#Ancient Civilization Revival
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marandsviet · 5 months ago
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(via ""Bananas for Artifacts: Primate Excavators Unearth Human History" number 4" Essential T-Shirt for Sale by MarandSviet)
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thepastisalreadywritten · 5 months ago
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TODAY IN HISTORY
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10 August 1793
The Louvre opened in Paris, eventually becoming the most visited museum in the world.
Check out the most famous works in the Louvre below! 👇🏼🧵
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The Code of Hammurabi — 1750 BC
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Venus de Milo — 2nd century BC
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Winged Victory of Samothrace — 190 BC
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Liberty Leading the People — 1830
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The Raft of the Medusa — 1819
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The Coronation of Napoleon — 1807
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Psyche Revived by Cupid's Kiss — 1793
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(L): The Seated Scribe — 2500 BC
(R): The Great Sphinx of Tanis — 2600 BC
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Mona Lisa — between 1503 and 1506
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a-god-in-ruins-rises · 1 year ago
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america (and maybe the world?) is in a period of cultural stagnation. it's difficult to deny.
many people take this as evidence of america's inevitable decline.
but i don't think that's the case. cultural stagnation isn't /necessarily/ indicative of decline. on the contrary, it often precedes a cultural renaissance.
the italian renaissance was, after all, preceded by the dark ages.
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reasonsforhope · 6 months ago
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Early mornings are chilly in Los Romero, a village high up in the mountains of western Guatemala. As in other predominantly Mam villages – Indigenous Maya people who have lived here since pre-Columbian times – households come quietly to life before dawn. Isabel Romero, a grandmother with long black hair, used to feel somewhat trapped in hers.
“I was afraid of speaking because I was cooped up at home. I didn’t go out,” she says, explaining that like many Mam women, her days were dedicated to the hard work of running a household with little money, and she rarely spoke with other women. “I worried a lot and had headaches.”
Residents of Los Romero live mainly from subsistence farming, growing maize, beans and squash, or grazing livestock. Almost 50% of the population is Indigenous in Guatemala, Central America’s biggest economy, but they do not share in its prosperity. Indigenous women in particular are discriminated against and dispossessed, with a life expectancy 13 years lower, and a maternal mortality rate two times higher, than the national average, according to the World Bank.
In Romero’s village and throughout the region, a community-based collective of women’s circles has been quietly improving Indigenous women’s lives, empowering them to find voices that have been suppressed through centuries of marginalisation.
It was a long process, but Romero’s headaches and fear are now a thing of the past. These days she gets out to workshops, meetings and women’s circles. She shares her knowledge of weaving traditional textiles on a backstrap loom and has a leadership role in the women’s group she co- founded: Buena Semilla (Good Seed).
The initiative emerged from Maya Mam women’s experiences, when French physician Anne Marie Chomat brought them together for interviews for her doctoral fieldwork in 2010- 2012. The simple act of gathering with others and sharing their experiences had a profound impact on the women, many of whom are still dealing with the traumatic legacy of Guatemala’s civil war.
During the 1960-1996 armed conflict between leftist guerrilla groups and the military, more than 200,000 people were killed, overwhelmingly Indigenous Maya civilians killed by the army. Another 45,000 were ‘disappeared’. A truth commission concluded that the state committed acts of genocide...
“There’s so much chronic stress and other issues that are not being addressed,” says Chomat, Buena Semilla’s international coordinator, who now lives in Canada. “So much healing happened in that space of women connecting with other women, getting out of their houses, realising: ‘I’m not alone’.”
Once Chomat’s fieldwork was finalised, several participants decided they wanted to continue meeting and with Chomat came up with the idea of women’s circles. With the help of a grant, the project got going in 2013 and now more than 300 women in two municipalities participate every week or two in circles, each comprising roughly 10 to 25 women.
Wearing traditional embroidered huipil blouses and hand-loomed skirts, the women gather, arriving on foot via the dirt roads that weave through the villages. They meet in a home or community building, or outside when they can for the connection with nature. The circle opens with a welcome and a prayer and then the group engages in breathing and movement exercises. Next up is discussion of the nahual, the day’s name and energy according to one of the interlocking ancient Mayan calendars, traditionally used for ceremonial practices. “Here in Santiago Atitlán it is only maybe 20% of people who speak about [knowledge of nahuals], so we are reviving it,” says Quiejú.
Then it’s time for the sharing circle. “More than anything, it is speaking what they have in their hearts,” says Quiejú. But every time and each circle is different, even though the leaders all work from the same guide, she says.
Sometimes circles will have a guided meditation. Sometimes they’ll have a workshop to learn weaving, or another skill that can help them earn money. Sometimes they eat together. Sometimes they cry. Often they laugh. No matter what, they generally end with a group embrace...
Only 1% of Guatemala’s national health budget is designated for mental health, and nearly all of that goes to the country’s one psychiatric hospital. Most mental health professionals are concentrated in the capital, offering psychotherapy and prescribing medications. For those in rural areas, there is little discussion of mental health or access to services.
“There is nothing for the preventative side, to work with families, to work with communities,” says Garavito. However, he emphasised that the concept of buen vivir (good living) among many Indigenous peoples in Latin America, which includes the traditional festivities, ceremonies and community of everyday village life, inherently incorporates good mental health. “Mental health is a fundamentally social concept and that has been a historical and common practice among Indigenous peoples, without them calling it that.”
...Financial constraints also pose challenges. Since 2020, Buena Semilla’s budget has been funded through crowdfunding and small grants. Staff and leaders all work part-time and many volunteer unpaid, but most circles now meet bi-weekly due to a squeeze on funds...
[Note: If you'd like to help, you can find out more and support Buena Semilla here, at their website.]
Despite the challenges, interest keeps growing. Elsa Cortez joined a circle earlier this year, motivated by her sister’s positive experience with Buena Semilla. In her mid-20s, she lives with her parents and as well as helping to run the household, she weaves belts, drawing from a basket full of spools of brightly coloured thread. She did not go out much before.
“There was a mentality that women were only supposed to be in the home or should only do certain things. That’s how we were raised,” she says. “My family was like that too.”
Thanks to Buena Semilla, those dynamics have started to shift in some families, including her own, says Cortez. Now she is exploring the idea of starting a circle specifically for girls, to help build their self-worth and self-esteem.
“It used to be difficult for me to socialise or chat, but now I am starting to socialise more easily,” says Cortez. “In the group I feel like it is psychological therapy every time we meet.”
-via Positive.News, December 8, 2023
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novaursa · 3 months ago
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Of Gods and Men (exodus)
Introduction
This is Dune/GOT/HOTD/FAB/ASOIAF crossover AU that you've voted for. If you always wanted to see House Targaryen in space, I got you. Please note how some of the lore of both universes is bent to blend in both worlds. This is my original idea that I've been cooking for at least two years. Be gentle with my work, and enjoy the ride.
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- Summary: House Targaryen survives their ancient exile after being overthrown by House Corrino and the Bene Gesserit. Fleeing to the unknown planet Albiron, the Targaryens build a hidden civilization powered by drakaon crystals, reviving their dragons and creating advanced technology. Millennia later, whispers of their survival begin to surface as the Bene Gesserit confront a mysterious Red Woman on Arrakis, who warns of a coming Prince That Was Promised destined to challenge their control. The Targaryens secretly prepare to return, ready to reclaim their legacy.
- Paring: reader!Daenys Targaryen/Leto Atredies
- Rating: Mature 16+
- Note: For more details about House Targaryen and their technology, please check out the masterlist.
- Next part: contact
- Tag(s): @sachaa-ff @alyssa-dayne @oxymakestheworldgoround
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Millennia before the reign of the Padishah Emperors, before the Guild navigators learned to bend space, and long before the Bene Gesserit began their breeding program, there was another power, a House whose name was whispered with awe and fear across the stars—House Targaryen of Valyria.
In those ancient days, Valyria was a shining jewel of the universe, a world of towering spires and grand pyramids, whose mighty fleets ruled not one world but twelve. From the skies of Laansarad to the distant colonies of Qohar and Sarnor, their banner—a red three-headed dragon on a field of black—was a symbol of dominion, and their words, "Fire and Blood," were a promise. Their secret to power was not only their advanced technology or their skill in combat, but something far older, something the Imperium would come to call "unnatural." For the Targaryens were bonded to creatures of legend—dragons—whose very existence defied the laws of nature and technology.
But their power, their fire, had not gone unnoticed.
Once they emerged, the Bene Gesserit Sisterhood, ever-seeking control of bloodlines to further their goals, had long coveted House Targaryen's strength. Yet they could not penetrate the Targaryen bloodline, for the House was immune to the Sisterhood's manipulations. Rumors abounded that the dragons themselves had gifted their riders with an ancient magic that made them resistant to the spice and to the Bene Gesserit’s arts. The Targaryens did not bow, did not mingle their blood with the lesser Houses of the Imperium, and did not submit to the Sisterhood’s schemes. This isolation, this defiance, would be their undoing.
It began as whispers in the shadows of the imperial court of House Corrino, whispers that spoke of Valyria’s growing influence and its potential threat to the Emperor's rule. Fearing the power of House Targaryen and the dragons they commanded, House Corrino, in secret alliance with the Bene Gesserit and several other noble houses, set in motion a betrayal that would forever change the galaxy.
Without warning, the skies of Valyria turned dark as Corrino's fleets descended upon the planet like locusts. Great dreadnoughts unleashed their fury, raining nuclear fire upon the unsuspecting cities. The Targaryens, though powerful, were not prepared for such treachery. The star cities of Valyria, with their grand pyramids and towering spires, were reduced to ash in a matter of hours. Their colonies—once strongholds of the Targaryen vassal Houses—were similarly annihilated in the firestorm.
The Bene Gesserit, cold and calculating, had played their part well. They ensured that no Targaryen blood would escape their reach, confident that the ancient dragonlords were now a cautionary tale, a reminder that even the greatest Houses could fall.
But they were wrong.
In the chaos, a single fleet—a fraction of the once-mighty armada—managed to escape the inferno. Led by Aenar Targaryen, a visionary dragonlord, and his most loyal vassals, the remnants of House Targaryen fled into the void. Their dragons, too, escaped, fleeing with their riders into the unknown. With the enemy forces closing in, Aenar made the hardest decision of his life. He ordered the abandonment of the civilian starships—hundreds of them—that could not jump through space at the speed needed to escape. Tens of thousands of men, women, and children—innocent lives—were sacrificed to buy time for the chosen few. As the slow ships limped away at sub-light speed, doomed to be caught by their pursuers, the core fleet vanished in the blink of an eye, jumping to coordinates no one in the known galaxy had ever seen.
In their flight, they left behind only death and ruin, convincing the Imperium that House Targaryen was no more. The Bene Gesserit believed the bloodline had been wiped out. House Corrino celebrated their victory, confident that their throne was secure.
But the Targaryens were not dead.
As the surviving ships jumped further and further into uncharted space, their surviving dragons roared in defiance. Aenar Targaryen vowed that his House would rise again. The fire that had consumed Valyria would be reborn, and one day, the red three-headed dragon would fly again over the stars.
Their enemies had only bought themselves time.
In the vast, unknown reaches of space, the last of House Targaryen sought a new home, far from the grasp of the Empire, far from the Bene Gesserit’s eyes. In their hearts burned a single truth: fire and blood. It was all they had left.
And it was all they would need.
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Far beyond the reach of the known universe, in the vast and uncharted depths of space, the last of House Targaryen drifted. For weeks, their ships had traveled through the void, their destination unknown, their hopes tethered only to the coordinates embedded in their ancient star charts. Aenar Targaryen, now the sole leader of his House, stood at the helm of his flagship, his mind consumed by thoughts of what was lost and what might yet be found.
Then, the scanners caught sight of something—a planet unlike any they had ever seen. Its atmosphere glowed a rich, deep red, the color of blood under an alien sun. Its oceans shimmered like rubies, and its vast jungles, though strange and wild, thrummed with life. The planet seemed to call to them, a beacon of hope in the darkest night.
"This is it," Aenar said, his voice carrying the weight of a prophecy. "We shall call it Albiron."
