#45 parabellum bloodhound
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dollmaidcrystal · 4 months ago
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Mr. Prokopetz, please step away from the monkey's paw.
I repeat, put the monkey's paw on the ground and back away.
I don't begrudge Resident Evil fans the last ten years of Resident Evil inspired indie survival horror games, but I gotta say, some days I'd kill for a mediocre Parasite Eve clone.
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syrupspinner · 1 day ago
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top 10 most anticipated indie games!
in no particular order, not affiliated with any of em, etc etc
of the Devil
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so, funny story. i had some fanart of this game set as my phone background when i went to get a new phone. check it out here! anyway, the cleric who only really plays ff14 looked at it and went "woah, what's that? it looks like danganronpa." and i was like. yeah buddy! sure does! then, of course, i began proselytizing, about how the game's demo did an amazing job at establishing not only the game's wonderfully directed art style, with the ui and the music and everything else working together to make a perfectly opressive cyberpunk atmosphere, but how the writing of the mystery and morgans character is so intriguing and compelling and auuuugh i wanna play this fucking game dude. i love morgans smile i hope she makes me eat a bomb
2. UNBEATABLE
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so imagine muse dash, but instead of high-contrast anime girls and dubious dlc practices, it's just punk as fuck. theres nothing i can say about the game other than linking the side-story/demo and telling you to just go with the flow and dig the vibes. the soundtrack rocks hard, and the visuals are so well done. everything looks like a poster collage for a garage band youve never heard of. also the trailer for the full game showed off a graffiti mechanic and thats all i need
3. Demonschool
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i talked about demonschool a lot back in my nextfest post, and my thoughts havent changed at all. im a slut for strategy rpgs, and a big reason for that is i like planning my moves in advance and seeing what the best use of all my ally's abilities are. so the game's mechanic of the shared ability meter that you use for multiple moves over one turn, plus the ability to rewind moves before committing to them, AND the high level of combo potential in everything's interactivity? pumped as hell. there was recently a dev update about how you can light yourself on fire and spread that damage to the environment with every attack if that helps sell you
4. Roman Sands RE:Build
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i dont need to say shit. just look at it. LOOK at it. this is so ridiculously catered to my tastes on presentation alone that i cant even come up with a hyperbolic simile. its y2k dreamcast beach artstyle, its time loop with routing optimization, its arbitrary celestial puzzle with unexplained mechanics, its stupid gomotion noodle people, its abstract nonsense that is actively and literally hostile towards the player for trying to understand it. im gonna CUM dude
5. Sorry We're Closed
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how often do you see a fixed-camera shooter about a woman with three eyes? the fucking atmosphere, man. even from the demo i can tell that a la mode knows what theyre doing. i love how there isnt like, a limit or meter on your third eye, thats something i can easily see another game doing. but the downsides of only being able to hurt enemies in range AND having to aim at their weak spots is already a good balance to encourage you to switch it up. its so deliciously frictional that you have to go in first person to attack anything, and theres a delay when you do it so youve gotta be really cautious and defensive. and oh man, the cleaver enemy! that was so tense, and so much of that was from the expert audio design that made it so unclear how close he is or where exactly he is, just that hes getting closer. im gonna lose my shit about this game when the full thing drops. fun fact: this releases tomorrow, so this is literally the last day that i can post this. oops!
6. .45 PARABELLUM BLOODHOUND
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how often do you see a fixed-camera shooter about a woman with three eyes? ive never played parasite eve, which this is purported to be a spiritual successor to, but the action seems really interesting. sukeban's website explains it like this: "you move and dodge in real time while you wait for an Action bar to fill at a speed determined by character and weapon stats. Once that’s done you can then stop time and plan your offensive". that sounds stupidly fun. judging by the trailers and shit, theres gonna be a big focus on combo chains and your character having multiple attacks she can switch between, but theres not much i can really say about that until theres a demo or something.
7. YIIK: A Postmodern RPG (Update I.V)
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i know an update is cheating a bit, but ackk studios considers it to be a thorough enough reimagining that it almost constitutes a sequel. if you havent played the demo then you should give it a shot. my only experience with yiik before it was secondary, through discussions and lets play compilations, and i was totally blown away. the combat was totally reworked, so instead of those repetitive and drawn-out minigames its a way more engaging system where you can use "karta" as defensive shields with passive buffs or sacrifice them for spells. its one of those things that sounds weird and complicated when you explain it, but in gameplay it just kinda clicks. it also seemed to double down on he surrealism and abstract psychological themes, which is my fucking jam. i think missed potential is the worst flaw something can have, so hearing that yiik is growing into its most flawless form is exciting as hell
8. FreeJack Online
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unfortunately, i found out about this game about a month after its last online playtest. the dev's discord says they wont reopen unless they find a publisher, and theyre not sure if thats gonna happen reasonably soon. but secondhand, this game looks like a killer time. you guys know im super into this hip hop skatepunk urban style, so even if the gameplay is total shit ill still be all over the ost and character design. but this gameplay doesnt look like shit! you build up trick combos and that contributes to your speed as you parkour around and try to win races. its been a while since ive sunk myself in a competitive online game and i think thisll be what gets me back into it, someday
9. Hyper Light Breaker
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yknow im kinda surprised this list hasnt been more roguelikes considering how much i play em. hlb looks like its aiming for an interesting combo of roguelike and open-world, and im really interested in how that shakes out. the combat looks like a really good transition of the speedy high-stakes fighting from hld into 3d. im really hopeful for this game, especially everything heart machine is going through with gearbox and the fanbase backlash for the delays.
