#((sorry this is a long one lol))
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signalhill-if · 2 years ago
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As many of you might know (because it was a bit of a gag around these parts for a little while lmao), the initial demo release had a very major bug affecting the casino. Let me explain what that bug did.
The casino allows you to stake a wealth in exchange for potentially doubling it. Basically, if you lose, you lose a wealth, and if you win, you gain a wealth. Just like a real casino, the odds are stacked against you- you're far more likely to lose than win, and as you get higher wealth amounts, it becomes virtually impossible to win. However, the randomness could be subverted through saving right before rolling, and then reloading and trying again if it was a failure. This is just a function of how games work. A piece of code was meant to prevent you from going back and gambling again immediately after, but this was not implemented properly, so a large number of people got max wealth immediately through this exploit.
The way that wealth works in this game is meant to be semi-linear. As you progress, you will get more wealthy, with your wealth fluctuating over time. Many players didn't even realize it was possible to get any wealth in the demo. That means that there will not be story-based ways of using that max wealth until we get further on in the story, and wealth is only decreased when you spend an amount equivalent to your wealth rating. There isn't anything wrong with that per se, but it means that anybody who wasn't aware that this behaviour was unintended will be... stuck like that. Whether they like it or not.
The intended experience of the game is to struggle to make money. If people choose to subvert that, that's cool, but I want it to be an active choice that takes effort, not just something you stumble upon. A lot of people just stumbled upon it.
Apart from implementing the original balancing code, I have two other options to balance the casino, but I want input before implementing them to make sure they aren't, like, wildly unpopular for some reason. Note that I am not holding myself strongly to the results of this poll- it's just to gauge your opinions. I will make whatever balancing changes are necessary in the end, and this will not be the last time I need to re-balance the game.
Here are my options:
Lower all players' wealth to 3. This amount is high enough that players will still be able to purchase almost any item in the game. However, it will not make spending money completely redundant.
Create a Fallout New Vegas-style winning cap. If you win X amount of times without losing, the casino knows you're cheating and will prevent you from playing anymore.
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magicomens · 2 months ago
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First >> Prev
I could say that realizing every artist's dream of completing a project like this wasn't easy, and while it's true, I must thank you all once again for encouraging me with your sweet comments and messages. It's thanks to you that a one-part punchline became a full 202 pages (!!!) story.
Now that it's over and if you still aren't tired of my shenanigans, you can follow my main blog (and see my yearly Snowlin Halloween illustration soon!).
As for the Magic Omens AU, please give me a moment to catch my breath and I'll start preparing the digital release (with bonus drawings) that will be downloadable from kofi!
To the Merlin fans who are keeping the fandom alive, to the Good Omens fans (I'm sure the 90 minutes finale will be great, even if we won't get a full season! stay hopeful!!) and to the fans of both shows for constantly enabling my silly idea,
thank you! <3
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wanderer-clarisse · 1 year ago
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early morning sunlight at Bag End
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forgettable-au · 2 months ago
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END OF CHAPTER ONE
FORGETTABLE-AU (Page 65-72)
* Time to put this puzzle together.
[BEGINNING] [PREVIOUS] [CONTINUE]
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yourlocalabomination · 9 months ago
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Tick Tock, Teddy-Bear.
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itsaprosthetic · 9 months ago
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we are so back
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We are so back
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kristoffs-lullaby · 4 months ago
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Jealousy, Jealousy
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lightnersdream · 2 months ago
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i've been thinking about exactly why people portraying one of the other crew members successfully killing Jimmy as a "for what you did to Anya" kind of thing rubs me the wrong way a bit and it's because like..... this is just another form of taking agency away from Anya, in a way. it's kind of framing her as some meek, shivery woman-thing who's entirely at the mercy of the men around her, either to hurt her or save her.
(i understand these are mostly for wish fulfillment on the audience's behalf because everyone would like to see Jimmy pay for his crimes. whether or not this is the intention of the person writing it isn't really relevant, characterization happens with or without intent. i feel like it misses the point by portraying it as an 'ideal ending'.)
because... Anya is a capable person. she takes things into her own hands when she can. it was partially(?) her idea to get into the cargo,
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(before he interrupts her.. remember when she interrupted Curly in the dead pixel segment?)
it was her idea to get the code scanner from the cockpit,
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it was her idea to get the medication from behind the foam.
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(the chance to do these things herself is not given to her.)
she'd been keeping Curly alive for months in a critical state somehow, her psych evaluations at the start are only so useless because Jimmy refuses to take it/her seriously and Curly is obviously biased when he puts it into his own hands. he's known him a long time, like he said. "I'll just put good for that one."
there's not a lot of material to work with because of how the game is framed, but it's there. we are working with two very biased perspectives and neither one lends Anya what she deserves
there's significant changes in how she speaks post- and pre- crash, and depending on who she happens to be talking to. i recommend re-reading her dialogue, because the difference is drastic
she acts the way she does around Jimmy because he has tangibly done horrible things to her, is actively hostile, and physically could not escape him by any means. she can't take away Curly's agency herself, in my eyes. you have to remember that Especially in the post-crash segments of the game, it's entirely from Jimmy's POV, and he obviously does not (and has never) thought very highly of her or treated her with a shred of respect
i've seen a general idea that she can't bear to hurt other people for any reason, but that doesn't really track to me. this is the real point of the post by the way
it seems based on the parts where she says she struggles to give Curly medication. "It just hurts him so much, I can't stand the noise." "It makes me nauseous."
it's not really the same thing as, say, hurting someone in self defense
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this sounds like she did want the gun itself. this never felt worded like someone who would refuse to, at very least, threaten Jimmy with a gun, with violence. if she had been given the agency to make that decision on her own. she wasn't though
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she still tries to reclaim some of it even as she's denied it
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by the end she's still trying to keep that gun out of his hands
i think some people overly soften her, for similar reasons the game itself is trying to comment on. she's not a tender victim who couldn't cause pain to another out of the softness of her soul, she's a person who's had every last bit of agency ripped from her repeatedly until she couldn't take it anymore. that's the point. that's why framing her that way, "needing" someone to save her, is odd to me
she didn't need Curly to save her, she needed him to take responsibility
she didn't want to escalate things, but she's not an idiot. self defense was absolutely on her mind
but who knows im just saying shit *smiles serenely*
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rupeenotruby · 12 hours ago
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That was long. Keeping this short. Not sure about this one. Thank you to @/runecatwrites for this [Click] analysis post as it was pretty helpful for the Wild and Wars dialogue (though I think the analysis is better).
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bugeyedfreaks · 7 months ago
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POV youre jjust a little hater
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And?
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demaparbat-hp · 8 months ago
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Almost
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xero013 · 9 months ago
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Nimbasa's Shining Star does it again✨
(🚇⚡)
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xbomboi · 9 months ago
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5 times Apple hugged Raven…
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————————
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…and the one time Raven hugged back.
(see my previous eah comic here)
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franeridart · 1 year ago
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op main favs + headwear
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deoidesign · 3 months ago
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Return date for my webcomic, Time and Time Again!
It's been set for a while but sometimes they change the date without warning, so I'll keep you updated if anything changes!
I'm extremely proud of the work I've been doing on it, I can't wait to share everything!
See you then!
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joshdonnas · 9 days ago
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DONNA MOSS AND JOSH LYMAN Holy Night (season 4, episode 11) The West Wing
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