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#2. you. it's literally original characters. you're making it yourself. of COURSE its YOURS???
mllemaenad · 5 months
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So – Bethesda broke Fallout 4's script extender. Because of course they did. What better way to celebrate the release of your new TV show than to stall people's ongoing playthroughs? Excellent work. I don't even want an Enclave quest. It's Creation Club nonsense, so it won't actually be a proper quest anyway.
I want to finish my Sim Settlements 2 playthrough. Ugh.
So while I'm waiting for the dust to settle on that, I thought I'd give Fallout 76 another go. I am rebuilding my mod list for Fallout 3, but that's a work in progress. And Fallout 76 is right there.
I created a new character, because I haven't played this thing in ages and I know they've changed a bunch of the mechanics. And oh - ha. I mean, I had thought from the beginning that creating a game without NPCs was a terrible idea, because it's hard to invest in saving an empty world. But the addition of them makes playing the game's original main quest a distinctly bizarre experience.
I don't mean that I'm suddenly pro-empty world. Not at all. In general the presence of factions and personalities and people you can care about it a good thing.
But when they made this game, the writers and quest designers were given "empty world" as a parameter within which they had to work. And they did.
It's sort of an interesting, even bold, choice for a storyline because it does not allow you to feel good about yourself at all. Most Fallout games do. Oh, you can play evil if you want, sure, and there are a handful of side quests that are genuinely no win scenarios. But mostly? You can save the world. And you will probably have a better experience if you try to: there's more to do when you talk to the NPCs and deal with their problems rather than just murdering everyone and taking their stuff.
But Fallout 76 is just judging you.
I keep thinking about its promotional song – that really upbeat cover of Take Me Home, Country Roads, and all the imagery in the old trailer, about rebuilding and looking to the future. But all of that is functionally a lie, and the key lines in that song come towards the end:
I hear her voice in the mornin' hour, she calls me The radio reminds me of my home far away Drivin' down the road, I get a feelin' That I should've been home yesterday, yesterday – Take Me Home, Country Roads
You should have been home yesterday. You should have been home a thousand yesterdays ago. This story is all about the past, and a rebuilding effort you neglected to join. It hits you with the guilt straight away, as the very first place the game takes you is an old outpost of emergency service personnel who just kept on doing their jobs after the bombs fell. It's their notes and recordings that teach you how to survive.
Of course you encounter less pleasant people later: raiders and Enclave, and honestly I have little patience for any iteration of The Brotherhood of Steel. But even there, you can see that the misunderstandings and conflicts and general fuck ups might have been resolved with a competent mediator.
And that is exactly what you are. You're a Fallout protagonist. You don't have the time to spend ten years sitting in a lab, but you excel at travelling from town to town and dealing with whatever obstacle is stopping a faction from moving forward. Fallouts 1-4 and assorted spin offs have taught us all that.
Even in universe, Vault 76 is stated to be full of literal geniuses. It is packed with doctors and scientists and engineers: exactly the people the world needed to deal with a combination of plague and environmental crisis.
If you were there, you could have fixed this.
But you were not there. You were sitting comfortably in a vault, while other, better people tried to save the world.
And they were almost there. They had a vaccine. Even with everything, they had a vaccine. They did the work, they had a plan. As you play through this quest, you stand upon the shoulders of giants at almost every stage, implementing the very last step in a plan that really does work. Had they lived, even a few months longer ... but they didn't, and you did nothing to help them.
It wasn't even necessary to spend 25 years in that vault, as it is abundantly clear that the area around 76 has been habitable this whole time. Challenging, sure: I am in no way suggesting that it was an easy existence. But it was not instant irradiated death.
Every other Fallout protagonist steps out of their vault (or other entry scenario) in time to make things right. Maybe just in time, but nevertheless. They walk into a fractured world and get to work. But not you. You took the easy route.
How proud are you of that Best Dental Hygiene award now?
Given that it is set so close to the Great War, and deals with first generation survivors, it gives one of the best looks at the cynical cruelty of Vault-Tec: when they talk about rebuilding the world, it only means rebuilding for its own benefit and profit. Anyone not part of their plan is more than welcome to die in a hole.
It ties in very nicely with the television series, actually. Lucy laments that she was waiting to rebuild the world, but it all happened without her - and Vault-Tec actively tried to destroy that new world (and at least up to a point, seems to have succeeded). Her people waited over 200 years, but it didn't take that long. Twenty-five were quite enough.
But with the new version ... I mean, it really takes the sting out of it. It looks like everybody had a few rough years there, but it's all turned out fine. There's a burgeoning civilisation here, with homesteads and caravans and trade. I can't go two steps without an NPC asking to borrow a bobby pin, and even the raiders are more territorial than outright destructive (although – is nobody going to go up that completely safe little hill and give poor Miguel a funeral? Come on guys, clean up the damn corpses).
The tragedy of the whole thing, and the weight of your own inaction, is largely gone. You can't reshape the world and still make the same impact with that narrative.
I don't know, I guess I just can't quite get behind the whole multiplayer-ness of the thing. The world can't really change as you complete quests. You can't really rebuild. But likewise, if the world does change, it has to change for everyone at the same time, regardless of where they are in the story.
It could still work, I think, if you could play through that story and then see the caravans come over the hill, and start to rebuild the world.
Because that might feel a bit like redemption.
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pesterquestrewritten · 8 months
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Sorry if this is an inappropriate question to ask, but why do you want to rewrite pesterquest? Was there anything wrong with its original version, or are you just doing this for fun?
brain is a Lil Loopy rn so please excuse if this answer is semi incoherent - recovering from ankle surgery rn.
im gonna try to not harp on the original pesterquest as a project/talk about my percieved issues with it. from what I understand about the work environment where it was developed, it was hell -- poor communication, tiny budgets, little overall direction. plus every artist/writer involved was likely busy with other things at the same time (for example finishing the development of Hiveswap Act 2). they had so much going against them, and... it sorts shows in the final work, which isn't their fault. the original PQ team was passionate and cared and like. the absolutely last thing i want to do is disrespect them.
