#words of location
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meamiiikiii · 5 months ago
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silly comic based on a time i struggled to read live on stream :thumbsup:
context clip compilation below ASDASDFASA
(cw for brief mention of hospitals/strokes)
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sawthoone · 3 months ago
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“we’re no where near finished.”
i’ve been listening to malevolent as of late and i don’t think i will ever recover from what the things i’ve heard. anyways arthur lester is so me.
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boccher · 11 months ago
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my pet danmaku just trapped me in eternal torment chamber
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truly-sincerely · 9 months ago
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Obsessively reading everything in game by and about Gortash and the dude is
On a philosophical trajectory that ends in immortality thru technology / the machine
Doesn't have an original bone in his body, but he can backwards engineer anything
Halfway to being a decent scientist but doesn't have the education and is deeply impatient
Overconfident in the veracity of his own results and conclusions
Accurately predicted that the brain would metamorphose and become more difficult to control and then did nothing about it
Outsources his propaganda / arts and humanities
Charming, but he got there in a Pavlovian way (learned from trial and error and probably doesn't consciously know how he does it)
Vindictive af (learned / reinforced)
Darwinian (in the worst way)
Sociopathic, obviously, but extremely Rationalist about it
Never asks questions he doesn't know the answer to and probably thinks this makes him sound more authoritative
Completely incompetent as a strategist (but doesn't know it)
Not nearly as narcissistic / full of himself as he pretends to be
Thinks what he wants is praise but it's never enough because it's not actually what he wants (he wants to be wanted)
Bane makes him feel wanted (conditionally)
Durge made him feel wanted (unconditionally)
Understands intellectually that Durge got ambushed, but he feels abandoned
See also: thematic parallels between Gortash and
Silouv Yali (the Adamantine Forge & the construct Grym)
Oliver (in the shadow-cursed lands)
Astarion and Gale, obviously
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azaisya · 8 months ago
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@just-another-linguist and @melestasflight both requested Fingon which was v exciting. Fingon is one of the characters that really stuck with me the first time I read the Silm, but I’ve never actually drawn him. In my mind this is like a Valinor-era Fingon!
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sensitiveheartless · 1 year ago
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(the rest is under the cut!)
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lazycranberrydoodles · 1 year ago
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its prosecutor jiang wanyin!!!! oh fuck!!! / gifs + au rambling below the cut / follow for more mdzs x aa crossover stuff :3
all the gifs i made (poses traced off franziska):
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hes so similar to franziska when you think about it. theyre both deeply insecure tsundere adoptive younger sibling of successful main characters. who carry whips. something something edgeworth choosing death and wwx actually dying also
his share code is HWFEFF if you wanna use him in a trial! you can't share backgrounds but heres the scenery from the donghua i used.
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the easiest way to put custom stuff into objection.lol is to send it in discord and then use the link from opening it in your browser :)
a whole lot of AU stuff
the art im making is for if mdzs was an ace attorney game, playing from WWX's POV to solve various mysteries/cases over the course of the plot. so this scene would be from turnabout goddess, which would loosely cover the dafan mountain mystery.
cases include:
Turnabout Revenge (Mo Manor, quick introductory first case)
Turnabout Goddess (Dafan mountain, the good times flashback)
Turnabout Saber (the man-eating castle (omg hiii nhs))
The Blind Turnabout (Yi City arc)
Turnabout Deviation (the Koi Tower conference, Empathy on NMJ ala turnabout memories or beginnings. opening cutscene is his qi deviation)
The Blood-Soaked Turnabout (second Burial Mounds siege, flashbacks: Xuanwu, Sunshot, YLLZ, Nightless City massacre)
Turnabout Lotus Seeds (testimony about JGY, tree scene, golden core reveal, bathtub scene. opening cutscene could be JGS' death but that would make it canon rather than ambiguous)
Turnabout Confession (Guanyin temple)
the problem with splitting novel!mdzs into turnabouts is that flashbacks are a huge chunk of the book but they don't have mysteries/ cases to solve so they've gotta be lumped together with present day stuff. imo? many of the flashbacks would likely have to be abridged so they could be retold ala DL-6, SL-9, or the fourth grade incident, where characters talk about it over some pieces of art. this is really difficult when theres a metric ton of unspoken, complex, and signifcant history between every character lmao
there's not as much of a problem with the cql timeline but i have not finished it. so.
