#Assets management
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Explore the technologies enhancing Financial Services and BFSI sector including the Financial Services cloud. Features including account administration, financial planning tools, portfolio management, and compliance monitoring are available in the Salesforce Financial Services Cloud. To offer a complete solution for financial institutions, it also interfaces with other Salesforce products like Marketing Cloud and Sales Cloud.
#salesforce wealth management#Financial Services Cloud#Financial Services Cloud Trends#Salesforce Financial Services Cloud#Future Technolgy#Financial Services#Technolgy Trends#Artificial intelligence#Low-Code#No-Code#Low-Code Solutions#No-Code Solutions#Financial institutions#NBFCs#Assets management#Cloud implementation#Cloud-based infrastructure#Technology Adaptation#AWS financial services#Financial cloud salesforce#Cloud financial services#Salesforce for financial advisors#Financial cloud computing#Cloud based financial services#Salesforce finance#Salesforce FSC
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Keanu Reeves as Pilot Armored Core: Asset Management dir. Dave Wilson Secret Level (2024 – ) created by Tim Miller
#Armored Core: Asset Management#Armored Core#Secret Level#Keanu Reeves#animated guys#gaming#tv#smoking#cyberpunk#*#**#tvedit#scifiedit#gamingedit#keanureevesedit#animationedit#mikaeled#userksusha#userkarlo#useranimusvox
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Deep dive into assets lifecycle to understand efficient asset management in engineering
Asset management is essential to operating a successful company, particularly in the engineering industry, but it can be challenging to execute it correctly. To make sure that assets are effectively controlled and managed, a knowledge of the asset life cycle is required. It refers to the process that an asset flows from its initial acquisition through its final disposal. Organizations can leverage their resources to enhance productivity by delving deeply into the lifecycle of an asset. We’ll explore all of the stages of an asset’s lifecycle in this blog.
The Asset Lifecycle
The asset life cycle has been divided into four distinct stages:
⦁ Acquire: Activities associated with acquisition of assets and setup are covered in this phase, with an emphasis on precisely choosing, purchasing, and deploying the right assets.
⦁ Operate: The efficient use of the assets on a daily basis to sustain performance is the primary objective of this step.
⦁ Maintain: In this phase, engineers evaluate existing assets to find any areas that need maintenance or improvement to satisfy standards of service.
⦁ Dispose: Last but not least, after an asset reaches the final phase of its expected lifespan, it must be decommissioned and securely disposed of in compliance with the regulations in effect.
You can accomplish optimal asset management and contribute towards the more efficient and cost-effective operation of your business by determining where all of your engineering assets stand at every phase of its lifecycle.
Acquisition of Assets: Planning and Procurement The two most significant aspects to consider while buying assets are planning and procurement. Planning includes deciding on the asset type and expected lifespan. It’s important as it will determine the overall cost of ownership while giving consumers a better knowledge of the risks present when purchasing the asset.
After the enforcement of a plan, enterprises must find or produce assets to finish their engineering projects. The productivity of suppliers and vendors, affordability, scheduling constraints, and quality assurance are all essential factors. These variables must be addressed when selecting vendors or suppliers for asset procurement because they may impact the outcome or failure of the project.
Operating and Monitoring Assets Routine maintenance and assessments ought to be performed while assets are in function in an asset inspection. Timely asset maintenance can not only help in minimizing the possibility of failures in machine-driven methods but also fosters sustaining functionality. Regular maintenance should consist of:
⦁ Inspection: Equipment and assets must be periodically examined to guarantee their optimal performance and to identify any requirements for maintenance or replacement.
⦁ Maintenance: To work successfully, mitigate potential dangers, and reduce downtime, assets must undergo periodic upkeep.
⦁ Upgrades: It is important to upgrade assets when necessary to keep them functioning at their optimal capacity or to upgrade them by implementing modern technology.
Maintaining Assets: Preventive and Corrective Maintenance
Preventive Maintenance
To lower the probability of machinery breakdown at this stage of asset lifecycles, preventative maintenance is carried out periodically. It incorporates actions like planned inspections and lubrications that are intended to identify and address concerns before they emerge.
