#Armored Assault Tank
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Theed at Night
STAR WARS EPISODE I: The Phantom Menace 01:36:53
I didn't realize Guido's Tower and the Earl of Vis' banqueting rotunda actually appeared in the movie. I thought they were just added in for the Inside the Worlds/Complete Locations maps as filler. Pretty cool! (original scene lightened to show tower and rotunda)
#Star Wars#Episode I#The Phantom Menace#Naboo#Theed#Theed Royal Palace#Six Virtues#AAT#Armored Assault Tank#Triumphal Arch#Banqueting Rotunda#Earl of Vis#King of Naboo#Broadberry Meadow#Guido's Tower#Solleu River
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Star Wars fans of Tumblr, I call on your knowledge!
#poll#vs poll#star wars#at-st#at st#aat#all terrain scout transport#armored assault tank#random post#random poll#star wars polls#star wars the clone wars#the galactic empire#confederacy of independent systems#separatist alliance#I just got genuinely curious
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T28/T95 105mm prototype super heavy tank/assault gun. Built during WWII to crack the Siegfried Line in Germany, it was later considered as a possible participant in the planned invasion of the Japanese mainland.
The near 100-ton vehicle was initially designated a heavy tank. It was re-designated as the 105 mm Gun Motor Carriage T95 in 1945, and then renamed in 1946 as the Super Heavy Tank T28.
One of the vehicle’s most distinguishing features was the double sets of tracks it used to reduce the enormous ground pressure it generated. To make the T28 remotely transportable, these tracks had to be removable, otherwise it would be too wide to fit onto any flatcar or trailer.
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Hit It Hard
Ukrainian 3rd Assault Brigade tanks firing on positions of Wagner mercenaries in the western part of Bakhmut.
#ukraine#bakhmut#Ukrainian 3rd Assault Brigade#russia#russian war on ukraine#wagner#the front line#armor#tanks#war#world at war#weapons#attack#fighting#combat#hit it hard
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cant be normal about this one. sir youre a ranger you have 2 def
#its. like isurd having layered armor and also 2 def#if kog takes this as a reason to make wernerT a tank ill never forgive them#ill build wernerT. as im bound by law to do. but a tank?????????????????#conversely i think tgat a healer reclass would be funny as fuck i think they should go fir it id build gladly#assault is probably most likely though. dio -> ranger and werner -> assault#my decanee is so low. i need to finish building her . ..
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The DEFINITIVE Breakdown of the AAT (Armored Assault Tank)
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And yet everyone keeps telling Ukrainians they have to surrender, instead of telling russia to get out of Ukraine to stop the deaths...
Russia Loses Entire Regiment in One Day
This Was the Deadliest Day Yet for Putin’s Forces.
Ukrainian Armed Forces reported on November 12, that they killed or injured 1,950 Russian soldiers in just one day — a number nearly equal to an entire Russian regiment.
Lost An Entire Regiment
A Russian regiment typically consists of about 1,000 to 2,000 soldiers, depending on its type and role within the military structure, according to Ziare.
Motorized rifle or infantry regiments usually have around 1,500 to 2,000 troops, while armored or tank regiments tend to be on the smaller end, closer to 1,000 to 1,200 troops.
These numbers are rough estimates, as the size and organization of regiments can fluctuate, especially during wartime when units may operate below full capacity due to casualties and logistical challenges.
Highest Recorded Since Invasion
This daily toll is the highest recorded since Russia’s invasion of Ukraine began, underscoring the heavy losses Russia faces as it maintains its offensive in Ukraine.
Ukraine’s General Staff also reported the destruction of 81 Russian armored vehicles in the same period.
These losses occurred as Russia continued to apply pressure on multiple fronts, leading to a series of intense battles.
The Ukrainian forces’ success in resisting these assaults has resulted in significant damage to Russian personnel and military equipment, according to Ukrainian sources.
Since the war started, Ukraine has been releasing updates on Russian losses. The recent totals, with daily changes in parentheses, are as follows:
Personnel: approximately 712,610 (+1,950 from the previous day)
Tanks: 9,276 (+23)
Armored combat vehicles: 18,847 (+81)
Artillery systems: 20,352 (+38)
Multiple rocket launchers: 1,249 (+4)
Anti-aircraft systems: 996 (no change)
Aircraft: 369 (no change)
Helicopters: 329 (no change)
Drones: 18,737 (+61)
Cruise missiles: 2,636 (no change)
Naval vessels: 28 (no change)
Submarines: 1 (no change)
Vehicles and fuel tanks: 28,870 (+68)
Special military equipment: 3,626 (+6)
#russian invasion of ukraine#settler colonialism#genocide#current events#war in ukraine#russia#war in europe#ukraine#russian aggression#russian terrorism#western hypocrisy#leftist hypocrisy#war#genocide of ukrainians
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Hello and happy birthday! I wanted to request romantic Mauga x healing Gn!reader.
Thank you and thank you! Here you go :) Me spilling more thoughts about the big man I love 💜
Genuinely hate that I'm the only one writing for him right now... I desire him.
Yandere! Mauga with Support/Medic! Darling
Pairing: Romantic
Possible Trigger Warnings: Gender-Neutral Darling, Obsession, Manipulation, Threats/Intimidation, Slight flirting, Isolation, Forced relationship, Suggestive line at the end.
I have a feeling it's a similar thing to Baptiste.
Mauga's the Tank, you're the Support, you're meant to keep him alive.
By default I feel this would make you a Talon medic, similar to Baptiste.
Except... while Baptiste managed to escape from Talon... you're unable to.
Mostly due to Mauga as you later find out.
Maybe you're in a similar boat as Baptiste, you originally joined Talon to help people completely unaware of the real intentions of the organization.
It's just mercenary work... right?
That or you have your own reasons.
As a medic and support you naturally end up seeing Mauga often.
He isn't going to get far as heavy assault without back up.
