#(or split the sequences up a bit but this will work for now!!!)
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koushirouizumi · 3 months ago
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AAA I'm glad you appreciated the stageplay inclusion, because at first I wasn't sure if it or Kizuna's moment were fitting EnoughTM {Kizuna's moment is more like "the timeframe of daylight left before sunset sets [more fully] in"} but I'm glad if you appreciate seeing it!!!
(YES I've also noticed re how Koushiro's name is often autotranslated, I've also seen "Hikaru" come up more recently+more randomly at points which cracks me up every single time, {not just because I've had an OC dear to me with the name for a while now, and it used to be my own old penname for that reason!!} but also since "Hikaru" leans more specifically towards "Shining" than just "Light"/{Hikari})...
I've watched the Tri stageplay numerous (more than 10~15+!!) times by now, so I do have a lot of the script memorized, but I think by this point I got a little confused if the red light was signifying just "flashing red lights" {indicating technological 'Error!!' emphasis} at every instance it was used or "{sunrise??}"-esque effects after they "got out of" the darker area (back into the initial natureesque scenery?), since that scene was much more {calmer to a degree??} for Koushiro and Taichi, and the scene right before it was MetalGreymon's evolution so yes they were mainly using that lighting for MetalGreymon['s fire-like effects] (but then Koushiro emphasized, "{this [domain] is} still {very} full of 'Error'", and then the lighting went more of a calmer yellow so) but either way it feels SymbolicTM to me (and yes the scenes before it were very dark/with glitch-like effects, and we know for a fact ""night"" did pass at least once!) {The sleepover/camping-like scenes, etc!}
"And in general {Koushiro} is made for the LIGHT side"
= HEAVY AGREED!!!!!
(Thank you very much for kind commentary!!)
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{D I G I M O N} Adventure (F r a n c h i s e) ~ Adventure, 02, tri., tri. S t a g e-p l a y, L a s t E v o l u t i o n: Kizuna, & Adventure: [2020 R e b o o t] + KOUSHIRO I z u m i + {F R A M E D In} S U N S E T {S}/{C O L O R S} + {KOUTAI} / {Taishiro} / {TaiKou} (Koushiro{u} I z u m i & Taichi Y a g a m i) {As S H I P} + Koushiro & M e n o a Bellucci
+ {L O O K I N G}/A i m i n g Towards the F U T U R E {F O R W A R D}
Originally I wanted to make this for @taikouvember 2 k 2 4! (It could have fit for "L i g h t"!) {Though I made it a bit e a r l y!}
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arcanetoymakerau · 3 months ago
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*read right to left*
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*reminder that tm!Jinx has Viktor's accent.
[THIS VERSION IS OUTDATED, PLEASE CHECK THE NEWER VERSION]
FINALLY! Sorry for the waiting, real life happens...and backgrounds are my weakness.
Let's go with this comic already! It's in manga format, so read right to left (for those who aren't used to, I've numbered the speech balloons in horizontal sequence).
This short comic will show some of the rework I did on Toymaker Jinx; it's mostly how her powers works and a bit of lore related to it, everything else you'll see it here about her was already in the previous version.
If you're not into League of Legends' lore: the beings following Jinx are Kindred. They are a single entity split in two: Lamb and Wolf. Their "duty" is of a reaper of some sorts or even death itself (depending on how you interpret). While Lamb hunts those who accepted their death, Wolf hunts those who didn't.
In theory, material living beings shouldn't be able to see them unless they are at the very edge of dying (and that's still a "maybe" from what I gathered). But Jinx messed up with things she shouldn't have, and now she's able to see them even though she's not dying/dead.
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strxnged · 2 years ago
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TIGHNARI: # deliver me.
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word count. 3k. genre. adventure, pining.
overview. news of your patrol squad's brutal defeat by eremites reaches tighnari's ears. he wastes no time searching for you to save you—but in the end, who will be saving who?
warnings. blood, action sequences, tighnari & y/n both being badass AND down bad for each other. read at your own discretion.
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Tighnari shifted his weight to his other leg, trying to focus himself on his work at hand. A dark cloud had been looming over his mind all day. It had obscured his path to understanding the recent outbreak of withering zones all across the forest; he seemed to have hit a roadblock in what to anticipate in coming weeks. Some information from forest logs pointed to the archon’s situation, and other clues pointed to misconduct of both Akedemiya researchers and bands of Eremites. Still others seemed to lead him somewhere deeper, somewhere within the very Ley Lines of Teyvat. But there was more that was bothering him today which he could not lay his finger on.
“General Watchleader, sir!” 
He looked up to see a Forest Watcher at his doorway. 
“Come quick,” she said. “Something’s happened to this morning’s patrol squad.”
Tighnari wasted no time following her to the infirmary hut, where but one Forest Watcher was lying wounded on one of the beds. It was indeed one of the Rangers that had been sent out this morning, along with you and two others, who he did not see now.
“Kamran, what happened?”
The poor man clutched his bleeding side, which was dressed mildly with a makeshift bandage from his scarf. Tighnari gently removed this to treat the Ranger’s wound, listening to his tale.
“Eremites, General Watchleader. We were ambushed, and they—they had no mercy. The two others died, sir, and our patrol chief told me to get out of there. I made it out by the hair on my neck. Or rather, my side—yahhh!” Kamran yelped as Tighnari applied an ointment along the edge of the wound.
“Sit still, Kamran.” Tighanari tried to steady his hands. He’d elected you chief of this patrol—and so, it was his fault if you were dead. He might not ever forgive himself for this. He should have sent stronger defense along. He should have seen this coming. 
Damn, he might have lost you, now, and might never get the chance to tell you what you meant to him.
He tightened a liquid bandage over Kamran’s wound. “Tell me, Ranger: where did this occur?”
<*+`,.>
Tighnari’s boots were laden with mud by the time he and two others had reached the reported location. Rain was falling hard, emphasizing his growing dread and causing his ears to fold back. Finding nothing initially, one of the other Forest Rangers suggested they split up.
“Hold that thought, Ranger,” he said, kneeling at the sign of discolored mud. On closer inspection, he realized: “Blood.”
None of them could locate directional footprints near this point, but there was a clear indication of a fight, one that ended quickly. The three swept the riverbank for more clues with no luck. But upon a tree Tighnari noted a fresh gash around half of its trunk. It looked like one your knives might have made it, though it was higher than you would have naturally reached.
Perhaps you had been carried. Perhaps they kept you alive.
“We go West,” Tighnari declared. “Iraj, take the Southernmost route! Shirin, you take the Northernmost one!”
“Sir,” they nodded, gathering in front of him.
“Don’t stand there. Lives still may be saved today!”
And off they ran, all three praying he would be right.
Tighnari was relieved when he found another fresh cut in a tree several paces West, indicative of your survival past the ambush. He later found the ground to be firmer, and the marks of several footprints created a reliable trail. Now he had a feeling he was drawing closer—but at the same time, a feeling he might still be too late.
The discovery of one of your blades in the dirt a bit further along concurred.
It had occurred to him quite soon after Kamran’s arrival that this may be a trap for Tighnari. The Forest Rangers of Gandharva Ville had had a rocky relationship with Eremites, and being known as the leader placed a target on his back. However, he feared more the blood of the Rangers on his hands than any of the enemies of the forest he may face. He had no doubt now that it was a trap, but knowing it served him very little. He’d sent the others further away so that they might not have to get involved; he only hoped they hadn’t come near enough to locate the camp. 
Only then did he hear distant chatter. It sounded like Eremites, no doubt, and additionally, the whining tone of Treasure Hoarders. As he approached the camp, he quieted his paces and kept to the shadows, eyes peeled to the men and women around the wet firepit with their weapons at the ready. 
Tighnari crept around the outskirts of the camp, far enough away that any rustle in the trees would be indistinguishable from the storm. He spied you, soon enough, sitting in a crude wooden cage similar to ones he’d seen at other Treasure Hoarder camps before. Guilt sank his heart to his stomach. He would get you out of this mess, no matter what.
Tighnari aimed his bow at the back of the Eremite guarding your cage, considering. If he alerted the camp of his presence, he would have to face all of them at once. If he lured some away, however…
He pointed and shot his arrow to the trees near the path, and watched a few shout and scramble over in that direction. He snickered to himself. Knuckleheads.
Back at the camp, he could just make out you standing in your cage, peering over in that same direction. He refocused, noticing how muddy your face and back were.
There would be no easy way to save you, he knew. But hesitating would make things harder, and so he crept closer to the camp. The mud was slippery and thick here, gathering a slight stream downhill. If he had sprinted for you, he would have wiped out and given himself away. 
Ah. That would work.
Tighnari at last sent an arrow at the Eremite leaning on your cage, and she staggered to her feet, whirling around. “He’s there!” she shouted shrilly, and soon, a larger portion of the camp was racing towards him. He simply jogged a few steps away, turned, and readied his weapon.
Sure enough, each Treasure Hoarder and Eremite that ran close enough slid on their heel and landed on their ass. Defeating them with a few well aimed shots was no problem. A cryo-thrower tossed a solution from further away, and Tighnari just managed to dive out of the way. Gathering his elemental energy, he sent three shots at the foe and made a dash for the camp.
“Welcome, Tree-Hugger. Eat this.” A kick from an undetected Eremite struck him clean across the face and he stumbled backwards.
“My,” he said, simply. “No need to play dirty.”
“You don’t know when to drop the act, do you?” the Eremite said. She slashed her dual hydro-blades at her, and just barely missed his chest as he dodged. “You’re dead.”
He dodged another attack. He wouldn’t be able to defeat her from this close a range. He’d been hoping to emancipate you before dealing with the rest, but it seemed he had no choice.
Or, at least, that’s what he was thinking, until the Clearwater grunted and froze in place, before crumbling to her knees.
He noticed the handle of a blade stuck deep into her shoulder. Not just any blade. Your blade.
“C’mon, ‘Nari, get me out of here before I scream. They’re awfully loud bastards.”
He chuckled, noticing you watching him from the cage. Truly an ineffective sport and ineffective piece of technology, trapping someone without taking away their weapons in such a wide-barred, single-person cage. He wondered if you might have shimmied out between the wood had you not been surrounded by Treasure Hoarders.
“Alright, alright. Be patient, Patrol Chief.”
You groaned as he went to make work of the lock. “You can’t be serious. You don’t even have the key.”
“I can pick locks,” he said matter of factly, “you know.”
You chuckled. “Yeah, well, I can do this—” He halted as you wrapped your hands around two parallel wooden beams and pulled them apart, successfully snapping them and opening yourself your own doorway out. You tossed the splintered beams to the ground and dusted off your hands. 
“You could have done that before I got here and saved me the trouble,” Tighnari quipped, watching you step out. “Now, then, I do apologize you landed in this mess all because—”
“It’s not your fault, Tighnari. I can be responsible for my own ass sometimes.”
Tighnari curled his lips unashamedly.
“Don’t respond to that,” you said, trudging over to the female Eremite to draw your knife out of her shoulder. You wiped the blood off with the inner elbow of your sleeve, peering into the sky. “So, how’d you find out what happened?”
Tighnari followed you, checking you over for injuries. “Kamran stumbled into camp and I was alerted,” he said, and then deemed you to be in one shape and acquiesced to your resistance.
“That coward.” You huffed and shook your head. “I don’t know what he told you, but he ran off almost immediately. And he was supposed to be our combat support. Our analyst didn’t make it.”
“Not your fault.”
“It ain’t yours either, ‘Nari. Eremites can just be ruthless. I knew they wanted you, but I was hoping Kamran wouldn’t be able to find the way back so that I could handle it myself.”
“Patrol Chief, you were still in your cage when I made it here,” he said. “I don’t think it was going as well as you claim it was.”
