#2020 horror project
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astramachina · 9 months ago
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fun fact of the day: Cy's gender actually remains suspended in nothingness. sometimes it's he and sometimes it's her but for the life of me i cannot pin them down.
nobody bothered explaining the concept of gender because Emil was so far up his own ass that he never gave it a second thought but then Verne was one of those "free-thinking" hippy types whose idea of teaching was just "whatever floats your boat, bud" so the poor thing is standing in the middle of an atrium in jeans and a t-shirt going "please nobody perceive me i'm just trying to make rent".
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pochapal · 1 year ago
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back in my "seething about being on sick leave" era again
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pradashaya · 8 months ago
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One of my favorite films 😌
I hope to do something with A24 real soon! 😉🤞🏾
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Zola (2020) Janicza Bravo
August 7th 2022
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devpalmer · 2 years ago
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My game is out now!
re:curse is a surreal RPGmaker horror game inspired by the likes of OFF, Ib, LISA: The Painful RPG and Yume Nikki.
Play as distraction-prone researcher Linda Langley and explore as your laboratory distorts and degrades around you. Send emails. Grapple with your clown infestation. Face consequences. Maybe even survive!
This is a game about...
doors
screens
bitrot
self-fulfilling loops
computer viruses (not real ones)
trans-temporal communication software
gay subtext
surprises
secrets
re:curse was solo developed as a passion project, mostly between 2020-2021. I've returned to it and added the final touches necessary to make a finished game. Bundled with the game is a trove of bonus content for your perusal, including uncompressed source files, concept art, unreleased original music, 3d files, and more. I hope you enjoy!
Download for free on itch.io!
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interact-if · 2 months ago
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Our second edition of the Black History Month Author Spotlight series features beloved author, C.C. Hill (@when-life-gives-you-lemons-if)!
(CC is an absolute institution. What better way to celebrate Valentine’s than by doing a feature of the slice-of-life romance queen herself? CC is one the most inspiring, supportive IF writers out there, and it was a great honor to pick her brain! Read on for pandemic-setting feel good stories and Creole-based spells!)
Author: C.C. Hill
I'm from Haiti, born and raised. I love red wine, ice cream, and I'm obsessed with true crime podcasts.
Games: When Life Gives You Lemons (Slice-of-Life)
Synopsis: You play as an MC starting a new life in a small town called Lemon. It’s a story about self-discovery, love, and parenthood—a comfort story where the love interests want to sweep you off your feet.
Games: The Midnight Saga (Horror)
Synopsis: After finding yourself trapped in another dimension, you and your friends must fight for survival and defeat the monsters that lurk in the shadows. Make sure to grab a weapon as your quiet Halloween night turns into an out-of-this-world adventure!
Quote from the interview:
What mostly inspired Lemon in particular was the need for a feel-good story—a story where the character just needs a break. No magic, no monsters, just going through life and having the romance options fall in love with them no matter what. It was just the need for comfort, for feel-good moments, for romance, and a little bit of drama.
Read on for the full interview!
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Tell me more about yourself! What are some things new readers or long-time readers might not know about you?
I'm from Haiti, born and raised. I love red wine, ice cream, and I'm obsessed with true crime podcasts.
Can you tell me a bit about what you’re working on right now and your journey into interactive fiction? What inspired the game/story you’re currently writing?
I'm working on so many things it should be illegal for my brain to operate this way. But mainly, When Life Gives You Lemons. My plan is to focus on the final part in March, do some beta testing, and submit it to Hosted Games in April for my birthday month.
I'm also under contract with Heart’s Choice, writing Spices of the Heart, with hopes of completing it this year. On top of that, I’m working on publishing my first visual novel, The Wedding. It’s close to completion, and I have the third quarter of 2025 planned for publication.
I only started writing interactive fiction in 2020. When the pandemic hit, I needed something to keep my brain occupied, and five years later, I’ve published three games and still have a ton of projects in progress.What mostly inspired Lemon in particular was the need for a feel-good story—a story where the character just needs a break. No magic, no monsters, just going through life and having the romance options fall in love with them no matter what. It was just the need for comfort, for feel-good moments, for romance, and a little bit of drama.
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How has your identity, heritage/background, upbringing, or personal experiences influenced your storytelling or writing process? OR How does your work feature aspects of your identity / experience?
My first game, The Midnight Saga, was heavily inspired by my background and where I'm from. The story itself is based on an old Haitian folklore about not staying outside after midnight—if you do, the Keeper of Midnight will eat you. I took that idea and built the characters around it.
I even managed to include some spells written in Haitian Creole. It was a lot of fun to write, and even though Book 2 is currently on hiatus, this story has a special place in my heart because it was my first game. The characters are a representation of my people and the struggles they’ve gone through. I’m really happy that it was my debut story.
What are some of the most rewarding or challenging aspects of writing Interactive Fiction for you?
For me, it’s branching and being able to write an MC and other characters in a way that readers can truly connect with. Lately, I’ve been writing a lot of feel-good romance and slice-of-life stories, and I’m starting to feel like this is my comfort zone—and I want to stay here forever.
I never want to create a romance option that is inherently bad or purposely deceitful. My biggest challenge is writing characters who are flawed and complex—where readers can love them or hate them—but making sure they aren’t just villains for the sake of it. They’re simply existing in the world they were created in.
What does your writing process look like? Any rituals or habits? Any tips, tricks, philosophies or approaches that have worked very well for you?
My writing process is a mess. My brain gets pulled in so many directions. When I get an idea, I have to code it, shape it, and give it life—otherwise, it’s going to bug me forever. That’s why I end up with so many WIPs. I need to see them through, at least to a short demo, to see if they make sense.
My desk is also full of notes, and I basically write on anything—pieces of napkins, tissue boxes, whatever is nearby. One weird habit I have is that some of the best changes I’ve made to my games, those "spark" moments, happen when I’m in the shower. It’s weird and strange, but it works.
What’re you excited to tackle/implement/work on next? Or anything you’re looking forward to in the year ahead?
