#3D Reinforcement Detailing
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Rebar Detailing Services
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Sewing 1890s Day Dress in Doll Scale
I went slightly overboard with this second historical doll project. Here's my first one. The style is from around 1897 and more of a middle class style. As with my first doll outfit, I tried to stick to historical methods as much as possible, but the scale forced me to do some deviations. I hand-sew everything though sewing machine was already widely used, because in this scale it's easier to control the stitch, there's not that much to sew anyway and also I just really like hand-sewing. Here's all the items I made. As said, I went a little overboard. One thing that's missing is the corset cover, but the layers of fabric were creating enough bulk on the waist as is so I decided to not make one.
This time I decided to try repainting the face. I don't have any doll customization materials, so I used acrylics. After couple of attempts I got decent results. Acrylics can't make as smooth and delicate finish as pastels, pencils and gouache, which can be used on vinyl with basing sprays, and I'm not experienced with painting small details on 3D objects, so it's a bit smudged at points, especially with the other eye. I aimed for 1890s very neutral make up and the type of expression that was popular in fashion plates and other illustrations.
Undergarments
Combinations and stockings
The combinations are split crotch as they were in the period. They are from thin cotton voile I have a lot of and is very appropriate. I didn't have really tiny enough lace for this, so it's kinda bulky, but I think it's okay enough. The stockings are cotton knit, which fits well. The garters are not actually necessary for this doll since her legs are rubbery.
Corset
I made the corset from a firm-ish linen and satin rayon pretending to be silk as the fashion fabric. The stitching of the boning channels is not super neat, this fabric is very unforgiving, I didn't have exactly matching thread and the scale made it very difficult. I of course didn't have tiny busk, so I used small hooks, sewed thread loops for them and used narrow metal wire for the edges. I think it looks surprisingly right on the outside. I used the same wire as the boning to reinforce the lacing on the back. I didn't actually use boning elsewhere but the tightly packed linen edges in the boning channels kinda work like lighter boning. I think it keeps the shape pretty ways even with just that. I stitched cotton tape inside to shape the corset further. I also didn't have tiny metal eyelets so I hand-sewed the lacing holes.
Bustle pad
The bustle pad is from linen and stuffed with tiny cabbage.
Petticoat
The petticoat is from the same cotton as the combinations.
Outer wear
Skirt
The fabric is cotton half-panama. It's pretty thin, but firm. I would have liked to use a woven wool, but I didn't have any that's thin enough to work in this scale. I think this cotton looks close enough in this scale to a wool with a tight weave, so I'm imagining it's that. My problem was that the cotton was white, but I wanted light brown. I wasn't going to buy any fabric for this, so I did the reasonable thing and dyed it with red onion peals (I've been doing natural dye experiments so this worked well for me).
Shirtwaist
The shirtwaist is from the same cotton as the undergarments. Yes, I dyed it too. I didn't have thin enough cotton in a color that would fit with the skirt and the purple bow, so I dyed it light blue with fabric color. Since I already went the trouble of dyeing I decided I might as well make a small flower print to it since that was popular in the era. I didn't want it to jump out too much but the lighting makes it even less visible. I made it with a white fabric pen. The collar and cuffs are reinforced with linen. I also sewed small stick-like beads to the cuffs on both sides, so one acts as a button (I sewed a buttonhole too) and the other makes it look like they are cufflinks. The bow is from the same fabric as the corset and the belt is sewn from the same cotton as the shirtwaist. The buckle is from a barbie belt.
Waistcoat
The waistcoat is from the same fabric as the skirt, thought the lapels and the back are from another satin rayon. I tailored the front panels and the lapels by stitching the linen interlining with tailor's stitches (I don't remember if that's the correct word in English) into shape. There is some wonkiness on one side of the hemline for some reason.
Boots
I made the slightly insane decision to make the shoes fully from leather, like they would have been in the period. I had an old broken leather wallet I had saved in case I needed some leather scarps. It has fairly thin leather, so it was workable here. It's light brown though, so I used black shoe polish to darken it. I wanted black or very dark brown shoes. I stacked the heels from glue and leather pieces and carved them into the right shape and sewed the shoe itself to leather shaped as the sole and glued it to the heeled and shaped sole. After I had shaped the shoes and the heels as much as I could I painted the heels black.
#historical fashion#fashion history#sewing#custom doll#ooak doll#victorian fashion#dress history#costuming#historical costuming#doll clothes#doll customization#historical sewing#my scene#my art#dolls
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@thatonegeck1 Ask and you shall receive!
I got this big guy made by a company called Budsies! They turn art, illustrations, ref sheets, anything you can think of into a huggable plushie!
(By the way when I say big guy I do mean BIG. He's 2.5ft tall. Totally able to be worn as a backpack too!)
Here is the reference sheet I made to send in to them! Feel free to steal it, edit his expression, etc
If you want one yourself, you'll have to go to Specialty Commissions on the site (NOT a regular Budsie), enter the waitlist, then get it supersized when you order (or don't! the regular 16" size is still pretty big). I'll leave more details under the read-more.
All together including shipping and whatnot it costed me $300 (US shipping, if you are not in the US it will cost more). Obviously not cheap, for me I conveniently had my birthday around that time and was able to use gift money to get him!
For the color picker: Color 21: Light Blue (Eyes, WILL COME OUT A BIT BRIGHT) Color 30: Light Grey (Majority of body) Color 31: Grey (Waist, Secondary arm color) Color 32: Dark Grey (Face buttons, finger tips, minor details) Color 33: Black (Screen, wires, L trigger)
PUT THIS IN THE DESCRIPTION SECTION: -Waist, cranks, and parts of the arm are cylindrical shapes.
-The buttons on his head should have 3D form to them, not just flat pieces of fabric.
-Screen/face is completely flat and should not stick out too much (if at all). Face should not be visible at all in profile view.
-The bottom part of the base should have a circular piece of black fabric.
