#3x3x3
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zebracubes · 2 months ago
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Switching main 3x3x3
My main 3x3x3 has been the 11 M Pro for almost 3 years now, and I still feel that it can get me all the way. I still want to try some newer releases, since I have a lot to catch up on after missing a whole year worth of advancements. Any recommendations?
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tilbageidanmark · 10 months ago
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The original prototype for Rubik’s Cube.
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w0lfskitten · 2 months ago
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How to solve a 3x3
I'm going to show how I solve a 3x3 Rubik’s cube because I want to.
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Continue reading below the cut for a guide on how to solve a 3x3.
First you need to orientate yourself on the cube otherwise you will lose where you are and get confused, I recommend doing this with the white face. To keep yourself orientated, have the white face facing up as often as you can, this will help you from losing where you are on the cube.
I am going to solve the cube layer by layer, going from top to bottom.
Step 1 - White Cross
Start by finding a white edge piece and identify the other colour attached to it, align it with it's corresponding centre (red with red, blue with blue, green with green, and orange with orange) and rotate that face so the edge piece lines up with the white on top.
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Make sure to not rotate the white face for the rest of this step.
Do the same for the other three white edge pieces until you have a white cross with all the colours lining up with the corresponding centres.
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Step 2 - White Corners
The corners will be in one of three orientations when on the bottom layer, facing left, facing right, and facing down. Make sure not to rotate the top layer during this step.
Start by finding a white corner and identifying the two other colours attached to it, identify where on the top layer that corner goes without losing the corner, then, rotate the bottom layer so that the corner sits under where it belongs on the top layer.
Facing right
When looking at the cube, if the white is facing towards the right, rotate the cube so the white of the corner is facing you, keeping the white face facing up.
Rotate the bottom layer to the right, bring the left side of the cube down towards you, rotate the bottom layer back so the white corner is where it was just before, and then rotate the left side of the cube back up, the white corner in now in place. (D L D' L')
Facing left
When looking at the cube, if the white is facing towards the right, rotate the cube so the white of the corner is facing you, keeping the white face facing up.
Rotate the bottom layer to the left, bring the right side of the cube down towards you, rotate the bottom layer back so the white corner is where it was just before, and then rotate the right side of the cube back up, the white corner in now in place. (D' R' D R)
Facing down
If the white of the corner is facing down, orientate the cube so that the white corner is to the left of the front facing face and bring the left side of the cube down towards you, rotate the bottom layer twice, then bring the left side of the cube back up.
Move the white corner back under where it goes and follow one of the above two edge cases.
If a corner is in an incorrect corner position or orientated incorrectly on the top layer, use one of the first two edge cases to take the corner out before setting it to be put back in again.
Follow these instructions to get all the corners in place.
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The top layer is now done, time to move onto the middle layer. This is where algorithms are going to come into play, that's what those letters in brackets were, if you are not familiar with Rubik's cube notation I recommend learning as all guides will use it, don't worry it's really easy to pick up.
I might make a short guide on Rubik's cube notation in the future in the future.
Step 3 - Getting edges into place
Start by finding an edge piece with no yellow, identify what two centres it belongs between and rotate the bottom layer so that the colour on the front facing side of the edge piece lines up with the corresponding centre. Hold the cube so that the edge piece you are trying to get in place is facing you.
If the other colour on the edge piece is to the right, follow this algorithm:
D' R' D R D F D' F
If the other colour on the edge piece is to the left, follow this algorithm:
D L D' L' D' F' D F
If an edge piece is already in the middle layer but is in the wrong place or in the wrong orientation, use one of the two above algorithms to get it out.
Continue until the middle layer is filled.
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Now it is time for the final layer, this is the most complicated layer as there an many steps involved. From here there are going to be many photos of the yellow layer facing up, this is to make visualising easier, I'm still solving with the white face facing up.
I do however rotate the cube to see what's going on on the bottom layer when solving, BUT, I always orientate the cube so the white face is facing up before starting any algorithms or rotating any faces to not confuse myself.
Step 4 - Yellow cross
The bottom layer will be in one of four states, a dot, an L, a line, or a cross, we want the bottom layer to have a cross, this algorithm:
R F D F' D' R'
Will be used to move between each state for this step.
In this step we only care about the edges so you can ignore the corners for now.