(generally also stating for the record that calling the original PQ "trash" or "replaced" is like. not good vibes. please don't do this if you're trying to enjoy PQR -- the last thing the original postcanon team needs is more harassment.)
anyway.
pqr is fanfiction, fundamentally.
i started making pqr because in september i was sick with covid, i wanted to learn renpy, and i wanted to study homestuck more. i wanted to figure out what made PQ tick, literally, figuratively, all of the above.
plus i really wanted to write a different story arc for mspar.
i also really love the side characters in Homestuck, and wish they all got more time to shine. the pqr prologue including a set of Spades Slick sprites just for a brief encounter i think helps establish what i want to do with the like. raw potential of the premise of a Homestuck visual novel.
damara is the other big thing -- i've wanted to make a story with her in it work for ages. (if anyone remembers the old MEGIDO hades mod, that was my first big public attempt. she was gonna be the protagonist, breaking out of scratch's mansion. turns out coding in renpy is WAY easier LMAO)
like. the plan wasn't even initially to have the prologue be a full damara route? i just let the writing take me where it wanted to take me. it's been deeply fun and cathartic.
the prologue's "bad end" has some incredibly intimate themes of like. inevitability, and worrying you've let everyone you love down, and i showed it to a college friend who i hadn't spoken to for ages and she set a screenshot from it as her background.
like. to me. that's pqr. that's why i make it.
pqr is the laundry room ending of rose's route, a deeply personal look into my own fears and anxieties as an author reflected back through this girl's circumstances. pqr is also the retcon ending of rose's route, a wildly stupid and indulgent romp through my own past fanfiction for a silly gag that people seemed to really love.
pqr is about dave and myself looking for a place to stay simultaneously -- pqr is about jade leaving prospit, and how i was adding to that part of the game in real-time as i dropped out of college, changing both of our destinies to something unexpected but hopefully better, at the same time.
pqr is also a silly extended sleepover scene. it's just fun to see them interact.
pqr is an excuse to turn over corners of homestuck and see if we can't peek behind them. what was it like for roxy, to think she lost joey and then find rose's meteor barely a year later? of course she'd think it's impossible for her to succeed as a mother. pqr is about finding empathy for yourself for your own mistakes, reflected back at you through homestuck characters.
because really, isn't that what we're all here for?
pqr is me coming back to my last long-abandoned attempt at an act 5 rewrite. pqr is an excuse to watch my girlfriend grow in confidence and style as she makes all the endcards and incidental art (except for joey route pt 2, but THAT was an excuse to work with a NEW friend!!!!!!!)
pqr is a friendship simulator that i am winning by having an incredibly supportive and collaborative group of friends in the dev thread who are cheering me on with every segment of text i post, friends who will hop in vc to check out the newest segment. friends like @dare0451 who literally yesterday rendered out some new audio to upgrade the June route to be even more fucking amazing and terrifying than it already was, AND DARE HASN'T EVEN PLAYED IT????? IT'S LITERALLY JUST. IT'S FRIENDSHIP MAN. PQR IS FRIENDSHIP
what the hell was this question again.
oh right.
yeah it's been fun basically. that's why i do it lol
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lexsnotdead · 1 year
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I absolutely loved BG1 and 2, Neverwinter Nights Hordes of the Underdark and Neverwinter Nights 2 too are among my most favourite RPGs. But Larians writing, particularly in D:OS2 turned me off so much :( How different is BG3?
big wall of text under the cut and before anything else i want to say that criticizing a game does not equal not liking it
i thought a lot about my response to this ask, since i must admit i have never played bg&bg2 and jumped straight into the hype train of bg3. and i'm genuinely curious what exactly about dos2 turned you off that much. here's what i personally think:
i played d:os1 and d:os2 and while i'm a big fan of the latter… dos1 couldn't keep me entertained even when playing with a friend in coop, which shows just how exhaustively boring and unmemorable it was. i really love dos2 and despite what i will say next, nothing is gonna change my love for this game. but. imma be honest, it was 3 and a half characters that kept me playing. i love sebille and lohse, i love malady — the mystery around her has its own appeal, but it's still a huge miss not to expand on such intriguing character as herself. i slightly care about ifan and fane, i couldn't give a lesser fuck about beast, i fucking hate the red prince and his writing is one of most unlikable from any rpg game i ever played (i can elaborate. but that's a post for another time). in short: lack of memorable characters, and those who are there have to make up in quality rather than quantity.
and larian is still... larian. their ambition makes them bite more than they can chew, you don't need to be nitpicking on purpose to notice just now empty act 3 of d:os2 was compared to fort joy or driftwood. in similar-ish way act 3 of bg3 feels less polished in terms of performance and content. like they even had to add an alternative ending to karlach's quest only after the game's release lol. there are quite a lot of bugs and players who are doing an "evil" playthrough like me found themselves deprived of content — sometimes you're just locking yourself out of quests, encounters, characters entirely because of decisions you made, quite literally making the game harder for yourself.
another important thing that i'd point out that dos2 felt kinda lacking in terms of the character creation because ocs always felt less immersive and shallow compared to the playable origins (i had the time of my life playing as lohse, tho). i know people who managed to have fun filling the blank spaces with their imagination, but i'm not one of those people, unfortunately. when i tried creating a drow character in bg3, however, every third npcs made sure to glare at me distrustfully and be fantasy racist towards the drow. like really? thanks for noticing! this might sound weird, but i liked that. it enhanced my feeling of immersion thus making it more satisfying to play. like yeees... yes... i indeed am a drow!
i'd rather stop focusing on its shortcomings because it feels unfair to larian when they are listening to the playerbase and trying their best to deliver patches as quick as possible. after all, what makes a good dnd adventure for me is always the story and characters — banal it may be, as long as it is fun, it is a good dnd game. and bg3 is very fun and addictive. there's this unique feeling when you're planning your next playthrough and considering what you would've done differently when still doing your first. i like it more compared to dos2, because... i'm not sure why myself? interpersonal interactions just feel a bit deeper, and i actually care about almost every companion, even the ones i did not expect to care about (like gale, astarion, shadowheart). and variety of the character creation, of course. and i can bet on bg3 being next the goty haha
to sum this all up:
if you like dos:2, you will like this game
if you like dnd e5, you will also like this game
if you like bg1 and bg2 then i genuinely don't know i'm sorry
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infizero-draws · 2 years
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Hey! I followed you because I think your art is super funky and awesome and cool and I've been mildly interested in Sonic for awhile now. Most of my content is very secondhand, like commentary videos and the Snapcube dubs.
To make a long story short, I want to get into Sonic. Like for realsies. There's so much content out there and I don't know anyone personally who enjoys it, so how do you suggest I approach this?
Aw thank you so much I'm glad you like my art!!
It really depends on what you're most interested in! Sonic is a franchise that spans different mediums and has been on-going for a long time, so there's a lot of content with very different vibes and varying levels of quality (though that's subjective of course).
I'd say that probably the best way overall to get familiar with the characters and world as a newcomer is to read the IDW comics! They're very well-written, have gorgeous art, and are easily accessible to new fans while still having lots of references to previous installments. They take place directly after Sonic Forces, but they summarize the events of that game so don't worry about needing that context. There's also a couple of mini-series to check out!
