#345 BG
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usaac-official · 1 year ago
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345th Bomb Group B-25s head out over the China Sea in search of a reported Japanese convoy, May 1945
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creampuffqueen · 4 months ago
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How old was Avatar Yangchen at her death?
okay so this has been bothering me for a hot second so i finally decided to do something about it.
where did we, as a fandom, get the source that yangchen lived to 155?
join me, friends, on my silly little atlaverse deep dive
the atla wiki is usually where i go for these kinds of questions. if you check out yangchen's wiki page, she has NO age of death listed. she does have a year of death listed, but obviously we have no idea how old she was in that year. szeto also has no age of death listed, so we can't backtrack using him. ALL of the avatars after yangchen have an age of death listed. 33, 230, 70, 166. those are canonical ages of death for the other avatars. yangchen? none
and like sure i know maybe the wiki missed something or whatever. it is, after all, mostly run by fans
HOWEVER
considering how much weird and random factoids they have about yangchen??? i find it hard to believe that something as significant as her age of death would be MISSED. seriously, check out the trivia section on yangchen's wiki page. there's some extremely obscure knowledge about her, all the way back from BEFORE SHE HAD A NAME
okay, so the wiki is a bust. i just look up my question on google. 'at what age did avatar yangchen die?'
google pulls up this quora answer (where the person says yangchen lives to 155)
i'm like okay, maybe this is from one of the writers or showrunners or SOMEONE who has some actual sway in the atla canon
nope. checking the profile, it's just some random person!!! just. making shit up
so i head on over to the next result that google gives me. this is a reddit thread (which ended up being kinda neat) with someone's estimated atla timeline for all of the avatars' lifetimes
the thread is where i got this screenshot
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see, even the redditors are tired of the random 155 number
yet another article, this one by screenrant, confirms that we have no idea when yangchen was born, and thus, no idea how old she was when she died. the ONLY thing we know about yangchen's death was that it was in 345 BG
so, no, yangchen did not make it to 155. at least, not according to anything in canon
and i want to clarify this isn't me trying to stop you from believing she lived that long. just trying to clear up the idea that its CANON
one day i'll be able to stop clearing up yangchen misinformation
*cue film theory outro music*
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funkytownvibes · 10 months ago
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Day 12 of trying to Draw everyday
Isabelle from Animal Crossing.
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Slightly closer and details under cut
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Ohuhu Markers (360 pack) used:
Y 195, 295, 494
YR 394
R 296, 586
B 953
G 284, 289, 345, 471
E 294, 357, 475
CG 022, 140
BG 038, 080
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How long has it been since Harry and Louis were last seen existing in the same space as one another at the same time?
1,666 days
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gummishark-remade · 3 years ago
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im still floored that we got like. a significant gay character out of psychonauts.
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illbelieveitwhenyoudo · 2 years ago
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god give me the strength to finish this, the energy and will it will take to finish this
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ariesgamesandminis · 2 years ago
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Just in from Iron Wind Metals! Restocks for BattleTech!
10-046 House Liao Light-Medium Lance Set 20-214 BLOOD HOUND B1-HND 20-453 Pariah Prime / D 20-5008 Flamberge Prime 20-5030 Onager 20-5037 Barghest BGS-4T 20-5059 Septicemia E 20-5095 Hitotsune Kozo HKZ-1F 20-5102 Eyrie (Standard) 20-5156 Phoenix Hawk IIC 7 20-5187 Dominator 20-5194 Sojourner Prime 20-5198 Atlas AS7-D-H / H2 20-5199 Viking IIC 20-5205 BattleMaster BLR-1G / 1Gb 20-5206 Regent Prime 20-603RE Mad Cat "Timber Wolf" Prime 20-606 GLADIATOR 'Executioner' PRIME 20-617 TEMPEST TMP-3M   20-644 Barghest BGS-1T 20-693 No-Dachi NKA-1K 20-753 Schrek PPC Carrier (2) 20-808 PEGASUS SCOUT HOVER (2) 20-825 Bulldog Medium Tank (2) 20-826 PIKE SUPPORT TANK (2) 20-971 Thanatos THS-4S 20-983 Mad Cat Mk II 20-9122 Battleforce Hex Base 99-203 Extra Large Flat Top Hex Base AC-006 Flight Base AC-011 Flight Base Thin Wire (.047) BT-009 Trinity (Ying Long) Battle Armor BT-028 