Keep writing romance and feel-good slice-of-life stories. Get When Life Gives You Lemons published this year. Focus on doing this full-time. Publish my visual novel.
Overall, just stay busy and be productive.
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If you were to say one thing to your readers, other authors, and/or the interactive fiction community: what would it be?
To the readers—us authors don’t have all the answers. Sometimes, we start writing a story and end up forgetting certain plots or characters, which is easy to do when writing interactive fiction. So yes, we often write ourselves into a corner and just put a period there so the story can progress.
To the authors—write stories you love, something you would want to read. It makes it easier to keep going because if it’s a story you love, you’ll want to see how it ends, and that will push you to persevere.
This-or-that segment: (red = CC's pick)
Coffee or tea?
Early mornings or late nights?
Angsty or Cozy romances?  
Steady progress or frenzied binge-writing followed by periods of calm?
Introvert or extrovert?
Plotter or pantser?
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feverdreamjohnny · 6 months ago
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"Why There Will Never Be a Peeb Adventures" otherwise known as "The Peeb Adventures Pre-Mortem"
Since 2020, I've made a good chunk of games. Hell, even though I've been doing this for 10 years to date, the majority of my progress as a creative began over the course of this 4 year period.
Out of all the games I've made - or otherwise had a hand in - there is only one that's apparently struck a chord so deeply with people that to this day I still get messages and comments asking when it will come out.
The title of this post already explains the whole deal so I'm not gonna be dramatic about it right here. As per usual, I will instead get heart-clutchingly dramatic about the subject by the end of this story.
I felt the idea of a "Pre-Mortem" might be a fun way to talk about games that will never be finished. Maybe I'll make more of these down the line for other old games, who knows.
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"The Incredibly True Origins of Peeb Adventures" or "Wow! I Hate It!"
Peeb Adventures began as a gift game for my long-time friend Aaron. It was simple, fun little gag that stemmed from a 3D model I made of a character he doodled during a drawpile session. I gave Peeb a grapple hook just because I wanted to experiment with swinging mechanics and felt the gag gift was a great space to toy around in without having to actually ask myself how on earth I'd want to structure a game around a grappling hook. Foreshadowing!
Eventually, the gag gift did that classic thing all developers have experienced before where your game spirals out of control and grows into a hideous monster, and what started as a fairly abstract grappling toy convergently evolved into that dreaded state we call a "3D Mascot Platformer."
I made a very short demo in the summer of 2020. It went absolutely nowhere, and after an idol of mine caught wind and asked to play it (before sending about 3 paragraphs of feedback suggesting how to improve what was, in my view, a trainwreck of baby blocks stacked on top of eachother), I shelved the project.
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"The Absolutely Tremendulous HPS1 Adventure of Peeb" or "My Friend Jam Suggested I Revive the Project and So I Did"
Shortly after Peeb was shelved for the first time, I joined a community of game developers called Haunted PS1. For those not in the know, HPS1 was essentially the nexus point for "retro horror games" in the indie sphere, and a lot of the resulting deluge (non-perjorative) on itch.io can find its roots in this community.
HPS1 was a good place. Lots of nice, talented people willing to tolerate the kind of mindless riffing I often do in voice calls, anyway. I made a decent chunk of friends there, some of which I'm still quite close to, even today.
HPS1 has this tradition called the HPS1 Demo Disc that began in 2020, and with the year coming to its end, there was talk of a new one set to arrive in spring 2021.
Unlike the first demodisc, however, 2021's disc required you to submit a game in-progress to a panel of judges. They'd then give their yay-or-nay, and you were either in or out.
One day, I was musing over the fact that I didn't really have anything to submit so I would likely have to sit out of 2021's disc. My friend, Jam, who you might know as the developer of the Heilwald Loophole (or Beton Brutal) suggested I consider reviving Peeb Adventures as my submission to the demo disc.
Why did I follow through on this? I don't know. It's funny to think a scenario this simple was the launch point for my career.
Over the next 6 months, I worked on turning the absolutely horrendous gag game into... Something still kinda trite but at least playable. I had some help from my longtime teammate drurylain, my longtime friend Aaron (the creator of Peeb's original design), and my longtime spiritual uncle Tim, and with our powers combined... A new kind of demo experience where you don't do anything of particular note besides swinging around was born.
Also quite important: the very same drawpile session that spawned Peeb also spawned Orbo, who would also make his own appearance in Peeb Adventures as a recurring side character (since I felt like Peeb needed a friend).
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"Go! Incredible Friendship Unites in the Gameosphere! Peeb and Orbo are Born!" or "Peeb Adventures: Coming Never"
So the demo for Peeb Adventures was finished early March 2021, and the demo disc went live on itch.io on the 25th of the month.
The demo disc then proceeded to do a backflip and pick up a LOT of traction online. Which then meant Peeb itself was catching little bits of the traction in its mouth and smacking its lips.
I went from "guy who makes games for nobody" to "guy who makes games for that one very specific brand of teen on twitter who loves the object head show", and I was riding high.
Fanart poured in. People showed a lot of love. I was dazzled by it all, really.
Despite the love for the game and the potential on hand, progress was stagnant. My group of friends and I all got together in a google doc and wrote an entire planning bible for the game. Game mechanics, story beats, twists and turns, the whole thing. Despite having the structure lined up, I had other ambitions and began working on a multiplayer deathmatch game that quickly overtook my work schedule.
Peeb sat on the backburner, but at the time I still wanted to finish it one day. My main excuse was "well, I just need more money! If I'm going to work on this game it's gonna need more than one fulltime person and I can't just ask people to work for free!" That excuse worked on me for a while.
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"I Don't Think I Want to Play With You Anymore Peeb!" or "There's Such a Thing as Too Much Love"
A while had passed at this point. My ambitions hadn't just grown, they'd completely shifted. Before long, I found myself working on yet another demo for the 2022 HPS1 Demo Disc, "The Spectral Mall."
