#worldbuilding setting
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corvarrow · 3 months ago
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Alright guys it's now time for a very exciting worldbuilding post: SETTING MAPS!! There are several in this post so I hope you enjoy the ride and please feel free to ask me if anything catches your interest.
I will start this off by saying these are very basic, and I only marked off a couple points of interest, but I still think there is some fun stuff to talk about here. Due to the massive amount of info I am also just going to have to skip some background info. Additionally: this continent is the main setting, but there ARE at least two more. It's also huge, like comparable to at least North America in size, so please imagine there are a ton of additional features (such as rivers, lakes, additional biomes, settlements, etc) here that I just didn't mark off.
Above is the very general Ancient Era map and we are just going to get really note heavy from here. Not everything is fully named and may or may not be adjusted later. One final note before I start is there is a conlang involved. I also haven't fully translated everything but I think in this case that works in our favor, which we'll get to in a sec.
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Here is the map of ancient world sentient cities and a couple pieces of information. The four* sentient cities are called Sovereigns, and they all have avatar bodies (their original sion bodies).
*Ahveph, their creator, has a "spot" but at this point it's not acting as a sentient city and it doesn't have an avatar
Their language does makes a distinction between them as a location and them as an entity when using the full name. When dealing with shorthand though the first section of the name gets used to refer to the entity and the second for the location. For example, with Fatewinder's Beacon, "Fatewinder" = entity and "The Beacon" = location. I do have the first sections translated into conlang so we'll also start using them in this post, so if you see the conlang name I'm now talking about entities and the English names are locations. By the way, Fatewinder is Akiyohm, or "(to) wind fate". His siblings are Kantalys (Kanta), Sennamet (Sen), and Tenemohr (Ten).
Worth noting here that the avatar bodies can travel, but they ARE "tethered" to their main city bodies. They can visit each other, but they can't go much farther than that, meaning they have been locked to this continent and the waters immediately around it.
What is also really important to know is that they do NOT look like normal cities. They are actually complex megastructures, though they contain all things you would expect in cities including transportation systems. These megastructures are also shaped differently from each other. The Beacon is in a desert and is mainly vertical - about 10% of it is above ground and the rest is under. The Reach is across a mountainside and is built at an angle with the most terracing of the lot. Rest is in some riverlands and is mainly horizontal. Haven is on some heavily forested karst landscape - it's also horizontal but it has less levels than Rest does because Kanta chose to stretch it out farther.
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Next we have the original territory map. When they first started here, they got along fine, but eventually when they figured out they could influence other magic wells besides the ones they lived in, they had some issues with who got what well. Finally they decided to split this out into roughly equal pies and for a while they were fine with that.
Influencing the wells into certain magic types also causes the area around them to have a magic bias towards that type. For example most of Aki's wells are wind type, so his whole region tends to have wind magic and they can construct lots of windmills to take advantage of that. If they change territory lines then the wells in that area will change as well, though they won't change easily if the area is under war.
From here on out you can consider these pies to be Kingdoms, with the Sovereigns being their capitals, and the Sovereigns also being Actual sovereigns.
Ahveph's "spot" (Seat of the Creator) remains a neutral event ground for the entirety of ancient history.
Also on this map I can point out Sunbath, which is a major story location. It is a remote village that ended up on Aki's trading route. It is also where Jas happens to live.
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So yeah they still could not fully agree on territories which led to multiple disputes and actual wars over the millennia, until they finally ended up with this around the peak. Kanta has the largest pie by far, then Sen, Ten, and finally Aki.
At peak pre-cataclysm, this civilization had gotten quite advanced, as in "farther in the future than Earth" and "how are we feeling about the vast reaches of space everyone" kind of advanced. The major difference is that sions wield magic, so most of their advancements were heavily magic based rather than using physical science. Anl quick example of what I mean by that would be like, batteries - although they could make electrochemical batteries like we use on earth, they would more likely make them using lightning magic instead.
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Well things couldn't stay good forever. Events led to the cataclysm and caused the plane split - literally there now three different planes are stacked on top of each other and they are not exactly the same.
