#zandalor
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six-improbable-things · 2 years ago
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Nothing I've done today has gone to plan. A project for my main blog got stopped in its tracks because Blender is a little bitch, and now I'm stuck in Divinity: Original Sin.
I can't find the last 3 star stones. I have a list of where all of them are, but I don't know which 3 I'm missing, and I've checked every location on the list. So that means I probably fucked up and sold them / dropped them in the early game, or something else equally stupid/weird happened to them.
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ellowynonteek · 3 months ago
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6/26/2024: I next pulled for another group in the Dreadlands, camped by one of the ruins near the walls of Karnor’s Castle. Like my previous time here, there was competition from other groups, but our location gave us a larger area to pull from. On my last foray of the day, I spotted a named mob (the Ravishing Drolvarg) on the far side of a crater-like valley, with numerous other mobs in between. Normally, I tend to be fairly risk-averse when pulling—there’s no greater failure for a puller than bringing back so many mobs that players end up dying—but with the memory of the valuable monocle still fresh in my mind, I threw caution to the wind and charged.
Once I had the Ravishing Drolvarg’s attention, I turned to run back, plunging into the crater, only to discover a monstrous drachnid at the bottom—a horrible half-elf, half-spider abomination. With a single blow, the drachnid stunned me, allowing the Ravishing Drolvarg to catch up and begin taking chunks out of me. Once I could move again, I sprinted up and out of the crater, but had lost track of my bearings. With the two angry mobs in tow, I ran in a circle until I spotted our camp. I tried to weave in and between the various wandering mobs that stood in my way, but still ended up aggroing two more.
By any measure, this was an incredibly bad pull. Normally when a puller knows they’ve screwed up, the ethical thing to do is to allow the mobs to kill you, so as to not put the rest of your group at risk. But my group was fairly capable, and urged me to bring all four in. Fortunately, Bards have quite a few tricks up their sleeves, so while my companions focused on the Ravishing Drolvarg, I played a magical tune which kept the other mobs mesmerized (“mez’d”), allowing my group to finish them off one by one! I made level 36. Kudos to Blinde, Paloladin, Slimshaddy, Soulclapx, Spacedust, Stridor, Sumtingwong, and Zandalor!
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somadrawsart · 2 years ago
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Really loving Baldur's Gate 3, though I feel like every hour or so a character shows up and one of your party members is like "HOLY SHIT IT'S TIMBUS BUMBLEBANE" and it's just like the most unremarkable looking fantasy guy of all time. And then I forget what game I'm playing and go "Wow how does this character fit into the Divinity timeline? Is that Zandalor the Wise?"
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faneposting-my-beloved · 2 years ago
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early dos2 character sketches
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Mordus or fake Duna
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Sahelia
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Magister Reimond
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Zandalor
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Lord Kemm
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takhy-dh · 6 years ago
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Day 7 - Enchanted. There are so many mysterious enchanted things in Divinity games, but at the start of the first Original Sin you wake up remembering nothing about yourself, and all you have in your inventory are this old wizard's trunks and they can actually talk.
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katainya · 8 years ago
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clouds-of-wings · 6 years ago
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tfw Voldemort comes to Hogwarts with a FLYING CITY and you’re already tired.
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nerdzewordart · 4 years ago
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I keep forgetting I promised to post an actual promo post for my summer solstice bang fic, so here that is I guess.
Be Gay, Do Crime by nerdzeword
Wei Wuxian didn't mean to steal a turtle monster or run the hot man over, but now that it's happened he can't say he has any regrets.
The artist was the lovely Zandalore, who sent me things like wip headless dolls to wake up to, and pretty much made my life. Please go give them some love @2himbo2furious on Twitter!
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lairofsentinel · 6 years ago
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Same anon as before! As a player, when did you start to love Ifan and did you know about his character before playing the game?
[this went out of control…. This happens with Ifan, always.]
It was funny how I started to play DOS in general. I was looking for games alike Dragon Age in one of those pages, gamesalike.com or something of the like. In the list of “similar games” to DAO, I found Divinity Original Sin 2. I had played Divinity II, Ego draconis like 10 years ago, so I gave it a chance because I had a faint recollection that I enjoyed that game, even though I barely remembered most of the plot XD. I started with DOS1 [because I’m a tidy person], but I was dying of boredom. I managed to finished it, and started DOS2, swearing at my completion-compulsion [it’s super hard for me to leave something midway, I have to finish it properly, always, even when I don’t like it], So I tried DOS2, I was immediately  caught by the graphics, the narrative, the music, the chars. Everything. Everything was so much well done in comparison with DOS1. That’s how I discovered this marvellous and super underrated game.