Cavalier Battle Armor BT-030 Sylph Battle Armor BT-062 Hover Bike BT-067 Golem Battle Armor BT-128 Tornado Battle Armor BT-134 Gray Death Legion Battle Armor BT-172 Prowler Tank BT-200 Shedu Assault Battle Armor BT-232 Warg Battle Armor BT-240 SpecOps Paratrooper BT-245 Heavy Infantry - Firing BT-281 Banshee BNC-3E BT-286 Procyon Quad Protomech BT-298 Ares ARS-V1B Hades BT-323 Shadow Hawk LAM SHD-X2 (Mech) BT-332 Phoenix Hawk LAM MK I PHX-HK1 (Air Mech) BT-345 Tomahawk II C BT-351 Mad Cat MK II 5 BT-357 Invader Jumpship BT-371 Davion Infantry (3) BT-382 Kanazuchi Battle Armor BT-387 Gnome Battle Armor (3) BT-390 Fa-Shih Battle Armor (3) BT-392 Raiden Battle Armor (4) BT-393 Kage Battle Armor Squad (4) BT-413 Marauder Battle Armor BT-434 Leonidas Battle Armor BT-439 Black Wolf Battle Armor OP-052 Koshi B SRM6 OP-107 Medium Launcher Plates TripodSixPack Tripod Six Pack 20-443RACARM HammerHands RAC Arm 20-617C Tempest TMP-3M Left Arm 20-756B Akuma AKU-1X Arm / Weapon Sprue 20-762CLS Pillager PLG-3Z Claws
https://www.ariesgamesandminis.com/index.php/shopping/category/12-iron-wind-metals.html
#battletech #alphastrike #ironwindmetals #claninvasion #miniatures #catalystgamelabs #battlemech #mechwarrior #mwo #mecha #tabletop #tabletopgames #tabletopgaming #wargaming #wargames #hobby #scifi #sciencefiction #miniaturepainting #mech #hovertank #6mmminis #6mmscifi #feldherr #dougram #gundam #robotech #armypainter #thearmypainter #chessex
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lemonerix · 3 years ago
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I posted 1,241 times in 2021
110 posts created (9%)
1131 posts reblogged (91%)
For every post I created, I reblogged 10.3 posts.
I added 1,056 tags in 2021
#hetalia - 223 posts
#usuk - 171 posts
#hws england - 121 posts
#hws america - 108 posts
#hello fellow astronomers - 103 posts
#aph england - 88 posts
#aph america - 78 posts
#hetalia world stars - 74 posts
#arthur kirkland - 50 posts
#alfred f jones - 40 posts
Longest Tag: 140 characters
#pls for the love of god if u use someone's gender/sexuality as an argument for something as trivial as a pageant ur just embarrassing urself
My Top Posts in 2021
#5
thought it'd be cool.
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288 notes • Posted 2021-05-05 03:30:31 GMT
#4
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beiei brainrot.
318 notes • Posted 2021-07-22 08:49:22 GMT
#3
y'all know that "sharing an umbrella charm"??
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345 notes • Posted 2021-04-11 13:05:56 GMT
#2
"Picture for proof of delivery."
"Weyt lang, magpo-pose muna ako."
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I finally got around to draw them and this is the first thing I thought of.
353 notes • Posted 2021-04-22 10:00:42 GMT
#1
Arthur's kissing him for a job well done at the meeting
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man, I haven't drawn them in a while. all I can do for now is this messy thing bc my academics are still holding me hostage (I'm writing this at 3 am. idk why I wrote that. maybe to let y'all know or something.)
itapan in the bg is barely visible bc of my poor ass color correction skills༎ຶ‿༎ຶ
360 notes • Posted 2021-06-25 03:30:41 GMT
Get your Tumblr 2021 Year in Review →
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avatarinspirations · 4 years ago
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Something I was thinking about when I should have been studying
BG: Before Air Nomad genocide.
AG: After Air Nomad genocide.
Known Avatars
Avatar Wan: First Avatar in 9,830 BG.
9,830 – 345 = 9,485
Average Life Expectancy: 70 years in our world.
9,485 ÷ 70 = 135.5 = 136
If all the Avatars before Yangchen lived to be 70 years old at the most, assuming they didn’t pull a Kyoshi and live way beyond the average life expectancy, there’s room for 136 avatars between Wan and Yangchen.That’s some very short lives to live if there were 1,000. 
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usaac-official · 5 years ago
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Red Wraith of the 345th Bomb Group during a strike against anti-aircraft positions on New Guinea, 16 October 1943
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satoshi-mochida · 4 years ago
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RPG Maker MZ will launch for PC via Steam and RPG Maker Web on August 20 for $79.99 / 7,980 yen, publisher Degica Games and developer Kadokawa Corporation announced. It will support English, Japanese, French, Italian, German, Spanish, Portuguese, Russian, Simplified Chinese, Traditional Chinese, and Korean language options.
Here is an overview of the game, via its Steam page:
The RPG Maker Series’ Newest Offering: RPG Maker MZ
RPG Maker has a long history of letting anyone, regardless of skill level, make a game. And in Summer 2020, the latest and most powerful version, RPG Maker MZ will be available to help you make YOUR game.
