#(specifically inquisition)
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slothwithapen · 2 years ago
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RPGS are unfortunate in that I cannot just search fanart or fanfics of my character I have to make them myself
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gravedigg · 5 months ago
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The Magician - Dorian Pavus
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abyssal-ilk · 2 months ago
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cannot think too hard about the fact that vivienne was young when she first originally met bastien, the head of the council of heralds, and he took an interest in her when he was likely well into his forties. cannot think about how the moment he set eyes on her during the wintersend ball she was made a target of the rest of the orlesian court. can't think about how she was forced into becoming a player of the game and that she NEEDED to become good at it and have bastien's support or she would of been killed. having a very normal one about vivienne today, clearly
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hajima-7 · 1 year ago
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left hand of the divine
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tethrarisms · 2 months ago
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Unpopular (maybe?) opinion but I wouldn't mind spending days on end just talking and doing small missions for my Dragon Age companions. They're so meaningful to me, I enjoy their banters and relationships even further than any combat and/or map exploring.
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legionofpotatoes · 20 days ago
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I know the discourse well is poisoned and no one hates bioware games more than bioware fans, but I am just 🫠 having so much fun with veilguard it's unreal. It is selfishly the dragon age game I always wanted. with less emphasis on cRPG, a more focused story, curated mission based design that spotlights the high fantasy stuff, slowburn structure with companions, significantly less sidequest bloat, and a fully real-time action-oriented combat system that isn't riddled with the growing pains of previous titles. when I first played origins I imagined something almost exactly like this as my ideal version of a sequel; and it was one of those dirty, selfish thoughts that I knew was disrespectful to the then-established DNA of the thing, but I can't help but feel giddy about having it here and now. like down to the shift away from the childishly dark tone and to something more inherently flexible with a baseline aspirational quality. I hate aesthetically depressing games so much. am I not alive right here and right now already
When I say "aesthetically" there though I do mean it. I'm fully on the opposite side when it comes to tone and positions expressed in the story itself. I am just not including that in my analysis because I am not done yet - so please no spoilers! I think I am where most people consider to be the second act, and I definitely have my gripes with the narrative framework and some of the optics, but I won't put the cart before the horse and will see how it wraps things up first. Above that level, in terms of how it presents itself, of how it plays, of how it balances its core pillars - it is such a bioware-ass game and I could not be any cozier in it. So grateful it exists
#and thank god for that reboot away from live service horseshit they were pushing. this is the most offline ass game in ages. bless#anyway no one is allowed to reblog this because people here aren't normal and I am afraid of spoilers#but I cant pretend not to adore every second of Beef Hilda Mercar and her adventures as a shadow dragon reaper#I have her fully invested in shield throws. that shit couldnt bounce better if zagreus was tossing it#also everyone is so pretty 🫠 this is the first time for me in a bioware game where like#purely aesthetically. i feel targeted and manipulated. these people feel designed around my tastes it's so embarassing#text#dragon age#okay I gotta mention one more thing. it is a very specific ass peeve I have#their dialogue system has never felt as.. nimble in their frostbite titles. something about the constant fades in and out and click delays#it all feels insecure on the engine-end side to me. maybe I am dumb. but veilguard also has this issue#like the original 2 DAs and the unreal engine mass effects had such snappy and frictionless selection-to-dialogue feel#and their frostbite titles I swear to god some greare is missing in the wheels there. here too. it is a LITTLE annoying since this is like#my favorite part of engaging with their games. it's not a huge issue but I have grown keenly attuned to it#inquisition had horribly bad delays in response selection. andromeda had those godawful delays in starting and ending convos#and those things are still somewhat present here albeit to a lesser degree. it feels like a streaming thing#idk. I do not make games. but I think that shit needs to feel smoother
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biserker-kadan · 2 days ago
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Do you think after all is said and done, Rook gets a random letter to meet in some dark dank bar in some backwoods town in the middle of the night and walks in with curiosity and scepticism, one hand on their blade to find the fucking Queen of Ferelden, a very random mage with red paint over their nose and the Inquisitor all sitting around one table.