Corrective Maintenance
Corrective maintenance undertakes to restore the asset’s functionality or performance after preventative maintenance is ineffective or whenever an unforeseen problem arises. This typically involves a greater amount of work than preventive maintenance and might include replacing or repairing components along with cleaning and testing the machines.
Disposing of Assets The last action is to dispose of the asset which is the end of its lifecycle. This necessitates meticulous planning since an inability to perform properly may result in costly fixes or fines from regulators for illegal disposal. The following steps are encompassed in the disposal process:
⦁ Hazardous substance removal ⦁ Identification and cataloging of recyclable or reusable parts ⦁ Environmentally responsible methods for disposing of non-reusable elements ⦁ The removal or disposal of the asset should be noted in the maintenance records.
Companies can achieve optimal engineering asset management that reduces waste and assists in preserving the environment by adhering to these procedures during asset lifecycle management.
Conclusion
To maximize assets, decrease expenses, and assure compliance with regulations and norms, enterprises need to practice competent asset management. Engineering businesses can enhance their asset management strategies while attaining better outcomes with seamless project management by focusing on asset lifecycle, implementing optimal practices into execution, and leveraging the most latest technology and tools.
Muscat Engineering Consultancy is an acknowledged company that serves clients globally with professional technical skills and personalized engineering solutions across various sectors.
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Armored Core: Asset Management
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Squish him
#seekl#odxny#every day i discover something new on csp and dont know how to use it....but i do anyway#i managed to finish SOMETHING#based on that one vtuber asset going around. enter his hacker cave and squish him
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johnny silverhand this, john wick that, constantine yada yada yada-
THE LAST EPISODE OF SECRET LEVEL!!!! CLAWING AND SCRATCHING AT THE JUNKIE ASS LOSER JUST LET ME GET MY HANDS ON THE SCRAWNY ASSHOLE FOR TEN MINUTES!!!!!
sorry lost my cool for a sec
#provably posting#brainrotting#cyberpunk 2077#johnny silverhand#keanu reeves#keanu reeves will be the death of me i would let that man curb stop me and i’d thank him#john wick#constantine 2005#secret level#amazon secret level#armored core#asset management
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Armored Core: Ass Man
Way WAY Better than I expected. Some flaws -- but probably due to Peter Watts (the writer) not having enough creative control, or involvement with storyboarding. Blame Amazon for that.
Watt's thoughts: www.rifters.com/crawl/?p=11288
Keanu's acting suggests he's known addicts personally -- not just for the vocalizations but completely nailing the very specific flavour of emotionally-eroded-escapist-exceptionalist-egotism it brings, which probably means him and Watts are on the same page. Phenomenal.
Watts doesn't quite get mechsploitation/mechposting but for an outsider he gets impressively close more than once and he is playing many of the right notes.
Fights are pretty good.
Slightly too much exposition.
Could stand to be significantly more horny and existential.
Genuinely impressed.
Edit: Just learned about River Phoenix. Keanu's clearly chanelling people he's met. The pathos, dignity and sincerity, and tragedy and the understanding of the power-fantasy at the root of every addiction is peak. This could have been cynical and it wasn't. Very very impressed.
#Mecha#Mech#giant robot#Armored Core#Its On#1337x.to#Just remember to wear a vpn#The Bulgarian one has an English voice-channel#just use VLC or something and select English Language before you hit play#Assman#Asset Management
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okay so i may have lied <3
designs are not final but just meant to get the general idea across right now
#not too sure about lenores pegasus but oh well#insane hiw i managed to figure so much out in one day#fire emblem birds of prey#fe#fire emblem#current goal is to just add all the most important features first like brawling and making the magic types all feel distinct#and also make simple assets for water spells specifically
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i keep forgetting things, so. i made this.
