#(Also that was really early —)
Explore tagged Tumblr posts
napping-sapphic · 3 months ago
Text
take your clothes off and get on the bed what no we aren’t having sex right now we’re cuddling and pressing every inch of skin together as close as possible for the next six hours
17K notes · View notes
nitw · 4 months ago
Text
i've been waiting for gravity falls to become relevant again so i could share one of my favorite underrated bits from the entire show. like it's only episode 2 but this whole segment just makes me lose my shit. i think jason ritter's exasperated line delivery is what makes it
8K notes · View notes
puppyeared · 27 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Bridge to turnabout doodles
7K notes · View notes
curioscurio · 1 year ago
Text
I'm rewatching Steven Universe and I will never forgive Fandom for what it did to her
Tumblr media
14K notes · View notes
nenoname · 1 month ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
stan putting his hand/arm over his family's shoulders compilation!!!
+ ford returning the favour
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
1K notes · View notes
dem0nyo · 2 days ago
Text
Tumblr media Tumblr media Tumblr media
✧ROWENA HAIR✧
haven’t posted anything last month bc life got in the way so here’s something! it’s inspired by my current hairstyle; unwashed for days, a little bit of sea salt spray and overnight curlers for good measure :]
─── ・ 。゚☆: *.☽ .* :☆゚. ───
BGC
both frames
teen-elder
hat compatible
24 EA colors + 17 custom colors
shadow, spec, and normal maps
all LODs
⚠ 22k polys ⚠
hair streak acc found in the left brow ring category (comes in 24 EA colors, color slider compatible)
─── ・ 。゚☆: *.☽ .* :☆゚. ───
DOWNLOAD ✧ Patreon (free) | SFS ✧
please lmk if there are any issues!
1K notes · View notes
choccy-milky · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
how seb and clora get together in my fic 💕bc what better time and place to confess and share your first kiss than around a bunch of inferi + the dead body of a man you just killed?? 🥰💖
1K notes · View notes
cutiesigh · 7 months ago
Text
Tumblr media
❤️🖤🩷
Wuthering Waves has taken over all of my free time recently, so here's a sketch of Scar!Ren I originally shared in da 14DWY Discord!!
#14 days with you#to be tagged later#Sometimes a team is just Sephiroth; some random flower girl; and a dragoon from FFXIV#Like....... Look me in my eyes and tell me that one of Jiyan's abilities isn't just stardiver /silly#Anyways!! Sharing dis on my main only because it's just a sketch and doesn't feel ''official'' enough for da 14DWY blog#If I come back to this piece + retouch/put more effort into it maybe I'll reupload it there instead#But ya!! Any inconsistencies in Scar's outfit is because I was too busy staring at Taoqi <3#There was also absolutely no rhyme or reason as to why I drew Ren as Scar specifically too—#—Other than the fact that he WOULD rock da onigiri strip (RIP T_T) /ij /silly#Plus I was going to draw [REDACTED] as (WUWA SPOILERS AHEAD!!!!!!!) Geshu but?? Babes I don't think the timeline works out??#I really saw the marks in the same spot and was like “oh!! they're the same person :3” LIKE GIRL NO?? This is what happens when you skip cs#Geshu is still my number 1 next to Taoqi though (in terms of design) <3 I have a type teehee#Mayhaps I will draw [REDACTED] after all...... (It's currently 3pm and I'm nowhere near my tablet)#Also also!! A treat for those who've read this far: Day 3.5 will be made public very soon!! It's pride month n I wanna celebrate—#—With everyone's fave demi/pansexual enby (who sometimes does a bit of stalking) (as a treat) (he's a yandere)#Violet's birthday is also June 10!! Early birthday gift!! Yippeee!!#Ok I'll shuddup now <3
2K notes · View notes
illusoryfem · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
By Kazuhiko Tsuzuki, Aqua
3K notes · View notes
quicksilversnails · 9 days ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
442 notes · View notes
catwyk · 3 months ago
Text
Tumblr media
we'll never be rid of each other
824 notes · View notes
boygirlctommy · 5 months ago
Text
Tumblr media
You cannot kill me in a way that matters
happy 4th birthday L'Manberg!! o7
check out my commissions :D
771 notes · View notes
dammjamboy · 3 months ago
Text
Tumblr media Tumblr media
i realize i never posted these doodles here.. i plan to draw dipper mabel and abuelita eventually ! but enjoy these for now :^]
658 notes · View notes
daeyumi · 3 months ago
Text
Tumblr media
Rebuilding 🔧⚙️🥚
[2022]
472 notes · View notes
phoenixcatch7 · 1 year ago
Text
Dp x dc twin au where Danny and Damian were in fact conjoined/siamese twins, but the most dangerous type - one head, two bodies.
