#AND GO BACK TO SOME OF THE CONCEPTS AND WORK ON THE SCRIPT AND ANIMATION SOME MORE
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psychicbluebirdmiracle · 5 months ago
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Nothing is more annoying than the fact that over the last year I've actually gotten OBSESSED with wish (the fan stuff not the movie still haven't even seen that garbage) WHY IS WHAT IT COULD HAVE BEEN SO GOOD
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littledigits · 11 months ago
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Random facts that may amuse you about the river episode of hilda
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To be handed a script and then be like ' ok now lead your team to do the visuals' its like ,a wild experience so I want to share some of the weird things my brain latched onto .. For the door sequence, My pitch to our location and color designers was based off of a blacklight, under water themed mini-putt course I used to love when I was a kid. Just goes to show you can really pull inspiration from anywhere haha. I dont think anyone expected me to go that buck wild with it but I'm glad everyone was on board. anyway.. I lovingly called it Eugene's ' Putt Putt cave of doom ' . I wanted the doors to look kind of flat, like stage props ! The mini putt is STILL THERE BTW . look at this video. GOSH I MISS IT SO MUCH.
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Anyway - It works great too because it allowed everyone to have the cooler blacklight palettes, where you can see Eugenes -true- colors. I wanted him to be duller outside of the water on purpose. Cuz hes just a lil old timey guy. A " slightly deranged Stan Laurel " , which was what i had in my pitch notes to the design team.
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Heres another silly fact but we based part of the serpent off of the sarcastic fringehead cuz..look at it . its just like -AHHHHHHHHHH. It just waves its mouth infront of other fish and it looks scary but it doesnt DO ANYTHING. ( I think, biologists can correct me)
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Also just in general I was vibing with the old..creatures on a map . Like. Of course we're going to give this serpent hooves. OF COURSE THIS SEA SERPENT NEEDS HOOVES. So the designers did a few rounds based off of way older illustrations.
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The choice of shadow puppets was done to give Eugene an 'old timey' flavor. I really wanted him to feel more vaudeville and tap dancey - so the shadow puppets were to give him a..more modest intro. The adventures of prince achmed was an inspiration, because how old school animation can you get ! And it really backed up the use of bold colors. I wanted to save his BIGGEST performance to the end, also shout out to @castletoons who boarded this episode AND nailed the song sequence WITHOUT EVEN HAVING THE FINAL SONG?! It fit perfectly. It was fate.
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oh , and if you felt a particular beetle juicey tone to this whole episode? You're not wrong ! While it wasnt on my mind when I was first working on visual concepts, our storyboard supervisor Jeff Bittle showed me this intro from the second season of the animated show. Everything zipping at the camera on this endless void ride was the perfect chaotic energy that really helped bring in that sinister tone.
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UH SO YEAH I mean I could go on about some of the thought processes behind choices and stuff and honestly I dont want to get into the weeds with opening up a pandoras box on behind the scenes of hilda or whatever. But I thought this episode was a fun example to kind of share a bit of The entire team ran with this weird chaotic energy and I appreciate them so much for it. I'll always love this strange lil episode.
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howlingdemon13 · 9 months ago
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Betelgeuse I was hugely inspired by a bunch of artists and fic writers in the fandom, as well as a few monster artists who specialize in combining different creatures into beasts that actually look cohesive. I’m not sure how well I was able to execute the vision here, but I’m really proud of it regardless! DiamondZ, nonbinary-arsonist, stinkyhorsebitch, and arbuzyansky were the main catalysts for this, so definitely take a peek at their work or give them a follow. I was initially going to submit this guy for a staff art show, but I don't want to rush the rest of it, so I'm just going to post what I have finished here. Design notes are under the cut.
In earlier drafts, I was looking into more serpentine-looking designs since Beetlejuice turns into a snake in the film. Some of the concepts I was leaning towards looked like either a lindworm or centipede, but I think mammalian fits Musicaljuice since he’s “softer” in a lot of aspects compared to his film counterpart. I may look into playing with a more snake/bug-like design in the future. Beetlejuice’s overall look is heavily inspired by Chalicotherium goldfussi, which were huge Miocene ungulates that are distantly related to things like rhinos and tapirs. Given that Beetlejuice is super old, I felt like an extinct animal was a proper fit. On a more personal level, I really like the way these guys look and it was easier to rework their body plan into something that looks carnivorous. That, and I wasn’t really vibing with other mammalian body plans, especially because I wanted something that was close in shape to a human without being apelike. Huge herbivores also have larger stomachs, which I feel is a better analogue to Beetlejuice’s body type. You’ll have to pry that man’s curves from my cold, dead hands. All his forms are chubby and soft, and I’ll fight you over it in the Denny’s parking lot. I also added some hyaenid traits, especially for the head shape and teeth. Hyenas are very social animals (like Beej, except no one can see him), and striped hyenas and aardwolves specifically have these tall crests of fur that run down their backs and back legs that they can raise and lower to communicate. I’d argue it’s fitting since Beetlejuice’s hair sticks up at odd angles and communicates his mood (intentional or not). And hyenas laugh. Granted they giggle when they’re stressed, but it still fits. I modeled his stripes off of both species as well. His hind paws, ears, and tail are all based off of those of opossums. Beej is very “trash animal”-coded, and I felt like the opossum traits would fit better with the Chalicotherium body than something like a raccoon or skunk. I felt a little bad about not giving him a ton of bug traits, so I tried to add mandibles, but they just weren’t looking right in earlier design drafts. I gave him a bunch of small eyes to compensate, but making him look buggy wasn’t the only reason for the extra eyes. We know from early drafts of the musical script that Beetlejuice’s last name is Shoggoth. These creatures are mentioned by Lovecraft in Fungi from Yuggoth and At the Mountains of Madness, but I’m not sure if this implies that Beej is a shoggoth, or if it more so refers to him being able to manifest multiple limbs/shapeshift/warp reality like one. In that same vein, the mouth in his chest is mostly to look scary and is just another fun little Lovecraftian trait that I felt was needed. Same to the tendrils, but that’s also a common fandom trait that is pretty much canon (to me) at this point. I might rb this with headcanons later on.
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paledoptera · 4 months ago
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SHADOWFELL SAGA CONTENT ARCHIVE (POST 2/2)
welcome back to the shadowfell content archive!
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this is going to be the second (and hopefully last) post! keep in mind the "parts" are going to be a lot more brief than the first post, the early game was pretty fleshed out but the rest was pretty much just vague ideas.
in addition to content that would have eventually come out, i'm also gonna be showing off a couple of early drafts and ideas that got cut!!!
SO:
INTERMISSION: BATTLE TIME!!!
so this was the original draft shiiv sent me for "smackdown". for the two tracks they contributed to the game (smackdown & pasta la vista, which you can hear in the last content archive post) they basically made a full song with temporary instrumentation, then i went back and remade the song with more toby fox-y instrumentation. they are FANTASTIC at music writing and i actually kinda love this original version of smackdown, it has some unique charm in how bitcrushed it is
i don't really have much to comment about the battle system, but i'll quickly run through how it would've worked:
basically, it'd be the mario & luigi battle system but with a few small changes.
solo attacks would be weak attacks that cost little BP (bone power)
bros attacks would be strong attacks that cost lots of BP
you can skip your turn and regain BP by using a "pass" action command. this would be the main way to recover BP
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i think one flaw in mario & luigi is that BP being a somewhat limited resource kind of force you to use solo (jump/hammer) moves rather than your COOL and hard to master bros moves. i feel like BP being an UNlimited resource would kind of remedy that
here are some ideas we had for bros attacks
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(in bone blast, papyrus' gaster blaster would have been FRANK from papyrus belief <3)
yaboinando made this amazing concept for an attack based off of an old "dark darker yet darker" fan animation
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last thing i have to say about the battle system: we actually had another form of "bros move" planned out. the whole game is food themed, so i figured it was only natural that a cooking move would be in the game!
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PART 4: MOUNT CERAMIA
this area's name actually hovered between "mount ceramic" and "mount ceramia" for a while. i ended up choosing ceramia cuz i thought it sounded more mountain-y the theme is pretty unfinished, but i really like how it sounds anyways. i wanted to establish "our maiden voyage" as the overarching "area theme" for the whole game, but i thought a more percussive and tribal-sounding version of it would be cool for the mountain area
mount ceramia is a giant mountain made of plates and mugs. who would've thought!! i wanted to make a joke about "tectonic plates" here. i liked the section in superstar saga where you climb a giant mountain, which is prob the biggest inspiration of this area.
early on in the area, you meet IMPACT, a skeleton oc with a giant bone club
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he was mostly a joke character, but i liked him. he was kinda like a big dumb caveman-y guy. funnily enough, i never envisioned him as a boss or villain. he was always going to be an ally.