#oc#my oc#oc art#my art#oc reference#patters are all thanks to kindest soul on CSP assets brushes saves my life <3 i have plans for my own brushes but i need more references#i also needed sword reference because i keep changing the hilt and i need it to be finally the same ffs lmaoo#wct does not like court clothes because its long sleeve - and he finds them annoying#and for the daily basis he wears his hair in barely managable up do's so for court he has to actually tie it#his hair is a bit curly on the ends#full back tattoo yay !!#he did it on a dare#chinese inspired#design#yuanlingpao#shuu ocs tag#series: the long ballad
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Keanu Reeves as Pilot Armored Core: Asset Management dir. Dave Wilson Secret Level (2024 – ) created by Tim Miller
#Armored Core: Asset Management#Armored Core#Secret Level#Keanu Reeves#animated guys#gaming#tv#smoking#cyberpunk#*#**#tvedit#scifiedit#gamingedit#keanureevesedit#animationedit#mikaeled#userksusha#userkarlo#useranimusvox#flashing tw
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Veilguard Thoughts
I just need to get my thoughts out of my head and the Void seems like a perfect place since I can’t write a review on console. I’m all for civil discussion, but at the end of the day this is my opinion/feelings after 20 hours. Perhaps it'll change once I finished the game, but I doubt it. Beware minor spoilers.
Warning: Incredibly long. TL;DR at the very end.
I’ll start this off by saying it’s not a bad GAME, just a bad DRAGON AGE. It runs nice (only had one crash, and minimal amount of stuttering on fidelity mode, one time the screen went completely black but the dialogue and music continued which was vaguely terrifying. Some movements are janky in cutscenes, but overall, not bad). It's pretty, I like some of the new designs. The music is nice.
I’m not a fan of this style of combat (never could jive with God of War or Bloodbourne; my preference for real time action is like Hades and DMC) mostly because I can’t cancel an action with dodge/block and the AI focuses solely on Rook so you end up getting swarmed and unable to properly see the flasher plus the timing is weird af. I tried playing on what I assume was supposed to be Casual mode (Keeper) because it said “emphasizes party composition over reflexes” and well…it lied. To the point that I was not having fun because the game is 70% combat, 20% exploring and 10% story. So I turned it to Story mode because I could not be bothered and enjoyed it slightly more. It feels very MMO, team-based, looter imo. The UI, how it handles, the depth of the story and how it goes about it (the Mission Accomplished Journal screens specifically), the emphasis on combat over anything else…
And here we get to my problem: I only enjoy it when I pretend it’s just a generic fantasy game and not Dragon Age. Because it doesn’t FEEL like a Dragon Age. It feels as soft as everyone’s skin texture. I don’t care about the story or the characters and it boils down to the writing.
It feels juvenile.
Like I loved DA because it was willing to confront the worst in humanity. The disgusting parts of war like Loghain selling elves to slavers, or the nunances of blood magic. Presenting choices that are morally grey like sacrificing the Circle or the Templars in DA2 (yes that choice was heavily forced and stupid but still). It didn’t shy away from it. There was levity, but the characters had multiple sides. They could get angry, they could get snappy or sappy. There was GROWTH to them. Zevran’s romance arc if you choose to reject the earring without more commitment was beautiful. DA2’ romances were…a little stilted, but I still enjoyed them. Inquisition also had lovely little arcs, depending on the romance. But even friendships felt natural as you got to know these people.
And Veilguard falls flat. They were okay with pissing off the culture war babies with trans/nonbinary options, but not with showing us the bad things. The game TELLS us “this is bad”, but doesn’t show why. They have their soap box moment of “slavery bad” like it’s not 2024 and anyone worth the air they breathe knows that, how about you still show that since we are IN THE HEART OF THE SLAVE TRADE?! Where’s the option to maybe be an escaped slave? An escaped Saarebas? They refuse to give us blood magic because ��it’s messy” Yeah. It is. That’s the point. Maybe let me decide if that's a line I'd like to cross? No? Necromancy is fine? It’s like we traded the dark adult themes for better sex scenes.
The major choice I’ve gotten to means NOTHING outside of metagaming. It’s like they were trying to show they could be edgy or that “now now you can’t save everyone because we say so and we are going to force one of your companions to hate you”. And it boils down to who you want to romance, who is vital as a support character, and which faction do you prefer? Has nothing to do with anything else and there’s no way to fix this forced hardening, so have fun with that I guess? It’s not like I chose the dialogue options or anything, it feels as shoe horned in as DA2’s ending tbh. Like here have a shitty decision for no other reason than we want you to.