The Clearwater Eremite groaned, writhing on the ground. Tighnari gave her a good kick in the side. You raised your eyebrows at him. “I was just waiting for the sun to come out. It seemed awfully inconvenient to deal with the situation in the pouring rain.” You pointed into the sky. “A bit of sun’s coming out now. I would have gotten out by now with or without your help.”
“No ‘thank you’?”
You shook your head. “Nope. Not when you put yourself in danger like that.”
Tighnari shook his ears with a resigned sigh. “Well, at least it’s all over now.”
“Not yet it ain’t,” a voice boomed. The two of you whirled around to see a burly Eremite clomping into the camp. Tighnari did not recognize him from the ones he dealt with earlier. He was larger, more handsomely clothed, and angrier. “I’ve been waiting for this day.”
“Of course you have,” Tighnari muttered.
“You should be more afraid, tree hugger,” demanded the Eremite.
“No need,” he replied, readying his bow unwaveringly.
The Eremite laughed heartily and drew a long, narrow blade, eyeing both of you with evident bloodlust. You clasped the hilt of your dagger in your belt, but Tighnari raised an arm in front of you.
“Fight me all you want, but leave them out of this.” At this you started to protest but a severe look from Tighnari silenced you at once.
“Someone’s protective of his pet,” the Eremite responded. He stepped closer, dragging the tip of his blade in the mud. “Seems we were right.”
Tighnari’s face was dark. You were grateful not to be on the receiving end of that look. “You Eremites wish you had any kind of sense. Luring me here was a mistake.” 
He fired an arrow at the man’s chest, knocking him back and angering him further. You stepped out of the way as Tighnari had instructed you, watching him dive towards the edge of the camp to avoid a swipe of the Eremite’s blade. You wanted to help, but you didn’t want to complicate things.
Tighnari shouted, tossing a Dendro bomb at the Eremite’s feet. He stumbled back—only to charge at Tighnari with greater force. You could just barely hear him swearing under the thundering rain, dodging the blade again. It went on for several minutes; you watched with great interest, only bothered by the fact that you weren’t part of it. It seemed that the General Watchleader was attempting to exhaust the roaring Eremite, but it was taking a while. Both Tighnari and the Eremite’s movements were becoming sloppier. The Eremite showed no sign of letting up, however; he looked like he’d been waiting for this his whole life.
In a moment that seemed to last several seconds, you saw Tighnari’s foot slip a little in the grass, causing him to stumble a little. You did not hesitate to reach your arm back and fling your dagger at the Eremite. 
It sunk into his back a moment too late—the Eremite had landed a deadly strike on Tighnari.
Tighnari fell to his knees as the Eremite crumpled into the grass, groaning.
���Damn it, Tighnari!” you ran over to your leader, kneeling next to him.
“My love…” He fought to keep his eyes open. “I apologize. I thought I could—” He cut himself off, holding one hand to his mouth to cough hard. His other hand was clutching his chest. Blood came from both locations.
“‘Nari,” you whispered.
Neither of you had the time to process the use of such a term between you. You could feel his shoulders in your hands, tremble and falter. Your heart stopped as he fell forward into your arms. Your thoughts blurred as you ripped the Eremite’s scarf from his neck and tied it around his chest, trying to hold enough pressure to his collarbone to stop the bleeding. Once you were satisfied with the tautness, you took a full, deep breath, dragged him to a standing position by his armpits, and pulled him onto your back.
“Shit. You’re heavy, asshole,” you breathed. It was going to be a long walk back to Gandharva Ville. And you were not going to think about him calling you his “love.”
<*+`,.>
Tighnari came to in a very comfortable bed with a very uncomfortable pain in his chest. He could barely breathe. It was like he’d been stabbed in the lungs.
Oh. He had been. The events of the Eremite camp sharpened in his memory. He’d been trying to lead the Eremite far enough from you that you could escape. But he didn’t remember anything after being stabbed. Where were you?
His vision was peppered with dots but he forced them to focus. He was in the infirmary, no doubt. But whoever had treated his injury had done an egregious job, and he did not attempt any movement. His mouth tasted like iron. Like blood.
Tighnari heard a fuss across the room and footsteps ran into his direction. You leaned over him with evident worry. And red eyes.
“You’re awake,” you said with a tense sigh.
“No shit.”
You stared at him. Your face, previously clouded in misgiving, reconfigured to a relieved smile. “You’re quite awake,” you said.
“Haven’t you got,” he said, taking short breaths between words, “anything else to say?”
“Yeah. You’re awake thanks to me.”
He opened his mouth to voice a retort, but his throat clenched and he turned his head to cough. “I should have given you… lessons… on how to treat a chest wound.”
“I figured it out myself.”
He tilted his face back to look you in the eyes. “Barely.”
“I’m sorry, ‘Nari,” you said. “But at the same time, you could have been dead. You could have been dead because you didn’t let me help.” Tighnari noticed a tear escape your eye, which you wiped away immediately with the heel of your palm. “Asshole,” you added as an affable afterthought.
Tighnari studied your face, feeling emotions threaten his own expression. He wiggled his fingers, testing the pain. Satisfied that it was bearable, he reached up to your collar and pulled you towards him. 
“Thank you,” he whispered into your ear, “for saving me. You did well.” 
You seemed to hesitate. Then, ever-so-gently, you rested your head next to his and placed a careful hand on his shoulder. You were warm, and he didn’t know you were capable of such tender affection.
As you stood up straight again, you flicked his forehead with all your might.
He gasped, and then howled as his hand involuntary jerking up to his head caused his chest to strain and ache. “Ow! That was unnecessary!”
“You’re welcome, Tighnari,” you announced with your back to him. He did not fail to notice the redness of your ears.
He clicked his tongue. “You used the wrong ointment on my wound, Patrol Chief.” He took a deep breath, wincing again. “Is this Padisarah itching cream?”
You scoffed. “You can treat your wounds yourself from now on.” With that, you marched through the door of the hut, leaving Tighnari quite immobile on the bed.
He allowed himself a small smile. Alas, neither of you were dead. And something told him he would get the chance to tell you what you meant to him.
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author's note. thanks for reading. if you enjoyed, a reblog would mean the world!
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rin-and-jade · 6 months ago
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Torn Apart or Stitched Back: A Guide on Identifying Splits and Fuses
Halved, merged, halved again, and merged again.. a never ending sequence of our system life. Will it ever stop?--Sadly no, as it is a natural process of our adaptation.
But can we atleast know how to identify, be able to anticipate the first signs, and know what to do accordingly? Yes! We do, and being educated will make a huge difference on how you'd handle a situation, for example, like today's topic.
This is what the guide is all about: Making your life a little bit easier.
TLDR FAST PASS: AVAILABLE!
Can you recap us first?
So you've caught the drill!
In general context, a split means: "to (cause to) divide into two or more parts" - Cambridge Dictionary
And, in general context, a fuse means: "join or blend to form a single entity" - Oxford
In system context, this would be to a more specific split/fuse when it comes to identity, memories, and feelings. As to how dissociative disorder works, sometimes, other things can be compartmentalized, such as senses or physical pain, that can be split apart or fused.
Dissociation and integration are the main players in this topic, these two will be used to explain everything related about splits and fuses!
Why does this happen?
Both splitting and fusing actually serve a very important role in how we adapt and navigate certain situations.
This is to how splits can be a great shortcut to disconnect and detach from overwhelming elements in order to continue and stay functional within the current stressful moment. Although, splitting do have their own cons too,, and usually cause some problems--though some alters got split for the better, containing painful experiences within fragments in a way that it would not disturb daily functioning,, until the right moments to assess them arrives. They're not meant to be floating around and waiting, you know?
When a split happens, it is better to counter it with a fuse, because when you are too fragmented, this often leads to a small scope of awareness, or harder time accessing knowledge, or separated qualities that hinders performing a skill that requires multiple aspects of experience. Fusing can be very beneficial and is a natural process when it comes to healing--because it is all about integrating and demolishing the walls of dissociation.
If you fuse, you will be able to combine and utilize various knowledge that was once compartmentalized, creating a more flexible and creative way to navigate life. I will help you with this, too.
Ah.. How does it work though?
Splits? oh, actually;
This process exists outside of system context too, its where you detach and intentionally deny or separate your experiences, in order to keep our identity going and update our sense of time, or memories, or situations that happened is by accepting them and consider them as a part you have went through.
If you do not accept and deny that you went through, or experience such,, this detachment would be strong to create something equivalent to a fragment (for us, system) which holds and identifies with the things you denied at the first place.
Remember, your body records everything, splitting doesn't mean you fully eradicate the painful elements or memories. You only create distance between it, but it isn't going anywhere.
Fuse is basically about undoing all these walls of dissociation, it would be understanding, as if its on a telepathic level, or closest to like a best friend,, where you can integrate these different views to conclude a singular answer. Who says you're gone or mashed up into something different? Fusing is just the same as how you'd treat your best friend, appreciating those different pov and insights, but not let it blindly take the wheel without your cooperation!
To the main topic of the post:
Now that you've been told the basics and the mechanics, it is more than enough to start identifying, taking action, and handle an aftermath!
All about splits!
When it attacks you: - Often, in times of stress - Moments of denial - Periods where specific qualities needed got separated to maintain functionality, solving a situation.
These are the 3 main circumstances that creates a higher chance to split. There's more, though it happens seldom. --
Signs of pre-splits: - Noticeable mood swings - Stabbing head pains - More disoriented than usual - Becoming more forgetful - Think in 2 (or more) opposite views back and forth--unable to integrate as one conclusion
Sometimes, a split can cause severe headaches or pain around other areas. Splits are often companied by an increased amount of dissociation or brainfog which can be very uncomfortable and disruptive. --
What to do when a split happens: 1. Gather intel and find the cause of a split 2. Understand and accept the new split alter/frag They're oftentimes scared/confused/emotional, tend to them. If they are not, explain or ask what had happened 3. Identify what the split part holds 4. depending from number 3, you can: let the split exist and complete a certain task / learn to re-integrate back / heal it's hurt and address it's problems --
Ways to prevent a pre-split from completing: - Accept and feel your feelings--do not push them away - Trust yourself you can make it through, practice stress control - Understand and acknowledge every facets you have, do not deny - Assure yourself you want to keep these memories and experiences integrated, that your brain doesn't have to detach it for you
These tips above will lessen the chance of your stress and friction causing your brain to split a part of yourself into a new alter/fragment. --
How a split can manifest: - Creates a new alter/fragment This is when the part who is stressed intends to separate a quality, or a painful element out from its awareness. - Creates a subsystem This is when the part cannot fully detach a quality as it still retains a cohesive sense of connection, rather creating a less dissociative result of only detaching facets. Though still a part of the alter.
and - Amnesia-present split This is when the split was intended to create a barrier between memories, or other qualities it deems needed to be compartmentalized. Usually this type creates EPs - Amnesia-absent split This is when the split was intended for integration issues--though not done out of a need to separate or compartmentalize a quality. Usually this type create ANPs
All about fuse!
When it does the magic: - Bonding with other alters, understanding their views and emotions (Lvl 1) - Doing activities together, co-fronting together and have a seamless experience (Lvl 2) - Perceive them as a part of you and your identity, both still feel separately yet one (Pre-fuse)
When it comes to fuse, different levels of integration can be noticed, everything exists in a continuum ofcourse, just like how you can find different kinds of parts such as shards, fragments, and alters!
Detecting levels of Integration:
Level one: lowest form of integration, dissociative barriers still stands tall, but you are starting to learn and hear more insights and pov outside of your own. You can also start to recognize which alter who you are talking to without fail.
level two: Moderately getting there, you start to understand and feel other part's favorite activities and foods--and start to find joy and like them too! Thoughts and feelings flow much better, and you can vaguely understand what the others are feeling intuitively.