(i didn't make it very far in the writing process of his theme song!!)
i can't be bothered to make a whole google doc for his short introduction script, so i'll just copy-paste it to here. (his text was going to be comedically large)
Impact: IMPACT!!! Impact: I AM IMPACT Impact: THE ONE WHO BONKS Papyrus: HELLO IMPACT! IT'S NICE TO- Impact: IMPACT PLAGUED BY Impact: TERRIBLE EGGPLANTS Impact: THEY HARD LIKE ROCKS Impact: AND RUIN MY GARDEN Papyrus: AH, A SKELETON IN DISTRESS! Papyrus: NO MATTER, THE GREAT PAPYRUS IS HERE TO HELP! (papyrus materializes a bone in his hand) Papyrus: I'LL SMASH THESE EGGPLANTS VALIANTLY LIKE- (papyrus swings his bone at the eggplant, it bounces off. he keeps trying) Papyrus: …LIKE SO!! Papyrus: LIKE SO!!! (the bone he's holding cracks) sans: you're cracking me up. Papyrus: SHUT IT SANS! Impact: YOU ARE BABBY BONES. Impact: WEAK LIKE TWIG! Impact: NEED MORE CALCIUM Impact: VITAMINS ARE GOOD. (impact tosses a heavy bone club at papyrus) Impact: THESE ARE REAL BONES. Impact: BONE CLUBS. Impact: IMPACT MADE THEM MYSELF. Impact: THESE ARE REAL BONKABLE. Impact: HELP ME BONK THE EGGPLANTS Impact: AND THEY ARE YOURS. the bone clubs would have basically been this game's replacement for the hammers in m&l. i liked the idea of papyrus and sans just hitting shit with comedically large bones like cavemen
this area was very egg-centric for some reason. i think it's because i got the whole "smashing-plates" thing into my head and wanted to smash other stuff.
PART 5: CARRION ISLES
in earlier versions of the game, the brightwater floats were actually called the carrion isles. i thought that name was too grim for such a brightly colored area though, so i pushed it forward!!!
i don't have any concept art for carrion, but i'd picture it as a collection of super stormy scary piers with constant thunder and scary intense music. it'd have that core-thing going where it'd have really intense area music that keeps playing in the battles.
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(enemy designs by the fantastic yaboinando!)
this area was very fuzzy in my head. i wasn't really sure what to do with it, but i wanted some kind of semi sheriff minigame or battle at the end of this. the basic idea i had was that there'd be a "pirate king" and that semi would ally with them, maybe there'd be some kind of silly cannon battle between you on ferryperson's (now repaired) ship and them. another idea i had was that the "pirate king" could have been undyne, who fell into the dark world way after sans and papyrus did. they'd initially be allied with semi, but as soon as she sees her "enemies" are sans and papyrus she jumps ship and joins you on your adventure. i'm not sure how that would work with the rest of the game though!!!
one thing for certain is that after the silly battle, there'd be a big intense betrayal scene where ferryperson fights you. i SWEAR i had some concept art of this but i can't find this. it'd have ferryperson on a giant wave while papyrus and sans are floating on the collapsed remains of their boat though. kinda like this.
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this theme was somewhat inspired by alphys takes action, funnily enough. i like how it sounds, though it is very unfinished
(edit) FOUND IT!!!!
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this is VERY very early concept art, back when the game had more of an undertale-y UI. originally sans was actually going to be the only one in this battle since papyrus was held hostage, it'd be the thing to push him into finally fighting properly
PART 6: STEEL CALDERA & ZARELLA RESORT
quick warning!!! everything beyond this point is very fuzzy. we had NONE of this solidly planned out
this is the closest thing we have to a theme for steel caldera. it would've been a magma-y volcano area! originally this area was actually called "steamworks" and was a purple-pinkish retro-futuristic city, but undertale yellow came out and i thought it'd look like a ripoff so i trashed that idea lol
in the original script, caldera was also called "mt zarella" but i thought that sounded lame
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i had a brief idea for a skeleton in undyne's knight armor called "ROMAN OF STEEL" who was gonna be the main villain for this arc, sort of a big egotistical tough-guy character.
zarella resort was gonna be the part-2 to this area, a fancy italian resort next to the volcano with heavy mafia connections.
r.v pine made some fantastic designs for the cheese mafia that i still LOVE
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there was gonna be a meta joke in the resort where papyrus & sans expect to get firehand and thunderhand, but the ancient sites that those powers come from were knocked down and turned into a tourist attraction. some mafia employee goes "I'm sorry, but hand powers have been privatized."
the arc ends with papyrus getting a neverending bottle of hot sauce that he just kind of carries around and uses as a "fire" attack
INTERMISSION: MID-GAME SEMI FIGHT
early on i envisioned some kind of semi-emotional moment where sans and papyrus meet another skeleton with this big western wagon, then they sit by a campfire and talk, then go to sleep. when they wake up, semi sheriff is chasing them with his own wagon, and there'd be this massive battle. i swear i have concept art of this too but i ACTUALLY can't find it this time
PART 7: CAPRESE JUNGLE
this was a very weird area. it was gonna be a jungle based on salad i swear everything i came up with for this area came from some schizo hallucination because i don't remember coming up with any of this.
here are some iterations this strange area went through:
the area was ruled by a fancy skeleton with a fancy feathered hat called "Arial Noire". she spoke french and was a necromancer
the area was ruled by dinosaurs, like papyrus' dino egg oatmeal. there would be a part where semi tries to ambush you, but accidentally shoots a baby dino in its egg and then the baby dino gets pissed and fights papyrus and sans
the area was ruled by a flowey knockoff called "Peppermint".
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PART 8: QUICK ROUNDUP OF OTHER AREAS
here are some other area ideas i had for the late-game:
sugarspice peaks, an area with cliffs and moths and stuff. i didn't actually put much thought into this area, i just wanted moths in the game. in the light world this would have been a cupboard
the badlands. this area would have started as a return to flavortown, that ends in a giant journey to catch the IMPASTA, the bandit who framed papyrus & sans and caused semi sheriff to hunt you down throughout the entire game. after you catch impasta, semi sheriff joins your party.
steampunk glacier, basically just the fridge in the light world. this would have been a heavy parallel to "joke's end" in superstar saga. i think paps & sans would have been seperated from semi sheriff (and possibly undyne) for the first half of this section, then they all meet back up near the end. sans also gets a shitty hand power, being a few cubes of dry ice that he just throws at people's eyes
PART 9: WATERFALL PALACE & FINAL BOSS
so, this is something that's oddly personal to me because the stupid, STUPID idea i had for the final boss was my entire motivation to create this game.
the waterfall palace area would be a standard area-before-final-boss-area. in the light world it would be the comedically tall kitchen sink.
at the top of the tower, there'd be a giant faucet with running water and the "dark lord", the overarching villain for this whole thing. you find the "dark lord" and fight him. a theme similar to "in the final" from bowser's inside story would play, but then the boss would be incredibly underwhelming. he'd die in like 3 hits... at which point he reveals he's not the ACTUAL dark lord, and he was just pretending to do so for status. he'd turn off the faucet... and then a giant door would reveal itself behind the great waterfall.
papyrus, sans and semi sheriff would walk through the door... and see a japanese temple.
and then, the ground rumbles.
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the FINAL BOSS of this entire adventure would have been a GIGANTIC ANNOYING DOG WITH THREE HEADS. an ANNOYING CERBERUS if you will
you don't understand. the idea of this is so fucking hilarious to me. imagine going on this entire adventure just for the final boss to be an annoying dog joke. this is the first ever idea i thought of for this fucking fangame and i worked backwards from there and thought up EVERYTHING ELSE. JUST to fit the puzzle pieces together for this finale. i thought it would be so fucking funny to troll the players like this.
to bring the joke even further, in most mario & luigi games, you have to collect 8 pieces of some kind of ancient-mythical-powerful-artifact. in this game i decided on "ingredients for the legendary linguine", a bunch of seemingly magical ingredients that come together to make this uber powerful relic of a meal. there was gonna be this dramatic scene halfway through the cerberus fight where papyrus assembles the linguine, throws it at the boss and then NOTHING HAPPENS. a big point of the boss would also be that it'd think papyrus, sans & semi's attacks are just play-fighting, but once they deal enough damage then it'd get angry and just curbstomp them both and they'd seemingly be pretty much dead.
there would be this big power-of-friendship scene where sans, papyrus and semi revive, and then a giant three-headed gaster blaster dragon would be assembled from the bones of their attacks, and there'd be a bowsers-inside-story style giant battle where the megalo dragon finally defeats the annoying dog
and that, my friends, would be the ending of my half-shitpost game, because i think that would have been amazing and hilarious, but unfortunately that reality will never come to fruition.
thank you all for the support. since i posted the first half of this archive i saw a twitter thread posted about the game's cancellation. it's pretty humbling, and dare i say almost inspiring seeing how many people liked the concept so much and were saddened by its cancellation. i have a big problem with announcing projects too soon and then having to cancel them when i inevitably loose motivation, so to avoid this i'll probably be dead quiet on any future big projects until i can release SOMETHING to do with them, whether that's a demo or trailer or anything else. i hope to see you all in whatever project i start next!
