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New DLC for Astro Bot | Thursday, 10.17.24
Announced yesterday, Astro Bot will feature a variety of downloadbale content released between tomorrow through Thursday, November 14th, featuring levels that challenges the players' platforming skills in terms of speedrunning.
#tomorrow#downloadable content#dlc#astro#astro bot#sony interactive entertainment#team asobi#playstation#playstation 30th anniversary#30 years of playstation#3d platformer#3d platforming#platforming#platformer#action platformer#video games#new video game#video game#month of october#october 17#october 2024#thursday thoughts#thursday thursday#just announced#video game characters#speedrunning#trending#video game news#stellar blade eve#stellar blade
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Garbage - I Think I'm Paranoid 1998
"I Think I'm Paranoid" is a song written, performed and produced by rockband Garbage and was the second single released from their second studio album Version 2.0. It was released internationally in July 1998, following up on the success of the band's prior hit, "Push It". "I Think I'm Paranoid" reached the Top Ten on the UK Singles chart and Airplay charts, while across the Atlantic also becoming a hit on Billboard's Modern Rock Tracks chart. "I Think I'm Paranoid" became the biggest hit from Version 2.0 in Italy, where it featured on a 30-second advert campaign for Breil Watches and was placed in rotation by MTV Italy. The song reached number 25 on the European Top 50 Airplay chart and number 35 on the European Top 100 sales chart. In Argentina - the only Latin American country to see a commercial release - it reached number 4 on their airplay charts. In Chile, it reached number 4 and spent five weeks in the airplay top ten; while in Venezuela the single spent thirteen weeks on their airplay charts. In Mexico, it reached the airplay top five. In South Africa, it was the number-one track on two radio stations.
"I Think I'm Paranoid" was licensed for inclusion on the 1999 PlayStation videogame Gran Turismo 2, and eight years later, on the 2007 video game Rock Band. In 2007, the song was remastered and included on Garbage's greatest hits album Absolute Garbage.
"I Think I'm Paranoid" received a total of 76,8% yes votes!
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Bloodborne PSX One of the best fanworks on the web
Though the PS4 boasted and still boasts an impressive library of releases, for many (myself included) the system served to be bought for initially one purpose, to be the Bloodborne Machine. Most of the people in my life who had a PS4 during its generation either bought one exclusively to play Fromsoftware’s Nightmare Hunting Adventure or had initially got one solely to play the game and ended up getting more games afterward. It’s a phenomenon the game industry sees time and time again, with previous generations having swathes of fans buying entire consoles for one or two games. As far as games go though, Bloodborne is at the very least worth the price of entry. At the time, it was heralded as Fromsoftware’s most cutting-edge and impressive game to date. A gorgeous gothic world filled with creatures ripped straight out of H.P Lovecraft’s nightmares, a haunting soundtrack showcasing beautifully composed choral scores and a combat system that incentivized aggression and speed to achieve brutal and bloody efficiency. It’s no wonder then why Bloodborne still has such a large following behind it. Fans of Fromsoftware have hoped for a sequel or PC port year after year to largely disappointing results. But where the community shines is in its fanworks.
From fanart, comics, music, animations, and even fan-made video game spinoffs, the game has been shown a monumental amount of love since its debut in 2015. One of these fanworks was released back in 2022 and has since become one of the most famous pieces of fan-made content surrounding the game, this of course, being BloodbornePSX by LWMedia. An incredibly impressive feat of coding and art direction, the game serves as a “Demake” of Bloodborne’s first Yharnam segment, made to look like and play as if it were made on the very first PlayStation console. With some custom-made areas and an entirely unique boss to boot the perfectly paced experience is both a treat to fans who have been orbiting the game since its earliest days and new fans looking for the best and brightest fanworks to interact with.
The game has since gone on to be covered by a variety of news outlets all over the web, along with its creator receiving much-deserved attention for her efforts. One Lilith Walther (AKA b0tster on social media) holds the title of developer for the project. A long-time video game enthusiast and FromSoftware fan herself, she’s had quite an impact on the community I’m sure she’s very proud to be a part of. Later in the article, we’ve got an interview with Lilith herself about both Bloodborne PSX and her current project, “Bloodborne Kart”, but first, let’s talk a bit more in-depth about BBPSX.
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(Official launch trailer for Bloodborne PSX, uploaded January 31, 2022 by LWMedia on Youtube)
Bloodborne PSX:
So, what exactly is Bloodborne PSX? To start, let’s answer what precisely a “Demake” is first. Demakes often have the goal of remaking the likeness of a game either stylistically, mechanically, or both, as if it was developed on retro/outdated hardware. Famous examples of Demakes include “The Mummy Demastered” developed by Wayforward as a sort of tie-in to the 2017 film “The Mummy” in the stylings of a 16-bit run and gun adventure against armies of the undead, and “Pixel Force Halo” by Eric Ruth games which take the prolific XBOX franchise and shrinks it down to a Mega Man-esque platformer reminiscent of the NES’ 8-bit days. Demakes are intensely attractive looking, not only into the past of video games and their developments but just how creative developers can be with games that they love and appreciate. Bloodborne PSX hits as hard as a Demake can in my opinion, blending masterfully recreated graphics with perfectly clunky early PSX gameplay quirks that go above and beyond to make the game not only LOOK like it belongs on the nearly 30-year-old console but feel right at home on it as well.
(A screenshot depicting the player character “The Hunter” facing off against two fearsome Werewolf enemies. Screenshot sourced from the Bloodborne PSX Official itch.io page)
Gameplay:
Starting off with the masterfully recreated clunk in the gameplay, Bloodborne PSX “shows its age” by hearkening back to a time when being seamless just wasn’t an option. Much like adventure action games of the past (and much UNLIKE its modern inspiration), you’ll be cycling through your inventory delightfully more than you’d expect. Equipping keys, checking items, and even the trademark weapon transformations are all done through the wonderfully nostalgic menu and inventory screens. Taking one of the foundational parts of Bloodborne’s combat system and making it such a more encumbering mechanic is nothing short of sheer genius when it comes to ways to really make you feel like it’s 1994 again. On top of this, the Hunter’s movement itself has been made reminiscent of classic action titles. Somehow, both stiff enough to feel dated and fluid enough to make combat that same rush of bestial fun found in the original, it goes a long way towards the total immersion into that retro vibe the game sets out to give the player. Anyone who grew up with Fromsoftware’s earlier titles like Armored Core and the King’s Field series will be very familiar with this unique brand of “well-tuned clunk”.
(A delightfully dated looking diagram showing off the controller layout for Bloodborne PSX’s controls. Image sourced from the Bloodborne PSX Official itch.io page)
Graphics:
Speaking of old Fromsoftware games, though, let’s talk about the absolutely bit-crushingly beautiful graphical work on display. As I’m sure you’ve seen from the videos and screenshots included in the article, BBPSX’s art style and direction are nothing short of perfect for what it aims to be. While playing, I couldn’t help but notice every little detail (or lack thereof) in the environments meant to emulate the experience of a game made on 30-year-old hardware. Low render distances, chunky textures, blocky polygonal models, just the right amount of texture warp, it all blends together to create an atmosphere that I can 100% picture being shown off on the back of a jewel CD case with a T for Teen rating slapped into the lower corner. While playing, something rather specific that called out to me was the new way enemy names and health bars were displayed in the bottom right corner of the screen while fighting. As a big fan of the King’s Field games, this small detail went (probably too much of) a long way toward my love of how everything’s meant to feel older. Other games trying to match the more specific feel of King’s Field, like “Lunacid” created by KIRA LLC, also include this delightful little detail, a personal favorite for sure.
(A screenshot depicting the second phase of Father Gascoigne’s boss fight, showing off the game’s perfectly retro art style. Image sourced from the Bloodborne PSX Official itch.io page)
Sound design/Soundtrack:
But where would a game be without its sound and score? No need to fear, however, because Bloodborne PSX comes complete with a chunky soundscape that will make you want to check and see if your TV is set to channel 3. A haunting set of tracks played by fittingly digital-sounding MIDIs ran through filters to sound just as crackly as you remember backs up crunchy sounds of spilling blood with low-poly weaponry. Original sounds from Bloodborne have been used for an authentic sounding experience, but have also been given the CRT speaker treatment and sound like something you remember playing on Halloween 20 years ago. If you watched the launch trailer featured above then you know exactly what I’m talking about. The Cleric Beast’s trademark screech and Gascoine’s signature howl after his beastly transformation have never sounded so beautifully dated, and I’m here for every bit of it. Even the horrific boss themes we know and love from the original Bloodborne have been brought through this portal to the past. One of my favourite tracks, the Cleric Beast boss theme, might just sound even better when played on a 16-bit sound chip. It really cannot be understated just how much weight the sound design of the game is pulling. In my opinion, the only thing missing is that sweet sweet PSX startup sound before the game starts crackling through the speakers of a TV in the computer room.
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(The Bloodborne PSX rendition of the Cleric Beast’s boss theme. Created by and uploaded to Youtube by The Noble Demon on March 20, 2021)
Interview with the developer:
Before writing this article, I had the absolute pleasure and privilege of talking with Lilith Walther about some developmental notes and personal feelings about inspirations and challenges that can come with the daunting task of being a developer. Below are the nine (initially ten, but unfortunately, a bit of the interview was lost due to my recording software bugging out) questions I posed to Miss Lilith, along with her answers transcribed directly from the interview.
I’d like to start this section of the article by saying Lilith was an absolute joy to talk to. During the interview, I really felt like she and I shared some common ground on some topics regarding how media can have an impact on you and what sorts of things come with video games as an art form. After some minor technical difficulties (and by that, I mean my video drivers crashed), I started off with something simple. The first question posited was: “What got you into video games initially?” Lilith’s response was as follows: “When I was a kid, the family member of a friend had a SNES lying around. I turned it on and didn’t really understand. I was a guy on top of a pyramid, I walked down the pyramid, and some big ogre killed me. Later I learned that was A Link to the past.” and after a brief laugh continued, “A couple years later my parents got a Nintendo 64 with Mario64 and Ocarina of Time and that was it. Never put the controller down since then.”
She then went on to describe what precisely about Nintendo’s first foray into 3D Zelda had hooked her. “I’ve heard this story so many times. It’s like you’re not even playing the game. You’re just in the world hanging out in Kokiri forest collecting rupees to get the Deku shield, and the game expects you to! It was just, ‘run around this world and explore,’ and that really hooked me.” I couldn’t agree more with her statement about her experience. Not just with a game as prolific as Ocarina of Time but many experiences from older console generations that could be considered “the first of their kind”, or at the very least some of the earliest. Lilith also described her first experience with a PlayStation console, stating: “Later on I got a PS2 which played PS1 games. I didn’t end up getting a PS1 until around the PS3 era, so I guess I’m a poser. I remember my sister bringing home Final Fantasy 9 when it was a relatively new game. If it wasn’t my first PS1 game it was definitely my first Final Fantasy game. Of course I went back and played 8 and 7 afterwards.” A solid answer to a simple question.
The second question I asked was one starting to move toward the topic of Bloodborne PSX and its namesake/inspiration. Or at least the family of systems it was released on: “What PlayStation console was your favorite and why?” Lilith’s answer surprised me a bit. Not because I disagreed, quite the opposite, actually. But with such a big inspiration for her work being games from the PSX-PS2 generations, what followed was a pleasant bit of insight into one of her favourite eras of gaming, to quote: “I can give you two answers here.” To which I assured her she was more than welcome to, but she was set on having something definitive. “No no I’m only going to give you one answer. I can give you the correct answer that I don’t want to admit, but it was the PlayStation 3. It’s so embarrassing but I genuinely was hooked into the marketing of the whole ‘The cell processor is the smartest thing in the world’ and all that. It really seemed like the future of gaming and I was all about it. I think I owned an XBOX360 before but I did eventually get it and really enjoyed it. It took a couple years for some of the best games to come out but I really did.” A few examples she cited as being some of her most memorable experiences on the console were Uncharted 2, Journey, Call of Duty 4: Modern Warfare, and Warhawk. All games I’ve seen on several top 5 and top 10 lists throughout my life within the gaming space. A delightful show of affection for a generation personally very dear to me as well, in which she ended the segment by declaring “Hell yeag”, a bit of a catchphrase she’s coined online.
