#((Rules))
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hoboblaidd · 1 day ago
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Minor rule update in the pinned post - I’m not going to thread track anymore because I don’t want this to feel like a job. I’ll draft everything and reply to stuff as I have a muse for it. Feel free to drop it if it’s been too long once my reply comes out. I also hoard any prompts that could be drabble prompts bc I love writing that when the mood hits.
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ramshackled-daisuke · 1 day ago
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Blog rules + info!
Hello, Mod Yuu here! Welcome to my Daisuke rp blog! These are the rules and some general info!!!
Basic DNI criteria!!! Queerphobes, racists, ableists, proshippers, etc WILL BE BLOCKED!!!
Please no nsfw!!! It makes the mod uncomfortable!
Pls ask before shipping! No characters under 18, and I will have to think about it first
This is an AU!! Not everything will be canon!
Daisuke’s text will be in pink bold!
This blog may contain spoilers for both TWST and MW!!
If a question makes me uncomfortable, I WILL NOT ANSWER!
More rules TBA if needed!
Daisuke info!:
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Art by @/HeatherMcl50648 on twitter!
BIO:
Name: Daisuke Juarez
Birthday: Unknown
Age: 18
Height: ~173cm (5’8”)
Dominant hand: ???
Homeland: Unknown
Family: unnamed mother
Voice Actor: @/VoiceQuills (Canon from Steam Awards), K1-B0 (Headcanon)
Other names: Koi Fishie (Floyd), Monsieur Hibiscus (Rook), Child of Man (Malleus), Potato (Vil)
SCHOOL:
Grade: Freshman (arrived similar to Yuu)
Dorm: Ramshackle
Class: ?
Club: Track & Field
Best Subject: Physical Education
PREFERENCES:
Hobbies: Engineering
Pet Peeves: reminders of the past
Favorite Food: Anything sugary
Least Favorite Food: Mouthwash (he doesn’t want to talk about it)
Talent: Luck
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ttrpg-life · 1 day ago
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How the Game Works
Welcome welcome! Here are the basic rules of the game and explainations of the archetypes!
Basic Premise:
RPG Life is based on the Powered by Apocolypse system (specifically I've referenced Monster of the Week, the original Powered by Apocolypse, and Simple World).
It's a system that emphasises roleplay and simplicity. All you need is the basic rules, character sheet, and two, six sided die to play.
You roll the two dice, add them and any relevant stat together. 2-6 is a fail, 7-9 is a mixed success, while 10+ is a success.
Preferable you need 3-5 people to play like most ttrpgs. One player becomes the Game Master (or Watcher in our case) and plays as the world, NPCs, and the in game watchers. The rest of the players create characters with an archetype and an optional hybridization.
Archetypes:
There are (currently) 9 archetypes you can play as in RPG Life. Each one is based on a specific playstyle from the Life Series and popular fanon. In contrast to the Hermitcraft TCG, archetypes are based on how players interact with each other and the world around them rather specifc skills like redstone or building.
The archetypes focus on specific seasons rather than players as a whole.
For example, Grian could be The Loyal in 3rd life, The General in Last Life, The Survivalist in Double Life, The Trapper in Limited Life and so on.
Each archetype has stats and moves (or special abilities) that build your character, much like a class in Dungeons and Dragons. As you level up you can upgrade stats, get more moves from your archetype or a different one.
The Hustler
“I’m gonna need your pants”
What’s better than making deals? Nothing. Hustlers play this death game like they were born to, walking around groups of enemies without a care in the world and leaving with the clothes off their backs. They guide unsuspecting players into contests that lead to their deaths or smooth talk to safety. No matter what, the Hustler knows how to play people like a fiddle and they’ll do it to achieve their goals.
Life Series Characters that fit this role: Scar, Martyn, Tango, and Impulse
This archetype gets options like creating a signature hustle, talking your way out of bad situations, pretending to have better gear than you do, and having a keen eye to read people.