SHADOWFELL SAGA ARCHIVE: PART 1 - PART 2
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humansbgone · 11 months ago
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I ended up going back to Vera's model after all and making several major fixes. She has an entirely new rig, lots of UV and texture fixes, and and much improved hands. Her eyes will still be needing an overhaul at some point, but that won't be for a very long time. Some touch-ups were made to Mobia's model, as well.
I also got some work done on Sophodra's Tips--making one very big, detailed painting. The rest just needs to be animated, a model needs tweaking, and then only slides and Gregorsa's Notes remain on that!
DDX.exe has finished the music for Sophodra's Tips, as well!
Next week will be given to letting the 2D concept artists finish up work and the 3D artists get started, while I get Sophodra's Tips animated. The week after, I'll finish up work on Sophodra's Tips as the 3D artists continue work. Going a little off schedule as I figure out a multi-person workflow, but hey, still making good time!
And now, for the end-of-year post!
Over two years of episodes, and almost four years of work on the series! Wow!!! Every year of work on this has been incredible, marking new milestones for myself. The first year I conquered a decade of total creative block to get out novels' worth of writing for the script (and still it isn't complete), and make concept art and completed models. The second year I finally began animating, putting out tests and finally a completed episode. The third year saw three episodes and the first Sophodra's Tips. And this year...
Wow. What a year.
Three more episodes, each longer than the last. Conquering the design of ambitious backgrounds I had long dreaded. A new style. A showing at a short film festival!!! And a sudden boost in viewership, boosting my subscriber count to over 10k!!! And monetization, at long last!!! Between that and the Patreon, I've made over $600 on HBG this month! That's allowed me to finally hire some people on to help design, model and animate!!!
So many things I had dreamed of, finally realized this year. Wow. Thank you so much, to all of you, for your support and helping Humans-B-Gone! get this far! I can't thank you all enough. Here's to a new year, and new characters, new areas, and new lore. I can't wait to show you all! Until next time!
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yellowymellon · 5 months ago
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my crippling obsession with Elio is back at it again so here's some takes and theories
i think elio's main strength isnt his curse/blessing to see the future but his monster ability to analyze the situation accordingly and read people's emotions/thoughts. Since his ability only allows him to see the multiple possibilities of the future, that means he still has to maneuver his human resources optimally on his own.
He seems to be great at mind games, knows how to read people's hearts as sam said, and appears to be a pragmatist who doesn't mind sacrifice. i mean we're talking abt the guy who foresaw the crisis of the luofu long before the matrix could ever and did nothing, the one who orchestrated the fall of Jepella Brotherhood so that the Annihilation Gang succeeds it only for them to fall too and allow acheron into penacony, the one who foresaw sunday's plan and only acted last minute. all because the time had to be right.
and ofc i'm going to mention his concept art, i know it was a deal breaker for many but personally? I LOVE IT. A master manipulator hiding behind high trusting features and his young age? i know this point of view goes both ways but i think him being young (by anime logic he looks YA to me) actually adds more depth. Elio has always been fascinating exactly because he's mysterious, there's many possibilities to what he's truly like. A boy who witnessed the demise of the universe in nearly every possibility, doomed by fate yet fights against it. does he curse his powers? does he feel obliged to go through all this? or does he latch into that tiny hope he saw? does he not care for the innocent or is he like kevin who realized sacrifice is a must?
i also initially expected him to be an older man but im used to young anime prodigies lol if anything him being younger sets him for doom and tragedy.
Aside from his physical appearance, i think we all agree that Elio is the black cat, but lemme cook here....im 100% sure (would be funny if im wrong) that Elio doesnt physically move from his HQ. why? cuz they always avoid mentioning his appearance. not when he recruited kafka nor with SW, the only 2 so far that elio personally recruited.
"A man, a woman, a metal humanoid, and..."
"There is a chance she will stop to investigate the can. Then, take the chance to throw this ball at her feet. I will take over and converse with her from there. "
in kafka's case it's implied that elio would converse with her through the ball, and it also further implies that elio works with 'contractors' who arent part of the SH, some speculate the rest of the umbrellas on kafka's splashart might be them.
also, this is too funny to pass so ill put it here :
"There is also a chance that Kafka will ignore the can. In that case, just throw the ball away. You will die, but death will come for everyone. As for the future that you yearn for - I will realize it."
heck i even believe the rest of SH dont know what elio looks like. it makes sense that elio would be cautious and hide his identity, he even uses another alias. this world has factions that can manipulate and access memories after all.
About his powers...idk why there's this misconception in the fandom? but we can simply conclude from kafka who's the second in command and the only other person to swear loyalty to elio that both of them do not believe in a predetermined fate.
actually nvm i know where the confusion comes from, it's the script. how the script works is still a mystery but in kafka's companion question she answers by a no (truth) to whether fate is predetermined, that alone is the answer to elio's belief. if else why would he waste his time trying to change a fate that cannot be altered? So he's lying to his companions now? kafka says his powers see the many possibilities of choices that merge to make the present. i dont think the script is part of his powers but just his compiled knowledge of the actions ppl will take, and many of those choices and actions converge to create the same result, therefore there's a fate that can't be escaped and that is the script, and that's the only destiny that exists.
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now in the SU, there's an interesting occurrence :
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Fuli adresses us as Elio even though we are akivili in the SU, this lead to theories abt elio being akivili but i'd beg to differ. fuli also addresses us as nanook. so are we saying nanook is akivili and elio? i think this links fuli with elio more than anything and here's how :
We know that elio is trying to kill nanook, and to that he created TB with the help of an unknown aeon. Elio's powers might seem like they're a gift from terminus, the aeon of finality, elio could have the identity of an omen vanguard, but his design just like sunday's has some Order elements, making him a potential follower of the order. Fuli being on Elio's side makes sense. there's no way elio can know of ppl's existances in this very vast universe solely from watching intertwined fates. SW only caught his attention after she proved herself against screwllum, meaning he isnt able to know of everyone. and his ability doesnt allow him to peak to the past, so he cannot possibly be aware of everyone's deep desires right? thus fuli granting him their memories allows him to understand better how to reach out to them. let's take sunday's letter as example, how is elio aware of the dove and how much it meant to sunday?
i think fuli's message means something along the lines of time is running out. on the other occasion of fuli's appearance they show us a memory of kafka hmmmm
but wait! it gets better. i was reading fu xuan's lore and i couldn't believe the extra possibility, here's this :
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"The girl did not open her eyes, yet she could already see the world around her condense into solid form from nebulous mist, see all possibilities fade and leave behind the solitary, absolute, and faultless "choice." "
isnt this awfully similar? indeed there's differences in their powers and how they use them. fu xuan uses the eye to see the one true possibility from all the others, with it she can keep exploring the many possibilities, this at least is very alike.
do you realize what that means? nous actually isnt just a space robot, they cook, they cook too good and they might be the one on elio's side which is CRAZY to say the least. if fuli can help elio see the past and know of things he otherwise cant know, then nous would be able to do the same because they know everything there's in the world, and can help modify TB to store the stellaron. ISNT IT CRAZY?? MAH BOI IS FAVORED! but that only convinces me that terminus is more and more useless lolz
also we see fu xuan possesing a third eye, in elio's case his eyes are totally changed, unworldly.
think it's worth mentioning that fu xuan isnt able to see TB's future meanwhile elio is able to and even a supposedly unreliable heliobi :
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this isnt the first time we were compared to nanook or told that we will ascend i just don't have the proof lol, with that in mind what does elio want to accomplish? maybe TB was created in naook's image? from their memories? so that someday we overtake them...maybe Elio might've created a person who wouldn't deviate from his script to ensure their ascension. Kafka never told us the 3rd way to kill an aeon .
On another hand ppl are speculating that the one who talks in the dreamscape pass is elio, im not sure abt that tbh...they mentioned aha twice for me to think it might be sampo lol but elio makes sense, and if it's truly him then oh god he is silly lolol
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some also say the voice of narrator at the end of penacony might be elio since CN recognized the va, i play in jp and i think it was shimono hiro? i was like this is too popular of a va to be giving to a narrator TT
Also it seems like some plot points are inspired from a game called ghost trick (IT'S GREAT!! AND I FEEL RLY EMPTY INSIDE) once I finished it I finally understood something that I didn't before, what it meant for terminus to go to the past to recite the prophecy of the future. Not spoilers dw
anyways i feel so much better now ty for reading all the way!
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the-cat-and-the-birdie · 1 year ago
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Okay okay with all the script hate for ATSV I'd like to at least take a moment to praise How they did Hobie right
And why they got Miguel wrong.
Mini-Ramble: The Concept of 'Can-dom'
a.k.a the writers really love Hobie and just fucking hate Miguel and it's borderline funny.
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So, you know we are called fans, and we have a fandom. The fandom writes 'fanon'.
But what do you call the group of people who write canon?
And can the people who write canon also be a fandom in and of itself?
As someone who has worked on TV and film sets in NYC - across a couple of different departments - I can assure you:
YES.
And they act JUST LIKE US.
