#(Also that was really early —)
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take your clothes off and get on the bed what no we aren’t having sex right now we’re cuddling and pressing every inch of skin together as close as possible for the next six hours
#wlw#wlw mood#sapphic#sapphism#lesbian#sometimes you just need to be CLOSE ya know#also i went to bed really early last night and slept So Well#and i just woek up and im still realllll sleepy#which is why i seized the chance to post this#because i get too shy and embarrassed to whenever i try to do it when im not half asleep#pointign and laughing at fully awake me rn🫵#lmao loser ass🫵🫵🫵#now it’s posted and there’s nothing you can do about it#im gay and i like sleeping
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i've been waiting for gravity falls to become relevant again so i could share one of my favorite underrated bits from the entire show. like it's only episode 2 but this whole segment just makes me lose my shit. i think jason ritter's exasperated line delivery is what makes it
#something about the comedy in early gravity falls just hits different imo it's SO neat#also legend of the gobblewonker is just a really solid episode overall#i don't think i have literally any criticisms of it??? it tells a simple but meaningful message without undermining the audience#it has GREAT characterization for the main characters but especially the pines fam#lots of really memorable gags#THIS IS THE ORIGIN OF MY AIM IS GETTING BETTER#leo.txt#gfalls#gravity falls
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Bridge to turnabout doodles
#EDGEWORTH WITH THE CRANE FOLDING IS SO FUNNY AND SO CUTE LOL#and hearing characters react to his glare + his own monologue about it is peak#I wanna revisit the first case after I finish this now that I now abt Diego Armando#I think that whole debacle had to do with dahlia also poisoning him but since I didn’t know much abt him at the time I wanna see again#iris and pearl have similar glaring(?) faces and its really cute#when I went to visit iris again in the detention centre after poking around the temple i was startled when gumshoe followed me LOL#I guess hes kind of like my substitute for maya???#and they voiced edgeworths take that line when I had to use the Magatama thats so neat!!!!#I squinted and they did the same thing for the dialogue button and talk screens- his silhouette is where phoenix’s would be#I thought that was a really nice subtle touch#doodles#my art#myart#ace attorney#aa#trials and tribulations#bridge to turnabout#im still really early in the case though#mia fey#iris fey#diego armando#dick gumshoe#miles edgeworth#phoenix wright
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I'm rewatching Steven Universe and I will never forgive Fandom for what it did to her
#also watching it at age 19-20 as it was released and experiencing the resulting clusterfuck online fandom response was a wild trip#im finally rewatching it again at 25 and really really feel lucky to have seen it at the age i did#i have completely different perspective on it now that i have 3 young nephews and a neice where before i was in college#the music is still as incredible as it was back then#and the animation#i cant beleive people got honestly and truly upset and violently aggressive about characters being off model sometimes#early stevens voice though kills me after awhile...... the yelling .... but his characters growth and development also being reflected in#his voice changing as he grows up#they also go crazy hard on some scenes#who am i kidding the show was a masterpiece and ahead of its time
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stan putting his hand/arm over his family's shoulders compilation!!!
+ ford returning the favour
#seeing him being so physically affectionate but also knowing he was alone for decades...#gravity falls#stan pines#stanley pines#ford pines#stanford pines#dipper pines#mabel pines#soos ramirez#also its especially funny seeing stan's early s1 design next to his s2 one#the new tbob pic having him look so happy arghhhhhhhhhhhhhhhhh#anyway we really needed that stan+wendy crime bonding ep#forever canon in my heart#yes the words 'he loves his family!!!!' is constantly on loop in my brain
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how seb and clora get together in my fic 💕bc what better time and place to confess and share your first kiss than around a bunch of inferi + the dead body of a man you just killed?? 🥰💖
#and they say romance is dead#i remember how excited i was when brainstorming this scene LOL im still so happy with it/how i wrote it and glad i finally drew it#when i got the idea of seb using the relic to make an inferi army and save her BAHHA like...i get it clora. i get it.😔✊#id ALSO confess on the spot after seeing that LMAO like it could have been ANY man at that point and id be like... marry me???#obvs i had to shorten it and cut out some stuff BUT i got the gist of the scene#sad i didnt manage to include some stuff but it would have ruined the flow.....c'est la vie#god they really just make out for the entire beginning of that chapter tho LMFAOO god i had so much fun writing and posting every week#those early fandom days........(sighs wistfully and stares out the window like an old man)#hogwarts legacy#sebastian sallow#sebastian sallow x mc#sebastian sallow x oc#hogwarts legacy sebastian#sebastian x mc#hogwarts legacy fanfiction#clora clemons#choccyart#victor rookwood
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Your first initial impressions of any Twst character vs your current feelings about them?
