#ALSO - the secondary and tertiary colors?
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freakinator · 3 months ago
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He tore across the hill
faster than any creature in the world.
All the world will be your enemy,
Prince with a Thousand Enemies.
And whenever they catch you,
they will kill you.
But first, they must catch you...
digger, listener, runner.
Prince with the swift warning.
Be cunning and full of tricks...
and your people
will never be destroyed.
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fantastic-fr-scries · 2 months ago
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Obelisk Female
Coral / Peach / Marigold , Pinstripe / Flair / Sparkle
Arcane Pastel
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doodlepede · 8 months ago
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we've got pretty disparate opinions, here's my list :D
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made a fest gene tier list. and yes I did it just to shit on the bottom 4. what of it.
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adobe-outdesign · 2 months ago
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Review shiny eevee and evolutions?
For sake of ease, we're going to group these by how good their shinies are, starting with:
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The "I don't think you tried at all" shame corner (Glaceon, Leafeon, and Flareon): Doing all of these at once because I have the same issue with all of them: they are WAY too similar to the original colors, leading to incredibly boring and underwhelming shinies.
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Glaceon: Just ever-so-slightly lighter than the original; the sprites had a tiny bit more contrast but not much. I would recommend making the whole thing white, which is a nice snowy color; sure, it does kind of share shiny Eevee's palette then but Jolteon and Espeon are both green so it probably doesn't matter.
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Leafeon: The body is a tad darker, but good luck noticing. You could make the body a light green for something monotone, you could make the leaves brown or red, something autumn-y; literally just anything else would be better.
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Flareon: Flareon the least bad of this group and mostly suffers from 3D conversion (its old sprites were more red while the old shiny sprites were more of a brownish gold). Easiest fix would just be to make the shiny a purer yellow like the above edit, or you could swing the opposite and do a deep red instead.
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The "fine, but why?" corner (Jolteon and Espeon): Both of these ones are nice and high-contrast, and are very easy to spot compared to the non-shiny versions. The only issue with them is that the greens here feel very... random? They're not bad, but they don't feel natural.
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Espeon: I like that it looks a bit like a space alien, but that really has nothing to do with the actual 'mon itself. For a Pokemon associated with the sun, you'd think they'd go for a yellow with a blue gem or something like the above (would tie it into Umbreon's shiny). At the very least, the green they chose feels way too dark for Espeon; a nice light, minty shade would've helped a lot, especially with a yellow gem or something. Also, I dislike that it has three different accent colors (red, purple, and blue).
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Jolteon: The shade of green here works a lot better than the one used for Espeon, but it's an odd choice for an electric-type; once again, not bad, just odd. I would've just gone with a cyan-ish blue, which is still high-contrast but much more on theme.
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The "actually good shinies" corner (Vaporeon, Eevee, Umbreon, and Sylveon): These ones are all bangers; lots of contrast and with color choices that feel natural for each.
Vaporeon: While this one borders on not having much to do with the theme, purple is at least close to blue hue-wise, so while it's not necessarily very water-y it doesn't feel like it's completely coming out of the left field either.
Eevee: Eevee's whole thing is that it's supposed to be plain and normal, so neutral colors are a must. The very light cream they used here stands out compared to the darker brown originally used but still works with the concept. Using a cream instead of pure white also allows it to keep a tiny bit of color. (I'm not posting an image of the g-max here, but I think it uses the same cream so no issues there.)
Sylveon: Sylveon doesn't actually change its hues; instead, it opts to swap its secondary and tertiary colors. This can be a risky gamble, but it works here because there was so much more pink in the original design compared to blue, so the change still really stands out. Because it uses the original palette in different proportions, it also doesn't run the risk of the colors feeling too random. Also it's trans, so that's a bonus.
Umbreon: Umbreon's shiny is a banger and you don't need me to tell you that. Swapping accent colors can be risky because it's not always that noticeable (see that Lunatone review I did a few days ago), but the yellow was such a prominent and bold part of the design that the blue swap stands out, helped by the fact that it pops really nicely against the black body is a nice "nighttime" color. Swapping the eyes to yellow further helps differentiate it, and it keeps the kind of "eerie" look that the original's red eyes invoked.
Overall: Vaporeon, Eevee, Sylveon, and Umbreon have great shinies. Espeon and Jolteon have okay shinies that are high-contrast but don't feel very natural. Glaceon, Leafeon, and Flareon barely change and are just plain boring.
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malmagmafr · 1 year ago
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Let’s Build Your Flight Rising Sona!
Breed: Determined by the breed most prominent in your den + hibden!
Gender: Determined by your gender! ENBY, gender fluid, nonconforming folks choose what feels best!
Age: Choose hatchling if you prefer sunrises, choose Dragon if you prefer sunsets
Primary Color: Your favorite FR color
Secondary Color: The color most often found in your room
Tertiary: Your childhood favorite color
Element: Your flight!!