As the Targaryen ships descended upon the planet's surface, they found a world brimming with untapped potential. The air was thick but breathable, rich with minerals that nourished the vast jungles below. Towering mountains stretched into the sky, their peaks capped with dormant volcanoes. Aenar made his home there, at the highest point, building a grand pyramid into the volcanic chain that would serve as both fortress and palace. Around it, more pyramids soon rose, connected by a complex nexus of pathways above the dark amber forests. Below, cities began to form, hidden by the jungle canopy, shielded from prying eyes.
Albiron was a world of secrecy, and House Targaryen would see to it that their new home remained unknown to the Imperium and its allies.
As they delved deeper into the planet's surface, they made a discovery that would change the course of their history. In the heart of a vast canyon, buried beneath layers of rock and time, they uncovered a crystal unlike any they had seen before. The crystals, translucent with a faint golden hue, pulsed with an energy that seemed almost alive. Aenar named them drakaon, in honor of the dragons that once ruled Valyria, and the power they held was nothing short of revolutionary.
The drakaon crystals, as they soon learned, could be harnessed as a new energy source. They could be used to fuel their ships, making long-distance space travel possible without the reliance on melange—the spice that had kept the Imperium in control of the stars. For the first time in millennia, the Targaryens were free from the constraints of the galaxy’s economy, free from the Guild's stranglehold on space travel. Their technology advanced rapidly, fueled by the power of the drakaon crystals, and soon, the Targaryens had fleets capable of crossing the stars without detection, fleets that no longer needed to bow to the powers of the known universe.
In secret, they thrived. The cities of Albiron grew more complex and advanced, their pyramids rising higher, their pathways extending further across the planet’s vast jungles. Their ships patrolled the unknown regions, mapping uncharted stars and ensuring that no one would find their new home.
But the greatest secret of all lay within the depths of their new world.
Within hidden caverns, deep beneath the volcanoes of Albiron, Aenar and his descendants built vast hatcheries. Here, using knowledge salvaged from the lost archives of Valyria, they revived their ancient bond with dragons. Clutch by clutch, new dragons were born, their eggs glowing with the same fiery life that had once illuminated the skies of Valyria. The first to hatch was a magnificent beast, its scales a deep, molten red, its eyes like twin suns. They named it Vexarion, a harbinger of the new Targaryen age.
As the hatcheries grew, so too did the dragons, each one bonded to a rider, as had been the tradition for millennia. Once more, the Targaryens flew on dragonback, their fire-breathing companions reclaiming the skies of Albiron. They were stronger, fiercer than ever, their lifespans prolonged by the spice, their health enhanced by the crystals, just as their ancestors had once done. The galaxy believed the last dragons had died millennia ago, but here, on this blood-red planet, they lived—and they thrived.
Under Aenar’s leadership, House Targaryen rebuilt its strength. They did not forget their defeat, nor did they forgive it. But they had learned patience. For now, they would remain hidden, waiting, watching, biding their time in the shadows of the Imperium. They would rise again, but not yet. For now, their future lay in the skies above Albiron, in the bond between dragon and rider, in the power of the drakaon crystals that flowed beneath their feet.
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Thousands of years had passed since the fall of Valyria, and the known galaxy had all but forgotten the name Targaryen. House Corrino ruled unchallenged, the Bene Gesserit continued their manipulations, and the spice flowed as the lifeblood of the Imperium. The Targaryens, once feared and powerful, were now little more than a cautionary tale—a story told to remind the galaxy of the dangers of defying the throne.
But in the far reaches of space, beyond the gaze of the Emperor, beyond the Sisterhood’s influence, whispers had begun to circulate. Minor Houses in the fringe systems spoke in hushed tones of strange transactions, of peculiar spice shipments that defied the standard flow of commerce. Most notably, a small, unassuming House known as House Vex had begun to quietly sell a specific brand of spice to select, discreet buyers.
The spice itself was nothing extraordinary at first glance—reddish-brown in color, with the same faint glow that all melange possessed. Yet, when examined closely, it held properties that puzzled even the most skilled refiners. It resisted traditional refinement processes, requiring a unique method of rensfuration to unlock its full potency. And it was always purchased by the same anonymous entity, whose representatives never gave names, never left a trace.
Rumors swirled throughout the Imperium. Some said the spice had properties that could extend life far beyond what even melange could achieve. Others whispered that it had been tailored for use in genetic experimentation, perhaps even to create a superhuman race immune to the Bene Gesserit's influence. The most outlandish rumors claimed it was being used to resurrect a forgotten House, one whose bloodline had been immune to the Sisterhood’s powers millennia ago.
At first, the whispers were dismissed. Minor Houses always had their secrets, after all, and House Vex was hardly influential enough to warrant concern. But as more and more shipments of this peculiar spice quietly disappeared into the unknown universe, suspicions began to grow. The Spacing Guild noticed the irregularities in the spice routes, and the Bene Gesserit began to pay attention. Still, no one dared speak openly of it—House Corrino had no interest in encouraging the notion of a long-lost enemy returning from the shadows.
In truth, the rumors were closer to the truth than anyone realized.
Deep within the jungles of Albiron, the Targaryens had mastered the art of spice refinement—not for their own use, but for their dragons. The spice, in its raw form, had always been a valuable tool to extend human life and grant certain enhancements, but the Targaryens had discovered a very specific strain, a rare and potent variant that, when carefully refined, could do far more. It extended not just the lifespan of their dragons but enhanced their vitality, their strength, their fire. The dragons of Albiron, already magnificent creatures of fire and fury, became more resilient, more powerful than they had ever been in Valyria.
This strain of spice could only be harvested under particular conditions, and it required an even more delicate process of rensfuration, one that took years to perfect. The Targaryens had kept this secret for generations, using it only sparingly to ensure their dragons thrived in exile. And to maintain their anonymity, they allowed House Vex—a small House bound to them in loyalty for centuries—to sell a portion of the raw spice to the wider galaxy, hiding the true purpose of the refined strain.
The transactions were always discreet, the buyers carefully selected to ensure that no one could trace the spice back to Albiron. Yet despite all their precautions, the galaxy had begun to take notice. The mystery surrounding the spice—and the shadowy figures who bought it—grew with each passing year.
The Bene Gesserit, ever watchful, sensed a disturbance in the patterns of the Imperium. Though they could not put their finger on it, the Sisterhood had learned to listen for the subtle currents of power that ran through the universe, and something was shifting. The idea that a House immune to their influence could have survived all these years in secret sent a ripple of unease through their ranks. They began to dig deeper, their agents searching for any clue that might lead them to the source of the rumors.
House Corrino, too, grew wary. The spice trade was the lifeblood of the Empire, and any irregularity in its flow could have disastrous consequences. The Emperor’s spies were dispatched to the farthest corners of the galaxy, though none returned with answers.
Still, the rumors persisted. The spice that had no clear origin. The mysterious buyers from beyond known space. The possibility that a forgotten House might yet live.
In the halls of the Imperium, no one spoke openly of House Targaryen. To do so would invite questions that no one wanted to answer. But in the dark corridors of power, in the quiet whispers between those who dealt in secrets, the name began to surface again.
Targaryen.
Fire and blood.
The galaxy had forgotten them, but House Targaryen had never forgotten the galaxy. And as their dragons grew stronger, as their power in exile continued to build, they waited.
For one day, the whispers would no longer be rumors.
And when that day came, the stars themselves would tremble.
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The scorching winds of Arrakis blew fiercely through the narrow streets of Arrakeen, carrying with them the dry scent of spice and the whispers of rebellion. The city, usually shrouded in an oppressive silence broken only by the occasional hum of machinery, now thrummed with tension. A crowd had gathered in the heart of the city, their faces hidden beneath hoods and veils to protect against the harsh sun, their voices rising in fervor as they listened to the woman who stood before them, bathed in the blood-red light of the setting sun.
She was known only as the Red Woman, a stranger from a distant corner of the galaxy, draped in flowing crimson robes that shimmered in the heat. Her eyes burned with an unnatural fire, and her voice, rich and commanding, seemed to cut through the dry air like a blade.
“Brothers, sisters,” she called out, her voice echoing through the square. “You have been deceived! For too long, the Bene Gesserit have whispered their lies into the ears of your leaders, guiding the hand of the Empire toward a future of darkness and death. But the Lord of Light has seen their evil, and He has sent me to show you the truth.”
The crowd murmured in agreement, their eyes locked on the Red Woman as she raised her hands, flames seemingly dancing at her fingertips.
“The night is dark and full of terrors,” she intoned, her voice growing louder. “But there is a light coming, a flame that will burn away the lies of the Bene Gesserit. The false messiah they prepare will lead to the deaths of billions! But the Prince That Was Promised, the true savior, will rise and deliver us from their evil.”
The crowd erupted into shouts of agreement, their fists raised toward the sky as the Red Woman’s message of salvation stirred their hearts. But not everyone in Arrakeen was so moved by her words.
From the shadows of a nearby alley, a figure emerged, flanked by a dozen Bene Gesserit acolytes. The Reverend Mother Gaius Helen Mohiam, her face etched with the lines of age and power, strode forward with the grace of a predator. Her sharp blue eyes took in the scene before her, the riotous crowd, the Red Woman at their center, and the burning passion in their eyes. She had seen such passion before, in other corners of the universe, and she knew well the danger it posed.
The Red Woman turned her gaze toward the Bene Gesserit as they approached, her lips curling into a cold smile. “Ah, the serpents come to silence me,” she said, her voice dripping with mockery. “Do you fear the truth, Mother?”
Mother Mohiam’s expression remained unchanged as she stepped forward, her voice as cold as the sands of Arrakis at night. “You have no place here, woman. You are not of Arrakis, and you bring only chaos to these people. Leave this world, now, or you will face the consequences.”
The Red Woman laughed, the sound high and sharp, cutting through the murmur of the crowd. “I serve only the Lord of Light, not your false Empire or your twisted Sisterhood. You, who claim to see the future, who shape the paths of men to serve your own ends, are the true servants of darkness. You pave the way for a false messiah who will bring nothing but death and destruction to the universe.”
The Bene Gesserit acolytes shifted uneasily behind Mother Mohiam, but she stood firm, her eyes locked on the Red Woman. “You speak of a prophecy you do not understand,” she said. “The future is not for the untrained mind to glimpse. You meddle with forces beyond your comprehension.”
“The future is clear to those who serve the Light,” the Red Woman retorted. “Your Kwisatz Haderach, your so-called savior, will be the harbinger of death. He will lead the universe into a war that will consume entire worlds, killing billions. But the Prince That Was Promised will come, and he will burn away the lies you have sown.”
The crowd began to stir again, their fear and anger rising as the Red Woman’s words took hold. Mother Mohiam could feel the pulse of the mob, the heat of their desperation, and knew that if she did not act soon, this riot would spread like wildfire through the streets of Arrakeen.
“You play with fire,” Mother Mohiam said softly, stepping closer to the Red Woman. “And fire will consume you.”
The Red Woman smiled, her eyes gleaming. “The night is dark and full of terrors, Mother. You would do well to remember that.”
With that, the Red Woman raised her hands, and for a brief moment, flames flared at her fingertips once more before she stepped back into the shadows. Her followers, emboldened by her defiance, began to chant, their voices growing louder as they echoed her words.
“The night is dark and full of terrors. The Prince That Was Promised will come.”
Mother Mohiam watched as the Red Woman disappeared into the crowd, her eyes narrowing in thought. She had faced zealots before, had seen the power of faith wielded as a weapon. But this… this was something different. The Red Woman’s words echoed in her mind, unsettling her in a way few things ever had.
As the crowd began to disperse, the tension lingering in the air like the scent of spice after a storm, Mother Mohiam turned to her acolytes.
“Find her,” she said quietly. “Find her and bring her to me. We must know who she truly serves.”
For a moment, she stood in the empty square, the wind stirring the dust around her feet. She looked up at the burning sky, the twin suns casting long shadows across the desert, and a chill ran down her spine despite the heat.
The night is dark and full of terrors, indeed.
And Mother Mohiam knew that the terrors were only beginning.
- A/N: Let's see how well this does before I post another part.
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niqhtlord01 · 1 year ago
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Humans are weird: Never put a human in a zoo
( Please come see me on my new patreon and support me for early access to stories and personal story requests :D https://www.patreon.com/NiqhtLord Every bit helps)    
The sudden extinction of the Dre people was as sudden as it was unexpected to the galactic community. They were one of the oldest and most technologically advanced races in the universe. Heavily isolationist by nature, coupled with their inherent self-sense of superiority they viewed much of the other space faring species as little more than savages by comparison as none of them presented a credible challenge their rule. Yet within a month they had lost nearly 99% of their population across multiple worlds.