There's the games of course, which are the main canon that the IDW comics build off of/are technically a part of. I would personally recommend Sonic Adventure 2, it's my favorite game and though basically everyone calls it their favorite, like, it's for a reason. SA2 for me is the best game overall, as its story is great, the gameplay is fun and works perfectly alongside the story, and it's just full of charm. It's the most cohesive Sonic game imo, everything feels so interconnected and masterfully woven together, I love playing it. Don't be scared off by the "2" in the title btw, though there are some elements from Sonic Adventure that are referenced, you can still totally enjoy it without knowing anything about the first game as it's mainly standalone.
^ (also sidenote but sa2's story got a littleee muddled by the english localization, its not the worst but i'd recommend this video that goes over the story in detail with an emphasis on the original japanese script. there used to be an upload of the jp cutscenes with faithful eng subtitles but unfortunately last year the channel got nuked and there weren't any backups T_T im still not over it)
When it comes to recommending games it sort of depends on whether you plan on actually playing them yourself or just watching someone else play them, because there's a lot of Sonic games that have really good stories but subpar gameplay, or games that don't really have a story but good gameplay. Also everyone has their own preferences when it comes to types of games so there's that too.
Sonic is a franchise that both sort of has an overarching story (or at least they did back in the early 2000s when the games had a story that was built upon with each game, something that we might be finally returning to with Sonic Frontiers!) and also has many games and cartoons where they're kind of separate from all of that and function as standalone stories or just take place in their own universes entirely. There's many different canons across the different mediums, but the main one is the mainline games + IDW + now Sonic Prime on Netflix, which is apparently also canon to the main game canon!
Sorry if this is overwhelming >< it's a big franchise with a lot of different stuff and different canons and a wonky timeline so it's sort of hard to pinpoint the exact things a new fan """"should"""" check out. I'd say check out the IDW comics and then see if any of the games (or just their cutscenes in a compilation on YouTube lol) spark your interest!
And I say this every time I get these kinds of asks about a fandom I'm in, but PLEASE feel free to send me another ask or even shoot me a dm if you're comfortable if you want more specific advice or are confused about something, I literally love nothing more than talking about sonic the hedgehog at length. (Although I'd prefer if you sent them to my main @infizero as I use this account mainly just for art ^_^)
Anyways I hope this helped in some way ToT
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zackbuildit · 1 year
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Hey! So I saw you reblogging a post from spyret-the-shitposter saying "Fictive and introject describe headmates and the traits they formed with, rather than interests gained as someone grows up".
Do you think it's possible for fictives and introjects to be tied to someone's interests? Imma not diagnosed with anything but I do suspect I have some kind of a dissociative disorder. A lot of parts of "myself" I experience as being fictional characters, usually from shows or games that I'm currently into. They behave like alters though, being pretty much their own person and really only based on someone else and not actually them.
Ik you're not a professional but I wanted to hear your opinion in this anyway! Ofc you don't have to give one and I understand why you wouldn't
Essay in 3,
2,
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They very much do correlate! Though, less because of the interest, and more because of the focus on the topic and the time spent interacting with it. It makes sense from a psychological standpoint, if a brain is making an introject then it not only needs to somehow get the information resources needed to introject them, but also it needs reason to expect that who or whatever is being introjected is the easiest or most convenient way to get the results it expects for the system as a whole. Think of the process of formation being like the brain filling out a character sheet. Introjection, in this way, is like using knowledge or inspiration from somewhere or someone else as a way to make filling in the gaps of the sheet more easily. But, of course, to fill in the gaps you need information about the source in the first place.
This is why most systems that get introjects are getting an introject from a source they have a lot of knowledge and memories about or with, because it gives the brain a lot more to work with. Plus, with introjecting vs with original formation, the brain can sometimes better predict what effect they'll have on the rest of the system. Forming a new headmate is inherently unpredictable, since once they form, they become almost completely out of control of whatever force in the brain forms them. This is why brains almost always have at least most of the stuff in every headmate be existing knowledge, beliefs, thoughts, or personality traits from before they formed, it makes them less uncertain. Introjection is just the extreme of that "ensuring intended thing happens" property of formation.
Anyway with all that said, there's also something else relevant. We don't know what the brain did to form a headmate, and we don't know how or why it did that. This is the point of the "introject and fictive are descriptions of headmates" thing. It's almost impossible to know whether a brain intentionally made the headmate similar to a character, or planned to make them feel very connected to a source, because we can't ask a brain to find its motivations.
As for why you feel like parts of yourself are literally certain characters, plurality isn't the only possibility! There's also mirroring, which is common for people with autism, BPD, and a few other mental health conditions. It's where someone unconsciously or unintentionally copies and/or adopts certain personality traits from others or from media. Not saying either one is more likely in your case, the only relevance is it's important to keep in mind there's multiple different possibilities, and even if you completely rule out one or two, it doesn't necessarily confirm or deny something else, make sense?
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absintheanflare · 3 years
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realizing i can literally post abt whatever i wnat here all the time oh my god. anyways people who get pissy over closed species and call it oppressing creative freedom is so fucking funny to me. like unless the creator of a specific is really a freak you are absolutely criticizing closed species for the Wrong Reasons. like if you were pointing out how they can often be overhyped, grossly overpriced, the community easily being toxic, etc. that’s valid but otherwise like.. what are you doing.
like "it's illegal" (???) "it's violating FREEDOM of CREATION" *shows someone talking about how artists deserve to be paid for their creations* “what a selfish freak” "i can do whatever i want and these only work on the honor system and don't haave any actual copyrights so im allowed to steal this" like.. yeah. you are. you think you’re making some big giant statement about it??? make a knockoff dainty. satyrs have been around forever. put some funky socks on there. like if you truly dont care what people think then just. do it. keep your mouth shut about sticking it to the cs community bc i can guarantee you in the long run nobody there really cares about you.  chances are they add you to a funny little blacklist and move on.
like, the people who want to pay? they will. they see monetary value and would like to participate - often for community purposes. those who don't? seriously whatever
im saying this as someone whos literally had a closed species before. if someone made intentional knockoffs of mine i honestly wouldn’t fucking care other than going “:/?? whats ur problem why are you so mad. ok whatever”
for the record i am NOT talking about criticizing actual nasty cs’s that take advantage of their fanbase and charge out the ass to get a Priority Special Slot:tm: and other predatory schemes, cs’s with Genuinely uncomfortable gimmicks, cs’s that had their creator outed as a freak so paying money for it is more than a little dubious, etc. THAT’S valid but that’s not an issue with closed species as a whole. your issue is with the individual, not the whole.
like in any case, people from both sides need to chill the hell out. i do recognize there ARE people in the cs community that are goddamn rabid as hell but like. same goes for the other side of “anti closed species”. like. man. “anti closed species” like what a funny way to say you have no life and get caught up in shit that you really don’t have to be involved in.
but yeah people who get overly pissy about people “stealing a cs concept” also need to calm down bc legit i used to have a satyr oc with funny little socks and i had no clue what dainties are. it’s gonna happen. people are gonna make characters that look like closed species by accident. its unavoidable and they have no obligation to change the design.