Eye Type: If your age is an even number, choose from: Bright, Dark Sclera, Glowing, Innocent, Pastel, Rare, Uncommon. If your age is an odd number, choose from: Common, Faceted, Goat, Multi-Gaze, Primal, swirl, Unusual
You get to gene yourself however you want, mix and match to find the best look for yourself! (Also bonus points if you can find your dragon self on the AH)
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literaryvein-reblogs · 4 months ago
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Writing Notes: Wine-Tasting
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for your wine-tasting scenes
Enhance your wine-tasting experience and better identify different wines with these tips:
Cleanse your palate between sips. When tasting for flavors of the wine, you must cleanse your palate by using a spittoon and drinking water. “I regularly cleanse my palate with water. I like to use high-pH water, eight or above . . . . I find that alkaline solution of water cleanses my palate much better and reduces the acid in many wines,” James Suckling, a wine critic, says. “I also might have some bread, or olives are great with red wine. You want things that refresh your palate.” Cleansing your palate helps your taste buds enjoy more subtle flavors.
Do a blind tasting. “When I was starting as a taster in the ’80s, when I studied to be a master of wine, I was always blind tasting,” James says. Tasting blind means not knowing the kind of wine you are tasting—be it a zinfandel, rosé, pinot grigio, or syrah—so that will not influence your tasting. Moreover, tasting blind means not looking at the label; sometimes, a label plays up the fruit flavors or connotes an older wine, which can impact your interpretation of the varietal while tasting.
Get the wines to the right temperature to rate. Temperature is critical for wine tasting. “I think it’s important for whites to be between fourteen and sixteen degrees centigrade—not too cold but cold enough to be fresh. If it’s too cold, I’m not going to be able to discern the aromas, taste, and texture,” James says. “The reds I also like a little bit cooler than normal. A lot of people serve their reds at twenty-two or room temperature. I like them around nineteen or twenty.” Using wine glasses with a stem is essential, so you can adequately hold the glass without warming the wine.
Pay attention to scent. Articulating scent is an essential tasting skill. In trying one wine during a blind tasting, James notes “some warmth. Aromas of lemon curd, maybe some fresh basil. And I get a sensation of ash. Like, ash from volcanoes; there’s a number of white wines made in Italy that are coming from volcanic soils such as Etna in Sicily, Campania near Naples, and Soave near Verona.” Quality wines give you primary and secondary aromas, sometimes even tertiary ones. Breathe in your wine with your lips slightly parted to anticipate a wine’s flavor and notes. Take a small sip of wine and see if you sense wooden notes from oak barrels, high acid from citrus fruits, or sweetness from red fruits or tropical fruits.
Swirl your glass of wine. Getting your wine to move around enlivens its scent. “When you’re tasting, it’s really important to swirl the wine to get some air in there to bring out the wine aromas,” James says. “Also, it’s important not to have too much wine in the glass. I like to have about thirty or fifty milliliters in the glass. Then you can really give it a good swirl.” After swirling, note the viscosity and the tannins, the sediment along the bottom or sides of the glass. Use a new wine glass for each new bottle of wine in a blind tasting.
Taste in a clear space. Sometimes, you might taste wine in the cool climate of winemakers’ cellars or a busy room full of people as part of a wine club. To concentrate on the wine’s color and qualities, try to taste the wine in a well-lit, not-too-noisy tasting room. Light is essential when applying the [wine point] scale to red, orange, or white wines. “It’s important that the environment’s clean [and] well-lit,” James says. “I can concentrate on the wines. Sometimes that’s not possible if I’m in a cellar, traveling at dinner, or in a restaurant. But ideally, when I’m tasting, especially blind, it’s important to have a place where I can concentrate.”
Use the wine point system. Following the 100-point wine system can help you determine a good wine. The 100-point system is a rating scale for wine quality. Wine scores go up to 100 points, with 100 points going to the best wines. Whether you’re trying a dessert wine or a dry wine, this scoring system helps you better break down and comprehend the quality of a wine. “I think it’s an easy way to communicate about wine,” James says. “It's an easy way for you to understand quality.”