The General
“Me hand, I’m gonna ask ye for the first part of tonight’s test to do a terrible, terrible thing”
Power. That’s what people flock to when the chips are down. Generals lead a group of people to victory through reputation, a silver tongue, or pure strength. They gather in larger groups and delegate tasks to make sure things get done. They have responsibility to bolster their troops, keep order, and maybe sacrifice themself or others for the greater good.
Life Series Characters that fit this role: Ren, Gem, Skizz, and Grian
This archetype gets options like becoming stronger the more sanity you lose, building alliances faster and stronger, giving inspiring speeches for your allies, and stronger fighting when you're with your allies.
The Perceived
“You told me if I did everything you said, that there would be a place for us in the end.”
Something is watching. The Perceived have the unwelcome honor of having the watchers’ eyes on them constantly. They never lose the feeling that something is watching them just out of sight. Perceived players get a few consolation prizes from this attention, they understand the mechanics of the game more than the average player, and the watchers have left gifts of power that come at high costs.
Life Series Characters that fit this role: Martyn, Grian, and Scar
This archetype gives you a secret task given to you by the watchers, whether you are aware of it or not. Then, you have options like a sense of the supernatural, the ability to change dice rolls to affect the narrative, and stonger connection to the watchers.
The Loyal
“I know what’s gonna happen here. You’re gonna end up on the altar. I’m gonna be looking you in the eyes and they’re gonna sacrifice you. And I don’t want that, alright?”
Death is better than winning without them. The Loyal gains strength from helping their close knit group and will do anything to help them. They use this strength of conviction to overcome impossible obstacles, hold true to their sanity, and maybe even find small bits of joy in the games.
Life Series Characters that fit this role: Scott, Cleo, Skizz, and Etho
This archetype starts with a person you are loyal to above all else. Then you get options like the ability sacrifice yourself for your person, a way to harness memories of past lives to change the present, and a way to get back sanity points.
The Lonesome
“How did the guy with no friends win?”
Lone wolves are such a tragedy. In a game of loyalties and alliances, it’s only natural some would reject the status quo, or fall through the cracks. Lone wolves may have a variety of opinions about their situation, but they’ll make the most of it regardless. They will fight tooth and nail to get what they want, whether it’s victory or revenge, and bless the soul that tries to stop them.
Life Series Characters that fit this role: Joel, Scar, and Martyn
This archetype gets options like, fighting better when you're outnumbered, a better way to get secrets out of people to start rumors and gossip, better resource gathering, and a way to get information about the watchers.
The Deranged
“Call the dogs of war!”
The line between genius and insanity is a jump rope. The taste of blood sings to the Deranged longer before they're red. They can smell fear and hunt it. They call this death match a game for a reason and The Deranged revel in its chaos regardless of who might get in their way.
Life Series Characters that fit this role: Joel, Pearl, BigB, Martyn
This archetype get stronger the more insanity points you lose and something that is keeping you sane. You can sacrifice sanity points to save the thing you care about, like an ally, pet, or base, but doing so pushes you further and further off the edge. You also get options like improved fighting, intimidating presence, and an ability to remove sanity points from other people.
The Brawler
“Are you sure you want to do this?”
Punching people is stress relief. Brawlers are skilled in PvP and they know it. This is what they were built to do and others fear them for it. This takes not only physical strength, but strategy, and a reputation. That is what sets Brawlers apart from the rest.
Life Series Characters that fit this role: Gem, Martyn, and Joel
This archetype gets a signature weapon with special abilities. You also get options like doing extra damage and learning the weaknesses of other characters.
The Trapper
“I’m just gonna go big with this idea. You can laugh it off if you want to, but…what about ghast farms?”
Ah, I see you have fallen right into my trap. The Trapper is a commodity in the Life Games. These people use their technical skills and analytical thinking to create contraptions that make life easier for their allies and harder for everyone else.