the opening cutscenes in ace attorney always show the murder and/or the murderer plotting. the first cutscene of the game would be MXY summoning WWX, muttering about getting revenge on his family (it would also be good for him to mention the yllz being dead because that's how the novel starts.) cut to WWX's POV as he wakes up covered in blood and the investigation segment begins.
for investigations of monsters (goddess, saber, etc) the cutscene would be a scene of some poor throwaway cultivator getting their shit wrecked.
it would be cool to make a breakdown for JGY but again I need to review that scene cause I don't know who I'd base him on. maybe Vasquez or Dahlia.
tell me your thoughts!! i'm working off of a mdzs summary/ skimming the novel because i don't remember it too well so if i get anything wrong please yell at me
Jin Ling's sprites & Nie Huaisang's sprites / masterpost
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the-chains-cafe · 6 months ago
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germpills · 1 year ago
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just a lolbit doodle
trying to get back into drawing frequently
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mishy-mashy · 3 months ago
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Shinomori is actually the weird one
Horikoshi said he had detailed backstories for all the OFA users. He just wanted to hint and imply at what he already had, in a way you could breeze over it, and draw the connections yourself.
Examples include little hints like how Bruce mentions being with Kudo from the very start of their opposition. Or how Kudo hints at heartless decisions they made, or how many lives they took in a straight goal, where survival became victory. (Another parallel with Bakugo, where Bakugo wanted to be someone who always wins—and on Kudo's side, that means survival, but THIS ISN'T ABOUT KUDO)
Or the small corner of a panel where Banjo's arm breaking like Midoriya's, showing that Shinomori made OFA too strong. Or how Garaki saved AFO from never being able to find Yoichi again, on Shinomori's turn. Shinomori's turn should've been the end of AFO's chase, if not near it, since AFO was starting to grow old until Garaki appeared.
Little hints to whole backstories.
Shinomori only has one scene in the whole animal where we actually see him talk more than a line or a glance. And that's his self-introduction.
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I want to talk about his line, [Mine was a terrible era. Everyone was a weirdo, except me.]
During his introduction, Shinomori says that One For All can't be passed on to a normal person anymore.
Since we, as the viewer, are watching from a time where Quirks are the norm, what Shinomori said doesn't stand out at all. Even Midoriya doesn't get confused.
The normal person to Midoriya is a Quirked person. That's what the viewer thinks too; Quirks are normal.
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But consider that Shinomori is talking about - and from - the past as he explains who he is and what he did. Put your perspective in that time period.
Quirks were not normal. Metas were not normal. The norm was to have no Meta, even if more and more Meta Humans are popping up.
Shinomori actually thinks that Meta Humans were normal, and that non-Meta Humans were weirdos. This was during a time where everyone thought the opposite, and that Meta Humans were monsters.
"One For All cannot be wielded by a normal person." meaning normal, Quirked people. He thought Quirked people were normal from the start
"I was the only normal one. Everyone else were weirdos." and it's because everyone else was weird, and in a terrible time, that Shinomori went into hiding
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Shinomori is actually self-centered in a way; he views himself as normal, and can't understand the perspective of other weirdos (non-Metas)
By self-centered, I mean like kids do developmentally-wise.
Kids first learn about the world only from their own perspective. They don't comprehend that others can have their own feelings, opinions, or feel pain.
Kids are self-centered because they only know their own perspective, and can't understand anyone else's. It doesn't occur to them to view the world any other way.
Shinomori is like that. Metapowers are normal to him. To him, the others who view Meta Humans as wrong, and the people who aren't Meta, they're the weirdos.
He can't understand them.
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Shinomori blatantly referring to Quirked people as "normal" even catches Midoriya off-guard. Because for a minute, Midoriya doesn't know what concept of "normal" that Shinomori is using.
Japan was imploding on itself and in a Depression, and Shinomori's only takeaway during his era is who's weird and who's not.
"Mine was a terrible era. Everyone was a weirdo except me."
This is his only takeaway. Or, the only thing he focused on during this time.
And at first glance, that's shallow. Until you realize that Shinomori's main takeaway was that he couldn't conform.
But to him, it's that the others couldn't conform to Metapowers. He couldn't understand the people around him, and saw them as strange for that.
Since he's his own idea of the norm, he doesn't view himself - an Ability wielder - as an outlier.
His only solution to the society that was at ends, even with AFO's presence reigning, was to seclude himself.
