#24xx
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keftiu · 7 months ago
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My new solo TTRPG is out!
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HARDCASE is a light-weight solo TTRPG about trying to make it to payday in space. If you're a fan of grimy sci-fi and hate corporations (or just really like Mothership, 2400, and World of Dungeons), there's a lot for you to love with it!
You can grab it half-off for the next week <3
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dungeonofthedragon · 8 months ago
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Looking for a low-prep game for a one-shot? Do you love the spooky and the supernatural? Give Super Unnatural a try!
You and your pals have been hired to investigate strange occurrences in a famously haunted apartment complex. Are visiting witches to blame, or cantankerous ghosts? Did rent hikes get the poltergeist in apartment 14 in a tizzy? Well, it's up to you to find out!
Grab it for $1 today:
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unseenphil · 2 years ago
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Starting a new 24xx project because the idea of it won't leave me alone.
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Welcome to a timeline where Spirit Halloween Scarytown just bought your space colony and it's only a matter of time before you either get passage out of it or have to start selling 'sexy killer cyborg' costumes to more well-to-do space mercenaries.
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from-the-notebooks · 5 months ago
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Making a 24XX game called 24xx Assassin
You are an Assassin, a member of the original order of assassins: The Nizari Ismaili sect of Alamut. On all sides are enemies. You have been chosen to make them one fewer. 
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chaosmeistergames · 5 months ago
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My hommage to the TV series Supernatural "Carry On" using 24XX is part of this fun Supernatural TTRPG bundle. There are 50 games here for 20 USD. It is the perfect time to get some games to peruse and prep at your leisure for Halloween! 👻
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harperthejay · 11 months ago
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This Spring, you can get every one of my games and zines for 50% off. Plus, if you buy the ENTIRE BUNDLE, you can save an extra $7!
Here's just some products on offer -
As the Crow Flies, a cozy solo journaling game about a crow leaving the nest and finding a new home.
Substitution, a sci-fi mission based game about time travelers from the future coming to our present to avert the apocalypse.
GSXX, a lo-fi sci-fantasy ttrpg about life on a generation ship between the stars, with mechs, magic, and spirits.
When you're FEELING, read this ZINE. A printable zine with ttrpg-like prompts to help you process difficult emotions.
Therefore iAm, a sci-fi thriller about robots gaining sentience and starting a revolution.
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theresattrpgforthat · 8 months ago
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(there's some short weird ttrpgs too!)
you need to play more short weird games on itch you need to play more short weird games on itch you need to play more short weird games on itch is it working you need to play more short weird games on itch it's good for you
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spacecowboywhit · 11 months ago
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A free mini-ttrpg about political intrigue in the Roman Republic, using the 24XX system. Just in time for the tumblr holiday!
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theresattrpgforthat · 4 months ago
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Protect the Child: Digital Glitch
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It was supposed to be a simple job. Get in, get a sample, get out, don't get caught. You didn't expect there to be a kid, locked up in a room like a mouse in a box. She says the corpos stole her away from her parents and stuck her full of needles. Now she's in your arms, hands over her ears while the alarm blares, and security drones are blocking your every exit. What do you do?
Digital Glitch is a new, cyberpunk setting for Protect the Child. It includes 7 pre-written characters, all members of a group of cyber-runners, criminals who go on high-stakes jobs to rob the mega-corporations called zaibatsus in order to keep themselves alive. Unfortunately, the lab they were attempting to rob also happened to hold a girl, whose genetic code has gave her super-senses and a hyper-sensitive nervous system after IrisLabs tried a new experimental procedure.
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You need the rules for Protect the Child in order to be able to play this game, but right now, since PtC is in playtesting, the rules are free!! Currently downloading the game gives you access to a Google Sheets play-kit. There is also a pdf in the works to be released at a later date.
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This play-set was designed for both the Kiwi Jam 2024, and the Dice Exploder Pregen Jam. It's list of inspirations include Hamixh Cameron's The Sprawl, Cory Doctorow's Unauthorized Bread, and ZebraMatt's 24XX Dire Pulse. It contains themes of Infertility, Exploitation, Police Violence, Capitalism, Disability, and Medical Horror.
Check it out today!
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dungeonofthedragon · 6 months ago
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Super Unnatural: Community Copies Added!
I've added 10 community copies of my fun spooky investigative game, Super Unnatural! Feel free to take one, but please leave a comment or review if you're able. =)
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dungeonofthedragon · 3 months ago
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Hey there, I'm Sam! I make a lot of little games, but since it's the spooky season I'll highlight my spookiest offerings:
Nowhere Home is a game about sad, formerly human monsters whose only home is each other.
Solve mysteries in a haunted apartment complex with Super Unnatural!
Play a ghost defending your home from threats in 24XX CEMETERY.
And stay tuned for more on Seasons of Magic- my upcoming, award-winning game of travelling witches healing the world!
Okay, I'm doing that thing again where I ask many indie ttrpg creators to post their stuffs down below this post for people to see and maybe I might even make videos on some of them!
I'm mostly doing this right now because, ya know, stupid Elon shit, but whatever.
Anyway, go post them now!
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from-the-notebooks · 5 months ago
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Sources used for my Assassins game
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This is a 4 page 24xx game that I hope to finish within the week. A little bit of history for a game about one shots. This subject is covered in way too much sensationalism and so I decided to dig into real sources for it
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thydungeongal · 2 months ago
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Do you know of any good rules-lite Blorbo factories? Something with lots of options and ideas/inspiration without being crunchy. The best I can think of the 24XX games but I'm curious if there are more.
