#AND I FINALLY TOOK SOME TIME TO MYSELF TO DRAW AGAIN
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“ I do think Loustat is so incredibly dominant for a reason though. It has an undeniably disproportionate draw and insane brain rot potential. Perhaps unparalleled in its greatness.”
Ugh please delve deeper into this! The brain rot I’ve been experiencing about them is at an all time high and I need to know why. Maybe it would help me calm down. As soon as I think I’m over them.. nope! Right on back I go
Omg I think there's sooo much to say here and so many different little reasons that a person would be drawn to them, myself included, but this is what sticks out to me most of all and what I think it hinges on.
In my opinion, the biggest factor in this is the satisfaction of watching two people with such seemingly insurmountable issues (personally and together) actually, successfully break what feels like an unbreakable cycle. It's so cathartic and compelling to watch a doomed, tragic love story managing to defy the ouroboros loop that the narrative seems to be trying to trap them in across the books. It feels like the story is implicitly telling them to give up every time things fall apart, but there's something very striking and endearing about watching them both say "no, I won't ever give up until I'm dead for real because I love that person enough to keep getting hurt, even if it never works out".
It's really an example of love actually being enough after all, against all odds. The love was always there and that was what made the difference, nothing else. Two people who have eternity to try again and again finally get it right simply because they refused to give up on each other for longer than the human mind can really comprehend. It's one of the few love stories that the narrative tries SO hard to doom but simply can't because their will and their love is too strong. It's such a long, excruciating process and we feel it right along with them. Their longing and the pain of the push and pull between them is palpable and you only root for them more the longer it goes on. They’re both objectively awful and the choices they make are equally so, but they simply have the will to succeed purely from a place of genuine love and nothing else.
That ties into the whole soulmates aspect of their relationship, but I would say they're soulmates in a very unusual way. I think that they could have just as easily become the villain in each other's stories forever and been fated and formative to one another as enemies instead. Either way they were tied together for eternity, but love and happiness was a constant choice they had to make to pursue, it wasn't ever a given. They took the building blocks of their importance to each other and crafted them by force into what they wanted the future to be. The initial chemistry is so electric, but in the end they're soulmates because they chose that and made it happen, not because the universe makes it work on their behalf. Often it's the opposite and it feels like they have just as much working against them as for them, and yet.....
I also think a lot of the interest can be credited to how perfectly-crafted (initially at least) both Louis and Lestat are as characters. They both stand alone incredibly well, there's no weak link between them or a clear hierarchy of the "better" character. They're both totally realized as people on their own and on top of that, they're such unique characters that don't really have many equivalents in other media, something that translates to their relationship. Anne wrote them so well early in the series that even the weird characterization later on doesn't erase what was already there. I truly believe that their trilogy characterization is some of the best character building in modern fiction, and having great characters is really the foundation of a compelling romance.
#back from the posting break i took to watch house of the dragon on nasnyys couch with his parrot#answered#vc#interview with the vampire#the vampire chronicles#loustat#tvc
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Lol Claire can troll too lol
Trollhunters re-watch, hype for the new season!!
#trollhunters#jim lake jr#claire nuñez#toby domzalski#team trollhunter#blinky#YALL#I AM SO EXCITED FOR THE NEW SEASON#AND I FINALLY TOOK SOME TIME TO MYSELF TO DRAW AGAIN#(like stuff i wanted to draw not just so many assingmemts ))#BUT YALL I LOVE THIS SHOW
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Warm Coco (speedpaint)
#kris#deltarune#kris deltarune#speedpaint#hallo#i was able to draw for myself finally now that the semester was over#i died for two weeks and am arguably still dying (work... again...) but am doing my best to keep doing things#will try and iron out some details for another magma soon since there was a lot of interest in another one after the halloween one#i *was* gonna see if anyone was available this week but i was too drained to make a poll and a plan#so it might have to wait until after christmas#but soon! ...hopefully#anyway i tried the default watercolor brushes mixed with the one i usually use#they work well together :>#between those two and the pencil brush i was able to get in a lot of fun textures and smears#will try this again but it took a lot longer than what i normally do#so next time will be a lot more planned#also i'm proud as hell of those hands lets gooooo#ooh i just realized i forgot to finish something#i won't say what in case nobody notices it but i will know#but i am too lazy to fix it and redo the speedpaint so it shall stay like this
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so i finished s1 of helluva boss last night and it was Incredible
#only took 2 years to get caught up :')#i was stuck on the third episode all this time so finally sat myself down (& picked up the hellaverse hyperfixation again) to watch through#i wanted to draw some moxxie (& w/ blitzo) but i only have enough time for this lil Bastard for now
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peace and love on earth <3
#okay the leech is gone and i took some time to sit outside#it's a very pool water summer day and that makes me feel nostalgic and okay#very 'summer of 8th grade when my biggest concerns were drawing new characters and looking at cool stuff on DA'#i'm going to try to record more and maybe then play more games to relax before i have to head to a meeting with my boss#i will say this much:#in spite of the on and off stress and occasional acidic brain pain#i think the fact that i finally started watching movies and playing games again is a sign that this semester off was good for me#because before this i'd limited myself to m a y b e one or two rounds of pmd dungeon crawling and that was it#back to working on either job things / school things / or personal deadline things#it feels good to attend to my whims and go through natural cycles of creating and recharging#instead of pressuring myself constantly to just make make make#to make up for the fact that my ADHD makes it difficult to stay with anything for long (and thus i had little to show for my work)#anyway w#time to record w
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bitches prolly out here psychoanalyzing my old art on behalf of my abuser to cushion their belief that im a Horrible Person but then dont see the irony when I point out the shitty things my abuser has drawn and how I see it as clear evidence of their mindset and beliefs (of what's okay to do and how to treat people) descending and pairing that along with everything else they've done and it paints a clear picture of how this person got to the point of thinking it was okay to abuse me the way they did and then the people looking for reasons to hate me through my art will act like "they're just drawings !!!" about their art. which one is it. does someones art say something about them or not? or does it only say something about them if you hate them?