I didn’t know about Ifan when I started playing DOS2—I barely knew about the game itself. In fact, I didn’t know about anyone with the exception of Arhu, Zandalor, and Jahan, all of them present in DOS1. I was expecting for Wolgraff to appear in DOS2. He was the only companion I wanted to see again from the previous game, a cursed rogue who could not talk and was super sweet with everyone, always talking to you by using scraps of papers.
The introduction of Ifan in the Magister ship didn’t got me. For me, he looked like one of those standard grizzly chars, that know too much about life, had experienced everything, was too wounded and lonely for being close to the player so it was going to be hard to approach. More or less, a veteran of a war that had soured his personality and now he was a “Lone Wolf” with an anger problem looking for revenge. I thought he was the typical cliché character that you can find in a lot of action games. I was convinced of that because Ifan has a design that says that. His appearance screams “macho” [Like Blackwall in DA], and I don’t like that. In short, he had a background which had been told too many times, with an archetype too “typical” and overused.
But then, you find he jokes around silly things, that he doesn’t want to kill elves, that he prefers to cause fear instead of using violence, that he opens his emotions to the player expecting good intentions, he is honest with his emotions and talks a lot about his emotions… he was most of the time breaking every typical concept I was expecting from him due to his design.
When I started to see that Ifan was basically a stray dog, looking for someone to pet him, too affectionate and open, opening to the player with all his vulnerability… I was “ok, what happened here?”. 
How a wounded char like him, would open so much to a stranger? Why to risk his emotional state?. Ifan answers that later in-game: he does want to live, to feel alive [suggesting that his depression after the Deathfog was really something that killed him on the inside]. And feeling alive implies taking risks, not only in adventures, but in his emotional level as well. I was the hell of surprised for his emotional intelligence when his design is screaming the contrary. And that got me. I’m totally into characters that break “standards”. And Ifan is that.
And when he started to blush all the time because he was basically a dog too excited for having the player interested in him, that was soooooo anti-standard. And in a mature way, not a childish one!. I mean, he is not a virginal man who is overwhelmed by a kiss. No. He is overwhelmed because he gets attached too quickly to the player. He is like a happy dog, that doesn’t know what to do with all the sudden emotions he has and doesn’t want to saturate the player, but he does what he can xD. That’s why he kisses in such a doggy way. In the temple, in the head, in the cheek, he nuzzles a lot. It’s like a dog jumping around the player, licking, barking, waving his tail, moving here and there because doesn’t know what to do with their emotions. XD Ifan tries to control them, and then blushes like hell. XD The best description is here, made by Inochell.
And that was exactly the opposite of what I was expecting from a char like him. Ifan’s design suggests a “macho”. But no. He is not like that. He is simply happy, and honest, sometimes  being a bit carried away for what he feels, but never forced on the player. [I deny his in-game bed scene, to me that was a disaster. He biting his partner to the point to make their lips bleed? The weird tastes [what the fuck the taste of Earth, storm and night???]. The fireworks descriptors (? what? That went too cheesy-teen xD), and he is described there as a torturer. And I can’t see it. He may kill because he is a mercenary, and he may look aside if one of his former fellows from the Lone Wolf enjoys torture [because he doesnt care about anything anymore], but he would never torture. He prefers to kill before torturing. There are a lot of phrases he said along the game that suggests this. So, to me, his bed scene was a real mess. Besides, Ifan is way more submissive than that. You’ll see my headcanons in the fic.]
And there is an extra bit I like a lot in him… he is in his middle age, but he is not afraid of living his life intensely. And there is always these descriptors that keep saying that despite his wrinkles, he has a glint of energy and young enthusiasm in his eyes. I can imagine his mindset after the Deathfog, and how devastated he was that he disfigured his own personality: he stopped being a crusader—someone who tries to be the embodiment of the fairness—and became exactly the opposite, a mercenary that may have done some works for the Black Ring even. He was deep in the hole. And when he meets the player, he starts his recovery, or if he was already in the process, it speeds it up. He wants to live and survive, always. And that means not to be afraid to vulnerability. There is a sad part in-game, after Hannag, where he says with a bit of resignation and something else that may be considered hope, that he wants to believe again. <3 Ifan, Ifaaaan.
Ok, I rambled like hell.
No, I can’t remember when I totally liked him, but the more he started to break the typical concepts I thought I was going to see in him, the more he got me. Besides, he is kind like hell. I’m totally into kind chars.
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lucrezianoin · 6 years ago
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DOS1, Divine Divinity, Beyond Divinity, DOS2, Divinity II story
An attempt of putting together inconsistencies in the lores of these videogames.
This is 70% true and 30% my headcanon. 
Spoilers through these four games and the texts pre Beyond Divinity and Divinity 2. The only game I haven’t played in the series is Dragon Commander.
There's the world and there is the void, another dimension (?) where nothingness only exists. Astarte creates the Source, a magical powerful force that permeates different dimensions and worlds. The world of Rivellon is one of these dimensions, the First Garden is another one (where Astarte lives). The Void is a particular danger dimension of nothingness, and a veil made of Source divides the multiple dimensions from Rivellon.
