#“let’s not talk about this right now
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rhaeblack66 · 1 year ago
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ezra: i can’t wait to go home!!
sabine: *crickets*
ezra: we are going home, right sabine?
ezra: sabine?
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inkskinned · 2 years ago
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there are a lot of posts out there that are positive and healthy coping mechanisms for handling the holidays. this is not one of them :)
i think there's like. going to be times in your life you will be stuck in a social situation that you cannot escape from gracefully. i do not know why the internet doesn't believe these times exist. it's not always just that your physical safety is at risk - sometimes it's legit like "i just don't currently have the energy or time to put in the effort of responding to this." sometimes it's a coworker you hate so much. sometimes it's just like, fine, you know? like you know you can handle your aunt when she's cheerily horrible, but if you actually set a boundary around her, it's going to be weeks of fallout with your father.
i don't know why people think the answer is always just "cut them out!" or "don't let them get away with that!" because ... the real world is tricky and complicated. i think kind of a lot of us have an internal "radiation poisoning" meter for certain people. like - i'm talking about the ones who are absolutely giving you gradual ick damage. like, you can handle them, but you'll be exhausted.
and yes. you absolutely should listen to your therapist and the good posts about handling others and set good boundaries and take care of yourself. prioritize peace.
HOWEVER :) ...... since im often in a situation with a Gradual Sense of Ick person i cannot just "cut out" of my life (without losing someone else precious to me) - i have sort of developed the most. maladaptive form of mischief possible. because like, if i'm going to have to listen to this shit again, i like to have a little bit of private fun with it.
now! again, i am physically safe, just mentally drained by this man. you should only do this with people you are not in danger with. which leads me to my suggestions for when your Unfortunate Acquaintance shows up and says oh everyone pay attention to me.
my favorite word is "maybe!" said as brightly and happily as possible. whenever the Horrible Person starts in on a topic you do not want to go further with, particularly if they make a claim that you know to be inaccurate, do not respond to it. you and i have both tried to actually argue with this person, and it hasn't gone well, because this person just wants the drama of an argument. however, "maybe!" gives them literally nothing to go on. it is incredibly disarming. they are used to people having some response. they know they can't prove what they're saying, and maybe! treats them like the child they are. it dismisses them in the politest way possible.
i like to say maybe! and then, in their stunned silence, immediately change the subject. this is because i have adhd and i will have something unrelated to talk about, but if you can't think of topics fast enough, i recommend just pointing to something and saying, "isn't that lovely?" because fuck you let's bring in some positivity.
by the way. that second trick - of pointing to something and stating an opinion about it? - that just works on its own, like, 70% of the time. i picked it up from teaching preschoolers. it's an intentional "redirect". it stops children crying and it also stops grown adults from finishing their explanation on why women belong in kitchens. dual wielding!
keep it silly for yourself. i absolutely do not care if people think i'm fucking stupid (it's more fun if they do) and as a result i will purposefully misunderstand things just to see how long it takes them to realize i've completely removed them from the subject at hand. when they say "women aren't funny" i get to be like. "which women." "all women." "all women in america?" "no in the world." "like the mole people? the people in the world?" "what? no. like, alive." "oh are we not counting the mole people?" "what the fuck are you talking about." "you don't believe in the mole people?"
similarly, i play a personal game called "one up me." my Evil Acquaintance literally knows this game exists (my family & friends caught onto it and now also play it) and it always fucking gets him. i don't know why. you have to be willing to be a little free-spirited on this one, though. the trick is that when they make one of those horrible little bigoted or annoying comments they are always making, you need to go one unit weirder. not more intense, mind you - just more weird. "you don't look good in that dress." "yeah, actually, my other dress was covered in squid ink due to a mishap at the soup store." "you shouldn't wear such revealing clothes." "wait, what? oh shit. sorry, your son tears off strips when no one is looking and eats them. i swear it was longer before we left the building."
the point of "one up me" is to completely upend this person's narrative. we both know this person likes setting up situations where you cannot "win" and then they really like telling other people how badly you handled it. in a usual situation, if you respond "please don't say something that rude", you're a bitch. but if you let it happen, you're letting yourself be debased. they are not usually expecting door number three: unflappably odd. because what are they going to say when they're telling everyone how badly you behaved? "she said my son eats her dresses" ".... okay?"
if you can, form an allyship with someone whomst you can tagteam with. where they can pick up on your weird "soup store" story and run with it.
the following phrase is amazing and can be deployed for any situation: "oh, be nice :) it's the holidays!" i do not know why this works as often as it does. i'll say it for the most random shit. i think this is bc most of the time these people know they're being impolite, they just like to fight.
godbless. when in doubt, remember that you could always start stealing their pens.
the whole point of this is - if you can't escape. maybe see how long you can just be. like. a horrible little menace.