With new features and enhancements to older features, this RPG Maker is set to become the best RPG Maker to date!
Map Editor
With RPG Maker‘s map editor, you can create maps easier than you can draw a picture. Pick the tiles you want to use, and “paint” them on to your maps. With powerful enhancements from the previous RPG Maker’s map editor, and a large collection of new tiles, you can build countless towns and dungeons for your players to explore!.
The Layer Function Returns! – An incredibly missed feature from RPG Maker XP returns with MZ! Map layer control has returned. You can now select which of the four map layers you are drawing onto, or leave it on Automatic to keep the behavior from MV. This gives you more control to make your maps look the way you want to, as well as speeding up the map creation process: No more having to redo an entire tile because you messed up one layer or want to change the base layer!
Map Trees can be Rearranged – You can now rearrange the Maps in the editor Map Tree even on the same tree level, making it easier than ever to organize your project for maximum efficiency.
Improved Image Save Function – When saving maps using the built in editor function, they now save pixel perfect, rather than being resized!
Character Generator
Not only can you use the included characters or import your own made completely from scratch, you can also create your own original characters using component pieces using the built in Character Generator! Combine hairs, eyes, clothes, accessories, and more. Recolor them to match your vision.
Adjust Component Positioning – You can now use the offset feature in the Character Generator to adjust the placemnent of generator pieces, giving you greater control over the look of your heroes, villains, and NPCs!
Add New Color Palettes – You can now go beyond the existing color palettes: add your own palettes for recoloring hair, clothes, and more!
A Trove of Assets Included
From face graphics, character sprites, to map chips, character generator components, music, and sound effects, and more, RPG Maker MZ boasts the largest collection of assets out of the box than any RPG Maker in the series history!
Graphics
Animations: 120
Battle Background 1: 51
Battle Background 2: 50
Character Sprites Sheets: 44
Character SV Battlers: 40
Face Graphic Sheets: 15
Character Busts: 120
Character Full Art: 120
Enemy Battlers: 105
Enemy SV Battlers: 105
Tileset Sheets: 31
Parallaxes: 21
Title Screens: 20
Sound
BGM: 48
BGS: 29
ME: 27
SE: 345
Database
The database is where the heart of your RPG Maker game resides. Here you store the information defining your characters, their skills, equipment, classes, but also their foes! Also in the database will be where you define many things about your game, like the names of stats, what conditions your characters can be afflicted with, battle animations, and more.
New Battle System Added! – With RPG Maker MZ, in addition to the front and side-view options that existed in previous RPG Makers, we’ve added a brand new option! The Time Progress Battle System will unchain your game from traditional turns, allowing every character to act at their own speed based on their stats and conditions.
Events
The Event system covers all the many NPCs, treasure chests, puzzles and everything else your players will interact with in your game. Using a simple system of menus, you can create a complex series of events that will drive your game to its conclusion. All with no programming knowledge required!
More Powerful and Extensive Event Commands! – Through the addition of elements including control characters for text displays, picture movement settings and status determination for buttons used during conditional branching, we’ve augmented and expanded event commands.
Preview Added for Movement Route Settings! – When setting up events, now you can check movement routes using a preview.
Animation
With RPG Maker MZ, our Animations function has been completely revamped. Easily create huge fireballs, dynamic sword slashes, or freezing winds for your characters to unleash… and suffer.
Due to popular demand, we have now included support for particle effects using Effekseer*, an open source particle effect creation tool! With this new feature, you can create magnificent 2D and 3D animations without having to use clunky spritesheets, making it infinitely easier to make extremely dynamic battle animations!
Plug-Ins
Sometimes, you want to go beyond what is easy to do with eventing alone. That is when Plugins come in! Plugins are bits of code that can change almost anything in your RPG Maker game. Learn to code enough to make some yourself, or find ones made by others to bolster your game. Adding an existing plugin can be as easy as plugging it in!
Revamped Plug-in Commands – It’s now possible to select a plug-in name and command name from a pull-down menu rather than having to enter it from text. Additionally, you can easily pass parameters to the Plugin Command requires with a simple menu system.
Plugin Management Made Even Easier – Turn Plugins On/Off from the base Plugin Manager Screen, Easily find the plugin creator’s website with the new URL field in the Edit Screen, and be sure that your plugins have all the requirements and are in the correct order with the new error messages.
Playing a Game
RPG Maker MZ makes it much easier for users to play games!
Auto-Save Function Added – Auto-save and separate auto-save slots have been added to the default functionality of the Engine! This option can be turned on and off in the Editor for your game.
