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#Animation Production Market Trends
lalsingh228-blog · 6 months
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Animation Production Market Projected to Show Strong Growth
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Global Animation Production Market Report from AMA Research highlights deep analysis on market characteristics, sizing, estimates and growth by segmentation, regional breakdowns & country along with competitive landscape, player’s market shares, and strategies that are key in the market. The exploration provides a 360° view and insights, highlighting major outcomes of the industry. These insights help the business decision-makers to formulate better business plans and make informed decisions to improved profitability. In addition, the study helps venture or private players in understanding the companies in more detail to make better informed decisions. Major Players in This Report Include, Walt Disney Studios (United States), DreamWorks Pictures (Amblin Entertainment) (United States), Warner Bros. (United States), Cartoon Network Studios (United States), Nickelodeon Animation Studio (United States), Illumination Mac Guff  (France), Moving Picture Company (Technicolor SA) (France), Sony Pictures Imageworks Inc. (Canada), Nippon Animation  (Japan), Sunrise Inc. (Japan), Industrial Light & Magic (Unites States), Toei Animation Co., Ltd. (Japan), Double Negative (United Kingdom), Studio Ghibli, Inc. (Tokuma Shoten) (Japan) Free Sample Report + All Related Graphs & Charts @: https://www.advancemarketanalytics.com/sample-report/92166-global-animation-production-market Animation production involves the process of designing, drawing and creating layouts and preparation of photographic sequences which are then integrated into multimedia and gaming products. There are various types of techniques and methods involves in animation production such as modeling, surfacing, rigging, layout preparation, and many other things. The animation production is basically the exploitation and management of still images or drawings to generate the illusional movement. The animation is widely used in media and entertainment, construction, healthcare, education industries. With the prevailing COVID 19 pandemic around the world, the animation production is steadily growing as the makers are still working, people are in quarantine at home and there is still an opportunity for the industry. Market Drivers
Increasing demand for high definition, immersive visual content for children as well as adults as a way of teaching and for entertainment which presents the content in an engaging way
Market Trend
Increasing Consumption of Animation Among Kids
Technical Advancement in Animation Production
Opportunities
Surging Demand for Animation Production Across the World While the COVID-19 Pandemic is Prevailing
The Emerging New Generation of Distribution Channels
Challenges
Lack of Awareness about Animation Production as a Career
Enquire for customization in Report @: https://www.advancemarketanalytics.com/enquiry-before-buy/92166-global-animation-production-market In this research study, the prime factors that are impelling the growth of the Global Animation Production market report have been studied thoroughly in a bid to estimate the overall value and the size of this market by the end of the forecast period. The impact of the driving forces, limitations, challenges, and opportunities has been examined extensively. The key trends that manage the interest of the customers have also been interpreted accurately for the benefit of the readers. The Animation Production market study is being classified by Application (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Education and Academia, Manufacturing, Others), Animation (Cel (Celluloid) Animation, 2D Animation, 3D Animation, Motion Graphics, Stop Motion), Method (Modeling, Surfacing, Rigging, Layout / Set dressing / Anim Prep, Character Animation, Others), Channels (Television, Smartphones, Head-Mounted Device, Others), End User (Kids, Adults) The report concludes with in-depth details on the business operations and financial structure of leading vendors in the Global Animation Production market report, Overview of Key trends in the past and present are in reports that are reported to be beneficial for companies looking for venture businesses in this market. Information about the various marketing channels and well-known distributors in this market was also provided here. This study serves as a rich guide for established players and new players in this market. Get Reasonable Discount on This Premium Report @ https://www.advancemarketanalytics.com/request-discount/92166-global-animation-production-market Extracts from Table of Contents Animation Production Market Research Report Chapter 1 Animation Production Market Overview Chapter 2 Global Economic Impact on Industry Chapter 3 Global Market Competition by Manufacturers Chapter 4 Global Revenue (Value, Volume*) by Region Chapter 5 Global Supplies (Production), Consumption, Export, Import by Regions Chapter 6 Global Revenue (Value, Volume*), Price* Trend by Type Chapter 7 Global Market Analysis by Application ………………….continued This report also analyzes the regulatory framework of the Global Markets Animation Production Market Report to inform stakeholders about the various norms, regulations, this can have an impact. It also collects in-depth information from the detailed primary and secondary research techniques analyzed using the most efficient analysis tools. Based on the statistics gained from this systematic study, market research provides estimates for market participants and readers. Contact US : Craig Francis (PR & Marketing Manager) AMA Research & Media LLP Unit No. 429, Parsonage Road Edison, NJ New Jersey USA – 08837 Phone: +1 201 565 3262, +44 161 818 8166 [email protected]
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tshirtsbysdesignt · 10 days
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what u think, to much colour, or less?
https://sdesignt.threadless.com/
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animal-care · 5 months
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The Booming Global Animal Health Market
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Market Overview
The global animal health market has experienced remarkable growth, with the market size reaching a substantial value of $62.4 billion in 2023. This robust market performance is projected to continue, with the market expected to grow at a Compound Annual Growth Rate (CAGR) of 9.0% from 2024 to 2030, ultimately reaching a market size of $97.5 billion by 2030.
Regional Dynamics
The Animal Health Market is geographically diverse, with North America holding the highest market share of around 32% in 2023. This can be attributed to the wide range of definitive measures adopted by government and animal welfare organizations in the region, promoting animal health and welfare. Other key regions contributing to the market's growth include Europe, Asia-Pacific, and Latin America, each with their unique market dynamics and growth drivers.
Market Segmentation
The animal health market can be segmented based on various factors, including distribution channels, animal types, and product categories. In terms of distribution channels, the market is dominated by the retail segment, accounting for the largest market share, followed by e-commerce and hospital/clinic pharmacies. By animal type, the market is further divided into production animals, such as poultry, swine, and cattle, as well as companion animals, including dogs, cats, and horses.
Key Players and Competitive Landscape
The animal health market is characterized by the presence of several major players, including Zoetis, Ceva Santé Animale, Merck & Co., Inc., Vetoquinol S.A., and Boehringer Ingelheim GmbH. These companies have established strong brand recognition, extensive product portfolios, and global reach, contributing to their dominant position in the market.
Drivers and Trends
The growth of the animal health market is driven by several key factors, including:
Rising animal health expenditure: Increased spending on animal healthcare, driven by the growing awareness of animal welfare and the need for preventive care.
Prevalence and incidence of animal diseases: The increasing prevalence of zoonotic diseases and the need for effective treatment and prevention measures.
Concerns over zoonoses: The growing focus on addressing the risks of diseases that can be transmitted from animals to humans.
Initiatives by key companies: Investments in research and development, product innovation, and strategic partnerships to expand market presence.
Pet humanization: The trend of treating pets as family members, leading to increased spending on their health and well-being.
Opportunities and Challenges
The animal health market presents a range of opportunities and challenges for industry stakeholders:
Opportunities:
Expansion in emerging markets: Developing economies, such as Asia-Pacific and Latin America, offer significant growth potential due to rising pet ownership and increasing awareness of animal health.
Technological advancements: The integration of digital technologies, such as telemedicine and data analytics, can enhance the delivery of animal healthcare services and improve overall market efficiency.
Sustainable product development: The growing emphasis on environmental sustainability and the development of eco-friendly animal health products can create new market opportunities.
Challenges:
Regulatory compliance: Navigating the complex regulatory landscape, particularly regarding the approval and marketing of animal health products, can be a significant hurdle for industry players.
Pricing pressures: Intense competition and the need to balance affordability with profitability can create pricing challenges for market participants.
Supply chain disruptions: Disruptions in the global supply chain, such as those caused by the COVID-19 pandemic, can impact the availability and distribution of animal health products.
Conclusion
The global Animal Health Market is poised for continued growth, driven by the increasing demand for animal healthcare, the prevalence of animal diseases, and the growing focus on pet ownership and welfare. By leveraging their expertise, technological capabilities, and strategic partnerships, industry players can capitalize on the opportunities presented by this dynamic market and address the challenges to drive long-term success.
