#Assassin's Creed Unity story missions
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Assassin's Creed Unity: Buried Words - Arno's Hunt for the Lost Manuscript
#Assassin's Creed Unity#Buried Words mission#Arno Dorian#Franciade exploration#Marquis de Sade#Assassin's Creed Unity Condorcet manuscript#Assassin's Creed Unity red house#Assassin's Creed Unity story missions#Assassin's Creed cinematic gameplay#AC Unity walkthrough#Youtube
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im a naughty little lad
#ive been strictly playing the assassins creed games in order of release but i just skipped some to play valhalla#it was on sale for 15 bucks how could i not#left off with unity but unity wasnt doing very much. the story was good but the gameplay was incredibly redundant#felt like i was playing the same mission over and over and over again and tbf people warned me#but it was the principle#its not the principle anymore im playing valhalla woohooo waheee
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Way past 8 on MedaNews but here are the updates:
I have settled on Mariane because yes
I also have a face to put on that name (brown hair, blue eyes, scar on the right side of her face, always looks either a bit distraught or determined, you can never really tell which it is)
I have still a very vague idea of who she is as an assassin but I do know these 3 things: Bellec is/was her mentor, she was an Assassin before Arno became one, she becomes Arno's acolyte on most if not all "coop" missions
I do think one time she's on a mission with Arno and they're like waiting for the bad guys to show up and they're just kind of sitting in silence on a roof and it's windy and Arno looks at her and for a split second he's convinced he just saw Elise because of the shine in her eyes and her hair on her face and that quelque chose in her stance and it only last a split second and before he can say anything she moves, says "they're here" and the glimpse is gone as quickly as it appeared-
she also has a blue cameo with white flowers drawn on it and a golden frame, it was given to her by either her mother or by someone she saved from death as a sign of eternal gratitude smth of the kind (i still need to decide wether she's of noble or working-class origins) (she is educated for sure but i mean the Assassin's could make her education so)
Not me being this close to writing a fic set in AC Unity where my Assassin is part of Arno's crew and creating more drama-
#when I tell you there is drama#I do think Arno is kind of haunted by Elise and her absence in a way he cannot quite understand yet#given that it's like at the beginning of Unity where he just joined and he's still trying to like come to terms with who he is and all#and that day with Mariane he's so sure he saw Elise and it hangs in his head for days and he never says anything about it but it's here#yeah i told you it would be dramatic#i love the drama#i'm french after all - drama is like my middle name#also i am writing this i am like at the beginning of the game i'm like at sequence 3#so i know very little so far about the canon of Unity and i'm trying not to look up spoilers bc i want the surprise in-game hehe#hence why i'm also very vague about the character just yet#i'm waiting to learn more about the canon to see how she fits in the story and all bc i want to be like canon-compliant with Mariane#I like the idea of her being from the working class and Bellec kind of (adopting) recruiting her during a mission#and then she joins the Assassins and they complete her education and they train her and then she becomes an Assassin and she get the cameo-#-from another woman Assassin after she saved her life or just because the two grew really close with time you know#i want to see more familyhood within the Creed so yeah i'll probably go with that option!
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More ZA talk, this time just talking about how a single city can work for a game.
I've seen a lot of poketubers talk about how they "have to" expand outside of Lumiose because it's so small, but- as the rare Pokemon player that's actually played a game BESIDES Pokemon (apparently we're a rare species)- I can assure you it is indeed possible to make an entire city work for a single game- Saints Row 3 and 4, GTAV, Infamous 1 and 2, Spider-Man PS4, *Detective Pikachu???* did we forgor that already? All of those take place in a city, and in some cases are bigger than Kanto, Galar, Hisui, and Paldea individually.
The entire game can take place in Lumiose- just probably not the SAME Lumiose from XY on the 3ds. Look at Hisui- that's old Sinnoh, but there's a lot of liberties taken in regards to certain area placements that wouldn't make sense (Obsidian Fieldlands is a good example, having Mesprit's lake to the northwest of what we assume to be future locations for Floaroma Town, as is the coast lands if we look at Giratina's location).
