#Alex Kidd in Shinobi World
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Alex Kidd in Shinobi World (Sega - Master System - 1990)
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Swimming With Sharks 'Alex Kidd in Shinobi World' SEGA Master System Support us on Patreon
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So guys I got an idea.
Dunno how well this will do BUT I have an idea but I'd like to hear your thoughts on this. I got an idea to write my own Alex Kidd Fan stories (I hate the word fanfiction), I kinda wanna make it whilst being incredibly accurate to the games' source material that being using the elements from Miracle World, Lost Stars, Shinobi World and Enchanted Castle. Dunno if I wanna make it a graphic novel or just an ordinary novel but lemme know what you all think.
#thek2b#sega#alex kidd#alex kidd in miracle world#retro gaming#alex kidd in shinobi world#alex kidd in the lost stars#alex kidd in the enchanted castle#SMS#Sega Master System#Sega Genesis#Sega Megadrive
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A Reflection on Alex Kidd
Some time ago I played through two platformers that happened to have re-releases on the Switch.
The first was Klonoa 2: Lunatea’s Veil. An excellent game, very good platformer, would definitely recommend even if it gets kinda intense towards the end.
The other was Alex Kidd in Miracle World DX. Alex Kidd was one of those franchises that I knew existed, but didn’t think too much about. Most of my exposure was via Alex Kidd and the Enchanted Castle on the Genesis, which was decidedly kinda janky (and not in a fun way) and punishing. But it still remained a curiosity to me, so when the remake caught my eye, I decided to eventually nab it and experience it for myself.
Cut to now and I’ve not only played Miracle World DX, but the Sega Ages version of the original as well as read up on the other games in the series.
And now I have thoughts regarding this franchise and so must inflict them upon all of you. My apologies.
(Janken Dance!)
The Origin of Alex Kidd
Alex Kidd is considered Sega’s second mascot, preceded by Opa Opa: A cute sentient spaceship that fights to protect to Fantasy Zone who is also a child soldier and traumatized by the events of the game up to and including killing his own father, the leader of the enemy forces.
However, when Sega entered the home market and released the Mark III console (the basis for the Master System), they wanted a character that could stand against Mario.
(Sega showing themselves to be the masters of subtlety)
Alex’s creation, funnily enough, mirrors that of his rival: Sega had intended to create a Dragon Ball video game, but were ultimately unable to secure the license. They decided to take what they had and turn it into a new character: Goku’s power pole was replaced by by Alex’s fists and his design eventually shifted to what would become Alex. With this in mind, the series’ chibi artstyle could very well be rooted in OG Dragon Ball and people have pointed out some of the remaining similarities on sites like The Site That Formerly Had The Blue Bird. One particular similarity is vehicles: Various Dragon Ball artworks had an emphasis on vehicles owing to Akira Toriyama’s fondness for them and Kotaro “Ossale” Hayoshida has a similar interest. Thus, the two main console Alex Kidd platformers feature the Peticopter and the Sukopako Motorcycle.
Plot:
The Alex Kidd franchise is emblematic of Sega’s approach to storylines in their games and builds off of what Fantasy Zone did before, as well as setting a standard that the Sonic series would follow later.
Alex Kidd in Miracle World takes on the Planet Aries, which is invaded by a tyrant known as Janken the Great. At the time, Alex was an orphan who trained under a master named Saint Nubia and thus had no idea of Janken’s take over until he came across some citizens. Alex goes back to his master who reveals to him the truth: Alex himself is one of the two princes of the kingdom of Radaxian. The royal family has been in a tizzy as the king disappeared shortly before Janken’s take over with acting king, Prince Igul/Egul, being held captive in Radaxian Castle itself. Alex thus sets off to not only save his kingdom, but his family as well, using the technique of Shellcore; a style of martial arts that allows its users to embiggen their limbs (or at least, their hands).
It’s not the most original plot, nor is it really the first platformer to put such emphasis on plot (Maybe. I’m not sure.). Still, considering that Sega had eyed Alex as a potential rival to Mario, it’s interesting to see some degree of ambition here: The reveal of Alex being the prince of Radaxian is saved for a couple levels in. When Alex needs to get into a nearby kingdom after rescuing his brother, he has to collect a letter inside Radaxian Castle (in turn, rescuing his brother) or he’ll be turned away. Even after beating Janken, Alex still needs to reclaim the Crown of Radaxian that Janken was after. It gives a general context for why you’re going through the stages that’s a smidge more varied than usual. And then there’s something else that I’ll mention later.
