#3E-Fitness
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3rdeyeinsights · 2 years ago
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karmaiso · 10 months ago
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assassination classroom season 1 dvd covers 1-8, from the official website (higher quality images taken from animate online shop, accessible through the official website by red button below the images of each individual page reading 購入はこちら)
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midnightfangz · 2 years ago
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It's hyperfixation o'clock, guess who's getting salty again that there aren't any worldbuilding fics about the Dark Brotherhood
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heroofkvatchofficial · 10 months ago
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The pathological need to put my Hero of Kvatch in a silly outfit
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take-ya-to-the-ghey-bar · 7 months ago
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{i once again interrupt my lurking for a touch of commentary--}
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Because a certain someone is now grumpy, at having realized Shizuma's birthday is tomorrow, yet there might not be spare time to go hunting for a gift--
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rain-filled-garden · 11 months ago
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𝓦𝓱𝓪𝓽 𝓴𝓲𝓷𝓭 𝓸𝓯 𝓵𝓸𝓿𝓮 𝓪𝓻𝓮 𝔂𝓸𝓾?
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𝑳𝒐𝒗𝒆 𝒂𝒔 𝒂 𝑭𝒐𝒓𝒄𝒆 𝒐𝒇 𝑵𝒂𝒕𝒖𝒓𝒆
Your love is like whiplash –– it comes in with the rain, it blows the doors wide open. When you fall in love, it is sudden and hard and immense. It is powerful. It is earth-shaking and world-ending. Nature is a force, and that force can be destructive if you're not careful. See how the world is doused in gasoline and set on fire –– your love consumes, your love takes, your love burns. You're hot and cold all at once, a hurricane and a wildfire bound together in skin, and when you're in love, it can feel like it's eating you alive from the inside out. When you love, it is with everything you have because it is everything you have. Be careful, darling, because not everyone survives the storm.
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beansprean · 9 months ago
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Just a little convo that's been in my notes FOREVER because I meant to use it for something else, but it no longer fit after a while. Gave me a chance to practice painting lol
Support me on Patreon or send a tip on Kofi!
(ID in alt and under cut)
ID: 1a. Close up on a side table in Nandor's crypt, laden with a glazed patterned vase, a wooden jewelry box, a line of books, and a single candle on an intricate vintage holder, lit and casting a warm orange glow on its surroundings. From offscreen, Guillermo says, "I've done a lot of thinking, and I've figured it out. I do want to be a vampire...but not for the same reasons I used to." 1b. Wide shot, knees up of Nandor and Guillermo standing facing each other next to Nandor's coffin, lit from the far side by candles. Nandor, wearing a typical tunic under a fur lined cape, stares quietly at Guillermo and idly knocks the knuckles of his left hand against the coffin lid. Guillermo, wearing a violet shirt and tie with red trousers and waistcoat, has his left hand in his pocket and his right placed palm-down on the coffin lid, a few inches from Nandor's. He looks at his right hand as he speaks: "The powers, the sexiness, the cool capes - I mean that's all great but I... I realize I could have all that as a human, too. And I have." 1c. Close up of their hands on the coffin lid as Guillermo's hand slides closer to Nandor's. He continues: "But what I want...what I really want...is to be a vampire..." 1d. Chest up of Guillermo as he looks up at Nandor with a confident smile, back straight, lit warmly by candles. He declares, "So I can stay here with you, forever. As part of this family."
2a. Reaction shot of Nandor, eyes shining as he raises his brows and fights down the happy, wobbly smile that threatens to take over his face. He echoes breathlessly, "With...me?" 2b. Wide shot, waist up of them both. Guillermo looks away with a flustered grin and clarifies, "Uh! Well, you know. With everybody. Nadja, and..." Nandor turns his head away as well, flustered and frowning, and mutters "Right, yes, of course." Guillermo continues, trailing off: "Laszlo..." Nandor grunts "Uh-huh." Their hands are still an inch apart on the coffin lid. Guillermo ventures, "But also..." 2c. Close up of their hands as Guillermo's slides closer again, the tips of his fingers bumping against Nandor's knuckles. Guillermo continues, "Specifically..." 2d. Close up on Guillermo from a slightly higher angle as he looks up at Nandor through his lashes with a shy smile and shining eyes, finally saying, "You." 2e. Reverse shot of Nandor from a slightly lower angle, looking down at Guillermo with open wonder.