-Lines on chest (including where his name is written on him), waist, head, and cranks should be embroidered!
-The lines on the right side of his head extend to underneath his head. These should also be embroidered!
-Please give the neck some reinforcement/structure so it doesn't make the head hang loose and possibly tear. <<< THIS IS SOMETHING MY BUDSIE DOES NOT HAVE SO IF YOU GET ONE I'D LIKE TO SEE THE END RESULT
-I would like if the back 2 tubes were capable of making this plush able to be worn like a backpack!
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Okay, this is gonna be a long one, so I’m putting it under a cut. Folks on Reddit have asked for a walkthrough of my bookbinding process, so I’m going to detail it. A few steps I forgot to take pictures of, but I’ll keep them in the list so that the workflow hopefully makes sense.
🌟 This is not meant to be an in-depth tutorial! For bookbinding/fanbinding tutorials with guided steps I recommend LadyBobbitt on TikTok or DASBookbinding on YouTube. 🌟
Fic pictured in every step after Step 3 is “Pretend for Me” by @obsessivelollipoplalala because I was working on an author’s copy! 🌝
Step 1 - Typesetting (not pictured)
Step 2 - Printing and folding the signatures (not pictured)
Step 3 - Punching the signatures. This is a 3D printed punch cradle from Etsy. I don’t recommend the Memory Keepers brand one on Amazon—it’s really shallow and hard to get centered punches.
Step 4 - Sewing the signatures, aka my least favorite part. Everything is downhill after you get it sewn. My preferred method for sewing signatures is called the kettle stitch.
Step 5 - Clamping the text block, reinforcing the spine with mull, and adding fake endbands
Step 6 - Gluing endpapers onto the text block after the spine reinforcement has dried
Step 7 - Measuring and cutting the cover chipboard
Step 8 - Forming the cover. I glue the chipboard to a central piece of cardstock. Some people find that this makes your creases less sharp, but I like the extra reinforcement.
Step 9 - Dry fit the text block to make sure everything is sized properly (not pictured)
Step 10 - Gluing the cover onto the bookcloth (this is the underside—the edges also get glued and folded over onto the chipboard)
Step 11 - Casing in the text block (not pictured). I add glue to the outsides of the endpapers and stick them to the inside of the cover. Once everything is placed correctly, I wipe off any excess glue and make sure there are no air bubbles anywhere.
Step 12 - Placing parchment paper between all wet/glued areas to prevent moisture transfer to the pages.
Step 13 - Press! (Not pictured)
Step 14 - Let dry overnight, then you have a book!
Not including the dust jacket making process here because it would require me to take screenshots from my computer and I’m sick rn so who has the energy?
Anyway thanks for looking if you scrolled this far :)
#bookbinding#fanbinding#ficbinding#book binding#book binder#bookbinders of tumblr#fic binding#my bookbinding
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Model Employee was voted Judge's Favorite in the Spooktober 5th Annual Visual Novel Jam, taking home the grand prize!
The whole team is incredibly grateful to the judges, readers, fans and Tethys Team members for playing our game this past month and spreading the word about our humble little horror story.
"Perfectly balances it's social commentary humor along with your psychological descent into unquestioning obedience…insane detail…incredible."
We were also honored to be nominated for Best Soundtrack, Best Itch Page and Best Character Design (Penny).
Our sincerest thanks and congratulations to everyone who participated! You all deserve a raise!
Grab the link in the replies to go and play it yourself now, for Free!
Model Employee is a corporate horror visual novel where players take control of the latest individual amongst millions to start working in one of Tethys' online shopping labyrinthine warehouses. Just discharged from the hospital and massively in debt for their life-saving cybernetics, the player-character must adapt to the "extreme" work-life balance of a Tethys Team Member- but they have help.
Penny, the artificial personality that controls all security, waste disposal, and employee surveillance in the facility, specializes in reinforcing an especially cutthroat variety of workplace culture- and she's taken an interest in you.
With a vibrant cast, PC-98 inspired visuals and multiple endings, Model Employee is a modern horror story that'll stick with you long after you've clocked out of your shift.
If you want to get ahead in your career, you gotta be willing to take some risks.
Created in one month as a submission for Spooktober VN Jam 2023
25k~ Words, 90 - 120 minutes playtime
4 Unique Endings
Gorgeous PC-98 inspired dithered character sprites
Live 3D backgrounds with ambiance, particles, and camera movement
Nameable protagonist with your choice between two appearances reflected throughout the story
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Hello !
As a fellow artist, I really admire your style, and would like to study it.
In that spirit, would you be OK to tell us a little bit about your process ?
I hope you have a great day and I look forward to seeing your future pieces !
Woah, this is high praise, thank you so much 🥹 And thank you for allowing me to nerd abt process hahaha, I love to talk abt this stuff! Drawing is so much fun honestly
For process, I'm not sure if you mean more the actual process of crafting the art, or rather the thought-process that goes into it, so I'll briefly cover both! I'll just talk abt my personal/fanart practice since I think this is what the "style" part refers to? As in, I won't mention process for, say, storyboards or backgrounds I make for animation.
Under the cut bc long answer!!
A piece usually begins with an idea, it's often inspired by something I see or hear, by something that comes up in a conversation with friends, by something I read in a fic, etc. And imo, the most crucial aspect of my creative practice is narration; it's the thing I strive to perfect and polish the most. What do I want to say with this piece, which story do I want to tell. Before I even start sketching, I usually have an idea of the intention I want for a piece, and with enough experience, at some point you start guessing what "visual devices" you should use to render that mood. E.g. if I have an idea that involves a really suffocating mood, a feeling of tension, one of the basic ways to go about it is to crowd your piece, have it more zoomed-in and in longer focal length so the perspective is flattened. Similarly, you'll often choose not to show your character whole (especially not their feet, with which they could flee!) or the floor (which is a way out for the character), you have many overlapping objects, etc. Knowledge of these "visual devices" honestly come with time, and sometimes they sound super basic, but they do the trick, and they're not hard to spice up and make more original when you keep your mood/intention in mind.
