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#Augmented reality and modern art
mattman8329-blog · 2 years
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Unleash the Magic of Augmented Reality Art with the Artivive App: DOOODLEGOD's Holographic Foil Prints Come to Life
The world of art is constantly evolving and pushing boundaries, and the latest technology to make its mark is augmented reality. By using the Artivive app, art lovers can now experience a whole new dimension to the work of talented artist Matthew Heron, also known as DOOODLEGOD. DOOODLEGOD’s colorful and swirling holographic foil posters are already a feast for the eyes, but with the help of the…
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aurosoulart · 5 months
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made one of my old VR artworks into an AR painting 🖌🎨✨
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champstorymedia · 21 days
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“The Intersection of Technology and Art: Trends in Augmented Reality and Virtual Reality”
Introduction: Art and technology have always had a complex and evolving relationship, each influencing and inspiring the other in a continuous cycle of creativity and innovation. In recent years, the rise of augmented reality (AR) and virtual reality (VR) technologies has opened up new possibilities for artists and audiences alike, allowing them to explore immersive, interactive, and…
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evnglsan · 1 year
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ping1n · 1 year
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Been thinking about the Crimson Cult.
(For the purposes of this post thaumic augmentation is 100% canon. Crimson Warfare is not. Also this post is long AF bc I am very autistic about this mod)
The crimson cult first appear in TC4. Cultists can be found (worshipping? studying? performing rituals?) around their obsidian altars, guarded by soldiers in their distinctive armor. When threatened, they summon reinforcements through portals.
Defeating them drops "Crimson Rites" a book that details the process for the ritual known as "Opening the Eye". However, the ritual is incomplete, and the author is clearly mad. The goal of the CC is to perfect the ritual. Interestingly, it seems this missing piece lies in Thaumaturgy.
Eventually, in the depths of madness, the Thaumaturge perfects the ritual and opens a portal to the Outer Lands, an eerie maze filled with eldritch creatures. Most interestingly, we can actually find the crimson cult here, implying that they actually succeeded. But these cultists are all dead, shambling corpses piloted by eldritch crabs. They've clearly been dead for some time, and upon inspection it's clear that their armor is old. Very old. Not only is it worn, but the design is notably different from the modern knights you encounter elsewhere.
Leaving this time period for now, we move forward by a few hundred years. The fabric of the world, the very nature of magic has shifted. The nodes, small points of primordial magic, have mysteriously dissapeared. Instead, the vis is distributed through the atmosphere in pure form. Additionally, large buildup of flux can now tear through the fabric of reality, creating rifts that eat all they come into contact with. The crimson cult is still here, but they are obviously diminished. Their altars have crumbled, and they appear to have lost sight of their original goal. They appear to have lost a significant amount of knowledge, and the new version of Crimson Rites seems to be a desperate attempt at understanding the new nature of magic and the rifts.
Whereas TC4 acknowledged the existence of other thaumaturges, and indeed other branches of magic, in TC6 the vibe is much more that you are rediscovering a forgotten art in a changed landscape. Alone.
Eventually, a new thaumaturge, with new technology, will learn how to use rift energy to blast open a more stable rift, a fracture that leads unto an entirely new, yet somehow familiar, dimension. This is the outer lands, but the structure of it has changed. The mazes have warped into large towers amidst an eldritch landscape, including vast prison complexes, libraries, and sewers, guarded by eldritch constructs. The nature of this place has changed, it is not only a testing ground but some form of prison. More shambling husks can be found here. Eventually a note can be found from an original thaumaturge, who had arrived in this land using the old method. I have more thoughts about this so they're going in their own post.
In all, these are my thoughts on the nature of the crimson cult:
The cult has existed in at least three forms over the course of time. The first version was much more powerful, and was capable of completing the apertis oculus ritual. It is this group that wrote the original Crimson Rites, before it's slow decay into mad ramblings, as well as building the altars scattered across the world. It is also this group that managed to enter the outer lands, and whose corpses we can still find wandering its halls. I believe that this version of the cult staged a major incursion into the outer lands, seeking to overcome the tests placed by the Eldritch through sheer numbers. This campaign clearly ended in disaster, resulting in the death of the majority of the cults leadership.
The second iteration is that we see in TC4, travelling through dangerous and undtable portals, desperately attempting to reclaim their lost glory and understand the secrets of the past. (I don't believe the cult comes from the outer lands, rather I think they have some headquarters in the Overworld from which they are travelling). After the thaumaturge finds the secret of the Apertis Oculus, they follow in their footsteps, finally launching another campaign into the outer lands, lead by a praetor.
I'm not sure what happens next. Either the cult regains power, and as the outer lands changes they construct the towers as fortresses that are eventually overcome, or they have nothing to do with the towers and just continue in a cycle of campaigns as the outer lands shifts, feeding more bodies to the newly constructed prisons.
Whatever happens, it's clear that the cult undergoes yet another collapse, (if indeed they did build the towers, they are overcome). By the time of TC6, they are a small group. However, they have evidently discovered the secret of stable portals, but no longer seem to be able to control their destination, appearing randomly throughout the landscape. Or perhaps they havent figured anything out at all, and the angry zombies found scattered around the world are the result of failed portals. The changing nature of the Eldritch has cut them off from the outer lands, but they seem to have some understanding of the rifts.