Source ⚜ Writing Notes & References
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zerosocialskillz · 5 months ago
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The continuation. Heed my ramblings boy
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V2 X MIRAGE STATUS : FANON
PROPAGANDA : "Mirage is what I'd classify as a human-coded machine, her characteristics are nigh indistinguishable from a human's beyond her appearance. V2 is... just a machine. marketed as a sentient swiss army knife as a desperate effort to make money.
this shows through their stories, which are strongly themed around the concepts of mind and body respectively; M almost entirely dismissing the physical world around her in favor of obsessing over her mind, and V2 thinking of nothing but the theft of their body.
on the more poetic front; despite all odds toward the contrary, Mirage is alive, and V2 is dead.
despite this, or perhaps inevitably due to the single-rail nature of their storylines, M begins to intentionally care about her physical world and self, and V2 starts to think about the nature of itself and its role, thus subverting themselves and crossing over one another.
neither will make the same mistakes the other happened to make, because they have the other to guide them.
conversely both will appreciate watching the other's growth, and see themself in the other. they appreciate each other's company on a general basis of "you won't kill me, and I like to talk to you" but also on the deeper basis of "we're both willing to learn from each other"
on the actual relationship note it's kind of a grey area between friends/lovers situation, really no point in defining a relationship when you're the only two beings in existence.
general physicality is an inevitability (see latter part of previous statement, plus they're both engineered to connect with others), but I'd imagine anything they do romantically or sexually begins more as a calculated experiment than pure instinct. they also just like each other! they both want to make the other feel good!" -recursivetransformarray
V1 X GABRIEL STATUS : FANON
PROPAGANDA : N/A
WALL E X EVE STATUS : CANON
PROPAGANDA : "I love Wall-E and Eve so much. That movie was my childhood, and they are THE robot couple. Their romance is so good they don't even need to speak! Define dancing is one of the best scenes from anything ever, and Wall-E x Eve is one of the best romances from anything ever" - guy who submitted them
if theres another tie wall-e and eve will be added to the group because i think thatd be funny
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markrosewater · 23 days ago
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Black is secondary in trample not tertiary. Black gets more trample than blue or white and when blue or white gets trample it is a bend. Thus, you must differentiate black trample with blue/white trample. Red/green is primary albeit green is more primary. In reference to hexproof, white must be secondary as white grants hexproof to the player or a permanent and white can grant your whole team hexproof. By definition, tertiary colors do not often grant an ability but white can mass grant it so it must be secondary. Also there are a few white creatures with hexproof.
Tertiary colors can have gaps between them. We consider trample tertiary in black, white, and blue.
Normally, primary colors are the colors mass granting an ability. Sometimes we do it in secondary colors. In rare occasion, we do it in tertiary colors, but it’s rare.
Us doing that doesn’t change how we consider the ability in the color. It’s not a defining ability.
I’m giving you our general rules. Magic is a game that does some amount of rule breaking, so us printing a card doing something doesn’t redefine how we define something.
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teethands · 2 years ago
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really nailing down the skirl's body blueprint, i think this is pretty finalized and hopefully there wont be many new major changes anytime soon. the largest change i have made here is the removal of the tertiary lungs, as in they only have a single set in their neck now, along with the smaller set in their head. i moved the secondary nostrils up towards the "collar" area. i found three lungs to be kind of excessive. the secondary nostrils are there instead of just having primary nostrils to allow the secondary lungs in the head to become isolated from the rest of the respiratory system for continuous broadcasting and long-term calls without needing to stop for air.
anyways, these two individuals are the two main characters we will be seeing when i begin fleshing out their story. the one on the top, who i have yet to name, presents a piebald-like mutation and complete lack of patterning outside of her natural fur and skin color. shes the youngest of the two by a long shot, being around 16-17? in this drawing, though in the story, she will be around 8-9. skirls mature slightly quicker but have similar lifespans to humans, growing to their full height at around 15 years. shes naïve, ungraceful, and full of curiosity.
the second one, who i have named hühüküju, (ill write another post about language and pronunciation later, huhu is good) is the older, being middle aged in her 40s-50s, and kind of takes our main character under her wing when she needs it most, during the slow-building chaos of the main conflict, which is during the species-wide realization of planetary danger. regardless, shes strong-willed, intuitive, and a natural mentor, though somewhat chaotic and unpredictable at times. she can be hard to read but she has a protective and kind heart. shes an artist and her craft, which is pottery, is incredibly intricate and something she spends countless hours per piece on. (pottery is interesting in the skirl world but thats ALSO for another post)
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girlballs · 21 days ago
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okay so. i think i can get up to nine colors per armor palette in lesser beast if i use an RGB mask and some vertex color fuckery to figure out which colors to use. like. hang on
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okay ignore how shitty this armor model looks. see how there's two metal colors here and then three cloth colors for the shirt? the idea is that there's 9 colors, 3 each for primary/secondary/tertiary "slots" which are determined by an RGB mask
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but then for each color of that mask, the red and green vertex colors on the mesh are used to pick one of 3 colors in that slot
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so. red mask + black vertex colors = Primary Color A, red mask + red vertex colors = Primary Color B, red mask + green vertex colors = Primary Color C. and then the same deal for the green and blue mask channels
i'm also using the Blue and Alpha vertex colors for metallic/specular/roughness info. "but wait mabel that's two channels for three properties, you can't be that bad at math"
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blue channel is just specular by itself; the alpha channel is basically two channels crunched into one. if the alpha is between 0.0 and 0.49 it's treated as a non-metal, and that range is rescaled to 0.0 to 1.0 to get the roughness. 0.5 to 1.0 is treated as metal and that range is also rescaled to 0.0 to 1.0 for roughness
so this way i don't need separate specular/roughness/metal textures for armor, i can just have the base diffuse+alpha, the mask texture, and then (if needed) an emissive map. yippee
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nova--spark · 1 year ago
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Sparklings Headcanons by Nova
Ok so the following are HCs of mine on the raising, development and schooling of protoforms/sparklings!