And I call it Can-dom.
And there's no better example of this, than the ATSV script.
Look at how they talk about Hobie:
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To the writer who described Hobie as 'strong, long, and skinny-hot' and his guitar as 'throbbing' idk what you were on that day but keep it up.
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Look at them rubbing their little writer hands together going 'hehehe they're gonna love this mfer to death he's so hot'
Miles calling Hobie cool and Hobie agreeing is literally just the writers complimenting themselves on how insanely rad and attractive they made their own character. I love it.
They could've done so much worse or described him as rowdy or cocky or rough but they're just like 'he's hot. really fucking hot.'
And everybody was in on it.
The designers read the script and was like 'really really attractive? the coolest fucking guy you've ever seen? ok boss'
and then drew a black cop killer with natural hair and beautiful sharp black features
Then the animation team looked at Hobie and was like YEAH HE'S SUPER FUCKING COOL
Then made a supercool technology just for the insanely rad punk character
AND THEY WENT TO DANIEL KALUUYA and had him do the super cool ironic funny lines for the super cool rad fan-favorite-to-be character
And then the whole production team looked at Hobie and they all looked back at their work and his arc and lines and design and animation style and they were like
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Because after months and months and months of collective effort and going 'this guy has to be so likeable that disliking him is almost a moral failing'
And then just like us they finally saw the finished product and we're like
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'THAT'S A WRAP. CUT. SEND THIS SHIT TO THE PRINTERS. He can't get any cooler we did it.'
Cause as someone who has worked in TV & Film and had been in the offices I can tell you:
Screenwriters are not some big wigs that come to work in suits and sit around on chunky laptops in complete silence sending emails
They are normal ass people in a cramped ass office and cubicles who joke with their co-workers, come in in jeans and a 'casual tshirt', and sit there chilling revising the same script a dozen times because they came up with a new idea that HAS to be in it. And sometimes they be having dogs in the offices.
They're dorks just like us. That's how they got there. By obsessing over the tiniest minute shit in stories and getting way too into characters and writing out our little stories.
To think they were squealing about Hobie Brown this whole time for years while making him.
And then giving him to the fandom and we're like FUCKING THANK YOU HE'S OURS AND WE LOVE HIM.
I know a lot of the time it may come off as a shady corporation manipulating the punk aesthetic for revenue - while it is that - its also an office full of writers and animators and designers literally making a mini fandom between them and snickering at their own jokes and ideas as they write this story I love it
It makes me think that - while the language towards Miguel is like.. undoubtedly questionable and something of necessary discussion -
I also just think that the office fandom just.. didn't fucking like him.
Like in the writers room over time they didn't like him and wanted to bully him 'ayo this dude is a clown and he's wildin out like a BEAST'
And putting in lines of Gwen clowning him just because the writers wanted to make fun of Miguel 😭😭😭
like.. just the thought of that.
- and the thought of the ATSV writers team just ganging up on him only for the animation team to turn around and be like 'give him the thiccest ass imaginable. make it clap when he walk'
HILARIOUS.
And then for the production team to have to look at this script of Miguel and look at his dummy think design and just sigh and be like 'fine okay the lines are fine but you HAVE TO TONE THE ASS DOWN'.
We bully our OCs all the time
And yeah they took that shit wayyyy too far cause like... The Spot murdered people why are y'all not looking at him and also Gwens dad is an asshole
But a part of me feels like the writers and production were fandom before fandom was fandoming.
Just like us they hyperfixated on two characters, the same characters the fandom would later.
And like the fandom originally did, they really really liked Hobie and just REALLY REALLY REALLY didn't like Miguel.
We're all like 'haha let's bully the shit outta Miguel as a little treat' and then they start taking it too far 😭😭
I'm just going to lay myself to (semi-)peace with this thought. I know it's pure speculation - I repeat, speculation - but like, writers are genuinely just like us. I wouldn't put it past them.
With the way the script is narrated I wouldn't be surprised if the first draft they put
**MIGUEL collapses to the ground with GABRIELLA in his hands as she DEPIXELATES. A look is devastation crosses his face. Ha, get owned, you fucking idiot.**
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Also they absolutely know about fanfiction. I haven't heard them talk about it and I don't know how much they know. But they know.
They may not be in the shows fandom, but they've usually been into older fandoms like Star Trek and thus know about the fanfic and shipping stuff.
If you read this far!! Hey hi how ya doing thank you for listening to my rambling. I wouldn't call this a full essay cause it's just my thoughts and opinions and like.... thoughts???
Anyway here's Hobie to make up for the fact I just said a whole lotta nothing
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(actual picture of me arsoning the Sony headquarters if they fuck up Hobies characterization and make me regret this post lol)
Bye.
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blueikeproductions · 1 month ago
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So the Pokémon Giga Leak happened and the thing that stuck out to me was leaked planning documents for HZ and various separate animation projects. I don’t want to discuss the leaks that show the future road map to HZ’s ending though, it’s the preproduction stuff that strikes my fancy.
I’ve been very upfront in not liking HZ, as the plot and characters never felt right for the main line anime. They felt more suited for Twilight Wings type stuff, and apparently I wasn’t far off.
One of the earliest phases was a movie, apparently they’ve been trying to push forward with a “movie universe reboot” post Pokémon Coco in an attempt to bring back lapsed adult fans, but nothing has gotten off the ground. There were rumors prior to this leak of a Liko movie, but nothing ever surfaced, so I’m guessing leakers found scraps of the original movie pitch and went wild.
That it was originally intended as a movie makes more sense, as the continual stretching out its main plot beats across the usual three year anime life span doesn’t work. It’s the same problem Digimon Tri had, unnaturally stretching out and waffling on its Meicoomon plot, annoying and confusing fans until they finally decided to kill her off as was originally intended. (Apparently the writers wound up liking Meicoomon and didn’t WANT to kill her off, creating one of the problems.)
As such the Terapagos plot and the general treasure hunt/Castle in the Sky vibe it has fits a movie plot far better. I’m not super sure if the Six Heroes were involved in this phase, but they’d make the script too bloated if so.
The concept then became the basis of the anime instead, but during development it was intended to continue using Ash as the main protagonist, lining up with previous rumors I’d heard from Japanese fans. These rumors stated Ash was to go to Paldea and meet up with two students, some prototype versions of Liko and Roy. It would appear in this version of the story Ash was intended to remain business as usual but late in development he was cut, intending to start fresh instead.
Taking it at face value, as HZ is functionally a continuation of JN’s globe trotting gimmick, I wonder if Ash would’ve taken a break from battling and just become an Adventurer. The original story map didn’t include battling in the Gym challenges, with the school arc we got being the result of executive meddling, but if they kept using Ash, would they have included the Gym challenge anyway… Also Amethio’s early rivalry with Friede makes far more sense if you put Ash in Friede’s place, which makes me think Amethio was conceived with Ash in mind, and is why he doesn’t really vibe well with Liko and Friede: he was never meant to be THEIR rival.
Also a big complaint is the lack of capturing other Pokemon, and how fans keep insisting everyone needs to get six Pokemon, but the show has stayed consistent so far on only keeping two Pokemon each. So does that mean in Ash’s case he would’ve had Pikachu and a spare? With Friede being Ash’s stand in, it stands to reason Ash might’ve had Charizard too, but with ATBAPM seeing Pidgeot return, I wonder if the original intent was Ash using Pidgeot as his secondary.
I mean it makes sense, long time fans have wanted Pidgeot to return, & the old children’s chapter books in America had two original stories that saw Ash keeping Pidgeot and using it, throwing a bone way back then. In an adventure setting, Ash riding on Pidgeot and using it more extensively to help with Explorer and Team Rocket stuff would be a great way to reestablish it. Also with Ash having obtained Mega Evolution, and Mega Evolution returning once more in the anime anyway for ZA synergy, we could’ve gotten Mega Pidgeot ideally. Ash’s removal is still weird, as lining up with other interviews and comments, it sounds like they intend to bring him back anyway. Some writers have apparently said outside the leak they were considering bringing him back for HZ, confusing the matter further. Adding on to this, despite Ash and other familiar characters not being present, the leaks confirm Liko’s thing not only is still happening in the Ash anime, but it actually happens in-universe immediately after JN. (This leads to a minor technicality, as ATBAPM is treated as its own thing, so does that mean Ash’s Latias story happens alongside it or it hasn’t happened yet?) The notes also mention an idea to include Iris at some point, but she’s older… That doesn’t really make sense with the provided time frame, but a couple year time skip is referenced after the kids capture the Six Heroes, so maybe Iris appears after that? It’s not clarified, nor does it help that Brock appears in the document but doesn’t seem to be included in this guest appearance otherwise.
Anyway Ash’s departure is still strange as it’s the result of the staff having waffled for years on continuing to use him, and they decided to finally put their foot down. Ok that’s fine. Then they decide to not definitively call this the end, avoiding finality like language, leaving it wide open for Ash to come back. So… the staff was wanting to move on for years, finally decided to, but plan to bring him back anyway, negating … all of this.
