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Life needs water.
The Under, luckily for its unwilling inhabitants, has water.
To be more honest, water is unavoidable in the Under, as it has shaped a vast portion of its twisted architecture. Underground rivers and the slow dripping of water through the cracks are a factor, yes, as usual in cave formation - but not only them. They say unimaginable volumes of water once tore through the Under, washed through the earth with furious waves and connected the chambers of the Purgatory. They say that was the Fall.
Fall waters are remnants of that ancient fury, pockets of saltwater in the dead ends of the tunnels, crevices and wells. Dead, still lakes, slowly seeping through the rock deeper and deeper. Full of rusty secrets and disintegrating bones.
Calling them "dead" is somewhat misleading though. Even though enough time has passed for the corpses to rot away and even for the scavengers to die off, foamy layers of bacteria often feed on the minerals within. Sometimes tendrils of the Flesh breathe new life into these ponds, and tiny crustaceans scuttle among the crushed gravel.
Natural rivers and streams flow through the caves as well, and when they connect to the fall waters, the drowned secrets are once again drawn by the currents. It is not uncommon for pressure to accumulate slowly and for water to erupt into another chamber either. That is to say - water is unpredictable in the Under. It is a force worthy of respect and extreme caution. Besides concealing environmental dangers, it is never certain to be safe to drink, as reservoirs, isolated for years, might suddenly mix through an unseen faraway hollow.
The ancients had the technology to filter this water. In the upper reaches of the Under, water stations pump or collect water into reservoirs. Those filters are now almost impossible to reproduce, but they are plenty, even if some of them get clogged, malfunctioning or severed from their cables. There is plenty more in the Fallen Heaven itself, should someone be desperate enough to return there.
Deeper in the Under though, one will have to rely on the natural waters. On their own judgement, their own portable filters, and the moisture from living things. They say there is a sea down there, somewhere - a place where all the fall water eventually goes to, and where the two main known rivers flow.
Lete and Akeron (no, no one remember why they are called that) mark the boundaries of human habitat, in a way. Far from the usual image of a river, these are ephemeral and ever-shifting, burrowing into walls and carving through the underworld, emerging as a trickle in one place and a violent flood in another. Lete is used to irrigate the automatic Farms, though the widespread presence of Raptors makes it difficult to utilize fully. Its flow can be heard even through the walls, and thus a helpful "landmark" of sorts. Akeron flows from "the Dam", which most in the Under know well to avoid. Slower and prone to droughts, it is both less dangerous and less reliable. The City of Fire used to rely on the water from Akeron, and it reaches all the way down to the Intestines. Many areas of open Akeron have life in them - especially where it flows over areas volcanic activity, creating a sort of "river geothermal vent" environment.
#secrets of the under#if you have any questions about the lore of my worlds - my asks are open :)#it'd be a pleasure :)#worldbuilding lore#worldbuilding setting#worldbuilding#lore
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Alright guys it's now time for a very exciting worldbuilding post: SETTING MAPS!! There are several in this post so I hope you enjoy the ride and please feel free to ask me if anything catches your interest.
I will start this off by saying these are very basic, and I only marked off a couple points of interest, but I still think there is some fun stuff to talk about here. Due to the massive amount of info I am also just going to have to skip some background info. Additionally: this continent is the main setting, but there ARE at least two more. It's also huge, like comparable to at least North America in size, so please imagine there are a ton of additional features (such as rivers, lakes, additional biomes, settlements, etc) here that I just didn't mark off.
Above is the very general Ancient Era map and we are just going to get really note heavy from here. Not everything is fully named and may or may not be adjusted later. One final note before I start is there is a conlang involved. I also haven't fully translated everything but I think in this case that works in our favor, which we'll get to in a sec.
Here is the map of ancient world sentient cities and a couple pieces of information. The four* sentient cities are called Sovereigns, and they all have avatar bodies (their original sion bodies).
*Ahveph, their creator, has a "spot" but at this point it's not acting as a sentient city and it doesn't have an avatar
Their language does makes a distinction between them as a location and them as an entity when using the full name. When dealing with shorthand though the first section of the name gets used to refer to the entity and the second for the location. For example, with Fatewinder's Beacon, "Fatewinder" = entity and "The Beacon" = location. I do have the first sections translated into conlang so we'll also start using them in this post, so if you see the conlang name I'm now talking about entities and the English names are locations. By the way, Fatewinder is Akiyohm, or "(to) wind fate". His siblings are Kantalys (Kanta), Sennamet (Sen), and Tenemohr (Ten).
Worth noting here that the avatar bodies can travel, but they ARE "tethered" to their main city bodies. They can visit each other, but they can't go much farther than that, meaning they have been locked to this continent and the waters immediately around it.