Please do enjoy
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New-Forged [ Equivalent of 0-1yr olds] - Age 0
Height Range : 4ft to 6ft, rare instances of larger Sparklings who are forged to be roughly 8ft tall
No defining features
Frame is generally grey or greyed/grey toned/desaturated colors normally alligned to their future frame, and is generally 1-2 colors
Optics are solid colors, no pupils yet shaped and are usually matching
Visible Spark chambers, due to their still growing metal frames
Non Verbal, but communicate by Binary [Beeps and Humms] or EM Fields
Are cared for at nurseries by medics, known as Spark-Carers
Smithing Spark [ Equivalent of a 2-5 yr old ] - Few Months Old
Height Range: 6-8ft
Plating has begun to grow in, slowly which often requires cooling baths
Features become more defined
Beginning of speech, or attempts, will often still use EM fields or Binary
Signs of Class/Type [ Mini-Con, Flight, Ground, Data, Titan, etc] begin to manifest
Spark Chamber is now guarded by plating
Remain in the nurseries, with Spark-Carers, but can be adopted by Caretakers
Young Spark [Equivalent of a 7-10 yr old] - Few Years Old
Height Range: 8-10ft
Almost all plating has finished growing
Can take on Alt-Modes and transform
Signs of abilities begin showing
Begin schooling with mentors
Generally under custody of Caretaker(s) or a Foster Nursery
Caretakers
Generally, Caretakers are Mechs or Femmes who have an interest in caring and raising sparklings of their own, and so usually input an application for approval of care.
From then, they will visit the Nursery to find a Sparkling whom they can bond with.
Once a possible bond is established, there will be scheduled visits with the Sparkling and Caretaker, where these bonds may form and become permanent.
They are not always immediately, but once firmly formed, are unbreakable.
During the war, many Sparklings were taken in at random, and would bond with many caretakers at once, and so bypassed the formal paperwork of these matters.
There are 3 forms of Caretakers
Primaries: Father and Mother
Secondary: Uncles and Aunts
Tertiary: Fellow Spark-Siblings [generally older ] and Friends of the Family, Can also be a Spark-Carer hired for aid, Mentors etc
Mentors
Are the teachers, professors, coaches and overall, a chosen guide by the Sparkling, who they are taught by.
Mentors can be assigned, but after the war, many were chosen by the young Sparks themselves, having felt safe in their company.
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project-sekai-facts · 1 year ago
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Is it me or are the new outfits simpler? Like old ones had a lot of tiny useless details all around, the new ones look "cleaner" in comparison. It's not bad I kinda like it but it definitely feels weird
Before we start I just wanna say that I kinda critically analysed the costume designs instead of you know. just talking about the details. cool here we go
Yeah aside from VBS they all feel so. Plain, I guess? MMJ’s outfits probably the worst instance, imo they felt more same-y than before and I get they’re an idol unit so they were gonna be uniform but there’s something off. It’s the blue, I get that it’s probably a nod to the blue penlights, but using green or their respective image colors would’ve been better I think. You can barely even see Haruka or Shizuku's image colors on the skirts. Honestly I don’t think the accessories are that bad, they’re pretty cute and fit the group, though the costume being so plain outside of them just makes it look like there should be more. the thing is the outfits aren't the same, they have different skirts and shirts like the original it's just the fact that they all have the same color scheme and similar-enough accessories that it makes the differences less noticable. their image colors should've been the primary or secondary color not the tertiary color.
Leo/need I can get being more uniform, it goes with their whole thing, and I liked how there’s still a lot of details to differentiate them and give them personality. Honestly their original color scheme was pretty basic but making their image colors the secondary colors instead of of the primary colors of their outfit? it just wasn't it. honestly it wouldn't be too bad if the grey wasn't such an ugly color it looks really bad. if they'd gone with black or a much darker grey for the blazers it would've looked so much better and made the accents stand out more. also, the lack of accessories... i get they're more "professional and mature" but their outfits are quite boring, especially next to Miku's. If all of them had a big star armband like Honami or even had a bigger star buckle anywhere (like on a belt) it would look a bit nicer.
