#(obviously not every piece of media has the money to pull off that level of cgi quality)
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I really liked this episode in general but one thing that they especially deserve credit for are the VISUALS of that battle!! I don't hate CGI but I think because it's kind of just become the special effects default a lot of the time its used in really bland ways and just lacks personality. But damn do the dragons in this show feel like they have personality. They do a great job making them feel unique and alive and the battle itself, besides just looking really good, felt visceral. The dragons felt like they were genuinely part of that environment. The injuries they were inflicting and had inflicted on them were designed in a way that felt embodied and genuine and not just like flat, lifeless effects. Vhagar stepping on people and kicking up dirt felt really real. Total achievement of suspension of disbelief for me. Meleys and Sunfyre crashing and burning was so effective because it felt like watching an actual creature die and not just some fancy effect. Watching it you really feel like there were fucking dragons moving around that battlefield with the real people around them. And they were able to pull it off in a bright daylight scene. Other big CGI-heavy franchises should definitely take notes because THAT'S how it should be used.
#(obviously not every piece of media has the money to pull off that level of cgi quality)#(but I can think of CERTAIN FRANCHISES *cough cough* that I'm sure definitely could)#(also the fact that it was paired with what felt like a really well designed battlefield helped heighten it#I loved them showing off the heraldry and armor and siege weapons!!)#house of the dragon#hotd#sunfyre#meleys#vhagar
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Nightwing 79 Review
i said i would and i will. i did like this issue! not as striking and attention grabbing as 78, but i think this issue was meant to be a foundation one, laying out the groundwork for the future. overall, pretty good. also there wasn't enough bitewing. as promised, overly extensive metaphors and me reading too much into things under the cut
i know i've talked about this cover before, but this particular thing is oddly important to me, so i'll talk about it again
this is me, once again screaming about how artists put nightwing in traditionally feminine poses and how every time i see it i just get whiplash. i mean, true, the main reason why is because nightwing is a so often sexualized character, and putting him in these poses just increases the objectification, which is a goal that dc producers have. but there are very few popular male characters that do this. the only one i can think of off the top of my head is deadpool, but that was so obviously a critique and a way to make fun of the media industry. when they draw dick like this, they’re being serious. they’re putting him in appealing poses meant to show him off, and that’s something that’s traditionally only been done to women.
it's a very direct and very loud breaking of traditional gender roles in media, especially for a character as high-profile and historic as dick grayson. colour also plays a factor in this. the entire background is pink. i was absolutely shocked when i first saw it, when the teaser came out, because i cannot think of any comic book covers of male comic heroes this high-profile where pink is even just prevalent in the cover, let alone the majority of the cover. the pink does look beautiful: it offsets and highlights the black and blue of dick's suit gorgeously, but does it with more finesse than orange or red. but the fact that the stylistic choice was made to accent and draw this cover with aesthetic and beauty in mind, completely ignoring traditional hard-set gender rules in art, was a conscious choice and one i wholeheartedly support.
just another example of the sexualization i was talking about. i remember seeing harley quinn in this exact pose in suicide squad.
so far, taylor's been pretty dead-set on bringing alfred to the forefront of importance in this series. he wants people to know how much he loves alfred's character, and how much the butler meant to dick growing up. he was dick's father too. but what i adore is how taylor managed to stress alfred's importance in a way that didn't insult or belittle bruce.
this is one of the best bruce and dick interactions i've seen, and it's done in one simple interaction. in this, bruce is tough and harsh. he knocked dick down hard, but then he reached a hand down and helped pull dick back up. let me analyze their dialogue for a minute
on your feet: this is bruce telling dick to get up. he's trained dick, he knows what the younger boy is capable of, he knows his limits, and he knows what dick can do. this is bruce telling dick i know you're strong enough to get up, so get up and prove me right
are you just going to knock me down again?: surface-level, it looks like dick's complaining. he doesn't like bruce's rough training, and he's tired of bruce knocking him down. but look at his face in this. he's smiling up at bruce, knowledgeable and a little hopeful. he knows that bruce is doing this to help dick better himself, he's completely on board with the rough training, because they both know the rewards are incredible. also, he's teasing. he's bantering with bruce. there's an ease in that joking statement, one that belies affection and intimacy. they've only known each other for a little bit, but they're already slipping into a close familial relationship.
it depends on how fast you learn: this is bruce bantering back. this is bruce not being a stoic, unfeeling asshole. instead, he's shown with the dry humor that a good batman writer knows is a staple of the character. he's teasing dick, telling him he'll basically whoop his ass if dick doesn't learn fast enough. it's incentive for dick to train harder, while also being lighthearted enough to tell dick that believes in dick and doesn't want him to push himself too hard.
gosh i love the titans. also it looks like wally's staring at dick's ass.
this was cute. a prod at dick's silly and playful sense of humor, while not dumbing him down for the sake of a laugh. instead, he's joking about food, which is stuff everyone jokes about. this is the kind of stuff that'll actually make me laugh, instead of just making me vaguely uncomfortable.
bludhaven's almost always portrayed as a cesspool of a city. and to be honest, it really is. but this panel gives the city a meaningful history, while also giving us a reason for why dick moved there.
it talks of a time when people still thought they could beat the monsters. that if they fought hard enough, they could win the fight. it was a tentative hope that you could always overcome hardship.
dick's little "i like that it's still standing" shows how he still believes that, despite what the rest of the world thinks. despite everything that he's been through, dick is still tentatively an optimist, and believes he can fight the monsters of the world and win. it's a beautiful testament to his character, and i'm like that they added his signature element of hope back in. it used to be what he symbolized as robin, and despite his growth and character arc from robin to nightwing, this is one aspect of robin that i'm glad nightwing still has.
remember when i said "things that make me vaguely uncomfortable??" yeahhhh,,,,,,,,,,,,,,
Shooketh Dick: A Sequel
(the expressions in this series are just,,,,on point)
this was an incredibly sweet and kindhearted thing for dick to do, but i found it kind of,,,,,,,,desperate? maybe that's just me, but let me explain.
dick's suddenly a billionaire, and he has entirely too much money that he knows what to do with. it's also alfred's money, what the man left to him, so dick forever links it with alfred. in addition to that, he's back and bludhaven and looking at it with "fresh" eyes. (at least, from a different point of view since he got shot in the head. then mind controlled.) he's desperate to do something with the money and he's desperate to help the people around him that so obviously needs up, so he comes up with an on-the-fly solution that's a little impractical and a little crazy, but it still helps and still does some good.
to me, dick seems a little lost. he hasn't completely found his balance yet, and he's trying to do things that will. he tries charity, because that's what bruce did and it's what he knows, even though he admitted that he always thought bruce could have done more as bruce wayne than batman.
they have a family group chat guys yall were right.
also, do i think that dick would ever actually get his wallet stolen?? no way in hell, he’d notice someone getting ready to pickpocket him a mile away. but i suppose it’s important to the Plot.
okay this is getting interesting. first blockbuster, now maroni (+ the weird heart stealer guy). i can officially say that i am intruiged
this particular artistic quirk is shown a lot in this issue, and from this art team in general, but i feel like this panel is one of the best examples of it. it was stunning enough to take up a full page, and it’s well deserved.
the way they show dick moving is absolutely brilliant. as a reader, i like seeing these smaller versions of dick getting clearer and in more detail as they come closer to the screen. not only do they show depth in the picture beyond what a simple 3 dimensional piece of art does, it also shows the passage of time.
in addition, it showcases dick’s skill. dick spots these mobsters running after a group of petty thieves. he then, and follow me here, leaps off the roof of one building feet first, springboards backwards off the side of the adjacent building with his feet, gracefully continues his backflip, rights himself, shoots a line with perfect timing: just in time to soften his landing but not slow him down, execute said landing on top of a moving bus, keep running on the moving bus without missing a beat, shoot his grapple, use the grapple to swing, use the swing to build up momentum, then use the momentum to deliver a powerful blow to the mobsters. and he did all that fast enough to catch up with the mobsters, even though he was a ROOFTOP OVER.
d a m n s o n
this panel, the very first in the issue, is also another example of that art style, but a little more distinctive. i love the way they showed dick’s different costumes through the ages, along with him simply growing up. it’s a little heartbreaking, but a lot uplifting to see how far he’s come. thank god he got rid of the red. now all we need is the fingerstripes, and we’ll be golden
discowing my beloved. also i can’t clearly see discowing’s hair but it definitely looks like it’s pulled back. it looks like he put it in a ponytail. guys. guys. dick had a ponytail omg.
he’s having a Hero Moment
are you talking about the city, dick, or are you talking about you? the kgbeast, the court, the joker. dick fell to each one of them, no matter how hard he fought. he won in the end, eventually and with his family’s help. but i think he’s feeling a little low, a little defeated right now. it’s almost like he needs a win, he needs to feel victorious, he needs to feel like he helped someone (hence the food and the hotel room), just because he needs to remember what it feels like.
these lines were supposed to resonate with you, and goddamn they did.
i looked at it from two ways. first, it’s the girl asking, begging nightwing not to hurt them. bludhaven doesn’t know dick the way gotham does, they’re still a little frightened of him. this child was brave enough to step in front of all of the other hurt and homeless kids and ask, to a strange man in a mask, if he was going to hurt them like the other men had. it’s heartbreaking, but commendable, and an echo of the city itself that dick’s decided to protect. they’re bloody and broken and terrified, but still gritty and brave enough to stare what they fear in the eye and ask it not to hurt them.
second, it’s dick seeing the question reflected in himself. recently, he got shot in the head and lost all his memories. while i think that the way ric reacted was a perfectly valid and human response to the situation, i think dick still regrets how callously and rudely he treated his family. then, he was manipulated by the court of owls, then he was brainwashed with a magic crystal by the joker. dick does have a guilt complex. it’s not a big as bruce’s, but it’s there. and right now, with this girl begging her not to hurt them, dick is probably thinking about all the times he hurt people, in control of his own actions or not, bc he “didn’t have a heart.”
little ambitious don’t you think, dick?
also just look at the sunset colours loOK at the they could not make this any more obvious oh my godddddddddddddddddddddddd
in conclusion, i need more of her
#dick grayson#nightwing#nightwing 79#nightwing 79 spoilers#dc#dick grayson meta#nightwing meta#nightwing 79 meta#dc meta#river thinks too hard
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🤚The Second Worst (Pt. 1/?)🤚
Part 2 of my Shigaraki Thesis Headcanons. HC's // The Second Worst: 1 - 2
The half-mad ghost of Shimura Tenko is in love with you, and your life is about to become a tragic wreck. -- AKA here's when I gave up on bullet points and went off the fuckin rails
I'm self-conscious about writing so much, so uhhhh, please be kind, hahaaa. This is rather long and involved. Are these still even HCs or just a self-indulgent AU outline? There are some mysteries we may never solve.
This is on AO3 now, if you prefer reading there. Anyway. Minors do not interact.
- - - - -
You met Tenko before the League existed.
Believe it or not, there are a million ways it might have happened, but in the end: you were both bargain-binning in Akihabara.
You reached for a copy of a collectible bullet-hell cute-'em-up (near-mint! CIB!!!) and accidentally bonked hands with a complete stranger. He flinched about five million feet away from you. Ouch. You're just a nobody, quirkless and average, but you didn't think you were THAT repulsive.
(You're not. Hell, even if you were, this guy couldn't care less. He barely registers that you have a face.)
(Shigaraki is accustomed to getting in and out of this shop in seconds. He always comes in before anyone else and goes straight home. -- Is that really home? Is 'home' a real place? -- ANYWAY he's already pirated this shit, god, why does he even care? He doesn't need to be here. Father doesn't like it. Is that why he's here? Just to do something Father doesn't like? That's pathetic.)
He's had at least ten complete internal arguments with himself before he so much as looks at you.
You know in the tenth of a second he actually meets your eyes... this fucker is going to fight you to the death over this game.
- - - The death match ends in a draw. He was not expecting you to know the first fucking thing about this game. Nobody knows about it, even in Japan. Who the fuck do you even think you are? Oh, no, he's still taking it. But... maybe he can show you how to play it it. He'll give you a little taste, just to make you jealous. He's got his hoodie pulled down like he's going to commit an act of terrorism. What little you can see of his face looks twitchy and messed up. If you have any survival instincts at all, they're kicking in right about now. But... why not. You're not going anywhere with this dude unsupervised, so you suggest a crowded web cafe down the street. The cafe has the necessary console... but the retro gaming booth is laughably small. The TV is about four inches across and you end up having to practically sit in his lap. You were sure this guy was a nasty fucking creep, but he's................ only mostly terrible. Way too angry, for sure. Has no idea how to have a normal, friendly conversation. Inadvertently insults you every other sentence and seems to have a deep-seated persecution complex.
You'd prefer to be mad about the awful company, but... he's obviously deprived of human contact. When it's established that you two share a lot of media fixations, he calms down and starts treating you a little more like a human being. Or at least like a fellow elite.
Wherever he came from, he doesn't seem to want to go back. He keeps pushing you to play one more level, pretending he wants to beat your score. You feel kinda bad for him. You get the distinct feeling that his life is a disaster. He looks like he's never had a full night of sleep in his life. He trips your trigger hairs in that 'is he gonna follow me home?' kind of way, but... up close, he's a lot more depressing than scary. At the very least, you want to buy him a stupidly cute dessert. Just... as thanks. For letting you try out the game and stuff. It's not a big deal, so just pick a flavor, okay? The world isn't actually that awful, y'know.
It's not even that impressive... Definitely not a great cafe. But he takes practically a full hour to eat a single slice of strawberry cake.
When the hoodie comes down. He's all shriveled and dried out, like someone left him him in the desert to die. He chews on his peeling bottom lip and nervously scratches his neck. He doesn't thank you for the cake. Which is fine. It's not a big deal. Actually, you wish he would eat faster; you feel weirdly responsible for him now.
Under all that mess he's... gorgeous? His hair is stunning: a bright, gleaming silver that catches the light. His bone structure is flawless. If it weren't for all the scars and the misanthropic slouch, he'd look like a fairy fucking prince.
You were not prepared for that. In another life he could have been a model, the type of guy who would never even look at you. But something bad happened to him. Something... very bad. Do you even want to know? You have no idea how to ask. Has anyone ever been nice to him? It doesn't seem like it. Should YOU be nice to him? You sort of want to try. - - - This becomes a regular thing. This weird little secret. You should probably tell someone when you see him, just in case you don't come back one day, but you say nothing; how the hell would you explain why you want to see him so bad? You don't know his full name. Maybe he's on a watch list. When he gives you a long string of random numbers so you can schedule meet-ups (is THAT his e-mail, really?) he tells you to just... call him Tenko. Or whatever. It doesn't matter. (He sneaks out when Father is deep in his plots. As long as he comes home on time, it doesn't really matter where he goes, right?) He brings a different game every time. He has an insane collection. Where does he get the money for all this? You know he doesn't work. God, is it drugs? It's probably drugs. Wherever these hidden gems came from, he proudly shows them off to you, like he's never had an audience before. It's sort of cringe-inducing, the way he one-ups and rubs every little victory in your face, desperate for attention.
But at the same time, you are becoming too... something...to mind. Do you... like him? He's not funny, but he thinks you are. His mouth is huge when he laughs. He seems to hate everyone but you, and you've had to earn the distinction of being merely tolerable. Still, he gets really excited about random shit like the garage kit black market and haunted dolls and the price of weed on the dark web.
And... strawberry cake. The realization hits you both at the same time when the waitress brings one piece with two forks. God, what the fuck, are you... are you dating? Quick, think. You look forward to seeing him, and don't even mind sitting close to him anymore. Sometimes you push your leg up against him just to see if he'll still flinch away... and he doesn't.
You jealously notice the way he touches everything but you: with delicate precision, one finger at a time. His large, elegant hands always have a pinky up like he's aspiring for a fiefdom, and you wonder what his skin feels like. You go home and dwell on the way he plucks flowering weeds out of the pavement in front of the cafe. The way he stands rooted to the spot as you leave, just... looking at nothing, unsmiling.
You watch his lips too much, and not just because you want to buy him chapstick. You catch him gaping at you all the time. You thought he was just creepy like that, but maybe... Yeah. I guess you are dating him. Shit. - - - Okay, so, yeah. Bringing him back to your place was definitely a bad idea. You know you shouldn't trust him, even if he is... apparently... your boyfriend? Sort of? You still don't have his phone number. So. Um. What now? You order overpriced pizza and queue up a campy horror movie. What the fuck are you even doing. You don't really think he's going to murder you anymore, but... still. Is the suburban massacre scene gonna give him ideas? Turns out, no. He doesn't like gore, even when the blood is neon pink. He gets upset. Like, really upset. Shaky and green, like he might puke on you. He can't stop scratching that scaly spot on his neck.
Tenko, are you crying? Fucking hell, did you just trigger him? Of course he has a traumatic past, it's carved all over his face. You're so fucking stupid. You don't know how to make it right. You want to hug him, kiss him... anything. But he's never really touched you, and you're too afraid to push now. It ruins the whole night. He leaves without explaining anything. Doesn't even say goodbye. He just. Leaves. Maybe you'll never see him again. Maybe that's for the best. Your chest hurts. - - - He shows up at your door a few weeks later. You haven't heard from him since that disastrous movie night. You had pretty much accepted that you'd broken up with a boyfriend you never actually had. But no. Apparently not.
This time, he’s brought his own entertainment. He's holding a boxed set of some show you're not familiar with. You're distracted by these weird little half-gloves he's wearing, like a cyberpunk hacker. That's a new look, and even if it's a bit edgelord adjacent, he makes it look cool. You tell him as much. It's the first time you've let on how attractive you find him. He's wearing a tight black shirt with a deep, deep V-neck. That's distracting too.
He clears his slender throat and doesn't look at you.
You try to apologize for before, but he's acting like it never happened. What are you even talking about? Have you seen this OVA or not? Get out of the way and let him in already. You've watched three episodes now, but you still have no idea what this stupid anime is about. You can't pay attention to a single frame. All you can think about is how his arm has crept up behind your shoulders. A few inches more and he'll be holding you. Does he... want to hold you? You lean toward him so slowly your spine creaks. One molecule at a time. After a thousand years, your head slides nervously under his chin. His arm comes down, locking you in, fingers clutching your sleeve in a death grip. Even that snobby little pinky. His head tucks down into you hair. A sharp collarbone bites into your cheek. His heartbeat is hard, fast, and irregular. There's not a scrap of fat on him, and as you wrap your arm around his stomach, you think you see a twitch in his pants. Is that just you being desperate? Or... hopeful? This is really happening. --- Soon, you learn that Tenko is a clumsy kisser. It doesn't matter; the fact that he's kissing you at all is good enough for now. His lips are dry, but not half as dry as you expected. There's a slick of menthol helping things along; he's been using something medicated on his lips. Plus, his mouth tastes like he drank a gallon of mouthwash.
All this thrills you more than a little, because it means he came here wanting to impress you. Wanting you. Full stop. Underneath that minty sting is a strange, worrisome aftertaste, like something rotten. Your brain fires off an alarm. Stop kissing him. Right now. This thing will make you sick. But his hands nervously slide over your body... and you decide not to worry about it. Instead, you kiss him deeper. He makes a sweet, startled little noise. Your brain is a fucking liar. It occurs to you he's probably never done this before.
When you lace your fingers in his and try to pull one of his gloves off, he rips his hand away.
Don't. That’s the only explanation he gives.
No need to ask if it's a quirk thing or a trauma thing. Judging by how jittery he gets, it's probably both. You remember the way his hands almost float over objects without ever holding them. Maybe his touch is dangerous. Maybe that's why his face looks like that.
Maybe you should learn more about him before things go way too far...
No. It can't be that bad. Now that he's in your arms, everything frightening about him evaporates. He's vulnerable. He's alone. He's shaking a little. Has anyone else ever seen this side of him? You want to keep him all to yourself, just like this.
So what if he has to touch you with gloves on? You've heard of worse quirk-related inconveniences.
It's okay, Tenko. Do you want to keep going?
You put his hands back on you and wait for him to kiss you again. It doesn't take long.
---
You open his pants. He's long and thin, calloused even here. Every part of him feels untouched, unloved. You hold him tight and squeeze.
It doesn't seem to occur to him to please you in return. He looks afraid. Confused. You're sure you scared him earlier with the glove thing. Is this too much? No. He gasps and leans into you. The tiniest, broken please.
He cums in your hand right away, face buried in your shoulder, his eyes wet and hidden.
I have to go, he says. Over and over and over.
It's okay, Tenko.
You know he doesn't want to.
- - - - - (oops I wrote more)
#Shigaraki#Shigaraki Tomura#Shimura Tenko#Shigaraki x reader#Shigaraki x you#Shigaraki x y/n#gender neutral reader#shigaraki headcanons#mha#bnha#fred writes
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Cool Games I Finished In 2020 (In No Real Order)
Oh, hey! Right! I have a website! I’m like a week late on writing this, but what’s a week on top of an entire year of not writing, right? 2020 was... well, we all know what 2020 was. For me personally, it was simultaneously the best and worst year of my life. The worst in both ways you can probably assume and ways you definitely can’t (neither of which I’ll be getting into), and the best in ways I absolutely never would have guessed. That uncertain job I mentioned last year got very suddenly much more certain, at a much bigger company, for a much larger amount of money. That allowed me to get my own place, making my weird living situation much less weird. Still haven’t gotten the majority of my belongings off of the east coast, but if the entire world wasn’t currently fucked up by a global pandemic I’d have sorted all that out too. What I’m saying is that, for the third year in a row, my life has been a complete whirlwind that has left me very little time to get comfortable with any aspect of it. But I did manage to play more video games than I did last year! Which is perfect, because it’s once again time for another one of these. Here’s a bunch of cool games I experienced for the first time in 2020.
Astro’s Playroom (PlayStation 5, 2020)
My one word description of Astro's Playroom is "delightful". It's just an absolute goddamn delight. A total surprise too! Included with every PlayStation 5, Astro's Playroom is, in my opinion, one of the best pack-in games of all time.
First off, it's an incredible tech demo for the PS5's new DualSense controller. It was easy to brush off Sony's talk about the controller's haptic feedback and triggers as some Nintendo-style HD Rumble bullshit, but it really is incredibly cool once you get your hands on it. The game is obviously more than a tech demo though, or else it wouldn't be on here. It also just so happens to be an extremely solid and fun platformer on top of that. Astro controls exceptionally well and the levels are all well-designed and fun, even the gimmick vehicle ones designed to show off different features of the controller. It also has an oddly compelling speedrun mode, made all the more compelling by the PS5 notifying you when your friends beat your times and the ability to load into it within two seconds from anywhere on the console. But the biggest thing for me and, call me a mark, because I am, is that the game is an honestly incredible love letter to PlayStation history.