So, again, having played other games where you're basically in a big city, and having myself lived in a real city with more ground to cover than some entire Pokemon games, it can work, you just have to open your mind to the possibilities.
Yes, even in old Paris circa 1850s and especially modern Paris.
In fact, even though the game was shit for being a buggy and unfinished mess (not to mention a French ripoff of 2, imo), Assassin's Creed Unity takes place in Paris during the French Revolution- only a few decades older than the proposed 1850s setting- and AC games tend to be pretty thorough when it comes to historical accuracy of cities in their games (in fact, when the Cathedral of Notre Dame burned down, they gave data of the church to help in repairs since they mapped it out so well for their game). Bar some obvious inaccuracies, i point that out to give you some idea of the scope of an area size we could explore. It's a huge map with lots of ground to cover.
The main thing to understand is that it may be a different game than most expect. The first trailer for ZA talks about rebuilding Lumiose for city planning purposes- not quite the rugged, untamed wilderness (well, kinda tamed by the Diamond, Pearl, and Celestica clans, but mostly untouched) of Hisui.
So what kind of game could it be? That, I'm unsure of, but I'm sure there's plenty to work with in terms of exploration in a Pokemon game, just not the way you expect.
Here's what I'm picturing: streets, alleys, rivers, old buildings (inside, the roof, the walls, etc), factories, barns, the sky, sewer adjacent tunnels, ponds, rail road tracks and rail road tunnels, catacombs (and or an underground samctuary type place), and perhaps a reinvisioning of the 5 plazas for specific biomes.
Let's look at the map shown in the trailer
Idk about yall, but that's not the same Lumiose from the 3ds, and 3ds Lumiose is still the biggest city we've ever had. Take a look at all of those alleys and buildings and streets- assume this isn't like SV and we can actually go INSIDE places, and suddenly this place looks about 12 times bigger than imagined.
Now this is most likely a modern map of Lumiose, but you can still get an idea of the size of the area we have to work with. It's a big place- maybe we're not going to have a huge varied world to explore like usual, but imagine having missions and story that takes place in particular areas here. That's how many games work with singular cities- go to John Street to meet with Bert and do his bidding, go to the docks to meet with Hans to talk about shipments, go talk to Frank at his house on 123 Street, investigate the factories near city hall- it's not a usual Pokemon game, but it can work in that style of missions and progressions because many games DO work in that style.
Does that make sense? Open some minds here?
They're not gonna sell you a game you're gonna beat in 30 minutes or 2 hours- it's gotta tide you over til the next game, and Nintendo would absolutely rip John Game Freak's testicles out of their collective bodies through their goddamn kneecaps with TONGS if they had to refund games completed that quickly or because they made the audience that mad (i mean, theyve shown they can get away with selling unfinished games, but you know, at least they weren't short-). If it were really that small, they'd just tack it onto SV as DLC. They're not gonna try and make a city the size of Mezagoza City from Paldea into a game, make sense?
You'll probably have a hub or home base and explore the city, and portions of story take place in particular areas of the map- probably doled out to you by handlers, re go to 123 street to talk to Frank as mentioned above. Handlers being important to give an open sandbox and open progression system. Yes, you may be sort of all over the place, maybe coming back to areas you've been, being sent from one side of town to another- that can actually be fun if you have proper transport or modes of travel- something like Spider-Man or cars in some games, but in our case probably Pokemon (maybe a Kalosian Ariados evolution with web slinging lol). Remember, we're not here for badges, we're here for a specific purpose.
So what I'm picturing is that you get started and are told to go places for plot purposes with a minimap to guide you. You can find something like a Pidgey on a lamp post and throw a ball at it to catch it or start a fight with it in the street. Catch it, get on a Gogoat to run through the streets, go past an alleyway- whoa there's a shiny Gengar in there, go there and fight it and catch it- okay back to the objective.