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poorly-drawn-mdzs · 3 months ago
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Council of lovefools.
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#jiang yanli#jiang cheng#They don't have an actual sleepover in this scene but the vibes were so sleepover coded...I had to get them cozied up.#Late night talks with friends and family are some of the best conversations.#My siblings and I used to have room sleepovers with each other (Actually an excuse to stay up and talk about runescape)#Currently my flatmates and I also have really great heart to hearts late into the night.#Pondering shit like 'What defines confidence?“ and ”Why are people terrified of letting themselves fall in love?"#All that aside; There is a really great conversation between JC and WWX here. They are so close and yet so far way from each other!#Fundamentally they *agree* about many things - but JC now has to play the role of someone more 'mature'.#His temper is reigned in and he had to take a more nuanced approach. Whereas WWX can be far more reactionary.#JC has changed to become someone more mature (or at least he is trying).#Contrast this attitude with the scene *right* after where WWX literally goes baby mode with JYL. Rolling around going “I'm Fwee years old”.#When children are hurt we comfort them with hugs and warm food and a laugh. It's not enough when you're an adult. It's not simple anymore.#WWX is stuck in the past when everyone else is shifting and moving on! It's a depression allegory (and just...actual depression)#But we also get to see how some things have stayed the same. They still bicker about soup. They still tease. They are still together.#They all care for each other very much but they are struggling against trauma and are not equipped to talk about it.#You can't really blame WWX for being so protective over JYL. But JC is right: “You don't have a say in who she likes.”#It may have started as an arranged marriage but *she* is *choosing* what her heart wants. JC sees that. WWX cannot.#The final act of love is letting go after all.
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lazylittledragon · 4 months ago
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i'm in one of those phases where i really wish i believed in manifesting and spellcasting and things like that bc you know when you want something so bad you're literally praying for the universe to let it happen
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buttercupshands · 2 months ago
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I started drawing this next day after I finished Act 6
13 or so days and it's finished!
Main things are traditional and Loop's body was edited digitally after
Unedited it looks like this
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I've been torn on how to do Loop's body for the entirety of lining, also
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A bit sad the main lines are visible only as a wip, most of this thing is literally just a ton of sharp lines
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I think it's also my first day of drawing, Loop is just a sketch here (feat. my leg)
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I even finished the beans before it so they were a moral support, because if you let me things like this take a year
#fanart#my art#isat#isat fanart#in stars and time#isat loop#loop#traditional art#artists on tumblr#Phew#So anyway this was my way of figuring out my thoughts after finishing the game#I didn't even actually finish it with credits playing at that moment#This type of art is my therapy#And in a way literally how my personality works from big figures to small details of thinking about anything#It's really calming!#I won't tag paper figures but they're here#Like special guests#In any case the funniest thing was showing this to my English teacher and she was like 'wow this looks stressed' or something#Like she immediately looked at the lines and after I showed her my old Flowey drawing like this she was like#'oh it makes sense! This one looks calm but this one is clearly you not feeling good'#Because I was kinda#Like sitting there in the semi-park and feeling sick since morning before I started drawing this and slowly I got better#I already talked about this on my first 'big' isat thing - I needed to think a bit#And not think at the same time just literally letting myself sort stuff out#Like. I fell asleep at 6 am that day and woke up at 10 4 hours of sleep after playing full Act 5 and two hats stuff IS STRESSFUL#SUPER STRESSFUL! Like I felt like I was playing for 4 hours while sleeping#Anyway by the time I finished it aka today I'm feeling way better and I'm literally talking a walk right now#Touching grass as we speak#Anyway phew!#Now to that animatic that's plaguing my mind to draw it nowww
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sgtpeppers · 3 months ago
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Paul performing Hey Jude + Let It Be
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trappedinafantasy37 · 4 months ago
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Larian statistics got us like:
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ghostbeam · 5 months ago
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Mech pilot yuuta and his mech that’s incredibly possessive over him. He takes to you as a handler almost immediately, excited for the help after his last few handlers were scared off. You’re not allowed inside, your constantly dodging malfunctioning limbs and faulty wires, but you’re not one to back down, and gaining her trust is just as important as gaining his.