Life Series Characters that fit this role: Mumbo, Etho, Joel, and Grian
This archetype gets options like a signature trap, a way to get back sanity, better ways to investigate, and more resources.
The Survivalist
"I just wish you were better at this game"
The only goal is to survive the day, and then the next, and then the next. Survivalists will lie, plot, run, hide, anything to live for another day. They are the cockroaches of the Life Series.
Life Series Characters that fit this role: Etho, Scott, Impulse
This archetype gets options like better healing, more inventory, better fighting against mobs and bosses, and an ambush attack.
Stats
There are 5 stats in RPG Life. Each stat is related to 1-2 basic moves that anyone can do and ranges from -1 to +3 max.
Grift: Charisma baby! This is the skill of understanding other people and getting them to do what you want.
Power: Strength and fighting prowess. Beat people up and gathering resources.
Cunning: Intelligent for those of you who are technically minded! This includes powers of observation and creativity building contraptions.
Escape: This stat represents your ability to act in tough situations and hide/get away from dangerous forces.
Weird: This is your connection to the watchers and ability to create magic like potions and enchantments.
Hybridization
This is an optional rule to make your own hybrid to play as. Mix and match a strength and a weakness depending on what type of hybrid you are.
For example
Avian Hybrid Strength: Flock/Herd instincts You build a nest/den in your base instead of a bed. When you nest together with a close ally (2+ alliance points) you both gain 1 sanity back. Weakness: Sensory Overload You are more sensitive to sound, light, touch, or smell. When in tense situations you must act under pressure to stay present and make moves.
This makes it so you can create hybrids that aren't as common or aren't categorized easily. You can start as a hybrid, become corrupted into one as you lose lives, or switch hybridization depending on the story you're telling and how much fun you're having.
Health and Healing
You have two health bars in this game! Health/hearts and sanity.
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You have seven hearts of health each life. Once you get down to three hearts you're wounds are too great and start affecting your rolls until you heal. Taking 4+ damage in one hit also knocks takes one sanity.
You have six sanity as well. You can lose sanity a couple of different ways like losing a close ally, failing an enchanting roll, or dying. The more allies you have the less likely you are to lose sanity, so build relationships to stay stable.
This is to reflect the way some players in the series get bloodthirsty once they hit red, while others stay fairly level-headed.
There are very few ways to regain sanity, so be careful.
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smashorpass50plus · 2 days ago
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day two of asking for david thewlis
💅
Nope, this is not a gag allowed on this blog. If you do a day three you will be blocked and David will be moved to the end of the queue.
The queue runs a month late AND you do not have the courtesy to check the spreadsheet.
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hugsandchaos · 3 months ago
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I’m writing this in the perspective of the citizens of Amity Park, just an fyi
Rules for interacting with Phantom
1. Don’t go looking for him. Phantom knows when someone is looking for him and will avoid you at all costs.
2. It’s suggested to learn a little sign language since Phsntom with randomly switch from English to ghost speak. This change seems uncomfortable in most cases and causes him distress when he can’t communicate what he’s trying to say.
3. If he picks you up or grabs your hand and starts pulling on you, don’t freak out. He’s trying to move you out of harm’s way. Follow him until he lets go.
4. If he approaches you at night and asks if he can stargaze with you, say yes. You won’t be in trouble if you say no, but we’re trying to get him used to humans.
5. If you spot him, don’t go out of your way to approach him. He doesn’t like that. He’ll notice you coming.
6. If you spot him and he’s near something you need, such as the entrance to your workplace or your campfire, simply say hi to him and continue to avoid startling him. He’s been reported to conjure up ice spikes from the ground around him or shoot ectoplasm when he’s startled, so avoid doing so if you can.
7. If you notice the Fentons near where Phantom is, try to redirect them. Phantom is our only real line of defense against other ghosts who want to cause harm.
