#(according to steam screenshots)
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The best part of the StS 2 Reveal Trailer for me is the lineup shot

Ironclad and Silent are both clearly in battle-ready positions, prepared to fight, and meanwhile the new character is like

HITTING THE SASSIEST POSE IVE SEEN FROM A SKELETON
She isn't just here to Slay The Spire, she's here to SLAYYYYYYYYY The Spire (Two)!
#slay the spire#slay the spire 2#the ironclad#the silent#the necrobinder#(according to steam screenshots)
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OCtober day 5 - re-designed oc
I thought this would be fitting for my longtime companion Nyx Dragonwhiskey. I started playing Elder Scrolls Online back in 2019 and since then, it has become my biggest comfort game. It has seen me through deaths of pets and family members, rough work days/weeks, sickness, and more. Nyx is my main character I play with and she's very close to my heart.
She went through a couple re-designs early on as I tried to get a feel for her vibe, and the newest change is a recent one. (New hair, makeup, eyes, and headband) I'm very happy with her current look and I love her very much, chaos gremlin that she is. <3
#bweirdOCtober#oc: nyx#i really had to go digging for these old screenshots what a fun blast from the past!#i can't believe i've only had her since 2019 tbh it feels like it should be like 10 years#fun fact: i currently have 2235 hours in eso according to steam! i think it's probably the most i have in one game
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"Hey what's being a templar like are you a virgin btw"
ugh but okay just look at her and tell me she's not like...the cutest and prettiest. I've missed her so much
(I act like I haven't played her in years, it's been since September, folks)
watch out Chantry boy, she's coming for you
#she looks a littttttle different than OG recipe brinni but she's really close for going off slider screenshots from my original game#i spend 1.5 hours in CC for a reason it's my favorite thing#that's even according to my steam wrapped lmao#DAI CC the annoyance that you are#my dai playthrough#brinni lavellan#cullen x brinni#cullavellan#cullen rutherford#dragon age inquisition#dai
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ok it was way funnier to imagine ALW as a steam engine fanboy in my head to explain why he put steam into the protagonist role rather than electric, but the real reason for it is actually super sweet and now I feel a little bad. keep forgetting that at the end of the day stex is a musical about childlike wonder smh
can't believe I never tried straight up searching "why did andrew lloyd webber write starlight express?" I only happened to find out about this because the original london cast CD has "to Imogen and Nicholas" written on the back.
also what???? according to that screenshot it took him 2 years or less from when he first got the idea for the musical to premiere day?! I would have thought it'd take longer.
EDIT: i spread ALWâs disinformation for fun (/j). yeah i thought the 2 years thing sounded fishy, idk why i added it đ check reblogs đ
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New Year, New Update!
I hope y'all had a good New Year's feast. Ashley certainly has! We'll be eating too, it seems, thanks to this new update!
Firstly, the least exciting thing to someone that's already bought the game: Due to steam pricing jank, they're extending and increasing the discounts for now up until the game's price increases with the release of Episode 3A. Cool!
Next are some words typed straight from Nemlei's hands themselves, describing how working on the game has been like for the past year, and another content comparison between episodes. It's really weird to see it laid out in plain numbers like this, but it does a good job showing the scale of 3a! And they're not even done yet! It's good to hear that the team has gotten into the groove of things, now that all the development issues we saw lined out during the devlogs have been taken care of. Hopefully we won't have to wait too much longer! Now onto the REAL good stuff...
First, we see a pretty familiar corridor. The same one what Andrew confronted Ashley in, during the dream sequence that leads to Episode 3A's beginning. Fortunately however, at least according to Ashley, everything seems to be resolved. I'm honestly a little surprised that they'd share something so... blatant, like this, but maybe that's the trick. We only have Ashley's very untrustworthy words to go off of here, of course.
Next, we see a short reunion. One of Andrew's friends is back! It's unclear whether this is during the present day, or sometime before quarantine, however. Given Andrew's insistence that they drop all contact with anyone they knew during Chapter 1, I'd imagine that if this IS in the present day, Andrew isn't too happy about it. Probably NOT why he's throwing up, though. Either way, he still considers him a friend, so that's nice to see!