Then why not just keep him? Ash is the mascot alongside Pikachu and heavily ingrained in pop culture like Optimus Prime. It honestly feels like with this continued waffling, they’ve unintentionally set up Liko to be the Rodimus Prime martyr for if and when Ash returns. Whether any force in the universe can stop Ash remains to be seen. Also that makes it worse for Liko, as if Ash does guest star in HZ, it’ll suck all the oxygen out of Liko as fans will be far more invested in what HE’S doing, negating the whole point of getting people invested in a new character. And they know it!
This feeds into pry HZ’s chief problem: apparently the show’s unusual chaotic story structure is the result of the anime staff studying fandom reactions week to week, with the show being driven by that alone instead of the plot or characters.
-rubs temples-
Ok there’s a reason the Ash formula worked, and after using it for 25+ years you’re pretty much married to it. If you have to constantly guide the new show based on fan feedback only that tells me, coupled with Ash in the back door, that they had zero faith in this new idea, and the continued waffling has led to the show’s subpar production and performance. Even Game Freak staff in leaked notes have expressed dissatisfaction with the new direction, admitting it’s bad and confusing, with the main plot being sluggish. They also pointed out how little stuff like the Titans in SV are being used, if at all. Pokémon is a toyetic anime like it or not, you kinda have to properly advertise and use new Pokemon to get kids and veterans into them more. That’s why several of Ash’s and Team Rocket’s Pokemon are fondly remembered, vs here where the show outright admits in universe they completely forgot about Roy’s Kilowattrel.
This bizarre behind the scenes drama might be why other animated projects that were supposed to be out by now seem to be paused or outright cancelled until either another leak or official announcements say otherwise.
This loops back to the movie problem, where the only Parallel Ash movie that did well was I Choose You, while Coco and Power of Us shunted Ash to a supporting role and the new cast and stories didn’t wow audiences. Neither of these movies are fondly spoken of, or even remembered, with even in post COVID, Coco seems to have been forgotten entirely.
The aforementioned push to capture lapsed ADULT fans lined up with some chatter I’ve heard previously where TPC seems only interested in targeting us, and not kids. Which is utterly ridiculous because kids are still super into Pokemon 20+ years later. I can’t walk by families in stores without seeing some kids wearing Pokemon clothing or buying merch. I over heard one boy sad he couldn’t find any Pokemon Journeys books he was looking for, while a girl was looking for Pokemon books at the library, and the library just threw out its well read Ash themed books.
Like are Japanese kids not invested as much anymore? Is that why they’re targeting adults? I guarantee that’s not gonna work in the long run going by Digimon and Transformers’ own current struggles to remain relevant with children and its own fickle audiences.
That’s where the other adult oriented pitches come in. After HZ was shunted into being an anime, they tried again with a pitch about cyber bulling and suicide, something that sounds more like a Digimon plot for their Adventure sequel films. The concept art sees a girl riding Pidgeot in what looks like a virtual space in an upside down world being chased by Aerodactyl pouring out of a cyber portal. Like replace the characters with Sora, Birdramon and Pteranomon, you have something that works. For DIGIMON.
They tried again with a more grounded plot about a teenage boy investigating a mystery related to (a shockingly violent) Mew, with a sequel tease involving an ominous Mewtwo observing events. This was fleshed out more and seems otherwise completed script wise, but it’s stuck in development hell. Having read it, it reads like the live action Detective Pikachu somewhat, and others who’ve read it have said the same. It also sounds kind of … boring. I don’t know if Ryan Reynolds would help here but it’d be a start.
It seems both films were only intending to use Kanto Pokémon, not helping complaints of Kanto pandering, but despite this, a new Pokémon seems to have been toyed with, as an unidentified dog like Pokemon crops up in the cyber world concept art.
The only other noteworthy thing is a 12 episode “all ages” kids anime intended for Netflix, but other than the Twilight Wings studio attached to it, there’s no character or plot details. It seems to be in an unknown status, which doesn’t bode well.
Until something official comes out about any of these projects, I’m leaning towards them all being cancelled due to creative differences.
So what’s my take away.
Removing Ash was the worst decision they made and I think. like with Hasbro and Good Boi Megatron, they’re slowly realizing they done goofed. Liko, Roy and Dot SHOULD have worked and on paper their story is interesting, but the writers just keep messing up. Maybe just get new writers/director, crack a whip, I don’t really know what to suggest here. The new kids haven’t been treated well at all in both ends and that really sucks.
Talk of letting him return and keeping the anime within the same universe seems to be a fail safe to do so if they need to. Continued fan demand/preference for Ash dominates especially in the US, where children’s books and activity books being published now in 2024, as of typing, are STILL Ash, going back and adapting later Journeys material. Some reports, anecdotal & recent pre Giga Leak, suggest the US heavily influences what Pokémon does, and with America side stepping Liko in merch right now in favor of Ash might guarantee a return. Emphasis on MIGHT, but TPC is fully aware of the demand, and increasing backlash at Liko’s character development, as of the school arc, isn’t endearing her to anyone still.
I think the situation should be as follows, and some past stuff implies it, that despite being in the same universe, HZ shouldn’t use Ash or any of his friends.
At all.
That will further undermine the struggling HZ cast, and it’s far healthier to just let the Rising Volts ride off into the sunset; and going by what I’ve read and heard for their story map, eugh, let LDR have that dignity of riding off.
My current theory, based on the leaks and what we’ve seen before that, is if Ash returns full time, it’ll probably be Gen 10. That’s pry the best way to start clean with him again, and going by internal complaints, I wouldn’t be surprised if the anime stops the Journeys formula and returns full stop to the loose game adaption with any upcoming new gimmicks and Gym matches intact.
All attempts to start over fresh seem to be imploding, so swallow your pride, and just accept the fans and kids want Ash and all that entails back. You tried a new direction but couldn’t commit to it well and now the dirty laundry is out for everyone to see thanks to a phishing scam. If you don’t want to go back to Ash, I’d personally recommend getting the PokeToons team to pick a kid from their shorts like the Nidoran girl, and make a new main line anime based on that. People seem on board with PokeToons, so that’s a start.
But until something is officially announced, I’m leaning towards the next anime being a compromise: Ash, Dot & a new kid that’s technically the new lead but not really.
Because if TPC is aiming at us only now, then veterans have spoken and majority would rather have the immortal 10 year old back over what we’re currently getting. For now let’s let LDR ride off when their time comes peacefully, be it next year or the year after, and go from there.
Despite it all, there’s really no easy answer to this, all we can hope for in the context of the anime, is they figure out something that works, either being the familiar Ash or a new kid with a smoother introduction. We don’t know until they try something.
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nerdalmighty · 6 months ago
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BG3 Tag Game!
I was tagged by @khywren!!! Thank you!!!!!!
I'm going to tag @vanilkaplays @okthisway @maladaptive-menace @riddlerosehearts @starkspi and anyone else who wants to play along!
Favorite romance: It will surprise no one to know that it's Astarion. I find his backstory so incredibly interesting and I love his dumbass personality. At the end of the day, he just wants to do whatever is the most hilarious and I adore that. I especially love how soft he gets when you get together in Act 2. I could go on and on but I'll never be able to fully articulate my love for him.
Favorite class to play: Bard! I love that they're really the jack of all trades and are pretty good at everything, including spells and sword fighting. Persuasion and deception are SO helpful in this game, plus playing music to distract crowds and cause shenanigans in Baldur's Gate is wonderful.
Favorite NPC: I think Raphael. While yeah he absolutely SUCKS, I'm obsessed with his obsession with his own voice. He's a thespian, he's a freak, he's an idiot. I love it. But yes, I did kill his ass.
Favorite song off the soundtrack: Probably the Harpy Song. I listen to it a lot in my spare time, especially when I'm working on a specific fic I'm attempting to write. I'm a big fan of haunting melodies and, unsurprisingly, the concept of hypnotizing music.
Tell us a little about your Tav: I wrote a pretty long post about her here, but my Tav is named Birdie and she's a bard who was born and raised at the Water Queen's House. Previous iterations of her had her as a siren (hence the deep love of the Harpy Song), but I'm still not 100% sure if this version of her is. Basically, she's a mermaid ass goof whose main gang of idiots include Astarion, Gale, and Shadowheart. Chaos often ensues.
Something you wish was in the game: I know this game is huge. I know there's probably stuff people haven't even discovered yet. But god would I love some more camp animations. More interactions between the companions AT camp. Cut scenes where there should probably be cut scenes (The second time Astarion drinks your blood, Wyll celebrating the defeat of Ansur, etc). I really really love this game, but I'd love to hang out with my friends EVEN MORE.