For this concept let's say you, Baptiste, and Mauga are a group of comrades in Talon.
You often help Mauga during and after fights.
While Baptiste and Mauga are good friends, you may begin to notice Mauga feels something different to his second support friend.
When it comes to you Mauga seems awfully... interested.
When you have him take off his heavy armor to attend to wounds, he often makes suggestive comments as you touch his skin.
Mauga also begins to prefer you to work on him as a medic.
Baptiste does his job fine, great even, but Mauga likes you alone.
In his eyes, Mauga doesn't think you have the killer instinct Baptiste does.
You really are just meant to heal and support, a useful unit in Talon other than outright damage.
To Mauga that means you're perfect for one another... in combat and other means.
Mauga is normally comfortable around Baptiste, yet he finds himself twitching when you speak with the combat medic for too long.
The obsession would continue to grow as you go on missions.
Some times you step out on missions, instead being paid to attend to wounded at base.
Mauga ends up meeting up with you still just to chat.
Sometimes you even catch wounds on him... which is odd.
A man like him isn't clumsy, did he do this on purpose just to be given your medical attention?
You try to push such thoughts from your mind but you have a feeling something is off with how Mauga feels around you.
That only escalates as you learn the truth of Talon along with Baptiste.
Baptiste expresses wishes to leave, he hates killing innocents.
You agree, the pay is nice... but the job wears on you.
As a result you help Baptiste escape and things play out like they did in his lore.
Mauga lets him go, Baptiste goes into hiding, and you continue work.
You yourself want to leave the organization too.
The issue?
Well... Mauga knows.
The heavy assault soldier only has more excuses to stick around you now as Baptiste is gone.
Plus, he knows you helped Baptiste leave.
He knows you want to leave too...
You're lucky Mauga likes you... he could've turned you into the boss... or killed you.
Mauga no doubt isn't going to let you ditch Talon like Baptiste.
You're his medic now, you're meant to support him.
You and him will be a new duo... not a trio... partners.
Part of him is a bit happy Baptiste left.
He was getting really tired of sharing.
You yourself can tell Mauga's catching onto your thoughts.
He never likes to leave you alone.
He even gets more pushy on you being more than his medic.
He admits casual comments, some threatening, some more... personal.
Mauga's plan is to make you feel like you need him as partners.
If you still feel like you want to leave Talon... well, Mauga isn't going to let you just walk out like Baptiste.
If he has to corner you... intimidate you... all just to make you stay?
He feels he'll convince you.
Just as you try to put together plans to leave and start a new life... Mauga's here to remind you where you belong.
You'll be cornered in your office, the heavily armored man blocking you in.
His grin is wide but his eyes read danger.
You struggle to explain yourself, he probably doesn't believe you anyways.
"Planning to leave your partner all alone?"
His voice is low... threatening.
"Maybe you need a reminder that you belong here... with me."
You can't leave past him... he essentially blocks the door with his size.
A true mountain of a man...
You wish you left earlier... or never joined at all.
"Now, help me get this armor off, won't you, doc? I don't plan on needing it."
#yandere overwatch#yandere mauga#yandere mauga malosi#yandere maugaloa malosi#yandere overwatch mauga
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The Vengabus is Coming
Alakan pinched the bridge of his nose. On one hand, certain death. On the other hand, human bullshit.
He weighed the options carefully. His self-respect fought tooth and claw with his will to live.
The will to live won. It was a near thing, but internal battles were winner take all.
“Fuck it. We need armor. Send them in.”
---
The radio crackled. It was a quiet sound, but still a welcome reprieve to the blisteringing swarm of beams from the nearby laser gatling. Alakan fished it out of his front pocket, raising it near his ear eagerly.
“Callsign ‘Ape-Mode’, do you copy? What is your ETA? We’re pinned down bad up here, if they can get a second angle set up we’re toast. ”
The speaker crackled again. There was a sound like a horn on the other end. Maybe an alarm?
“Callsign Ape-Mode, is your vehicle intact?”
There was no verbal response back, but a faint chanting could be heard in the background, just beyond the range of his hearing. Alakan cranked the volume knob to max, desperate for any possible information about when the armor would arrive. Instead, he seemed to catch the opening part of some kind of human war ritual.
“We like to party! We like, we like to party! We like to party! We like, we like to party! We like to party! We like-”
Then the radio cut off abruptly.
He took several deep breaths before pinching his nose again.
Fucking humans.
---
The Vengabus is coming! And everybody's jumping! New York to-
The chanting was back, almost incomprehensibly loud. The gatlings were earsplitting on their own, but the human war chant made them seem like whispers in a library. The noise was so loud that identifying the source was almost impossible. It seemed to be coming from all sides at once, a hulking wall of sound. He reached down to shut off his comm only to find it was already off.
Oh. They must be here then. That would explain the unwarranted assault on his earholes. He took a peek over the edge of his foxhole and froze.
Even by the standards of human bullshit, this was egregious.
The tank itself was standard DFP issue. The bright yellow paint job and makeshift stop sign definitely were not. And the speakers looked borderline illegal. Strands of copper wire poked from each of the generator sized boxes strapped, welded, and glued to random points all over the chassis. The conductor feeding each of the abominations seemed to be repurposed twinkle lights, cutting zigzags between each box before drawing into the hatch.
The gatlings stopped, evidently as taken aback as everyone else on the battlefield. The moment of relative peace was replaced by insane furor as every gun on the opposite side of the canyon seemed to realize that there was a big juicy target barreling towards them.
The tank took the swarm of beams like a champion. Faint clouds of yellow smoke trailed behind the racing vehicle as its makeshift paint job was incinerated, but that was probably a blessing in disguise. The wall of noise fell down several notches as one of the gatlings made a point of targeting the ear splitting speakers.