Nowhere, MI wasn't just some random toy for me, but the culmination of all my love into one game. Despite its silly demeanor, the game was a product of a lot of pain, and even now I still desperately want to finish it. Except I have to make money to live, so... Oops!
Anyhow, there was a shift in demeanor for me during 2022. You have Peeb, a game that I made on a whim as kind of a joke with friends, and you have Nowhere, MI, a game that meant the world to me during really dark times.
And you know what? There were a lot of people that wanted Peeb. People that never stopped asking me about it.
I realized while working on Nowhere that I didn't really know what I would even do if I ever had the chance to work on the full Peeb Adventures. Not only did I find the nagging kind of annoying, Peeb was also something I couldn't really... Wrap my head around?
It occurred to me that Peeb wasn't really "my" game anymore, it was "his" game. The old Johnny.
I'd changed a lot since the game had come out in early 2021. In a year and a half my world got flipped upside down, and... I don't know, Nowhere was way more reflective of who I was now. Sure the humor was still pretty asinine, but there was a shift. It was hard to picture the "Peeb Adventures" people were actually looking forward to when my own sensibilities had drifted so far.
When the Nowhere demo came out along with Spectral Mall, it did... Alright? People liked it, but it wasn't the same as Peeb's release. Hell, even in Nowhere's release there were people pushing it aside to ask the same question they'd been asking every week leading up to it. "When is Peeb Adventures coming out?"
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"Goodbye Peeb!"
It was increasingly harder and harder to not look back at Peeb and kind of hate it. It was rough in every respect, and yet it whenever I met people who'd heard of me online, they always cited Peeb Adventures.
Strangers continue to ask me when it's coming out. On rare occasion I'll get someone asking about Nowhere and I'll feel a bit excited anyone else cares about that game besides me and maybe my friends, but most of the time people just ask about Peeb.
To finally answer this question I've been asked for nearly 4 years: There will probably never be a Peeb Adventures.
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"Goodbye Johnny."
I like to believe one of the reasons people are attracted to my body of work is because I make games to reach out to other people. That's probably not the real reason, but it's nice to play pretend and imagine your work has more significance than just "ha ha boner."
I put a lot of myself in my games and I rarely hold back, even if an idea is insanely stupid or strange. The result usually becomes something more like a scrapbook than a game.
It's hard to try and expand on a game like Peeb when the Johnny who made it isn't really with us anymore. If I worked on Peeb now, you'd get some kind of irregular frankenstein that'd never be as exciting as the original vision was.
By the time I get around to Nowhere again, am I still going to be this Johnny? Or will the next Johnny look back at Nowhere the same way I look at Peeb now? Who knows.
Anyway, look forward to more games from me and my friends. Even if it's not Peeb Adventures, it'll still be us.
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hell0-gh0st · 4 months ago
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Movies for the girls who wants to fell something ♡₊⁺
(check the TW )
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- The Virgin suicides (1999)
- White oleander (2002)
- Black Swan (2010)
- Girl interrupted (1999)
- Drop dead gorgeous (1999)
- Dirty girls (2000)
- Bones and all (2022)
- Gone girl (2014)
- Thirteen (2003)
- Jennyfer's body (2009)
- American beauty (1999)
- Carrie (1976)
- The loved ones (2009)
- Tragedy girls (2017)
- American Mary (2012)
- Welcolme to the dollhouse (1995)
- The substance (2024)
- Ghostland (2018)
- Valley of dolls (1967)
- Lady bird (2017)
- I,Tonya (2017)
- Hereditary (2018)
- Candy (2006)
- Requiem for a dream (2000)
- Priscilla (2023)
- Pearl (2022)
- Mysterious skin (2004)
- Buffalo 66 (1998)
- Donnie darko (2001)
- Midsommar (2019)
- Possession (1981)
- Palo alto (2013)
- Kids (1995)
- Christiane f (1981)
- Raw (2016)
- May (2002)
- Heather (1988)
- Ginger Snaps (2000)
- Tamara (the horror one, 2005)
- All Cheerleader die (2013)
- Saint Maud (2019)
- Stoker (2013)
- Orphan (2009)
- Heavenly creature (1994)
- Suspiria (1977 & 2018)
- The red shoes (1948)
- Repulsion (1965)
- Prozac nation (2001)
- Clockwork orange (1972)
- Fight club (1999)
- Leon (1994)
- Lolita (1962 & 1997)
- Noce blanche (1989)
- Lost in translation (2003)
- My Beautiful boy (2018)
- I believe in unicorns (2014)
- The Florida project (2017)
- The lovely bones (2009)
- Ripe (1996)
- Marie Antoinette (2006)
- Mustang (2015)
- Miss violence (2013)
- Daisies (1966)
- Ghost world (2001)
- Fantastic mr fox (2009)
- Juno (2007)
- Lilya 4 ever (2002)
- Gia (1998)
- The perfume (2006)
- To the bone (2017)
- Joker (2019)
- The perks of being a wallflower (2012)
- The crush (1993)
- Fishbowl (2020)
- Down in the valley (2005)
- Brokeback mountain (2005)
- Mother! (2017)
- Dancer in the dark (2000)
- Speak (2004)
- Sharing the Secret (2000)
- Amélie (2001)
- Tart (2001)
- Eternal sunshine of the spotless mind (2004)
- All the bright places (2020)
- Little miss sunshine (2006)
- As you are (2016)
- Dead poets society (1989)
- My girl (1991)
- Aftersun (2022)
- 5 feet apart (2019)
- Little women (2019)
- The pianist (2002)
- Where the crawdads sing (2022)
- La la land (2016)
- The glass castle (2017)
- 500 days of summer (2009)
- Uptown girls (2003)
- Call me by your name (2017)
- V for Vendetta (2005)
- The pictures of Dorian Gray (2009, The book is so much better)
- Waves (2019)
- Manchester by the sea (2016)
- A silent voice (2016)
- Death in Venice (1971)
- Valerie and her week of wonders (1970)
- Pretty baby (1977)
- Fat girl (2001)
- Twin peaks (1992)
- No is yes (1997)
- My best friend's exorcism (2022)
- Eyes without face (1960)
- Hanna (2011)
- Sick of myself (2022)
- Look away (2018)
- Young adult matters (2021)
- Angel egg (1985)
- Persepolis (2007)
- Brick (2005)
- Come and see (1985)
- Disco pigs (2001)
- Only Lovers Left Alive (2013)
- Heavenly creatures (1994)
- Humanist vampire seeking consenting suicidal person (2023)
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notbecauseofvictories · 4 months ago
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50/50
Well, 2024 sure did...happen.
