#wow-rp
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kottkrig · 10 months ago
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There's an extension for the trp3 addon that lets you put in a custom race/class/name in NPC text and it can be pretty funny
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currentlyeatingrocks · 3 months ago
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I’m sad and I can’t tell if I want to die or become the cuntinest bitch to ever exist to spite everyone who made me sad.
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stranglethorn-bonfire-bash · 5 months ago
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"Once upon a time, on Bonfire Isle..."
We hope you're as excited as we are for the return of the Stranglethorn Bonfire Bash! For our 9th consecutive year, we're thrilled to bring you another summer of creative collaboration, original games, and faction neutral beachside RP on the private server Epsilon!
We're also proud to announce that, for the first time ever, we're doing THREE DAYS of the Bash! Join us Friday 08/23, Saturday 08/24, & Sunday 08/25!
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This year we'll divert from the natural and venture into the fantastical with our official theme: FABLES & FAIRY TALES. Dive into stories new and old to draw inspiration from legends both heroic and fearsome, and use those elements to craft a unique themed beachwear look that represents one of our two teams, HEROES & VILLAINS.
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Not only is the Art Bash returning, but so is the team-based competition! Get ready to join our official discord on 07/23 so you can pick your team and sign up to participate in 3 weeks of themed art prompts.
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Our Charity Art Raffle is returning for its 2nd year, featuring 19 incredible artists who are donating their time and skills to help us raise money for our chosen nonprofit! Full details on the charity and all the artists + prizes coming soon!
More information on everything as well as our full schedule will be released in the coming weeks, so for now, keep your eyes on our socials and check out our site for some answers to your potential questions!
See you soon, beachgoers!
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(Thank you to the incredible Grimm, @/nehima on discord, for once again shooting and editing this video!)
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celassa · 2 months ago
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Night Elf Priestess
Celassa Kal’nor
Done by Firbess via Twitter!
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ashtarels-archives · 6 days ago
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Myths of the High Priestesses
- Headcanon Speculations -
The lore and legend of High Priestesses past have largely been lost to the ages; although scattered findings and enduring myths sweep away some of the dust from the buried tales of Elune’s chosen.
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Haidene - Bearer of the Basin
Haidene was the first known chosen of Elune in all of the Kaldorei’s recorded history. It is said that she heard the Goddess’s true voice, and as a child no less.
An unsubstantiated legend tells that Haidene heard the will of the Goddess to make pilgrimage across Kalimdor and create the very first independent moonwell for the burgeoning Kaldorei to thrive across the continent, and that Haidene used the iconic basin as a vessel of safekeeping for the blessed waters of the Well of Eternity. Haidene supposedly experienced dire straits on this pilgrimage; she and her kin on the brink of fatal thirst. Haidene gathered what little of their water remained, enough to sustain her for far longer if she chose to drink from it alone. The others pleaded with Haidene to drink deep and preserve herself, for she was the very incarnation of the Goddess. In a selfless act of faith, she cast the basin skyward and beseeched Elune, that she would give herself in body and soul if only it were filled, so her people could live to see another moon, and press on to the bountiful lands ahead. It is said that for her benevolence, Haidene was granted the title of High Priestess by goddess and kin alike. It was on this night that Elune taught Haidene the sacred artisanry of the ever-flowing moonwell, the very same that still persists in her statues today. It is only rumored, but this moonwell could have been the one nestled in the heart of ancient Moonglade, having since flourished into Lake Elune’ara.
Tales that have only endured by way of oral tradition say that Haidene's blessed waters were shared in the first feast of Lahassa during the earliest epoch of the Kaldorei. There are even theories that the sacred Chalice of Elune may have belonged to Haidene, the relic permanently blessed from this momentous celebration made possible by Elune and the land’s combined bounty.
Elunarian archaeologists claim that Haidene may have established the temple in Desolace, known today as the Palace or Sanctuary of Elune. A place so ancient that its real name has been lost and blotted out by demonic desecration. Many of the relics recovered here are thematically linked to Haidene: The Cup of Elune as a relic of physical and spiritual cleansing, and Elune's Handmaiden as a relic of celebrating victory and sacrificial offering. The embers recovered here from Elune’s Brazier may have indeed been borne from an actual flame, or they could be remnants of Elune’s liquid fire; an apt medium for High Priestess Haidene.
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Kalo'thera - Ascended of the Stars
Kalo’thera was the next known chosen of Elune, following Haidene. Her name evokes meanings along the lines of “stellar warrior.” Unfortunately, there are no known depictions of Kalo’thera's true likeness; although some choose to stylize her in darkling garbs and armor reminiscent of the new moon, due to purported ties to Elune’s Night Warrior aspect.
It is said that Kalo'thera “ascended to the stars” at the temple of old Hajiri, though these ancient words have not been elucidated further. None now live who remember seeing Kalo’thera’s ascension ritual with their own eyes, but there are a myriad proposed theories as to what this could have meant.
She may have fulfilled all of her earthly duties as wished by Elune, or proved herself an exemplar through astounding feats; and was rewarded with the status of demigoddess for her service as high priestess. Some believe that Kalo’thera now exists as a constellation in the realm of midnight from this divine act, perhaps other demigods and demigoddesses represented in this form as well.
She may have been slain in battle, “ascending to the stars” perhaps referring to her joining the Night Warrior’s embrace along with the other souls of the valiant dead riding across the night sky. The story of this ascension ritual might then be a widespread coverup by those who witnessed Kalo’thera’s true end.
She may have invoked the ritual of the Night Warrior, subsequently being torn apart in body by the wrath of the new moon. Ancient legends speak of the Night Warrior’s power being used as the driving force for carving out the Kaldorei Empire, Kalo’thera perhaps spearheading the expansion with this dark boon to wrest lands from the myriad world powers of the Pre-Sundering age.