The tank had been content enough to just absorb enemy ammo as it barreled its way to the middle of the battle, but this was a personal affront. The railgun on the top of the vehicle locked on to the offending turret and began dropping ferroslugs. The first was more than enough to obliterate its hated foe, the other three were just to desecrate the memory. Each shot had the unfortunate side effect of distorting the noise coming out of the speakers, the voices going up like chipmunks with every thump of the MAC.
The wheels of steel are turning! And traffic lights are burning! So if you like to party, get on and move your body! The Vengabus is coming!
A kinetic slug slammed into the road just behind it. If the tank had been going anything less than max speed, it would’ve been splattered. Any sane tank operator would’ve launched their smoke cover, changed course, and avoided the slugs by serpentining.
These were not sane tank operators. The hatches for the smoke cover opened, but instead of smoke grenades getting flung from the hydraulic catapult, out flew hundreds and hundreds of gleaming chemlights. The laser gatling atop the main cannon opened fire, not at any enemy, but simply while spinning in circles at maximum speed.
None of this should have done a damn thing, but the effect was amazing. The lights, the noise, and now the laser effects-the enemy had been trained for what to do in a warzone, but they had no fucking idea what to do at a disco. All it took was one of them to break ranks, and the rest followed suit. Alakan watched in awe as the troop of 80 enemy combatants bolted up the far side of the valley, casually pursued by the still smoldering Venga-Tank, chipperly screaming out its war cry as the recording device on the inside hit a well planned loop.
The Vengabus is coming! The Vengabus is coming! The Vengabus is coming! The Vengabus is coming! The Vengabus is coming! The Vengabus is coming!
The noise, blessedly, faded to black as both made it over the hill.
He climbed carefully out of his foxhole, wiping the dirt from his palms onto the front of his pants when he was done. One of the newer soldiers jogged up to him, as baffled as he’d ever been.
“What… What the hell just happened?”
Alakan shrugged.
“Trust me, they don’t know either. Fucking humans.”
#hfy#humanity fuck yeah#humans are space oddities#humans are space orcs#if we don't know what we're doing#the enemy can't either#this was based off some british greentext about a tank#tanks are just basements with wheels#the vengaboys#creative writing#Babylon-HFY#Babylon-Shitpost#Babylon-TopPick
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Been thinking a lot about Lancer lately, in case you can't tell. And a thought has crossed my mind.
The various military powers that exist in the world of Lancer. Union. The Karrakin Baronies. The Aunic Ascendancy. The corpro-states like Harrison or SSC or IPS-N. Even the smaller independent nations in the diaspora outside the control of Union or anyone else. How are all the various armies of these different powers organized, and what are their respective doctrines actually like?
Let me explain.
When you play Lancer, the book makes it VERY clear that what you, the players, are doing when you're in the combat part of the game is... the exception and not the rule. 3 to 5 people in absurdly customized and overpowered mechs is not normal. You are exceptional people, piloting exceptional machines, constantly being thrust into exceptional situations.
So how are the armies of regular mechs organized, and how are they deployed against one another in actual war?
By way of an example: Battletech. When it comes to the armies of the Inner Sphere (at least during the Succession Wars), forces of mechs would typically be organized like:
4 mechs in a Lance
3 Lances in a Company
3 Companies in a Battalion
3 to 5 Battalions in a Regiment
Now, obviously I'm oversimplifying here. There's gonna be some variations, depending on the time period and the Successor State in question, and anything larger than a Regiment has it's own problems... but that tends to be the starting point. Usually. And there's also many different variations when it comes to the organization of things like aerospace assets, armored vehicle elements that are NOT mechs (like tanks and artillery), and infantry units. Because even in a setting dominated by heavy metal, the humble footsoldier has never truly gone away.
But that's just how the Successor States of the Inner Sphere do things. Mostly. The Clans have a very different way of organizing their armies:
A Point is the smallest unit for the Clans, either being a single mech, two aerospace fighters, two armored vehicles, five power armored infantry, or a 25-man platoon of conventional infantry.
5 Points in a Star
2 Stars in a Binary
3 to 5 Binaries in a Cluster
3 to 5 Clusters in a Galaxy
The Clans like thing to be simple and organized, which... can be both a good and a bad thing, depending.
In terms of battlefield doctrine, the way the Successor States wage war is an absolute clusterfuck. Tactics can vary wildly depending on which house you're talking about, and when, but for the most part? They're going to employ some form of combined arms, with mechs spearheading an assault, supported by infantry, armor, artillery, and aerospace assets. The Clans, on the other hand, have a completely different doctrine: their Batchall, or "Battle Challenge."
See, the Clans treat war like a game. It's a sport. It's not (usually) about annihilating the other side; it is (supposed to be) a means of settling disputes in a "civilized" manner. Clan Wolverine would probably have some choice words to say about that description, but that's a topic for another day. See, they want things to be an even fight. A test of skill, rather than a test of who can buy the biggest weapons or field the largest number of troops. For example: if your side has warships, and your opponent does not have warships, then you're expected to bid away your warships and you don't get to use them in that fight.
It is a very fair, but very stupid, way of waging war, and that battlefield doctrine came to bite them in the ass in 3052 when the ComGuard beat the shit out of them at Tukayyid.
... I think I may have drifted slightly off topic.
Right, yes, Lancer, that's what I was talking about.
What got me thinking about this? Well, I was reading through the rulebook earlier; specifically, going through the GM part of the book where it has the list of all the different NPC types and the templates you can apply, and how to build encounters and such. And I was also fucking around in Comp/Con. Doing things like trying to figure out how strong I could make the "squad" NPC using the rules available (is it even possible to make a squad of infantry a threat to mechs?), and trying to see what stats a tank would have, that sort of thing.
And as I was futzing around with all this, I noticed that the way you build encounters reminded me a lot of... well, building a Lance of mechs to fight an opponents Lance of mechs in the tabletop wargame version of Battletech. And then that got me thinking about organizational structures and battlefield doctrine, and...
I suppose the point my autistic ADHD-addled mind is trying laboriously to get to is: would it be possible to modify the rules of Lancer to play it like a tabletop wargame instead of an RPG? Y'know, like...