First is the original Reality plane, now called Time's End. This plane has become, to put it politely, completely fucked. Although plants like it, and there are some leftover constructs like corvafex, there aren't any people or animals anymore. It is blown out with magic and very few natural processes work like they are supposed to. The time of day is locked in bands by region (see next map), time flows inconsistently, and the weather and seasons don't cycle, they are locked at random by region. This doesn't mean things are entirely in stasis though - the tides still move, which is quite clear in places such as the inland sea, and the shore near the Glassworks. At The Beacon, which had already been near a dune field, Aki's wind towers have gone without maintenance for so long that they stir up huge sandstorms every so often like clockwork.
Technically, it is still possible to reach this plane. It's most easily reached by (modern) sions because mirrors do exist here, but it is desolate. Non-sions can occasionally end up here too, but with the resonance levels and time fuckery it is not advised to stay too long.
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This map is just to show how the time of day is locked. So for example, the Seat of the Creator is in perpetual midday, the Beacon is stuck in the afternoon, Rest and the glassworks are still stuck in the morning, and the Reach is at night.
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The second plane is the Memory plane. It is called this because there are copies of settlements (mostly from the new Reality) on this plane, but not actually anyone in them. The plane is actually empty, like nobody ever actually lived here, as opposed to Time's End where it is empty because everyone is dead. It still remains quite eerie to explore however. It's just tons and tons of ghost cities essentially. Most of these copies look fairly normal (if not just eerie), but not all of them as the Memory plane still contains some resonance. It's not nearly as bad as Time's End but there are some cases where you'll have like, an entire empty city permanently covered in glowing fog.
So as far as Ahveph goes - it is an entity integrated into the whole planet, and it COULD manipulate things where ever, it just chose to focus on the areas the ancient sions lived in. After the planes split it was almost completely immobilized except for this one location. It can still sorta see things but it cannot do shit unless it's here. What it has currently chosen to do is to act as a city and build modern sions to live in it. It's success at being a city like the Sovereigns is kind of debatable but to be fair it is really a different beast entirely anyway.
Named characters that actively live here are Cavi, Torch, Tower, and the Daydreamer. While it is mostly populated by sions it does sometimes allow non-sions as well, like Subore actually lives here. He is also is one of the only humans that has learned modern sionic.
This is also probably a good time to mention modern sions are fairly different from ancient sions. Ancients are all sapient automatons - they have A Process to build some more (there is in fact some "genealogy" and "genetics" involved but it gets...kind of wacky) but they are 100% new builds every time one gets made. On the other hand, Modern sions are not 100% new, they are kind of doppelgangers - specific humans/shifters from reality are identified, their essence copied, changed up a bit, and then the copies are stuffed into a new construct body and let loose in the city. A good example of this is Sy and Tower, Sy being the original guy (a "Source"), and Tower being the sion that was created.
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Aaand finally we have the current new Reality plane. It has been entirely repopulated by humans and shifters. The ancient sions have been largely forgotten except for whatever archaeologists dig up. Since they don't have any way to translate the relics being dug up they are just called "The Lost Race". Modern sions are basically a crypid at this point that everyone calls some variation of "mirror demon" and there is no connection that these two are actually related.
The overall technology level is similar to Earth. Maybe slightly ahead, but it is mostly based in the physical sciences with some augmentation with whatever magic relics they've figured out how to work.
Ahveph can technically manipulate things at Five since it's at the same location, but it generally does not. It has however, made a very convenient shortcut for explorers to travel back and forth between Reality and Memory.
Character locations on this plane:
Five - Sy's family had moved here from overseas when he was young. He grew up here but moved somewhere between Calanom and Five. His mom, dad, and older brother still live here though.
Calanom - Yeah so the kids (Cody, Mady, and Static/Shaun) all live here. Jack (Cavi's Source) was from here as well.
Mercury Falls - Subore and Riley (Torch's Source) are from here, though Subore didn't want to stay after Riley passed away.
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lordsovorn · 6 days ago
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Journey to the Fallen Heaven, I
Go up. Past the Farms, past the lifeless wastelands between them.
Follow the cables, and eventually you will arrive at the barrier. Layers of lead-lined tarp and cheap concrete separating the grave of Fallen Heaven from the world of the yet living.
There is peace, and equipment. There might be guards.
Be courteous and humble as you cross the boundary. They will not obstruct your path in - they are there to make sure nothing contaminated slips out.
At this thin layer between life and death, no one cares for authorization and everyone understands the stakes. We all need what's down there. We all will die should the aura of death of that place seep out.