The worst hit was their homeworld of Belnuck situated at the heart of their empire which became an empty husk of a world seemingly overnight. Ancient and powerful cities of technological wonder now were little more than ghost towns to be picked clean by scavengers.
There were no signs of civil strife or unrest, no exterior threat from military forces, not even a record of natural disaster on their homeworld. Nothing was found that could give a clue as to what could have erased such a prominent power as the Dre, and so it was written off as a deadly unsolved mystery and the galactic community went on.
At least, that was what the public report stated.
It wasn’t until a group of Kreen scavengers came upon a set of personal journals that the shroud of uncertainty was lifted. Only to be then shortly locked away and sealed under the highest security restrictions to ensure the truth never saw the light of day.
These are those journal entries: ------------------------------- Personal Journal Entry J-757931 Head curator Migu
The benefactors are requesting we add new exhibits to the zoo again.
I thought they would have been content with the Draxic specimens we captured last month but it seems the general public no longer find giant lizards fascinating to observe. One of them suggested we allow the Draxic to mingle with other exhibits for inter species interactions for potential science research; but I could tell right away that what they really wanted from this was to have guests pay to see those lizard savages rip apart our other attractions like a Frong in a Skitch field.
I wish they could at least try to hide their greediness behind some semblance of rationality. At least then it would be easier to stomach.
I’ve scheduled a discussion with our head capture specialists to go out and find new attractions for the people later today. I don’t have much hope they can find anything as fascinating to revive interest but one never knows. End Log Entry. ---------------------------------- Personal Journal Entry J-757935 Head curator Migu
Capture team theta appears to have acquired something of value.
The specimens were caught will transitioning into real space at the edge of a system and were removed from their vessel shortly after.
Their technology was primitive in nature, but from the recordings the capture team sent back their esthetic design choices appear to be unique for such a low species. Accessing their data banks was a trivial matter and provided a wealth of history to them.
They appear to call themselves “Humons”, and have only recently begun intergalactic travel.
From the data we have gathered these humons are a highly warlike society repeating cycles of great conflict to great resurgence throughout their history. During war time they have fought with everything from sharpened wood stakes to low grade thermo nuclear devices.
While lacking the physical exciting traits like armored skin or shape shifting qualities, I believe their nature as a self-destructive race will make them a comedic addition to the zoo.
Theta team is on their way back now with them and I’ve already given instructions to create the new paddock for them in the east wing. With any luck the benefactors will find them as amusing as I do and calm down. End Log Entry. ------------------------------- Personal Journal Entry J-757940 Head curator Migu It could not have gone any better. The public loves the new attractions and the benefactors love the increase in profits. Theta team captured roughly a dozen of these humons and when coupled with their historical data we were able to depict several invigorating habitats. We injected them with the standard nano machines to provide feedback on each of them for both the caretakers and the guests. I do have some concerns about handing the medical needs of these humons as none of our handlers know how to treat them, but I have tasked them with dissecting the gathered data for any relevant medical information. They seem very energetic and many of them have not stopped trying to escape their exhibit since they woke up. A few of them have already begun crafting crude weapons to defend themselves while forming mini factions. The largest group has created a primitive wooden fortress by sharpening sticks and creating walls with them. The smaller group has kept their distance from the larger groups while the remaining few have decided to remain in isolation from both groups. Guests love it when they start banging on the windows and try to talk with them. The children in particular I overheard already picking out their favorites and rooting for them to survive should they begin fighting. We’ve not had this kind of engagement since we brought in Bengols with their psionic abilities. ------------------------------
Personal Journal Entry J-758021 Head curator Migu
It’s been several cycles since my last entry and we’ve had a few snags. Our lack of medical knowledge regarding our latest exhibits has proven costly. Despite our best efforts to decrypt the remaining data from their ships it appears medical information was damaged beyond recovery during the capture process. This has left us unable to properly care for them during medical emergencies; which have happened far sooner than expected.
After several days of captivity several of the humons began showing signs of rapidly deteriorating mental stability. They’ve displayed signs of paranoia, societal breakdown, and an increase in aggression levels to the point they murdered other humons in the enclosure.
We’ve never had this problem before with our other exhibits, at least within such a short timeframe, and now the benefactors are calling for my head. They are upset that their most prized money generators are murdering each other risking their profit margin.
I’ve suggested applying mild sedatives to calm them but was denied. They insist that curbing their more primitive tendencies would cause customers to lose interest in them.
The suggestion of capturing more of these humons was strongly advocated for but it was my turn to deny that request. Deploying a capture team was an expensive endeavor and if the humons continued killing each other the costs would overturn any increase in profits.
I’m putting together alternatives now for my next meeting with them. Hopefully something will come along and save our hides. ---------------------------------
Personal Journal Entry J-758043 Head curator Migu
The problem for the time being has resolved itself via an unexpected avenue.
One of the capture humons was seen treating the few remaining humans; providing basic medical treatment and care.
Ordinarily we would have written off such behavior but because of our current medical situation we decided to bend regulations and reach out to the subject directly.
A translator unit was acquired and we were able to speak directly with the humon. It took several minutes to calibrate, thankfully much of their speech was unrecognizable. They would not stop trying to speak with us while it was being adjusted and went on and on about wanting to be set free and demanding answers. Honestly you think these humons would be grateful that we are lowering ourselves to speak with them.
When they finally calmed down we explained the situation to them. In exchange for their cooperation they would be given special privileges to treats and comforts for the duration of their stay. They wanted to be let out and freed from the exhibit but I quickly shut that down as a non-starter.
It eventually dawned on them that this was going to be their new existence for the remainder of their life and could live in comfort or watch as their friends died one by one; and they accepted the offer. -------------------------
Personal Journal Entry J-758117 Head curator Migu
While unusual the negotiating tactic with the humon has resolved the issue for us and the benefactors are happy once more.
With the medical humons help they were able to stabilize the injured humons while also negotiate a form of agreement between the humon factions in the exhibit. They could still maim and injure each other while guests were present but would not kill and then would be treated afterwards before the next day’s opening.
Interestingly enough the medical humon has proved very useful. They’ve been able to communicate with the rest of the humons and get them to fall in line. What’s more they’ve been minimalistic in requests with the biggest being to be taught some of the basics of our medical equipment so he can use it himself.
Ordinarily we don’t allow this but it would have freed up some of the medical wing so we allowed it with extensive supervision.
I must admit I am rather proud of myself for resolving the situation, and with such little expenditure. Things now are running smoothly once more and the profits are seeing ever increasing margins. Maybe now the benefactors will get off my back. Though honestly I think it’ll only last one or two months before the humons are worn out and they want something new.
---------------------- Personal Journal Entry J-758135 Head curator Migu
Oh gods it burns!
Everyone at the zoo is screaming and clawing their own skin!
Gods damnit make it stop! MaKE IT Stop!!!!!!!!!!!
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Emergency Transmission January 2873 Chief Medical Officer Maxwill Clemons
This is Chief Medical officer Maxwill Clemons of the ship “Hades Rest” calling out to any terran ships requesting immediate rescue.
I am not sure what planet or system we’re in, but hone in on this signal and you will find us. I will be repeating this message every hour on the hour for as long as this place has power.
I’ve lost track of how long I’ve been in this god forsaken hellhole. The automated day/night cycles have made my attempts at record keeping near impossible.
Maybe a month? Two? I don’t know. It doesn’t matter.
We were kidnapped from our ship after exiting a jump and woke up to find ourselves in some sort of alien zoo. The aliens refused to speak to us at first, instead watching us from windows and laughing at us while we struggled to find out what was going on.
They’re all dead now. The aliens that is.
I never knew what they called themselves and I don’t really care.
They treated my friends like animals, so I took their precious tech and turned it on them. Made the nano machines they injected us with register the alien DNA as a deadly virus in need of immediate eradication.
First one I got was the one who was so smug about our capture and display. They changed their tune after I spat in their eye and their face started melting as the nano tech spread. Two others came in after the screaming started and they got infected as well before fleeing the room.
I stood up and went to my comrades “habitat’ and let them out as every alien around us began screaming and melting away. That was at least three days ago now and I haven’t seen one of them yet. Their whole planet now is like one massive ghost town.
We’ve enough provisions to last us and the other freed captives for some time, but please do hurry. I want off this fraking shit hole as soon as possible. --------------- Message repeats:
Emergency Transmission January 2873 Chief Medical Officer Maxwill Clemons
This is Chief Medical officer Maxwill Clemons of the ship “Hades Rest” calling out to any terran ships requesting immediate rescue. ------
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pocket-goat · 1 year ago
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i'm not personally a fan of saints campaign from a gameplay perspective. its the only campaign i've only ever played once up until now despite liking the story and lore implications. but it hit me so hard emotionally that i was genuinely stunned and i couldn't figure out what it made me feel, let alone why i was feeling it so strongly, like i had just lost something so important to me rather than a few pixels i could see again if i just started up another campaign.
i think it's because, up until saints campaign (since i did his last of course), i had spent so much of my time trying to help moon. in every campaign save for artificers, where she's inaccessible, but even then i only found out i couldn't access moons structure when i had already trudged through all of waterfront facility with a neuron for her.
i delivered her pearl as spearmaster, revived her as hunter, reactivated her structure as rivulet, and gathered her neurons in every campaign where i had access to both her and pebbles' structure. not to mention my hours of pearl gathering, not just for completing my collection, but also because in my regular runs i enjoyed bringing her new reading material. i knew i couldn't save her, but i did everything in my little slugcat power to ease her pain.
and then i finally reach her as saint, and while i'm not forced to ascend her, thats pretty clearly the intention. and i stalled for such a long time. it felt easy ascending pebbles, it felt like a mercy to him. he wanted that for so long, right? and he was in such a state now that leaving him there to rot indefinitely felt like condemning him to an absolutely hellish existence. at least his ancients had left him functional and with the ability to contact his fellow iterators and possibly find a solution for himself. i would be leaving him with a faded music pearl and a lantern while he sat in his own rotting corpse.
but moon never WANTED to die. she actively fought to LIVE, and she was finally back to as close as she could get to her former state with the rarefraction cell! and it felt a little bit like i was undoing all of the progress of my hunter run by just killing her now. what was the point of the slag reset keys and all the neurons and the rarefraction cell? but then again, what would i be leaving her to? a world frozen over where she is cut off from everyone she has ever known, unable to reach out, her only accessible neighbour being completely unresponsive (and now dead)?
i felt better about it after she had said it was time for the time of her and her ancients to be left behind. the world had already died. her world had already died. and a new one was being born, one she need not be a part of. she seemed comfortable in the fact she would be a part of this new world only as a forgotten legacy, perhaps a mystery for future civilizations to unravel.
i have many thoughts about looks to the moon.
and i think, in my idealistic continuation of rain worlds story, after saint has ascended the sibling iterators and moved on, that their empty puppets are still treated kindly and with a quiet sort of reverence by any scavenger or slugcat who finds them. i'd like to leave them flowers.
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talonabraxas · 3 months ago
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Ankh "Key of Life" 𓋹 The Symbolism of the Ankh Over History
Over Ancient Egyptian history, the Ankh was a shining star in the Ancient Egyptian civilization. It was also known by different names in each of the Egyptian civilization stages. In the early dynasty, the Ankh was known as “the key of life”. The “Ankh” is mainly an Ancient Egyptian Hieroglyphic letter that was commonly drawn on the Ancient homes and tombs walls as a symbol of art.
It symbolizes life itself, and the wisdom of being alive and in power to judge with justice and fairness. It also represents eternal life through its loop as it has no beginning and no end. The Ankh "Egyptian Key of Life" was to obtain the long Life for its owners. Since the Ancient Egyptian believed that only those who speared justice and equality among people are the ones who deserve to live forever, achieving a successful succession.