Old myths describe a rare and lost regalia, called nightcloth, almost as if an opposing material to mooncloth. This was supposedly worn during the expansion era to better blend into the shadows of nightfall for battle, some claiming by Kalo’thera and the other Night Warrior witnesses. The exact origins and techniques of crafting nightcloth seem to have faded along with history; however, there are speculations that this fell out of favor within the Sisterhood due to the dangerous associated ritual that ended up slaying the invoking avatars, and even onlookers. Kalo’thera may have been the one to engrave the tablets of Bashal'aran describing the Night Warrior and the other aspects of Elune. There is a deep blue, nearly black, flame in the heart of the Ameth’aran ruins as well. Some Elunarian scholars theorize that perhaps its color owes to the Night Warrior’s midnight powers. This flame was later twisted by Athrikus Narassin using a moonstone seal to bind souls in a spiritual prison; curiously still, souls thought to be under the purview of the Night Warrior. Some say that Kalo’thera was the first to be granted knowledge of the Starshards spell by the Goddess, its namesake partially deriving from Kalo’thera. A superstition of the Sisterhood claims that it is Kalo’thera herself who now grants moonpriests this power, crystallizing pieces of starlight and raining them down from the midnight heavens to her earthbound descendants who call upon the aid of the stars.
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Dejahna - Zenith of Conviction
Dejahna was the third known chosen of Elune, following Kalo’thera. She was the mentor and predecessor to Tyrande Whisperwind.
Those who braved the Tomb of Sargeras, once Dejahna’s primary temple in life, claim to have seen her incorporeal form. If her spirit is at all reflective of her appearance in life, then Dejahna preferred dark robes, with silver accents and blue gemstones. It may have been customary for a High Priestess to don specific garbs, as Tyrande replies to the news of her appointment to this position with, “I’ll become high priestess—at least until this war is over—but I will keep my present garments—” (Demon Soul, Ch. 17) Dejahna’s darkling robes could also be due to her presiding over the burial site in the depths of the temple, perhaps a ceremonial garb for rites involving the dead.
Some say that Dejahna’s harshness and austerity arose from Kalo’thera as her assumed mentor; others say that an influx of unfaithful Highborne attempting to join the Sisterhood as a last resort was seen as a mockery of the order. Dejahna supposedly then raised the standards of entry to rigorous heights, some dubbing her the Zenith of Conviction for her high expectations from novices.
Given Azshara’s growing distance from the faith, and attempts to eclipse Elune with devotion from her subjects, old rumors claim that Dejahna held a particular bitterness for the queen by the outbreak of the War of the Ancients. This may have been in part due to Azshara’s appointment of her own High Priestess: Siralen of Vashj’ir.
Dejahna’s temple hosted a handful of templars, perhaps this ancient version of a lunar paladin having once been a prestigious rank within the faith.
An ornate vial was recovered from the Cathedral of Eternal Night, whose glass was said to “bear the mark of Dejahna.” It is unclear what this mark truly is, but it could be that each High Priestess, or even priestesses as a whole, have personal sigils rooted in the Elunarian language similar to a common signature. This vial could have been her personal vessel of moonwater, or one of many that she bestowed blessings upon by way of this mark. Considering its name of "Eternal Moon,” this may refer to the blessing or enchantment on the vial lasting eternally or having a resilient quality to its magick; as it did survive the temple sinking to the bottom of the ocean, being raised again by Gul'dan, and being pillaged by demonic forces and adventurers alike.
The upper levels of Dejahna's temple contained the "Hanging Gardens," which were actually tended to by an ancient named Agronox before he fell to corruption. It could be that because this temple was the heart of night elven worship in the empire, an ancient's service in a temple was a rare sight; or, Agronox's existence here could mean that others of his kind served alongside Kaldorei priestesses in other parts of the Pre-Sundering world as well.
Dejahna fell in battle during the War of the Ancients, and named Tyrande as her successor to take the mantle. This is an interesting development, as it would seem like such a position is granted directly by Elune, as seen with Haidene. However, in Demon Soul, Marinda is sent to deliver the message of Tyrande’s succession: “‘Before her death, she named a successor…’ Tyrande nodded. This was to be expected. The new high priestess had, of course, immediately sent out messengers like Marinda to spread the word of her ascension.” This being “expected” implies that naming a successor was a traditional practice in passing on the mantle. Supposedly as Dejahna was dying, she “insisted that only her attendants would know.” (Ch. 17) This could just be referring to healers seeing to her wounds, or it could be that within the Sisterhood at this time, there may have been a specific rank for tending to the High Priestess; an interesting parallel to the handmaidens of Queen Azshara. Marinda also reveals “…that, normally, there would be a ceremony, a long entailed one that as many worshippers as possible would be invited to see.” Elunarian faithful from all over Kalimdor likely traveled great distances to see such a monumental event. This role in general also seemed heavily involved at the time, “leading this chant and that. The temple also held a blessing each evening for the rising of the moon and the good will of the gods. In addition, the leading nobles always had to have some sort of recognition ceremony for various anniversaries and other events…” (Ch. 17)
A final piece of High Priestess lore we learn from Marinda comes from the reasoning behind Dejahna’s choice: “She was of clear mind, sister. And you should understand, she had made mention of you before this. The senior sisters all understood that you were the one…and no one among them argued the decision.” (Ch. 17) This uncovers an interesting dynamic in the old Sisterhood then, that there was at least a dialogue among the senior sisters, if not a democratic process settled through debate around the next chosen High Priestess.
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Siralen - The Contended
“Let this statue stand as an everlasting testament to High Priestess Siralen in the name of all she has done to nurture Quel'Dormir Temple into a glowing beacon of faith. May her newfound service under Queen Azshara herself shine as a testament to the potential of the noble birth nurtured in our beloved, Vashj'ir.”
The case of Siralen is a strange one, as she was not passed this mantle from a High Priestess within the Sisterhood – as was tradition. She was instead granted this title by Queen Azshara, supposedly for strengthening the faith of Quel’dormir Temple in the royal city of Vashj’ir. It is interesting to speculate how priestesses across Kalimdor reacted to this decision: whether they saw it to be just as divine an act as being appointed by Elune herself or a current High Priestess, or if they disagreed with a bestowal that strayed so far from the role’s sacred history. Many of Azshara’s epithets insinuate that she was viewed favorably in tandem with the goddess, such as Daughter of the Moon, Flower of the Moon, and Radiance of the Moon. Although, others lean towards eclipsing Elune’s worship, like Light of a Thousand Moons, for example. In any case, the appointment of Siralen then introduces the question of authority, and whether the High Priestess of the Sisterhood was considered of higher, lower, or equal status.