Then comes storyboarding/sketching! It's the most important part to me, because this is where you decide how you're going to tell your story. Sketching is the most exciting part, you can let your mind speak and find creative ways to spice up the "visual devices" you've figured out at the initial thinking step. I think one of the greatest advices I got, ever, was from my storyboard professor, who told us to always keep in mind that a picture (moving or not) is ALWAYS a 2D surface, and that it should be treated as such when storyboarding. I.e. when you board, think of your image as an arrangement of shapes on a flat surface, rather than a 3D scene. You can figure out the logistics and the perspective in lineart, but for storyboard, composition has to be prioritised over a well-constructed room, bc otherwise you'll just draw the same things over and over.
It depends on the pieces, but nowadays I prefer to just clean up the sketch rather than do a whole clean line on top of it, as not to lose the spontaneity and dynamism of the sketch. Lineart is about making things look pretty and nice to look at, but it's also a step where you can reinforce your initial intention with details. It can be details of anatomy (giving an expression, working on your characters' anatomy to make it expressive (what story does this body tell)), or of environment (what does this place mean for my characters, why are they here, what does it tell about them). For this I use truckloads of references!!!! Super important. Either from other artists, especially for anatomy details or line efficiency (matanai_ke, nisir0, nonebrainer on twt, whose styles I've been really digging recently), or from pictures/real life for enviros. No one's born with the ability to come up with a plausible baroque interior so get those refs! Lineart is honestly one of the steps I enjoy most, I spend the longest time on it because I need it to be perfect and tell exactly what I want to tell. I'm working on improving my linework quality because I feel terrible abt it ahjdsf
Then I do a coloursketch. My approach of colours is painterly (applying colours directly as they appear) rather than the neutral flats + coloured filters workflow, which do work great for beginners however, and I did my time in the mines with it as well asdjfh...... I usually apply an underpaint layer as shown below, usually then place lights first, and then work my way through all the elements.
Sometimes my underpaint is bright and saturated, sometimes it's more muted and darker: again, it all depends on the intention of the piece! I do this to visualise better and to contextualise the colours I'll paint on top of this base. The yellow in the top-left screenshot gives a warm touch to the wood-browns, even though they're not actually super saturated! With the bottom-right, the pink gives a colder aspect to the teals/greens and makes them more "aggressive", as it's their complementary colour. It also bears a narrative purpose: on the bottom-right screenshot, I wanted pink to seep from the edges of every shape, and purposefully left the edges jagged and rough instead of cleaning up the painting perfectly. Bright pink like this is not only a crazed colour, but it also represents Doflamingo, and in this case, it fit the intention to have him and this madness as the backdrop of a scene that doesn't involve him, but to which he is the unspoken key and center (Monet is hallucinating/projecting that it's Dof looking down on her, when it's actually Law). As if his presence was underlying the very materiality of the scene.
God that was long. Then comes rendering, which I hate with my guts because I don't know how to do it and if I could get away with only colour sketches for the rest of my life I would!!!! I hate spending time on colour details and rendering materials and polishing brushwork I just hate this step :')
And finally, compositing!! Slap some grain* on this bad boy, slight chromatic aberration in the corners if we're feeling fancy, perhaps a bit of field blur... chromatic aberration is to mimic cameras! it's a physical effect of the lens, and having it on illustrations give them a more cinematographic quality.
*in a non-destructive way I BEG!!!! Quick grain tutorial for the poor souls who still merge everything -> filter -> noise!!! 1. Create a gray layer with HSV at 0, 0, 50 2. filter -> noise as you'd normally do 3. set blending mode to overlay so your grain is more visible the darker your colours are (like for a real camera! grain is an artifact created when there isn't enough light in your captor) (I won't get into the maths of overlay but it's quite fascinating, basically it multiplies the value of pixels that are V>50 and "divides" the value of pixels that are V<50, while pixels that are V=50 like our initial grey layer, it doesn't change the value of the pixel underneath it) and 4. set opacity to ~20% depending on what you want or need
and tadah! you have an illustration. how cool!! there are still many things I need to work on, but it's a very fun exploration everytime :'D I feel glad that I've reached a point where I somewhat know what I'm doing, it made drawing so much more fun in the past year. Good luck w your own endeavours!!!
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i luv ur dr art recently @_@ if you don't mind me askin who are ur fav dr characters design wise (not personality/story?)
LOVE when people ask me stuff like this yes - i'd gladly <3
Only included DR, SDR2, NDRV3 - we'd be here forever if it was the entire franchise. Also only accounting for their ingame default outfits
The placements on each tier is deliberate, the closer the character is to the top of that tier, the higher they are. I judge them by: >Prominence of the Talent, its practicality >Relevance to the character's identity/personality >Colour and aesthetics :]
[ramblings undercut]
[S-TIERS]
Like Gundham for example is an S-Tier design as it ticks all above boxes whilst still in a school uniform. The Four Dark Devas are important to the design, they go with him everywhere and the 5 of them are a UNIT which shows his strong connection with animals. I love the bandages and the eye-scar as it has a double meaning that indicates yes he works with animals (they can be rowdy), but as a character Gundham builds onto this detail using these scars to create this dark angsty facade. Aesthetic-wise by his hair he has a unique character silhouette, and I like how his purple is made the focal point by the blacks and whites of his uniform... both reinforcing the villain-facade and highlighting the importance of the Four Dark Devas.
Similar reasonings for the other Top 2 of Souda and Miu this time toppled with the strong yellows and pinks in their design. It's eye-catching and easily conveys what their talent is. (I really wish they kept Miu's promo-art backpack into her regular sprites, imagine her emoting with 4 arms isn't that awesome >:] )
Honorable mention to Impostor (Twogami) as well. While the regular Togami design is... mid. I really appreciate how contrasting Impostor's colours and accessories are down to the necktie and poses! Like yes they are impersonating Togami, but their values and personality as a person are not the same. The deception of Togami's dark clothing vs honest white suit of the Impostor's. Impostor fucking CLEARS regular togami any day on all accounts I will die on that hill.