Rika only realizes how important you are to Yuuta the day after you spend the night with him, and he’s left alone in the morning with an empty bed and a broken heart. You’re his handler. You’re not supposed to leave him. Not ever.
She lures you into her chest one night, faking some sort of lighting malfunction and allowing you inside for the first time. She keeps you inside all night, enduring all your yelling and banging on her insides to be let out, a nice gift for Yuuta.
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maya-hawke · 1 year ago
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RED, WHITE & ROYAL BLUE (2023) — Deleted Scene
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applestorms · 2 months ago
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L can be such a possessive character at times. he always strikes me as the type of person who is deeply aware of everything that he owns, both in a more literal sense and metaphorically-- like, he knows what money he has and how to use it, what resources are readily available to him and what he has to be sneakier to utilize, the habits and tendencies and emotional states of individuals and world governments both. the DN musical really puts an emphasis on the more computer-y aspects of how his brain functions, which isn't as obvious in the manga/anime but i think still works well as a way to follow his thinking. it's kinda what near does too: everything is a factor to them, every tiny detail a new opening to optimize for the best results, every person and location and object a part of a puzzle waiting to be solved. and as a part of that, L is deeply aware of every and any little thing he may or may not have control over, and exactly to what degree.
his habit of stealing titles as depicted in the LABB murders novel is such a good example of this. ryuzaki, eraldo coil, deneuve. he eats people alive and then takes their names for himself like some kind of fucked up fae or trickster god, creating new masks and personas to hide behind from the remains of the people he's devoured. i have to wonder if he would've used the title of KIRA for himself had he won-- i can hardly imagine what kind of power such a title could hold if held in his hands. of course, he could've just used the defeat of KIRA as a way to build up the L title even further, offering up the body of a dead god like perseus showing off the head of medusa. but L is so emotionally attached to the kira case, i struggle to see him allowing it to fade from existence so thoroughly as near does, even if it is only kept close on a private level...
this is part of why i think it genuinely makes a lot of sense that L's ultimate win state would include capturing light to some degree. even if the memory of KIRA somehow manages to fully disappear from the public consciousness, there is no fucking way L is letting light yagami out of his grasp. honestly, the moment that L truly loses this game is not when he starts investigating misa while still under rem's watch, not when light gets back his memories, not even when he dies, but the moment when he allows light to be freed from the handcuffs. the moment when he allows the other members of the task force to turn off the cameras and keep him from watching light and misa talk in the lobby. the moment when he gives up, lets light yagami go outside of L's personal sphere of control, is the moment when L starts the clock ticking down to the end of his own life.
this is one of the key ways in which i see light as a true equal and parallel to L, as after L's death he, intentionally or no, continues the same tradition and takes L's title for himself, twisting the two sides together into the L-KIRA amalgamation. only, the L title functions a little bit differently than every other persona or title that we see in the series-- because L's true name is L. that's all that he is. on a literal, legal, and emotional level, i don't think that L is anything more than L. he is the world's greatest detective, he's an incredible, weirdo super genius, but he does not afford himself much more than that, barely allows himself personhood or humanity outside of his work. light was the one to ultimately defeat L because he did not just put a stain on his character (as BB attempted), did not just kill him, but stole his very identity and took it for himself.