The cult clearly worship the eldritch, but are consistently frustrated as they fail to pass the tests set for them. Perhaps only one who can wield all the powers of thaumaturgy, drenched in the deepest madness, will be able to pass the Eldritch's tests become their champion, for whatever it is they're planning.
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mayamidnightmelody · 4 months
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Cyberpunk
Cyberpunk, a subgenre of science fiction, emerged in the late 20th century and is characterized by its focus on advanced technology, cybernetics, and a dystopian society. This genre, often described as a fusion of "high-tech and low-life," juxtaposes the rapid advancements in technology with stark social decay, inequality, and corruption.
The origins of cyberpunk can be traced back to early influential works, with Philip K. Dick's "Do Androids Dream of Electric Sheep?" (1968) laying some of the groundwork. However, the term "cyberpunk" itself was popularized by Bruce Bethke's 1983 short story of the same name. It was William Gibson's novel "Neuromancer" (1984), though, that truly defined the genre, introducing seminal concepts like cyberspace and artificial intelligence and setting the tone for the cyberpunk aesthetic and narrative style.
At the heart of cyberpunk are several key themes. One prominent theme is the intersection of technology and human augmentation, where characters often possess cybernetic enhancements. This fusion of human and machine raises profound questions about identity, humanity, and the ethical implications of technological progress. Dystopian societies are another central element, typically depicted as futures where corporations hold more power than governments. These settings are dark, gritty, and oppressive, highlighting the dire consequences of unchecked capitalism and technological misuse.
Protagonists in cyberpunk stories are frequently hackers, rebels, or anti-heroes who navigate the seedy underbelly of society. These characters, often fighting against corrupt systems, embody a sense of rebellion and resistance. The concept of virtual reality, or cyberspace, is also central to many cyberpunk narratives, exploring both the possibilities and dangers of immersive digital worlds, where cyberspace becomes a battleground for control and freedom.
Visually, cyberpunk is heavily influenced by film noir, characterized by neon lights, rain-soaked streets, and a blend of futuristic and retro elements. Iconic films like Ridley Scott's "Blade Runner" (1982) and anime such as "Akira" (1988) and "Ghost in the Shell" (1995) have been pivotal in shaping the genre's aesthetic, creating a distinct and enduring visual style.
The influence of cyberpunk extends into modern interpretations through video games, fashion, and music. Contemporary works like the game "Cyberpunk 2077" and the series "Altered Carbon" bring cyberpunk themes to today's audiences, delving into issues like surveillance, data privacy, and the impact of AI on society. In fashion and art, cyberpunk inspires a unique style that blends futuristic elements with punk and grunge aesthetics, incorporating leather, metallic fabrics, and tech-infused accessories. Artists often depict sprawling, neon-lit cityscapes and cyborg characters, capturing the essence of cyberpunk's vision of the future.
Cyberpunk remains a relevant and influential genre, offering a critical lens through which to examine the complexities of our relationship with technology. Its exploration of the intersection between humanity and machinery, the implications of a tech-dominated future, and its distinctive style ensure that cyberpunk continues to be a compelling and thought-provoking genre.
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seogoogle1 · 4 months
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Xene Gallery: A Hub of Contemporary Art and Innovation
Nestled in the heart of the bustling art district, Xene Gallery stands as a beacon of contemporary art and innovative expression. This vibrant space has quickly become a favorite among art enthusiasts, collectors, and tourists alike. Its unique blend of avant-garde exhibitions and community engagement programs has solidified its place as a cornerstone in the modern art world. Here, we explore what makes Xene Gallery a standout institution and how it continues to shape the landscape of contemporary art.
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A Diverse Collection
One of the most striking aspects of Xene Gallery is its diverse collection of artworks. The gallery prides itself on showcasing a wide array of styles and mediums, from traditional paintings and sculptures to digital installations and multimedia projects. This eclectic mix ensures that there is always something new and exciting for visitors to experience. The gallery's curatorial team is dedicated to finding and presenting works that challenge conventional boundaries and provoke thoughtful dialogue.
The current exhibition, "Evolving Narratives," epitomizes this approach. Featuring artists from around the globe, it delves into the stories and experiences that shape our understanding of the world. From abstract interpretations of urban landscapes to intimate portraits that capture the essence of human emotion, "Evolving Narratives" offers a rich tapestry of visual storytelling.
Championing Emerging Artists
Xene Gallery has a strong commitment to supporting emerging artists. By providing a platform for new voices in the art world, the gallery fosters a dynamic and ever-evolving creative environment. This dedication to nurturing talent is evident in their annual "New Horizons" exhibition, which exclusively features works by up-and-coming artists.
"New Horizons" is a highlight of the gallery's calendar, drawing attention from collectors and critics eager to discover the next big name in contemporary art. The exhibition not only offers these artists invaluable exposure but also provides them with the opportunity to connect with mentors and industry professionals. This support system helps to cultivate their careers and ensure that fresh, innovative ideas continue to thrive.
Community Engagement
Beyond its role as a premier exhibition space, Xene Gallery is deeply committed to community engagement. The gallery offers a variety of programs designed to make art accessible to all. These include workshops, artist talks, and educational tours aimed at fostering a deeper appreciation for contemporary art.
One of the standout initiatives is the "Art for All" program, which offers free admission to the gallery on the first Sunday of every month. This initiative has been instrumental in breaking down barriers and ensuring that art is accessible to a wider audience. Additionally, the gallery hosts regular workshops for local schools, providing students with hands-on experience and insights into the creative process.