And lastly... a video!! Hell yeah! This one shows us the full context for a previous screenshot we saw in one of the devlogs. The video begins with a CG of a VHS rewinding. Whether or not it's meant to be something dietetic or not, it makes it clear that this is meant to be a flashback. We see Friend B and Andrew chatting in their highschool class after the bell has rung. Friend B offers to go to some non-descript event with Andrew, but he can't, because he has work. During this conversation, Ashley barges in, furious that some clique of girls is preventing her from getting a drink.
We then see the CG from the devlog, as well as Andrew's reaction. He tells her to just go with Julia, to then Ashley says they aren't talking at the moment. Something that I don't doubt happened quite a lot, in their "friendship."
On their way to the vending machine so Andrew can sort out the situation... somehow, Andrew realizes he left his notebook back in the classroom and goes back to get it. On his way, he overhears an interesting conversation...
Some guy, presumably an acquaintance or classmate of Friend B, starts talking with them. He calls Andrew a "fucking sissy", and mistakes Ashley as his girlfriend. Again, probably happens a lot. Friend B sticks up for Andrew throughout the conversation, calling out how rude the Douchebag is being to Andrew and how creepy his not-so-subtle suggestions to get with Ashley are. Friend B claims Ashley has "A few screws loose" which may be why he thinks she's so clingy, and why Andrew goes along with it. Because, why would he go along with it, if there wasn't some reason, right? Siblings aren't just LIKE that. The further the Douchebag seems to push it, the more Friend B tells him to knock it off.
Andrew is, at first, confused by the situation, not really understanding what the big deal is. Of course they're close, they're siblings. He has to look out for her, with all the bullies in this school, apparently.
His confusion quickly turns to anger, and he starts to work up the motivation to tell the douchebag off... but he doesn't. The narration then lets us in on another side of Andrew's thought process.
This is the start of Andrew's Denial. This is most likely before the "rumors" Julia brings up begin, perhaps they were even started by this Douchebag. Andrew is finally starting to realize how odd his and Ashley's relationship is. When they were kids, it could be excused and defended by adults as just, them being kids... but they're in High school now. That excuse isn't going to cut it anymore. Andrew though, still doesn't see anything wrong with it. They've been this way forever, and they're fine with it, so why does anyone else care? What's so weird about it? A very well written scene, if you ask me.
Oh, Also there's a Q&A! Check out the steam post to participate! My question was about what Nemlei thinks Andrew and Ashley sound like. Not very creative but eh. Happy New Year, everyone!
#video games#gaming#indie games#the coffin of andy and leyley#tcoaal#visual novel#andrew graves#ashley graves
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"Steam has various ways to see which games are coming out soon built into their store, one of which allows you to sort by tags that players assign to a game.
So, for instance, if someoneâs looking for new Souls-like games, they can search by that tag and get the sort of game theyâre looking for.
But one user perusing that tag noticed something strange: Hollow Knight Silksong was there.
This screenshot was taken by Dexerto to confirm its existence, and itâs easily replicable by looking up the tag. Itâs also a bit of an anomaly, since the rest of the list is sorted chronologically without fail, with games that are slated for later release dates being much further down the line.
While this could be a bug with Steam, it could also mean that Silksongâs release date is set for April 29, and that it just hasnât been pushed to the live version of the gameâs storefront. This is the sort of thing that, if that date was set in stone, would get picked up by Steamâs backend despite nothing changing on the store page of the game itself."
đ
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According to SteamDB, the screenshots on the Steam page for DA:TV have been updated. Six have been removed (example), nine have been added (example). Of the nine, I remember seeing all of them in screenshot format before other than this one of Ghil below the cut. (under a cut in case anyone considers it to be spoilers)

this cap is a scene from this gameplay trailer [source].
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games
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The Sims 2 Legacy Collection is so broken atmâŚ.
I have played The Sims 2 since it came out and I have never seen it this broken before.. The pictures is speaking for themselves. I playtested without mods or cc installed. (Bought the game on Steam, using Windows 10 on my high spec gaming PC)
The Curious household is the most broken thing I have ever seen..
More under the cut..
Rod Humble doesn't come with just one present. He comes with at least two, every sim day! You only get one PC, so he's arriving with empty boxes. He also gets stuck and teleport in the process!