#personally I think me making fun of a douchey type of dude is less bad than drawing 'rape is fun' but yknow#ig I can just weigh the gravity of how bad each thing is accurately idk#vent#'yeah but you started to identify with the douche bag character !!' well- even before i realized I wanted to be him- the plot was#already that he was going to grow out of being a dick. him and mj were going to help eachother realize their flaws and become better#to eachother and everyone else. so by the time i DID realize I wanted to be a guy I already had in mind the mature version of him#floating around but I didn't really post about it bc I didn't want to spoil anything at the time#and it took me a LONG TIME to accept that I wanted to be snake. I was trans before that. and then when I was close to accepting it#I had that whole 'lsd' thing that made me slink back into my shell bc the people I was around made me feel like I would never be a guy#so instead I figured if I couldn't be snake then the next best thing was to be *with* him and started to self ship myself w him and he#evolved even more into an even more mature version of him that by the time I got out on the other side of feeling like I couldn't#be a guy I had this more serious and mature version of him in my mind and started to accept that I wanted to be him and basically was him#and just didn't know bc that version of snake was more like me than the one I made in 2013/14#in 2013/14 I was only ever considering my comic in the context of some sort of comedy and just wanted to make a douchey character#to make fun of bc I had a lot of douchey people in my life who I felt like needed to be knocked down a peg and I figured the best way#to do that was to make an example out of them via the old version of snake and have him be an overly confident asshole whos hubris#often gets himself humbled even if hes too prideful to accept or admit it#at this point in time I didn't really see much of myself in any of my ocs. maybe a lil bit in mj and (mostly)peaches bc I didn't know it wa#ok to id with a guy... but even when I did subconsciously id with him here n there...i didnt relate to snakes douchey-ness like at all.#sometimes I jokingly act like a douche but again its for the same reason that I made snake a douche back then in the first place-#to make fun of people like that- to hopefully show them how foolish they are by me mirroring them or. alternatively. making people#laugh at me acting that way because pretending to act like a douche is easier to enjoy and laugh at than dealing w an actual douche#i'd do it with my ex-bestfriend all the time- I made snake such a dick because we'd laugh about it together and bc we wanted to make#fun of the dicks around us who lacked any self awareness and if not that any actual fuck about how lame and shitty they come off#what can I say. it's fun to mock people sometimes.#when I actually started to accept it my first pic I drew of him being obviously trans was in 2016... soo a couple months before I remet#my abuser...#which honestly explains why that whole relationship was so rough on me. I had just finally accepted myself and then this person comes#along and tries to smear me and gaslight me into thinking im Horrible for who I am. like. hello???????#my first time fully being myself was with them and their friend group and they all accepted me until their cult leader told them not to
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so all you need to do right now is disappear.
HHHHAPPY ISATVERSARY EVERYONE. here’s redraws for every single battle cg in the game. 36 drawings this time around, with 11 of those being custom (though admittedly a good portion of those are edits). combined with the portrait redraws i made back in september, i’ve made 114 redraws for this project! jesus christ! just like those redraws, these are completely free to use!! as long as i’m credited and it’s not for commercial purposes, go wild!! do whatever you want!!!
no i didn’t make these for isat’s 1 year anniversary this is just wildly good timing.
i genuinely can’t fit all of these cgs in one post even with the 30 image limit on browser, but i’ll still try to fit Most of them below the cut (without making this post horrifically long), along with some notes that might be important 👍
okay! once again, i labeled all of the custom art as such in the drive(UPDATE. NNOT TRUE ANYMORE. reformatted file names to be easier to mod in auau. apologies!), but if you want a full list, the customs are hatless siffrin jackpot, bonnie jackpot, bonnie special attack, bigfrin attack, and a bunch of alts which are definitely not related to any projects i’ve been thinking about don’t worry about it. and out of those customs, only like. 3 of them are actually completely from scratch.
while i did my absolute best to keep the aspect ratios completely the same as the originals, there’s 3 exceptions that i just couldn’t get to work.
isabeau’s hair in his special attack cg wouldn’t fit in frame if i kept things completely accurate to the og, so i moved his cg down a bit. it shouldn’t cause any issues with modding or anything, it’ll just appear slightly lower than it does in game. alas…
isabeau’s sleeve and mirabelle’s hair made their jackpot sprites a little larger than the originals? i’m hoping this doesn’t have too much of an effect (since the jackpot sprites have inconsistent sizes) but i can’t test this myself unfortunately. aaa feel free to let me know on discord if any problems arise!!
i managed to fix these, so they aren’t going to cause problems now, but my original drawings for mirabelle and siffrin in the final attack scene were a pain in the ass to fix. mirabelle’s sprite was slightly too talk to fit in frame and siffrin’s hat whacked bonnie in the face while i was editing everyone together. i’m only mentioning this because it took like an hour and a half to fix them and finish the scene.
all that aside, these were a fucking BLAST to work on. apparently this ended up taking 57 hours over exactly 10 days. which is a little worrying if you do the math on that but somehow i have not burnt myself out. i will be doing enemies at some point!!! but probably not for a little bit. i think my friends will actually kill me if i don’t take a break.
once again, happy birthday isat. you’ve ruined my life and i wouldn’t have it any other way (silly).
also, on an actual serious note, this little timeloop game has genuinely changed my life for the better? you guys are probably sick of hearing it at this point (or maybe not, i don’t talk about myself That Much. i hope), but i was practically a ghost for about 2 years before joining this fandom. it’s a little surreal to suddenly have friends (plural!!!) and people who Care about me, or even know i exist, honestly. it’s weird!! in a good way!!!
i don’t think i would’ve ever come back to social media if this community wasn’t so welcoming. i’ve met a lot of really great people through this game!!! so, uh, thank you isat, i guess. here’s to another year.
#marshdoodles#isat#in stars and time#isat spoilers#also for full transparency. the sadness death redraw is effectively just a trace job. i’m not super happy with it because of thag#but i think i would be Killed if i tried to redo it. i dunno. maybe ill try to change it when i do sadnesses. maybe not.#besides that GOD im really happy with how these turned out#bigfrin was a last minute addition but i think he turned out fantastic#bonnie’s special attack isn’t my Favorite but i think it turned out pretty well considering the Struggle#gggod. trying to make a heavily foreshortened pose that still feels dynamic is really hard. how did id5 do this.#also don’t. worry about the Extra custom sprites that’re in there. i’m not planning anything.#happy isatversary everyone.#i blow away in the wind#isat redraw project
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Creator Spotlight: @mimimar
Hi! I’m Michelle (Mimimar), an illustrator born and raised in Venezuela, currently based in Italy. I enjoy making colorful illustrations that reflect the things I love: fairy tales, fantasy, tenderness and queer (especially sapphic) stories. Occasionally, I also make paper dolls, comics and animatics. I have a lot of interest in book illustration and I’m currently developing my own stories that I hope to share as an author-illustrator someday!