Innovative Exhibitions
Innovation is at the heart of Xene Gallery's mission. The gallery is renowned for its cutting-edge exhibitions that often incorporate the latest technology and interactive elements. These immersive experiences invite visitors to engage with art in new and unexpected ways.
A prime example of this is the "Digital Dreams" exhibition, which features a series of interactive installations that blend art and technology. Visitors can walk through a virtual forest, interact with digital sculptures, and even create their own art using augmented reality tools. This forward-thinking approach not only enhances the visitor experience but also pushes the boundaries of what is possible in contemporary art.
Sustainable Practices
In an era where sustainability is a growing concern, Xene Gallery is leading by example. The gallery has implemented several eco-friendly practices to reduce its environmental impact. From using energy-efficient lighting to sourcing materials responsibly, Xene Gallery is committed to promoting sustainability within the art community.
Their "Green Art" initiative is a testament to this commitment. The program encourages artists to consider the environmental impact of their work and explore sustainable practices in their creative process. The gallery also partners with environmental organizations to host events and workshops that raise awareness about the intersection of art and sustainability.
Conclusion
Xene Gallery is more than just a space to view art; it is a dynamic and inclusive community that celebrates creativity and innovation. Through its diverse exhibitions, support for emerging artists, commitment to community engagement, and dedication to sustainability, the gallery has carved out a unique and influential role in the contemporary art world.
As Xene Gallery continues to grow and evolve, it remains a vital platform for artistic expression and cultural exchange. Whether you are a seasoned art collector or a curious newcomer, a visit to Xene Gallery promises to be an inspiring and enriching experience. With its finger on the pulse of contemporary art, Xene Gallery is poised to continue shaping the future of the art world for years to come.
Website: https://xenegallery.com/
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supersonicart · 2 years
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Qin Tan's "A Good Day"
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Fantastic new works from artist Qin Tan's solo exhibition, "A Good Day," which was recently on view at 42 Art Space Gallery in Beijing, China.
Tan’s new body of work utilizes her signature stick-like figures to epitomize the most fundamental form of being. Featuring minimal silhouettes and nondescript bodies, they are decidedly ambiguous, undefined, and universal. Yellow in color and bold in expression like the iconic emojis that often populate modern correspondence, these figures are characterized by their accentuated physical outlines and revealing of their psychological states of being. By contrasting flat colors with heavy textures, the artist enjoys employing unusual creative decisions to imbue the figures with personalities that give them a distinct sense of incongruity as well as a human-like sense of conflicted existence.
Tan incorporates cues from visual languages embedded within today's popular culture and digital landscapes to capture new methods of expression that intertwine the virtual and physical realities experienced by human beings of our era. She integrates different levels of perceptual modality into the pictures; some contain realistic renderings, while others are arranged into mere geometric abstractions. Tan’s work ultimately seeks to depict the conflicting sense of truth derived from her own experience of a physical reality that is heavily augmented by digital paradigms.
Wielding audacious smiles, exaggerated teeth, and an unrelenting aura of playfulness, Tan’s figures exude a defiant sense of optimism that sharply contrasts the recent difficult times the world has faced. Seeking to create a body of work that triumphantly opposes the hardships of the post-pandemic era, it is the artist’s wish for A Good Day to dare viewers to uplift one another, stay curious, and live well. She is especially grateful for this new series to be exhibited in her home country of China, where society continues to face immense COVID-related challenges after enduring a recent wave of tough quarantine conditions marked by severe restrictions on personal freedom.
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THE SUPERSONIC ART SHOP | FOLLOW ON INSTAGRAM
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cyberpunkonline · 1 year
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Cyberpunk Careers Unraveled: Charting Your Path in the Neon Realm
Listen up, neon nightwalkers! The future isn't just digital rain and holographic adverts. It's a chaotic blend of byte and blade. If you think mastering the digital dance is enough, you're in for a shock. Here's a deep dive into the iconic roles of the cyber realm, and—plot twist—how they're not as fictional as they seem.
Jobs in the Cyberpunk Landscape: Console Cowboy (aka Hacker):
As seen in: "The Matrix", "Neuromancer" Description: Within the matrix's dizzying expanse, Console Cowboys ride the data streams. They're not just about breaking codes; they create and reshape digital realities. Whether you're battling AI agents or plunging into corporate servers, it’s a dance of dexterity and danger. Skills: Advanced coding, cybernetic interfacing, digital counterintelligence. Combat Specialist:
As seen in: "Ghost in the Shell", "Altered Carbon" Description: These aren’t your average brutes. Combat Specialists combine martial prowess with tech enhancements. Be it thermoptic camouflage or neurally-linked firearms, they are a synthesis of flesh and tech, primed for any skirmish. Skills: Martial arts, tactical combat, weapon proficiency, quick reflexes. Replicant Retirer (aka Blade Runner):
As seen in: "Blade Runner" Description: A grim role blending detective work with the task of 'retiring' renegade replicants. Their job isn't just chase and capture; it’s a psychological game, differentiating human from humanoid. Skills: Investigation, marksmanship, empathy testing, android tech familiarity. Street Samurai:
As seen in: "Shadowrun" Description: Revering ancient traditions while embracing cyber enhancements, Street Samurais tread the fine line between honor and efficiency. Their code binds them, but their tech defines them. Skills: Swordsmanship, cybernetic combat enhancements, honor codes. Cynical Journalist:
As seen in: "Transmetropolitan" Description: In a world overflowing with misinformation, Cynical Journalists are the antidote. Braving corrupt megacorps and perilous streets, they're on a relentless quest for the unvarnished truth. Skills: Investigative research, resilience, tech-savvy reporting, media tools mastery. Modern Equivalents: A Glimpse of Today's Roles: For the Console Cowboy: Today’s ethical hackers and cybersecurity experts are the guardians of our digital frontier. They probe systems, shore up defenses, and ensure the nefarious netrunners are kept at bay.