The vastness of the Pharynx greets you, an enormous cylindrical hollow that first witnessed the crash of humanity. And there, the Fallen Heaven Cataract, an abyss lined with colossal stone teeth, with a diameter that would be measured in kilometers. The cables go down.
The descent into the Lungs in an experience that's hard to describe, even more so to visualize. Theoretically, you know that far below you are dunes of fine colorless sand and soft, billowing dust.
Theoretically, you know that above you is a smooth stone ceiling with the single opening at the Cataract. And to the sides, endless space of absolutely nothing except unpredictable breathless wind.
There won't be enough oxygen in the air to light a good fire. Follow your guides. Watch your step. The static dust will stick to everything. Don't let it get inside your suit.
No one knows how far Lungs go. You'd get lost in those endless flat dunes, suffocate in that sparse air, and drown in dust.
But you aren't going to travel far. You are descending to the top of the single wreck lying in that vast sea of darkness and sand. The Fallen Heaven.
...
Continued in Part II.
///
Patreon | Secrets of the Under
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prompt-heaven · 1 year ago
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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bethanydelleman · 5 months ago
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One of the things I loved about The Wild Robot from a writing/world-building perspective was that it was clearly set in a post-apocalyptic world, but the details were very vague, and you don't even know until about an hour in:
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"Beautiful shot," you think, and then it hits you that the whales are swimming over the Golden Gate Bridge.
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Abandoned, crumbling satellites and a sunken city. And then when we do see the human city, they freak out at the sight of geese:
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Animal-derived plague? Global warming? We don't know. We only know that something has happened. But like the general theme, whatever bad has occurred, the natural world is thriving. An unexpected positive from a history of tragedy.
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literaryvein-reblogs · 6 months ago
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Writing References: World-Building
20 Questions ⚜ 100 Words for World-building
Basics: World-building ⚜ Places ⚜ Imagery ⚜ Setting
Exploring your Setting ⚜ Habitats ⚜ Kinds of Fantasy Worlds
Fantasy World-building ⚜ World-building Vocabulary
Worksheets: Magic & Rituals ⚜ Geography; World History; City; Fictional Plant ⚜ A General Template
Editing
Setting & Pacing Issues ⚜ Editing Your Own Novel
Writing Notes
Animal Culture ⚜ Autopsy ⚜ Alchemy ⚜ Ancient Wonders
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Creating: Fictional Items ⚜ Fictional Poisons ⚜ Magic Systems
Cruise Ships ⚜ Dystopian World ⚜ Parts of a Castle
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Food: How to Describe ⚜ Lists ⚜ Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary Cocktails ⚜ Liqueurs ⚜ Uncommon Fruits & Vegetables
Greek Vases ⚜ Sapphire ⚜ Relics ⚜ Types of Castles
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
Mystical Objects ⚜ Talisman ⚜ Uncommon Magic Systems
Moon: Part 1 2 ⚜ Seasons: Autumn ⚜ Spring ⚜ Summer
Shapes of Symbols ⚜ Symbolism ⚜ Slang: 1930s
Symbolism: Of Colors Part 1 2 ⚜ Of Food ⚜ Of Storms
Topics List ⚜ Write Room Syndrome
Vocabulary
Agrostology ⚜ Allergy ⚜ Architecture ⚜ Baking ⚜ Biochemistry
Ecology ⚜ Esoteric ⚜ Gemology ⚜ Geology ⚜ Weather ⚜ Art
Editorial ⚜ Fashion ⚜ Latin Forensic ⚜ Law ⚜ Medieval
Psychology ⚜ Phylogenetics ⚜ Science ⚜ Zoology
More References: Plot ⚜ Character Development ⚜ Writing Resources PDFs
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kinerxy · 8 months ago
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Honrses
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taraxippos · 25 days ago
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I think people tend to assume that any criticism of worldbuilding is ultimately a demand for a story to grind itself to a halt and give the reader 20 paragraphs of exposition, and like. Most of the time good-faith criticism of this nature is coming from a core aspect of the story not being grounded in the setting in a way that outright detracts from the story's quality. You fix it not by Explaining but by Showing it passively in the makeup of the world.
Like the last instance I saw this critique in was like 'you can't expect an author to stop and exposit the nuances of gender roles/Queerness in a fictional society' and it's like yeah I don't, and in fact this is actually one of the easiest things to show in the text without exposition. If a society has gender norms to begin with you'll see aspects of these norms baked into EVERYTHING. You'll see it in its stories, its religion, its taboos, its etiquette, its clothing, its family structures, its language, its insults, its labor, its leadership, etc. It will have massive impacts on how characters interact with one another and how they perceive themselves. It will help Shape your characters.