#hehe.#talkin abt stuff that i dont know if anyone even cares abt again <3#no clue if anyone is gonna see this but just in case if anyone tries to yell at me about this im. literally not gonna listen#im not here to debate im here to dump my thoughts on this awful website and leave#also people comparing cs's to n/f/ts. what the hell is your problem#1. they are not destroying the environment#2. you. it's literally original characters. you're making it yourself. of COURSE its YOURS???#literally its nothing like n/f/ts like if youre comparing it to them you might as well just be going into the territory of#sying nobody owns anything to themselves or smth#those are literally the only comparisons. what youre mad about the spending money part or something? its not YOUR money is it.#like if its not destroying the environment like gotdam n/f/ts are. WHO CARES . LITERALLY#(for the record. ive never actually spent money on adopts or cs's. i actually dont understand it personally but i do understand that#peoples own income is their own to do with it when its hurting Literally Nobody)#like a large draw of closed species is the community. the badge of ''hey look! im part of this community!''#you know about like.. gym memberships right.#you could in theory just buy your own gym equipment. you could just workout at home. you don't need to pay for a membership.#but guess what. you'd be surprised how many people go to membership gyms for the reason of MEETING people.#a shared interest.#/a lot of closed species payments are for the chance to be part of something/ and if you dont understand it yourself. cool!#genuinely. good for you! im sure you found happiness somewhere else. but these people? their happiness is HERE.
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amne-chan · 3 years
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so i've seen quite a few artists who only draw certain characters. most often its literally a couple of characters present in almost all of their works as if they gave their lives to these characters.
and my question is - why them? why you are drawing transformers? maybe you can relate yourself with some of them? all of your art (its fricking incredible) that i've seen is TF fanart, but for me it looks like you're telling some kind of personal story through these characters. something like connecting different parts of your personality to different robots. or..... i dont know!
if you are confused what do i mean: do you draw transformers because you just like them or is there something more mportant than just a beautiful frame?..
I'm more confused regarding initial statement. If it suggests that "a lot of people draw certain characters as fan art, so why you, as a part of that mass, draw them, by considering, you might just draw originals" would lead to my answer where why pople draw fan art as a phenomenon. But if it suggests "oftenly people constantly draw certain characters, which is close to them, in a namber of 2-3, so why you draw existing random characters, by considering, you might just draw originals" would lead to my subjective attitudes to Tf and drawing.
Well, Idk why, but people in classical academies of arts took particular stories: biblical stories, greek, folklore, historical etc. and drew them for graduate thesis. Previously was allowed to take only biblical stories, then slowly started to allow greek, egypt theme. In Russia, it was generally strict and iconography was the main type of painting somewhere right up to the 18th century. Prior founding of the first academy there was foreign masters but it rather an isolated cases. Byzantine icons consists of canons. Drawing icons is also a separate discipline in universities nowadays. It's of course not exectly the same thing as drawing modern "fandom fan arts" but spiritually ¯\_(ツ)_/¯. Like how much world of warcraft is a fan art on Tolkien?
This is generally a specific question where fan art starts and where the original. In iconography, signing works and following the canons used to cause a theological controversy, canons and representatives of the god will or your inner understandance of god, eh, I don't really remember in particular. Long time ago I read a good long post of some orthodox priest, but that was a long time ago.
I draw out of need, like taking a shit. I wouldn't say I have principles regarding art and transformers. And I wouldn't say I have principles of not having principles when there is a need in them. It's just not a constant thing. Sometimes I sit and look at my pictures within music. Like if a result makes me feel something then I did it well. Maybe that's why it comes out so personal. And even if I draw TF as a manifestation or something like that, would be kind of odd if I just wouldn't like transformers. Just in case, people are different. This text is not intended to be a guide. But I'm glad if it will help in something.
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nicanario · 3 years
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this post is a product of its time
tw: discussion of racism, homophobia, misogyny and a short mention of sexual abuse.
ok, this is basically gonna be a very long rambling post about my not fully developed thoughts on the justification many people give to bigotry when talking about the past: "it was a product of its time"
it would be fair to say, with me being a raging SJW socialist scumbag, that I don't think this is a very good argument and is most of the time actually an excuse to not think about the problems inherent to our society, historical or not, and, by extension, the problems with ourselves. but I do think that sometimes, just sometimes, this can be a valid point, or at least one that raises some interesting questions.
I'm going to cite examples from several pieces of media, but fear not, I'll try to make this as accesible as I can.
so, let's take Star Trek: The Original Series (TOS) as our first case study. this show has, correctly, been called progressive by everyone except for clueless people who don't know much about Star Trek's history, Star Trek's crew, Star Trek's cast, or, frankly, Star Trek. because if you ignore the clear, sometimes in-your-face political history and present of the franchise, I don't think you know much about it at all. I do think you can call yourself a fan if you like it, you may have watched every single episode for all I know. but lots of mental gymnastics are needed to ignore the political progressiveness Star Trek has had since its very beginning.
episodes like Let That Be Your Last Battlefield are obviously anti-racist, at least in their intention. but the episode in question really is "a product of its time," and at the very end fails to uphold its ideals. the episode ends with the two aliens (who are LITERALLY. BLACK ON ONE SIDE. AND WHITE ON THE OTHER. BUT IN THE OPPOSITE SIDES.) fighting each other on their devastated planet, and the crew is like, "oh yeah if they both would give up on their hatred that they both share both of them equally" when it has been firmly established that one is the oppressor and the other one is the oppressed.
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and that's a lot of Star Trek, not just TOS. even Discovery, one of the most recent series, has done Bury Your Gays (and Trans) TWICE (though both times literally rectified it, which is cool). there are episodes of the franchise that are overtly racist, or misogynistic, etc. TOS is lauded, mostly justifiably, as very progressive, especially for the standards of the time. they put a woman of colour as one of the senior staff, for fuck's sake. of course, when you analyse that same character, as with most of their intentions at being progressive, you'll see that she was relegated and sometimes even outright mistreated when she had the potential to be much more. but, at that time, it was a lot.