The Ankh & Ancient Egyptian Deities
Due to the Divinity of the Ankh "Egyptian Key of Life", it was in a form of an eternal life gift, given by God to the Pharaoh and his family. It was especially commonly held in the hands of deities, or being given by them to the pharaoh, to represent their power to sustain life and to revive human souls in the afterlife. Through all the times, the Ankh is one of the major symbols in Ancient Egyptian history. It is associated with the Ancient Egyptian Gods and Goddesses. The Ancient Egyptian Deities such as Isis and Anubis are often depicted in the Ancient Egyptian scenes, placing the Ankh against the Dead person’s lips to revitalize his soul into life again after his death. Goddess Ma’at had her role also depicted holding Ankh in both of her hands on the Ancient tomb’s walls. Osiris as well was always shown in the Ancient Paintings, grasping an Ankh in his hand.
The Ankh as a Mirror
During The Middle Kingdom of Egypt, the “Ankh” refered to Mirrors. Some mirrors and Hand-mirrors at that time were made in the shape of an Ankh "Egyptian Key of Life". The most famous mirror in an Ankh shape was that one found in King Tut’s Tomb. However, the association of the Ankh meaning with the mirror did not occur by chance. The Egyptians believed that the afterlife is a mirror of life on earth. During the Festival of the Lanterns for the goddess Neith (One of the Egyptian deities, who was depicted holding the Ankh "Egyptian Key of Life"), all the Egyptian people were to burn oil Lamps through the Night, to reflect the stars, creating a mirror image of the heavens on the Earth. It was a soul meditation form by breaking the borders between the living and dead souls. So the living ones can speak with their dead family members or friends, or their lovers, re-gathered by the power of the Ankh "Egyptian Key of Life".
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herebecritters · 4 months ago
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I’ve got a ton of lore writings in the works and there’s a lot of little terms used by treefolk and by the trio. So here’s a handy guide in case anyone needs it.
THIS IS A LIVING DOCUMENT. There are sure to be edits and additions as time goes on.
Timeline
Dino-Sore Days
Period of time at the End of the Cretaceous Period before the meteor hit and the Death Curse began.
First Civilization
Period of time directly after the Meteor Strike and the Isles were formed. Cities built around the new Gods. Ends in extermination.
300 Year Colony
Period of time 66 million years after First Civilizations eradication. Years 1698 to 1998. Ends in extermination.
Current Era
Modern HTF as we know it.
Common knowledge
(Terms that most treefolks on the Isles will be familiar with)
The Isles: Also known as “The Isles of Da-rí-šè”, is a lush, multi-biomed cluster of islands hidden in the middle of the ocean and encompassed by a 66million year old Immortality Curse.
Critters/Treefolk: Sentient inhabitants of the world. Anthromorphic animals. Or “People” for lack of a better term.
Simple Beasts: Animals and creatures that live in the world who are not anthropomorphic characters. Pets, wildlife, ect.
Death Curse: The never ending loop of dying and regeneration experienced only within The Isles.
Blacking out: The sensation of losing consciousness and being unable to recall the specification of one’s own death on the Isles.
Death Hangover: The feeling one experiences when waking up alive after a death. Feelings of mental haze, disassociation, and a slight queasiness. Like you woke from a nightmare that you know you had but can’t seem to recall the details of it.
the Outside world/the real world/back home: No official word for this but many Treefolk tend to refer to the world and and their old life outside the Isles from time to time. As distant and far away as it now may seem to them…
Perma’d: the state of being dead without revival. Permanently dead.
Trio Terms
(Terms used among the trio or during the time of First Civilization and before.)
Holidays
(Holidays Celebrated during the First Civilization Era and still regarded by the Trio in private)
Day of Two Suns: New Year for the Critters of the First Civilization. Anniversary and Celebration of the day that the chixulub meteor hit the earth and ended the reign of the “Titans”. Transition from Spring into Summer.
Festival of Shedding: Summer into Autumn harvest festival and feast.
Nesting Day: Preparation of Autumn to Winter. Preparing the nest of Ki for the colder months.
Festival of Frogs: Winter into Spring festival when the frogs come out of hibernation.
Union: Solar Eclipse celebration
Bleeding Night: Lunar Eclipse Ritual to revive Theia from death with a chosen sacrifice.
Theology and Myths
Theia: The moon; deity of the Night and watcher of the small folk and critters.
Sâmâs: The Sun; deity of the Day
Ki: The Earth; Child of Theia and Sâmâs, asleep in the core of the planet.
Alagtila: The Idol of Life
Alagkana: The Idol of Misfortune
Alagumuna: The Idol of Blood
Dingirtila: Formal Title for the God of Life
Dingirkana: Formal Title for the God of Misfortune
Dingirumuna: Formal Title for the God of Blood
Egalkana: Temple of Misfortune
Egaltila: Temple of Life
Egalumuna: Temple of Blood
Mushhush: The name of Nergals monster form
Umamumurgu: Ancient beast of Rage and Fire sent by Sâmâs to protect the children of Theia from the Titans.
The World of the Curse
The Blood: Concentrated Suffering in the form of blood. Gives the idols their power.
The Wells: Underground rivers and lakes where the Blood is held. How full they are determines the amount of power the idols have.
Burrows: Series of tunnels deep below the Isles leading to the wells and to the Trios private chambers.
Hibernation: State of stasis where the trio can go long periods of time of inactivity to conserve Blood.
Ludari: “The Eternal People” The term used to describe the people who lived during the First Civilization before the Rebellion.
Lukurra: “Outsiders” Those who are not one of the three Idols. This term replaced Ludari after the rebellion.
Titans: The dinosaurs, pterosaurs, plesiosaurs, mosasaurs and other giant reptiles that went extinct after the meteorite hit.
Bonus
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atheneum-of-you · 1 month ago
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I feel like my feed is flooded with "the gods are angry about the election" posts and truly this is no hate to anyone nervous or scared about it. But I feel like it needs to be said.
The gods do not care. Elaboration; if the gods seem angry to you, they are more than likely feeling angry WITH you. They and concerned FOR you. But please, PLEASE remember that these are ancient gods.
They have seen the births and deaths of countless civilizations. Watched the rise and fall and repair and destruction of countless empires. They have watched the unworthy rise to power countless times. They have watched rebellions, anarchy, injustices, genocides, destruction, revivals and each one to them is a breeze in the wind to them.
Another moment in human history.
Our gods love us, care for us. But this is another drop of water in the buckets of their existence.
This isn't meant to discourage anyone and make them believe our gods don't care about us. They truly do. But the fearmongering NEEDS to stop.
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blasphemousclaw · 7 months ago
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did the Volcano Manor existed before Rykard?
I think it’s quite possible! The existence of the Serpent-Hunter essentially tells us that there has already been a concentrated effort to hunt down the Great Serpent:
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“Weapon that serves as both greatsword and spear. Thought to have been used to hunt an immortal great serpent in the distant past, it manifests a long blade of light when facing such a creature. When their master's heroic aspirations degenerated into mere greed, his men searched for a weapon with which they might halt their lord.”
We also know that Mt. Gelmir’s ancient serpent-worshipping civilization died out a long time ago…
“Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.”
…so we have to ask ourselves, what happened to them? They may very well have been purged by the Golden Order, who created a weapon specifically to destroy their serpent god. The Golden Order considers the serpent to be a traitor to the Erdtree, so it makes total sense that they would have carried out a purge against serpent-worshippers in such close proximity to the capital… and maybe erected a fortress around the volcano to ensure the serpent god never returned. The question is, was this hypothetical conflict the reason why serpents are considered traitors (and the Golden Order was simply doing what it does best — eradicating any civilization that might pose a threat to their own), or did the Golden Order already despise the serpent because of a different reason? (we might find out in the DLC… looking at you, Messmer)
Anyway, I can see this fortress over time becoming less focused on hunting the Great Serpent, as it doesn’t seem like it resurfaced for an extremely long time, and more focused on being used as a dungeon where criminals and heretics were sent to be imprisoned and interrogated. What better place to send prisoners than a long-abandoned castle on top of a volcano? Unfortunately for the Golden Order, the guy they made Praetor, though being very good at his job, also happened to really enjoy committing heresy himself.
Volcano Manor also has some architectural details I find interesting; they might not actually be intended to imply a timeline, but I feel like mentioning them nevertheless: Volcano Manor is a Gothic-style castle (at least the outside is; the inside is actually pretty Neo-Classical), but it’s always struck me as inspired by 19th-century Gothic-revival palaces more so than genuine Gothic fortresses from the Middle Ages... the scale of the Manor, with its many intricate spires and chimneys and massive walls covered in windows, reminds me more of the likes of Neuschwanstein Castle and Hohenzollern Castle, which were built by 19th century nobility as luxurious showpieces… you know what, maybe that’s why it’s called Volcano Manor rather than something like “Volcano Castle”!
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This idea seems to go against the idea that Volcano Manor is extremely old, but at the same time, this is a video game, so historical architectural styles can’t technically be used to prove or disprove a theory. Also, castles can be rebuilt! The current Hohenzollern Castle was built right on top of the old castle after it fell into disrepair. Who’s to say Rykard didn’t take on an entire remodeling of an old castle to meet his own architectural tastes… it’s certainly in character. I’d also bet that he added that giant mechanical bridge that we raise up out of the lava:
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Anyway, tl;dr I think it makes a ton of sense for the fortress to have already been there, but if it was, Rykard probably did some remodeling.
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aita-blorbos · 9 months ago
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Aita for not telling my brother that we are siblings?
Greetings, I'm going to make this short.
I (40s M/Enby) am a scientist who's trying to discover archeogical sites from an ancient civilization.
My brother (30s M), is always trying to ruin my plans and stop me. He doesn't know that I'm his brother, It seems like he forgot about it and to be honest I don't want to tell him because this would be more complicated and painful for him especially since I almost kill him multiple times due to my anger issues.
Here's an example on how I threatened my brother's life:
Two years ago, he discovered that I was the mastermind of a...let's just say contest, and since I was trying to revive an ancient city we started to fight with swords (he had a metal pipe and still he won), the whole situation driven me mad and I lost control of myself so I throw the sword against him (luckily I have a bad aim) and almost destroyed an entire island, putting on risk mine, his and his friends' life.
Now I need his help in order to solve a mystery, related to that civilization (obviously I won't present myself as...myself. It would be stupid) but I feel strange at the thought on working together and not fighting and I can't stop thinking on how I acted towards him.
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carionto · 1 year ago
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I think I want to add Dinosaurs
I am easily influenced and manipulated by what I see and hear. Literally listening to a podcast about not-dinosaurs and it mentioned dinosaurs and now I'm thinking - I don't think I've encountered the idea of using space tech to bring back dinosaurs in any of these, I'm sure there's plenty I just don't know of them, yet. I know some have things like dragons and other monstrous creatures. Warhammer 40K has space elves riding dinosaurs. Dinosaurs are cool.
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Hailing from a Deathworld, Earth's flora and fauna, including Humans, are quite sturdy and potent. Unfortunately, it is as a result of a seemingly incomprehensible mix of hundreds and billions of organisms, evolutionary necessity they call "survival of the fittest", and, sometimes, just sheer willpower. Not something easily replicable for the majority of species within the Galactic Coalition.
So when we learned one of their stations is purpose designed to revive long extinct local species called dinosaurs - a very loose term that encompasses millions of wildly different and unrelated species across a greater time span than even some of the most ancient galactic civilizations, let alone a relatively infantile one such as Humanity, we were, once again, worried.
These creatures were massive beasts of pure power, teeth, claws, bulk, even organic armor and certain kinds of naturally evolved weapons! Most Humans have nothing but respect, fear, and awe towards them. And they want to bring them back. We're already getting too used to hearing this response, but still we had to ask why.
"It'll be so cool! Dinosaurs!! In Space!!!"
"Just imagine - a giant 3 meter tall T-Rex, kitted out with a dragon pattern armor plates, twin mini-guns mounted on its sides, friggin' laser beam goggles!, me riding it with a energy sword, holding Earth's flag and being all - Fuck yeah!"
We thought these experimental science stations housed the brightest minds Humanity had to offer, paragons of knowledge, creativity, invention, and progress. Are our translators working right? Or is Humanity just... crazy?
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gaiasgrimoire · 27 days ago
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𝕭𝖑𝖆𝖈𝖐 𝕸𝖎𝖗𝖗𝖔𝖗 𝕾𝖈𝖗𝖞𝖎𝖓𝖌 🪞
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Black mirror scrying is a divination practice that uses a polished, reflective black surface as a portal for accessing visions, guidance, and hidden knowledge. This ancient method, often associated with shadow work and connecting to the subconscious, allows the practitioner to focus their intention and enter a meditative state.