In this sense, I think the trailer is actually a decent example of how Pokemon placement could work, not to mention city layout with multiple layers of urban exploration.
It's an "ambitious" game, like how Arceus was, so just go in with the expectation that it'll be very different compared to what we're used to. We likely won't hear anything about it for a while- I'll say August at the earliest for Worlds, then another drought. Maybe by then we can have a few eggs for this omelet.
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guys will you love me even if i get back into assassin's creed. i used to love those games in middle school and i played black flag with a friend today and it was so much fun even though it sucks so bad and it's painful listening to the story and the controls are beyond clunky but i had so much fun and felt nostalgia and also mary :3c i never finished black flag back in the day bc i got stuck in one of the ship missions so bad i never wanted to touch the game again. also i've only played them from brotherhood to unity. i also never finished unity bc it sucked ass so bad and it wasnt fun at all. also brotherhood->unity includes liberations. i miss my beautiful wife aveline. i think i should buy 1 and 2 for ps3 and finally play them too!
#leevi liveblogs#black flag is so up my alley with the pirate stuff and mary read.. did u guys know i had a mary read phase in middle school#it was not caused by assassins creed#but i did pick up black flag bc she was in it#god the gane sucks so bad i wish it didnt have any of thr ship stuff so i could play it#im unwilling to drive a vechile in any adventure game. put that thing back.#which. is funny considering how much i love need for speed and driving mako in mass effect
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Help me Find, Please!!
Assassins Creed Unity
Arno x Reader
Used to be on Ao3
So the story starts off with the MC on a mission with Arno and him leaving her midway because he spotted Elise. This causes the MC to rashly continue mission by herself to prove that she didn’t need him or something. I’m pretty sure afterwards she gets injured and Arno scolds her for rushing ahead without him, causing them to have an argument.
Then I can only remember that the (probably) latest chapter the MC becomes pregnant and they’re living in almost marital bliss. Until Arno, for reasons I completely forgot, subconsciously calls out for Elise. It causes the MC be in emotional distress saying how she’s been patient with him in getting over Elise, but now she’s heartbroken.
That’s all I can remember sadly.
I have had this story saved on a list, but when I tried opening the link on Ao3, it said that they couldn’t find what I was looking for. Can anyone see if it’s here on Tumblr or if it’s under a different name now?
I’m so absolutely desperate to read it again. 😭
#assassin creed unity#assassin's creed#assassinscreedseries#arno dorian#arno dorian x reader#fanfic#ao3fic#ao3 fanfic#please help#assassin creed#find this fic#please
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Assassin's Creed - Unity: Initiate OCs
Heyo everyone! You know how AC Unity has a co-op campaign where you can play with up to 3 other players? But lore-wise, none of those players are necessarily Arno, despite it being his same model, because the campaign happens parallel to the main story. They’re just called Initiates.
Well, I decided to make those up to four nameless Initiates into fully fledged OCs.
This drawing is already a couple weeks old. I've since tweaked their outfits and their heights. But not by much.
Under the cut, you can get to know my children. I will post their backstories separately as well later.
Étienne Castellane-Adrian - Noble
Clement Castellane-Adrian - Noble
Cristine Cabrol - Citizen (middle class)
Laurence Lamarche - Citizen (poor)
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Cristine and Clement are dating.
Clement and Étienne are brothers.
Étienne is gay, Laurence is bi.
Laurence has Eagle Vision and is biracial.
According to the game mechanics they all should have Eagle Vision. But I'm not going with those mechanics, (for realism, since EV is supposed to be rare,) so only Laurence has it.
They all got inducted at 18 years old. Étienne in 1787, Laurence and Clement in 1788, and Cristine in 1789, just a few months before Arno.
Étienne is the veteran of the team, and therefore the leader, due to having more experience, though his brother Clement competes for the title. Cristine is still a Novice (hasn't done her first Assassination yet).
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Étienne is gentle and introverted, quiet by nature. Best one at light step and strategy. Admires Clement for being able to lie so well, but still thinks himself the better leader. Wants to run for Master Assassin, by teaching Cristine and Laurence.