Then BioWare seems to have tried to both cater to the newbies and the ones who read/watch/listen to the extra media and fail to find a middle ground. It relies too heavily on codexes and journals and other media (which was my gripe with Inquisition) to do the heavy lore lifting (for example as someone who did not read Tevinter Nights yet nor listened to the third-party podcast, I have no connection to Rook's backstory).
But at the same time, it treats us like we are stupid? Going back to how juvenile the writing feels: it repeats itself a horrific amount. Every time Solas says “the Evanuris” it’s apparently a contractual obligation for him to say “or the elven gods as you would call them” immediately after. The amount of freaking out about them CONSTANTLY is like they are afraid we forgot after an hour. And again I kept thinking: how about you stop telling me they are terrible and why I should be scared and SHOW me? D’Meta did nothing because I didn’t see it happen like watching Loghain call the retreat after watching darkspawn slaughter the army. Another example in the beginning is after you get the dagger, you speak with Harding and you can discuss magic. Rook notes they know dwarves are called Children of the Stone. Five seconds later Harding goes in the most “I’m speaking to a toddler” tone: “Dwarves call ourselves Children of the Stone. Some of us have what we call Stone sense.” Like…Rook would know that??? If newbies are confused they can go look in the glossary (isn’t that what that’s for?) or give an option to ask a question. It just feels so fucking patronizing.
Then it spoils so much of the story with the Varric interludes, or repeats itself AGAIN when I think they are there for style and suspense. Like Varric I already know they need to craft a red lyrium dagger, they straight up TOLD ME. That scene didn’t need to be in there at all. Solas’ little monologue rehashing everything in the beginning was unnecessary, and honestly him just telling us who we were against without us first seeing how bad it was…just…It took the suspense out of it. Like imagine if Inquisition straight up told you that Corypheus was the baddie just immediately in the Temple of Sacred Ashes prologue scene. That’s what it felt like.
Which brings me to the dialogue and characters I suppose. The companions have the depth of a shallow pool and Rook has less. They have moments where I like them, but tbh I don’t really care for any of them because how could I? I can’t talk to them. It feels empty. I like that they have lights telling me when I have new dialogue, but I miss having conversations with Dorian or Zevran, getting to know them before I started flirting with them. But nope. None of that. And good god the flirting is cringey because of it. Just comes out of nowhere and feels like teenagers. Again, there are moments where I’m like: THAT DO THAT, but it goes right back to the blah stuff. Like whoever wrote the Crows, good job. I loved Teia almost immediately. Viago great. Illario, I’m intrigued. Lucanis by default also interests me, but unfortunately, I don’t get to explore his character much. Irelin is also good. I liked the Veil Jumper fight you could get into with Strife (felt like witnessing a father/child yelling match). Where’s that sort of dialogue with everyone else?
And ROOK. Oh god Rook. They make a big deal about us not being able to be a people pleaser, and yet that’s the only personality Rook has. My favorite moment of Inquisition was in Trespasser where the Inquisitor could FINALLY have a human moment and BREAK. It felt like they had been bottling it up for so long and they just couldn’t anymore. I don't foresee Rook getting that sort of moment.
Rook is just three flavors of customer service. There’s no option for them to be anything but the dashing hero who has boundless optimism like a puppy. Where’s the option be the reluctant hero? The ruthless “hero”? They are just a bumbling idiot with witty one liners.
They feel like a teenager’s first protag as they try to give them “flaws” but never show those flaws. Nothing you do matters, just how you say “yes I’ll help”. There’s no nuance. No places where I think Rook can grow without ME. Rook is just a blank doll without me projecting onto them and even in BIG supposedly heartwrenching moments, Rook is just an idiot. And put them with the juvenile and forced dialogue of the companions? It feels like they are a pre-teen who’s been put in charge of a bunch of toddlers while the nice uncle tries to soothe them and the abusive dad yells.