That way, he'd be the only person in his own world—a world of only Meta Humans.
Shinomori was a hermit, not because of AFO, but because he didn't like society
To bring back this panel,
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And bring up this, too,
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Shinomori doesn't say he went into hiding for OFA. He agrees with Banjo's statement that he just didn't like society, and went to live off-radar. He cites the reason he did that: people were strange to him.
A time where people protested Meta Humans, at that. Non-Metas were scared of Metas, and those Metas didn't even want to be Metas. Those were the people back then.
He only says he evaded AFO, which would be easier to do with Danger Sense. And AFO didn't need many sensory Abilities back then, because he wasn't blind
So Shinomori didn't like society, and left it. Then he had OFA, and while still a hermit, starts building up that power while avoiding people even more.
Since Banjo managed to find Shinomori when these were the conditions, that means Banjo had no ill intent, and posed no danger or threat. That allowed Banjo to find Shinomori, without either intending to meet.
Must've been a jumpscare, actually. I like thinking Banjo's face just erupted from foliage, and Shinomori let out a bitch-on-falsetto shriek.
The fact Shinomori was already a hermit before OFA, also confirms that Bruce found him in the forest.
My theory is that Bruce and Shinomori knew each other beforehand. That's why Bruce could find him. Bruce, who spent time in cities, managed to find a single man who hides in forests.
(These posts (1) (2) speculate about Bruce and Shinomori's relationship, and Bruce choosing his successor)
Shinomori thought the world couldn't keep up with Metahumans (his normal), and still thinks that way in death. When he explains OFA, he refers to "normal people", that Midoriya has to piece together he means Quirked people.
Midoriya, who grew up where Quirks are normal, easily adopts the way Shinomori thinks of it, but on the surface level of only knowing what Shinomori was saying about the now.
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Summary: Shinomori is the weird one, for viewing Metas as normal when everyone else believed differently. His belief of Abilities being normal endures from the Advent of the Paranormal, up to his afterlife as a vestige.
When Metas were abnormal, he saw it differently: Metas are normal, and those who can't accept Metas, or aren't Metas themselves, are outliers.
"They were the weirdos. Not me."
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Side note, about the above panel
Notably, when talking about what a "normal person" is, we're looking at Nana, Yoichi, and All Might.
Nana, who looked at the strange, funny teenager Toshinori, and decided to give the Quirkless boy a Quirk; "normal", as a Quirked person in her time. She made All Might "normal" (though fitting in wasn't her intent, because they both knew All Might always intended to stand at the top), because he was a strange boy, and she liked that.
Yoichi, who grew up believing he was Meta-less, and had stockpiling forced by AFO to conform to his beliefs. An original Meta-less person, who was "normal" in his time.
And All Might, who was Quirkless, but with OFA, became "normal".
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blueskittlesart · 1 year ago
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Do you have any theories/thoughts on why the last dragon tear is on the Rist Peninsula? Like..lore reason wise? Or did they just pick that spot cause it has a fancy spiral? This thought hasn't left my brain for weeks.
this question got me thinking, because there are quite a few spots on the totk map that are significant lore-wise in that they mention locations in other games and/or were significant in botw, but rist penninsula isn't one of them. of the locations that the geoglyphs and tears fall on, a few of their names appear to reference characters and locations in other games, which is a common theme among minor location names on the botw/totk map. aside from the naming conventions, though, none of these places share distinguishing features with any map locations in other games. there ARE certain locations on the botw/totk map that are very clearly meant to correspond to the maps of other games/cycles, but those locations will almost always have both a specific name referencing the other map's location AND distinguishing features which mirror the features of the other map very closely if not identically. the geoglyph locations pretty clearly aren't that, so the names are likely just easter eggs. these locations also don't have any significance on the BOTW map from what I can tell, aside from the occasional shrine location, which is less important to the point i'm trying to make here but this is already full of useless information bc i did the research so i might as well give you all of it. the important point here is that none of the dragon tear locations are present in any other map of hyrule aside from the botw/totk iteration.