[GOOD CHARACTER DESIGN]
A lot of the talent indications on this tier are more subtle in compare to S-tier but they get the job done and they do it in a pleasing way (I like the colour palettes on Chiaki, Mikan and Ibuki for example). Like I loveeee Sonia's uniform especially for it's simplicity. And yet the design still alludes to the Princess talent by elegance in the bow, the brooch, her crowned braid and how the shape of her skirt resembles that of a puffy princess gown. I also think the reds in the design like Snow White are a cute touch!
To me, Sonia should be the standard in what a Danganronpa design SHOULD be in accordance to detail.
[BAD CHARACTER DESIGN]
[ie the Green and Blue tiers] Reasoning why I put them here mainly because of wasted potential, either too basic (in a sense it doesn't tell much about that character) or not practical in any way for their talent... I HATE Ryoma's stripe leggings ik he went to prison but the execution of the concept looks awful.
And I hate Akane's and Sakura's outfits particularly cuz you KNOW why they made those skirts so short and I hate that. We could have gotten awesome gymnast of martial artist outfits but no......
I added Kiibo in that bottom tier because structurally even as a robot he is a visual nightmare if you're an artist trying to draw him. Especially when most of his suit is different shades of black and complicated chest cavity. And I despise the way that it looks like these robo-plates are attached on top of what looks like fabric long sleeves and pants as if the designer was too scared to fully commit to him being a robot. He is NOT 3D-optimised and he is NOT animator-friendly I'd throw up if I ever had to deal with him.
#ask stufff#stufff rambles#danganronpa#dr#sdr2#ndrv3#this is so unnecessarily long idc i love talking about design details i will have this#i was gonna start COLOURPICKING... and ANNOTATING dude shits serioussss
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Get started with Rebar Detailing Services in Birmingham, UK at a very low budget
Silicon EC UK Limited is a distinguished provider of comprehensive Rebar Detailing Services in Birmingham, United Kingdom. Our Rebar Shop Drawing Services encompass a meticulous and thorough approach to reinforcing steel detailing, ensuring structural integrity, and compliance with industry standards. Accurate rebar detailing contributes significantly to the overall quality, strength, and durability of concrete structures. It helps minimize material wastage, reduces construction errors, and ensures that the finished structure meets design specifications and safety standards. These CAD Drawings are essential for accurately fabricating and placing the reinforcing steel within buildings, bridges, dams, and other infrastructural projects. Rebar detailing ensures the structural integrity and strength of these engineering projects.
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Astral Express from Honkai Star Rail
Here's a first look at my print of the Astral Express from Hoyoverse's latest game, Honkai Star Rail. I've just finished sculpting the Engine of the train and given it a quick print on my Elegoo Mars 3 Pro.
It's just shy of 10m polygons and contains all the details and decals usually lost in the texture for 3D printing. The mesh was recreated by hand to smoothen the surfaces and chamfer those edges and get everything printing nice and clean. It's also a bit of a beast, sitting at over 55cm end-to-end!
The initial print revealed some flaws in my original design. One thing I've noticed is that my current choice of resin (Elegoo 8k Water Washable) seems to warp a little too easily on curing. Flatter parts of the print warped towards the back a little, so I reinforced them in the STLs. I also added some internal supports to some of the thinner tubing and accessories towards the front of the engine. They were pretty solid, but I just wanted to make sure they held well, given how brittle resin can be. I also realised there needed to be some way to connect the front of the engine to the cylinder/revolver part, so added in some insets for the final mesh that aren't in my print.
The cylinder for the revolver is a separate mesh. This has the nice bonus of allowing that part of the model to spin freely. It's not functional (would be great to add some kind of lights and internal stepper motor to get it spinning by itself) but it's kinda cool.
I also experimented with 'contact spheres' for this point. Small spherical meshes that go between the support and the print (hoping to reduce damage when removing supports). Have to say I'm not convinced at the moment that they help any. It leaves little nodules on EVERY support point and they still create pocket if you snip off the blob. Sanding does give a cleaner finish but it's hard to sand these little spheres as they catch and tear the sandpaper. Perhaps I need to toy with the contact size a little more.
If you want to try printing this yourself you can now find the STLs over on my new MyMiniFactory or my new Cults3D pages. There's lots on the page for free but you can use the code blaketoys50 for 50% off! Be sure to dig around the page as you can find both the engine and the carriage parts.
What else would you want to see from #hoyoverse's universe? Any particular games or prints you'd be excited to have on your shelf? Feel free to comment!
#3d modeling#3d printing#hoyoverse#star rail#astral express#star rail fanart#game fanart#video game art#video game fanart#mihoyo#honkai star rail#honkai star rail fanart#cults3d#myminifactory#miniatures#sculpt#mini painting#miniature painting#minis#digital art#3dsmax#elegoo
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Prophet of Drip
Feb 2nd 2024 Gaming / Microsoft / Halo
KOSAMA | Writer and Recovering Anime Addict
An ingenious creation by the artist Rythaze, who originally drew the character, has transcended the digital realm to become an iconic figure within the gaming community and beyond. This character, ingeniously blending elements from the Halo universe with a distinct fashion sense reminiscent of the pope's attire, has not only captured the imagination of PayMoneyWubby's devoted followers but has also solidified its place in the pantheon of internet culture.
The character's striking visual appeal, adorned in a voluminous windbreaker inspired by the iconic Puffy Pope Windbreaker, has spurred a wave of creativity among fans. The Prophet of Drip has become a meme sensation, with a plethora of fan art flooding social media platforms and even leading to the creation of intricate 3D printed models. The meme's popularity has not only reinforced the sense of community within PayMoneyWubby's fanbase but has also served as a testament to the internet's ability to turn even the most unlikely characters into viral phenomena.