For the first time ever, Sony has pulled off a nostalgia piece without it ending up as embarrassing garbage in the vein of PlayStation All-Stars Battle Royale. There's a Nintendo-like joyful reverence for all things PlayStation oozing out of every single corner of this game. There are so many nods and references and gags for literally every PlayStation thing of note throughout the the last 25 years, and then on top of that there's a whole heap more for the things that AREN'T of note that only hyperdorks like me would get! A sly reference to the ill-fated boomerang controller? Yep. A goof on the fat PS3's Spider-Man font? You betcha. A trophy you can earn by repeatedly punching a Sony Interactive Entertainment sign until it breaks and reveals the Sony Computer Entertainment sign it was slapped on top of? Yeah buddy. It's deep cuts all the way down, even up until the final boss which had me grinning like a total dipshit the entire time. The game is endlessly, effortlessly charming.
Animal Crossing: New Horizons (Nintendo Switch, 2020)
Animal Crossing: New Horizons was the perfect game at the perfect time. That doesn't mean it's a perfect game, I actually have some issues with it, but it could not have released at a better time than when it did. It came out at the very very beginning of everyone going into lockdown due to the pandemic, and it was the biggest game in the world for a couple of months as a result. I played like 300 hours and that pales in comparison to the amount of time many others put into it.
Animal Crossing: New Horizons is the most different Animal Crossing game there's ever been, and I'm of two minds on it. Like, I loved the game, I played a ton of it, but it's lacking so much of the stuff that made me love Animal Crossing in the first place. The series has been slowly trending in this direction for a bit now, but it's not really a game that happens around you anymore. It's all about total player control. You select where everything goes, you customize every detail of everything to your liking, hell, you can even terraform the landmass to be exactly what you want. Your neighbors take a backseat in focus and end up as little more than decorations with limited dialogue and next to no quests associated with them. Series staples like Gyroids are missing in action. Facilities and services that have been around since Wild World aren't implemented. It's similar to past Animal Crossing games in a lot of ways, but on the whole it feels like a different thing.
But like I said, two minds. New Horizons strays from what I truly want from an Animal Crossing game, but I can't deny that the game as it is is a hell of a lot of fun. There's SO much you can do and SO many options, it's super addictive. Plus it implemented my long-requested feature of letting you effortlessly send mail to friends online! Too bad the actual online play is as cumbersome as ever.
In conclusion, Animal Crossing: New Horizons is a land of contrasts. I'm kidding. It's good, but definitely missing something in a way where I can understand some people being disappointed in it. I had a ton of fun though, and I'm probably going to get back into it later in 2021.
Trials of Mana (Nintendo Switch, 2019)
Late in 2019, with the physical release of Collection of Mana for the Switch, I decided I was going to play through each game on it for the first time and finally find out what this whole Mana thing was about. I went into Final Fantasy Adventure (the first game in the Mana series, because every RPG had to be Final Fantasy back then) with zero expectations and found a totally serviceable little Zelda-like with light RPG elements. I enjoyed my time with it. I went into Secret of Mana with the expectation of it being a beloved classic and found the worst game I beat that year, hands down. That game fucking sucks. I get why it made an impression on people at the time, but it's just so so SO awful to play. Needless to say I was pretty disappointed. Honestly, I would have been disappointed even if I hadn't heard it was one of "the best games" for so long. It would have been a disappointing follow-up to Final Fantasy Adventure, a game that in and of itself isn't anything incredible. Secret of Mana is just that rotten.
I braced myself for more disappointment when (after a much needed vacation from the series) I started up Trials of Mana. This game had a reputation too, as a long-lost classic that never made it stateside. One of the best games on the Super Nintendo, criminally never released for western audiences! Like Secret of Mana before it, I'd heard nothing but effusive praise. Unlike Secret of Mana, however, I was very pleased to find out that Trials of Mana mostly lives up to the hype. From a gameplay standpoint, Trials is an improvement on Secret in almost every single way. It's not perfect. The menus are still kinda clunky, animations for things like magic and items are still frequently disruptive. But the main thing is it actually plays like a sensible video game designed by humans with brains. Attacking is responsive! Hitboxes aren't complete nonsense! You don't constantly get stunlocked to death! There are more answers to combat than casting the same spell for five straight minutes to kill your enemies before they get a chance to move! It's great!
On top of being an enjoyable video game to actually play, the presentation is top notch. Secret of Mana could be a pretty game with decent music in some spots, but Trials is consistently gorgeous and the soundtrack is across the board great instead of randomly having songs that sound like clown vomit. And while Trials of Mana doesn't have the deepest story in the world, it manages to avoid being completely paper-thin like Secret. The story actually kind of has a reason for being a bit straightforward, and the reason is that it has a really cool system where you pick your three playable characters from a pool of six. Each character has their own goals and storyline, some of which line up with other potential party members, some of which don't, and you'll even run into the characters you didn't choose as NPCs along the way. This and the relatively brisk pace of the game make it highly replayable.
I'm really glad that Trials of Mana made it over here in an official capacity, even if it was like 25 years late. It's as good as I expected Secret of Mana to be and singlehandedly saved my interest in seeing any more of the series. I'm aware the quality of what came after is very spotty, but I'll get to the rest eventually!
Final Fantasy VII Remake (PlayStation 4, 2020)
They (almost) did it. They (basically) pulled it off. They remade (a chunk of) Final Fantasy VII and (for the most part) didn't fuck it up. Ok, funny parentheticals aside, Final Fantasy VII Remake is astoundingly good coming off of over two decades of just absolutely dreadful post-FF7 sequels, side games, and movies.
Final Fantasy VII has been historically misremembered as this kind of miserable, angsty, brooding thing, both by fans and by the company that made it. FF7-branded media after FF7 itself is a minefield of changed personalities, embarrassing original characters, and monumentally lame stories. Final Fantasy VII Remake is the first post-FF7 anything that actually remembers the characters, setting, and plot of Final Fantasy VII and what made them memorable and special to people in the first place. Which isn't to say it's a slavish recreation! There's a ton of changes and additions, and I actually like almost all of them! Except for some really big stuff I'll touch on in a bit!
The combat in Final Fantasy VII Remake is great. I was super skeptical about it when the game was first announced, but they actually managed to make the blend of real-time action and turn-based RPG menuing fun and engaging. The characters all play super differently from each other too, which is a huge and welcome difference from the original game. The Materia system fits like a glove in this revamped combat system as well. The remixed music is good as hell, and the visuals are beautiful (outside of a couple of very specific spots that I'm kinda of surprised they haven't fixed in a patch yet). It's a well-executed package all around.
But alas, as always, there are negatives. For starters, this is only part one of the overall Final Fantasy VII Remake project. It goes up to the party leaving Midgar which, as you may or may not recall, is the first six hours of the original game. They compensated for this by fleshing the hell out of the Midgar section the game, ballooning the overall playtime to total of about 30-ish hours. The game feeling padded is a common complaint but for what it's worth, I didn't really feel it until the unnecessarily long final dungeon, There's also the previously mentioned and funny parenthetical'd changes and additions I don't like.
This is big time spoilers for this game so if you don't want that jump ahead to the next game on the list. The Whispers suck ass. Final Fantasy VII Remake should have been brave enough to be different without having to constantly derail everything in the most ham-fisted and intrusive way possible. You can have Jessie twist her ankle without making a spooky plot ghost trip her. I don't want to fight the physical manifestation of the game everyone thought they were getting as an end boss. If you're not doing a straight remake, that's fine, but have the fucking guts to stand by your artistic decisions without feeling the need to invent the lamest deus ex machina I've ever fucking seen. The last couple of hours of this game are 100% about the Whispers and are awful for it. It's a true testament to the strength of the rest of Final Fantasy VII Remake that this aspect didn't completely sour me on it. I can only hope that they stay dead and gone for good in the games yet to come and the remake can be different while standing on its own two feet.
I truly cannot wait for the next entry in the Final Fantasy VII Remake project. I'm excited for Final Fantasy VII in a way I haven't been since the late 90s. I have a bit of trepidation that they could royally screw it up. I mean, they already got kinda close, as I said in my last paragraph. But they got so much right in this entry that, for the first time in decades, I'm willing to believe in Square Enix when it comes to Final Fantasy VII.
13 Sentinels: Aegis Rim (PlayStation 4, 2020)
My one word description of 13 Sentinels is "fucking crazy". I realize that's two words, but shut up. A bizarre hybrid of visual novel, adventure game, and strategy RPG, 13 Sentinels not only makes that work, but makes it work incredibly well.
The story is fucking bonkers. It's told entirely non-linearly and is purposefully dense and confusing, but it does an amazing job of hooking you with a cast of likable characters and some impressively well-paced twists, made all the more impressive by the fact that you can tackle the story in basically whatever order you want. I'll say it again for those in the back, the story is Fucking Bonkers. Wherever you think it's going, it's not going. Where it is going is PLACES. Seriously, if you want a wild goddamn ride, this is the game for you. The presentation is also stunning. It's a drop dead gorgeous game with a really nice soundtrack. Easily Vanillaware's best looking game, which is saying something seeing as looking good is Vanillaware's whole deal.
If I had to levy one criticism against the game, it's that the strategy RPG portion is just kind of ok. It's enjoyable enough, it doesn't get in the way and there's not too much of it, but once it starts introducing armored versions of previous enemy types it's kind of done doing anything different. It is really good at getting people to out themselves as having no idea what tower defense is as a genre though!
Hyrule Warriors: Definitive Edition (Nintendo Switch, 2018)
I haven't really historically been a "Musou Guy". Not to say I've actively disliked them, they're just not something I've seeked out very often or played very much of. Hyrule Warriors: Definitive Edition kinda turned me into a "Musou Guy" a little bit? It's good, surprisingly-less-mindless-than-you'd-think fun.
I actually super don't care about the Zelda branding. I think all the fanservice stuff is meh at best. What I do care about is that there's a ton of character variety and a metric shitload of content. There's so many different characters and weapons for those characters that all play differently from one another and SOOOOOO many levels to play. Like the story mode is, again, kinda meh, the real meat of the game is the Adventure mode and there's a ton of it. It's 8 different world maps, each based off a different Zelda game, with each square of the map containing a little mini-scenario with unique objectives and rewards. There has to be at least 1000 scenarios between all the maps. There's so much. And that's not even getting into some of the other side stuff like the challenge modes and the fairy raising. It's a crazy amount of game in this game.
And again, it's not as mindless as it'd seem. It's not really a game ABOUT destroying 5000 guys, it's an area control and resource management game where the 5000 guys are one of those resources. Knowing who to send where and when to fight who is way more important than pressing the XXX YYY XXX YYY on the more than one million troops.
I'd say that if you're even cursorily potentially maybe interested in a musou game, this is the one to try. And if you like it, it could literally be your forever game. A sequel came out recently too, and I'm looking forward to trying that out soon.
Phantasy Star Online 2 (Xbox One, 2020)
Phantasy Star Online 2 finally came stateside in the year 2020, eight years after its initial Japanese release and initial American cancellation. It's no Phantasy Star Online 1, but it is a really fun game in its own right provided you can find the willpower to break through its clunkiness and eight years of confusing poorly tutorialized free-to-play MMO cruft.
The main thing going for PSO2, and this is a major improvement from PSO1, is that the act of engaging in its combat is fun. The combat is just feels really really good. There's a bunch of different weapon types and classes, and once you find the ones that really click with you you're in for a good time, whether you're izuna dropping dudes with wire claws or literally doing air juggles and rainstorm from Devil May Cry with the dual machine guns.
The other stuff around that combat is weird. I generally like it, but it's weird. The story mode is one of the most bizarrely presented things I've ever seen. It apparently used to be something you'd seek out in the levels themselves, but presently it's just a list of scenes you pick from a menu and watch with next to no context until it makes you fight a boss sometimes. There's some weird moments in there that MIGHT have been cool if it were presented in literally any other way?
The systems and presentation are also way more... I dunno, pinball? Pachislot? In very stark contrast to how chill original Phantasy Star Online was, everything in PSO2 is designed in a way to maximize that flashy light bing bing wahoo you got ~*~RARE DROP CHANCE UP~*~ feeling. Which isn't to say I don't like flashy light bing bing wahoo, but it's a weird different thing.
Was it worth the wait? Yeah, sure! For me! This is another one that I played like 300 hours of! I haven't even seen half of it, I fell off right before Episode 4 released because it coincided with my move! I'm gonna go back and see all that shit! PSO2's fun! A different flavor of fun than the original, sure, but fun all the same. Another one that I'm glad finally made it over here.
Riichi Mahjong (A Table, 1924)
Holy shit I fucking did it I finally learned how to play Mahjong and it rules.
It started when I picked up Clubhouse Games for the Switch. I saw that it had Riichi Mahjong and something in my brain snapped. For whatever reason, I decided that this was the time I was going to rip the band-aid off and figure this shit out. It wasn't too dissimilar to the first time I decided to try eggs, but that's a different and much stupider story for a different time. I did the tutorial in Clubhouse Games, looked up some more basics and advice because the tutorial wasn't super amazing, and I kept playing while being aided by the game's nice helper features like the button that pulls up recommended hands. I kept playing and... sorta got it. I learned the basic rules, but none of the strategy. And then I stopped playing for a few months.
In that few months, for whatever reason, a decent amount of people I know had their brains snap the same way? Like a more-than-two amount of people I'm either friends with or following online also decided to learn Mahjong. I decided to get back on the horse and downloaded Mahjong Soul and I don't know whether it was perseverance or the power of anime babes, but this time I got it. I still refer to a sheet with all the hands and whether they work open or closed, and I'm by no means a master player, but I actually honest to god understand what I'm doing and it's an incredible feeling.
Mahjong has such a huge amount of what I like to call "Get That Ass" energy. It is the energy you feel when you get someone's ass. In Mahjong you are either constantly getting someone's ass or getting your ass gotten. Someone puts down the wrong tile and you fucking GET THEIR ASS DUDE! They're got!! They're a fucking idiot that put down the wrong thing and now you have their points!!! Or you draw what you need yourself and you're a brain genius all according to plan and everyone gives you points because you're so wise!!!! It's great!!!!!
Mahjong has long been one of those games where I'd say "I'll learn this someday" and never reeeeally actually try to learn, and I'm so glad I finally took the effort to because it's good as hell. And, truth be told, it wasn't THAT hard to learn? Like you can get to the point where I was where I didn't know the strategy fairly easily in my opinion, and once you do that It's just a matter of continuing to play to understand the rest. I highly recommended that you also go out and learn it if you similarly revel in getting that ass, it's so satisfying once you do.
Yakuza: Like a Dragon (PlayStation 4, 2020)
Ryu Ga Gotoku Studio took a big gamble with Yakuza: Like a Dragon. After seven games (more if you take spinoffs and remakes into consideration) they decided to focus on a new main character and, even more unexpectedly, they decided to change things up by turning the series into a turn-based JRPG. Their gamble paid off in spades. This is easily in my top 3 favorite Yakuza games.
The JRPG gameplay is surprisingly solid. There's definite room for improvement, but they nailed a bunch of it right out of the gate. Some mechanics are a little janky and I wish the job system was more fleshed out or just worked more like Final Fantasy V's, but they nailed one of the most important things and made the battles brisk and fun. It's a great foundation, especially for a team that's never attempted anything like this, and it's way more fun than the combat's been in any of the previous Dragon Engine games. I can't wait to see them iterate on it.
Everything else is top fuckin' notch. The music is great, the side content is fully fleshed out in a way it hasn't been since before they switched to the Dragon Engine, and I love the characters and story so much. Yakuza has a new main character in Ichiban Kasuga, and he's my son and I love him. Kiryu was great, and I love him too, but he was a bit of a passive protagonist. Stuff happened around him and he mostly just stoically reacted to it. Ichi is a much more active lead and it's great. He's a big lovable dope, and his tendency to keep an upbeat attitude and eagerness to leap into action is such a breath of fresh air. And it's not only Ichiban, since this is an RPG you have a whole party of characters and they're all great! Having them with you at all times bantering with each other and reacting to things is another great change of narrative pace, too.
Yakuza: Like a Dragon just straight up rules. As someone who has historically not been too much of a fan of the Dragon Engine games, it's simultaneously a refreshing new take on the series and a fantastic return to form. I can't wait for what comes next. Wherever Ichiban goes, I go.
Moon: Remix RPG Adventure (Nintendo Switch, 2020)
After 23 years of Japanese PS1 exclusivity, Moon: Remix RPG Adventure finally got an English release this year for Nintendo Switch. I'm glad it did, because Moon isn't just the very definition of A Sebmal Game. It's the Sebmal Game missing link. In addition to being just a great video game, it helped me make a mental throughline for a bunch of games I love and a large part of my taste in video games.
To keep a long story short (seriously, I have a much much longer version of this saved in my drafts that I'll maybe finish someday), Moon turned out to be not the JRPG I assumed it was, given the title and basic story pitch, but a secret prequel to a game I love named Chulip. Moon's developer, Love-de-Lic, was formed by a handful of ex-Squaresoft employees, many of which worked on an extremely formative game I love named Super Mario RPG: Legend of the Seven Stars. Love-de-Lic broke up in the year 2000 and its staff went on to form a bunch of different studios that ended up making a BUNCH of different games I love like Chibi-Robo, Freshly-Picked Tingle's Rosy Rupeeland, Dandy Dungeon, and the aforementioned Chulip. These games, when you make the connection and line them up, all have a very distinct weirdness in common that makes perfect sense once you've realized many of the same people worked on them. Figuring this all out felt like snapping a piece of my brain back in place, and it was really crazy to come to understand exactly how much this studio that formed and disbanded decades before I'd even heard of them had impacted my tastes and, hell, my life.
So what is Moon, for those who don't innately understand what I mean by "a secret prequel to Chulip"? Moon is an adventure game where you explore a world with a day/night cycle, learn about that world's inhabitants, and eventually solve their problems. Think of it kind of like The Legend of Zelda: Majora's Mask, but if the sidequests were the entirety of the focus with no Groundhog Day time reset mechanic and none of the Zelda stuff like combat and dungeons. You play as a young boy who, after a late night JRPG binge session, is sucked into the world of the game he was just playing. Everything is off from the way it was portrayed while the boy was playing the game, though. The hero he had previously controlled is actually a silent menace, raiding peoples' houses for treasure and slaughtering every innocent animal that crosses his path in an endless quest for EXP. The townspeople seem more concerned with problems in their day-to-day lives than the supposed world threatening crisis outlined in the game's intro. It's up to you as the boy to investigate this world's mysteries, help the townsfolk, mend the damage the hero has done, and eventually restore love to a loveless world.
Speaking of love, I fucking loved Moon. I loved the story, I loved the characters, I loved the music, I loved the way it looks (even though the Switch port is a little crusty in that basic emulator-y kinda way), I loved how constantly bizarre and surprising and funny it was. Like I said earlier, it's the very definition of a game made for me. It was essentially the progenitor of a long line of games made for me, and of games potentially made for me but I don't know yet because I haven't played them due to not understanding Japanese (UFO: A Day in the Life translation next please? Anyone from Onion Games reading this??). For as similar as Moon and Chulip are in their systems and pacing, I think I might actually like Moon better despite it coming earlier? It's not as full force maximum impact absurd as Chulip is, but it is a lot more playable and less obtuse once you get a grip on the time limit mechanic. You don't need a full strategy guide included in the instruction manual for Moon, and you don't need to exchange business cards with every single character to get information vital to finishing the game either.
I truly cannot recommend Moon enough if your taste in games ventures anywhere off the beaten path. Maybe this is a little conceited of me, but I assume if you're reading this article, let alone this far down into it, you relate to my video game opinions at least a little bit? You should play Moon. Everyone reading this sentence should play Moon. Moon: Remix RPG Adventure is my game of the year for the year 2020.
These games were also cool, I just had less to say about them:
Death Stranding (PlayStation 4, 2019): Death Stranding, much like Metal Gear Solid V, was a game I enjoyed for the gameplay and not much else. The story, characters, and writing were a huge disappointment for me, but man if I didn't enjoy lugging those boxes around and setting up my hellish cross-continental goon summer camp lookin' zipline network. Mr. Driller Drill Land (Nintendo Switch, 2020): I am a known Mr. Driller Enjoyer, and I enjoyed this Mr. Driller. Originally released for the Gamecube, Mr. Driller Drill Land is another long-time Japanese exclusive that finally came stateside this year and it's packed with new and novel twists on the Mr. Driller format. It looks super sharp, the music's great (also the credits music is the most impossibly out of place and extra as hell shit in the world and it's hilarious), and it's just a good ass time. The main campaign is pretty damn short, but if you're a post-game content kinda guy it has that and it's all super hard. Tony Hawk's Pro Skater 1+2 (PlayStation 4, 2020): They finally made another good new Tony Hawk game, and all it took was perfectly remaking two of the best old Tony Hawk games! Plays exactly like you remember it with the added benefit of the best mechanics from up to THUG1, looks great, packed full of content, even has most of the music alongside some mostly crappy new stuff. It's the full package as is, but I do hope they end up adding THPS3 to it eventually. Mad Rat Dead (Nintendo Switch, 2020): Mad Rat Dead was a pleasant surprise that I only picked up because I saw a couple of people on my Twitter timeline constantly talking about it. A fun and inventive platformer where all your actions need to be on beat with the music. The gameplay feels great (aside from some not so great performance issues on Switch), the soundtrack is fun, and it's got a real good style to it. Demon's Souls (PlayStation 5, 2020): I love Demon's Souls and this is Demon's Souls. It plays exactly the same with some minor quality of life changes. I don't agree with many of the artistic changes, but there's no denying it looks incredible on a technical level. If you want to play Demon's Souls again or for the first time, this is a perfectly valid and fun way to do so. Groove Coaster: Wai Wai Party!!!! (Nintendo Switch, 2019): Groove Coaster is one of my favorite rhythm games, and they finally made an acceptable at-home version with Wai Wai Party. It's not a perfect replication of the arcade game control-wise, I have some issues with the song choices, and the pricing is frankly fucking ridiculous if you're not a Groove Coaster maniac like I am, but the same ultra satisfying gameplay is all there. You can even play it vertically in handheld mode! Flip Griiiiiiiip!
And we're done! Phew! Honestly didn't realize I played that many good games until I typed all this out. Thanks as always for reading this far. I'm gonna try and get back to regularly posting Breviews this year at the very least. Honestly don't know if I'll get anything else up on here, but we'll see. Here's to hoping 2021 is a little bit less of a nightmare!