I had a friend (emphasis on "had") who, after I told him about TOS's both progressiveness and constant misogyny, told me something like "imagine feminists trying to complain about a show from the 60s." so, with unearned spite, he was, in some way, trying to make the argument that it was a product of its time.
you could say Star Trek, all of Star Trek, is "a product of its time" in the sense that it's not always perfect. uh, yes, I would agree. but that doesn't mean people have to accept it. well, I mean, the show is kinda over, you have to accept it's that way. but you don't have to accept that it's not wrong just because it was a product of its time.
H. P. Lovecraft, as another example, was a greatly influential writer whose works still shape a lot of people's ideas to this day. I have only ever read like one of his stories, so don't expect me to have an opinion on his works. but I can have an opinion on what I know about him as a person (he did have a life outside his writing, after all). and, yeah, he was a huge asshole. if you want to know more in depth about the subject, please watch Hbomberguy's video on him: https://www.youtube.com/watch?v=l8u8wZ0WvxI
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but basically, he was incredibly racist & homophobic. some people might even say, "he was a product of his time." well, there are two possible rebuttals to that. the surface level one, and the one that examines why that argument is wrong to the core.
The Surface Level Response to "it was a product of its time": um, no it wasn't. Lovecraft was more racist than a lot of people even in his time. he wasn't just a guy who carried the racist beliefs of his society like everyone else, he was a reactionary who actively thought and discussed how racist he was, and how right he was for being that way. but that's only applicable to Lovecraft. one can't argue the same for Star Trek: TOS, because TOS did try to be more progressive and more anti-racist than the rest of its society. that leads us to the next response.
The Response that Actually Deals with the Fact that No Matter How Progressive You're Trying to Be, Your Failings Can Still be Criticized: the thing is, trying to excuse Lovecraft's or Star Trek's bigotry because they were "products of their times" misses the fact that racism is still wrong, and some people knew that in those times as well. people from these times weren't all naive or stupid or whatever. they had the capacity for rational thinking. they could stop and think, "hey, maybe what we're doing is wrong." and the fact is, some people did. not perfectly, not to our standars, but they did. everyone could have stopped and think. but most of them didn't, and we can criticize them for it. racism, homophobia, sexism, etc. HURT PEOPLE. horribly. massively.
also, even if you agree with the "it's a product of its time" argument, some people aren't criticising people's or work's bigotry: they're explaining why they don't want to experience it.
The Talons of Weng-Chiang is a 1977 Doctor Who serial, and it's one of the show's more racist stories. almost all the villains are Chinese, every single Chinese person is a villain. there's yellowface, slurs, stereotypes, the Doctor speaking nonsense words instead of actual Chinese, and a general belittling of Chinese culture.
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note that I'm neither Chinese nor of Chinese descent. I have been searching for hours for a few posts I've read a while ago (some by people who are of Asian descent) about this episode and I can't find them. sorry.
suffice it to say, even though I love Jago & Litefoot (the audio series and the characters), it's not an acceptable episode at all. but it's also important to remark that, because of it, some people aren't going to want to watch it. sometimes, people aren't saying "the episode shouldn't be this way," which causes others to answer that it was "a product of its time." sometimes, people are just saying, "this is an episode that attacks real people. I don't want to see it. I don't care if it was common in that era to be racist, i don't want to experience it."
however, there is an interesting point to the "it's a product of its time" argument. after all, everything is influenced by its society, for better or worse. and we can't change it anymore. TOS sometimes didn't quite understand the political themes it wanted to explore. Lovecraft was a horrible bigot. Talons was racist towards Chinese folks. and that's that. I don't think we should change the episodes/stories or anything. edit them in any way. that would be, in a sense, changing history. and we wouldn't learn anything from it, about how we can do better.
I think there are two solutions to this:
1. warnings before starting the text: this was done with The Talons of Weng-Chiang. on Britbox, where you can watch Classic Who, this serial has a content warning before the start. that's good.
2. the removal as a whole of the text from some places: I think before applying this one, there should be a lot of thought put into each case. I don't think removing a whole serial of Doctor Who or Lovecraft's stories from anything would be, well, fair. especially on tv episodes a lot more people worked on those, not just the writers and the directors. Lovecraft's writing influenced thousands. we shouldn't erase them or anything. but sometimes, for some cases, we should.
those in the US might seen a Confederate statue being taken down. that is, in a way, a form of removal of a piece of history.
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but that is a good removal. statues glorify. one sees a statue and probably thinks "this was a person worthy of admiration." they should be taken down, maybe even with a permanent mark of why this was done (a plaque that reads "a statue of X was here, but he didn't deserve it because of Y" could be put in place of the statues, for example).
another example is the removal from DVDs of the short episode A Fix with Sontarans, a Sixth Doctor minisode that featured Jimmy Savile, a presenter who was later found out to be sexually abusing children.
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the removal of that minisode is good, actually. it's not a full episode (it's not even Doctor Who). some might say that's "erasing history" but, like, you can still find it online or information about it if you want. this minisode deserves removal from DVDs and Blu-Rays and whatever more than content warnings. it's not an important part of the show and it prominently features a horrible person who did horrible things during that time.
so, after all that, I have explained why I don't like the "it's a product of its time" argument. it is an interesting point that deserves to be examined, but it's not very good.
I have had this in Drafts for so long I've probably forgot some of the points I was going to make, but eh, what can you do? hope you enjoyed reading this.
bye
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doexoeyes · 4 years
Text
Of Finches & Firsts
Ok so here’s a fic I actually have on Wattpad and AOO3 but I decided to bring over here. On those sites I wrote a character for this story, but on here it’s gonna be Draco x Reader ♡ Only thing to note is that your last name in this story would be Finch (so to make sense of the title and some other little parts of the story) as well as you’re a Hufflepuff. Sorry to the other houses,I adore you all but Draco and a Hufflepuff is just to juicy to pass up (in the first book he literally say’s they’re the worst) so just trust me when I tell you that it’s all for the story. Anyways I hope you enjoy and if you’re interested in reading the original, here are the links:
Archive Of Our own link:
https://archiveofourown.org/works/26707513
Wattpad link:
https://my.w.tt/ZoUHpu1e59
Summary: "A Hufflepuff? Crushing on a Slytherin? Sounds like the start of a terrible joke to me, but ok." You’ve harbored feelings for Draco Malfoy since your first year at Hogwarts. Secretly, of course, and very much from afar. But when you’re finally taken out of your role of being a background character in his life, will it be what you always wanted, or what you wish you never knew?