3a. Waist up of them both in profile. Guillermo starts to say, "And I know that y-" but is interrupted when Nandor launches forward with his hands on Guillermo's cheeks and pulls him into a kiss. Guillermo's eyes fly wide, perhaps less surprised than he should be, and Nandor's close in something like relief. 3b. Repeat. Nandor's right hand remains on Guillermo's cheek as his left arm snakes around his upper back to hold him close. Guillermo presses into the kiss, opening his mouth to let in Nandor's tongue as his hands creep beneath Nandor's cape. 3c. Repeat. They continue to kiss, heads shifting to the side to allow Guillermo to slip his own tongue into Nandor's mouth. Guillermo has unfastened Nandor's cape and is letting it drop to the floor. Nandor's right hand has plucked off Guillermo's glasses and is holding them aloft as his left tugs at the knot of Guillermo's tie. 3d. Repeat. Nandor shifts his head to deepen the kiss further, right hand tossing Guillermo's glasses carelessly behind him and left curling around the back of Guillermo's neck. Guillermo, tie now loose and top shirt buttons unfastened, presses his left hand to Nandor's chest where his brooch has been removed to allow access to his undershirt. His right hand hovers behind Nandor's head. 3e. Repeat. The kiss finally breaks, but they do not go far, Nandor's left hand still hooked around the back of Guillermo's neck as he turns his head to kiss down his cheek. His right hand pushes Guillermo's vest off his shoulder. Guillermo turns his head into Nandor's, eyes still closed, and gasps out "Mm, you'll...ah..." His right hand is tangled in Nandor's hair and his left deftly snaps open Nandor's belt.
4a. Repeat. Nandor kisses his way down to Guillermo's throat, hands now pulling Guillermo's shirt from his trousers and sneaking his hands underneath. Guillermo arches his neck to allow him room to explore, right hand fisted in Nandor's hair to hold him there as his left slides under Nandor's open tunic front. Smiling with eyes closed in bliss, Guillermo continues, "turn me...after...right?" 4b. Repeat. Nandor pulls back from Guillermo's throat, eyes closed and smiling happily, to let Guillermo press kisses from his cheekbone to the corner of his mouth. Guillermo is pulling Nandor's tunics off his shoulders, the buttons on his undershirt undone and exposing his chest. Nandor's hands are busy at the front of Guillermo's shirt, pulling apart the remaining buttons. Nandor sighs, "Oh, Guillermo..." 4c. Repeat. Nandor fists his hands at the collar of Guillermo's now open shirt to pull him aggressively upwards, looming down on him nose-to-nose with a feral grin. He promises, "During." Guillermo melts and grins helplessly, hearts drifting around his head. /end ID
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thydungeongal · 3 months ago
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You've inspired me to make my own megadungeon (or at least run one), are there any good examples you know of? Since you did once mention current megadungeons doing things wrong.
I also want to say your blog and those like yours have been a major inspiration and make me want to create stuff! And have a great evening :)
Oh, I think the person who you want is @maximumzombiecreator, she's the one who's talked about modern megadungeons doing things wrong! (I think the one she was talking about was some megadungeon for Pathfinder 2e?) Oh, there was a time when @tenleaguesbeneath and @imsobadatnicknames2 vagued about one particularly catastrophic attempt by one blogger to make a D&D 5e megadungeon that never amounted to much. But yeah, I've reblogged those posts in question, and now I've summoned them so they may articulate their thoughts on the matter better.