Check out our interview with Michelle below!
Did you originally have a background in art? If not, how did you start?
I always enjoyed drawing when I was a kid, but it only became a hobby that I did almost every day when I was around 11. At first I only used traditional mediums, but I decided to make a serious effort to learn how to draw digitally when I was 15, and once I got the hang of it I never stopped!
I didn’t go to art school so all of my learning was done through studying the tutorials and resources that other artists generously share on the internet and lots of practice / trial and error.
How do you want to evolve as a creator?
I want to do many things but what I want to do the most right now is work on books! I want to make art for other authors’ stories and also my own stories as an author-illustrator. I want to grow as a storyteller and create art and stories that will really resonate with people emotionally. I’m always striving to improve my skills as well.
I also really love dolls, so working on doll box art or as a doll designer is something I would love to do someday. I actually have been designing paper dolls on my Patreon for the past few months, it’s been a fun project that is still ongoing right now!
What is one habit you find yourself doing a lot as an artist?
Probably using a lot of purple! It’s my favorite color so I find myself using it a lot. If I can find a way to sneak a little bit of purple into an illustration or a character design then I will.
Congratulations on finishing your Ivy Comic! Did the outcome turn out like how you expected or were there some unexpected bumps along the way?
Thank you! It’s a project that I worked on very slowly in between other art because I wanted to really take my time with every spread and make each of them a fully detailed illustration. I thumbnailed the full comic before starting but I kept changing the sketch for the final spread until the very end! Overall I’m really proud of the end result. I sprinkled a lot of hidden details in every page that I hope some of the readers will notice. For example: the meanings of the flowers in each page represent what the characters are feeling in that moment, and the colors of their wardrobe become gradually lighter as the story progresses to represent their emotions, as well as the changing of seasons.
We’ve noticed that you have created some amazing cover art for TGCF. Is there another series you would like to do something similar with?
That was another passion project that took some time to complete. Initially, I didn’t intend for them to be specifically covers, it was just a series of illustrations based on the 5 books/main arcs of TGCF. But since they were well-received and I had people telling me they wish they could use them as covers for their books, I decided to rework them into dust jackets for the english translation of TGCF!
I haven’t thought of any other specific series but I love doing cover art so maybe I’ll do something similar again in the future!
What’s your favorite part of your style? Why?
I’ve heard from other people that there’s a delicate quality to my art, this is something that I like a lot! I like pretty things, fairytales and vibrant colors. I think all of these things probably reflect in the art I make as well.
If there is one thing you want your audience to remember about your work, what would it be?
I hope that they remember how it made them feel. Feelings and colors are the two things I give priority to in my work. Most of the time I like depicting tenderness, softness and emotional intimacy. If that could reach the viewer and stay with them it would make me very happy.
I make a lot of art with queer (mainly sapphic) themes because they’re the kind of stories I personally like and want to see more of, so whenever people tell me that my art has helped them in their journey to discover and accept themselves, or that they see themselves and their partner in my art, it is always extremely meaningful to me. When art that I made to give myself comfort can provide comfort for others, no matter how small, it reminds me once again that despite any hardships art is genuinely worth pursuing.
Who on Tumblr inspires you and why?
So many artists! To name a few: I love @sakizo’s amazing eye for fashion and detail, @paneeps’ gorgeous style and striking colors, the sweetness of @bevsi’s art, @vickisigh’s pretty colors and concepts, @idledee’s warm and heartfelt art, @littlestpersimmon’s dreamy wonderful art, and @loish has been an inspiration for as long as I can remember.
Thank you so much for stopping by and sharing, Michelle! Be sure to check out their Tumblr blog over at @mimimar.
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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PRISON TOJII (he’s so addictive🤭) if he’s so bad then why does he look so good? like that’s literally my baby daddy y’all✊🏼😍 i wrote this kinda quick sorry i’ve been so busy y’all

“hey doll it’s good to finally meet you.”
the words rang through your ears having this be the first time you heard his voice, it was deep and rough his ton was teasing you quietly.
Prison Toji who’s eyes track as you reach into your bag grabbing a small notebook and pen. Opening the notebook revealed a page already full of questions you were waiting to ask him. oh how cute you are thinking about him so much just so excited. he’s pulled out of his trance when you finally speak.
“hi toji, it’s great to finally meet you too” your voice soft at first from your original anxiety about the situation. i mean your just here to meet him for your class nothing more. right? you wouldn’t be here because you love reading his letters telling you how pretty you are. how he wished he could take you out properly. Shamelessly telling you how hard he got to your pictures, but he was just flirting he’s a man in a prison it’s what happens.
Prison toji who finally speaks next the seconds feeling like eternity for him. He doesn’t want to have to sit across a table from you he wants you in his lap sitting pretty just how you are now.
“That’s a lot of writing in your lil notebook doll, you been thinkin of me?” this time his tone laced with teasing and smirk displayed on his lips. it draws attention to his scar, you had never asked about it not wanting to push things you shouldn’t, but you can’t help but ask anyways.
“where’d you get that scar?” pointing to your own lip as you looked up at him. a small chuckle escapes him surprised at your bluntness.
“well you’re quick to the questions today. you wanna get a closer look at it?” the gawking look one your face giving you away. with a quick nod you were leaning across the table to get a closer look as he did the same to help you.
Prison Toji who stops you with an almost surprised grunt when your hand reaches up to touch his lip where the scar is
“shit sorry” quietly escapes you as you looked away for a second toji takes this as an opportunity
“you’re okay sweetheart just gonna get us in some trouble if you do that.” his lips next to your ear as his breath brushing against your ear “can’t control myself around such a pretty thing like you.”
Prison Toji whose pants grow so much tighter when he sees how flustered you get from such a simple comment. You turn back to face him, his eyes instantly meeting yours challenging you telling you to do it, see how far it goes, see how bad he possibly is, and just like a moth to a flame you do just that. your hand grazing where his scar is going to cup his face, it was all so fast you could barely process it. he forced himself forward slamming his lips to yours. shock took you first then you eased into the kiss and began kissing back. and then you remembered HES A PRISONER AND THIS IS SUPPOSED TO BE FOR SCHOOL.