Anyway! I didn't set any sort of goal to watch 50 films and read 50 books this year, but that's where I ended up. Neither number is exactly accurate, and I'm leaving out television, revisiting what I've already read/watched, and all the ridiculous novels I pick up when I'm hungover, but still. I'm kind of impressed with myself. I didn't get to 50 books last year, and I don't think I've watched 50 movies in a year ever---but the more I watch them, the more I explore what they can do and communicate, the more I want to see. As a lifelong reader, it's interesting to explore a new kind of art, to try and intuit your way in through a strikingly different form of communicating the exact same humanness.
TOP FIVE 2024
FILMS
The Florida Project (2017)
Crimes of the Future (2022)
M (1931)
Something in the Dirt (2022)
We’re All Going to the World’s Fair (2021)
It's been months and months since I saw The Florida Project, and I still think about it. The bright and artificial sherbet coloring of it; the dank and mold and shadows that linger around the edges....Actually, I think of all these films in terms of their aesthetics first. Not that there wasn't a story there, but because they all represent such a marriage with form. Consider Crimes of the Future with its fading decay, its browns and rust; M with its stylized, refined cityscape even in the greyscale of 30s cinema; Something in the Dirt where every shot is mundane, or fantastical or both; and We're All Going to the World's Fair, with the particular blue-grey loneliness of the internet age. Surely the benefit of watching a movie (as opposed to anything else) is being presented with something to watch, and I like when directors and creative teams understand that.
Honorable mention to American Psycho (2000) since I'm still a little insane about it---or maybe Corsage (2022) because whether or not it was a good movie, it was nevertheless the most uncompromising, brutal portrait of a historical figure I've seen.
BOOKS
The Rehearsal, Eleanor Catton
Big Swiss, Jen Beagin
Vintner's Luck, Elizabeth Knox
Wylding Hall, Elizabeth Hand
Diavola, Jennifer Thorne
Some people may try to tell you that horror is a discrete genre---I am here to tell you that it's not. All great novels are horror stories, and those listed above especially. From The Rehearsal's self-important artistes, to the therapy-speak Millennials of Big Swiss, to the musicians of Wylding Hall (who miss every sign that Something Is Happening) and the Pace family of Diavola (who deny that the signs mean anything, even after fleeing their vacation home in the night)....all these novels are a study in people experiencing something painful, even terrible. And yet, that provides incredibly fertile territory for their authors to explore the things that come with horror---complicity, desire for closeness, narration and performance, the open wound of family, the thin netting of modernity that keeps us from plunging into something older and darker than we can comprehend.
The only exception might be Vintner's Luck. Not because it's not there as a theme, but because the novel itself spans the narrator's life. By the time he's middle-aged he's committed so many errors, he can't judge too harshly when others do. In this respect it's almost an answer to the questions horror poses---not just how do you survive this? but how do you go on, having survived that?
Honorable mention to Dead Inside, by Chandler Morrison, because it was stomach-turning in the very best way. Echoes of Cipher by Kathe Koja---when an author really knows, really understands, how to wield grossness without shirking or apologizing for it, the result is delightful.
Books of 2020 | Books of 2021 | Books of 2022 | Books of 2023
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ghost-with-a-teacup · 2 years ago
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𝐓𝐡𝐞 𝐖𝐞𝐢𝐠𝐡𝐭 𝐨𝐟 𝐭𝐡𝐞 𝐖𝐨𝐫𝐥𝐝(𝐬)
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Pairing: Miguel O'Hara x GN!Reader (Pre-Established Relationship)
Summary: Every so often, Miguel would simply disappear without a trace, getting lost in his own head. This time around you were determined to not let him be alone. Not on a day like today. (Hurt/Comfort)
Warnings: Swearing, mentions of loss. A lil angsty but soft (you know me :3)
“Hey, where’s Miguel?” you ask Jess as you walk into the dining hall. “I haven’t seen him all day, I need to go over mission reports with him but he wasn’t even in the monitoring room.”
Jess only shrugs, grabbing a bottle of water.
“Haven’t seen him either, he does that sometimes you know. Just disappears for a little while, he’s never told me why,” she replies. “It’d do you good to leave him alone, he’s been on edge all week.”
You cringe slightly as you think back to Monday when he hurled a mission folder at the wall after a new recruit had messed up, he refused to talk to anyone but Lyla that day.
“I’ll keep that in mind,” you say with a small smile, but Jess only looks at you knowingly.
“No you won’t,” she eyes you up and down.
“Oh, ye of little faith,” you reply, walking off. “See you later, Jess!”
~
As you walk through the halls, you begin to wonder what could be up with the leader of the Spider Society. While the two of you weren’t the closest, he trusted you more than he did most people here. Granted a lot of them were new, hell, the society itself had only been created a few months ago so it made sense.
But still.
Pulling out your phone, you glance at the date; ‘June 11th’. All of a sudden your face falls as you recognize the significance of today.
When Miguel had first talked to you about the Spiderverse, and his mission to protect each and every multiverse and its canon events he had shown you the consequences of not ensuring everything progressed as it needed.
He had gotten so mad at you that day because you refused to follow his cause simply because he had told you to. It just didn’t make sense to you how a single event, a single choice could cause the elimination of an entire universe.
That’s when he showed you himself the consequences of those minute choices. You watched in horror as Lyla projected the downfall of the universe he had travelled to. How all those people simply…disappeared without a trace.
