#ALSO TUMBLR LET ME POST THIS
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frozenhi-chews · 11 months ago
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🫐 Fruitslice Stimboard 🥝
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First stimboard I made of these two! Holy crap Sig became such a comfort so quickly. I love him so much!!
💚 💚 💗 - 💚 💗 - 💚 💗 💗
Tagging: @gideongrovel @gible-love-nibles @cherubdulce @impurra @bioexorcizm @clovitecture @wisp-herr | @eveningshards @sweetselfships @skyhavens @stomachacheships @boyfriendeffigy @jocelynships @cinnamon-phrog
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paintedcrows · 1 month ago
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Whenever Bill sees KingOfNJ's fics through Stan's eyes he just thinks they have the same taste in fanfiction (disgusting. unthinkable) continued
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kensatou · 5 months ago
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"we know how to move our bodies, but i didn't know how to manage my heart, so you need help for this"
hi we need to talk more about judo gold medallist christa deguchi.
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sarcosmiiic · 30 days ago
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PLEASE KEEP THIS IN MIND:
we, as fans, do not have a right to private information. anything shared with us on this is a privilege. please do not abuse it. the cc's could shut down and never talk about it if we overwhelm them.
also, please keep in mind that ONE HERMIT and THE ENTIRETY OF HERMITCRAFT are NOT THE SAME THING. the entire fandom is not 'ruined' or 'completely unsafe' because of the actions of one person.
PLEASE DO NOT ASSUME THAT THE OTHER HERMITS KNEW ANYTHING ABOUT WHATEVER'S GOING ON WITH ISKALL. this is not some big conspiracy, it's the consequences of one person's actions. they weren't hiding this from us, that's not how hermitcraft works, they truly didn't know. they probably knew as much as us about this, so making it an 'us against them' situation is immature and shortsighted.
ALSO, I AM BEGGING EVERYONE TO PLEASE NOT SENSATIONALIZE THIS. PLEASE DO NOT TURN HATING ISKALL INTO A MEME OR A JOKE.
mcyt'ers being revealed to be less-than-great people is not a rare thing, sadly, but i've seen it turned into a joke/meme/trend in other fandoms. this both minimalizes the actual people's/victims' struggles, makes the entire situation feel less serious than it is, especially to outsiders looking in, and makes everyone in the fandom look immature, petty, unable to take anything seriously, and genuinely harmful.
this server, fandom, and community are not dying, it is not ruined forever, this is one (major, i'm not trying to minimalize it) issue that we're currently dealing with. it will be okay. we will move on. this is not the beginning of the end. please calm down. i love this fandom, god bless all of you. <3
edit: doc has said on stream that we will likely get more information as time passes. like i said, this is a PRIVILEGE. we are not OWED information. please be grateful for what we're given, and POLITELY ask questions if you must. if a cc doesn't give you the answer you want, or doesn't answer at all, LEAVE THEM ALONE. THIS IS NOT AN EXCUSE TO HARASS PEOPLE. the hermits are likely just as stressed out as us, if not probably more so, so please keep that in mind when contacting them.
don't freak out, we'll be okay, this is not the end of the world, nor is it the end of Hermitcraft. we will be okay.
second edit: please remember that (at least as far as we know) ISKALL AND STRESS WERE NOT KICKED OR BANNED. THEY LEFT OF THEIR OWN VOLITION.
ALSO!!! VERY IMPORTANT!!!
WE. DO. NOT. KNOW. EXACTLY. WHAT. HAPPENED.
PLEASE DO NOT ASSUME ANYTHING SIMPLY BASED OFF OF OTHER MCYT'ERS PAST ACTIONS/SCANDALS. WE DO NOT KNOW EXACTLY WHAT HAPPENED. WE MIGHT NOT EVER KNOW EXACTLY WHAT HAPPENED. WE NEED TO BE OKAY WITH THAT AND NOT DRAW OUR OWN CONCLUSIONS.
TWITTER LINKS TO VICTIM RESPONSES:
https://twitter.com/Kasszi_/status/1860670647946604985
https://twitter.com/emoslab_/status/1860697161245323559
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soranker · 5 months ago
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98 lovemail doodles >_<
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doccywhomst · 1 year ago
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tumblr glitch that hath rended my dash asunder:
free shitpost generator??? why isn’t this an official browsing mode. anyway here are my fav screen grabs, all hits no misses:
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pure poetry. it’s like trying to tune into a specific radio station but you have giant lobster claws instead of hands
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cacaocheri · 5 months ago
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really like the idea of sun completely engulfing you in a hug, especially with his legs
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souphamsters · 2 months ago
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I've been hopelessly fixated on drawing one (1) sweetheart butchfemme couple ... they're all I think abt ... HELP !!!
