#AUTOPLACER
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Verme en el espejo y desearme.
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playing sims 4 tell me why in an ea build they forgot to put flooring down in the entire hallway.........
#its just the default floor that autoplaces there when u make a new room......#it doesnt match the house at all ao it cant be a stylistic choice 😭😭😭😭😭#sorry for shitty phone picture of my omputer screen#first time seeing this house its fucking atrocious#replacing it asap
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My previous post made me realize that not a lot of people here are aware of Endless Ocean's bowmouth guitarfish glitch fiasco, which I think is a shame because 1) it's an interesting look into this game's history, and 2) I find it really funny... long-winded explanation incoming!
So! you see this guy?
You can place him in the game's aquarium, right? I bet if you've played the game, you've done it without even thinking twice!
...Well, in the initial Japanese release of Endless Ocean (known over there as Forever Blue), you couldn't. In fact, attempting to place this little scrimbly in the aquarium crashes your game.
Now this isn't too bad, since you can just press the reset button and continue your game normally, right? well... if you happen to leave the aquarium and save the game after having opened the creature placing menu, selecting a bowmouth guitarfish, and then closing the menu without placing anything... then congrats! you can never use the aquarium again, because it autoplaces whatever you left in that menu on your next visit! :D
In case you're wondering what this looks like in action, this video taken around the game's launch showcases it well, while also using the game's MP3 playback feature to put some anime music in the background, which I think adds to the experience:
youtube
So... how does this happen? How could something like this make it into the final game?
Turns out, this is due to how Endless Ocean categorizes creatures internally. Each creature in the game falls into a category, depending on the movements and behaviors the developers wanted to give them. For example, "migrate" type creatures follow a set of coordinate points creating a route around a stage, whereas "swim" type creatures simply swim around the area in which they are placed within a certain radius. Think of a whale shark's movements versus that of a butterflyfish - they have very different AI telling them how to behave.
Now, trying to load a creature of one type as a creature of another... does not make the game happy, to put it lightly. It doesn't know how to handle the request, and so crashes to prevent further weirdness from ensuing. There is only one byte (literally the second smallest unit of digital information storage you could use) per creature responsible for telling the game what type to load the creature as, and this includes when placing creatures in the aquarium. A slip of the keyboard caused a dev to type the wrong number in this byte, making it attempt to spawn bowmouth guitarfish placed in the aquarium as "swim" type rather than their correct "migrate" type. Literally one wrong number caused the game to crash, and for ears to bleed across Japan.
Since the aquarium is unlocked so early in the game, people discovered this on day one, in their first play session... and since Endless Ocean was a launch game for the Wii in Japan, that's even worse. It's not exactly a great look for your brand new console to have a game break so bad you can't use a mechanic anymore. And Wii game crashes are not pretty. So, Nintendo put out a statement on the day of release, notifying people of the problem, how to avoid it, and saying that a recall would be put in place. A week later, they released another statement, which stated people could apply to have their games replaced with an updated version, which would be mailed to them free of charge, by either phoning in or filling out an application online. This service continued up until 2020, over ten years after release! They really didn't want any copies of the broken version around... good thing we have archives of it!
The updated version even has different box art, with an added blue bar at the bottom, showcased in this incredibly crunchy image:
I love picturing Nintendo executives freaking out after a humble diving game causes such a mess they have to print the game again, losing them a lot of money and causing the game to get a lot of negative press...
I've seen old forum threads talking about the game as if it's garbage before it even came out internationally, because this situation was pretty much the only major news coming out about it. Can't have helped sales, at least...
Anyway, the game was patched to fix this glitch, along with a few other minor tweaks, and it was this version of the game that got translated worldwide. Japanese fans love joking about the whole ordeal, and I can see why! For example, on the bowmouth guitarfish's Niconico Pedia page (for which the closest equivalent in English would be something like Know Your Meme), this is recounted comedically as "...probably the most notable moment for the bowmouth guitarfish in the history of the internet", which is probably true! There's even image macros about it!
So yeah. The bowmouth guitarfish's reputation was forever tainted, and some Nintendo execs to this day probably wince when they see one.
tl;dr - A developer for Endless Ocean typed one number wrong in the code, making the game explode if you place a bowmouth guitarfish in the aquarium. Nintendo had to recall the game, and that specific fish has lived on in infamy among Japanese fans ever since.
Next time you use the aquarium, try putting a bowmouth guitarfish in there, and be grateful you can at all!
#endless ocean#endlessocean#nintendo wii#wii#video game glitches#glitch#bowmouth guitarfish#endless ocean 1
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Autoplacer X aniversario
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He tenido una ansiedad horrible por estar comiendo.... No la puedo parar con nada. Un paseo? Lavar los dientes? Masticar hielo? Blah blah blah.... NADA me estaba ayudando 😮💨 .... Bueno, acabo de remplazar la comida con el autoplacer 👋🏻 u know. Solo quiero poder parar de necesitar algo que me llene, total... Todo sea por no comer.