I don't want to speak over anyone, but if I recall correctly: MZC's criticism of that PF2e megadungeon hinged on it lacking procedures for random encounters and restocking, two important things for making the megadungeon feel alive and reinforce the idea that it can't actually be meaningfully cleared, whereas the criticism of that 5e megadungeon was based on the idea that it was like. A dungeon shaped succession of linear D&D 5e adventure days. I think it was characterized as a "megadungeon-themed theme park ride," which feels very apt.
Personally, I'm a fan of the megadungeon on a conceptual level but have not had a chance to run one, but of the ones I have looked at I have a few that have stuck out to me:
Highfell is a megadungeon plus mini sandbox setting centered around a dungeon on a flying island. So, besides the dungeon itself, it immediately presents the party with the question of HOW THE HELL DO WE GET UP ON THAT FLYING ISLAND?
Rappan Athuk, originally released for 3e but having since been converted to almost every retroclone as well as Pathfinder and 5e, is pretty dang huge. I haven't delved deep into it (ha!) but it also features a whole sandbox surrounding the central dungeon, so there's potentially years worth of content in there.
Finally, not one I have actually read but that I am looking at hungrily, Halls of Arden-Vul. Everyone says it's basically a masterclass of megadungeon design, and I believe them, but also the complete version of that dungeon costs like a hundred bucks. Which is understandable since it was originally released in five volumes. But yeah, it has appeared in Bundles of Holding in the past for as little as twenty smackaroos, so I'm waiting for it to come back.
Anyway, of course a lot of classic TSR modules pretty much fit the megadungeon description these days: Temple of Elemental Evil and Undermountain I feel definitely count, and those two seem to appear on every "greatest D&D adventures ever" list. I've only skimmed through the former, but if you happen to find it floating around somewhere, maybe check it out for ideas!
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talenlee · 3 months ago
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3e: Winners and Losers In Lawful Space
Planescape is a silly place.
Dungeons & Dragons is a wholeheartedly silly game, and it’s important to remember that what makes it silly is an expansive growth out of a particular root. It is a tree of many branches but thanks to the way that it encourages people to build their own things on top of it, it has become a sprawling kind of folk narrative and generally accepted consensus material that then a company comes along and tries to augment and supplement. Still, as much as a corporate mind is at the head of what gets published, what gets handed to that corporation is going to derive from the mind of a dork who likes D&D. To that end, D&D’s lore is a constant push-pull between the kinds of nerds who like organising lists and the kind of nerds who like to invent new types of dragons they want to have sex with and they’re all trying to integrate one another’s material because that’s how nerds demonstrate mastery over a topic.
The result is that D&D lore is composed of parts that neatly and smoothly fit together and parts that should be airbrushed on the side of a van, and all subjects exist in a space between those two points, on a spectrum. And nowhere is this more evident than in the way that 2e’s setting Planescape introduced elements that 3rd edition tried to hide.
Planescape, as a setting, exists very close to the ‘airbrushed on a Van’ side of things, and it’s extremely obvious when you look at its roots in 2nd Edition. In this space, much of what makes Planescape Planescape was codified. For those of you unfamiliar, Planescape is a setting made up of the idea of ‘planes’ as distinct, discrete universes with their own rules separated not by time and space, but just by barriers or magical boundaries. You know how Narnia is supposed to work, with the wardrobe? It’s like that, but there are a lot more wardrobes and they all go to different places. Think a sort of multi-level Isekai scheme.
Anyway, it’s a setting with like, multiple whole universe-sized worlds, that may or may not have planets inside them, some of which follow a very narrow set of identifying rules, like the elemental plane of Fire, which is full of Fire, or are just like ‘here, but a bit weird,’ like Bitopia, which is a whole plane that is mirrored vertically at a certain height. If you look up in Bitopia, you see another whole country up there – that’s why it’s called that. Also everyone there is bisexual.
Planescape sought to build out more of that structured universe and then in each structured space, fill it with interesting notions. But the structure is a little odd, in that it’s hard to make an infinite number of chairs organise neatly, someone is always putting out one more where they shouldn’t. That means there are tidy diagrams of the Planar cosmology, and then you look inside any of the bubbles in that diagram and find it’s full of gibberish.