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Rivellon is inhabited by immortal creatures called Eternals. One of them, a man named Fane, discovers the Veil and the Source and wants to study it. The King of Eternals refuses to approve of his studies, but other eight Eternals decide to help Fane. The King of Eternals, to stop Fane from talking and investigating his discovery, exiles him and his family (wife and daughter), trapping them in tombs for all eternity. But it is too late, the eight Eternals know about the Veil and are not so keen on studying it but they decide to consume the Source in it and use it for their own power. Now extremely powerful, these eight Eternals exile the other Eternals, and their King, into the Void. Consuming the Veil, weakens the divisions between the different dimensions.
The eight Eternals declare themselves Gods and the Lord of Chaos is the first god who decides to create for himself new creatures to have as slaves. He makes demons, the first intelligence race. The other seven Eternals/Gods also decide to create their own creatures: Rhalic creates humans, Duna creates dwarves, Tir-Cendelius creates elves, Zorl-Stissa creates dragons, Vrogir created and enslaved orcs, Xantezza created imps. Amadia didn't really care about creating and preferred to live in solitude, but centuries later she met a wizard (ZANDALOR??) and together they had childen (demi gods). Amadia decided to grant to his lover immortality and she became the goddess of wizards. The Dragons love all the other races but humans above all, and decide to employ them as Champions, creating a group of knights called Dragon Knights, dedicated to protecting Dragons and even able to turn themselves into dragons. For ages the Dragon Knights prosper, until their secrets start to be forgotten, leading people to believe that they were actual Dragons themselves and to even fear them. 
The 8th God is not particularly loved, so the seven Gods throw the Lord of Chaos and his demons into other dimensions, outside of Rivellon (?). The dragons are also not quite beloved by the other races, so Zorl-Stissa transforms them into lizards, less dangerous and powerful, to be able to let them live alongside the other people of Rivellon.
From the Void a Dragon starts to attack the world, probably sent as a herald of the king trapped in there, to bring end to all creation. Or maybe just a mindless desire of the Void itself, created from the anger of the ones trapped in it. The Void Dragon attacks Rivellon and three generals manage to stop the Dragon, even if one perishes. The Void Dragon is locked into a box, a Godbox kept safe in another dimension, which happens to be the First Garden, the kingdom of Astarte. The two generals offer themselves to guard the box forever, and the gods turn them into demigods, probably filling them with Source.
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The Generals stand as guardians for millennial, until one day a creature called Trife, who lives in the First Garden as well, manages to trick Astarte. It is not clear if the Trife is a demon or a creature that always existed in the First Garden. The Trife tells Astarte that he knows how to kill the Void, so that the two Guardians can be freed from their duty. Astarte distracts one of the Generals/Guardians, telling them that their companion is free already. The distracted Guardians are now planted with doubt and curiosity and, for a moment, they look at each others. Astarte opens the box and the Void Dragon jumps out. The Guardians, shocked, run away, but Astarte decides to act and she drags the Dragon into the Void itself where they battle one against the other, since. And this is how the Source is corrupted.
The Trife is cast from the First Garden into Rivellon, for his trickery, while the Guardians, overcome by guilt, reaches the Tapestry of Time (which records the events of Time) and take out their thread so that their failure, but also their existence, becomes unknown. The thread they ripped falls to Rivellon as Star Stones, while the Guardians get reincarnated into humans.
Now that the Source is corrupt with the Void, Sourcerers start to go mad while attempting to use it. Braccus Rex, a powerful Sourcerer, starts his conquest of Rivellon, trying to become a new God. To avoid ever being killed, Braccus Rex, whose soul is forged with Cassandra's, his sister, decides to transform Cassandra into an immortal Lich, corrupting her. It's just before she becomes corrupted, that Cassandra transforms the cat Arhu into a human and falls in love with him.
A first Council of Seven, with a representative of each race (Zandalor being the representative of the wizards?), creates the Source Hunters and they defeat and kill Braccus Rex, after Cassandra destroys the connection between their souls. Arhu escapes, and Cassandra moved to the Phantom forest, becoming a terrible tyrant. Echos of Braccus Rex's power will remain in Rivellon for millenials.
Centuries (?) later, the Sourcerers are still chased by the Source Hunters and it is forbidden to use the Source. Leandra and Icara, two young Sourcerer sisters, see their parents being killed by Source Hunters, just because of who they were. The trauma brings their souls to forge. They escape together and move to the forest of Luculla, alone, learning how to use the Source. One day, Zandalor stumbles upon them to learn power alongside them and it is clear that Zandalor has no prejucide against the Source itself, as he knows better. Both the sisters fall in love with him, but Zandalor seems to love Icara the most. Icara and Zandalor reveal their relationship to Leandra, who decides to leave. Filled with resentment, her connection with Icara's soul grows weaker and weaker.