What is also really important to know is that they do NOT look like normal cities. They are actually complex megastructures, though they contain all things you would expect in cities including transportation systems. These megastructures are also shaped differently from each other. The Beacon is in a desert and is mainly vertical - about 10% of it is above ground and the rest is under. The Reach is across a mountainside and is built at an angle with the most terracing of the lot. Rest is in some riverlands and is mainly horizontal. Haven is on some heavily forested karst landscape - it's also horizontal but it has less levels than Rest does because Kanta chose to stretch it out farther.
Next we have the original territory map. When they first started here, they got along fine, but eventually when they figured out they could influence other magic wells besides the ones they lived in, they had some issues with who got what well. Finally they decided to split this out into roughly equal pies and for a while they were fine with that.
Influencing the wells into certain magic types also causes the area around them to have a magic bias towards that type. For example most of Aki's wells are wind type, so his whole region tends to have wind magic and they can construct lots of windmills to take advantage of that. If they change territory lines then the wells in that area will change as well, though they won't change easily if the area is under war.
From here on out you can consider these pies to be Kingdoms, with the Sovereigns being their capitals, and the Sovereigns also being Actual sovereigns.
Ahveph's "spot" (Seat of the Creator) remains a neutral event ground for the entirety of ancient history.
Also on this map I can point out Sunbath, which is a major story location. It is a remote village that ended up on Aki's trading route. It is also where Jas happens to live.
So yeah they still could not fully agree on territories which led to multiple disputes and actual wars over the millennia, until they finally ended up with this around the peak. Kanta has the largest pie by far, then Sen, Ten, and finally Aki.
At peak pre-cataclysm, this civilization had gotten quite advanced, as in "farther in the future than Earth" and "how are we feeling about the vast reaches of space everyone" kind of advanced. The major difference is that sions wield magic, so most of their advancements were heavily magic based rather than using physical science. Anl quick example of what I mean by that would be like, batteries - although they could make electrochemical batteries like we use on earth, they would more likely make them using lightning magic instead.
Well things couldn't stay good forever. Events led to the cataclysm and caused the plane split - literally there now three different planes are stacked on top of each other and they are not exactly the same.
First is the original Reality plane, now called Time's End. This plane has become, to put it politely, completely fucked. Although plants like it, and there are some leftover constructs like corvafex, there aren't any people or animals anymore. It is blown out with magic and very few natural processes work like they are supposed to. The time of day is locked in bands by region (see next map), time flows inconsistently, and the weather and seasons don't cycle, they are locked at random by region. This doesn't mean things are entirely in stasis though - the tides still move, which is quite clear in places such as the inland sea, and the shore near the Glassworks. At The Beacon, which had already been near a dune field, Aki's wind towers have gone without maintenance for so long that they stir up huge sandstorms every so often like clockwork.
Technically, it is still possible to reach this plane. It's most easily reached by (modern) sions because mirrors do exist here, but it is desolate. Non-sions can occasionally end up here too, but with the resonance levels and time fuckery it is not advised to stay too long.
This map is just to show how the time of day is locked. So for example, the Seat of the Creator is in perpetual midday, the Beacon is stuck in the afternoon, Rest and the glassworks are still stuck in the morning, and the Reach is at night.
The second plane is the Memory plane. It is called this because there are copies of settlements (mostly from the new Reality) on this plane, but not actually anyone in them. The plane is actually empty, like nobody ever actually lived here, as opposed to Time's End where it is empty because everyone is dead. It still remains quite eerie to explore however. It's just tons and tons of ghost cities essentially. Most of these copies look fairly normal (if not just eerie), but not all of them as the Memory plane still contains some resonance. It's not nearly as bad as Time's End but there are some cases where you'll have like, an entire empty city permanently covered in glowing fog.
So as far as Ahveph goes - it is an entity integrated into the whole planet, and it COULD manipulate things where ever, it just chose to focus on the areas the ancient sions lived in. After the planes split it was almost completely immobilized except for this one location. It can still sorta see things but it cannot do shit unless it's here. What it has currently chosen to do is to act as a city and build modern sions to live in it. It's success at being a city like the Sovereigns is kind of debatable but to be fair it is really a different beast entirely anyway.
Named characters that actively live here are Cavi, Torch, Tower, and the Daydreamer. While it is mostly populated by sions it does sometimes allow non-sions as well, like Subore actually lives here. He is also is one of the only humans that has learned modern sionic.
This is also probably a good time to mention modern sions are fairly different from ancient sions. Ancients are all sapient automatons - they have A Process to build some more (there is in fact some "genealogy" and "genetics" involved but it gets...kind of wacky) but they are 100% new builds every time one gets made. On the other hand, Modern sions are not 100% new, they are kind of doppelgangers - specific humans/shifters from reality are identified, their essence copied, changed up a bit, and then the copies are stuffed into a new construct body and let loose in the city. A good example of this is Sy and Tower, Sy being the original guy (a "Source"), and Tower being the sion that was created.