8. If you hear a loud, haunting wail, don’t worry. That’s possibly Phantom’s most powerful weapon, and it’s highly effective against other ghosts. This is usually taken as a sign that the town is now safe again. Do not approach Phantom after he uses this power unless you want to get punched in the face. This power takes up most of his strength and leaves him vulnerable, which makes him extra cautious and scared of both humans and ghosts. If he’s injured and you want to help, it’s best to go in preparing for retaliation. (Extra warning: Phantom’s saliva contains ectoplasm, which is essentially acid for anything living. Be VERY careful, because he will try to bite as a last resort. Try to make sure he knows you’re there to help before touching him.)
9. If you’re a ghost hunter and you harm Phantom, and you hear a loud groan in the distance that oddly reminds you of a broken grandfather clock, apologize and do what you can to fix your mistake immediately. Phantom isn’t all alone. He has allies, and some of them, you never want to meet.
10. If he approaches you and strikes up conversation, it’s your choice to respond or not.
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classycookiexo · 8 months ago
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pratchettquotes · 4 months ago
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You were there, you had the hat, you did the job. That was a basic rule of witchery: It's up to you.
Terry Pratchett, A Hat Full of Sky
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whumpril · 10 months ago
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Whumpril 2024 approaches!
Rules:
Anyone can participate.
Any media form is allowed (art, fic, gifs, music, whatever).
You can participate however much or as little as you want, no pressure to complete every single day.
You can post your work anywhere on the internet, Tumblr, Ao3, etc.
Tag potential triggers and NSFW accordingly.
If you want to be counted as an official participant and have the chance to be featured on the blog, post your content during the month of April. You can still use the prompt list after April ends.
I can’t guarantee that every single work will be featured but I’ll try to reblog as many as I can.
To increase your chances of being featured here, tag your post with the event name and the prompt of the day that you used (For example: #whumpril2024, #whumprilday1, #limp) 
You can also @ the blog, @whumpril.
Full write-up of the prompts can be found under the cut!
Whumpril 2024 Prompts:
Limp
Sweat  
Shame
Swaying  
Reckless
Dizziness
Hesitation
Bloodshot  
Self-Doubt
Adrenaline  
Can’t Sleep
Weak Pulse
Angry Tears  
Urgent Care  
Mind Games
Coughing Fit
Hallucination
Broken Glass
 “I need you.”
Touch Starved
“Just hold on.”
Stoicism Breaks
Presumed Dead  
No Time to Rest
“Brace yourself.”
“How could you?”
“Please don’t go.”
Fight/Flight/Freeze
Reluctant Caretaker
“We’re out of time.”
Alternative Prompts:
If there’s a prompt above you don’t feel inspired or comfortable doing, you can switch it out with one of these alternatives!
Crutch
Brain Fog
Contagious
No Appetite
Reassurance
Blanket Nest
Eyes Rolled Back
Allergic Reaction
“You’re pathetic.”
Reluctant Whumper
“Why didn’t you tell me?”
Caretaker Makes it Worse
“You brought this on yourself.”
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zendeyas · 1 year ago
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Hunter Schafer & Zendaya as Jules and Rue – Euphoria (2019) ‘Shook Ones Pt. II’
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lokissweater · 4 months ago
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nicole! ° ᡣ𐭩 . ° ʚɞ twenty ʚɞ she/her ʚɞ junior in college ʚɞ ʚɞ megumiii <3 ʚɞ latest release — satoru gojo: birthday boy!satoru
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NAVIGATION! : m.list ୨ৎ rules ୨ৎ credits ୨ৎ buy me a coffee!
- sfw/nsfw requests are closed at the moment!
- send me a message through my inbox i would luv luv to talk to you guys :]
- taglist is closed!
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୨ৎ do not copy, repost, plagiarize, edit, or translate any of my works please! ୨ৎ
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northsonic · 8 months ago
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Something about friends to lovers that always gets to me . The longing looks . Everyone sees it but them. The pinning.