         Chapters
Chapter 1 ♡ Chapter 2
Chapter 1: The Firsts Of Many
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The first time you ever saw Draco Malfoy was at the sorting hat ceremony your first year at Hogwarts. You thought he was striking upon first sight, with his silver grey eyes contrasting with his nearly white hair. You knew he would leave a lasting impression upon whoever looked at him, and you very much envied him for it. You felt like you were as plain a Jane as they came, especially when compared to him. You couldn't keep your eyes off of him for the rest of the night, drawn to, not just his features, but the mysterious aura that surrounded him.
When your name had gotten called for the sorting, you were incredibly nervous for many reasons:
1. For the house you were going to be sorted into that would shape your life for the next 7 years.
2. For the several hundreds of eyes watching you go up the steps.
3. For the white haired boy who you seemed to have developed the tiniest little crush on.
Thankfully, you made it up without tripping and making a complete fool of yourself and were pleasantly surprised to find out that the house you'd be sorted into was:
"Hufflepuff," the storing hat declared, and a thunderous applause followed suit.You smiled, looking towards the table with the yellow cladded students as they cheered and waved you over. You couldn't wait to tell your father, who was a proud Hufflepuff himself, that you were now one, too.
When it's Draco's turn to be sorted, you made sure to pay very close attention. A small silly part of you wanted to cross your fingers and hope that he'd somehow be sorted into Hufflepuff just like you.
Of course, that was a very optimistic wish.
"Slytherin," the hat announced, and all those hopes quickly came tumbling down because if there was one house you knew you weren’t going to be able to fit in with, it was Slytherin.
There went your chances of being potentially noticed by Draco Malfoy.
Letting out a sigh, you were able to manage a small smile as you clapped for the boy along with the rest of your fellow schoolmates.
You spent the entire year making new friends, learning spells, studying up for exams, and never having the opportunity to talk to Draco, your only regret of the year.
For Draco, his first year at Hogwarts consisted of him developing the reputation of being the school's bully. Most of his antics we concentrated heavily on Harry Potter and his friends, but he truly didn't spare anyone that wasn't a part of his Slytherin crew.
Still, this didn't lessen the small crush you had on him since the day of the sorting. Despite his actions, you really felt that the boy was much more than what he projected to the world.
The first time you ever got to talk to Draco Malfoy was during your second year, when you had accidentally run into him as you rushed to your potions class.
You were too busy worrying about making it in time to class, really not wanting a reason to make Snape chastise you, that you had forgotten to pay attention to your surroundings. A disastrous recipe for running into someone, which was exactly what ended up happening.
"Hey!" he said with a grunt as his books fell from his hands.
You, mortified, hardly even noticed it was Draco at first, as you immediately leaned down to pick up his books.
"Oh I'm so sorry! I'm a complete klutz. I should've been paying more attention, I just-" as you got back up from the floor, books recovered & in your arms, you froze as your eyes made contact with his striking silver ones.
"Yeah, you definitely should have! Next time, try not to run into your superiors, first year," he said in distaste, brushing off the sleeves of his robe.
You stood there, shocked into silence, feeling your cheeks warm and mentally trying to coach yourself through the moment.
Take a breath, don't sound so nervous.
"A-actually, we're in the same year. I...umm...I first saw you at the sorting, but we had History of Magic together. I sat a row ahead of you," you corrected, biting your lip.
He tore his gaze away from his sleeves and locked eyes with you again, a chill going down your spine.
"Really? Strange. I don't remember you. Then again, you Hufflepuffs are so forgettable," he stated with a roll of his eyes. 
"I'll take those," he said as he grabbed the books from your hands and walked off.
Just like that.
 No 'thank you', no apology. Not even an offer to walk you to class which you happened to share this year as well.
You watched him walk away, cheeks definitely as red as Gryffindor's robes at this point, feeling dejected and absolutely embarrassed. You always imagined what your first conversation with Draco would be, as pitiful as that sounded, but in your head it definitely never went like this.
You ended up late to potions class and got lectured by Snape in front of the whole class, including Draco himself and wondered if he remembered who you were, or if he once again erased you from his head and permanently labeled you as a 'forgettable Hufflepuff'.
The rest of the year went on as normal after that, nothing too special.
The first time you really understood what your feelings for Draco Malfoy were was in your third year, on the train ride to Hogwarts.
You watched from the window as the train passed through the lush scenery of grand trees & clear blue skies, hands fiddling with the sleeves of your sweater. Your best friend, Mauve Ambrose, was seated beside you, gossiping about potential romances ("I think Ginny is head over heels for that Harry Potter kid and everyone knows it. Except, you know, that Harry Potter kid.") and who was to have the 'biggest glow up' of their entire year group ("My money is on Longbottom. Remember that I called it, ok. I want a witness to prove that I said it first.").
Hearing the candy trolley pass by, you perked up and politely excused yourself from your friend, walking out of the compartment. Your eyes searched for the trolley, determined to make it to it before the last of the chocolate frogs were taken, and caught it making its way towards the back of the train.
When you approached the trolley, you waited for the attendant to continue on along with one of the students as they picked out a box of Bertie Botts Every Flavor Beans. Once the attendant turned towards you, you smiled wide, ready to request a chocolate frog, when you felt someone approach from behind you.
"A chocolate frog for me, yeah? And make sure it doesn't have Dumbledore's card. I have like 10 of that old bat," said a familiar, snarky voice.
You turned and your breath immediately caught in your throat; it was Draco Malfoy.
"You're in luck, there was only one left. Although, I can't really confirm if this one has a Dumbledore or not..." the attendant said, handing him the box.
You frowned a rather sad frown, disappointed. Perhaps one would blame the Malfoy boy for taking your turn (you did get there first after all) but in truth, he wanted what he wanted and he wasn't afraid to get it.
In your mind, all was fair in candy and war.
"Hey, aren't you the girl who ran into me last year? The Hufflepuff?" he asked, eyes looking you up and down.
You felt so small in his presence. Although you were both about the same height your first year together, he towered over you at this point in time.
"I...y-yeah. That's me. Umm...my name's Y/N, actually. And congrats on the frog. I came to get one but you managed to get the last one," you said, trying to keep it cool on the outside when on the inside you were a mess of nerves.
You really wanted Draco to like you. Not in a big, important way, no. Just enough to remember your name, at least.
He continued on staring at you silently, even when you finished talking. His gaze felt like a microscope on you and you could feel your cheeks heat up.
"You have weirdly shaped eyes," he says bluntly after a moment and you really wished you knew a spell that would have the floor swallow you whole.
"Umm...." you were unable to come up with a response.
