Fanfic prompt : considering that Tune is probably the only character who actually knew what Cia wanted to do in Hyrule Warriors because he overheard it when time and Warriors were talking about the war and how Tune was the most bad shit insane soldier of the entire army
Because children are always underestimated but because of that they usually know most of what is going on because the adults hide the information poorly
And Wind would probably absolutely hate Cia before he even met her
He would have had years to hate her and prepare to beat her up just waiting till he can join the war
Then when he does eventually gets dragged into the conflict
He just rushes Cia on sight with the promise to not let her close to his older brother no matter what happens
He also definitely breathed down Lana's neck the entire time she as much as decided to get close to Wars
Because he already knows the entire plot of the story and he will manipulate it to his advantage by all means possible
The entire army probably would just fear him because he also forced the fierce deity to cooperate with Mask (nobody knows what he did exactly but the deity just avoids him at all costs at any given opportunity it is free the command melody is just that powerful)
He also shadows Wars as much at possible to avoid leaving him defenseless because his brother seemed haunted by Cia despite having managed to escape her hands
And considering that Tune is an older and much more powerful wind (who already was capable of wielding the skull hammer with little problem and hold an entire struggling pig over his head with absolutely no problem and then yeet it into the sun)
If someone wants to complain about not handing Wars over he can always go and punch the meeting table in two right in front of them (and probably make the whole floor collapse if he really tries hard enough)
The entire army thinks he has anger issues but he really just wants to destroy furniture for intimidation
Because both versions are gremlins and Tune will do anything to protect Wars
And breaking stuff is fun
The fight With Cia is a literal one sided smack down from Tune and whenever she appears on the battlefield he is ready to throw her out a window and jump after her out said window just to keep her away
Also the wind waker always him to do whatever he wants to do
Suffocating people
Creative use of hurricanes
Mind control
Being an evil person and repeatedly change day and night to drive people insane
Change the directions of the wind to have a harder time getting found because the wind is in a favorable direction
He was not aware that the entire army and even Wars and Mask were nervous around him in case he breaks another floor through or rips out a door to protect them or tortures a monster with the command melody (they knew he wouldn’t hurt them but the amount of money that would have to be spent on repairing and replacing the things he broke is way to expensive)
He just thought that he was a bit mischievous
Not that he was considered a lose canon of mass destruction
Even when linked universe happens nobody will ever forget how tune broke the entire second floor and made it collapse in itself
Nobody wants to mess with a smaller version of tune
97 notes
·
View notes
Picking up Monarch Wings triggers Infected Crossroads and there is a lore reason for that
Another interesting fact that (in my opinion) is not talked about enough is that the Infection doesn't corrupt the crossroads after we take monarch wings just because it's a convenient point from a gameplay perspective to introduce the player to stronger enemies, or to show us the passage of time. It's because taking away the wings from that specific location directly affects the spread of the Infection.
In the game, we can clearly see how a specific segment of the Ancient Basin is overrun by the Infection. I'm talking about two big rooms in the western part of the Basin, one where we fight the Broken Vessel and the other where we encounter the Mawlurks. There is a third one near the Basin tram station of the lower line, but I assume it's just part of the same thing, just the Infection seeping through the ceiling of the main room. There is also the room that contains Monarch Wings, which is completely free of the Infection, but I'll get to it.
Those glowing bubbles and pulsing vines and orange clouds of fog are indicative of severe corruption by the Infection. Before Infected Crossroads, we see them only in special places (like the Glowing Womb aspid nest) where the Infection had a lot of opportunity to become gas, then liquid, then flesh for one reason or another (with the aspid nest that reason is probably the symbiotic relationship between aspids and the Infection itself, where the aspids act like carriers of the disease that help it spread).
And the western part of Basin is the most unique place in that sense, because, aside from the crossroads, it's the only place where 'that flesh came to life'. But what is the reason for that? Why don't we see those glowing blobs and lightseeds in any other part of the map, even though it's clear that even the most remote parts of Hallownest were influenced by the Infection? What is so unique about this part of the Basin?
It's the wind.
The picture doesn't show the vines and particles moving around that much, but anyone who played the game probably remembers that badass storm that we see and hear the moment we enter the room after the big spike tunnel. The orange glow of the Infection also makes its first appearance in this particular room (if we're talking about this specific part of the Basin, of course). That leads me to believe that the wind is somehow connected to the spread of the Infection in the confines of this area. And we already know why this wind is there in the first place.
The room where we pick up the Monarch Wings is the only one in this area that holds no sign of the Infection whatsoever. The wind in this room also feels much stronger, and it blows with a unique sound specifically near the Wings statue. But most importantly, it stops the moment the Knight consumes the Monarch Wings.
After that, the whole area actually becomes less infected. The changes are rather subtle, but visible.
Look:
LOOK:
And, despite the common misconception, it's consuming the Wings that serves as the in-game trigger that sets off the Infected Crossroads. You can literally kill BV without picking up the Wings, and then return to the Crossroads to see that it's still (relatively) uninfected. It's a solid proof that Monarch Wings and the wind that they create is what affects the spread of the Infection.