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rqbossman · 7 months ago
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Rules
Hey everyone, I thought it would be a good idea to establish some ground rules to guide interactions on here so without further ado: 1) I get to change and or ignore my own rules as and when I like. It's my blog so tough. 2) I won't even consider answering an ask unless it meets the following criteria: a) I haven't been asked it before on Tumblr. b) It is worded as a question. c) It does not ask me to rule on canon for content I make. d) It does not ask for takes on real people. e) It has a positive tone (seeking to become positive counts) f) It is not a callout (e.g. why are you so rubbish etc.) g) It is not asking for confidential information on business and/or Intellectual property h) It is not just rephrasing a previous question because people didn't like the answer. i) It's respectful. j) It is not just a veiled story request (e.g. why don't you make these characters kiss etc.) 3) This is not a press conference or an interrogation. If you want to ask serious questions about Rusty Quill and other proper topics send them to [email protected] 4) If you DM me I will ignore it on principal. Not because I don't like you but because I am receiving so many that I can't be fair with it and it's just generally unwise anyway. 5) Remember we are all human. That means we can make mistakes, change our minds, be flippant, have a bad day and give bad advice. Please show a little grace rather than trying to catch people out. I do not support dogpiling in any situation. 6) Be kind. The fastest way to get yourself blocked by me is being unkind even if you are in the right. Some of the cruellest and regrettable actions I have ever seen have been fuelled by righteous indignation. 7) Be wise. Internet culture moves fast. Not everyone knows everything you know and not everyone needs to know everything you know. You aren't helping me if you appoint yourself "chief brainbox educator supreme" and try to school people on how things should be. Let's just all keep it chill yeah? 8) Be patient. This is not my job. This is barely even counts as a good idea! I run my social media when I can but I don't have deadlines and I don't have sociability quotas. I might do a flurry of activity when I have time then go quiet for months. Just go ahead and assume if I am not posting it's for a good reason. 9) One question per person. Don't worry it doesn't annoy me, its just I don't know if its fair me using all my social media time budget on a single person and leave others unanswered.
This is hardly a complete or exhaustive list and no doubt I have made some tragic tumblr newb error but it'll have to do for now. I am happy to take constructive feedback on these but don't expect quick turnaround on anything.
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grogumaximus · 2 months ago
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Written by Ryan Smart
Minimum super licence age
Verstappen joined Toro Rosso at the age of 16 and successfully obtaining his super licence in time for the 2015 season. But in January of that year, the FIA brought in new regulations which forced new drivers to be 18 years of age and hold a valid driving licence before they could obtain a super licence.
Moving under braking
At the 2016 Japanese Grand Prix, Verstappen avoided punishment for moving under braking while defending from Lewis Hamilton, despite the Mercedes driver needing to take evasive action. The FIA subsequently banned drivers from changing direction under braking while defending - although the rule is subjective and therefore isn't applied in all situations.
Unsportsmanlike behaviour clarifications
The FIA issued a clarification on regulations surrounding unsportsmanlike behaviour and physical altercations after an incident between Verstappen and Esteban Ocon following the 2018 Brazilian Grand Prix.
Overtaking and defending guidelines
Verstappen and Lewis Hamilton had a fierce on-track battle at the 2021 Brazilian Grand Prix, with the Dutchman forcing Hamilton off the track on more than one occasion. Subsequently, the FIA decided to issue a new guideline for defending, which stated that if an overtaking car is 'significantly alongside, the defending driver must leave at least one car's width of space'.
Parc ferme guidelines
After the Grand Prix, cameras caught Verstappen inspecting Hamilton's rear wing in parc ferme conditions - which was prohibited. He was given a €50,000 fine by the FIA, who subsequently enhanced security measures and monitoring for upcoming Grands Prix and warned that drivers who breached the regulations in future could receive time penalties.
Post-race celebration guidelines
The FIA released new guidelines surrounding post-race dangerous driving after Verstappen performed burnouts across the line to celebrate his victory at the 2021 Styrian Grand Prix. Drivers now must travel safely back to the pit lane after finishing each Grand Prix and cannot endanger other drivers.