Origins and History
The use of reflective surfaces for scrying dates back to ancient civilizations, including the Aztecs, who used obsidian mirrors, and medieval Europe, where polished metal and water-filled bowls were common. Black mirrors, often made of glass painted black, became popular in the occult revival of the 19th century.
Preparation
1. Cleansing the Mirror
Physically clean the mirror with a soft cloth to remove dust and smudges.
Energetically cleanse with smoke, sound, or a charged crystal.
2. Setting the Space
Choose a quiet, darkened space free from distractions. Candlelight is ideal as it enhances the reflective quality without creating glare.
Place the black mirror on a stable surface, angling it slightly upward for comfort.
3. Personal Preparation
Ground yourself through deep breathing or visualization.
Set an intention, such as seeking clarity on a question or connecting with a guide.
The Process
1. Gaze softly into the mirror. Avoid looking at your reflection; instead, focus on the depth of the black surface.
2. Let your mind relax and allow images, symbols, or sensations to emerge naturally. Do not force the process.
3. Stay present and open. If distractions arise, gently return your focus to the mirror.
Interpreting the Visions
Record your impressions in your grimoire immediately after the session. This includes images, emotions, and intuitive insights.
Research any symbols or messages that stand out.
Revisit your notes after a few days for additional clarity or connections.
Tips for Effective Scrying
Work with planetary or lunar energies to enhance your practice. For example, scrying during the New Moon is excellent for introspection.
Incorporate herbs or oils like mugwort or frankincense to heighten intuition.
Practice patience; scrying takes time to master.
Warnings and Boundaries
Be mindful of opening yourself to energies; always close the session by grounding and shielding.
Avoid scrying when emotionally unstable or physically drained, as this may distort your experience.
Closing the Session
Express gratitude to the mirror, your guides, and the space.
Store the mirror in a safe, wrapped place to protect its surface and energy.
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novaursa · 3 months ago
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Of Gods and Men (daenys)
This is Dune/GOT/HOTD/FAB/ASOIAF crossover AU that you've voted for. If you always wanted to see House Targaryen in space, I got you. Please note how some of the lore of both universes is bent to blend in both worlds. This is my original idea that I've been cooking for at least two years. Be gentle with my work, and enjoy the ride.
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- Summary: House Targaryen survives their ancient exile after being overthrown by House Corrino and the Bene Gesserit. Fleeing to the unknown planet Albiron, the Targaryens build a hidden civilization powered by drakaon crystals, reviving their dragons and creating advanced technology. Millennia later, whispers of their survival begin to surface as the Bene Gesserit confront a mysterious Red Woman on Arrakis, who warns of a coming Prince That Was Promised destined to challenge their control. The Targaryens secretly prepare to return, ready to reclaim their legacy.
- Paring: reader!Daenys Targaryen/Leto Atredies
- Note: For more details about House Targaryen and their technology, please check out the masterlist.
- Rating: Mature 16+
- Previous part: contact
- Next part: the gift
- Tag(s): @sachaa-ff @alyssa-dayne @oxymakestheworldgoround
- A/N: Previous part has been fixed.
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I am Daenys Targaryen, born of flame and blood, heir to a legacy that stretches across millennia. My House was once the pinnacle of power in the known universe, its dragonlords feared and revered by all. We ruled from Valyria, the greatest civilization the galaxy had ever seen, until the Doom came. The fires of war—nuclear and cruel—swallowed our homeworld and all we had built. Our enemies conspired, believing us destroyed, our legacy reduced to ash and ruin.
But House Targaryen was not so easily extinguished.
In the aftermath, my ancestors did what Targaryens have always done—they adapted. They fled to the furthest reaches of space, to the uncharted corners of the galaxy where the light of the Imperium could not reach. There, we found a new home, a planet of red skies and volcanic peaks, a world where we could rise again. We named it Albiron, and from its molten heart, we rebuilt our civilization.
In the depths of Albiron, we discovered the drakaon crystals, a powerful source of energy that has allowed us to evolve beyond the constraints of the galaxy's fuel economy. The Imperium and the Spacing Guild cling to melange—the spice that gives them control over space travel. But we, the Targaryens, found a way to traverse the stars without reliance on their outdated systems. The crystals not only power our ships but enhance our technology, giving us the strength and independence we needed to survive.
And survive we did.
Our ancestors safeguarded the ancient knowledge of our House. The secrets of forging Valyrian steel, a craft thought lost to time, still live within us. Our swords, forged in dragonfire, remain unbreakable, as sharp as the day they were first drawn. We hold the wisdom of Valyria—its sciences, its alchemy, its weaponry—all hidden away from the prying eyes of the Empire that now rules the stars. The new emperors and their Bene Gesserit servants tried to create their own messiah, to forge a future in their image, but they could not control us.
They do not know what we are capable of.
And now, after millennia in the shadows, we are stirring again. The galaxy has forgotten our name, but the time will come when they will tremble at the sound of it once more.
For fire and blood will always rise from the ashes
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The icy wind cuts through your cloak as you press yourself against the jagged cliffside, the snow swirling violently around you. Arctis is unforgiving, a frozen wasteland where the cold bites at your bones, and the endless white stretches far beyond sight. The Harkonnens are still searching, their patrols scouring the frozen plains, desperate to find you. Their ornithopters hum overhead, casting dark shadows against the snow as their engines roar through the storm.
You crouch low, your breath steady, watching as a squad of Harkonnen soldiers trudges through the snow below, their visors scanning the terrain. They’re relentless, but you’ve been trained for this. The cold, the endless hunt—none of it is new to you. The blood of the dragon runs in your veins, and you know how to wait, how to survive.
The satchel at your side holds something precious: an ancient dragon egg, long since turned to stone. It’s a relic of your past, a symbol of your House’s power, though the Harkonnens know nothing of its true worth. To them, it’s a prize, a trophy. They think capturing you and your egg will give them leverage—perhaps even power. But they do not understand what they’re dealing with.
The blizzard rages on, the wind howling like a beast across the frozen plains. You pull the hood of your cloak tighter around your face, your eyes scanning the landscape for any sign of the ornithopters. Their searchlights sweep across the cliffs, but they won’t find you. Not here, not in the storm.
You move silently, your footsteps careful as you navigate the narrow path along the ridge. The Harkonnens are close, but you’ve learned to avoid them, slipping between their patrols like a ghost in the snow. You’ve disrupted their operations, destroyed their mining equipment, and now they’re hunting you—desperate, angry, and foolish.
You crouch behind a snow-covered boulder, listening to the distant hum of their comms. Their voices crackle through the static of the storm, distorted but still clear enough to hear.
“…continue the search… she can’t have gone far…”
You smirk to yourself. Let them come. Let them search. You’ve been evading them for days, and they still have no idea what they’re up against.
Your thoughts flicker back to the hatchery—the ancient underground structure they uncovered in their greed. It had once been a place where dragons were born, a relic of Valyria’s greatness, long forgotten and buried beneath the ice. The dragon eggs within had turned to stone long ago, but the Harkonnens, ignorant as they were, believed they could extract some kind of power from them. They were wrong.
The Harkonnen soldiers below continue their search, unaware of your presence. You wait, patient, watching them pass by. When the last of them disappears over the ridge, you move again, keeping low to the ground, careful not to make a sound.
A distant shout catches your attention, carried by the wind. You freeze, listening. They’re getting closer. The hum of the ornithopters grows louder, their engines cutting through the storm. They’re sweeping the area, desperate to find you before you can strike again.
You tighten your grip on the hilt of your sword, the Valyrian steel cold against your skin. The ancient knowledge of your House flows through you—the blood of dragonlords, the fire that burns even in the coldest of places.
The storm is your ally, masking your movements, your presence. You can feel the Harkonnens growing frustrated, their search becoming more frantic. They think they can capture you, but you are not so easily taken. You were born of fire and blood, and you will not fall to the likes of them.
In the distance, the hum of the ornithopters fades, replaced by the howling wind and the silence of the frozen wasteland. You remain still, your breath steady, waiting for the storm to hide you once more.
The hunt continues, but you are patient.
You always have been.
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The storm raged on, swirling the snow into thick, blinding curtains around you. The wind howled, its sharp edges cutting through the air as you huddled beneath an outcropping of jagged rocks. Your breath came slow and steady, your body still despite the cold biting at your skin. You had lived in conditions far worse than this; the ice and snow of Arctis could not force you out of hiding.
The Harkonnens had passed, their search party moving farther into the storm. But you remained cautious, listening for any signs of movement. The winds carried faint voices—not the harsh tones of Harkonnen soldiers, but something else. Low, deliberate, and organized. You pressed yourself deeper into the shadows, straining to hear.
The voices grew clearer as they approached from beyond the ridge. You crept forward, carefully peering out from your hiding spot. Through the swirling snow, you could make out a group of men, moving in two tight formations. They were well-armed, disciplined, their movements efficient and purposeful. It took a moment to recognize them, but soon you realized they were not Harkonnens at all.
These men were from House Atreides.
You observed them quietly, hidden in the shadows. Two distinct groups, both moving with military precision. Though you didn’t know them by name, you could tell from their movements and the way they coordinated their search that these were capable soldiers. Their formation suggested high-level training, and the way they swept the terrain for threats made it clear they were not to be underestimated.
Unbeknownst to you, these were two teams separated from Duke Leto’s main force—led by none other than Duncan Idaho and Gurney Halleck, two of the Duke’s most trusted men. But here, in the blizzard, they were just another force you had to evade.
You listened closely as the men talked amongst themselves, their voices carried by the wind, though still muffled by the storm.
“The Duke’s with them still now,” one of the men said, his voice barely audible. “Escorted willingly to their camp. There has been no contact since.”
“They didn’t try to stop him? By the sound of his voice Leto sounded determined.” another voice responded.
“No, they welcomed him. These unknown forces—whoever they are—they’re not hostile to us. Not yet, anyway.”
You felt your pulse quicken. Your brother, Aelor, had found them first. Of course he had. He had been scouting the planet for days, and if anyone could make contact with the Atreides without hostility, it was him. He had always been the diplomat, the one to make the first move. But that meant time was running short. The Harkonnens were still searching for you, and now the Atreides were caught up in the middle of it.
You leaned in closer, straining to hear more, but just as you shifted, the snow beneath your foot crunched—too loud in the stillness.
Two of the Atreides soldiers, their instincts honed from years of combat, immediately stiffened. One of them, a man with sharp eyes and a scar down his cheek, turned his head slightly, his hand moving to the hilt of his blade.
“Did you hear that?” he muttered to his companion.
The other man, stockier but just as alert, nodded, his eyes scanning the area. “Something’s out there.”
Your heart pounded in your chest. You couldn’t afford to be caught—not now, not before you had a chance to finish what you had started. Without waiting for them to spot you, you pushed yourself up from your hiding place and began to run, your feet light on the snow but fast enough to kick up a trail in the storm.
“Hey!” one of the soldiers shouted, his voice sharp. “Stop!”
You didn’t look back. The wind whipped against your face as you ran, the storm providing just enough cover to keep you from being seen clearly, but you could hear them behind you, their footsteps crunching through the snow, their voices calling after you.
“Stop, damn it!” another voice yelled. “We’re not Harkonnens!”
It didn’t matter. You couldn’t stop now. You had no idea what they would do if they caught you. For all you knew, they might try to turn you over to the Harkonnens in exchange for leverage or an alliance. You couldn’t take that chance.
You ran faster, weaving through the rocks and cliffs, your cloak whipping behind you. The Atreides soldiers were fast—faster than you had anticipated—and they were gaining ground. You could hear their boots thudding against the frozen earth, the clinking of their armor as they chased after you.
“Stop, we’re not your enemy!” one of the voices called again, closer this time.
You pushed yourself harder, but the storm was growing fiercer, the wind tugging at your cloak, pulling you back. The cold bit into your skin, slowing your movements as the snow thickened around you. You glanced over your shoulder just in time to see the sharp-eyed soldier closing the distance between you, his hand outstretched.
“Stop!” he commanded, his voice firm. “We’re with House Atreides—stop!”
Panic flared in your chest, but you couldn’t let it control you. You needed a way out, but the storm was growing too intense, the landscape blurring before your eyes. You stumbled slightly as the ground beneath you dipped, but you caught yourself, forcing your legs to keep moving.