why is this significant? because it means that botw/totk era-hyrule is the ONLY hyrule in which these locations exist. this fact, combined with the fact that certain locations seem almost designed with their respective geoglyphs in mind (the most prominent example is cape cresia's shape being perfectly fitted to the scimitar glyph, but to a lesser extent the tabantha snowfield ganondorf glyph and the NW eldin mountains master sword glyph both finding large, flat spaces suited to their respective shapes, and, of course, the final tear dropping perfectly in the center of rist penninsula's spiral, suggests that these geoglyphs and these memories were tied specifically to the version of hyrule that we see in botw/totk. Whether this has greater implications as to how the timeline of totk plays out or if it's just an indication that zelda was holding on to her memories of the version of hyrule she grew up in is up to you.
that's all i've got in terms of concrete lore, but on a more artistic level i think there is definitely a reason the last tear falls in the center of that spiral. totk continuously uses an ouroboros motif--a snakelike dragon eating itself in a continuous circle. the four dragons circle the map in continuous loops, repeating the same route endlessly, likely for thousands upon thousands of years. the spiral of rist is somewhat reminiscent of that repetition to me, but with one key difference--it ends. there is a concrete end point at the center of the spiral. once you go around it a certain number of times, the circular motion stops. you're free of the cycle. the final tear, in which zelda begs link to come to her, to find her, to SAVE her, falls at the center of that spiral, at the end of a repeating pattern of circular motions. zelda, like the other dragons, has been trapped in an ouroboros cycle for thousands of years. unable to speak, unable to remember, unable to do anything but follow her same circular path through the sky. but zelda's fate is not actually so bleak and unchangable--she's not in an ouroboros, she's in a SPIRAL. all she has to do is make it to the "center"--to wait it out until link can find her and save her, and she will be human again, and that circular motion will finally stop, and she'll be free to live her life again, to truly move forward. the act of journeying to the center of the spiral to get the last tear is forcing the player to adopt that same circular motion that zelda has been experiencing all these years, and to find the relief at the end--a microdose of the bigger battle zelda has been fighting, and which they will soon have to fight, to get her back once and for all.
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serpentface · 7 months ago
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Ok I have been repeatedly asked about maps and I cannot provide any that are anywhere NEAR up to date enough but I can provide this (still WIP and missing most of its lesser cities and virtually all of its towns LOL) map of the Wardi Empire.
(Note- don't take the exact paths of rivers and coastlines too seriously. The broad details are accurate but I'm mostly drawing squiggles here)
Key:
Red area: lands nominally claimed by Wardi imperial rule. It is less territorially contiguous than this map would suggest, but this is broadly accurate. Lavender area: lands of major tributary states/other conquered entities/contested areas (many all at once). Lands that are either self-governing but tributary to the surrounding empire, or heavily contested and in conflict against imperial land-grabbing. Light blue (within red/lavender boundary)- nominally claimed as Imperial Wardi land, but either largely wilderness or otherwise effectively self governing. Most of central Wardin is sparsely populated grassland and savannah, with dry scrubland to the south. Star: A central city-state Dot: A major city.
Key city-states:
Godsmouth - Religious center of Wardin, center of commerce and capital in all but name. Given its proximity to the entrance of the inner sea, it is the most critical port and center of trade.
Wardin- the original city-state from which the Wardi empire emerged. 'Wardin' is used interchangeably for this specific city-state and the empire itself, context depending. Home of the imperial family. Fed by agricultural lands around the Brilla river.
Jazait - city on the White Sea, important river trade route.
Erubinnos- city on the eastern White Sea, another important trade route. Close historical ties to Lobera via the Kannethod river.
Lobera- city-state at the head of the Kannethod River, eastern extent of the Wardi empire.
Erub- City-state along the Yellowtail river. It is currently experiencing a localized collapse due to catastrophically falling water levels.  Named for the same historical figure as Erubinnos and the Erubin river.
Ephennos- the breadbasket of the Wardi empire, key agricultural land.
Tiberrich- Bears a name of an ancient royal Dain king, one of the most culturally diverse city-states with populations hailing from around the Viper.
Finnerich - recently conquered tributary state that fell into civil war, its new leadership is hostile to the Wardi Empire and is currently engaged in a protracted war for independence.
Some points of interest:
The White Sea- large sea to the south
The Viper- narrow inner sea to the north. its ends connect to the Inner Seas and the White Sea, its western tip ends about 55 miles from the ocean. Many have attempted and failed to bridge this gap with a canal, to the point that 'digging out the viper's tail' is a common expression that communicates an exercise in futility.
Sons of Creation - a strange, circular mountain range with a lake at its center and an island at the center of that. Believed to be the site of God’s sacrifice and the world’s creation. It is a prehistoric impact crater.