Getting into the topic proper, my third question was one about her personal relationship with Bloodborne: “How did Bloodborne impact/appeal to your interests?” A question that received perhaps my favourite answer of the whole interview. From her response: ”Oh that’s a big one. Going to the opposite end of the poser spectrum, I was a Fromsoftware fan before it was cool. One of the games I played religiously on my PS2 was Armored Core.” A statement which made more sense than perhaps anything else said during my time with her. “Then later in the PS3 era everyone was talking about Dark Souls, this was when I was in college. I finally caved and got it and saw the Fromsoftware logo and thought ‘Oh it’s the Armored Core people!’ I played and beat it, really enjoyed my time with it. I skipped Dark Souls 2 because everyone told me to hate it, I still need to go back to that one.”
It’s something I would recommend anyone who hasn’t played Dark Souls 2 to go and do. “Then Bloodborne came out and I thought ‘Alright this is the new one, gotta play this one’ and I was a huge fan of all the gothic stuff in the aesthetic. And how do I explain this, I do really like Bloodborne. I like the design, and the mechanical suite of gameplay, as a video-gamey video game it’s very good.” The tone shifted here to something a bit more personal. “But as well, I was playing it at a specific time in my life. I came out in 2019, I know Bloodborne came out in 2015 but I was obviously just playing it non-stop. It was just one of my ‘coming out games’, you know?” For those who maybe don’t understand the statement there, “coming out” is a very common term used within the Queer community to describe the experience of revealing your identity to those around you. Whether it be to family, friends, or co-workers, almost every queer person has some sort of coming out story to tell. Lilith is speaking in reference to her coming out as a trans woman. She elaborated: “Obviously I can only speak for myself, but I just feel like when you make a decision like that, that part of my life just ended up seared into my brain, you know? Bloodborne was there, so now it’s just a part of me. And it definitely influenced some things about me. It was there because I was working on Bloodborne PSX at the time, but it had an impact on something I’ve heard a lot of other Trans people describe.” She went on to describe the concept of “Coming out a second time” as sort of “finding yourself more within your identity” and becoming more affirmed in it. She described both Bloodborne and her development on Bloodborne PSX influencing large parts of her life, a good example being how she dresses and presents. As a trans woman myself, this answer delighted me to no end. I, for one, can absolutely 100% relate to the notion of media you experience during such a radical turning point in your life sticking with you. There are plenty of games, shows, music, and books that I still hold very near and dear to me because, as Lilith stated, they were there. All the right things at the right time.
Halfway through our questions, we’ve finally arrived at one pertaining specifically to the development of Bloodborne PSX: “What are some unique challenges you’ve faced developing a game meant to look/play like something made on retro hardware?”
Lilith answers: “So there’s two things, two big things. One is rolling back all of the quality of life improvements we’ve gotten over the years in gaming. Not automatically using keys is always my go-to example.” Something as well I mentioned in my short talk about the game’s gloriously dated feeling gameplay above. “That was definitely very very intentional. Because it’s not just the graphics, right? It was the design sensibilities of the 90s. Bringing that to the surface was very challenging but very fun. Another big part was, since it was one of the first 3D consoles, I wanted to recreate the hype around the fact that ‘ITS IN 3D NOW!’ So if you go into your inventory you’ll see all the objects rendered in beautiful 3D while they slowly spin as you scroll through them.” This is a feature I very much miss seeing in modern video games.
She continued, “I think the biggest one was the weapon changes. Bloodborne’s whole thing was the weapon transformations. Like, you could seamlessly change your weapons and work them into your combo and do a bunch of crazy stuff, and I kind of said ‘that needs to go immediately.’ So now you have to pause and go to your weapon and press L1 to transform it, that was extremely intentional. So once I had those three big things down it all just sort of fell into place. Like the clunky UI and the janky controls. You need jank and clunk, and I think that’s why Fromsoft games scale down so nicely, because they are jank and clunk.”
A point I couldn’t agree with more. Despite all the modern streamlining and improvements to gameplay, Fromsoft’s ever-growing catalog of impressive experiences still contains some of that old-school video game stiffness we’ve (hopefully) come to appreciate. She went on to make a point I was very excited to share here in the article, “It was just a lot of trying to nail the feel of the games and not just the look, right? Like I’m not trying to recreate a screenshot; I’m trying to recreate the feeling of playing this weird game that’s barely holding together because the devs didn’t know what they were doing.” In my humble opinion, something she did an excellent job with.
Fifth on the list was a question relating to her current project, Bloodborne Kart, a concept initially drawn from a popular meme shared around social media sites like Tumblr when the buzz of a Bloodborne sequel was keeping the talking spaces around Fromsoft alight: “Anything to say about the development of Bloodborne Kart or its inspiration?”
Lilith answers: “So first off Bloodborne Kart is less trying to be a simulation of a PS1 game and more just an indie game. It’s not trying to be a PS1 game, I just want it to be a fun kart racer first. Starting off of course is Mario Kart 64, that’s the one I played back in the day. But I looked at other games like Crash Team Racing and Diddy Kong Racing, but also stuff like Twisted Metal of course. I always used those as a template to sort of look at for design stuff like ‘how did they handle what happens to racers after player 1 crosses the finish line.” The next portion of her answer was initially a bit confusing but comes across better when you consider certain elements present in BBK’s battle mode. “And also Halo, like for the battle mode. I had to do a battle mode and it kind of just bubbled to the surface. Split Screen with my sister was such a big part of my childhood. Thinking about Halo multiplayer while I was making the battle mode stuff.”
Her answer to the previous question began to dip into the topic of our sixth question: “Are there any unique challenges or enjoyable creative points that go into making something like Bloodborne Kart?”
As she continued from her previous answer: “One of the biggest quirks of the battle mode I had to figure out was how to tell what team you were on at a glance, and that came back to Halo again. I started thinking about how you could tell in that game and it hit me that the arms of your suit change to the color of whatever team you’re on. It was just something I never even thought of because it’s so seamless. So that gave me the idea to change the kart colours, and that’s the most recent example of me pulling directly from Halo. It’s wild how a small change like that can turn your game from something unplayable to something fun.” I would agree. Tons of small details and things you don’t think about go into making seamless multiplayer experiences. Some of which we take for granted nowadays. She then made a point about one of the most challenging aspects of BBK’s development, “The most challenging thing was definitely the Kart AI. AI is just my worst skill when it comes to game development among the massive array of skills you need to make a game. It’s really hard to find examples of people coding kart driving AI, You know? You need to make a biped walk around you can find a million tutorials online but if you need to make something drive a kart, not really. I was really on my own there. A lot of the examples out there are very simulation oriented. Like cars using suspension and whatnot, but I’m making a kart racer. So I started simple, I put a navpoint down and if it needs to turn left, turn left, if it needs to turn right, turn right. And I just kept adding features from there.”
Moving onto our last three questions, we started to get a little more personal. Question seven being: “What’s your favorite part of Bloodborne Kart so far?”
Her answer was concise in what she was excited about most, quote: “The boss fights.” Short and sweet but she did elaborate. “Translating a big part of Bloodborne is the boss fights. So I made a short linear campaign which is basically AI battles and races strung together. Some of those stages are just boss fights which are unique to the rest of the game. When you make a video game you sit down and you make all your different modes of interactions, and then you make a multi-hour experience mixing and matching all those different modes in more complicated ways. I think the most interesting part is when that style tends to fall away and it ends up building something entirely unique to that experience.” An example she gave was the infamous “Eventide Island” in Breath of the wild, it being a unique experience where the game’s usual modes of interaction are stripped or limited, forcing you into a more structured experience that ends up being a majorly positive one. “That’s what the boss fights are in Bloodborne Kart. They do multiple game mechanics like a chase that ends in a battle mode. Like Father Gascoine’s fight where he chases you, and after you blow up his kart he turns into a beast and picks up a minigun.” That sounds absolutely incredible. It’s very easy to see why she’d pick the boss fights as her favorite element when they’re clearly intended to be such unique and memorable experiences.
Our last two questions veer away from the topics of development proper and focus more on our dear dev’s personal thoughts on the matter. Question eight posits: “What’s your personal favorite part of being a game developer?”
After some thought, she gave a very impassioned talk about something she considers to be the best part of the experience: “When people who aren’t game developers think about game development they think of things like ‘oh well you just get to play video games all day and have fun’ but it’s not! Except for the 2% that is, and it’s near the end of development. When all the pieces fall into place and you start actually ‘making the game.’ Game development, especially solo, you’re so zoomed in on specific parts. Because you’re not making a game you’re programming software that’s what making a game is. You spend months working on different systems and then you actually sit down and make a level, and you hit play and it you go ‘Oh my god, I just made a game’. That part is what sustains me. It’s magical. That’s the best part when it comes to true appreciation of the craft aside from the reception.” An answer that I don’t think I could’ve put better if I tried.
My last question is one that I consider to be the question when it comes to interviewing anyone who works on video games. Perhaps a bit basic, but heartfelt nonetheless: “Anything to say to anyone aspiring to be a game developer?”
Lilith’s answer: “Yes. Just do it. For real. This is what I did and it always felt wrong until I looked at more established devs echoing the sentiment. You cannot plan a game before you’ve started making one. The example I always bring up is the team behind Deus Ex wrote a 500 page design document for the game and almost immediately threw it out when they started development. Just start! You’re going to have unanswered questions and I think that trips people up. Don’t start with your magnum opus idea, start with something simple and achievable. I feel like a lot of people set out with the goal of making a triple-A game, and that’s good! But it can’t be your first game. Game development is creating art, just like any other form of art, and it’s like saying ‘my first drawing is going to be the Mona Lisa’ and it just doesn’t work like that. You need practice and development, and it’s difficult to see that because games take so long and so much, so it’s definitely seen as a bigger undertaking. But it’s still art. You’re still making mistakes and learning from them for your first project. Your next game will be better. View your career as a game developer as a series of games you want to make, and not just one big game.” A perfect response to an otherwise unassuming question.
Lilith’s passion and love for video games were reflected very clearly in every response she gave during my time with her. Her dedication and appreciation for the art form can be seen in every pixel of Bloodborne PSX, as well as the development logs and test builds of Bloodborne Kart. I really do think that the way she answered my final question speaks volumes to the type of attitude someone should take up when endeavoring to make art as intensive as a video game. Whether it’s fanwork of a game that’s important to you or an entirely new concept, do it.
(developer of Bloodborne PSX Lilith Walther, image provided by Lilith Walther via Twitter)
Closing:
If you’d like to check out the positively phenomenal experience that is Bloodborne PSX I’ve included a link to the official itch.io page below the article, as well as a link to the official LWMedia Youtube page where you can check out Lilith’s dev logs, test videos, and animations about her work and other art. Thank you so much for reading, and another very special thank you to Lilith for setting aside some of her time to talk to me about this article. Now get out there and cleanse those foul streets!