10. The Hundred Line -Last Defense Academy-
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im saying this counts as indie because im in denial. so, i mentioned how the phone clerk guy was a danganronpa fan, right? he played all the mainline games, and even got into zero escape looking for more (he played VLR before 999? lmao) but he had no idea what too kyo games was. never heard of Death Come True, or Akudama Drive, or World's End Club, or Rain Code, or Tribe Nine. really goes to show how much publicity matters, huh? anyway, in case you couldnt tell, i am a 'fan' of danganronpa. theres a lot you could say about it, like how the writing is juvenile and contrarian and how it consistently struggles to write unpredictable mysteries despite this and also how kodaka just fundamentally fails at writing minorities and the pacing issues and flat characters and... you get it. but its never boring. and considering they officially hired the guy who wrote the spin-off novel where kirigiri gets cloned into a houseplant, i feel like its just gonna get less boring from here
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look at this shit. im along for the ride at this point
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itsmewahoo · 4 months ago
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Devs of VA-11 Hall-A have finally announced their new game
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.45 PARABELLUM BLOODHOUND has been teased quite a few times (under the code name Project D) but has now been officially announced. It is an 'Active Time Action' game where the combat is heavily inspired by Parasite Eve
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"The pitch: You play as Reila Mikazuchi; a washed out mercenary whose glory days are long gone. In a last attempt at grabbing life by the horns she decides to go back to the life, only to realize the real enemy isn’t in front of her gun."
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"We’re currently aiming for seven chapters; five of which are currently playable from start to finish. Most of the features are already locked in, as well as the story."
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Release date TBA
The demo will be playable at BitSummit Drift in Kyoto, Japan. But stay tuned as they will release a trailer on July 19th
More info about this game and about the current status of VA-11 Hall-A's sequel, N1RV Ann-A on their WEBSITE
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courtana · 3 months ago
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.45 PARABELLUM BLOODHOUND (TBD) — dev. Sukeban Games
Follow the raw tale of Reila Mikazuchi; a killing machine emerging from depression looking to rebuild her life doing what she knows best. A path well-traveled where the consequences are known, but is her biggest foe really in front of her gun? wishlist here
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grayrazor · 3 months ago
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The Earthbound-likes, roguelikes, and Metroidvania clones, the Boomer Shooters, and the collectathon platfomers have had their times, now indie retro survival horror is having its turn.
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namedr · 4 months ago
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.45 PARABELLUM BLOODHOUND
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djolk · 4 months ago
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gebo4482 · 4 months ago
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.45 PARABELLUM BLOODHOUND
1st Trailer
Website / Steam
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satoshi-mochida · 4 months ago
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VA-11 Hall-A developer Sukeban Games announces ‘Active Time Action’ game .45 PARABELLUM BLOODHOUND for PC - Gematsu
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VA-11 Hall-A developer Sukeban Games has announced .45 PARABELLUM BLOODHOUND, an “Active Time Action” game featuring a mix of real-time and turn-based combat. It will be available for PC via Steam. It will be playable for the first time at BitSummit Drift from July 19 to 21.
Here is an overview of the game, via Sukeban Games:
About
A new world and characters from the award-winning studio that brought you Cyberpunk Bartender Action: VA-11 Hall-A. This is .45 PARABELLUM BLOODHOUND.
Evade Attacks, Stop Time, and Kill ‘Em All
Featuring a mix of real-time and turn-based combat, .45 PARABELLUM BLOODHOUND offers a captivating experience for players of all levels.
Getting Personal
Follow the raw tale of Reila Mikazuchi; a killing machine emerging from depression looking to rebuild her life doing what she knows best. A path well-traveled where the consequences are known, but is her biggest foe really in front of her gun?
Key Features
Experience the tightly designed “Active Time Action” battle system, suitable for both newcomers and veterans.
Explore seven meticulously crafted, atmospheric stages with hand-placed encounters, dialogues, and riddles.
Enjoy detailed lo-fi visuals that enhance the texture of this rich cyberpunk world.
Immerse yourself in a gripping storyline waiting to be uncovered.
And here are some additional details, via Sukeban Games’ Christopher Ortiz:
What is .45 PARABELLUM BLOODHOUND?
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An “Active Time Action” game, which sounds a little bit like nonsense but we like nonsense. tl;dr, you move and dodge in real time while you wait for an Action bar to fill at a speed determined by character and weapon stats. Once that’s done you can then stop time and plan your offensive.