honestly, my perception of pretty much every character went through some metamorphosis of "this guy looks like a jerk" to "oh, he's a stupid jerk? now hold on." it's all about that balancing act between a dark brooding asshole and a dark brooding asshole who is also totally ridiculous, and it really does make ALL the difference.
perhaps most ironically, I've mentioned before that I was absolutely not into the Diasomnias at first, because the impression the website gave pre-release was somehow even less favorable than for everyone else and I was mad at Lilia for getting my hopes up for a token girl). and then we got their stories and, well, I kind of just haven't stopped thinking about them since. 🤷
also, I went in thinking that Crowley was going to be. y'know. competent at his job. a helpful guide. a mysterious yet caring mentor figure, a fitting leader for this band of delicate young magic waifs with their fancy little magic outfits and their perfect, perfect hair. I've never been so glad to be wrong.
#art#twisted wonderland#sorry not sorry for being kinda crowley-focused lately#'but he's terrible and useless' E X A C T L Y#(i actually actively avoided reading the diasomnia personal stories at first because i was convinced i wouldn't like them)#(the folly of the past indeed)#(then i saw someone be like 'yeah lilia is silver's dad' and i was like...excusé. and the rest was inevitable)#but yeah this is just. twst in general tbh#thinking back to late 2019/early 2020 when it first came out#i went in basically...intrigued but apprehensive#the prerelease promos were EXTREMELY vague on what the story was and what the characters were like#everyone still thought kalim was gijinka iago and also no one was 100% sure if you could date anyone or not#it was so absolutely weird-sounding i HAD to try it even though i didn't really care for the characters and i knew i'd drop it after a week#smash cut to 2025 where i'm writing tag essays in breathless excitement over the themes present in the character arcs#me just before march 2020: well i can already tell i'm gonna hate malleus#me today: this is tsunotarou he's my special little guy. my dingbat son. i'm so excited to see him in pajamas next week.#i hope we get canon confirmation on whether or not he needs to sleep with special pillows because of his horns
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❤️🖤🩷
Wuthering Waves has taken over all of my free time recently, so here's a sketch of Scar!Ren I originally shared in da 14DWY Discord!!
#14 days with you#to be tagged later#Sometimes a team is just Sephiroth; some random flower girl; and a dragoon from FFXIV#Like....... Look me in my eyes and tell me that one of Jiyan's abilities isn't just stardiver /silly#Anyways!! Sharing dis on my main only because it's just a sketch and doesn't feel ''official'' enough for da 14DWY blog#If I come back to this piece + retouch/put more effort into it maybe I'll reupload it there instead#But ya!! Any inconsistencies in Scar's outfit is because I was too busy staring at Taoqi <3#There was also absolutely no rhyme or reason as to why I drew Ren as Scar specifically too—#—Other than the fact that he WOULD rock da onigiri strip (RIP T_T) /ij /silly#Plus I was going to draw [REDACTED] as (WUWA SPOILERS AHEAD!!!!!!!) Geshu but?? Babes I don't think the timeline works out??#I really saw the marks in the same spot and was like “oh!! they're the same person :3” LIKE GIRL NO?? This is what happens when you skip cs#Geshu is still my number 1 next to Taoqi though (in terms of design) <3 I have a type teehee#Mayhaps I will draw [REDACTED] after all...... (It's currently 3pm and I'm nowhere near my tablet)#Also also!! A treat for those who've read this far: Day 3.5 will be made public very soon!! It's pride month n I wanna celebrate—#—With everyone's fave demi/pansexual enby (who sometimes does a bit of stalking) (as a treat) (he's a yandere)#Violet's birthday is also June 10!! Early birthday gift!! Yippeee!!#Ok I'll shuddup now <3
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Another year has passed, and with it the opportunity to reflect back on all that has happened. While my growth was not as dramatic as last year, I can still see lots of positive change.