Well, Battletech, I suppose.
And, y'know, from a lore side of things: what would an army of mechs in Lancer actually look like (beyond the squad of player characters who are special by dint of the narrative), and how would those armies be organized?
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Rushing Into the Battle
STAR WARS EPISODE I: The Phantom Menace 01:46:44
#Star Wars#Episode I#The Phantom Menace#Naboo#Theed#Battle of Theed#Battle of Naboo#unidentified battle droid#unidentified Security Officer#unidentified Palace Guard#AAT#Armored Assault Tank#Captain Quarsh Panaka#Obi-Wan Kenobi#Obi-Wan Kenobi's lightsaber#Qui-Gon Jinn#Qui-Gon Jinn's lightsaber#Queen Amidala#ELG-3A blaster pistol#Security S-5 heavy blaster pistol#Eirtaé#R2-D2#Anakin Skywalker#main hatch#power generator
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CODEX: The Viridian Phantoms
Summary: I did a thing. Been wanting to write about the custom space marine chapter that has been eating my brain the last few days. The Viridian Phantoms, my loyalist Mortarion successor chapter. They have been SO much fun to write and will totally do more things with them in the future. They are my first ever custom chapter so I would LOVE LOVE LOVE your reviews and opinions about them.
TW: People WAY too comfortable with death.
Word count: 3314
"Can I make my own fanart/OCs/head cannons/fics about/with the Viridian Phantoms?" First of all I will die <3, second of all, of course! As long as you credit me as the og creator of them I have no issue with it!
Tag squad (let me know if you wish to be tagged on stuff): @druidwolf21 @wolf-feathers12 @artemisareia @cosmic-cryptid-from-beyond @adhd-fandom-hyperfocus
@gallifreyianrosearkytiorsusan @kit-williams @egrets-not-regrets @jaghatai-khock @horuslupercal @moodymisty
@sinistermojo @beckyninja @justallll @ms--lobotomy @pluvio-tea @lemon-russ
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General information:
“We are Death, so Humanity may live.”
-Chapter name: Viridian Phantoms.
-Other nicknames and given monikers (at least the nice ones): Angels of Krieg, The Bone Collectors, Krieger Kites, Jumping Tanks, Climbing Banshees.
-Loyalty: Loyalist.
-Homeworld: Krieg.
-Symbol: A ghostly skull wreathed in chains.
-Colors: Light viridian green accented with black and silver.
Origin:
“Father, see your children, battle-worn and pale,
Holy Chains and hooks prepared,
Father, see your children, dead but not failed,
By their blood may the corruption be cleansed.”
After the events of Baal and the Plague Wars Belisarius Cawl saw the necessity of having more resistant troops. Capable of weathering extreme conditions, facing bio-monstrosities and gargantuan enemies, and being Immune to plagues and other chaos or mortal-made maladies.
The Viridian Phantoms were born from Cawl’s experiments, using a modified strand of Mortarion’s gene-seed to create warriors who could endure almost everything. They stand as an act of defiance to Roboute Guilliman’s will in the face of what he considers advancements in the name of the Imperium’s survival, magnificent discoveries that honor the Omnissiah. Making them only female was the loophole he found to make their existence possible, even though kept in secret for many years. Recruited and trained on Krieg for their innate resilience and loyalty, these Marines are honed to become the embodiment of human perseverance.
They possess their gene father’s legendary resistance combined with an aspect of Mortarion not exploited by the previous Death Guard; his untapped psyker potential. The Viridian Phantoms are unyielding assaulters, designed to weather any blow; be it a plague, environment non compatible with life, or physical force. Their combat style is defined by their heavy armor, equipped with hooks and chains, allowing them to latch onto massive foes, scale them, and pull them down into submission so they can be butchered. Despite their heavily reinforced armor, their biomantic prowess allows them bursts of agility, enabling them to jump over large enemies and strike from unexpected angles. Even other Astartes speak about a sense of uneasiness seeing what in all senses is a terminator-like unit swinging in the air and climbing light as a feather. This makes them formidable in melee, where they wield chainswords and scythes with deadly precision. Learning from the Thousand Sons’ mistakes, they do not over rely on their psyker powers, biomancy is meant as another tool in their arsenal. Their uncanny resistance aided by biomantic regenerative capabilities make them the perfect unmovable wall for humanity.
Made behind the primarch’s back:
“Father, we are ready, take us if you must.”
Cawl’s unprecedented authority within the Mechanicus and his status as the architect of the Primaris project provided him with enough leeway to conduct this experiment. His known… quirks and disregard for strict Imperial protocol helped him fly under the radar. His projects are already known for secrecy, but even with the trust on his skill and status he couldn’t afford for Guilliman discovering the Phantoms before they were ready.
The choice of Krieg didn't only rest on its hardy loyal woman but also for its isolation, secrecy of what truly goes in their underground hives and lack of general scrutiny from the Imperium. Krieg’s conditions allow for secretive experimentation; the people of Krieg, known for their discipline and loyalty never questioned nor revealed Cawl’s activities, they were ordered not to anyways. It is said that long lines are made to this day for parents to proudly offer their daughters for testing, even though they didn’t know what it was about, the Emperor was looking for female children so they served accordingly.
Cawl carefully controlled who knew about the Phantoms’ existence and purpose, involving only trusted Mechanicus personnel and Kriegsmen who were at a need to know bases of their assignment and sworn to secrecy. Any record-keeping or tracking was obfuscated through a complex mix of bureaucracy and Mechanicus’ religious beliefs, already only revealing the biggest secrets to the worthy in the Omnissiah’ eyes.
The Phantoms were obviously kept isolated from other Astartes chapters and Imperial forces to avoid detection. In their deployments, the Phantoms engaged enemies with minimal support, focusing on missions that required little to no backup. Training and conditioning was completed in Mechanicus-controlled facilities under Cawl’s lock and key, keeping them away from inquisitive eyes. He implemented protocols restricting their interaction with other Imperial personnel, ensuring their knowledge and exposure remained minimal.