Pre-fuse/functional multiplicity: You can understand the in-and-out of a part or multiple, as in, you can understand why they feel, or do something. Oftentimes leaks of behavior, likes and dislikes, or thoughts got into you,, being a sign of achieving the lowest dissociation barrier. You still can choose to be multiple, but this is an effective moment to prune some member count or pursuing final fusion.
What to do when a fuse happen: - Integrate by accepting these aspects to further solidify and steady your new, fused self - Explore how you feel, learn to navigate your life again in a new state - Accept that fuse is part of a natural process, to lessen the chances of splitting (yes, you can split-relapse)
Sometimes, fuse is not as seamless either, it would take some time and practice in order to be one without popping off accidentally. If it doesn't work first time, don't worry! Keep practicing.
Takeaway: A Paper, Scissor, and Glue
So basically, your brain has a habit to snip up these paper to pieces, its up to you to let these pieces live or glue it back together,, there are no right or wrong ways to function!
May this guide, and the rest of the unplanned bonuses written along the way, be able to prepare you to when the next scissors will be picked up, and how to protect your integrity of the paper--or glue it back. Go attempt to freestyle. If you want my devious advice, it would be glueing the scissors, slam shut. All your problems would disappear aint it?
Happy paper-crafting, ciao.
--
TLDR SECTION
General Definitions
Split: To divide into parts (identity, memories, feelings).
Fuse: To join parts into a single entity (integrate dissociated parts).
Why Splits and Fuses Happen
Splits: A mechanism to handle overwhelming situations, detaching parts to maintain functionality.
Fuses: Integrating split parts to reduce fragmentation, enhancing awareness and skills.
Identifying Splits
Triggers: Stress, denial, need to separate qualities for functionality.
Pre-Split Signs: Mood swings, head pains, disorientation, forgetfulness, conflicting thoughts.
Handling Splits
Identify the cause.
Accept and support the new split part.
Determine what the split part holds.
Decide to let it complete a task, reintegrate, or heal.
Preventing Splits
Accept and process emotions.
Trust in handling stress.
Recognize and integrate all facets of yourself.
Reassure yourself to keep memories and experiences integrated.
Manifestations of Splits
New alter/fragment
Subsystem
Amnesia-present split (creates barriers for memories)
Amnesia-absent split (for integration issues)
Identifying Fuses
Levels of Integration:
Hearing and understanding other parts.
Enjoying activities and foods together, intuitive understanding.
Pre-fuse: Feeling as part of one identity with minimal barriers.
Handling Fuses
Accept and solidify the new fused self.
Explore feelings and navigate life anew.
Practice and embrace the process.
- j
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vi-is-badass · 1 month ago
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This is going to be my scattered thoughts on Arcane season 2. Still reeling from the finale and some of these thoughts and opinions will change with time and re-watches. My thoughts have already changed a lot over the course of the last few days, so I might revisit this in the next couple of weeks, but for right now this is how I feel.
If you disagree with me that's fine. Everyone is going to have a different experience from you and connect with different things. That's why I love media and talking about it with other people.
Act 1 has really grown on me over time. Initially, I was a bit critical of the pacing and Vi's writing but with time, a re-watch, and talking with other people about it I have a significantly more positive view of it to the point I genuinely love the first act. Vi's writing especially works better for me when combined with what they do with her in the second act.
I love episode 3. It's a strong conclusion to act 1 and did pretty much everything I wanted to see in a follow-up to season 1. The Ashes and Blood sequence that cuts between Jayce, Ekko, and Heimerdinger finding the anomaly and the fight between Jinx and Vi was so well done that it is one of my favorite sequences to rewatch. It’s especially incredible from an editing perspective. The way the fight ends is also great with each characters reaction to Isha’s involvement being incredibly powerful on a personal and thematic level.
Act 2 is easily the strongest act for me because it takes the time to slow down and really focus on Vi and Jinx. They are what I consider the narrative heart of Arcane and it's their relationship that made me fall in love with the series in the first place. I think this act is phenomenal for both of them, doing so much heavy lifting to explore their characters and trauma in a quiet and subtle way. It really takes a look at who they were before they lost their parents-- the core of their characters-- and how it informs who they are now. How trauma and hardship shaped the two of them and who they want to be vs who they were forced to become.
To me, the " Remember Me" montage is the most beautiful music sequence of the season. This montage does so much in so little time. I will write something to expand on how I viewed the scene, but for right now, I'm just going to say it never fails to work for me emotionally.
Episode 5 is my personal favorite of the season. I love the way it explores the relationship between Vi and Jinx. They get to be siblings, fight like siblings, and finally start to reconnect after years apart without any influences pulling them in opposite directions. It's also another exploration of their longing over what could have been (What if vander and silco succeeded in creating zaun, what If silco found Vander's letter, what if they were allowed to talk in season 1, what if things with their second family didn't fall apart). It's a strong episode that is centered around what I love most about Arcane.
The moment when Vi trusts Jinx and puts down her fists, calling out to Vander despite her uncertainty, and Jinx's desperate attempts to see what happened in the aftermath really shows just how much they love each other and their individual growth.
The family hug where Vi looks at Jinx and tells her "What are you waiting for? He's your dad too." and she breaks down crying, lunging into the hug, is also one of the most potent emotional moments for me. (This family makes me emotional if these thoughts don't make that clear)
Act 3 still has me a little split, but I'm going to talk about the things I loved first because there are a lot of things I loved! I was overall mostly positive on it, but I have a few nagging issues.
Episode 7 is phenomenal. This is a close second for my favorite episode of the season. It's such a beautiful exploration of "What could have been". The way it shows that Ekko, the character the most adamant in the first season that Jinx is a lost cause and that they have to look forward, is also bogged down by a wish that things could be different especially when it comes to his relationship with Jinx/Powder, hits like a truck. His decision to return to his own reality and change what he can in the present, reconnecting with Jinx and helping save Piltover and Zaun, makes his arc one of the most effective and impactful ones in the season. It
Episode 7 also gives Jinx and Ekko's relationship the most beautiful and satisfying exploration of any of the relationships in the season for me. Ekko gets to see what Jinx could have been, that she was a creation of her surroundings rather than through pure choice like he convinced himself in season 1, and that the girl he cared about and loved/loves is in there and worth reaching out to. This alternate universe allows him to let go of his anger and pain over how things played out and mend that relationship that was broken in his universe.
Side note for the spiel above: The fact that the episode has Jinx and Ekko talk about Vi in such an emotional and empathetic way only for people to use this episode as a bludgeoning tool against Vi, saying her death made everyone happier and she made Jinx, is incredibly ironic and deeply frustrating to me. (It took me a minute but I realized my issues with this episode stemmed from the bad takes I've seen online rather than anything in the episode itself, but I'm glad I took that step back)
The dance scene with "Ma Meilleure Ennemie" playing over it was gorgeous.
The way that Jayce and Viktor's arc ends worked incredibly for me. I was initially worried because they had no screen time together in act 2 outside of Jayce killing Viktor, but the way they had their conflict play out in act 3 subverted my expectations and was very satisfying to me.
I actually like how Jinx's arc played out in the season. It was a beautiful arc that I felt was fully explored for the most part. I'll also probably expand on my thoughts on Jinx's arc once I finally recover from my most recent rewatch of Arcane and can pull my thoughts together to make something more coherent.
This isn't an act 3 specific thing, but I absolutely love how much praise Mel has been getting as a character since season 2 started up. I thought she was one of the strongest characters in the first season with a fantastic arc and I was so glad she lived to continue her growth in season 2. (She was awesome in this act though so it is a bit act 3 specific haha)
This one is hyper-specific but the shot of Vander looking at little Vi and Jinx with so much love while the words “if there was nothing to fight or protect maybe then I could finally be free maybe death is like falling asleep” play over the scene in the finale makes me want to bawl every time I see it and/or think about it more than any other moment in the series. That hit me so hard and it really shows just how much this series and its writing made me love these characters.
Now for the negatives. I didn't like how much they sidelined Vi for the final act. I loved what they did with her in act 2 and I have grown to love what they did with her in act 1, but I really don’t think they did what they needed to for her character in act 3. I do think the end point for her character is where she needed to end up and that it was where she was heading since season 1. I like the moments on their own, but she’s not in the act enough and her perspective is explored so little that it doesn’t work for me as a whole. We go from her breaking down after losing what’s left of her family (from her perspective) to a happy ending with Cait so quickly that it feels like whiplash. The show didn’t give us enough screen time with her in the third act for me to buy into Vi's ability to move forward from the weight of her guilt and feelings of responsibility. It’s frustrating because it’s that very part of her character, the guilt and responsibility that comes with being parentified at a young age that stays with you into adulthood, that really resonated with me and seeing the transition and healing from that being skirted over disappointed me personally. Still love the show and Vi is still my favorite character but the way the show handled her in the final arc was disappointing.
I will probably get crucified for this take but I was also a bit disappointed with how the show chose to brush over a lot of the things between Caitlyn and Vi in act 3. Act 1 introduced so many issues between the two of them that still needed to be addressed in act 3 (Caitlyn’s actions towards Vi in episode 3 and her prejudice towards Zaunites in particular) that their big moment didn’t feel as satisfying as I wished it did. I genuinely did want them to get together, I like that they got a happy ending, and I actually do like the scene where they get together because so much of it evokes the empathy and understanding I liked about the relationship in season 1, but I was disappointed they decided to sweep so much under the rug between them. I might have a different experience as time passes and I genuinely hope I do, but that's just how I feel right now.
I also wasn't a fan of how Vi and Jinx were sidelined during the final fight. I already talked about Vi, but outside of Jinx's big damn heroes moment she was really sidelined as well. We didn't get to see her and Ekko rally the undercity and her fight with Vi against Warwick, while emotionally impactful, lacked any tangible impact on the course of the final battle. Considering how much emphasis acts 1 and 2 put on Jinx stepping into a leadership role and being a symbol for the people of Zaun I think the decision not to show her do exactly that was a misstep and something missing from her arc. I think the fight with Warwick should have had some sort of importance in winning the fight against Ambessa and the Machine Herald.
Overall these aren't things that make me hate the show or the finale, but they're persistent issues for me that make the third act my least favorite of the season as a whole right now. I can understand why people would think differently. This was just my experience. I don’t want to be a blog that spreads negativity and I hope others enjoyed the show and found something to connect to. I love this show and it was a big part of the last 3 years of my life. I will always love this show.
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mister-qi · 9 months ago
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Mr. Qi Friendship and Romance Mod: 4/19 Progress Update
It's a working title, I'm trying to come up with something less wordy that still will pop up in Nexus searches.
I wanted to be able to track my progress, mainly for myself, but if you're curious, this is the state of the mod right now:
Writing:
Heart Events - the 2 heart event is fully written (with blocking directions), and the 6, 8, and 10 heart events are outlined. The 4 heart cutscene currently has me a bit stumped; I have ideas, but nothing concrete yet. I definitely now understand why Sam's 4 heart cutscene is him dropping an egg. 14 hearts is on the back-burner as a little treat to myself once I get further into things.
Generic Daily Dialogues - about 1/3 done, probably the highest priority for writing. I'm leaving his vanilla casino dialogue as the two heart dialogue, and the vanilla Walnut Room dialogue as his four heart dialogue, with a few small changes. And, since it's me, I have more marriage dialogue written than anything else...
Day-Specific Dialogues - very few written, lower priority. Hoping to have a lot of these made eventually, and I have plenty of ideas, but they aren't necessary for the core of the mod so they're on the back-burner for now.
Gift Dialogues - all 5 generic gift response dialogues are written, with an additional 22 dialogue lines for specific items/groups of items. I'm also up to around item 530 in figuring out what item corresponds to which dialogue/whether or not he likes it. Certain item groups, like cooked food, still need more lines, however. This is definitely something that should be low priority, but also something I'm really enjoying working on. Some personal favorites so far are-
[if given a fish (hated)]: "Eugh, it's all slimy..."