Aaand finally we have the current new Reality plane. It has been entirely repopulated by humans and shifters. The ancient sions have been largely forgotten except for whatever archaeologists dig up. Since they don't have any way to translate the relics being dug up they are just called "The Lost Race". Modern sions are basically a crypid at this point that everyone calls some variation of "mirror demon" and there is no connection that these two are actually related.
The overall technology level is similar to Earth. Maybe slightly ahead, but it is mostly based in the physical sciences with some augmentation with whatever magic relics they've figured out how to work.
Ahveph can technically manipulate things at Five since it's at the same location, but it generally does not. It has however, made a very convenient shortcut for explorers to travel back and forth between Reality and Memory.
Character locations on this plane:
Five - Sy's family had moved here from overseas when he was young. He grew up here but moved somewhere between Calanom and Five. His mom, dad, and older brother still live here though.
Calanom - Yeah so the kids (Cody, Mady, and Static/Shaun) all live here. Jack (Cavi's Source) was from here as well.
Mercury Falls - Subore and Riley (Torch's Source) are from here, though Subore didn't want to stay after Riley passed away.
#behold! my art#my art#worldbuilding#worldbuilding maps#worldbuilding map#mapmaking#world map#fantasy map#map#ancient sions#sentient cities#lost kingdoms#long post#Worldbuilding setting#Location: Time's End#Location: Memory Plane#There are so many moving parts to this you guys#lore dump#modern sions#Fun fact I also have an old SUPER ABSTRACT map of Ahveph itself along with lots of points of interest but I did not include it here#since it visually does not fit lol#The kingdoms all have different symbols that they use and things the sovereigns specialize in more than others#The Sovereigns starter roles and how they evolved over the years. As well as people's attitudes towards them.#Like there is just so much extra info that's better suited to a different post
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
#worldbuilding#setting prompts#writer resources#writing inspiration#writing prompts#scene settings#writing reference#writing ideas#prompt list#creative writing#writing community#writer prompts#writing tips#world#fantasy world#fantasy worldbuilding#high fantasy#world building#epic fantasy#writing fantasy
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Writing References: World-Building
20 Questions ⚜ 100 Words for World-building
Basics: World-building ⚜ Places ⚜ Imagery ⚜ Setting
Exploring your Setting ⚜ Habitats ⚜ Kinds of Fantasy Worlds
Fantasy World-building ⚜ World-building Vocabulary
Worksheets: Magic & Rituals ⚜ Geography; World History; City; Fictional Plant ⚜ A General Template
Editing
Setting & Pacing Issues ⚜ Editing Your Own Novel
Writing Notes
Animal Culture ⚜ Autopsy ⚜ Alchemy ⚜ Ancient Wonders
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Creating: Fictional Items ⚜ Fictional Poisons ⚜ Magic Systems
Cruise Ships ⚜ Dystopian World ⚜ Parts of a Castle
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Food: How to Describe ⚜ Lists ⚜ Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary Cocktails ⚜ Liqueurs ⚜ Uncommon Fruits & Vegetables
Greek Vases ⚜ Sapphire ⚜ Relics ⚜ Types of Castles
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
Mystical Objects ⚜ Talisman ⚜ Uncommon Magic Systems
Moon: Part 1 2 ⚜ Seasons: Autumn ⚜ Spring ⚜ Summer
Shapes of Symbols ⚜ Symbolism ⚜ Slang: 1930s
Symbolism: Of Colors Part 1 2 ⚜ Of Food ⚜ Of Storms
Topics List ⚜ Write Room Syndrome
Vocabulary
Agrostology ⚜ Allergy ⚜ Architecture ⚜ Baking ⚜ Biochemistry
Ecology ⚜ Esoteric ⚜ Gemology ⚜ Geology ⚜ Weather ⚜ Art
Editorial ⚜ Fashion ⚜ Latin Forensic ⚜ Law ⚜ Medieval
Psychology ⚜ Phylogenetics ⚜ Science ⚜ Zoology
More References: Plot ⚜ Character Development ⚜ Writing Resources PDFs
#writing reference#worldbuilding#setting#writing tips#writing advice#writeblr#dark academia#spilled ink#literature#writing prompt#creative writing#fiction#writers on tumblr#story#novel#light academia#writing resources#compilation requested by anon#will update every few weeks/months
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One of the things I loved about The Wild Robot from a writing/world-building perspective was that it was clearly set in a post-apocalyptic world, but the details were very vague, and you don't even know until about an hour in:
"Beautiful shot," you think, and then it hits you that the whales are swimming over the Golden Gate Bridge.
Abandoned, crumbling satellites and a sunken city. And then when we do see the human city, they freak out at the sight of geese:
Animal-derived plague? Global warming? We don't know. We only know that something has happened. But like the general theme, whatever bad has occurred, the natural world is thriving. An unexpected positive from a history of tragedy.