Yellow Dot
If the yellow face has a dot, perform the algorithm from any face, it doesn't matter.
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The L
If the yellow face has an L, have the pointing to your right shoulder so that one of the yellow edges that are facing down is towards the back of the cube and the other is to the left of the cube, perform the algorithm.
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The Line
If the yellow face has a line, have the line pointing towards you so that one of the yellow edges that are facing down is towards the back of the cube and the other is opposite it, towards the front of the cube, perform the algorithm.
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You should now have a yellow cross.
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I'll explain what this algorithm does using the image below as a reference.
Treating the pieces on the bottom as the pieces at the back of the cube and the pieces on the top as the pieces at the front of the cube when performing the algorithms.
The bottom piece doesn't move, the three other pieces are rotated counter-clockwise. The pieces on the left and right getting flipped and the piece on top stays in it's orientation.
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Step 5 - Orientating the corners
In this step we only care about the corners so you can ignore the edges for now.
This is going to be a long step as there are many different edge cases and I will be going through each one, explaining how to identify them, as well as showing pictures to help visualise, explaining what angle to take them at, and which edge case they lead to. The final two edge cases that lead to the next step will be the final two I go over.
In this step we are going to orientate the corners so the yellow is facing down.
There are two algorithms that will be used in this step, they are essentially the same algorithm, just flipped to the other side of the cube, I'll be referring to them as the left algorithm and the right algorithm.
The left algorithm: L D L' D L D2 L'
The right algorithm: R' D' R D' R' D2 R
Edge case - Predator Eyes
This edge case has two opposing corners orientated correctly and the other two opposing, non-orientated corners both facing towards one of the correctly orientated corners.
Both algorithms can be used on this edge case.
Have one of the non-orientated corners facing you and the other facing to the left and perform the left algorithm, this will take you to the Right Final edge case.
Have one of the non-orientated corners facing you and the other facing to the right and perform the right algorithm, this will take you to the Left Final edge case.
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Edge case - Double Headlights
This edge case has two sets of headlights, two corners facing the same direction on the same face. All corners are non-orientated, two corners face the same direction on the same face while the other two face the other direction on the opposing face.
Both algorithms can be used on this edge case.
Have the headlights face your left and right, none of the headlights should be facing you or away from you, perform the left algorithm, this will take you to the Left Final edge case.
Have the headlights face your left and right, none of the headlights should be facing you or away from you, perform the right algorithm, this will take you to the Right Final edge case.
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Edge case - Prey Caught In Headlights
This edge case has one set of headlights, two corners facing the same direction on the same face. All corners are non-orientated, two corners face the same direction on the same face. The opposing corners face away from each other, sitting on the faces to the left and right of the headlights.
Both algorithms can be used on this edge case.
Have the headlights facing towards the right with one of the other corners facing towards you, and the other facing away from you. Perform the left algorithm, this will take you to the Left Final edge case.
Have the headlights facing towards the left with one of the other corners facing towards you, and the other facing away from you. Perform the right algorithm, this will take you to the Right Final edge case.
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Edge case - Single Headlights
This edge case has a single set of headlights, two corners facing the same direction on the same face, the other two corners are orientated correctly.
Both algorithms can be used on this edge case.
Have the headlights facing you, perform the left algorithm, this will take you to the Right Final edge case.
Have the headlights facing you, perform the right algorithm, this will take you to the Left Final edge case.
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Edge case - Prey Eyes
This edge case has two corners next to each other correctly orientated, the other two corners are facing opposite directions from each other on opposite faces.
Both algorithms can be used on this edge case.
Have the correctly orientated corners on the left side of the cube with the non-oriented corners on the right side of the cube, one of the non-orientated corners should be facing you while the other should be facing away from you. Perform the left algorithm, this will take you to the Right Final edge case.
Have the correctly orientated corners on the right side of the cube with the non-oriented corners on the left side of the cube, one of the non-orientated corners should be facing you while the other should be facing away from you. Perform the right algorithm, this will take you to the Left Final edge case.
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Edge case - Left Final
This edge case has one corner correctly orientated, the other three all face towards the right when looking at them.
Have the orientated corner to the right of the cube on the face facing you, on the left of the cube on the face facing you, should be a corner facing you, there should be a corner facing left in the same position on the left face as the one on the front face, and a corner facing away from you in the same position but on the back face, there should be no corners facing the right face. Perform left algorithm, this will take you to the Corners Orientated edge case.