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How do you feel about derivative art? I'm guessing you approve since you're big into fanfics. Is art that's derivative as good as original art? Could a well made video critique of a film be better then the film? Or a fanmade rewrite be better then the original book? And yes I know nothing "original" exist, but that's not the same thing as art that is obviously derivative. And the big question. Should artist be allowed to make money off derivative art?
For me it’s an all around “Yes.” I’ve read fics leagues better than published novels. I’ve seen fanvids far better than films. Granted, when you get into the subject of visual media you run into things like finances and access to technology. Anyone can craft a story with words, but only a few have the budget and tools required to re-create the sort of Blockbuster films we’ve grown used to. But why in the world would that very specific style be the only “good” art out there? Obviously it’s not. If anything, we value limitations in our art. Six second vines shot on cell phones are adored and can lead to lucrative careers. Films like the Blair Witch Project want to mimic an armature cinematography, like these people really were just shooting what they could while running for their lives. Amateur does not in any way equal lesser. To say nothing of the fact that fans have shown time and time again that a passion for the material and a huge amount of work ethic is more than enough. As the recent Loki logo abomination attests, all the money and resources in the world doesn’t guarantee taste---or success. Outsiders to fandom love to criticize the “horrible” fics they found when they dove into AO3 for all of ten minutes, but fail to acknowledge that you’re just as likely to find a terrible book when you pull one randomly off of B&N’s shelves. If derivative art is somehow lesser than we need to re-evaluate the comics industry. And every formulaic western, rom-com, police procedural. And every great author (there are a LOT) who wrote “classics” based off of other’s characters and worlds. Art is art. Mainstream art is in no way superior to fan art, no matter how much people still want to convince us of that.
The money question is, admittedly, waaaaaay more complicated. For me though it’s still a “Yes” simply because of how fandom functions. That is, we need the canon. Even if it becomes outdated, or is considered offensive, or is absolutely terrible compared to what the fandom has now produced, people will STILL consume that material (and more importantly buy it) in order to get access to all the good fan stuff. I’ve simply never bought into the argument that derivative works are a threat to the livelihood of the original piece because they depend on that piece. All my friends are in a fun discord for TV Show X. They’re producing all these fics I want to read. I’ve heard that Show X is actually pretty bad, but I’m going to watch it anyway because that provides me with the context that produced all this other stuff. It’s the foundation, the blueprints, the golden ticket to get inside the fandom. Will every fan do this? No, some do bypass the canon and just dive right in, but the majority of them will. Meaning that rather than posing a threat to the original author’s livelihood as most people assume, fanworks help keep mainstream content alive. Adding a price to that doesn’t change anything. If someone offers me a fic for free I’m gonna tackle the canon book first. If someone offers me a fic for $10... I’m still gonna tackle the canon book first. Either way the author gets paid and are likely to get more if fans use their work as an entry point into the fandom. “I wouldn’t have read/watched your stuff at all, if it weren’t for the fact that I want to read the stories my friend is now producing.” Giving that friend some rent money is the least we can do.
(There are obviously other arguments against making money off of derivative works, two of which boil down to “It’s against the law”---which funnily enough we create and control and can change if perspectives change---and “They’re my creations and I don’t want you messing with them, let alone making money off them.” I’ve got a lot of feelings regarding that one and in an effort to save a bit of space I’ll boil it down to a very unkind response: Too bad. Transformation is at the heart of human interaction with art. If you didn’t want that you shouldn’t have given it to the public in the first place. Authors don’t get to police how fans interact with their work: “I love it when you take the time to write me glowing reviews! .... oh, but not when you write another story. Please continue making awesome fan posters that promote my work! ... but not one with those two characters kissing ew.” Authors don’t get to dictate how fans interact with the art they’ve put out there; how much of it is active and in what ways.)
We also have to consider that we’re already in a world where those lines are irrevocably blurred. Why does E.L. James or Anna Todd get to make a fortune off of their barely changed fics? Why do artists get to sell their fanart but fic writers are still largely terrified of lawsuits? Fans are already making money off their work---always have, really---and I doubt that’s something we can reverse. Whether or not it continues to grow is the real question.
Personally, I wouldn’t want to see derivative works commercialized, not because fans don’t deserve to earn money for their labor (we do), but just because that would irrevocably change fandom dynamics. We’re a gift economy and we’re built on that. Fandom has always been about progressive acts: be it writing about queer identities, providing accessibility accommodations decades before mainstream art did, or (and this is the kicker) helping to level out class differences. Meaning, mainstream art is often for the rich and the elite. Broadway shows are insanely expensive and impossible for most to get to. Movies prices have skyrocketed. Every company is creating their own streaming service, requiring that you pay three or four $20+ monthly subscriptions instead of just the one. It’s all about money and fandom is one of the few places where we still exchange art for praise and more art, rather than a paycheck. Fic is free. Fanvids are free. You guys want a cute drawing of this couple? All you have to do is send in a prompt ask and I’ll draw it! Sure, I’d also love it if you paid for a commission, but I’m going to keep creating free drawings on the side. When was the last time we saw a mainstream author go, “Please continue to buy my last story, but in the meantime here’s a free novel I’m putting up on my website. Hope you enjoy!” I mean yes, we do get things for free (especially when it comes to many games, apps, and some short stories), but not like in fandom. There’s a culture of giving that I never want to lose. Are we already doing commissions and con sales? Yes. Do we often ask for donations and payment? Yes. Should we be able to continue doing so without fear of legal action? I think so. But I don’t want a general sense of “I should be allowed to earn money off of this” get turned into “Well if I can earn money off of this why wouldn’t I?” I never want our work to exist fully behind a wall where the key in is your credit card number. Fandom is unique in its, “I made this thing because I wanted to and I shared it with you because I wanted to do that too, no strings attached” and that, I think, is worth protecting.
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How To NOT Be Depressed.
(Or If You Prefer — How to Be Substantially Happy About Life.)
WARNING: This is one rollercoaster ride of a post. Proceed with extreme caution. For some, the staggering levels of insight may induce true purpose and re-establish their warrior spirit. For others, side effects may include grammatically incorrect hate or aloof eyerolls. We advise exiting if the said group includes you, for we're very tired of cleaning vomit off the seats.
Step aboard at your own risk.
If you’re one of the brave souls who stayed back to join us, I congratulate you for even I am scared of how crazy this post truly is. Alrighty then, kick back and relax folks, today we’re having a mature, adult conversation. Merely another cheery afternoon spent talking about life and its realities. Not too bad, eh?
Before we begin, spoiler alert! For those of you already turned off by the mention of 'depression’ and packing their bunnies to leave, sit tight. This ISN'T really about depression. This is about HAPPINESS. No clickbait. That got your attention, right butterfly? Nice, now stay.
A welcoming, maybe demanding A/N: Do me a favor and read this in one go. Maybe even plug in those headphones and listen to the songs dedicated to each part as you read. It's long, you have the new Riverdale episode to catch up on, but don't hop away just yet because (I had a couple moments writing this, alright) it's life changing. You'll prolly cry a few tears of realization, nod all nod-able body parts in agreement, beat your chest at random instants 'cause the hype’s too real, and perhaps, if it isn’t too much to hope for, finally go change your life for the better. In case you've forgotten, this'll remind you that there’s always hope, that you're a born conqueror, and you were made to THRIVE, not survive. Convinced? Kay, roll the cams.
To clarify first-hand, no, I'm not depressed although I’ve experienced mild depression for a period before. Glad to say I'm out of it but I still struggle with tackling what I'm about to detail next.
Insert bitter voice, it’s this: My life is nowhere near I want it to be. Though I know vaguely what I wanna do, I haven't yet figured out how the hell I’m supposed to get there, or how my dream life is to be sketched out. It’s all a blurry mess. Which, to put it bluntly, hurts. I HATE feeling powerless and worthless, roaming about aimlessly.
There are many such moments where I hit the brakes to wonder why I’m not living THE Life already. There have been several times when I curl up and cry a frickin’ Amazon. There are horrible nights where I'm shaking with emotions, but they won't release, leaving me choked. (…not in that way, you hoes. Um, just ruined the dramatic mood with a lame dirty joke, sorry.)
They say talking helps and that's why I figured I'd drop in. But perhaps more importantly, I wanted to hang because no matter how unfocused the lens may seem at my future, I don't consider myself a dopey loser incapable of the crazy dreams or wild bucket lists I fantasize about– and I thought I'd skip along to remind you that neither should you. (Or maybe I just came to sniff the new appetizers, who knows?)
PS: I also broke a sweat listing six ways to get outta depression– alternatively, to be more of a conqueror– because y'all are always pestering me with asks that go “how do I conquer omg send supplies” (Like, imagine a conqueror saying that! Oh, the crime, the atrocity!)
So yes, you're welcome. Have a feast with this litness.
The main reason behind people being so frightfully sad, I’ve found, is a huge lack of fulfillment. We don't do what we love, for either— [ 1 ] we aren’t living life the way we want to (since we keep doing things we feel we're supposed to do) OR [ 2 ] because Mama, Papa and Mrs. Carter next door feel that struggling is the only way, and project their traditional beliefs onto us. Either way, whether or not we consciously realize this, subconsciously, we're all hurting because of it. Badly.
That lingering feeling of emptiness never seems to leave. You feel drained every night when you drop into bed, not because you gave it your all, but because you couldn't. And so, we do the next best thing. Drugs. Maybe not literally, but figuratively. We numb out this subconscious pain by binge watching Netflix shows. We deaden ourselves to that discomfort by reading smut in the bathroom or by playing dumb video games all day. We try (and fail) to extinguish this feeling of not ‘being enough’ by having silly flings or fake friendships.
And ultimately, we NUMB ourselves out to LIFE for we can't bear to live the way we're living. There's a reason why “How to Stop Procrastinating” posts are so popular (they’re a blogger’s most foolproof way of paying the month’s rent, and yes, even I'm guilty of a couple). We’re constantly having FOMO and tuning into others' highlights on social media– completely missing out on our own lives in the process. We fail to realize that the culprit is lack of genuine purpose more than zero self-control (or maybe it’s both, but that’s a tale for another day).
[On a side note, obviously I did generalize a bit– video games can be a passion for you, watching shows a way of winding down. But for most, they’re only DISTRACTIONS, just another way of ignoring the calls of life by hanging up the phone.]
And here's the bitter truth about depression: The longer you wait to start living authentically, the more you start tuning out the inner cries wanting change, the faster your dreams start to ebb away, and the more you'll want to become insignificant. And to me, that's the scariest part of this journey to my dream life.
Nothing frightens me more than knowing that the moment I stop pushing, the very moment I give in to distractions and fears, my goals will stop manifesting themselves and I'll be stuck in this small town with its small people eternally. And THAT, I'm certain, won't be any more fun than working your way through a soggy ham sandwich, ironic as soggy is what life has become. (Yes, I have a thing against soggy sandwiches. They were a kid's worst lunch nightmare.)
If you relate, and I’m sure you do (it’s probably why you stopped scrolling through cheesy fanfic for ten minutes to read this, I know you amigo) — here are six ways to NOT be depressed. Or more accurately, to gift wrap yourself some sweet ol’ happiness.
You're a Samurai and the Following Be Your Katanas —
Hol’ up. The second you reach the End Card, I want you to drop your Cheerios and implement at least THREE of these six strategies. Just follow the Takeaways, I've made this really simple. And as a rule, one of them has to be this one. (Look, don't whine. If you wanna climb outta that dark hole, you gotta put in some effort. So pop that booty, and let’s get down to business!)
Here’s the most truthful, though cheesy thing I’ll ever say: I would be nowhere I am today without this blog. If not for it, I would most likely be weeping in a dug-out hole somewhere, drowning in my salty little pond of tears and chiming every loser’s favorite words (“there's no point”). Creating this blog gave me a definite purpose – putting out fiery content, dipping myself deep into my newly found passion for writing and influencing, and connecting with other conquerors on the platform.
I meet a lot of folks, whether at Sad School, Mouldy Mall, or Boring Bus stop, who always seem to be in a state of death-inducing boredom. When asked about their favorite thing to do, they’ll mumble “sleep” or “food” like Siri narrating your cat’s evening routine. And then you see adults, dragging through life mindlessly. Utterly clueless, floating like a piece of driftwood in an ocean bubbling with life. My sympathy quota gets overdosed everytime I think about it.
To spell it out, find something to do. Anything! Learn a language, try some ballet, take pictures of your neighbor's rose garden, make an art piece and show it to your mom, stitch buttons onto shirts for fun, heck, make an entire shirt out of buttons, take a break from reading smut to write your own, frutify your farts, WHATEVER, just get up and move.
And here’s why – nay, not to keep you engaged or make you feel less worthless, not that bullcrap. It’s to put in gear the journey of figuring out what is the shite that you love doing. Too often we get stuck thinking about what our oh-so-great passion is. Get this, passion is energy. A spark for something. A magical fortune cookie which, when cracked, seems to explain everything, gives you the very reason for being alive. You can only feel that fire, that wild love, when you actually do it. So get cracking is all I’ll say!
Takeaway:
Attempt something. Nah, scratch that, imagine you’re in a sweet shop with shelves lined with free samples and try everything. Pick up that Polaroid cam, take that dreaded history course, buy that children’s cooking kit– in short, start working. Pull out all the stops, get curious, and get creative. In the process, if you promise to try hard enough, you WILL (money back guarantee) find out what makes your little heart burst with mad happiness and would willingly do for free, if needed, because you really are that crazy about it. And that, my dear, will be your oh-so-great-indeed passion. Have no doubt, you’ll never be “bored” again.
Real talk, having a dream is a big deal. And unfortunately, I’ve witnessed, rarely anyone has one to begin with. They’re either more dead than the cheap skeleton I bought for Halloween or believe they have a dream, but in reality, it belongs to mom, dad, or Uncle Sammy. Listen, doing something for someone you love (my Uncle Sammy used to supply me with cold cash whenever he came around, loved that guy) is great! YET, if you’re willing to throw away your life to fulfill others’ expectations, convincing yourself it's because they love you, even when YOUR lonely heart craves bigger things than just a marketing job, then you, my friend? Are the biggest fool. Don’t get offended, we both know it, this girl needn't ramble.
Recently, my relatives were over (nope, sadly not Uncle Sammy) and my cousin and I had a chat about life (correct, I grab every opportunity to do so). It wasn't very exciting I must say, he kept staring off into the distance (I wonder why), but what he SAID is what I'll talk about. After I’d gushed about my dreams, he asked skeptically if being an influencer would still be an ambition two years from now when I graduate. I raised my eyebrows, mock hurt, like eff you son, I ain’t giving up on my dreams! But that question got me thinking.
Life is wild. Unpredictable. An unexpected call, a single person, a random BLOG POST (cough) – can turn your life upside down, sometimes in the affirmative, other times not. This variability of life isn’t uncommon, and everyone experiences some part of it– unpaid student loans, failing startups, talent and art going unnoticed in industries dominated by wealth and connections, you name it. If all of that doesn’t make you run for the Himalayas and abandon any dreams, throw in a quick side dish of dysfunctionale famiglia with a sprinkle of self-image issues.
It ain’t easy, darling. The world is one cruel headmistress; it loves slapping awake the daydreamers and wishful thinkers. That hasn't ever actually stopped the dropouts and class clowns from building castles in the air though. And the common blueprint you notice they follow? Let me introduce you to… Madness. Obsession. Maniacal obsession, to say. (Yes, I'm done playing with my words.)
I struggled writing this point. A pestering voice in my head kept mumbling – They'll go back to doing the same sad shit anyway. Um, does anyone even read your posts? Lol, call yourself an influencer, hun. Hesitation started creeping in. Then the irony of the situation struck me. I laughed, shook my head and got back to typing.
We ran out of juicy gossip weeks ago, so here’s your tea served cold: insecurities and self doubt WILL get in the way. That whiny voice was just a mild version of what you face when you go all in. Fear traps you in its cage, and those who prattled behind your back now progress to talking shit in your face. Criticism and self doubt resurfaces, so unless your defenses are strong, you'll be crushed. Destroyed REAL quick.
When hell breaks loose (oh honey, and it WILL), your self defense comprising of maniacal obsession must be well learnt. Let them attack, mock, heck, drag you away from the desk and hurl you at the top of a damn mountain, but you better STILL hike back down, show them the middle finger, and continue working. That's how bulletproof you've gotta be. That's how madly do you have to love your dreams. And if you really think this will be a cake walk or want to continue complaining about Stuart being born with a silver spoon, hop off the train already. Your destination isn't on the tour list.
Look, my dreams terrify me. But they certainly make me feel more alive than complying with what every parent said about getting good grades and holding together a roof on my head. My ambitions set me free, give me a reason to fucking live. And yet, every now and then, something makes me question them. A fear engulfs me, some doubter proclaims I suck, someone I love is so blinded they can't see my vision. And that's okay. My defenses are way stronger. The next day rolls round, and you'll find me hustling again, thriving again. All because I know that even if no one reads my posts (the worst case scenario, I know y'all love me lol), someday in the future, someone will. I know that even if I’m not an influencer yet, if just one reader becomes a conqueror because of my words, it would be a win. A big win. I'd have done my job. All because I’m wildly, yes maniacally, obsessed with my dreams.
So hey, cousin? This influencer thing? This will be my dream long after I've graduated. Till the day I die, and maybe even then I'll rise from my grave to give a dead pal a lively pep talk. My watchtower has just been upgraded, so thank u, next.
Takeaway:
“General, we've arrived!” Finally! Position those cannons, Martha, let’s talk them through the defenses. All aboard? AHOY MATEY! (wait, that was one for the pirates). Step one, dare to create a dream in your mind’s eye. The bigger, the crazier, and the scarier, the better. Doesn’t matter how impossible it is, don’t care how many voice their opinion against it, just imagine, keep a million possibilities in mind.
Once you see the life you truly want (you’ll know, everything will seem to zing)— have a sip. Become OBSESSED for that life. Thirst after that vision, itch to manifest it, and pine for the satisfaction that’ll come to your soul once it’s made a reality. Fall madly in love with the process and how magical it feel when you do it. And THEN, bellow a loud war cry and charge headfirst into battle, shields held high at all the criticisms. We conquerors never cared much for them anyway.
(play ♬) Picture this: forehead stamped with beads of sweat. Calloused hands working their fingers to the bone and eyebrows furrowed in deep concentration. Conjure an image where powerful beats are pulsing hard in your ears, synced with your own elevated heartbeats, and you’re thriving. Performing. Winning. Guess the secret to that? Preparation. Champions prepare. You can’t throw anything to the winds or rely on ‘luck’ or chance to conquer.
Tough days are in everyone’s calendar, be it your extra cheerful neighbor, Sally, or lone wolf classmate, Derrick. We’ve all found ourselves sulking over an awful situation, scooping into mint ice cream to forget mistakes, errands, and ghosting exes. Yet guess what? The solution isn’t the proclaimed “be positive!” or “It all happens for a reason, don’t you worry” - the key is coming up with a method to dodge the discouraging effect these hiccups have on us.
So every bad day, I bring out a mason jar containing a knot of chits and one secret letter which is, on most days, kept hidden on the top shelf of my cupboard. I make myself comfortable on the bed, read all my bits of paper carefully, including the letter addressed to yours truly, close my eyes, and mentally fight back whatever’s bringing me down.
A short while later, I get up, now a warrior, and go slay the rest of the day like it was my last one on this planet. That jar is my jar. A Conqueror’s jar. One look at those powerful reminders, and I’m grounded once again, the beast within me now unleashed to kill.
Takeaway:
Honey, go get yourself a jar. Along with some papyrus and ink. Then start jotting down. Document past victories, future visions, fears that mean zilch to the person you’re about to become, batty goals you’ve still gotta chase, reminders that the majority will never understand what it is you’re tryna do here, and how that’s perfectly alright 'cause you'll find your conquerors, your squad one day. Create your victory jar. And then go knock ‘em down dead. Bad days stand no chance against you. You’re a winner, a fucking rebel. Go take what’s yours.
Y’know, I’m perfectly aware that many muggles reading this will whine that dealing with depression ain’t no piece o’ pie and it’s hella hard to get up and take the crown when you feel like a pile of dino dung.
Stop it. Get some help. (See what I did? Like Michael- ok ok, calm thyself.) For real though, and I’m tired of repeating this with my kitten stamped microphone (but I’ll keep at it ‘cause it’s that significant) – whining is WORTHLESS. It saps up precious energy that could be used to make life a scrumptious smoothie. (Loothie? As in life + smoothie? Right, yes, I’m shutting up.)
And even THEN, we find denizens complaining about slow WiFis and thin crust pizzas and how the market’s down and the government’s incompetent. Because blabbering makes us feel important. Heard. But keeping yo’ trap shut and actually doing stuff? Hustling for your dreams when nobody’s watching? Actually walking the talk? C’mon, Emma, don't be naive, ain’t nobody getting recognition for that.
Trust me, I get it. The world is yet to become a feminist, turns out your boyfriend was cheating on you while you were looking up wedding dresses, mommy’s a drunk loser, and idiots are being voted into office. It’s a lot to handle. But thanks to our immense and ever increasing population (we folks really love our rumpy pumpy, can you tell) — there will surely be one chum, facing exactly the same misfortunes as you, but still turning up at every party and bulk-spamming his friends with puppy pictures while you sit and wail. (One Moaning Myrtle is enough, thank you very much.)
Look, I’m not undermining your worries or obstacles. I’m only reminding that you have the marvelous choice of positivity. To CHOOSE hope and a better future when others won't. To FIND (and it's always possible) something to look forward to even when the to-do’s a big snore. To KNOW, deep inside, that you're a magnificent conqueror, no matter what mess you’re in at the moment, and that the world dances to your rhythm. Realise that it's up to you to let yourself be happy. At any moment, you have the very say-so to get up and start rocking. Dumbledore said it himself, “It is our choices, that show what we truly are, far more than our abilities.” So choose better, and you’ll unconsciously do better as well. And yes, that being said, this is the last HP reference, don't fret. Be positive instead. (Edit: Ha, look at these quips, the girl's all grown up now.)
Takeaway:
Your new occupation is to be a sunflower. If you think back, you'll probably recall Miss Honey rattling on about phototropic movement in AP biology. No? Me neither. Point is, sunflowers always face the sun. Put them ANYWHERE, hide them in the dungeons, throw them in a trash bag and shoot it off to the moon, they’ll still turn around and face the sun. No matter what. And taking inspo from that, you too can stop scripting creative soliloquies for being depressed. Happiness is YOUR right, YOUR priority, don't let anyone take it away from you or diminish its importance. DON’T let sadness ruin your vibe, do what you've gotta do to protect yourself. Track happiness in yo’ journal, set 84 reminders on your phone, and tattoo “Long as you’re beaming up at the sun, all the shadows will be left behind” on your boobs. Do whatever, just don’t turn the corners of your mouth down. You’re so pretty this way.