[if given a legendary fish (disliked)]: "If you must give me one of the rarest fish in the valley, can you at least wrap it so I don't have to touch it with my bare hands?"
And I think that's pretty funny.
Art
Portraits - 3 new portraits finished: "deep frown" "glint" and "glasses-less". I'll probably be messing with "glasses-less" for a looong while; it's first shown at a dramatic moment so it needs to look good. Blushing portraits are next on the docket.
Here's "glint" btw, with a background thrown on so I can have a custom icon. You know I gotta make him do the anime glasses thing a few times.
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Sprites - no progress yet. Walk cycle is up next after I finish the blushing portraits. Did you know he doesn't have a walk cycle at all? [1.6 spoilers] in the cheated Summit cutscene where he attacks(?) you, he literally just slides at you very fast. Anyways, I may also change his map sprite a bit as well, since it was drawn to match his old portrait and doesn't actually have the same color scheme as his sprites. Note to self: is it possible to make the sparkles on his outfit prismatic?
Maps - no progress yet. The 6 heart and 10 heart cutscenes both require custom maps, with the 6 heart one being a fully custom asset. 10 heart recycles some existing assets but will still need some custom stuff done as well.
Misc Sprites - in my head, there's a dream version of the 8 heart cutscene that has so, so many unique sprites. Like an incredible amount of stuff. I think it'll kick ass, but also that sequence could be done with a few lines of text. So, for now, it's low priority. But maybe in a few months I'll put out a request for help.
Implementation
Not totally sure how to split this into sections yet, as I'm very much still in the preliminary stages so far. To say that I'm feeling overwhelmed is an understatement; documentation on the wiki swings wildly between "an asset is a file in a video game" and "this is an advanced tutorial. Read these 4 other pages first before continuing."
I've started using Ms. Coriel's NPC Creator which has been good for setting up the basic file structure, but ultimately doesn't cover some of the more complex stuff I want to do. EDIT: Turns out it's completely outdated for 1.6! Had to throw out a bit of work, but I still learned from it so it's fiiine.
I think setting up his "schedule" will be a challenge, in that I don't actually want him to have a real schedule like most NPCs. Not to pull back the curtain too much here, but I want him to "exist" in both the Casino and the Walnut Room simultaneously, which is to say, he does not exist in two places at once in the narrative, just in the code. This will change after marriage, however.
My next goal is to set up placeholder cutscenes for each of the heart events, and then to implement the generic daily dialogues once those are finished.
Final Notes
God, this will be a work in progress for a while, but I'm enjoying it! Definitely enjoying the writing more than anything else, but hey, that's how it be. I've got around 70 lines of dialogue written, a bit of art done, and I've started learning how to actually get stuff in game. I've always been more of a designer than a coder, but it's getting there!
ADDITIONALLY I've decided that if I abandon this project for more than 8 months, anyone is welcome to request my work so far and use it for their own mod. If this blog hasn't posted in a long while, feel free to send me an ask or message! I may say no, however.
Ultimately, I want this mod to exist in some fashion. While there is an existing one, I have a pretty different take on the character and I want to share it with you all! Every line of dialogue, every heart event, every little detail needs to share something interesting about a character and their world. Yet, Mr. Qi is a mysterious guy, and I think some things should be left up to player interpretation. And I think it's crucial to be able to match his tone and voice to the vanilla game, while also expanding on his characterization. It's a fun challenge to write, and I hope the finished product, uh, well I hope it gets finished mostly, but I think it'll be pretty good.
Thanks for reading all this. This is largely just a stream of consciousness for myself, but I hope it's...interesting, or something?
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cannibal-wings · 8 months ago
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WIP Wed for You Pay the Cost.
Been a while huh? Sorry about that, I've been furiously rewriting this section. (this is my third full rewrite of this sequence). It's been gnawing at me, it wasn't quite right before. But now I think it is.
Ok, this is a bit of the Water Room/Hall section. Just a bit. The sequence is long and I don't want to share the whole thing.
Trigger warning for my namesake. Leon eats a guy. (It was bound to happen eventually)
He yanked enough control back for himself to leap back to the pillar and then across to the overlook next to him. He made short work of those archers too. His knife was just as deadly as his claws and felt better to use, like the haze was lifting slightly from his mind. His heart had stopped roaring in his ears and he felt like for just a moment, he was going to be ok. Then he heard Ashley scream and all semblance of humanity fled him in an instant.
Leon jumped from the railing and landed hard on the back of a cultist, if he didn’t die on impact the foot claw to his throat finished the job. He looked from the various cultists that were gathered around him. Reinforcements from deeper within the castle. They all brandished weapons, spiked flails and shields, long, curved scythes, and a couple daggers.
Leon ignored them all and searched for Ashley, he spotted her running along the perimeter of the room, someone was chasing her. He bellowed out another roar. It was enough to make the cultists flinch. Leon started to move, he felt different, he felt predatory, his hands weren’t reaching for the guns strapped to his back, nor the knife that was missing from its sheath.
A blade dug into his side, one of the scythes. A cultist had managed to get a hold of herself and struck him, she managed to hit a spot that was still soft, the carapace underneath his shirt hadn’t fully moved in and hardened over that spot. It was luck. The last bit of luck her life held. Leon spun on her, grabbed the blade and yanked it free from his body with a hiss. Then with another hand he grabbed the shaft of the weapon and pulled. For a second, she tried to fight back, her hands gripped her weapon instead of letting go. This got her within striking range. Leon stepped on the scythe, snapping the shaft in half and raised his own scythe like claws. She was dead before she even realized she was in danger. One claw sliced across her throat while the other spilled her guts to the floor.
Leon looked away from the gore and back to the edge of the room. He spotted Ashley, she had lifted her bolt thrower and shot at the person pursuing her. He growled low in his throat, deep, and started to stalk over to her side. But he stopped when the person went down and Ashley again ducked behind the safety of a pillar. He felt a smile break across his lips. She didn’t need him, not right now at least. That meant he had all the time in the world to finish up what he was doing.
He spun on the cultists who had started to advance. That grin only grew wider, he could feel his jaws split and his mandibles pull away from his face. Leon moved much faster now, almost too fast for his mind to catch up, instead he started to rely on instinct, and let his body move without his input. He was able to dodge another scythe, he turned out of its reach and one of his secondary arms lifted itself to block a dagger, he heard the sound of metal and sharp claw clash. He kept his momentum and jumped straight over the heads of two of the shield wielding cultists. From behind he raked his claws across their back, he could feel them snag on bone from the spinal column and he ripped.
Humans, he was quickly learning, were very, very soft. Even infected humans. They were soft and weak and so easy to play with. Now that he was stronger, now that he couldn’t be hurt easily, it was the perfect time to begin to test his own abilities. He licked his lips and swallowed. The sweetness of the water still lingered, he wanted to replace it.
A cultist with a dagger tried to stab him in the back, the blade bounced harmlessly off and Leon turned. The cultist took a step back, his eyes full of fear. Leon could see that he was fighting with himself, trying to decide if he should hold his ground or run. Leon made the choice for him. He disarmed him with a quick slash to the wrist, his claw carving straight through the man’s arm, detaching the hand completely. It fell to the floor but Leon could hardly hear it over the sound of his own blood pounding in his ears. He flared his jaws and advanced on the man. The cultist had a hand over his stump, trying desperately to stop the bleeding. He looked back at Leon and screamed.
The scream was cut short when Leon’s outer mandibles covered part of his face, neck, and shoulder as he bit down. He opened his inner set of jaws, feeling them spread wide too as he chewed through the skin and muscle. The strength in the cultist’s legs fled and he tried to drop to the ground. Leon felt the weight shift and shoved his two clawed fingers into the torso of the man to hold him up. That sickly sweet taste was finally covered up with an addicting salty wash of blood. The cultist under his jaws had died, the last weak pumps of blood faded. He had likely been choked out, either by Leon’s jaws or his own blood.
Leon didn’t mind, the body was still warm, and he was hungry. So hungry. He hadn’t realized just how so until just now. Suddenly all that mattered was filling his gut. He wondered if just one cultist was going to be enough? He had his face buried in the man and didn’t see the other cultists backing up, giving him space. He also wasn’t aware of the archers as they all took aim. If they hadn’t begun to fire upon him, there’s no telling how long Leon would have stayed and feasted.
The arrows peppered his back, and a few of them wormed their way in between his plates. Lucky shots that finally pulled his attention away from the corpse he was eating. It was the smell of singed fabric that got him to look up. The pain from the arrows he hardly felt. Leon dropped the body; it landed in a crumpled heap by his feet. A large portion of the man’s neck, shoulder, and chest were missing. Leon’s jaws dripped with red instead of black this time. He licked his lips but there was too much to clean off, it was just spread around his face. He shook his head and sent droplets flying. More arrows rained down him, he noticed several cultists picked up shields and held them up. Leon simply raised his arms while he looked for a perfect angle of attack.
While he still couldn’t reach their level in one jump, he could grab hold of a decorative banner that was strung up between two of the balconies. It held his weight as he climbed it, his claws leaving tears in the luxurious fabric. Arrows continued to zip past him. Some bounced harmlessly off of his back plates, others caught the fabric, but most missed and hit the wall in front of him. Leon ignored them, they weren’t a threat to him, not a real one, but they could hurt her and that was unacceptable.
He made his way up to the stone railing and hauled himself up and over. At close range the archers were nearly useless. They couldn’t get an accurate shot off, and Leon’s carapace deflected most of the energy in the bolts if they did hit. He growled low under his breath when one did strike him in the chest, but the tip didn’t penetrate, it didn’t even crack his shell. Leon quickly cut them both down. With a loud roar he put one leg up on the railing and looked out over the water hall. He could feel that the cultists were regretting attacking them. He saw the way they shrunk back, how they flinched when he roared.
The stone under his feet cracked as he pushed off and leapt to the next balcony. He felt invincible. He felt good. As he tore apart more archers, he wondered why he ever resisted in the first place? It was a gift and he had been foolish to squander it. He was confident he could protect her now, and forever.
Ashley kept moving along the perimeter of the room. She kept herself out of the line of fire of the archers up top, but she also got the feeling that she wasn’t their target. A loud roar reverberated through the room. She clutched her ears at the sound. It wasn’t like anything she had ever heard before; no animal came close. It was like something out of a science fiction or horror movie. One-part velociraptor screech and one-part big cat roar. After the initial roar it would taper off into a vibrating growl.
She couldn’t spot Leon, he had vanished from view, and she only hoped that whatever it was that made that sound hadn’t torn him apart. There were bodies everywhere. She could still hear the sounds of combat, they were still after something, and the couple cultists that tailed her, told her all she needed to know about the situation. It wasn’t over. Worry was starting to creep over her when another horrible growling roar overtook the chanting of the cultists. She hadn’t heard a gunshot in what felt like ages.
Ashley was moving quickly, away from the edge of the room that dropped off to the second floor. She didn’t like the idea of accidentally going over the edge. But when she rounded the corner to the other side she stopped. There was a cultist with a shield, he was backing up himself, taking cover from something. Then he spotted her and began to hurry towards her. He was speaking something in Spanish to her, that she couldn’t understand. It wasn’t chanted, it almost seemed normal. He was afraid of something and kept pointing up to the balconies above them.
“Leon?” Ashley called out and moved back. In the back of her head, she had considered the thought that it was Leon who was responsible for the state of the room. But she also reasoned that if it was him, then this level of brutality was necessary. The man was still walking towards her, he was still trying to say something to her. By this point another had joined him. This woman wasn’t trying to speak to her though, she was just interested in doing her job.
Ashley hefted her bolt thrower up, it was loaded. She had already taken someone down and retrieved her used bolt. Later she could sort through her thoughts on that action. But right now, she needed to make sure she survived long enough to make it that far. She was confident she could take out the one without the shield, but there was no way her bolts were getting through that thick wood.