The alien abduction is not working as it should in this particular family. Vidcund's abduction is not working as intended at all. The abduction cutscenes is severely bugged and doesn't actually abduct him. He can be abducted without the cutscene, but it's still kind of bugged. The abduction sound gets stuck forever in a loop. When Vidcund comes back, the UFO is bugged in the air and won't ever disappear. No pregnancy occurs. The birth of Pascal's alien baby cutscene is also broken.
I have different experiences with cooking/serving food. Sometimes it's working, sometimes it doesen't. The sims forgets the meal in the middle of making it. When using the stove, the food bugs out and disappears, while the sound from the stove continues. This happens mostly in the Curious family. The door to the oven gets stuck, when the animation bugs out.
I have also encontered a problem with the vacation reminder notification. When Lazo took a day off work the notification came as usual, but It didn't stop.. as you can see.
I have seen a lot of people having problems with crashing when they have made a family in CAS. I did not experience crashing but the loading screen just.. skipped. The family got saved to the family bin.
I have seen people having problems with the mirrors when changing appearance, but I personally haven't experienced it.. yet.
I tried the alien abduction in another neighbourhood and the cutscene and everything worked well.. Everything unless the birth of the alien baby, which was still bugged. I tried multiple births of "normal" sim babies and these where completely normal.
If you bought the game and have any problems, please report it. I have reported my experience with these bugs. According to SimsCommunity's website EA have made a statement:
"Sul Sul Simmers!
We recognize some fans are currently experiencing various issues with The Sims: Legacy Collection and The Sims 2: Legacy Collection. We are currently investigating these issues and hope to have more information on fixes soon.
To help with our investigations, please ensure youâre including screenshots, videos, dxdiags, and (for TS1) vulkaninfo.exe files in your bug reports."
ngl, this whole experience was actually kind of funny cause everything was such a mess.. I would wait to see if this get's fixed, before you buy!
#ts2#the sims 2#the sims 25th anniversary#the sims 2 legacy#thesims2legacycollection#eahelp#thesims2bug#sims 2 anniversary#sims anniversary#ea games#simblr#sims 2 legacy
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I did it.... I finished aai2.......
according to steam, it took me about 42 hours. Some of that was looking through the gallery so maaaaybe 40 is a good estimate? which is longer than the game normally takes to play but I was looking through EVERYTHING. And comparing to the transcript on the wiki. And screenshotting. And yelling my thoughts at my friends.
It's fascinating comparing the fan translation and official localization! I wanted to make a post comparing everything but I took 629 screenshots of the game! So that's a bit easier said than done!
I think I'm going to sit with this a little bit. And eventually I am going to make posts of my thoughts and try to break down both overall thoughts on the comparison of the translation (less thoughts about aai2 though since I've been talking about that forever) and specific thoughts on certain lines. There's some lines that took on a VERY different meaning between the official and fan translation and I'd eventually love to be able to dig through the japanese script and identify which of the two was more accurate. (Particularly in the case of a historically iconic narumitsu line that is now not at all narumitsu.)
I love this game so much and loved being able to revisit it. I hope everyone's enjoying these games, especially if it's their first time playing it!! I have no idea how long it will take me to put those posts together buuut if anyone wants to talk about something particular they noticed I probably have thoughts on it.
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inzoi đ¤
Still VERY unimpressed with Inzoi so far. I was super underwhelmed with the demo a few months ago (performance was awful, apparently my videocard is the minimum requirement for the game according to specs on Steam). I found the livestream yesterday really difficult to watch between audio issues, the interpreter struggling to keep up/translate everything the lead dev was saying, and my absolute dislike for genAI being shoved into everything.
I'm willing to give it another try though since there's another demo period and I think there's more on show now. They're doing demo key access in exchange for linking krafton and twitch and steam accounts together & watching 15 minutes of a qualifying Inzoi livestream. Jumped around trying to find someone doing something other than CAZ mode (and streaming in english) and landed on IronElixa's stream and stayed longer than those 15 minutes. She seems less credulous about the realities of the game than other videos I've watched (more of a general gamer than an influencer who needs to gas up the game as part of a contract or whatever).
More and more it's looking like a Make Situations for Your Guy and Take Pretty Screenshots and Make Them Do a Trendy Dance than like.. a real game? And I think I'm pretty open to lots of interpretations of what counts as a game, generally. I know I need to stop looking at the youtube comments under the stream. People are really living on some other planet. The streamer agreed that it's like a GTA Online without the adult content.