The other day, I was doing the deathly Plié Alternative Heel Lifts (these names, I swear) and my legs felt dead. Gone. Put to sleep like the Wicked Witch of the East. Now obviously, the timer wasn’t not even halfway done yet, but my cheeks were already flushing red like dear Santa, and NOT because I was high on choco chip cookies. I sighed, and at that point, I was so over giving up. All this while, I’d been whining and protesting because my muscles felt sore, but in that moment, I made up my mind. I bit my lip and kept going. On and on. Keep pulsing, you got it, don't stop, was the mantra I kept chanting.
Won’t sugarcoat it, I honestly hadn’t died this much since that time Miss Honey buried me alive with trig assignments. My legs were now basically Play-doh and I was shaking, fighting for balance. A few seconds in though, something crazy happened. My legs went numb. My grumbling mind quietened and the pain vanished. That evening, I had the upper hand, not my physical perceptions of myself. I was powerful. Flawless. (Hey Santa, do you even lift bro?) Real talk, I was in the Zone, bitches.
I’m not sure if that was the result of excessive pain or because Wonder Woman’s spirit possessed ma bod, but staying loyal to my love for metaphors, I’ll use the experience to explain what I’m tryna get at here.
Look, here’s the real deal — if all of the greats gave up the second things got frowny, we probably would have no one to worship. Nix role models, nix inspirations, none to stalk on Insta - we’d all be bumbling about like Sad from the even sadder Emoji movie (no shade, emojis be lit).
And that'd be very sad (pun definitely intended). Hence, cue some tangible ways to boosting your grit, so that you can be your own superhero:
1) Get yo’self a goddamn motto,
2) Know your “Why,”
3) Repeat the cycle till it’s in your blood. Btw, Shawn, if you here, I’m still a single pringl—HEY PAL I SEE YOU, DON'T SCROLL.
Seriously, don't brush these prime steps aside. We're always going for the advanced modes, and deeming these basic levels a waste of time. Well guess what, compadre, YOUR LIFE IS A GODDAMN WASTE O’ TIME IF YOU DON'T HAVE YOUR BASICS RIGHT. Excuse my outburst, but listen. You can’t do a hundred bicep curls on your first workout if you haven't lifted anything more than a crisps packet. Likewise, if you simply jump into Life one day, and decide “ok, here it is, 12 habits to build, sleep schedule to fix, man to ask out, let's go,” you ain't getting nowhere, chum. Start small. Take baby steps. It's clearly not as fun (definitely negates the bragging on Facebook part of it) but it'll stick. You’ll create a consistency that not even Grandma's cake batter can achieve.
1. Talking mottos — For context, a motto that I always mutter (my mom thinks I'm cursing, oh what a bad child) every time I spill milk while making coffee is “Do more. Give more. BE more.” Not only does it help me stay right on track for the rest of the day but it helps me clean up my mess, figuratively and otherwise, or I’d just be sitting in a puddle of spilt milk, cursing adulting for real this time and with more laundry to do.
2. Why you need the Big Why — Owning up, I’m guilty of attempting to learn Welsh for less than 48 hours because I hadn't a single reason to speak the language. A similar thing happened with half of my 2018 resolutions, which had a bunch of rubbish like “Floss daily”, something my eyes got trained to skip because, um, who the hell flosses every day?
Lame humor aside, I still workout almost daily because I have my Why straight. 1) I want to feel good about my body and get closer to the confident badass I envision my future self to be, 2) I simply HAVE to sustain my health to live to build my legacy and fulfill my dreams of opening a bakery at 90 and 3) Because I’m an influencer, and want to walk my talk and be the inspiration people need. Those are the reasons as to why I turn up to my yoga mat everyday, shut my jabbering mind, and keep on pulsing. This “Why” strategy applies to everything. Wanna get outta depression? Why? Wanna lose 20 pounds? Why? Wanna listen to your dentist’s desperate pleadings and floss already? WHY EH? Unless you know your intentions, you’ll give up at the first chance you get to not act on your goals. And watch out, because there'll be a LOT of those.
For me, leaving a legacy behind means more than having a slice of cake or missing a workout because there’s a fun movie playing. Find what's important to YOU, make it your why, and go marry your goals.
3. And then, Repeat — Bear in mind, if you're not living your best life yet, there are NO weekends. NO work-shy days. No weak days, no pick-me-up days, no eat-candy-do-nothing days. Everyday is a damn Monday. EVERYDAY is life or death. Every holy day you wake up is a chance to push your limits, challenge your mindset, and see how far you can go. And every 24 hours, when the cycle starts again, it’s your mission to race to build a stronger, wiser and crazier you.
And who knows, perhaps one day, you and I will just be casually sipping tea in our dream home, laughing at how the milk is still being spilt but knowing, proudly, fiercely, that we’ve come so far, even though there’s still more left to do, more to give and so much more to be.
Takeaway:
Quit quitting. You're, guaranteed, 20x stronger than you think. I doubted I could go through with the workout, it seemed beyond my present physical capabilities. But I did, because I treated it as life or death. Understand this, the second you start making excuses, for being depressed, for taking an unnecessary day off - you give away your power. You are a very powerful being. You're limitless, capable of everything.
I'm not throwing these words around to make you feel cute, I actually mean AND believe them. There’s so much that's been done already— the iconic four minute mile by Roger Bannister, invention of the light bulb, cars, toothpaste and other junk, people who lost both legs and climbed Mt. Everest, we sent a man to moon in frickin’ 1969 (50 YEARS ago), some ran a 26 mile marathon with zero training, love and hope is still strong in this world, oh let's also add coffee and motivational music— and YOU think you can't finish a workout or get outta depression or meet your idols or marry the man of your dreams or become the artist you wanna be? Ridiculous. Don't give away your power that easily, this ain't no charity shop.
(play ♬) Having personally dealt with unwelcome yet familiar feelings of emptiness quite often, I’ve now reached a point where each bad day is simply a reminder of how long my journey ahead is, and just how badly I want to reach my destination.
We finally near the end of this novel of a post (thanks for sticking around, bud), and my best advice would be this: Rather than wallowing in self pity and throwing one-man parties because your life is so awfully dreadful, know that even when life throws you to the floor, long as you can look up, long as you can read an entire book about defeating depression (cough)– you can GET UP too. Let those emotions of sorrow and frustration blaze up into a roaring, crackling fire that doesn’t consume you, but instead, urges you, fuels you.
Lately, no matter how much shit I go through, how many arguments I tumble into, or how barren my dreams look sometimes, I don’t break down. And no, it wasn't always like this. I never even had aspirations to name two years ago. Six months back, it had become a night routine to cry. Not anymore.
Now, every setback and every failure only pushes me to be stronger and give more than I ever gave. The day I made the decision to Conquer (truly, madly, deeply, with all of my heart) was also the day I said a big, loud ‘fuck you’ to every resistance that was to cross my path. I had finally understood that life was nothing but a battle of WILLS, that it was all in or nothing, and I made up my mind once and for all to NEVER give in to depression, or to society, or to anyone who tells me I cannot make it.
I had conquered depression. There was no looking back now.
Takeaway:
Here’s something no one will tell you: the key to bringing depression to its knees is seeing it positively. Pretend that it's a friend continuously sending strong, aggressive signals urging you to be happy. And what do you do when a caring friend throws some holy light? You listen, push past your ego, and follow accordingly.
And if that parallel seems unconvincing, here's another one (sup, DJ Khaled. This post is turning musical, sorry): it's scared of you. Depression is scared shit of you. Y'know how bullies are, right? Majorly insecure, self-loathing too perhaps, hardly fans of self love, and always trying to numb all that subconscious pain by inflicting pain on others. Depression has the same instruction manual. Your fears and doubts are your (pathetic) bullies, and depression is the big ol’ crony who does the dirty work for 'em.
Whenever you decide shit this is it, I'm going for it, they go paranoid and try stopping you because they've seen no better. And if they succeed, BOOM, you're depressed, paralyzed, your qualms reigning over you again. Don't let them in. I'll say it a thousand times if I gotta because I want (HAVE) to see you conquer – you're so much stronger than you think you are. You can do so much more than you think. It's all in your head! Don't just sit there, click away, and go back to living a sad life. You’re better than that. DO better than that. You’re meant to freaking CONQUER, straight-up dominate, my pal. Pay heed to that voice craving freedom. You got this. And you better know it.
One thing’s fixed like the (beloved by all) proportionality constants in Physics, you will come across depressing mornings and sluggish evenings even in the future. I assure you. Lots o’ bad hair days in the calendar, sis. But here's what you’ll do: you'll deactivate the miserable thoughts, keep a cool head, remind yourself that this is yet another test (better, rap your new mantra) and USE that hurt, pain, and anger to create a fervor and passion that wreaks havoc on its obstacles and drives you to accomplish EVERYTHING you've ever wanted to do. The easy choice would be to just give up, bellyache about the situation, and want sympathy for your worries. Yet, what you'll never do is… exactly that.
Rule 1) NEVER give up. Stand your ground. Have faith in your strength. Know that you'll have your way soon enough anyway. Rule 2) NEVER complain. All it does is drain your energy, that precious fire you could to high jump your way into the clouds. Makes you a pathetic wimp too, definitely not something you want on a warrior’s resume. Lastly, Rule 3) NEVER seek validation. From anyone. It sure feels nice to be acknowledged and encouraged, but grasp this— this is your journey. YOUR life and YOUR vision. Validation won't get you anywhere, for there'll never be enough of it.
Cuz Marty, if you're tryna bring something new, different, and authentic into this world – you'll most likely be hated on badly, before you'll be loved madly (hi, me a rapper). Learn to invite hate instead—IMPORTANT: hate from others, not yourself. Sounds counterintuitive, but this is the real tea: hate is good. It means you're standing up for something, refusing to fit like a puzzle piece in society, and being UNAPOLOGETICALLY yourself. And it’s certainly a sign that you’re on the right path if you can ignore that hate and stick your tongue out at it.
Yet another reason to never seek validation is simply this: you have to fight for yourself. In order to meet your own expectations, reach the doorstep of the best version of you, and transform this world, you'll have to go wildly IN. Toil and hammer away. Shut out all the haters and non-believers, listening only to your gut. Importantly, learn to accept the rejection slips, validating yourself not with what Molly says about it being okay, but with the reminder that your time is coming soon. Depend on yourself. Validation will NEVER be enough.
I get it, it's a lot of homework, but perhaps you already realize that it’s THIS work that'll change your life forever. Not “how to not procrastinate, Jesus take the wheel” or “HELLO, life's a mess so here are ten things to do (you won't believe number four!)”. Clickbaits don't work, stop believing that a fancy planner is going to be your savior. There is no rule to making your life a masterpiece. You'll have to get to know yourself and your dreams (journaling, meditation, silent pondering), build the work ethics and the mentality needed (lots of work in this one, yet no strict framework to go about it) and GET GOING.
AND with that firework, I'll begin to slip away now. Again, I won’t say it’s easy, that’s cock and bull. Life’s no fairytale. You will never feel ready to start bringing your dreams to fruition. But, my darling (I’m being so nice yo, follow me), you must. You must force yourself to work for the future you want till it becomes a habit, an obsession. The world badly needs heroes; confident people who can stand for themselves so that others can stare at first, maybe even hate a little, but then follow because they seem unstoppable and are, truthfully, having the most fun at life. YOU'RE one of them. No validation, just plain facts.
You see, conquering is a LOT of blood and sweat (K-pop, anyone? BTS? Lmao, this is me tryna clickbait y'all to read). Even getting up will seem huge when you're just starting out, and this is one long road, dear pal. Still then, I have enough faith in you to hope you don't give into your fears, I hope you willingly chase discomfort, and I hope you find the courage to do all that you want to do, while that heart's still beating.
I hope you conquer. I'll do too, and I'd really like to see some familiar faces during the ride.
Peace, amigo.
A loud ass A/N: And now, we come the most important part of this post. WAKE UP Luke, stop snoring, and take some notes. Remember kids, I won't accept anything but an A.
If you couldn’t identify yourself throughout this post and currently are scoffing like um woman, that's not really why I'm depressed, hang in there a sec. Yes, you can stop singing It Ain’t Me now. You've a very nice voice by the way.
I'm not a doctor, and I don't have enough exposure to know why so many earthlings are depressed today. HOWEVER, by talking to many, following their stories, watching and reading stuff – I do know with firm conviction that a majority suffers from severe unfulfillment. Don't believe me? A study shows 85% of the working class worldwide hate their jobs. Do you realize what that actually means? EIGHTY-FIVE PERCENT of the THREE BILLION PEOPLE employed today, hate being employed in the first place! They do it for prime survival, to sustain themselves. And that's just jobs. I won't scare you, but 50% (yes, HALF, you heard that right) of students HATE going to school. Kids waste SEVEN hours of their life every day going somewhere they dislike, doing something they hate. Who's singing now?
People find themselves trapped in golden handcuffs, taking the paycheck despite the passionless job. They push aside the art and business they love, to become a slave of good ol’ cash. Several surround themselves with negativity and get frustrated when unable to escape the choking (no, not THAT kind again, hello someone pour holy water over this post) atmosphere. An innumerable are forced into taking up courses that they don't care about under parental pressure. The reasons are endless, and I don't think I'll amuse myself listing all the sad excuses.
This has always been the story. Hundreds of influencers have preached the same words I’m tryna put into your head here and you’ll yourself say you’ve heard this a million times. YET, you’re dissatisfied. YET, you feel like crap everyday, feeding yourself the same lie that the next day will be better, that you’ll get up tomorrow– while you let life beat the shit out of you.
That’s why, all of my words, everything you’ve read today - all of that boils down to just one single question. A difficult but necessary choice. Will you let this happen to YOU? Will you, seriously, even after this wild ride together, go back to doing nothing and being nothing? Will you, for real, continue deceiving yourself, sacrifice your happiness for the sake of pleasing everyone else, and remain a statistic on a website?
(play ♬) If you’re not sure of your answer, read: Look, making you feel guilty is not my intention, because that’s not how this works. I need you to understand instead. Guilt wears off, it’s only understanding that brings about change. So, just for old times’ sake, I’ll rant a bit more (ik, just can’t seem to leave y’all).
You’re so, so young right now. More than half of your life is yet to be experienced. None of this probably makes much impact right now but it will the day you die. Remember, on your deathbed, you won't EVER look back and say, “Damn, wish I'd spent more time at the office. Saved up just one more dollar. Could’ve got that promotion before Amy.” Nay, it won’t even be on the calendar. That day, one foot in the grave, you'll reflect and wonder why the heck you didn’t let yourself be happier. Why you took up that lacklustre, soul-sucking architect job when all you've ever wanted to do is keep laughing. Why you didn't ask your crush out, why you were so afraid to walk up to that audition, because dammit, you could’ve been running your own comedy show by now. Why you dragged around a karaoke machine all this time instead of singing your own song. Why you couldn’t love yourself. Why you submitted. Why.
And the moment you realize that you hadn't lived a life for you, you’ll be crushed. Broken. The arthritis in your grannie joints won't even compare and neither will the mild dissatisfaction you’re feeling right now. Those whys will haunt you, they'll terrorize you, break you. It'll hurt tremendously to know that there isn't a single thing in your long life that you could call completely your own.
With every death today so many dreams are left unachieved, crazy things left unchecked on the bucket list, and unique potential left unexpressed.
DON'T let that be you. Please. I'm still a mess myself, struggling to reach class on time and studying subjects that aren't exactly fun, when all I want to do is create content (read: fireworks) that is at a level of insanity, influence folks to do better, hold crazy world tours and meet-and-greets to give hugs, and get an adorable puppy so I can create a dogstagram (yes, I'm that mom). Sure, I could declare it's too hard, hang onto small-minded and negative people who whine endlessly, and follow the crowd, getting lost in it, with ease.
But I won’t because I can’t take the burden of those regrets. That painful unrest and discontent that nothing could cure, not drugs, alcohol, buddies, not even true love. For then I’d be just another drone, my controller in the hands of society, forcing me to see the world through its eyes. I can’t give in because I’m scared, terrified even, of wasting away this one life doing the bidding of others- folks who won't even notice when I’m gone.
It’s easy to be depressed and crib your entire life. It’s easy to think you’re worthless and that trying is pointless since nothing ever goes your way.
But perhaps, if you rise, if you simply DECIDE to have the audacity to fight for what you believe in, if you work and focus on becoming better, things will go your way. Life will bend to you, in awe, at your incredible relentlessness. Life will take one look at you, wonder who the fuck is this person? How the fuck are they so incapable of giving up? And back right away. And then perhaps, life will be such a blast for you that depression would become the past you never had.
I know you can get there, conqueror. It’s time you knew it too.
🌚🌝 Further reading? 🌝🌚
Last Post :— How To Get Back Into The Creative Process – For you, if you're in a creative rut. Get outta it and go create magic!
5 Reasons Why You're Unhappy — To help you identify & cut out CURRENT sources of sadness so that you can spice up yo’ life with some happiness instead. Definitely recommend reading AND implementing.
The Bubble Trap & How To Get Out Of It — One of my classics. Everyone is in one of these 'bubbles’ till they consciously do something about it; that's just how it is. Are you still in one? (Someone teach me marketing, lmao.)
The 5 Biggest Regrets of The Dying (from Greatist) — I LOVED reading this. Pretty much all you need to cut the crap and do meaningful stuff. Read it, memorize it, work it.
++ Want to request a blog post? Leave your request in my ask box! I'll get back to you with a reply, along with the average time I'll need to birth that magical idea.
Thanks for dropping by! It was a pleasure to have you around. If you wish to stick for a bit, I'd suggest picking one of the related posts mentioned above.
If you wanna check out my blog, here's a little something about me (y'all know I love the attention). What do I write about? Three arenas I dominate, Work, Lifestyle and Life, they are, my mate! Take your pick!
I post new blog posts bi-weekly, and my wins, & journal entries throughout the week, so follow me if you're into conquering life, leaving a legacy and being the baddest badass you can possibly be. I'll be your side pal, cheering you along.✨
And that was it, it's a wrap! Martha, shut the cams, Henry, pause the audio, and Nandita, I know you're pretending to be deaf, but Mom's yelling something about doing the dishes. Better skip along.
And you, fellow conqueror? Keep slaying life, doing the work and making it count. I hope you're well, stay strong and go conquer life. ✧
I'm sending you so much love, see you soon.
— Nandini 💌 (´。• ᵕ •。`) ♡
#THIS TOOK FOREVER#but i hope this changes u BC THAT'S WHAT IM HERE FOR#unicorn studying#*life#*lifestyle#depression#life#motivation#inspiration#philosophy#lifestyle#conquer#positivity#how to succeed#dreams#no excuses#happiness#believe#faith#never give up#optimism#better every day#quotes#inspring quotes#athenastudying#studylustre#armcnia#new studyblr#studyblrmasterposts#studyblr2019
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Top 5 movies and top 10 professional artists please :)
yesss thank you!
I’m going to preface the top 5 movies by saying that I have what can only charitably be called “astonishingly terrible” taste in movies;
5. the Decoy Bride (you might think, given my recent doctor who and good omens thing that this is bc david tenant is in it; it’s 100% not that. Every single element of this movie is tropey and awful and I love it so much, it’s a comfort movie on bad days)
4. Clue
3. Megamind.
2. Speed Racer. The live action one. No, I will not be taking criticism on this choice.
1. Edit: I can’t believe I forgot my actual favorite movie; “The Irony of Fate”
Artists;
10. Isaac Levitan - Russian painter, mostly of landscapes, who managed to capture that “the world is too big and we are too small but that’s okay because small things are important too” vibe
9. Britta Marakatt-Laba - A Swedish Sámi woman who works primarily in narrative embroidery. Her works are absolutely stunning, depicting classic folk tales and ways of life along with modern events. In particular, “the Crows” (a depiction of the Álta conflict in which a flock of crows lands and slowly turns into policemen) is just awe-inspiring. I got to see a few of her works in person this last august and the level of detail and nuance in the stitching is just out of this world.
8. Shing Yin Khor - Shing works in so many different media its staggering, but I have a soft spot in my heart for their installation works. Essentially, they create little pockets of narrative experience from other worlds; the space gnome trading post (a yearly installation that grows and changes depending on the number of times you've interacted with it), a bar designed after Paul Bunyan, the oraclebird (a new sort of found object oracle). they’re all so immersive and gorgeous, it’s a life goal to get to participate/engage in one.
7. Da Vinci - Okay, I have to be stereotypical and trite for this one and the next one, but I maintain that you can’t look at a da Vinci and not come away knowing something new about yourself (or at least I can’t). His paintings are obviously wonderful, but I actually prefer the unfinished sketches in the margins of his notebooks, the little lines and ways that the scribbled out and across things are just so wonderfully real.
6. Albrecht Dürer - Like most artists of his era, Durer could not paint a baby to save his damn life, but the good thing is, I don’t like him for his paintings. The man was a marvel with any and all etching media, the level of depth and detail he managed to pull without overwhelming the piece with darks or being afraid of value is something that I think any artist could study their whole life and never quite come close.
5. Alice X Zhang - Anyone who’s been on tumblr for a while has seen her work, but it’s always a wonder. Her use of color and the way she abstracts simple forms is something I absolutely adore. Plus, she manages to capture the spirit of the subject in incredibly simple compositions.
4. Carl Spitzweg - I love a serious painting as much as the next person, but Spitzweg manages to show off his incredible lighting chops while still letting all of his subjects be flawed and human. The people are a little lumpy and a never making the most attractive faces and they’re so clearly People that I can’t help but fall in love with each and every one.
3. Artemisia Gentileschi - The she painted women; strong, both fearless and desperately afraid but determined to act anyway, with large hands and rough fingers and eyes that catch the viewer and dare them to say the woman is less-than. She wasn’t even acknowledged as being the artist behind many of her works until fairly recently and I’ll never get over history trying to erase this wonderful, inspiring, insanely talented woman. 2.
2. Ivan Aivazovsky - I don’t think anyone on earth has ever understood the sea better than Aivazovsky. The way the light play across and through the waves is staggering. I’ve been lucky enough to see quite a few of his pieces in person and I was transfixed every time.