The Phantoms’ early deployments were limited remote or particularly hazardous battlefields far from populated areas or Imperial forces, where only the toughest units were expected to survive. These are regions affected by warp taint, plague, or xenos threats, where the survival of any unit would be notable but not easily verified.
Cawl specifically chose high-mortality missions where the Phantoms could demonstrate their resilience. By deploying the Phantoms to zones where no ordinary Astartes force could feasibly operate, Cawl ensured they’d operate in isolated conditions, where successful missions were difficult to track or verify independently.
Later on he made use of trusted Rogue Traders and Mechanicus explorator missions to test the Viridian Phantoms in the fringes of the Imperium.
Reports and data on the Phantoms were filed under vague terms or ambiguous classifications, described in ways that did not reveal their true origin or makeup. Listed as specialized Krieg regiments or other “experimental” Mechanicus units when deployed. These reports kept them concealed, making it appear as if they were simply part of a contingent of the Death Korps or other Mechanicus-approved forces rather than a unique chapter of Astartes.
Physical appearance, chapter culture and personality:
“Through pain and flame, we fall
And if you can stay, sister, then we'll show you the way
To return from the ashes we call.”
Moration’s gene seed gives the Viridian Phantoms a formidable yet eerie appearance that sets them apart from other chapters. Considered some if not the tallest Primaris Marines, they are built like a block of muscle, needing great upper body strength to hold their full armored weight while hanging mid air. Their skin turns a pale white or slightly grayish hue with visible veins. Their hair typically ranges in shades of white, silver, or light gray. They tend to keep their hair very long and extensively braided. Their eyes are described as a ‘pale gaze’ and ‘lifeless’ or with an almost glassy appearance, people claim that the Phantoms' gaze is ‘detached’ looking through them rather than at them. The intensity of their gaze is increased by how little they tend to blink unnerving those unaccustomed to their manner. All of these add up into giving them their phantom-like appearance they are named after.
They barely speak, when they do, it is done with precision and brevity. There is no room for flowery language or embellishment; they say what needs to be said and nothing more. Their speaking cadence tends to be emotionless and unenthusiastic, not due to lack of emotion but their little interaction with non Phantoms. As very sensible biomancers, they are constantly in touch with the inner processes inside those around them, including emotional responses. Spoken and gestured communication is just a poor mockery of the higher level subtle, unspoken connections they share. This makes them seem distant or even cold to those who rely more on direct communication, this lack of visible emotion could create misunderstandings or discomfort.
The Phantoms struggle hard to connect with outsiders, as they find typical methods of bonding cumbersome or shallow compared to the natural closeness they share among themselves. When interacting with other chapters, they struggle to adapt to more conventional forms of camaraderie, finding it challenging to communicate complex intentions in ways others understand and at the same time making them highly aware of the moods or intents of others. Knowing of the fear, frustration, anger and paranoia they cause first hand; but without the skills to properly address other's concerns.
This sensitivity fosters deep bonds between the Phantoms, allowing them to anticipate and understand each other in ways that most Astartes can’t. It creates a near-unbreakable trust, as they’re constantly aware of each other's emotional state, intentions, and even physical condition, reinforcing the idea of sisterhood beyond the individual. The electrical discharge in one sister’s muscles ordering to lift a bolter is sensed by the others, copying the same movements, making them capable of reacting to their environment like a well coordinated flock of birds. This gives them an almost meditative focus in battle. Their awareness of their sisters’ movements allows them to coordinate without spoken commands, making them seem eerily calm and united.
Krieg’s women to the core, their loyalty to the Emperor and their battalion is absolute. They see themselves as living tools of the Imperium, willing to sacrifice anything, including their lives, without hesitation. This unwavering dedication makes them reliable but can come across as suicidal, looking for death in death’s sake. Each Phantom believes their existence is expendable if it means the mission succeeds or the forces of humanity are protected.
The Viridian Phantoms also hold a profound respect for their fallen allies, whether they are their own sisters, other Astartes, or even mortal guardsmen and civilians. They view these fallen as martyrs of the Emperor’s cause. As a tribute, unless the remains are corrupted by Chaos, Phantoms often collect small pieces of armor, bones, cloth, strands of hair, or even rubble from the battlefield and fashion them into beads and charms. These adornments are extensively braided into their hair or hung across their weapons and armor, serving as personal memorials and tokens of respect. Teeth, in particular, are a favored keepsake known among the Phantoms as "flesh pearls," close second to hair which they braid with their own.
With so much of their time spent among the Mechanicus it is of no surprise that one of the most significant aspects of their culture is the ceremonial tending to their gear and weapons. Each battle-sister sees her armor and weapons as an extension of herself, considering them "bound" to her flesh and spirit. Outside of battle, Phantoms often spend hours in silent preparation, maintaining and blessing their chains, hooks, and weapons in a ritual that reinforces their connection. It has been reported that this strong belief on their gear as part of their flesh has ended into several occurrences where their biomantic powers also restore cracked ceramite or instances where guns keep shooting when it is obvious that the magazine must have been emptied.
This meticulous care for their gear makes the Phantoms selective about who is allowed to handle it. They permit only trusted Mechanicus priests or highly skilled serfs with whom they have overseen working many times to assist in maintaining their equipment. These chosen few would be expected to respect the Phantoms' many rituals and understand the reverence the Phantoms have for their weapons and armor. These selected few granted the honor of working with the Phantoms' gear have to undergo bonding rites, long meditations and purification rituals to align with each specific Phantom that has chosen them to tend to this sacred part of themselves to the highest of standards.