Do you create fanworks? Share something with us: Oh boy I'm TRYING. I've never really written fanfiction before but the stupid vampire has inspired me to do so. I'm in the process of writing two different fics (one multi-chapter, one one-shot on the longer side) and am having a blast but I'm not sure if/when I'll post them. I've noticed my writing style is very similar to the way I write scripts, which is what I went to college for, so they're full of dialogue and quick, dumb banter. It might not be for everyone, but I'm having The Most Fun! Let me know if you'd maybe want to see more? Here's a silly excerpt from the one-shot (she may or may not get smutty later on 👀):
There was no sign of the vampire, save for an open hatch beneath the stone of the tower leading into what you presumed was a cellar of sorts. Off to the side was a discarded set of Thieves’ Tools. Yup, that’ll be him.
Rolling your eyes affectionately, you began to descend into the basement below. 
Before you could even make it to the bottom, however, you heard Astarion’s voice tinged with annoyance. “Don’t bother, darling. I was just coming back up.”
You paused on the ladder and looked down at him. “That bad?”
“Eh, a few coins, some food. Nothing worth risking one’s life over. Foolish gnome.”
“Shame,” you pouted down at him, not an ounce of real sympathy behind the word.
He smirked as he met your eye. “Go,” he said, indicating you should climb back up the ladder. “There was a rather large amount of smoke powder though. That could be fun.”
When you emerged back into the early evening air, you turned to help Astarion out. “Maybe you can blow up a quaint little gnomish village.”
Astarion’s eyes glittered with delight. “Oh, do you think there’s one around here? That would be- Oh. You’re joking.”
You nodded.
“Gods, you’re no fun.” He sighed dramatically and then started back towards the Blighted Village proper. 
You scoffed in mock offense. “I’m a lot of fun!”
Astarion tsked. “If you have to say you’re a lot of fun, odds are, you’re lying to yourself.” He shot a challenging half smile at you from over his shoulder.
“How dare you,” you laughed.
“Such a pity, too,” he went on. “Aren’t bards supposed to be entertaining?”
You made a sound of agony, which had Astarion fully turning back to look at you. You threw a hand to your heart and staggered towards him. “You wound me, Astarion. Look upon me with pity and remember me fondly!” You set an arm on his shoulder and let your body weight go, as if collapsing from a killing blow. 
Astarion was quick to catch you under your arms. He made a show of groaning about how heavy you were now that your body had gone completely limp. After you’d hung loosely from his grip for a few seconds, he finally yielded. “Alright, enough.” 
You resumed control of your body and stood up straight, a smug look on your face. “I’m fun.”
“Dramatic.”
“Theatrical.”
“Annoying.”
“Endearing.”
“Loud.”
“Enthusiastic-”
Just then, a loud howl came from a barn a little ways off. 
You and Astarion eyed each other.
“Was that you?” Astarion asked.
“‘Was that me?!’ I’m not THAT loud.”
“Could have fooled me.”
You rolled your eyes. “Come on.” You started in a light jog towards the barn.
Astarion groaned. “You can’t be serious.” He caught up with you easily. “Haven’t we done enough heroing for today?”
You looked at him thoughtfully. “One more act of heroism probably won’t kill you.”
“It might!”
“Oh, now who’s being dramatic?” You came to a stop at the double doors.
“I-” Astarion floundered, then pursed his lips and crossed his arms.
“That’s what I thought.”
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tactical-mode · 10 days ago
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After a rushed release, I took my time re-editing and reshooting and am now happy with the final product. Lesson learned. Perfectionism is the enemy of putting a product out, but I can afford to take the time to be proud of it.
Between where we left Cloud last time and where we find him in this opening shot, I actually filmed multiple scenes using Remake that took us into the station house, through a combat, up the stairs, and back out onto the street. These scenes were cut because they weren’t in the OG, it’s as simple as that. The 76 shots and ~15 minutes of good footage are waiting on the ancillary hard drive to be used in a music video or something.
[Chapter 01] Scene 10:  Meeting AVALANCHE
(see my post from Episode 1 to read about why I enumerate scenes this way)
This is the first major overhaul to a scene from 7R, and I cut a lot, refilmed, and moved shots around much more than folks might notice, and I had to manipulate a lot to make it seem like Biggs is interacting with Cloud, which he doesn’t actually do in the Remake scene.
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The character’s mouth animations surprised me by how well they could be interpreted to be saying the PS1 lines, especially:
Jessie: “--s, this, uh, what was his name again?”
Jessie: “SOLDIER? Aren’t they the enemy?”
Biggs: “He’s a professional, unlike the rest of us.”
Biggs: “He quit them, and now he’s one of us.”
For the dialogue in this scene I blended PS1 and EC. Forever shout out to Yinza for preserving the PS1 script.
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(remember to turn on closed-captioning for the dialogue!)
Scene 11:  Opening the Gate
There’s some stage blocking here and another instance where I decide to go with Remake and/or EC’s dialogue over OG. In OG, Barret tells them to split up (they don’t), the player is given the option to rename him, he tells Cloud that he doesn’t trust him, and then he tells the player how to use the controller buttons to run. Yeah, that won’t work. We’re going to keep his one line about trust:
“Ex-SOLDIER, huh? Don't trust ya!” (PS1/Beacause)
“You’d better be worth the money, merc. Every last gil.” (7R)
For this, 7R’s line is the most evocative and gives us just a bit more context for the situation at hand. I’m not super thrilled that it extraneously introduces us to the concept of ‘gil’, the fictional currency of FF7’s world, which isn’t relevant to the story right now (in the OG, Aerith introduces it when selling the player a flower). But the line is just so damn cool. Barret is so damn cool.
I cut the extraneous chatter between Cloud and Wedge here. I added a couple of shots around the door opening, such as moving one of Wedge’s face-muggings and a wide shot of Jessie and Biggs being sneaky.
I blended the different movements of the soundtrack here to match the iconic tilt of the camera up at the reactor. I also made sure to keep the entire sequence timed in such a way that Barret’s cold turn back is accented by the tense cellos. They haven’t said which one of Remake’s many composers is responsible for each individual diversion from Uematsu’s original score, but I would put good money on Shotaro Shima for the cinematic variation that plays during this scene. The forevariance of the Main Theme here is a particularly nice touch.
Scene 12: Combat: Cloud vs. 1 MP and 1 Guard Hound
A combat has begun, which means that our major story moments for the episode are behind us. That’s not to say that there won’t be plot in the following few minutes, but there won’t be dialogue. Enjoy the slow-motion feast for the eyes and ears, I really enjoyed making it.
Because Cloud is the only combatant in these, it’s easy to actually choreograph and re-shoot the fights, finaggling the enemies into the same locations as I use the same moves on them. This fight can be repeated after opening a nearby chest, allowing me to quickly restart it without having to reload, with only minor changes to the starting positions. For instance, in the first scenario, the members of AVALANCHE start on the battlefield and spend the first few rounds taking the lift, whereas they’re already at the top at the start of the second fight.
I really loved the naturally moody lighting on the crew in the warehouse, and cutting back and forth allowed me to mask some of the “jumping around” that the enemies and Cloud do – although not all, as eagle-eyed viewers will see. This will become less possible when more characters become involved in fights, but for the opening encounters I thought it would be important to show how this slow-mo thing could give the impression of fights progressing. Here's my favorite from the cutting room floor:
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Scenes 13-14: Through the Warehouse
At three separate times, I mask edits to the score. At the end of the combat, Cloud sheathes his sword, allowing me to cut out 14 bars and restore Uematsu’s original score structure. I then put this opening piano on loop, extending it until enemies are on the screen (it’s masked again by the sound of the lift and by Jessie cutting the wires. In Uematsu’s structure, loops of the song don’t include the timpanis and orchestra hits from the beginning, but 7R’s version does include them, which I think is an oversight. However, it had the unintended upside of scoring the arrival of enemies from behind Cloud really well! Also, we can associate the orchestra hits with Cloud once more as they punctuate him whirling around and preparing to fight!
Fun fact: Bombing Mission has a bpm of 136, so when I found editing the music too repetitive I would use placeholders with the same bpm and then fine-tune it later. Highlights from the playlist I made were Rocket Man, Thunderstruck, Go Your Own Way, Jump (For My Love), and, heh, Sandstorm. 
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Scene 15: Combat: Cloud vs. 2 MPs, 1 Guard Hound
With this combat, I chose to introduce the viewer to magic - specifically, Cloud’s ability to cast lightning and ice. In OG, the player learns this by taking control of Cloud down on the train platform, but its quite possible in a playthrough for Cloud to never use magic – and indeed, in 7R he begins with different spell abilities altogether!
However, I feel like this short encounter was the way to introduce magic with the maximum hype possible, and I’m proud of the result. Cloud zaps one MP, dispatches the other with a quick sword slice, then fires off an ice spell to nab the pup.
I tried to have the materia in focus while Cloud was casting in order to provide a visual clue as to where this magic comes from, because it won’t be exposited with dialogue for some time yet.
Scene 16: Combat: Cloud vs. 2 MPs
Around 1 minute of combat footage represents about 2-3 hours of shooting, and about 5 hours of editing. This one took a bit longer because I remained in bullet time so that I could get coverage of the crew running out onto the bridge.
For this combat, I cut out a chunk of the score to make room for the section that uses a variation on the Main Theme, accenting a Cloud hero shot.