Compare this with the Mario games, which generally had little plot: SMB1 had functionally no plot outside of a general premise, Mario 3′s only major plot development is saved for World 8 and while Super Mario World narrates prose after each Koopaling is defeated, it doesn’t really have any more of a significant plot as was seen in Super Mario Bros 3. Overall, Sega’s games would have more ambitious plotlines, with Sonic picking up where Alex left off and taking it to further and higher heights.
Gameplay
Alex Kidd in Miracle World is a simple platformer. Alex’s two primary actions at any given time are jumping and punching something with his enlarged fist. Aside from vehicles and temporarily from a certain powerup, Alex can only over take one hit before dying. Lose all of your lives and it’s game over... although, if you have enough money (and know of a certain code in the original game) you can purchase another continue. Levels in Miracle World tend to be short, so it’s not too bad to die in the game (although you do lose the Telepathy Ball on a game over and certain stages the jungle can be a pain to get through normally).
Stages in Alex Kidd tend to vary: sometimes they’re simple platforming stages. Other times, Alex can use a vehicle: The motorcycle is optional and can be purchased from the shop, the boat appears automatically and the Peticopter (a pedal-based Helicopter) varies. These vehicles can make getting through a stage a breeze, but they only have one hitpoint: In the case of the motorcycle or stages where Alex can purchase the Peticopter, Alex must brave the rest of the stage himself. In the cases where he starts in a vehicle, Alex will fall into a level underneath the play area and have to work from there. Lastly there are castle levels that are significantly more mazelike. There’s only two such levels in the game: Radaxian Castle and Janken’s Castle.
Powerups differ from Super Mario Bros as well. While you’ll occasionally find power ups (usually extra lives) scattered throughout Radaxia in marked boxes, you’ll mostly be getting them from shops that litter the world. These shops cost money, which you can find scattered all over the place. The powerups range from a barrier that makes Alex immune to enemy attacks at the cost of not allowing him to attack, a ball that can shoot mini clones of Alex at enemies and a magic rod that lets Alex hover in the air. One powerup that you can only get from item boxes is Death, who will promptly chase Alex until scrolled offscreen. Another is skull boxes which aren’t necessarily powerups so much as they stun Alex for a moment if he punches them. Lastly is the Telepathy ball, which may or may not be critical to winning at Jankenpon, depending on your knowledge anyway.
At the end of certain stages, Alex will run into one of Janken’s minions (excepting Janken’s Castle, where he runs into the big man himself) and will have to play Jankenpon (i.e. Rock-Paper-Scissors). It’s pretty much as you’d expect: Music plays, Alex can pick a hand to chose, when the music stops you play the hand. Best 2 out of 3 are the rules and if Alex loses, he dies. There are two general work arounds for Jankenpon. 1st: Getting the Telepathy Ball allows Alex to see his opponent’s thoughts and therefore get an idea of what they’re going to pick. This is less helpful as it sounds as the thoughts occur in real time and are constantly shifting, meaning the opponent can suddenly switch their hand at the last second, giving you only a split second to react. However, the Telepathy Ball does help with the second option: Janken and his minions have set patterns when it comes to Jankenpon. Thus, if you know the pattern, you can easily sweep the two rounds needed to progress. The issue is that the patterns change if Alex loses a round (i.e. if the opponent chose scissors and Alex loses, he won’t choose scissors next time). Still, one could theoretically puzzle out the winning hands and learn to choose them each time.
Boss battles are a very non-graceful affair. In the first encounters with Janken’s generals, they will die immediately after losing. In the second encounters, they will actually fight by means of detaching their heads and/or shooting projectiles. Since mercy invulnerability does not exist for enemies and Alex himself dies in one hit, boss fights usually end quickly. The absolute irony is that the easiest boss in the game is none other than the final one, Janken the Great himself: His primary attack is shooting a projectile, and the nature of how he shoots it means that Alex can stand right next to him and be at no risk. Perhaps it’s for the best that the actual final challenge is a more puzzle-oriented level.
Re-releases and Ports
Alex Kidd in Miracle World was never as widely re-released as it’s Genesis sequel. The original game remained Master System exclusive until it landed on the Wii’s Virtual Console. It eventually made it to the PS3 in 2012 as part of the Sega Vintage Collection (or Sega Ages Online) line. Today, the two options for playing Miracle World legitimately are the Switch-Exclusive Sega Ages release by M2 or the Alex Kidd in Miracle World DX remake.