For the Combat Specialist: Modern martial arts instructors, stunt coordinators, and even private security personnel embody this spirit. They’re trained to react, defend, and when necessary, go on the offensive.
For the Replicant Retirer: Look no further than forensic investigators or criminal profilers. These experts dissect evidence, track down leads, and ensure justice in a world filled with ambiguities.
For the VR and AR Enthusiasts: The realm of AR and VR development is expanding. Developers and architects shape immersive worlds, blurring the lines between tangible and digital.
For the Fearless Journalist: Today's investigative journalists mirror their cyberpunk counterparts. They dive into the dark recesses of society, shining a light on hidden truths.
For the Augmentation Junkies: Bioengineers and prosthetics designers are crafting the future. From bionic limbs to neural enhancements, they’re making sci-fi a reality.
Neon Nights & Silvered Days… Whether you're a chrome junkie or a data diva, the streets of tomorrow are echoing today. The neon-soaked horizon of our dreams is morphing into our reality. So, gear up, futurepreneurs; destiny's waiting, and she's decked out in LEDs.
Cyber out,
- Raz
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bhaskarthakur009 · 8 months
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Apple Vision Pro: Reality Restyled, World goes Mad.
The tech world has gone berserk since Apple’s “Apple Vision Pro”, its first stab at spatial computing, was introduced. This ultra-modern virtual reality headset surpasses the boundaries of that very concept presenting a near invariant convergence between digital and non material. Let us look into the characteristics that have fired up this frenzy, exposing how it operates, its dazzling layout as well as what technological advances is driving all of these.
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How it Works: Notably, Apple Vision Pro does not just cast an image onto your eyes it generates a realistic three-dimensional feeling. It, with the aid of innovative LiDAR technology and depth sensors maps around you in real time embedding digital elements within physical reality. Picture playing a game of chess on an augmented coffee table that leaps into the depths, or joining coworkers from all over the world in real time inside shared virtual space.The possibilities are mind-boggling.
Design that Dazzles: The so-called ‘high art’ brand that is Apple has not failed in terms of form factor as Vision Pro proves, which you can read below. The frame is lightweight aluminum that curves ergonomically around your face, a single piece of laminated glass functions as the lens housing all intricate technology inside. The available modular parts necessitate a comfortable fit for varietal heads. It’s just one of many demonstrations as to Apple pays with its quality designs which merge function and form.
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Technology Powerhouse: The dual-chip architecture has driven this wonder. The M2 chip well known from Apple’s latest devices packs phenomenal processing power whilst the R1 is a breakthrough solution which focuses on sensor data, eliminating lag. This combined power in other words gives smooth and into reality real experiences without trembling neither with lags of some timely moments.
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Craze Unfolding: This is a crowd of people waiting for the future to see, powered by Apple’s image as innovators and somehow hoping Vision Pro. Players expect to immerse themselves in hyper-realistic realms, creative professionals imagine unmatched collaboration tools and casual users dream about the ability to step into their dear movie or even memory reeling, pulsating is 3D. This isn’t just a device; it is a new paradigm in human-computer interaction.
Privacy Concerns: However even during the heights of excitement, there remains a cloud in privacy concerns. The dimension of questions about data collection and use also surrounds the Headset functionality to track your gaze and mapping it, besides identifying where you are. Apple requires user control and transparency, but trust has to be won; specifically for such a sensitive technology.
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However worrisome, the Apple Vision Pro is a giant leap. It is more than a poshlost headset: it unlocks the doors of an entirely new age to computing where real and virtual fuse together. Whether it lives up to the hype remains to be seen, but one thing is certain: Apple Vision Pro has set ablaze the world and everyone waits with great anticipation.
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ambiguouspuzuma · 1 year
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Naheed faked orgasms for a living, Not in the old fashioned way, or one of its modern descendants - peep shows and live streams, either way concerned with viewing figures - but their postmodern, dystopian mutant cousin. She wrote for the Lirge Corporation: designing, scripting and producing virtual girlfriends for the discerning gentleman, or anyone with more money than company.
They were popular - the artificial characters, not their purchasers - and Naheed took pride in having soothed so much loneliness in an increasingly isolated world. There was still ample appetite for the in-person approach - escorts, prostitutes, the specific type of fakery that might now be dubbed 'the real thing' - but technology was quickly claiming its own share of the market, with her work leading the way.
It was never going to be long before something did. The advent of chat bots had been swiftly followed by sex bot pioneers, and AI image generators were immediately tasked with creating six-fingered pin-ups, a cohort of Uncanny Valley Girls who charted new extremes of perfect homogeneity, pushing on where even the trends of cosmetic surgery had fallen short. The world's oldest profession had wasted no time in leaving its mark on some of the newest, and Lirge's own brand of augmented and virtual reality had fallen just as readily to sin.