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Edge case - Right Final
This edge case has one corner correctly orientated, the other three all face towards the left when looking at them.
Have the orientated corner to the left of the cube on the face facing you, on the right of the cube on the face facing you, should be a corner facing you, there should be a corner facing right in the same position on the right face as the one on the front face, and a corner facing away from you in the same position but on the back face, there should be no corners facing the left face. Perform right algorithm, this will take you to the Corners Orientated edge case.
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Edge case - Corners Orientated
The corners are now orientated correctly and we can move on to the next step.
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I'll explain what these algorithms do using the image below as a reference.
Treating the pieces on the bottom as the pieces at the back of the cube and the pieces on the top as the pieces at the front of the cube when performing the algorithms.
The left algorithm moves all the corners to the space diagonal from their current position. The corner in the top right keeps its orientation while the other three are reorientated in a clockwise direction.
The right algorithm moves all the corners to the space diagonal from their current position. The corner in the top left keeps its orientation while the other three are reorientated in a counter-clockwise direction.
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Step 6 - Positioning the corners
In this step we only care about the corners so you can ignore the edges for now.
This will thankfully be a much shorter step as there are only three edge cases, one being the one that moves us to the final step.
For this step there is only one algorithm: L' F L' B2 L F' L' B2 L2
For this step we are looking for coloured headlights on one of the faces, if there are three or four sets of coloured headlights then you can skip over this step and continue onto step 7, if there are no coloured headlights that is good as well, keep following this step.
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If there are no coloured headlights, perform the algorithm. There should now be a single pair of coloured headlights.
Have the headlights face away from you and perform the algorithm.
The cube is now ready for the final step.
I'll explain what this algorithm does using the image below as a reference.
Treating the pieces on the bottom as the pieces at the back of the cube and the pieces on the top as the pieces at the front of the cube when performing the algorithms.
The top right piece doesn't move, the top left, and bottom two piece are rotated clockwise. The top left moving to the bottom right, the bottom right moving to the bottom left, and the bottom left moving to the top left.
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Step 7 - Positioning the edges
The final step, this step has three edge cases, then the cube is solved.
There are two algorithms that will be used in this step, they are essentially the same algorithm, just flipped to the other side of the cube, I'll be referring to them as the left algorithm and the right algorithm.
The left algorithm: F2 D L' R F2 L R' D F2
The right algorithm: F2 D' L' R F2 L R' D' F2
The first edge case is four coloured headlights, the headlights will have the opposing faces edge between the headlights.
Perform either of the algorithms.
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The next two edge cases look very similar, essentially there will be three sets of headlights and one bar, have the bar facing away from you, identify the colour of the centre on the face facing you.
If the edge matching that colour is on the left, perform the left algorithm.
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If the edge matching that colour is on the right, perform the right algorithm.
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I'll explain what these algorithms do using the image below as a reference.
Treating the pieces on the bottom as the pieces at the back of the cube and the pieces on the top as the pieces at the front of the cube when performing the algorithms.
The left algorithm rotates the top, right, and left edge pieces clockwise. The top edge piece moving to the right, the right edge piece moving to the left, and the left edge piece moving to the top.
The right algorithm rotates the top, left, and right edge pieces counter-clockwise. The top edge piece moving to the left, the left edge piece moving to the right, and the right edge piece moving to the top.
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Your Rubik's cube is now solved.
Thank you for reading through my guide, I hope I was able to help you solve your 3x3 <3
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real-real-numbers · 5 months ago
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trick or treat?
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you get a Cube Soup!
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hellenhighwater · 2 months ago
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Hey wait why is he even smaller when I put him in the box????? How come he's so little???
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Fun fact! This black glaze works like a chalkboard. I chose it so you could make yourself sad with baby minotaur drawings.