Miracle World DX generally updates the graphics, adds some new stages and expands on the story somewhat (the major difference being that Alex himself now has dialogue and the first stage now takes the place of the Japanese manual’s storyline to explain how Alex learns about Janken). The game has a few QoL options that make the game easier (better controls, infinite lives and permanently having the telepathy ball) but I believe achievements are disabled if those options are turned on. Also, I’m not sure if it’s a glitch, but progress seems to be tied to the game state (i.e. if you decide to replay Mt. Eternal after finishing the game, the game will reset your progress to as if you started a fresh game at Mt. Eternal). On the other hand, the game has some neat little touches such as collectibles referencing both other Alex Kidd games (even including Enchanted Castle’s interesting boxart) and other Sega games in general, including Sonic or how the food Alex eats can be changed (in the original game the donut riceball was changed to a hamburger. The remake gives you the ability to toggle the change and even adds a few new ones). The game also allows the player to shift the artstyle to one closely matching the original Miracle World at the push of a button. The overall consensus is that if you like the original Miracle World, you’ll probably like the remake, but if you didn’t, then you won’t be won over either. The game is faithful, perhaps to a fault (and even then, there’s almost assuredly some mechanical differences that I do not know about).
The Sega Ages version is more of a remaster. In addition to Original Mode, which is what that name implies, Ages mode adds a new soundtrack based on the FM Sound Unit: An add-on for the Sega Master System which improved the audio capabilities and could lead to some stark differences between it and the more “bleep-bloop”-ish PSG audio (Alex Kidd: The Lost Stars would have support for the FM Sound Unit and is a good example of such differences). Ages mode also adds new illustrations at the start of each level (covering the map, which can still be seen on the pause screen) and adds a rewind function, which can make playing the game easier.
Later Games
The franchise after Miracle World went in some... odd directions.
(Multiverse theory means that there is a timeline where “with STELLA” became as much of a meme as “& Knuckles”, “Featuring Dante from the Devil May Cry series” “New Funky Mode”, etc)
The first follow-up was Alex Kidd: The Lost Stars (With Stella), an arcade title released the same year as Miracle World, getting a port to the Master System two years later. I’d tell the plot here, but there’s a bit of an issue: While I cannot read Japanese, the little I’ve parsed through DeepL suggests that it varies much differently from the English plot. This was kind of a thing Sega did on occasion (see: Sonic CD). Regardless of which region, the overall plot is that a greedy star known as the Ziggurat (or the Bloom?) is going around absorbing other stars. Alex and his new ??? Stella must go out and find the Miracle Balls to restore the constellations of Planet Aries. In terms of gameplay, it’s a bog-standard run ‘n jump with bizarre visuals. Alex can’t even attack enemies without a specific power up.
(Pictured: Sega of America’s depiction of Alex Kidd, which would remain consistent in terms of western covers until Shinobi World)
The second, more direct follow-up is Alex Kidd and the Enchanted Castle for the Sega Genesis. If Miracle World was a flawed, if somewhat interesting game, then Enchanted Castle says “you are like baby: watch this.”
Gameplaywise: Alex has a new jumping-kick move when he descends, which requires positioning as it’s not a traditional jump attack. The plot-related elements that Miracle World had are non-existent, being a straightforward platformer. Rather than being strictly a boss battle affair, Jankenpon is now necessary to buy anything in the stores (or rather, the one item they have on display) and speaking of, there is only one proper boss fight in the main villain Ashura. Every other “boss” is a bout of Jankenpon. Most damningly, movement is just as slippery as ever and Alex still dies in a single hit.
Then there’s the ending, which...
The plot of Alex Kidd and the Enchanted Castle is that Alex hears a tip that his father is on another planet... namely, the planet that Janken the Great from the previous game is from. Alex travels there and fights his way to a castle in the sky, where he encounters Ashura, Janken’s son (maybe?). After defeating him, Ashura runs into the next room where King Thor/Thunder is waiting, perfectly fine. As it turns out King Thor had never been taken prisoner; He was visiting Janbarik/Paperock and took Ashura as his servant. The End.
(Alex’s Enchanted Castle design would go on to become the base for his modern design, albeit with some minor changes).
And here’s where the franchise gets weird.
Alex Kidd in Hi-Tech World was released for the Sega Master System the same year as Enchanted Castle. This one is interesting as it never released in Japan. Why? Because I lied: It did, but it wasn’t connected to Alex Kidd at all.