1. I can’t give you a name for my number one bc it’s so many people. Every time I visit a new city I set aside time (and money) to find a street artist and buy as much of their work as I can. I’ve paintings from Moscow and Florence and Edinburgh and so many other places, all made by people who love their city and capture little pieces of it in watercolors. I love watching them work and listening to them talk about why they chose that building or this fountain to paint. Sometimes they want to work in silence and that’s wonderful too. I always leave having learned something about being an artist and I treasure those experiences.
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of chaos and calamities || Part 1
Pairing(s): Johnten (mainly), Norenmin, Luwoo, Yuwin (more to be added!)
Genre: Fluff (mostly)
Word Count: 1,900+
Warnings: None
Author Note: y’all...i told myself that i wouldn’t start a new series til i’m done with my other one...but then this happened so enjoy dfghkl also this series will switch couples for every chapter, and each couple will have a prequel one shot thing soon!
johnny and ten are polar opposites - where ten is small and lithe, johnny is tall and stocky. where ten is quick wits and a sharp tongue, johnny is a slow mouth and gentle thoughts. but the one thing that they share is a tender (although sometimes teasing) love
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over the years, johnny’s friend group had gone from three boys to six, doubling one year, and adding another six the next, to add up to the tightly knit group of eighteen in his senior year of college. he wasn’t sure exactly how it happened, but it did, and he couldn’t be more grateful. that is, on days other than today.
among the eighteen of them, there was never a shortage of bets, pranks, and overall jokes that would either die out or become treasured inside jokes to tease one another with. although over half of the group was missing, having stayed home to study or go on dates with their significant others, the lunch hour found eight members of the group crowded around a table in the canteen, raucous laughter filling the space between them. in order to fit all of them at a table made for six, johnny found himself next to a trio of boyfriends - jaemin sitting half on jeno’s lap, and half on renjun’s lap, with their hands settled on his thighs and his arms around their necks. across from the four of them was a similar scene, yuta and sicheng taking up two spots, and jungwoo perched in yukhei's lap to take up the third.
a silence came over the group as johnny looked down at his phone, replying to a text from his boyfriend of three years, as well as some from their missing friends. lucas took the silence as an opportunity to propose an idea. “how about we make a bet?” those six words drew the attention of six of his friends, jungwoo being the only one that didn’t turn to him - but everyone knew he was listening intently, as he often did whenever lucas spoke. when he had everyone’s eyes on him, he continued with, “what if johnny calls ten and puts him on speaker, and tells him to behave, and if ten says something dirty, then johnny has to buy us lunch?”. the prospect of free lunch drew cheers from most of the group, aside from johnny himself. he knew how the rest of them ate, and knew he would regret it if the bet went awry. he knew that either way, whether he said yes or no, that he would regret it.
if he said no, he knew that he would have to endure months of teasing for being a coward. if he said yes, he knew that ten would say something dirty, and that was the end of it - unless he caught him on an off day, when he didn’t feel like twisting the situation into something else. in his head, he went over the pros and cons, weighing which one was worth saving - his wallet or his pride…
which is how he found himself dialing ten’s number a moment later. he knew that he was getting paid in a week, and could easily replenish what money he spent. as the phone rang, he tapped the speaker icon so the dial tone could be heard by the rest of the group, who all leaned towards him to listen to the conversation. “ten, you’re on speaker, please behave” was all that he rushed out before ten could speak, once he picked up the phone. the table went silent for a moment, and it seemed like the world stood still as they waited patiently for a reply.
“or what, you’re gonna spank me?” came ten’s response, sarcasm and a hidden implication thick in his tone. lucas burst out laughing, then followed the others when they cheered. over the noise, johnny barely caught ten’s questions, before he retreated from the table to explain.
it wasn't until a good three or four hours passed that johnny found himself trudging home through nearly a foot of snow and ice, having rejected the offers from the others to give him a ride home. he knew that if he went with the trio, one of them would drive and complain the whole ride home because he couldn't be with his boyfriends. if he rode with yukhei and jungwoo, he would have to listen to their mind-numbingly domestic discussion about what to pick up for dinner, listen to jungwoo coo to 'his xuxi’ and purr little phrases in chinese - although johnny would be unable to discern whether it was cantonese or mandarin. yuta and sicheng would be the same, although johnny knew they would shift into talking in japanese and chinese, respectively. that was one of the things that he had never understood - he knew that yuta and sicheng had been dating long before he met them, but neither of them were fluent in the other's language, yet they managed to have important conversations that they couldn't have in korean - that is, until he met ten (or chittaphon, as only someone with authority was allowed to call him) and they began to understand each other on the same level. even when ten would call out thai phrases that johnny had never learned, he still knew the meaning somewhere in him. it was only then that he understood the bond that yuta and sicheng had, understanding each other beyond the barriers of language.
johnny wished that thinking of ten could warm him, but found that his blood would rather run cold because of the blatant betrayal. as he climbed up the steps to their second floor apartment, he formulated a plan to get back at ten, if only for his drained wallet. although he knew ten would hear him unlocking and opening the front door, he still called out to announce his presence. a muffled reply told him that ten was in the living room, and johnny could hear the faint crackle of their fireplace, and could feel its heat as he stepped into the room. to his surprise - although he wasn't quite sure what to expect - he found ten curled up in a thick blanket, parked right in front of the fireplace with his phone in his hands as he looked up at johnny, who lowered himself next to ten and pulled him close. ten threw part of the blanket over johnny, and nearly climbed in his lap to help warm him, phone tossed to the side and forgotten about.
it didn't take long for johnny's hands to wander, lifting up tens shirt to slip his hands in, watching the smaller boy shiver as his hands ghosted up his back. his eyes grew hooded as johnny dipped down to nip, lick and suck at his neck, leaving a pretty collection of marks that ten would have to find some way to cover up the next day - but neither of them found a reason to care, as the air around them grew thicker and the tension heightened as johnny grew bolder, eventually laying ten down on his back, supporting himself on his elbows as he gazed down at the younger. and then, as ten was lifting himself up to kiss johnny - the taller was getting to his feet, fixing his shirt and walking away, leaving his beloved boyfriend to suffer on the floor, whining after him to 'come back and finish what he started’.
johnny figured that that was torture enough, as he ambled into the kitchen almost giddily to start preparing dinner, knowing that any minute now, ten would come up behind him and mold himself against johnny, arms wrapping around his waist and face buried in his back.
and boy, was johnny right, he thought as ten wandered into the room behind him. the younger was bare, save for the oversized sweater that swamped his frame (obviously johnny's) and a pair of shorts that barely covered his bottom, having abandoned the blanket in the living room. true to ten nature, he was soon tucked behind johnny, shuffling behind him when they had to go to the fridge or the sink, listening to the taller chastise him about his attire. ten whined in response, voice muffled against johnny's back, although he didn't have to see his face to know that johnny was smiling that one smile that was reserved only for him. johnny cooked like that, chopping up vegetables and cooking meat with his boyfriend behind him, who occasionally peeked out to check on the progress or offer suggestions on what to do differently, sometimes even to steal bites when he thought johnny wasn't looking.
while they didn't have anything officially planned, it felt as though it was as they ate dinner and threw themselves on the couch together, but little did johnny know that this was going according to plan for ten. the teasing from earlier was forgotten as ten took his rightful place in johnny's lap and they talked about their days, including the bet that ended with johnny's empty wallet and the aforementioned teasing. ten couldn't help the laughter that bubbled up through his chest, before he suddenly gasped, jumped up, and ran out of the room, calling something back about a finished piece in his sketchbook that he wanted to show off. johnny wasn't even startled, pulling out his phone to scroll through social media as he waited for ten to return.
a couple minutes later, ten was handing the sketchbook over and resettling himself in johnny's lap, and allowing the other to look through the book. johnny flipped through the first few pages, but found that the back half of the book was stiff and he couldn't open it. eying ten suspiciously, and with ten encouraging him on with a flap of his hands and a smile, johnny flipped to the last page he could and was mildly shocked at what he saw.
the last pages had been glued together, and a hole cut out in the middle so ten could put a ring there - and put a ring there he did. the silver band glinted in the light, and when he picked it up, he saw the black band that ran through the middle of it. when it finally sunk in, ten took the ring from his hands and slipped off the couch to kneel in front of him, only managing to get half of the sentence out before johnny was pulling him in and mumbling a 'yes’ against his lips.
it wasn’t long before they were standing side by side in the bathroom, washing their faces and brushing their teeth, matching rings glinting in the light as they got ready for bed. in the time it took for johnny to change into pajamas, ten was already curled up in the bed and nearly asleep, before he sat up with a jerk. johnny only stared at him for a second, before ten got to his feet and said that they needed to take a selfie together to send to the group chat, to let them know the news. johnny laughed, before the two made their way back to the bed and ten slipped in between his outstretched legs to press his back against the other’s chest, and pulling out his phone to take a few photos. only after sending them to johnny, did he send them to the group chat with a message underneath reading ‘guess what!!’. the them in the pictures had their hands up, both showing off their rings with bright smiles on their faces. knowing that the others would soon be blowing up their phones with congratulations and ‘finally’s, they silenced both of their devices and laid down, ten wrapped up in johnny’s warm embrace.
and the rest of the night? it was history.
#nct fic#johnten#johnny seo#chittaphon leechaiyapornkul#yuwin#nakamoto yuta#dong sicheng#norenmin#na jaemin#huang renjun#lee jeno#luwoo#wong yukhei#kim jungwoo#nct
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The Beginner’s Guide as a Proper Beginner’s Guide SCRIPT
Why The Beginner’s Guide is a proper beginner’s guide.
By Count_
Spoiler Warning / Opening
Warning, this is the obligatory spoiler warning, if you have not played The Beginner’s Guide I fully recommend that you purchase it for full price and play it. Although if you do not have money, I would recommend that you then go and watch a YouTube let’s play of the experience because you can effectively get the same experience from both despite what some people say. In the description below is a link to a silent let’s play that I recorded which is what was used as the footage for parts of this video. Please watch or play this experience and then come back and watch this video, it won’t be going anywhere. Also, just in case you may want to listen to this video purely through audio, you may miss out on many of the examples that I’ll be flashing up in the backgrounds of my commentary. Spoiler warning over in 3… 2… 1...
The Beginner’s Guide is a narrative experience created by the brilliant mind of Davey Wreden. What ensues is a hybrid of a first and second person narrative where the player walks about the small -death of the author like- 3D environment projects created by an ominous character named Coda. And over time the player begins to learn that the narrator, Davey Wreden himself, isn’t to be entirely trusted. Keeping details of the game emitted until Coda them self leaves a message explaining why they aren’t around anymore.
My overview of this information is so simple because the experience itself is not what the video’s about. The video you��re watching is a case study into how the player can use The Beginner’s Guide as a valuable resource when working on their own passion projects. Since i have played The Beginner's Guide over ten times now, I can say with certainty that there is a lot more here than just an interesting drama. The name “The Beginner’s Guide” not only reflects genius work but is also a dive into the basics of how to make art, media, writing, etc. I’m led to believe that the topics I’m about to discuss hasn’t been considered all too much either, because when looking into the idea there doesn’t appear to be any documentation on these concepts. So what I’m going to talk about are ways that I feel the medium of passion work can be pushed to the absolute limits. Here are some timestamps on screen and they will be in the description if you wish to click past the parts that don’t seem interesting to you.
Case 1: Build with a Purpose
It’s arguable to say that the levels in The Beginner’s Guide are somewhat poorly constructed at times and even amateur. Which is interesting when you take into account that Wreden is taking us on a journey through a collection of amateur environment-story telling projects. And in turn this property makes these levels believable, the player actually feels like they are going through levels produced by someone who isn’t getting paid for their work. Now some people will say that this argument simply exists to dodge criticism but hear me out. Would the experience really be strengthened by having highly polished and professional levels that give the idea that these levels were created by a professional while talking about a single character who simply created these games for them self? No, no it wouldn’t. Wreden even uses this as a plot device when talking about the house level, where he states: [VIDEO CLIP WHERE DAVEY CALLS OUT THE INCREASING QUALITY]. Obviously something to consider when paying attention to the release dates of Coda’s works.
This may seem obvious to some, but those who are just starting off in design should make sure that everything they create has a purpose. I especially find myself in a loop of not really knowing what I want to do because I don’t have a grasp on what is important to developing the world I am trying to show off. What’s the solution? You can build the essentials of a project piece and then add the meaningless details later. Just make sure those meaningless details don’t ruin the overall purpose you are trying to give your work. Although that is no reason for the developers to become lazy with their work; that’s not what is being advertised here. What’s trying to be said is to make everything believable because immersion is one of the preeminent, vital ‘organs’ of passion design. Just like mentioned above, Wreden intentionally made everything appear amateur not to ease his workload, but to convince they player these games were truly made by someone else in their spare time. And from here, the player is given a gateway into the convincing mind of an imaginary character.
A few examples come to mind, such as the environment changing as you move through it to imply the player is in a dreamlike state. Or the player is experiencing the world through the eyes of a grumpy old man who is dying and dissatisfied with his life, so you show the world around in him a different light to reflect this: Dirty textures, things dying underneath the character as he walks around the environment. How about a character that suffers from PTSD triggered from symbolistic objects, and so the developer may make those symbols stand out from the environment, something as simple as making the object colorless in a colorful environment. All of these ideas are relatively simple, yet their impact should not underestimated when it comes to storytelling.
Another thought to maintain as well, keep things simple yet use complexity to your advantage. The literal language that I am speaking right now is based on using simplistic words and sounds to communicate ideas to each other. It’s when one starts applying complexity to an idea and object that it makes such stand out from all of the other ideas and objects. If you’re writing a story for example, you won’t describe every single object in the story unless it provides a gateway to deeper plot devices and storytelling. I can say, “The child tiptoed across the floor.” in a scenario where nothing
else is important except that the child tiptoed across the floor. To add complexity onto this sentence, I can apply details like, “The child tiptoed across the floor in the darkest hours of night.” Now what we have is a situation where a child is probably sneaking around somewhere to avoid something. Finally I can add detailing about the floor, “The child tiptoed across the wooden, creaky flooring at the darkest hours of night.” Now what we have is a sentence that implies a form of danger and performance. It can be important that the child tiptoes across the creaky floor to avoid his parents hearing them, or possibly that they’re trying to escape a monster. There’s even an example of this in the material, you notice these characters? All of them have a distinct box on their head that indicates what role they have in the story. Except for this one. Why? Because it can be inferred that this is a representation of a person from the real world, and that these are prop characters used for a story, whether it be Coda or just a random character used to pull off this idea.
How The Beginner’s Guide pulls off this technique is very subtle, yet when the player looks past the melancholy story and strange environments, they can find how perfectly everything fits into the grand scale of Wreden’s creation. This idea can be applied to most other reputable games as well. If you don't believe me, try looking at your favorite video game, movie, or story, and look at how perfectly the world is crafted simply because everything was created with a purpose.
Case 2: Every POV’s a Screenshot
This next topic drops off the storytelling side of passion design for a little bit, and is more purely about visual design such as video games, painting, and even photography, sprinkled in with some audio design, yet primarily video games since they enact interactivity. If you’re looking for tips on how to do storytelling and are not interested in anything else, you can skip to the next case in the video. Although I would recommend sticking around for this part if you are looking to give your audience a unique mental image to remember your work.
Imagine being placed into a plain, grey, room. No doors, no windows, just you and your mind, starved of entertainment Then all of a sudden, the wall transforms into this bizarre rainbow tunnel or the wall starts getting really trippy. Which one looks better? This, or this [of course showing examples]. If a photographer were to take a picture of either room, which do you think will sell better to an audience? Here is an example from the level Mobius, the player is in a spaceship with a giant door hurdling itself at the ship. Look at this screenshot, everything feels crafted in a way that looks like a work of art, with the main focus being the large colliding space door. Think of abnormalities like this and start applying them everywhere. Except in this scenario, the abnormality only exist because of a painfully plain existence within a controlled environment. Sometimes the abnormalities are subtle enough that it resonates with the observer and becomes something of beauty. Then there are large collections of these abnormalities, which interact with each other to create environments, paintings, defining words scrawled out onto a page. At this point I wouldn’t be surprised if you’re wondering “what I am talking about.”
To actually understand the insanity of the first paragraph I need to explain the idea of abnormalities, because believe it or not, our entire reality is made up of those abnormalities. When walking outside everyday, the average person may not take notice of everything around them because they are familiar with the area. Now think of someone who has never been in that environment before, such as a tourist who missed their flight and are stranded in that same environment. Everything feels very strange to them, and they will be wary of their surroundings, keeping an eye out for threats as well as useful places like hotels and fast food joints. What may be a boring town for one person could be seen as mysterious by another. The world is abnormal when you think about it, because all of our standards are different from each other. Google’s definition of abnormal is: “Deviating from what is normal or usual, typically in a way that is undesirable or worrying.” Now then you have to ask the question, “What is normal?” which isn’t an easy or even consistent question to ask on a methodical level. Things that are normal are those that ‘conform to a standard,’ yet now there is another problem, what is the standard? Everyone has different standards, though most of us agree that certain topics are normal and others are not, such as murder, rape, mass genocide, war. But there is always a niche, and in an established society those niches are serial killers, people who are deemed mentally unstable, nazis, and savages. And while I could rant all day about these people, they do exist, and they find such normal offenses such as rape and murder to be normal. Normality is completely subjective from person to person, and is only the result of previous experience and morals. The world is a set of abnormalities that creates ultimately what is normal, and this correlates strongly with video games.
The idea pushed here is to make your environments interesting; worthy of having photos taken. I can go through several screenshots that are beautiful, weird, and enlightening about what meaning the author is pushing forward from their work. And don’t forget that we are working with full 3D environments that allow for movement, sound, and a lot of visual freedom. Rooms with unassuming visuals may be bolstered in-game by a memorable soundtrack or symbolic meaning. Before you ask, yes I am clearly stating that you should also encourage players to take audio screenshots, A.K.A. making memorable music. Especially since it’s often said that audio is 51% when making videos [POINT TO CITATION], and that applies here [POINT BACK TO VIDEO GAME] where the landscape never comes across as empty, but rather rewards the player for looking around and listening in. Simply turning around in some of the levels is enough to give off an entirely different feel. And most of the time that feeling in The Beginner’s Guide is reflection, a need to look back on what you just experienced. Although in your own medium, this feeling can be anything: surprise, shock, confusion, even confidence if you play the cards right.
One critique I’ve seen commonly used against Wreden’s works is that they’re pretentious, sometimes saying that these interactive experiences are just glorified movies. I’m not going to go at destroying this criticism, I was just trying to be clever with my topic transitions, but I will provide why this is relevant soon. So we shouldn’t forget that emotions and feelings are purely mental, along with instincts and logic. Abusing the whims of the human brain can lead to player attachment, interest, immersion, and practices with logical thinking. If the designer places a bunch of strange figures in a room in a certain manner, the player may ask themselves, “Why have they done this?” or think to themselves “Why does this seem to have so much importance even though I don’t immediately understand it?” From here the player will begin to develop their own understanding of the world and what your creations mean to them. The player often becomes the played when going through passion work, because it is expected that the player feels certain emotions and thinks about certain objects in the environment. Though that said, it should be pointed out that a good creator should never need to force a meaning toward it’s players *unless again it is for a pivotal reason within the work, again comparable to Wreden’s narration.* Okay now that this information has been told: what does any of this have to do with pretension? Because while there is no need for The Beginner’s Guide to be interactive, that doesn’t mean there’s no benefit received from this interactivity. The case can be argued that being able to control your own camera in these environments allows the player to further bond with whatever they are faced with. Does the player really need to pay $10 for interactivity? Well if this were a movie instead, the player would still need to pay money in order to watch the movie.
Having a great understanding of the world and what can and cannot be by reality is a strong starting point for anyone who wants to make interesting worlds out of their works. Especially today where the lands of drama and sadness in passion really only cover the basis of love and money, there is a lot of room for unique creativity. So use this knowledge in order to direct your audience toward a place that might just allow them to ponder your creativity and spread it far. *Just a side note: I kind of went on a rant here but I hope that you were able to tap into my mind there and pick up all of what I was trying to explain.*
Case 3: Place Your 4th Wall Somewhere Else
Funnily enough, the entire reason that this part exist in the first place is due to another video created by Ian Danskin (aka Innuendo Studios) titled, “The Artist is Absent, Davey Wreden and The Beginner’s Guide”. In this video essay Danskin states the following: [VIDEO CLIP]. And I know later he goes back on this statement but bear with me. While I watched, I had an epiphany: “ isn’t Davey just a disembodied character who really doesn’t have much to do with the environments in The Beginner’s Guide?” I mean, he does have an impactful role on the environment, but not intentionally. Is it possible that the fourth wall isn’t between Davey and the audience, for which he is constantly breaking, or rather is the fourth wall behind Davey [Shitty Drawing]. So by this logic, the game actually does have a fourth wall, which mind you still does get broken, but it gets broken in a unique way.
The entire story between Coda, Wreden, and these environments is kind of like a crumbling wall, thousands of years old. Coda tries his hardest to renew the wall and build it back up to glory, yet Wreden keeps attacking it and tearing down progress. At the end of it all, Coda gets tired of trying to fight for a lost cause and opts to knock the wall down himself. The Beginner’s Guide has a very obvious beginning, middle, and end much like how the story of the castle wall I described does in the sense of a tragedy. In the beginning, the world is fine and perfect and these little projects are just beautiful. In the middle, things start getting weird and more mental and the questions start to come up. And in the end, everything is going to hell and it’s a mental breakdown of both Coda and Wreden. Except that the story gets so meta that it literally begins to destroy it’s own fourth wall as the process keeps going. Because it is established within the story that Wreden is an unreliable narrator, ironic considering he is our only narrator and the person that is immediately bonded with and trusted.
By the logic that we have setup, where Wreden isn’t a part of the story but rather he’s a part of the audience just like the player, then there becomes this strange scenario where the audience itself actually breaks down the fourth wall as the story continues. Immediately is can be assumed that these projects are for no one, they exist purely to satisfy Coda. When you start the game, Wreden even references this: [VIDEO CLIP]. Which continues to get referenced as the experience unfolds. Speaking of unfolding, at a certain point within the player’s adventure, Wreden takes notice of a lamppost at the end of a segment, and of course this is later to be blamed on Wreden for meddling with
Coda’s work. The earliest example of this act is the stairs level where Davey writes a script that allows the players to bypass an intended mechanic by the creator. If Wreden is part of the audience, but has managed to add content to these works, then surely this is some weird reverse wall where the audience is working with the story. And what is now left is a story where it’s a creator versus their audience, and sure this sounds like a common story, but it has quite the unexpected twist. The audience is not intended out of Coda’s work. Coda makes this point abundantly obvious at the end of The Beginner’s Guide when he states towards Wreden, “Would you stop taking my games and showing them to people against my wishes?” There are a lot of unique qualities about The Beginner’s Guide that make up a lot of possibilities for one to begin creating their own work. I find this experience to be a good reference point for kinds of creative works that I want to create. And I believe that there is a far land of unmarked territory that creative works could step into to; a call to become stronger than the media of today.