Prison toji whose ready to snap his cuffs when you pull away. leaning into you as much as he could almost whining when your lips part from his. he sees you shocked and guilt ridden with your finger touching your lips
“whats wrong doll didn’t like it? give me another chance to try again” his body fully leaning to you practically half way over the table.
“im sorry we shouldn’t hav- it wasn’t bad- just we can’t Toji.” your thoughts swirling the world is spinning. Could you get kick out of school? what if someone saw? are there cameras in here? why do i still want to? it’s wrong.
“It’s fine sweetheart no one will know, just you and me i know you want more from the look on your face and the way your sqeezin your thighs. don’t even try to deny it.”
Caught. like a fly in a trap, he’s got you.
Prison toji whose cock jumps when you slide out of your seat and approach him looking to make sure the guards weren’t watching. unknowing to the fact that toji already blackmailed both of them to let him have all the privacy he needed with you. the look in your eyes as you approached was pure lust and need for him.
“your sure we’ll be fine right?” you say as you lean down towards him
“im positive doll i made sure of it.”
Prison Toji who finally snaps his cuffs unable to take anymore. grabbing your hips and pulling you into his lap his face clashing with your the kiss is sloppy and full of need. a small sound escaping as he deepens the kiss.
“i’ve been dreaming of this.”
TAGS: @altgojo @nanmiik @kouyoumarryme @imaslothandsowhat @dragonmaiden79 @sircatchungus
SOME OF YALL DIDNT SHOW UP WHEN I SEARCHED IM SO SORRY😭
#feral#jjk toji#i love terrible men#i need him#inmate toji#jjk#jujutsu toji#prison toji#toji fushiguro#toji zenin#toji x y/n#toji x you#jujutsu kaisen toji#toji x reader#dilf toji#oldermen#older toji
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Closer

Pairing: Illumi x Wife!reader
Warnings: kissing, suggestive content, light angst
Summary: Your husband isn't really the touchy feely type... but when it comes to you that tends to change often and very quickly.
It wasn't often that your husband had days off. It was even rarer that he spent those days off relaxing rather than training or picking up small, quick missions for extra money (not that he needed it anyway). Today was different, though. Illumi had about a week of downtime before his next mission and, instead of prepping, he was sprawled across your shared bed napping.
You were worried at first, his uncharacteristic behavior causing you to wonder if he was feeling well. After the first few days of observing him and assuring yourself that he wasn't ill, you chalked it up to him finally taking some time to relieve stress. Though you wanted to relax with him, there were still a few tasks you needed to complete beforehand. You sighed inwardly from your desk and continued to work on your computer. What had started as light research quickly turned into hours of sifting through data and you were quickly becoming annoyed.
"Wife.", Illumi called out, his voice heavy with sleep. You froze and listened for any signs he was fully awake. Illumi took your silence as ignoring him and spoke again. "You know I don't like repeating myself.", he grumbled and the sound of sheets rustling met your ears. You turned in your chair to see your husband sitting up on his elbows, eyes half-lidded with sleep and light annoyance. "What is it, love?", you hummed at his tired, disturbed state.
Without another word spoken, he patted the empty side of your bed and motioned for you to come forward. Your brow quirked and a smirk crept onto your lips. "You're not being serious, are you? You usually want nothing to do with me when it's nap time.", you chuckled and his eyes narrowed even more.
"I'm not above coming to get you myself. However, for your sake, I advise you to do as asked.", he spoke lowly while brushing inky strands of hair from his face. A giggle passed your lips as you stood and made your way toward the bed and joined your grumpy husband. After taking a moment to adjust the two of you, Illumi nestled his face against the side of yours and exhaled. "That wasn't so hard, was it? You've been at that damned computer much too long for my liking.", he complained as he pulled a small blanket over the both of you.
You rolled over to face him, placing a kiss between his collarbone and Adam's apple. "Almost sounds like you missed me.", you cooed sweetly to which he huffed through his nose. "So, what if I did? A man's allowed to miss his wife, is he not?", he mused with hands gently drawing patterns onto your lower back. You opted for more silence as you looked over his features, taking mental photos in case his next mission took him away from you longer than usual.
Illumi opened his eyes, lashes fluttering as he looked over you with onyx orbs. "What's wrong?", he questioned softly while pulling you closer. You shrugged and leaned into him, indulging in the cool of his skin. "I miss you a lot when you're gone.", you finally answer, "I wonder whether or not you'll come back to me sometimes…". Illumi remained silent, allowing the weight of your words to fully settle over the room. It was often you felt this way, the long periods of waiting eating away at your resolve. His occasional battered state upon returning only deepened that fear that he'd not come home one day.
"You don't have to worry about that.", Illumi spoke after a little while, "I'll always come back to you… even if it's the last thing I do.". You looked up at him, in awe of the sudden tenderness he possessed. "Promise?", you whispered into the room's atmosphere. He nodded, taking your hand in his and intertwining his fingers with yours. "I promise.", he vowed before pulling you impossibly closer.
You smiled giddily, the tension finally rolling off your shoulders. "Besides,", Illumi spoke as he settled himself in the valley of your breasts, "How could I possibly think of leaving all of this behind?". A gasp and a cackle as you felt him nibble at your chest, his hands squeezing the fat of your ass. "I knew you didn't want me to nap with you!!", you laughed while trying to wriggle out of his hold, "I still have work to do!".
You managed to get a leg and an arm free before Illumi dragged you back into him. "The only thing you should be doing is me.", he muttered while attempting to hold you still. After a while of resisting, you finally let your husband pin you to the bed with a satisfied smirk. "Your research can't make you feel the way I do, can it?", he questioned proudly to which you rolled your eyes. Even though you didn't want to admit it, he was right. You stared up at him, taking in just how pretty he was with bedhead and sleep still lingering in his eyes.
"Fine. You get two rounds before I go back to work.", you offered to which he scoffed with narrowed eyes. "Four rounds.", he countered indignantly. You smirked while tucking a few strands of hair behind his ears. "Three rounds and cuddles. Take it or leave it.", you negotiated before leaning in to kiss him. "Deal.", he hummed between kisses with hands roaming across your body, "I'll give you under-desk support after.".
"What? No-".
#anime#fanfic#illumi zoldyck#hunter x hunter#hxh#hxh illumi#illumi x reader#fluff#illumi fluff#one shot#light angst#hxh x reader#hxh 2011#hxh fluff
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Finally decided to play around with my old lineless style again! Also figured out a way to draw Reimu that I actually really like!