Wordlessly she aimed and fired. Her first shot went high and to the side, it dug into the cultist’s arm and she howled in pain. She gripped the shaft of the arrow with one hand and started to pull. Ashley quickly readied another shot and fired. This one missed completely and she took a deep breath. She wasn’t sure if she’d have time to reload, she had to make this last one count. Leon’s words ran through her head and she tried to imitate what he did, how he fired. Strong through her core, through her upper body. Don’t hold your breath, have steady arms. When the woman looked up Ashley shot. This time the bolt went straight into her chest. She dropped to the ground.
Ashley had made it to the opposite wall, she was still wary of the archers above her, but her main focus was on the man with the shield who was still moving towards her. “Leon!” She called his name hoping he could hear her over his own fighting. She would need help with this one, she knew it. Ashley dug bolts out of her bag and began to feed them into the bolt thrower. Maybe she’d talk to the Merchant next time they met about that extended magazine, because three shots were not cutting it. “Leon!” she tried calling out again, a bit of panic creeping into her voice. “Leon I need help!”
The man was too close for comfort now, she debated running straight across to the room to the other side, to put real distance between them while she figured out another plan. She was going to call Leon’s name again but as the words left her mouth something rammed into the man with the shield and pinned him against the wall.
The man had only moments to adjust the shield in a way that let him turtle up behind it, hiding all of his appendages while he sank lower to the ground. Leon snarled and began to tear at the shield with his claws, they left deep gouge marks in the wood. Ashley watched, stunned, as Leon threw himself at the shield, jaws snapping, as the man pleaded.
Leon managed to tear a hole in the shield and he shoved his hand inside to make it bigger. He wanted to be able to rip the shield in two, split it, but his hand was too large to fit inside. He growled in frustration, the motion vibrating his whole throat and chest. The strong wood of the shield was preventing him from getting his kill and he was getting beyond frustrated. He shoved his body weight against the shield, pressing the man into the wall. Then he backed off and heaved himself against the shield again, and again. Then went back at it with his claws. Each one tearing chunks of wood away.
Ashley watched him work at it. She shook her heard. “No,” she whispered. “No that’s not Leon, that’s not… that’s not Leon.” The creature in front of her wasn’t a man, it was a monster. If it wasn’t for the guns still strapped to his back, he would have been unrecognizable to her. He was covered in blood, it dripped from his jaws, it ran down his arms, and coated his hands. That roar she heard earlier was him. The thing that ripped apart the bodies around this room was him. “Leon stop!”
Immediately he froze and turned to look at Ashley. She gasped and ducked back behind the pillar. Her heart was hammering in her chest. The way he looked at her, for just a moment, like she was something to be hunted. Again, she thought, that isn’t Leon. She tried to steady her breathing, calm herself down. When she poked her head around the pillar he was still standing there. He was still looking her direction, only now he seemed thoroughly confused. He tilted his head slightly, his pedipalps raising a bit. The glow in his eyes dulled. “Leon?”
She watched as he opened his mouth, but no words came out, just a warbling sound, and a soft growl. Then the man with the shield decided to act and shattered the brief moment of peace. He pushed off the wall and rammed Leon with the shield. The movement caught Leon off guard and his feet slipped on the wet tile. He could feel himself hit the railing and lean back over it. But he didn’t go in. Two of his hands gripped the rail and his head whipped back to face the cultist. He let out another roar and spread his mandibles wide.
Ashley moved back behind the pillar and put her hands to her ears to block out the sound of screaming and flesh tearing. The wooden shield had snapped loudly, Leon had gotten through, and she wasn’t brave enough to look at what he was doing to that poor man.
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Hopefully I don't rewrite this bit again. I really wanna nail this feral side of him, and I keep going back and changing things slightly, and redoing parts.
oh ho ho what could have caused this????? Why is he acting like that?? Will he come back to his senses??? I know these answers and soon you will too!
The estimate of getting an update done by tomorrow was uh, hopeful. It's not going to happen. I'm hosting some friends tonight, and I have DnD tomorrow. I still have to rewrite the whole fight with the Garrador after I lost it two weeks ago (I was so mad I just skipped it and started to rewrite Water Room), and I have to do the treasure puzzle room too. Then it's just the last scene after Water Hall. I'm like, 70% done with the chapter, but I don't think I can pump it out tomorrow. So it'll be a few more days.
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chirpingfromthebox · 1 month ago
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A frame-by-frame look at the controversial call in the 12/4/2024 BOS v. MIN PWHL game
I'm gonna go ahead and put this under a break so as not to cause pain to the scrollers, because I've attached so many images onto this thing.
Okay, first of all, don't come after me for this. I don't know enough about hockey to have an educated opinion on what the ruling should or shouldn't have been. I'm merely showing this for clarification, because it is actually weirder than it seems.
So according to Courtney Kessel in the post-game interview, the Flaherty-Müller incident was downgraded from a major because it was ruled that Müller's own stick is what hit her in the head.
I was confused by that because I was only able to quickly see a quick replay on my phone while at work and it looked pretty gnarly. And even now that I'm at my computer and can see it on a much bigger screen it still looks wild. But if blow it up and go frame by frame I can see what the refs were talking about.
I'll screenshot how it plays out, but feel free to check out the footage that I was looking at.
My apologies to any mobile readers because this sequence will probably be really hard to see on a phone screen unless you click on every image and zoom in
Okay, so let's start here. Müller has the puck and Flaherty has started coming at her.
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As they get a bit closer, Müller's stick starts to come up and you can see the puck.
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Eagle-eyed viewers will note that all these pictures are from the same second on the timestamp, so this is what I'm talking about when I say it happens fast.
But this is where things get confusing. It's blurry because it isn't the most hi-def camera around and everything is moving fast, but in the above picture Müller's stick is up at about Flaherty's shoulder level and they have yet to make contact.
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You might have to click on the photo here and zoom in a little, but this is approximately where some contact first occurs. We can see Müller's stick is really high here, I can't tell from this angle, but it's potentially touching Flaherty's cage, and Flaherty's forearm looks like it is touching Müller's shoulder (but I can't really tell where Müller's chin is from this angle). The stick is currently in between them and that is what makes everything that's about to happen really messy.
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Okay, so in that series of split seconds, we can see that the hit was made, but because of where the stick was it took part of that blow.
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And let's stop the tape there.
So now the refs suddenly have a lot to figure out. Was Flaherty's arm up because she was trying to protect herself from the raised stick or because she was trying to go for a hit? Was she aiming for the head or did the stick interfere? Did she hit Müller's head at all or was the blow caused from the momentum the stick took from the impact forcing it upwards afterwards?
Luckily I'm not a ref, so I don't have to make calls like this! Having thousands of people watching me trying to figure this out would 100% give me a panic attack.
If I had to pick I'd probably just say 5 minute major penalty for sure. But I probably wouldn't go for expulsion just because the stick being positioned so high makes things way too muddy.
But what they decided on was a 2min minor "Check to the Head (Accidental)" saying that the blow wasn't a major penalty because it was caused by the stick and not directly from Flaherty.
And what I've learned is that a hit I already thought was a mess, was actually an even bigger mess. At the end of the day though all I really care about is that Müller is alright after that. So hopefully we get word on that soon!
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tinyozlion · 1 year ago
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--The Gundam Wing Drinking Game! (*you don’t actually have to drink)--
Happy Eve War Armistice Day, everyone! As we all gather around the warmth of a flickering screen with friends, family, or discord buddies to celebrate the beginning of True Peace between Earth and the Space Colonies-- WHICH WILL SURELY LAST FOREVER-- why not play a little festive anime parlor game? This can be played with beverages, snacks, points, or the penalty/reward system of your choice!
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THE CLASSICS— take ONE any time:
1) Someone shouts: "IT’S A GUNDAM!" or "THAT’S A GUNDAM!" 2) Magical Gundam Transformation Sequence 3) The BFG: the buster rifle beam canon does what it does best. 4) Relena Yells At The Clouds 5) "Omae o korosu!": Heero threatens to kill someone and then doesn’t. 6) THAT'S SO FETCH: Duo calls himself the God of Death or says one of his catchphrases. 7) BOOBY TRAPPED: Heavyarms fires its chest missiles. 8) SAFETY FIRST: Quatre wears his goggles. 9) GO-GO-GADGET: Wufei uses the dragon claw extendo-arm.
THE SPECIALS— take TWO whenever the following occurs: 1) A fruit or vegetable is given meaningful screen time. 2) Episode title is the opposite of what occurs in the episode. 3) VA Hall of Shame: a voice actor fumbles a line or really chews the scenery. 4) This Is Big Nose: An impossibly silly military call sign is used. 5) Someone with Special Eyebrows conveys normal information in a straightforward way. 6) FOUND FAMILY: The Maganac Corps shows up to save the day. 7) Bee-bee-bee-bee-bee-bee-bee!
SING ALONG AT HOME— you MUST CHANT whenever:
1) KAIJU SHOT! KAIJU SHOT! a mobile suit looms into view of a window and horrified onlookers. 2) CRAB! CRAB! CRAB! CRAB! any time you see a MS Cancer or its aquatic friend group. 3) CLOWN! CLOWN! CLOWN! CLOWN! any time you see a clown. 4) HEEEEEEROOOOOO: you know what to do. *Stackable with article 1 section 4. 5) PUSH THE BUTTON FRANK: an ominous button is pressed to devastating effect.
POUR ONE OUT— take TWO and go "Oooooo, YIKES!" whenever one of the following occurs:
1) Someone REALLY should have locked their mobile suit hatch. 2) One Day From Retirement: a hapless schmuck gets got immediately after giving the all clear. 3) A gross failure to correctly estimate the impact tolerance of gundanium alloy despite all documented evidence. 4) Heero takes it on the dome or otherwise hits the ground at speed. 5) Duo gets used as a punching bag. 6) The Bright Noah Special: someone gets slapped or hit in the face. 7) Brutality: A mobile suit makes direct lethal contact with a human target. 8) Red Card: a fencing move does damage to a person or their equipment. 9) The Can Opener: Something gets split in half by a beam or heat weapon. 10) Fuck This Thing In Particular: A mobile suit (or other vessel) self detonates-- *stackable with article 3 section 5. 11) Up-Skirt Shot: A mobile suit or its pilot gets an unflattering camera angle.
HALL OF FAME— FIRST ONE TO SPOT one of these gets a freebie:
1) BRAND NAME: shout the Improbable Brand Name™ featured on background signage or product. 2) QUICK CHANGE: A character somehow gets into or out of a space suit off screen with no indication how. 3) GOOD BOY ALERT: There's an animal on screen (end credits don't count). 4) THE FUTURE IS NOW: State of the Art 90's Tech in use. 5) IMPORTANT PERSON SITTING AT A DESK ON THE LEFT SIDE OF A ROOM WITH A LARGE WINDOW BEHIND THEM: An important person sits at a desk on the left side of an empty room with a large window behind them.
EXTRA CREDIT: SLAP THE TABLE and call "DID YOU KNOW" to win a chance to make the FRIEND OF YOUR CHOICE take a penalty-- IF:
1) You can correctly identify one of the main voice actors in a bit role. 2) You spot an easter egg or reference to something from Universal Century. 3) Space Physics Don't Work That Way: you can explain why physics don’t work that way in space. 4) Actually Physics DO Work That Way: you can explain the science or theories behind an element of space tech, tactics, or engineering. 5) You can name a real-world location used on a map or background shot.
Happy holidays, enjoy responsibly, and have fun! -Wesley, and to a lesser extent, Tinylion
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all-souls-matinee · 24 days ago
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A Ghost Story for Christmas, Part 2
Making my way through the rest of these! I had twelve episodes left so decided to split the count in half with a final 'part 3' to follow next year. I went the random number generator route again, nervous now that the reboot episodes outnumbered the classics. And I was right to be worried.