In a surprising turn of events in the start of 2024, PayMoneyWubby took the excitement surrounding the Prophet of Drip to new heights by unveiling a life-size version of the character during one of his engaging streams. Crafted with meticulous detail, the life-size statue was brought to life by the talented artist SinisterPropz. Standing proudly at over 6 feet tall, the statue is a testament to the dedication of both the streamer and the artist in bringing the Prophet of Drip from the digital canvas to the physical world.
Constructed from durable materials such as fiberglass and resin, the life-size Prophet of Drip statue not only embodies the essence of the character but also serves as a tangible symbol of the streamer's connection with his audience. The unveiling of the statue was a momentous occasion that resonated with fans, sparking widespread excitement and prompting countless enthusiasts to flock to social media to share their joy and admiration.
The Prophet of Drip's journey from a digital creation to a physical embodiment stands as a remarkable example of the power of online communities and the unique ways in which internet culture can influence and shape our shared experiences. As the legacy of the Prophet of Drip continues to grow, one can only speculate about the future adventures and surprises that PayMoneyWubby has in store for his ever-expanding fanbase, eagerly awaiting the next unexpected turn in the saga of this beloved internet phenomenon.
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What Is Generative Physical AI? Why It Is Important?
What is Physical AI?
Autonomous robots can see, comprehend, and carry out intricate tasks in the actual (physical) environment with to physical artificial intelligence. Because of its capacity to produce ideas and actions to carry out, it is also sometimes referred to as “Generative physical AI.”
How Does Physical AI Work?
Models of generative AI Massive volumes of text and picture data, mostly from the Internet, are used to train huge language models like GPT and Llama. Although these AIs are very good at creating human language and abstract ideas, their understanding of the physical world and its laws is still somewhat restricted.
Current generative AI is expanded by Generative physical AI, which comprehends the spatial linkages and physical behavior of the three-dimensional environment in which the all inhabit. During the AI training process, this is accomplished by supplying extra data that includes details about the spatial connections and physical laws of the actual world.
Highly realistic computer simulations are used to create the 3D training data, which doubles as an AI training ground and data source.
A digital doppelganger of a location, such a factory, is the first step in physically-based data creation. Sensors and self-governing devices, such as robots, are introduced into this virtual environment. The sensors record different interactions, such as rigid body dynamics like movement and collisions or how light interacts in an environment, and simulations that replicate real-world situations are run.
What Function Does Reinforcement Learning Serve in Physical AI?
Reinforcement learning trains autonomous robots to perform in the real world by teaching them skills in a simulated environment. Through hundreds or even millions of trial-and-error, it enables self-governing robots to acquire abilities in a safe and efficient manner.
By rewarding a physical AI model for doing desirable activities in the simulation, this learning approach helps the model continually adapt and become better. Autonomous robots gradually learn to respond correctly to novel circumstances and unanticipated obstacles via repeated reinforcement learning, readying them for real-world operations.
An autonomous machine may eventually acquire complex fine motor abilities required for practical tasks like packing boxes neatly, assisting in the construction of automobiles, or independently navigating settings.
Why is Physical AI Important?
Autonomous robots used to be unable to detect and comprehend their surroundings. However, Generative physical AI enables the construction and training of robots that can naturally interact with and adapt to their real-world environment.
Teams require strong, physics-based simulations that provide a secure, regulated setting for training autonomous machines in order to develop physical AI. This improves accessibility and utility in real-world applications by facilitating more natural interactions between people and machines, in addition to increasing the efficiency and accuracy of robots in carrying out complicated tasks.
Every business will undergo a transformation as Generative physical AI opens up new possibilities. For instance:
Robots: With physical AI, robots show notable improvements in their operating skills in a range of environments.
Using direct input from onboard sensors, autonomous mobile robots (AMRs) in warehouses are able to traverse complicated settings and avoid impediments, including people.
Depending on how an item is positioned on a conveyor belt, manipulators may modify their grabbing position and strength, demonstrating both fine and gross motor abilities according to the object type.
This method helps surgical robots learn complex activities like stitching and threading needles, demonstrating the accuracy and versatility of Generative physical AI in teaching robots for particular tasks.
Autonomous Vehicles (AVs): AVs can make wise judgments in a variety of settings, from wide highways to metropolitan cityscapes, by using sensors to sense and comprehend their environment. By exposing AVs to physical AI, they may better identify people, react to traffic or weather, and change lanes on their own, efficiently adjusting to a variety of unforeseen situations.
Smart Spaces: Large interior areas like factories and warehouses, where everyday operations include a constant flow of people, cars, and robots, are becoming safer and more functional with to physical artificial intelligence. By monitoring several things and actions inside these areas, teams may improve dynamic route planning and maximize operational efficiency with the use of fixed cameras and sophisticated computer vision models. Additionally, they effectively see and comprehend large-scale, complicated settings, putting human safety first.
How Can You Get Started With Physical AI?
Using Generative physical AI to create the next generation of autonomous devices requires a coordinated effort from many specialized computers:
Construct a virtual 3D environment: A high-fidelity, physically based virtual environment is needed to reflect the actual world and provide synthetic data essential for training physical AI. In order to create these 3D worlds, developers can simply include RTX rendering and Universal Scene Description (OpenUSD) into their current software tools and simulation processes using the NVIDIA Omniverse platform of APIs, SDKs, and services.
NVIDIA OVX systems support this environment: Large-scale sceneries or data that are required for simulation or model training are also captured in this stage. fVDB, an extension of PyTorch that enables deep learning operations on large-scale 3D data, is a significant technical advancement that has made it possible for effective AI model training and inference with rich 3D datasets. It effectively represents features.