The abusive dad is Solas btw. Varric says he views us all as children, to which I want to reply: yeah and he’s a piece of shit dad who rubs their toddler’s face into their diaper going “LOOK AT THE MESS YOU MADE BAD BAD BAD!” Like honestly, you can tell it’s not the same people writing these characters. Solas feels like they decided the low approval Solas was the canon no matter what. In Inquisition I truly felt like he was redeemable. This Solas? Nah, I want to stab that bitch first chance. Like he’s giving me no reason to like him and he’s being a dick for no fucking reason. Maybe later on we learn a reason, but in 20 hours there’s ZERO. That’s a problem if you are trying to get me to see his side of things. And the tonal shifts from when he shows that he regrets stabbing Varric? Feel forced, like my dude I think you are lying just because you seem to be unable to comprehend half of this is YOUR fault.
Which ties into my last gripe: this is not MY Thedas. The decision to make only the last fifteen minutes of a paid DLC mean ANYTHING (and tbh I have yet to find where the hell it actually matters in 20 hours. I have two saves about the same amount of progress: one Solavellan and the other Dorian, they are basically the exact opposite choices. I can't say I've found where anything has changed, so what was that about them not wanting to do one bit of dialogue???? At least in Inquisition within the first two hours I could find those bits of dialogue) that decision made it where none of these characters matter to me. They feel more like carrots dangling in front of long-time players trying to entice us closer, but when you grab the carrot…it just vanishes.
That’s not MY Morrigan. That’s not MY Varric, MY Solas, MY Dorian. They are NewBioWare’s versions of them. The Inquisitor? The character I played over 100 hours as isn’t MINE. They are a stranger because they tore away any agency I had. They just picked whatever personality they wanted and said LOOK SEE CONNECTION. But there’s no history, no connection, NOTHING. There’s so many places where I can see where they could’ve done something. And if I can see them, why couldn’t anyone at BioWare?
They forgot that DA’s uniqueness wasn’t just the companions (and these ones are just below DA2’s since we didn’t get to interact with them either, so…), it was the world and how it reacted to choices in previous games. How new heroes might have to deal with the consequences (and to be fair, no DA game has ever actually managed to deliver on that, but they at least TRIED).
This though…
TL;DR: this should’ve felt like a homecoming and instead it feels like BioWare demolished my home, spray painted the ruins with soft pastels and is trying to tell me it’s the same, if not better. And it’s not, and probably never will be again.
#pay no attention to the bird behind the curtain#talking to the void#bioware#the veilguard#dragon age 4#minor spoilers#But don't spoil late game things#I just needed to get the thoughts out of my head#Because I'm just feeling hollow#I get that it wouldn't be the same#but this hurts on a different level#It just feels so empty and soft#I'm only playing now to see how exactly this mess of a protag manages#and also to hopefully get an option to stab/punch Solas at this point#I didn't even mention how silly and goofy the new darkspawn are#Regardless of if there's a lore reason#they aren't terrifying or revolting they are silly and honestly look like the assets weren't finished/or were bugged#Like DAI's Ogre was terrifying#The Shrieks' noises still trigger a shiver in my head#And why do their buttcracks and groins glow???? Was that necessary? Really?
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Armored Core: Asset Management
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FAMILY TITLES AMONG THE HILL TRIBES
(ft. various linguistic notes and tangents)
In-universe Brakul’s self-given title of ‘Red-Dog’ is Brakul 'ne-Dainh' in his native language (Bict-Urbinnas dialect of the Highland language group) and Brakul 'Chin-Reyla' in Wardi. Ne-Dainh/Chin-Reyla is not something he treats as or considers an actual surname or identity, just a self-styled nickname. He already has a title.
Family names/surnames are not a native practice among the Hill Tribes (though some clans or individual families have adopted this practice), and all traditionally use titles that designate immediate ancestry, clan and tribe. These full titles are officially given when one comes of age and are spoken aloud in ceremony (with the entire direct male and female lines listed by name, with most traditions expecting 12 generations of each being named).
The function is to cement one’s sense of place in the world, and their place in a direct ancestral line, which puts the person under the full watch and guidance of their ancestors. It's also a critical method of recording lineage- the long held practice of each person memorizing at least 24 total direct ancestors allows for very long, largely accurate records of family history to be kept, with some people able to trace their ancestry all the way back to initial settlement of the Highlands (or even beyond).