Scene 17: The Bridge
This was pretty straightforward to shoot except for cutting out a door puzzle that triggers AVALANCHE running into the reactor. Filming around that was a bit tricky. I also dabbled in my first bit of colour-correction here, as jumping from the gap between sectors back into that metal tunnel was hard on the eyes.
A quick clip of the music to ramp up towards the credits, and about a hundred reshoots of that camera so that it passes between the pipes and not through them. And we're done.
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Final Thoughts
I can’t believe anyone reads these things, but if you did, hey thanks. Let me know what you think of the series! And dOn’T fOrGeT tO LiKe aNd sUbScRiBe!
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antia-calviz · 2 months ago
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Genuine question, where did you learn to draw? I get that tons and tons of practice helps and all that but where did you learn to understand coloring and shading and lighting and anatomy and all that? Did you watch certain youtube videos? did you take a course? Did you go to art school? did you read certain books?
I adore your art, by the way. You are awesome. Have a good one.
thank u so much for your interest and for the compliment! this is gonna be a bit long but bear with me
im mostly self taught, however ive had the privilege of going to art school (animation and digital arts) + i got a full scholarship to take a masters degree in concept art and storyboard, so its really been a mixture of both. ive been lucky enough to have great teachers along the way, but the "tons of practice" is like 90% of what will make you a good artist
i think the most valuable part of art school is the people you meet / the networking. not everyone i went to school with had talent or even drive, and many talented people i work with today didnt go to art school. art skills can be learned by anyone, but it does take a lot of time and effort.
about my specific experience when learning skills like color, lighting anatomy etc :
color:
i used to be very scared/intimidated by color, but what made it more accessible were those color pallette challenges from back in the day, where people would pick a pallette and a character and you had to make it work. so, in this case limitations helped me undestand many things.
i still dont feel like i have the best grip on color theory yet, my use of color has always been very intuitive which is not the best. however having a color wheel is always handy. This one is my favorite. It even has options as to which kind of combinations you can use (Triads, Complementary colors, Adjacent, etc,). using the color wheel is a way to ensure your colors are always in harmony.
shading/ lighting:
lighting is quite the topic. i had a teacher who was a director of photography for stop motion and he mostly taught us traditional photography terminology such as this. The same terms and concepts apply to painting, so getting familiar with these can help you understand different kinds of light and what theyre commonly used for.
studying the masters is a must. throughout art history there have been artists that became legends for their specific and often disruptive use of lighting. off the top of my head, some artists that master lighting are: rembrandt, joaquin sorolla, vermeer, john singer sargent, maxfield parrish, caravaggio, etc. There are many excellent contemporary painters, if it's any help, i like to collect ref and inspiration in my insp blog.
animation color scripts can also help understand how to sythetize light in drawing AND especially to use lighting to evoke emotion.
anatomy:
there are a trillion options on studying anatomy from books, which i feel are very helpful when you need to understand how bones and muscles work. I dont have a particular rec for this, but most are accessible in bookstores/libraries and will give you a decent notion of the mechanics of the human body. same goes for animal anatomy.
anatomy is one of the fundamentals that you need to practice most. figure drawing and gesture drawing are two great ways to practice. theyre not the same thing, but complementary. figure drawing focuses on anatomy, proportion, line of action, while gesture drawing focuses of the action of a person (what they are doing, how they are doing it, and what they might be feeling while doing it).
a live sketching session with a model (preferably nude) is one of the best ways to learn, however this option is not very accesible so here are a few alternatives.
going outside and sitting at a cafe, at a park, airport, public transport or any public setting where people gather is a great way to practice. since people are always moving and shifting, this tecnique will make you focus on drawing loosely and quickly. and after a few sessions youll notice you start to focus on capturing the essence of the pose, the proportions and the general gesture of the person youre drawing. this will help you synthesize better and quicker.
another thing that works well (and is even more accessible) is sitting down with your sketchbook or tablet and sketching times poses from Line of Action, its quick and easy and even 10 - 15 minutes of practice a day will make your anatomy skills improve a lot.
A few useful books (these are animation oriented, but art fundamentals nonetheless) :
Color and Light by James Gurney
Framed Ink + Framed Ink 2 by Marcos Mateu-Mestre
Layout & Composition for Animation by Ed Ghertner
How to Draw a Character The Foolproof Method by Soizic Mouton
The Complete Color Harmony, Pantone Edition Expert Color Information for Professional Results by Leatrice Eiseman
Learn from 100 Famous Artists by 21 Draw
How to Draw drawing and sketching objects and environments from your imagination by Scott Robertson and Thomas Bertling
The Character Designer by 21 Draw
The illusion of life Disney animation by Frank Thomas, Ollie Johnston (this one is mostly abt animation, but having an animation background can influence the way you draw, so depends on what you want)
The Silver Way Techniques, Tips, and Tutorials for Effective Character Design by Stephen Silver
100 Tuesday Tips by Griz and Norm
i have most if not all of these in pdf, if anyone's interested i could send a .zip with the files via email :)
i hope this helps!! if you have any other questions im happy to answer! happy drawing!
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spacedlexi · 10 months ago
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sorry if this is a personal question ... 🐛... but what are you doing for college and how did you decide to go for it?
oof
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im going to school for animation but im realizing how much i love storyboarding specifically (and how little patience i have for full animating/not having the time i need to make animations that arent quick and stiff to meet a deadline (also i want adobe animate obliterated off the earth)). ive cried about how much i love boarding LMAO its that serious. but i love working with Little Guys and putting them in Situations plus theyre characters i dont have to make up myself?? im adapting a script?? but i might still be able to have fun with it? and as a lover of visual mediums i get really excited about being able to control a camera/composition for Maximum Emotional Effect, plus the idea of leading a viewer through a scene. knowing "rules" and breaking them with purpose. im in an editing class rn thats got me really excited aha
it was NOT an easy choice to make. im going back to school so late because i kept telling myself i shouldnt do it and should pick something non art related but well.... here i am.... (my mom kinda pushed the idea even tho the concept of going into art school debt keeps me up at night 💀)
i stumbled around community college for a few years hoping something else would Click for me but in the end i just kept taking art classes. i knew i would be miserable doing anything else. its still Work but its a kind of work i still derive enjoyment from even when im tired or frustrated. i think i would hate the academia world when it comes to my more scientific interests, and i dont have the patience to put up with the bs of being female presenting in a male dominated field like engineering (plus my math brain got broken by a bad calc teacher so...), so instead im taking those inspirations and using them for my art :) im a little engineer at heart so being able to apply that kind of thinking to my art inspires me (and i hope maybe something i make one day will inspire some scientists too lol). plus i dont think i would be happy if i wasnt surrounded by other artists
i doubt my choices every day 😭 but i really do love it a lot. im hoping that my passion and vision takes me SOMEWHERE in the industry, but its scary for everyone out there right now... i mostly try not to think about it honestly
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syn4k · 11 months ago
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digital media i watched this year that i really really enjoyed: a (non-exhaustive, non-ranked) list
hi everyone! ray keys here. i'm writing this on Dec 21st because I know I'll forget to post this on time if I don't schedule it beforehand.
i don't watch things on streaming services because i don't have any of the apps downloaded on my phone and most shows just aren't my thing anyways (ATLA has been the only exception) so all of the links here go to YouTube or other (free) sites
here we go!
Misc. Series and Standalone Videos
17776
17776 is a multimedia webnovel (?) about American football in the year of, you guessed it, 17776, written in 2017 by Jon Bois. It's told through the communications of three space probes made by humans and it's genuinely comforting as someone who's generally terrified by the concepts of eternity and immortality. Trigger warning for unreality at the start.
17776
20020 (the sequel, written in 2020 by the same author)
Code MENT
Code MENT is a YouTube series made by PurpleEyesWTF, of which the first episode was released in 2010. It's a fan-made abridgMENT of the anime Code Geass, voiced entirely by one guy (or at least i think so), and some parts of it have become legendary (see: Soup Store). Trigger warning for murder, infrequent use of the R slur, and depictions of blood and gore.
Code MENT playlist
Star Wars The Third Gathers: Backstroke of the West
Star Wars the Third Gathers: Backstroke of the West, uploaded to YouTube by GratefulDeadpool in 2017, is a video where somebody put the entire script of Star Wars Episode III: Revenge of the Sith in Google Translate, translated it to Chinese then back to English, and dubbed over it. Yes, it's the entire movie. No, it somehow hasn't been taken down yet.
Star Wars the Third Gathers: Backstroke of the West
Mianite (S1)
At least some of you should be familiar with Mianite, seeing as how it has taken over my entire blog over the past month or so. The World of Mianite is a vanilla Minecraft SMP launched in 2014. It was streamed live, but the recordings of those livestreams were later uploaded to YouTube. The main members of the serverlist are CaptainSparklez, II_JERIICHO_II, SynHD, and OmgItsFirefoxx. Mianite has had three seasons so far, but I've only watched the first from one perspective so that's what you guys are going to get.