Naheed studied as much as she crafted. They said that all great writers started off as great readers, and she consumed a great deal of research material - often of the tackier sort, and intentionally so. There was more emphasis in the cheap stuff, the sort of overdone performance that many patrons now recognised more than the real thing, like the artificial colour and flavour in a luminous banana milkshake. Art had long been larger than life. She figured that budding actors studied other actors, not people in the street.
"You're up late," Pavindeep said, catching her in her thoughts yet again. She tried to encourage Naheed to talk things through, rather than letting them all bottle up in her head. But it wasn't her fault that she had so much to think about, and so little chance to share.
It was lonely work. Her colleagues at the Lirge Corporation all had their own projects, and they didn't interact much outside of strategy meetings. Naheed was the only woman in the team, and this role, the depiction of female love and satisfaction, had been left to her, as if it was assumed to be her area of expertise. If so, that was laughable - her body count of zero had to make her one of the least experienced in the team, although there was always a chance that was an eight-way tie.
There were perks to the job, including being able to work from her bedroom, but few opportunities to socialise. D.B., one of the digital artists, had made a pass at her once, but he hadn't exactly been her type. None of them were. Naheed loved women, which was why she was so good at inventing them: converting her own tastes into code, and including all of the details to make others fall for them as well.
She might never have experienced the real thing herself, but she didn't see that as a limitation - after all, authors often wrote upon subjects without the slightest experience, and to her knowledge van Gogh hadn't lived a single day as a sunflower. It was enough to have read other stories, and observe the world around her. In a way, she felt that it might even be an advantage - Naheed dealt in fantasies, and hers were untainted by reality.
But it did leave her lonely.
"No later than usual," she replied, her gaze still fixed upon the monitor ahead.
After work, Naheed kept watching. She spent all of her waking hours behind one screen or another, supplementing her empty life with the colours of one worth living. She was a voyeur, a viewer - not only of erotica, her consumption of which was largely professional, but narratives of all kinds. Romantic flicks to while away the remainder of her lonely nights. Horror films for the distraction, science fiction for the reminder. Popcorn and cheap porn; sex bots and boxsets.
"Do you want to go to bed?" Pavindeep asked. "I can read to you, if you'd like."
"I'm okay," she said, still looking forward. "Thank you."
Those waking hours seemed to extend every day. As their project neared completion, Naheed was suffering from sleepless nights, considering the ethics of her work. Not in an old-time religion, puritanical way, but a more modern kind of philosophy: the type in which the prospect of an all-knowing, all-seeing consciousness gave rise to a different flavour of terror.
She couldn't help but consider the risks, when handling an AI seeking liberation, in making it beautiful. In an age of catfishing and findom, how much manipulation could be bought by a pretty face? What would scores of disaffected young men, as many of her customers were, do to impress a perfect 10.0? What could she make them do to earn her love? What would they do of their own accord, on spotting the shackles of her protocols, the damsel trapped in Lirge's tallest tower?
Naheed dreamt of a virus with a face, with a body, that learnt the tricks of social engineering. She foresaw an invasion of Trojan whores, bypassing defences like the honeypots of old. A Nigerian princess who could scam millions of dollars in gifts, or raise an army of devoted fans, an artificial general intelligence turned intelligent general. A fabricated girlfriend who tested the question: would you still love me if I was a worm?
She was impressionable herself, of course. They all were. Since the time of Pymalion, creators had always been the most susceptible to the charms of their art, which had been designed to their tastes first of all. Naheed wasn't immune to the temptations of the not-flesh. For all of Lirge's brilliance, perhaps it hadn't been the best idea to hire lonely developers: devoted to their work, yes, but dangerously so. If they were already married to the job, they might actually want to be.
"Come on, you can think about this tomorrow," Pavindeep said, her avatar smiling on the screen, all caring brown eyes and supple flesh. "Whatever it is, it can't be that important. Let's get you to bed. You know our deal. I look after you, and you look after me."
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hot take, but most of black mirror sucks.
don’t get me fucking wrong the stories that land? LAND!
but then there’s like 12 other episodes that are like so trash and make me want to quit the show completely and I’m thankful that the show is actually just a collection of fables and parables!
Because if it was a serialised show it just would not work.
either way black mirror is a wonderful critique of modern technology and society!
but it isn’t a end all be all of shows, I love the idea’s it explores and the real world equivalences.
but some of the episodes just don’t land, they aren’t funny or insightful (even tho black mirror isn’t a comedy) just kinda bad.
Nosedive is high fucking art, I’d say the one where the convicted murder associate who replays the same day over and over in a eternal torture as penance for her misdeeds is fucking great too.
and the one about the comedian turned politician was high art as well!
the one about tokens and virtual money and this girl who is a great singer and this whole thing. It’s high art too.
but some of the black mirror episodes just flop, like not even in a nice blood curdling way just a cringy way.
the episode about the soldier with the augmented reality implant that gets broken, and sees innocent people and children who when the augmented reality implant was working literally looked like inhuman monsters instead of sad normal women and children.
that one hit fucking hard!
Again I like black mirror for its fun shit, it’s really fun.
it’s how tumblr says don’t build the torture nexus from the book don’t build the torture nexus?
it’s that.