WxS was an improvement from Leo/need maybe? The outfits are definitely the most detailed so far, and they had a lot of personality. I like that they kept the original theme of character types (Rui being a villain, Nene being a fairy, etc), and it's not hard to tell what role each of them are meant to be (except emu but it wasn't obvious what hers was in the first place). I think Tsukasa's fits his personality quite well; he plays hero roles so he has a prince sort of outfit, he's the leader so he's got the sash, and he usually dresses very smart. it's very plain though, definitely could've done with brighter colors on the accessories, and maybe keeping the belt charm. also the jacket and trousers being the same color without much to separate them and balance it out doesn't look great. emu and nene's are both better, the color palettes are really nice and their outfits aren't plain holy shit. Emu's fits her personality really well - just by looking you can tell she's a fun and positive person. Rui's is probably the one i'd say is best out of the bunch. I know we can't see the front but the asymmetry and use of black in the color palette makes it stand out a lot and really adds something that the others were lacking. it's a very good villain outfit as well.
N25's were simple, but managed to actually pull it off. they didn't feel really plain compared to some of the other units despite actually being pretty plain. their outfits were always dark, and that hasn't changed, but making the colors more murky adds an extra layer to it. the addition of the flower patterns really adds something to take away the plainess of the original outfits, as well as adding relevant symbolism. Mafuyu's especially stands out being the lightest color and being the most ragged. It tells you she's different, she appears bright and perfect at first, but when you look further down, she's damaged. The image colors could've done with being a bit brighter maybe but other than that these are pretty good.
VBS outfits are actually really good. There I said it. They're able to feel cohesive as a group while still managing to reflect the individuality of each members and not be plain. The outfits fit their personal styles really well, Kohane's more girly, An's more cool and mature, Akito's sporty and active and Toya's more smart but still has the street look. Despite their outfits looking totally different, you can tell they're a unit because of the reddish-pink accents on all their outfits and also using white as a unifying color. i know i complained about the white making the other outfits plain but it's far more balanced out here and isn't as in-your-face. it isn't like MMJ and WxS that have white as their main outfit color. With VBS it's just one white item of clothing: Kohane's sweater, An's cargos, Akito's hoodie and Toya's tshirt. it's incorporated in a very natural way and isn't overly prominent. their image colors and other colors are used just as much in the outfits to balance it out. they have the best balance undoubtedly. even the accessories, they aren't big and there's not a whole lot of them, but the outfits already have a lot going on so they don't need to be complex, they're just there to add something extra.
There’s too much white.
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takimyn · 10 days ago
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Yo, I asked my friend to choose a character to have a design analysis. He chose Maka and Soul from the anime Soul Eater. (I've never watched it, so we'll have a pure interpretation of what the design wants to reference)
here we go, first:
Maka
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Right off the bat, I saw that Maka has inverse colors: black and white. This creates a visual explosion in expression, showing that she is a prominent character. (Normally secondary/tertiary characters use only one color, like Rock Lee using green in Naruto) But she also has red and yellow just like Soul.
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The main shape of this character is the triangle, triangle characters normally have the mission of conveying aggression and tension, so it is imagined that she has a more threatening/bad-tempered personality.
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My first shock was seeing that Maka is a symmetrical character. Normally protagonists are not symmetrical, the asymmetry in the design represents unresolved issues, asymmetries are marks of the story. Her being symmetrical shows that she is well resolved, whether with herself or with others.
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Maka breaks rules, that's a fact.
The entire first half of it is covered, and if you look down, the first idea is that the second half is also covered, but NO. The idea this conveys is that within the anime she has a goal to overcome something, or be in something that is not said to be for her.
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Despite all this, its design was simple enough to make me wonder, "What's the focal point of it?" and then I looked at the boots. Everything about her is focused on her boots, her boots are made from a rectangle, the rectangle is a non-bendable shape and Maka is not either, she is inflexible and it is difficult to change her mind. BUT THEN SHE GOES THERE AND BREAKS THE RULE AGAIN! adding a fucking triangle, the triangle shows that there are still doubts and especially an impulsive person.
The belts on her boots show that she is still stuck in her ideals. They are tight and show how the world affects her: she finds it difficult to let go of her ideas, but still manages to be kind and cares about those around him. (That's the function of the triangle on her boots, to point out a difference in everything else)
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My friend also sent me this image. This pose concludes everything that was said. The upper part (all covered) is tense (one shoulder above the other) and she holds her scythe, aggressively. But the uncovered part with her boots is where she is most confident, because it is where she can finally break the rules. That is why her legs are in a curve, different from her entire body.