It was in 2e that, as far as I know, we were introduced world-wise, to the characters of the Modrons.
There’s a whole writing form that involves referring to Modrons in deliberately obtuse ways, with Modrons being the individual, plural, categorical, and utility terms for this people, but what you need to know about them is that Modrons are weird lil guys that are made out of a basic geometric shape – pyramid, cube, dodecahedron, all the way up to sphere (or down to sphere, depending on who you ask). They are truly perfect Lil Guys, a byproduct of a plane of true law and order which doesn’t in any way cohere to what humans (the people playing the game) necessarily assume about law.
They make a lot of sense in a storybook kind of way where you don’t need to have big answers for what they are or how they work or even how their philosophical bias towards pure lawfulness works. In the world of 2ed, where sometimes things that sound like they should be well explained, clear rules are kinda yada-yada-yada’d in a space that you might imagine is flavour text, the Modrons left a bunch of questions unanswered and seemingly, that was good. It was good that they were heavily ambiguous because what was the life cycle of ‘an orb?’ Any answer made them less mysterious and pushed them away from the oddness that they represented.
Anyway, 3e was an attempt by a serious company to do serious things and that’s why when they went back to talk about the Creatures That Lived In The Lawful Planes, they came up with the Inevitables.
Inevitables are the demons of small minds, writ large. Literally, the point of an Inevitable is to be a Lawful Neutral version of a Demon, an entity that exists purely based on rules, coalesced out of a world made of rules, and with nothing holding them back from expressing that. Each of the Inevitables is meant to respond to a rule in the universe and then enforce it. They are self-appointed near-immortal construct cops, and they’re meant to oppose things and people that break the rules that they, specifically, are meant to care about.
These rules are completely out of whack, though, because one of them is meant to enforce say, justice, another the inevitability of death and another, the way the desert is a fixed ecosystem that nobody should try and change or interact with. And in that case, there are a bunch of plants that the Inevitables are going to have issues with, that don’t seem to be capable of forming complex political allegiances.
There’s a really interesting distinction between Inevitables and Modrons, to me. Modrons are weird and interesting but also, there’s nothing they can do that answers a question. Inevitables are a fun challenge that’s supposed to be present to oppose players or potentially be recruited into an adventure, but not for too long. But Inevitables, the 3e attempt to populate Lawful Planes with A Kind of Guy, sort of fell apart and are now more of a trivia question while Modrons have endured into 4th and 5th edition.
I don’t think there’s some greater, better reason for it or anything. I don’t think that Inevitables failed because they were Bad Design or something. But I do think that for me, the way that Modrons represented Weirdness was much more interesting than the ways the Inevitables sucked weirdness away with their simple, clear consideration of certain things as being part of natural reality.
After all: Inevitables would hunt down people who extended their lifespans because ‘everyone must die.’ But Inevitables were immortal. That’s a pretty interesting thing to juxtapose and maybe a character could struggle with that.
Or maybe they could make a big speaking trumpet and demand that everyone else refer to them as a Spokesmodron which is, in my opinion, much funnier.
Check it out on PRESS.exe to see it with images and links!
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dschubba-art · 3 months ago
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Lolthites are asleep, post Vhaeraun art.
So I took a bit of time to really brush up that quick sketch , decided to take some cues from both his 2E and 3E descriptions and just mix and match the elements I found fit best together. Including the whole white/red hair being the default on that divine mood ring Vhaeraun has going on.
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lewdiverse-archive · 2 months ago
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Tease gif prompts/starters
[1A] [1B] [1C] [1D] [1E]
[2A] [2B] [2C] [2D] [2E]
[3A] [3B] [3C] [3D] [3E]
[4A] [4B] [4C] [4D] [4E]
[5A] [5B] [5C] [5D] [5E]
[BONUS]
Feel free to specify any other details you see fit!
Please remember to state which muse/muses for multi muse blogs!