Links:
Bloodborne PSX official itch.io page: https://b0tster.itch.io/bbpsx
LWMedia Official Youtube page: https://www.youtube.com/@b0tster
Lilith Walther Twitter page: https://twitter.com/b0tster
#my writing#my stuff#writing#video games#bloodborne#bloodborne psx#demake#article#b0tster#bbpsx#Youtube
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Honestly a lot of things about my parents were not universal and really show in how they raised me just based on what their ages were. Like my mom had me when she was 19 because I was an accident and my dad didn't come into the picture until later (bio dad died when I was 2) so he's only 13 years older than me. Having super young parents means a few things:
-the Playstation was a shared device because every single one of us played video games. We had the discs organized by who they belonged to with the ones we all played in the middle. I did not know other parents didn't play video games until later when I thought it was super weird
-I also didn't realize that my parents ages were the outlier and used to think that kids whose parents were 30 years older than them were strangely old
-i can't escape my parents online because unfortunately they know how computers work and will use them. So far I'm safe on tumblr but I'm on thin fucking ice with how viral my red bull and snickers post that mentions a specific identifying ritual my dad does directly
-because they are so young they trial and errored me a lot more than other kids with more life experienced parents were. One time my dad bet me 5 bucks I couldn't eat a whole lemon like an apple and then my mom got mad at him for making me cry and his defense was "I didn't think he'd actually do it"
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When One Day Comes
Chibs Telford x F!Teller!Reader Tig Trager & F!Teller!Reader 30 Day Fic Challenge (26/30)
Summary: An unexpected visitor turns into a trip back to Charming.
Word Count: 4k
Warnings: Angsty. Mentions of violence and injury.
SOA Taglist: @drabbles-mc @justreblogginfics @kmc1989
Part 1 // Part 2
“Some guy’s here.” Thomas walked inside the house and interrupted your paperwork.
Quickly, you looked up from the scattered mess on the dining room table and stared at Thomas.
“You tell him that the market is on the next path on the highway, just like the sign says.”
It was common for people to mix up your dirt path for the one up the road where the large farmer’s market was. It had prompted you and Nero to place a sign at the top of the path to communicate that but occasionally some idiot wouldn’t read and would make their way to your home on the farm.
“I did, but he told me he was looking for you.” Thomas didn’t seem concerned, he was currently searching through the fridge for something to spoil his dinner but that was the least of your concerns.
As you stood up, you continued to ask your nephew more questions. “Did he say anything else? Give a name? Say why he was here?” While Thomas had his back turned to you, you were casually grabbing your gun from the lockbox that you kept hidden by the back sliding door.
“Nah, just that he was looking for you, he looks weird, curly hair, sunglasses– looked stressed.” He had a mouthful of something in his mouth as he spoke, still staring into the fridge.
“Alright, probably just someone trying to sell us something.” That wasn’t uncommon either, you’d get a lot of sales people to come try and sell you farming equipment, get you to join their local markets, all typical for the size of land you had. But it didn’t take away from your visceral reaction to move towards protecting yourself. That was a habit that was engraved in you from your days in Charming and you’d find that just because you got out of the toxic town, the Teller ways stayed close to you regardless.
“Oh–he didn’t have a car, looks like he walked from up the path.” The kid still was half in the conversation as he spoke but that detail was one that alerted you that maybe this wasn’t someone trying to sell something, and maybe there was something more happening here.
Not knowing what you were walking into, you tucked the gun in your waistband and draped your shirt over it before placing your hand on the sliding door handle. “Alright, do me a favor? If you see Nero, tell him to meet me outside.” It was your backup, you didn’t want to alert the young boy and scare him, you knew he had been coming in from his daily chores which meant there wasn’t going to be much that would pry him away from his playstation for the rest of the day.
As you cautiously walked outside, practically scaling the side of your back porch to get a look at who was there. Your hand was behind you, ready to grab the gun as a threat and if needed force but when you saw the wrinkled button down shirt that was pacing up and down the dirt driveway, your shoulders dropped. As you exhaled out and closed your eyes to shift your mind from one issue that was now nonexistent to the current one you were facing, it was loud enough to grab your visitor’s attention.
Now, the curly haired man was looking in your direction, taking his sunglasses off to get a better look and calling out your name in a questioning manner.
“Yea, Thomas had me convinced you were a hitman.” You were now moving down the stairs of your porch and onto the dirt driveway to meet the man. “But I guess he wasn’t too far off.”
“Your words, they hurt me.” He faked his heart breaking as he grabbed it and made an excruciating face.
“Tig.” You nodded as you approached him and he immediately stood straight up from his display of acting and brought you in for a hug.
“Hey, doll.” The squeeze was tighter than you expected but you chopped it up to being years since you last saw him. “Sorry for the surprise visit,” his voice was in your ear before he pulled back and then pointed over his shoulder, “I–uh, tried to be a little discrete, parked my bike at the beginning of the driveway, but he was driving in one one of those ATV’s when I walked up. Didn’t mean to ruffle any feathers.” He referred to Thomas.
You laughed at that and waved your hand. “Thomas is at the age where if it doesn’t have a controller he doesn’t think twice about it.”
Tig laughed at that but you could tell that it was a nervous laugh, that he was holding something back. It was then you realized he wasn’t wearing his kutte and figured that had something to do with his visit.
“No kutte.” You reached out and patted his chest.
He looked down with a frown and immediately looked up. “Oh, uh, yea, left it back on my bike,” he was pointing over his shoulder again, “he–Chibs, let me know about the rule, Hap too, just in case, you know.”
The rule. You remembered the last thing you said to Chibs the last time he was standing in pretty much the same spot as Tig was right now.
“Don’t come back here unless the ink is blacked out and the kutte is off.”
It wasn’t exactly the rule you gave, you didn’t say next time you come by don’t wear your kutte and leave your bike at the driveway. You told Chibs, he needed to leave the club if he wanted to see you again. But you had to appreciate that he had told his right and left hand men that they had to be respectful of your home, in case. In case. That got you thinking, what did that mean, in case?
“What do you mean in case?” You felt your heart starting to beat faster and faster as the thoughts danced in and out of your mind.
Tig looked visibly upset, visibly stressed, and that made you even more on edge.
“What happened?” You knew what happened but it didn’t stop you from asking the question.
“It’s bad, doll.” Tig inhaled. “He wiped out. He’s at St. Thomas in surgery right now, second one since he got there.”
“How’d he wipe out?” Again, you had a ballpark idea of how it happened but you needed to hear it from him.
“He got shot, Mayan retaliation.”
A good five seconds passed before you responded but to both you and Tig those five seconds were likely feeling like 5 minutes.
“I’ll get a bag, follow you there.” Your brain was starting to mush together, thoughts were melting into other ones, worry and panic were sparring back and forth in your gut.
But before either of them could continue the conversation, someone was interrupting you by calling out your name but with Aunt before it. Turning around quickly you saw your eldest nephew on the porch, no weapon in hand but his demeanor was firm, ready to jump into action at any moment.
“Thomas told me someone was here.” He said as he stepped quickly towards you too, Tig bringing his hand up to the bridge of his nose as he turned around.
“You alright?” He was next to you, towering over you, similarly to how your brother– his father, did.
“I’m fine, sweetheart.” You squeezed his shoulder. “An old friend of mine is sick at the hospital and Alexander was just coming by to let me know.” It was a calculated sentence, Abel didn’t know much about Jax, it was a constant struggle of what information you wanted to share with him and what you should. It was a lot easier when he was younger, the story of how his father passed was watered down similarly to his adoptive mother’s but as he grew older, he had more questions, more curiosity. “Why don’t you come help me pack, Abel. I’m going to go visit him for a couple days and I’ll run you through the things around the farm you can take over for me.”
“Yea, alright.” He wouldn’t take his eyes off Tig who had only waved by lifting his hand slightly at the mention of his first name earlier.
“C’mon.” You grabbed the young boy by the shoulders and turned him around.
As you started to grab things and toss them into a duffel bag, you tried to mask your anxiety and spiral of thoughts.
“So Nero can take care of the feed deliveries and stuff that happens while you’re at school, I’ll call him on my way out, but I’m gonna need you to finish the inventory on the table, I’d ask Thomas but, well, I don’t trust he’ll pull himself away from that TV before the submissions are due.” You chuckled, awkwardly. “But besides that, just feed the critters, morning and night, I’ll toss in some extra allowance for you since you’re gonna have to get up earlier to make it all happen. Also, I’ll leave money for food, don’t cook, I’ve seen what you and Thomas make and I’d rather you order from some shitty fast food restaurant than risk one of your concoctions sending your organs into a fit.” It was then you were pulling your wallet out and searching for bills. “Also ask Nero for anything, I haven’t talked to him yet, but he should be around.”
You were rambling and Abel saw through it.
“That guy knew Dad, didn’t he?” He was staring right at you, his eyes were searching for an answer on your face.
You moved to close the door, you didn’t want Thomas to hear, but it was also a way to break Abel’s stare on you.
“Yes.” You were still trying to search for what you were going to say but you knew he needed the truth, or at least a morsel of it. “My brother–Jax–your father, lived a complicated life, one that he never wanted you or Thomas to experience or honestly even know about. I’m not sure he really thought through what that looked like once you got older, but nonetheless, his life was not suited for you kids.” Abel was glued to you, taking in every word hoping the next ones would offer up more than this reiteration of what he’d sort of heard before. You plopped down on the bed in front of him and sighed. Abel wasn’t ready for Jax’s full story, his mind was young and impressionable, the chance he’d leave here and go to Charming for answers and end up back in the generation’s curse was too feasible, but he could hear yours.
“Your dad had a group of friends, always around, honestly they became like family, my mom–your grandma, lived for it, we always had dinners, always hung out, we were all close.” You explained. “There was one friend in particular, that I got, well, close with.”
Abel laughed at that and smirked.
“Watch it.” You smirked back at him.
“Was Dad mad?” He was intrigued by the story, you didn’t often talk about this stuff.
“Annoyed at first.” You thought back and smirked before correcting yourself. “Yea, he was mad. But the guy–his friend was older and so was I, so he couldn’t really say much about it, just huff and puff.”
“Was grandma mad?”
You laughed at that. “The opposite, grandma loved it, the idea to make the family more of a family, she had been pushing it forever. Honestly, I tried to go against it but this really had nothing to do with her, this was…different.” It started to hurt talking about it but you continued.
“This guy, he was super close to your dad, one of his closest friends, and he was kind, funny, caring, had this accent that just melted my heart.” The smile on your face was contagious and Abel was catching it as you spoke. “He’d take me on these trips, we’d explore all these national parks,” you thought back to every ride you’d taken on the back of Chibs’ bike where you’d have picnics, get caught in the rain, went quarry swimming, the memory of Chibs swimming still making you chuckle. That slowly turned into you remembering other memories, “we went to Ireleand together too.” As those words left your mouth, you felt your stomach drop as you looked up at Abel who was none the wiser of why you really went.
“You loved him.” Abel was smiling.
You wanted to agree, even tell him that you still did but that was a can of worms you didn’t need Abel to open, let alone yourself so all you did was nod.
“What happened?”
“Remember how I said your father had a complicated life? Well so did his friend, and his friend didn’t want to leave that complicated life and I did.” It broke your heart saying it, you had thought it all these years but never spoke it outloud let alone to your nephew.
“You left because of us. Thomas and I.” Abel put the pieces together.
“I left for you. I’d put you before anything, always.” You were leaning over and grabbing his hands and squeezed them.
“It was that guy that was here last year. The one with the bike.”
All you did was nod. “He apparently got hurt and I just–” You looked at Abel and weren’t sure if you wanted to say the words, they felt more like something you needed to say out loud for you than for him.
“Need to know if he’s okay.” He cut you off.
Another nod escaped you but you spoke up to say something different, something that broke you. “And say goodbye if he isn’t.” A tear fell from your face and you wiped it away immediately and smiled quickly standing up to finish packing your bag.
Before you could stuff one more item of clothing into your bag, you felt an arm around your shoulder and bring you in for a half hug. “I’ll bribe Thomas with my new controller, we’ll both pick up the farm work while you’re gone.”
“Thanks for understanding, kiddo.”
______
The ride was long, longer than you remembered but it made sense that you moved this far away. As you entered the town line, everything came back to you, like a wave that washed over you. One full of memory, grief, and that one feeling that ultimately always wrecked everything. Hope.
