#lemme know if you wanna hear me shill more stuff on my wishlist!
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syrupspinner · 9 days ago
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top 10 most anticipated indie games!
in no particular order, not affiliated with any of em, etc etc
of the Devil
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so, funny story. i had some fanart of this game set as my phone background when i went to get a new phone. check it out here! anyway, the cleric who only really plays ff14 looked at it and went "woah, what's that? it looks like danganronpa." and i was like. yeah buddy! sure does! then, of course, i began proselytizing, about how the game's demo did an amazing job at establishing not only the game's wonderfully directed art style, with the ui and the music and everything else working together to make a perfectly opressive cyberpunk atmosphere, but how the writing of the mystery and morgans character is so intriguing and compelling and auuuugh i wanna play this fucking game dude. i love morgans smile i hope she makes me eat a bomb
2. UNBEATABLE
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so imagine muse dash, but instead of high-contrast anime girls and dubious dlc practices, it's just punk as fuck. theres nothing i can say about the game other than linking the side-story/demo and telling you to just go with the flow and dig the vibes. the soundtrack rocks hard, and the visuals are so well done. everything looks like a poster collage for a garage band youve never heard of. also the trailer for the full game showed off a graffiti mechanic and thats all i need
3. Demonschool
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i talked about demonschool a lot back in my nextfest post, and my thoughts havent changed at all. im a slut for strategy rpgs, and a big reason for that is i like planning my moves in advance and seeing what the best use of all my ally's abilities are. so the game's mechanic of the shared ability meter that you use for multiple moves over one turn, plus the ability to rewind moves before committing to them, AND the high level of combo potential in everything's interactivity? pumped as hell. there was recently a dev update about how you can light yourself on fire and spread that damage to the environment with every attack if that helps sell you
4. Roman Sands RE:Build
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i dont need to say shit. just look at it. LOOK at it. this is so ridiculously catered to my tastes on presentation alone that i cant even come up with a hyperbolic simile. its y2k dreamcast beach artstyle, its time loop with routing optimization, its arbitrary celestial puzzle with unexplained mechanics, its stupid gomotion noodle people, its abstract nonsense that is actively and literally hostile towards the player for trying to understand it. im gonna CUM dude
5. Sorry We're Closed
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how often do you see a fixed-camera shooter about a woman with three eyes? the fucking atmosphere, man. even from the demo i can tell that a la mode knows what theyre doing. i love how there isnt like, a limit or meter on your third eye, thats something i can easily see another game doing. but the downsides of only being able to hurt enemies in range AND having to aim at their weak spots is already a good balance to encourage you to switch it up. its so deliciously frictional that you have to go in first person to attack anything, and theres a delay when you do it so youve gotta be really cautious and defensive. and oh man, the cleaver enemy! that was so tense, and so much of that was from the expert audio design that made it so unclear how close he is or where exactly he is, just that hes getting closer. im gonna lose my shit about this game when the full thing drops. fun fact: this releases tomorrow, so this is literally the last day that i can post this. oops!
6. .45 PARABELLUM BLOODHOUND
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how often do you see a fixed-camera shooter about a woman with three eyes? ive never played parasite eve, which this is purported to be a spiritual successor to, but the action seems really interesting. sukeban's website explains it like this: "you move and dodge in real time while you wait for an Action bar to fill at a speed determined by character and weapon stats. Once that’s done you can then stop time and plan your offensive". that sounds stupidly fun. judging by the trailers and shit, theres gonna be a big focus on combo chains and your character having multiple attacks she can switch between, but theres not much i can really say about that until theres a demo or something.
7. YIIK: A Postmodern RPG (Update I.V)
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i know an update is cheating a bit, but ackk studios considers it to be a thorough enough reimagining that it almost constitutes a sequel. if you havent played the demo then you should give it a shot. my only experience with yiik before it was secondary, through discussions and lets play compilations, and i was totally blown away. the combat was totally reworked, so instead of those repetitive and drawn-out minigames its a way more engaging system where you can use "karta" as defensive shields with passive buffs or sacrifice them for spells. its one of those things that sounds weird and complicated when you explain it, but in gameplay it just kinda clicks. it also seemed to double down on he surrealism and abstract psychological themes, which is my fucking jam. i think missed potential is the worst flaw something can have, so hearing that yiik is growing into its most flawless form is exciting as hell
8. FreeJack Online
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unfortunately, i found out about this game about a month after its last online playtest. the dev's discord says they wont reopen unless they find a publisher, and theyre not sure if thats gonna happen reasonably soon. but secondhand, this game looks like a killer time. you guys know im super into this hip hop skatepunk urban style, so even if the gameplay is total shit ill still be all over the ost and character design. but this gameplay doesnt look like shit! you build up trick combos and that contributes to your speed as you parkour around and try to win races. its been a while since ive sunk myself in a competitive online game and i think thisll be what gets me back into it, someday
9. Hyper Light Breaker
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yknow im kinda surprised this list hasnt been more roguelikes considering how much i play em. hlb looks like its aiming for an interesting combo of roguelike and open-world, and im really interested in how that shakes out. the combat looks like a really good transition of the speedy high-stakes fighting from hld into 3d. im really hopeful for this game, especially everything heart machine is going through with gearbox and the fanbase backlash for the delays.
10. The Hundred Line -Last Defense Academy-
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im saying this counts as indie because im in denial. so, i mentioned how the phone clerk guy was a danganronpa fan, right? he played all the mainline games, and even got into zero escape looking for more (he played VLR before 999? lmao) but he had no idea what too kyo games was. never heard of Death Come True, or Akudama Drive, or World's End Club, or Rain Code, or Tribe Nine. really goes to show how much publicity matters, huh? anyway, in case you couldnt tell, i am a 'fan' of danganronpa. theres a lot you could say about it, like how the writing is juvenile and contrarian and how it consistently struggles to write unpredictable mysteries despite this and also how kodaka just fundamentally fails at writing minorities and the pacing issues and flat characters and... you get it. but its never boring. and considering they officially hired the guy who wrote the spin-off novel where kirigiri gets cloned into a houseplant, i feel like its just gonna get less boring from here
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look at this shit. im along for the ride at this point
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