I imagine a story where another story is being told from the perspective of a child who is reading that story. And there are moments when the story abruptly stops for moments of time because something comes up, like the kid gets hungry or possibly his mother comes in and takes the book away from him. There can be multiple levels of fourth wall it feels like, maybe at one point there is a letter in the story that’s from the son’s father and it tells him of a tragic world where nothing matters. And from there the child talks to the reader telling them to go out and enjoy their life. Or in the case of video games, have the player personally be the protagonist, not like those games where you simply put in your name and nothing else matters but possibly you could be adding things to the game. A game where the player needs to cross a pit, but the only way to do that is to open the game’s map file and manually add in a bridge of their own. At the end of it all though it could just be said, “Well the wall always rests between the player and what’s inside of the experience.” I simply don’t agree, the fourth wall should be a rather subjective thing because it allows for an expansive idea for how to write a narrative. Everything about creative work is subjective really, and while we refer to our ancestors, times change, and to keep up with the changing times, there should be a change in the possibilities of reality, or as I’m talking here: original works.
This case is much more about opportunity rather than it is logic, or standards of writing. Being capable of shifting the mechanics of how a innovative work can operate allows for much more expansion for how new, high quality work is even produced and what that entails. To begin shifting those mechanics, one must understand the basics of how to communicate and produce, which conveniently rolls back around to Ian Danskin’s video about The Beginner’s Guide, which much like mine isn’t purely about The Beginner’s Guide but heavily relies on the material for sake of topic. The video covers the fundamentals of storytelling, authorship, and communication, which has a vast amount of research dumped into the discussion. Just hold out with me a little bit longer, and then I’ll provide an annotation to this video if you’re curious.
Rephrase / Closing
No matter how many times I play The Beginner’s Guide, I will never quite get the true idea of what the story is trying to tell me. It can be inferred what the game wants me to know, but it never truly feels right to make such a concise opinion about a game that wants to be so vague about itself. It’s a piece of work that much like some of the environments in Coda’s work, appears so closed off and distant from any form of distinguishable character. Wreden has created a scenario where you can never truly know what is trying to be said, yet sprinkles enough information so that you can get pretty close. And I think this is what most stories should strive, such open ended-ness that the player or reader can come to their own conclusion of what to take away.
In my personal opinion, Wreden has created some of the most inspiring works that I have come by. It’s always the bizarre ways that a story will attempt to present itself that gets to me the most, such as the methodical lectures from Alan Watts that tells the universe in a very new but interesting way. Except I’m not talking just stories here, I’m talking art, audio, environments, our language, and the interactivity of video games. The area of passion work is currently in a weird spell where works will have tenuous story beats that allude to being more complex than what is presented simply because it’s the hip and cool thing of today. Yet none of those projects are talked about for very long, they all seem to get the cop out card for not being capable of creating anything more intriguing. Those that seek out a method of having that illusory mean something other than, “Isn’t it funny that you’re currently thinking of how weird this game is?” will often find their works to last longer than the ones that fall into this trap.
The Beginner’s Guide is a stand up in the ring of modern storytelling that I feel needs to be remembered. I mean, this video only exists because I find Davey Wreden to be a genius: [VIDEO CLIP OF THIS VIDEO IN META WAY THING]. If you haven’t picked up on this already, this entire essay is heavily biased, most of what I have talked about here stem from my own head; they aren’t based on facts. The purpose here is to inform myself and any others who are possibly lost in the crossroads of passion design, with what I hope to be a unique perspective. For anyone that is interesting in creating passion work for themselves, or believes that they can do something with the information I have provided, I highly recommend you give another play through of The Beginner’s Guide. Because as Ian Danskin says, The Beginner’s Guide is “a strange meta textual monster of an indie game”. [END]
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Could Instagram Be Used To Boost SEO Strategies?
Current organizations realize that Instagram is a key computerized advertising stage for passing on brand and pulling in friendly commitment. However, does Instagram additionally have digital marketing company in cardiff that you might be disregarding?
Regardless of whether you're searching for occasion motivation, creative food photographs, or a choice of haha commendable images about your #1 TV show, Instagram has everything. As a hotbed of photograph and video content politeness of more than 1 billion month to month dynamic clients, it's presently the second most captivating informal organization after Facebook, with the normal individual looking for 53 minutes every day. Obviously, its astonishing notoriety is very large for organizations to disregard, which is the reason in excess of 25 million brands have Instagram accounts today.
This has end up being a compelling method of building an organization's standing and with in excess of 200 million clients visiting in any event one business profile every day, Instagrammers are quick to draw in with brands that offer engaging substance. Subsequently, 83% of them have found new items or administrations through the stage, and 80% depend on profiles when concluding whether to leave behind their money.
In any case, the likely advantages of commitment on Instagram don't stop at your profile, they can stretch out to your site as well. In spite of the fact that Google hasn't determined precisely how friendly measurements impact query items, stages like Instagram can work with your SEO procedure by empowering client commitment, helping with third party referencing, and then some. In this manner, by contemplating your web-based media improvement, your business' Instagram profile could have a significant effect to your hunt rankings.
Is Instagram commitment a positioning element?
Google has over and again said that social signs are not an immediate positioning element. In any case, that doesn't imply that social channels are pointless for seo services . Indeed, it's a remarkable inverse. Various examinations have discovered solid connections between's friendly signals and positioning positions. Highest level sites in SERPs will in general have boundlessly more friendly signals between any remaining pages, principally because of marked sites performing unequivocally in informal communities.
The force of Instagram can't be downplayed. It's probably not going to yield moment results, yet its all-encompassing presence makes it crucial in advancing sites, boosting brand mindfulness, sharing connection commendable substance, and controlling on the web notoriety. Here are six manners by which Instagram can be utilized to expand your SEO system:
READ MORE: Top 5 Instagram updates recently introduced to take advantage in marketing
1. Utilize substance to stand out and advance your site
Excellent substance has been quite possibly the main factors in SEO since Google carried out its Panda calculation in 2011. This update compensated sites that included extraordinary substance and decreased the presence of inadequately developed pages in its natural web crawler results pages (SERPs).
Ideally, your organization site is now loaded with presents as engaging on guests as they are to Google itself. Be that as it may, your Instagram content is likewise significant for digital marketing agency cardiff purposes as SERPs frequently direct clients to online media profiles also. For example, both Topshop and Glossier own Instagram pages stacked with applicable, appealing, and routinely refreshed substance which supporters reliably draw in with. As we probably are aware, Google rewards locales with high commitment rates, so it's nothing unexpected that these Instagram pages, just as the authority sites, are conveyed in the top indexed lists for marked questions.
As another road of traffic towards your business, Instagram can build your organization's online presence and lift brand mindfulness, which is critical with regards to Google rankings. Individuals are bound to connection to you or offer your posts when they're acquainted with your image, and these positive affiliations can empower a superior active clicking factor. Google likewise compensates pages that draw in rush hour gridlock from a wide scope of sources—like direct visits, web-based media, and email showcasing—as opposed to look through traffic alone. With more prominent brand mindfulness, this will be simpler to accomplish.
As far as utilizing Instagram to improve rankings, you can utilize the stage to advance your on location content and direct guests to the page by means of the pervasive "connect in bio". For instance, on the off chance that you share a connect to an intriguing blog entry on Instagram, this supports further client commitment through snaps, remarks, and offers.
An illustration of a brand utilizing a connection in their Instagram bio.
Numerous brands essentially connection to their landing page in their Instagram bio. Notwithstanding, marks additionally have the alternative to utilize the accessible space to connection to a specific page or post they are hoping to advance, actually like WWF have done previously.
This is far better on the off chance that you figure out how to draw in the consideration of prominent influencers. In the event that they share the piece, or connection to it themselves, Google could observe and consider this to be by others as proof your site is an important asset, compensating it in like manner.
2. Oversee notoriety with marked outcomes
Following on from the above point, having more brand-oversaw stages inside the top places of marked SERPs implies you have more authority over how your image is introduced on the web.
Take Rihanna. At the hour of composing, in the event that you type the Barbadian megastar's name into Google, her Instagram profile positions first. Under this, you'll likewise track down Rihanna's true site, Twitter profile, YouTube channel and Facebook page inside the best six outcomes. Other than the Wikipedia page related with Rihanna, five of the main six outcomes are overseen either by Rihanna herself or probably by her PR and media group. Beside Google highlights like report merry go rounds and every now and again posed inquiries, this implies Rihanna has a lot of authority over what shows up inside her own marked pursuit scene.
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Building the big one: Behind the scenes of Biden's $1.9 trillion bet
New Post has been published on https://appradab.com/building-the-big-one-behind-the-scenes-of-bidens-1-9-trillion-bet/
Building the big one: Behind the scenes of Biden's $1.9 trillion bet
They’d been working on it for nearly two months, identifying needs and, at Biden’s direction, crafting the plan around them, regardless of cost. But if the Democrats won in Georgia, the plan would suddenly go from an aspiration they would have to bargain with Republicans over, to a reality as long as they kept their party unified.
With no war room to report to that night, no headquarters or even a transition office to gather in, the Biden staffers were all glued to the TVs in their homes around Washington, or, in the case of incoming White House chief of staff Ron Klain, in Delaware with Biden, firing off texts to one another as each Georgia county reported results.
“Everybody understood for weeks what the impact of winning the two Georgia races might be,” Steve Ricchetti, the long-time Biden adviser who would become counselor to the president, told Appradab in an interview. “We invested a lot of time and effort in it in the weeks leading up to it because we obviously understood what it could mean for our agenda.”
The twin victories marked a political earthquake for the incoming president and opened the door to one of the largest public health and economic relief proposals in US history.
For all of Biden’s talk of bipartisanship, Democrats now had the power to move their top priority without a single Republican vote. It was the same situation as 2009, when the Obama administration rushed to pass a relief package during his first month in office. Back then Democrats lowered the size of the plan to garner some Republican support, a decision many of them came to regret during the slow recovery that followed.
This time would be different. From the outset, the common goal among Biden’s team was to go big — even if that meant going it alone.
At $1.9 trillion, the American Rescue Plan is second only in size to last year’s $2.2 trillion CARES Act. When it was first unveiled to the public on January 14, the assumption among Republicans and even some Democrats was that Biden’s nearly $2 trillion moonshot was an opening offer, a place to start negotiations that would inevitably lead to a smaller price tag.
But there would be no negotiating from Biden’s team. That was the number, and while there was room to bargain over marginal side items, the topline wasn’t moving.
This story is based on interviews with more than two dozen officials from the White House, Capitol Hill and outside interest groups who worked directly with the campaign and transition on Biden’s cornerstone legislative proposal. Appradab also spoke to Republican lawmakers and aides who remain agog at the size of the package and the speed with which Biden has pushed it along.
Last week, as Democrats on Capitol Hill began the legislative maneuvering to prepare the bill for reconciliation, a few key Republican senators remained convinced that Biden is in a different place than his more progressive — and aggressive — staff. Other Republican senators have expressed borderline shock at their former colleague’s firm line.
Even Larry Summers, long considered one of the pre-eminent economists in the Democratic Party — though he is loathed by many on the left — warned the plan would spend too much money too fast and crowd out future funds for other progressive priorities like infrastructure, education and climate.
Yet the Biden team has remained unfazed, and congressional and White House officials are targeting early March for the bill to land on Biden’s desk, which would mark it as the largest piece of spending any president has enacted in his first 100 days. Bipartisan Senate talks are still ongoing, aides say. But with Democratic leaders in both chambers aligned with the White House, there’s little sense at this point they will change the direction of things.
There are certainly risks involved. Republicans have lashed out at Biden, claiming his calls for unity and bipartisanship must not be genuine. The economic concerns raised by Summers and Republicans will trail the proposal through every turn of the months and years ahead. The huge bill also threatens to put moderate Democrats in a difficult spot, and Biden can’t afford to lose a single one.
With the Senate deadlocked 50-50, the bill passed its first test last week thanks only to the tie-breaker vote of Vice President Kamala Harris, when Democrats muscled through their budget resolution. Though the party has stayed unified in the opening weeks, a single senator can slow or halt the process altogether.
Sen. Joe Manchin, a West Virginia Democrat, kept the process on track — and elicited sighs of relief among Democrats — when he said he’d vote to move forward in a statement shortly before the vote. But it included a warning for the sweeping package.
“Let me be clear — and these are words I shared with President Biden — our focus must be targeted on the COVID-19 crisis and Americans who have been most impacted by this pandemic,” Manchin said.
But that high wire act has done nothing to convince Biden and his team to scale back.
“The way I see it, the biggest risk is not going too big,” Biden said in a sweeping economic speech February 5 outlining his hardline on the proposal. “It’s if we go too small.”
Building the bill
The meetings began in November, not long after the election was called for Biden. Even before the President-elect’s transition officially kicked into gear, Biden’s top advisers, many of whom would get jobs in the White House, gathered daily — and always virtually — to hash out what they knew would become the single most prominent marker of their accomplishments in their first 100 days in office.
From the start, they took a unique approach.
Often, when spending bills are crafted, the topline number is settled on first as lawmakers and officials figure out what is possible and work down from there. But Biden’s team says it started at the bottom and built up. The $1.9 trillion figure wasn’t nailed down until the days before its public release, advisers say.
As they went, the goal was two-fold — fund everything needed to end the pandemic, while also doling out enough money to float struggling Americans until things got back to normal. The proposal includes $160 billion for vaccine distribution and testing, $130 billion for K-12 schools, and $350 billion for state and local governments. It also contains hundreds of billions more in aid to families, including $1,400 in direct monthly payments, expanded nutrition assistance programs, extensions of emergency unemployment programs, and big expansions of the Child Tax and Earned income Tax Credits, boosting the benefits to a level some economists project could cut child poverty in half.
As the plan came together, administration officials said one priority remained clear: Biden didn’t want just a short-term infusion of stimulus, with patches and temporary extensions to various aid provisions to keep the economy afloat for a few months — he wanted to lock in long-term aid and investment. Enough money not just to pull the US out of the pandemic, but to give it the fuel for a massive future expansion.
It marked a fundamentally different approach from congressional Republicans — one that would define negotiations destined for failure. Senate Republicans viewed tens of billions in unspent funds from past relief packages and an economic picture that showed signs of recovery once vaccines were deployed as a reason to carefully target any new aid.
Republicans would offer shorter-term extensions of individual benefits, smaller direct payments, no money for state and local governments, all with a significant influx of funds for vaccine distribution and testing. It would be rejected out of hand.
To build the proposal and help shepherd it through, Biden fielded a familiar group of advisers, the most senior of whom had all served in key roles in the Obama White House. The group eventually included more than a dozen officials. Jeff Zients became Biden’s coronavirus response coordinator, Cecilia Rouse was nominated to chair the Council of Economic Advisers, and Susan Rice was appointed to lead the Domestic Policy Council.
Brian Deese, the incoming director of Biden’s National Economic Council, became Biden’s point person on selling the package. Deese, who was running the automotive industry rescue for Obama in 2009 even as he was finishing his Yale law degree, held meetings and calls with dozens of lawmakers from both parties. Deese kept outside supporters looped in, and served, in large part, as the face of the proposal in the media.
He also became a point of frustration for Republican lawmakers, who quickly came to view him as unbending in any talks over the plan, GOP aides told Appradab. That is less a reflection of Deese, administration officials say, and more a reflection of how the package was constructed from the start.
Shortly before Christmas, Biden’s team got an unexpected assist when President Donald Trump began threatening to sink a bipartisan relief package if its direct payments to Americans weren’t increased to $2,000, from $600. Up until then, direct payments weren’t a focus of what Biden’s team was putting together. But congressional Democrats seized on the moment and passed the increase in a House bill that surprisingly secured 44 Republican votes.
Though the increase was halted by the Republican-led Senate, the House vote proved there was bi-partisan support for giving significantly more money to families. Biden quickly went on the record in support of the idea, and it soon became a focal point of the two Georgia Senate runoffs, with Warnock and Ossoff pledging to get the increase passed if elected.
“If you send Jon and the Reverend to Washington, those $2,000 checks will go out the door,” Biden said during a campaign stop in Atlanta the day before the runoff election.
After Warnock and Ossoff both won, Biden’s team made those checks — an additional $1,400 to the $600 already disbursed — a central selling-point for the proposal. Biden, as the proposal started to move through Congress, repeatedly told lawmakers backing off the size of the checks was a promise he simply wouldn’t break. It also meant the size of the package would get even bigger.
Problems with vaccines
As meetings stretched past the holidays and into the new year, a troubling picture began to emerge within Biden’s team over the state of vaccine distribution they’d be inheriting. Data coming in from transition landing teams at agencies including the Centers for Disease Control and Health and Human Services, as well as intelligence from companies contracted to create and distribute the vaccine, suggested something worse than they had expected.
Not only was the economy in a deep hole, the thing that would help the most, a robust plan to get vaccines into the arms of millions of Americans, was almost non-existent, advisers say.
While the Trump administration’s work to produce a vaccine was unprecedented in its speed and success, its plan for how to distribute the shots themselves — heavily reliant on states, limited in centralized data and lacking a fulsome infrastructure — was anything but.
Vaccine distribution “was much more troubled than we thought it was,” a senior administration official said.
The more they learned, the more Biden’s team came to the view that vaccine distribution under the Trump administration “wasn’t even at the starting line,” one person in close contact with Biden’s team said. The view was “we have to rebuild just to get to that starting line,” the person recounted.
As they calculated what would eventually be the $160 billion vaccine and testing piece of the proposal, Biden’s team built itself a cushion as they modeled out various scenarios of how the months ahead would play out, deciding to overshoot projected needs rather than risk coming up short.
“They were walking a pretty fine line between being able to outright justify it while also making sure it was going to be enough regardless of what came next” in the crisis, another person involved said.
As the administration pushed toward Biden’s stated goal of 100 million vaccinations in his first 100 days, the vaccine and testing elements of the proposal became the least controversial.
“We went in thinking these were negotiations”
On January 27, nearly two weeks after the Biden team first unveiled the $1.9 trillion price tag, Senate Republicans held an internal conference call to talk strategy. By then, it was apparent they wouldn’t be playing much of a role in crafting the bill. According to two people on the call, several moderate senators teed off on what they viewed as clear signals that Biden’s team had no intention of negotiating.
Sen. Rob Portman, an Ohio Republican, pointed out that none of the Republicans were consulted as the administration crafted its $1.9 trillion plan. Portman, who would later speak with Biden by phone, told his colleagues the entire process up to that point painted Biden’s message of bipartisanship as a façade.
Sen. Susan Collins, who would serve as the leader of the 10 Republicans seeking talks with Biden told her colleagues she felt the same way. Collins and Biden had a close working relationship, one that played a role in her vote in favor of Obama’s stimulus when Biden was vice president. But Collins, the people said, told her colleagues that interactions with White House staff up to that point led her to believe the White House was in a “take it or leave” situation. Sen. Lisa Murkowski, an Alaska Republican, echoed similar sentiments.
While nobody took direct umbrage with Biden himself, frustration with his team was pervasive.
A group of 10 Republican senators led by Collins, Murkowski and Portman grappled with how to proceed. In a deliberate effort to signal that they were serious about dealing with the pandemic, the group released a $618 billion counter proposal that made a point of matching to the dollar the White House’s funding request for vaccine distribution and testing, $160 billion.
The hope was to show good faith and open negotiations on other items. Instead, Republicans ran into what one senator told Appradab was “a total wall.”
“We went in thinking these were negotiations,” a senior GOP aide told Appradab. “They went in saying this is our proposal if you’d like to join us.”
It’s a reality Republicans say runs completely contrary to Biden’s stated goal of bipartisanship. More than one GOP lawmaker has said publicly they believe the unwillingness to negotiate came more from Biden’s advisers than Biden himself.
To many Republican senators, that sentiment was bolstered by what happened on February 1 after a nearly two-hour Oval Office meeting with Biden and his top advisers. According to participants on both sides, the sit-down was overwhelmingly positive. After four years of dealing with President Donald Trump, to Republicans in the room, the meeting was a refreshing change. Even if he was a Democrat, Biden engaged on legislative details in a way that Trump rarely had.
Collins and her Republican colleagues left optimistic they had created an opening to negotiate on a few items.
“I think it was an excellent meeting and we’re very appreciative that as his first official meeting in the Oval Office, the President chose to spend so much time with us in a frank and very useful discussion,” Collins told reporters just outside the West Wing.
But a little more than an hour later, the White House released a statement sinking any hopes of significant Republican deal-making. The tone — firm, and line after line underscoring the view the White House wasn’t budging — blindsided the Republicans who participated, multiple sources said.
Republicans told their colleagues after the meeting the interactions with Biden made them believe he was open to tangible negotiations, with a willingness to listen, take notes, consult his own briefing book, and engage on each topic, sources told Appradab. He didn’t offer any concrete concessions, but he had made clear talks should continue — and that his staff would follow up with more detailed justifications for his plan.
Plowing ahead
By 11 a.m. the next morning, White House officials sent memos to the GOP senators laying out some key justifications for their plan, most notably on direct payments and school funding.
The memos, obtained by Appradab, demonstrate no hint of malleability. Instead, they underscore just how far about apart both sides were.
While Republicans were proposing $20 billion in K-12 school funding, the White House wasn’t budging off its desire to spend more than six times that. In justifying its $130 billion request for schools, which includes money not just for the current school year, but the next one as well, the White House said it intended to give school districts “financial certainty that they will not have to lay off teachers next fall in order to implement consistent COVID-19 safety protocols.”
Republican critics remain stunned by the amount of money the White House wants for schools, especially since so much of what’s already been passed from earlier coronavirus relief packages remains unspent. Of the $67.5 billion in school funds that Congress has appropriated since last year, only $4.4 billion had been spent as of January 22, according to spending reports shared with lawmakers.
White House officials say they believe that money, which has already been obligated, will be spent in the weeks ahead.
“This isn’t finished,” Senate Minority Leader Mitch McConnell said last week of the pandemic. “But experts agree that remaining damage to our economy does not require another multi-trillion dollar non-targeted band-aid.”