After we pick up the Wings, the Infectious mass partially leaves this part of the Basin and moves to the Crossroads, since that's when we see all those drastic changes. Now, that might give us some interesting implications about how the Infection actually works. Possibly, reuniting with its main source inside the Black Egg Temple gives it more power, resulting in total corruption of the Crossroads, since we see that Infected Crossroads has way more bubbles, lightseeds, vines etc. That actually leads me to believe that the Infection actually may have very specific physical limits, and that the total mass of the matter that it can create is finite and measurable (at least as long as the Sealed Vessel is still intact and holds the source of it inside itself).
Like, why doesn't it spread all throughout Hallownest even when the Seals are broken and the door is open? Even when the Hollow Knight is unchained, the Infection doesn't spread anywhere beyond the Crossroads, it stays exactly the way it was with only one Dreamer taken down or only Wings being picked up. So yeah, my theory here is that:
Picking up Wings and killing a Dreamer triggers the spread of the Infection in different ways (Wings lets another part of the Infection's mass give power to its main source, killing a Dreamer loosens the door's Seal and lets the Infection out), but ultimately leads to one result, that being Infected Crossroads.
The Infection doesn't spread past Crossroads because Hollow Knight, despite its failure, is still strong enough to hold it at bay.
The Infection operates like some kind of shapeless mass that can be gas, liquid, solid and sentient. It's basically a matter that holds a will (that will, of course, belongs to the Radiance).
That is why destroying the Infection (instead of sealing it away) was deemed impossible.
Although that leaves many questions about the Pale King and his relation to the Radiance. Did he know that the source of the Infection was his old pal Moth Goddess? Did he deliberately choose not to confront her, but instead try and seal her away? Was he stupid? Or did he have some secret internal motives?
...That is not exactly what this post is about. I would like to get back to the Wings thing now.
Another thing that led me to believe that it's that particular Infectious mass from Basin that corrupts the Crossroads after we pick up the Wings is the movement of the particles inside that part of Basin. Particularly, the Void particles. Before we pick up Wings, those particles follow the wind. After that, they start to slowly rise upwards, just like in the rest of the location. That gives us two interesting conclusions:
After we pick up Wings, the Basin Infection escapes upwards, eventually reaching Crossroads.
The Void that resides in Basin is also affected by the Monarch Wind.
By the way, another interesting fact: the orange fog that we see spreading throughout Infected Crossroads actually moves according to its position relative to the Black Egg Temple.
This means that Team Cherry does put deeper meaning into how they make background particles move, and it means that I'm not insane for reading this much into that! Yay!
Now, back to the Void being influenced by the Wind. Like I said, the part of the Void (which, probably, is also a matter that has its own mass, albeit maybe not as measurable) that resides in that part of Basin is also influenced by the Monarch Wind along with the Infection. It might imply that, like the Infection, the Void is trapped inside that area.
Or maybe it's not trapped. Maybe it just circulates there, so that something else can be trapped inside its currents. Ancient Basin is basically the Void's home, so I really doubt that whatever is going on in that area affects the overall condition of the Void as a whole. But we don't know that. What we DO know is that the Infection there is certainly trapped, unable to reunite with its source, being forced to slowly find ways to adapt, becoming gas, then liquid, then flesh, then reviving the corpse of the Knight's Lost Kin.
So what if that was the whole point?
Ok, we know that Pale King was looking for ways to fight off the Infection and eventually decided to harness the power of the Void to do so. He created Kingsmoulds, Wingsmoulds, probably experimented with the Void inside his workshop, eventually coming up with the idea of a Pure Vessel... But what if what we see in the Monarch Wings location is another part of his struggles to come up with a plan to lock up the Infection?
See, we KNOW that the Monarch Wings were Pale King's deal.
We know he wore one of those.
We know that those flies that (presumably) give the Knight those Wings are called the Monarch Flies (or rather Monarchflys? I dunno, I wouldn't trust those mushrooms on how to spell things).
And we also know that the Pale King has some connection to the wind.
So perhaps that area is a place where Pale King was trying to contain the Infection without trying to put it inside a live Vessel. Maybe it was the first prototype for his plan to see how the Void, being channeled with his monarch power, would keep the Infection at bay? Maybe there was another reason as to why that part of the Infection should have been sealed away?
Whatever it is, my overall theory is this:
The Monarch Wings contain some kind of power that is strongly connected to the Pale King. This power creates a magic Wind that makes the Void residing in Ancient Basin move and circulate, resulting in a part of the Infection (perhaps one of the remaining parts from the first time it started destroying Hallownest) being trapped in the area of that Wind's range, isolating it from the outside world and making it start to form gas clouds, liquid puddles, bubbles and lightseeds. Once the Knight removes the Wings, consuming them for its own purposes, the once trapped part of the Infection reunites with its main source at the Black Egg Temple. As a result, the Infection's will becomes stronger, and it starts corrupting nearby lands (although it's still being held back by the Sealed Vessel), creating what we know as Infected Crossroads.
Ok I'm actually done. I hope this is comprehensible enough to read and not too boring or too obvious. I just REALLY wanted to talk about it, since everything about this part of the game gives me chills.
248 notes
·
View notes