Pit lane guidelines
Drivers were told they could not cross any part of their car over the pit exit line while rejoining the circuit. Verstappen did so during the race but escaped a penalty. In future, however, any violation would cause a driver to be sanctioned.
New safety car rule
After the 2022 Saudi Arabia Grand Prix, the FIA intervened after Verstappen pulled up alongside Charles Leclerc before a safety car restart. A clarification was added to the rulebook which stated that drivers could not have any part of their car alongside another car before the safety car restart line.
Track limits clarification
After Verstappen overtook Kimi Raikkonen while off the track to finish third in the 2017 United States Grand Prix - he was subsequently penalised and demoted to fourth - the FIA released a new clarification for track limits. Track limits would subsequently be defined by white lines, with that particular rule being refined and adjusted over time.
Minimum super licence age update
While the original rule stated that drivers had to be 18 years of age, the FIA added a discretion to the wording - which they likely would have applied had Verstappen been in such a situation in 2015. Following an application from Mercedes to allow Kimi Antonelli - who is 17 - to drive in practice at this year's Italian Grand Prix, the rule now states: 'At the sole discretion of the FIA, a driver judged to have recently and consistently demonstrated outstanding ability and maturity in single-seater formula car competition may be granted a super licence at the age of 17 years old'.
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allforthegamebingo · 27 days ago
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AFTG XMAS Advent Calendar Event Has Officially Started!
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Relevant Links
AO3 Collection AFTG Xmas Advent Calendar 2024 || PSU Foxes Edition AFTG Xmas Advent Calendar 2024 || USC Trojans Edition AFTG Xmas Advent Calendar 2024 || Angst Edition AFTG Xmas Advent Calendar 2024 || Alternate Prompts Rules & Information
Important Notes
Angst Edition is 18+
Use the tags #allforthegamebingo #allforthebingo #aftgwinteradvent and mention @allforthegamebingo on tumblr for a reblog. (also tag the version that you are posting for; #foxesedition , #trojansedition or #angstedition)
Each work that is created (where the participant has clearly stated which prompt it covers from which edition) will be added on to a general list of created works that will be shared before the start of the bingo event.
Be respectful to everyone!
Feel free to ask me anything if the rules weren't clear or if I forgot anything (or if you just have anything to ask)
The event will take place from December 1st, 2024 till February 28th, 2025; which gives each participant 3 months to fill in as many prompts as they would like to.
All media is welcome, however we only accept 'all for the game series' & 'the sunshine court' content.
Please make sure to state the rating of your work clearly! (General Audiences, Teen and Up, Mature, Explicit)
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hypnoprincesslottie · 1 month ago
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here are a couple ways to increase your immersion when watching hypno content so you can become a totally brainless puppy υ˶˃ ﻌ ˂˶υ the sooner all of your thoughts are gone from that lil head of yours, the sooner we can train you! doesn't that sound fun, little pet?
. . .
1. make sure you're comfortable, alone and fully prepared for the experience. headphones on, lights off! (you wouldn't want anything interrupting this, right? pleasure takes top priority!)
2. pay attention to every detail. focusing in on the experience will really help you get fully immersed. (remember, this is all for you! you have to take care to really appreciate it. we're making you into a good little puppy, 1 step at a time!)
3. watch it again. over and over and over... (there's no reason you shouldn't experience that same pleasure again and again. every time, you fall deeper and deeper into submission!)
4. incorporate your triggers into the experience, or learn a new trigger from the experience (because what's more exciting than one little noise, word, touch or suggestion being enough to make you completely lose yourself?)
5. interact with the creator directly! show love, offer support, give feedback. thank them, profess your devotion to them, worship them. (anyone who can make you feel that good deserves it, right?)
. . .
now, if you're ready... just pick a toy to keep you company and we're ready to begin! (collar, cage, egg, etc~)
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