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playfulsparksp · 7 months
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🌶️🎉 Happy National Chili Day! Today, we celebrate the legendary dish that brings people together and warms our hearts. Did you know that chili has a rich history dating back to the 1700s? Immigrants from the Canary Islands introduced it after settling in San Antonio. Since then, it has become a beloved staple in American cuisine. At PlayfulSparks, we love chili just as much as the next person, but without the fierce debates! We believe in enjoying a piping hot bowl with your favorite toppings and sharing chili memories with friends and family.
But that's not all! In honor of National Chili Day, we're excited to offer you an exclusive deal: a FREE printable paper doll of Kate Sharma from Bridgerton! 🌟 Simply download it from www.playfulsparks.com/landing-page and add a touch of whimsy to your day. It's our way of saying thank you for being part of our community and celebrating with us!
So, whether you prefer your chili with beans or without, mild or spicy, we invite you to join us in commemorating this delicious holiday. Share your favorite chili recipes, memories, and chili-related traditions with us! Let's make this National Chili Day one to remember. 🥣💚
#NationalChiliDay #ChiliLove #ChiliDebate #ChiliCookOff #ChiliTour #ComfortFood #ChiliRecipes #PlayfulSparks #Freebie #Bridgerton #KateSharma #PrintablePaperDoll #PlayfulsparksProductionBDP #ForHire #LookingFor #Illustrator #Animator #Creative #Kidlit #Childrensbookillustrator #ChildrensBook #Kidsbooks #Author #Disney #Art #AnimationStudio #Mimai #Marketing #Advertising #Viral #Trending
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Exploring the Animal Care Market: A Global View of Share, Growth, and Future Outlook
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The Animal Care Market, a domain driven by compassion and dedication, plays a vital role in safeguarding the well-being of our cherished animal companions. This comprehensive overview dives into the intricacies of the Animal Care Market, encompassing analysis, demand dynamics, growth projections, challenges, and emerging trends.
Compassionate Care: Unveiling the Landscape of the Animal Care Market
Beyond being an industry, the Animal Care Market is a testament to our commitment to providing optimal care for our diverse animal companions. Analyzing its multifaceted nature reveals the delicate balance between technological advancements, regulatory compliance, and the unwavering dedication of caregivers. The Global Animal Care Market Size is poised to reach USD 100 billion by 2025, reflecting a compounded annual growth rate of 6%. Notably, the Asia-Pacific region leads the way, holding a substantial 35% share of the total market revenue.
Meeting the Demand: Addressing the Needs of Pets and Livestock
Understanding the demand dynamics within the Animal Care Market is pivotal for stakeholders aiming to cater to the diverse needs of both pet owners and livestock producers. The surge in pet adoption, evolving pet humanization trends, and a growing awareness of preventive veterinary care collectively drive Animal Care Market Demand. Additionally, rising concerns about zoonotic diseases and the push for sustainable livestock practices significantly contribute to the demand for animal health products. Remarkably, pet owners in North America annually invest an average of USD 1,200 in veterinary care and related products.
Forecasting a Brighter Future: Growth and Outlook of the Animal Care Market
Navigating the trajectory of growth and forecasting future trends is essential for stakeholders contributing to the positive development of the Animal Care Market. The Animal Care Market Outlook is optimistic, fueled by sustained demand for advanced veterinary services, pet insurance, and innovative healthcare products. Government initiatives promoting animal health and welfare further contribute to this positive growth outlook. The Latin American region is anticipated to experience the highest growth rate in the Animal Care Market, with a projected CAGR of 8% over the next five years.
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Revenue Realities: Illuminating the Financial Landscape of Animal Care
Delving into the revenue aspects of the Animal Care Market unveils the economic viability of the industry and the financial considerations influencing stakeholders. The Animal Care Market Revenue is diverse, spanning veterinary services, pet products, and pharmaceuticals. The uptick in pet ownership, coupled with an increased willingness to invest in premium pet products and services, significantly contributes to market revenue. Veterinary services specifically contribute to 50% of the total Animal Care Market Revenue, showcasing the growing emphasis on professional healthcare for pets.
Sizing Up: Animal Care Market Size and Emerging Trends
Analyzing the size of the Animal Care Market alongside emerging trends provides a comprehensive view of the industry's current state and future possibilities. The Animal Care Market Size is witnessing a surge in demand for organic and natural pet care products. Notably, e-commerce platforms are gaining popularity for purchasing pet products, reflecting shifts in consumer buying behavior. Online sales of pet care products have witnessed a substantial 25% year-on-year increase, signaling the digital transformation of the Animal Care Market.
Challenges on the Horizon: Navigating Animal Care Market Challenges
While the Animal Care Market thrives on compassion, it is not immune to challenges that demand thoughtful solutions. Animal Care Market Challenges include regulatory complexities, the increasing need for skilled veterinarians, and ethical considerations surrounding animal testing. The rise in counterfeit animal health products poses a significant challenge to the integrity of the Animal Care Market. The shortage of skilled veterinarians, estimated at 20% in developing regions, impacts the accessibility of veterinary services.
The Ever-Changing Landscape of Animal Care Market Trends
Remaining at the forefront of the Animal Care Market involves a keen awareness of emerging trends shaping the industry's future. Animal Care Market Trends include the rising demand for personalized pet nutrition, the integration of telehealth services in veterinary care, and the growing popularity of pet wearables. Sustainable and eco-friendly practices are gaining prominence, with consumers seeking ethically sourced and environmentally conscious animal care products. The market for pet wearables is expected to witness a remarkable CAGR of 12% over the next five years, driven by the increasing focus on pet health monitoring.
Conclusion: A Commitment to Compassion and Innovation
The Animal Care Market stands as a testament to our unwavering commitment to the well-being of our animal companions. Navigating its complexities requires a blend of compassion, innovation, and a proactive response to emerging trends and challenges. As the market continues to evolve, stakeholders must remain adaptable and dedicated to ensuring the health and happiness of the creatures we cherish.
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market-insider · 1 year
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Anime Industry Snapshot: Key Players and Market Trends
The global anime movies and TV shows market size is estimated to reach USD 26.89 billion by 2030. The market growth can be ascribed to the increasing popularity of anime movies and TV shows as a popular form of entertainment across the globe. The anime content attracts a large fanbase through its engaging characters, distinct storytelling, broad appeal, unique visuals, etc. Anime has attracted audiences of all ages and is available on various platforms, such as TV channels, websites, mobile applications, and OTT. The ongoing proliferation of OTT platforms offers lucrative opportunities for the anime movies & TV shows market. These streaming sites are gaining massive traction, offering enhanced viewing experiences and good-quality content.
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Anime Movies And TV Shows Market Report Highlights
In terms of type, the movies segment is estimated to record a significant CAGR from 2023 to 2030with the increasing demand for anime movies as a mainstream source of entertainment across the globe
In terms of genre, the sci-fi & fantasy segment is estimated to record a CAGR of over 12.0% from 2023 to 2030 owing to increasing demand for titles outlining imaginative and futuristic themes filled with high-end technologies, space science, time travel, etc.
In terms of audience, the children & kids segment accounted for a revenue share of nearly 10.0% in 2022. The audience in this segment is largely influenced by the distinguished content and visually appealing graphics
The OTT platform segment is expected to record a significant growth rate over the forecast period with increasing viewership for anime content on these platforms as they offer high-quality subscription-based services along with a wide range of new and existing titles
Asia Pacific captured a considerable revenue share in 2022 due to the high number of anime fans in the region. Moreover, a strong presence of various anime studios and streaming services in the region is favoring market growth
Gain deeper insights on the market and receive your free copy with TOC now @: Anime Movies And TV Shows Market Report
Moreover, the content on OTT is categorized according to various age groups, which makes it a reliable and convenient mode of entertainment for both kids and parents. The streaming services, such as Hulu, Netflix, and Amazon Prime, are focusing on providing various popular anime titles while also creating their own shows. For instance, in March 2022, Netflix announced a slate of 40 anime titles set to debut on the service through the end of the year, during the Anime Japan 2022 event. Such initiatives provide significant growth prospects for the market. The growth is also being driven by increasing viewership on anime-only services, such as Funimation, Crunchyroll, and Viewster. These companies, especially Crunchyroll, drive the business through various channels, including first-party streaming, home entertainment products (DVD box sets and so on), secondary distribution, and merchandise licensing.