(silly lesbian ocs that I love , chae🍓and lucky🍋!!!)
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felassan · 6 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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puyoupuyou · 1 month ago
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curl up & die (i am unwell)
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milkcurdles · 2 years ago
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無事でよかった (Glad you’re safe)
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homielander · 6 months ago
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THE BOYS 4.01 | Department of Dirty Tricks
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somewhereincairparavel · 2 months ago
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Annabeth Chase and Jason Grace - two sides of the same coin, an analysis post.
after a long wait, I've finally posted my analysis on jason/annabeth being similar, and mirroring eachother as rivals/potential sibling figures more than percy/jason's 'bro rivalry', based on this post of mine which has crossed over a THOUSAND notes in the last week alone, and I've been getting so many reblogs and comments asking me to expand on my tags in that post and do a full analysis. so here it is. I've been procrastinating this for quite a while now for some reason but I'm glad I'm over my writer's block and I got to articulate my post well enough.
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annabeth and jason have had very minor interactions throughout hoo, but the parallels and similarities in their character is jarringly noticeable, which is why I hoped for a jason/annabeth rivalry and not a percy/jason rivalry. they've both been raised at their respective camps since they were literal kids, they were well versed in their respective fields of knowledge, and were well respected/intimidated in their camps.
let's start off with the lost hero
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when jason first meets annabeth, he says that her eyes were really intimidating and fierce, so right off the bat, we have jason who's pretty put off by annabeth because she very obviously looked angry, especially since she was frustrated about jason's arrival instead of percy, and looked like she could kill jason to get percy back.
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this parallels to a lot when hazel kept going on about how difficult it was to warm up to jason because his eyes were always calculating and cold, and he gave off an untrustworthy vibe, that he'd sacrifice anyone for the sake of the mission.
both annabeth and jason have a certain similar ‘look’ in their eyes, which have nothing to do with the color. they both have the tendency to make people nervous simply with their eyes, because they always look like they're thinking of new things every few seconds. Ironically, jason first perceived annabeth, the way everyone else perceived him. scary and intimidating with an icy glare and hardened eyes.
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They were both said to be ‘studying’ each other in distrust many times throughout. A part of why they didn't trust each other, was, in my opinion, because they embodied their least favorite shared personality trait of each other, secretiveness and guardedness. which is why annabeth got on so well with percy, and jason with leo/piper.
they didn't admire the closed off-ish vibe that they gave eachother. they both needed people who were open and carefree.annabeth said that jason looked like he knew too much information, but chose to keep it all a secret, very similar to her own guardedness from time to time, keeping it a secret and wanting to deal with it silently.
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we also know that annabeth and jason are extremely knowledgeable in greek/roman mythology, they both love debates and were quite passionate about history. they were both assigned architecture projects by the gods themselves as a mark of honor and favour.
moving on to the next most important point, they reminded eachother of the people they missed, causing them to feel resentful.
jason, barely met his sister after they reunited. he was bitter when thalia said he had to go look for percy to help out annabeth with the search. he was aware that thalia and annabeth were childhood friends, getting closer to eachother than jason and thalia ever did. she found a home in luke and annabeth, not even a few months after baby jason was thought to be ‘dead’, that knowledge would've weighed a lot on jason. annabeth became the sibling to thalia grace that jason could never be.
while annabeth? the only thing annabeth thought of, after jason had a face off with his mother's remnant in boo, was the fact that jason, who looks eerily similar to luke, could've experienced the exact same fate as him. luke was jason if he had more wrath and held grudges, jason was luke if he had less anger and resentment. annabeth could connect the dots so easily, and that was truly the moment where she gained immense respect for him.
and, when jason told annabeth that his sister was thalia? she had a very odd sort of expression on her face.
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annabeth also quotes that looking at jason made her feel bitter, because he reminded her of heras exchange, and the fact that she lost percy for months. whenever she looked at jason, she would only see her two childhood friends, a found family that was broken, and a love that was challenged.
whenever jason looked at annabeth, he would be reminded that thalia had a closer contact to her than she did jason, and had to accept that he would never know thalia as much as annabeth does.