The sounds of more motorcycles joined the one that was already behind you, you recognized some of them but not all of them. They followed you to the hospital and as you stepped out of the car, Tig was walking back up to you, a group of more MC members standing a few feet behind. Despite this being the life you grew up in, it felt strange, it felt wrong, but you pushed that all aside, or at least tried.
“Party of 15 joining us inside?” You asked looking back at the group.
“It’s a messy time, doll. Our president was gunned down, need all the protection we can spare.”
“Yea, when isn’t it.” You turned and began your walk into the hospital where you eventually saw Happy. He looked visibly upset, the Sgt at Arms patch on his kutte felt heavier today than other days and you knew that. “Hap.” You whispered and slouched down to see his face before he was standing up quickly and very awkwardly.
He didn’t move to come hug you at first, but when you dropped your shoulders and tilted your head with an accompanied “c’mere” he was moving to embrace you, an act Happy reserved for rare times in his life, but this qualified as that.
“He’s out of surgery, they said he’s in serious but stable condition.” He was now looking back between you and Tig as he spoke.
“Is he conscious? Can I see him?”
“Only letting one at a time back there, Quinn’s back there now.” Rat spoke up, bringing himself into the conversation as he stood from the seat next to where Happy was.
“We’ll tell him to jump out.” Tig’s hand was on your back and giving daggers to Rat. “Go, take all the time you need.”
You stood at the door for a minute, staring at him, all broken and helpless. You felt your fight of flight kick in as you took a step back, followed by a step forward before inevitably the freeze tactic kicked in. Suddenly you were stepping in and at his side.
His eyes moved to take in the figure next to him and they went wide before they closed. “Quinn, could you tell those lovely nurses to either cut this morphine or give me enough to knock me the fuck out, I’m bloody hallucinatin’.”
“Not hallucinating.” Your hand moved to lightly push his hair out of his face. “I’m really here.”
He stared at you for a good minute before smiling. “I must be really bad if they got you to come back here.”
“You’re fine,” you continued to stroke his hair, “Tig has a way to make everything seem more dramatic than it really is.” It was a lie but you needed him to believe he was going to get better if there was any hope for it to be true.
“If I knew escaping death was all I needed to do to get you back here, I’d have done this ages ago.” He laughed as he tried to sit up.
“Hey, hey, hey, hey–relax.” You gripped his arms and assisted him as he scrunched up his face and groaned.
“You know what happened?” He asked, moving over for you to sit but you didn’t.
“I do. Tig told me. Retaliation.” You nodded, not letting go of his head despite not wanting to cuddle in next to him.
“He tell you I’m done?”
Those words came from him but felt like they were caught in your throat as you tried to answer.
“You–You’re just saying that, scares like this, they stir up two things in you guys, either the motivation for severe retaliation–the kind that that starts a war, or it shakes up the desire to want to leave, go nomad, take the back seat.” You remembered the typical club ways.
“I’m not just a member, love. I’m the president, going nomad, taking the backseat, ain’t really a choice for guys like me.”
“Neither is leaving if I remember correctly.” You took a deep breath.
Chibs closed his eyes and took a breath similar to yours. “I’m old. Too old for this. I’m not made to hand off the gavel and take the other head of the table. I’m done. After this hit, I’ll be lucky if I can ride again, they’ll offer me a spot out of courtesy but that’s not me.”
“And what will you do with all this free time you’ll inevitably have?”
“I have a friend, real looker this friend of mine, pretty as ever, owns a farm a few hours out from here, I’d probably see if she could use the extra farm hands, might take some convincing, but I’m hoping she’ll come ‘round.”
There it was. That hope that Charming was always serving up. You had been here less than an hour and it was already happening, it wasted no time.
“Focus on getting better, you can think about your next act when the bruises fade and the bullet hole is just a scar.” You plopped down next to him, your way of softening the blow of not giving him an answer of coming to the farm. You wrapped your arm around his and leaned your head on his shoulder, lightly as to not cause him more pain, but you had a funny feeling that he wouldn’t have told you if he was in pain from it, it was something both of you wanted, to absorb every second of this moment because the next ones were still so unsure.
______
You sat on the back porch swing, coffee cup in your hand, birds chirping as the sun began to rise across the fields. You stared at the dirt path driveway, like you were waiting for someone to arrive but immediately your thoughts were interrupted by the complaints and arguments of two young boys.
As your head twisted to look at them, you saw them bickering and slightly pushing each other before they stopped as they got in front of you.
“See you tonight.” Thomas bent down and placed a kiss on your cheek before he got a head start down the porch. Abel was looking down at you and tilted his head.
“You alright?” The concern was littered all over his face.
“I’m fine. You have your keys?” You knew he did, Thomas was normally the forgetful one being the younger more daydreaming brother.
“Yes, I’ll be home at 4 today, I’m picking up a part for my dirt bike downtown.” He dangled his keys.
“Sounds good, drive safe.”
He was leaning down to place a kiss on your cheek similarly to Thomas before he began walking away. But after taking one step, he paused and looked down at you before he followed his brother. “You happy?”
Big question for two little words.
“I am, kid.” You smiled and Abel accepted that and nodded before jogging after Thomas.
You watched them pile into the used car that used to be yours that you gave Abel when he got his license. As the dirt kicked up on the driveway, you still stared down the lengthy path long after they left, only to be interrupted as the accented voice brought you back to the porch.
“Lost in thought, love?” Chibs was shirtless, wiping the sweat from his forehead as he stood at the deck stairs.
You couldn’t help the smile that grew on your face as you stared at him. He must’ve gotten up early to take care of the animals, he had dirt on him too which meant he probably did some work in the crop fields or the greenhouse.
“Just waiting for the day someone comes down that driveway and steals you away from me.”
“Not happening.” He was walking up to you and leaned down to press a deep kiss to your lips, one that you always melted into fear it’d be your last. “I told you 3 months ago, I tied up all the loose ends, no one knows I’m here. But if you’re not comfortable, you say the word and I’m out of here.” The words were spoken so close to your lips.
You brought him down for another kiss. “I’m worried about losing you, not pushing you away. Just, hard to believe that dream you were sellin’ over a year ago was in stock is all.” You pecked his lips again. “Plus I like not having 5AM livestock duty anymore.” A laugh escaped you as one left his mouth as well.
He was standing up now and shaking his head before he realized the porch light was disconnected. His hand reached up to grab the bulb and screw it in tighter. Your eyes stared at the black ink that was spread across his back. It was healing nicely. Maybe that was a sign that you could block out the past and move forward from it, or maybe it was all wishful thinking.
#SOA#sons of anarchy#soa fanfic#soa fanfiction#sons of anarchy fanfic#chibs telford#filip telford#chibs telford x reader#chibs x reader#filip telford x reader#my writing#garbinge
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since everyone in this fandom and their mum seem to be giving their piece about the ‘update’ coming to Hogwarts Legacy on the 6th, i figured id give my piece even if no one has asked
ive been seeing a lot of posts and replies about how “we should just take what we get and be grateful” and “the devs are working hard, do you know how hard game development is?”
im very aware of how difficult game development can be and how mentally taxing it is. i dont doubt that they’ve been through the mill.
the update is trash. its that simple. we’re allowed to feel upset about it, and for people saying that its not fair to be upset — it is fair. we shouldnt have to expect the bare minimum from a game that sold 22 million copies and reached nearly 2 billion dollars in revenue, a game that had 14 nominations for awards and 3 wins.
we were told we were getting a summer update alongside the Haunted Hogsmeade quest — the quest they promised to release to PC and Xbox in march when the game celebrated one year of release. they said, and i quote;
“As we near the one-year anniversary of Hogwarts Legacy, we wanted to let our community know that the Hogwarts Legacy PlayStation-exclusive content will be available on other platforms later this summer, along with additional updates and features for the game. Stay tuned in the coming months for more details on what’s coming to Hogwarts Legacy this year.” copy and pasted straight from Hogwarts Legacy’s official twitter page. along with additional updates and features to the game.
yes — i know, thats a very vague statement. it could have been taken in any way, but typically when additional updates and features — plural — is put into a sentence, you assume that there will be more than one new feature. it wasnt wrong for the community to assume that there was more than a few new additions coming to the game.
okay, we got photo mode — thats great for console players, but it isnt new for us PC players. im happy for my console buddies that finally get to bring their mc to life in the way ive been able to. im looking forward to seeing the uptick in photos upon the updates release. PC and Xbox got the new haunted hogsmeade quest, and thats great, considering the release of it was delayed by 3 months, but atleast we’re getting it. but basically. PS5 was fucked in the process, because everything minus photo mode is stuff they already had, and honestly, thats not fair. and double honest — thats not an update. thats the release of exclusive content plus a new addition.
for several months a summer update was hyped up, and the result was…. ps5 getting fucked, a photo mode that im going to bet my ass on will be buggy as all hell, and some cosmetics. so no — i wont be grateful. especially when we keep getting promised things and then getting fucked by a hot iron in the process. because i havent forgotten the documentary that was supposed to come out, and i still remember during September when they hyped up a digital surprise for Back to Hogwarts day and it ended up being 30 percent off on a game most of us already had, only for the game to go on sale for half off the following Nov/Dec for the holiday sales.
since the release of the game, modders have been basically picking up the slack by working their asses off to create bug fixes, better cosmetic options, enhanced schedules, companions, and so much more to keep the community somewhat entertained. this as well as the file miners that are constantly digging things up that we were robbed of, like the relationship list for companions, gaunt manor, other house specific quests, more quests concerning Isadora, on and on. on top of this, ive seen first hand how much of the outer parts of the map was developed only to be cut out. i spent a solid hour and a half today using free cam to fly around the outskirts of the map — buildings, caves, entire areas laid out for towns or poacher camps, all thrown out on top of all of the discarded quests and content.
and while im at it — ill be one of the few to say it, but Hogwarts Legacies storyline was not well thought out, or at the very least it wasnt very well portrayed. there were hundreds of questions we were left with upon beating the game. where did Anne go? what happened to the keepers after the final battle? why wasnt Isadora in her portrait? what were the keepers hiding? did inhaling the magic actually make a difference or was it just for shock value? how much of Isadora’s story did we miss? how was the undercroft tied in with Isadora when it was apparently a Gaunt secret? what even really was the undercroft?
yes, i know — “well arent they making a second one?” and yeah, im pretty sure they are, and maybe thats why we’ve gotten nothing more than a pile of bricks in the last year and a half. but, they should probably finish the first game before starting on a second.
this doesnt mean i dont love Hogwarts Legacy. i love the people ive met, the stories ive read, and i love capturing the screenshots i take from that game. the entire situation is just frustrating to no end.
#hogwarts legacy#not trying to be mean#actually i dont really care but#thought id give my share#harry potter hogwarts game#hogwarts legacy fandom#hogwartslegacy#hl
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I thought it would be fun to write a little bit about myself, so come over and get to know me! (As far as I know myself because I didn't come with a manual so I'm still figuring myself out..) If you have any more questions, feel absolutely free to ask them!
Expect a karkload of ramblings below the cut, this turned out so much longer than I intended I am so sorry, no one is probably going to read this but I'm just leaving this here anyway because I don't really have people to share my ramblings with
PERSONAL
My name's Julie (she/her)
Lupe is actually my OCs name, but I adopted it as a nickname here on Tumblr when I first started posting and I kinda stuck with it
Quickly approaching my 30s help
I'm from the Netherlands 🇳🇱 so my first language is Dutch
That obviously means English isn't my first language, so please excuse any errors in my writing
I am Dutch, therefore I love cheese 🧀 (like Gouda, NOT cheddar)
I am an archaeologist! I've been a history nerd all my life
I work in a museum (obviously one with a history collection)
My #1 all-time favourite animals are wolves
In RL, I am super introverted and people scare the kark out of me
I never got any diagnosises, but I'm pretty sure I'm neurodivergent
I prefer the internet over meeting people IRL, because I feel way more comfortable to be myself and ramble about the things I love online than IRL
I tend to switch between my several hyperfixations from time to time, but I really hope to stick around the Star Wars fandom for a long time <3
HOBBIES
Star Wars obviously ahahahaha what are you doing here otherwise?