Clement is the best at listening, remembering and manipulation. He can be a little rash, but his impulsiveness makes up for Étienne's prudence, and together they balance it out quite well while on missions.
Cristine is the best at disguises, distractions and trespassing. Étienne taught her about noblewoman customs and etiquette, and sometimes she and Clement infiltrate balls and official buildings as a pair. Cristine distracts while Clement uncovers the secrets. This is how they developed feelings for each other.
Laurence is the odd one out of the group. He has Eagle Vision, which is the only thing that balances well with the rest of them. Is good at finding hidden routes for entering and exiting their assignments. Mostly follow orders, without much independent thinking. Étienne is trying to teach him to work better within the team.
#assassin's creed#ac unity#ac oc#ac ocs#assassin's creed unity#co op#my posts#my art#my writing#my ocs#étienne#clement#cristine#laurence
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mirage thoughts so far from the least biased person you know
pros:
i love u basim my best friend basim
baghdad is extremely beautiful and lively
love the bureaus
the notoriety system is so fun, the civilians snitching on you to guards and referencing the posters is SO funny
each assassination mission (so far) has been so fun i love u black box missions please don't ever leave me again
roshan
also see prev post
cons:
controls sometimes questionable (note: i might just suck) (note: its also an assassins creed staple)
not sure how the cutscenes look so bad. do we remember unity. from 10 years ago.
neither:
the story is enjoyable enough but its not standing out to me yet... but we'll see... my brain IS mush
still getting used to the new va but i think overall he's done good job (shout out to icon lee majdoub from sonic the hedgehog 2020 and sonic the hedgehog 2 2022 fame.. see u in 2024)
#saff plays mirage#i'm pretty far into the game?#i think?#anyways. these are thoughts so far#i will probably have. more when i give my brain a break and have finished the game's story#i'd be making gifs RIGHT NOW if my laptop wasn't perishing
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Bring Desmond Back! (Assassin’s Creed) (Assassin’s Creed Council) (Assassin’s Creed Alpha)
Article by @warrenwoodhouse #warrenwoodhouse
Up voted 5 times on Assassin’s Creed Council official fansite
When you left Desmond dead in Assassin's Creed III, one can only hope if Ubisoft will ever bring him back. I'm still thinking and wondering if Ubisoft will get around to bringing him back, as they kept mentioning Desmond as an Assassin in his early days in Assassin's Creed, Assassin's Creed II & Assassin's Creed III.
It would be nice to see New York City in the eyes of Desmond Miles, back when he was escaping and evading the law. You can use real events that have happened to unfold the story of Desmond Miles right up to the part before he gets caught. A certain individual sees Desmond on his last mission and the individual says "Are you sure you want him? I can bring him to the office when we've captured him. We'll run the Animus on him when we get there!"
The end credits appear, leaving us stunned to think that it continues with Desmond when we all know that it won't, but would be an epic to see Desmond in his early years.
POST UPDATES (LISTED BELOW):
Me, Warren Woodhouse, I've only played Assassin's Creed, Assassin's Creed II, Assassin's Creed Revelations, Assassin's Creed III, Assassin's Creed IV Black Flag & Assassin's Creed Unity.
Some new information involving Desmond has come to my attention and is presented by another Assassin in the comments below.
Original Post
Archived Post
Comments
Here is where you’ll find the full list of original comments before Assassin’s Creed Council shut down completely.
Comment 1 by wwoodhouse
Ready to kill - 130 points
Comment 2 by Crowsnevermore
I think Desmond is long gone from the series. He had a great run, but the story is no longer about him. They have moved on to a new story arc
Reply by wwoodhouse
I know, but they mentioned him as an Assassin in the original games. Would be nice to ACTUALLY see that as an actual game, wouldn't it?