Noteworthy still that her service is “under Queen Azshara herself,” and it could be that this nurtured faith was actually to the Queen, as Elune is conspicuously not mentioned anywhere in this engraving. It also reads, “a testament to the potential of the noble birth nurtured in our beloved, Vashj’ir,” perhaps alluding to a growing and more obvious class divide between the highborne and common Kaldorei; or at least the boundless arrogance of the highborne caste.
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weremagnus · 7 months ago
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I was DMing an encounter for my World of Warcraft roleplay guild this week and I decided to create a sketch of the boss the players were going to face off against! It was a reanimated Obsidian Destroyer that had become infused with troll mojo (and troll golem parts).
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laurenwalshart · 3 months ago
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Druids, Shamans, Monks, and Naturalists: The Distinction of Nature Magic Users in Warcraft
As a Druid roleplayer I run into this question a lot “why can’t my mage be a druid?” “Why can’t x be a druid?” To be honest I get it. The distinction between nature magic users in the universe of Warcraft (Naturalists/Green Mages, Shamans, Monks, and Druids) can be extremely confusing especially when they also have a lot of overlap and no clear canon guides like most TTRPGs do. It can feel like you are getting a “No” with a confusing explanation behind it. As you dive into each of these versions of Nature magic users there is a clear distinction between them. Once broken down it comes down to two things 1)How you get your power and 2) what goal your character has/what goal they serve.
Shamans The main goal of Shamans is to bring harmony to the elements and to serve as spiritual leaders in their communities. This is done through the use of totems and the elements of Spirit or Decay to commune with the Elements or bind them to servitude and access the Elemental Plane. It’s likely through this bond with Spirit that they are able to transform into a ghost wolf and access other planes of existence to commune with their ancestors.
Their distinct traits are the following:  Goal: Creating harmony or disharmony with the Elements and Spirits Source of Power: Using totems or Spirit/Decay to commune with or bind the Elements and tap into the Elemental Planes, or commune with the spirits of the land or their ancestors.
Monks Monks are the masters of Chi or their inner Spirit and the self, making their journey a very personal one outside the bounds of say protecting Pandaria. Receiving boons from the August Celestials, which are Wild Gods and bound to the Dream, may give them some access to the flowing spirit of the Emerald Dream and lead to the appearance of their magic being a Jade/Emerald color. There is some evidence to support that the Dream is “near’ in Pandaria based on the Faerie Dragon Sprites in the Jade Forest which are a clear sign of the Dream being “near” and the rare encounter Nuoberon in the 10.2 Dream patch where a Pandaren child dreams up wild things into existence in the Dream.
Their distinct traits are the following:  Goal: Creating harmony and balance with your inner spirit and mastering the self. Source of Power: Chi, the mastery of the self and inner spirit, the August Celestials/Wild Gods/Loa, and possibly the Emerald Dream (see Jade Forest).
Naturalists/Nature Magic Users Some of our best examples of Naturalists come from the Valewalkers, Naturalists in Suramar, the High Botanist Tel’arn, and Shen’dralar Milicent Serene and her Naturalist experiments. From the High Botantist Tel’arn we learn that his power is achieved through the use of Arcane, Light, and Nature which also lines up with what we’ve learned in Palawltar’s Codex of Dimensional Structure that magics anchored to one or more magic types makes them more stable. Everything done by Naturalists seems to be through standard mage/arcane means through their more Orderly understanding of magic.
Their distinct traits are the following:  Goal: Entirely up to the user. In some cases it is mastery of the art, seeking knowledge, or experimentation. Source of Power: Everything is through Knowledge of Order magic/Arcane and tethering one or more magic types like Light and Arcane.
Druids These shapeshifters are caretakers of the wilds. They have strong bonds with the Wild Gods/Loa, Nature, and the Dream. All of the cultures that practice Druidism are bound to the Wild Gods in some way through worship or curses. One of their main tenets is to maintain the balance, a delicate equilibrium of the cycle of life and death. All of the current races that can play as them have extremely close ties with the Earth, the Dream, or the Wild Gods/Loa. Even the Drust, which at first seems to be an outlier, are connected to the Dream and Thros, the Blighted Lands. Much like how the afflicted of Gilneas were able to learn how to become Druids because of their previous knowledge of “the Old Ways” after essentially being bound to the Wild God, Goldrinn, and there by the Dream via the Worgen curse, so too are the Kul Tiran Thornspeakers through their same Gilnean understanding of the Old Ways and their bloodline connection to the Drust and Thros. Their distinct traits are the following: Goal: Maintaining the balance of nature and the cycle of life. Source of Power: Connections to the Wild Gods/Loa, the Emerald Dream, and the Spirit of the land (see previous posts on Spirit magic in nature).
Overlap and Distinctions As we can see many of these classes have some overlap in a few areas. 
Connections to the Dream and Wild Gods Both Monks and Druids have varying degrees of connections to Wild Gods and the Dream. While a Monk is not as directly tied to the Wild Gods and the Dream like Druids, they are present forces in one way or another in Pandaria. The distinction between these two classes then is in how they access their power and their goals.
A Monk while possibly influenced by or receiving boons from an August Celestial (Wild God/Loa) and the Dream does not directly gain their power from them like a Druid, rather it is from the harmony and balance of their own spirit. Another example of this is the Zandalari; their racial allows for boons/buffs from the Loa, but this does not make all of them Druids. The goals of Monks reflect this as they appear to be personal ones or aiding the personal goals of their people or others. In contrast the goals of Druids is specifically in maintaining the balance of nature and the cycle of life. 
Shapeshifting Ability Both Shaman and Druids have some sort of shapeshifting ability in game, however, one is incorporeal and the other physical. The Shaman ability then might be a transformation of their body into pure Spirit as is not bound to any specific Wild God, more of a manifestation of one’s spirit like with Wild Shape in Ardenweald. Whereas Druids after being bound to a specific Wild God/Loa are able to take on the physical form of spirit they are bound to or hold a totem or relic of. 