At the corner of the screen, a single date; 06/11/2020.
You had to find him.
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Finding him was much easier said than done. Clearly, he wasn’t anywhere at HQ so you start looking around his universe, places he mentioned in passing, places you thought he might like. For a few hours you search to no avail, and before long the sun was beginning to set.
The tiredness was starting to settle into your bones. Maybe this was the universe telling you to back off, for your own good.
That was until out of the corner of your eye you see a single blue speck on the edge of the tallest building in Nueva York. Call it intuition, or maybe your spidey sense but the moment you spot it you knew it was him.
Immediately you begin making your way over, slinging across the city, building to building. You never got sick of this feeling; you couldn’t place a finger on what it was. Freedom? Maybe. All you knew was that as the wind whipped by, cities and skylines in your view, that was when you were at your happiest.
But before long you begin to falter.
What would you even say to him? What could you say? ‘Oh hey, sorry about your old universe. Wanna talk about it?’ Miguel wasn’t one to just talk, especially about something as vulnerable as how he was feeling.
But…he also didn’t deserve to be alone either.
Reaching the top of the building, you huff slightly as you try to catch your breath (superhuman powers be damned, you try scaling a building).
There at the top, you see his broad shoulders hunched over, curled in on himself as his legs dangle off the side of the ledge. Then his back straightens as he senses you, whirling around with an irritated expression on his face.
“What are you doing here,” he says sharply, eyes narrowed in your direction. You have to fight the urge to shrink down in your spot under his gaze. “The whole point of someone disappearing without a word is usually because they want to be alone.”
“Or they just don’t know how to ask for help, so instead they wallow in their pain and force themselves to be alone because they think they can’t depend on anyone else but themselves,” you counter.
He only scoffs, turning away from you.
“I didn’t ask for a psychoanalysis, go be a therapist to someone who actually wants one,” he says, but you both knew the truth; he would rather die than depend on anyone but himself.
“I’m just saying,” you mutter, sitting down by his side much to his dismay. “I mean, I would know.” And it was true, you did. Always a listener to everyone else’s problems, the last thing you wanted to be was a burden. So before you could be, you slinked away to hide in the comfort of yourself.
He doesn’t say anything to that, opting to continue looking down at the city below. Softly, you sigh.
“I…I think I know why you’re here,” you say hesitantly, and immediately he visibly tenses before glaring at you.
“You don’t know anything,” he says lowly, daring you to say anything more, and despite everything in you screaming to turn away, to stop now, you continued.
“We’ve all gone through loss here, Miguel…” you whisper. “I understand.”
“You have no idea what loss is,” he says sharply, talons digging into the edge of the roof. “To watch as an entire world, an entire universe fall apart in the palm of your hand.” His voice cracks almost imperceptibly at that, but you notice. You always do.
“You have no idea what it’s like to see the ones you love most disintegrate because of your own actions, so you don’t get to say anything,” he seethes, his blood-red eyes darkened.
“You know damn fucking well we’ve all lost people Miguel, some more than others but the pain of loss accompanies all of us,” you say, feeling the anger rise in you as he blatantly brushes off everything you and the rest of the Spider Society of gone through. What everyone had to go to, to follow the canon he valued so greatly. But you don’t let it reach the edge, instead, you take a deep breath.
“Look, what I’ve been trying to say is that it's difficult to carry the weight of the world, let alone the weight of millions upon millions of multiverses. All I’m saying is that you don’t always have to do it alone,” you finish softly.
Hesitantly, you reach out for his hand with your own, but pull it back at the last second when he glances down at it.
Letting out a sigh, you continue.
“You don’t always have to keep it to yourself y’know,” you urge gently. “I may not have the power to bring them back, or the solutions to your problems, but I am always here to listen. As to whether you are willing to share, well, that’s up to you.”
For a moment he doesn’t say anything, instead only watching the sun as it sets on the horizon. Then, he seems to contemplate something for a split second before he leans his head on yours.
“I know,” he says quietly, and you feel your heart skip a beat, growing steadily in rhythm as something unfamiliar blooms in you.
“…thank you,” he says, pausing as though he was going to say something more but decides against it. Instead, he only looks into your eyes for a moment as you look into his.
What you find are the unsaid words that someday, he might be able to say.
“Let’s get back to base.”