I probably won't get to play today, maybe tomorrow, but I think I'm gonna try to liveblog my reactions to what I'm seeing. Is that of interest to anyone?
#eli words#thoughts about inzoi#inzoi demo#not sims#I don't even know if Inzoi really even counts as a Sims competitor#it's a simulation game sure but idk#videogames#I'm very anti genAI in case you didn't notice#it's really an existential threat to creatives and to the environment at large#salt posting
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SDR2 Debugging Menu: Ongoing Mystery
On July 24th, 2017, a post was made to Reddit with the following screenshot:
The post title read, "This menu appeared in SDR2 when I pressed random buttons?"
Commenters were quick to point out this looked like a Debug menu, and asked OP how they had managed to open it.
Op had this to say:
"I was using a PS4 controller. I pressed Triangle,X, and both L1 and R1 at the same or close times in general, but I don't know the exact combo"
It has been 8 years since this post. To my knowledge, nobody since has talked about this, nor has found a way to replicate what u/Nargieo managed to pull off.
Let's talk about it.
Firstly, you may ask, is it a hoax?
Obviously, the chance is never 0, and I'll take the L if it is fake. But I personally believe it to be real.
The OP's account is suspended now, but using the Wayback machine, they seemed to be a fairly standard user who was a fan of multiple games and anime, Danganronpa just happening to be one of those things.
Furthermore, the font seen in the screenshot matches the debug_menu.ttf font file found inside the files of SDR2.
The words on the menu themselves also match how certain aspect are referred to in files only. For example, in the games files, Island Mode is called "SV" or "Survival Mode", matching the "Surv_Char" and such we see on that menu.
According to a friend of mine that knows more about game dev than I do, it is apparently common to use the controller of a "bigger" console (a PS4 opposed to a PSVita in this case) to play test games. A Debug menu being coded in specifically for this controller but not the Vita controller would be normal, they said.
Obviously, the chance of it being faked is possible. But considering all the errors and things left inside the Dangan games by mistake as it is, this seems apt. I believe it is real.
Why has no one talked about this in 8 years?
That's a good question. I don't know. But I feel it should be looked into more than it is now. Having access to the Debugging menu could give us more insight into the game than simply rifling through the files could. It is also just a cool thing to have.
By the way, considering how SDR2 is built, finding the debug menu for it likely means whatever button input will also work to open the debug menu for DR1.
What we know:
This took place on the PC version of SDR2. Based on the date being 2017, it is likely the newest Steam build which came out in Sept. 2, 2016. Build ID is 1312489.
Since the mouse icon is still used in the textbox to prompt the user to advance text, they had Keyboard and Mouse enabled for control hints. Not Gamepad, despite using a PS4 controller.
Speaking of, the user recalls pressing L1, R1, X, and âł in some order. This should be taken with a grain of salt, as they may be misremembering or have pressed something else without knowing. Just keep an open mind that other buttons may have been used.
Since we see a character (Kazuichi) speaking, we can assume it is unlikely (but not impossible) that the Options or ⥠button were pressed, as both these buttons open a new screen (the "Help" screen and Student Handbook respectively).
As the User said, they achieved this by pressing "random buttons" and were shocked to find this. Meaning something very important: This screen is something one could find on accident. That's important as it rules out any long codes that would be near impossible to input on accident, or use of the PS4 touch pad in the case of writing something specific.
The question is now: how do we replicate this?
That's the million dollar question. I, personally, have spent 3 hours so far in the middle of trials pressing random buttons and any combination of L1, R1, X, and âł that I can think of. I haven't had any luck so far.
I can't do this by myself, obviously. So I implore everyone who is interested (and has access to both SDR2 on Steam and a PS4 controller) to try this themselves. If you have any insight on Game Development, please add your thoughts.
However, accessing the debug menu without knowing how you did it is pointless. So here is what I suggest:
Open SDR2. Make sure it is not full screen. Have it off to the side.
Use the website Gamepad Viewer to visualize your PS4 controller.
Screen record as you play. I suggest OBS if you don't have a screen recorder, but anything works.