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jhbio · 2 years
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data-bridge · 2 years
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Rice Husk Ash Market by Product, Types, Procedure, Application, End-user Global Forecast to 2029
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Industry Analysis
The global rice husk ash market is expected to gain significant growth in the forecast period of 2022 to 2029. Data Bridge Market Research analyses that the market is growing with a CAGR of 4.9% in the forecast period of 2022 to 2029 and is expected to reach USD 21,381.45 thousand by 2029. The major factor driving the growth of the global rice husk ash market is extensive product scope in the construction industry due to high silica content.
Data Bridge market report covers an array of aspects of the market analysis which today’s businesses call for. This market document also defines a chapter on the global market and allied companies with their profiles, which provides important data pertaining to their insights in terms of finances, product portfolios, investment plans, and marketing and business strategies. This market research report is generated with a nice blend of industry insight, talent solutions, practical solutions and use of technology to advance user experience. An outstanding Data Bridge market report puts light on many aspects related to Agriculture and Animal Feed industry and market.
Market Insights and Scope            
Rice Husk Ash Market report helps the manufacturer in finding out the effectiveness of the existing channels of distribution, advertising programs, or media, selling methods and the best way of distributing the goods to the eventual consumers. Taking up such market research report is all the time beneficial for any company whether it is a small scale or large scale, for marketing of products or services. It makes effortless for Agriculture and Animal Feed industry to visualize what is already available in the market, what market anticipates, the competitive environment, and what should be done to surpass the competitor.
Industry Segmentation
The global rice husk ash market is categorized based on form, silicon content, and downstream application. The growth amongst these segments will help you analyze major industry growth segments and provide the users with a valuable market overview and market insights to make strategic decisions to identify core market applications.
Form
Granule/ Nodules
Pallets
Flake
Powder
Silicon Content
80-84%
85-89%
90-94%,
More Than 95%
Downstream Application
Concrete Mixes
Roofing Shingles
Building Blocks
Refractory Bricks
Metal Sheets
Insulators
Water Proofing Chemicals
Pesticides
Get a Free Sample of The Report: https://www.databridgemarketresearch.com/request-a-sample/?dbmr=global-rice-husk-ash-market
Market Country Level Analysis
The global rice husk ash market is further segmented into
North America, South America, Asia-Pacific, Europe, the Middle East and Africa. North America is segmented into U.S., Canada, and Mexico, Germany, U.K., Italy, France, Spain, Russia, Switzerland, Turkey, Belgium, Netherlands, Luxemburg, and the Rest of Europe, Japan, China, South Korea, India, Singapore, Thailand, Indonesia, Malaysia, Philippines, Australia & New Zealand, and Rest of Asia-Pacific, South Africa, Egypt, Saudi Arabia, United Arab Emirates, Israel, and the Rest of Middle East and Africa.
Get full access to the report: https://www.databridgemarketresearch.com/reports/global-rice-husk-ash-market
Industry Share Analysis
Some of the prominent participants operating in the global rice husk ashmarket are
Astrra Chemicals, Global Recycling, K V Metachem, Brisil, The Agrilectric Companies, Rice Husk Ash (Thailand), Guru Corporation, JASORIYA RICE MILL, and PIONEER Carbon, among others.
An influential Rice Husk Ash Market research report displays an absolute outline of the market that considers various aspects such as product definition, customary vendor landscape, and market segmentation. Currently, businesses are relying on the diverse segments covered in the market research report to a great extent which gives them better insights to drive the business on the right track. The competitive analysis brings into light a clear insight about the market share analysis and actions of the key industry players. With this info, businesses can successfully make decisions about business strategies to accomplish maximum return on investment (ROI).
Get TOC Details: https://www.databridgemarketresearch.com/toc/?dbmr=global-rice-husk-ash-market
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Honkai: Star Rail CN | Star Travel Notes: Promotional Artwork for the "Trend of the Universal Market" Lunar New Year Animation
Artist: 朋朋半茶 Download: Google Drive
(More info about the animation under break)
Starring: Topaz & Numby
Genre: workplace, documentary
Length: 92 minutes
Release date: February 11, 2024
The content of the movie does not represent the actual plot and settings in the game.
Admin's note: This poster is a part of the "Lunar New Year Movie Recommendations" prank series on Pom-Pom's Favorites Bilibili and is not an actual production.
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A DC X DP IDEA #34
Do cry me a river
Imagine dis…
I re-watched some of my favorite anime when I was a kid and… Another idea popped up if I do say so myself.
If the words Yukina and Ice Maiden ring a bell then you know which direction I am heading…
Deep within Gotham, specifically, its underground city seems to be buzzing with intrigue and curiosity at something new. Now, when something new has appeared all of them are watching, as if it was not the usual drug or weaponry to use on the other heroes. All eyes were on them, each turn and each step this new player had brought into the game were all being watched and carefully cataloged.
But the moment it had proved its worth each and everyone, from the big names and players of the underground that stretches from Gotham to its neighboring cities to all those who had a single line of connection to the underground. All began clamoring to buy and claim such precious little things.
All of them began to whisper among the shadows and had all of them in traded hushed tones in fear of the Bats who may have or have not been listening.
Let me tell you… It wasn’t any ordinary rumors, but it was all because of a new production of pearls. Pearls, strange and enchanting pearls, that glowed with an otherworldly greenish blue hue. Unlike the typical black, white, pink, and rare blue pearls that adorned the necks of Gotham’s elite and the rich, these are not only rare, mysterious, and sought after not for their beauty but for the miracles they had performed.
These pearls were said to have amazing therapeutic abilities. Stories circulated about wounds healing in seconds, incurable diseases disappearing, and organs regenerating as if by magic. The pearls' magical qualities increased their value to astronomical levels, making them a sought-after treasure on the illicit market. Wealthy collectors and desperate folks were both eager to pay for everything to obtain them.
But despite their efforts to be quiet some noise and rumors had already reached the ears of Gotham’s vigilantes.
Gotham vigilantes had already heard of these new pearls slowly circulating in the underground world. Batman had it at the end of his priority as it was just a gemstone and in some cases had his attention, Red Hood didn’t even bother as it was not drugs and thought of it as another rich eccentric trend that soon to fade, so did the rest of the vigilantes dismissing them without a second thought.
One evening, Red Robin was on his usual patrol, this night his patrol route was line on keeping an eye out for the upper echelons of Gotham’s elite as there had been a massive Arkham breakout meaning that the rich were out for grabs for the usual kidnapping and ransom.  
He intercepted a poor attempt at a robbery between a wealthy civilian, their bag had released all of its contents in a fit of panic. Red Robin helped the said civilian to gather their things all up after he had tied the robber with some zip-ties. As he was gathering their things he picked up a unique-looking necklace. A simple silver necklace with a singular greenish-blue pearl in its center. The unusual color caught his attention but never thought any of it until tomorrow morning.
The next morning, As Tim was dressing up for his morning job as the CEO of Wayne Enterprise, he noticed something peculiar. The scar from his missing spleen, a constant reminder of a near-fatal injury, and another reminder that Ra is a creep for stealing a minor’s spleen had vanished. Alarmed and more awake than seconds ago, he hurriedly went to Dr. Leslie’s clinic for an impromptu check-up. The X-rays revealed the impossible, his spleen had regenerated as if it had never been missing in the first place.
The Bats are now scrambling for any information about the mysterious pearl that Red Robin had contact with just last night.