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annabeth and jason also appear very confident and sure of themselves, but have second thoughts all the time. they had to put on a fake facade, to live up to their expectations and lineage.
they were both also sort of people pleasers, annabeth couldn't really say no to anyone who asked her for help with things, like carrying the sky for luke especially, because not only where they giving her a chance to execute her knowledge and skill, the thought of helping someone made her genuinely happy. jason also loved seeing people happy, always wanting to say the right thing to satisfy someone, even if it meant he had to sacrifice his own struggles to help them.
fatal flaws:
annabeth’s fatal flaw, is hubris. when you are confident and sure that you can do something, and have a sense of excessive self pride.
and jason's fatal flaw is the temptation to deliberate. hesitation and second guessing, to put it in simpler words.both fatal flaws are so different, yet so similar, and they have both flaws, just in a different viewpoint.
as a child of athena, annabeth appears super confident and even conceding at times because of her wisdom, but at the same time, annabeth had to make sure she was one step ahead of everyone. she had to rethink everything and had to have a plan in her mind all the time, fearing that things wouldn't go smoothly.
she had to hesitate and second guess herself alot, despite her knowledge, like she did when she knew she had to look for the mark of athena. piper and percy had to boost up her confidence with affirmations, to let her know she's on the right path and to just follow her gut. annabeth feels obligated to have a temptation to deliberate, because, as a child of athena, she has to be all knowing and wise, and most definitely cannot fail her mother.
and jason? despite having a very low sense of self esteem and hesitation, he was so used to leading the people who were considered slightly inferior to him in camp jupiter, and basically getting treated like a celebrity for 12 years of his life in camp jupiter, that often, he thought what he did was right, he had his own perception of what a hero should be, and I quote
[“No, no,” Jason said. “I made my choice. You’re not to blame. You don’t owe me anything except to remember what I said. Remember what’s important.” “You’re important,” I said. “Your life!”Jason tilted his head. “I mean… sure. But if a hero isn’t ready to lose everything for a greater cause, is that person really a hero?”He weighted the word person subtly, as if to stress it could mean a human, a faun, a dryad, a griffin, a pandos… even a god”- Tower of Nero]
which was normal, since he had everyone basically following his lead without question as a kid. he's expanded on this in his conversation with piper in mark of athena, where he said he felt weird to suddenly be around people who were either equal/or superior to him in power, and not being in the ‘lead’ particularly.
jason had hubris, but certainly not in a way that you would call it an ego or excessive pride. he was hardwired and brainwashed into having his own perception of what is right and what is wrong, that he thought he was always making good enough decisions, at least from a roman child soldier’s standpoint. [Like when he was okay with not saving nico because it might sabotage their mission, he genuinely didn't think what he said was insensitive until hazel called him out, because he was brought up that way. he thought he was doing the right thing, by prioritising the mission and the duty, first. Like the dutiful roman he was made to be].
both annabeth and jason, have hubris and a temptation to deliberate.
annabeth and jason, also had an extremely difficult time breaking free from the thoughts that their godly parents were always right. It took on alot of disappointments for both of them to stand up to their parents (and not just godly ones, mind you)
they've both had disappointing absent mortal and godly parents with a hostile stepmother involved and monitored with each and every one of their moves. annabeth has had to deal with her stepmother playing the ‘bad cop’ with her father not even coming to her defence, just the way hera came butting into jason's life and giving him terrible memories, taking him away from thalia, with zeus not even caring.
speaking of which, they are both the only demigods who have harboured the most amount of resentment for hera. just the sight of hera pisses them both off, as it hera, stripped off so much time away from annabeth and percy, and memories from jason, which he never permanently got back.
this is sort of irrelevant but I'll add this anyway, in boo, athena also immediately liked jason for calling out zeus's unfairness to apollo, saying something like 'the boy is right' and she gave him an approving/appreciative look for his wisdom, which is pretty rare for athena to say or do to literally any demigod ever. this makes me wonder if she ever saw jason as someone who had some sort of athena legacy in him, which is why she was so pleasantly surprised with him. ugh we could've so gotten jason and annabeth as potential sibling figures bc of how many parallels they have, too bad that the percy/jason rivalry narrative was pushed too hard.
I hope I've drawn enough parallels with their characters, as a lot of you have been looking forward to this post for a while, hopefully this analysis hasnt been underwhelming for you all to read!
@thevoidcaller @karmaajr @onestorytorulethemall @newlyfoundwren @thesummerstorms
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dkettchen · 7 months ago
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I do enjoy dressing her entirely in canon outfits/cuts and the occasional top she's borrowed from nami and being like ye canon!sanji sure does own a pair of 3/4 pants with ballerina loafers he sure did wear that before with his whole cishet man ass and we didn't bat a single eye at it
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bluegiragi · 2 years ago
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ghost gives konig a private lesson feat. soap as a very happy spectator.
read updates early on patreon
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crispyliza · 8 months ago
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It's a real struggle
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