Jaquin’s Boot - a peninsula, claimed territory of the Wardi empire but functionally independent. The location of the sole native elowey population of the region. 
Yellowtail river: originates from two separate rivers in Greathill, and dies out in the central savannah. Seasonal and periodic flooding extends its length dramatically.
Kannethod river: the largest river in the region and the most sacred, defines most of the eastern borders. Key trade route.
Erubin river: the largest river in the Greathill region
Black river: large and densely populated river mostly fed by the Erubin
Cholemdi - ‘the salt wastes’, a great dry lake and surrounding salt flats. Some condemned criminals are sent here, and the whole land is believed to be haunted. 'Saltlanders' live on its borders. Very, very rarely, seasonal rains and flooding of the Yellowtail river refills the lake. 
Oaklands - largely undeveloped oak forests, source of a few major rivers.
Odatoche- The highest peak in the region, a long dormant volcano
Greathill - montane region. Source of several great rivers. Land of the Hill Tribes. 
The tooth - a peninsula in the waters of The Mouth. Contains a port city Od-Koto.
The Tongue- lower Godsmouth. 
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mapsontheweb · 2 years ago
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Timbuktu in multiple languages of Europe.
by u/languageseu
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nevesmose · 8 months ago
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I think the Replikas are in control of the gestalts in Signalis. Hear me out.
Sierpinski is a space gulag with replika guards. Fair enough. But then we get to the apartment building on Rotfront where, first of all, the blockwart is a Kolibri. A heavily armed Kolibri on the lookout for spies, who we can see from her computer has access to everyone's medical records and the right to enter someone's property whenever she feels like it:
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So in that block at least, everyone lives under constant physical and bioresonant surveillance from the gremlin downstairs. Let's look at the report Ariane's teacher wrote about her:
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So communal living with a Kolibri warden is the expected norm for everyone since the Revolution, and Ariane is considered suspect for not growing up this way.
Speaking of Ariane's teacher, there's a comment in the school memory about her:
Eule wipes it clean before she can note it down so I have to copy from Erika
Further supporting this is one of Ariane's notes:
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So we can see that Eules are the ones who educate gestalts. Let's imagine that you, a gestalt kid, wake up in your apartment block and head out past the psychic replika who has awareness of everyone and everything in the building. Currently she's slowly pushing her steppy over to reach up to a bookshelf, but still.
Out the door with your gas mask on, remember not to look too hard at the great red eye and off via the metro to school where you can do a little light bullying of the kid with weird hair and then sit down to lessons from a pleasant, friendly Eule who regularly reports to her superiors about your political reliability.
That's not even taking into account the constant possibility of an Ara being inside your walls at any given moment, or the Storch/Star police brutality tag teams roaming around.
So on Rotfront at least, gestalts seem to live in a crushingly regimented culture of constant replika surveillance every bit as sterile and suffocating as the DDR the game draws inspiration from.
No wonder Ariane wanted to escape it any way she could.
By the way, I know Ariane is called the "gestalt officer" on the Penrose but she doesn't seem to have much actual seniority or control of anything beyond her radio communications work. Elster is the one who maintains the ship, and we know that she's dedicated enough to do that to the absolute limits of her endurance anyway no matter what state Ariane is in (😢) so it'd just be a case of ordering someone to fulfil the task they were literally created to do. Almost as if the officer title is a meaningless bauble designed to make the Penrose Progamme more appealing to gestalts.
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georgieluz · 9 months ago
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masters of the air, episode five: when the silence is louder than the noise that it replaced
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rad-roche · 3 days ago
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part of the reason i like noir fiction (specifically literary) is that writing it well is challenging. there's no particular prose style you have to hit, necessarily, the trappings of the genre are more to do with its subject matter and endings (sex, death, greed, and usually unhappy as a result of the sex, death, and greed). but a lot of them gravitate towards a certain style, myself included, because it just works so well, which is paring back everything you can, as much as you can. that's fun to do! it turns into a game. it's easy to overwrite something, but it's a real bitch to pack an entire location into one telegrammatic sentence and then have that be good. i still think i miss more than i hit, but that's the nature of it, because when you do pull it off you feel like you could fight a truck and win. the IT'S SO OVER WE'RE SO BACK highs and lows swing higher and lower because there's nowhere to hide from your reader
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