The Tractate Middoth (2013), story by M.R. James, written and dir. by Mark Gatiss
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A university librarian helps a man search for a book that held significance for him some twenty years before, and begins to wonder what the title might mean for him. Or what curse it might carry.
Solid, serviceable episode. Directing isn't great but there are experimental camera tricks that land, and acting and intrigue make up for those that don't. It was also fun as a later watch because I'm now familiar with the Ghost Story character archetypes; 'old man who causes problems' is back in plural to create more of a fairy tale than is usual for James, and while that isn't super my thing I like that there's a suitable concluding twist* and that the protagonist randomly gets a girlfriend.
*was wary of keeping the detail that the evil book is written in Hebrew, but trust the ride, even if it is obsessed with dust motes and mouth close-ups
Martin's Close (2019), story by M.R. James, written and dir. by Mark Gatiss
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Squire John Martin is confident that his social standing will grant him impunity from a murder charge, until the victim's ghost has something to say about it.
I love trials as a framing device and I love trials played for camp, but it's a weird call for this story- short and not one of James' better ones- about a man killing a disabled woman. Like, we've been telling some variation of 'a rich person is divinely punished for hurting a poor innocent' for thousands of years, it's very much a Tales from the Crypt and/or The Bible-type beat that shouldn't be taken seriously, but then why adapt it in the most patronizingly offensive, confusing, and boring way possible? The silver lining if you decide to watch is that you get to see Peter Capaldi in an insane wig.
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A Warning to the Curious (1973), story by M.R. James, written and dir. by Lawrence Gordon Clark
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An unemployed Archeology hobbyist goes looking for buried treasure and finds more than he bargained for.
I really liked the aesthetics of this one. Part of that's simply on the age of the film, but it's beautifully dingy in the way of an old library book with audio that's a mix of synths and cold wind. The story is hitting every square on the James bingo card, which means not my favorite plot but incredible sense of place and concept. Strangely subversive about who sees the ghost and how the ghost gets you, with the conclusion realizing something that's scared me in horror since childhood. This is all bolstered by good acting and clever details (e.g., a vicar is allowed to pass on the story of the treasure because he's an outsider who's 'only' lived in town for 20 years.) Having heard the original story there are some deviations that are disappointing, but most of them work much better- including a sequence that looks laughably like Slender: The Eight Pages and is all the scarier for it.
Lot No. 249 (2023), story by Arthur Conan Doyle, written and dir. by Mark Gatiss
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A medical student meets an Egyptology student through a mutual friend, and quickly becomes wary of his erratic and vengeful personality.
I hate Mark Gatiss. I was actually looking forward to this one because I know the story and the kind of camp he'd failed to pull off with Martin's Close is perfectly suited for it, so was interested to see what he'd do with the plot and the creature design. The answer is uhh nothing. The effects look like garbage and making the villain a flamboyant gay guy goes absolutely nowhere. ALSO there's a whole running bit where the protagonist goes to tell the story to an unnamed friend who looks like this
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and they keep cheekily being like 'he's moving to a place called baker street, and he likes doctors ;-)' at the expense of the story currently being told. Mark go back to the goddamn mummy I have had enough Shlock Brain Hurt from you to last a lifetime. Some of the acting is decent but the whole thing pissed me off to no end, so weigh that how you will.
Number 13 (2006), story by M.R. James, written by Justin Hopper, dir. Pier Wilkie
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A professor is called to authenticate strange documents at another college, and finds himself frustrated by his backwards rural surroundings, staying at an inn without a room number 13 but plenty of irritating guests.
I loved this one. The early 00s editing looks laughably bad, but that style is endearing to me and it's still more competently filmed than any of the misplaced flashiness of Gatiss' directing. The "creature" design being of a piece with the no-budget Doctor Whos airing at the time makes it a million times more interesting than anything else in the modern bloc of episodes. It's also the perfect case study of my relationship with James: I don't like the plot in concept, but occult horror is a means to an end that the writing and imagery sell you on. Who among us doesn't love a good hidden room, and a Planes, Trains & Automobiles relationship between a vain know-it-all and his loutish neighbor? (I wish we'd gotten more of them. Room 13 ao3 page when.)
The Dead Room (2018), story by Mark Gatiss, written and dir. Mark Gatiss
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An aging radio host gives his young producer a quick lesson in classic horror stories, only to experience one of his own.
I did laugh when I saw who was responsible for the ep that would be closing out the year of 'how I learned to hate Mark Gatiss.' The directing was as god-awful as I've come to expect (why are the dust motes back??), and it had the worst ending I think I've seen for TV since Sherlock, but my expectations were so low that other than that it was.. fine? The meta-ness didn't bother me because I think he's a decent writer in quip-laden isolation, and with full control we get less action sequences and shot transitions and more 'actors who know what they're doing just reading the words,' so most scenes aren't half bad. I'm sure he'd be touched by my praise.
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hockybish · 11 months ago
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Turning
l Brock Faber l Brock Faber x Dancer l masterlist l
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"Five, six, seven, eight." Maggie Walker counted out loud to herself as she spun around.
"Knock, Knock" A voice called into the studio she was renting. Brock popped his head in. "Hey Mags" he smiled.
Maggie ignored that man standing in doorway, continuing to work on the big turn sequence, it needed to be perfect. She needed to be perfect. She wasn't going to be the one that messed up by falling out of a turn or hesitating on the aerial. The dance team had a legacy to uphold.
"Hello? Maggie? I brought dinner, you want some?" Brock interrupted her concentration by holding up a bag full of their favorite foods from Chipotle.
"What you and Sammy not want to cook again?" She chirped noticing what he had brought along to share with her.
"Something like that or maybe we don't have any clean dishes." He joked along with her. He started to unpack the bag. Setting up a makeshift picnic on the side of the room. He looked up at her when he was finished expecting her to come eat.
"You go ahead start eating. Gotta keep working on this." Maggie began again.
She pliéed deep, pushing off the floor, going into the same turn she been working on. She went into that side aerial. She must have place her foot in the wrong spot because instead of flipping over she slipped and fell.
It was whatever. Maggie got back up, prepping to do the sequence one more time. The result same as before. She hesitated before the flip and help. Slamming her fist on the ground in frustration.
"Take a break Margret Walker. Eat something, you can try again afterwards" The rookie defenseman rushed over to help the dancer up.
Maggie nodded letting Brock guide her to the food that for sure had cold by now. Nonetheless she still began to eat the chicken, rice, bean, cheese and salsa burrito bowl. She used a chip to scoop up a chunk of the mixture for a bit of added crunch.
"Feel better?" Maggie nodded with a toothy smile. She made sure not to eat too much of the filling meal, she had to get back to work and she had a late night class to teach.
The elite dancer got into place. She taking a deep breath, she pliéed and began to spin but it was short lived. She started felling the nerves again. Getting into her head, Maggie lost count and fell out.
"Do you think you could count for me?" Brock agreed and Maggie instructed him on the tempo.
Maggie got back into her starting position as Brock started to count. "one, two, three, four, five, six, seven, eight" Split jump down to a roll, formation change, roll again, pirouette á la seconde times 10, aerial into three more pirouette á la secondes, and finishing off with two regular pirouettes.
"I got it!" "You did it!" The two friends cheered jumping towards each other in excitement. They ended closer than they thought with their noses practically touching and his hands on her waist.
Brock's eyes were focused on her lips. He felt as though he should kiss her. It's not like her hasn't ever thought about it before. It was more that, her brother's one of his good friends and teammates. And you don't date your teammates sisters. But she was so pretty and funny, kind and -
"Oh my god, is that the time? I'm gonna be late for class." Maggie slipped away, hurriedly collecting her things. Her feet were out the door before she turn back to him. Standing on her tip toes she kissed him.
Pulling back she grinned at him "We'll finish this later"
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salemsimsrender · 2 years ago
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Beginner Blender Tutorial Basic Render: Part One (Importing a Sim and Adjusting Textures)
To learn the basics, we'll begin with a super simple render: one sim, one pose, one background.
But first, the anatomy of blender.
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(image & list courtesy of Blender's online manual)
Yellow - 3D viewport (workspace) The 3D Viewport is used to interact with the 3D scene for a variety of purposes, such as modeling, animating, texture painting, etc.
Green - Outliner The Outliner is a list that organizes data in the blend-file, i.e. the scene data, Video Sequencer data, or anything that gets stored in a blend-file.
Blue - Properties The Properties shows and allows editing of many active data, including the active scene and object.
Red - Timeline The Timeline editor, identified by a clock icon, is used for manipulating keyframes and scrubbing the Playhead.
The tools I use most I've highlighted below:
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I won't outline their uses just now, but we'll be going over them as we use them.
Different creators like to split their blender window up in different ways, but this is my preferred setup when I'm working:
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I use the yellow half of the screen as a render preview/3D workspace
I use the blue half for shader editing, posing, etc.
You can set yours up like mine or find what's comfortable for you.
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When you first open blender, you'll be greeted by the default cube, lamp, and camera.
Delete them! You can do this two ways:
Click and drag your mouse over all 3 and delete or Select all 3 in the side menu and hit x on your keyboard
Step 1: Importing our Sim
After deleting the default items, we'll import our sim. This tutorial assumes you've already ripped your sim (if you haven't, check here for how to do so!)
Now, let's import.
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Click file -> import -> collada (dae) Select your DAE and click "import"
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Your sim will look a little... off (thick eyelashes and a weird shine), but that's okay we're going to fix it! Your sim might also look solid white. If that's the case, make sure you're in the right mode. You can adjust modes by clicking on one of the four circles in the top right of the screen.
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These are your viewport modes.
Wireframe (far left) - good for mesh editing Solid (middle left) - good for posing Material Preview (middle right) - what we work in most, shows everything with textures (color) Rendered (far right) - this shows your render preview We'll be working mostly in Material Preview
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You can also switch between modes by hitting z on your keyboard then selecting which one you want I'll be using mostly keyboard shortcuts but I'll show you how to do both as we go along
Step 2: Adjusting Our Sim's Textures
Let's fix our sim's textures.
First. set up your workspace. Separate your workspace into two windows (as shown in the picture above with a yellow half and a blue half) and select "shader editor" in your right-side window. Like this:
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Next, navigate to your Outliner and click the little dropdown beside "rig"
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Under "rig" you'll see your sim's body parts listed. We're going to select "Body" When we click "Body", these colored blocks will appear in our shader editor window.
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These are called Nodes. We use Nodes to adjust textures for various items in blender (sims, walls, furniture, etc). To add a new Node, you can select "add" in the top bar, or hit Shift+A on your keyboard and add in the node you need.
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We're going to add in a Mix Shader and a Transparent Shader (both found under the Shader tab) and adjust our nodes this way:
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Snug the Mix Shader between the Principled BSDF and the Material Output. Now we have to connect our Nodes and adjust our Principled BSDF. For the sake of this tutorial, I'll show the basic Node & Shader adjustments, but we'll go into each of them in a later tutorial.
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Adjust your Principled BSDF like this, then connect your Node lines exactly like this:
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You'll see that our SIm's body looks a bit different from her head, hair and shoes. That's good! Now we need to duplicate that texture to the rest of our sim.
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Navigate to your Outliner again, and use Shift+Click to select the rest of the body parts in the list Don't select pose or rig.001 and make sure the Body is selected first EDIT: You'll only see "body" if your sim has a full body outfit on! If they have a shirt and pants, you'll have "Bottom" and "Top" instead! In this case, select "bottom"!
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Now, hover your cursor over your sim/the 3D viewport window, and press Ctrl+L on your keyboard. This brings up the Link/Transfer data window. Select "Link Materials"
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Our sim is looking better, but her eyelashes are still dark, let's fix that now.