Hmmm, I think The Magical Land of Yeld might count as one! It has a bit of bite to it, so it's not on the rules-lightest side, but it is comparatively simple compared to many other games in the fantasy adventure game niche, and it has tons of character options. Character creation is very simple, but once the party basically graduates from their initial adventure they get to pick a heroic job. There are eight heroic jobs, and once characters progress far enough in their quest they get to switch to advanced jobs, but it's also possible to switch between heroic jobs. It's very similar to the Final Fantasy job system in that certain benefits carry over from previous jobs while others are only "on" while you are in a job.
It's also a really fun game. The first edition is free as far as I know and the 2nd edition can be purchased here:
I think FIST is also something of a rules light blorbo factory. It's based on a simplified "no moves and no playbooks" version of the PbtA framework and character creation basically involves taking two Traits and smashing them together. While it's possible to roll for Traits, it also makes an allowance for players choosing them, and there are literally thousands of possible combos.
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ostrichmonkey-games · 11 months ago
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Hi! I would like to try my hand at making my own ttrpg, but I have NO idea where to start, tbh.
Do you have any tips? Do you know of anywhere to discuss designing this stuff?
Hey that's super exciting! TTRPG design is a ton of fun and can be super rewarding!
So some general advice, based on what I've learned and also have heard from others.
Start small! Smaller than you think! Diving straight into the deep end with a big ol' fantasy heartbreaker is the road to never getting anything done. So scope out something that you know you can finish. Maybe that's a new class or playbook for a game you already like! Maybe it's an expansion or set of new subsystems! Maybe it's an adventure (though adventure writing can be it's own can of worms, but don't let that stop you hahaha)!
If you want to go bigger, maybe look at hacking a system or engine you like! I'm a huge fan of LUMEN as a fun to pick up and experiment with engine. Also, the LUMEN SRD (system reference document) is a very nice set of "how to do LUMEN games", which is very helpful. There's also other open systems/engines/SRDs like 24XX, Caltrop Core, and Breathless that could be great to look into. Powered by the Apocalypse and Forged in the Dark are both fantastic engines/systems to design in, but are also much harder to really get the hang of (and while Blades in the Dark does provide an SRD, it's a good rules reference, but not a great "how to" reference).
If at the end of all that, you decide on making your own bespoke system, go for it! See what happens! Try and figure out the focus on what you want your system to do (generalist games are always harder to make, imo), and then really dig into that. But I think starting with SRDs/hacks/expansions is going to be a way better start than trying to do everything from scratch.
Make something and don't worry about ever sharing it! This is also just general artistic/creative advice, but the first things you make prooooobably won't be your best and that's okay! I have loads of early design material and scraps that will never see the light of day, but working on them I learned a lot! If you do want to share things, it's fine to just share it with friends, you don't need to worry about publishing or any of that. Just remember to stay focused and work towards finishing something, because then you can start on the next thing. And the next thing after that! TTRPG design is a skill that takes practice. You can try focusing on one design idea in one project, and then work on a different design idea on the next to build up your skill set.
Play, read, and run a lot of different games! It's like with writing, the more you read, the better a writer you can start to become. You learn a lot about ttrpg design by interacting with ttrpgs. If you don't have regular groups to play/run things with, then try and read a lot of different games of all different systems and styles! All that you're absorbing is going to give you fuel for your own designs, and sometimes you learn something really cool from unexpected places (like, I could not have imagined the impact that learning about a lot of OSR design stuff would have on my own design, even though I don't consider myself a strictly OSR designer).
Don't worry about what other people are making! This is just the "two cakes meme", but even if you find out someone is working on something similar, it is always worthwhile to pursue your own vision.
This is getting long, so I'll wrap up that section and move on to the second question.
I think there's a pretty solid community of TTRPG designers here on tumblr these days, so you can try getting discussions going here! I also do a lot in various discord groups. I personally really like Plus One EXP which is very friendly to newcomers and has pretty active design discussions (I also publish some stuff in print through Plus One, full disclosure).
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If you're looking for more spaces, asking around there probably wouldn't hurt either.
I'm also always super down to discuss TTRPG design at like, the drop of a hat. So feel free to shout in my inbox anytime!
Best of luck on your journey, and can't wait to see what you do!
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devsgames · 1 year ago
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Announcing: Centauri Dark
Excited to announce my next title "Centauri Dark" is now available to wishlist on Steam and Itch.io!
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The year is 24XX, You are under attack by an unknown enemy force. The support station at Alpha Centauri has gone dark. Survive.
Centauri Dark is an arcade shooter where you fight against ever-increasing waves of mechs in a bid for your survival. Kill enemies to power your weapons and dash, jump and shoot your way through to victory.
FEATURES
🤖 Cool mechs and cool visuals!⚔️ Action-packed, edge-of-your-seat combat! 📕 A psychological and cerebral story mode! 🧠 Easy to learn, hard to master gameplay! 👩‍🔬 Procedurally generated arenas! ⏲️ An endless mode where you face unending hordes of mechs!
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Please wishlist and share to help support, it's super appreciated! 🥰
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mintandrabbits · 4 months ago
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Tabletop TRICK or TREAT !
Hello friend! Get tricked!
Say hello to Chaosmeister Games!
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@chaosmeistergames / Marcus has a number of really well-done 24XX hacks, including WARDENS, which I have played and loved, as well as CARRY ON and THE DEEP. He's very good at creating evocative settings that don't need a lot of words in order to communicate the vibes of the setting.
Overall I really appreciate Marcus' ability to take the essentials of what you need to run a game and present them in a tight format that reduces the amount of studying you might otherwise have to do just in order to learn the game.
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