'Welcome to the annual meeting of 'You saved the world and all you got was trauma and more responsibility', have a drink.'
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eeriemothz · 3 months ago
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Varric watching his friends make very poor relationship choices
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linka-from-captain-planet · 2 months ago
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content from The Masked Empire is not "missing" from Wicked Eyes and Wicked Hearts, because 85% of the book is interpersonal drama the Inquisitor would have no reason to know OR care about in the context of the quest, and the only 15% that IS relevant IS explained adequately in the context of the quest
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hellafluff · 3 months ago
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Finished playing Jaws of Hakkon with my Elf Mage Inquisitor...
After Dealing with the dragon and gathering the memories she absolutely finds a dark quiet place and ugly cries. She's inconsolable. How close her people had come to having a home, the knowledge that she was not the first Mage or Elf to go through this, the fear that she'll end up like Ameridan- forced to die for the Inquisition instead of be with her family and loved ones and on top of that be rewritten, all the parts that make her Her, erased and forgotten?
It's like all her fears made manifest, it's worse then anything the Fear Demon could have shown her.
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lelianasbong · 2 months ago
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pinayelf-archive · 4 months ago
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Two rooks and an inquisitor ✌🏽
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reagan-the-saunders · 2 months ago
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imma just straight up say it, if they don't reprise Solas' Dark Theme from the Trespasser sound track in The Veilguard I'm straight up throwing paws, hands, all of it.
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abyssal-ilk · 2 months ago
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replaying dao and da2 will really make you think damn. sure wish samson was my advisor in dai! why is cullen here.
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maintitle · 5 days ago
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I want to talk a little bit about the Morrigan/Mythal situation, because I've seen a lot of people talk about how Morrigan chose Mythal and chose that power and therefore this is her life and her ultimate evolution and generally just dismissing what happens to her after Mythal rejoins her as a natural evolution of the character, girlboss, ect. I don't want to be dismissive of that take because it can be one that is easily taken without reflection, but I do think it terribly misunderstands the nature of Flemeth and Morrigan's relationship and the methods by which she was very carefully raised.
So let's talk about Morrigan, how she was groomed and abused, and the training she took great pride in that was that was ultimately weaponized against her by design. Let's also talk about the great pains the game goes through in order to sidestep these issues, and by doing so leaving a much better story on the cutting room floor in order to make a very tepid story of parental forgiveness that misses the depth of their relationship entirely.
I'd like to say at the jump that the fusion of Morrigan and Mythal isn't a story I'm resistant too. I assumed this was the direction they would go and I truly think there was some fascinating storytelling to be had that expanded upon the themes already present in both. But I also think the Veilguard writers either misunderstand the exact nature of how Morrigan was raised, or needed to ignore it in order for Morrigan to serve as a vessel for Mythal in order to serve Solas' story (an issue I have with her use in this game in general, but that's for another post.)
The most revealing conversation that I think Morrigan has in regards to Flemeth is actually one that occurs very early in Origins. I think it's juxtaposition with other scenes is important;
Morrigan: "My Mother has been hunted from time to time, yes. My Templar fools like Alistair, which should tell you how successful they generally were. Flemeth made a bit of a game of it, in fact. The Templars would come again and she would look at me and smile and say that the fun was to begin once more."
Warden: "You really had no trouble with them?
Morrigan: "I am unsure. I was too young to understand, and perhaps 'twas bravado on Flemeth's part. Or perhaps she was merely amused. I will never know. Flemeth would warn them, once. 'Twas a warning they inevitably failed to heed." Morrigan: "And then the true game began. Often Flemeth would use me as bait." She giggles in amusement. "A little girl to scream, and run, and lure the templars deeper into the wilds and to their doom."
Warden: "Flemeth used you as bait?"
Morrigan: "'Twas a game, and I a young girl. If I didn't get to play, I would have been very upset."
This is a really important example, not just of how callously Morrigan was trained to kill when she was challenged at such a young age, but also because it exemplifies how Flemeth taught her. There's an assumption that Flemeth simply yelled and screamed at Morrigan her entire childhood, and that was true in places, but Flemeth was very crafty in how she presented the lessons that she felt were necessary for Morrigan to have.