Well, that was the review of Maka, I'll do the Soul review soon. Remember that I don't know anything about Soul Eater, this was just a study for character analysis (And of course we have several other points to be taken seriously, but these are the ones I can identify) . =)
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majormeilani · 1 month ago
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Inspired by my previous ask, I have a question for your and Mice's (if she wants to join) Sunshine OCs :] Absolutely no pressure to do this for all the characters, but are there any characters where you find songs that make you think about them? Any songs you would both like?
ooooh boy. yes there are songs that remind us of the sunshine characters. we do have a really old playlist of songs that remind us of them/related to each of them but it's a little dated and outdated a bit but here's song that remain:
falling for the first time - barenaked ladies (main theme)
counting stars - onerepublic (secondary theme & one of ruben’s songs)
torn apart - bastille (tertiary theme)
on melancholy hill - gorillaz (i forget this one's association but it's likely an overall theme of sorts)
born - onerepublic (another overarching theme)
black and blue - edie brickel and the new bohemians (tiger and sparky theme and sparky’s voice claim)
everybody loves me - onerepublic (song that got related to gordon since he tends to be a heavily favored character of the group lol)
skater boy - avril lavigne (a jokingly associated song with darby for her love of skateboarding)
things we lost in the fire - bastille (another darby song but semi ties with things beyond her in the story too ;) )
get a clue - simon & milo- prozzak (a song mice said suited falin)
life in color - onerepublic (another falin theme that his story explains the purpose of its association)
pocketful of sunshine - natasha bedingfield (a riley theme that was also a joke since her overalls have a sun stitched onto the pocket but ended up working too lol)
true love - p!nk (norie song)
rabid - nicole dollanganger (norie song)
little talks - of monsters and men (natalie song)
alligator - of monsters and men (natalie song)
hello seattle - owl city (i forget the association of thos one but i think it was a zaria song)
fireflies - owl city (i also think this was a zaria song ? but i forget)
ghost - ella henderson (a maribelle song)
girl - tori amos (marcy’s main theme)
hello/how are you - road’s cover, specifically (calandra’s theme)
oblivion - bastille (another calandra's theme)
mercy street - nicole dollanganger (another calandra's theme)
little wonders - rob thomas (one of benny’s songs)
pretty girls - prozzak (another falin song i think ??)
pinch me - barenaked ladies (another falin song)
these streets - bastille (a nancy song)
start a fire - ryan star (norie and zeta song)
razor - foo fighters (one of benny's songs)
is there somewhere - halsey (this was kinda a song for the couples and relationships in the story)
hold me down - halsey (related to the sins)
willow - jasmine thompson (related to all the characters but a lesser theme)
icarus - bastille (this was a zaria theme at one point but i don't think it fits his story all that much anymore but it still reminds me of him)
losing my mind - mystery skulls (at one point this was a bailey song)
panic room - aurora (a bailey song)
angel of mercy - onerepublic (i think this was a kani song?)
umbrella - rihanna (kani song)
i was an island - john allison weiss (a kani song)
lethargy - bastille (a warren song)
greek tragedy - the wombats; also the bastille remix (zeta and norie song like. their true theme)
kids - onerepublic (all the kids lol)
queen of peace - florence and the machine (maribelle song)
time - timbaland ft she wants revenge (norie song or at least one that reminds mice of her)
bad apple - touhou (mary song but more because of an inside joke)
the prostitute - sad robot (a norie song from mice)
walk to oblivion (calandra song)
bloody shirt - to kill a king; bastille remix (a zeta song with small benny tie ins)
bad blood - bastille (zeta and norie song)
and there are more for sure just haven't logged them down beyond these ones lolll mice can def say even more that i have forgotten, i know not everyone has one listed here but i will have to remeber all the ones i had found beyond since this list is YEARS old lolll
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reasonandempathy · 11 months ago
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A brief summary of how Education fails Boys
I saw people sincerely questioning and minimizing the current struggles boys face in education.
So, I wanted to collect some relevant information, with sources. All of these are from the past couple of years, from 2021 onward.
Girls have more difficulty accessing education and are more likely than boys to be out of school at primary level. However, boys are at greater risk of repeating grades, failing to progress and complete their education, and not learning while in school. Globally, 128 million boys are out of school. That’s more than half of the global out-of-school youth population and more than the 122 million girls who are also out of school. The Leave no child behind: Global report on boys’ disengagement from education shows that boys are increasingly left behind in education. They are at greater risk of repeating grades, failing to progress and complete their education, and not learning while in school. While previously boys’ disengagement and dropout were concerns mainly in high-income countries, several low- and middle-income countries have seen a reversal in gender gaps, with boys now lagging behind girls in enrolment, completion and learning outcomes. Boys are more likely than girls to repeat primary grades in 130 countries, and more likely to not have an upper secondary education in 73 countries. At tertiary level, globally only 88 men are enrolled for every 100 women. 
In 1970, women only made up 42 percent of the college population. Today, the roles have essentially reversed. The U.S. Department of Education estimates men to make up 43 percent of enrolled individuals in college. And this crisis impacts minority populations even more: only 36 percent of Black and 40 percent of Hispanic bachelor degree recipients are male. 