Brakul’s full title is:
“Brakul virsum Kuligan et Borunil an Briyonis ne-Taig an Bict-Urbinnas”
Which dead literally translates to “Brakul son of Kuligan and Borunil of the Foothills (of) Red-Cattle, of the North (Urbin/Erubin) River Valley” but has a much richer meaning in the original language.
"BRAKUL VIRSUM KULIGAN ET BORUNIL"
The actual meaning here is closer to ‘Brakul, son of Kuligan and his father’s fathers, and Borunil and her mother’s mothers’.
“Virsum” means ‘child (son/daughter) of’ (the gender is contextual), but implies the person’s status as a descendant of a full male and female line of ancestors. A different word is used if you’re just saying ‘I’m so and so’s son”. The title describes him as a son of his father Kuligan and of Kuligan’s male line, and of his mother Borunil and Borunil's female line.
All ancestors (within this particular system of kinship, divided into one direct male line from the father and one direct female line from the mother, and not including husbands from the female line or wives from the male line) are invoked and credited with the word ‘virsum’. Speaking it as part of the personal title is part of the routine and necessary honoring of one’s ancestors, who watch over their descendants from the afterlife and can temporarily return to the land to guide and protect (and sometimes punish, or teach sharp lessons to) the living.
"AN BRIYONIS NE-TAIG"
The actual meaning here would be understood as ‘clan/people of the foothills where cattle are lit red by the setting sun'.
‘Briyonis’ is the word for ‘foothill’, citing his clan’s specific location being the foothills that form the slopes of the north Urbin river valley. He is of a lesser clan within the powerful North Urbin River tribe. His clan benefits from close affiliation to their more powerful ruling clans located directly in the river valley, which grants them access to a greater variety of cultivated foods, but their actual position in the foothills still renders them predominantly reliant on cattle for subsistence. Clan names referencing cattle or horses are very common, given their frequent centrality to life.
The ‘ne-Taig’ literally means ‘red cattle’, but the ‘ne’ color word for red specifically invokes shades of red seen in and cast by a rising/setting sun. This red cast is culturally regarded as a unique beauty and evocative (and part of the name) of the solar god Hraighne. The foothills his clan is physically located on are a vantage point from which the western horizon is not fully obscured by mountains, and they experience very striking sunsets and are directly touched by the light. This is fairly unique to this location, and is invoked in the clan name and identity. ‘Ne-Taig’ here suggests a visual of grazing cattle illuminated red by the sun as it crosses the horizon.
‘Ne-Dainh’ carries the same implication, a dog illuminated red by setting sunlight. The Wardi language does not have a comparable word for a sunlit red and ‘Chin-Reyla’ really does just mean ‘(orangeish) red dog’ (‘reyla’ is specific to orangey-red colors, which is the closest match he could get. There’s no way to impart the meaning of ‘sunlit-red dog’ in Wardi that is non-clunky enough to be appropriate for a name).
"AN BICT-URBINNAS"
‘an Bict-Urbinnas’ is fairly simple, Bict means ‘north’, and 'Urbin' is the name of the specific river that stems from a northern and eastern tributary. This river has a very ancient name (or a derivative of one) that predates settlement by the Hill Tribes, and its exact meaning is lost.
The root -(n)nas designates a river valley, but has strong implications of being an esteemed and bountiful place, rather than solely a literal geographical descriptor (as the river valleys are centers of power and trade in the highlands). It may be a loanword from the Wardi language family, as its usage is VERY similar in form and function to the Wardi -(n)nos, which also suggests a place of esteem and bounty (more specifically having connotations of a kingdom).
’An’ literally means ‘of’, but in the specific sense of describing the place and identity of a collection of people. ‘an Bict Urbinnas’ would be understood in speech as ‘of the north Urbin River Valley (people)’. The clans historically settled in and around the valley of the North Urbin River form the totality of the Bict-Urbinnas tribe.
The ‘Urbin’ word predates the contemporary Wardi name ‘Erubin’ for the river, the latter of which invokes the semi-mythological founding figure Erub, who himself was of a Wardi tribe located downriver to the south of the Highlands. The real historically extant ‘Erub’ was most likely named Urub after the river, with his cited name shifting over the centuries in folklore, and the Wardi name for the river shifting with it.