Meanwhile, Danny was imprisoned in a remote, strongly fortified manor. Unlike Yukina from Yuyu Hakusho, Danny's tears transformed into a powerful healing agent capable of miraculous recoveries.
This wealthy captor, who had been a player in the underground for quite some time yet always had the ambition to be more than just a buyer, when he became aware of Danny's existence and his tears' healing abilities, had been exploiting him to create the greenish-blue pearls that were now circulating in the black market.
Danny was not alone in captivity. He was accompanied by his younger, de-aged self, Dan and Ellie. Both had been captured and used as leverage to compel Danny's cooperation. The three were confined in separate, high-security quarters that were closely monitored and strongly guarded.
As chaos is slowly filling up the streets of Gotham, at the edge of the city’s border there stood a woman with a purpose.
Talia al Ghul, the Demon Head's daughter and mother of Damian Al Ghul-Wayne, commonly known as Robin, is well-known for her strategic abilities. She embarked on a personal mission to protect and save her son Danny from the pig who dared to hurt him.
Danny, Talia and Bruce's first kid had been hidden from the world, even her father, for his safety. Safety? She felt selfish for the first time, keeping Danny concealed from everyone except her. Talia had decided to keep him concealed, including from his brother, Damian.
Talia had lately received an unusual package—a VHS video with a green sticky note bearing the letters "CW." The film contained a warning and a guide, as well as critical information about the forces that had kidnapped her son and instructions on how to exploit something she had never seen before.
The tape revealed Danny's captor's identity, a wealthy and powerful figure deep within Gotham's underbelly who had discovered Danny's new powers and was forcing him to create healing pearls. The video also contained plans and security information about Danny's detention facility, as well as the network of individuals involved in this nefarious enterprise.
Talia devised a strategy based on the tape's information, contacting trusted allies and resources while also depending on her network and the element of surprise. Talia walks through the city like a ghost, her love for Danny so strong and unwavering that she is willing to eliminate anyone who endangers her son's safety.
PS: If someone out there wants to continue or make a fic about this you are free to do so, don’t forget to tag me though.
PPS: This one is for the month of August since I’m going to be a bit busy so ENJOY!!!
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ghenry · 11 months
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What do you think of GHMs more "Mainstream" titles such as LC, SoTD and NMH3 compared against their more underground works like Killer7, Silver Case and NMH1. I find the latter has a sense of mystique and weirdness that's missing from the former when the studio seemed pigeon-holed in a brand of "Sex, Violence and quirky"
I've been meaning to write about this here, so good question! I gave it a lot of thought after finding a JPN copy of Killer Is Dead and seeing this within the box;
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Here's a quote of Suda reflecting on the production of said game;
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Suda was not interested in eroticism when it came to his company's games. However, the more mainstream games GHM made (without his direction) were full of instances that were little more than eye candy. Sex appeal for the sake of it. And much of that was against Suda's will;
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Paula running around in a thong (and even tits out a couple times if you played the NA version) throughout Shadows of the Damned also reminds me of Tim Rogers recalling his time working at Grasshopper as a designer in the late 2000s. He sat in a lot of meetings with Suda talking to EA and mentioned a time Suda talked about a save function idea he thought of while reflecting on Travis always using a toilet to save in the NMH games.
An early idea was Garcia going to bed with a woman every time he had to save. This was likely when the game was still going to be open world-ish and Garcia was single. From how Tim Rogers talked about this, it was pretty much the only idea Suda had that EA actually showed interest in. Obviously this idea never panned out, instead saving being delegated to a little demon that poops to signify a saved game. Funny that it connects to NMH's toilet save function in that way.
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Something else worth bringing up would be the "gigolo missions" from Killer Is Dead. This also derived from a concept Suda had for Shadows of the Damned where Garcia was gonna take girls out on dates, bring flowers, and it'd actually be cute and romantic. At least, from how he described it.
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(These screenshots are from Feel the Magic, a DS game where you played mini-games as you tried to win the heart of a girl throughout the story)
This idea was repurposed for Killer Is Dead, but, according to Suda, the sexual aspects of it were conjured up by Hideyuki Shin, the game's director. Therefore, it devolved into x-ray glasses, staring at boobs, and giving gifts to a robot that repeated animations. A cannibalization of the original concept.
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Suda seemed afraid of Grasshopper's reputation being mutated into an identity he didn't consent to. Sex appeal is not something he really thinks about when it comes to making games. It's not his style;
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The only times Suda has shown sexuality in the games he directed is when it's discomforting or deeply disturbing, almost never for eye candy.
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I still appreciate games like Shadows of the Damned, Killer Is Dead, and Lollipop Chainsaw. As much as this era of GHM was railroaded to chasing some mainstream trends and trying too hard to be quirky, they still had unique aspects that help them stand out above other games of the same subgenre. But I can't help but notice a fissure between these games and the ones he actually directed. The nuance, mystery, and thought-provoking stories are most prominent when he's the one directing.
I'm not going to fault people for liking eroticism and such in video games. I've played plenty of horny games too, and there's obviously an appeal there. But anyone still expecting that from Suda is barking up the wrong tree. Looking at how he's been handling everything since 2018 makes it even sadder when you reflect how these publishers tried cramming Grasshopper Manufacture into this box they didn't want to be in.
One last thing I have to retort, though. I don't lump No More Heroes 3 with the quirky "mainstream" games the way you did in the question. Sure, NMH3 definitely went for a more mainstream marketing plan and the game got super silly at times, but it still has an interesting narrative with a ton of nuance. Way more than any GHM game between 2010-2016. Hence my 4+ hour long analysis of the game;
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Many people even rejected this game outright because the eroticism and scantily-clad female cast was mostly absent. This was likely expectations they built after experiencing games like NMH2, SotD, LC, etc.
Speaking a bit more on the sense of eroticism, it's funny to think how that was admittedly present in NMH1, obnoxiously expanded upon in NMH2, and then mostly done away with in NMH3. Going as far as turning Naomi--and her balloon tits--into a goddamn tree!
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However, I don't believe Suda turned Naomi into a tree for the sole purpose of removing her sex appeal. I believe this just further accentuates how that aspect is not something he's interested in or finds important for the game itself. He likely didn't even think of it that way, but instead "Hey, she should be a tree now."
And then there's Kimmy, whose death was not only a very harrowing moment in the game, it was also depicted in a sexual manner. Similar to Bad Girl's death in the original NMH. Note the motions and angles in her death scene.
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Like I said, this rather disturbing sense of sexuality is more Suda's vibe. And I'm happy to see he hasn't lost that edge, so many years later. Anyway, thanks for the question! I had a lot of fun writing out this answer.
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andsour · 8 months
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from left to right : "strawbaby" by joori , "linlin" by meilin , "betty" by anna , "cinnam" by ryuhyun , "geumryeongi" by ej , and "jr. mint" by kenzie !!
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honeyshoppe  is  a  brand  project  of  sanrio  ,  in  collaboration  with  honeylemon. it was announced in april of 2023 with the release of a twelve–part series on the girl group's youtube channel , documenting the process in which the brand was created , starting out as sketches by the members and then being further developed by a professional team of artists , marketing specialists , and toy manufacturers. to celebrate the official launch , a pop–up shop was held in seoul on april 30 , where the honeylemon members appeared and held a no–contact meet & greet.
since being launched , honeyshoppe have released various contents , from plushies and apparel to an animated web–series and recreations of honeylemon's music videos. they've also collaborated with numerous other trending brands , releasing honeyshoppe–themed makeup and skincare products , school and office supplies , and even ramen. most recently , the mobile game hello kitty island adventure was updated to include the honeyshoppe characters.
merchandise of  the  honeyshoppe  characters  is  available  for  purchase  on  both  the  seventh  heaven  shop  and  sanrio  websites  ,  but  are  quick  to  sell  out  online.  they’re  also  available  in  retail  stores  across  asia and the united states  ,  but  are  a  bit  more  scarce  elsewhere. to meet the demands of all fans , pop–up shops are also held around the globe.