#worldbuilding#the wild robot#It reminded me of Adventure Time#it's set in a post-apocalyptic world but you only get hints for a long time#we don't need a huge explanation#the story works without it#post apocalypse#spoilers#movies#not jane austen#planning on reading the book now that I know it exists
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Honrses
#theyre supposed to be used as war montures and also for transportation like irl horses but they are not shy or afraid#so like theyre really hard to tame idk theyre just concepts still#honestly looking at them now they seem too horse like i'll probably redesign them to look more bulky like a rhino#so my idea is that unicorns exist in my setting but they went extinct and these are part of the same genus but lack magic qualities#and instead theyre more about raw force and impaling stuff#i will add them to my bestiary so i'll explain better when its time#wgd#worldbuilding#horse art#art#my art#digital art#dark fantasy
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Horror isekai where Perceiving the Weird Eldritch Thing gets you catapulted into a nightmare labyrinth of puzzle-solving.
I.e Those Who Perceive The Hunt of the Goblin King Must Partake In The Labyrinth and Can Only Be Freed If They Complete It In One Day and One Night. By Fae Law. For Reasons.
But the definition of “perception” clearly needs to be updated because some normal guy simply films the Hunt of the Goblin King Behind Arby’s, and puts it on Facebook -
No, not instagram or TikTok, it’s important that it be Facebook -
Because the rules are pretty clear, “the rules are the rules” as is carved ominously in elvish runes above the grim gate, and the Contract is Sealed. and so therefore the guy and 25 of their most random real-life acquaintances must run the gauntlet together. It’s Some Guy, their immediate neighbors, their first partner’s mom, their friends from hobby Facebook groups (oh this poor guy and their hobbies; the elderly birdwatchers from Facebook and the young up-and-coming drag king community), their random teen kid niece, college friends, a dog who also watched the video, a couple consisting of a woman who is the guy’s Facebook friend and showed her husband the video, and the husband doesn’t even know Some Guy, so he’s in the labyrinth and absolutely furious about being forced to be involved, and they proceed to break up over the course of the puzzle.
It’s important that the narrative keeps trying to be a sexy dark horror isekai! but within this the comedic reality of Catherine, 52, the guy’s horse-riding instructor, being passionately involved in escape-room-style puzzle solving and grappling with minor goblins. They are in fact speedrunning the gauntlet.
The Goblin King finally has to say: all right, actually, I only really set all this up to fuck with one (1) guy at a time, thanks for your willingness to participate, but I think all 25 of you can consider the gauntlet fully run.
And the group would be quite hurt by that. The rules are the rules. We have a contract, actually. Let Catherine cook.
#this feels extremely like… 2015 tumblr to me#but it also feels a sort of comforting honesty in this time#thank you for giving me this safe space#this plot idea just feels like some kind of nostalgia . to me.#writing it out I felt like I knew it was unfashionably written AND YET#I was thinking last night about how Stranger Things works quite#well because it’s set in the 80s… it is load-bearing that it be set in the 80s… it’s plot relevant and worldbuilding#well for some reason this plot has to be set pre-pandemic post-impact-text-memes
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De-age fic, but good parents AU
Something de-ages danny, not a clue what exactly, but it does. BUT, danny had already had a good reveal with his parents, so he goes home and they see him de-aged and immediately get to work figuring out how to get him back to normal.
Life goes on as normal, its just that danny's body is about ten years younger. He still has to go to school (with a story that the thing that de-aged danny was aimed at fenton and phantom jumped in to take the hit but it got both of them - or open secret au, take your pick), still has chores, still has to deal with the ghosts that cause problems.
With barely a pause to question 'is that still danny?' everyone continues as normal.
Thing is, there's the typical information firewall we like to invoke to explain why the justice league doesnt know about amity. It blocks ghosts, Phantom, infinite realms, liminality and ecto-contamination, you name it.
What it doesnt block? Baby Hero.
As in, now that Phantom is tiny, everyone and their dog is taking pics and recording phantom to coo all over him on social media. Everyone is enjoying how adorable he is while it lasts. Even the rogues are playing nicer to soak it all up.
The justice league is concerned. Apparently there's some new hero (phantom has been active for over a year by now, minimum) operating in the midwest, and he is literally preschool age. Even the Robins didn't start that young! Who is raising this kid? What are they thinking?!
Its frustratingly hard to get any more intel about phantom (because the firewall is still catching everything else about him), so theyre gonna have to send someone in blind to scope out the situation.
Who do they send? You can decide, but i vote they put together a team: batman (wfa characterization) because he knows how to handle child vigilantes, wonder woman because everyone loves wonder woman and she's a good voice of reason, and zatanna (NOT constantine! Zatanna is more child friendly) to cover magical bases in case this is something like a captain marvel situation.