Leandra is approached by the Trife, now confined on Rivellon, who convinces her that the best solution is the complete peace of the world. This complete peace is non-existence, the destruction of the world that the Void Dragon can bring. Leandra, now known as the Conduit, starts a new religion where her followers, the Immaculates, work to bring the Void Dragon to the world.
Working for her plans, Leandra also decides to kill Zandalor, but her plans end up getting an important citizen of Cyseal killed, and attract the attention of Arhu, living in Cyseal as a man, who decides to call the Source Hunters, suspecting something darker than a simple murder is going on. Luckily for her, Leandra manages to at least capture her sister Icara with the help of King Boreas, the Elemental King of ice and winter.
Two Source Hunters arrive in Cyseal and they soon find out that a group of fanatics called Immaculates want to revive Braccus Rex, the Source King who almost became a God. They stop the Source King, but in the meantime they find out that the Immaculates are collecting mysterious stones, called Star Stones, and using sacrifices to fill them with blood and turn them into powerful artefacts.
Once the two Source Hunters start finding these stones, they are catapulted to another realm where an Imp called ZixZax tells them that Time is in danger because the Immaculates wants to bring the Void Dragon to the world.
Leandra creates some powerful creatures, called Death Knights, which are immortal and invincible. The Source Hunters find the failsafe that Leandra built into the Death Knights (a spell), and they free the White Witch Icara from her prison. Icara asks them to find her lover Zandalor to get his help. He is the only one who seems to know how to get into the Phantom Forest, where a path to the First Garden resides. The Source Hunters manages to kill Cassandra (destroying her previous body) and they soon find out that they are nothing else but the reincarnation of the two Guardians who accidentally let the Void Dragon free.
With the help of Icara and Zandalor, the two Guardians reach the First Garden where Leandra and Trife managed to welcome the Void Dragon. Together, the Source Hunters trap the Void Dragon into the Godbox, once again, and save Astarte, freeing the Source from corruption. Astarte remains in the First Garden to guard the Godbox and the Garden itself.
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The Trife is casted away into the reign of the Lord of Chaos, becoming the Demon of Lies and working for his new God in an attempt to get revenge and destruction. The Source is used again by a small amount of Sourcerers in Rivellon, and the Gods keep ruling over Rivellon, choosing the Divine when necessary (a Sourcerer herald that unifies all the races and follow the will of the Gods).
One day, centuries later, the Lord of Chaos attacks Rivellon. Dwarves and soldiers manage to defeat him. The Black Ring, a group of evil wizards led by Ulthring, manages to bring the Lord of Chaos back into Rivellon again, but once more he is defeated: The Council of Seven is created, probably based on some ancient memories of its existence, so many years after the first time. The Chaos Demon is defeated once again, but Ulthring's sword, the Sword of Lies that is filled with the Demon of Lies himself, falls in the hands of the Duke Ruben Ferol's apprentice Ralph. Behrlihn, one of the powerful wizards of The Black Ring, is also defeated and his soul is imprisoned in a vault, underneath Aleroth. 
Working in secret for centuries, the Black Ring gets once again closer and closer to their purpose of serving the Lord of Chaos and bringing doom on Rivellon. This time, they decide to give him a human form so that he can rule over the world instead of destroying it. In the meantime, a piece of the demon inside the sword, the Demon of Lies, takes possession of the young Duke Janus of Rivertown. The Demon of Lies manages to almost start a war between dwarves and elves, while working to bring back the Lord of Chaos. Knowing that the Gods will chose a Divine and fill them with their Source, to stop the Lord of Chaos, the Black Ring starts to look for these possible Godwokens, the chosen ones to be the next Divine.
Zandalor and the cat Arhu try to help the three Godwokens survive the Black Ring attempts at assassinations, but Lucian is the only one who manages to escape. To ascend to divinity, Lucian needs to call the Council of Seven again (the new representative of each race) so that they can perform the ritual. The council (a part from the Orc representative and Zandalor) is slaughtered, but not before Lucian is turned into the Divine by the seven Gods.
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With the help of one of the last Dragon still existing, Zandalor and Arhu manage to get Lucian to the Black Lake, the place where the Lord of Chaos is being summoned by the Demon of Lies, and made human. Lucian manages to destroy the main Black Ring wizards and the Demon of Lies himself (maybe forever!), but a baby has already been possessed by the soul of the Lord of Chaos. Unable to kill a child, Lucian decides to take him with him as his adopted son Damian, a human personification of an Eternal and a God.
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Zandalor and the Divine decide to start an order of Paladins that can finish their work against the Black Ring. Years later, Damian, now a young man, also joins the Paladins, but has also fallen in love with a witch named Ygerna. Unfortunately, Lucian soon finds out that Damian's lover is part of the Black Ring, and that she wants revenge against Lucian himself for having killed her father.