Anmitsu Hime was a Japanese manga/anime about a tomboy princess getting into all sorts of antics. It got a licensed video game in 1987. About 2 years later, Sega of America decided to “SMB2″ it for... reasons I cannot fathom. The main character was replaced by Alex, the characters were changed to be legally distinct versions, and the objective was switched from reaching a cake shop to reaching Hi-Tech World to play some Sega games (meaning the title is technically a lie: Alex is in Hi-Tech World in the ending).
So if you were ever wondering why Radaxian Castle went from a European Castle to a Japanese castle, why Alex’s parents are suddenly overtly Japanese, why Alex is being attacked by ninjas, etc, that’s why.
And speaking of ninjas...
(Alex is by everything as he contemplates the state of his franchise)
Alex Kidd in Shinobi World was the last Alex Kidd game originally released in 1990, just a year before his speedy blue understudy would enter the scene. The plot is simple: Alex’s girlfriend is kidnapped by the Dark Ninja. The White Ninja, deciding that Alex is a bad enough dude to rescue her, grants him ninja powers. And all of this takes place on Planet Shinobi.
This is a weird one.
Despite being made by Sega’s R&D 2, Shinobi World was never released in Japan. It was called “Shinobi Kid(d)” during development, raising questions of if it was ever intended to be an Alex Kidd-related game. The first boss was originally a parody of Mario. This game, overall, was the note this series ended on.
Apparently, it plays really well by virtue of being based on Shinobi, so a high note. Still pretty sad when you think about it.
There is one last game to talk about regarding the Alex Kidd franchise, but it isn’t a sequel. On the contrary, it predates the series and even afterwards, it’s not immediately clear how it fits.
(Pitter Potter)
Pit Pot is a puzzle game, somewhat like Tower of Druaga. A knight, wielding a magical hammer, must save a princess who is trapped in the titular Castle Pit Pot by a witchsorceress. The knight, Igul, searches the castle for the three treasures he needs and succeeds in rescuing the princess.
But what does that have to do with Alex Kidd? Because Igul, the knight who’s the main character, is in fact the same Igul/Egul who is acting king of Radaxian, and the princess who is rescued after defeating Janken, Princess Lora/Rooney, is indeed the same princess that Igul rescued in Pit Pot. This is furthered by the Alex Kidd Complete Album release, which includes music from Pit Pot.
And Pit Pot, itself, is a sequel to an unreleased game called “Chain Pit”.
In any case, the Miracle World DX remake references this further The collectible for Radaxian Castle is given to Alex by the captain of the royal guard. The collectible in question? Igul’s hammer.
Other Appearances & Legacy
While never reaching the lows of say, Bubsy for example, Sega did have some fun poking at Alex’s failure to truly take off. Altered Beast has tombstones reading “Alex” and “Stella”, a reference to Lost Stars. Alex also featured in Segagaga, including a scene where he speaks with the main protagonist, Taroh, in order to convince him not to give up after he has been fired from Sega. Segagaga is a parody RPG of sorts, being one of the last games Sega made before exiting the console market (with the game itself reflecting the state they were in). With that in mind, the entire game takes on a bittersweet tone and Alex’s speech and reflection on his failure to catch on have a similar feeling, especially one scene that implies that Alex felt envious of Sonic (his replacement).
Alex has also been a mainstay of the Sega Superstars/Sonic & All Stars brand since Superstars Tennis. While the franchise in general never got a court or track, Alex himself still has a slew of references: His Superstar State in Tennis is based on Jankenpon from the two main console games while All Stars Racing features the Sukopako motorcycle as his standard vehicle and Peticopter as his All-Star move. Sega still finds use for Alex even today as a mascot for their early years, with the Sega Ages line on Nintendo Switch having Alex present the games. Alex also appeared in the back half of the Mega Man/Sonic Archie crossover Worlds Unite (i.e. Sega X Capcom, sadly not as exciting as you’d think).
(But it still gave us stuff like this image)
And of course, the Miracle World remake, which started as a fan project.
Conclusion
So... why did I type up all of that?
I dunno. I feel like Alex Kidd is a series that had potential, but squandered it. Miracle World is decent, if flawed, but Enchanted Castle doesn’t fix (or even doubles down) on those issues. I haven’t played the other games yet but given what I’ve seen of Lost Stars and the nature of the other two games, I’m not keeping expectations high. I suppose I’m just lamenting what could’ve been with this charming little series after playing both versions of Miracle World.
Of course, we got Sonic from all of that. People can argue over how worth it it was considering the later games and the fanbase and etc, but overall probably the best call...