#dpxdc#dp x dc#never seen a deage prompt with good fentons so now ive made one#can be an everyone knows au if you want#i imagined the parents have known and worked with phantom for a while before he got deaged#but you can make the deage the cause of the reveal too i guess#giw may have been the ones to set up the firewall#but if they did then the fentons keep them driven out of amity park#giw can only watch from the outskirts or risk getting mowed over by the gav#or sniped by literally any civilian because literally everyone is kitted out with fenton tech by now#phantom only really handles the biggest threats by this point#or you can ignore this worldbuilding and go a different direction
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Collectable woodblock prints commemorating individual conquests were commonplace in the theocracy, distributed by the church as a way to announce its victories.
get a print here :>
#setting: mez#just wanted to draw something mindless & fun tonight. what's up#medieval bestiary art#fantasy worldbuilding#pantera got the final blow in with aid from the other pictured beests
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youtube
Oh this makes up for such a cool otherworldly setting really.
#worldbuilding#fantasy setting#otherworld#alien setting#worldbuilding setting#worldbuilding prompt#worldbuilding idea#worldbuilding inspiration#Youtube
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i made her smooth
#hatsune miku#(shes not just a shark furry this is a species from a worldbuilding setting)#fibsharks#greyworld#anthro#myzo fibshark#my art#fanart#original species
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The sky above you is getting paler, the clouds disappearing in the white static. Between the rustle of leaves and the footsteps of horses, a quiet even hum is slowly growing louder. You can't yet point it out - and later on you'll simply be too used to it to notice.
...
Introduction to a setting I haven't posted about before.
...
More and more houses are dotted along the road. Tents, shanty towns, old taverns with overgrown gardens. Figures shuffle in the shadowy alleys of this limbo, neither out in the wild, nor inside the safety of the City.
Perhaps your village was ravaged by bloodthirsty marauders or merciless creatures of the night. Perhaps a storm came, and left it a twisted cobweb of molten stone and burnt bodies. Perhaps a maneater swamp slowly seeped under the foundations of your home until it was too late for everyone but you. Perhaps you've simply outgrown your tiny muddy bubble beneath the shifting gray sky. Either way, you seek safety, certainty and hope - and there is nowhere to go, ultimately, but to the White City.
Maybe it had a name, but it was forgotten. Maybe it never did, and was built from the ground up by the Company around the first Gates.
Either way, the White City is Civilization. It is the Center of the World - or what's left of it.
Few will get through the borders easily. Maybe you'll trudge through the colossal bureaucracic machine with passion in your eyes, favors and handshakes behind your back, valuables in hand and sheer persistence. Maybe you'll find a crack to slip in. Maybe you'll bribe a guard or pay a trafficker. Maybe you'll dig and crawl through the sewers. There are many ways forward, no road back.
Through the narrow passageways at the bottom, lit by lanterns and trashfires, followed by faceless gazes and stiff gestures. Through the maintenance tunnels with deep shadows and red lights, through the hanging megastructures extending far below, illuminated by cold projectors. You'll be lost in the labyrinth of towers above the streets. A spiderweb of rails, cables and bridges. Layer upon layer upon layer. Void-like black shadows from the intense light above.
Dirt like you isn't welcome on the gleaming cleanliness of its streets. If you want to stay, you'll stick to the alleys, to places where you are unseen. To the shadowy corners teaming with monsters, strangers and rats like you, from the strangest of places. Maybe you'll even find someone who will give a non-citizen work. Or maybe you'll tumble to the very bottom and rob those who are more lost than you, until a bigger fish comes along. Inevitably.
There are many paths through the City, literally and metaphorically. Maybe one day you'll even reach the marvelous floating villas and fortresses, anchored to huge spires. Factories with thousands of chimneys, vast halls of the University around the shimmering Gates, plazas, dotted with towering ceramic sentinels. Balloons and giant kites, black dots along the endlessly white sky.
Or maybe the stark, patient darkness below is the only thing that awaits you.
Strangers in the bars will laugh at you and call you lab meat. That is, if we are being sincere, an entirely possible outcome.
You need the City - there is nothing beyond it. So you'd better find a way to make the City need you.
#tagging it for the future:#the white city#worldbuilding#worldbuilding lore#lore#worldbuilding setting
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A Nhâchchech [Naak'kek] hunter shows off typical daywear. The Nhâchchech (weaver) culture is the most prominent culture of the northern polar regions. The Nhâchchech are also sometimes called the Eshtchchonh [Eshtk'kon], or 'pattern folk/pattern people' due to their brightly patterned outfits. Ssereâch [Sareaat], a hunter, displays typical daywear for teens and adults. Garb is conveniently labeled for our sake. More in depth description under the cut.