Reply by crowsnevermore
oh…you don't know Desmond's backstory do you? Desmond grew up in a compound for assassins called The Farm. He was trained to be an assassin from birth, even if he didn't know it outright. He actually used these skills and ran away from it all and lived a normal life in New York until his abduction by Abstergo. He didn't want to be an assassin from the start
Reply by wwoodhouse
How do you know that backstory? Which games did you find all that information in? I've played Assassin's Creed, Assassin's Creed II, Assassin's Creed Revelations, Assassin's Creed III, Assassin's Creed IV Black Flag & Assassin's Creed Unity.
Reply by crowsnevermore
That particular part was found in Revelations. If you collect enough animus fragments and go do the Desmond Story missions on Animus Island, you will hear desmond talk about how his chlldhood. It is also in the Assassin's Creed Encyclopedia
Comment 3 by f.dumont
If they remaster AC1, they may use the new present day arc. So rather than play it as Desmond, they may allow player to revive the genetic memories of Desmond as well as his ancestor Altaïr. Maybe then, we could have the chance to play new sequences (something like prior he been captured by the Templars). Never know…
Comment 4 by BluePerikles
Yes bring him back. He may have been a little grey in the beginning… But with living the game he got more important. He was the key between the Eden and the elders…
Comment 5 by Pariwi
Desmond should definitely be brought back with some sort of awesome first civ technology.. They always banged on about trying to keep people alive in the first civ, so why not allow for that technology to be perfected right at the end, so we can see all the assassin's defeat a mega-boss? That also doesn't have to be the of it, although it sounds like it would be… I guess they don't want to do something drastic again in fear of losing fans
Comment 6 by TakedownGrunt
If they were to bring Desmond back, like his early years, then they would have to bring back Lucy and quite possibly people like Clay a.k.a subject 16…as from what I remember, William makes some comments in AC: Revelations while Desmond is on Animus Island about having trained both Lucy and Desmond together as children. I don't think Desmond knew up till that point. Lucy tends to jump between Assassin and Templar loyalty if you look into the back story. In one of the AC games, I forget which, you do start to gather bits of a file that shows the planning of capturing Desmond. So I guess they could make some kind of prequel to AC1 and end it with Desmond being put in the animus..then leading to beginning of AC1.
Changelog
13th August 2024 at 11:17 am: Added all of the original comments to the section titled “Comments” directly in the post. The comments are subject to the Community Guidelines policy of the Warren Woodhouse Community
30th July 2023 at 08:30 am: Moved post to my Tumblr blog
21st October 2019 at 4:50 pm: Moved post to my Fandom blog
10th March 2017 at 7:55 pm: Moved post to my Blogger blog
19th December 2015 at 9:48 pm: Added section titled “Post Updates (Listed Below)” to the post. Made a backup copy of the page as a PDF. CLICK HERE to download it from Woodhouse Archives
13th September 2015 at 3:38 pm: Created post
#warrenwoodhouse#2023#2019#2017#2015#assassinscreed#assassin's creed#assassinscreedalpha#assassin’s creed alpha#assassins creed#assassin’s creed council#assassinscreedcouncil#bring desmond back#gaming#archives#archive#2024
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Some Thoughts About Assassin's Creed: Unity
Since I finally upgraded to an actual PC from my work laptop, I'm playing AC Unity for the first time after rerunning Brotherhood, Revelations, and Rogue for hours. It feels fundamentally different from the older AC games, so this is my word dump to get my thoughts down.
Arno, as a character, doesn't feel much different from ACII Ezio or Connor - he's headstrong, brash, and rarely forward-thinking. He gets himself into situations and has to pull himself out of them, or be pulled out by his allies. Physically, though, he represents a HUGE change for me.
Arno moves like a capital-A Assassin. He's catlike, glides between balconies, leaps across rooftops and in and out of windows. Even AC Brotherhood, which I believe has some of the best parkour of any AC game, cannot hold a candle to Unity.* And Arno's movement is what really sets it apart from the older eras.