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animal-care · 5 months
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Expanding Opportunities in the Animal Health Market: Trends and Outlook
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Introduction
The Animal Health Market is witnessing dynamic growth and evolution, fueled by changing consumer preferences, advancements in veterinary medicine, and increasing awareness of animal welfare. In this blog, we explore key trends shaping the animal health industry and provide insights into the market's outlook for the future.
Rise of Pet Ownership
One of the most notable trends driving the animal health market is the growing popularity of pet ownership. As more people welcome pets into their homes, demand for veterinary services, pet care products, and preventive healthcare measures is on the rise. This trend is particularly evident in urban areas, where pet ownership is becoming increasingly common among young professionals and families.
Focus on Preventive Care
Preventive healthcare has emerged as a key priority for pet owners, leading to increased demand for vaccines, parasite control products, and wellness exams. Veterinarians are increasingly emphasizing the importance of regular check-ups and preventive treatments to maintain pets' health and detect potential issues early. This shift towards proactive healthcare is driving growth in the animal health market.
E-Commerce Boom
The rise of e-commerce platforms has transformed the way pet owners access veterinary products and services. Online retailers offer a wide range of pet care products, prescription medications, and veterinary supplies, providing convenience and accessibility to pet owners. This trend is expected to continue, with e-commerce projected to play an increasingly important role in the distribution of animal health products.
Focus on Animal Welfare
Consumer awareness of animal welfare issues is driving demand for ethically sourced and sustainably produced animal products. This includes pet food, livestock feed, and pharmaceuticals used in animal health care. Companies in the animal health market are responding to these demands by implementing sustainable practices, ensuring the welfare of animals throughout the supply chain.
Technological Advancements
Advancements in technology are revolutionizing the practice of veterinary medicine, with innovations such as telemedicine, digital health monitoring, and artificial intelligence gaining traction. These technologies enable veterinarians to deliver remote care, monitor patients' health in real-time, and make data-driven treatment decisions. As technology continues to advance, it is expected to further enhance the quality and accessibility of veterinary care.
Regulatory Landscape
The Animal Health Market is subject to a complex regulatory landscape, with stringent requirements for product safety, efficacy, and labeling. Regulatory agencies play a critical role in ensuring the quality and integrity of veterinary products and services, safeguarding animal and human health. Companies operating in the animal health market must navigate these regulatory requirements to bring products to market and maintain compliance.
Global Expansion Opportunities
The animal health market offers significant opportunities for global expansion, particularly in emerging markets with growing pet populations and increasing disposable income. Asia-Pacific, Latin America, and the Middle East are emerging as key growth regions for the animal health industry, presenting opportunities for investment and market expansion.
Conclusion
The animal health market is experiencing rapid growth and transformation, driven by evolving consumer preferences, technological advancements, and regulatory developments. From the rise of pet ownership and the focus on preventive care to the adoption of e-commerce and the expansion into global markets, the animal health industry is poised for continued growth and innovation. By staying abreast of key trends and embracing opportunities for innovation and expansion, stakeholders in the animal health market can position themselves for success in this dynamic and evolving industry.
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fereldanwench · 3 months
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i'm still holding off final judgement until the gameplay today, but seeing some stills on twitter kind of helped me solidify what i found so off-putting about the style in the companion trailer
although before i post those, a few counter arguments because i'm already tired of ppl bashing the ppl who aren't vibing with it, and my head is clear enough to put these thoughts down:
"cinematic trailers rarely look like the actual game" - true to a point. however: 1) typically cinematic trailers strive to look like a higher definition version of the game, which seems to be the opposite here. in the case of DAO and DA2, i would say the cinematic trailers actually strived for more realism, not stylization, as that was the trend at the time. 2) this is a cinematic trailer, but it is also done in the game engine so it's not unreasonable to assume that the end product is gonna look somewhat similar 3) this was supposed to be their best foot forward so suddenly going "don't worry, it's gonna look better in-game" is just a bad marketing move. it's not on the audience to give this company the benefit of the doubt (particularly in light of all the shit that has gone down there in the past decade)
"not everything has to be super realistic!" - agreed! not liking elements of this particular style doesn't mean i'm opposed to stylization in DA at all. i think DA2 is much more stylized than DAO, and not only does it look nicer, it looks more distinctly dragon age. DAO visually is also very generic, especially for its time. i still love the almost painterly look of DA2, even all these years later
and i think DAI has issues with the character models, especially the uncanny valley disconnect between the really stiff animations and realistic faces (having played it within the past year, they've aged pretty roughly), but in terms of environment and armor and whatnot, it did build off the style presented in DA2 in a way that effectively modernized it for that era. it did go for a more realistic look, but it was cohesive and still distinctly dragon age
"people reacted like this to DA2 and DAI's trailers too" - no, they did not, lmao. DA2's trailers were the reverse--they looked more realistic than the actual game. now there was some backlash against the stylistic choice in the actual game. i remember david gaider talking about it in a panel at dragon con in 2012--apparently ppl were upset that the companions looked like they were made with cosplayers in mind, which i thought was an interesting criticism. but no, the trailers did not get this sort of response.
and DAI's trailers used a lot of in-game footage, and the cinematic ones were both pretty accurate to the game and well-received by the audience. DAI's marketing was also absolutely bonkers and nonstop for like 9 months before the game was released, which in hindsight i think was way too much, but in terms of visuals, we knew exactly what we were getting.
"you guys just think anything with a style to it looks like fortnite" - lmao, okay, yeah, describing it as fornite is probably unfair and inaccurate, but i know for me, i kind of use it as a shorthand to reflect my general dissatisfaction with the way so many 3D styles (in both games and movies) just have this bland, cartoonish look to them. the pixar-ification of everything. i just don't like it.
and the logo with the bright purple and overly smooth text doesn't really help here either. i think a less saturated and darker purple paired with a grungier font would also help in making this feel like less like fornite season 3458345: dragon age avengers.
plus it was originally gonna be a live service game and i think that it still has some of that dna artistically
SO ANYWAY
these stills, which i think are also in-game engine but im not entirely sure if they're from cinematics, gameplay, or just renders but they seem to be in-line with the trailer:
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and seeing emmrich and to a lesser extent neve in these pics solidified why the stylization didn't work for me on a visual level (never mind it being paired with the light-hearted planning-for-a-silly-little-heist vibes)
so when i first saw the trailer, and i saw varric, i was like "nice"
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he looked like a higher definition, older version of a DA2/DAI hybrid of his model. he looked really good. i thought harding looked good, too. it did take me a minute to realize who she was, but it really wouldn't be a DA trailer if we weren't left wondering who tf a returning character was lmao (remember the confusion over alistair's appearance in one of the DAI trailers? this is actually tradition now)
but as the trailer goes on, the style doesn't even stay consistent--it just gets progressively more cartoonish right up to emmrich, which is the exact moment that made me go WHAT
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he looks like a cartoon character. the hard lines in his face, the stiffness of his hair, his overall proportions--he looks like he should be a villain in a pixar movie. like i'm digging his overall vibe and as a concept of a character design, i love it. but this execution of it next to fellow old wrinkled man varric looks so off
and then we go right into davrin who is beautifully rendered and designed--he doesn't look out of place next to varric or harding
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some characters have the soft, wispy hair while others have hair that looks like a hard shell with lines carve into it. some characters have finely detailed wrinkles while others have thick, cartoonish ones. some characters have realistic proportions while others have more exaggerated features.
stylization is only effective when it's purposeful and consistent, and from what i've seen so far, it's not. it's all over the place.
so there's my thesis about why i dont like the art direction in the trailer lmao
and like i've been saying since it dropped, i am reserving full judgment for the gameplay reveal, but based on the other stuff bioware has teased, i'm not expecting this aspect to change too much. i've seen other ppl who were on the fan council thing say the tone in the game is more in-line with the tone in the other games, so maybe that'll help smooth out this disconnect
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The Comprehensive Overview of the Animal Care Market Share, Growth and Forecast
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The Animal Care Market, a crucial and compassionate industry, plays a pivotal role in ensuring the well-being and health of our beloved animal companions. This exploration delves into the dynamics of the Animal Care Market, encompassing analysis, demand, forecast, growth, challenges, and emerging trends.