Create synthetic data: Custom synthetic data generation (SDG) pipelines may be constructed using the Omniverse Replicator SDK. Domain randomization is one of Replicator’s built-in features that lets you change a lot of the physical aspects of a 3D simulation, including lighting, position, size, texture, materials, and much more. The resulting pictures may also be further enhanced by using diffusion models with ControlNet.
Train and validate: In addition to pretrained computer vision models available on NVIDIA NGC, the NVIDIA DGX platform, a fully integrated hardware and software AI platform, may be utilized with physically based data to train or fine-tune AI models using frameworks like TensorFlow, PyTorch, or NVIDIA TAO. After training, reference apps such as NVIDIA Isaac Sim may be used to test the model and its software stack in simulation. Additionally, developers may use open-source frameworks like Isaac Lab to use reinforcement learning to improve the robot’s abilities.
In order to power a physical autonomous machine, such a humanoid robot or industrial automation system, the optimized stack may now be installed on the NVIDIA Jetson Orin and, eventually, the next-generation Jetson Thor robotics supercomputer.
Read more on govindhtech.com
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3D Product Animation Services in the USA: Captivating Audiences with Visual Storytelling
What is 3D Product Animation?
3D product animation involves creating animated, three-dimensional visual representations of a product. Unlike static images, 3D animations allow viewers to see the product from multiple angles, explore its features, and even witness its functionality in action. This immersive approach not only enhances customer understanding but also helps in conveying the brand’s message more effectively.
The Importance of 3D Product Animation
Enhanced Engagement: In a world where attention spans are dwindling, captivating content is crucial. 3D product animations engage viewers by combining visual appeal with informative content. When consumers can see a product in action, it helps create a connection that static images simply cannot achieve.
Complex Demonstrations Made Easy: Certain products, especially those with intricate functionalities, can be difficult to explain through text or simple images. 3D animations simplify this process by visually demonstrating how a product works. For example, a tech gadget can be animated to show its features, usability, and integration into everyday life.
Versatile Marketing Tool: 3D product animations can be used across various platforms, including websites, social media, email campaigns, and presentations. This versatility allows brands to reach their audience through multiple channels, reinforcing their message and enhancing brand recognition.
Increased Sales Conversion: According to studies, products that feature videos or animations have higher conversion rates. By showcasing a product’s unique features and benefits, 3D animations can significantly influence a consumer’s purchasing decision.
Competitive Advantage: In a crowded marketplace, standing out is essential. 3D product animations provide brands with a unique way to showcase their offerings, differentiating them from competitors who rely solely on traditional marketing methods.
The Process of Creating 3D Product Animations
Creating a compelling 3D product animation involves a multi-step process that requires a blend of creativity, technical skills, and collaboration between the client and the animation team. Here’s a breakdown of the typical workflow:
1. Concept Development
Before diving into the animation process, it’s essential to establish a clear concept. This stage involves understanding the product, its target audience, and the message that needs to be conveyed. Brainstorming sessions between the client and the animation team can help identify key selling points and narrative elements.
2. Storyboarding
Once the concept is defined, the next step is to create a storyboard. This visual representation outlines the sequence of events in the animation, including camera angles, transitions, and key moments. Storyboarding helps ensure that everyone involved has a clear understanding of the project’s direction.
3. 3D Modeling
This phase involves creating a digital 3D model of the product. Using specialized software, animators craft a detailed representation that captures the product’s design, colors, textures, and features. This model serves as the foundation for the animation.
4. Animation
With the 3D model complete, animators bring the product to life. This step includes adding movements, effects, and transitions that demonstrate the product’s functionality. For example, a product could be animated to show how it opens, operates, or interacts with other objects.
5. Rendering
After the animation is complete, the final step is rendering. This process converts the animated model into a video format, ensuring that all visual and audio elements are perfectly synchronized. Rendering can be resource-intensive and may take time, depending on the complexity of the animation.
6. Feedback and Revisions
Client collaboration is crucial throughout the animation process. After the initial render, feedback is solicited, and revisions may be made to ensure the final product aligns with the client’s vision.
Applications of 3D Product Animation
3D product animation services find applications across various industries, including:
Consumer Electronics: Tech companies use 3D animations to demonstrate the features of new gadgets, making it easier for consumers to understand their benefits.
Healthcare: Pharmaceutical companies can animate complex medical devices, helping healthcare professionals and patients grasp their functionalities.
Automotive: Car manufacturers create 3D animations to showcase vehicle features, interiors, and performance, enticing potential buyers.
Fashion: Clothing brands can use 3D animations to highlight the fabric, fit, and design of their apparel, creating virtual fashion shows.
Manufacturing: Industrial companies often use 3D animations to visualize machinery and equipment, making it easier to explain complex processes.
FAQs About 3D Product Animation Services in the USA
1. What are the benefits of using 3D product animation?
3D product animation enhances engagement, simplifies complex demonstrations, increases sales conversion rates, and provides a competitive edge in marketing.
2. How long does it take to create a 3D product animation?
The timeline varies based on the project’s complexity, but typically it takes a few weeks to complete the entire process from concept development to final rendering.
3. What is the cost of 3D product animation services?
Costs depend on various factors, including the length of the animation, complexity, and the animation studio’s expertise. It’s advisable to request quotes from multiple providers to find a suitable option.
4. Can I see examples of previous work before hiring an animation service?
Yes, reputable animation studios usually have portfolios showcasing their previous work. Reviewing these can give you a sense of their style and capabilities.
5. Is client collaboration involved during the animation process?
Conclusion
As the demand for engaging and informative marketing content continues to grow, 3D product animation services offer a powerful solution for brands in the USA. By leveraging this innovative technology, businesses can elevate their marketing strategies, enhance customer understanding, and ultimately drive sales.
If you’re looking to make an impact with your product presentations, consider partnering with 3dmodellingservices for professional and high-quality 3D animations tailored to your needs. Transform the way you showcase your products and stand out in today’s competitive landscape!