If you do this legwork to begin with for the core facets of your story, you will find very natural places for these concepts to be demonstrated without derailing the plot and with little to no exposition. THAT sort of thing is what's being asked of you.
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elodieunderglass · 1 year ago
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Horror isekai where Perceiving the Weird Eldritch Thing gets you catapulted into a nightmare labyrinth of puzzle-solving.
I.e Those Who Perceive The Hunt of the Goblin King Must Partake In The Labyrinth and Can Only Be Freed If They Complete It In One Day and One Night. By Fae Law. For Reasons.
But the definition of “perception” clearly needs to be updated because some normal guy simply films the Hunt of the Goblin King Behind Arby’s, and puts it on Facebook -
No, not instagram or TikTok, it’s important that it be Facebook -
Because the rules are pretty clear, “the rules are the rules” as is carved ominously in elvish runes above the grim gate, and the Contract is Sealed. and so therefore the guy and 25 of their most random real-life acquaintances must run the gauntlet together. It’s Some Guy, their immediate neighbors, their first partner’s mom, their friends from hobby Facebook groups (oh this poor guy and their hobbies; the elderly birdwatchers from Facebook and the young up-and-coming drag king community), their random teen kid niece, college friends, a dog who also watched the video, a couple consisting of a woman who is the guy’s Facebook friend and showed her husband the video, and the husband doesn’t even know Some Guy, so he’s in the labyrinth and absolutely furious about being forced to be involved, and they proceed to break up over the course of the puzzle.
It’s important that the narrative keeps trying to be a sexy dark horror isekai! but within this the comedic reality of Catherine, 52, the guy’s horse-riding instructor, being passionately involved in escape-room-style puzzle solving and grappling with minor goblins. They are in fact speedrunning the gauntlet.
The Goblin King finally has to say: all right, actually, I only really set all this up to fuck with one (1) guy at a time, thanks for your willingness to participate, but I think all 25 of you can consider the gauntlet fully run.
And the group would be quite hurt by that. The rules are the rules. We have a contract, actually. Let Catherine cook.
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kaidatheghostdragon · 7 months ago
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De-age fic, but good parents AU
Something de-ages danny, not a clue what exactly, but it does. BUT, danny had already had a good reveal with his parents, so he goes home and they see him de-aged and immediately get to work figuring out how to get him back to normal.
Life goes on as normal, its just that danny's body is about ten years younger. He still has to go to school (with a story that the thing that de-aged danny was aimed at fenton and phantom jumped in to take the hit but it got both of them - or open secret au, take your pick), still has chores, still has to deal with the ghosts that cause problems.
With barely a pause to question 'is that still danny?' everyone continues as normal.
Thing is, there's the typical information firewall we like to invoke to explain why the justice league doesnt know about amity. It blocks ghosts, Phantom, infinite realms, liminality and ecto-contamination, you name it.
What it doesnt block? Baby Hero.
As in, now that Phantom is tiny, everyone and their dog is taking pics and recording phantom to coo all over him on social media. Everyone is enjoying how adorable he is while it lasts. Even the rogues are playing nicer to soak it all up.
The justice league is concerned. Apparently there's some new hero (phantom has been active for over a year by now, minimum) operating in the midwest, and he is literally preschool age. Even the Robins didn't start that young! Who is raising this kid? What are they thinking?!
Its frustratingly hard to get any more intel about phantom (because the firewall is still catching everything else about him), so theyre gonna have to send someone in blind to scope out the situation.
Who do they send? You can decide, but i vote they put together a team: batman (wfa characterization) because he knows how to handle child vigilantes, wonder woman because everyone loves wonder woman and she's a good voice of reason, and zatanna (NOT constantine! Zatanna is more child friendly) to cover magical bases in case this is something like a captain marvel situation.