A bit further into the conversation;
Warden: "Do you still think it was fun?" Morrigan: "I think that my Mother made it fun so that a child did not learn to fear. And I think it was necessary."
Interestingly, if you don't agree with this assessment, Morrigan ends the conversation very suddenly.
The point of highlighting both of these conversations isn't necessarily to outline the casual and cruel abuse, but instead to show how sinister Flemeth's teaching methods were. She treated a child with kindness and the warmness of a friend or Mother when it suited the needs of Morrigan's lessons, but when she broke out and did something that would endanger those teachings, she violently lashed out, as is evident with the mirror scene.
These juxtapositions are important when you look at who Morrigan becomes as an adult, and why she's sent away during the Blight at all. As we know, it was Flemeth's plan all along for Morrigan to offer the ritual before the battle with the Archdemon, but Morrigan posits that it's now her making those decisions and not her Mother. This is highlighted by the line;
Morrigan: "Some things are worth preserving in this world. Make of that what you will."
If we jump ahead a bit to Inquisition, this thought process is expanded on a lot more, in a lot more detail, highlighting the philosophy in Mythal's temple;
Morrigan: "There is... a danger to the natural order. Legends walked Thedas once, things of might and wonder. Their passing has left us all the lesser. Corypheus would squander the ancient power of the well. I would have it restored"
Inquisitor: "I wasn't expecting your answer to be so... romantic."
Morrigan: "Trust me. Your surprise is matched only by my own." Sigh. "Mankind blunders through the world, crushing what it does not understand: Elves, dragons, magic... the list is endless. We must stem the tide or be left with nothing more than the mundane. This I know to be true."
On a surface level, this can be seen as an evolution of who she was in Origins and what she believed then. I can see how that mistake might be made, and I can see how that thought process can lead to accidentally mistaking Veilguard's reply to it as being that same evolution. But if we look at the Dark Ritual, we see this is an opinion based within the philosphy she was always taught by Flemeth.
In order to expand on that, we can actually look to the comics, in the little-explored character of Yavana, sister of Morrigan.
I want to stress first we don't TRULY know much about Yavana. History implies she's a figure out of Antivan legend going back multiple ages, but it's sort of impossible to know if that's true or if it's even her and not a previous Witch Of The Wilds, or even a previous host of Mythal. I hesitate, therefor, to truly assume what her relationship with her Mother was like, however I will very carefully put forward that, based on what little dialogue we have of her, she may be a 'failed' daughter of Flemeth that Mythal deemed unworthy, as she knows about Mythal inhabiting her daughters, see's it as Flemeth does, and seems somewhere between disapointed and jealous in the fact that Morrigan seems to misunderstand that. (I'm not really here to run back the whole Origins possession versus Inquisition's and now Veilguard's 'a soul is not hefted on the unwilling, because frankly it doesn't really weigh in on the point being made here as much as you'd suspect, as you'll see.) But this assumption is questionable, and might be both wrong and not relevant to the issue, if perhaps fairly telling.
What we DO know about her for certain is that she was raised by Flemeth, and at some point moved to Antiva in order to nurture and preserve the return of Dragons to Thedas. Her actual wording of this point, I think, is so telling of FleMythal as a character that I almost wish it wasn't hidden away in the comics;
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This is, nearly verbatim, the same message Morrigan gives both in short in Origins before the Dark Ritual, and in much more detail in the Temple Of Mythal in Inquisition. I also find Alistair's response to this INCREDIBLY telling, as one of Alistair's great talents is seeing through people;
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While I think the phrasing is very purposefully dismissive and flippant, I don't think the sentiment is totally off base. It actually leads me into the entire thesis of this post, and an aspect of this relationship that some fans and even writers seem to blatantly miss;
The preservation of the old magic is not Morrigan's dream. The preservation of magic is what Morrigan was raised to value most in the world by her abuser.
To illustrate this, let's look at Morrigan's arc in Inquisition, and what it's actually saying about her and Flemythal; The cycle of abuse.