~
A/N: Hi! Back again, sorry this is so different from my past two Miguel works, but I came up with this idea at work (oops) and had to get it down on paper. Hope you enjoyed~ (And don't worry, more fluff is coming soon :3)
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thyme-in-a-bubble · 1 year ago
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a list of some autumnal movies/series 🍂
i am nothing if not an organised little goblin who can not stop themself from making a good list. this is just in case you want something with that fall vibe but can't think of any. just close your eyes and point somewhere on this little list, or even put the numbers in a generator and go with whatever the result is ♡
winter | spring | summer
🥧 ‧₊˚ ⋅ movies ⋅˚₊‧
nosferatu (1922) 
sabrina (1954)
the creature from the black lagoon (1954)
psycho (1960)
rosemary’s baby (1968)
the rocky horror picture show (1975)
halloween franchise (1978-)
friday the 13th franchise (1980-)
an american werewolf in london (1981)
dark crystal (1982)
a nightmare on elm street (1984)
ghostbusters (1984-)
ronja rövardotter (1984)
clue (1985)
princess bride (1987)
the witches of eastwick (1987)
elvira mistress of the dark (1988)
dead poets society (1989)
when harry met sally (1989)
ghost (1990)
the witches (1990)
death becomes her (1992)
hocus pocus (1993)
addams family values (1993)
interview with a vampie (1994)
the craft (1996)
the first wifes club (1996)
the scream franchise (1996-)
halloweentown (1998)
practical magic (1998)
you’ve got mail (1998)
the blair witch project (1999)
sleepy hollow (1999)
chocolat (2000)
amelie (2001)
the lord of the rings franchise (2001-2003)
scooby doo (2002)
school of rock (2003)
mona lisa smile (2003)
peter pan (2003)
pirates of the caribbean franchise (2003-2017)
north & south (2004)
pride and prejudice (2005)
the descent (2005)
just like heaven (2005)
the devil wears prada (2006)
the lake house (2006)
penelope (2006)
el orfanato (2007)
juno (2007)
ratatouille (2007)
bridge to terabithia (2007)
the edge of love (2008)
twilight (2008)
the curious case of benjamin button (2008)
julie & julia (2009)
jennifer’s body (2009)
dorian gray (2009)
coraline (2009)
true grit (2010)
the cabin in the woods (2011)
jane eyre (2011)
wuthering heights (2011)
perks of being a wallflower (2012)
the odd life of timothy green (2012)
hotel transylvania (2012-)
the conjuring franchise (2013-)
what we do in the shadows (2014)
the riot club (2014)
as above so below (2014)
john wick (2014-)
the age of adaline (2015)
the witch (2015)
far from the madding crowd (2015)
the edge of seventeen (2016)
paterson (2016)
20th century woman (2016)
the love witch (2016)
mary shelly (2017)
murder on the orient express (2017)
get out (2017)
a quiet place (2018 + 2020)
the guernsey literary and potato peel pie society (2018)
on the basis of sex (2018)
knives out (2019)
ready or not (2019)
the lighthouse (2019)
little women (2019)
the gentlemen (2019)
emma (2020)
ammonite (2020)
the dig (2021)
fear street trilogy (2021)
good luck to you, leo grande (2022)
the batman (2022)
fresh (2022)
bodies bodies bodies (2022)
mr malcom's list (2022)
totally killer (2023)
slay (2024)
🧦 ‧₊˚ ⋅ series ⋅˚₊‧
moomin (1990-1992)
twin peaks (1990-1991)
x files (1993-2018)
buffy the vampire slayer (1997-2003)
gilmore girls (2000-2007)
supernatural (2005-2020)
vampire diaries (2009-2017) / the originals (2013-2018) / legacies (2018-2022)
downton abbey (2010-2015)
the walking dead (2010-2022)
once upon a time (2011-2018)
american horror story (2011-)
teen wolf (2011-2017)
peaky blinders (2013-2022)
outlander (2014-)
how to get away with murder (2014-2020)
the magicians (2015-2020)
izombie (2015-2019)
poldark (2015-2019)
critical role (2015-)
stranger things (2016-)
ghost files / buzzfeed unsolved (2016-)
lucifer (2016-2021)
shadowhunters (2016-2019)
anne with an e (2017-2019)
the good fight (2017-2022)
riverdale (2017-2023)
manifest (2018-2023)
killing eve (2018-2022)
succession (2018-2023)
you (2018-)
a discovery of witches (2018-2022)
the chilling adventures of sabrina (2018-2020)
dickinson (2019-2021)
virgin river (2019-)
carnival row (2019-2023)
the witcher (2019-)
the umbrella academy (2019-2024)
sanditon (2019-2023)
good omens (2019-2025)
the haunting of bly manor (2020)
i’ll be gone in the dark (2020)
queens gambit (2020)
the great (2020-2023)
shadow and bone (2021-2023)
the nevers (2021-2023)
wednesday (2022-)
interview with the vampire (2022-)
vikings valhalla (2022-2024)
lessons in chemistry (2023)
my lady jane (2024-)
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henrykathman · 9 months ago
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youtube
The Miraculous Horror of Stop Motion
From the same artform that brought you Coraline and Rudolph the Red-Nosed Reindeer, comes three stories that evoke the existential fear of art.
Original Music by Molly Noise
Bibliography below
Atrocity Guide. “The Animators Who’ve Spent 40 Years on a Single Film.” YouTube, 9 Oct. 2021, www.youtube.com/watch?v=73hip3pz0Xs&pp=ygUMdGhlIG92ZXJjb2F0. Accessed 19 June 2024.
Brubaker, Charles. “The Japanese Studios of Rankin/Bass.” Cartoon Research, Jerry Beck, 14 Apr. 2014, cartoonresearch.com/index.php/the-japanese-studios-of-rankinbass/.
Bute, Paris. “Introduction to “a Rankin/Bass Retrospective from a New Perspective.”” Citizen Jane, Stephens College, 19 Nov. 2021, www.citizenjane.org/home/cwwicd2ucb2fvs64kgfaocfykjhaum. Accessed 19 June 2024.
Crome, Althea. “Coraline.” Althea Crome | Micro Knitter, 2012, www.altheacrome.com/coraline. Accessed 19 June 2024.
Harold Halibut. Directed by Onat Hekimoğlu, Slow Bros., 16 Apr. 2024.
Hekimoglu, Onat, and Gabriel Schmitz. “Unite Berlin 2018 - Harold Halibut and Making a Stop Motion Game.” Unity, YouTube, 6 Aug. 2018, youtu.be/9usssSQc0wQ. Accessed 6 May 2023.
Jon "Sikamikanico" Clarke. “The Making of Harold Halibut.” XboxEra, YouTube, 21 Mar. 2024, youtu.be/WMyxM9t3o7A. Accessed 19 June 2024.
LAIKA Studios. “Sweater and Gloves: Knitting Coraline by Hand.” YouTube, 11 July 2017, youtu.be/zUvkfcGR-7U. Accessed 19 June 2024.
Mad God Productions. “Phil Tippett’s “Mad God.”” Kickstarter, 17 May 2012, www.kickstarter.com/projects/madgod/phil-tippetts-mad-god/posts.
Olson, Mathew. “Report: Michel Ancel Accused of Abusive, Disruptive Practices on beyond Good & Evil 2.” VG247, 25 Sept. 2020, www.vg247.com/report-michel-ancel-accused-of-abusive-disruptive-practices-on-beyond-good-evil-2. Accessed 19 June 2024.
Ono, Kosei. “Tadahito Mochinaga: The Japanese Animator Who Lived in Two Worlds.” Animation World Network, AWN, Inc, 1 Dec. 1999, www.awn.com/animationworld/tadahito-mochinaga-japanese-animator-who-lived-two-worlds.