Drawing, writing, photography, gaming, history, nature, collecting, listening to music
Drawing: has always been one of my favourite pastime activities. I used to draw wolves almost non-stop, until life happened I guess? I only recently picked up drawing again. Drawing humans is a struggle, but it's so much fun practicing with clones <3
Drawing: I'm currently drawing with my ergonomically irresponsible mouse in Photoshop CS6 (I've been using the same software for over 10 years now and I am too afraid to switch to something newer)
Writing: I used to write stories about wolves (shocker) but same as with drawing, life happened. Until I recently picked up writing again! I started writing fanfiction for the first time when I started posting on Tumblr around June 2024
Writing: publishing a book has been on my bucketlist for a long time but I'm not sure that's ever going to happen, so let's keep it with fanfiction for now (which I am REALLY enjoying)
Gaming: I prefer gaming on my PlayStation 3 and 4, but I occasionally play PC and Nintendo Switch games. I mostly play single-player games. Assassin's Creed got me into gaming and is still my favourite series. I also really enjoy The Witcher III, Red Dead Redemption I + II, LA Noire and Far Cry Primal. And others, obviously
Gaming: I play Pokémon GO! If you're a player as well, shoot me your friend code and I'll add you (:
Music: I'm a metalhead; metal is my favourite genre! But I also like (hard) rock and (folk) punk. My favourite metal subgenres are power metal and folk metal. But I can listen to movie/game soundtracks for weeks as well!
Music: Rammstein got me into the heavier stuff and is still an all-time favourite. I was a die-hard Volbeat fan for years, but I haven't felt drawn to their latest releases. My current favourite band is definitely Powerwolf (more wolves lol)! Other favourites are (among many others) Sabaton, Amon Amarth, Slipknot, Nightwish, Within Temptation, Dropkick Murphys, Flogging Molly, The Real McKenzies, Heilung, Wardruna, Eluveitie, and some amazing older stuff like Alice Cooper, Pink Floyd and E.L.O.
STAR WARS
This is where the fun begins
I've been a Star Wars fan for as long as I can remember
My brother and me used to watch the OT and Ep I on VHS when we were kids and were lucky enough to see Ep II and III in cinemas
I missed watching EP I in cinemas this May (due to its 25th anniversary) because I was moving homes during that time and I am still crying about that, see you in 5 years I guess
What I like about the Prequels: everything? Obviously the clones ahahaha. But kinda everything. The setting, the plot, the characters, the tragedy. I know there's a lot of hate on the writing, but I grew up with them and I think they're awesome. Definitely not perfect, but (and please don't hate me) I would choose the Prequels over the OT anytime. Also the meme material coming from this?? Legendary.
What I like about the OT: the story and the characters! It felt less complicated back then, more about good and evil (there's a lot of grey area now, which is obviously more realistic; but as a kid growing up with the movies, good vs evil was less complicated)
What I like about the Sequels: BB-8, porgs, and the Somehow Palpatine Returns-meme, that's it. Maybe Poe Dameron, but that's probably because it's Oscar Isaac.
I also VERY MUCH like Rogue One; what a wonderful and sad story. I won't shut up about how much I love how this story blends into Ep IV/the OT; I think this was so well done, I- aaaaaaah I love it
What I like about the animated shows: CLONES. Clonesclonesclones. And Ahsoka. And a lot more, but at this time, the clone brainrot is real. I actually really like how some things are further explained in the animated shows (I think they're a real addition to the movies/story). And the angst and the tragedy, ugh my heart. Also the animation style of course! And clones, did I mention the clones?
Favourite characters (non-clones): Ahsoka Tano, Darth Vader, Obi-Wan Kenobi (prequel era), Plo Koon, Aayla Secura, probably Darth Maul too, Jyn Erso
Favourite clones: Hunter (he started it), Fives (I cannot put into words how much I love and feel for this man I just need to wrap my arms around him and tell him it's alright and that he and the clones deserve so much better and that I'm there to listen to him and it's going to be okay I'm going to make all his problems go away and also some adult stuff I'm not going to write here), Echo (my beloved), Wolffe (awooooooo), Cody (good man that Cody), Rex (obviously), Fox (you matter but please stop drinking caf and get some sleep), Vaughn (my love, my heart, my soul; I would die for you) (> I get obsessed over a different clone pretty often but it's safe to say I love all clones)
Favourite droids: R2-D2, Chopper, BB-8, Gonky, K-2SO, (also BD-1 is super cute), the droids helping out Ahsoka during Shattered/Victory and Death (R7-A7, CH-33P, RG-G1), mouse droids, (I haven't played Outlaws yet but I have normal feelings about ND-5)
Favourite animals: loth wolf (duh), tooka, massiff, varactyl, acklay
I used to collect Star Wars LEGO and Hasbro and I would love to put those on a shelf/into a cabinet one day
I would love to go to some sort of fan con one day but I'm afraid I won't survive all the stimuli/amount of people there
I did visit the Star Wars Exhibition in Brussels somewhere in the late 2000s/early 2010s; it was kriffing majestic
I used to play Star Wars Battlefront II (2005) with my brother all the time. We played it so much the disc got damaged by the PlayStation 2 itself and obviously we bought it again to keep playing
I played Jedi: Fallen Order (2019) and it was awesome! I really need to replay it so I can play Jedi: Survivor (2023) afterwards (haven't played it yet, I need to get myself a PlayStation 5 first, RIP)
Since we're talking about PlayStation 5, I'm dying to play Outlaws (2024) help (I need to know what is happening between Kay and ND-5??)
I really want to play Republic Commando (2005) (I even have a PS4 copy laying around) but haven't found the time yet
LASTLY
So one of my other hyperfixations is Spirit: Stallion of the Cimarron (2002), the 2D-animated movie by DreamWorks. (I know, I'm super weird; I'm a metalhead switching between Star Wars and an animated movie about horses (and some other hyperfixations but let's not go there).) I even created a fansite, if anyone's interested (which has still lots of WIP-pages I'm sorry I'm into Star Wars at the moment)
Alright that was a lot of super random information no one asked about. If you've come this far, holy kark my utmost respect to you, please leave a comment so I can send over some cookies because you kriffing deserved them?? I might consider writing a ficlet for you.
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I have currently brought on a few recurring game development clients for retainers and consults, including acting as producer on the next game by In Stars and Time developer insertdisc5, and if I were to pick up just one or two more, I would be in a good spot to be able to do this full time. My role was impacted by redundancy earlier this year (and so were the rest of my colleagues), and I would love to be able to work on and support games and teams I am genuinely excited about.
Please reach out if you'd like to grab a short free intro, and share this post if you'd like to help boost this! (It's very much appreciated!)
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PlayStation's State of Play live show is later today May 30th at 3pm PT / 11pm BST. it's a 30+ minute broadcast with "updates on 14 PS5 and PS VR2 titles, including a look at PlayStation Studios titles arriving later this year." [source and more info]
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Sentient Chapter 3: Disdain
Long time no see! Happy New years Everyone.
It took me so long to figure out the ending to this Chapter, but I figured it out.
Sentient is supposed to be a wacky Self Aware! AU type of series, so I try to maintain that sillyness.
New Team comp: Scara. Nahida, Kokomi and Kuki Reminder: Masha is the name I chose for Scara
I was rushing to just get this out, so expect me to re edit or take some things out ^^.
3k+ (tried to make it long, to make up for my abscence and how long it's gonna take for me to think up the next chapter.
Hope you enjoy :3
Disdain- a feeling of contempt for someone or something regarded as unworthy or inferior.
A/N: After this chapter, I will not be tagging you individually for this series.
If you want to be tagged, follow here
First Chapter is Here
“Your eyes are like topaz, pure, precious, and lovely; I like them.”
4.0 came with the release of a blonde magician who has been stealing everyone’s hearts by the name of Lyney.
He works as a magician part-time alongside his assistant and twin sister Lynette. After taking a break for months from playing Genshin, you heard a small commercial of him and his sister advertised on the new region trailer.
“Ladies and gentlemen, she did it. This has been Lyney and Lynette’s magic show!” His cheerful voice reverberated from the speaker on your phone.
You could not help but smile at the way his art looked and how much energy he gave off.
He resembled Joker from the Black Butler Circus arc and Kagamine Len, two of your favorite characters.
The trailer continues as you see the Fatui harbinger of this new region, who also piques your interest. The black and white hair and attitude resembling Cruella Devil.
‘What role would she play as someone who is connected to Lyney and Lynette?’
‘Also,what is the Traveler going to get into this time?’
You ponder, not expecting the answer that would soon come with that.
Not too soon after the trailer dropped, the chapter and the Archon Quest came out. You boot up the game on your PlayStation, only to groan at seeing the update sign. You press X as you wait for it to download.
A ping comes from your phone as you pick it up.
Them: Hey.
You glance at the number for a moment before locking the phone once more. You shake of the negative emotion, as your head excitedly, grabbing one of your anime plushies.
“I’m so excited.” You cheer, grabbing one of the plush toys in your room and dancing around. Her aroma catches your nostrils as you spin with the plushie. You lean into the plush unconsciously.
“Hey, F/N, what are you excited about?” Your smile drops as you put the plushie back down. Grabbing your phone, you check the text again before going through the other contacts.
Mom
Dad
.
.
.
.
Work
.
Friend’s Name
You stop as you get to a name that’s not on the top. “Aisha?” You click the name while going through the text messages. The name clicks as you scroll up further.
It has been a while since you last saw her, huh? You click on a message and send her a small text.
“Hey.” Sent at 17:30
You turn off your phone as your PlayStation dings and loads the game. A picture of Scara and his team from your photos is shown as the advertisement image. Scara glares at Childe, who winks at the camera, gripping the shorter man’s hat. Nahida, Kazuha, and Kuki remain in the background, watching the situation ahead.
The image remains as the promotional photo, unlike last time, as the screen goes black.
The game loads through quickly as the door appears. You click it as the game loads through.
“Welcome back (player name)!” Green text floats on screen as the background changes to Vanessa’s tree.
‘Wait, where were you last time?’
Your answer gets solved as the camera moves up the tree, stopping just directly in front of a certain bard. He stops playing the game theme as the camera zooms in on him.
His teal eyes met yours as a small smile grew on his face.
“Hey (player name)!” He gives you a small wave, greeting you. Small wind chimes sound from the speakers of your television.
The anemo archon was one of your characters that you traveled with, but only rarely. You were too busy trying to build your beloved Masha so that he could one-shot enemies.
“Hello Venny.” A small smile appears on his face.
“Where have you been? We’ve all been worried about you.”
“I was busy with work and home stuff.” He nods in an understanding manner.
“You know that’s interesting, because I heard from a small pigeon that you had free time as of recently.” You froze in place, causing his cheerful expression to grow.
“I was so worried about you. I think Masha was as well.” Your ears perk up upon hearing the blue-haired man’s name.
“Yeah, he sometimes stands by the entrance of Mondstadt city, just waiting.” He lets out a small laugh as he dodges an incoming sandal thrown.
You hear Masha’s flying sound as he comes into the cut scene from the bottom of the screen. The scene looked similar to people in a co-op jumping in the background of a cut scene.
“Shut up, bard.” He becomes part of the cutscene before turning to you.
“Come on, let’s go.” The camera pans towards him as he leads the way.
After teleporting, you both make it to the cliff that overlooks Fontaine.
The city sits almost floating from the distance that you both stood. You could hear the music change as you both grew closer.
“The fishes!’’ You stop along the way looking at the design changes in the new region.
He rolls his eyes at your excitement, continuing forward.
“Hey!” He ignores you as he flies forward, reaching the dock in the area. You could see an albino-haired girl, whom you assume is Lynette, standing near the edge of the dock, watching for something.
You were about to approach when, Paimon dragged you both into a scene. She walks over to the girl and begins her dialogue as you watch it play out.