Alex’s future these days is no better or worse than it has been for years. A proper follow up game is as unlikely as it’s always been. “Ossale” has stated/joked that if he could make a modern day Alex Kidd, it would be a realistic first-person action game with a feeling similar to the movie, Shaolin Soccer.
Miracle World still has a fanbase, especially in regions such as Brazil where the Master System is fondly regarded. The game even has a modest fan-hacking scene: You won’t find anything on the level of, say, Sonic: The Next Level, but it’s still noteworthy. Full on fan-games are rarer, but SAGE 2023 did have someone make an “Alex Kidd CD” to imagine what Alex Kidd would be like on the Sega CD, so there’s that.
Will we ever see a fangame that reinvents Alex Kidd with a detail of quality comparable to the finer Sonic fan games? Probably not, but imagine if we did, and Alex and Stella got an adventure that endeared them to players.
It’d be a Miracle.
#long post#Alex Kidd#With Stella#Alex Kidd in Miracle World#Alex Kidd and the Enchanted Castle#Alex Kidd The Lost Stars#Alex Kidd in Hi-Tech World#Alex Kidd in Shinobi World#retrospective#Reflection#Janken#Jankenpon#Sega#Master System
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Searching4Rinoa Plays - Alex Kidd in Shinobi World
Tongue-in-cheek Shinobi game? Sold!
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This news might be disappointing for SEGA fans who care about the preservation of the companies’ rich history of video games ranging from arcade to consoles, including myself and fellow SEGAbits writers. As of now, SEGA plans to delist a selection of games and bundles from virtual stores across gaming platforms including Steam, Xbox, Nintendo Switch, and Playstation starting on December 6th at 11:59pm PST.
If you happen to own the games on the following platforms, they will still be available in your library. You can still get them all for very good prices, so be sure not to miss out on the opportunity. Do you all think that this is a bad decision from SEGA or do you think they might have something planned for the titles down the line? Let us know in the comments below and hit the next section of the article to see the list of games that are planned to be delisted.
Here are the following games that are planned to be delisted:
Steam
Alex Kidd in the Enchanted Castle
Alien Soldier
Alien Storm
Altered Beast
Beyond Oasis
Bio-Hazard Battle
Bonanza Bros
Columns
Columns III
Comix Zone
Crack Down
Crazy Taxi
Decap Attack
Dr. Robotnik’s Mean Bean Machine
Dreamcast Collection Bundle
Dynamite Headdy
Ecco Jr.
Ecco the Dolphin
Ecco: The Tides of Time
ESWAT: City Under Siege
Eternal Champions
Fatal Labyrinth
Flicky
Galaxy Force II
Gain Ground
Golden Axe
Golden Axe II
Golden Axe III
Gunstar Heroes
Jet Set Radio
Kid Chameleon
Landstalker: The Treasures of King Nole
Light Crusader
Mega Drive and Genesis Classic Bundle
NiGHTS into Dreams
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millennium
Ristar
SEGA Bass Fishing
Shadow Dancer
Shining Force
Shining Force II
Shining in the Darkness
Shinobi III: Return of the Ninja Master
Sonic 3D Blast
Sonic Spinball
Space Channel 5: Part 2
Space Harrier II
Streets of Rage
Streets of Rage 2
Streets of Rage 3
Super Thunder Blade
Sword of Vermilion
The Revenge of Shinobi
ToeJam & Earl
ToeJam & Earl in Panic on Funkoton
VectorMan
VectorMan 2
Virtua Fighter 2
Wonder Boy in Monster World
Wonder Boy III: Monster Lair
Xbox
Altered Beast
Crazy Taxi
SEGA® Genesis Classics™
Golden Axe
Monster World
NiGHTS into Dreams
SEGA Bass Fishing
Shinobi
Sonic the Fighters
Streets of Rage
SVC: ToeJam & Earl
Virtua Fighter 2
Nintendo Switch
SEGA® Genesis Classics™
Playstation
SEGA® Genesis Classics™
#sega#sega classic games#steam#nintendo switch#playstation#alex kidd#dr. robotnik's mean bean machine#nights into dreams#streets of rage#virtua fighter#sonic the fighters#sonic the hedgehog#vectorman#ristar#jet set radio#golden axe#ecco the dolphin#columns#space channel 5#xbox#crazy taxi#monster world#sega bass fishing#shining force#phantasy star#sonic 3d blast#bonanza bros#sega heristage#sega vintage collection#deslisted
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🕷️Alex Kidd in Shinobi World (1990)🕷️
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It's a Twitter thing but I'll post it here as well.