I'll never have enough ways to say thank you for all the love and support you have given me this year. On to 2025!
(2023 summary here!)
#poorly drawn mdzs#art summary#Since last year's independent variable was PD-WWX; this year I used Lan Wangji.#Unfortunately his appearances were not very evenly distributed this year! Lots of LWJ's early in the year#then a dead period in the middle. He is forever my silly rabbit. I love drawing him!#If I have to put a label on this year; I'd describe it as 'experimental'. I pushed myself to do llots of new things!#I drew lots for dungeon meshi and that really boosted my growth. More body types -clothing details - expressions!#Ryoko Kui is a great artist to learn from and It made me realize that I had a lot to gain from doing more studies.#I also started working on a whole new genre of art! While it has taken a backburner spot - I'm working on a game now!#Digital art was my enemy last year but I have been getting a feel for it now.#Goals for this year is to 1) keep working on my personal projects 2) finish PD-MDZS! and 3) practice animation!#I didn't (couldn't) draw as much as I did last year...but I had to take a lesson in humility and taking care of myself.#Drawing is something I do 'for fun' but there were many times it became more stressful than it should.#I'm still learning how to find and maintain balance with everything life throws at me.#We are all works of progress and I am trying very hard to love the process and the journey! I don't really know my destination!#But I will keep taking steps forwards. I never want to be stuck and lost as I once was.#If 2024 was a rough year for you too; We're in this together. Let's keep taking steps together. No matter how small.#Love you all so very much. You've given me strength on the darkest days. Thank you thank you thank you.
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By Kazuhiko Tsuzuki, Aqua
#art#kazuhiko tsuzuki#this is a really fun artbook#the way he mixed different art styles and used cg is very early 2000s#there's also an insane plot here somewhere but i couldn't parse it out
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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Cringe garbage that I despise how it turned out
#south park#sp fanart#wendy testaburger#bebe stevens#nichole daniels#heidi turner#my art#this is my formal apology for never drawin the girls#not that this makes up for it since im pissed as fuck with how it turned out#whatever though#this is bebe's place n she dont clean for shit#she moved out early so eveyone loves crashin at her pad#also wanna apologize to the chicks that follow me-#i think i make girls really stereotypical n i genuinely feel bad about that#if anyone has suggestions on how i could improve that please lmk
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we'll never be rid of each other
#i REALLY hope this is clear enough#ALSO. MY TABLET ARRIVED EARLY!!!!#the silt verses#tsv#the silt verses fanart#tsv fanart#brother faulkner#sister carpenter#twin mouths#every universe#mistletoe#parasitism#comic#my comic#art#my art#digital art#my digital art#flat colour#hatching
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You cannot kill me in a way that matters
happy 4th birthday L'Manberg!! o7
check out my commissions :D
#my post#my art#mcyt#dsmp#dream smp#lmanberg#lmanburg#lmanhole#im not late im not im not <- hit post limit really early yesterday#i showed this to my mother and she went '*deep sad sigh* ohh lmanberg....'#so i think shes also missing them
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i realize i never posted these doodles here.. i plan to draw dipper mabel and abuelita eventually ! but enjoy these for now :^]
#my pines are hispanic and they celebrate dia de muertos with soos and abuelita early so dipper and mabel can participate#bc i personally hc that back home dipper and mabels parents dont really celebrate it#so the stans like to give them the opportunity to reconnect with their heritage more since they cant at home <:)#it also gives the stans a chance to reconnect with their heritage too since they likely weren't thinking about it much in the 30 years apart#especially ford#projection alert#idk this is all very self indulgent#stanford pines#stanley pines#soos ramirez#gravity falls#my art
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Rebuilding 🔧⚙️🥚
[2022]
#zelda#legend of zelda#age of calamity#hyrule warriors age of calamity#breath of the wild#botw#zelda botw#BotW Zelda#king rhoam#terrako#zelda fanart#hw aoc#daeyumi art#i drew this piece for the age of calamity zine back in late 2021/early 2022#ever since age of calamity came out i really thought about king rhoam making amends with zelda and really taking an interest in her hobbies#after realizing the mistakes he had made as a father#since age of calamity would’ve afforded him that chance he never got in canon botw#so this piece was about the parallels of zelda repairing terrako while also mending the broken relationship with her father#anyways i was rly proud of this piece at the time & i still am today
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