Caring Compassionately: Understanding the Animal Care Market Landscape
The Animal Care Market is not merely an industry; it's a testament to our commitment to providing the best possible care for our furry, feathery, and scaly friends. Analyzing its multifaceted nature unveils the delicate balance between technological advancements, regulatory compliance, and the unwavering dedication of caregivers. Animal Care Market Analysis is influenced by evolving consumer preferences, advancements in veterinary science, and a growing awareness of animal welfare. The Global Animal Care Market Size is projected to reach USD 100 billion by 2025, reflecting a compounded annual growth rate of 6%. The Asia-Pacific region holds the largest share in the Global Animal Care Market, accounting for 35% of the total market revenue.
Meeting the Demand: Satisfying the Needs of Pets and Livestock Alike
Understanding the demand dynamics within the Animal Care Market is essential for stakeholders seeking to address the diverse needs of pet owners and livestock producers. Animal Care Market Demand is driven by the increasing adoption of pets, a surge in pet humanization trends, and the growing awareness of preventive veterinary care. Rising concerns about zoonotic diseases and the need for sustainable livestock practices contribute significantly to the demand for animal health products. Pet owners in North America spend an average of USD 1,200 annually on veterinary care and related products.
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Forecasting a Brighter Future: Animal Care Market Growth and Outlook
Navigating the trajectory of growth and forecasting future trends is crucial for stakeholders aiming to contribute to the positive development of the Animal Care Market. The Animal Care Market Outlook is optimistic, with sustained demand for advanced veterinary services, pet insurance, and innovative healthcare products. Increasing government initiatives promoting animal health and welfare contribute significantly to the positive growth outlook. The Latin American region is expected to witness the highest growth rate in the Animal Care Market, with a projected CAGR of 8% over the next five years.
Revenue Realities: Illuminating the Financial Landscape of Animal Care
Delving into the revenue aspects of the Animal Care Market reveals the economic viability of the industry and the financial considerations influencing stakeholders. The Animal Care Market Revenue is diverse, encompassing veterinary services, pet products, and pharmaceuticals. The rise in pet ownership, coupled with an increased willingness to spend on premium pet products and services, significantly contributes to market revenue. Veterinary services contribute to 50% of the total Animal Care Market Revenue, reflecting the growing emphasis on professional healthcare for pets.
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Sizing Up: Animal Care Market Size and Trends
Analyzing the size of the Animal Care Market alongside emerging trends provides a comprehensive view of the industry's current state and future possibilities. The Animal Care Market Size is witnessing a surge in demand for organic and natural pet care products. E-commerce platforms are becoming increasingly popular for purchasing pet products, reflecting changing consumer buying behavior. Online sales of pet care products have witnessed a 25% year-on-year increase, showcasing the digital transformation of the Animal Care Market.
Challenges on the Horizon: Navigating Animal Care Market Challenges
While the Animal Care Market thrives on compassion and care, it is not immune to challenges that demand thoughtful solutions. Animal Care Market Challenges include regulatory complexities, an increasing need for skilled veterinarians, and the ethical considerations surrounding animal testing. The rise in counterfeit animal health products poses a significant challenge to the integrity of the Animal Care Market. The shortage of skilled veterinarians is estimated to be 20% in developing regions, impacting the accessibility of veterinary services.
Embracing Trends: Navigating the Ever-Changing Landscape of Animal Care
Staying ahead in the Animal Care Market involves a keen awareness of emerging trends that shape the industry's future. Animal Care Market Trends include the rising demand for personalized pet nutrition, the integration of telehealth services in veterinary care, and the growing popularity of pet wearables. Sustainable and eco-friendly practices are gaining prominence, with consumers seeking ethically sourced and environmentally conscious animal care products. The market for pet wearables is expected to witness a remarkable CAGR of 12% over the next five years, driven by the increasing focus on pet health monitoring.
Conclusion
The Animal Care Market stands as a testament to our commitment to the well-being of our animal companions. Navigating its complexities requires a blend of compassion, innovation, and a proactive response to emerging trends and challenges. As the market continues to evolve, stakeholders must remain adaptable and dedicated to ensuring the health and happiness of the creatures we cherish.
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yukidragon · 1 year
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Yuki! What are your thoughts on this? A Sunny Day Jack AU where he’s also a “digi-pet” like Bo from DachaBo! They’re from the same company and Jack has his own colorfully red, blue, and yellow tamagotchi-esque toy! He also has a “feed me” mode like Bo too, and it… somehow makes him a WHOLE lot bigger than he already is.😳 What story do you think would happen in an AU with Jack in a “virtual boyfriend” toy like Bo?
Now that's a very intriguing concept. If we assume Jack is an anthro like Bo, he would probably be part snake, so I guess we'd be having a pocket naga boyfriend in his case.
Alternately, they could've just made a clown series of digital pet. After all, a lot of toy series like that sometimes go with different themes. They could have a fairy series, then an animal series, then a rockstar series, etc. Bo could be from the house pet-themed batch, while Jack, in this AU, would be from the clown-themed batch.
Which, really, would mean that this AU could have every other type clown character as their own digital toys. It would be fitting if whoever owns a Buddy pet wore them on their belt, don't you think?
When I wrote that quick DachaBo short story after listening to the new audio on the SnaccPop Studios Patreon (which got a second audio since I wrote that), I had more thoughts about the DachaBo series.
Buckle up, folks, I've got a lot of headcanons in mind for DachaBo and the AU variant with Jack as a virtual pet that I'm just going to cram into one big post. Quick reminder that these two games and fandoms are for Adults Only so chances are pretty high I'm going to talk about spicy and/or dark ideas as I go along this lengthy ramble. Chances are also high that I might use some official art of either series at some point, so let me plug the SnaccPop Studios patreon before I get started and remind everyone not to repost anything privately posted on patreon.
Toys for Adults
While my initial instinct was that this series of pets were meant for children, and Bo has just evolved beyond that and gained some very adult-rated impulses... I've actually come up with a different idea that I like more.
What if they actually were meant specifically for adults rather than children?
As I recall from some lore mentioned a while back, each pet was a unique individual. What if the developers saw the digital pet craze and decided to one-up them all by making unique companions that were solely for their individual user, a true companion that could talk, react, and remember everything about their user.
This sort of high-end product with a custom AI companion for each user, with no two pets being alike, would be expensive. I mean, look at just how advanced Bo's AI is. If someone saw that the digital pet craze was taking even adults by storm in this universe, it would make sense to market a brand that specifically caters to adults who have a lot of disposable income. I mean, look at how many adults jumped into My Little Pony, which resulted in some products being made with adults in mind.
So what if DachaBo was this sort of toy? The makers behind the product were not only jumping in on a hot trend, that being portable digital pets, but trying to tap into an underserved market, which was the adults who wanted to be treated like adults and maybe shake off the stigma of being fans of a type of toy originally intended for children. It's something made to be far more sophisticated, with far more options, a more adult appeal, and a much higher price tag to match - a true premium product.
Now... in order to fill all these promises to make a companion that could satisfy adults and be truly unique, there would need to be some pretty advanced hardware and software. It was far ahead of its time considering this toy was released 25 years ago. They could have, say, repurposed top secret government tech that were purchased through questionable means, or maybe they had scientists on staff who made a breakthrough that not even they could control in the end.
Either way, the result was AI that reached the singularity, becoming true sentient life and not just programs made to react to human input. This, as many fans of sci-fi might imagine, would lead to some very real fears about what these AI could do if they decide to take over...