Lucien captures Ygerna and executes her. Damian is heartbroken and decides to run away to plot his revenge. He joins the Black Ring and returnes with their help and army, revealing that he knows he has the soul of the Lord of Chaos in him, the God of Demons. Lucian is ready for him and he subdues Damian, before casting him into a demonic realm called Nemisis, cursed to be trapped there until the time a Paladin of the Divine actually decides to free him and take him out of Nemisis itself.
Damian, trapped in Nemisis, conquers that dimension and becomes renown as a cruel tyrant. He also uses ancient knowledge to create Death Knights again, almost invincible executors of his will. Stealing some ancient imp's magic, Damian opens the doors of Nemisis to outside demons and enslaves the native creatures of the world. Among these demons there is the Demon Samuel, chosen in particular for his stupidity. Damian knows Samuel loves to torture his victims and he hopes Samuel will soon captures one of the Paladins.
Years later, this is exactly what happens. One of the Paladins of the Divine ends up prisoner in Nemisis, after trying to kill a necromancer. The Paladin is tortured and imprisoned, but when she tries to escape, the Demon Samuel, who rules Nemisis, bonds the Paladin's soul with a Death Knight who accidentally let the Paladin escape the first time. Now soul forged, the Death Knight and the Paladin manage to run away from Samuel's prison. 
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In reality, the Death Knight is Damian, who had managed to trick Samuel and the Paladin both. Now soul forged with a Paladin, Damian has his way out of Nemisis, being the Paladin a follower of the Divine. The two partners are often summoned by a necromancer who is looking for the crystals to repair the rifts that can open the way out of Nemisis. Of course, the necromancer thinks the Death Knight he is summoning is simply someone doing his bidding, and not his lord Damian.
Once their soul forge is broken and they manage to repairs the rifts and get back in Rivellon, the Death Knight reveals to the Paladin that his mentor Lucian has cursed him into Nemisis and that he is in fact Damian, the Damned one. Damian attacks the Paladin, but, at the end, he decides not to kill her because she proved herself to him. He teleports the Paladin away. Damian is finally free.
In the meantime, Lucian finds out what the Gods are: they are Eternals and draining the Source from the Veil destroyed the equilibrium of the world. He meets an Eternal who has been trapped in exile and is now a skeleton. She is Fane’s daughter and she wants revenge over the King who trapped her. She kills the Magister Dallis, takes her identity and then explains to Lucian how the Gods betrayed her people and how dangerous the Eternal King in the Void is. To protect Rivellon from the Void, once for all, Lucien decides to drain the Source from the Gods themselves and from the world, so that the Veil can be restored. 
Weaking the Gods end up piling up innocent victims. Lucian sends his agent Ifan to meet the elves, ending up using him to actually bring Deathfog to the elves. With so many supporters of Tir-Cendelius dead, the God is extremely weakened. This ends up having unseen consequences: the weaking of the Gods brings more void creatures (called Voidwokens) to Rivellon. 
To continue his plan in peace, Lucian fakes his death, leaving Dallis to direct his Divine Orders and its magisters. It is easy for the Divine Order to pretend that the presence of the Void creatures is the fault of the Sourcerers as the Void is attracted by the Source itself and craves the Source. Using this excuse, the Magisters round up Sourcerers in a prison camp known as Fort Joy with the purpose of purging them of their Source. This is the only way to finally free Rivellon from Source, kill the Gods, and seal the Void once for all.
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In Fort Joy, the Divine Order is kept submissive by the illusion of a future new Divine: bishop  Alexander, Lucian's natural son. But some of these Sourcerers in Fort Joy are chosen by the Gods as the new Godwokens. One of these Godwokens will be the new Divine and will chase away the Voidwokens, to save the Gods themselves. Of course, even the Gods are not aware of Lucien’s plan or the fact that he is still alive.
Some of these Godwokens manage to escape Fort Joy, helped by a half demon called Malady, and end up in the island of Reaper's Coast where they learn how to control their Source and where to find the Council of the Seven to be able to ascend to Divinity. The group of Godwokens arrive to the Nameless Isle, where they slowly find out that this is not about becoming the new Divine, but a new God itself. This is not the Council of Seven, this is the ancient place where the Gods lived as Eternals before ascending to Gods. They also discover that these Voidwokens are only Eternals, trapped in the Void by their betrayers. The group of Godwokens decide that one of them will be Divine, and will take the power, but before they can reach the Wall of Ascension, Dallis, the Magister that has haunted them since their escape from Fort Joy, use an ancient artifact (the Aeteran) to destroy the Wall of Ascension and the Source in it.
