i was talking to my friend about my bff, castiel angel of the lord just like casually and she goes, “oh, like from supernatural? i’ve seen that show” and i said omg really?? and she said “yeah i watched it all over covid, it was okay” and i’m sitting here like. you’re normal about this. you’ve seen all 15 seasons of the best and worst show ever made and you’re normal about it. the most insane 15 years of television and it didn’t fundamentally change you as a person. ok. oh ok yeah.
every single pop punk song olivia rodrigo does instantly being compared to miley/paramore/avril is literally just misogyny but some people aren’t ready to talk about that
For @magellanicclouds - I wish it was happier but I am still thinking about the Gammas on that ship after being undercover for so long.
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As soon as they're well enough to do so, the Gammas start patrolling.
The impulse is instinct beaten into them. Establish a basecamp and then monitor it and its surroundings. Two go and one stays with Mom. She nods and lets them because recon is important and just because ONI isn't on the Spirit of Fire doesn't mean they're safe. Someone is always watching.
The captain. The AI. The medical team. The IIs.
Red team may be apologetic about the circumstances they met under but IIIs don't do manners. Or socialization. It's why during a scouting trip past the onboard gym they heard themselves described as "feral".
At least you could count on marines to be too dumb to be anything but loose lipped and honest.
Years undercover aren't undone overnight. The tangled strands of who they were then and who they are now can never be the same. Some strings are cut to survive. Some parts lost. Habits that kept them alive are viewed as nervous tics and hypervigilance by people who had the luxury of sleeping through the worst of the war.
Maybe that's unfair, but so is their existence. The Gammas are the most volatile of the IIIs. They can never forget it. Revealing their need for smoothers meant handing over their leash. The need for a chemical tether never bothered them so much as the supplier. Nothing is ever certain but the mission. The mission's over now. Everything is uncertain and without each other to ground them, the Gammas would be lost.
Ash thinks of Onyx and Kurt. He thinks of being a leader and what sacrifices are necessary.
He listens to his brother struggle to breathe and wake up choking in the night. He holds Mark closer these days. He hears the sacrifice in his slower words and sees it in his far-away look.
"Exitus Acta Probat" - the ship's motto haunts his thoughts. Exploring yet another colony ship retrofitted for war should stir something in him, but Ash is tired. They're all so tired. Livi had gathered information on one of her patrols and then she had returned to their quarters and slept. And slept. Exitus Acta Probat: the end justifies the means. But what is the end? And where is the limit?
Ash doesn't know, but he'll lead his team as long as he draws breath. He makes Mark lean on him on the way back from patrol, shouldering his brother's weight with his head still on a swivel.
Eyes on them. Rescuers and witnesses to the means. In the end the mission was a success. Intrepid Eye was no more. The Keepers failed. Life goes on, for most.
A young man tucks his family in and then sleep takes him. He dreams of caves and phantoms and the sight of Mark still in the water.
Tomorrow he will get up and walk the ship again. There is no end, only the means and the ever growing middle.
Thinking about the idea that the 'first playthrough' of Dragon's Dogma 2 isn't actually the first playthrough solely because the Rivage Elder starts talking like he knows you, always picking up where he left off.
Which of course can just be chalked up to 'that's how he is' absolutely, but I think it's possibly way more fun to think actually, we might've been through this before and just don't remember.
Guess whose back at making designs for an AU that I’m just now going back to working on, that’s right, me. So basically this Magical Girl AU is called Guardians which unlike my other magical girl AU (Yes I am insane enough to have two), Prismatic Melody, its more inspired by Madoka Magica in terms of tone but not fully.
Like the AU is planned to start off as your usual light hearted Magical Girl story where our team of girls fighting monsters and saving the day, underlying and slowly the story becomes a bit more darker overtime with essentially the main villain has essentially enslaved an entire magical dimension by turning the rest of the Ilearian (a humanoid alien species created exactly for this AU) Guardians into stone and draining their powers to fully fuel Cynthia's (the main villain created for this AU, well technically she's recycled from another scrapped AU) endless desire for becoming powerful and has had sent her forces on earth decades ago.
But enough about that, lets talk a bit about the designs: So as I kinda suck at drawing humans I have refrained from drawing the main cast until I feel competent enough in my art to draw them but besides that we have our first seven core Guardians: Yellow Hairclip 1 Female Jesse (Named as 'Jessica'), Olivia, Petra, Emily, Nell, Clutch and Maya with their main motifs being cupid for Jesse, Steampunk for Olivia, Warrior-Knight for Petra, Celestial-lunar for Emily, Mermaid for Nell, Punk for Clutch (hey that rhymes) and Dancer for Maya along with their assigned weapons with most of them having special properties such as weapon morphing into another (Jesse's wand can also transform into a sword, Emily's sword is actually a whip sword and Maya's fans can become this polearm weapon where the fans are on each ends) but everyone else's weapons (except I didn't draw Olivia or Petra's because my ipad was about to die) acts as usual weapons that allow the user to cast spells with them like normal.
Also some of the girls (Jesse and Olivia) do have uniform variantions because I cannot choose which secondary color should go with their main colors (Pink and Yellow) and cannot decide which one to go with.