Mythal's Temple is a story about Morrigan and the folly of pride, certainly, but it's also a character arc of a woman who was very carefully raised to HAVE that pride. This isn't an assumption I have made based on evidence, Flemeth outright says it in DA2;
Hawke: "Is (Morrigan) someone I should know?" Flemeth: "She's a girl who thinks she knows what is what better than I, or anyone." Chuckle. "And why not? I raised her to be as she is. I cannot expect her to be less!"
This is, to be, the smoking gun of Flemeth's entire method of teaching and parenting. She is incredibly adept at training flaws into her daughters, pride being the greatest of them. More than that, she's very talented at imparting just enough knowledge that they think they know everything, while also holding back vast amounts of it in order to stay in control.
The Temple Of Mythal is one of the crowning achievements of that. While you can't exactly expect Mythal to have known that's where Morrigan would end up (although Morrigan certainly questions if she knew it would happen), it really hardly matters if she knew or not. Morrigan was raised from birth in order to make the exact decision she made at the Temple. The preservation of what might be lost is such a core part of her being that she can't escape it... and more than that, she can't fathom it being a negative trait. To her, it's a holy calling.
I'm going to pull out the most direct conversation of abuse Morrigan documents now, not to pile on more evidence, but instead because I think it's a more effective conversation to use as juxtaposition of why she thinks that than I could make myself;
Leliana: They say your mother is Flemeth, a witch of the Korcari Wilds. Morrigan: They also say that washing your feet in winter makes you catch cold in the head, but we all know that is not true. But sometimes they are right and they are right in this. Leliana: You know the stories about-- Morrigan: Of course. You think my mother would let me go without telling me all the stories of her youth? Leliana: My mother told me stories too. She was the one who kindled my love of the old tales and legends. Morrigan: Hmph. my mother's stories curdled my blood and haunted my dreams. No little girl wants to hear about the Wilder men her mother took to her bed, using them till they were spent, then killing them. No little girl wants to be told that this is also expected of her, once she comes of age. Leliana: I... uh... I see. Morrigan: No, you don't. You really don't.
This is the environment Morrigan grew up in. She was exposed to Flemeth taking advantage of men, she was exposed to gruesome murder both as a game and in casual moments. Any attempt she made to take self-possession or grow as a person was aggressively curtailed and broken. This was a girl so afraid of her home life that, for many years, she spent as much time as she could living amongst the animals of the forest, and escaping her home life.
Now, imagine; This same abusive woman gives you positive reinforcement. You're a child, and you crave that attention like any child would of their Mother, and you know that reinforcement comes when you're an attentive and talented student. The closest you ever are with your Mother is when you're taking in everything she has to teach you, so it becomes the center of your life. Soon, it's not just a method by which to be close to your Mother, but a core tenant in your life. They stay with you as a fascination, as something you take pride in, as a holy crusade even as you escape your abuser and move on into a happier version of your life where you've grown and matured, where you've seemingly broken the cycle.
Now, imagine the discovery that those few, core, good memories you have were horribly tainted. The lessons you were taught were cyclical, a method by which to control you and gather that which she needs. Your life goal, your career, your passion was entirely made in order to benefit the abuser you've run from your entire life. Imagine who devastating that would be.
That's what happened at the Temple Of Mythal. That was the pride that Flemeth trained into Morrigan, the path by which she wanted her to evolve. She seized that opportunity, and that opportunity either tied her to her abuser forever, and/or told her abuser where she and her son was after years of protecting him from her.
Everything you know, everything you are, everything you've protected... is based on a lie.
Morrigan's character arc in Inquisition is her breaking that cycle. 'What Pride Had Wrought' is in reference at least partially to Morrigan's personal journey, where that pride, that passion, is something she recklessly seizes on because to her it is good and right and just and hers by nature, and it is that pride that was so ingrained into her by her abuser that she watches tear her son away from her and into the hands of said abuser.
In that moment, when she's faced by everything that her pride could lose her, she is forced to reckon with everything she has ever believed, and in the face of her greatest fear... she chooses to break the cycle of abuse. She chooses to assure that her son is safe.