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canisalbus · 27 days ago
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For your gay little dogs
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#principal skinner pride flag for my gay little dogs#you see this is why my dog people need to see the same spectrum of colors we do#I feel like their literal world view would be drastically altered if they couldn't distinquish between orange and green#I'd argue that red is a significant color in practically every culture#it's instinctual associations with danger food and fertility make it attention grabbing on a visceral monkey brain level#I strongly suspect the impact would be at least somewhat negated if it was a muted brownish khaki instead#meaning it wouldn't be used in visual communication nearly as much#I would have to center my art and worldbuilding more around yellow and blue because those would be the colors the dogs would see clearly#right? is that sound logic?#and that would just make me immensely sad because warm colors are my favorites :<#answered#m0notropa-uniflora#something that continues to boggle my mind is that there are animals that see more colors than humans#we like to assume that our color vision is the best we can see it ALL look at that rainbow there that's the full set#yes primates are well equipped in this regard compared to many other mammals like dogs#but most birds for example have more color receptors in their eyes they have more tools to work with and their rainbow is even wider#it's like sound everyone knows we can't hear sounds that are impossibly low or too high#and we can't process wavelengths of light that are too long (infrared) or too short (ultraviolet)#only what lands between those bookends (called the visible spectrum) reads to our human eyes as “light” and subsequently “color”#I hope I've understood this correctly I'm trying to say that there's a whole layer of vision we don't have the hardware to get access to#and that's just wild to me like we are fundamentally unable to imagine a new color that isn't already included in our built-in selection#but they're definitely there the unimaginable colors are in the room with you and a common pigeon can see them#uv dlc not available for your system
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sanctus-ingenium · 2 years ago
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Collectable woodblock prints commemorating individual conquests were commonplace in the theocracy, distributed by the church as a way to announce its victories.
get a print here :>
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tickfleato · 7 months ago
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i made her smooth
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lordsovorn · 5 months ago
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Life needs water.
The Under, luckily for its unwilling inhabitants, has water.
To be more honest, water is unavoidable in the Under, as it has shaped a vast portion of its twisted architecture. Underground rivers and the slow dripping of water through the cracks are a factor, yes, as usual in cave formation - but not only them. They say unimaginable volumes of water once tore through the Under, washed through the earth with furious waves and connected the chambers of the Purgatory. They say that was the Fall.
Fall waters are remnants of that ancient fury, pockets of saltwater in the dead ends of the tunnels, crevices and wells. Dead, still lakes, slowly seeping through the rock deeper and deeper. Full of rusty secrets and disintegrating bones.
Calling them "dead" is somewhat misleading though. Even though enough time has passed for the corpses to rot away and even for the scavengers to die off, foamy layers of bacteria often feed on the minerals within. Sometimes tendrils of the Flesh breathe new life into these ponds, and tiny crustaceans scuttle among the crushed gravel.
Natural rivers and streams flow through the caves as well, and when they connect to the fall waters, the drowned secrets are once again drawn by the currents. It is not uncommon for pressure to accumulate slowly and for water to erupt into another chamber either. That is to say - water is unpredictable in the Under. It is a force worthy of respect and extreme caution. Besides concealing environmental dangers, it is never certain to be safe to drink, as reservoirs, isolated for years, might suddenly mix through an unseen faraway hollow.
The ancients had the technology to filter this water. In the upper reaches of the Under, water stations pump or collect water into reservoirs. Those filters are now almost impossible to reproduce, but they are plenty, even if some of them get clogged, malfunctioning or severed from their cables. There is plenty more in the Fallen Heaven itself, should someone be desperate enough to return there.
Deeper in the Under though, one will have to rely on the natural waters. On their own judgement, their own portable filters, and the moisture from living things. They say there is a sea down there, somewhere - a place where all the fall water eventually goes to, and where the two main known rivers flow.
Lete and Akeron (no, no one remember why they are called that) mark the boundaries of human habitat, in a way. Far from the usual image of a river, these are ephemeral and ever-shifting, burrowing into walls and carving through the underworld, emerging as a trickle in one place and a violent flood in another. Lete is used to irrigate the automatic Farms, though the widespread presence of Raptors makes it difficult to utilize fully. Its flow can be heard even through the walls, and thus a helpful "landmark" of sorts. Akeron flows from "the Dam", which most in the Under know well to avoid. Slower and prone to droughts, it is both less dangerous and less reliable. The City of Fire used to rely on the water from Akeron, and it reaches all the way down to the Intestines. Many areas of open Akeron have life in them - especially where it flows over areas volcanic activity, creating a sort of "river geothermal vent" environment.