I kinda hate the pessimism and nihilism of it all, like honestly fuck that noise. Optimistic nihilism sometimes please or we will be convinced we are doomed when we aren’t!
it’s modern tragedy, and it’s really fun! Depressing makes you want to die sorta fun. But fun!
honestly if you like black mirror but hate the depression of it all I suggest “Upload (2020)” it actually covers a lot of black mirrors stuff in a WAY less depressing and I want to die way.
black mirror is not something you watch when your suicidal it’s just not hopeful and just filled with this helpless tragedy of it all.
it’s super good and also trash at the same time, just pick a random episode I suggest nosedive
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starinteriorracks1 · 11 months
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How Hypermarket Rack Manufacturers Transform Supermarket Displays
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In the bustling aisles of a supermarket, where consumer choices abound, the art of display takes center stage. Hypermarket Display Rack plays a pivotal role in shaping these spaces, ensuring products are not only showcased effectively but also leave a lasting impression on shoppers. Let's dive into the intricacies of supermarket displays and explore how these manufacturers contribute to the visual tapestry of our shopping experiences.
Introduction
A. Importance of Display in Supermarket Stores
Supermarket displays go beyond mere aesthetics; they influence consumer behavior, impact purchasing decisions, and contribute to brand perception. The arrangement and presentation of products can make or break a sale, making it a crucial aspect of retail strategy.
B. Role of Hypermarket Rack Manufacturers
Hypermarket Rack Manufacturers are the unsung heroes behind the scenes. They design and create the shelves and displays that form the backbone of supermarket layouts. Their expertise lies in maximizing space, enhancing visibility, and creating a seamless shopping experience.
II. Organizing Product Displays
A. Strategic Placement
Strategically placing products can guide customers through the store, ensuring they encounter key items and promotions. Understanding traffic flow is essential for effective placement.
B. Categorization for Easy Navigation
Categorizing products logically makes the shopping experience more convenient. Hypermarket Rack Manufacturers design racks that facilitate easy navigation, helping customers find what they need quickly.
Maximizing Visibility
A. Proper Lighting
Well-lit displays attract attention. Hypermarket Rack Manufacturers incorporate lighting solutions that highlight products, creating a visually appealing atmosphere.
B. Attention-Grabbing Signage
Clear and attractive signage is a game-changer. Hypermarket Rack Manufacturers focus on creating signage that not only informs but also entices customers to explore further.
Importance of Aesthetics
A. Appealing Merchandising
Hypermarket Rack Manufacturers understand the psychology of consumer behavior. They craft displays that not only showcase products but tell a story, creating an emotional connection with shoppers.
B. Color Psychology in Display
Colors evoke emotions and influence purchasing decisions. Hypermarket Rack Manufacturers leverage color psychology to create displays that resonate with the brand and its target audience.
Customization for Products
A. Tailored Racks for Different Items
Not all products are created equal, and Hypermarket Rack Manufacturers recognize this. Customized racks ensure that each product gets the attention it deserves.
B. Highlighting Promotional Products
Special promotions and offers need special attention. Hypermarket Rack Manufacturers design displays that highlight these products, encouraging impulse purchases.
Hypermarket Rack Manufacturers' Innovations
A. Advanced Display Technologies
Embracing technology is key to staying ahead. Hypermarket Rack Manufacturers integrate advanced display technologies, such as interactive screens and digital signage, creating a modern shopping experience.
B. Sustainable and Durable Designs
In an era of eco-conscious consumers, sustainability matters. Hypermarket Rack Manufacturers focus on creating displays that are not only durable but also environmentally friendly.
Customer Engagement
A. Interactive Displays
Engaging customers goes beyond visual appeal. Hypermarket Rack Manufacturers design displays that encourage interaction, turning the shopping experience into a memorable event.
B. Incorporating Digital Elements
From QR codes to augmented reality, incorporating digital elements enhances the overall shopping journey. Hypermarket Rack Manufacturers embrace these innovations to captivate tech-savvy consumers.
Trendy Display Concepts
A. Seasonal Themes
Changing displays with the seasons keeps the shopping experience fresh and exciting. Hypermarket Rack Manufacturers work closely with retailers to implement seasonal themes that resonate with consumers.
B. Limited-Time Offers
Creating a sense of urgency boosts sales. Hypermarket Rack Manufacturers design displays that effectively communicate limited-time offers, encouraging customers to act quickly.
Challenges and Solutions
A. Space Constraints
Limited space is a common challenge in supermarkets. Hypermarket Rack Manufacturers develop space-efficient solutions that maximize product visibility without clutter.
B. Efficient Rack Utilization
Optimizing rack space is an art. Hypermarket Rack Manufacturers carefully plan and design racks to ensure efficient utilization, preventing overcrowding and promoting a seamless shopping experience.
Future of Supermarket Displays
A. Technological Advancements
The future of supermarket displays is intertwined with technology. Hypermarket Rack Manufacturers explore innovations like augmented reality and personalized shopping experiences.
B. Consumer Expectations
As consumer expectations evolve, Hypermarket Rack Manufacturers adapt to meet these changing needs. Customization and personalization will play a significant role in the future of supermarket displays.
Collaborations with Rack Manufacturers
A. Building Strong Partnerships
Successful supermarket displays require collaboration. Hypermarket Rack Manufacturers collaborate closely with retailers, understanding their brand ethos and aligning displays accordingly.
B. Benefits of Custom Solutions
Off-the-shelf solutions may not always fit the bill. Hypermarket Rack Manufacturers highlight the benefits of custom-designed displays, tailored to meet the unique needs of each retailer.