Artist's Notes;
I've mentioned in a few earlier posts that I've been wanting to draw in my lineless style again for a while as a way to test what I've learnt from my previous style in regards to lighting. I did the face first and then for a while was thinking about doing a full body illustration of Reimu just to draw her outfit again. I'll talk about the face first since that's the first drawing I did in this batch.
For the longest time I really couldn't find a way to translate Reimu's face into my style. I was able to make her clothes work out well, just not really her face. I did like elements of how I drew her face a few other times, namely the tiny eyebrows and her pupils, but they didn't really feel like Reimu to me, or at least how I imagined her in my head. I then realized that it was less of a problem with the entire face and moreso the eyes, and it took me quite a bit of trial and error to make something that I was happy with. Also, as much as I thought the tiny eyebrows were cute, it didn't really make sense with her character. Like, from what I know about Japanese history, plucking your eyebrows was something that nobles (rich people) would do, and since Reimu is...neither of those things, I decided to just give her some thicker eyebrows instead (I will be saving the plucked eyebrows for another character though, so they will return). After I got to a face I was happy with, my next challenge was the hair. I did the front part first and liked that enough to continue, and then after more trial and error I realized that deep down I was a short-hair-Reimu-is-best-Reimu-truther this whole time because once I gave up on the long hair and gave her shorter hair something just clicked in my brain. And so, after drawing her outfit in again (this time without the yellow tie which is kinda sad but I'll find a way to incorperate it into future designs because it just was not making sense to me in context with the rest of the outfit) and finnicking around with the bow, I came to a version of Reimu's face that I actually liked. I thought that it made more sense for her character to have her cut it short, mainly because she's doing a bunch of Youkai extermination and she has to keep her hair out of her face somehow. I still wanted to make it kinda messy though, as Reimu is probably too lazy to clean it up herself. I think another reason I like it so much is because in Forbidden Scrollery, Moe Harukawa gave Reimu short hair and that really suited her, so I guess that was just a subconcious reason as to why I liked it so much. I also think that the shorter hair helps to separate her a lot from Marisa, as I think Marisa looks really good with longer hair. Speaking of, now I wanna do a drawing of her and Reimu together to really solidify how I draw them (unlike the previous version where it was just them standing). As much as I do like the face, I am concerned if she looks too much like how I drew Keiki now, but that might just be a product of the stylistic choices I made with her eyes and I might just be overthinking it. I am hyperaware of same face syndrome so that's probably the reason I'm so concerned about it lol.
Now for the fully body drawing. I was struggling to think of a good pose for her, so I just took a picture of myself and used that as a reference while still making slight adjustments for readability's sake. This is another case of, "I've looked at this too long and can spot every single issue with it" but this time I'm still happy with the final product mainly because this was a test drive for how I want to develop my lineless style in the future and for what it is I am more than pleased with the result. The main reason I deviated away from my lineless style was mainly because I was having a hard time with the lighting and making it interesting, and I am so glad that I've finally found a way to make it work! I'm especially happy with the clothes, as I think clothing folds are really fun to draw. I was somewhat inspired by the works of J.C. Lyendecker and the way he draws clothes, though admittedly it is not a one to one, since I mainly wanted to try implying the shading of the clothing folds with shapes (I do really want to do a study of his style one day as his art is incredible). So for the sleeves, I drew in a bunch of triangles where I wanted there to be a strong highlight, roughly coloured in the inside, and then blended them all so it looks like a more subtle. On both of these drawings, I also added in a noise filter to give it some texture (as that's what I used to often do with my drawings) and while I do like it, I might want to experiment with making it more subtle in the future, as it's pretty noticeable in both these drawings. Overall, I'm really happy with the lighting and colours of this drawing, and while I could nitpick several aspects of it (her hand holding the gohei looks too tense, I tried making her look like she was standing on the balls of her feet but the positioning of her Gohei's trail of papers ends up making it look weird, and I could've put more effort into the hair and bow and so many more things), this is more of a piece for me to experiment with my style again, and I'm excited for when I get a new idea for a piece, as I really wanna try some more stuff out with this style!
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Observe the final Overcomplicated Pyrrhian tribe, the NightWings!!
As always, Joy and Tui already did an amazing job, I'm just adding my own flair.
Details and explanation below.
Next week I have something special... See you then!
More overcomplicated dragons.
The NightWing took me forever. First with school, and then because I picked the most annoying references. It was perfect, at least I thought it was, until I had to draw scales over the entire thing. THE ENTIRE THING. But I'm getting ahead of myself.
First, I modelled the main anatomy after the komodo dragon. A really uninspired choice but I saw how Morrowseer tracked that albatross in book 4 and said hold my 2 mL of beer. I recently did a few alterations because I felt I was following the komodo anatomy too much. I think I've got a nice balance now, but I might change it later when I do the full body.
Next is the elephant in the room, that fact that there are way too many small scales, especially over the areas that look like large scales. That comes from the caiman lizard. In the references I had their body scales had folded in the EXACT pattern of NightWing scales. As soon as I saw it I knew I needed to use them. You can also find their influences around the mouth with those large "lips" and the silver scales along the neck.
Lastly I used european starlings for the glossy scales. Not every NightWing would have blue and green and purple on them, but it would be a possibility, and I wanted it on this one to show that. Depending on the angle you look at them you would see a different colour. Some starlings also have lots of white spots on their underbelly, which I thought would look perfect for the underbelly of a NightWing. Again, not every dragon would have this, but it would make sense. If the underside of their wings are star-spangled then their necks, stomachs, and tails might as well be, no?
I really had a lot of fun with this. I mentioned something special next week and I think it's something you'll really like (if you liked this series so much). No spoilers though! Until next time >:)
#wof#wings of fire#wof art#art#my art#digital art#nightwing#wof nightwing#wof fanart#Overcomplicating the WOF Tribes
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hello, i..well if its alright i have a request for our edgy boy shadow..and im sorry if its stupidly specfic...can we have shadow with a s/o who has come down with the whooping cough?...and is crying and upset because of how long the sickness lasts and just how bad they feel...from not.being able to breath etc...again im sorry of this is oldly specfic i just came down with this myself and im just overall feeling misrable and shadows always been my comfort character...of your willing to wirte this thank you so much in advance..your writing is amazing..and i hope your having a good day and or night..
breathe easy
WARNING: Illness, emotional distress.