Ssereâch is wearing a Ghelâmach, a Nhêdchchonh, a pair of Mhshêchchonh, Dhlesfa and Dhlepach, and a Ssamhnhâl. She also wears Ffâpecha and a few Bhearpaf as accessories. A Ghelâmach [Gelaamat] is the skinned, tanned pelt of one or several polar Ghelâ turned into a warm, insulating cloak. Perfect for colder environemnts. Traditionally Ghelâmach are handmade and use real fur, but faux fur dupes can be found in tourist heavy polar cities. Ssereâch's Ghelâmach is split into two parts, with a more typical overcape 'mach' and a separate waist wrapped section sometimes referred to as a Shochghelâ [Shotgelaa], Ghelâ skirt, when worn apart from the mach. Together though, the two piece ensemble is collectively called a Ghelâmach. A Nhêdchchonh [needk'kon], literally 'pattern shirt', is common upper wear following the same vein as Mhshêchchonh. The patterns of a Nhêdchchonh are typically reserved for the collar, sleeves, and bottom border as opposed to trailing up the entire side of the fabric as is common for Mhshêchchonh. The bright blue color of the body fabric is due to the dye of an aquatic plant rather morbidly called Fôlachemhêsh [Fulatemeesh], "Blood Root". This name comes from the plant's tendency to 'bleed' a vibrant blue sap that heavily resembles Chenesht blood when wet, and when dry, can be boiled down to make a liquid pigment.
Mhshêchchonh [msheek'kon], literally 'pattern pants', are common legwear for polar cultures. Their patterned bands traditionally contain information about the individual wearing them such as name, job, and family but can also contain folk stories, poems, or legends, though purely decorative patterns have come into style among younger generations. Ssereâch's Mhshêchchonha have purely decorative patterns.
The patterned borders of Nhêdchchonha and Mhshêchchonha are woven either through the loom weaving method or the more typical card weaving method and made of dyed sinews, braided plant fibers, or spun fur. They can take months to years to complete depending on the complexity of the pattern. Dhle [Dle] is the common word for any sort of hand or foot covering, typically translated as either 'boot' or 'glove' depending on the context for its use. The Dle being worn here are Dhlesfa [Open Dle] on the forelimbs and Dhlepach [Closed Dle] on the hindlimbs. Dhle were near exclusively worn by the Nhâchchech culture prior to the Three Beasts War and the subsequent cultural merger that led to global leaps in technological advancement. Their once niche use as protective coverings from harsh elements became common use as comfortable footwear for walking along the artificial sidewalk pavements and streets of most modern cities.
Ssamhnhâl [Samnal] literally translates to 'bone glasses' [ssamh - glass, nhâl - bone]. Ssamhnhâl are carved from bone and serve as eye protectant from winter storms or harsh light gleaming off of the snow. The primary eyes look through horizontal slits in the bone, while the secondary eyes are shielded by a carved in 'flap' that they can look under or over. Ssereâch's Ssamhnhâl is carved with decorative patterns as well.
Ffâpecha [Faapeta], or 'twin rings', are a common decorative accessory among teens used to show their devotion to one another. Each ring is made of carved bone and sealed together by animal sinews mashed into glue once they've been linked, and typically have the first name or family name of their beloved carved into one, and their own name into the other. Ffâpecha have long been a source of drama and contention among especially young teens, and broken or cracked sets can often be found littered around the grounds of majority teen camps. Bhearpaf [bearpaf/bearpaw] is the general term for any good luck charm taken from an animal and worn on the hunter's person. Bhearpaf literally translates to 'blessing' or 'lucky charm', but is quite often misinterpreted as the english term 'bear paw' when speaking to humans. Shortening the word to Bhear (gift) has not helped the jokes, and has instead spawned a new tradition of gifting carvings, drawings, or anything with images or patterns of earth bears to your chenesht friends during birthdays or other gift-giving holidays.