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Which are the Best YouTube Channels for MBBS 1st Year Students?
Embarking on your MBBS journey is both thrilling and challenging. With vast amounts of information to absorb, having access to the right educational resources is crucial. YouTube has become an invaluable platform for medical students, offering high-quality lectures and tutorials that cater to various learning styles. Whether you're diving into anatomy, physiology, or biochemistry, here are some of the Best YouTube Channels for MBBS 1st-Year Students that can help you excel.
1. Dr. Preeti Tyagi
Dr. Preeti Tyagi is one of the Top Physiology Faculty in India and her YouTube channel provides high-quality physiology lectures. Her ability to simplify complex physiological processes has made her a favorite among MBBS 1st-year students. Dr. Tyagi's lectures are not only informative but also designed to help students build a strong foundation in physiology. For those looking to complement their studies with top-notch resources, Dr. Preeti Tyagi’s channel is a must-follow.
2. Armando Hasudungan
Armando Hasudungan’s channel is renowned for its visually engaging hand-drawn diagrams. His videos are particularly helpful for understanding physiology and pathology, offering clear, concise explanations that make even the most challenging topics easier to digest. His unique approach caters to visual learners who appreciate detailed, step-by-step explanations.
3. Dr. Preeti Sharma
Dr. Preeti Sharma’s channel is a treasure trove of detailed lectures tailored specifically for medical students. Her content covers essential subjects like physiology, anatomy, and biochemistry. Known for her thorough explanations and practical approach, Dr. Preeti Sharma is a go-to resource for students looking for structured, in-depth learning.
4. Dr. Najeeb Lectures
Dr. Najeeb’s YouTube channel is legendary among medical students. With over 800 comprehensive videos, he simplifies complex concepts through detailed illustrations and clear explanations. Whether you need to grasp the basics of biochemistry or explore the intricacies of human anatomy, Dr. Najeeb’s channel is indispensable for MBBS 1st-year students.
5. Osmosis
Osmosis is a popular educational platform that offers concise, high-quality videos designed to make complex medical concepts more accessible. With a focus on anatomy, physiology, and biochemistry, Osmosis uses innovative teaching methods, including mnemonics and quizzes, to enhance learning and retention. It’s an excellent supplementary resource for MBBS students looking to reinforce their knowledge.
6. Kenhub
Kenhub specializes in anatomy, offering detailed video tutorials that break down each system of the body. Their step-by-step approach, coupled with high-quality 3D models, makes understanding anatomy much easier. For students who find anatomy particularly challenging, Kenhub’s focused content is a valuable resource.
7. Dr. Matt & Dr. Mike
Dr. Matt & Dr. Mike bring a fun, engaging approach to medical education. Their channel covers a broad spectrum of topics, including physiology and biochemistry, in a way that’s both educational and entertaining. Their videos are ideal for students who prefer learning with a touch of humor and a visual learning style.
8. Khan Academy Medicine
Khan Academy’s medicine section is a comprehensive resource that covers all major subjects for MBBS 1st-year students. The structured, easy-to-follow videos make complex topics accessible, ensuring that students can build a solid foundation in subjects like anatomy, physiology, and biochemistry.
9. The Noted Anatomist
The Noted Anatomist offers detailed videos that focus specifically on anatomy. Each video walks students through the anatomical structures of the body, making it easier to visualize and understand this challenging subject. The channel is particularly useful for practical exam preparation.
10. Medical Learning by Dr. Mukesh Bhatia
Dr. Mukesh Bhatia’s channel is popular among students for its detailed lectures and exam-focused content. Covering a wide range of subjects, including physiology, anatomy, and biochemistry, Dr. Bhatia’s videos are designed to help students deepen their understanding and perform well in exams.
Conclusion
For MBBS 1st-year students, finding the right educational resources can make a significant difference in your studies. These YouTube channels offer a wealth of knowledge, presented in various styles to suit different learning preferences. From comprehensive lectures to quick revision aids, these channels provide everything you need to master your subjects. Incorporating these resources into your study routine can help you excel in your MBBS journey. For those particularly focused on physiology, don't forget to check out Dr. Preeti Tyagi, a leading figure among the Top Physiology Faculty in India, and consider using the Best Physiology Mobile App to further enhance your learning experience.
Happy studying!
#medicaleducation#drpreetityagi#physiology#turningbrain#drpreetityagilectures#physiologylectures#mbbs#bestmedical#medicalstudents#anatomy
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✍🏿The Impact of 3D Letters in Graphic Design✍🏿
3D letters are a powerful tool in graphic design that can add depth, realism, and creativity to various projects. Whether you are designing a logo, a poster, a website, or any other visual material, incorporating 3D letters can make your designs stand out and grab the attention of your audience.
In this comprehensive guide, we will explore the impact of 3D letters in graphic design and provide you with tips on how to effectively use them in your projects.
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💥The Benefits of Using 3D Letters in Graphic Design💥
There are several advantages to incorporating 3D letters in your graphic design projects. Some of the key benefits include:
Enhanced visual appeal: 3D letters add depth and dimension to your designs, making them more visually interesting and engaging.
Improved realism: 3D letters can make your designs look more realistic and lifelike, creating a sense of depth that is not possible with 2D letters.
Increased attention-grabbing potential: 3D letters stand out and grab the attention of viewers, helping your designs to make a lasting impression.
Enhanced branding: Using 3D letters in your designs can help to reinforce your brand identity and make your designs more memorable.
💥How to Create 3D Letters in Graphic Design💥
There are several ways to create 3D letters in graphic design, depending on the tools and software you have available. Here are some common methods:
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🌟Using 3D software🌟
One of the most popular ways to create 3D letters is to use specialized 3D software such as Blender, Cinema 4D, or Maya. These tools allow you to create detailed 3D models of letters and customize them to fit your design.