If you don't get the debug menu and you feel like you're done playing, just delete the video file. If you do get it, you can stop recording and look back at the footage to see what exact combo of buttons you pressed.
It may look something like this, set up wise:
If nothing else, I hope this post gains traction so knowledge of this re-enters the Danganronpa community. It would be a shame to leave this to fade into obscurity.
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Hi! Hereâs what I caught so far in the game. Unfortunately I donât have any clips or screenshots because my computer is pooey. Warning, this is very long! Then my next post will have my theories and analysis pookies â¤ď¸
In the beginning, it shows clips of the protagonistâs set up. A magazine appears with the headline of Indigo Park shuts down
Thereâs two graffiti outside of the park, one has wings the other says nostalgia so mostly likely other trespassers like our protagonist has came through
Rambley is always watching you through the cameras or the tv screen
Gear conveniently falls down when he asks us to find it
He hasnât seen a visitor for at least 8 yearsÂ
There is no signs of Salem anywhere besides in Rambleyâs ride (now ruined) and their keychain in the merchandise storeÂ
speaking of the merchandise store, the hole up the ceiling looks like somebody is building up to reach there. 𤨠maybe it correlates to the gear conveniently falling
The creators head statue follows us
Something collapsed behind us when we went inside the tunnel going to Rambleyâs ride
Inside the tunnel, all picture frames are up beside one. Is it Lloydâs or Salemâs?
THERES A PICTURE OF LLOYD AND RAMBLEY SHAKING HANDS but Rambley starts glitching
Mollie Macaw is stalking us
After mollie macaws scene of the train ride one of the birds are down
She says something after the lights go off in Finleyâs scene
Salemâs cut out is cut in half and is ruined
Mollieâs animatronic says âNot Rambley, he hurts Lloydâ maybe sheâs copying what a staff said and therefore thatâs why Rambley is not allowed backstage
Inside the backstage of Rambleyâs ride when we fix it, thereâs a graffiti saying âLloyds limosâ or something behind Finleyâs animatronic
HOLY SHIT MOLLIE MACAW LITERALLY SNEAKS UP BEHIND YOU IN THE CURTAINS AROUND LLOYDâs SCENE???
Mollie macaw is shown chasing on the rail road track
The statue of Rambley eyes looks like a fan?
Thereâs food on the floor that looks like bait inside the cafe
Rambleyâs eyes have a loading circle when he plays something (like the advertisement and audio recording)
Mollie plush (Important) mollie meet and greet in jet steam junction was around summer (maybe June) maybe they were meeting the flesh mascot
Lloyd plush according to the protagonist, felt like he was used a lot more
Indigo park would send items to peopleâs houses advertisements and dvds?
One curtain is torn at the theatre
Rambley says he doesnât have access to the backstage, but for some reason the cameras still follows us? Maybe itâs because thereâs no tv screen and itâs only the camera
Files are dropped backstage
There is a Lloyd statue in the backstageÂ
A loud screech sound is played when you use your critter cuff on Lloyd
Thereâs a secret area in the arcade game, Mollie is trapped inside a cage
I think squirrels are making love in the background. LMAOOO
Starts to glitch a little when Salem appears
Starts to glitch after we beat the game
Rambleberry popped out of the arcade machine. Rambley is fully aware of it and says maybe one day he can jump out to take a bite?
Mollie drools and bleeds out in the slide
She takes a bite out of us when we get caught
Rambley stops talking about the Mascots? (Scene after Mollie chases us and gets decapitated, he starts talking about less staffs and less visitors)
Mollie says something while chasing us
Rambley claims that he canât do certain things and needs human authorization?? đ¤¨
Mollie is now dead lol
Rambley talks about the registration after this scene, and saying itâs exhausting to say?
He also tryâs out the trademark which according to him, expired yesterday
Royal ranglers room closed on us by Rambley, says itâs only for them and tells us maybe we can grow big and strong to enter. Whatâs behind there? Why canât he upgrade us now if weâre helping him?
When we enter the ranglers room, it shows camera footage of everywhere
Rambley head has a footage of two employees talking, asking if the flesh mascots will put them out of business. According to the protagonist they retired these. Rambley says heâs never seen anybody wear them before
Poodle plush, what is its significance? Rambleyâs pretty mean about it. He starts glitching when he mentions a non-brand indigo park toy?