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ryaistardemon · 11 months ago
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3x3x3‼️🩸
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randomitemdrop · 1 year ago
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Trick or treat! ฅ⁠^⁠•⁠ﻌ⁠•⁠^⁠ฅ
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Item: 3x3x3 Orb Cake
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avaleft · 4 months ago
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my album is out on bandcamp and will be on streaming soon
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a-bucket-in-the-void · 5 months ago
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3x3x3 is 27
this is forever spinning around in my head
you have no idea how happy this makes me
i’m so glad i can be weirdly insane about numbers with you and also 3^3 is 27 this is the best shit ever i love this world everything is great and beautiful
ME TOO I LOVVEVEE 3 ITS SOSO AMAZING 3x3x3!!!!!!!!!!! 3 THREE TIMES!!!!!!!! 27 <33333
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thecrazyworldbuilder · 1 month ago
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Worldbuilding rambles #1
What is a Utopia exactly? Let's make one.
A land without problems. Housing? There's countless plants, ground corals and zooplanta that grow around the world, forming elaborate and easy to inhabit burrows for anyone to reside in. Food? The spores/seeds of said vegetation are highly nutritious, and the populations of countless swarming animals are maintained healthy by predators in the wild; Hunting is easy via kill-pits, formed naturally via said vegetation. Water? Rains, and again, vegetation that stores water in various ways; Open bowls, root canisters, and leaf water bulbs.
I'm picturing something like if Scorn (biomech world) had Pandora's (JC Avatar) vibe.
What problems could possibly arise from there, one might ask? I believe there would be, still, just… With lesser stakes.
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Do you have any army structures in your projects? Ranks, divisions sizes, names, et.c.
I always thought irl armies got confusing as hell naming systems and lots of inconsistency. Like if some big ass general at some point hated being called general because it sounds bad so he invents some "Grand Admiral" rank or something idk. I've had a complex rank system (which I am ought to use in Voice of Steel) with… I think about 50+ ranks?
But also have been thinking of systems like… Based on powers of two, on multiples of ten, on dozenal numbers, et.c. In terms of division sizes that is.
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It's… Curious how oftentimes folks try to make gods of opposites and all for worldbuilding, uniting way too many ideologies that end up just. Too vague.
I thought of a matrix of gods of sorts, it being a 3x3x3 cube with dimensions of:
Benevolence vs Malevolence (keeping to the Four Universal Rules, or not keeping to them for personal profit)
Order vs Chaos (stagnation, or change)
Creation vs Destruction
The whole thing can be expanded into a tesseract by adding another axis, or even higher hypercubes, by adding even more axis. Each time, the amount of "alignments" of this sort will triple. So, there's 3, 9, 27, 81, et.c. alignments possible. Benevolent, orderly destruction - And you get a crusader god of sorts, a blind judge with a sword off to serve the Steel Law.
Malevolent, chaotic creation - And you get cancer cells, which spread out and bring land to ruin with their presence.
I love those meta ideas because this already sounds flawed. Who is to judge what is what? Who is who? Misused, this system will be used to motivate genocide and whatnot.
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Concept: Suit-heroica.
The whole idea of this is that it is the suits that bring people powers. Think Ironman, who, even though he is hella smart rich and everything without the armor, does rely on his MARKs about 95% of the time.
Characters wear mantles of heroes, and gain powers related to them. Can be just one clothespiece, like a cape, mask, hat that gives you these powers. But could be also the stereotypical spandex or outright, yet again, Ironman-type full-body suit of armor.
The "heroes" live on, changing "wearers" over time. Some hunters take away the powerful clothespieces and wear several at once; Some kind of Tiger Amulet, Wizard Cloak, and idk, Spring-Heel Jack Boots. In total, you get people who would rather be what they are not - Just to have the powers associated with this something. Come on, a tiger-wizard-vampire gentleman dude is an interesting thought, but I doubt that normies would line up in queue to be something like this.
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World of ITEMAGICKA: All magic resides within artifacts, which, when possessed allow users to cast specific spells or gain specific powers. Everyone got overcomplicated designs, and countless spells ready to go.
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Thought of this: We all know concubi (sing. "concubus" - a gender neutral term for sexual energy feeding demons: Succubi and Incubi, female and male respectively¹), right? Those are of lust, as a mortal sin. What the other six mortal sins would look like? Tempting entities that corrupt mortals and push them to do things related to their respective sin²?