The most obvious quote to be in this write-up;
Flemythal: "As you wish. Hear my proposal, dear girl. Let me take the lad, and you are free of me forever. I will never interfere with or harm you again. Or, keep the lad with you... and you will never be safe from me. I will have my due." Morrigan: "He returns with me." Flemythal: "Decided so quickly?" Morrigan: "Do whatever you wish. Take over my body now, if you must, but Kieran will be free of your clutches. I am many things, but I will not be the Mother you were to me."
This is obviously Morrigan's most famous line, but I actually am not sure if folks understand the truth depth of it; This is not only breaking the cycle of abuse and freeing her son of it, but she's also going against every natural instinct that was bred into her. This woman, the girl that was raised to lure men to their deaths for fun, who's most crucial life lesson was to do anything in order to survive... accepts she will never be safe again. She accepts the possibility of constant danger just to keep her son safe a day longer, a sacrifice her Mother would have never made for her.
This was a possible full culmination of her story. And Veilguard... sort of ignores the meaning of it by giving undo attention to Flemeth's head tilt.
I want to take a moment to preface this next section by saying that I was in no way resistant to the idea of Morrigan being possessed by Mythal in Veilguard. I in fact expected it and was excited by the possibility. There was a really brilliant way to handle the situation even within the parameters of how the game handled it, but the developers chose instead to dismiss this situation in a few lines so that they could instead focus on Mythal, and her relationship with Solas.
I don't want to outright insult the writers here. Veilguard was a game I greatly enjoyed. But I do want to say this because I find it deeply regressive, and I also find the decisions that were made were a symptom of this issue; Morrigan is not in Veilguard for her own character. Morrigan is in Veilguard because she is a convenient vessel through which to explore a character that has much more importance to the main antagonist. This is already slightly regressive because it's two characters largely only serving the plot of one male character, but I find it most troubling because the character they use her for is her own abuser, and by paying as little attention to that as possible while also barely using Morrigan herself as a character, it creates a very tepid story of parental forgiveness that... doesn't work as presented.
From her scene in the Crossroads after finding all of Solas' regrets;
Morrigan: "When I learned she intended me to become the next receptacle of an ancient god's soul, I feared naught would be left of my own. It inevitably came to pass on a deep night: I was awakened by the presence of a blaze of magic in the shape of a woman who both was, and was not, my Mother."
Rook: "I don't think I'd recover from that."
Morrigan: "Neither did I, at the start. Mythal's memories were both gift and burden, this blazing woman told me, but I must accept them of my own accord. The decision was paralyzing. What would it mean to become such a host? What would be lost if I refused? In the end, 'twas something in my Mother's voice which guided me."
Rook: "What was that?"
Morrigan: "Regret. Not the regret of a God, but of a Mother who knew she would never see me again. And so my mind remains my own. What I gained was knowledge... both Mythal's, and of those who bore her."
I think you can see where the problem lies, but let me reiterate:
Morrigan was a child of abuse. That abuse was calculated, both in how she treated her aggressively and how she gave her affection. Her methods of teaching, of raising a child, were there entirely to teach that child to continue on the legacy of Mythal. The preservation of magic was imbued very carefully into Morrigan and Yavana both in order to gather and save aspects of the ancient elves, and in order to prepare them to carry Mythal's soul. Pride was a weakness trained into them from childhood, and their lofty goal of protecting ancient magic was a weapon to be wielded in order to control them. This was a cycle Morrigan first discovered in Inquisition and began to fight against, because she wanted to break the cycle of abuse for the sake of her son.
In this game, Morrigan took on the memories of Flemythal... in order to preserve ancient magic that must be protected so that it is not lost. An instinct given to her by her Mother... in order to be used as a weapon... so that one day she would take on the soul of Mythal.
I want to be clear, I am not opposed to this storyline. I'm not going to yell 'That's problematic, you can't write that!' or 'That's a regression of her character!' because I think it's a fascinating direction to take both their characters.