PAIRING: Shadow the Hedgehog x Sick! Reader
NOTE: Hope this brings some comfort while you’re feeling under the weather. You’re not alone, and I hope you feel better soon!
SUMMARY: Shadow comforts you as you struggle with the pain and frustration of whooping cough.
Shadow wasn’t the sort to linger in hallways, but tonight, he paused outside the bedroom door. The sound of your coughs, dry and relentless, hit him hard—not because he was unaccustomed to hardship, but because he couldn’t do anything to stop it.
You were curled in on yourself when he finally stepped inside, the blanket pooled around your shaking shoulders. Your face was streaked with tears, a raw redness tracing your nose and cheeks. You didn’t seem to hear him at first.
He didn’t speak. Instead, Shadow crossed the room, the quiet scrape of his shoes announcing his approach, and settled in the chair by your bed. His movements were deliberate and soft, as if acknowledging the fragility of the moment. “You’re crying again,” he observed, his voice low, neutral but not unkind.
You nodded miserably, trying to clear your throat, though the effort left you wincing. “I feel awful,” you rasped. “It won’t stop—it just won’t stop. I hate this.”
He stayed still, gaze steady on you, and leaned forward slightly. “It’s going to stop,” he said firmly. “Not now, but it will. I’m here until it does.”
You broke into a fresh wave of tears, clutching at your blanket, frustration spilling out in heaving sobs that stung your already inflamed throat. Every intake of breath felt labored, each cough tearing at you. Shadow reached out then, his gloved hand brushing against your shoulder—not too firm, but enough to ground you. “Easy,” he murmured. “Slow breaths. Don’t force it.”
“I can’t,” you gasped, shaking your head, though you leaned into his touch instinctively. “It’s—it’s too much.”
“You can,” he countered, voice edged with quiet certainty. “Look at me.” His crimson eyes locked with yours, calm and resolute. “One breath at a time. In. Out. It doesn’t matter how long it takes—just keep trying.”
You tried to match his cadence as he demonstrated, drawing in exaggerated breaths and releasing them. It wasn’t perfect, but the rhythmic focus helped your panic wane, leaving only exhaustion behind.
Satisfied, Shadow stood briefly and returned with a glass of warm water he’d left on the nightstand earlier. “Drink,” he said, pressing it gently into your hands.
Your hands trembled as you took the glass. He stayed close, steadying it as you sipped. The cool water stung, but it soothed some of the burning in your throat.
He set the glass down once you were done, adjusting the blanket around your shoulders without a word. His movements were careful, his expression unreadable but distinctly present.
“Do you want anything else?” he asked after a pause.
You shook your head weakly. “Just… stay?”
His lips tugged into the faintest approximation of a smile—barely there, but it softened his sharp demeanor. “I wasn’t planning to leave.”
The hours passed in relative quiet, your coughs gradually less frequent, though the misery lingered. Shadow stayed close the entire time, his presence an anchor against the storm of your discomfort.
“Try to sleep,” he urged eventually, voice low but insistent. “Your body needs it to heal.”
You nodded, eyelids heavy as you sank deeper into the pillows. Just before sleep claimed you, his voice cut through the haze, calm and steady. “I’ll be here when you wake up. No matter how long it takes.”
For the first time that day, the promise didn’t feel hollow.
#shadow the hedgehog#shadow the hedgehog x reader#shadow the hedgehog fanfic#shadow x reader#sonic#sonic the hedgehog#sonic fanfiction#x reader#ask#fanfic#request#oneshot
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(You don’t know how much longer you can do this.)
hi the wip for this was absolutely not supposed to blow up. why does that have 1k notes. horrifying. anyways!!!! it’s update time baby!!!! 64 new assets this time around!
so that’s what the caption was supposed to be. this update was already pretty damn big and took a ton of time to make!!! and i was finally done!! but then my hand slipped and now we’re at 143 new assets. super sorry for the delay! That Was Not Supposed To Happen.
i’ll go more indepth below the cut, but this update encompasses all menu/profile art for both isat and sasasaap, battle portraits for sasasaap, every single pixel icon in isat (to my knowledge anyways), the dialogue skipping animations, and a few miscellaneous additions.
also i spent too much time on these to put them below the cut so Please God Look At My Icon Resprites I Spent 16 Hours On Them. enjoy!
okay first things first. why the hell is this batch 143 assets. so. i HEAVILY underestimated how many times the menu drawings are used in the games. even removing all of the custom art, it’s still ≈30-40 variations! that’s a lot! and once i finally finished everything, i got Posting Anxiety and somehow convinced myself that attempting Animation And Pixel Art (two things i haven’t done in YEARS) would be easier than writing a normal post. so here we are.
the custom art here is pretty much par for the course at this point. extra menu art for bonnie, extra expressions for the party in act 5, we’ve done this enough times that it’s expected. i am aware that bonnie’s custom menu art gets completely covered by the ui. i kept it in because it’s really funny (and also i didn’t feel like extending the sprite (but then the sasasaap version forced me to extend the sprite anyways so Whartever)).
once again, provided a spritesheet for sasasaap’s battle portraits! i do intend to cover both games, it’s just a slightly lower priority atm. unlike isat though, i’ve got Less (read “No”) experience with sasasaap, so there might be more issues with those assets?? apologies if there are, i’ll try to fix any issues that come up!
the Miscellaneous Additions i mentioned above are the sprites used on the teleport map and the loading screen, which is just a tiny version of the skipping animation. they were pretty small, so i figured i might as well get them out of the way!
not actually much to say about the 75 icons surprisingly! i haven’t done pixel art in about 5 years?? and that’s a Travesty actually these were super fun to make. i did make mockups for the overworld sprites earlier, but they aren’t Officially part of the redraws (yet) so they’re getting posted seperately
and also!! some exciting news!! this project might actually become a Proper Published Mod pretty soon!! i’ve been in contact with someone who’s willing to help me get everything set up, and i’ll be getting a Usable Computer around the end of the year!!!! it’ll still be at least a month before it’s up (i’d like to get the enemy art finished beforehand wauaua) but!!! still exciting!
okay, i think that’s everything relevant to the update!! i Definitely can’t fit all of the relevant assets here lol. but i’ll try my best ! please enjoy !!