#princesa ana#anaymia#pro 4n@#esting disorder#iwtv#ana y mia#@n@ rant#@ana#ed ednotsheeran restriction
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XV
FESTIVAL AUTOPLACER 2024 SÁBADO 21 DE SEPTIEMBRE DE 12 A 21 H CA2M. Museo Centro de Arte Dos de Mayo Av. de la Constitucion, 23, 28931 Móstoles, Madrid
ENTRADA GRATUITA HASTA COMPLETAR AFORO
CON LOS CONCIERTOS DE:
Corte!, Las Petunias, Marcelo Criminal, Sin Bragas, ¡Miau!, Igor, Fantasmage, Megane Mercury, Basilisque, Bicho Bola, Elena del Frade (Ganadora del Concurso de Maquetas Autoplacer 2023) + ADRIÁN BREMNER (DJ SET)
Toda la información en:
https://autoplacer.com/Festival-2024
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Anyway the windshield wiper of my car just fucking flew off this morning on the way to work. Dunno what happened. The hook is fine. It's not new. It's been on since like November or December of last year.
And my hand is broken so I gotta be a dork and ask the autoplace people for help.
Ugh
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Autoplacer X aniversario https://ift.tt/0Bi27xI Telegram: https://t.me/gdesignbot
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El autoplacer más dulce lo he tenido pensando en ti.
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i played street fighter 6 almost ALL day yesterday, felt kind of nostalgic, felt like playing SF5 and 4 back in florida all day i think my main atm is cammy, moved from chun, but im trying out jamie right now i practiced him for 2 minutes in training, jumped into ranked and got autoplaced in platinum lol i really think if youre able to get his drink level up consistently hes a decent character, nobody knows what the fuck he does yet so you can get away with a lot but hes fun
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we never successfully listened to the rest of oil of every pearl's uninsides beyond it's ok to cry and the spotify girlygirl playlist autoplacing immaterial but holyyyyy fuckkkkkk
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Agosto 7 - 2024 - 0108hrs
No tengo una idea clara del por qué comencé de nuevo con este "formato de diario". Ya no pienso en el suicidio, la muerte me resulta interesante en otro aspecto, y he aprendido a sobrellevar la idea de que no sea leído, duele, pero lo sobrellevo.
El día de ayer, cuando tenía planeado comenzar con todo esto del diario, pues no lo hice, como se puede apreciar. En parte me causa mucho conflicto, pero no dejo de pensar en que no me doy la seriedad, importancia, ni el tiempo que debería y él solo pensar eso me comienza a abrumar de una manera muy incómoda, hasta psico-emocionalmente podría decir.
Sigo sin tener una idea del por que de todo esto, pero aquí sigo.
Hay situaciones que no sé si no las he enfrentado o no es momento de hacerlo, no sé, pero es triste ver mi soledad. No es una soledad común, pero sé que mucha gente puede llegar a sentirla. No empatizo con nada digital, ninguna app, página web, creo que el aparato electrónico más amigable y acepado es mi pS5 porque incluso llego odiar y fastidiarme de mi celular, constantemente pienso en "detox" de las RRSS y de las APPS, incluso desarrolle una “co-dependencia” u obsesión por la pornografía y el autoplacer, que ya pienso en eso como autoflagelarme.
Nuevamente, ¿A dónde voy? ¿Qué estoy haciendo? ¿Por qué escribo? Justo ahora me regresó la idea de hacer una bitácora....
#Diario#Diary#Escritor#Writter#Escritos#Write#Eye#Ojo#Fotos#Photos#Soledad#Lonliness#Lectores#Readers#Libros#Books#yohabdael#old lighthouse
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I'd like to make an announcement.
Noise expressions are pain. Holy shit.
ClaustOrephobic, my mod, is built ENTIRELY using the data stage, and so it uses them heavily.
You might ask why the mod needs more work. It was working fine and there hasn't been a major version update since then to break it, especially not one that touched autoplaces. You would be correct. This basically all started from some minor bug fixes. Allowing enemies to expand again, allowing trees to spawn more than once in a blue moon, so on and so forth.
Cliff spawning, however... is not nearly so easy to fix. Factorio has hardcoded behavior for cliff generation, and the generation takes place after everything else generates. This generation uses a hard-coded collision mask, not the collision mask of the cliffs, so ClaustOrephobic's ore generation will always block the cliffs as long as it is present in the same place Factorio tries to generate cliffs.
It's not impossible to fix from my end though. I just have to get out of the way.
Problem is... to do that, I basically have to reconstruct the cliff generation from scratch or generate an additional surface for each surface my mod acts upon and copy the cliffs over. ClaustOrephobic doesn't use control-stage programming and I am NOT going to start now. The whole point of this mod is to be a purely data-stage implementation of DangOreous, with my own spin. Generating duplicate surfaces and copying the cliffs over would compromise this point.