But the Atreides soldiers were relentless, their pursuit unwavering. If you didn’t find a way to lose them soon, they would catch you. And then everything—your mission, your House’s survival—could be compromised.
In the distance, you could hear the faint hum of more ornithopters, but whether they were Harkonnen or Atreides, you couldn’t tell. The storm masked everything now, the world narrowing down to the sound of your breath, the crunch of snow beneath your feet, and the pounding of your heart.
You had to escape. You had to find a way to evade them.
Because if they caught you, the consequences would be far worse than just being another prisoner.
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Gurney Halleck’s boots pounded through the snow, his breath clouding in the icy air as he and Duncan Idaho sprinted after the fleeing figure. The storm was growing worse, and the swirling winds tugged at their cloaks, but Gurney’s focus was razor-sharp. Whoever this person was—Harkonnen, rebel, or some other unknown—they had to catch them before the Harkonnens did.
Ahead of them, through the thick snow, the figure moved swiftly, almost too fast for the conditions. Gurney could make out only a vague silhouette through the storm, darting between the jagged rocks and heading straight for the frozen lake that stretched out beyond the ridge.
Duncan glanced over at Gurney as they ran, his sharp eyes narrowing as the unmistakable sound of Harkonnen ornithopters roared overhead. Their black, beetle-like forms cut through the sky, their engines loud even over the howling wind.
“Harkonnens!” Duncan shouted over the noise. “I’ll deal with them—keep after the runner!”
Gurney nodded without breaking stride, his focus narrowing on the figure disappearing over the edge of the ridge. “Go!” he shouted back. “I’ll get him!”
With a final glance, Duncan peeled away, motioning to the rest of the Atreides soldiers to follow him. They fanned out, preparing to engage the Harkonnen forces as the ornithopters swept in low, their blasters lighting up the snowy landscape.
Gurney, now alone in pursuit, gritted his teeth and pressed on, his legs burning with effort as he crested the ridge and saw the frozen lake below. The figure was already halfway across, their feet moving swiftly but carefully over the ice.
Gurney’s instincts screamed at him to be cautious—crossing a frozen lake in the middle of a storm was dangerous—but he had no choice. The person was fast, but Gurney had tracked many runners in his time, and he wasn’t about to let this one escape. Whoever they were, they had answers he needed.
His boots hit the ice, and immediately he felt the treacherous surface beneath him. Every step had to be calculated, the slick ice making it difficult to gain speed. But Gurney was relentless, his eyes fixed on the figure ahead.
They were nearing the far edge of the lake, and Gurney knew he had to close the distance before they reached cover. With a burst of speed, he lunged forward, his feet sliding slightly on the ice as he tackled the figure to the ground.
The two of them hit the frozen surface with a thud, the impact jarring but controlled. Gurney quickly pinned the runner down, his strong hands gripping their arms and forcing them into submission. He expected a struggle, but what caught him off guard was the sudden stillness beneath him.
The figure twisted beneath his grasp, but not with the strength of a hardened soldier. Gurney blinked in surprise as he looked down at the person he had just caught—and found himself staring into the face of a young woman. You.
Her face was striking, though it was partially hidden beneath the hood of her cloak. She had pale blonde hair, almost silver in the dim light, and her eyes—unusual lilac eyes—narrowed at him with fierce defiance. There was something otherworldly about her appearance, something that startled Gurney more than the fact that she wasn’t a man, as he had first assumed.
“Who—?” Gurney began, but before he could finish, the woman twisted again, trying to free herself. Her movements were quick, but Gurney held her down, his instincts now on high alert.
She wasn’t Harkonnen—of that he was sure. No Harkonnen would move like this, or have those eyes. But who was she?
Before he could ask, a blaster shot echoed across the lake, and Gurney instinctively glanced up. The storm was still raging, but through the snow, he could see Duncan and the Atreides soldiers engaging the Harkonnen forces near the edge of the lake. Ornithopters circled overhead, firing down into the snow, but the Atreides were holding their ground.
Another sound—this one closer—pulled Gurney’s attention back to the woman. She had stopped struggling, but her eyes were fixed on something behind him. Gurney turned his head just in time to see another squad of Harkonnen soldiers emerging from the storm, their weapons aimed directly at them.
“Damn it,” Gurney muttered under his breath.
Without wasting a second, Gurney hauled the woman to her feet, his grip firm but not cruel. “Come on,” he said urgently, his eyes flicking to the advancing Harkonnens. “We need to move, now!”
She hesitated for a moment, her violet eyes darting between Gurney and the soldiers. But when she saw the Harkonnen forces closing in, she seemed to understand the danger and nodded.
Gurney tightened his hold on her arm and pulled her toward the far edge of the lake. They had to reach cover before the Harkonnens caught up—or worse, before the ice gave way beneath them.
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The icy wind slashes at your face as your captor drags you across the frozen lake, his grip firm, unwavering. You twist your arm, trying to pull free, but the man doesn’t loosen his hold. His face—grizzled, hardened—remains focused on the danger ahead, but you know he’s underestimated what’s coming.
“Let me go,” you say sharply, your voice cutting through the storm as you glance back at the advancing Harkonnen forces. They’re closing in fast, their dark shapes moving with deadly precision across the ice.
The Atreides soldier barely acknowledges you, his grip tightening as he pulls you along. “Not a chance,” he mutters, his voice gruff.
You grit your teeth, frustration boiling inside you. He doesn’t understand the danger—not fully. The Harkonnens aren’t just after him or his men. They’re after you. And they’re not going to stop until they have you, no matter who stands in their way.
“You need to let me go,” you repeat, more urgently this time, your breath visible in the freezing air. “You can’t fight them while dragging me along. Let me go, and we’ll have a chance to survive.”
He doesn’t slow down, his eyes scanning the horizon, but you can see his jaw tighten. He knows you’re right. The Harkonnens are gaining momentum, their boots pounding on the ice, the sounds of their shouts growing louder.
As the blizzard intensifies, you can make out the rough bark of one of the Harkonnen officers through the storm. “Keep the girl alive! She must stay alive!”
You tense at the words, but your captor’s steps falter for just a moment, his head snapping toward you. He knows now—they want you alive. For a moment, he hesitates, his grip loosening just enough for you to jerk your arm free.
Before he can grab you again, you turn to face him, your lilac eyes flashing with intensity. “Let me fight, or we’ll both die.”
He studies you for a split second, his instincts warring with his sense of duty. But as the Harkonnens close in, their weapons raised, he makes a decision.
“Fine,” he growls, finally releasing you. “But stay close.”
You smirk despite the cold, the tension in your body finally easing as your muscles loosen, ready to move. This soldier doesn’t know what you’re capable of—but he’s about to learn.
The first Harkonnen squad reaches you, their weapons drawn, their faces twisted with a cruel determination. One of them rushes toward you, his blaster raised, but you move faster than he can react. Your hands find the hilt of your hidden Valyrian steel blade, and in one swift motion, you unsheathe it, the metal gleaming in the pale light of the storm.
With a speed and grace born from years of training, you dodge his first strike, your body moving fluidly as if in a dance. Your sword hums through the air, cutting through the cold like a whisper. Before the Harkonnen can fire, your blade is at his throat, and in a single, decisive motion, he falls.
Your captor—the Atreides soldier—watches you, stunned. He’s seen warriors before, but nothing like this. Your movements are unlike anything he’s witnessed—swift, lethal, and otherworldly. You hear his breath catch as he engages the Harkonnen beside you, barely keeping up with the chaos that’s unfolding around him.
The rest of the Harkonnens press forward, but you’re already a step ahead, moving like a shadow on the ice. Another soldier charges, his weapon raised, but you sidestep him with ease, your blade slicing through the air with lethal precision. His body crumples to the ground before he even realizes he’s lost.
The storm howls around you, the snow swirling in thick, blinding waves, but the battle is sharp, focused. You fight like the blood of the dragon runs through your veins—fast, furious, and unstoppable. The ice beneath your feet holds, but you can feel the tension in the air, the weight of the conflict hanging like a blade ready to fall.
Beside you, the Atreides soldier fights fiercely, but you can sense his astonishment. He hadn’t expected this—hadn’t expected you. The Harkonnen forces are brutal, unrelenting, but you fight as if every strike has been calculated a hundred times before it happens. You are the storm, and the Harkonnens are nothing but kindling in your path.
A Harkonnen lieutenant rushes forward, his face twisted with rage. “Take her alive!” he roars. But before he can reach you, you spin, your sword flashing in the storm’s light as it cuts through the air, meeting his weapon with a sharp clash. The force of your strike sends him stumbling backward, his face a mask of shock.
You don’t give him a second chance. Your blade is at his throat in an instant, and with one final strike, he falls, his body hitting the ice with a dull thud.
The sounds of blaster fire and plasma rifles echo in the distance as the Atreides forces engage the Harkonnens, but here, on this frozen lake, you stand victorious over the bodies of those who had dared to hunt you.
Your captor—still catching his breath—turns to you, his eyes wide, his disbelief clear. “Who the hell are you?”
You sheath your blade, the cold wind whipping at your cloak as you step closer. Your lilac eyes meet his, unblinking.
“I am Daenys Targaryen,” you say calmly, your voice carrying over the storm. “And you were right to let me go.”
Before he can respond, another group of Harkonnen soldiers emerges from the storm, and this time, they don’t hesitate. They charge forward with renewed fury, their weapons raised, their intent clear.
Without a word, the Atreides soldier grabs your arm, pulling you toward cover as the next wave of battle begins.
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The blizzard whipped violently around you and your captor, the snow swirling in a thick veil of white as the cold air bit at your skin. You could hear the Harkonnen soldiers shouting, their voices growing closer. They were relentless, but you were ready—your sword still slick with the blood of those who had tried to capture you. You glanced at the Atreides soldier next to you, his breath heavy as he clutched his rifle, scanning the horizon for more threats.
Then, through the storm, you heard a voice—a sharp, commanding one, calling out through the chaos.
"Gurney!" the voice called, rough but strong, cutting through the howling winds. "You there? Gurney!"
The man next to you—Gurney, apparently—responded immediately, his tone urgent. "Duncan! We’re pinned down! The Harkonnens have us locked here on the ice with the girl!"
At the word girl, you scoffed, barely able to contain your irritation. You were no mere girl; you were Daenys Targaryen, the blood of Valyria running through your veins. You had fought and survived where others would have perished. Being reduced to nothing more than a ‘girl’ felt like an insult—one you’d gladly repay once this was over.
But Gurney’s use of the word didn’t seem to faze the man on the other end of the comms—Duncan—at least not at first. You could hear a brief moment of hesitation in his voice as he processed what Gurney had said.
"Wait—what?" Duncan’s voice faltered for a heartbeat. "A girl? Out here?"
The disbelief in his tone was palpable, as though the very idea of a young woman being out in the middle of this frozen wasteland was beyond reason. You clenched your jaw, the irritation bubbling up inside you again. But before you could say anything, Duncan quickly recovered, his voice sharp and focused once more.
"Doesn’t matter," Duncan continued, his voice steely and decisive. "Both of you need to keep moving. I’m sending you coordinates now—regroup there. We’ll cover you. But don’t stop, Gurney, do you hear me?"
Gurney nodded, though his eyes remained fixed on the advancing Harkonnens. "Copy that," he responded, his voice clipped. "We’ll make a break for it."
Gurney’s grip on your arm tightened, and he pulled you back slightly, his face set in concentration as he surveyed the chaotic battlefield ahead. The Harkonnen forces were relentless, pushing forward through the storm, their blasters firing indiscriminately as they closed in on your position. The ornithopters circled above, their harsh lights cutting through the snow.
You could hear more of Duncan’s voice in the distance, directing his own men to lay down cover fire, but it wasn’t enough. The Harkonnens were too close.
“We need to move,” Gurney muttered, his breath fogging in the cold air. “Now.”
He glanced at you, his eyes hard and calculating. He didn’t know who you truly were—he only knew that you were important enough for the Harkonnens to want you alive. For now, that was enough for him.
“Keep up,” Gurney ordered as he turned toward the coordinates Duncan had sent. Without another word, he took off across the ice, moving swiftly despite the uneven ground.