Escaping from the island, the Godwokens are attacked by those very Gods who helped them up till now. Scared by the Godwokens' failures, the Gods try to punish them but they are so weakened that the Godwokens actually manage to destroy them. It is not clear how many Gods are destroyed on the island.
Now free from the Gods' voiced and control, the Godwokens decide to aim for ascension to save Rivellon from the Voidwokens attacks, as they now that the King in the Void wants to bring back the Eternals to Rivellon, but this could be the destruction and enslavement of the people currently living there. It's in Arx that the Godwokens find out Lucian is actually alive and what his plan is: draining all the Source that has been stolen by the Eternals/Gods to give it back to the Veil and seal the Void once for all, even if this means hurting innocents. Under Dallis' control there is also Braccus Rex, the old Source King resurrected by her.
While Lucian's plan seem to have a peaceful purpose, the end doesn't justify the means and his old friend Ifan, the Godwoken, attacks him to finally get his revenge for the elves killed by the Deathfog. Braccus Rex also manages to fight Dallis' control and in the subsequent battle, Lucian is, apparently, killed.
The Godwoken can now reclaim his Divinity, the power of the Source and decide what to do with it. If he becomes the new Divine, the world will continue as always, him the herald of the remaining Gods, against the Void. But the Godwoken can also decides to release the Source, or... finish Lucian’s plan. Purge the whole Rivellon of Source, finally fixing the Veil that separates Rivellon from the Void and trapping the Eternal God King in the Void, forever.
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One of the consequences of this difficult war against the Gods and the Void, is the rise of the Red Prince, a red lizard who is destined to meet a Red Princess and repopulate the world of the ancient Dragons.
In the option reality where the godwokens are killed and Lucian wins, the Divine Lucian manages to purge the gods of the Source, but not completely. The Void is partially sealed and Lucian retains his role as Divine, for now, with the Gods highly weakened. But there is still one god made man, that is now returned to Rivellon: Damian.
Back in Rivellon, Damian traps the Divine in a crystal cage, with everyone believing him dead once again. What people believe is that a Dragon Knight, an ancient group of Champions of Dragons, stabbed Lucian to death. Distrustful of these Dragon Knights, the military starts a new group of Knights, the Slayers, who are dedicated to killing both Dragons and the Dragon Knights. The Slayers Commander, a woman named Rhode, is charged with investigating the possible return of a dragon, in the Broken Valley, bringing with her the new recruit. The young recruit is going through the process of becoming a Slayer, when he stumbles upon Talana, one of the last Dragon Knight, drying of her wounds from a battle against Rhode. Talana dies, but she leaves her mind and words for the young recruit, teaching them to actually become a Dragon Knight. Talana explains that the Dragon Knights are not all villainous and they are actually the only hope that Rivellon has against Damian. The newly born Dragon Knight follows Talana instructions... not knowing that Talana is none other but Ygerna. Ygerna managed to partially escape the Hall of Echoes, a place where dead souls are trapped. 
The young new Dragon Knight manages to become a fully powerful one, and even transforms into a dragon, and meets Zandalor, who believes that saving Ygerna’s soul in the Hall of Echoes is the only way to stop Damian, as when one lives the other dies. Both Zandalor and the Dragon Knight have actually been tricked by Ygerna, disguised as Talana, and when the Dragon Knight finally manages to reach the Hall of Echoes and saves Ygerna... he ends up discovering that Ygerna only wanted to come back to life, soul forged with Damian, to battle by his side.
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The Dragon Knight is trapped in a crystal cage, alongside the Divine, finding out that Lucian was never dead, but simply imprisoned.
Luckily, Zandalor manages to free the Dragon Knight with the help of a powerful wizard trapped under Aleroth. The wizard is called  Behrlihn and used to be part of the Black Ring, and allied with The Lord of Chaos. Zandalor does not trust  Behrlihn, but knows that he possess a great power that could help them against Damian. Free and back in Aleroth, the Dragon Knight looks for a way to reach Behrlihn in his vault and get the Eye of the Patriarch, an artifact that would enable the Dragon Knight to destroy Damian’s floating castle and Damian himself. 
Looking for a way to Behrlihn’s crypt, the Dragon Knight is often challenged by the wizard Bellegar, a powerful mage who usually prefers tricks and rhymes but this time decides to intervene to stop an awful evil from being freed into the world. Once faced with the choice of actually freeing Behrlihn in exchange for the Eye of the Patriarch, the Dragon Knight accepts Bellegar’s help and decides to leave the Black Ring wizard trapped.
With the power of Bellegar on their side, the Dragon Knight and the soldiers of Aleroth, destroy Damian’s castle, but Damian is nowhere to be found. Inside the castle, the Dragon Knight defeats Ygerna once for all, freeing Lucian the Divine.
Damian has escaped, but his plans have been stopped and his army defeated. The Divine reurns to Aleroth and a new era of peace begins.