one of the biggest contradictions of L's character that i think you must accept should you attempt to portray him accurately is that he is both deeply detached from humanity while also having all of his work and effort and life be focused around saving it. it's one of the ways in which he is an exact opposite to light-- where light relies on humanity for external validation, to be Seen, while also looking down on it as dumb and immoral and spineless, L is so separated from it that he barely exists as a person, all the while dedicating almost every action he takes to helping it. remember: for all the emotional turmoil that wammy's house and the legacy of L may put on the kids living there, ultimately it's entire existence is nothing more than L's logical solution to his potential demise. if he dies, the world goes down with him, all of the cases that are yet to happen and he is yet to solve being left in the air. he has the foresight to set up a fail safe, but not to consider the emotional implications of what being that fail safe might feel like, how high the price of your own humanity is if you are not already alienated from it, the inability to have your own name on your gravestone-- though perhaps some of the blame also falls on watari's shoulders in this case, philanthropic old bastard that he is.
imo, playing his game really got it right in presenting L and light as one and the same, synonyms on either side of the mirror. in every action they take they are both so selfishly selfless, playing the game for themselves and their own pleasure but plastering the needs and will of humanity on top of it. L isn't invested in saving humanity for the sake of humanity-- he just likes the thrill of having the stakes raised so high. hard to shit on ryuk for wanting entertainment when the humans he finds are just the same as him.
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wayward-banana · 1 year ago
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Idk how to cope with whatever just happened (DDD moment) so I reverted to system default and put them all in dresses. can you forgive me
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kiddokori · 19 days ago
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adultemophase · 2 months ago
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awww she’s grown up so much :)
(im going to buy a gun)
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teamoakills · 2 years ago
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the thespian urge to have a rival love story (and it failing immediately)
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ayzaart · 3 months ago
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graffiti (pow-pow and jinx)
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silverskye13 · 2 months ago
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The Best Seat in the House
Summoning Helsknight is easy. Their souls are so inextricably tangled, they are nearly the same person. It's terrifying. It's exhilarating. Its
Welsknight is flying through the end. He has the coordinates to his destination memorized, like a lodestone in his heart. There is something about a person's blood sweeping so deep into the ground that makes the connection almost physical, like a thread pulling. He thinks this must be what sends doves and pigeons home. Why salmon swim upstream. There's something about blood
It's mutual, this dance. Hatred and disgust and thrill. It's beyond words, somewhere deeper, in the roots of teeth and the marrow of bones. Inextricably tied, souls and blood.
Helsknight is the perfect knight.
Tenets. Poise. Form. Kit.
Bloodlust.
Helsknight is the perfect knight.
They don't talk anymore. They don't need to. Words fail. Words circle and circle and circle and go nowhere.
It reads our thoughts.
Helsknight isn't waiting for him when he lands, but Welsknight can feel him on the other side of everything, like an itch beneath his skin. Like if he just found the right place, the source, where the itch is the most intense and bothersome, he could set a blade to his skin and dig Helsknight out.
In a way, that's what he's doing.
And yet they play the game.
By the time Welsknight has folded his elytra and put on his breastplate, Helsknight is there. The itch in his skin is crawling across the surface, spider legs and teeth; a brand, a flaying. He turns to face his other half.
Helsknight is a perfect knight. He's a fortress, a wall, and he's right there with a sword in his hand. Welsknight's strongest images of him are of blazing eyes in the depths of a blackened helm, all netherite and embers. Maybe it's hels that scours him black, the baking heat and unending fire. Maybe it's just that he's standing by Wels, and Wels is light and life and brilliance and
Welsknight is not a perfect knight. If he were, Helsknight wouldn't exist.
And the universe said the darkness you face is within you
There is something brutally honest about a battle like this, here, bared for the void, and the universe. A person can lie with words, but swords, like angels, can only speak the truth. In the face of death, they can only be who they are.
Helsknight is death and terror. He must be, because that is what Welsknight feels every time they meet.
One step, two, a mirrored circle across the end stone. There is no dust here to kick up, no gravel to throw. This island in particular is stark and flat. No upper hand, no useful terrain. Three steps, four, swords in hands. No shields, only armor, and the places it fails. Welsknight's breaths are long and loud and reverberate in his helm, wash back across his face with heat and condensation.
Helsknight is sparks and smoke and perfect form. The red plume in his helm sometimes sparks with the glimmer of his eyes. There is no moon in the End, and Helsknight's fire is an island of firelight in starry black.
Silence draws out between them like a blade.