Use of Arcane and Light Druids and Mages both use forms of Nature, Arcane, and Light magic. As discussed before, Mages approach to Nature magic is through the lens of Order magic and the Arcane. Druids still use the Arcane in some Balance spec spells, but it is distinctly named “Astral magic” which is defined as a combination of Nature and Arcane. We can assume then that Druids are accessing Arcane magic through the pathways of Nature, similar to how Sunwalkers (tauren paladins) access the Light through their devotion to An’she.
Connections to Spirit and Decay Druids, Monks, and Shamans all share a connection with the element of Spirit and their “darker” counterparts inversely with Decay.
The easiest way to think about these connections to the element of Spirit and Decay is based on the class - Monks are in tune with their own inner Spirit or Decay, Shamans are in tune with the Spirit and Decay linked to the Elements, and Druids are in tune with the Spirit and Decay linked to nature and wildlife. 
Monks very clearly have a link to Spirit through their use of Chi. The inverse of this and their manifestation of Decay may be the Sha which has ties to the Old Gods and possibly madness (see my previous post on The Nature of Memory Magic). Shamans are easy as well since Spirit is one of the elements and Shamans may use it to commune with the elements and access the Elemental Planes and Dark Shamans use Decay to bind and enslave them. Druids also have access to the element of Spirit through its flow through nature and the Emerald Dream (see my previous post on The Nature of Memory Magic). Obviously for life to be in balance Druids must walk a fine line between Spirit and Decay, but out of control Decay in Druidism presents as the Nightmare and Thros/the Drust. You could also make the argument that the Druids of the Flame is Spirit out of control, but that’s for another paper on another day.
A quick little fun addon after my exploration of teleportation, memory, and Spirit in my previous post on The Nature of Memory Magic, this connection to this element of Spirit may explain how Monks are able to cast Zen Pilgrimage, Shamans are able to Astral Recall, and Druids are able to cast Dreamwalking.
All of this lines up with what we recently found in Palawltar’s Codex of Dimensional Structure. Each one of these classes have their connection to Spirit, Decay, and Nature magic, but they are all from different pathways to access that power. Once again proving that it’s how the magic is acquired that makes you one of these classes in a similar way to Clerics, Sorcerers, Wizards, and Warlocks in D&D 5e.
I hope this exploration of how these four nature magic users are distinct and how they intersect is helpful to you. Aside from the workload of making a bunch of new assets for Druids to be available to all races it seems to me that there is a need for a culture to have some sort of deep connection to the Dream or Wild Gods/Loa for them to access that ability. I do find it interesting that Druidism only seems to occur on Azeroth. We do see Shamanism on both Draenor and Argus, but curiously no form of Druidism. It seems that only the native races of Azeroth (Tauren, Trolls, and subsequently Night Elves) and those cursed to be bound to the Dream or Wild Gods (the Drust and Gilneans) have access to this ability. Races that are alien to Azeroth, descendants from Titan constructs afflicted by the “curse of flesh,” or those that were altered by Order (the High Elves and Nightborne) all lack this ability or pathway to Druidism. I’m interested to see if Blizzard ever explores this, perhaps in future patches with Elun’ahir and the Harronir. If and when they do I’ll be fervently exploring the topic. The Nature of Memory Magic As always my intention is never to police the roleplay of others, but rather to provide more canon centered explanations for those interested
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martyrette · 5 months ago
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•˚ʚ Martyrette’s TRP3 Aesthetics Guide ɞ˚•
• Remastered •
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•• ━━━━ ••●•• ━━━━ •• INDEX •• ━━━━ ••●•• ━━━━ ••
Preface
Symbols
Default (credit: @martyrette)
Special (credit: Wyrmguard Secret Nonnie)
Formatting
Gradient Text (credit: @ladytruebane & Wyrmguard Secret Nonnie)
Empty 'Race' Slot (credit: @martyrette)
Headers (credit: @martyrette)
Additional Information (credit: @martyrette)
Links
(Whole section credit: @martyrette)
Formatting Links
Icon Links
Borders
(Whole section credit: @martyrette)
Symbols
Images
Icons
TRP Icon Glossary
(Whole section credit: @martyrette)
Transparent Background
Red
Orange
Yellow
Green
Blue
Purple
Pink
Tips & Info
Further Resources
Closing Word
•• ━━━━ ••●•• ━━━━ •• PREFACE •• ━━━━ ••●•• ━━━━ ••
TRP Aesthetics & formating has always been a well-guarded secret within the World of Warcraft RP community. This guide serves to break down that gatekeeping and give everyone access to the tools to make their TRP in whatever cool way they want!
It's been a long time since I realized my first guide, so this one serves as not only an updated version for all the new tricks I learned, but also a connection to further resources which have come out since then.
This guide will also be actively updated with Further Resources when new guides and tricks come out by other creators.
As always, LET'S GET THIS SPARKLE AND CROSS-INFESTED BREAD! (っ◔◡◔)っ ❤
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SYMBOLS •• ━━━━ ••●•• ━━━━ ••
Symbols! Dare I say the face of Aesthetic TRPS! There are two kinds of symbols: the symbols you can simply copy/paste easy-peasy & then the ones that require a special symbol to activate!
When using ANY, make sure to include this ㅡ symbol somewhere in the line or it will appear as a box.
Normal Symbols:
‹ « Ω ∑ ∂ ∆ ∫ ƒ × ∞ § √ π ½ ¼ † ‡ ¦ ¤ ◊ ° • ∙ -ㅡ » › ±
Special Symbols:
♡ ☆ ° ♪ ♩ ♭ ♬ ★☆ ☜ ☞ 〉 《 》 「 」 『 』 【 】 〔 〕 ↖ ↗ ↘ ↙ Δ ∮ ▒ ▣ ▤ ▥ ▦ ▧ ▨ ▩ ◊ ◈ ◇ ◆ ■ □ ◁ △ ▽ ▷ ∆ ∇ ▲ ▼ ⊙ ◐ ◑
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FORMATTING •• ━━━━ ••●•• ━━━━ ••
Formatting is a bitch. THANKFULLY, we got some tips & tricks here to make it easier for all of you! This section will be going over gradient text, empty 'race' slots, headers, spacing, additional information and all that funky stuff that just makes it look nicer. Who thought moving text over or changing it's size would make such a difference!?