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aratalatam · 7 years ago
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Divinity: Original Sin 2 nos trae nuevas sorpresas
New Post has been published on https://wp.me/p9Ds3g-aGB
Divinity: Original Sin 2 nos trae nuevas sorpresas
Bandai Namco Entertainment America Inc. está emocionado de anunciar un totalmente nuevo y mejorado modo arena para Divinity: Original Sin 2 – Definitive Edition. ¡Escoge tu personaje favorito y prepárate para un nuevo desafío! Llegará a América el 31 de agosto para Play Station 4 y Xbox One.
Larian Studios ha renovado el modo arena al completo, para ofrecerte nuevos desafíos interesantes. Este modo Arena incluye gameplay de un jugador, PVP multijugador online y “pasa el control” modo Hot seat, para que puedas jugar con tus amigos y donde sea.
El modo Arena introduce dieciséis personajes en el juego, incluyendo por primera vez personajes jugables como Malady, Zandalor y Radeka, cada uno de ellos con sus propias habilidades.
También, el modo Arena contendrá dos nuevos modos de juego:
Classic Deathmatch: Podrán enfrentarse jugadores unos contra otros hasta que sólo quede uno.
Kill the King: Cada equipo deberá proteger a su VIP y evitar que sea eliminado.
Estos modos pueden ser jugados en trece mapas que han sido optimizados para el combate táctico por turnos, e incluye cinco nuevas arenas. Cada mapa contiene tres diferentes tipos de armaduras que pueden ser conseguidas durante la pelea, como el Destructor Coffer, que contiene desplazamientos de destrucción; un Control Coffer, que contiene desplazamientos de control; y Source Coffer, que contiene poderosos hechizos.
Incluso se introducirán a los Mutators, los cuales pueden dar habilidades o cambiar parámetros durante las peleas en las Arenas. Por ejemplo, durante el round dos, el Mutator de movimiento puede dar alas mágicas a todos los héroes, permitiéndote viajar largas distancias y, durante el round siete, los Mutators pueden iniciar la muerte súbita, reduciendo la salud de todos los héroes al nivel más bajo. Los Mutators, junto con otros parámetros, pueden ser personalizados por el anfitrión.
El modo Arena de Divinity: Original Sin 2 – Definitive Edition quiere ofrecer un poco más de táctica de combate por turnos fuera del núcleo de su aclamada historia, y estará disponible para los jugadores cuando se lance el juego en América. Recuerden, este 31 de agosto.
Aquí podrás ver una pequeña entrevista con Michael Douse sobre el juego:
Vía | Bandai Namco  Larian Studios
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parviocula · 8 years ago
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Zandalor: The Dragon Knight will defeat you!
Damian:
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intacodez · 7 years ago
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Divinity: Original Sin 2 – Definitive Edition contará con un nuevo modo Arena
Bandai Namco y Larian Studios han anunciado que Divinity: Original Sin 2 – Definitive Edition tendrá un modo Arena completamente renovado.
El nuevo modo Arena permite jugar en solitario, en JcJ multijugador online y en un modo por turnos tradicional de pasarse el mando entre jugadores. Además, el modo Arena cuenta con 16 personajes del juego, algunos de los cuales serán jugables por primera vez: Maldolor, Zandalor y Radeka. Cada uno de ellos tendrá sus propias habilidades y aptitudes.
También incluye dos modos de juego: el clásico Todos contra todos, en el que los jugadores se enfrentan unos a otros hasta que solo queda uno; y Matar al rey, en el que cada equipo ha de proteger a un VIP y evitar su muerte. Estos modos se pueden jugar en 13 mapas que han sido optimizados para el combate táctico por turnos e incluye cinco arenas nuevas. Cada mapa contiene tres tipos de cofre diferente, los cuales se podrán saquear durante el combate: el Cofre de la Destrucción, que contiene pergaminos de destrucción; el Cofre del Control, que contiene pergaminos de control; y el Cofre de la Fuente, que contiene potentes hechizos.
Incluirá mutágenos, los cuales otorgarán habilidades o cambiarán los parámetros del combate. Por ejemplo, durante la segunda ronda, el mutágeno de movimiento otorgará alas mágicas a todos los héroes y, gracias a ello, podrán recorrer largas distancias. En la ronda 7, el mutágeno inicia una muerte súbita que reduce la salud de todos los héroes al nivel mínimo. Los mutágenos, junto con una serie de otros parámetros, pueden ser personalizados por el anfitrión.
Divinity: Original Sin 2 – Definitive Edition será lanzado para PlayStation 4 y Xbox One el 31 de agosto.
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faneposting-my-beloved · 3 years ago
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Divinity: Original Sin 2 Collector's Edition Artbook had no quality control*
*based on the Divine Ascension files, I don't have friends with Collector's Edition to confirm if the errors made it to print (assumption: they most likely did) I got photos, and they did make it to print. An essay by a person who spent three years in graphic design school Larian's lack of care for details highlighted in radiant examples.