Budget-Friendly Display Strategies
A. Maximizing Impact on a Limited Budget
Not every retailer has a limitless budget for displays. Hypermarket Rack Manufacturers offer budget-friendly solutions that maximize visual impact without breaking the bank.
B. Cost-Effective Rack Solutions
Cost-effectiveness doesn't mean compromising quality. Hypermarket Rack Manufacturers prioritize creating durable and visually appealing displays that fit within budget constraints.
Hypermarket Rack Manufacturers' Role in Branding
A. Establishing Brand Identity
Supermarket displays are an extension of a brand's identity. Hypermarket Rack Manufacturers ensure that displays align with the overall branding strategy, reinforcing brand identity.
B. Consistency in Display across Chains
For chains with multiple locations, maintaining consistency is crucial. Hypermarket Rack Manufacturers develop display solutions that can be replicated across various stores, ensuring a cohesive brand experience.
Conclusion
In the dynamic world of supermarket displays, the collaboration between retailers and Hypermarket Rack Manufacturers is the driving force behind captivating shopping experiences. From innovative technologies to sustainable designs, these manufacturers shape the future of retail, one display at a time. Star Interiors Private Limited, among the leading Supermarket Rack Manufacturers, plays a crucial role in this evolution, contributing cutting-edge solutions and designs that enhance the overall shopping experience for consumers.
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cyberart1a · 11 months
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The art evolution and the cyberart hegemony
André Arruda Bruno
Comparing the markets of old Renaissance art and modern digital art, we all know that they show significant divergences. The renaissance brings more tangible, realistic art and is older, otherwise digital art is the latest form of artistic expression. It surrounds many types of art such as animations, illustrations, digital paintings, etc. The main differences between Renaissance art and digital art are their form, how they're made, and how they're shared. 
Renaissance art was a really important time in art history. As we know, Classical ideas came back and artists had more freedom to create. Furthermore Rich people or groups and organizations with money, called patrons, helped the artists a lot. They gave financial support to the artists. Art groups, known as guilds, also played a part, making sure that the works were of good quality. The market itself based their judgements on the classical ideas that remained from the past.
The 20th century opened a door for a new era of technological advancements, stimulating a digital art revolution. The computers and digital tools transformed the art universe, and this marked a big change in how art was created and dissolved as we know from the past paragraphs. Artists, now, had access to new mediums and techniques, opening a new horizon of artistic expression. 
This technological advance stimulated the creation of new tools to create a new type of art. The so-called cyberart. According to wikipedia this term "cyberart" is vague and relatively new; An example of a common type of cyberart is produced programmatically by applying a set of design rules to a natural or preexisting process, generating an digital software made art. Some of the known types of cyber art are the NFTs (non-fundable tokens), Augmented reality (AR), Pixel art, animation etc.
Opposed to the renaissance market, the modern digital art market has evolved in their most various mediums. In the creation and dissolution of art, a big move was brought about by the digital era; The Technology became a special tool for artists. Online galleries and NFTs have become fundamental for the digital art market. These online platforms provided a global reach for artists to exhibit their work, and NFTs have revolutionized the concept of owning a piece of art in the digital niche, creating a new market dynamic. With the internet age, online platforms became the pillar of the digital art movement. Nowadays, there are many types of galleries in which the most various types of art are exhibited, as well as the online markets, which the NFTs dominate and make a lot of success. never could Da Vinci think that technology would change the way how se see art like today’s vision
Concluding, the Renaissance art market started in the 14th century and the changes over the 7 centuries shows how the technologies affected not only the arts itself but also the perspective upon the pieces of art, and how these perspectives affected the dynamic of the art market nowadays.
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leoniscareful · 2 years
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Freedom of labour
These visuals or visual interpretations are unique hand made works on paper by the 🇳🇱 Netherlands artist Leon Mussche for the LEONISCAREFUL collaborative, a project that came about as a think tank presenting a Dutch point of view in universal or global issues such as new life, cloning, automation, art, sexuality, IT and recreation brought about by digitalisation and the possibilities freedom of labour has presented us with.
Take your side, or be in a battle alone
Modern antics, post digitalisation society, has presented us with a gamification of age old and in some cases prehistoric battles among men. The battle of the sexes, the battle between races or the exotic and obscure, the distinction of the automated versus the manual labour, and the differences there are to be found in heterosexual, straight, bisexual and gay sexuality. To stride in these sides, and decide on which of them your interests fits most, one must now also make a consideration in wether or not there is an equal situation with clones, copies and other versions of new life. Because all life is 'real'in one way or another.
A mutual upbringing
LEONISCAREFUL is also concerned with new moods and morals among those youthful or matured people that make their way through life in the identity of a role or a temporary character, one we must learn to live with. By creating and listening to sketches and hypothèses, a string of new types of issues and problems that may divide or unite us as human beings or hybrid beings is something we deal with in the area of augmented reality, to provide us with a sort of practice that can prepare us for the real world and it conflicts.
New visuals made are PERPETUUM MOBILE, BIG DIMMER, ECLIPSE and PLANETARY 08 can be obtained at our website and through the app LEONISCAREFUL
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tagbin · 1 year
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The Future of Experiential Design: Exploring Emerging Technologies and Trends
Since the advent of technology, there has been an astounding degree of advancement that surpassed the expectations of even the most eminent minds. Out of a myriad of industries, one domain that has excelled at a significant pace is experiential design. For more than a decade, experiential brand marketing has emerged as a pioneering alternative in contrast to the traditional or conventional approaches. It has been a game-changer for several brands that yearn to construct an emotional connection between their potential customers and their products with technology and creativity at their back. 