🌟Using Photoshop🌟
If you don't have access to 3D software, you can still create 3D letters in Photoshop using techniques like layer styles, gradients, and shadows. While not as advanced as 3D software, Photoshop can still produce impressive 3D effects for your letters.
🌟Using online generators🌟
There are also online tools and generators that can help you create 3D letters quickly and easily. These tools usually allow you to customize the style, size, and color of your letters and then download them for use in your designs.
💥Tips for Using 3D Letters Effectively in Graphic Design💥
To make the most of 3D letters in your graphic design projects, consider the following tips:
Choose the right font: Not all fonts work well in 3D, so select a font that is bold and easy to read when converted to 3D.
Consider the lighting: Adding realistic lighting effects to your 3D letters can enhance their appearance and make them more visually appealing.
Avoid overdoing it: While 3D letters can make your designs more interesting, using them excessively can clutter your design and make it hard to read.
Experiment with different styles: Don't be afraid to experiment with different 3D styles and effects to find the look that best fits your design.
💥Examples of 3D Letters in Graphic Design💥
To inspire your own projects, here are some examples of how 3D letters have been used effectively in graphic design:
🌟Logo Design🌟
Many companies use 3D letters in their logos to create a sense of depth and sophistication. For example, the logo for Pixar features 3D letters that give the logo a dynamic and playful look.
🌟Poster Design🌟
3D letters can also be used in poster design to attract attention and communicate a message effectively. Movie posters often incorporate 3D letters to create a sense of drama and excitement.
🌟Web Design🌟
On websites, 3D letters can be used to create interactive and engaging typography that draws users in. Websites for creative agencies or gaming companies often make use of 3D letters to showcase their creativity.
💥Conclusion💥
3D letters are a versatile and impactful element in graphic design that can elevate your projects and help you create designs that are visually stunning and memorable.
If you want to use 3D letter on websites, then you may browse this site.
By understanding the benefits of using 3D letters, knowing how to create them, and following best practices for their use, you can leverage the power of 3D letters to take your designs to the next level.
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Mastering Creo Assignment: A Comprehensive Guide to Top Resources for Success
Creo, formerly known as Pro/ENGINEER, is a powerful parametric 3D computer-aided design (CAD) tool widely used in the field of mechanical engineering. As students delve into the complexities of Creo assignments, they often find themselves in need of reliable resources to enhance their understanding and complete their tasks successfully. In this comprehensive guide, we explore various online platforms that offer valuable Creo assignment help. At the forefront of these resources is Mechanical Engineering Assignment Help, a website dedicated to providing expert assistance in navigating the intricacies of Creo assignments.
Mechanical Engineering Assignment Help - A Beacon for Creo Assistance
Mechanical Engineering Assignment Help stands out as a premier platform for students seeking online Creo assignment help. With a team of experienced professionals and subject matter experts, the website offers a range of services to cater to the diverse needs of Creo learners. From basic concepts to advanced topics, this resource ensures comprehensive coverage, helping students grasp the essentials of Creo design and modeling.
The platform provides tailored solutions to specific assignment queries, ensuring that students receive personalized assistance. Additionally, the website offers timely delivery, which is crucial for students working within tight deadlines. The user-friendly interface enhances the overall experience, making it easy for students to navigate and access the necessary resources for their Creo assignments.
PTC Creo Learning Exchange
The PTC Creo Learning Exchange is an official resource provided by PTC, the company behind Creo. This platform offers a range of tutorials, webinars, and learning materials to help students and professionals enhance their Creo skills. The Learning Exchange covers a variety of topics, including parametric modeling, assembly design, and advanced surfacing.
One of the notable features of the PTC Creo Learning Exchange is its emphasis on hands-on learning. The platform provides downloadable exercise files and practice assignments, allowing users to apply their knowledge in a practical setting. This resource is especially beneficial for students looking to reinforce their understanding of Creo through interactive exercises.
Creo Parametric Tutorial by Tutorial Books
Tutorial Books is a valuable online resource that offers a series of tutorials dedicated to Creo Parametric. These tutorials cover a wide range of topics, from basic sketching to advanced assembly design. The step-by-step approach of Tutorial Books allows students to follow along at their own pace, making it suitable for learners of all levels.
The tutorials often include visuals and detailed explanations, making complex concepts more accessible. Additionally, Tutorial Books frequently updates its content to align with the latest versions of Creo Parametric, ensuring that students have access to relevant and up-to-date information for their assignments.
GrabCAD Workbench
While GrabCAD is widely known as a platform for sharing CAD models, it also offers a collaborative work environment known as GrabCAD Workbench. This tool enables students to work on Creo assignments collaboratively, fostering teamwork and knowledge sharing.
GrabCAD Workbench allows users to upload their Creo files, invite team members, and work together in real-time. This resource is particularly beneficial for group projects or assignments that require collective input. Furthermore, students can access a version history, making it easy to track changes and revert to previous iterations if needed.
YouTube Tutorials and Channels
YouTube is a treasure trove of educational content, and Creo is no exception. Numerous channels provide comprehensive video tutorials covering various aspects of Creo Parametric. Channels such as 'Creo Parametric Tutorials' and 'Creo Modeling' offer a wealth of video resources that cater to different skill levels.
Video tutorials can be especially helpful for visual learners, as they provide a dynamic and engaging way to understand complex concepts. From basic commands to advanced features, YouTube tutorials offer a diverse range of content that can supplement traditional learning methods.
Conclusion
Navigating Creo assignments can be a challenging task, but with the right resources, students can enhance their understanding and successfully complete their projects. The highlighted resources, including, PTC Creo Learning Exchange, Tutorial Books, GrabCAD Workbench, and YouTube tutorials, offer a diverse range of materials and support to cater to the varied needs of Creo learners. Whether seeking expert guidance or interactive exercises, these resources collectively contribute to a well-rounded approach to mastering Creo Parametric. By leveraging these tools, students can confidently tackle their assignments and develop valuable skills for their future careers in mechanical engineering.
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