The Phantoms’ secret rites, meditations and mantras help them both handle their oversensitivity to all life around them and reinforce their religious adoration for death and sacrifice. The Phantoms hold pre-battle rituals where they recite personal death vows. These vows are spoken in low, emotionless tones, acknowledging their acceptance of death and pledging to die honorably if it serves the Imperium. Followed by their well known Death Hymns which they sing in ritual and even during battle, Viridian Phantom Death Hymns are the only instance of them raising their voices and carrying emotionally charged statements. They most are directed to a figure they ‘Father’, if it refers to either The Emperor, Mortarion or both is unknown. These chants carry an ominous, almost haunting quality, blending grim acceptance, defiance, and reverence for their purpose. The chants are rhythmic, echoing through the battlefield and unnerving allies and enemies alike with their strange, almost theatrical longing for death. They possess sections where the volume crescendos to shouts or quiets to an eerie whisper, transitioning between powerful declarations and subdued, haunting verses.
Currently, the Viridian Phantoms have no official Chapter Master due to their uncertain experimental state. Leadership has fallen by the battle sisters consensus upon Revenant (Captain) Lena Arendt, a figure respected for her exceptional combat skill and biomantic abilities. She is often referred to as the ‘Ceramite Fae’, due to even amongst other Phantoms her seamless grace mid air while fully armored creates the illusion of effortless flight. A fatal flaw her and many phantoms inherit from Mortarion is how much of a hard time they have at asking for help from non Phantoms, maybe not much out of their gene seed but their desire to prove their chapter is worthy to exist.
Gear and unconventional battle tactics:
“We are the scythe that reaps the corruption,
We are the chain that bounds the monstrosity to a kneel,
We are the knife that carves the names of the fallen onto our enemies,
We are the Emperor’s unbroken might,
We are his bleeding sacrifice so we could still have a light,
We are to fall so the many may rise,
We are the Viridian Phantoms,
And we are Death, so Humanity may live.”
As mentioned, The Phantoms hold close reverence to their gear and decorate them extensively with allies’ remains, one of the most memorable are their oracles (librarians) and gravekeepers’ (chaplains) complex teeth veils. Their armor is modeled on the reinforced Mark X, heavily modified for maximum durability. The plating is reinforced to withstand corrosive environments, disease, and warp-tainted toxins, often appearing thicker and more robust than standard armor. It is painted in a ghostly viridian green with black accents on the trim and silver detailing. Their helmets’ visors emit a ghostly pale green glow, most of them are inscribed with small runes or faint biomantic symbols.
Each Phantom carries many sets of chains and hooks designed for their signature combat style. These chains are attached to their gauntlets or armor and can be used to latch onto large enemies, structures, or terrain. The chains have runic symbols carved along each link alongside attached beads and charms, and when combined with their biomantic abilities, they become unbreakable extensions of the Phantom’s will, allowing them to anchor enemies or secure themselves in chaotic battles. The hooks are often engraved with the names of fallen sisters or even fallen guardsmen or civilians whose names they find on dog tags and forgotten personal effects among the rubble.
The Viridian Phantoms favor chain swords and most importantly scythes for close combat, weapons that symbolize their affinity for melee and their willingness to face foes up close. All of them also have the ability to extend into chain and grappling hooks. Their scythes are heavy, with blade edges honed to a sheen, used for sweeping attacks against larger foes. Made to grab, mutilate and disembowel in single clean swipes. Alongside their melee weapons they can also favor large shields that chained together create shield walls to push back at the latest of waves.
They are no strangers to range weaponry, which even if they aren’t their favored, each is shown equal love and customization as the melee does. Sometimes even consecrating every individual bullet in day or even week long rituals meant for deep meditation and calming their psyker abilities.
Even though they may be great assets for them, The Phantoms shun the use of chemical and viral weapons of any kind in their fight to distance themselves from their genesire’s legacy and fall into nurgle’s claws.
Appart to what they are known for, falling gargantuan monstrosities; the Viridian Phantoms' unparalleled resilience, little regard for their own lives and biomantic abilities would lend themselves to shockingly bold, almost reckless battle tactics and strategies. These tactics seem suicidal to other Space Marines and not Codex Compliant at all:
-Shield killbox: The Phantoms would march forward under heavy enemy fire interlocking shields with one another. Using their scythes they would pull and mutilate anything that comes closer, then throw the helpless bodies behind them where other sisters await to finish them up. Functioning as an efficient assembly line of carnage.
-Fire on my position: In coordination with allied forces, the Phantoms move into a position where friendly heavy artillery or orbital bombardment is directed. Knowing their unique resilience, they would withstand the controlled onslaught that devastates their foes, emerging from the smoke and flames, most of the time.
-Living bait: Phantoms would feign retreat or send vulnerable looking single units, drawing enemy forces into pre-arranged kill zones laden with explosives. Then, they would walk on the trap while still in the blast radius, relying on their enhanced durability to survive. Phantoms might also herd unknowing enemies into the blast radius of allied tanks. Or charge headlong into fortified enemy positions or into the path of tanks, absorbing fire and drawing attention while the rest of the battalion encircles the distracted enemy.
-Suicide landings: Phantoms generally do not fight alone unless they have a strategic purpose. Like sending one charging (or jumping off flying vehicle) into enemy positions or even the heart of their formations with explosives strapped to their armor, activating them upon impact. This act would be often followed by the surreal sight of the Phantom emerging from the carnage, bloodied but alive.
-Walking beacons: They do have a unique skill to escort survivors through dangerous zones normal humans would not survive. Making the helpless human stay close to them inside their auras so fire, disease or acid would not hurt them or would not feel the pain and heal quickly. They tend to cover the survivors' eyes and even ears so they feel no fear or run away in the presence of danger, as running away gets them out of the Phantom's aura, which means they will succumb to the factors the are being protected against. And the people's trust and faith that the Phantoms can protect them actually makes it easier to work their biomancy on them.
Cawl’s secret brought to the light:
“Hear hear, Father, we're all going to die
Father, we're all going to die
Do not sing me any farewells, for me you must not cry,
hear hear, Father, we're all going to die.”