This is not an issue of colleges neglecting to admit men at an equal rate. Rather, colleges are receiving fewer applications from men than women. In 2010, only 44 percent of college applications were from men and that number has been steadily declining since. The decrease in male applicants is a sign that men are discouraged from pursuing higher education at a disproportionately high rate. 
These statistics point to a larger, systemic problem. The American education system perpetuates a series of gender norms that cause significant harm to children; boys are impacted by these expectations in a way that tends to be overlooked. The stereotype that boys have a higher propensity to misbehave has led to the over-punishment of boys in the classroom.        
Boys are facing key challenges in school. Inside the effort to support their success
An APA task force is spotlighting the specific issues and recommending evidence-based ways to enact swift change At school, by almost every metric, boys of all ages are doing worse than girls. They are disciplined and diagnosed with learning disabilities at higher rates, their grades and test scores are lower, and they’re less likely to graduate from high school (Owens, J., Sociology of Education, Vol. 89, No. 3, 2016; Voyer, D., & Voyer, S. D., Psychological Bulletin, Vol. 140, No. 4, 2014; “The unreported gender gap in high school graduation rates,” Brookings, 2021). These disparities persist at the university level, where female enrollment now outpaces male enrollment by 16% (Undergraduate Enrollment, National Center for Education Statistics, 2022). “The gap between boys and girls is apparent from very early on,” said developmental psychologist Ioakim Boutakidis, PhD, a professor of child and adolescent studies at California State University, Fullerton. “The disparities not only exist across the board—from kindergarten all the way to college—but they are growing over time.” For boys of color, that gap is even larger. They face suspension and expulsion from school at almost five times the rate of their White male classmates and are even less likely to finish high school or college (“Exploring Boys’ (Mis)Behavior,” Society for the Psychological Study of Men and Masculinities, 2022 [PDF, 261KB]). The implications of these disparities are huge. Doing poorly at school is strongly associated with major challenges later in life, including addiction, mental and physical health problems, and involvement with the criminal justice system—problems that also have ripple effects on society at large. In the United States, getting at least a college degree may be the one remaining, relatively stable ticket to a decent life, Boutakidis said.
In a recent New York Times essay, “It’s Become Increasingly Hard for Them to Feel Good About Themselves,” Thomas Edsall reviews a variety of research studies highlighting the plight of young men in the United States. As a front-line educator who has worked in boys’ schools for 30 years and served as the head of a boys’ school for the past 20 years, I’ve been an unhappy witness to this dilemma. Data supports the claim that boys are falling behind, and dramatically so. For example, there is a growing gender gap in high school graduation rates. According to the Brooking Institution, in 2018, about 88% of girls graduated on time, compared with 82% of boys. For college enrollment, the gender gap is even more striking, with men now trailing women in higher education at record levels. Last year, women made up 60% of college students while men accounted for only 40%, according to statistics from the National Student Clearinghouse. College enrollment in the United States has declined by 1.5 million students over the past five years, with men accounting for 71% of that drop.
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ashlynniis-bracketeers · 1 year ago
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UNCHAINED SANGUINEOUS HEARTMAKER {Guilty Gear}
Riding the high of a resounding Epiphany.
...Did I pull another "Desdinova" purely out of sheer A.B.A hopium? (I kept the lines sketchy, though, because I could not be arsed to try and mimic Strive's linework style again after the pain from last time ahjsdgajhsdgadk)
Yes. Yes I did.
So, those Season 3 character survey results, huh? The A.B.A hopium is real. I really do wonder what they'd do with her if she was brought to Strive, so I decided to try my hand at a "Strive-ified" A.B.A design.
Make sure to check under the cut for the "concept art" I made + their associated information.
So, design background info:
So, she's a... weirdo homunculus, right? An artificial human, created by a mad scientist she never met, so she was alone and never really learned how to... "people". That key in her head also keeps on reminding me of the bolts lodged in the sides of pop-culture-ified Adam's (Frankenstein's monster) head. She's also desperately trying to find a human(oid) body for the demon/magical foci Paracelsus/Flament Nagel, who she is deeply in love with. Artificially-created human, medical themes, artificial human form, deeply in love...
So what if she decided that, with her attempts at finding a body for him repeatedly failing (XX endings don't count, XX's canonicity is completely FUCKED lmao), why doesn't she just... create one herself instead?
In other words, the creation becomes the creator. Lil' bit of "Bride of Frankenstein" thrown in, if the guy making the bride (or in this case, groom) was the monster itself.
So, making her into a key-axe-wielding mad scientist homunculus.
I tried to make her pose reminiscent of a dance move, specifically a "dip".
I hope you like it!
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GG ABA Strive fandesign sheet 01
The first drawing I got done of my design for A.B.A (featuring a base-shapes Paracelsus for scale). Featuring her color palette (F1 is base flesh, F2 is scarring, H is hair, B is bandages, C1 is primary coat color, C2 is secondary coat color, C3 is tertiary coat color, E is "edges", M1 is one of the metal colors, A is "accents", M2 is the second metal color, and the square below that is the eye colors), weird ragged patchwork "lab-coat", boot details, "branding", and some of the text on her design.