Retro Lloyd plush according to the protagonist there was a cartoon of indigo park. Rambley starts to be mad about it, or maybe sarcastic? He also seems to glitch every time he expresses extreme emotions
During his song, Rambley expresses his feelings and hope? He also plead with you to stay with him (whatâs up with aiâs and their abandonment issues? Not complaining đĽ)
thatâs all I have!! Thanks for reading hehe :P
#debvinsrambles#Rambling#rambley the raccoon#rambley raccoon#indigo park#indigo park theory#analysis#Mollie macaw#indigo park chapter 1
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i've noticed an increasing trend in game names that are like
TITLE OF GAME: ENTIRE OTHER SEPARATE TITLE OF GAME
and it's kinda fascinating to see! i'm a little obsessed with naming trends, names themselves, and their natures, being a subject of endless personal fascination; for most of my entire life, works of media in the US were typically given just a single TITLE. if you make a sequel, that's TITLE 2. if you make a spinoff? sometimes it's a different TITLE, but sometimes it's TITLE: SUBTITLE.
except now we have tons of games in the public space that are called TITLE: SUBTITLE as singular works!
the evolution of the SUBTITLE component of these names is so interesting. usually it was something descriptive that hinted the work was derivative (The Elder Scrolls: Daggerfall; Banjo & Kazooie: Nuts & Bolts; Cyberpunk 2077: Phantom Liberty; etc.), but the SUBTITLE's role is changing.
here's a fun trend: games with simplistic (possibly difficult to trademark) names, with a tacked-on subtitle whose job it is to better illustrate the primary title
is "smalland" the actual name of the game, or do we say "smalland: survive the wilds" every time in accordance with the 2005 Pimp Named Slickback ruling? do you say "divinity original sin" as a singular noun or are you meant to inject a little micro-pause where the colon should be?
better yet though, what if the SUBTITLE didn't have to clarify the TITLE? what if it could just be a whole-ass other name for the game?
i totally get why you can't just name your game "metal," that isn't what makes this game name so deliciously weird. the name's components are clearly related, but they seem to point to different spheres of information.
what is this game actually called? do you just call it "metal hellsinger"?
is "metal" meant to hint at the musical lexicon and the game is just "hellsinger"?
is the main character the hellsinger and is she herself implied to hellsing?
does "metal:" imply that this is a singular title in the Metal series?
what if they make a sequel with an EDM or a rap soundtrack? do we get "Drill: Barspitter"? actually i'd play the shit out of that.
btw you should try this game, it fucking rips and it's on sale for like USD$12 right now
by this point i think i got across what i was going for, so now we're just taking a tour. this one's fun because both of these are pretty good names for games, but they couldn't seem to settle on one so they just took both. i respect it!
bleak faith is a game of putting on airs; it wears the trappings of a soulsborne but like most derivative soulsbornes, it assigns its own rules to combat, character building, etc.
it also wears the trappings of my favorite TITLE: SECOND TITLE naming convention, but decides to toss the rules out the fucking window. there is no other Bleak Faith game, so this isn't simply the "Forsaken" offering of that series. and "Forsaken" kinda illustrates "Bleak Faith" like, a little? it pays lip service to it? they both give vaguely Judeo-Christian vibes but honestly the Forsaken bit isn't pulling a lot of weight here.
if Read Only Memories glommed on to two perfectly serviceable titles, this is a great example of a game that really only needed one. "Bleak Faith" sounds pretty cool; "Bleak Faith: Forsaken" sounds like i'm about to enjoy 2-3 hours of a 20-hour indie title
and yet Faith: The Unholy Trinity says "ah but what if the game's primary title was so meaningless you literally couldn't even hold it in your head?" i don't know about you but i am looking at this screenshot i took from Steam myself, i'm reading the name, and my brain is still telling me that this game is called "The Unholy Trinity."
now we're talking! these ones are fun because the subtitle isn't a subtitle at all, it's describing what the game is like - and yet you gotta have it there. it's a style thing.
remember when you'd fire up Metal Gear Solid and it'd SLAM the title on the screen and then there was that stylish "TACTICAL ESPIONAGE ACTION" thing at the bottom alongside some minimal katakana? fucking peak aesthetics
this is a game name that feels like there should be a colon there. it absolutely should be called "Bomb Rush: Cyberfunk". artistic integrity, and a less-than-subtle nod to the precursor (Jet Set Radio) have rescued this title from the Tyranny of the Colon.