Five steps
Six
And the universe said
Helsknight springs first, because he always does. Welsknight can feel his impatience like goosebumps, a phantom thrill of expectation. Welsknight meets him, because to be too far to one side is to be too close to the End. The ringing clash and slithering screech of metal on metal is like lightning and thunder in the perfect silence. They test each other, feints and parries.
Helsknight is impatient, and Welsknight shudders with it. He is always impatient. It's a thirst for blood, and a thirst for efficiency, and pride in the decisiveness of his hand. Helsknight would kill him gladly in one stroke if he could. His is not the joy of suffering, but the joy of superiority.
And yet they play the game
They break apart. Welsknight needs time to recover and reassess. Neither of them is wounded, but Helsknight is powerful and sure, and Welsknight's wrist stings, and his elbow twinges. Too many solid strikes caught instead of deflected. Too many tests done wrong. Mistakes. Too many mistakes.
Helsknight is humoring him. There is derision in the air like the scorn of distant thunder. It makes Welsknight mean, feeling it passing over. If Helsknight wanted, he could press his advantage until Welsknight was off the edge of the world. Welsknight can feel his other half's sense of superiority. It stokes the embers of Welsknight's own pride. He wants to rip the smugness out of Helsknight with his bare hands, bloodied to the elbow.
The red in Helsknight's eyes glimmer, a dare, an invitation. Come and try, he says, come and try. He says it with every line in his body, with the way he holds the point of his sword just a little too far out, a Fool's Guard. An invitation to where the plates of his armor gap at his armpit, reticulate near his waist. An invitation in the tilt of his head, slightly upwards, to look down. Slightly upwards, where the gorget and the helmet separate to show a hint of vulnerability.
Helsknight is a fortress.
And yet they play
One step, two, circling. Swords pointing and guarding. Three steps, four, Welsknight only knows he's caught his breath, because the heat of it is rolling across his face again. His hair is sticky with sweat, and threatens to thread into his eyes. Five steps. Helsknight blinks slowly, boredly. The bloody red light of his eyes winks out and returns. Six steps.
Welsknight attacks first this time. It's a lunge he knows will miss, but he sweeps the blade up anyway and feels the clamor of disrupted momentum as he's deflected away. Helsknight bursts forward a fist and punches Welsknight hard in the center of his breastplate. It kicks away some of his air, surprises him, surprises him again when that same hand snaps up to grab his gorget and pull, threatening to drag Welsknight off his feet. Helsknight's knee comes up and Welsknight catches it, throwing his shoulder into Helsknight's stomach.
They fall hard on the stone.
And yet they
It's tangling limbs, and wrestling, and that little bit of air Welsknight lost is felt, because he can't catch his breath. They're both on top of and below each other. The horizon is yellow and black and stars and stone, twisting. Swords are useless this close, but they grip them desperately anyway, because to lose a weapon is to lose the fight.
Helsknight is the first one who manages to get to his feet. He is a dark tower rising, the kind of thing that eclipses and imprisons. Welsknight can taste blood in his mouth from Helsknight's elbow ringing hard against his helm. His vision is a spattering of stars and colors that aren't supposed to exist.
Helsknight waits, impatient and seething, for Welsknight to get back to his feet. Sometimes, Welsknight wishes the flower of chivalry wasn't so good at reducing him to a pile of steel and guts. He might bring himself to respect it, if it didn't.
Welsknight is tired. He can't catch his breath. His vision still tilts slightly.
Helsknight is a dark tower risen.
Take a breath now.
Helsknight springs. When his sword lands on Welsknight's, it sends lightning through every nerve. Welsknight retreats a step.
Take another.
Another. Another. Metal on metal. Welsknight's only thought as he parries and steps backwards, is that he continue to circle.
I will tell the player a story.
Helsknight's satisfaction is cloying. It fills Welsknight's mouth with a taste like vinegar and rot. Welsknight's guard breaks. He can see his mistake and do nothing about it. Helsknight's sword shivers and rings as it rebounds off his chest plate and plants its tip in Welsknight's armpit, where the plates in his armor gap. The wound isn't deep. It dips in and out of his skin so quick and seamless, Welsknight feels the trickle of blood long before he feels pain.
It contains the truth safely, in a cage of words.