Altaïr is fairly clunky - a product of being the first game, I think. His climbing, fighting, and assassination technique is textbook, if repetitive. Ezio is crafty, making use of new technology like the hidden gun and hookblade. He's fast and dextrous. Connor is incredibly strong and agile. Edward and Shay are brutish assassins, more suited to open combat than stealth. Edward, Shay, and Connor are all capable fighters, able to take down any number of soldiers in a fight.
Arno does none of this. Despite having only one hidden blade (the first since Altaïr, iirc), he carries out double assassinations - both on level ground and from the air - with grace and deadly accuracy. Previous settings - Rome, New York, etc - create paths for our assassins to follow, rewarding our keen eyes with exciting parkour sequences. Revolutionary Paris is built to provide freedom of movement ANYWHERE, allowing Arno the ninja to move anywhere and take any opportunity provided.
This leads to the customization section. Previous games offered very linear upgrade trees - from unlocking them by progressing through Altaïr's story missions to crafting your own in AC III, Black Flag, and Rogue. Arno is the first assassin who feels fully customizeable, able to switch from a stealth focus to a range focus to a bruiser in seconds.
I love the newfound freedom of Unity - not just in terms of movement but also style. And that's why it is my favourite AC game - so far!
Shoot me a DM if you ever want to play Co-op! My gaming friends are mostly FPS and RPG people but i do really want to play these missions :)
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*admittedly I have not been using any mods, though i have seen some remarkable AC Brotherhood parkour mods that really level up the system
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On the 23rd of October, eight years ago, Assassin's Creed Syndicate was released for PlayStation 4 and Xbox One.
The game's plot follows the premise of the Assassin's Creed franchise, involving a fictional history of real-world events where a secret war has been fought for centuries between two factions: the Assassins, who promote peace and liberty, and the Templars, who desire peace through control. The framing story is set in the 21st century and features the same unnamed and unseen protagonist from Assassin's Creed Unity, who assists the Assassins in their race against the Templars to find an artifact hidden in London. The main story is set in London in 1868, at the onset of the Second Industrial Revolution, and follows twin Assassins Jacob and Evie Frye as they navigate the corridors of organised crime and take back the city from Templar control. The game also includes segments set in 1916, during World War I, which follow Jacob's granddaughter, Lydia Frye.
The game is played from a third-person perspective and its open world is navigated on foot or by carriage. Syndicate introduces new travelling systems to the series, as well as refined combat and stealth mechanics. Players control the two lead characters throughout the main story, switching between them both during and outside of missions.
Assassin's Creed Syndicate received positive reviews upon release, with praise for its visuals, characters, narrative, and level design. However, the combat, open-world design and vehicle gameplay were met with some criticism. The game was nominated for multiple awards, including Best Action/Adventure at The Game Awards 2015. Syndicate was less financially successful than previous entries in the series, selling over 5.5 million units by November 2017. Ubisoft attributed the lower sales numbers to a series fatigue among players, caused in part by Assassin's Creed Unity's disappointing release the year prior, and decided to end the annual release cycle for the series.
#Assassin's Creed#Assassin's Creed Syndicate#Jacob#Evie#Jacob Frye#Evie Frye#Ubisoft#Video Games#Gaming
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youtube
Assassin’s Creed Unity Walkthrough - Le Roi Est Mort | Arno vs. Roi des Thunes | Dame Z Gaming
#Assassin's Creed Unity#Arno Dorian#Le Roi Est Mort#Roi des Thunes#Assassin's Creed Unity walkthrough#AC Unity gameplay#Ubisoft games#stealth assassinations#AC Unity mission guide#story missions#Paris revolution#François-Thomas Germain#Dame Z Gaming#Assassin's Creed.#Youtube
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This game ripped out my heart stomped on my it and shoved back inside my chest and expected me to carry on as normal.
*ART IN NOT MINE*
Credit: Assassin's Creed Unity add on, mobile wall paper.
Game:
+Assassin's Creed Unity
Played on:
+Playstation 5
A solid 9/10 game.
Only a 9 because I the leveling system wasn't my favourite and I prefer to level with main story missions not having to do a load of side quests.