The camera pans back to where the traveler is supposed to be; instead, it is Masha. The screen blacks out for a momentarily.
“Ah! When did you get there?” She looks back at the Traveler to see Masha in her place. He raises an eyebrow at her and continues the dialogue that the traveler is supposed to have.
“Hey, Paimon is talking to you!” She stomps her foot in the air. The girl glances at her before explaining herself. Paimon is cut off when a blonde-haired man entered the conversation, calling to the girl.
“I don’t think we’ve had the pleasure of meeting; are you Lynette’s new friends?” He takes his place next to his sister. He glances at Masha and towards the white-haired pixie floating in front of him.
“Thanks for looking after my sister. Oh, allow me to introduce myself. I am Lyney, and this is my sister Lynette.” He paused mid-dialogue at the sound of screaming. He looked around, concerned, before glancing towards where the imaginary camera would be.
“He’s here!’’
He gives a small smile towards your direction further, causing your cheers to gain traction from the others.
Masha sighs. tipping his hat down, trying to pretend you weren’t traveling with him. He waits for a few minutes before continuing the dialogue as Lyney follows his queue, ignoring you as background noise. Before their conversation continues, the archon comes into view.
Everyone claps as she does a small curtsey, going into her speech.
Masha tunes out her speech, resembling that of the girl and that bird illusion he met a long time ago.
His left eye twitches slightly as she takes a long time to get to the point.
“As the Hydro Archon, I Focalors, welcome you to Fontaine.” You clap at her introduction along with the characters.
Compared to the past three archon quests after Venti, it’s been awhile since an archon and their people have welcomed Traveler.
She’s number one on the welcoming committee of Genshin, compared to Amber’s cut scene from the beginning of the game.
“Now if you have no objections, then in the name of the Hydro Archon, I order your arrest.”
“Wait what?”
The scene changes to the teleportation ping as Masha takes you back to Mondstadt.
“How Irritating.” The speech bubble pops up on screen before disappearing.
You tried teleporting back to Fontaine, but every time you click on the teleporter there, it says access denied. You roll your eyes, pulling up the wish menu for Lyney’s banner. At least you could travel with the cute blonde in the meantime.
After 36 pulls, the star turned goldish-red as Lyney appeared on screen. You stare at it before checking his character, before checking the splash art once more.
Going into characters, you click on his hello line.
“This is no mere illusion, tis I, Lyney! The greatest magician in all Teyvat!”
“Oh, it’s you again. You left abruptly last time, and Lady Furina was so in shock that she left immediately, thinking that you went further into the city.” The message ended after that, as he moves in his voice over menu tipping his hat towards you with a wink.
You change back to Masha, who goes back to his idle position as you click back to him.
It’s time to go farming, it seems.
Atk, Pyro Dmg goblet, Crit Dmg.
It was easier to build Lyney than Masha. Masha’s artifacts took months to farm, whereas Lyney’s required only a few weeks.
His Maurchausse Hunter set was more difficult to get items from, so in the meantime, you give him Masha’s flower and feather. After farming for him for a month, he was at a high enough level to rival Masha as the strongest character.
“Good morning, Lyney.”
You remove the mismatched artifacts from him, fixing his build. 2 pc Shim and 2 pc Wanderer’s Trope, and an off-piece crit DMG circlet.
You let out a small hum, looking over the stats of his shim flower and feather comparing it to Masha’s. Masha’s has more crit DMG, which Lyney needs. Shrugging, you swap Masha’s flower and feather for Lyney’s.
As you exit the main screen, Masha is standing there, glaring up at you.
“Give it back.”
“Huh?”
“Did you think I didn’t notice my power draining?” He pulls up the menu to his character screen. He stops mid-idle to turn to the stats.
“My atk and crit went down.” He points out the lower-crit DMG. Instead of being 60/130, it went down to 100, which is fine, but he doesn’t crit as often at 100.
“I was doing some tasks for the radish when I saw my DMG going down.” You notice a bruise on his arm. It looked fresh, tainting his pale skin.
“Sorry. I was testing Lyney’s dmg.” He sighs, pulling up the menu once more.
“Ever since you got the Knave’s brat, he’s been taking my shit.”
“Give him something else.” He glares off screen like Lyney would pop up around the corner.
You wouldn’t be surprised at this point if he did do that.
The characters have begun to gain more power over the game. Mainly Wanderer, who would take you out of bounds areas.
The paimon menu pops up again, changing to the character menu and Lyney. They switch back to his original set, as the menu exits back to the game.
“Don’t move them again.” He sighs, getting back into his idle pose. His fake smile rises on his face as he stares ahead blankly.
You stared him down for a good minute, waiting for him to say something else. His eyes only glance at you and back ahead, giving the indication for you to move.
“Okay, let’s travel shall we?”
The abyss lights up as the scenery changes from the out-of-bounds room to the nameless crescent island. Moving forward, Masha presses the button as you enter the menu.
“Plunging dmg and normal atk damage increased.”
Scara. Nahida, Kokomi, and Kuki enter the room as the challenge begins. A group of enemies from Nahida’s nation popped up surrounding the group. Some are working quickly to attack you while you are charged. Pulling out Nahida, she uses her E and does her dance as they fade as quickly as they spawned.
Things began to tighten as more enemies were dropped in.
“Everybody hold hands.” Nahida points her fingers towards the enemies as they disappear in a cloud.
Mitachurrls approach as Nahida dodges on time. Sprinting around, things are thrown at her. She pauses, pulling out her chain, when she gets hit head-on.
“Owchie.” She mutters, rubbing her head. She does her little dance as Dendro hits the mitachurrls, burning them quickly. Darkness surrounds the room as she teleports to the waiting room.
“Is it our turn next?”
Lyney asks as he and his team prepare for the next session. The abyss music plays softly in the background, like elevator music.
When off screen, the characters remain in a small lobby in between matches to get themselves together.
“Yes, (player name) is waiting for you.” Lyney and his crew gather their things as they make their way to the exit she came from.
“Is everyone prepared?” Lyney asks before opening the door. “His team checked before nodding.
“Let’s go.”
The door closed as they were teleported into the next match. A small monitor above the lobby played as the match began.
“It looks a bit rough this time.” Masha comments as they watch Bennett flinging around. A mitachurrl is flung back from Lyney’s burst in retaliation.
The battle continues smoothly for everyone on the team except Lyney. Bennett successfully kills his enemies, continuing on to the new ones. Thoma, providing shields for his teammates.
“It’s Showtime!” Lyney transformed himself as he hit the enemy, doing a small 25k at best. They advance through the last few as the stage changes.
Kokomi stands, approaching them with a small medical kit. Being in the spiral abyss prevented her from healing the majority of their injuries.
Smaller ones, however, could be wrapped up or healed with bandages.
Kokomi, Nahida, and Thoma helped the injured teammates while Masha remains seated.
A small menu pops up in front of Lyney as he uses his good hand to navigate through it. He checks his artifacts and finds two pieces missing from his set.
“Masha, did you happen to take my artifacts?” He smiles at the raven-haired man with a feral grin.
“No, I have all my artifacts here.” He displays the slots where the artifacts he is wearing are. Lyney clicks on the flower and feather.
“Last time I checked, our dear (player name) gave those to me.” He clicks on the feather and flower and exchanges them for his own. He has them returned to his missing slots as his DMG goes back up to 230 crit DMG.
“You need to get your own.” He takes those back artifacts as the next floor loads out. Him and his team exit into the domain.
“Break a leg.”
“Ah!” Kokomi Is hit repeatdly by the hilichurrls that spawn in the room. As you got to dodge it, your phone rings distracting you.
You see your Friend’s name pop up on the screen as Kokomi eventually dies. The next character spawns in moving the controller to dodge and aim. You look back to see Masha with a pissed off look dodging the characters and killing them all.
As the next wave pops in, you take control dodging clumsily at the last moment causing him major damage.
“You can’t aim for shit. Give me this!” He takes control again not letting them land a single hit on him.
The floor changes again as Lyney and his team get you to the last floor of the current level. Not distracted by her, the gameplay goes smoothly as the characters crit and do major damage. Lyney jumps out of his hat as the stage changes.
Masha loads in with half damage. You got to control him, when nothing happens. He glances back at you with an annoyed look.
“Don’t even try it.”
He presses okay on the menu as he begins the trial. You watch as he quickly clears through the damage of the current boss for the spiral abyss. He switches control to his other team mates not even allowing you to control.
Your phone dings again with a small hum.
Missed Calls (10) from Friend’s Name. You sigh, getting up and exiting the room.
10-3 Cleared
Next Level?
*’Hey.’*
Friend name is Tying.
*’Hey (*Friend).*’
*’How are you?*’
Read @8:36
Name is Typing.
*’Well I guess.*’
You weren’t exactly sure what she wants, considering last time she broke off your friendship.
*’Do you have time right now?*’
You glance back towards Lyney’s team who were glancing at you. They stood attentive at the domain symbol waiting for you to get off the phone.
*’Yeah, I can drive over to see you.*’
*’Great, meet me at the café near the library.”
You exit the room to change clothes. You turn on soothing music to calm your nerves as you change. You grab an outfit that resembled something she would wear, and tie your hair up in a cute ponytail.
“(Player name)?” You whip your head around looking for the person who called you. Checking every corner, you calm down and continue getting dressed.
“(Player name) can you hear me?” You hear the voice again. You slowly and sees Nahida’s face on the screen of your phone.
“This is new.” She lets out a small laugh as your other characters came into view, in a storage room you assumed.
“It’s a rest room that we stay in, between matches.” She corrects you.
“Lyney and his team left the Abyss. They said that you were unresponsive.” Your heart squeezed as a small smile lifted on your lips.
“That’s sweet of you Nahida. I have to go somewhere for a while.” She pauses listening before nodding.
“Alright then, we’ll return home.” You could hear talking in the background as they move out the door. Whatever device Nahida was holding was moving as she walked.
You saw the room turn into the bright sky of Teyvat. You see the abyssal portal as they exit the domain. Nahida presses on something that you couldn’t see, as the teleportation screen was shown.
Your device turns back to the regular wallpaper as the game exits itself. You decide to head out to see what she wanted to get out the way.
The restaurant was an expensive one, that was a bit out of your budget. The interior seemed like it was a place usually occupied by influencers or other bougie people.
“Reservation for (Name)?” The waitress nods leading you to the table in the back where your Friend is.
“You’re here!” She cheers, waving towards you. You grimace taking a seat across from her. She looks towards the man in the back not even sparing you a glance.
“So what did you want to talk about?” She turns towards you excited.
“Isn’t that man attractive?” You glance at the man with a blank stare.
“I guess?” She looks at you blankly, muttering something rude under her breath.
“So, what have you been up to?” You listen to her as she tells you her current troubles. You frown hearing that things have been going down hill for her. You pat her on the shoulder and promise her that she can vent to you anytime if it helps.
“What about you?” She remains engaged in your conversation. You smile, hoping that things remain positive like this.
“So there was a new episode of my favorite series that came out the other day.” You pause before continuing. You hesitate to bring uo Genshin, in case she would call you out for being weird.
“So there’s a new episode next week if you want to watch.” You look up only to see her focusing on her phone.
“Hey, did you hear me?” She shushes you, focusing on her task. She gets up approaching the man that she kept glancing at. She has a conversation with you that you can barely hear. They both glance at you, before he lets out a small laugh. They continue talking as he exchanges phone numbers with her before walking off again.
She walks back over with a sad look. “He says he doesn’t like you like that.” You look at her confused expecting her to explain. She continues texting, not even glancing at you.
“Can you come hang with me and my friends next week if you have time?”
You leave money on the table exiting the restaurant. Merting her after that fight you had last time was a terrible idea. You make your way to your car, when the phone pings again.