Republicans didn’t respond to the White House memo for more than two days — something Biden aides viewed caustically — and when they did, their letter outlined the same concerns about key elements of the proposal, and the data used to justify the White House numbers, raised in the Oval Office. It provided yet another window into talks that appeared to be going nowhere fast.
By Thursday, February 4, Democrats in both chambers were on track to have the first key legislative step — passing budget resolutions — done before the weekend.
That afternoon, the Washington Post published a column from Summers warning that the Biden plan was, in fact, too large for the moment and risked overheating the economy.
White House aides were furious at Summers, particularly over his timing. The next day, Biden would give a major economic speech designed to lay out his rationale for the size, scale and speed of the package. The column created one of the first messaging headaches for the new administration. It also outraged the economic team because they viewed it, in the words of Biden CEA member Jared Bernstein as “just wrong.”
“This isn’t stimulus and for some reason Larry thinks it’s stimulus,” one source involved in the process, who pointedly noted Biden’s teams had “obviously” considered the concerns outlined by Summers, told Appradab. “This is a bridge and this is investment, one that will disburse in various stages over several quarters.”
Emboldened, that afternoon the Senate began a 15-hour marathon voting session, with all 50 Senate Democrats signing onto a budget resolution that would lay the groundwork for the eventual package. The final vote came before dawn the next morning, when Harris served as the tie breaker. A few moments later, at 5:35 am on February 5, newly-minted Majority Leader Chuck Schumer, standing on the Senate floor, affixed a microphone to his jacket lapel. It had been one month since Ossoff and Warnock, now US Senators, had made possible what they’d just done.
Schumer noted the anniversary. Then he underscored the moment.
“Just a month from that day, we have taken a giant step to begin to fulfill our promise.”
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Why the Chicago Bulls won’t fire Jim Boylen despite him being the worst coach in the NBA
Jim Boylen hasn’t inspired much hope as head coach of the Bulls.
The Bulls are in desperate need of a coaching change, but management has a reason for not firing Boylen.
The season was slipping away from Jim Boylen one humiliating loss at a time, and there was nothing he could do to stop it. His team couldn’t close out games, couldn’t win at home. Attendance was down. The fans were vocal in their disgust. The progress he was hired to oversee as head coach simply wasn’t happening. Faced with crisis, Boylen opted not to alter his strategies or look inward for answers. His media interviews, growing more bewildering by the day, routinely saw the coach throw his players under the bus and double down on schemes that simply weren’t working. The first reports of a player revolt didn’t surprise anyone paying attention.
This is the story of Boylen’s coaching tenure, though not with the Chicago Bulls. Before Boylen became the most overmatched head coach in the NBA, he was one of the most overmatched head coaches in college basketball at Utah. While Boylen’s bosses at the NCAA level eventually realized their error and ate the money required to fire him, Bulls management has done nothing but give him unwavering support amid another lost season.
This was supposed to be the year the Bulls stopped living in the basement of the NBA. Boylen and his boss, long-time Chicago executive John Paxson, publicly set the bar for themselves at the onset of the season by saying the their team should compete for a playoff berth. The Bulls didn’t make any splashy moves in free agency, but they did improve the overall talent on the roster by signing capable veterans. They expected development from their prized young core. In a weak Eastern Conference, playoffs dreams weren’t delusion, they were a reasonable expectation in year three of a rebuild.
Perhaps it could have happened under different circumstances, under a different head coach. Instead, the Bulls are one of the very worst teams in the NBA once again. It’s happened for a variety of reasons, but mostly because of Boylen’s singular ability to be the most destructive head coach in the league.
Boylen’s time as leader of the Bulls was a disaster from the very beginning. In his third game after replacing Fred Hoiberg last season, the Bulls suffered their biggest home defeat in franchise history, falling to the Celtics by 56 points. It only got that bad because Boylen pulled his starters with 21 minutes to play. After the game, Boylen told the media he was scheduling a practice the next morning because he didn’t want his team to “double lose” by failing to learn from their mistakes. The players, stuck in a span of three games in four days, simply decided they weren’t going to do it.
Reports of the alleged player mutiny in Chicago should have felt familiar to Boylen. When he was at Utah, he saw seven players transfer out of the program over a two-year period. His current players in Chicago aren’t lucky enough to have that option.
Boylen has held marathon practices. He’s created a farcical “leadership council”. He’s made his players run wind sprints and do pushups in a way that would be more befitting of high schoolers than professionals. He has lost at a record pace, owning the lowest winning percentage among active head coaches with at least a full season of experience. The Bulls still decided to give him a contract extension, refusing to do a coaching search to lock themselves into least expensive option possible after firing Hoiberg.
Along the way, Boylen has become the walking image of old school delusion. He’s justified losses by quoting “Field of Dreams”. He said his team’s goal was to average 35 assists per game, which has literally never been done. He said that there was no shame in losing the league-worst Warriors on the road, and then lost to them at home again nine days later. He has spoke of spirit and soul but never adjustments. He is such a bad communicator that management has told him he can no longer speak to the media about injuries.
Boylen has said he coaches by faith. It’s a good thing, because math and science would inform him that he isn’t very good at this. Boylen’s Bulls have the third worst offense in the NBA. On defense, his ultra aggressive scheme to blitz ball handers in the pick-and-roll forces steals but sacrifices easy layups and corner threes to any team smart enough to find the obvious loopholes. His Bulls can’t rebound, can’t finish at the rim, can’t make threes. Boylen hasn’t offered a palatable solution to fix any of it.
Under the Boylen’s watch, the Bulls’ young core has stagnated at best, regressed at worst. Lauri Markkanen looks physically diminished and has shot the ball horribly. Zach LaVine has had some brilliant moments, but lacks the consistent decision making chops required to be a lead initiator. Wendell Carter, a tremendous passing and shooting center prospect coming out of the draft, has been told he cannot shoot or pass. Coby White is taking a lot of shots, but not making many of them.
Yet when Paxson talked to the press this week, he insisted Boylen isn’t on the hot seat. Paxson said he sees progress behind closed doors the public can’t see. He and senior advisor Doug Collins sit in on practices and film studies. Despite every piece of evidence pointing to Boylen being incompetent at the job, Paxson is pleased with him.
Why? It’s because Boylen is nothing more than Paxson’s puppet, a malleable mind Paxson can impress his bad ideas on without dealing with the punishment of watching these humiliating losses every day from the bench himself. Boylen is a glorified meat shield for the criticism that should be going to his bosses. He is a company man through and through, probably because he knows he’ll never get another NBA head coaching job again.
Paxson has been at this job for 17 years, and the only constant in his run is his inability to get along with his coaches. He once reportedly choked Vinny Del Negro in the locker room during a dispute over Joakim Noah’s minutes. He was shut out by Tom Thibodeau after firing his top assistant Ron Adams, with his coach locking himself in his office and refusing to communicate with management. He fired Scott Skiles on Christmas Eve and fired Hoiberg while his top players were injured.
Paxson’s record with talent evaluation is even more dispiriting. His trade of Jimmy Butler was unforgivable given the underwhelming package he got in return, and it’s the reason the Bulls are where they’re at right now. He had Spencer Dinwiddie in training camp but chose to keep Michael Carter-Williams and Isaiah Canaan over him. He has routinely failed to make trades to improve the roster and has never signed an impact free agent. He is still blaming Derrick Rose’s injury issues all these years later. This is a feckless executive who has surrounded himself with ‘yes men’ like his brother Jim and like Collins, whose time in the league should have passed long ago.
Paxson hit one jump shot in the 1993 NBA Finals and got a job for life. The vast majority of those who have ever worked under him have seen a man impossible to get along with whose feel for the modern game is non-existence. Yet he has had unparalleled job security in this industry, mostly because his owner doesn’t care enough about his world class franchise to make a change.
Owner Jerry Reinsdorf was once quoted as saying basketball is just a game, baseball is a religion (despite this pathos, his baseball team, the White Sox, haven’t made the postseason in a decade). He also reportedly told a friend in ownership to shoot for second place every year to keep the fans hungry for more. Whether the quote can be verified or not, it’s certainly believable. It’s that mindset that has put the Bulls in the position they are today.
The Bulls should consider themselves blessed every day to have such a devoted fanbase, one that not only spans the entire globe, not just the third biggest market in the country. This is the benefit of once employing the greatest of all-time, yet Bulls ownership has always seemed too content to live off Michael Jordan and their ‘90s glory days. These problems go all the way to the top: Reinsdorf is too loyal, too lazy, and too cheap to fire Paxson. Paxson knows firing Boylen in-season would only be admitting failure. Paxson also knows he likely won’t ever find another head coach so open to his ideas.
This is why Boylen remains employed by the Bulls despite diminishing attendance and a rapidly deteriorating product. The Bulls are a trainwreck, a simple fact that anyone with eyes can see. They just don’t care enough to make a change. For all of Paxson’s tough guy talk about competitive spirit, he obviously doesn’t have any himself if he continues to employ Boylen.
Boylen might be the face of the Bulls’ current problems, but he’s far from the biggest cause. The issues that have plagued the Bulls are not specific to this year; these are institutional problems have happened for nearly two decades under Paxson. One day, lord willing, Boylen and Paxson will both be just another casualty.
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Cool Games I Finished In 2019 (In No Real Order)
We’re here. The end of the decade. 2019 was a weird, turbulent year for me. Despite my cross-country move already being a year behind me somehow, nothing’s really settled yet. Living situation is still weird, still separated from most of my belongings, I left my full-time QA job for a contractor position at a mobile game advertising company that may or may not convert into a full-time position... everything about what’s going on with me still just feels like I’m completely winging it, and while that’s not a position I’m really comfortable being in for such an extended amount of time, everything seems to be working out okay enough despite it. All this is probably why I spent most of my time playing the shit out of a handful of games rather than playing a bunch of different games this year! Needed some sort of stability. Also when I did manage to pull myself away from the timesink games and play something else, a lot of them ranged from “okay” to “real bad”. But I still managed to play just enough stuff that I liked to where I can put out yet another one of these. Here’s a bunch of cool games I experienced for the first time in 2019.
Phantasy Star Online: Blue Burst (PC, 2005)
I haven’t bothered to do two thirds of the story quests yet and have barely touched any Episode 4 content so this game technically doesn’t count for this list, but if I left it off I would be neglecting to mention an extremely large portion of my video game playing time this year. I fell back into PSO preeeettty hard this year after the surprise announcement of Phantasy Star Online 2 finally coming to the US. Guess what: game still rules. It feels stiff to play and it’s obviously far less expansive than it seemed back in 2000, but the core of Phantasy Star Online is still as fun as it ever was and the aesthetics are still entirely my shit. I love everything about the way this game looks and sounds, I love stumbling on a weird new weapon, I love participating in the custom seasonal events the server I’m on runs, and I love how oddly relaxing the experience of playing this game and taking it all in is. I will probably continue to play Phantasy Star Online into 2020. I will probably still dip back into it after PSO2 US servers finally launch. If I know you and you want to join my Discord server for PSO get at me. PSO forever.
Cookie’s Bustle (PC, 1999)
You ever play a game that just speaks to you? Even through a language barrier? A game so incredibly out there and bizarre in the exact way you love that you can’t help but adore it despite barely understanding it? Holy moly did I ever find that game. I learned about Cookie’s Bustle through a news story last year about some rare games leaking from a Japanese collector’s stash. Didn’t manage to get it to run back then, but my off and on attempts to get it working finally paid off in March of this year and I’m so glad I kept trying. I knew nothing of this game other than it had a weird name and was about a bear doing sports, and it turned out to be a fully voice-acted and mostly unsubtitled adventure game starring Cookie Blair, a 5 year old girl from New Jersey who sees herself as a teddy bear and has traveled to Bombo World, an island nation once visited by aliens and currently in the middle of a civil war, to participate in the Bombo Sports Tournament. Dead level, I probably shouldn’t have been able to genuinely love Cookie’s Bustle as much as I did. The only context I had for what was happening and what I was supposed to do was provided by a 20-year-old Google translated walkthrough with broken images, the game’s slightly higher than usual reliance on English loan words, and 30-ish years of video games and anime allowing me to halfway pick up on a handful of Japanese words. However, Cookie’s Bustle is dripping with an undeniable and off-beat charm that genuinely transcends language. Even if you can’t understand the words and specifics, you can understand the basic plot, characterizations, and emotions they’re going for. Cookie’s Bustle manages to both be completely off-the-wall bizarre and feel totally genuine and heartfelt at the same time, a balance very few games manage to successfully hit but many of my favorites do. One could say that’s why it seems to have resonated with a decent amount of other people this year, too. Games rarely make me feel sad that they’re over. but when they do that’s how I know they’re one of the good ones. Seriously, go look up a longplay or stream of Cookie’s Bustle if you (understandably) don’t want to go through the hassle of setting it up and figuring out how to play it, it’s impossible not to love.
Devil May Cry 5 (PlayStation 4, 2019)
Here’s something crazy to think about: Devil May Cry 4 came out 11 years ago. Aside from being a potent reminder that time is moving too fast and we’re all going to die soon, that means that there hasn’t been a DMC for over a decade. Devil May Cry 5 does not bare this fact even a little bit. Not only did they pick up right where they left off and manage to make another Devil May Cry game without missing a beat, they made arguably the best Devil May Cry game. I mean I still like the story and single-character focus of DMC3 the best, but DMC5 is the best playing game in the series without a doubt. Nero finally feels like he has a complete and complex toolset, Dante is the most mechanically dense and fun to play he’s ever been, and they even added a new guy that’s... neat to play as, until you start trying to S-rank the harder difficulties. Then he’s kind of annoying to play as. But it’s still cool that they tried something totally different and mostly got it to work! They also did something very stupid that I love and used this game as an excuse to make literally every single piece of Devil May Cry media canon. Like, characters exclusively from the anime and the books show up and act like they’re someone you already know and love? And they go out of their way to explain the most esoteric lore shit possible?? And despite it all they still intentionally give DMC2 as short a shrift as they can??? It’s so dumb, it rules. It’s just one of the many things about the game that show that even with so long of a gap between entries, no love for the series was lost by the people that make it. I don’t think the suits at Capcom expected this game to hit as hard as it did though, because despite there being clear areas where the game could be expanded on with DLC there still hasn’t been anything announced. I hope they’re maybe saving it for some sort of DMC3-esque special edition, or maybe just already working on DMC6, because even after getting all S-ranks I still wanted to play more. The game’s just that damn good.
Hypnospace Outlaw (PC, 2019)
I expected very little from Hypnospace Outlaw. I backed the game on Kickstarter solely because it looked cool and I thought a game about fake GeoCities was neat, and then I immediately forgot about it until it released. Admittedly my lack of expectations stemmed mostly from the fact that it’s kind of hard to set expectations for a game you never really thought too hard about, but even in the brief period of time where I considered it enough to give it money, I never expected it to be much more than a pretty-looking 101 Great GeoCities Jokez delivery vehicle. Boy was I wrong. I mean, it is incredibly good at that, but Hypnospace Outlaw is so much more than a funny period piece. The basic premise is that you’re in alternate universe 1999 and have just become a community moderator for an Internet service provider that allows people to connect to the Internet while they sleep. You’re tasked with browsing the game’s weird fake Internet and issuing demerits to users who violate the five basic Hypnospace rules, but it quickly evolves into something way bigger. Hypnospace Outlaw’s greatest strength is its exceptional ability at weaving together subtle world building, small and engaging character arcs, esoteric microjokes, and a genuine sense of mystery and discovery into an incredibly cohesive and engaging package. It’s as much a game about the people that use and run its weird fake Internet as it is about that weird fake Internet itself. And a lot of the problems both face echo the problems we face with our real world Internet today. When I was mapping out writing this article like a month or two ago I was prepared to go on about how at its core, Hypnospace Outlaw is an incredibly poignant story about how uncaring tech corporations actively harm their users and always have, but then a couple of days ago I read Colin Spacetwinks’ game of the year list and his #1 entry put most everything I would have said about that topic down in a way more eloquent and well-written way than I ever could have. And then I remembered that Friend Of The Site Heidi Kemps covered some of the same angle but from the perspective of the early Internet in an article earlier this year, again way better than I could have. So I highly recommend you read those when you’re done here. What I wanna bring up instead is just how effortlessly surprising and interconnected a lot of stuff in Hypnospace feels, using a mildly spoiler-ish late game example. Two of the first “zones” you’re allowed to moderate when you start Hypnospace Outlaw are Teentopia and Goodtime Valley, which are essentially alternate universe Yahooligans and a little slice of Hypnospace just for Boomers respectively. On Teentopia you’ll see a bunch of kids that are wild for Squisherz, Hypnospace’s alternate universe version of Pokémon, and over in Goodtime Valley you’ll see (much like there was back in real world 1999) a few pages made by religious fundamentalists convinced that everything the kids like these days is the work of Satan. This of course includes Squisherz, and you can find a page by one organization full of crackpot conspiracy theories with flimsy evidence that TOTALLY DEFINITELY backs up their claim. Squisherz contains a wolf, which the Bible warns about many times! This giraffe monster CLEARLY has a pentagram in its design!! And the eye of this snake-like Squisherz is the eye of Horus, an Egyptian occult symbol and NEED I REMIND YOU that Lucifer took the form of a snake in the Garden of Eden!!! It is very clear what this page is goofing on and throughout the course of the game it doesn’t get updated at all, so it’s very easy to laugh at it and forget about it. Very late into the game, you get an optional sidequest. Adrian Merchant, one of the CEOs of Merchantsoft, the company that created Hypnospace, was found out to have logged traffic indicating he was a frequent visitor of a website called Children of HORUS, and a call is put out to investigate what that even is. You can easily find the website, but it asks you for a password if you click the Enter button. Adrian Merchant is consistently portrayed throughout the game as a complete idiot, and the solution to this puzzle has you capitalize on that. Another early game objective ended up with you finding a list of cracked passwords, and one of those passwords happens to be for the instant messenger account of Adrian Merchant. If you can remember that he was even in that text file from forever ago, and then put two and two together that of COURSE that dumbass would use the same password for everything, you just punch in his messenger password and you’re granted access to the Children of HORUS page. It turns out that HORUS is an acronym that stands for Hiding Occult References in Utmost Secrecy, and the page itself is a basic leaderboard with a list of names and two numbered columns reading “Hidden” and “Found”. In that list of names you’ll find A. Merchant, along with the names of various other CEOs and celebrities you might have read about elsewhere in Hypnospace. One of the other names on this list is F. Kazuma, the CEO of Monarch, creators of Squisherz. The funny conspiracy theory website from the beginning of the game that you most likely forgot about was, about this one specific thing, correct. There was an eye of Horus hidden on the snake from Squisherz. Not as any sort of Satanic plot, mind you, but only as part of some weird millionaire dickwaving contest. This dumb tiny revelation is not called out by the game at all and nothing comes of it, it’s just there for you to notice if you’ve been paying enough attention. Hypnospace Outlaw is LITTERED with stuff like this. Weird small interconnected things you wouldn’t expect to be interconnected. Little dumb things you wouldn’t expect to have any sort of payoff but somehow do. And it’s also just as chock full of big things. Having all the pieces fall into place at once to where I was able to access Hypnospace’s equivalent of the dark web was the best sequence in a game this year for me, even beating out the outlandish shit in DMC5. Getting and solving the final case was a rush. Hypnospace Outlaw is full of incredible moments big and small. It’s genuinely engaging and affecting, which is so much more than I was expecting from a game that was pitched to me as “Funny GeoCities Cop”. It almost has no right being so good. But it is. Hell, even the music rules! I didnt even get into that! I don't have enough time or space to get into that now! The music is so goddamn good! I know I started these lists because I had no interest in ranking games, but every year I sort of jokingly-but-not-jokingly say “haha this game sure would be my number one if I did that!” for at least one game. It’s time to fully lean into it. I don’t gotta rank ‘em all, but I can pick a favorite. Hypnospace Outlaw is my favorite game of 2019 with a goddamn bullet.
These games were also cool, I just had less to say about them:
Etrian Odyssey (Nintendo DS, 2007): Man, this series just started out good, huh? I dabbled with the first two games in college when I got a DS flashcart but never really dug in until EO4, and the first game is enjoyable in just about every way the modern ones are. Definitely more barebones and punishing though. Kero Blaster (PlayStation 4, 2017): This is a game by the creator of Cave Story that does not aim to be Cave Story, and that’s fine! A fun little shooter in its own right, though I do think the shooting in Cave Story felt a little better than it does here. Space Invaders Extreme (Nintendo DS, 2008): I played the shit out of this game in college thanks to that flashcart I mentioned before, but I never finished a playthrough in full until this year for some reason. Still way stylish and way fun! I need to get a copy of the second one... CROSSNIQ+ (Nintendo Switch, 2019): Incredibly chill puzzle game that can be as hard or easy as you want it to be. Almost uncanny in how well it emulates the style of late PS1/Dreamcast games. Super Mario Maker 2 (Nintendo Switch, 2019): Mario Maker 2 is kind of weird for me. It’s a solid improvement in a lot of aspects, but a clear regression in a lot of others. Also the online multiplayer is the second least amount of fun I’ve had with a video game this year (Secret of Mana swooped in and stole the number one slot near the end). Still, I had a lot of fun with it and I’ll probably end up going back to it eventually. Katamari Damacy Reroll (Nintendo Switch, 2018): The original Katamari Damacy is still every bit as fun and charming as it was upon its original release. This port is weirdly based on the Japanese version with the English text inserted, which means no English voice acting and Wanda Wanda only plays in the multiplayer mode. The Joycon sticks also aren’t the greatest for doing charge rolls. But none of these faults detract too much from the game. Bring on We Love Katamari Reroll! Earth Defense Force 5 (PlayStation 4, 2018): Sandlot somehow keeps finding ways to make each new EDF bigger and explodier, and EDF5 is the biggest and explodiest yet. I think the mission design in 4.1 was more solid overall, but 5 feels the best to play and has the most fun tools. Also the dialogue is the most absurd its ever been, and the final boss goes for it way harder than the series ever has. Pokémon Shield (Nintendo Switch, 2019): This game is honestly just okay, but leaving it off would again be neglecting a game I put a ton of time into this year. Pokémon Sword is fun in the way most Pokémon games usually are, and extremely half-baked in basically every other aspect. I’m still having a good time putting together teams and finding shinies and doing The Pokémon Thing regardless.
And that’s 2019 (and this decade) in the bag! I don’t know where anything’s going from here, but I’m going to ride it out as best as I can! I hope you do too! As always, thank you so much for getting to the bottom of all these words. I’m hoping to be in a more stable place mid-2020, and then I want to get back to all the things I haven’t had time to do. I want to get back to streaming, I want to write more dumb articles like The Best Babies, I want to do it all! I hope I will be able to do it all. Until then!