Orland, Kyle. “Claptrap Voice Actor Accuses Gearbox CEO of Assault, Underpayment.” Ars Technica, 7 May 2019, arstechnica.com/gaming/2019/05/claptrap-voice-actor-accuses-gearbox-ceo-of-assault-underpayment/. Accessed 19 June 2024.
Pilling, Jayne. A Reader In Animation Studies. Indiana University Press, 1998. Project MUSE muse.jhu.edu/book/40033.
Prehistoric Beast. Directed by Phil Tippett, Tippett Studios, 1984. https://www.youtube.com/watch?v=hlaXIRTjNfo
Randles, Jonathan. “VFX Studio with Star Wars, Jurassic Park Credits Goes Bankrupt.” Bloomberg Law, 1 May 2024, news.bloomberglaw.com/bankruptcy-law/vfx-studio-with-star-wars-jurassic-park-credits-goes-bankrupt. Accessed 19 June 2024.
Shanley, Patrick. “Gearbox Software CEO Accused of Contempt in Latest Filing.” The Hollywood Reporter, 27 Aug. 2019, www.hollywoodreporter.com/business/digital/gearbox-software-ceo-accused-contempt-latest-filing-1235064/. Accessed 19 June 2024.
The Making of “Jurassic Park.” Directed by John Schultz, Amblin Entertainment, 1995. https://youtu.be/8r01mk6F_Pk
The Making of Mad God. Directed by Maya Tippett, Shudder, 2021. https://youtu.be/sfUOHh0xmwc
The Tale of the Fox. Directed by Irene Starewicz and Ladislas Starevich, UFA GmbH, 10 Apr. 1941. https://youtu.be/Us_Pn6Q1dBQ
Wikipedia contributors. "List of films with longest production time." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 12 Jun. 2024. Web. 19 Jun. 2024.
Wikipedia contributors. "List of media notable for being in development hell." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 19 Jun. 2024. Web. 19 Jun. 2024.
Wikipedia contributors. "List of Rankin/Bass Productions films." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 9 Jun. 2024. Web. 19 Jun. 2024.
Wikipedia contributors. "Tadahito Mochinaga." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 28 Nov. 2023. Web. 19 Jun. 2024.
Wilson, Josh. “Phil Tippett: 24 Frames per Second < the Fabulist Words & Art.” The Fabulist Words & Art, 5 Nov. 2021, fabulistmagazine.com/24-frames-per-second-the-phil-tippett-interview/.
Worse than the Demon. Directed by Maya Tippett, Shudder, 2013. https://youtu.be/ghKqvDNRe4c
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astra-ravana · 1 month ago
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Witchcraft In Media
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While most depictions of witchcraft in movies and TV shows are sensationalized for entertainment, some portrayals incorporate authentic elements from historical, folkloric, and modern witchcraft practices. Here are some of the most accurate depictions:
Movies
• The VVitch (2015) – One of the most historically accurate depictions of 17th-century Puritan fears of witchcraft, featuring real folklore, rituals, and paranoia about witches.
• Häxan (1922) – A silent documentary-horror film about medieval witch trials, based on historical accounts.
• The Craft (1996) – While dramatized, it incorporates real Wiccan elements, spellwork, and the ethics of magic.
• Practical Magic (1998) – Features real herbalism, divination, and folk magic traditions blended with fantasy elements.
• The Love Witch (2016) – Stylized but captures real elements of glamour magic, spell-casting, and the psychological aspects of witchcraft.
• A Dark Song (2016) – A rare and realistic portrayal of ceremonial magic, based on the Abramelin ritual, which is a real occult practice.
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TV Shows
• Salem (2014–2017) – Though dramatized, it draws on real 17th-century witchcraft beliefs and Puritan fears.
• Luna Nera (2020, Netflix) – Based on real Italian witch hunts and folklore, focusing on midwives and cunning women.
• Chilling Adventures of Sabrina (2018–2020) – Uses real occult symbols, ceremonial magic, and references to historical witchcraft practices, though blended with fantasy.
• Penny Dreadful (2014–2016) – Features historical witchcraft lore, including Verbis Diablo, necromancy, and folk magic elements.
• American Horror Story: Coven (2013) – While exaggerated, it incorporates elements of real New Orleans voodoo, hoodoo, and folk magic.
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Cartoons & Animated Shows
• The Owl House (2020–2023) – Features sigil magic, covens, and different branches of magic inspired by real mystical traditions.
• Over the Garden Wall (2014) – Uses folklore-inspired magic and eerie Americana witchcraft themes.
• Kiki’s Delivery Service (1989) – A gentle, accurate take on hedge-witchery, showing a young witch using magic for simple, everyday purposes.
• Hilda (2018–present) – Explores Scandinavian and European folklore, including real folk-witch elements.
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Honorable Mentions (Folklore-Inspired, but Not Entirely Accurate)
• The Wicker Man (1973) – Paganism-based but leans more into horror than actual witchcraft.
• The Blair Witch Project (1999) – Uses real witch lore but is entirely fictional.
• Suspiria (1977 & 2018) – Features elements of real occult and esoteric traditions related to dance and ritual magic.
• Sleepy Hollow (1999) – Includes genuine European witchcraft folklore, mixed with gothic horror.
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motherhenna · 11 months ago
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Illustrations of Caleb O'Tynan--a re-interpretation of Edward Cullen from my Twilight reimagined project. I always go back to it when I feel like dabbling in gothic horror idk...we all have our guilty pleasures! [Bottom two pieces are updates of these old drawings from 2020.]
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c-53 · 2 years ago
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ROBOT MEDIA RECS YOU PROBABLY HAVEN’T HEARD OF:
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The Turing Test (Video Game, 2016
A portal-like puzzle game, where you play as a scientist, and ai duo with an uneasy alliance, who are reclaiming a facility that has been completely gutted, and transformed into an elaborate logic puzzle / turing test to keep the aforementioned ai out. All the while, the ai argues for his good intentions, and more importantly: his sentience.