What more does she want? You glare at your phone as you check your text messages
Aisha:*’ Long time no see, how are you?” 🥰’
Previous Chapter
A/N :This is the last time, i'll be tagging you individually @reblogs-of-selfawareaus @thedevioussmirk @endlessmari @iruiji @the-psychotic-blueberry @genshinings @yuumaofc
Not too many of you on this list, but ye.
As always ty for your continued support.
I have a discord if ya wanna chat!
#genshin fic#genshin scaramouche#genshin wanderer#genshin kuki#genshin nahida#scaramouche sagau#self aware genshin#scara sentient#genshin impact sagau#sagau
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Kate - [writing a letter] Dear Deck nine. Please update our character designs. Things have been odd since Max became 30
Max - Chloe Elizabeth Price ! Give me that gun !
Chloe - But Max !
Victoria - Listen to her Kairi
Max - Don’t you start
—-
30 year old Max - Kate Marsh, let me adopt you
Kate - I have a family
Max - A bad one ! Act now and I’ll adopt your sisters and get you a brand new Praystation 5
Victoria - PlayStation 5, you don’t need to relig…..
Kate - [covers mouth] Bible Quest 13 :0
Victoria - It’s real ?!
—-
[David raises his hand]
30 year old Max - I KNOW you’re not going to try hitting her right now.
David - She has drugs ! And a gun !
Max - Oh so not securing the guns you bring into the house, gives you the right to hit her
Chloe - Max no, you’re becoming the one responsible adult in Arcadia bay
Max - Someone has to be
Chloe - Go back to being the awkward teenager with the deer fursona she thinks no one knows about
Max - I told you , that was an animal crossing villager!
—-
[30 year old Max goes to get coffee with Mrs Grant, when Mrs Grant abruptly pulls her out of the street to avoid getting hit by a car]
Mrs. Grant - Huh , that’s the third one today
——
Writing Requests are OPEN
AU - Max’s character design has been updated to Double exposure version , but it’s the only one.
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Who's buying a PS5 Pro? | Tuesday, 09.24.24
So, who's continuing the celebration of all things PlayStation by pre-ordering a PS5 Pro or a limited edition PS5 Pro console just to celebrate their upcoming 30th anniversary in the coming weeks?
#ps5#ps5 pro#ps5 console#playstation 5 pro#playstation 5#dualsense#sony interactive entertainment#holiday season#coming soon#just announced#playstation#playstation 30th anniversary#30 years of playstation#november 2024#november 7#month of september#official announcement#september 24#september 2024#tuesday thoughts#my thoughts exactly#my thoughts#gaming#gaming news#trending#video game console#video game news#dualsense controller
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tagged by @sirianasims
oc deep dive with Jude Turner
What uncommon/common fear do they have? If you ask him, he'll try to convince you it's something stupid like bicycles or his teacher's pinky toe after the time she wore sandals to class and it poked out over the strap, but actually he's afraid of his own thoughts and dying alone. Speaking of, anyone single? Wanna make out for a while?
Do they have any pet peeves? People who take everything so seriously. Painful bores. People who are obsessed with World War 2
What are 3 items you can find in their bedroom? Rugby boots with mud still in the studs and getting all over the hardwood floor. Charcoal dust and mounds of sketchbooks, three coffee cups he neglected to return to the kitchen two weeks ago.
What do they notice first in a person? Something in their eye that tells him they know how to have fun and get up to trouble. A sense of humour, a nice mouth and teeth.
On a scale of 1 to 10, how high is their pain tolerance? 5. Average, baby!
Do they go into fight or flight mode when under pressure? Flight. Oh things are hard? Brb deleting my socials again. Forgot to text back. Oh? Did you email me? Sorry I've been super busy...
Do they come from a big family/are they a family person? It's him and Ivy and their parents really. He's not a family person with regards to his fathers side (they are weird) or his mother's Dublin family. He yearns for the peaceful days at great aunt Maureen's and her four adult children....
What animal represents them best? Monkey.
What is a smell that they dislike? Tequila, Weed, Vomit, in that order.
Have they broken any bones? Of course. He got his hands on a skateboard at 10 and immediately tripped down a flight of concrete steps and shattered his arm bone. Being in a cast was cool though, everyone like, signed it and shit.
How would a stranger likely describe them? Wild, manic, troublesome (words taken directly from parent teacher reports)
Are they a night owl or a morning bird? Surprisingly, a morning person. He got used to being up early to get Ivy ready for school when his mom started going to work at 7:30. He stays up late sometimes, sure, but his inner alarm clock always has him wide awake at 7.
What is a flavor they hate and a flavor they love? Jude is not picky, he's an eater, but don't come at him with those big, wet, brown mushrooms they give you with your hotel breakfast. Not in a million years. Flavours he loves is broad, so I'll choose his ice cream preferences. Pistachio, sea salt, raspberry, cherry.
Do they have any hobbies? Drawing, rugby, playstation, hanging out with friends.
Boom, surprise birthday party! How do they react to surprises? He is overjoyed! You guys did this for me? Whaaaaat?
Do they like to wear jewelry? Have you seen his cute lil earrings?
Do they have neat or messy handwriting? Neat enough, c'mon, he's an artiste. His pen control is exemplary
What are two emotions they feel the most? Boredom and melancholy (in private only, thanks)
Do they have a favorite fabric? Plain old cotton. None of that poly-whatever shit. He doesn't need to be the yellow-sweat-stains guy.
What kind of accent do they have? The weirdest Dublin/American hybrid. At this stage of the story he's pretty much just an Irish guy who says a couple of vowels in a weird-ish way.
This was fun! I'll tag @lynzishell @elderwisp @earthmoonz @stillgotme @rebouks @daniigh0ul @scrapplesims
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I Love To Shoot At Trouble
During the Steam Christmas Sale I ended up buying Need for Speed: Most Wanted 2012 because it was like $6 or $7 and I'm in the mood for a new racing game to chew up. EA already gave the game away for free in like 2015, but that meant installing "The EA App". I figured having it on Steam would be more convenient.
You'd think so.
It's not! As part of the first time launch, it installs "The EA App" anyway, which also means it found and uninstalled whatever version of Origin I still had (I wasn't aware I'd ever reinstalled Origin since my HDD crash). As part of this process, it also asked me for my EA password, I misread Firefox's stored password incorrectly, and went through the trouble of resetting my EA account with a new password before linking it to Steam. To my surprise, EA's been sitting on my seven year old cloud save from the few minutes I played of this on Origin in 2017, and asks if I want to import it. Sure, I guess.
So that's ten minutes down the drain before I can even boot up the game. Okay, fine, the game finally launches. Gotta wait while it boots up The EA App each time before it boots into the game, gotta wait for the title screen logo animation, gotta wait for a 10-15 second load screen because even though this game came out in 2012 it's gotta ping some always-online "Autolog" leaderboard whatever. Once it connects, it has to do a slow cinematic pan across your car, telling you what your online rivals have done since the last time you connected, and what kind of equipment you have on your car.
All told, every time you boot up Most Wanted 2012, you're looking at a 30-45 second wait before the game actually hands over control and lets you start driving.
Pull the accelerator and instantly Most Wanted SCREAMS at me:
Fair enough. I'm using a Dualshock 4, and the Playstation 4 did not release until over a full year after this game. Click to the menu it's asking of me and see that the control binding menu is awful -- it's one of those super oldschool ones, like binding keys one by one in Doom 2. I have no idea what these buttons are supposed to be in terms of Xbox equivalents, and I realize that Steam has this thing called "Steam Input" that's supposed to be handling all of this anyway. Steam Input generally makes my Dualshock 4 look like an Xbox controller to most games.
I exit out of Most Wanted, force Steam Input to "on" (I was messing with its settings recently, so I thought maybe it was disabled), and relaunch the game again. Wait for the EA App to boot up, gotta wait through the title screen logos, gotta wait 10-15 seconds on a loading screen, gotta wait another 5-10 on the cinematic pan across my car. I have now spent a minute and a half total waiting for this game to boot while I troubleshoot this.
Pull the accelerator. Instead of it complaining about my controller, straight up nothing happens. That's weird. The Start button works, the analog stick seems to work in the pause menu, but the triggers do not. The face buttons also do nothing. Upon checking the settings, that's because Most Wanted has settled on keyboard mode, even though it's clearly accepting some controller input. After poking at it, it does not seem like there's any way to get it to see my controller.
This makes Most Wanted a special game, because a lot of games I play will happily accept that Steam Input is telling it I have an Xbox controller connected even when I absolutely do not. But this is the rare 1% that seems to be incompatible. It's time to bring in the big guns.
Mayflash makes a terrific little passthrough device called the Magic NS, and the general purpose of this device is that it lets you use any controller on any other platform. An Xbox controller on a Playstation? No sweat. A Playstation controller on the Switch? It'll handle it. If you upgrade to the Magic NS2, you even get full gyro support. Every NS device also doubles as a Bluetooth dongle, so you can stay wireless if that's your thing. I love it so much I bought two, because generally they're only about $20.
A Magic NS2 for my Switch... and Magic NS1 for my PC. Strictly for scenarios like this, where a game expects an Xbox controller and Steam Input fails its camouflage.
Plug the NS1 in, connect my Dualshock 4, and once again boot up Most Wanted and wait the 45 seconds to get through the EA app, logos, loading, and the cinematic pan across my car. More than two full minutes now looking at this junk, and that's not counting the time spent outside of the game troubleshooting this in menus or digging out dongles or whatever.
Pull the accelerator... and my car starts to drive! I can steer! It works! Of course it works. The Magic NS never lets me down. I pull up to the first race event...
Press J and K to start the event.
Those are, uh. Those are keyboard keys. I'm using a controller. The controller is fully functional. You don't need to tell me this in keyboard controls. This isn't going to be one of those games, is it? The kind that still tells you everything in the keyboard shortcuts no matter what?
I drop into the menus again and see Most Wanted is still stuck on Keyboard mode and won't let me switch to anything else, even though I'm clearly using a fully functional controller now. This can't be right. But then I remember: Steam Input is still turned on, and when I forced Steam Input to be on, Most Wanted got stuck in this keyboard mode.
Exit out of the game, tell Steam to turn off Steam Input for this specific game only, and relaunch. Wait through all that crap again. We're up to three minutes just waiting for the game to start, and probably closing in on 20 minutes since I first decided I wanted to try Most Wanted.
Pull the accelerator, it works, drive up to the first event, and...
Pull LT and RT to start the event.
FINALLY. HOLY SHIT.
On the plus side: this game controls a lot better than I remember. It's a decent middleground between Criterion's heavier-feeling Hot Pursuit (2011) and the snappier Burnout Paradise. Though I could do with a lot less full screen flashing or the fact that Autolog alerts hide the minimap for some reason.
youtube
Not pictured, but the "always online" nature can also be frustrating if you pause, unpause, and find you have to quickly re-pause again a second time. That second pause will actually incur a loading spinner because it hasn't finished syncing with the server from the first pause, apparently. This game is going on 12 years old.
Anyway. This was a nightmare.
HOT BONUS
"The EA App" now starts up with Windows and is nagging me to enter the login credentials I already entered last night. I have to go through extra steps to get it to leave me alone and not do this
THE RIDE NEVER ENDS
#need for speed#most wanted#criterion games#ea#electronic arts#origin#the ea app#steam#valve#xbox#steam input#troubleshooting#mayflash#Youtube
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wangxian HALLOWEEN [part 5]
choose your own adventure!
Modern AU - meet cute (all autumn/halloweeny vibes)
{I accidentally switched tenses. I’ll fix it later. Sorry!}
I have energy this month, let’s do a fun activity together. Keep the story going with your choices! I'll write the next part once the day-long poll has finished.
Poll results from part 4:
Part 5:
Pick the answer you like best. I encourage you to pick just based on vibes and/or what you want me to have to write rather than what makes the most reasonable plot. It's more fun that way!