The Viridian Phantoms' first encounter with Guilliman was intense and deeply scrutinized. After proving themselves time and time again completing dangerous missions in secret under Cawl’s direction, the Phantoms were finally brought to Guilliman’s attention as a fully-formed, specialized force created to withstand the most hostile environments and fight the Imperium’s most monstrous foes. Masking themselves as just another battalion of the Unnumbered Sons, with the help of voice modulators in their voxes making them sound masculine (aside from restricting their vox channels when singing).
They were deployed alongside his forces in a brutal battle. Observing them, Guilliman noted their resilience and uncanny coordination as they maneuvered in unison, taking down enormous threats with sacrificial tactics. The Phantoms suffered grave wounds but continued to fight, showing an almost eerie selflessness that unsettled many nearby Ultramarines.
After the battle, Guilliman confronted the Phantoms directly, demanding to know their origins. Their leader, Revenant Lena Arendt, revealed their loyalty and their gene-sire without hesitation, asserting their purpose and loyalty to the Emperor, not to Mortarion’s legacy. Guilliman, appalled by Cawl’s audacity, proclaimed that their very existence was an affront to the Imperium and must be erased.
The Phantoms responded by raising their bolters to their own heads, ready to end their lives at Guilliman's command. Stunned, Guilliman halted them. They remain a battalion awaiting Guilliman’s final judgment, will they be eliminated? Given a suicide mission hoping they never return? Will they ever back their birthright as the 14th? The future looks bleak and uncertain for the Viridian Phantoms. But the primarch must hasten as talk is spreading.
#Viridian Phantoms#custom warhammer chapter#OC space marines#warhamer 40000#fanfic#wh40k oc#my writing#warhammer 40k#fanfic writing#custom space marines#female space marines#death guard#mortarion#primaris space marines#belisarius cawl#warhammer fanfic#warhammer headcanon#warhammer#warhammer 40000#warhammer 40k oc#warhammer oc
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JGSDF Type 16 "Maneuver Combat Vehicle"
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A Devastating Defeat for Russia at Vuhledar
Russia has lost at least 31 military vehicles in their failed attack on Vuhledar.
13 tanks, 12 BMP-1/BMP-2 infantry fighting vehicles, 2 MT-LB, an IMR combat engineering vehicle and others were destroyed or abandoned.
Ukraine just scored a major win in Vuhledar.
Russia’s widely-anticipated winter offensive has begun. Aiming to extend its control over eastern Ukraine’s Donbas region, Russian troops are attacking north and south of Donetsk city.
In the northern sector, around the city of Bakhmut, the Russians slowly are advancing—albeit at staggering cost.
In the south, around Vuhledar, the Russians’ losses are just as steep—but they’ve made no clear gains that could justify the casualties. Vuhledar is turning into a meatgrinder for the Russian army, with enormous implications for the wider offensive.
The latest Russian attack on Vuhledar—a town with a pre-war population of just 14,000 that lies a mile north of Russian-held Pavlivka, 25 miles southwest of Donetsk—kicked off on Monday.
Seemingly a couple of battalions of Russian mechanized troops, together riding in a few dozen T-80 tanks and BMP-1 and BMP-2 fighting vehicles, advanced north.
The Ukrainian army’s elite 72nd Mechanized Brigade is entrenched around Vuhledar. It has laid minefields along the main approaches from Pavlivka. Its drones surveil the front. Its artillery is dialed in.
The Russians know this. And the assault force took rudimentary precautions. Tank crews injected fuel into their exhausts to produce smokescreens. At least one T-80 carried a mine-plow
But leadership and intelligence failures—and Ukraine’s superior artillery fire-control—neutralized these measures. The Russian formation rolled into dense minefields. Destroyed tanks and BMPs blocked the advance. Vehicles attempting to skirt the ruined hulks themselves ran into mines.
Panicky vehicle commanders crowded so tightly behind the smoke-generating tanks that Ukrainian artillery, cued by drones, could score hits by firing at the head of the smoke. The Russians’ daylong attack ended in heavy losses and retreat. The survivors left behind around 30 wrecked tanks and BMPs.
Vuhledar is further evidence of the downward spiral in Russian military effectiveness. Armies that lack robust recruitment, training and industrial bases tend to become steadily less effective as losses deepen.
Desperate to maintain the pace of operations, the army replaces any well-trained, well-equipped troops who’ve been hurt or killed with an equal number of new recruits—but without taking the time, or expending the resources, to train and equip those new troops to the previous standard.
So the army gets less and less competent even as it inducts more and more new personnel. Incompetence leads to even greater losses, which prompts the army to double down: draft more green troops, train them even less and hurry them to the front even faster than it did the previous recruits.
Apply this tragic model to Vuhledar and the Russian army’s failures make more sense. For months, the Russian marine corps’s 155th and 40th Naval Infantry Brigades were responsible for the sector around Pavlivka. But the marines suffered devastating losses in repeated failed assaults starting last fall.
It’s possible both marine brigades now are combat-ineffective. Their replacement appears to be the 72nd Motor Rifle Brigade, a new and inexperienced formation that belongs to the ill-fated 3rd Army Corps. The 72nd MRB formed in Russian Tatarstan and, as such, includes a high proportion of ethnic minorities. Cannon fodder to the Kremlin.
Outside Vuhledar, the Russian 72nd Brigade met the Ukrainian 72nd Brigade—and got beaten at least as badly as the marine brigades did. If this is the best Russia can do after a year of wider fighting in Ukraine, its ballyhooed winter offensive could be costly ... and brief.
By David Axe.