CaptainSparklez' Mianite S1 Playlist
MAMASb0y's Mianite Animations Playlist
Mianite Purge Highlights Playlist
Alan Becker (and his Team)'s Work
Hi! This channel gets a special section all to itself because I just finished the Animation vs Minecraft series and I'm pretty sure my life has been irreversibly changed forever.
Animator Vs Animation
Animator Vs Animation (shortened: AVA or AvA) is an animated YouTube series by Alan Becker. The first episode was originally posted in 2006 and was later reuploaded to the platform in 2018. I recently binged the entire thing and was NOT expecting it to be as fucking incredible as it was. This is the de facto best place to start if you want to jump into Alan's other works featuring these characters, which I highly recommend because all of them are fantastic!
Animator Vs Animation Series Playlist
Animation Vs Minecraft
The stick men play the block game. Do not read the comments of any of the episodes until you have finished the entire series. Do not go in with any prior knowledge if you're able to. Set yourself up with a bowl of popcorn and a big ol' glass of ice water, sit back, look really closely for continuity because it is there and it is GLORIOUS, and enjoy.
Animator Vs Minecraft Series Playlist
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wcbweblog · 1 year ago
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WELCOME!
WHAT IS ‘WHAT COULD BE WORTH ETERNITY,?
What Could Be Worth Eternity?, or wcbwe for short, is an art/storytelling project of mine! I currently have a comic (very early stage) in-the-works, as well as some writing and other art pieces. In short, wcbwe is what I call the original universe that holds a number of stories and characters I want to share!
OH, SO THIS BLOG IS FOR THAT COMIC?
………not exactly, unfortunately. The comic is still very early in its production, and as the only person working on it, progress is slow going. I think taking the extra time will be worth it in the end, but I’m biased lol. As it stands, this blog is not specifically for the comic in the works, but when I am ready to start posting pages, this is where it’ll happen!
…ALRIGHT. THEN WHAT IS THE POINT OF THIS BLOG? WHY THE COUNTDOWN, IF THE BIG PROJECT ISN’T GOING TO BE READY FOR A WHILE?
Wait, countdown? For anyone who doesn’t know, for about two months, I was doing a… daily, countdown on my main blog, and it ended today, 2023.08.28, the day this blog goes up.
To be honest – the countdown wasn’t for this. In fact I’m writing out this lil intro post the day it’s supposed to go up while at work haha! I am incredibly unprepared. The countdown was to something at work (that never ended up happening, to my knowledge), I think we were supposed to do some sort of… media blackout? Like I said, it didn’t happen, so it doesn’t really matter. But, well, a couple of my moots saw the countdown and got curious, and I thought ‘well I should do something on tumblr, too!’. So here we are. Art blog! Yup, this is an art (and sometimes writing) blog centered around the wcbwe universe. Right now the plan is to update every Monday, but that’s subject to change because I have no clue what my uni schedule is yet XD
YEAH YEAH COOL. GO BACK TO THAT COMIC FOR A MINUTE?
Ah yes. The comic. My pride and joy, should I actually manage to stick with the project. Like I said, it’s still very early in its production; only the prologue and first chapter have been scripted, and only half the prologue has been storyboarded. And it’s going to be a very long comic, so that’s not a lot. I’d prefer to have the whole thing, or almost the whole thing, storyboarded before I start making pages. If you want an estimate? I’d say it’ll be about a year or more before I can start posting pages.
OKAY, SO IF YOU WEREN’T PREPARED TO START THIS BLOG, WHY DO IT?
Well, there’s no time like the present! I need somewhere to organize my thoughts and concepts for the universe, story, and characters, and I’m hoping having a dedicated blog might motivate me to sort out my ideas haha.
*INSERT FANCY LIL PROGRESS BAR HERE*
Wow! What was the progress again? Not to worry! I’ll keep the progress updated here :]
scripted up to chapter 4
21/? pages storyboarded
0/? pages completed
IF THIS IS AN ART BLOG, WHAT KIND OF ART WILL YOU BE POSTING?
In short, anything wcbwe related! Digital art, traditional art, short writing things, animations, concept art, storyboard sketches, etc. etc. Anything I make that has to do with the wcbwe universe will end up on here eventually! Not all of it will be Quality Art TM lol
ALRIGHT, BUT WHAT’S THE STORY ABOUT?
I don’t want to get too into spoilers, especially since I don’t have most of the plot ironed out yet. Up until the comic’s production is further along, the main focus here will be on worldbuilding and designs. With that said – you might be able to put together pieces of the plot with the art provided! I’ve got a couple big pieces coming up that have some kinda major spoilers. I just don’t want to actually talk about the plot things until I know what I’m doing. With that in mind, some art might end up getting retconned in the final production. Though, there’ll be a liiiiiiiitle plot sneak peak at the end of this post. Very small :p (it comes with art!)
ASKS ARE WELCOME!
Idk haha, if you’ve got anything to say, or any questions, drop an ask! It might take me some time to answer or I might want to save it for whatever reason, but I’ll answer eventually! Oh – asks are exempt from the Monday Updates btw! I’ll answer them whenever I answer them :3
…oh yeah I should probably mention. C a t s. (also tags are in the. tags-)
Without further ado – welcome to What Could Be Worth Eternity? Let’s dive in.
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Arceli dies.
And then she doesn’t.
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etinceelle · 1 year ago
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Hey. Hope you're having a wonderful day
Just wanna say that your characters are amazing. Exactly what got you into creating them ? Any sort of inspiration ?
Hey, I'm having a good night and hope you too !
Thank you so much, I'm happy you appreciate them :) I'm happy to tell the tiny story behind their creation-
So, back in march/april 2021 I was in my last year of my bachelor's degree studying animation, and I still wasn't sure about going in the master's degree in animation as well after that. There were a lot of struggles at this moment but anyway
The thing is that for the master we had to create a short film, alone and (almost) fully done by ourselves, so our teachers asked us to start a sort of book or sketchbook to do researches and brainstorming about the film during summer. Even if I wasn't sure to continue I started it, and sketched a lot of stuff and various ideas I had at this moment
Then I ended up not going in the master's degree and taking a gap year instead, but I still continued to sketch stuff in that sketchbook because I still wanted to do my own film at some point. Uni or not the diploma was mostly a reason to make a film, but I in any case I wouldn't be free to do like I want because of teachers' reviews etc. I wanted to make it truly my own, maybe not perfect but just give it a try and be free to tell the story I want.
But I was frustrated because I wasn't finding something that would make me feel like it's my own stuff, it was too similar to RWBY for a lot of things (already a big inspiration at this moment, I was in the V8 brainrot for the first half of 2021 lmao). So I wasn't really going anywhere
BUT, randomly in december 2021 I had a pretty wild and pretty dream, I decided to paint digitally the main scene of it and doodle some concepts I had from it in my sketchbook :
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I also ended up writing and composing a tiny song based on it (in french sorry-). It's not perfect at all or anything because I'm not a pro or super good, but creating a link between visual art & music helps me a lot most of the time so I do it (also for fun 'cause I love it) :
youtube
After that it didn't evolved much outside of the fact that I already had some sort of script for a "short film" or a teaser idk, I wrote that when I was in uni last winter. But I still wasn't really sure about the main characters or even their designs, even if Gris was the one I thought the most about and changed a lot of stuff
So last january/february I started to work on a first design and turn around for Gris :] (she didn't even have a name yet at this moment)
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I continued to think of it until recently at the end of this summer where I sketched another design for her. As for Fauve, I knew for a long time I wanted Gris to have a strong bond with someone to help her go through stuff (and also a gf lol). I never really worked a lot on Fauve, I only knew she was going to have red or brown hair. x)
And I just sketched a first rough thing after Gris and liked it, so I kept it, it was really simple and easier than Gris' researches aha, idk Fauve's vibes felt pretty natural and logical after Gris was done.
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Also if you're curious here are some of the first design ideas for them I had back in 2021/2022 :]
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It changed a lot--
Anyway, now I'd love to develop more stuff and make a short film :]
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humansbgone · 11 months ago
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Finished lots of little fixes to the human models! Most importantly, I finally fixed Vera's hair. Some more fixes to her do remain to be done, but those can wait until the next episode.
I also recorded a new lecture for Gregorsa! After positive feedback for his presence, I decided to give him a longer one going into some worldbuilding.
Not only that, but I finished the script and recorded the dialogue for the next Sophodra's Tips! Hope you're ready for goats.
Music is also finished for the episode, courtesy of DDX.exe! https://ddxexe.bandcamp.com/
Meanwhile, the others continue work on the concept art. Running a little behind schedule, but only a few pieces remain!
This coming week is a holiday break for the others. It's going to be hard to start staging without some of the 3D assets, so I may add another extension week for the episode and work on Sophodra's Tips instead. All the non-animation work on that should be doable in under a week! Afterward, I may delay episode work another week to marathon getting it finished, and to make sure enough assets will be done for me to start work. Then, back to work on the episode! Until next time!
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