#arte#worldbuilding#setting: sacred estuaries#SE chenest#SE nhâchchech#ssereâch#speculative biology#speculative fiction#xenobiology#specbio#original alien species#original alien character#conlang
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I saw Miku at the village festival the other week trust me
#i drew Miku in an arbereshe traditional outfit for a trend on Twitter but lemme tell you something fun about the arbereshe culture#since the arbereshe are the descendants of Albanian people who fled their country as it was getting conquered by the Ottoman empire#over the course of CENTURIES#there are different arbereshe traditions#however they all (songs poems etc) revolve around the theme of “loss of the homeland”#but since centuries have passed nowadays nobody really feels a sense of sadness and longing for Albania#which means that at festivals ppl laugh and dance and sing songs that... have very sad lyrics lol#stuff like this SHOULD be in some fantasy setting it's A++ worldbuilding material#(now the actual tags)#hatsune miku#vocaloid#miku fanart#mikuhatsune#colorful#dramisdrawn#arbereshe
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some words for worldbuilding (pt. 1)
Air
billow, breath, bubble, draft, effervescence, fumes, puff, vapor
Arena
aquarium, bazaar, coliseum, field, hall, mecca, stage
Building
abbey, architecture, armory, asylum, bakery, bar, booth, cathedral, club, construction, court, department store, dock, edifice, emergency room, factory, food court, fort/fortress, framework, garrison, greasy spoon, hacienda, hangout, headquarters, hotel, inn, institute/institution, jetty, laboratory, mansion, mental hospital, monastery, mosque, museum, nursing home, office, pavilion, penitentiary, plant, prison, rampart, repository, ruins, sanctuary, shrine, skyscraper, stockade, storeroom, structure, temple, theater/theatre, treasury, warehouse, wharf
City
capital, metropolis, town, village
Furniture
altar, banister, bench, booth, bunk, cabinet, chair, couch, crib, davenport, dresser, furnishings, futon, jetty, lectern, partition, perch, platform, pulpit, rail/railing, screen, secretary, stand, wardrobe
Geographic division
area, county, desert, dynasty, kingdom, outskirts, quarter, sector, suburb, territory, tract, zone
Habitat
abode, ecosystem, environmentalist, habitat/habitation, harbor, home, land, nest, paradise, premises, refuge, settlement, tent
Habitat, human: accommodations, apartment, barracks, cabin, castle, condominium, convent, domesticity, dungeon, element, encampment, estate, grange, hacienda, home, house, housing, hut, jail, lodging, madhouse, monastery, neighborhood, old country, palace, prison, reservation, resort, sanctuary, shanty, suite, vacancy, villa
Habitat, rural: barn, burrow, conservatory, desert, farm, forest, grange, jungle, sanctuary, wilderness/wilds, wood/woods
Land
abyss, avalanche, bank, bay, bed, bluff, campus, cape, cavern, cliff, compost, cove, crevice/crevasse, dirt, downgrade, dune, elevation, estuary, expanse, field, fossil, garden, glacier, gorge, green, ground, gulf, harbor, hillock, inlet, knoll, landscape, lawn, lot, marshy, menagerie, mine, moat, mound, mountainous, nature, outlook, park, patio, pit, plateau, plaza, porch, prairie, projection, property, quagmire, ravine, ridge, savanna, shelf, soil, stack, table, trench, tundra, valley, well, wood/woods, yard
Nation
country, home, land, nationality, soil, state
Personal item
adornment, amulet, beads, best-seller, briefcase, cache, cargo, charm, contraceptive, disguise, effects, equipment, favorite, gem, glasses, handbag, jewelry, knickknack, luggage, marionette, memorabilia, necklace, novelty, object d’art, odds-on-favorite, paraphernalia, pledge, possession, pride, puppet, purse, resources, ring, souvenir, stuff, supplies, sustenance, thing/things, trappings, trifle, valuable
Planet
cosmos, Earth, galaxy, moon, planet, sphere, world
Region
capital, commonwealth, quarter, region, settlement, suburb
Room
alcove, attic, bath, bedroom, boutique, cellar, den, enclosure, foyer, gin mill, hall, lavatory, loft, outhouse, parlor, restaurant, saloon, shop, stage, store, tenement, theater/theatre, vestibule
Shape
angular, beaten, billowy, checkered, concave, conical/conic, crescent, curly, deformed, elliptical, flat, gnarled, kinky, misshapen, obtuse, round, shapeless, spiral, straight
Vehicle
camper, conveyance, motorcade, transport
Vehicle, air: aircraft, armada, blimp, dirigible, helicopter, shuttle, UFO
Vehicle, land: ambulance, bicycle, car, cherry-picker, dolly, excavator, model, traffic, truck
Vehicle, water: armada, boat, craft, fleet, sailboat, yacht
Water
abyss, aqueduct, basin, beach, blackball, brook, cape, channel, condensation, creek, deep, estuary, fountain, gulf, heading, inlet, lake, oasis, pond, promontory, reservoir, sea, spray, strait, tide, wash, wave, whirlpool
NOTE
The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.
It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary. Writing Resources PDFs
Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary
#worldbuilding#vocabulary#langblr#writeblr#writing reference#spilled ink#creative writing#dark academia#setting#writers on tumblr#poets on tumblr#poetry#literature#writing tips#writing prompt#writing#words#lit#studyblr#fiction#light academia#writing resources
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The Taste of the World: Writing Food as Storytelling
Food is never just food. It’s culture, history, survival, and, perhaps most importantly, a language that characters and worlds use to speak when words fail. The way food is grown, prepared, and consumed reveals the structure of a society—its priorities, its fears, and its memory. And in storytelling, the smallest detail about what’s eaten or how it’s shared can carry a world’s worth of meaning.
When used well, food becomes a subtle but powerful tool. It can reflect emotional tension without anyone saying a word, or quietly thread deeper themes through the narrative. It doesn’t have to overwhelm your story with excess description; it works best when it’s an organic part of the world, shaped by the same forces that drive everything else.