Their early removal from talia being because their shape would not have allowed for natural birth, they were written off but talia begged for the chance to send them off in the lazarus pit.
By some bizarre miracle, before she turned to leave, two small bodies bobbed to the surface - identical in every way, except for the eyes. The previous blue eyes now split in two, one left, one right, and the new eyes, pit created, a bright green.
She took her child, her two children, and together, they survived.
Being removed prematurely, their early years were tough, but soon they blossomed into promising heirs for the league. In sync with every step, the closest of brothers, the league was certain the old fairy tale of twins being telepathic had been granted by the pit that separated them, the remnants of being born as one mind, one brain, one skull.
But then Danny had to flee, and leave his other half behind. Stretched by distance for the first time, the bond grew thin and stretched, and Damian grieved his brother as dead. When he started being sent on public missions, he hid his distinctive heterochromia, choosing the green in memory of the pit that had given him and his brother life.
Danny, hiding his pit aura in the ocean's worth that was Amity park, took to blue, the colour that he and Damian were born with.
Damian moves to Gotham, and continues to mourn his brother as dead, right until one day when he is twelve, when he learns what the death of your other half truly feels like.
-
Their reunion is a thing of family legend. Violence runs hot in both bloodlines, ghosts are highly emotional and prone to fighting a the drop of a hat for bonding, playing, testing, every reason under the green sun. Their training and play often consisted of friendly spars, competitive spars, furious spars, venting spars. Both have been exposed to unhealthy amounts of ecto since before their birth.
There is a long, long minute of staring, before they rip themselves away and lunge at each other like wolves.
The bat family are horrified by their brutally efficient youngest suddenly barreling towards a clone (?) and trying to claw his throat open with his bare hands while openly sobbing.
It ends with them wrapped around each other crying into the others shoulder as their minds finally meet again and relax from the painful stretch for the first time in years.
But nobody else has any idea what to do.
#Idk I just really like slightly codependent twins#Talia and ras had to put so much work in to prevent them from developing separation anxiety like dogs from the same litter#Also I like Damian thinking Danny is dead until he very abruptly finds out he is now via soul mate agony. Someone did a fic with that idea#It was really good. Let's dial it up to eleven#Danny and Damian having different eye colour and it being the fault of Damian's extra exposure to the pit is awesome too#But I wanted to see if there was a way they could both have the same eyes. Well. Close enough.#Same eyes + twin telepathy + the birth complications people like to give Danny = siamese twins#Also the portal accident happens two years early so there's that#I can't decide whether I want the first meeting to be alive Danny or dead Phantom#Or whether it be a summoning or something#I just need Damian and Danny to lay eyes on each other and immediately go feral#They still don't want to share a room though#dc x dp#dp x dc#dpxdc#dcxdp#danny and damian are twins#twins#twin au#dp x dc crossover#dp x dc prompt#dc x dp prompt#dc x dp crossover#It's not like telepathy it's more if one twin has seen it so has the other#It's not conscious on their part. They don't choose to share things usually. It's been that way since they were born.#That's what they think twins are for the longest time until talia realises and explains#Ras genuinely thinks Danny died because of how devastated Damian was and how he stopped knowing things he shouldn't#1k
2K notes · View notes
spuffybot · 7 months ago
Text
It will never not be super ridiculous that Buffy had to single-handedly protect the world from demons, raise her teenage sister, manage a household, and work a full time job, all at the age of 22 and everyone around her is like “god Buffy just grow up and deal with it, stop acting like it’s hard.”
801 notes · View notes