#marshdoodles#isat#in stars and time#isat spoilers#isat redraw project#<- new tag! which is probably going to change in the future when i settle on an actual name.#apologies if this is hard to follow? writing this update in the middle of the night…#anyways! oh my GOD those gifs were HELL to make#the framerate for the act 2 version is. Nebulous?#procreate will not tell me. i had to fix the framerate with a gif maker site#also for the record. all of the art here was made on procreate#which seems to horrify people when i tell them#for the less recent stuff. did you know that the profile art has a different size than the menu versions?#and that they’re Zoomed In Slightly? because i fucking didn’t! i spent 2 and a half hours cleaning up the profiles.#other than Those. actually had a blast working on these. especially the pixel art wauaa#lets hope i dont have to patch this a week later lmao
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pretty boy, pretty girl - jamie tartt x reader
pairing: jamie tartt x fem!reader
word count: 2.1k
a/n: okay yes. it has been six months. which is actually mad to me, but there we are - whoops! i've been off following my dream and wrote this while procrastinating an assignment, so this is by no means a return!! honestly i was just itching to write it, but i don't know how much time i have for more - enjoy nevertheless <3
warnings: just a little bit of suggestion towards the end, reader is referred to as 'pretty girl' as the title implies amongst other pet names, quite a lot of swearing (some things don't change)
---
“Hi love.”
Jamie barely murmurs it as he walks past you, can’t help himself but to drag a palm along your back, one shoulder blade to the other, as he goes.
He knows he’s bold sometimes, but he swears it’s instinct. He glances back to see whether your expression holds any discomfort, but all he finds is your grin, a tiny wave. He continues on his path towards the canteen, knowing that your corridor conversation with Rebecca is probably important.
Somewhere between here and there, he decides to get your lunch, your usual, and sits alone on a table until you appear.
You do, three and a half minutes later. As soon as he sees you, the irrepressible urge to make you grin again is back with a vengeance. He waves you over to his table with a gesture to the food he’s got for you and- there it is again.
If he was a slightly smarter man, maybe he’d consider why all it took was the sight of him to draw your lips upwards, set your eyes alight.
“Thought I’d save y’ from the queue,” he speaks, still soft, in a tone he feels he only uses with you. You match his unnecessary low volume.
“Thanks, angel,” you say easily, and you must not see his stomach doing flips, “Too good to me, you are.”
“Shut up,” he deflects, wonders if you can see him fluster at your nickname for him, “Are you still coming tonight?”
You groan. He frowns, and you quickly correct.
“Sorry. It’ll be fun.”
“Yeah, you sound proper convinced, an’ all.”
You chuckle, taking a bite out of your sandwich and taking a pause to chew. Jamie eats too, content to let you think before you speak. It was slowly teaching him to do the same.
“I’m just boring, Jamie. My favourite people are all under this roof, but usually they’re sober, you know?”
He often forgets you don’t really drink. Your friendship (however sour that word feels in relation to you) usually confined to these halls, to the pitch, to various football stadiums up and down the country. When they all get a chance to let loose, you’re very quick with the excuses, but he’s believed them blindly until this moment.
“Shit, y’ don’t drink, right? I can’t imagine that’s much fun in a club. I won’t tell anyone if you happen to come down with an illness or somethin’ this afternoon.”
You’re grinning at him again, all bright and sunny. It’s downright infectious, so Jamie nudges your foot with his on purpose and then apologises like it’s an accident.
“You’re alright,” you reassure, “I will join tonight. Even if it just proves to myself I’m not missing out on anything. Maybe Colin’s not as bad a drunk as I’ve been led to believe.”
Jamie winces.
“No, he is pretty bad,” he admits and then finally comes up with something to make you more comfortable, “Hey, what about this? I won’t drink either and we can spend the evening laughin’ at everyone else.”
You poke his hand and he tries not to drop his crisp packet.
“It’s everyone’s ‘relax and recharge’ night, Ted said. We both know you relax much easier with a few drinks in you. And I’d never judge anyone for that, I really hope it doesn’t come across like I’m judging any-“
“It doesn’t, sweetness,” he cuts in, “But actually, I’ll relax better if I’m one hundred percent positive that you’re relaxing too. What better way than judgin’ everyone else, together like?”
You purse your lips thoughtfully, mid-chew. He feels like he’s holding his breath, like he’s underwater and you’re in charge of the oxygen tank.
“Well, see how you feel when we’re there. It sounds lovely but only if you’re still up for it when we’re right next to a bar,” you say, still unconvinced. He wants to convince you fully, but he can’t decide if he should argue with you or kiss you silly before you speak again, “Hey, if not, I’ll buy you a drink?”
“Pretty sure that’s my line, love.”
“I said it, I meant it. Girls can buy drinks for pretty boys, you know.”
He thinks you might have removed his oxygen tank now. There’s some cruelty in that sentence but you don’t know you’re wielding it. He wills himself to flirt back even though it’ll only make him feel sick.
“Okay, pretty girl. One passionfruit J2O, please.”
Another grin. He’s so fucking fucked.
---
He’s been waiting for you for around forty minutes. He doesn’t know if that’s the normal amount of time you take to get ready, even if he wishes he knew, so he just waits, leaning against his car.
After fifty, he decides there’s no harm in just checking you’re alright and haven’t slipped on a sparkly floor that an evening cleaner has done a number on.
You mentioned going to the kit room to get changed, and he meets Will on his way there.
“Hey mate, you seen Y/N?”
Will looks paler than he’s ever been. Guilty. Jamie narrows his eyes and waits.
“Kit room.”
It’s all that Will says. When Jamie doesn’t walk off immediately, still waiting for an explanation for Will’s strange demeanour, Will turns around and legs it all the way down the corridor, turns left at the end and never returns.
Jamie shakes his head and continues in the direction of the kit room. The closer he gets, the more he hears. Muffled banging, shouting. He picks up the pace.
“Y/N? Love?”
“Jamie! Jamie, in here!”
Your voice floats out from the kit room and he hurries over. Still very confused, Jamie turns the door handle and finds the door won’t budge, however hard he shoves his shoulder against it.
“It’s locked, babe. Did you lock it?”
He hears your exasperated sigh and feels a little embarrassed.
“No I didn’t bleeding lock it! Well, I did, when I was getting changed, but then when I unlocked it my side it had been locked from the outside.”
Jamie struggled to put the dots together. Had Will locked you in? Judging by the running, he had… and he’d done it on purpose. A spark of anger shot down Jamie’s spine but he tried to convince himself there must be a reason.