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Colour Gradients:
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Once again, thank you to @ladytruebane for showing me how to do this all the way back when I made the first guide. Give her love. Or else.
Okay, so you want to do something like this?
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You're going to want to go to this website: https://www.stuffbydavid.com/textcolorizer
Put whatever text you wish within the box and the colours you would like. Copy paste the BBCode selection into your TRP. Every 'color' must be turned into 'col', every set of these brackets [ ] must be turned into these ones { }, the # & = must be erased and = must be replaced with : . It is a long process, but it won't show up unless you do this.
Below is a small video of me verbally explaining it as well (and showing how long it takes. (¬_¬") )
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Empty 'Race' Slot
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So you want to make race/class all one colour! It's actually HELLA easy.
Go to your Race Slot and delete everything in it, once you do that, press spacebar and BOOM. Empty! Just make sure whatever you want coloured is in the Class Slot, and it will appear the colour of your choice.
Small demo below!
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Headers
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How to make your text bigger! There are three sizes of header:
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You can colour your headers whatever kind you want - the gradient even works with headers as well! Headers can be used for all sorts of things: Titles, About Sections, Quotes, Borders, Symbols, whatever you want! Icons are also effected by headers so you can orientate an icon wherever you'd like within your TRP!
Just make sure everything is within the {h1:c} & {/h1} or else it will appear as it's default size.
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Additional Information
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Additional Information can be a canvas to put whatever you want! Here's an example of what I do with mine!
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The sky is your limit! You can really do anything with it. Here's a small video explaining spacing with Additional Information and some tricks I've learned.
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•• ━━━━ ••●•• ━━━━ •• LINKS •• ━━━━ ••●•• ━━━━ ••
Links are where you put your. . .Links! Artwork, tumblrs, carrds, social links, etc etc. Here, I'll be showing you the different ways you can format links; orienting them on your page as well as turning them into icon images! The former was hard af to figure out but when you see how simple this is, you will laugh at me-
So formatting links; it's basically the same as formatting normal text as shown above. You can even colour them too! Here's a quick little show of how to make a coloured and formatted standard link.
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The order of code for coloured links is as follows: Header (If wanted) > Colour Code > Link To make a link appear as an Icon, you MUST place the Icon Code within the text section (as seen in the video). If you do not, it will not appear and ruin the string of code.
•• ━━━━ ••●•• ━━━━ •• BORDERS •• ━━━━ ••●•• ━━━━ ••
Borders can be used wherever within your TRP! They're good for sectioning information and just making it look nice and formatted. There are three different kinds of borders: Symbols, Images & Icons. I will explain how to make your own, as well as share some for free use!
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Symbols
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Symbol-based borders are by far the easiest to make. You just type them out and play around with the symbols of your choice! You can really put them anywhere within your TRP - Additional Info, About, OOC info, literally ANYWHERE.
I encourage you all to try and make your own! I bet they'll be super cool. For now though, here's some examples ya'll can use.
∙ㅡㅡㅡ◐∙◑ㅡㅡㅡ∙
∙ ♩ㅡㅡ♪ ♬ ♪ ㅡㅡ♩ ∙
.°☆ ㅡㅡ°.♡.°ㅡㅡ ☆°.
∙. ㅡ~†~ㅡ .∙
° ㅡㅡ ° ◇ ◈ ◇ ° ㅡㅡ °
- . : .ㅡΩㅡ. : . -
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Images
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Image borders can come in two forms: full images or flattened images. The first is very explanatory, whatever image you pick can divide text. This can be scenery, crowns, gems, Blizzard-licensed character art & so much more! There's a butt load to pick from, so take the time to browse and find the perfect one.
Here's an example I did using a Revendreth image!
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Flattened images can also be used as borders! To flatten an image, you must alter the last numbers within the string of code. As you can see here, this is the normal image and default code.
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I go in and edit the number 128 to 5 and get this flattened image as a result!
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Again, feel free to play around with this and find the images and sizes you love best! I've even seen some people super impose them for backgrounds??? Badass???
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Icons
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Icon borders are like the weird lovechild of Image & Symbol borders. With a mixture of Icons & Symbols, you can really make some cool shit. Icons can be formatted and moved around your profile with Headers. Like so!
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•• ━━━━ ••●•• ━━━━ ••
TRP ICON GLOSSARY •• ━━━━ ••●•• ━━━━ ••
Here is a collection of aesthetic TRP Icons I've found and categorized for your usage! They are divided by UI-formatting, colour (random picks), Racial, Faction & then any other cute random ones I find.
Sadly, the black, white & brown Icon sections has to be cut due to the sheer GIRTH of this post. However, you can really find any sort of Icons within the searchbar! Keywords like colours (black, pink, green), races (Nightelf, Human, etc) and so much more can be found easily! Want your icon to be a class ability? Use the class as your keyword.
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Transparent Backgrounds
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These icons appear as their shape, rather than having a black box or background behind it. You can use these little guys for all sorts of things! I've seen people use them as borders, bullet-points, decor, like literally anything.