You wish you were witty or funny or charismatic, but socializing did at times become quite difficult for you, and you weren't gifted with a quick mind or a sharp tongue.
"Anyways, I'm gonna go enjoy my frog now," he said as he walked away.
You were not surprised to feel the slight sting of tears forming in your eyes. You took a deep breath and tried to calm yourself down. You hated the fact that you were actually so sensitive. Your parents tried to make you feel better about it, stating that it just meant that you had a big heart.
“Well,” you thought, “if having a big heart meant it was easy for me to cry, then it didn't seem like a very good thing to have”.
Keeping your tears at bay (at least until you could sit down and put your sweater over your head so no one could see), you walked over to your compartment.
It was when you were nearly there that Draco's head popped out from his compartment's sliding door, startling you. You let out a small yelp, putting your hand over your mouth almost immediately after.
"Here, have this," he stated simply, as he reached his hand out towards you.
To your surprise, it was the chocolate frog box Your eyes widened, staring at it before cautiously retrieving it from his hand, switching your gaze back to him.
"I only wanted it for the card, and it's another stupid Dumbledore one" he claims, and before you could say anything, he slides the door shut, leaving you standing alone in the middle of the walkway, chocolate frog in hand.
It was then that you noticed that the box had its wrapping still in tact, meaning it was never opened in the first place.
Once you made it to your compartment and sat back down in your seat ("Nice! You got Celestina Warbeck," Mauve stated excitedly as she opened the box for you), You realized that your little crush on Draco Malfoy had turned into an actual one.
The first time you ever got to experience what it was like to fall in love with Draco Malfoy was in your fourth year at Hogwarts, a few weeks before the Yule Ball.
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piraticalarchive · 3 years
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sending you love because i can and because you deserve it. you are one of my favourite people to see on the dash and chat to on discord. you are honestly so incredible as a person and a writer. the amount of compassion you have for people blows me away constantly , your patience too and your dedication to your writing is absolutely stunning. your hook is hook in my eyes. i admire how long you've been writing him , lucas. the amount of love that has gone into your portrayal , the years you have spent carving out your version of killian jones. also can we quickly talk about the love you have for your animals bc that constantly warms my heart. you go above and beyond to make sure they are safe , healthy and fed. i love seeing your posts about your horses , and i am sending them and you and amy all my love. you're amazing , as a person as a writer as a pet owner. never forget that <3 i am very glad i get to call you friend <3
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okay issac so, I've been hoarding this for quite a while i think. For two reasons really. 1) It was nice to just see when I scrolled aimlessly through my inbox and 2) I couldn't find the words to accurately describe what it meant to me, what you mean to me. I wanted to hang onto it forever BUT we all know my relationship with tumblr and the way i somehow manage to fuck with it on a daily basis, so I'd rather have it here on my blog where I know it's saved and I can always find it again. It's so easy to lose yourself into external stuff that wants to bring you down, especially in today's world and it's messages like this can literally make someone's day/week/month/year a bit more bearable. So thank you from the bottom of my heart for what you said and it means a lot .. because I know you and I know you mean it.
So let's get to the bit where i want to talk about you. I don't remember when we met or how we started talking (serioisly the last half of 2019 and the entirety of 2020 is such a blur for me lmao) but I do know it was through your wonderful portrayal of ezio. We just clicked and it was like 'what is plotting??' and just threw random memes together and it ended up becoming a thing and making sense and suddenly there was a plot, we just hadn't hashed it out haha. And then of course there was Cesare which is a blast because he ties into Ezio and those adventures. And then there was .. James. I have been writing Killian for 8 years and I can count on one hand (ha, i crack myself up) the number of times he's hit it off with another male muse to the point where they become friends, even if killian still is insufferable lmao (Guy doesnt count. that's a whole other level) and James and Killian just clicked. Which can I just take a moment to tell you that I love your Bond. I've always been so damn picky about him (I think i've known one other person i interacted with who wrote him and that was from years ago) because I love the character so much. I tried to add him to my original multi and wrote like two things and went oof no lucas don't. So seeing him brought to life in such a wonderful way is a true gift.
And of course now we have Killian and Sasha which is so funny because once again it started with crack stuff (can i do anything serious, ever?) and they've sort of reached this weird place in their relationship where it's like 'are we allies? are we friends? is the darkling .5 seconds away from murdering me?' and even if the friendship doesn't work .. they can always stop by and borrow one another's clothes. You have an ability to write characters in a way that inspires me to learn about their media. The only reason I know anything about shadow and bone and have even given it a second thought is because of your blog. You were my first experience with it and then suddenly other mutuals started making characters too so i was like 'oh okay, thanks to issac i can go with this'. I love him, I love you.
Alright so we're over the muse thing so I can now talk about you. Do you know how wonderful you are? As a writer, yes - but writing is something that can be taught, that can be honed and developed .. personality often can't be. Not past a certain extent. The depth of your feelings for others and the way you tackle life with grace and determination is truly inspiring. I don't remember awkward conversations between us ever. We just sort of slammed into discord and immediately started talking and its great because we both have a tendency to disappear out of conversations because we space and then we come back like oh hey let me continue this convo .. and neither one of us even blink because we get it. You are uplifting, you're funny, you've opened my eyes to so many things I never would have known about had it not been for you. You helped me, answered my questions and offered so much support when I was figuring this journey out. I'm pretty sure other than amy that you were one of the first people I ever broached the subject with and you were great. We have so many things in common as far as trials and such we've faced and sometimes there's just a breath of fresh air in having someone who gets it because they've been there too. I absolutely treasure you as a friend and you're literally stuck with me forever. I hope you know I will always be here for you and I will fight in your corner for everything you ever need. And so will amy, which - she's the bigger threat here despite people who think otherwise haha.
In short, now that I'm done with my novella of love, I want you to know you are important and you matter. The world would be missing a huge piece without you in it and so would my life. I love and adore you, mate !! I'm tagging your main blog because i know you're not on this one anymore (frequently, i should say) <3 @aleksling
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alyssa-orowane · 4 years
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Fantasy tropes to avoid (and ideas to reinvent them)
Hello aspiring writers of Tumblr! How is it going?
This is my first post on here and I decided to dedicate it not only to the genre I am writing in, fantasy, but also to a crucial topic, which relates and affects every genre in different ways.
TROPES.
It's lazy to build stories on something that has already been written a million times before. I don't like tropes at all as a reader. If I wanted to read the same stereotyped story all over again I would just stick to the previous book I have read with that same plot, so I would also spare myself the trouble of learning the unpronounceable names of these new stereotyped characters.