Let’s break down how to think about food as more than a detail, crafting it as an integral part of the characters, the setting, and the stakes.
Why Food is Fundamental to Worldbuilding
Culture and Identity
Food defines a culture as much as its language or traditions. The ingredients people rely on are determined by the land they inhabit, the technology they have access to, and the values they hold. It’s not just about what is eaten, but how—and why.
Think About:
What ingredients are unique to this region, and how did they come to rely on them?
How is food served—shared communally or divided by status?
Are there specific rituals tied to preparing or consuming meals?
These questions help frame food not as a decorative detail, but as a way to demonstrate how a culture lives and interacts with its environment.
Food as Survival
Food exists on a spectrum from abundance to scarcity, and its availability often tells the story of who holds power and who doesn’t. This doesn’t need to be stated outright—simple contrasts in what’s on the table (or missing from it) can highlight social divides or tensions.
Consider:
What foods are considered everyday staples, and what are reserved for moments of celebration or mourning?
How do people preserve food in harsh climates or through difficult seasons?
What compromises are made when survival is at stake?
Survival shapes cuisine, and cuisine, in turn, shapes the people. Food that may seem unremarkable to outsiders can carry in-depth meaning for those who rely on it to live.
Food as Memory
Meals are tied to memory in ways that few other experiences can match. They evoke places, people, and moments that might otherwise be forgotten. For characters, food can serve as a reminder of what was lost or what still needs to be protected.
Ask Yourself:
What does this food remind your characters of?
How does this memory shape their present choices?
What foods do they miss, and why can’t they have them anymore?
The emotional weight of food often lies in its connection to something larger—home, family, or an ideal that has slipped unreachable.
Integrating Food Into Your Narrative
The Subtle Art of Symbolism
Food works best as a storytelling element when it doesn’t announce itself. It’s not about drawing attention to the dish for its own sake but letting it naturally reinforce the scene or the character’s state of mind.
Example in Practice: A meal served quickly, with little conversation, could underscore a sense of unease or urgency. Meanwhile, the deliberate preparation of a dish might reflect care, control, or tradition.
It’s less about describing what’s on the plate and more about how the act of eating—or not eating—interacts with the story.
Building Tension Through Meals
Sharing food is inherently social, and like any social act, it can carry undercurrents of conflict or connection. Meals can be settings for negotiation, subtle power plays, or suppressed resentments. What’s not said during a meal can matter more than what’s served.
Think About:
Who prepares the food, and what does that say about their role or status?
What’s the mood at the table? Is the act of eating itself a kind of performance?
Are there unspoken rules about who eats first, how much they take, or what they avoid?
Food as tension is about the surrounding interaction, not the food itself.
Grounding the World in Small Details
Food is a powerful tool for grounding your world in a sense of place. By focusing on how ingredients are sourced, prepared, or consumed, you create an ecosystem that feels real without needing an info dump. A brief reference to a seasonal delicacy or the preparation of a daily staple can communicate volumes about the setting.
Use Sparingly: The best world building happens in glimpses. A short mention of pickling methods during a harsh winter or the fragrance of a common herb can paint a vivid picture without dragging the narrative down.
Applying Food to Character Development
What Food Says About Relationships
Meals are a social construct as much as they are a necessity. Who characters eat with, what they share, and how they interact during a meal reveal their connections—or lack thereof.
Consider:
Do your characters share food equally, or does one person dominate the meal?
Is a meal an act of kindness, a manipulation, or an obligation?
How does the way they eat reflect their personality?
Preferences, Habits, and Rituals
The foods a character gravitates toward can say as much about them as how they speak or dress. Perhaps a soldier instinctively chooses ration-style meals even in peacetime, or a merchant avoids exotic imports as a quiet protest against their origins.
Ask Yourself:
Does your character have a ritual or habit when it comes to food?
How do they react to unfamiliar dishes?
What’s their relationship with food—joy, necessity, or something else?
The Absence of Food
Every so often, what’s missing can be more telling than what’s present. A lack of food could signify poverty, oppression, or desperation. Even in abundance, what isn’t served can carry weight—certain foods might be taboo, seasonal, or too painful to prepare because of their associations.
The absence of food doesn’t need to be highlighted directly. Instead, its weight can be felt through the absence of conversation, the careful rationing of resources, or the visible strain it places on characters.
Final Thoughts: Food as a Storytelling Tool
Food is one of the most powerful yet understated tools in your storytelling arsenal. It connects your world to its people and its people to each other, revealing layers of culture, memory, and emotion without needing to over-explain.
When used thoughtfully, food doesn’t just flavor your story—it deepens it, grounding your world in something tangible and human. Instead of asking, What do my characters eat? ask, Why does it matter? Because when food becomes more than sustenance, it transforms into something far greater—a story in itself.
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