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(Left 2 Right)
Red Paw: {icon:pet_type_beast:25}
Rat: {icon:pet_type_critter:25}
Dragon: {icon:pet_type_dragon:25}
Fire: {icon:pet_type_elemental:25}
Wing: {icon:pet_type_flying:25}
Helmet: {icon:pet_type_humanoid:25}
Sparkle: {icon:pet_type_magical:25}
Cog: {icon:pet_type_mechanical:25}
Skull: {icon:pet_type_undead:25}
Wave: {icon:pet_type_water:25}
Green Paw: {icon:tracking_wildpet:25}
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(Left 2 Right)
Murloc: {icon:newplayerhelp_newcomer:25}
Green Dot: {icon:7fx_alphamask_glow_teal_blend:25}
Green Flag: {icon:newplayerhelp_guide:25}
Blue Heart: {icon:ui_jailerstower_defense:25}
Blue X: {icon:ui_jailerstower_offense:25}
Blue Lightning: {icon:ui_jailerstower_utility:25}
Tombstone: {icon:ui_jailerstower-scenario-deathcounter:25}
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(Left 2 Right)
Grey Rune 10: {icon:cosmicenergy_rune_10_off:25}
Grey Rune B: {icon:cosmicenergy_rune_b_off:25}
Grey Rune G: {icon:cosmicenergy_rune_g_off:25}
Grey Rune K: {icon:cosmicenergy_rune_k_off:25}
Grey Rune M: {icon:cosmicenergy_rune_m_off:25}
Grey Rune N: {icon:cosmicenergy_rune_n_off:25}
Grey Rune O: {icon:cosmicenergy_rune_o_off:25}
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(Left 2 Right)
Light Rune 10: {icon:cosmicenergy_rune_10_on:25}
Light Rune B: {icon:cosmicenergy_rune_b_on:25}
Light Rune G: {icon:cosmicenergy_rune_g_on:25}
Light Rune K: {icon:cosmicenergy_rune_k_on:25}
Light Rune M: {icon:cosmicenergy_rune_m_on:25}
Light Rune N: {icon:cosmicenergy_rune_n_on:25}
Light Rune O: {icon:cosmicenergy_rune_o_on:25}
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(Left 2 Right)
Copper Sword: {icon:ui_rankedpvp_01_small:25}
Silver Sword: {icon:ui_rankedpvp_02_small:25}
Gold Sword: {icon:ui_rankedpvp_03_small:25}
Platinum Sword: {icon:ui_rankedpvp_04_small:25}
Diamond Swords: {icon:ui_rankedpvp_05_small:25}
Purple Swords: {icon:ui_rankedpvp_06_small:25}
Godly Swords: {icon:ui_rankedpvp_07_small:25}
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(Left 2 Right)
Quest: {icon:tracking_warboard:25}
Experience: {icon:garr_currencyicon-xp:25}
Logs: {icon:garrison_material:25}
Alliance Circle: {icon:ui_allianceicon-round:25}
Horde Circle: {icon:ui_hordeicon-round:25}
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Red
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(Left 2 Right)
Lollipop: {icon:inv_valentinescandy01:25}
Snake: {icon:inv_snake_red:25}
Rose: {icon:inv_helm_misc_rose_a_01_red:25}
Syringe: {icon:inv_trinket_revendrethraid_02_red:25}
Vampiric Rune: {icon:inv_inscription_vantusrune_castlenathria01:25}
Question Mark: {icon:inv_misc_questionmark:25}
Heart: {icon:petbattle_health:25}
Fire Rune: {icon:spell_fire_rune:25}
Hunter’s Mark: {icon:ability_blackhand_marked4death:25}
Stitches: {icon:ability_rogue_garrote:25}
Bear Trap: {icon:ability_hunter_traplauncher:25}
Skull: {icon:ability_deathknight_necroticaura:25}
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(Left 2 Right)
Rogue Mark: {icon:ability_rogue_deathmark:25}
Runeblade: {icon:inv_sword_1h_rogue_c_01:25}
Warlock Hood: {icon:inv_cloth_demonicdominationsuccubus_c_01_helmet:25}
Cleaver: {icon:inv_knife_1h_pigman_b_01:25}
Vampire Knives: {icon:inv_cape_special_revendreth_d_02:25}
Cannibalism: {icon:ability_racial_cannibalize:25}
Red Crystal: {icon:inv_jewelcrafting_gem_32:25}
Potion: {icon:trade_alchemy_dpotion_a16:25}
Thorns: {icon:inv_misc_necklacea6:25}
Red Matter: {icon:inv_artifact_corruptedbloodofzakajz:25}
Fire Bloom: {icon:inv_misc_herb_19:25}
Cherries: {icon:inv_misc_food_40:25}
Ruby Necklace: {icon:inv_jewelcrafting_necklace3_red:25}
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Orange
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(Left 2 Right)
Harvest Moon: {icon:ability_druid_eclipseorange:25}
Dash: {icon:ability_druid_dash_orange:25}
Curse Sigil: {icon:ability_creature_cursed_01:25}
Firewave: {icon:ability_rhyolith_magmaflow_wave:25}
Candle: {icon:inv_helm_misc_candle_a_01:25}
Tigerlily: {icon:inv_misc_herb_tigerlily:25}
Amber Necklace: {icon:inv_jewelry_necklace_75:25}
Goldfish: {icon:inv_magicalfishpet:25}
Banner: {icon:inv_shield_1h_drakonid_c_01:25}
Sword Sigil: {icon:spell_holy_sealofvalor:25}
Chi-Ji Crane: {icon:monk_stance_redcrane:25}
Bone Necklace: {icon:inv_7_0raid_necklace_08a:25}
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(Left 2 Right)
Amber Potion: {icon:inv_alchemy_80_elixir01orange:25}
Darkmoon Eye: {icon:inv_darkmoon_eye:25}
Jack-o-Lantern: {icon:inv_misc_bag_28_halloween:25}
Fire Flower: {icon:inv_summerfest_fireflower:25}
Bottled Flame: {icon:inv_summerfest_firepotion:25}
Fire Fox: {icon:ability_racial_fireresist:25}
Scorched Hand: {icon:ability_siege_engineer_purification_beam:25}
Bronze Skull: {icon:inv_misc_breadofthedead:25}
Halloween Cat: {icon:achievement_halloween_cat_01:25}
Sanctum: {icon:warlock_sacrificial_pact:25}
Fireball: {icon:spell_mage_infernoblast:25}
Pumpkin Pie: {icon:ability_mage_conjurefoodrank9:25}
Animal Tracks: {icon:ability_tracking:25}
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Yellow
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(Left 2 Right) Clover: {icon:inv_misc_herb_goldclover:25}
Golden Harp: {icon:inv_misc_trinket_goldenharp:25}
Yellow Bird: {icon:inv_misc_thegoldencheep:25}
Priestly Hood: {icon:inv_helm_cloth_raidpriest_r_01_gold:25}
Marigolds: {icon:inv_misc_marrigolds_01:25}
Heavenly Feather: {icon:ability_priest_angelicfeather:25}
Golden Blade: {icon:inv_polearm_2h_drakonid_c_01:25}
Rightous Fist: {icon:spell_holy_rebuke:25}
Ducky: {icon:inv_g_fishingbobber_05:25}