1. What even is the PDF layout
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This needs to be manually separated since this is not how you print out pages. There needs to be a vacant space in the middle for binding. This is why you usually see e-books page by page instead of doubles. 2. Gotta meet the quota somehow...aka wasteful use of space
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The chapter layouts of the Artbook are probably the biggest sin to ever commit when putting a book together. All style over substance. The art is great, but do we really need a whole page dedicated to the chapter's number and title? The characters AND chapter title would fit on a single page. Instead the space is wasted on...two random characters and a transparent man in a hood? You sacrificed TWO pages for them, clearly they must be important? What is their story? Their names? Is the hooded-man on the white background the answer that we want? People LIKE and WANT to know what they're looking at. This is why every museum object has a little plaque with description! The white space could be spent on a caption for the bigger photo [e.g. 'Wizard concept art', 'Zandalor and Tenax'] or a foreword to the chapter or, if none of this was meant to be included, simply CUT TO THE CHASE AND BRING THE PAGE OF THE FIRST CHARACTER YOU WANT TO INTRODUCE. Every professional will recognize this procedure. When you don't have enough material for required number of pages you have to...improvise (this is a bad evaluation coming from the commissioner to begin with). In the artbook we have 6 chapters with 2-page nearly vacant introductions. 6x2 has us 12 pages covered. 12 pages bringing little to no information about the world it presents and I haven't even counted the rest of the artwork pages that say absolutely nothing... 3. WASTE, WASTE, WASTE!
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Chapter 1: Characters DALLIS Seriously, nothing more to add! Because she was an afterthought character and we won't tell you anything about her!
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Oh, so we can have a tidbit of information about a minor character? Sucks to be you, Dallis...
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So...have they forgot to put in anything for Alexandar...? He is the Divine's son but you can't read it all from his pretty face! (And no mention that he was originally supposed to be older and this art was edited/re-drawn?) At least they like Malady enough to put in something about her. Imagine being so irrelevant the designers don't even bother to name you. Almost like Dallis. 5. Really...no placing decorum Do you know how we read books? From left to right (or the other way round in Japan). Hence any information you wish to begin chapter with should be placed on the left side for the reader to get a hold of the information quicker. As shown here:
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The factions layout is set with the first page, the formula is now an expectation for the reader.
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It does repeat for the Purged Ones, cool!
Base information is set on the left page, additional information and quotes can be added on the right page, all neat and dandy.
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Until this layout gets broken in the next faction. Main (and the only) information is on the right page and in the form of a quote from a concept artist? Human/Purged One tidbits weren't labeled as quotes, so they must have been 'general information' we expect to get with every faction, right? Nope, remainder of the factions only gets singular quotes (with lizards having literally NOTHING written!) while humans have several columns in their chapter. Not only is this disappointing but also unreliable. You really do like your humans, don't you Larian? [I reached the photo cap so here's the rest]
6. Plain errors
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Apparently daggers are axes for lizards. Oh those cultural differences... (Or someone forgetting to edit the copy/paste captions)
Ah, also don't forget about my favorite paintings from the 'Paintings of Rivellon' chapter made by a human very Rivellonian artist Larian Studios (they could've made it into a separate chapter really) Ghoul? Ghoul(s) Also thank you for including outdated/irrelevant info! I cry everyday. Overall I rate this Intern's first project out of hundred(s) of dollars you spent to buy the Collector's Edition
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loudcreationsublime · 7 years ago
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Developer Larian has actually announced that its stunning RPG Divinity Original Sin 2 will include a spruced up Arena Mode when it concerns Xbox One as well as PS4 in its thoroughly reworked Definitive Edition role at the end of August.Arena setting, as
you could envision, dumps the narrative of the core game to focus on letting players playing around and bops points (and also each other) on the head through the splendours of turn-based fight. It was included in Divinity Original Sin 2’s initial iteration when it introduced on PC blast September, however returns in even fancier kind with the Definitive Edition.


 This brand-new version attributes choices for solo play, online multiplayer PvP, as well as a special pass-the-controller Hot Seat setting. It additionally introduces 16 characters, each with their own special abilities and also abilities, consisting of the sort of Malady, Zandalor, and also Radeka.
Read more & hellip;
#UK
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xenodile · 8 years ago
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Also in the Battle for Azeroth features preview:  Apparently the Horde straight up burns down Teldrassil.
Night Elves are fuckin’ OUT of Kalimdor.
The cinematic trailer seemed to be Anduin and Genn leading a siege of the old Lordaeron capital, so I guess the Forsaken are out of Tirisfal.
So Kalimdor + Zandalor will be Horde, and Eastern Kingdoms + Kul Tiras will be Alliance.
Thaaaaat’s boring.
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