You followed close behind, your movements fluid and precise. Every instinct told you to fight, to turn and face the Harkonnens who hunted you—but you knew there would be a time for that later. Right now, the priority was survival.
As you and Gurney ran, the sounds of battle raged all around you—blaster fire, the roar of engines, and the shouts of men locked in combat. You could feel the ice beneath your feet shifting slightly, creaking under the weight of the violence above it, but you kept moving.
"Stay low!" Gurney barked as he ducked behind a large chunk of ice, pulling you down beside him. Plasma shots zipped overhead, lighting up the storm with flashes of red and blue.
You could hear Duncan’s voice again, this time over Gurney’s comm. “We’ve got them distracted—keep moving, Gurney! Head for the ridge. I’ll meet you there with reinforcements.”
Gurney gave a terse nod, not wasting time with words. He glanced over at you, and for a moment, you saw something flicker in his eyes—perhaps respect, or maybe just acknowledgment that you weren’t the helpless ‘girl’ he had assumed. Either way, you were both in this together now, and you had no intention of slowing him down.
As Gurney prepared to move again, you looked back over your shoulder. The Harkonnens were relentless, pressing forward, their eyes locked on you. You could hear them shouting to one another, their orders clear: "Take her alive!"
But they didn’t know who they were dealing with. You were no mere prize to be captured. You were fire, you were blood, and the day of reckoning would come soon enough.
“Ready?” Gurney asked, his voice low.
You nodded, your hand resting on the hilt of your sword. "Lead the way."
With a quick signal, Gurney rose from cover, pulling you with him as you both sprinted toward the ridge. The storm raged on, the ice creaking beneath your feet, but you moved with purpose, knowing that Duncan and his men were waiting.
The Harkonnens would not have you today.
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The ridge came into view through the swirling storm, and you and Gurney pushed through the biting wind, your breath visible in the freezing air. Ahead, the forms of more Atreides soldiers emerged, and you could see Duncan Idaho standing at the front, his hand signaling his men to hold position. As you and Gurney neared, Duncan waved his men forward, laying down cover fire to drive the Harkonnens away. Their retreating shouts echoed through the blizzard, and soon the battlefield quieted, leaving only the howl of the wind.
You barely had time to catch your breath before Duncan signaled to his men again, his voice sharp. “Surround her!”
Immediately, several Atreides soldiers moved in, forming a tight circle around you. You could feel the irritation rising within you, your muscles tensing as their weapons remained trained on you. You clenched your jaw, biting back a retort, but the annoyance was clear in your eyes.
Duncan stepped forward, his gaze sharp and assessing as he took in your appearance. You noticed the way his eyes lingered on your sword, your stance—he was calculating, sizing you up, but you stood firm, refusing to let him see any sign of discomfort.
Nearby, Gurney moved closer to Duncan, and the two of them began speaking in low voices. You strained to hear, knowing they were discussing you, but the howling wind muffled most of their conversation.
“What’s her story?” Duncan asked, glancing briefly in your direction before focusing on Gurney. His voice was calm but edged with curiosity.
Gurney, his face still stern from the intensity of the chase, spoke quietly. “She calls herself Daenys Targaryen.”
Duncan’s reaction was immediate, his eyes narrowing as he glanced back at you, disbelief flickering across his face. “Targaryen?” he repeated in a hushed tone. “That’s impossible.”
“I thought the same,” Gurney muttered, his voice low and cautious. “But we’ve seen many impossible things on this planet.”
Duncan’s expression remained skeptical, but you could tell he wasn’t about to dismiss the claim out of hand. He took a deep breath, then stepped closer to you, his eyes searching your face for answers. There was a heaviness in the air, the kind that came with the weight of secrets and the unknown.
“What are you carrying?” Duncan asked, his voice calm but demanding, as he gestured toward the satchel at your side.
You stiffened at the question, your hand instinctively tightening on the strap of the satchel. “That’s none of your business,” you said coldly, your voice firm despite the storm swirling around you.
Duncan’s eyes narrowed slightly, but before he could respond, one of the Atreides soldiers acted swiftly, stepping forward and snatching the satchel from your grasp. You spun toward him, ready to fight, but two other soldiers quickly closed in, blocking your path and preventing you from reaching the man who had taken it.
“Give that back!” you snapped, anger flashing in your eyes as you took a step forward.
Duncan opened the satchel carefully, his expression curious but guarded. His brow furrowed as he reached inside and pulled out the heavy, smooth object—the petrified dragon egg. He held it in his hands, examining it with a look of confusion and mild disbelief.
“It’s a rock,” Duncan said, shaking his head slightly as he turned it over in his hands. He glanced up at you, his expression puzzled. “The Harkonnens are chasing you… for this?”
Before you could respond, Gurney stepped closer, his eyes widening slightly as he saw what Duncan was holding. His tone was urgent, a hint of alarm creeping into his voice. “Duncan, that’s not just a rock.”
Duncan raised an eyebrow, still skeptical. “What is it, then?”
Gurney took a breath, his eyes locking onto the egg in Duncan’s hands. “It’s a dragon egg.”
The words hung in the air, heavy and charged. For a moment, the world seemed to still, even as the storm raged around you. Duncan’s expression shifted from confusion to disbelief, his eyes flicking from the egg to you.
“A dragon egg?” Duncan repeated, incredulous. “That’s… impossible.”
You stepped forward, your voice calm but laced with a warning. “There are many things in this universe that you don’t understand.”
Duncan stared at you, clearly trying to process the implications. He glanced down at the egg again, turning it over in his hands, as if expecting it to reveal more of its secrets. “The Harkonnens wouldn’t go to this much trouble for a stone,” he said quietly, almost to himself. “But if what Gurney says is true…”
“It is true,” you interrupted, your voice steady. “That egg is more valuable than anything the Harkonnens could hope to steal. But it doesn’t belong to them—or to you.”
Duncan looked back at you, his expression unreadable. He still didn’t fully trust you, but there was a flicker of understanding in his eyes now, a recognition of the significance of what he was holding.
“Why are the Harkonnens so desperate to capture you?” Duncan asked, his tone softer now, but no less intense. “What’s your connection to this… dragon egg?”
You met his gaze, your lilac eyes unwavering. “Because they know,” you said, your voice steady despite the cold biting at your skin. “They know that House Targaryen is more than just a myth. And they will do anything to claim what is ours.”
Duncan glanced at Gurney, who gave a slight nod, as if to confirm the gravity of your words. The storm continued to howl around you, but now the weight of the moment pressed down on everyone standing there.
The Atreides had stumbled into something far greater than they could have imagined.
And for the first time, Duncan Idaho realized that their fight with the Harkonnens was about to take a turn none of them could have predicted.
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Duke Leto Atreides sat quietly in the meeting room, his hands resting under his chin as he tried to process the gravity of what Aelor Targaryen had just revealed. The room was still, save for the faint hum of the advanced technology that surrounded them, but inside Leto’s mind, a storm was brewing. He had heard impossible things in his life—tales of lost Houses, ancient enemies, and forgotten powers—but this was something else entirely.
Aelor had told him in no uncertain terms who he was and who his people were. House Targaryen, the long-lost, feared enemy of the Imperium, had not perished. They had merely retreated into the shadows, rebuilding their strength, and now… now, the Atreides had aided them.
This could mean disaster for his House. If the Imperium learned that the Atreides had sided with the most feared enemy of the past, it could be seen as treason. And yet, there was something in Aelor’s calm, confident demeanor that made Leto pause. Something that told him this was not just another power struggle. This was about survival—about the future.
Beside him, Thufir Hawat stood, his arms crossed, his ever-sharp mind cataloging and analyzing every detail of the conversation. Leto knew that Hawat was already formulating plans, strategies, contingencies. That was his gift—his curse. The Mentat could see possibilities where others saw only chaos.
Leto exhaled slowly, his eyes still focused on the table before him. The weight of the decision ahead pressed heavily on his shoulders.
“I understand what you’ve said, Aelor,” Leto finally spoke, his voice calm, but edged with caution. “But you must know what this means for House Atreides. If the Imperium learns that we’ve aided your people—”
“You’ve done nothing wrong, Duke Leto,” Aelor interrupted gently. “You merely defended yourselves. The Harkonnens were the aggressors here, as they always are. The Imperium does not need to know what they do not see.”
Leto’s eyes flicked up to meet Aelor’s, searching for any trace of deception. But Aelor’s face was calm, his expression almost serene, as though he held all the pieces to a puzzle that no one else could solve.
Before Leto could respond, the door to the room slid open, and Kellor stepped inside. His expression was strained, but there was an urgency in his eyes that caught Leto’s attention immediately.
“Duke Leto,” Kellor said, “Duncan Idaho and Gurney Halleck are trying to establish communications with us. They’ve encountered something… unexpected.”
Aelor, who had remained composed, suddenly straightened, his violet eyes sharpening with interest. Leto glanced at Hawat, who gave a slight nod, his calculating mind already considering the possible scenarios.
“Patch them through,” Leto ordered, standing from his seat. His eyes flicked to Aelor, and he gestured for him to join. “We’ll find out what this is about.”
Moments later, the room was filled with the crackle of the comm system coming to life. Duncan’s voice, steady but with a hint of tension, echoed through the room.
“My Lord, we’ve secured the area,” Duncan began. “The Harkonnens have retreated for now, but there’s something else you need to know.”
Leto exchanged a quick glance with Hawat before answering. “Go on, Duncan.”
There was a brief pause before Duncan spoke again. “We’ve… captured someone. A young woman. She says her name is Daenys. Daenys Targaryen.”
At that, Aelor’s calm demeanor shifted instantly. His eyes widened, and he stepped closer to the comm system, his voice filled with sudden urgency. “I wish to speak with my sister.”
Leto, sensing the importance of the moment, didn’t hesitate. “Duncan, Gurney, Daenys’ brother is here. He wishes to speak with her. Patch her through.”
There was a brief moment of silence, followed by the sound of static as the comm system adjusted. Then, a new voice came through, heated, full of frustration and defiance.
“Aelor!” you said, your voice sharp, cutting through the distance like a blade. “What the hell are you doing?”
Aelor’s reaction was instant, the tension in his shoulders releasing slightly as he heard your voice. His response came swiftly, spoken in the fluid, melodic language of High Valyrian.
“Lykirys, jorrāelagon, līragon issa kesīr. Nykēla ñuha hāedar naejot ivestragīr.” 
Leto and Hawat exchanged a quick glance, both of them recognizing the ancient language but unable to understand its meaning. Leto’s mind, however, was elsewhere—focused not on the words, but on the sound of your voice. It was sharp, yes, but there was a melodic quality to it, a tone that stood out even in the midst of the moment.
Aelor spoke again, his voice softening slightly as he continued to address you in High Valyrian. For a brief moment, the storm of emotions seemed to calm between you both.
After a few moments of conversation, Aelor turned back to Leto, his expression more composed now. “I need to retrieve my sister, Duke Leto,” he said, his voice firm. “She is of great importance to our House.”
Leto nodded, the decision already made. “Duncan, Gurney—send me your coordinates. We will come to you.”
Duncan’s voice came through again, clear and direct. “Understood, my Lord. Coordinates incoming.”
Leto took a deep breath, the weight of the moment pressing down on him. The impossible had become reality. House Targaryen was not only alive—it was standing before him, and the choices he made now would shape the future of House Atreides, for better or worse.
“Let’s move,” Leto said quietly to Aelor and Hawat. “We have a lot to discuss.”
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The sky above the frozen plains of Arctis was a swirling gray, but through the storm, two banners flew proudly in the icy wind. A red hawk in flight on green and black, the proud sigil of House Atreides, stood side by side with a red three-headed dragon on black, the ancient and feared symbol of House Targaryen. The two House banners, both powerful in their own right, flapped together in the cold air as the transports descended toward the meeting coordinates.
Leto Atreides sat in the lead transport, his mind racing as they neared their destination. Beside him, Thufir Hawat sat in contemplative silence, his Mentat mind already running through countless calculations. Aelor Targaryen, seated across from them, was composed, though the slight tension in his jaw betrayed his concern for his sister.
As soon as the transport landed with a soft thud on the snow-covered ground, the doors slid open. The cold wind rushed in, but before anyone could react, Aelor was already on his feet, stepping out into the snow with purpose. The Atreides soldiers followed suit, along with Leto, Hawat, and Sergeant Kellor.