¹ Although, the etymology of those words implies a little bit different story, where rather than meaning "female" and "male" horny demons, it means "bottom" and "top" horny demons. ² As well the definition of "sin" itself is somewhat vague to me. As a person who has designed their own ideology (Four Universal Rules), based on the Golden rule (do upon others as you'd wish them to do upon you), "sins" per their definition do not make sense. Gluttony as "overconsumption to the point of waste" makes sense, but as "the innate human need to eat Something Tasty" it does not. Lust is vaguemost as it mashes too many things together - As long as sexual acts fit the Harkness test, to me, they simply cannot be sinful. Greed is a good take, capitalism be damned. Sloth is the most bullshit one since laziness does not exist and the word itself is more often used as a way to force people into labor/paint ideological enemies in a bad color. Wrath is just the violation of the Golden Rule, if put simply. Envy sounds like it's a good take, to some degree, until you remember it's been weaponized so that higher-ups could say to the lower-class folks "You are envious of me being a parasite of society and that's bad, you should be exiled to live in a monastery". Pride is just "thinking yourself first before God" and is just another organized religion/cult manipulation technique.
. Actually had a somewhat dope idea regarding magic, runes and wayshrines.
Hear me out.
A magic system built around wayshrines, each of which bears a single rune out of a complete alphabet. Each stone can be activated daily at high noon, and imprint onto whoever activated it.
By traveling from stone to stone and activating them at midday, you can pretty much just type out spells.
I -ten miles later- M -waits a whole day- M -travels to a remote island- O -travels back to main land, then 58 miles later- R -breaks leg, heals up for several months, returns on the quest now with a sick ass cane- T -77 miles later- A -158.5 miles later- L -goes waaay back to a familiar place- I -goes by a memorized path to another familiar place- T -300+ miles later on a different part of the continent- Y -returns to homeland, gets robbed and dies in a ditch before getting to the ENTER/SEND/CAST stone-
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neververy4 · 6 months ago
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I play a video game called Vintage Story, been playing it since 2020. Absolutly love it. It's a 3D open world voxel game, like Minecraft, but that's about where the similitaries end. Anyways, on my current world, I have a 3x3x3 bunker room with some clay in it, I call it the Clay Hole. Whenever the storm that spawns monsters pass through, I bunker down in the clay hole and work on my pottery whilst the storm rolls on.
I'm telling you this to give context for this conversation I had with a friend who recently got the game
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My friend's message, "I love (clay) hole", is the last thing my phone saw before it bricked itself. My phone's screen went VERY bright when that message went through (I always keep my screen on the dimmest it can go), before powering down, and entering a boot loop.
Connecting it to iTunes, it failed both a restore, and a factory reset, going through the whole process, finishing, and still having a boot loop. Error code 4013, which is everything from Face ID to the motherboard to the USB cable/port.
): IDK what to do. I don't want to buy a new phone right now. I'm trying to save for a new laptop. I've had this iPhone 11 for 4 years now, and it's been such a great phone. Maybe buy a used 11? Assuming I can find a trustworthy reseller . .. Going with a same model phone will allow my old phone to be kept as parts for the new one, so there is that. I could also just get the latest, a basic 16 model, and use that phone for another 4 years. IDK, all I know is that I'm upset over losing 4 years of photos, from having to do the factory reset.
Anyways, take some humor out of my misfortune. The Clay Hole was too powerful and killed my phone.
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w0lfskitten · 3 months ago
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A few days ago I tried figuring out how to solve this. I don't know if it has a name so I just call it a 3x3x3 floppy cube or a 3D floppy cube.
What makes this cube interesting is it can only rotate on the 4 side faces, the top and bottom are static, this makes it very different from solving a regular 3x3.
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I made it from 3 floppy cubes.
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I solve it similarly to a regular 3x3 by going layer by layer. First I start with making a white cross.
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Then I get the edges into place.
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Now for the hard part, the final layer, this is where I'm trying to figure out algorithms to solve it. So far I only have two algorithms figured out, it's technically one just flipped to make two, these two algorithms can be used to solve 4 of the 6 edge cases I've come across.
The first one of the two main edge cases is this here. One of the pieces lines up with the correct centre and the piece to the right is facing down (in this picture it's facing up, I say "facing down" cause I keep the white face facing up when I solve so yellow is always down for me) and in the opposing position to what it should be. The other two pieces are facing outwards, away from the centre.