#ukraine#vuhledar#A Devastating Defeat for Russia at Vuhledar#russia#russian war on ukraine#tanks#russian armor#russian armor destroyed#the front line#war#world at war#weapons#battle#combat#fighting#failed assault#long reads
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🇵🇸⚔️🇮🇱 🚀🚀🚀 🚨
PALESTINIAN RESISTANCE FORCES FIRE BARRAGE OF MISSILES INTO THE OCCUPIED TERRITORIES AND POSITIONS OF THE ISRAELI OCCUPATION ARMY
📹 Scenes from the mujahideen of the Al-Quds Brigades, belonging to Palestinian Islamic Jihad (PIJ), publish a video giving an overview of their operations during the Israeli occupation's assault on the Jabalia Camp, in the northern Gaza Strip, over the last several weeks.
According to PIJ, the Al-Quds Brigades conducted 21 targeting operations using RPG and TPG shells against the positions of the Israeli occupation forces and their armored vehicles in the Jabalia Camp.
Additionally, the Al-Quds Brigades conducted 6 sniper operations against Israeli soldiers in their positions in the camp, while also carrying out 13 engagement operations at point-blank range in the alleyways of the Jabalia Camp.
Al-Quds Brigades also said they launched a total of 9 barrages of missiles fired towards the cities and settlements of the Israeli occupation around the frontlines of the northern Gaza Strip, and also carried out 35 targeting operations using mortar bombardments.
Similarly, the Al-Quds Brigades said the implemented 10 targeting operations using anti-tank and anti-personnel improvised explosive devices, along with 40 Saqib guerilla warfare devices and Ababil projectiles against Israeli military vehicles and soldiers invading the Gaza Strip.
The Brigades said they'd also targeted several Mavic Pro quadcopter drones equipped with explosive devices and bombs.
Meanwhile, according to the Iranian Mehr News Agency, following 240 days of the Israeli occupation's ongoing genocide in the Gaza Strip, several other Palestinian Resistance factions launched a multitude of attacks against the positions of Zionist army in Gaza this weekend
The Shaheed Abu Ali Mustafa Battalions, belonging to the Popular Front for the Liberation of Palestine (PLFP), a Marxist-Leninist Palestinian resistance faction, announced its missile detatchments targeted the soldiers of the Zionist regime around the Karm Abu Salem border crossing using Type-107 missiles.
Meanwhile, the forces of Martyr Omar al-Qasim Brigades, belonging to the Democratic Front for the Liberation of Palestine (DFLP), another ML-Resistance group, announced the targeting of the Israeli occupation forces' positions in "Sofa", east of Rafah, in the southern Gaza Strip, using Type-107 short-range missiles.
Additionally, the forces of the Mujahideen Brigades, belonging to the Palestinian Mujahideen Movement, announced the targeting of a gathering of Israeli soldiers west of the Salah al-Din Gate, south of Rafah, using mortar shells.
According to reports, the sounds of gunfire and explosions were heard coming from the area around the "Netzarim Corridor", south of Gaza City, followed by the arrival of rescue helicopters which landed near the positions of the Israeli regime's soldiers.
Reports in the Hebrew media also acknowledged that a military rescue helicopter arrived carrying wounded Zionist soldiers as a result of ongoing battles in Gaza. The helicopter was seen landing at the Shaari Tsiddaq hospital in the occupied territories.
#source1
#source2
@WorkerSolidarityNews
#al quds brigades#palestinian islamic jihad#democratic front for the liberation of palestine#popular front for the liberation of palestine#palestinian resistance#the resistance#resistance#resistance to occupation#islamic resistance#axis of resistance#palestine#palestine news#free palestine#palestinians#gaza#gaza news#gaza war#war in gaza#gaza conflict#israel palestine conflict#news#geopolitics#world news#breaking news#israeli occupation forces#israeli occupation#current events#war#israel#middle east
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Since the OG resin Mechanicum models haven't been delisted yet, I thought it would be of particular historical relevance to post some side-by-sides of the old models and their newly announced plastic counterparts before they're memory holed forever.
In the case of the Tech-Thralls, it looks like the new kit may only contain las-locks - now modified to more closely resemble a standard lasgun than the previous neutron laser-inspired design.
The new design looks less bulky - the shoulders, particularly, have been slimmed down - and many of the poses present a staggering gait that feels more thematically consistent with the bionic zombies they're meant to be. Great stuff.
The Thallax, meanwhile, give the appearance of being slightly more bulky than their resin counterparts. This may just be an artifact of the photography, although the inclusion of additional armored head options does give those examples a somewhat more tanky profile.
Some superficial changes to their weapons as well - all are still clearly recognizable, with the most obvious change being to elongate the multi-melta to separate the foregrip from the barrel shroud.
Similarly superficial, the Castellax look to be very nearly 1:1 with their resin counterparts. It's tough to turn up any significant variances even on a close inspection, although I'm sure that the switch to plastic will significantly improve the assembly.
The Thanatar definitely benefits from the switch to plastic, showcased by the wide open magnetic containment ring around the muzzle of its plasma mortar. In its original resin incarnation, this assembly is cast as a single, solid ring which sits over the end of the gun. I imagine that it's meant to articulate while firing, opening up to release the containment field as the plasma discharges.
What I find most interesting is the sheer number of modifications to the Triaros Armoured Conveyor. The silhouette is unchanged, but any particular detail you care to hone in on is noticeably different; from the venting on the shock ram to the gimbles of its point defense weapons, to the coils of its flare shield projectors and the suspension of its return rollers.
I'll definitely be curious to see how they approach the rest of the Mechanicum range. We can already infer that the Termite Assault Drill is coming, since it's got an 8mm Legions Imperialis counterpart on the way, and the tooling for the Triaros makes the lightning locked and rad missile loaded Karacnos Assault Tank a lot more likely.
I wouldn't mind seeing a plastic Krios Battle Tank, either, but there's less reason to believe that's imminent at the minute.
#games workshop#citadel miniatures#warhammer 40k#warhammer 30k#horus heresy#age of darkness#adeptus mechanicus#martian mechanicum#mechanicum taghmata#tech-thrall covenant#thallax cohort#castellax battle-automata#thantar siege automata#triaros armoured conveyor#warhammer community#warhammer preview
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