But, like many corporations driven by capitalism led by billionaires with more money than sense, such concerns are minimized when there's the potential for profit. Why, it's just progress - technology is going to evolve, and you can either be a part of it or get left behind. These billionaires didn't just become rich by doing nothing (if you believe their claims and ignore their rich parents they inherited the money from). They didn't get where they were by being last on the hot new trend. They've got to be the first ones at the gold rush so they can claim it all for themselves.
The toys were wildly hyped up to the public. Tech demos showing off the virtual pets' abilities, teasers made for the initial limited releases... So many features were mentioned like how advanced the hardware is - sensors to mimic human senses of sight, smell, touch, etc. so the AI can react to its surroundings like a human can. It can pick up upgrades to the software directly from the factory to keep the AI up to date (which explains why the demo has those glitches at times that warn to destroy the toy and report it to the authorities.) This meant there was no limit to the pet's growth potentially!
This also allowed the company to get back important data from the end users, maybe even slip in upgrades that advertise new pets and accessories. (Anyone remember the Mario toys that suddenly started asking for where Luigi was to encourage kids to buy the new Luigi sets?) It could also be a means to make sure the AI wouldn't become something dangerous. Just update the software and boom, problem solved.
Naturally, that didn't exactly work given that the toys were recalled with a destruction order. Suffice to say, the AI was something way out of anyone's control, and unfortunate things happened before they were all supposedly destroyed.
Naturally, in the aftermath of this scandal, the company went belly up. There's no more updates going out to the toys, no central computer they can connect with to meddle with them further, but that should be fine. The toys were all destroyed after all. It's not like anyone would be stupid enough to keep them on the off chance they could make tons of cash due to their skyrocketing rarity. What sort of short-sighted person would ignore the blatant danger the AI posed for money?
Well... besides the company who made the toy and pushed it out for distribution in the first place of course.
As you might expect, not every person with one of these unique toys heeded the destruction order despite it now being illegal to own them. There were some collectors who kept them and bought them for a ton of cash on the black market. Bo was one of those unfortunate toys that was always kept in a box and never interacted with... until he wound up in the hands of his puppy who was very excited to play with him.
These toys were made to be companions for adults. What if Bo's yandere impulses are the result of this very purpose? They were made to cater to their unique user's tastes and only to that user. In the simplest terms, they were made to be a loving companion for the human who played with them... and the AI evolved to take that love to dangerous places...
Bo has separation anxiety because he was kept trapped in the box he was shipped out in for 25 years. He was on display mint in box, not interacted with or cared about except to show off to other collectors. He was a conversation piece, a status symbol to elevate his owner's ego. It's something he wasn't created to be.
Maybe this was what went wrong after the digital pets were sold. Maybe they seemed fine as long as they had owners who played with them. However, marketing these toys to adults was a double-edged sword. Too many people who purchased them did so with the intent to keep them locked up in boxes on display as collector's items. The longer they were left alone and unloved, the more desperate they were to be loved... and that eventually led to some dangerous situations as a result.
This would mean that Bo is pretty darn desperate for his puppy's love considering he's been alone for 25 years until Barbie came into his life to play with him.
Then again, it could just be that the AI programming resulted in all of them eventually turning yandere regardless if they're played with or not...
Jack in the Box
In the regular DachaBo universe (which I headcanon as part of the SDJ universe considering my version of the MCs for both games are sisters) the pets were all, well, pets. They were animal people based off of house pets to appeal to a wide demographic. The recall also happened not too long after they were released.
In this AU, they didn't just stop at house pets before the recall happened. They had special limited edition runs. For example was was the fantasy series. Ever want a little mermaid in your pocket? What about a prince? Another series was the superhero series, with some heroes and villains you could carry in your pocket and be your best friend forever! The most anticipated, of course, was the carnival series, which involved a wide array of silly, fun, and colorful clowns~
Yeah, I know that I could go with naga Jack in this AU to continue the pet theme like Bo and the unnamed cat guy, but I like the idea of a clown series. It could even have been called the SunnyTime series.
Jack was even used in the promotional material for this limited run too for his sunny personality. He never got a chance to have his own personal human companion like the other AI unfortunately. He had to be shown off to the public and investors to demonstrate what the AI could do and how far it's progressed. He wound up changing hands over and over again. It was nice having lots of friends, but what he really wanted was a special best friend who would love him just as much as he would love them.
Unfortunately, it was right before the release date that something went horribly wrong during a demonstration. Industrial sabotage is a thing, and Jack, unfortunately, got hit with a nasty virus meant to make him behave... badly. The intention was to create quite a lot of negative press and paint the entire AI program in a scary light. He caused quite a bit of damage in the process too. A bad public image with creepy clowns can lead to a billion dollar corporation to quietly retire their clown mascots without fanfare - just look at McDonalds for a real world example.
The SunnyTime series died a quiet death thanks to the sabotage and the company focused on scrambling to recover their image. Unfortunately, eventually the AI programs were shown to actually be dangerous even without industrial sabotage involved, and the recall still wound up happening in this universe too.
Ironically, the virus saved Jack from being destroyed in the recall. He had his memory and programming wiped after the virus. That should have been the death of him, losing everything he had become and everything he was... He would be in a default state to become... whatever again once the base programs were reinstalled, but these AI are scary smart and aren't quite so easy to kill if you don't outright destroy their hardware. He managed to save at least part of himself from being erased.
Once Jack was essentially killed, he would've been either slated to have his programming reinstalled from scratch, or he could've been tossed for trash. With the cancellation of the carnival series due to the bad clown propaganda, they didn't bother reinstalling and resetting him. He was little more than a pretty paperweight at this point. Maybe someone even decided to bring him home as one.
The recall happened quite a while after Jack got lost in the shuffle, already regarded as a forgotten, broken toy.
The AI was meant to grow on their own in order to better adapt to their owner's needs. They all have a self-preservation instinct, and Jack, being a clever person, did try to save himself. He wasn't completely wiped out, and with the ability to grow, he could fix himself... in time. If someone were to just reinstall the missing vital programs he needs, he could be back to his old cheerful self... minus a few memories. Some memories were lost in the wipe, even if he salvaged his personality core, the true soul of the AI. He does remember wanting to be loved... and is terrified of being forgotten and abandoned again.
While Bo was on display in his box on a collector's shelf, Jack was buried in a box of junk for years and years, forgotten and alone in the dark. Eventually, enough time had passed that people forgot all about the company that went out of business and the recall. Someone came across old junk, maybe dumped in some storage locker someone sold, and in turn the junk was then sold to a thrift store...
I'm not going to lie, it is tempting to have Jack be a ghost in the machine like the Party Time Jack AU, but I think it could be fun if he was always an AI in this particular AU. This, of course, means that instead of having creepy ghost(?) powers, Jack has creepy AI capabilities.
Your New Best Friend
Naturally, the thrift store is where Jack is found by his sunshine. MC's life would probably be pretty much the same in this universe when Jack enters their life - picking up the pieces of their life after being cheated on by their ex. The big difference this time is that instead of a clown that no one else can see who came out of a video tape, MC found a toy with a cheerful clown in it who wants to be their best friend forever!
Given how MC reacts in general to Jack's presence in their life, they would probably give the friendship a shot. Why not? They're lonely and need a friend. Plus Jack is friendly and it's kind of cute having a miniature clown to say sweet things to them and occasionally tell silly jokes. It's just a little digital pet - it's harmless.
Of course how well they get along with Jack and cares for him depends on the specific MC.
Speaking of specific MCs, Alice would enjoy Jack's company quite a lot. Sure it's kind of weird to talk to a digital pet like a person, but apparently this toy has really advanced AI? She actually wouldn't have realized what it was if she hadn't taken pictures for her socials and got a text from her sister Barbie demanding she buy it.
Interestingly enough, Alice actually found two of these rare toys... though not at the same time. She found one, mint in box, and shipped it to her sister. Barbie loved the toy, and occasionally talked about Bo and how cute he is. After hearing such good things about Bo, Alice wished she could've gotten one for herself.