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This is solved by facing the piece that lines up with it's centre away from you and having the other piece that faces down to the right, this algorithm is then used: F' L' F2 L F L' R F2 L R' F2
This algorithm rotates the three unaligned pieces in a clockwise direction. Based on the image below, the yellow to the right moves to the left, the blue on the left moves to the top and oriented the correct way, and the orange on top moves to the right and is oriented the correct way.
The cube is now solved.
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The second of the two main edge cases is this one here, it's just the first edge case but flipped to the other side. One of the pieces lines up with the correct centre and the piece to the left is facing down and in the opposing position to what it should be. The other two pieces are facing outwards, away from the centre.
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This is solved by facing the piece that lines up with it's centre away from you and having the other piece that faces down to the left, this algorithm is then used: F R F2 R' F' R L' F2 R' L F2
This algorithm rotates the three unaligned pieces in an anti-clockwise direction. Based on the image below, the yellow to the left moves to the right, the orange on the right moves to the top and is oriented the correct way, and the blue on top is move to the left and oriented the correct way.
The cube is now solved.
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Now that's only two of the 6 edge cases, the next two are similar to each other like the previous two are similar to each other. The first one is this here.
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This is very close to being solved, all you have to do is use one of the two algorithms above and it will then be in the edge case the requires the opposite algorithm to the one you just used.
The next one is this here.
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The final layer is basically solved, it's just been rotated 180 degrees, to solve this, again, all you have to do is use one of the two algorithms above, it will then be in the edge case the requires the same algorithm you just used.
I don't know how to solve the final two edge cases yet, that's something I'm still trying to figure out an algorithm for. The first of the two looks like this.
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It's similar to the first two edge cases, except two of the pieces align with the correct centre while the other two don't. The above algorithms don't do anything for this, all it does is change what two pieces are aligned with the correct centres or change it to the next edge case.
This one looks similar to one of the previous ones that I know how to solve but it has one crucial difference, and that is that two of the opposing pieces are swapped, while the other two are in the correct place.
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I will update this post with the algorithm(s) once I figure them out.
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a-bucket-in-the-void · 5 months ago
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:((
whyrje fuck r the mutuals talking about math rn
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wcdonaldo · 5 months ago
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condenses myself into a 3x3x3 cube and places myself on your work desk
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zebracubes · 2 months ago
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youtube
As I get older 3x3x3 times get lower, still remember when it was 5.66…
Congrats Yiheng Wang!
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drconstellation · 1 year ago
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More Half-and-Half-A-Miracle Thoughts
Part 1: Miracle Power Ranking
Part 2: The Dark side of Aziraphale is here. Part 3: The Third Archangel
I was originally going to add some comments as a reblog to @nofomogirl's post on why the 25 Lazurii miracle was so powerful, but the initial thought I had on the matter slipped away from me during that day, and I was left looking at a glimpse at the viridian green back panel of Aziraphale's waistcoat and wondering what had sparked my original thought, and any attempt to try and grasp it again was a futile as Muriel trying to open Gabriel's file in Heaven.
So I wandered off on other tangents, explored other topics I was curious about, and enjoyed reading the new posts that went up, but the ghost of that viridian green panel kept lurking about with a sharp stick to remind me it was there. So I'm here to post some more thoughts in addition to the op's post that I feel might add to the discussion about the little miracle that worked too well.
I also want to say before I get stuck in (and warning - this is going to be a long one!) that I think no matter how much we discuss this or dig at it, ultimately we just don't have enough information to have a definitive answer as to the why at the moment, and, we may never know. But I'm going to speak because I think I there is at least one thing I haven't seen discussed yet in context with this scene, and should be (at least, I haven't seen it yet - if you have, please let me know.)
So if you're in a TL:DR mode and don't want to open links, here is the list of current theories of why two little "half miracles" made one mighty one:
Theory#1: It's love
Theory #2: It's them
Theory#3: It's a fusion
Theory #4: It's Gabriel
Theory #5: It's the portal (that they did it on top of)
To preface my answering ramble the TL:DR again is - its a fusion of "them" i.e. both #2 and #3 together. As in Aziraphale x Gabriel x Crowley. 3x3x3
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Hang on, that's 27! Not 25! yeah, yeah, I'm not that bad at math. And I'll admit it doesn't fit - it doesn't "snap" into place. But its either that or 5x5 and I wanted to consider all three elements in this miracle working together for the discussion at the start. And there seems to an emphasis on 3's as well as 7's (Maybe you can cut the middle out at the end, once you can see the bigger picture I'm trying to present, but lets leave it this way for now. Maybe it will give you another idea...)