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The genesis of the battle system can of course be traced back to a personal favorite of mine: Parasite Eve, but that’s about where comparisons end. I’ll talk about this some other time.
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The pitch: You play as Reila Mikazuchi; a washed out mercenary whose glory days are long gone. In a last attempt at grabbing life by the horns she decides to go back to the life, only to realize the real enemy isn’t in front of her gun.
—The game’s heroine Reila. Designed by me with help from Merengedoll.
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The whole game plays out inside these highly atmospheric environments peppered with hand-placed encounters. You’ll be roaming around finding secrets hidden all over the game’s world, as well as talking to quite the unique cast of characters. Not to mention cool boss fights at the end of every level.
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We’re currently aiming for seven chapters; five of which are currently playable from start to finish. Most of the features are already locked in, as well as the story. We highly doubt things will change much from this initial description though we never know… There’s always something we can get rid of to ship it within this lifetime.
Release When?
No idea. I don’t wanna give any time tables here as to not repeat a N1RV Ann-A situation (though we do have an internal one), but we hope it’s sooner rather than later. I was actually gonna wait until we had the entire game built before announcing it Officially, but selling games has become much harder. It’s not 2016 anymore, so if we want this game to have a chance we gotta start now and hoard those wishlists and shit. In short: when it’s done. Do expect monthly devlogs (I’ve been writing them for years now, though I’ve been behind for Very Good Reasons), and progress shots over at my Twitter account and Sukeban’s.
N1RV Ann-A?
No news in that front. Sorry. I know that’s the main event everyone wants to see, but .45 PARABELLUM BLOODHOUND is significantly ahead in development, and I decided to dedicate my full attention to it for the foreseeable future. Once we ship it then the sky will be the limit.
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Who’s Working on This?
That would be me as writer and director, with a friend who prefers to be anonymous as the programmer and co-creator (we came up with the story, gameplay and characters together maaany years ago). Merengedoll (of VA-11 Hall-A kids! fame), always the soldier, has been helping me out with character, enemy, boss and production design. Juneji (also from VA-11 Hall-A kids!) is doing the soundtrack and some 3D work; and for the first time ever we have someone managing our asses to move things forward at a nice pace. If you’re familiar with my solo outing then you kinda know what to expect in terms of vibes and story; for better and for worse.
Stray Notes
Spanish, English and Japanese localizations are being planned for day one (hoping for more, but these three are the ones within our current bandwidth).
No downloadable demo planned as maintaining a separate build will probably drive us crazy.
After a couple reboots the current incarnation of the project has been under development for roughly two years, but if we wanna get cheeky, me and the programmer have been talking about doing something like this since high school. It really makes you think.
VA-11 Hall-A, when it came to my contributions to its visuals and atmosphere, was very much a pastiche of inspirations both subtle and in-your-face. This time around I’ve been trying to isolate my brain from external influences as much as possible outside of the initial spark for the battle system and other mechanics. Games take a lot of work to make, so I’d like to deliver a uniquely “Sukeban” experience; whatever it may entail.
For Those in Japan: Play It at Bitsummit Drift!
Lucky people in the Kyoto area can get a taste of the game’s first chapter at this year’s BitSummit Drift. July 19 (business day), 20, and 21. Do come check it out! We plan to exhibit the game at more events around the world in the coming future but we don’t have many details at the moment. Stay tuned. For those who can’t attend, we’ll be releasing the game’s first trailer on [July 19]! This is our YouTube channel.
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View the first screenshots at the gallery.
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bozemane · 4 months ago
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dragaorpg · 4 months ago
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.45 Parabellum Bloodhound é um novo RPG que lembra Parasite Eve
A desenvolvedora venezuelana Sukeban Games, criadora de VA-11 HALL-A, divulgou .45 Parabellum Bloodhound, seu próximo jogo cyberpunk inspirado em Parasite Eve. O diretor do estúdio Christopher Ortiz, também conhecido como Kiririn Light, está dirigindo o game e também foi o responsável pelo seu roteiro. De acordo com ele, .45 Parabellum Bloodhound terá sete capítulos e cinco desses já estão…
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tevinho · 4 months ago
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g4zdtechtv · 4 months ago
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Cinematech's Trailer Park - .45 PARABELLUM BLOODHOUND (PC)
The makers of VA-11 Hall-A bring you Cyberpunk Active Time Action.
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tomorrowedblog · 4 months ago
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First look at .45 PARABELLUM BLOODHOUND
A new trailer has been released for .45 PARABELLUM BLOODHOUND. No release date was specified.
Reila Mikazuchi, a gun for hire emerging from depression, looks to rebuild her life doing what she knows best. A path well-traveled where the consequences are known, but is her biggest foe really in front of her gun?
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midnightclover · 1 month ago
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so, was anyone gonna tell me that .45 parabellum bloodhound, the game sukeban games has been hinting at for ages, got announced like two months ago, or was i supposed to just read their blog and find out for myself
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djolk · 4 months ago
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