unfortunately the latte i made this morning has not rescued me from the Tyranny of the Colon, so if you'll excuse me this is probably a good place to stop
#video games#names#special interest rants#tumblr: blog#tumblr: twitter#tumblr: unrestricted adhd attention microdosing
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Top ten Danish sayings according to me
My ten favourite Danish sayings/turns of phrase (in no particular order), just because I love language. I say all of these regularly. Enjoy!
goddag mand, økseskaft â hello man, axe handle
This one is used when someone answers a question you asked in a nonsensical way or just in general when someone has said something foolish or nonsensical. you can read about the origin in Danish here.
det kan ske, det kniver med gaflerne â it may spoon it knives with the forks / it happens that the forks are in short supply
Not used in any specific situation other than when someone says det kan ske 'it happens', because ske 'spoon' and ske 'happen' just so happen to be homonyms. Additionally kniv 'knife' and knibe 'be in short supply' are almost homophonous, especially if kniv was a verb.
fra folk og fulde børn skal man høre sandheden â from people and drunk children you will hear the truth
This is not actually the saying, it's supposed to be børn og fulde folk, but it's more fun like this. Originally, this refers to the fact that neither children, nor the drunk tend to think too hard before speaking, thus they tend to tell the truth.
det haster ikke mere end det jager â it's no more urgent than urgency
Excuse my creative liberties here, as both haste and jage mean 'be urgent'. It is more or less synonymous with "take it easy, no rush" â a sort of Danish hakuna matata.
To me, as someone from Western Jutland, jager should always be pronounced jawer ['ja.wĘ] in this saying.
stĂĽ med hĂĽret i postkassen â to have gotten one's hair stuck inside the mailbox
A metaphor for when you are in some sort of trouble or problematic situation where you feel like you have no power to change your unlucky situation. Often used when you are disappointed as a result of being cheated somehow.
det kan noget â it does something
My best approximation of an English version is "it's got a certain je ne sais quois", because that's literally what it means. It does something for you, specifically, but you're not entirely sure what exactly it is that it does â but it works!
man kan ĂŚggehvide, hvad man ĂŚggeskal â one egg whites what one eggshells | one cannot know what one should not do
Another pun, I am sorry for being your literal dad, I guess. Basically ĂŚggehvide 'egg white' sounds like ikke vide 'not know' and ĂŚggeskal 'eggshell' sounds like ikke skal 'should not'
ikke nĂĽ nogen/noget til sokkeholderne â not being able to reach someone/something's garters
When someone/-thing is not nearly as good as someone/-thing else. You know, it barely reaches above their knee!
hvor der handles, der spildes â where stuff gets done, stuff gets lost
Exactly what it says on the tin. Its English cousin is "you can't make an omelet without breaking a few eggs".
fanden og hans pumpestok â the Devil and his pump stick
Yes, this is as vulgar as it sounds. This one is used last in lists of things that are excessive, e.g, vi skulle støvsuge, slü grÌs, fjerne spindelvÌv, dampe gulvtÌppet og Fanden og hans pumpestok 'we had to vacuum, mow the lawn, remove cobwebs, steam the carpet and God knows what else'.
Honourable mention for this one that I learnt while looking stuff up in the dictionary:
[ID: A screenshot from Danish online dictionary ordnet.dk of the entry for the saying 'anbringe bagdelen i klaskehøjde'. It explains the saying and additionally recommends the entries for smÌk and øretÌvernes holdeplads. End ID]
Translation:
to place one's backside (ass, bum) in smacking height.
TRANSFERRED MEANING cause oneself to end up in a situation where one might very easily be exposed to criticism and negative reactions from one's surroundings â e.g., by speaking openly about a certain case USE informal
SEE ALSO spanking | the whoopings' parking space
#literally googled 'euphemisms for getting beat up' to find a translation of øretÌver that i liked#the literal translation is ear beatings#but its about ~the vibes~ as is the trend for translations#anyway heres a post!!!#danish#danish language#langblr#Danish langblr#language#idioms#sayings#vocabulary#original
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Ys Memoire: Memories of Celceta for Switch launches May 22 in Japan - Gematsu
Ys Memoire: Memories of Celceta, the official title of the recently announced Switch version of Ys: Memories of Celceta, will launch on May 22 in Japan for 4,840 yen, Falcom announced.