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In your Properties area, navigate to Material Properties (the little red ball)
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Change your Blend Mode to Alpha Hashed We will always set Blend Mode to Alpha Hashed
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Now our sim looks right!
In Part Two, we'll pose her, set up the scene, and run the render!
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tactical-mode · 2 months ago
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After a rushed release, I took my time re-editing and reshooting and am now happy with the final product. Lesson learned. Perfectionism is the enemy of putting a product out, but I can afford to take the time to be proud of it.
Between where we left Cloud last time and where we find him in this opening shot, I actually filmed multiple scenes using Remake that took us into the station house, through a combat, up the stairs, and back out onto the street. These scenes were cut because they weren’t in the OG, it’s as simple as that. The 76 shots and ~15 minutes of good footage are waiting on the ancillary hard drive to be used in a music video or something.
[Chapter 01] Scene 10:  Meeting AVALANCHE
(see my post from Episode 1 to read about why I enumerate scenes this way)
This is the first major overhaul to a scene from 7R, and I cut a lot, refilmed, and moved shots around much more than folks might notice, and I had to manipulate a lot to make it seem like Biggs is interacting with Cloud, which he doesn’t actually do in the Remake scene.
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The character’s mouth animations surprised me by how well they could be interpreted to be saying the PS1 lines, especially:
Jessie: “--s, this, uh, what was his name again?”
Jessie: “SOLDIER? Aren’t they the enemy?”
Biggs: “He’s a professional, unlike the rest of us.”
Biggs: “He quit them, and now he’s one of us.”
For the dialogue in this scene I blended PS1 and EC. Forever shout out to Yinza for preserving the PS1 script.
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(remember to turn on closed-captioning for the dialogue!)
Scene 11:  Opening the Gate
There’s some stage blocking here and another instance where I decide to go with Remake and/or EC’s dialogue over OG. In OG, Barret tells them to split up (they don’t), the player is given the option to rename him, he tells Cloud that he doesn’t trust him, and then he tells the player how to use the controller buttons to run. Yeah, that won’t work. We’re going to keep his one line about trust:
“Ex-SOLDIER, huh? Don't trust ya!” (PS1/Beacause)
“You’d better be worth the money, merc. Every last gil.” (7R)
For this, 7R’s line is the most evocative and gives us just a bit more context for the situation at hand. I’m not super thrilled that it extraneously introduces us to the concept of ‘gil’, the fictional currency of FF7’s world, which isn’t relevant to the story right now (in the OG, Aerith introduces it when selling the player a flower). But the line is just so damn cool. Barret is so damn cool.
I cut the extraneous chatter between Cloud and Wedge here. I added a couple of shots around the door opening, such as moving one of Wedge’s face-muggings and a wide shot of Jessie and Biggs being sneaky.
I blended the different movements of the soundtrack here to match the iconic tilt of the camera up at the reactor. I also made sure to keep the entire sequence timed in such a way that Barret’s cold turn back is accented by the tense cellos. They haven’t said which one of Remake’s many composers is responsible for each individual diversion from Uematsu’s original score, but I would put good money on Shotaro Shima for the cinematic variation that plays during this scene. The forevariance of the Main Theme here is a particularly nice touch.
Scene 12: Combat: Cloud vs. 1 MP and 1 Guard Hound
A combat has begun, which means that our major story moments for the episode are behind us. That’s not to say that there won’t be plot in the following few minutes, but there won’t be dialogue. Enjoy the slow-motion feast for the eyes and ears, I really enjoyed making it.
Because Cloud is the only combatant in these, it’s easy to actually choreograph and re-shoot the fights, finaggling the enemies into the same locations as I use the same moves on them. This fight can be repeated after opening a nearby chest, allowing me to quickly restart it without having to reload, with only minor changes to the starting positions. For instance, in the first scenario, the members of AVALANCHE start on the battlefield and spend the first few rounds taking the lift, whereas they’re already at the top at the start of the second fight.
I really loved the naturally moody lighting on the crew in the warehouse, and cutting back and forth allowed me to mask some of the “jumping around” that the enemies and Cloud do – although not all, as eagle-eyed viewers will see. This will become less possible when more characters become involved in fights, but for the opening encounters I thought it would be important to show how this slow-mo thing could give the impression of fights progressing. Here's my favorite from the cutting room floor:
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Scenes 13-14: Through the Warehouse
At three separate times, I mask edits to the score. At the end of the combat, Cloud sheathes his sword, allowing me to cut out 14 bars and restore Uematsu’s original score structure. I then put this opening piano on loop, extending it until enemies are on the screen (it’s masked again by the sound of the lift and by Jessie cutting the wires. In Uematsu’s structure, loops of the song don’t include the timpanis and orchestra hits from the beginning, but 7R’s version does include them, which I think is an oversight. However, it had the unintended upside of scoring the arrival of enemies from behind Cloud really well! Also, we can associate the orchestra hits with Cloud once more as they punctuate him whirling around and preparing to fight!
Fun fact: Bombing Mission has a bpm of 136, so when I found editing the music too repetitive I would use placeholders with the same bpm and then fine-tune it later. Highlights from the playlist I made were Rocket Man, Thunderstruck, Go Your Own Way, Jump (For My Love), and, heh, Sandstorm. 
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Scene 15: Combat: Cloud vs. 2 MPs, 1 Guard Hound
With this combat, I chose to introduce the viewer to magic - specifically, Cloud’s ability to cast lightning and ice. In OG, the player learns this by taking control of Cloud down on the train platform, but its quite possible in a playthrough for Cloud to never use magic – and indeed, in 7R he begins with different spell abilities altogether!
However, I feel like this short encounter was the way to introduce magic with the maximum hype possible, and I’m proud of the result. Cloud zaps one MP, dispatches the other with a quick sword slice, then fires off an ice spell to nab the pup.
I tried to have the materia in focus while Cloud was casting in order to provide a visual clue as to where this magic comes from, because it won’t be exposited with dialogue for some time yet.
Scene 16: Combat: Cloud vs. 2 MPs
Around 1 minute of combat footage represents about 2-3 hours of shooting, and about 5 hours of editing. This one took a bit longer because I remained in bullet time so that I could get coverage of the crew running out onto the bridge.
For this combat, I cut out a chunk of the score to make room for the section that uses a variation on the Main Theme, accenting a Cloud hero shot.
Scene 17: The Bridge
This was pretty straightforward to shoot except for cutting out a door puzzle that triggers AVALANCHE running into the reactor. Filming around that was a bit tricky. I also dabbled in my first bit of colour-correction here, as jumping from the gap between sectors back into that metal tunnel was hard on the eyes.
A quick clip of the music to ramp up towards the credits, and about a hundred reshoots of that camera so that it passes between the pipes and not through them. And we're done.
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Final Thoughts
I can’t believe anyone reads these things, but if you did, hey thanks. Let me know what you think of the series! And dOn’T fOrGeT tO LiKe aNd sUbScRiBe!
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anomalocariscanadensis · 3 months ago
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alright time to get less vague about the System.
The System is my attempt at rendering mathematical proofs into music. I created a quick-and-dirty Rust version of LambdaPi and hooked it up to the infrastructure I built for my synth experiments with FunDSP. LambdaPi is a dependent-type system, allowing us to represent propositions as types and proofs as values of those types (or computations which produce such values). Functions act as universal quantification/logical implication (e.g. f: A -> B is a proof that A implies B, f: (a: A) -> B a is a proof that for all a in A, B holds of a), finite types act as truth-values (False is represented by the empty type, True by the type with a single value), and so on.
The main proof I'm concerned with, and the one displayed above, is Girard's Paradox, a type-theoretic equivalent of the famous Russell's Paradox. The particular version used here is derived from Hurkens's simplification (and the Agda implementation here of the Hurkens version). The key problem is that if the type of Type is Type, we run into similar problems as having a set of all sets, though rather more technical, as types are more restricted than sets. Any serious proof assistant avoids this by defining a whole sequence of universes of types. Type has type Type1, Type1 has type Type2, etc. LambdaPi, however, is a tutorial which doesn't bother with the resulting complications, so it has Type-in-Type and thus the paradox.
Terms in LambdaPi are structured as a tree of constructors which contain other terms that are themselves trees of constructors. This is pretty standard but it leads to our method for representing these things sonically. Each base constructor is assigned a little fragment of melody on a certain synth instrument (later we might separate the notes played from the instrument playing it but for now they're together). Then we take the term and assign it some duration in which to play its fragment of melody, and we simultaneously break up that duration into two (sequential) pieces which we hand to its subterms, and have them play their melodies in that time period. The diagram below gives a crude schematic of how this works (colors correspond to specific terms within the tree, not the melodies being played).
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There are a few ways we can split up the time. Perfectly even splits have some rhythmic upsides but lend themselves to enormous boring stretches interspersed with losing a lot of the detail in the interesting parts, but splitting purely by the size of the term makes it harder to distinguish between levels. I've mostly settled on splitting up time by the square root of the term sizes (other comparable functions might win out but the principle is similar). However, to preserve some rhythmic alignment, we do some rounding involving powers of 2 of the base duration (still not perfect of course).
Once the broad structure is set up, the main room for creative variation that isn't determined by the structure is what melodies and instruments are used for each term constructor. At first I basically just put things in at random to get the structure up and running. I've put a bit more thought into it, and I'm happy with the result for the amount of work I've put in, but there are still some very arbitrary choices involved. I'd like to write a set of melodies which work for the specific structure of the output for the Girard term rather than a generic set of fragments that'd work for everything. If I make another term of sufficient scope, I'll want to redo them for that. Genericism is worthless here.
Another goal I have is to get term evaluation involved. That'll require me to do two things. First and easiest, write a small-step evaluator for LambdaPi terms, which are heavily designed to be big-step evaluated - it uses bidirectional typing so there's a split of checkable/inferrable terms AND uses higher-order abstract syntax for values which makes them a separate type from syntactic terms. Second, and much harder, is that I'll have to figure out a way to represent evolution of the structure over time when I'm already using time to represent the structure itself. This is why I'd like to have two dimensions of time. These are both difficult but neither is impossible.
Also my local library has a copy of Xenakis on formal structure in music so I'm going to check that out. Xenakis seems really cool
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rmorde · 4 months ago
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Trigun Manga Reaction
Now back with Volume 1 - Chapter 3
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I like this. Simple pose but very interesting with the "imbalance" I guess with the tilted head, shadowed face, and slightly lower slope of one shoulder. It's not "stiff" and it's easy to imagine the wind blowing through Vash's coat and hair.
A thought occurs tho, Did Trigun predate Tetsuya Nomura's obsessive belts, belts, and more belts design quirk? Did Nightow and Vash started that anime fashion trend?
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Uhuh. Says the people who tried to shoot a GRENADE at that same one guy.
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I kinda put these three panels in a sequence because... we know Vash is a good guy. Of course, he's going to save the women but the emphasis on the Nebraskas reaction to his rescue is really interesting.
Vash gives them a side-eye. He's either gauging their capacity for mercy or already clocked in that they are capable of mercy and silently hints for them to wait just a moment.
Father Nebraska understanding and just waits as he smokes. Then confirms first if Vash is ready to rumble again.
Idk. It's a moment of humanity not only for Vash but for the Nebraskas too imo.
AND IT'S WEIRD! In '98, Father Nebraska tried to get a cheap shot on Vash while he was still carrying someone to safety.
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Yeah, assholes. Vash is doing his best to keep the women in the clear while you guys just throws grenades willy-nilly into buildings who have people in them. Smh.
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Ngl. This sequence confuses me a bit. But, going with what happened earlier, the Nebraskas were not targeting the women. The punch was intended for Vash - which he dodged easily. However, instead of running further away, he shielded the women from the flying debris that the punch caused.
WHICH AGAIN, I REITERATE, IS REALLY WEIRD FOR '98 TO DEVIATE FROM!