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3rdeyeinsights · 2 years ago
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snat-snailcat · 2 years ago
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People who act like necromancy = evil and then expect their cleric to cast anything like a gentle repose/revivify to help people or preserve a body or save someone,,, smh.
There are still many alignment-locked classes and races on DnD, though, and quite a few that are unplayable because they are Always Chaotic Evil(TM). Like, I understand preferring a game system with lots of freedom for character creation, but DnD historically has not been very good about this sort of stuff for many people who wanted to do things like, for example, make a gnoll adventurer. You had to hope the DM was ok with homebrew or third-party content for that.
I'm being hyperbolic about my own tastes because I do know that historically DnD has been pretty rough about this in previous editions. I'm not actually saying dnd is a perfect game about alignments, races, or literally anything else (though i would like them to be better about it!) I have criticized it in the past, extremely loudly! Third edition in particular was incredibly bad about this because they were essentially married to the alignment system, but there's still a lot of baggage they need to modify or outright cut loose to be actually decent in fifth edition.
This is one specific aspect of the game that I do like because of my own specific tastes and acting like I'm going OH THIS GAME IS SO GOOD IT'S SUPER FREE WITH CHARACTER CREATION ON EVERYTHING EVER is weird, because I did not mention or imply anywhere that this was the case.
I am talking about the specific perception of necromancy in particular as being always taboo, always evil, always bad, with no wiggle room or interpretation for anything else, because people generally tend to bring specific biases (like the ones that result in DnD being hella restrictive, downright racist or bigoted, in other areas) to the table with them and never consider them. Trying to be like "oh but it's bad in other areas" is strange because like. I know that. The absence of criticism does not mean I am somehow unaware of it. I don't like it either. I want it to be better! I shouldn't have to spell this out to people acting like I'm saying DnD is an amazing system with no flaws because I'm talking about one specific fucking thing!
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vintagerpg · 1 year ago
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The third and final batch of books in to the Monstrous Arcana line focused on everyone’s favorite brain eaters. They’re one of my favorites — deeply alien and disgusting, they’re stranger than sahuagin and, I think, more usable than beholders (the power differential is partly the reason, but the flayers also don’t seem quite so unknowable as the beholders, perhaps on account of the legs). The Illithiad (1998) is a sourcebook dedicated entirely to answering all the questions about the flayers that are hanging in the air. I am a little exhausted by the Iliad pun, but other than that, this is a fantastic book.
There’s so much! Spelljamming lore, the delightful fusion of psionics and arcane magic, their bizarre mode of reproduction (involving tadpoles and humanoid brains and ewwww), their diet, their schemes and their origins. Much of this material would be imported to 3E in Lords of Madness, and continues to define D&D’s portrayal of mind flayers decades later.
I find the mind flayers to be such perfect villains because they are not mighty. Their era has passed, their slaves revolted. Those slaves, the githyanki and the githzerai, have since become skilled in hunting and exterminating mind flayers, which has forced them to skulk and survive in the shadows. They are awful, alien things that see themselves as rulers of all creation, but in their arrogance can not truly accept that they have been brought low. They aren’t so much a force to topple, but an anathema to stamp out and guard against. I feel like they’re almost, like, a metaphor for something from the real world…
Anyway, great art throughout. I like the fact that they didn’t attempt to streamline the styles of the various artists — we get all sorts of different illithid fits here. I also love Fred Fields’ cover. “Behold this magic brain!”
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anzulvr · 1 year ago
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Hiii! May I request for some Hcs about Karma and a "famous" reader for something like acting/modeling related because her family? But actually her mother and brother are a little piece of shit with her, just like her internal environment. Her attitude at first is a bit dry, but she is a loving person (Plus if have a fear of knives and learn to deal with Karma and the murder thing in the classroom)
(Btw, english is not my first language, sorry if something sounds weird. Idk if this is very specific, I'M SORRY, it's been on my mind for a long time, I love your writing, it's the first time I ask for :( AAAAA I KNOW YOU HAVE A LOT OF REQUETS, take your time💐)
Thank you for the request! Sorry it took this long, I’ve been busy :(
Karma Akabane x Famous reader
(more description in the ask!)