- The phrase printed along the front edge of her coat (and the heels of her boots) is "LOCK&SEE" (the "&" stylized to look like/replaced with a keyhole symbol), a spin on the phrase "Lock and Key", fitting with her obsession with keys and tendency towards twisting sayings/phrases into mondegreens. Also implies hiding something.
- The brand on the back of her coat is meant to look like the coffin shape on the back of Paracelsus's head during Moroha Mode, with the nose hole and right eye hole visible. Text above it reads "PARACELSUS" (with the P and R stylized to have curved horns in the back like MM Para), and the text underneath reads "FLAMENT NAGEL" (with similar "horn" stylization on the F).
- The scarring is damage from her not wearing proper protective gear during her experiments (because she doesn't seem like one to wear proper PPE lmao), much of it taking up most of the left side of her upper torso/arm (meant to mirror Strive Faust's stitching).
- She's both grimy and very... "DIY", so her stitching is very hodgepodge.
- The text along the stitching on the back of her coat reads "The More The Moodier.", a play on one of her mondegreen win-quotes in XX (against I-No: "People say "the more the gloomier", but she's just too much to take...") but with the same alliteration as "the more the merrier" which it was derived from.
- The brand on the right side of her shorts is the same as on her back, but without the "FLAMENT NAGEL" and with "PARACELSUS" underneath instead of above.
- The key markings (gloves, boots) all have the same key-blade shape as Paracelsus.
- I had some trouble figuring out some of her colors, as they differed between the sprites (blue metal, glove. and trim) and official artwork (dark brown metal + glove, blue trim), so I decided to have dark brown for the keys and dark blue for the studded trim and left glove.
- The laces of her boots and the buttons on her coat are meant to resemble Para's mouth stitches
- Made her head-key/neck keys have a little skull decoration similar to some of her XX art (it's very inconsistent).
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GG ABA Strive fandesign sheet 02
The second "Strive-ified" A.B.A design sheet I made.
- Both of the large gloves look the same, with the red bands and Paracelsus-blade key markings.
- The dark blue left-hand glove is (mostly) the same. I like to think that it's her "woobie", what with her tendency to get attached to inanimate objects.
- The dark blue cropped tank-top is meant to only be visible in Moroha. The text reads "MOCK&KEY" (the "&" stylized to look like/replaced with a stylized keyhole symbol, the top part of the keyhole meant to look like a coffin), another spin on "Lock and Key" like the previously-mentioned "LOCK&SEE" compounded with her believing herself to be superior to humans. Moroha is what was locked-up.
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GG ABA Strive fandesign sheet 03
Third sheet I made.
- Noting specific design changes during Moroha. Coat opens + key "eyes" gain red glow.
- Design for her head + neck keys.
- Design for her bloodpacks. Text reads "FRASCO". Symbol underneath meant to look like a "flask" shape made out of an upside-down keyhole.
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GG ABA Strive fandesign sheet 04 (Para)
The fourth sheet I made, featuring Paracelsus and his colors.
I honestly didn't change much lmao. His design is already weird by GG standards, mostly just tweaked some things.
- Made his eyes asymmetrical. Right has small iris and no pupil, left has beady pupil. Wanted to make him look "cartoony (western) neurotic/nervous" while hinting at his "main" glowy eye in Moroha being his right eye.
- I blurred/smudged the blood along the bottom edge to imply that A.B.A dragging him around wore away some of it.
- I added some spikes to his collar for a "punk" look, which glow red in Moroha.
- I kept his mouth stitches in Moroha. The mouth-corner stitches remain, while the middle stitches are tied around his left horn.
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GG ABA Strive fandesign sheet 05
The final sheet I made, featuring mechanic ideas, "meta" stuff, and a design for repurposing an older move into a reversal super.
- Non-replenishable resources don't really fly in Strive, so I decided to make them replenishable through an alternate version of Bonding (a.k.a Keygrab). One Keygrab variant for Moroha, one Keygrab variant for a bloodpack. Starts off with no bloodpacks. Max three bloodpacks at a time. Functionality basically the same as XX.
- Turned Altercation (i.e. Enter Goku Moroha) into a Moroha-exclusive reversal super. Goku Moroha is not something that flies by modern fighting game characters, let alone Strive, so GM would definitely get axed. Still keeping Altercation as an absolute weirdo of a move, taking different resources depending on how much she has of each.
- Not sure what to actually do with Moroha's function/moveset, but having an "Install" state is the big thing that defines A.B.A's playstyle, so she'd probably keep at least base Moroha.
- Evidence: Concealment becomes a full reversal that only hits one hit as opposed to three, because most people cancel it after the first hit anyway lmao
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