Helsknight's two-handed stroke steals Welsknight's sword from his hands. Welsknight leaps the next sword strike, rolls, and gets a cut on his ankle for his trouble. Standing is a labor.
He still can't catch his breath.
Helsknight's blade has so little blood on it, only the handspan at its tip glitters darkly. Why, then, does Welsknight feel so shaky. Dread of the inevitable prickles his spine, and chasing it like a hound is Helsknight's vindication. I knew I was better, I am always better.
Why do we even play these games?
Sometimes the player dreamed it was lost in a story
Helsknight waits for Welsknight to pick up his sword. He is a shark circling, mad for a few drops of blood. Welsknight stands in the center of the island and waits, turning, for Helsknight to spiral towards him. They are a disaster, a collision course, gravity pulling. They are the inevitable, and their blood pulls them to each other just as much as thought and wit and loathing.
A lodestone in their souls.
Helsknight springs.
And yet they play the game
Welsknight gets a single lucky strike. His sword tears between two of Helsknight's plates, and he feels the soft resistance of flesh against his blade. It's low on Helsknight's hip, painful, but far from deadly. Helsknight proves it by slamming the pommel of his sword into Welsknight's faceplate. If it weren't for the nose guard, his nose would be broken. His eyes still phosphor from the hit, a world of infinite, blinding stars. His feet are kicked out from underneath him.
And the player started to breathe faster and deeper, and it realized it was alive
Welsknight reaches for his dropped sword again. Helsknight doesn't back away from him this time. Welsknight deflects the stab that would have killed him, swings the pommel of his sword against Helsknight's knee.
You. You.
Helsknight drops, a hand on his battered joint. Then he lunges, and they are wrestling again. Blood from Helsknight's wound spatters Welsknight, makes one of his hands slick. He holds his sword in both hands and uses it as a staff, trying to ward away Helsknight's blade locked against it. With the force of his shoving, and the weight of him bearing down, Welsknight's arms are giving.
You. You.
His arms are giving. The crossed blades are too close to his neck. He kicks. He grunts.
Helsknight is a dark tower, the kind that eclipses vision. His eyes are red stars in the dark, distant and bloody.
You are alive.
One of Welsknight's arms collapse. His brief hope this might pitch Helsknight off-balance flickers out before it can really settle.
Helsknight is a perfect knight. Tenets. Poise. Form. Kit. Bloodlust. Bloodlust. Bloodlust. Welsknight can feel it like a wound on his skin. Like blood in his eyes. Like iron on his tongue. Like a netherite blade so close to his neck he can't catch his breath.
I want to help them speak the word they fear.
Helsknight kept his blades sharp. It probably had something to do with perfection. In the moment before blade touches skin, Welsknight searches his other half. He finds what he expects to see.
Disgust at what is happening, and blood and pain and struggle. Resentment at being brought here only for this one thing, for this spiral to an end. Vindication of his skills, pride in his efficiency, disdain for Welsknight's clumsiness.
Welsknight does not find what he expects, as well.
He does not find remorse.
He does not find guilt.
He finds only a subtle annoyance where those things should be, disdain that Welsknight bothers to search at all.
Welsknight smirks. He doesn't need the reminder that his other half is evil, but it is nice to know, even if he's lost, he's still right.
The days were short; there was much to do; and death was a temporary inconvenience.
Helsknight is alone on an island in the end. He is surrounded by the remains of Welsknight's gear, and the spattering of his own blood against the end stone. Whenever Welsknight dies, when they fight here at the end of the world, with nothing to distract each other from each other, it feels like Helsknight has woken up for the first time in a long time. The smothering thoughts, emotions, intensities of his Hermit lift and dissipate, and it feels like he has finally caught his breath for the first time in years.
Helsknight sits on his knees on the stone until his joints ache, and his hip burns, and his leggings are a mess of blood, and he breathes. Long, deep, like cold water in a desert.
Finally, he stands. It takes effort. He has to use his sword as a crutch. But he stands. He looks out at the nothingness, at the end, at the jaws of the universe in every direction.
And the game was over and the player woke up from the dream.
Helsknight snorts derisively.
"I would rather sleep," he says.
He vanishes back to hels.
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