. ˚◞♡   ⃗ 🎐 ⋆.ೃ࿔*:・
— If there’s one thing he makes fun of you the most it’s definitely the fame thing, anytime he sees you in a magazine or TV he snaps a pic on his phone and sends it to you like you don’t already know your on it😭
— Being kinda awkward at first isn’t something he minds he actually likes poking fun at you and trying to get you off guard.
— once you do let your guard down everyone is surprised Karma is the classmate who got you to open up, it’s an unexpected match but really fitting.
— sun x moon trope, (reader = sun, Karma = moon)
You both are inseparable and can talk about anything once comfortable enough, you’re also able to relate to each other, while your family issues come from different circumstances you guys are able to entrust in one another once you get comfortable enough and even find some relatable points in the conversation. (He’s the best secret keeper and gives surprisingly helpful advice when he wants to.)
— He finds your fear of knives and assassination in class endearing considering the knifes are more rubber like, he pokes fun at you for it but at the same time gives you advice and tries to help you get over your fear.
— if the fame is pushed on soely by your family and it’s not really what you want he’ll encourage you to just drop the whole thing and kinda rebel against what they want, wanting you to have control of your own life. (Parents wouldn’t approve of him whatsoever but it’s okay Karma for the win. This kinda depends on if he’s willing to put up a front for them and act like the “perfect” guy in their eyes or if they’re truly the worst and he doesn’t care enough to sugarcoat things for them, could go either way.)
— he acts like the paparazzi for fun, you’ll be sitting doing homework or something and his phone camera flash will go off (he purposely has flash on to annoy you)
— corniest nicknames depending on what you do, he’s also the one who picks your code name from class, something like “Hollywood”
Bonus note:
If you do Film, Kayano is mega jealous AND starstruck by you because the girl is a theatre nerd, definitely recognized you when you first went to 3E because she’s a fan and DEFINITELY asks you to hook her up with jobs in the film industry 😭 also depends what movies [name] acts in though because if it’s more action Nagisa would be second in line for that autograph (right behind Karma who asks for two because he wants to sell one on eBay)
MIMURA TOO OMG (the director student of 3E) he’s asking so many questions of the industry and is invested in everything you say.
If you do modeling, Rio is the first to recognize you when you walk in because she’s obsessed with your makeup/clothing brand. Also Yada whose into fashion and all that stuff, Yada is the type to make those cute little fashion inspiration boards and you’re on it of course.
Sorry for any spelling mistakes!! Please tell me if you catch any so I can fix! 🩷
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take-ya-to-the-ghey-bar · 8 months ago
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Well, that's not going to do at all!! "Up we go!!" Souji scooped Minato up, giggling as he carried Minato to their blanket nest room, careful not to drop him down but setting him down gently and holding Minato close to his chest, cradling his head. "Are you okay, Micchan?? You know you can let it out if you're having a hard time. I'm here for you..." For all the times he's being taken care of by the other, Souji was eager to return the favor.
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!!!-- "Wah??--" A sound of surprise moved through the blonde as he was scooped up, with him lightly holding onto Souji as he was carried. It was easy sometimes to forget that Souji was stronger than he looked, and that this was in fact an easy feat for him-- Upon reaching their cozy little 'nest' of a room, being set down, and soon enough cradled against Souji's chest… Well, Micchan somehow found himself feeling a touch shy-- At first just listening to Souji's words before going to reply.
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"Ah, yeah… I'm fine--" He began, only to trail off for a moment. "I mean, mostly anyways…" He started to continue, his hand at Souji's back not quite gripping the other's shirt. But still, taking a light hold on him none the less. "I was just… Feeling a little down and lonely." He sighed a little with that, turning his face a bit further into Souji's chest. "That, and thinking about stupid shit that doesn't really matter…" Somewhat muttering that remark, he was debating if he even wanted to give more details. But, knowing Souji, he might very well end up wanting details anyways.
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