Ys: Memories of Celceta is currently available for PlayStation 4, PC via Steam, and PS Vita.
Get the first details below.
Ys Memoire: Memories of Celceta, the official title of the recently announced Switch version of Ys: Memories of Celceta, will launch on May 22 in Japan for 4,840 yen, Falcom announced. Ys: Memories of Celceta is currently available for PlayStation 4, PC via Steam, and PS Vita.
Get the first details below.
New Features
Newly Arranged Versions of All In-Game Background Music â You can freely switch between the beloved original tracks and their newly arranged versions at any time, allowing both first-time players and returning fans to enjoy the story and battles of Ys: Memories of Celceta anew.
Story Prologue
Casnan, a city on the Romun frontier, is in the midst of a gold rush. Among the miners and workers, a red-haired young man wanders through the crowd. He accidentally bumps into a rowdy miner, who picks a fight and strikes him hard. âWhat is this place?⌠Who am IâŚ?â Just after the young man mutters this, someone suddenly calls out⌠âHey, Adol! Is that you?â The person calling out was a tall, muscular man with silver hair. Naturally, the young man did not recognize him. Despite his appearance, the man was surprisingly familiar and overly friendly, introducing himself as Duren, an informant. According to Duren, the young manâs name is Adol Christin. A few weeks earlier, Adol had met Duren in the city, then traveled to the Great Forest of Celceta, a place that even the locals rarely enter, and since then, his whereabouts had been unknown. What happened to Adol in the Great Forest of Celceta, also known as the devilâs domain? Why did he lose all his memories? To uncover the truth, Adol decides to once again venture into the forbidden land of the Great Forest of Celceta, this time with DurenâŚ
Reversible Box Art
The physical edition of Ys Memoire: Memories of Celceta includes reversible box art featuring the original artwork from the PS Vita version.
Physical Edition First-Print Bonus: Original Soundtrack
First-print copies of the Ys Memoire: Memories of Celceta physical edition will include a two-disc original soundtrack with all of the newly arranged background music from the game. The CD case features exclusive original artwork. (There are no plans to sell this soundtrack separately.)
10 Percent Off Digital Pre-Orders
Once digital pre-orders for Ys Memoire: Memories of Celceta open, users will be able to pre-order the game at 10 percent off the retail price.
Visit the official website here. View the first screenshots at the gallery.
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I beat BG3 with a dragon-witch!

This isnât my usual type of post, and Iâm not even sure my normal audience is even going to understand what Iâm talking about⌠but this weekend I beat Baldurâs Gate 3. I wanted to share some pretty screenshots with all of Tumblr.

After a full year of messing around with class/race combinations, and dying a lot, I created Xyrlara Drackonis (pictured above), a Draconic Bloodline half-elf pure sorceress.

I ended up liking Xyrlara and my in-game team and utilized the gameâs rich mechanics to give her an interesting and fulfilling storyline complete with loss, love and struggle.

I managed to save enough to afford a new high-powered PC this year with the intention of capturing some gorgeous screenshots and doing video game reviews every few months in 25â on Tumblr.

It took me over a year to beat BG3 on a single playthrough with no save-scumming.

According to Steam statistics, just under 25% of players have managed to âsave the realmâ!

Well, now Iâve done it, and I really enjoyed the game quite a bit except for a slightly wobbly Act 3 and a few bugs.

If this post gets enough hits (20 +), I'll think about doing a proper review for Tumblr. I have PLENTY more screenshots to share.

Needless to say, the fact that it took me a full year to beat means I know lots about it!

Glad I finally beat this badass little game. Would I recommend it? Hell yeah. The fact that I finally beat it means I WILL have a happy new year.
On to more games,
~ th3-0bjectivist
#BG3#Baldur's Gate 3#got me a new PC#maybe i'll spice things up and add game reviews to this page next year#sorceress#draconic bloodline#my screenshots#in game shots#gaming#video games#video game#RPG#pc games#pretty game!#deep mechanics as well!#definitely will replay#gameblr#Baldur's Gate
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