The problem to me isn't that they went down this pretty natural path, the problem is they did it by... sidestepping any negative parts of how this would affect Morrigan. They sidestepped the fact that the reason she accepted her was largely because of something that Flemythal trained into her and weaponized against her, and the writing treats it as... a difficult moment that eventually brought her peace.
I think this is most exemplified in the aspect of Mythal's soul that remains in the Crossroads. As a concept some are saying it's arbitrary considering how Flemythal saved herself inside of an amulet in Origins/DA2, but I think that's lacks context. It's clear Mythal couldn't prepare this time, because she didn't expect Solas to murder her. Her soul, while saving itself, fractured into pieces. I'm definitely willing to defend that choice.
The problem, I think, is more that the fracturing is seemingly mostly used as a way to sidestep how Mythal's soul fully joining Morrigan would change this scenario. Morrigan's ultimate fear was becoming one with the soul of Mythal, so in order to avoid that they've attempted to only give Morrigan the memories of Flemythal while also seemingly leaving her unchanged as a character.
My issue with this thought process, first and foremost, is that it prevents them from exploring a much better story that has the chance of presenting a much better payoff as a story of an abused child coming to terms with her Mother. It removes the chance of Morrigan's possession being a major character arc, one that would further what she went through in Inquisition while also offering Flemythal a pathway toward an understanding with her daughter so that that ending could still be explored, in order to get to where they want to truly get to as fast as possible, which is using Morrigan as an agent for Mythal's forgiveness in order to fulfill Solas' character arc.
Imagine a more fleshed out version of this story, one where Morrigan had more of a presence within it. Over time, as you discover more about Mythal out through those flashbacks, you begin to realize something is... off about Morrigan. Her unique way of talking has slowly changed, her more sarcastic and poetic tone drips away in favor of Flemythal's more loose, jovial, sometimes playful but always pointed and aggressive tone. The player is prepared to pick up on that, but Rook isn't. Things eventually come to a head where Mythal has to reveal herself, likely as an aggressor similar to how she's handled in the Crossroads, and Morrigan is actually allowed to exist within this presentation. She sneaks through occasionally. The magic of the crossroads allows her moments of clear headedness. She reflects that she accepted her Mother's soul out of that fear, and that it's begun to change her, that she's scared of what she's losing, and even more frightened of how she's coming to understand her Mother. Conflict occurs and if you've reached Morrigan, she fights against Mythal's influence and regains control enough to fracture them just enough to have to come head-to-head, where you can guide them through decades of conflict to a mutual understanding or forgiveness through this bond they have, help Morrigan fully overcome Mythal, or help Mythal dominate Morrigan. Ideally, you'd have the ability to either remove Mythal's essence from Morrigan forcefully with an 'I reject you!' scene, or you can have your moment of forgiveness where the Flemeth side of Mythal removes herself from Morrigan, perhaps into the idol you use for Solas at the end.
But that's not what they did. What they chose to do, I think, is to sidestep a difficult issue, a problem this game does tend to have. I'm not entirely sure if they didn't quite grasp Morrigan's relationship with her Mother, or felt they were forced to gloss over it either because of the world state issue or their need to use Mythal, but the decision they came to is not an acceptable payoff to that story.
The truth of the matter is, this version of the stories' either inability to explore this issue in full or it's misunderstanding of it greatly hurts the characterization and misses a massive chance at more impactful storytelling. And that, to me, is the most damning creative decision of the entire game.
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the-northern-continent · 4 months ago
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A fun headcanon is to read Solas as an on-the-clock pride spirit first, everything else second.
Provoking people into defending their heritage and choices, because even when they disagree (especially when they disagree), someone leaves the conversation more prideful than before. Cavorting around for 10 years leaving eluvians unlocked, villain monologuing, and being Generally Menacing™️ because even if he gets stopped, he’ll be stopped by people who take pride in modern Thedas. Equating contentment to death, until Varric reframes it as fighting against the world’s attempts to take it away.*
If we think of pride spirits as personally prideful, it’s a bit like viewing sloth spirits as personally slothful. It may be situationally true, but it can mask their attempts to make YOU more prideful.
*Solas is not the only one coming out of that conversation with a change in perspective; go ask the viscount of Kirkwall.
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