Better UI for Mouse and Touchscreeens – The UI has been completely revamped to more comfortable and more intuitive for mouse and touchscreen control!
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funkytownvibes · 8 months ago
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Day 90 of trying to draw everyday
Renegade Lynx fortnite skin (idk but it was requested on Roblox)
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Slightly closer and details under cut
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Ohuhu Markers (360 pack) used:
YR 792
RV 789
V 567
B 289, 956
G 345, 364
E 189, 288, 475
CG 080
BG 041
WG 180
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uploadedyudkowsky · 5 years ago
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355% HYDRAULIC EXPLORATION OF TOTAL WEIRD
356% ASYMMETRICAL SUPERGOODIES
358% GLUE RESISTANCE
359% HOSTILE ENEMIES
362% LANGUAGE
363% BILLIONS OF DOLLARS
363% DYNAMICS
364% CLASSES WITH SICK, DEFORMED, AND/OR DIEING PEOPLE
365% FREE TO FIND TRUE LIVING
367% FUTURE IN SPACE AND TIME
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pinturas-sgm-aviacion · 6 years ago
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1943 10 18  B-25D Mitchell 'Red Wrath '345 BG Air Apache - Accurate Miniatures
Below original picture. If model builders were more careful when taking pictures of their kit boxes, my life would be easier, and I would be able to recover more of these works of art to share with the world. But beggars can’t be choosers
B-25D 41-30024 Red Wrath 498th BS 345th BG during a low level attack on Rbaul airfield 18 October 1943  
More info on the raid:
https://imodeler.com/2015/04/148-accurate-miniatures-b-25d-mitchell-red-wrath-of-the-345th-bomb-group-air-paches/                                                                        
Fate:   https://www.pacificwrecks.com/aircraft/b-25/41-30024.html
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allsimspop · 6 years ago
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New Survival Show B.O.S.S. Failing Before It Could Begin?
There's been a lot of hype/hate from survival shows such as Simdol School that brought you the young and talented cuties of 'Promise', and Fourteen bringing you the still very anticipated 'Sunbeam'. As well as SulSul101, RSA (Ready, Set, ACTION!), Unpretty Simstar and F I G (Finding Infinity Girls) that brought the beloved 'S.O.S', future 'WANNASUL', 'ACTION' (is what we assumed the name of the bg was), stone cold soloist Minmi and recently debuted 'Infinity Girls'.
Recently announced shows such as Eden Entertainment's 'SUGAR&SPICE' are also highly anticipated due to participation being from Older more known companies like Atom, K-Sims, Simship, Belladonna, Redstrike, and Axolotl. As well as new promising companies like SST, Gashina, and Mnemosyne.
Belladonna Entertainment is also casting for their survival show B.O.S.S which is 15 boys competing to be the final 5, and was hyped for as much time as S&S was. Unfortunately, it hasn't been getting a lot of joiners from trainees and Ent's trainees seeing as only a few have joined and only a few others were rumored to possibly join.
Netisims then became rough upon the announcement of the MC's. (Comments below)
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B.O.S.S. hopefully will still go on strong and maybe we'll all fall in love with a new boy group in the future.
How do you feel about upcoming survival show 'B.O.S.S.'?
                                   「NETISIMS COMMENTS」
[+450, -209] While this article seems passive-aggressive, the comments in response to B.O.S.S MC's were truly harsh. I don't really stan Belladonna groups, but when girl trainees/idols get placed in those weird school girl outfits for their uniforms you all don't say sh*t, so this is just bandwagon hating.
[+345, -98] Can't tell if the article is praising the new show, being sympathetic, or just hating it?? The comments were mainly on MC outfits which have nothing to do with the show, and the whole hanbi thing? The igniters and Sugar&Spice did the same thing, using soloists/group members as MC's is natural? You need someone who is eye catching to the audience don't you? They’re hosts for a reason so, ddaeng!
[+223, -24] I'm very interested in seeing this show, MC aside and everything.
[+126, -15] Personally I think all the announced MC's but Hanbi and Yoosun should focus on debuting, i don't think I've heard of those group names other than Novagirls.
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golfclashboss · 3 years ago
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Golf Clash - Digital Tournament - PRO - Hole 8, Eagle - Qualifying Round!
Golf Clash – Digital Tournament – PRO – Hole 8, Eagle – Qualifying Round!
Drive: EM7+ with a Titan Ball. Add 4.5 TS and 2 LS and have the second bounce just above the bunker. Adjust Max+10% P3 and push up 1 ring. Aim is to clip the rough and roll out somewhere +/- 345 yards. Second shot: Mid+5% P3. Add spins to have BG to the hole. Adjust and hit perfect. If you don’t clip the rough and roll longer, the play rings from min +5% elevation. Approach stays the same as…
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