In the '98, they are bonafide bad guys but in the manga they're still bad but not "Muwahahaha I'll shoot the injured women Hahahaha!" bad . The Nebraskas have some semblance of honor here.
I guess this is why TriStamp has a much more nuanced presentation of these characters. It's closer to the manga.
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Oof... Owww... Vash... 😢
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Another gorgeous art. I like how Nightow's way of using perspective here!
Junior is established to be huge - a giant. He always take up so much space in the panels/pages like below:
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However, when Vash finally "duelled" them seriously. Doesn't Junior suddenly "feels" smaller and Vash really big?
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It's really cool how it instantly shows that Vash isn't goofing off anymore and the Nebraskas stand no chance in winning this.
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Ragey Baby Girl no longer smiling.
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Sigh. Gotta admire their one track mind.
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Ngl. The line work here gave me Junji Ito vides for some reason. Vash's eye look haunting, cold, and really old.
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Linework carrying hard on this page. Vash is obviously quicker with how much lines are there in his entire arm - convincingly too fast of a blur. Meanwhile Junior has less lines which makes his fist less blurry and, therefore, slower.
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Clever use of the sound effects in the first panel.
I don't know what the fuck is going on in the second panel. I've been staring at it too long already and I still can't understand except it has something to do with Junior's arm?
Third panel is the crazy detail on Vash's eye. His glasses seem like he is looking at the side. However, on closer inspection, Vash is actually not looking away from the incoming attack.
The following pages is really great at building the tension on how would this duel end. The '98 anime captured it very well!
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Looking cool, Vash!
Also, is it just me or does he always look for opportunities to show off his flexibility and long long legs. Must he really split here?
...
...
YES. YES HE MUST.
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Oh. Ooooh! So that's what happened!
In '98, this conclusion was given to the bandit in Episode 1. His own enhancements crunching his body until he passed out and lost to Vash. However, they can't exactly rehash this in Episode 5. So, we have the "LOVE AND PEACE!" scene instead.
Admittedly, I prefer the "LOVE AND PEACE" conclusion more.
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I like how, so far imo, Nightow just gives no fucks about anatomy in his art. I mean... Look at this! Even if we reason that it's because his coat is dramatically billowing with the wind, Vash's body is not proportionate. However, it doesn't matter! It looks cool and it evokes the right emotions just fine: fear and awe.
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OMFG?!!! The trials these two are going through! These poor insurance ladies! Milly hanging on for dear life to that pillar. Meryl just screaming her lungs out EVEN WITH A MEGAPHONE!
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AND IT WAS FOR NOTHING!!!! OML
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Being considered as someone equivalent to a natural disaster shouldn't bring joy, but damn it... LOOK AT HOW HAPPY VASH IS!!! AWWW BABY GIRL!!!
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Wow. They blame HER!!! How dare- Meryl beat them up! No, Milly. LET MERYL HAVE THEM!!! THEY DESERVE TO BE CRUMPLED LIKE TISSUE PAPER AFTER THROWING OFF GRENADES LIKE CONFETTI EARLIER AT VASH!!!
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Awww. Their first interaction is SO CUTE!!!
In '98, it's funny and amusing. Ditto on TriStamp. But this one is sweet since Meryl and Milly kinda saved Vash in here.
I mean. Yeah, the townspeople are scared because Vash just beat the Nebraskas, but they are desperate for money. Desperation can override fear given enough time. Vash would've been hunted all over again.
I take it back. The insurance ladies climbing up to that bell tower was not for nothing. It was enough to allow Vash a moment to breathe and, as he rejoices, be free (even just for a while).
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Wonder what exactly went through Vash's head here. Confusion? Fear? Dread?
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HELL YEAH!!! BADASS LADIES IN LONG COATS! STRIKE FEAR TO THE HEARTS OF EVERYONE!!!
Oh. Some responses to the a couple of tags:
@alena-reblobs
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Thanks! Glad you're having fun too because I sure am. I appreciate the warning and I'm kinda nervous because the action this chapter was kinda confusing to understand. Hopefully, it won't get worse (will it?) I agree that they are very cool nonetheless!
@eldritchneuro
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Thanks for explaining! Paneling is always fun to study in mangas because they usually follow a 3 or 4 panels which mangakas creatively breakdown to evoke a feeling among readers.
Trigun is interesting because its from the 90's! So, some of the paneling are probably "prototypes" of the crazy ones we'd see in modern mangas.
I guess, Nightow's aiming to make the page very "cinematic" with slo-mo (sparse panels) and hyper focus on details (graphic weight). It draws us readers in to the story more effectively as if we are there too with the townspeople looking at the Humanoid Typhoon.
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kaiowut99 · 10 months ago
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Yu-Gi-Oh! Duel Monsters GX Episodes 108-109 Subbed (Finalized)
(Previously: Episodes 106-107 Subbed [Finalized])
(Check out my Subbed!GX Stream Masterpost!)
TURN-108: Professor Cobra's Assassin
Professor Cobra announces the "Disclosure Duels," a system of publicizing one's skill and performing duels openly. He also provides all of the students with their own Dis-Belts to gauge their fighting spirit through their passion, focus, and decisiveness in those duels. Cobra then orders O'Brien to duel Judai--and to do so in a way that brings forth all of Judai's latent abilities. Putting his strategy into action, O'Brien takes Shou hostage and duels Judai.
TURN-109: Judai and the Fiery O'Brien
O'Brien aims to bring out all of Judai's latent abilities by using Shou as a hostage. As expected, Judai causes a serious battle to unfold, which he responds to using his Fire deck, activating his Firewall Permanent Trap against Judai's direct attacks to negate his attempts to attack him directly. For his part, Judai Contact-Fuses Neos with Flare Scarab, summoning Flare Neos for a counterattack, but...
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Sorry, didn't mean to leave these two episodes hanging for just over a month~ sorry Shou
Episodes 108 and 109 are now finalized! Professor Cobra comes in and starts up the Dis-Duels, which will play a big role in this early part of the season, and we get more time with O'Brien as he duels with Judai on Cobra's orders and ends up having a little fun with it towards the end. It's a fun duel, O'Brien makes a fiery entrance with his Blaze Cannon/Blaze Cannon Trident cards, and I love the sequence in 109 as Judai uses Flare Neos with probably my favorite use of the "Fervent Duel" OST track. Also, 109 in general is a fun episode because of all the top-notch artwork going on, with some interesting angles or some really good motion frames from the animation team (Judai ordering Featherman to swoop in against O'Brien [which gets reused once or twice] is so good). Also nice character moments with Shou about reconciling his ideal from Ryou about respecting opponents with the need to have all-out heated duels to survive, a nuance that gets lost in the dub for the most part. Though speaking of the dub, I did like Axel's (O'Brien's) dub voice for the most part, though it has a rough spot or two later on when he's cowering from the Supreme King.
Animation error-wise, we mostly have some quality-of-watching touch-ups, as there weren't any card errors I picked up on; 108 had one minor touch-up near the end, while 109 had just over a handful of mostly split-screen touch-ups. Details below the cut for the interested, as always~
Quick housekeeping: in case you missed it, I reuploaded 105-107 after noticing I didn't catch an update to one of the names under the In-Between Animation credits, along with some minor consistency fixes in the rest of the credits; these were reposted over on NAC and updated in the Masterpost linked above, and 108-109'll join them on NAC in the next day or two.
Anywho, enjoy! With these done, I'll probably go back to some fixes I've been working on for episode 1 that I missed, then I'll get a bit more looked over on Tag Force Special stuff (in case you missed that news~) before working on 110 as a quick two-parter break; stay tuned!
Fixes/Edits! (108)
Near the end of the episode, as O'Brien draws for his turn, there's a coloring error with some shading along the bottom of his left shoulder where the shading is lighter like with the lighter spots higher up; it's fixed for a few frames but then goes back to lighter. Fixed this by recoloring that shading spot in the frames during the quick zoom-out that happens using Photoshop, then masked out and held the shading in the last fixed frame for the rest of the shot.
Fixes/Edits! (109)
After the 108 recap but before the OP, we get this quick scene with Cobra watching on and saying that, even if he loses, O'Brien has to bring out all of Judai's Duel Energy (a scene cut from the dub [I wonder if this error is why]), but there's an odd animation error that happens where the line on the upper left of his mouth (his left) and the jaw shading are pixels away from where they should be--this only happens for the frames where he has this fully open lip-flap and his semi-open lip-flap going. Fixed this in Photoshop by redrawing the mouth line and filling in the jaw shading along the shading that was there.
Later, after O'Brien activates his Firewall and asks Judai if he thought weak attacks would work on him, Judai notes that O'Brien didn't summon any Monsters so it wouldn't be any fun not diving right in; a semi-surprised O'Brien slides in on a split-screen acknowledging this, but there's a quick frame as the split-screen is completed where the border flickers into its final position--fixed this in Sony Vegas by just replacing the earlier frame with the latter. Then, as they split off the screen to show Shou behind them, Judai's side takes a frame longer than O'Brien's to fully get offscreen; fixed in Vegas by using the frame after in that frame's place.
Later, Judai grunts after O'Brien uses Burial from a Different Dimension to return three Fire-Type Monsters to his Cemetery, and O'Brien slides in on a split-screen to say that he's removing one from it to activate Firewall against Flare Neos's attack--but Judai starts moving for it a couple of frames before O'Brien actually starts sliding in, and along with that, the border on their split-screen ends up being off-center. Fixed these in Vegas, first by redoing the split so it's timed with Judai moving, then ending the slide-in with the border centered, moving O'Brien's side into place so that his mouth and hand move properly for the rest of the split-screen. Then, a frame before they start splitting apart as Firewall activates, O'Brien's side moves but Judai's stays still; fixed by holding the split-screen still over that frame.
A bit after, once Judai uses Contact Out to de-fuse Flare Neos and attack to make O'Brien run out of Monsters to remove from play, O'Brien grunts as Judai slides in on a split-screen to remind him about Flare Scarab's power-up effect--but like with Judai in #3 above, O'Brien starts moving for the split-screen a couple frames before Judai starts sliding in. Then, as their split ends, there's a quick frame where they start to split apart to show Flare Scarab behind them but don't actually split; this is likely why their splits then end up sliding out unevenly. with Judai's taking an extra frame to fully slide out. Fixed these all in Vegas by first redoing it so that Judai's slide-in is timed with O'Brien moving; then, I masked in part of Flare Scarab from the next frames over them as they start to split, adding a new border to O'Brien and Judai's splits; and then finally, I redid their split-outs so that they were timed evenly.
After the eyecatch, we see more of Cobra watching the duel, and Judai and O'Brien come up on a split-screen with their current LP counts--they start to split apart a frame before their LP counts disappear to show Cobra, with this quick frame having just white behind them, along with O'Brien's split missing its border. Fixed this in Vegas by just holding the previous frame over it so that the split-out starts in the next frame, once the LP counts are gone.
[continued below because of dumb characters-per-"block" limits]
(6) A bit later, after O'Brien lets Shou go, Cobra looks on in surprise, but there are a few quick frames where the shading along his jaw is incomplete; fixed in Photoshop for the lip-flap frames where it happens, then placed them in the footage in Vegas and moved it into place as needed for the panning shot here.
(7) After O'Brien loads his Volcanic Buckshot into his Blaze Cannon Trident and deals 2000 damage to Judai, he starts to explain Trident's role in that, but Judai's betting that there was more to it; O'Brien slides in on a split-screen to say as much as he explains Buckshot's role, but his split-screen's already halfway into the screen in its first before sliding the rest of the way in, and like with #3 above, the border on the split-screen somehow ends up off-center. Fixed these in Vegas by redoing his slide-in so it slides in more fluidly. Then, because of how off-center the split-screen is, as they split apart, O'Brien's side takes longer to slide out; fixed this, after re-centering the split-screen, by redoing their slide-outs to be timed evenly.
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