25 games to get to know me! Been seeing friends do these lately so I quickly threw one together too. Didn't put too much thought into this, the actual all time favorites are Land of Illusion and Sonic 3&K, while the rest are games I like a lot and left a lasting impression on me.
I'm probably forgetting some games. And there are a few games here I wasn't sure about including such as Alex Kidd in Shinobi World and Asterix SMS, but they're games I grew up with and are quite fond of, so I figured it wouldn't be wrong to include them.
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New video! We take a look at the final Alex Kidd game for Master System - Alex Kidd in Shinobi World!
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Alex Kidd in Shinobi World
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#PrinceWatercress#let's play#Alex Kidd in Shinobi World#gaming#retrogaming#SMS#Master System#Sega Master System#part 3#Blog#Blogger#Blogspot
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Alex Kidd in Shinobi World (Sega - Master System - 1990)
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Robster 'Alex Kidd in Shinobi World' SEGA Master System Support us on Patreon
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Alex Kidd in shinobi world (Master System) (1990)
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Alex Kidd in Shinobi World (Sega Master System)
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I have probably stated this many times already, but just to reiterate once more, I started this blog to chronicle my exploration of games across a wide variety of consoles both past and present. I especially wanted to cover obscure systems I never got a chance to play such as Turbo Grafx, Neo Geo, and the Master System. So far my experiences with the first two have been pretty good, but as for the Master System... phew...
I didn’t know where to start with the Master System, so logic would dictate to begin with Sega’s mascot at the time, Alex Kidd, who starred in a series of banner games for the system. I mean, here is a character that had a decent run before Sonic the Hedgehog knocked him into gaming history oblivion. Good riddance, too, because Alex Kidd is fucking horrible. The big-eared, tracksuit wearing mascot quickly grew into a nemesis of sorts for me with this blog as I pushed myself through his wretched series of games, beginning with Alex Kidd in Miracle World, a game with an incomprehensibly elaborate story, teeth grinding awful controls, and an insanely difficult learning curve. Lest we forget, I should also mention the “Rock Paper Scissor” boss fights which completely rely on luck to win.
I’m not here to cover my virtual adversarial history with Alex Kidd, or his place in gaming history. If you want, click on the video above for Slope’s Game Room’s Complete History of Alex Kidd. It’s an excellent YouTube series and Daniel Ibberson does a great job thoroughly covering the games he spotlights, although I would argue he took it easy on Alex Kidd. Normally I like to include the original commercial for the game I’m covering, but Alex Kidd in Shinobi World was so shitty it must not have deserved an ad, not even in Japan.
I’m being a little hyperbolic though.
Alex Kidd in Shinobi World was released in 1990 and was meant to be a parody of sorts to Sega’s hit arcade action sidescroller Shinobi (a series I intend on covering eventually). However, the story begins similarly to Ghosts n’ Goblins, with Alex enjoying a nice picnic with his girlfriend before she is suddenly abducted by an evil ninja named Hanzo. As you can imagine, Alex doesn’t take this lying down, and after being imbued with the spirit and skill of the shinobi, he sets out to save her from Hanzo’s evil clutches.
Alex is armed with a sword, but he can upgrade the strength of the sword with pick-ups or even switch to throwing knives. He can also wall climb, like everyone’s favorite video game ninja Ryu Hayabusa. The game is super short, with only four levels that contain three stages each. The game makes up for the shortness with increasing difficulty, augmented by offering just ONE continue should you get a game over. Finite continues are a good way to earn instant hate with me, as I have no time or patience to replay a game from the beginning no matter how short it is (unless it’s a DAMN good game, which Alex Kidd in Shinobi World is emphatically not).
While I appear to be mostly trashing this game, it’s honestly better than the previous Alex Kidd games. Putting aside the delayed response of the controls, and the lack of continues, the basic functionality of the game as an action platformer is fine. The sprites are large and the environments are colorful. All that being said, in the end, the game just isn’t very much fun and will make you wish you were playing Alex Kidd in Shinobi World, but minus the “Alex Kidd in...” and “World” part of the title.
#Sega#Alex Kidd#Alex Kidd in Shinobi World#Shinobi#Ninja#Master System#8bit#Japanese#Japan#retro gaming#retro#video games#review#Slopes Games Room#daniel ibbertson
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Alex: W-what is she doing here?!
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