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translunaryanimus · 2 months ago
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A Fenhêalch Shepherd poses for a candid photo with some of their flock.
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dramiserable · 7 months ago
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I saw Miku at the village festival the other week trust me
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literaryvein-reblogs · 4 months ago
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some words for worldbuilding (pt. 1)
Air
billow, breath, bubble, draft, effervescence, fumes, puff, vapor
Arena
aquarium, bazaar, coliseum, field, hall, mecca, stage
Building
abbey, architecture, armory, asylum, bakery, bar, booth, cathedral, club, construction, court, department store, dock, edifice, emergency room, factory, food court, fort/fortress, framework, garrison, greasy spoon, hacienda, hangout, headquarters, hotel, inn, institute/institution, jetty, laboratory, mansion, mental hospital, monastery, mosque, museum, nursing home, office, pavilion, penitentiary, plant, prison, rampart, repository, ruins, sanctuary, shrine, skyscraper, stockade, storeroom, structure, temple, theater/theatre, treasury, warehouse, wharf
City
capital, metropolis, town, village
Furniture
altar, banister, bench, booth, bunk, cabinet, chair, couch, crib, davenport, dresser, furnishings, futon, jetty, lectern, partition, perch, platform, pulpit, rail/railing, screen, secretary, stand, wardrobe
Geographic division
area, county, desert, dynasty, kingdom, outskirts, quarter, sector, suburb, territory, tract, zone
Habitat
abode, ecosystem, environmentalist, habitat/habitation, harbor, home, land, nest, paradise, premises, refuge, settlement, tent
Habitat, human: accommodations, apartment, barracks, cabin, castle, condominium, convent, domesticity, dungeon, element, encampment, estate, grange, hacienda, home, house, housing, hut, jail, lodging, madhouse, monastery, neighborhood, old country, palace, prison, reservation, resort, sanctuary, shanty, suite, vacancy, villa
Habitat, rural: barn, burrow, conservatory, desert, farm, forest, grange, jungle, sanctuary, wilderness/wilds, wood/woods
Land
abyss, avalanche, bank, bay, bed, bluff, campus, cape, cavern, cliff, compost, cove, crevice/crevasse, dirt, downgrade, dune, elevation, estuary, expanse, field, fossil, garden, glacier, gorge, green, ground, gulf, harbor, hillock, inlet, knoll, landscape, lawn, lot, marshy, menagerie, mine, moat, mound, mountainous, nature, outlook, park, patio, pit, plateau, plaza, porch, prairie, projection, property, quagmire, ravine, ridge, savanna, shelf, soil, stack, table, trench, tundra, valley, well, wood/woods, yard
Nation
country, home, land, nationality, soil, state
Personal item
adornment, amulet, beads, best-seller, briefcase, cache, cargo, charm, contraceptive, disguise, effects, equipment, favorite, gem, glasses, handbag, jewelry, knickknack, luggage, marionette, memorabilia, necklace, novelty, object d’art, odds-on-favorite, paraphernalia, pledge, possession, pride, puppet, purse, resources, ring, souvenir, stuff, supplies, sustenance, thing/things, trappings, trifle, valuable
Planet
cosmos, Earth, galaxy, moon, planet, sphere, world
Region
capital, commonwealth, quarter, region, settlement, suburb
Room
alcove, attic, bath, bedroom, boutique, cellar, den, enclosure, foyer, gin mill, hall, lavatory, loft, outhouse, parlor, restaurant, saloon, shop, stage, store, tenement, theater/theatre, vestibule
Shape
angular, beaten, billowy, checkered, concave, conical/conic, crescent, curly, deformed, elliptical, flat, gnarled, kinky, misshapen, obtuse, round, shapeless, spiral, straight
Vehicle
camper, conveyance, motorcade, transport
Vehicle, air: aircraft, armada, blimp, dirigible, helicopter, shuttle, UFO
Vehicle, land: ambulance, bicycle, car, cherry-picker, dolly, excavator, model, traffic, truck
Vehicle, water: armada, boat, craft, fleet, sailboat, yacht
Water
abyss, aqueduct, basin, beach, blackball, brook, cape, channel, condensation, creek, deep, estuary, fountain, gulf, heading, inlet, lake, oasis, pond, promontory, reservoir, sea, spray, strait, tide, wash, wave, whirlpool
NOTE
The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.
It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary. Writing Resources PDFs
Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary
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