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Yo someone who fw Assassins Creed liked my post so imma do a lil rant abt assassins creed.
Unity is the second worst AC game, the worst being syndicate. Unity is so buggy, so boring, and forgettable. I didn't realise I was 70% done with the story until I did 3 missions and the final mission showed up. The combat was so overdone by the time it came out and the movement isn't enough to make up for anything.
The map is boring, the stealth sucks, Arno is a bland mc who just becomes a master assassin from dark magic.
Syndicate is like Unity but everything is 10x worse. The map is worse because there's more water, the movement is worse because of the lame ass grapple hook, the stealth is even more boring, the combat is even worse because all you need is the counter button and the quick use button. To top it all off, YOU CAN GO INVISIBLE. Fuck AC Syndicate and Unity.
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The Unity of Skovlan, Entry 22: The Factory
The Unity of Skovlan is an upcoming unofficial supplement to Blades In The Dark about the fall and rise of the Skovlander people. This series explores what it is all about in the leadup to its September release.
Let’s talk Missions! All three entries this week are going to be exploring the Straining Period Missions of The Unity War. The first Mission, and the Mission that all Unity War campaigns start off with, is The Factory.
The first Mission starts from the one big Blades canon element of the Unity War: the Leviathan Blood processing plant, planted on Skovlan’s shores without permission, activating the War. By the point of this Mission, it’s primarily symbolic, but the players’ experiences in the campaign are going to be pretty symbolic the whole time, given that they know they’re going to lose the War. This Mission has a bit of everything — military action, stealth, innocent bystanders, the supernatural… all the Soldiers have something to contribute to this one. But what are you actually trying to do?
This isn’t that hard. It’s left very wide open, with the Soldiers free to cause their damage in any way they choose, so long as it’s long, expensive, or hard to fix. Ultimately, this Mission is a bit of a warm-up. The Unity War is meant as a gradual on-ramp to the full Blades mechanics, so this easy Mission can let the players get a grasp on the rules, and they ought to succeed even if they’re not particularly efficient with their dice pools or stress management. The GM guidance indicates that they should never take the Primary Objective actually off the table, even if the players keep screwing up, meaning it’s really more of a matter of how beat-up the Soldiers are by the time they finish up the Missions. Even if, amazingly, they mess it up by all Stressing Out, the Mission can be lost because it’s still just symbolic. That said, if the players all Stress Out and become Exhausted, probably reset the campaign. That really shouldn’t happen…
…unless the Soldiers put everything they have into completing all the Optional Objectives. These can be tougher, and the impulse to try and do all of them is pretty strong! These ones are pretty widespread in nature, and doing all of them isn’t that easy! It’s a good teaching moment for players to naturally understand that doing all of the Optional Objectives can be pretty costly, sometimes even costlier than it’s worth.
I had a particular framing in mind when I started writing the Optional Objectives for Missions: Assassin’s Creed III (other AC games do it too, but AC3 stuck out in my mind). If you’re not familiar, the frame story of that game is that you’re a modern dude using a science-magic machine to walk through the memories of his ancestors. There’s some flexibility in the “how” stuff happened, though the biggest plot points are guaranteed — Alx Squad did The Factory, participated in The Evacuation, and were on The Last Ship Out (the three required Missions). There’s a lot of Optional Objectives on your way to the big Primary Objectives though, and these are framed as “full synchronization,” ie the historical, platonic ideal version of the memory is doing all of the Optional Objectives. The ideal form of Alx Squad, operating at maximum efficiency and ability, successfully did all of the Optional Objectives, and that’s what built their legacy. The more Optional Objectives the Squad accomplishes in play, the more like the ideal form of the Squad they’re acting. This usually involves clever tricks, perfectly-executed plans, and unnecessary but beneficial tasks. In play, you could skip dealing with the Foreman, but it would be a better outcome if they were eliminated. You could allow the workers to get caught in the crossfire, but it’s not the moral ideal of the Squad. You could skip the distractions, but it speaks more to the Squad’s nature to go that route.