Clock: {icon:spell_holy_borrowedtime:25}
Niuzao Symbol: {icon:monk_ability_avertharm:25}
Honey: {icon:inv_cooking_80_choralhoney:25}
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(Left 2 Right)
Skull Trinket: {icon:inv_inscription_trinket_melee:25}
Pirate Map: {icon:achievement_ashran_tourofduty:25}
Domination Rune: {icon:ability_domination_rune13:25}
Cosmic Rune: {icon:inv_prg_icon_puzzle15:25}
Golden Lotus: {icon:achievement_faction_goldenlotus:25}
Holy Steed: {icon:spell_holy_crusaderaura:25}
Sun Icon: {icon:inv_qirajidol_sun:25}
Glowing Horseshoe: {icon:ability_mount_charger:25}
Cage: {icon:inv_box_birdcage_01:25}
Autumn Icon: {icon:ability_ardenweald_paladin_autumn:25}
Fan of Knives: {icon:ability_warrior_bladestorm:25}
Prayer: {icon:spell_priest_pontifex:25}
Butterfly: {icon:inv_pet_butterfly_orange:25}
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Green
━━━━
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(Left 2 Right)
Dragon Wing: {icon:inv_10_gearupgrade_flightstone_green:25}
Poison Needle: {icon:ability_poisons:25}
Imprisoned: {icon:ability_demonhunter_imprison:25}
Dark Deal: {icon:achievement_general_raidrepresentation:25}
Toxic Maw: {icon:ability_creature_poison_01:25}
Crown: {icon:ability_rogue_controlisking:25}
Monk Symbol: {icon:ability_monk_zenmeditation:25}
Traveler: {icon:achievement_explore_argus:25}
Green Feather: {icon:inv_icon_feather01e:25}
Leaf: {icon:talentspec_druid_restoration:25}
Frog: {icon:inv_frog2_darkgreen:25}
Vines: {icon:inv_misc_herb_evergreenmoss:25}
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(Left 2 Right)
Ring: {icon:inv_misc_6oring_greenlv4:25}
Gadget: {icon:inv_misc_enggizmos_20:25}
Necklace: {icon:item_icecrownnecklacec:25}
Bandages: {icon:inv_firstaid_bandage2:25}
Medical Symbol: {icon:achievement_guild_doctorisin:25}
Shield: {icon:ability_dragonriding_compassion01:25}
Toxic Sludge: {icon:ability_hunter_stickytarbombtrap:25}
Scythe: {icon:inv_knife_1h_maldraxxus_d_02:25}
Darkmoon Marker: {icon:inv_darkmoon_vengeance:25}
Fel Cloth: {icon:inv_fabric_felcloth_ebon:25}
Witch Pot: {icon:inv_misc_cauldron_nature:25}
Banner: {icon:inv_bannerpvp_03:25}
Demonic Rune: {icon:70_inscription_vantus_rune_tomb:25}
━━━━
Blue
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(Left 2 Right)
Transformation: {icon:spell_druid_incarnation:25}
Scaredy Cat: {icon:ability_druid_cower:25}
Tome: {icon:inv_7xp_inscription_talenttome02:25}
Skull: {icon:inv_offhand_1h_artifactdoomhammer_d_06:25}
Seashell: {icon:inv_ore_osmenite:25}
Blue Flower: {icon:ability_dragonriding_draconiccultivation01:25}
Mana Potion: {icon:trade_alchemy_dpotion_b10:25}
Bubble: {icon:creatureportrait_bubble:25}
Azuna: {icon:achievements_zone_azsuna:25}
Blue Moon: {icon:artifactability_balancedruid_fullmoon:25}
Icy Touch: {icon:ability_deathknight_icygrip:25}
Prowling Feline: {icon:ability_druid_prowl:25}
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(Left 2 Right)
Arcane Intellect: {icon:spell_holy_arcaneintellect:25}
Frost Rune: {icon:spell_frost_wizardmark:25}
Frozen Heart: {icon:spell_frost_coldhearted:25}
Undead Wing: {icon:inv_icon_wingbroken07e:25}
Dewdrop: {icon:inv_misc_shadowdew:25}
North: {icon:ability_hunter_pathfinding:25}
Mug: {icon:inv_misc_food_cooked_madbrewbreakfast:25}
Arrow: {icon:ability_hunter_aimedshot:25}
Sparkles: {icon:spell_magic_managain:25}
Skull & Crossbones: {icon:ability_rogue_feigndeath:25}
Dagger: {icon:inv_weapon_shortblade_06:25}
Crystal Ball: {icon:inv_misc_orb_01:25}
Diamond: {icon:inv_misc_gem_02:25}
━━━━
Purple
━━━━
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(Left 2 Right)
Screaming Skull: {icon:ability_creature_cursed_03:25}
Crescent Moon: {icon:talentspec_druid_balance:25}
Nightshade: {icon:inv_misc_herb_13:25}
Crystal Ball: {icon:spell_druid_momentofclarity:25}
Bear: {icon:spell_druid_guardianofelune:25}
Voidwalker: {icon:spell_shadow_summonvoidwalker:25}
Engulfing Shadows: {icon:ability_rogue_envelopingshadows:25}
Dark Dagger: {icon:ability_ironmaidens_convulsiveshadows:25}
Evil Spirit: {icon:inv__demonbolt:25}
Nighttime: {icon:spell_shadow_twilight:25}
Old God Eye: {icon:inv_eyeofnzothpet:25}
Evil Face: {icon:ability_demonhunter_vengefulretreat:25}
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(Left 2 Right)
Arcane Rune: {icon:70_inscription_vantus_rune_suramar:25}
Dark Angel: {icon:ability_priest_darkarchangel:25} Origami: {icon:inv_inscription_crane:25} Grapes: {icon:inv_misc_food_58:25}
Totem: {icon:spell_shaman_dropall_03:25}
Ring: {icon:inv_10_jewelcrafting_rings_ring1_color2:25}
Swirling Dark: {icon:ability_warlock_soullink:25} Spider Webs: {icon:inv_misc_web_02:25}
Scarab: {icon:inv_misc_ahnqirajtrinket_01:25}
Clashing Swords: {icon:spell_holy_blessingofstrength:25} Skeleton Key: {icon:inv_treasurevault_key01:25}
Pendant: {icon:inv_misc_necklace_mop1:25}
Shadow Clone Runes: {icon:spell_holy_prayerofshadowprotection:25}
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Pink
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(Left 2 Right)
Perfume Bottle: {icon:inv_valentineperfumebottle:25} Orb: {icon:inv_misc_orb_02:25}
Tome: {icon:inv_misc_book_01:25}
Bomb: {icon:inv_misc_bomb_04:25}
Curse Rune: {icon:spell_warlock_demonbolt:25}
Cupid Bow: {icon:inv_bow_1h_love_c_01_pink:25}
Arcane Rune: {icon:ability_ardenweald_paladin_summer:25}
Icecream Meal: {icon:inv_misc_food_strawberry_ice:25}
Headress: {icon:inv_helm_cloth_legionquest100_b_01:25}
Plushie: {icon:inv_tailoring_elekkplushie:25}
Staff: {icon:inv_staff_16:25}
Faerie Fire: {icon:spell_nature_faeriefire:25}
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(Left 2 Right)
Comb: {icon:inv_misc_comb_02:25}