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It is almost unimaginable how many musicians have been given a listen due to their album artwork. Being the first impression itself, the artwork obviously holds the same weight as the music in many cases. Back in the days of record stores, there was no 10-second preview; the artwork was all there was between the consumer and the artist. Though, it is now a digital age in which attention is the most valuable commodity, in which standing out is just as difficult as ever. Some believe that the artistry of an album has been lost and in a sense it is arguable that the lack of physicality within the medium has hindered the appreciation of the art form. But many on the other side of the scale believe that is completely wrong in every sense, many being the graphic designers themselves; one of which is pushing to retain the art form he built his base on.
Max Cohen is a Waterloo, Ontario born and raised creative director and designer who has established himself a major player in the hip hop scene; creating artwork for some of the hottest acts currently, which include: Killy, Pierre Bourne, Murda Beatz, Smokepurpp and of course many more. Max understands the importance of branding as well as the visuals themselves, hoping to share it with those unaware of its essentialness. Parmaind sat down and spoke to Max about his work and visions, the rap industry as well as his views on the future of music marketing.
Paramind: First question as always, how’s your day going?
Max: Good man, it was ok; school was school. I’m living bro, living good.
PM: So, why don’t you tell everyone who Max is?
M: Oh god, my name is Max Cohen; I am a student, I am an artist, I make album covers and work on branding for a bunch of different artists and labels, just an overall creative.
PM: So of all those projects you’ve done, what are the three you’re most proud of?
M: Oh, Killamonjaro for Killy, Bloody Hands…this is tough… oh the Fiji and Yachty one for sure.
PM: It is seen in those projects that you work tightly in the hip hop community, but do you think that’s where you’re happy staying? Or would you want to expand and if so, where?
M: I mean I love all genres of music so I’ll do anyone I listen to and primarily listen to the people I work with. It’s nice to have that personal connection with the artists. But in general with rap its probably where I’ll stay, it’s what’s popular and what I enjoy the most; it’s the black renaissance coming into play and that will be prevalent as time goes on. Also I work more on an industry level than a Soundcloud one now as well. I’ve worked with Universal, Interscope, real label shit. It’s my niche and I’m enjoying it and once I continue to expand my range of talents it’ll just get better and I plan to stay prevalent and influential in the industry.
PM: So do you plan to move towards shooting concerts, live visuals, etc. as arguably album artwork is static as an art form?
M: Yeah it can be sometimes, but photography is so saturated right now that it’s hard to stand out at all because thousands of them exist, so there’s no real point. People have asked me to shoot or do video work and my friend who goes by the name Sogross basically just taught me to diversify my skillset and so if an artist wants me to go on tour for a couple months and do all the visuals and creatives I can do that.
PM: But you’re still doing album art, it is still your main focus; and there is now the question of why it’s relevant. Akon recently tweeted making fun of even caring about album artwork anymore...
M: Akon’s on bullshit man
PM: [Laughs] so then why is it relevant then in your mind?
M: It’s the most important thing towards marketing and building your brand and fan base. Off the top, cover art is an art form so it needs to be maintained. But that whole idea of branding is important, it’s like saying ‘why do we need advertisements for companies?’ It makes no sense. That is literally the equivalant. Its part of the marketing, and of course, its part of the vision.
PM: But what about album covers with no art? Like Yeezus?
M: Still art. Still branding. That’s totally art and expression and what the artist wanted to display. It was curated by Joe Perez , dude is so smart. But it’s a message against the music industry.
PM: Kanye called it the coffin or death of album covers, does he have a point?
M: Kanye is a visionary but he’s also dramatic and sometimes stupid so take everything he says with a grain of salt.
PM: While on the topic of album covers, can you tell me some that have influenced you in some way?
M: Anything Bryan Rivera does, he does Post Malone’s stuff, I don’t have specific influence from one piece or it else my art wouldn’t be my own. So maybe not specific covers but more portfolios.
PM: Can you give any secrets or hints at album covers or work you have coming soon?
M: Geez, lot of Toronto work. I don’t like talking on my moves before I make them. No reason to flex a piece before it’s done. I can speak on the fact I’ll keep working with Murda Beatz if all goes good.
PM: Nice, on top of working with musicians you’ve also worked with some other graphic designers like your friend Jeff and I know you’ve been shouted out in Justin Wilson’s interview with Untitled, so can you speak on your connections or your future in terms of collaboration?
M: The community is very tight knit. You have very industry based designers who only fuck with people in their circle and no one else. But that’s some drama LA shit. But in terms of the community, I’m in a lower tier but it’s so tight knit. I’m in group chats of about 40 different designers and creatives in the industry and everyone’s friends. The piece I recently did with Jeff for bloody hands was me just not being able to do the edits because I went out one night so I sent it to him and he got it done no problem.
PM: So what would be the dream for you then? What is the end goal or place you’d be happy ending up at?
M: I mean, I’m not going to university for graphic design; I’m going for creative industries, which is more the business behind everything I’m into. But if I could make graphic design my career I’d be the dream. Vision wise, I will realistically work with Ovo in the next 6-8 months and they’re the biggest Canadian entity and I already have work that’s been viewed millions of times by millions of people, which is unreal. I’m so happy where I am and I just enjoy being in the scene and reaping the benefits of working in music. I want to have a presence and make great work...
In the end, it comes down to the art not the clout.
PM: True, you’ve worked with some big artists such as Pierre Bourne and Killy as well as SmokePurpp. But you have to wonder who those out of reach people are for you that you desperately want to work with.
M: Migos. No doubt. Coach K and Quality Control are tight knit on what they do. But if I can work with them It’d be crazy. And anyone large and I respect. Even like on a lower scale, like Yellow days. That’d be lit. But I try not to be driven by who I’m working with and rather be driven by the quality of the art and how much money I’m making. [laughs]
PM: [laughs] Do you lose your artistic integrity in the pursuit of money or social media numbers?
M: When you work in a service industry, like I do, its not necessary sacrificing artistic integrity and instead doing what the customer wants and doing it the best I can. I will sometimes make a piece I don’t love but that my client will love because that’s what they wanted. So yeah that could be seen as losing integrity. It’s a hobby and I love it but it’s also a job, this is my part time job. Sometimes if someone does something I can’t support I’ll have to turn it down but that’s it
PM: So in those cases is it about them as a person or just not enjoying their music or vision?
M: That’s hard because so many rappers are fucking scumbags. There are so many bad people popular in rap right now, its difficult to find that line lately… actually lets stop that topic [laughs]
PM: [laughs] Yeah best to move on for now… going back to album art and design, how do you feel you’re making yourself stand out and why do you matter?
M: My shit’s hot man, my art’s sick and I can make anything anyone wants. Perfect example is Killamanjaro... Wait hold on let me pull out these texts…
[Max pulls out his phone and finds a conversation with Killy]
M: He gave me the vision of “crazy dystopian dark world art cover, needs to be crazy and memorable” and It was my job to make something sick and something worthwhile. And that’s what I want to keep having is the ability to see something in my head and then execute it to the highest degree, because that’s what makes me worthwhile and unique.
PM: For sure, thanks so much for your time man, anyone you want to shout out?
M: Shout out Liam, shout out Luke, shout out Tuti; Tuti’s my Brazilian homie who I’ve known for like 3 years and has been on this design shit forever. Also; Jeff, Dj, Trap, Zero, Jermane cause he’s putting me on right now, my parents, my sister, oh and my dog.
Paramind would like to thank Max for his time, as well as speaking his mind and giving us insight into his art and future.
Follow Max online:
Twitter: @Mxxchn
Instagram: @Mxxchn
Words and photos by Guy Mizrahi
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Getting starting with internet marketing?
By then you've likely heard you ought to be on Facebook. It's the best satisfying structure on earth, with 2.27 billion stunning customers, all around that truly matters 1.5 billion of whom are dynamic constantly.
From an unassuming startup with Ivy League shrewdly overwhelming understudies offer photos, it's optimal a little while later changed into a focal player in undertakings like media, publicizing, and improvement.
Starting late, as time goes on, Facebook has been gotten in different mortifications.
From Cambridge Analytica, to record hacking, to Russian impedance, and that is only the start—is Facebook still worth contributing time and hugeness? Or then again obviously undeniably are its days numbered?
The proper reaction is that paying little respect to the cripple, see shows Facebook's customers don't seem to have changed their lead.
Notwithstanding all that you'll find your best publicizing open domains on the world's most colossal obliging structure, and that won't change at whatever point inside the not exceptionally difficult to accomplish future. Contributing centrality learning Facebook publicizing merits the endeavor.
In this guide, I'll uncover to you the stray bits of the most ideal approach to manage supervise direct use Facebook to support your potential faultless position. The guide is away for the understudy who needs a prelude to moving their business on the world's most unmistakable extraordinary connection.
Is your get-together of observers on Facebook?
Before we go into referenced structures on the most ideal approach to manage the part on Facebook, we ought to react to the focal referencing—is your get-together even on Facebook?
The fitting reaction is the best bet.
The most recent data by Pew Research Center shows that each age uses at any rate one social association site, with dependably vivacious customers with higher rates.
https://www.fiverr.com/share/Yz78z
Additionally, the two individuals utilize online life in about basically dubious numbers.
Additionally, concerning which structure people use, Facebook heading the snappy review. In January 2018, 68% of Americans used Facebook, with Instagram in cut off second spot with 35%.
(YouTube was blended brilliant for 2018 with 73% of Americans using it, at any rate, was any kind of customer, not just people.)
In like way, paying little notice to what age get-together you're centering, there will be everything that can be foreseen from those customers on Facebook.
Here's the course by which to get things set up and start progressing through Facebook.
Market with Facebook Pages
The first and most clear Facebook pushing instrument for brands is Facebook Pages. Like an individual profile, a Page is the inside inspiration driving information for your picture, be it an association, thing, alliance, or extensively master or virtuoso.
Customers can "Like" a page and "Mission for after" it, which means they'll reliably get empowers from that page in their news source.
In any case, to see the posts each time they are joined together, you need to tap the decision to view posts first. A decision that is other than what's standard, it's conceivable you won't see the updates in light of the way where that Facebook needs Pages to lift posts (pay) for tenaciously perceivable evident quality and reach.
https://www.fiverr.com/share/QELPy
So when you get people to like your page, it's a sharp intend to recommend they tail you and see your posts first. It'll save you a titanic degree of money in the whole methodology in case you don't have to lift shows up on such a degree or reliably.
There are a couple of key assignments among pages and profiles. To interface with someone as an individual profile, you'll both need to request the family relationship request.
When you have a page, people can like and degree for after with no ensuring from you.
Another purpose of imprisonment is that there are no imperatives to the degree of people that can like your page. If you have an individual record, you can basically have 5,000 mates. Regardless, a page can have thousands or even tremendous people who like it.
The best bit of Pages is that they're free and easy to set up. You can really assemble another Page in the going with 15 minutes and look as star as a Fortune 500 affiliation.
(Despite the way by which that you certainly won't have a general number of affinities without a tremendous degree of work.)
https://www.fiverr.com/s2/cd84bf54d8
The weight is just that—they can be hard to get off the ground. In any case, in the occasion that you're a VIP or enormous brands like Coke or BMW, it takes a huge proportion of work to get more people to like your page.
Regardless, in the event that you're going in any case this, you'll need to set up a star page. Here's the ticket.
The best framework to set up the perfect Facebook Page
Horrifyingly, various affiliations don't use Facebook Pages to their most memorable most remote point. In a general sense all the all the all the all the all the more irritating, a couple of brands use them inadequately and really hurt their validness.
These models will pull in you to lessen showing those goofs.
Profile photo and spread picture
Your profile photo should be your logo. Clear as that.
The spread picture is a substitute story. It's sublimely down and out upon you to pick what to put here. Some use photos of authorities, while others use uncommon craftsmanship and put their contact information in the spread picture.
M&Ms works adequately blending their logo, characters, and thing into their photos.
Pick a photo that will refresh your page and draw the eye of your visitors.
"About" locale
https://www.fiverr.com/s2/fa5538f708
The "About" locale is clearly set impeccable underneath your affiliation logo. This is your chance to ask anyone leaving to your page what your business does.
It's short, so don't try to fit everything in. Fundamentally the stray pieces are immaculate.
In the full about the space, endeavor to blend more nuances.
Explain what your affiliation does, for what reason you're stick out, and other fascinating substances. If you can, put aside the push to make it unequivocally for your Facebook get-together of onlookers.
Regardless, on the event that you're after every single other choice have been depleted, you can fundamentally copy the substance from the "About" page of your website page or blog. Try to fill in a gigantic bit of your data under "Head Info."
The zone works uncommonly including their highlights and contact data on their information page.
In case you have a physical business, you can join a couple of additional features alike area and hours. This page from the Eighth Generation is an ensured model.
All around endeavored to keep it all around organized and fulfilling. A breathtaking tone, all around, works best on Facebook.
Post huge information to your course of occasions
What you post to your divider will show up in the news wellsprings of everyone who has "Worshiped" your page, correspondingly as it does when you present something pulled back profile.
https://www.fiverr.com/s2/81460b8593
Along these lines, guarantee what you're demonstrating is colossal on your fans. Make the key advances not to post giant updates about something in a general sense proportionate to, and don't post over and over, demoralizing the news channels of your fans.
Goliath brands like Apple reliably in a general sense post things they understand will interest their fans, for example, striking video notice or thing presentations.
Here are a couple of experiences for the sorts of things you should need to post to your divider:
Association with articles related to your association or your industry
Association with your blog districts
Coupon codes for fans to offer hints of progression than average chart on your things
New thing requests
Association with online devices your fans may find solid
Again, guarantee that your posts are beneficial or spellbinding. In like manner, don't post over and over dependably close if there's a stand-out event going on.
Spam is perhaps the snappiest ways to deal with oversee control direct lose fans. In case you don't do anything, at any rate, take in head blurbs about your connection, while never including anything of fundamental worth, by then you will experience ensured has a go at getting and keeping fans.
Before you pass on an update, get a few data about whether it really verifies the estimation of the exchange. If it doesn't, don't send it.
Concentrate your estimations and results
https://www.fiverr.com/s2/44d908f1ce
Facebook Insights offers some incomprehensible wonderful examination for pages. Concentrate on them. In case you see a huge flood in fans (or a drop off), see what you've posted starting late and check whether you can grasp a clarification for the model.
By then, post an unfalteringly key level of that kind of substance (or less, in the event that you're losing fans).
Using parties, business focus, and occupations
Over the latest couple of years, Facebook has blended two or three new features for different sorts of pages.
https://www.fiverr.com/s2/86a5017be9
Here's the course by which to use them to drive your association or brand.
The best structure to advance with Facebook Groups
Facebook has had packs for quite a while, regardless, they starting late drawn in you to make brand-based social events identified with your page.
Notwithstanding, you'll need a Facebook Page for your picture. By then you can make a party to go with that page.
This licenses unimaginably more course over the gathering since you can relate your relationship to it.
Facebook gatherings take after exchange talks, regardless with additional features that pages and profiles have (like a course of occasions).
https://www.fiverr.com/users/lisaguestposter/
0 notes
Text
Facebook Marketing Ideas
By then you've likely heard you ought to be on Facebook. It's the best satisfying structure on earth, with 2.27 billion stunning customers, all around that truly matters 1.5 billion of whom are dynamic constantly.
From an unassuming startup with Ivy League shrewdly overwhelming understudies offer photos, it's optimal a little while later changed into a focal player in undertakings like media, publicizing, and improvement.
Starting late, as time goes on, Facebook has been gotten in different mortifications.
From Cambridge Analytica, to record hacking, to Russian impedance, and that is only the start—is Facebook still worth contributing time and hugeness? Or then again obviously undeniably are its days numbered?
The proper reaction is that paying little respect to the cripple, see shows Facebook's customers don't seem to have changed their lead.
Notwithstanding all that you'll find your best publicizing open domains on the world's most colossal obliging structure, and that won't change at whatever point inside the not exceptionally difficult to accomplish future. Contributing centrality learning Facebook publicizing merits the endeavor.
https://www.fiverr.com/users/lisaguestposter/
In this guide, I'll uncover to you the stray bits of the most ideal approach to manage supervise direct use Facebook to support your potential faultless position. The guide is away for the understudy who needs a prelude to moving their business on the world's most unmistakable extraordinary connection.
Is your get-together of observers on Facebook?
Before we go into referenced structures on the most ideal approach to manage the part on Facebook, we ought to react to the focal referencing—is your get-together even on Facebook?
The fitting reaction is the best bet.
The most recent data by Pew Research Center shows that each age uses at any rate one social association site, with dependably vivacious customers with higher rates.
Additionally, the two individuals utilize online life in about basically dubious numbers.
Additionally, concerning which structure people use, Facebook heading the snappy review. In January 2018, 68% of Americans used Facebook, with Instagram in cut off second spot with 35%.
(YouTube was blended brilliant for 2018 with 73% of Americans using it, at any rate, was any kind of customer, not just people.)
https://www.fiverr.com/s2/86a5017be9
In like way, paying little notice to what age get-together you're centering, there will be everything that can be foreseen from those customers on Facebook.
Here's the course by which to get things set up and start progressing through Facebook.
Market with Facebook Pages
The first and most clear Facebook pushing instrument for brands is Facebook Pages. Like an individual profile, a Page is the inside inspiration driving information for your picture, be it an association, thing, alliance, or extensively master or virtuoso.
Customers can "Like" a page and "Mission for after" it, which means they'll reliably get empowers from that page in their news source.
In any case, to see the posts each time they are joined together, you need to tap the decision to view posts first. A decision that is other than what's standard, it's conceivable you won't see the updates in light of the way where that Facebook needs Pages to lift posts (pay) for tenaciously perceivable evident quality and reach.
So when you get people to like your page, it's a sharp intend to recommend they tail you and see your posts first. It'll save you a titanic degree of money in the whole methodology in case you don't have to lift shows up on such a degree or reliably.
https://www.fiverr.com/s2/44d908f1ce
There are a couple of key assignments among pages and profiles. To interface with someone as an individual profile, you'll both need to request the family relationship request.
When you have a page, people can like and degree for after with no ensuring from you.
Another purpose of imprisonment is that there are no imperatives to the degree of people that can like your page. If you have an individual record, you can basically have 5,000 mates. Regardless, a page can have thousands or even tremendous people who like it.
The best bit of Pages is that they're free and easy to set up. You can really assemble another Page in the going with 15 minutes and look as star as a Fortune 500 affiliation.
(Despite the way by which that you certainly won't have a general number of affinities without a tremendous degree of work.)
The weight is just that—they can be hard to get off the ground. In any case, in the occasion that you're a VIP or enormous brands like Coke or BMW, it takes a huge proportion of work to get more people to like your page.
https://www.fiverr.com/s2/81460b8593
Regardless, in the event that you're going in any case this, you'll need to set up a star page. Here's the ticket.
The best framework to set up the perfect Facebook Page
Horrifyingly, various affiliations don't use Facebook Pages to their most memorable most remote point. In a general sense all the all the all the all the all the more irritating, a couple of brands use them inadequately and really hurt their validness.
These models will pull in you to lessen showing those goofs.
Profile photo and spread picture
Your profile photo should be your logo. Clear as that.
The spread picture is a substitute story. It's sublimely down and out upon you to pick what to put here. Some use photos of authorities, while others use uncommon craftsmanship and put their contact information in the spread picture.
M&Ms works adequately blending their logo, characters, and thing into their photos.
Pick a photo that will refresh your page and draw the eye of your visitors.
"About" locale
https://www.fiverr.com/s2/fa5538f708
The "About" locale is clearly set impeccable underneath your affiliation logo. This is your chance to ask anyone leaving to your page what your business does.
It's short, so don't try to fit everything in. Fundamentally the stray pieces are immaculate.
In the full about the space, endeavor to blend more nuances.
Explain what your affiliation does, for what reason you're stick out, and other fascinating substances. If you can, put aside the push to make it unequivocally for your Facebook get-together of onlookers.
Regardless, on the event that you're after every single other choice have been depleted, you can fundamentally copy the substance from the "About" page of your website page or blog. Try to fill in a gigantic bit of your data under "Head Info."
The zone works uncommonly including their highlights and contact data on their information page.
In case you have a physical business, you can join a couple of additional features alike area and hours. This page from the Eighth Generation is an ensured model.
All around endeavored to keep it all around organized and fulfilling. A breathtaking tone, all around, works best on Facebook.
https://www.fiverr.com/s2/cd84bf54d8
Post huge information to your course of occasions
What you post to your divider will show up in the news wellsprings of everyone who has "Worshiped" your page, correspondingly as it does when you present something pulled back profile.
Along these lines, guarantee what you're demonstrating is colossal on your fans. Make the key advances not to post giant updates about something in a general sense proportionate to, and don't post over and over, demoralizing the news channels of your fans.
Goliath brands like Apple reliably in a general sense post things they understand will interest their fans, for example, striking video notice or thing presentations.
Here are a couple of experiences for the sorts of things you should need to post to your divider:
Association with articles related to your association or your industry
Association with your blog districts
Coupon codes for fans to offer hints of progression than average chart on your things
New thing requests
Association with online devices your fans may find solid
https://www.fiverr.com/share/QELPy
Again, guarantee that your posts are beneficial or spellbinding. In like manner, don't post over and over dependably close if there's a stand-out event going on.
Spam is perhaps the snappiest ways to deal with oversee control direct lose fans. In case you don't do anything, at any rate, take in head blurbs about your connection, while never including anything of fundamental worth, by then you will experience ensured has a go at getting and keeping fans.
Before you pass on an update, get a few data about whether it really verifies the estimation of the exchange. If it doesn't, don't send it.
Concentrate your estimations and results
Facebook Insights offers some incomprehensible wonderful examination for pages. Concentrate on them. In case you see a huge flood in fans (or a drop off), see what you've posted starting late and check whether you can grasp a clarification for the model.
By then, post an unfalteringly key level of that kind of substance (or less, in the event that you're losing fans).
Using parties, business focus, and occupations
Over the latest couple of years, Facebook has blended two or three new features for different sorts of pages.
Here's the course by which to use them to drive your association or brand.
The best structure to advance with Facebook Groups
Facebook has had packs for quite a while, regardless, they starting late drawn in you to make brand-based social events identified with your page.
Notwithstanding, you'll need a Facebook Page for your picture. By then you can make a party to go with that page.
Fiverr
This licenses unimaginably more course over the gathering since you can relate your relationship to it.
Facebook gatherings take after exchange talks, regardless with additional features that pages and profiles have (like a course of occasions).
0 notes