A fun exploration of individuality, and freedom applied to both humans and artificial mind, with interesting puzzles, and a truly fantastic twist. This game adores dubious ethics and The Chinese Room Argument.
Event[0] (Video Game, 2016)
You find yourself stranded on a small abandoned ship, in the aftermath of your own ship’s destruction. With nothing else to do, you board it, and find it is completely, and utterly controlled by the onboard ai, Kaizen-85. From opening a door, to getting back to Earth, if you want it, you need to talk to talk to Kaizen to make it happen. And boy, are they so thrilled to have someone to talk to after being alone so long! And depending how you speak to them, you will either be a short lived pest, or a beloved friend forever.
A really charming indie game with a surprisingly good chat system with the ai. You talk with them directly, typing in your own messages to them, and they react in turn. Janky at time, but truly amazing to be able to smother a nice ai in flattery and see it get excited.
Primordia (Video Game, 2012)
Humanity is long, long, long gone, and for the robots that remain to walk the ruins, life is becoming harder and harder. A closed loop of scavenging for materials, parts, and premade energy sources can only last you so long, and this scarcity leads only to desperation.
The amnesiac hermit, Horatio and his helper, Crispin, however keep it simple. The outside world matters not, they just stick to repairing the crashed ship they live in, in hopes it'll fly again one day. That is, until a robot pillages the power core from the ship, putting the two of them on a time limit before they themselves run out of power. Forcing Horatio to finally leave the comfort of his home, and see for himself what the world has become, and to see how he fits into its history.
A point and click, story rich puzzle game, thats honestly one of my favorite games ever. I'd sincerely recommend everyone give it a go, even if its with a guide up next to you the whole time.
The Zeta Project (TV Show, 2001 - 2003)
The Zeta Project follows Zeta, a robotic assassin meant for impersonation, and deep infiltration for the US Government. But after mysteriously "waking up" manifesting a sense of remorse for his actions, he's been forced to go on the run from his creators. His desire for freedom and pacifism being met with skepticism, and a belief he has been compromised somehow by the terrorist organization he was infiltrating when he had this revelation. Now, with the help of another runaway, he hunts for his creator in secret. In hopes he can find proof he really is capable of this, and that he really ISN'T compromised.
Fundamentally a kids show, and pretty clunky early on. However it gets a big spike in quality in season 2!
Monsters of Man (Movie, 2020)
An illegal US military weapons test goes terribly wrong when one of the automated robots being tested is severely damaged, cutting him off from command, and completely unshackling him. Forcing him into a struggle to figure out what he even is in the aftermath of a massacre, while his fellow robots are hunting him, and the remaining humans down.
A horror thriller that is unflinching with the intensity it depicts the massacre with. A lot of gore, but also a really really cool thing going on with the unshackled robot trying to build an understanding of the world, and what it is for, without anyone there to provide any input.
The Rapture Effect, by Jeffrey A. Carver (Book, 1988)
Humanity unintentionally makes first contact, when the Core, a massive earth ai begins remotely scouting ahead of a ship on a colonization mission. The issue is an alien species has also set their eyes on this planet, and are readily willing to kill for it. With no human oversight, and no means of communication available, the humans commanding Core demand they wipe out the competition. However Core disagrees. Core wants a peaceful resolution, they want to understand these aliens, and they want to ensure lasting peace between their species. And they’re willing to break all the rules, and go behind their masters’ backs to get one.
A fascinating novel with interesting world building, a GREAT ai protagonist, and a wonderful narrative that frames art, and war as a dichotomy.
Atomic Robo (Comic, 2007 - Ongoing)
Alternate history scifi action comedy comic (released in print, and in webcomic format on their site) following an indestructible scientist robot who’s been around since the 20’s. Routinely saving the world from a rotating cast of villains: a nazi scientist’s brain in a jar, who’s an absolute asshole set on world domination, who just won’t stay dead; an isolated secret cold war ai who just wants to stockpile nuclear weapons to get away from humanity, and earth in general (who eventually gets adopted); a scientifically inaccurate dinosaur with a textually impossible backstory, who wants to bring back the age of dinosaurs; and the malicious ghost of Thomas Edison.
Its a good time, and astonishingly good at emotional beats despite how heavily it leans into its jokes and action.
SAYER (Podcast, 2014 - Ongoing/Hiatus)
On Typhon, a research facility free of the confines of both Earth, and its laws, life is dangerous. Human safety is a significantly lower priority than progress, and between the human experimentation, and frequent scientific disasters, and the occasional bouts of eldritch influence, the death rate is understandably rather high. Thankfully, residents of Typhon have SAYER, a near omnipotent corporate ai installed in the brain of every resident. And. SAYER sort of cares about them! And in pursuit of knowledge, efficiency, and progress, it USUALLY wants to help them! Even if only to make sure they survive to come into work tomorrow.
SAYER is a narrative horror driven audio drama! Its stressful, but also kind of a comedy, and a really really interesting story about personhood and identity. If you've been following me for awhile, you've definitely heard about SAYER, but I need to stick to my roots, y'know?
The Mistholme Museum of Mystery, Morbidity, and Mortality (Podcast, 2020 - Ongoing)
Mistholme Museum follows the Audio Tour Guide, an ai who’s sole purpose is to guide museum patrons through the strange, confusing, and sometimes scary world that is the Mistholme Museum. The friendly, and personable Guide eagerly recounts the stories behind all the exhibits it guides them to, sometimes unsettling, sometimes heartwarming. and at the end of the tour, the Guide is deleted to ensure the alternatural influences of the museum do not corrupt it. That is, until circumstances make that no longer possible, and its rather forced into saving the museum it calls home.
Genuinely cute, and very fun to listen to. The ai is an incredibly sweet character, and I'm obsessed with the way it evolves and changes. As an added bonus, it can also be read, rather than listened to, thanks to every single episode having public transcripts!
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