Silk: {icon:inv_chest_cloth_58:25}
Pink Wing: {icon:inv_icon_wing04b:25}
Halo: {icon:ability_priest_halo_shadow:25}
Potion: {icon:inv_potion_34:25}
Pearl: {icon:inv_misc_enchantedpearl:25}
Scroll: {icon:inv_inscription_modified_craftingreagent08:25}
Eyeball: {icon:inv_misc_cat_trinket11:25}
Enchantment: {icon:inv_enchant_formulaepic_01:25}
Bloody Maw: {icon:spell_deathknight_gnaw_ghoul:25}
Demon Hunter Rune: {icon:ability_demonhunter_sigilpurple:25}
Berries: {icon:inv_cooking_80_wildberries:25}
Thread & Needle: {icon:inv_10_tailoring_purchasedthread_color4:25}
•• ━━━━ ••●•• ━━━━ ••
TIPS & INFO •• ━━━━ ••●•• ━━━━ ••
Simply a collection of little tricks and nuggets of info I've learned about TRP over the years. They don't quite count as formatting so uh. I dunno. This is my guide, I'll do what I want-
The larger your TRP is, the longer it will take to load. Don't feel put off if someone whispers you about it thinking they were accidently blocked!
A TRP doesn't have to be long to be good. Size doesn't matter, it's how you use it as they say.
Don't feel pressured to make your TRP a certain way. It's your TRP. Have fun with it and go crazy!
Don't feel afraid to reach out & ask other players how they did something in their TRP if you like it! Though some may still gatekeep techniques, there's been a shift in the TRP culture. You may make a new friend too!
If you get a TRP formatting error, you're most likely just missing a / or { } somewhere within the code. I do it all the time and a comb through the code normally shows me where one went missing.
BACK UP YOUR TRP! The worst feeling in the world is writing a super swag TRP only for it to get shitted on by a WoW update. Below, I'll show you a quick and easy way to do it.
youtube
•• ━━━━ ••●•• ━━━━ ••
FURTHER RESOURCES
•• ━━━━ ••●•• ━━━━ ••
Alternatives to AI Art, another post I’ve made awhile ago. The community has this weird culture about NEEDING character art, so here’s some alternatives to AI!
Super cute TRP templates done by this lovely tumblr account. Stumbled across them by chance, but I'm kinda adoring the themes & aesthetic they've got going??? @trp3-templates
A really amazing post on r/WoWRoleplay where the community has shared some more tips & tricks I haven't covered within this guide. It warms my heart to see us helping out each other!
The original TRP Aesthetic Guide I made years ago. All the information has been imported and improved here, but I'm a bit of a sentimental sucker, so I'll be linking it here too for legacy purposes.
•• ━━━━ ••●•• ━━━━ •• CLOSING WORD •• ━━━━ ••●•• ━━━━ ••
GUYS, it's been over a wholeass YEAR since I released the OG TRP Guide. That's crazy, yo. A lot happens in a year & I'm so glad to have heard how many people got my guide and appreciated it. You guys have gotten hella creative and I can't count how many swag & aesthetic TRPs I've seen since it's release. Not only that, but people have also been more open with sharing techniques & tips. Just makes me fuzzy inside or someshit.
Point is, since I released it there's a LOT of stuff I didn't know and even more things being found out. That, and there's a lot of stuff I thought was common knowledge that isn't; thus not adding it to the original one. I asSuMeD- So, I began asking some of you just how you were doing it & compiling EVERYTHING, just incase! Like the first, this project is a bunch of roleplayers coming together to make another fun resource for the community. ENOUGH MUSHINESS. GO MAKE A CUTE / SWAG TRP!
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kottkrig · 5 months ago
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Using AI "art" to represent an OC "before I can get real art of them" is still sus btw, it's still a generated image of something that's been vapidly Frankensteined together using stolen real artwork made by real people
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joywindsong · 1 year ago
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Nobody:
Wow cutscenes:
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the-kipsabian · 10 months ago
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timblrdrake · 3 months ago
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There is, in fact, video of Red Robin faceplanting. Also a video of Robin stepping on his cape and tripping off a building :) he's ok, he was saved by the Cool and Chivalrous Nightwing 🤭
-🐦
cool and chivalrous are not the words i would use.
i (because i care so much about his reputation and no other reason) am willing to pay whoever has the video 1000 dollars to delete it
66 notes · View notes
krislgfox · 2 months ago
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The screenshot redraw from my n my pookies rp experience
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I was Jevin and they were OWAKCX uvu
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willowwee · 5 months ago
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My Greasefire Life Drawings
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Ramble: I posted a wip pic of Makkaro and Darling and never mentioned them ever again💀💀 IM WORKING ON IT I SWEAR I LOST MOTIVATIONS FOR A FEW DAYS AND GOT IT BACK
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mpreg-ask-blog · 20 days ago
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Your not-so-weekly Angel drawing
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torgas-art · 5 months ago
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Now this little demon huntress sketch is a coloured sketch! hehe
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