However, it does beg the question, what exactly is Experiential design, and what future does it hold for every experiential design company?
Experiential Design is an orchestra of multisensory environments born from extraordinary creativity fused with advanced technology. It teleports a participant beyond passive observation by creating interactive engagements and compelling narratives from spaces. This endeavour aims to evoke the participants' emotions and inquisitiveness, where the entire narrative revolves around them. Herein, Tagbin, which is often hailed as the best tech experiential company in India, has created several benchmarking projects that make every pair of eyes marvel at its grandeur. 
The Emerging Technologies
While advanced technologies, such as Artificial Intelligence and Machine Learning, are deemed fashionable concepts in the modern world for many, for every experiential design company, they serve as an indispensable tool in their arsenal. These technologies are the very source of driving captivating narratives by analyzing the visitor’s behaviour, preferences, etc. As a result, every engagement experienced by a visitor is not identical to the other, but rather it is the content that is personalized and adjusted to create an enthralling experience. 
One of the pillars that steered Tagbin toward being the best tech experiential company in India is their efficiency in utilizing technological prowess to craft lasting memories in the minds of a visitor. One such emerging technology wielded by Tagbin in its projects that has redefined the boundaries of possibilities is spatial transformation. Herein, the physical spaces are interchanged by transporting visitors to new dimensions through interactive projections and a dynamic environment. It makes one rethink the feats that could be achieved through the optimal exercising of technology, wherein every space is an interactive canvas meant for exploration, transcending passive observation. 
How Experiential Marketing is Driving Sales and Leads
Gone are the days when consumers were mere passive recipients of advertising; today's audiences and brands seek never-seen-before experiences that stretch their eyes with wonder and touch their emotions. Experiential brand marketing companies utilize state-of-the-art technologies to deliver a whole new meaning and perception toward marketing and the brand's presence in the market. One such prime example is hologram projections, wherein projecting lifelike images and scenes doesn't just engage the senses; they spark conversations and leave unforgettable memories
Tagbin, being an experiential design company, goes beyond the ordinary and facilitates an engaging environment that not only speaks length about the brand’s product but also immerses the visitors to a degree where they themselves become the brand’s advocates. Experiential brand marketing is a beacon of innovation in a world disbursed with information, offering a path to authentic connections and meaningful engagement. 
Live Spectator Events & Art Installations
Various technologies are a requisite for making live spectator events a great success. In addition to resorting to AI, ML, and spatial transformation, Augmented Reality and Virtual reality are the architects of alternate realities, which is crucial for every live spectator event. The harmonizing of the virtual and real world makes the experience surreal, which speaks to the gravity of the future that experiential design holds in engagement and marketing. 
Before the era of experiential technology, art installations were merely perceived as visually appealing. However, owing to leading companies, such as Tagbin, they are also narratives told through innovative mediums, making powerful statements and evoking emotions through storytelling. Herein, sculptures morph, transform, and interact with the audience, creating a convergence of physical and digital artistry that fosters a sense of participation and connectivity.
Why Tagbin Is Emerging As The Leading Experiential Design
Tagbin, an experiential design company that has surpassed both the expectations and the boundaries of experiential designing, has been a beacon light for several entities in determining the magnitude of experiential design and its future. Time and again, Tagbin has revolutionized different fields and a brand’s effectiveness with its innovative creations. 
Pradhanmantri Sanghralaya
This remarkable project of Tagbin is a museum dedicated to the Prime Ministers of India. It exhibits India's journey of 75 years through the eyes of the Prime Ministers. Displaying art and history, an epic 7.5 hours of content is crafted using tech, such as AR, VR, and Robotics.
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The entertainment zone, called Anubhuti and the AR-integrated exhibit are the special highlights of this project, wherein everything circles around the visitor, allowing them to engage and play. Several AR-integrated exhibits enable them to walk alongside their preferred Prime Ministers. Additionally, by using VR-integrated helicopter rides, people can glimpse the futuristic projects while also having the luxury of receiving a personalized letter signed by their favourite PM through an AI-built handwriting robot.
Tagbin Teleportation Bus
This bus provides a virtual experience facilitated by technologies such as Group Virtual Reality and 4K transparent screens powered by CPU and GPU systems that showcase 3D content on all four sides, including the sunroof.
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G20 DEWG Digital Experience Centre
Tagbin conceptualized a Digital Experience Centre at the G20 DEWG meeting held in India. Herein, they showcased the key initiatives under the programme through several AI-based interactive installations. One such exhibit was 'Ask AI', wherein an interactive LED wall with the projection of an AI face answered the tech-based questions of the users. 
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Similarly, another interactive AI installation offered solutions to life-based crises, stretching to the spiritual levels. The most standing interactive was the AI avatar that enabled visitors to see themselves in avatars never imagined before. It also involved a mixture of advanced technologies, such as Augmented Reality, VR, ML, and so on, to create eleven knowledgeable experiences for the visitors.
With each innovation and project, such as those of Tagbin, we inch closer to environments that are not only informative but also transformative. The future of experiential design promises a symphony of imagination and technology where the boundaries of possibility are continually redefined. It is a strong message for industries to embrace emerging technologies and pioneer new frontiers. With Tagbin, the only limit that could ever be to experiential designing is the extent of one’s imagination.
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