Aelor spotted his sister immediately, her figure standing tall in the distance, surrounded by Atreides soldiers. Without hesitation, he rushed toward her, his cloak billowing in the wind as he moved across the snow with surprising speed.
You saw him approaching and, despite the tension of the situation, allowed yourself a brief moment of relief. Aelor reached you and without a word, he embraced you tightly, his arms wrapping around you in a gesture of both protection and reassurance.
“Lykirys, jorrāelagon,” Aelor whispered in High Valyrian as he held you, his voice soft, meant only for your ears. You had been through so much, and yet here he was, just as you had known he would be.
When Aelor finally stepped back, there was a flash of warmth in his violet eyes as he looked you over, ensuring you were unharmed. He then gently took your hand and turned to lead you toward the gathered Atreides men.
As you approached the Atreides soldiers, Duke Leto, Hawat, and Sergeant Kellor stood in quiet observation, taking in the scene before them. Duncan Idaho and Gurney Halleck were still standing near the transports, their faces reflecting a mixture of surprise and wariness at the unfolding events.
Aelor led you to stand before the Duke, who was visibly taken aback the moment his eyes landed on you. Though he recovered quickly, the brief flicker of surprise in his expression didn’t go unnoticed by Hawat. The Mentat’s sharp eyes caught the Duke’s subtle reaction—his gaze lingering a fraction longer than usual on your face, perhaps noting your striking resemblance to your brother, or perhaps something else entirely. Hawat filed the observation away in the recesses of his mind, a detail to be discussed later.
Leto, however, was quick to compose himself. He offered you a respectful nod, his hands clasped behind his back as he spoke, his voice steady. “Lady Daenys, it is an honor to meet you, though I wish it were under less perilous circumstances.”
You met Leto’s gaze, your posture regal despite the harsh conditions. “Duke Leto,” you acknowledged, your voice firm but respectful. “The peril is far from over. I fear the Harkonnens will not stop at their defeat here.”
Leto nodded thoughtfully. “That’s precisely why we need to discuss the situation further. The Harkonnens won’t let this go. We’ll need a plan to contain them.”
Aelor glanced at you, then back to Leto. “My sister is right. The Harkonnens have learned of the underground structures beneath this planet. If they know about this place, they’ll soon search for more. Every world we’ve known that contains these structures will draw their attention.”
At that, Leto frowned slightly. The gravity of the situation was clear—this was no isolated conflict. The Harkonnens were after something much larger than just control of Arctis.
Thufir Hawat, standing beside Leto, broke his silence, his sharp eyes locking onto you for a moment before addressing the group. “We must assume that the Harkonnens will use any information they’ve gathered here to pursue your House further. If they know of the structures, they won’t stop until they’ve uncovered whatever they believe to be of value.”
Sergeant Kellor, ever the practical soldier, crossed his arms, his gaze shifting between Aelor and you. “What exactly are these underground structures? What do the Harkonnens think they’ll find?”
You exchanged a quick glance with Aelor, and for a moment, there was a silent conversation between you—an unspoken understanding. You had both known this day would come, but it didn’t make it any easier to explain.
“These structures,” you began, your voice measured, “are remnants of our ancient civilization. Some of them were once hatcheries, places where our dragons were born. Though the dragons themselves are long gone from there, the Harkonnens believe they can extract something of value from what remains.”
Leto’s gaze hardened as the weight of your words settled in. “The Harkonnens believe they can use your history to gain power.”
Aelor nodded. “They will stop at nothing to claim what they think gains them leverage.”
Hawat’s mind worked quickly, processing the implications. “Then we need to ensure that they never get that chance.”
Leto met Aelor’s gaze, a silent understanding passing between them. Whatever else was happening here, the Harkonnens were a common enemy, and for now, that was enough to unite their Houses.
“We’ll work together,” Leto said, his tone decisive. “We’ll put a stop to the Harkonnens, but we need more information. We need to know the full extent of their plans.”
You stepped forward, your voice calm but insistent. “I can help you with that. I know what they’re after. And I know how to stop them.”
Leto studied you for a moment, his gaze thoughtful, before nodding. “Then let’s begin.”
...
Feyd-Rautha Harkonnen, the cruel and ambitious heir to House Harkonnen, stood at the center of the command room, his back to his men, staring down at a tactical map of Arctis. His fingers clenched into fists, his knuckles white with barely contained rage.
The silence was suffocating, broken only by the low hum of machinery and the distant howl of the blizzard. Feyd's men, hardened and ruthless as they were, stood rigid, afraid to speak but knowing they couldn’t stay silent for long. They had failed—again—and there would be consequences.
Finally, one of the soldiers, braver or perhaps more foolish than the rest, cleared his throat and spoke, his voice shaky. "My Lord, the girl��� she managed to escape. The storm provided cover, and our forces were scattered. We—we lost her in the confusion."
Feyd turned slowly, his eyes narrowing as he focused on the man who had dared to speak. His face was a mask of barely controlled anger, his lips curling into a sneer. "She escaped?" he repeated, his voice low and dangerous. "One girl… against an entire Harkonnen strike force, and she escaped?"
The soldier swallowed hard, his throat bobbing nervously. "Yes, my Lord. The storm—"
"The storm?!" Feyd exploded, slamming his fist onto the table, sending the holographic projection flickering. His voice echoed through the tent, and every man within it recoiled at the sudden outburst. "The storm is no excuse for incompetence! She’s a single target, and you let her slip through your fingers like sand!"
He began to pace, his hands flexing and unflexing as his mind raced, the fury building with each step. "And now… not only has the girl escaped, but the Atreides are here. They’ve joined forces with the Targaryens." His voice dripped with venom at the mention of House Atreides, his family’s ancient enemies.
One of his lieutenants, a man with a scar running down his face, stepped forward cautiously, trying to keep his voice calm in the face of Feyd’s wrath. "My Lord, the Atreides forces have bolstered the Targaryens’ position. They outnumber us now, and our operation is compromised. If we continue this conflict, it will draw the gaze of the Emperor… and the Bene Gesserit Sisterhood."
Feyd stopped pacing, his eyes narrowing dangerously as he looked at the lieutenant. "The Emperor? The Sisterhood? And do you think I care about their gaze?"
The lieutenant opened his mouth to respond, but Feyd cut him off, his voice colder than before. "You think they don’t already know? You think they aren’t watching? We are all pawns in their game, but make no mistake, I will not be humiliated by Atreides dogs and Targaryen ghosts!"
His words hung in the air, the weight of his threat clear to everyone in the room. Feyd had no intention of retreating, no intention of admitting defeat. His hatred for House Atreides ran deep, and the very idea of their forces allying with the Targaryens had ignited a fury that could not be easily quelled.
The tent fell into a heavy silence, the soldiers exchanging uneasy glances. They knew better than to argue with their commander when he was like this. No one wanted to be the one to deliver more bad news—or face the consequences of his wrath.
After what felt like an eternity, another soldier, younger and clearly less experienced, nervously cleared his throat. "My Lord," he ventured carefully, "what… what should we do about the Targaryen girl?"
For a moment, the tent was silent again, but this time it was different. Feyd stopped pacing, his expression shifting from anger to something more sinister—something almost amused. A slow, twisted smile spread across his face, and he chuckled darkly.
"Oh, don’t worry about her," he said softly, his voice dripping with malice. "I’ll catch her. She can’t run forever."
He turned back to the map, his eyes gleaming with a cruel light as he traced the coordinates of their last known position. "Daenys Targaryen may have escaped for now, but she’s made a fatal mistake. She’s shown us just how far she’s willing to run. And when we catch her… well, I’ll make sure she regrets every step she took."
His men remained silent, their unease palpable. Feyd’s mood had shifted, but it hadn’t improved. The promise of what was to come for Daenys Targaryen and her allies was not one of mercy.
Feyd turned back to his men, his tone hardening again. "We’ll regroup and press on. This failure—your failure—will be delivered personally to the Baron." He smiled coldly at the thought of his uncle, knowing the consequences for his men would be severe.
"But until then," he added, his voice dangerously soft, "we hunt. And when we find the girl, we’ll make sure the Atreides and the Targaryens learn that no one crosses House Harkonnen and lives to tell the tale."
The soldiers nodded in grim silence, knowing there was no room for argument. The hunt would continue, and this time, there would be no escape.
Feyd’s eyes gleamed with the cold fire of vengeance as he turned back to the map. He had no intention of letting this go. House Targaryen, House Atreides—they would all pay. And it would start with you, Daenys.
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richincolor · 6 months ago
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New Releases - Week of June 25, 2024
We have four books that we're watching for this week. This week will bring us a romance and a whole lot of fantasy. 
Sleep Like Death by Kalynn Bayron Bloomsbury YA
Only the truly desperate – and foolish – seek out the Knight, an ancient monster who twists wishes into curses. Eve knows this first-hand: one of her mothers was cursed by the Knight and trapped in the body of a songbird. With the unique abilities to communicate with animals and conjure weapons from nature, Eve has trained all her life to defeat him.
With more and more villagers harmed by the Knight’s corrupt deals, Eve believes she’s finally ready to face him. But when Queen Regina begins acting strangely – talking to seemingly no one, isolating herself, and lashing out at the slightest provocation – Eve must question if her powers are enough to save her family and her kingdom.
Crashing Into You by Rocky Callen Henry Holt & Co.
In this fiercely moving YA romance novel, Leti Rivera’s love of street racing is put to the test when tragedy strikes her family and threatens to tear her apart from the boy she’s falling for.
Seventeen-year-old Leti Rivera dreams of becoming a famous female street racer. Her brother taught her how to drive so fast that nothing can catch her.
But when Jacob Fleckenstein crashes into her life, Leti starts to think that running isn’t always the answer. Together, inside her car, they both feel like they’re flying, and Jacob’s gentleness and honesty threaten Leti’s vow to keep her heart tight in her fist and her grief locked away.
Yet after tragedy strikes following a race, Leti blames herself and swears an oath, a juramento, to give up driving. But will she be able to keep her promise when racing could be the very thing that saves Jacob . . . and herself? Perfect for fans of Netflix’s Atypical and I Am Not Your Perfect Mexican Daughter.
We Shall Be Monsters by Tara Sim Nancy Paulsen Books
After her sister Lasya’s sudden death, Kajal vows to do whatever it takes to bring her back. No cost is too great, even if it means preventing Lasya’s soul from joining the cycle of reincarnation. But as Kajal prepares for the resurrection, her sister’s trapped soul warps into a bhuta—a violent, wraith-like spirit hell-bent on murdering those who wronged it in life. With each kill, the bhuta becomes stronger and fiercer, and Kajal’s chances of resurrecting Lasya with her soul intact grow slimmer.
Blamed for Lasya’s rampage and condemned as a witch, Kajal is locked away with little hope of escape. That is, until two strangers who label themselves rebels arrive and offer to free her. The catch: She must resurrect the kingdom’s fallen crown prince, aiding their coup to overthrow the usurper who sits the throne. Desperate to return to Lasya’s body, Kajal rushes to revive the crown prince . . . only to discover that she’s resurrected another boy entirely.
All her life, Kajal has trusted no one but her sister. But with Lasya dead and rebels ready to turn her over to the usurper’s ruthless soldiers, Kajal is forced to work with the boy she mistakenly revived. Together, they must find the crown prince before the rebels discover her mistake, or the bhuta finally turns its murderous fury on the person truly responsible for Lasya’s death: Kajal.
Children of Anguish and Anarchy (Legacy of Orïsha #3) by Tomi Adeyemi Henry Holt & Co.
New allies rise. The Blood Moon nears. Zélie faces her final enemy. The king who hunts her heart.
When Zelie seized the royal palace that fateful night, she thought her battles had come to an end. The monarchy had finally fallen. The maji had risen again. Zélie never expected to find herself locked in a cage and trapped on a foreign ship. Now warriors with iron skulls traffic her and her people across the seas, far from their homeland.
Then everything changes when Zélie meets King Baldyr, her true captor, the ruler of the Skulls, and the man who has ravaged entire civilizations to find her. Baldyr’s quest to harness Zélie’s strength sends Zélie, Amari, and Tzain searching for allies in unknown lands.
But as Baldyr closes in, catastrophe charges Orïsha’s shores. It will take everything Zélie has to face her final enemy and save her people before the Skulls annihilate them for good.
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