This is what the Areas look like for the game! A little blurb, some Characters and Features, and a Clock (or special rule, see below). All of the bits are meant as hooks and levers for the GM to provide or use to inspire opportunities or consequences. For this particular Clock, getting the workers on your side can be helpful, but the Optional Objective to keep them from getting hurt means players won’t want to push them too hard, and will have to be careful about them getting caught, in the crossfire or aiding and abetting the Squad. Getting the workers to trust the Squad is best for just getting them out of the way before they become collateral damage.
This Area is included to show how to complete one of the Optional Objectives, but also provides a great avenue to complete the Primary Objective too. Each Mission has an Area like this, with a Special Rule instead of a Clock, adjusting the rules in a unique way. In this case, the Storeroom is a huge risk/reward opportunity — dangerous to be around, dangerous to use to the group’s advantage, but potentially incredibly valuable.
The climactic Area of the Mission has the potential to be handled quickly and easily, but even one misstep can escalate the situation drastically. Be efficient and quiet, and getting out of the Factory will probably be pretty easy. Otherwise, it’s going to be as much a battle out as it was a tense sneak in, possibly with ghost intervention. This is the first timing Clock of the game, which fills as the players do other things or just take up time. Acting fast is the key when clocks like this come into play. This one fills very fast, being only three segments, but these countdowns are a staple of the campaign going forward.
This was three of the five Areas in the Mission (the second, fourth, and fifth).
I think this Mission does a great job of focusing the campaign on electroplasm, the technological and supernatural difference between the two nations, which as explored in Entry 8 is the best point to focus on if you want to de-emphasize a specifically racial component to the Unity War. This Mission is the centerpoint that I designed around as an easy-but-expandable challenge with widely varying Optionals, and very much grounded me in how I would design the rest.
Next time, we’ll move on the The Ambush!
The Unity War releases for PWYW on September 1, 2023. Check out https://tinyurl.com/tuos-details for the rest of this series! Sign up for my Patreon at https://patreon.com/thelogbookproject for a preview, and full early access to the game! See you Wednesday!
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Alright, so in 2014 Ubisoft released two Assassin's Creed games: the (then) next-gen big blockbuster Assassin's Creed: Unity and the last-gen side game, half as long as a normal game with a ridiculously short development cycle, Assassin's Creed: Rogue.
Unity (which got most of the advertising budget) was meant to be a sweeping French Revolution romantic epic, in which the main character, an Assassin, was in love with a Templar woman. But one of the main draws was multiplayer--you and your friends could become a team of Assassins and complete a mission.
Here's a trailer showing off these features:
youtube
Rogue, on the other hand, was a smaller project, which reused so many assets from the previous two games and told the story of an Assassin who defects and becomes a Templar, fighting and hunting down his former companions through the Hudson River Valley and the Arctic Circle. Here's a trailer for that, which was released around the same time, I think?:
youtube
My conspiracy theory is this: they switched the songs they wanted to use for these ads that came out around the same time.
The Unity trailer uses the song "Pistols at Dawn" which is about two people who used to (seemingly) be close and now find themselves as enemies perfectly willing to kill each other. That doesn't make much sense for the story, or for the multiplayer features, which emphasize teamwork??
"We could have had it all, a world of our own; Who would have thought that we'd be pistols at dawn?" Yeah, how does that make sense for a trailer about co-op?? But for a game about how this one guy felt betrayed by his friends/coworkers and goes off and becomes one of their sworn enemies---well yeah, that makes perfect sense!
Meanwhile, the Rogue trailer uses "Birth" by Thirty Seconds to Mars. That doesn't make much sense for that game, or for the co-op trailer of Rogue, but it does fit Unity's story better:
"I will save You from yourself Time will change Everything about this hell" So much of Unity's story involves the protagonist working to try to save his love interest, who is on a self-destructive path of vengeance, while the French Revolution rages around them. And their view of the Revolution is very different from how it will end up looking in history.
Anyway that's my conspiracy theory.
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