‘Erubin’ as a corruption of ‘Urbin’ functions very well in Wardi language due to ‘-bi/bin’ denoting something as a ‘gift’, usually in a more metaphorical sense. ‘Erubin’ is understood as meaning ‘(The river that is) Erub’s gift’, and the Erubin/Urbin river is a key tributary to the much larger Black river, one of the key rivers that feeds the region's wetter and more fertile west. This 'gift' meaning also occurs in the name of the southeastern Imperial Wardi city-state Erubinnos, which is understood as meaning ’((The kingdom that is) Erub’s gift’. He is considered to have conquered and taken the land (from the core city's actual founders, the Wogan people) and established a kingdom there in the early days of warring Wardi tribal monarchies.
#Just dropping this randomly because it's a pretty complete lore dump in my notes app#Family names are a big fucking deal in the Wardi cultural sphere and not having one is associated with being a bastard or otherwise#displaced or unwanted. If pressed Brakul either fully lies and says 'ne-Dainh' (which will just come off as 'oh it's some foreign name')#Or lists his actual title (not a family name but equally important). Sometimes listing all 24 generations if he's particularly annoyed.#It's only strictly necessary to memorize 12 ancestors in each line but it's considered good practice to be able#to cite associated non-direct ancestor husbands/wives/siblings/etc. That's where the tattoos as a mnemonic device comes in#It's easy to memorize 24 ancestors but very difficult to memorize 24 ancestors and at least some of their family members#And remembering and honoring the dead by name is of great importance- both puts you under the protection of more#ancestors (including non-direct ones) and ensures the dead's status in the afterlife is secure (it's believed that fully forgotten#dead leave the celestial fields and can no longer directly intercede with the living- though with some additional nuances to what#constitutes being fully forgotten)#Venerating and remembering the dead is a huge focus of cultural practice and additional methods are used to safeguard#ancestors (and other honored dead without descendants) whose names have been forgotten. There's one yearly holiday focused entirely on#the nameless dead where they are invoked and honored via little straw dolls that are burnt in bonfires high in the mountains so the#smoke is sent up to the Fields. It takes weeks of preparation and tens (maybe hundreds idk I'm bad with scale) of thousands of#dolls will be made each year across the Highlands for this purpose. Honoring them with effigy even without name is usually#considered enough to safeguard their afterlife for at least another year.#Also yeah kinship systems among the Hill Tribes (and very similarly among the Finns) follow a male line/female line system#Only father's father's fathers (...) and mother's mother's mothers (...) are considered direct ancestors (though all four grandparents#are sometimes honored as ancestors even if only two are considered DIRECT ancestral kin- this tradition varies)#Inheritance systems are somewhat matrilineal given that a wife is considered the owner and arbiter of property and a husband is#its protector and active manager. If a man and woman from different clans (or tribes) marry any children will be considered to be of#the clan/tribe of whichever spouse does NOT relocate in marriage.#Whether the husband moves in with the wife or the wife moves in with the husband is dependent on an arbitration process#and the husband (and his family) being able to provide a bride price (which is somewhat of a payment for the land/property#the wife's mother will be passing down to the new husband's management should he move in- and displays his ability to care#for and provide valued assets. A man who can provide a bride price tends to receive greater respect)#This is most commonly going to be livestock (and almost ubiquitously includes a single cattle to be butchered for the wedding feast)#But can include other valuables or assets like land or grain/seeds or etc. There is no intra-Highlands monetary system and the internal#economy is built on trade. So Imperial Wardi currency is mostly useless but is sometimes given in marriages between clans with strong
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The Pilot
Tag game! Do the aesthetic moodboard of your favorite character. I was tagged by @scarlettspectra 🫶🏼 thank you sm!
I can't explain half of these so I simply won't. can y'all tell I'm absolutely smitten with this new character lol? 😅
I tag anyone who sees this and wants to play too!
#personal#tag game#the pilot#secret level: armored core#asset management#keanu reeves#moodboard#armored core
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