On the other hand, as a writer it might be tempting to give in and use tropes. "Why not? After all everybody uses them and I am already SO busy writing the actual chapters of my story."
I tell you what: every time a trope threatens to slide into your story, crush the page and throw it across the room, yelling:
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Seriously, though: tropes are just general, undeveloped ideas. That's what you need to do, develop them. In this way only will you ever be able to unleash their hidden potential.
Without further ado, may I present you three of the most common fantasy tropes and hints to reimagine them.
*Keep in mind that this is only my personal view on the subject and you can either agree or disagree with it.
1. The chosen one
This one is the most obvious one and I am also quite sure that you expected to find it on the list. Interesting, Watson: I guess that it makes this article stereotyped too…
Well we all know those characters. Those characters that were meant to be the one. The prophecies had spoken about them long before they were even born. They might as well be the only one capable of using magic or wielding a certain weapon. This character is either the only one who pushes forward the storyline or that one protagonist who does everything except choosing anything actively in the plot. There is no in between. Either way, they only possess notable qualities. Of course there is no trace of flaws. I mean, they are the hero.
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Have a side-kick (or co-protagonist) be the chosen one instead
A great idea, if you really want to insert this trope in your story, is to use it to your advantage and surprise the reader with it. Who could ever expect that the protagonist was actually never the chosen one? Or that another character is the chosen one from the start?
To see this trope well recreated I recommend watching the BBC TV series "Merlin" in which a young sorcerer, Merlin himself, must help the future heir to the throne, the prince Arthur Pendragon, to fulfill his destiny and become the greatest king who has ever lived. Arthur has no clue of what has been foretold, nor that he even is at the centre of a prophecy. All of Merlin and Arthur's choices will determine either the glorious success or the tragic failure of the quest; all of this while Merlin hides his powers from Arthur and everyone else as magic is condemned in Camelot.
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2. Overused fantasy Races
...which translates mostly into putting Elves, Dwarves, Trolls, dragons and any of the Tolkenian elements and creatures in your own story. Now, don't get me wrong. Tolkien is one of my favourite authors, hence I am always captivated by those fantasy novels that display these Races in their stories. But I don't want to read a copy, I want to read your own masterpiece.
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That's exactly why you should:
Redesign the well-known fantasy Races and adapt them to your world and to your theme or just create brand new ones
Personally, I absolutely LOVE to craft new fantasy Races. I believe that it adds depth and realism to the world-building (which does not consist only of geography). Each civilisation brings their culture, their traditions to your story and that's what makes a world truly breathe. In my opinion, the purpose of fantasy is not to focus just on the epic deeds narrated or on endless battles enriched with magic and legends, though those are very important part of this genre and they must be just as equally developed. The reason why I write fantasy is to spread awareness around the vast variety of themes that coexist in our society nowadays, in the first place global warming, the racism that still today people experience, LGBTQ characters which are often unrepresented both in literary fiction and TV. What better genre than fantasy is there to represent diversity and multiculturalism? On these latter points I will never not be thanking and loving the works of Steven Erikson which are part of the high-fantasy series "Malazan Book of the Fallen". Diversity and the brand new variety of intriguing Races are a huge part of what makes Malazan such an awesome fantasy series. I refer to Steven Erikson as the main inspiration of my writing and I recommend you to give a try to his books, if you have the chance. I warn you though, that it is not any light or easy reading.
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The other option might be to reinvent the well-known Races. Tolkien himself did not "invent" the Elves of Middle Earth, rather he made a legend of his own after having studied the myths and ballads of ancient civilities. Then he developed their language, their history and their culture as if they were a real existing population. Every single aspect of Tolkien's worldbuilding can be read in his Silmarillion. I think it is a must-read for anyone who is looking forward to reinvent the traditional fantasy Races or just to know more about them.
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3. Unfailing magic systems
Magic can be anything you want. That doesn't mean, however, that it should be your escape point: stuff in your story should happen because of your characters, not only because of magic as it is simpler to put it that way. A magic system should be rational and engaging. The reader needs to be able to understand exactly how, when and why does magic work in your world. No, the answer should not be "because it's fantasy."
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Set rules, limits and costs to the magic in your world
How do character gain magic abilities? Is magic accessible to everyone or is it elitist? Is it taught in specialised schools or is it something that resonates from within? Are wizards free to practice magic or is it banned? Or maybe are there only specific areas of magic that are prohibited? What is its source? Does magic come from higher beings or are spells more powerful the stronger the mage's will? Does magic need a catalyst (such as a talisman, a weapon etc.) to be casted? If not, do wizard recite spells? Do they need to trace specific symbols? Otherwise is it necessary to make specific hand gestures in order to release their powers? Does it exist only one system for all mages to use or are there multiple kinds? Last but not least, what are magic users in your world called? It's all up to you to decide. Ask questions and let each question lead you to another one. You need to know exactly how your magic system works and so does the reader.
What I love about crafting magic systems is the freedom to establish the boundaries and the natural laws that apply to your world, as magic is a huge part of the story if you're writing fantasy. Well, this could also lead to another question: is your world actually ruled by magic forces or do magic abilities have just a marginal role in the world building?
Remember that magic should not be used as an excuse to fill eventual plot holes in your story. Your magic system should function correctly and it should always stay true to itself. In other words, it must be believable.
And I can hear you thinking "but it‘s magic!"
Then guess what? You need to make the readers believe that magic is real!
First of all, set the rules, the limits and the costs that apply to your system. Having done that, you'll have finished most of the work that concerns the use of magic in your world. Most, not all. If you are a bit of a perfectionist like I am, consider the importance of developing your system furthermore by asking yourself questions, such as the one I have written above.
Rules: decide what makes your system work and what magic can be casted for.
Limits: decide what kind of tasks your magic system cannot perform.
Costs: decide from what kind of source is magic obtained from and, literally, what does it cost to mages to obtain their magic from this source (as Rumpelstiltskin of OUAT wisely says: "all magic comes with a price.")
The most excellent and well-rounded magic systems I have ever come across are the ones created by Brandon Sanderson in this "Mistborn" trilogy: allomancy, feruchemy and hemalurgy. All three magic system permit the magicians to use a wide range of abilities based on the metals they can "burn". Magic originates in the Shards and from Preservation and Ruin, two god-like beings. If you're already interested, I definitely recommend you to check Sanderson's novels out: they are a useful resource of inspiration.
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I hope this post has somehow given you the inspiration to go and write right now. 
If you have questions about some of the points or requests for the next articles, don't be shy and send me a message! I will try to cover your topic as soon as possible and as best as I can (and I will also tag your profile, if you agree). 
Thank you all for your attention. Bisous^^
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