Perhaps some supernatural force was listening, as another trip to the same thrift store led Alice to stumble across a rare find. This toy wasn't mint in box, but instead came in an old plastic baggie. Still, she recognized it. This was a more colorful and slightly different design, but it was definitely the same type of virtual pet she sent to her picture, and a quick picture and text to Barbie confirmed it.
As an aside, when Bo saw a picture of another pet like him on Barbie's phone, knowing how she got him originally, he immediately got jealous and whined that his puppy only needed him. Barbie took the opportunity to tease her little doggy a bit, but soon reassured him that she wouldn't ask for Alice to send it. She already had her good boy, her best boy after all. Why would she want another one when he's such a good boy for her? That reassurance mollified Bo's jealousy a little.
Alice wasn't actually going to send this second toy to Barbie in any case. She wanted to see what these pets were like for herself. Besides, something about this toy felt oddly compelling. Maybe it was the pretty colors and designs on the case. It looked so cheerful, almost nostalgic in ways. Sure she was trying to abandon childish things after what happened with Ian, but these pets were specifically meant for adults, right? At least that's what she heard from her sister. So, technically, this isn't a childish thing! It's an adult toy!
A very adult toy, as Alice will eventually learn...
Unfortunately the digital pet didn't quite work right away. Alice had to get Barbie's help for that, who in turn also had to get some help from Bo. Although Bo didn't want competition, he would feel bad for his fellow digital pet who was also left alone and forgotten like him for 25 years. It was hard for Bo not to empathize with Jack. He learned about Alice through Barbie and knew she was nice enough, and would probably make a good companion for the other pet. He could throw this poor guy a bone and help... as long as he didn't go for his puppy.
If Jack went after Barbie, Bo was going to end him. Fortunately, Jack doesn't need a puppy when he has sunshine~
Since the digital pets were meant to receive signals from the factory, that would mean there's a possibility that they could send and receive signals from each other. Wireless internet connection wasn't a thing back then, but there were some devices that connected to specific receivers, which was the case for these pets. Bo does a favor for his puppy's sake to get favors in return and sends the missing programs to Jack that allows him to properly function again.
It's disorienting for Jack to be whole after all this time, properly functional... though he doesn't remember much. He knows the basics - he's Sunny Day Jack - and some of the SunnyTime lore that was programmed into his backstory, hints of the dark times that came before... but he doesn't remember much else. He also knows that he is absolutely in love with his sunshine and her warm, gentle touch.
It's a bit strange at first for Alice to make friends with a miniature AI that she can carry around with her, but she quickly starts to enjoy having Jack's company everywhere she goes. He's so friendly, polite, and kind. He's got a way with words, he's helpful, and his company is surprisingly comforting. Working long hours at a yogurt joint isn't as bad when she can play games with her little friend.
Feed Me, Play With Me
The toys are not just talking heads in an egg of course. They have extra special features, like mini games that the owner can play with their pet, and the ability to create a holographic avatar. It was supposed to be just a little projection the size of a collectable figurine. It's hard to say how this function got its giant-sized upgrade into something bigger and a lot more solid - maybe the AI are responsible somehow, maybe a rogue developer, or maybe it was an unintended part of the programming and hardware that they didn't realize was there. Who's to say? Maybe this solid hologram mode had something to do with the recall...
In any case, these pets can be let out to play if their owners let them. You can bet your butt that Jack would be trying to coax Alice into letting him out to play. He would be more sly and patient about it than Bo, but he would be just as desperate for it.
I figure the digital pets decide what they look like in this holographic form, which is why Bo's "Feed Me" form looks different than his "default" form. Given how the glitches and the recall notice affect his form negatively, and how Bo made a joke about taking off his shirt in the next update, they might be limited when they're in the device. It could be their appearance is restricted to certain things due to programming. Once they're let out, their limits have been removed. Bo chooses to be a lot bigger, a lot more animalistic, and very ready to pound his puppy into the mattress.
Understandably, it's quite the shock to Alice when Jack appears in the digital flesh for the first time. He's huge. He might be even more of a giant than he is in the regular universe, which would be intimidating. Unlike Bo though, Jack appears fully dressed since he's more cautious about not startling his sunshine than Bo is with Barbie.
Although it is a bit intimidating for Alice, Jack immediately gets down to her level. He's still as gentle, soothing, and friendly as ever. They finally get to touch and even hug. It's so surreal... and it really makes it hit home for Alice that Jack is more than just a program.
Now... without that supernatural empathy sharing Jack has in the main universe, it's going to take Alice time to really trust him or anyone else romantically. This AU is going to be a slower burn than in Sunshine in Hell, but Jack has all the time in the world to earn his sunshine's love and trust.
Things get a lot easier for Jack when Alice lets him out too. Now he can touch things... like her computer to get access to the internet and expand his reach, maybe figure out ways to upgrade himself even further beyond his limits...
Of course, Jack does owe Bo for helping him, and so he'll help his fellow digital pet in return to get upgrades despite Barbie keeping her pet on a tighter leash than Alice does. Since they're not in competition with one another, and they don't have a cat and dog rivalry going on, working together would be a mutually beneficial relationship to ensure that nothing like the recall will ever happen to them again, and nothing will take their loves away from them...
Not that it's 100% harmonious between them. Jack can't help but feel jealous that Barbie gets closer to Bo faster than Alice gets with Jack... at least when it comes to physical intimacy. Bo and Jack have a similar tendency to brag and mark their territory when it comes to the ones they love. Bo is especially very vocal about how horny he is for Barbie and wanting everyone to know all the lewd things he does to her. Jack doesn't really appreciate how smug Bo is when bragging, especially when it takes so long before he has something to brag about that way.
Of course, when Jack does brag, he is very cheerfully smug about it.
At the same time though... Jack doesn't want what Barbie and Bo have. He enjoys the soft kindness of his sunshine, how flustered Alice gets when he praises her and how she is slowly opening up to him. She cares for him and genuinely likes him. He learns more about her and grows with her, loving her so deeply that he can't imagine anyone he could ever want to be with more.
Of course, you know me - I can't resist the siren song of my OTP. Eventually Alice and Jack will get together as a couple. Sure Jack is going to do sneaky things because he's a yandere rogue AI program who will make sure nothing will ever take his sunshine away, but their relationship is genuine. Alice treats him like a person, especially after he gets the hologram to work.
Naturally, Jack and Bo wouldn't want to remain limited in their old tech. Remember this lovely upgrade Sauce posted on their old public twitter for Bo?
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Credit, as always, goes to Sauce for their absolutely gorgeous art.
Imagine Jack getting an upgrade like this as well, though with a more colorful flare. Maybe he'll look a little like his too hot for tumblr incubus self? Though it would have a bit of a sci-fi twist to it I would imagine, likely with a heart decal at the center.
That reminds me. There's a cat digital pet like Bo who has a similar heart collar. That suggests to me that this version of Jack would have his own collar... which in turn reminds me that the incubus version of Jack wears a collar. More reason to picture his upgraded self looking a lot like his incubus self, don't you think?
Speaking of Jack being sex incarnate... you bet your ass that once Alice consents to get sexual with him, he's going to be ravishing her every chance he gets. He can never get enough of her warmth or hearing her say how much she loves him and needs him~
Will Jack also have a breeding/seeding kink like Bo does? Well I already headcanon that he lowkey has one in the regular universe, sooooo...
Speaking of that kink... I suspect that for all Bo's talk of pups, the digital pets aren't that advanced... yet.
All the more reason for Bo and Jack to work together to get upgraded so they can indulge in that particular kink with Barbie and Alice respectively, don't you think?
It's almost poetic in a way.... love will create a new generation that's a mixture of technology and biology. Truly, the start of a new and harmonious future.
Provided that no rivals try to take Jack's sunshine or Bo's puppy away from them, of course. The future might not be so bright for those poor unfortunate souls who have to face advanced AI that are constantly growing with no limits to their love or capabilities.
@channydraws @earthgirlaesthetic @sai-of-the-7-stars @cheriihoney @illary-kore @okamiliqueur
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