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It’s a week before his birthday! Wei Ying wakes up and can tell it’s going to be a good day. It might even be a good week! He has plans today to go out later with his siblings. It's rare that they all have a day off, and he's excited that they get to do what he wants to do.
And you never know! He might meet the love of his life during a ghostly historical tour!
Well. It's unlikely, but it just feels like that kind of day. One where anything can happen. He even woke up early, excited to start the day and go to a ghostly historical tour .
He's also excited it's finally cool enough out that he can put on his boots without sweating to death. Autumn is great!
The other day Jiang Yanli had hinted that she had a cake planned for him next week, and she always gave him the most thoughtful presents of something he'd mentioned needing in passing in like July. He was also looking forward to the PlayStation gift card Jiang Cheng inevitably bought him every year because he overthought things and then panicked.
But, he suspected Jiang Cheng used a vacation day so he could come hang out at the ghostly historical tour with them, so that was all that mattered. Truly. #YunmengBros.
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The tour didn't start until 7:30 pm, after sunset, so he dragged his siblings to the autumn market first. His sister bought fresh local vegetables, and his brother found a cool sword replica he eyed obviously and then pretended he didn't care about. Wei Ying made eye contact with his sister, and they silently communicated over which one of them would buy it for him once his birthday rolled around.
But! Jiang Cheng's birthday wasn't first. Wei Ying's birthday was first. Which meant it was more important by 5 days! It was logic that worked as a child and logic that worked as an adult.
They all stopped at food vendors to grab something to eat. Wei Ying got a corn on the cob on a stick (it was fine) and some habanero tacos (very good). He ate everything quickly so they could get to the ghostly historical tour faster, and then had to wait for Jiang Yanli to decide what to eat and then eat it - the foodie - and for Jiang Cheng to decide what to eat and then eat it - the picky eater.
Eugh. Every time.
"You can get a dessert," Jiang Yanli pointed out to him in a gentle, amused tone. "You're going to be waiting a while."
“Yeah because Jiang Cheng eats like a grandma.”
“At least I don’t eat like starving orphan!” Jiang Cheng snapped. Then he paled. “Uh. I mean.”
Wei Ying shrugged. “Well it’s true.”
It was cool though. He had food security now! He bounced in his seat impatiently.
“Why are you looking forward to this so much?”
“Do you know the kind of haaaauuuuntings there are in the old part of town?”
“Sure?”
“It’s gonna be cool!”
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It was cool! They arrive at the meeting point after dark, the whole area felt spooky. There was a fog coming in off the bay! He couldn’t even plan how cool that was!!
They were 3 of 30 people, which was maybe more than Wei Ying would have guessed, but they were doing this close to Halloween so it made sense. There were entire families in attendance, which was very cute! Kids had so much joy in them. It was why he wanted one someday!
He looked around, still bouncing with energy, and spotted
the prettiest person he’d ever seen
Wow.
Wow! Maybe he would meet the love of his life!
“What are you looking at?” Jiang Cheng hissed when Wei Ying’s attention spent too long away from their tour guide.
“Nothing.”
“Oh,” his sister said, laughing behind her hand. “He looks very tall and kind.”
“He looks bitchy,” Jiang Cheng observed.
The three of them looked over at the same time. There was no subtly in the Jiang/Wei household.
“That’s the one!” Wei Ying said, giving his brother’s shoulder a punch. “I’m going to go talk with him.”
“Ok, have fun,” his sister said.
“We’re literally here because of you, jackass,” Jiang Cheng said. “Come back soon.”
That was really cute! So supportive.
Ok, ok, he was going! He sidled up next to the hottie and said “I love ghost stories. Did you know that there used to be an asylum in this location in the 1830s and when they broke ground for the library they found a pit of bones under the old basement? They say that sometimes in the spring finger and toe bones still surface around the foundation and that there are spots in building that are always cold.”
“While the location of the asylum is a demonstrable fact, local lore is not,” the hottie responded.
"Oh, so you don't believe in ghosts?" Wei Ying asked. "That's ok. I'm Wei Ying."
He put out his hand for the hottie to shake and instead got extreme side-eye.
"Are you part of the tour?" The man next to hottie asked. They had a very similar look, but this one had a kind softness to him that fortunately, or unfortunately, did nothing for him. He just looked like some guy. Funny how that worked, right?
"Me? Ah, no, I'm just a fan of local stories. Storytelling traditions are pretty cool, aren't they?"
"Wei Wuxian," the hottie suddenly said. "You wrote a research article on the ethnomusicology of regional work song traditions in the area."
"I did!" Wei Ying said. "But I am off work today."
"WEI YING!" Jiang Cheng yelled across the parking lot. "WEI YING IT'S ABOUT TO START."
Literally like 10 feet away, but ok Jiang Cheng.
"My brother," Wei Ying nodded. "Time to go, nice talking to you."
He slipped away. Was it nice, though? It had been weird.
"Too bad this isn't a pub crawl," he said to Jiang Cheng. "There are 3 universities in walking distance, you'd think someone would have thought to make a ghostly pub crawl. What are the legalities of that?"
"I don't know. Shut up."
"You shut up."
"Listen to the tour guide," Jiang Cheng hissed.
"...And so, we are very fortunate local ghost expert Dr. Wei Wuxian is in the audience today to take over."
WHAT?
OMG.
"What did you do?" Wei Ying gasped.
"Bribed the tour guide. Happy Birthday, loser."
(๑>ᴗ<๑)
Best brother ever.
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"Wei Wuxian," the hottie said, coming up to him after the tour. "You were engaging."
"Thanks," Wei Ying said, swiping his hair back off his face. "I wish I had forewarning to prepare. Good job I'm a giant nerd. Hey, I didn't catch your name."
"Lan Wangji."
Wei Ying gasped. "The historical non-fiction author?"
"Mn."
"I've read your books!"
That was amazing. He was beautiful and smart and with similar interests? What were the odds? They felt very low.
Lan Wangji looked pleased that Wei Wuxian had read him.
"Listen," Wei Wuxian said, "I need to go, but we should keep talking! Want to meet for lunch later this week?"
Lan Wangji hesitated for a moment. "I would enjoy that."
Wei Wuxian beamed. Wow. "Great, it's a date! My email is available on the university website."
"Mine is available online as well," Lan Wangji said.
"Even better! I'll contact you."
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to: [email protected] from: [email protected] subject: Lunch Date Hello Lan Wangji, I am inquiring about a lunch date with you, Lan Wangji, author of [A/N insert title i'm too lazy to think up]. Possible times include tomorrow between 12pm to 1pm, or Wednesday between 12pm to 2pm. Location: my office. Meal: sandwich of your choice from the cafe in the lobby (egg salad, tuna salad, chicken salad) or mystery stir fry (ingredients: 🤷♀️). Would supper be more reasonable, instead? Yours, Wei Wuxian PS: here's my cell phone number! ⠄・ ⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄
to: [email protected] from: [email protected] subject: RE: Lunch Date Hello Wei Wuxian, Supper would be reasonable. I will text you my suggestions. Lan Wangji
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Wei Wuxian was nervous! Did Lan Wangji know that when he said 'it's a date!' he had meant 'it's a date!'?
Once the poll is finished I'll make a whole new post with the results and copy/paste the story with the continuation. tagged: wangxian halloween pollfic for future reference
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Slig
Concept art by Steven Olds, © Oddworld Inhabitants. Accessed at the Oddworld Wiki here
[Sponsored by @martyslittleusedblog. They're been trying to get me interested in monsters from platforming games for a while, and this is what hooked me. Partially because I remember Oddworld and Abe's Odyssee for the PS1. My cousin was the one with the Playstation, and he didn't like the game, but I remember poring over the manual and delighting in the concepts and the art. A dystopian game where a low level employee at a meat packing plant fights a corporate empire and becomes a reluctant Chosen One? Yes please!
The sligs are the main grunt force of said corporate empire, the Magog Cartel. Imagine if koopas carried shotguns. Apparently a slig slave revolt is a plot point in one of the later games. Good for them. If you're super worried about game balance, this is another monster, like the watchuka, that has a lot of treasure for its CR because guns and other ranged weapons are very expensive in Pathfinder 1e.]
Slig CR 4 NE Aberration This green skinned creature has a squid-like head with five finger-like feelers surrounding its mouth. It has large muscular arms and metal legs. It wears a set of red-tinted goggles and carries a large gun.
Sligs are eusocial mollusk-like creatures native to the swamps of the planet Mudos. They are most commonly found elsewhere as grunts, soldiers and assassins, as their queens have gladly sold the entire species to the Magog Cartel, a massive industrial empire. In exchange for unquestioning service, the Cartel provides sligs with greater mobility. A slig is born with strong forelimbs and stunted hind limbs, perfectly serviceable for pulling themselves between bodies of water, but good for little else. A slig in slig pants, however, can walk, jump and use its arms for carrying weapons; typically guns. Sligs love guns. Most sligs also wear goggles on a regular basis, both to protect their eyes (they are naturally nocturnal and live in foggy swamps) and because higher ups in the Magog Cartel find their beady eyes aesthetically displeasing.
Few sligs are very bright, but most of them are very cruel. Unlike many other eusocial sapient species but more similar to bumblebees and paper wasps, there is frequent infighting among sligs as they jockey for rank. The Cartel has managed to channel that into organized contests like kill counts, employee of the month bonuses and frequent games. Another privilege is the use of names—all sligs have a name, but using it publicly instead of a number and rank has to be earned by service to the Cartel. Sligs off duty are often found playing card games or sports, and those not playing are usually betting their spare income on such matches.
A slig stands about five feet tall. They are short lived, and considered adults by 2 years and ancient by 20.
Variant Sligs Sligs are naturally morphologically plastic, as they respond quickly to changes in hormone levels. In addition, different sligs may have different abilities due to different equipment and cybernetics bestowed on them by the Magog Cartel. For example, Big Bro sligs are Large sligs who have to be equipped with special four-legged slig pants to support their weight, and are often given automatic weapons. Some sligs are given flying harnesses instead of pants—they have a fly speed of 40 feet (perfect), but no land speed. Other sligs, especially with class levels, may be equipped with heavier armor, flamethrowers, or rocket launchers.
Slig CR 4 XP 1,200 NE Medium aberration (aquatic) Init +2; Senses darkvision 60 ft., Perception +6 Defense AC 17, touch 12, flat-footed 15(+2 Dex, +3 natural, +2 armor) hp 47 (5d8+25) Fort +5, Ref +3, Will +4 Weakness light blindness Offense Speed 30 ft., swim 20 ft. Melee 2 slams +4 (1d6+1) or heavy mace +4 (1d8+1) Ranged masterwork shotgun +6 (1d8) Statistics Str 13, Dex 15, Con 18, Int 8, Wis 10, Cha 11 Base Atk +3; CMB +5; CMD 16 Feats Deadly Aim, Exotic Weapon Proficiency (firearms) (B), Gunsmithing (B), Point Blank Shot, Toughness Skills Acrobatics +8 (+12 when jumping), Craft (firearms) +2, Knowledge (engineering) +5, Perception +6, Survival +6 Languages Common, Slig SQ amphibious, slig pants, uplifted Ecology Environment any land Organization solitary, pair, squad (3-8), troop (9-24) or army (25-100) Treasure standard (veemod goggles with brown veemod, 2 batteries, masterwork shotgun with 10 pellet cartridges and 10 slug cartridges, heavy mace, other treasure) Special Abilities Slig Pants (Ex) Most sligs encountered wear slig pants, a set of robotic lower legs designed for a slig to sit in and control. These pants grant the slig a 30 foot land speed, a +2 armor bonus to AC (that doesn’t stack with worn armor) and a +4 racial bonus to Acrobatics checks. A slig without its pants on has a land speed of only 5 feet, and cannot use manufactured weapons as it needs its hands to move. A slig without pants is a CR 3 creature. A slig’s pants are destroyed when the creature is slain (and cannot be worn by anything besides a slig regardless). Uplifted (Ex) A slig gains Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats.
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