So reconstructing the cliff generation from scratch it is!
I hate myself. Why do I have to be so damn stubborn and obsessive about this shit.
Anyway. That means I need to create four copies of every used elevation function and do so algorithmically so that it can adapt to any other mod's nonsense, because that's another point of ClaustOrephobic: the best fucking mod compatibility I can make. These four copies need to be placed at the corners of possible cliff locations, so I can know when the necessary elevation thresholds are crossed on the edges (because according to old Friday Facts and the documentation, the edges are where the elevation matters) so that I can then remove all ore from that area if a cliff generates there... before the cliffs generate.
Oh did I mention I have to automatically repeat this process for every single cliff type (vanilla has 1) and create an associated setting for each copy. And then I have to override these settings during startup so the world generates properly using control-stage programming.
Yes, I'm going to have to cheat my rule slightly. But technically the rule is 'no runtime', so running stuff at save start is fine by me.
Man, my life would be so much easier if I could just alter collision masks for cliffs or have Factorio automatically remove ores obstructing cliffs. But nooooooo.
Instead I have to do this nonsense.
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Revolucionando el placer íntimo: la mejor experiencia con la máquina de masturbación de Hismith
Sumérgete en un nuevo nivel de satisfacción con la máquina de masturbación de Hismith. Diseñada para revolucionar el placer íntimo, esta innovadora máquina ofrece una experiencia única y emocionante. Con funciones personalizables y un diseño ergonómico, descubre una forma completamente nueva de disfrutar del autoplacer. Explora la próxima generación de intimidad con la máquina de masturbación de Hismith.
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Things that The Sims 4 needs more than horses:
Bug fixes
Cross pack compatibility
Pack refreshes (remember those?)
Bug fixes
Better spectrum of hair and eye colors
Ability to pick swatches of hair accessories separate from hair color
Separate swatches for different parts of objects
Graveyards
More empty worlds
Bug fixes
Telephones
Burglars
Customizable season lengths
Ability to toggle specific occults
Ability to save outfits
Ability to save body presets
Ability to change occult status in CAS
Ability to disable those fucking obnoxious occult CAS animations
Alien overhaul
Plantsims
Ability to copy alien appearance to disguise and vice versa
Ability to disable alien disguises as you are able to disable vampire dark forms
Ability to zoom in when placing bracelets, rings, gloves, socks, shoes, and toenail polish (they did it for nails 🤷🏾♀️)
Bug fixes
Reduced frequency of football games and prom in the HSY pack
Revamped genetics system
Better townie generation
Functional Dine Out pack
Spiral stairs
Non-autoplaced railings
Non-perishable glasses of water
Bug fixes
BUG FIXES
BUG FIXES
BUG FIXES
B̵̧͕͔̙̣̲̮̣̰͍̠͍̻̹̲̗̮̎̈́̀̿̓̓̏̅̾̋́̃̈́͒́U̶̫̽̆ͅG̷̡̪̤͚͂͗̿̊͛̂ ̴̨̛̟̖̬͔̙̳̠̳̞̩̣͐̓̏̃̚ͅF̶̨̲̫̩͕̲͆̋̒̑̋̕͝͠͠İ̴͚̞͐̏̎́́̌͗͘͜X̴̫͓͇͍̦͎̗͓͌̐͌͗̋̓̏̒͋̐̓͋̈͜͝͠Ē̵̲̗̞͈͈̦̻̲̰͕͍̯̙͐̍̒̔̌̆̃͝͝͠Ś̴̡̨̨̲͙͓̣̮̭̝̻̪̤̲̿́͌̈́̈́̅̈́͒͊̓̚̕̚͠ͅ
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I made a mod for Factorio and had a pretty similar moment when it came to mod compatibility. I could either do what my predecessor basically did, which was hardcode values then use a default for resources without hardcoded values…
Or I could save myself the effort of needing to add explicit mod compatibility and instead assume that everyone would use the resource autoplace library provided by the base game to specify their resource generation, which seems to be the case for pretty much everything.
As it turns out, autoplace expressions are kind of just poorly documented black magic as far as their ins and outs and their quirks. The format’s documented, and basic functions are documented, but beyond that, for the most part, only God can help you, so this assumption will probably be safe for a while to come. (The mod ignores other mods’ resources by default if it can’t recognize the autoplaces anyway, so it should never crash)
Anyway. So I just… made a parser for resource-autoplace expressions in my mod, allowing me to find the values other mods were using without hard coding.
Sure, it was a lot of tedious work, but I don’t have to lift a finger to be compatible with most mods as a result. And it’s great.
I also might move it into its own library mod at some point if someone else wants me to, but my internet’s been shit lately and I don’t really want to bother with that.
A lazy prince is suddenly thrust into power, he constantly tries to push his work on to others or find ways to get out of working but his laziness is continually misconstrued into genius and revolutionary ideas.
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