Before he could, there was a hand on his on the door, pulling him away. It was being unlocked by another hand and then he was being shoved inside, hard enough to stumble against one of the benches. A piece of paper was thrown at his face and Jamie groaned as he heard the lock click back in place.
“What the fuck?” he muttered as he stood up fully, more dazed than angry now as he stared at the locked door.
“Jesus, Jamie, are you alright? Who the fuck was that?”
“I dunno,” he says, staring at the door as if it might have answers. Your hand on his face wakes him up, his eyes shifting to yours where you look him over with concern.
“You’re alright, though?”
You ask it like you need the answer, and Jamie needs you to stop trailing a finger along his hairline either way.
“Fine, love,” he assures you, patting the juncture between your shoulder and neck gently until your hands drop to your sides. Then he raises his voice, and he’s not really talking to you anymore, “Whoever’s locked us in here as some kind of joke won’t be fuckin’ alright though!”
No answer. He picks up the small piece of paper from the floor and reads it in his head.
Tell her, you prick.
He’s actually going to hit Roy with his car. Lightly, definitely not enough to damage him, but enough to really, really piss him off.
This was all some ridiculous attempt to make him tell you how he felt about you? Absolutely not. Never. He wouldn’t be coerced into something so delicate, so important.
“What’s it say?”
You’re peering over the top of the paper, but he folds it in two before you can read anything. His chuckle comes out strained.
“It says: Get fucking pranked. Must be Roy, he’s probably scared Will into helpin’ him, the fucker. I’m afraid it’s payback for putting all his socks on the ceiling last week, babe, an’ you’ve been caught in the middle.”
You pause, staring at your shoes. For some reason, you look far more forlorn than the situation calls for, but it’s gone before he can think about it further.
“On the ceiling?”
He nods and you giggle. It’s only as you step away from him in your laughter that he realises how close you had been. He should’ve savoured it.
It’s also only as you step away that Jamie finally gets a glimpse of your outfit and nearly reaches out to the nearby bench for strength. He’s never seen you in a v-neck anything before, let alone a dress, and he thinks it might do him in.
“You look good,” he says lamely, then tries again, “Great. Fan-fuckin’-tastic, I mean.”
“I like that last one,” you smile, ducking your head. He thinks, or rather hopes, you’re a little flustered, “Fan-fuckin’-tastic happens to be what I was going for.”
“Yeah,” he breathes, words gone as soon as he’d found them. And now he was staring. Shit.
“I like your suit,” you say, maybe breathless yourself. It must be his ears. You reach up as if you might fiddle with his lapel but just point towards it before your hand drops again. You practically fall down onto the bench you’re both stood beside and he follows, ever obedient, “Shame no one else will ever see it. How long do you think we’ll be stuck here?”
The suit isn’t for anyone except you. That’s what he’d say if he had any stupid bravery. He’s an awful coward, he thinks.
“Until Roy gets bored or Keeley finds out I reckon,” Jamie guesses, “Y’ wanna play I-spy?”
You sigh, but when he peeks at you out of the corner of his eye, you’re grinning your silly, lovely grin again.
“I spy with my little eye…”
---
It is around 11pm, when Jamie has not long fallen asleep against the jacket he had scrunched behind his head, that he feels your hand on his ankle. He can tell, as he wakes without opening his eyes, that you’re not trying to rouse him. The touch is light, feathery. Maybe an accident.
No, not an accident. It wouldn’t have lasted this long, and your thumb is drawing absentminded circles into his ankle bone. You think he’s asleep and you’ve reached out to hold him anyway.
He opens his eyes but doesn’t move. His legs are stretched out on the bench in front of him and you sit upright next his sock-clad feet, one hand on his bare ankle. You’re staring at a piece of paper so intently he wonders what could possibly be so interesting.
“This doesn’t say get fucking pranked, Jamie,” you murmur, and his hand flies to his jacket pocket. It must have fallen out when he slumped into a slumber. He’s sat up in a blink, watching the hand that had been so soothing, fall back at your side suddenly.
“I’m sorry. Shit. I’m so sorry, Y/N.”
“No, don’t,” you insist, still staring at the piece of paper. Instead of whirling on him for answers, you reach calmly into one of the boot cubbies beside your head and pull out a piece of paper from one of the boots. You chuck it at him without looking.
He unfolds it with careful, if shaky, hands.
Tell him, you silly shit.
It takes him an absurdly long time to understand what the hell this second piece of paper means. Later, when the two of you look back on this moment (and you do so often), you’ll wonder how he could have been so dense and he’ll spin you a line about how too good to be true it all felt. But in the moment, he has no lines and no words, until your hand lands heavy on his knee this time.
“Jamie,” you say softly, through a grin that is so different from your usual that he could pass out. It’s so beautiful and so strikingly lovesick that he thinks he might actually be sick, “What do you have to tell me?”
“What?”
He feels dumber than he’s ever felt. But your hand is still on his knee and now you’re shuffling closer to him on the bench.
“What do you have to tell me?” you repeat, then you poke his chest playfully as you add, “You prick.”
He still looks confused, so you clearly decide the best way to catch him up is to kiss him.
You pull away after a moment, a moment of pure heaven, because clearly you don't want to kiss him fully until he's all clued in.
"Come on, pretty boy," you say, teasing, "Figure it out. I was going to buy you a passionfruit J2O. It's the sign of all signs."
He should be laughing at your joke, but all he really wants to do is kiss you again. And again.
Maybe again.
"Oh pretty girl," he says, and he feels the rumble of his low tone in his chest. He places a hand on your face, fingers itching at your hairline, "I'll tell you anything ya wanna hear, I swear. Anythin'."
He hears your breath hitch, but he feels it too, where the meat of his palm is covering your neck.
"Anything?" you answer back, "I could have a lot of fun with this."
You scrunch up your brow like you're thinking and he's so stupidly in love with you that he just tells you. Too-soon be damned.
"Smooth talker," you laugh, giddy, and you kiss him again. And it's so good that he doesn't even remember you didn't say it back until hours later.
(at which point, you say it back so many times and in so many ways, Jamie is certain that he's the luckiest man in the world. he might not hit Roy with his car after all)
#jamie tartt x reader#jamie tartt#jamie tartt fanfiction#jamie tartt imagine#jamie tartt x you#ted lasso x reader
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