Firstly, consider the three elements, working in synergy. The whole is greater than the sum of its parts. As Crowley describes it in S2E6: " Apparently, if we do a miracle together, it all works a bit too well." (I was originally thinking of the word "gestalt" but on reflection its probably not the right one.)
"...if we..."
Let's ask who is "we" at this point, and how much miracle power they are contributing to the miracle. Are they contributing equally? Yes? Or no? I want to take a closer look at miracle power: the knowns, the unknowns and the possibilities to explore that.
We've already been told that most day-to-day miracles are down in the mili-Lazurii level, a mere few thousandth of the power of the hiding miracle. And this makes sense - we don't see our protagonists bringing the dead back to life willy-nilly. Aziraphale mentions getting into trouble for doing "too many frivolous miracles." But if its one thing Good Omens stands out for its the conspicuous lack of displays of stupendous power. And this actually doesn't help our understanding of the problem.
Indulge me in a "ranking of power" exercise, if you will.
At the top we have the big three - no, four - er, lets make that five actually! Five ineffably, unarguably, omnipotent entities that every one respects and no one will mess with. They can essentially do what ever they will.
God, and Her (ex-) bestie, Satan.
Azrael, the angel of Death.
Adam Young, the Antichrist, who has retained his powers and is still protecting Tadfield.
And lastly the yet-to be revealed second coming of Jesus Christ.
Lets put them all aside and out of the equation.
Next, we have the Metatron, whom we haven't seen lift a finger, only his voice, yet the mere sight of his face evokes fear. How much miracle power can he wield? That's a big unknown, unfortunately. But being the current right-hand being of the Almighty must give him some serious grunt.
The top brass of the respective bureaucracies starts to raise questions. We have our senior Archangels (the seraphim) and the Dukes of Hell. I have no doubt that Gabriel, as Supreme Archangel of all Heaven, should be capable of performing at least a 1 Lazurii miracle on his own if required, and he could even have the potential to stretch to 25 Lazurii...if he could be bothered.
We know that they can be promoted in an out of those positions, and that raises questions about what happens to their powers when they get promoted or demoted. To gain power when promoted? Or lose it when demoted? Or is it a simply a matter of belief? In which case it might rely on the individual's personality.
When looking for examples of expressed power, in both the book and tv series, it is easier to come up with examples of demonic miracles than angelic miracles, and it makes things look a bit biased, imo. I mean, Crowley aside for the moment (I'll get back to him shortly) you have to be impressed with Hastur's escape from the ansaphone into the call center and manifesting into the mass of maggots, for all he was a bit old fashioned and smelled like poo. Shax playing games with Crowley just outside the shop in S2, manifesting as different characters in rapid succession has to be up there with another good demo of demon power (which it certainly worked to needle Crowley into losing his temper with them.)
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What do we see the Archangels do in comparison? Hmm. Bitch and snitch. Gossip with Hell on the back stairs. Pretend to be buying pornography from Aziraphale. Then physically punch our angel in guts for fraternizing with a demon before disappearing back to Heaven . Not much.
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OK, so Gabriel arrives on a lightning bolt at Tadfield airbase
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and there is that intriguing discussion with Sandalphon regarding Sodom and Gomorrah (just read above the cut, that's the important bit for this meta later on) where he was doing quite a bit of smiting, but its all off screen and in the distant past, we don't actually see them in action.
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Which brings us back to Crowley and Aziraphale. And then more Aziraphale manipulating Crowley into performing miracles for him so he doesn't have to (the little minx.) The list of miracles I can think of that we have seen Crowley do is far longer and seems more impressive than what Aziraphale has done. Oh, but there is the Eldritch Ball, you say? Controlling multiple people at once? (Hold that thought.) He also sent the soldier at the entry gate of the Tadfield airbase all the way back to his home in the USA in an instant (according to the book) and he flew the moped with both Madame Tracey and Shadwell over the top of the Odegra ring of demon fire to get to Tadfield (again, as mentioned in the book.) And as the op back here says, why didn't they just manifest themselves out? Idiots...
On to Part 2: The Dark Side of Aziraphale.
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