#with little to new reference my anime drawing style comes through
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naughty-loco-warehouse · 4 months ago
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So, what was the first time like between the two?
Was anyone embarrassed or something?
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Yeah you can say that
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genericpuff · 2 months ago
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I'm honestly amazed by how well you can imitate the LO S3 art style! Have you always been good at this sort of thing or is it a skill you developed due to your work as a tattoo artist?
ahhh thank you, but ima let you in on a little trade secret -
it's literally just referencing LMAO which is a valuable skillset to have! but one that I think a lot of folks tend to overlook because they think "learning to draw" means "I need to be able to draw everything perfectly from imagination!" Which sure, learning how to draw things without needing references might be cool, but it's ultimately not the sole defining feature of a "good artist" and I think there's frankly way too much emphasis put on "drawing without references" these days because it creates this unrealistic expectation of what an artist is. Referencing is part of the process! It's important! And it's a valuable skill to have so that you can actually grow your skills beyond your own limits! Referencing is as important to the process of creating art as research is to the process of writing, you can only produce so much new stuff if you're not taking in new stuff alongside it.
Though I use this skill a lot in tattooing as well, it's mostly rooted in my animation schooling which broke me out of the habit of drawing purely from imagination and taught me how to properly reference other material for educational purposes.
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And I'm sure there are people in audience right now gasping at the fact that I simply cropped a bunch of different shots of Minthe from S3 and rearranged them like some surgical madman playing with body parts-
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-but this is like, the actual majority of the process when it comes to learning other art styles and this process is taught as a skill in a lot of art schools because it forces you to draw what's there rather than what you think is there. This is the basis of master studies, to learn the techniques of other artists by trying to mimic them as closely as possible. Don't know what tools that artist used specifically? Try to recreate the work anyways with your best guess. Even if you only get close but not perfect, you'll still likely learn a lot along the way and may even develop some brand NEW techniques that weren't present in the original work you're studying from.
Imagination is necessary to the creative process, but it's only part of that process, you can't suddenly learn how to draw the way other artists draw through imagination alone because your imagination is limited purely by your own lived experiences. Our brains don't come pre-installed with these skills, they can't just magically unlock the capability to "do the thing". Just like how we have to learn to follow recipes as a means to becoming a baker or learn to read the alphabet to learn how to read and write, we have to learn how to draw what we see and reference the material around us if we truly want to expand our own innermost knowledge which will allow us to draw from imagination.
Here are some other examples of studies I've done, such as my attempts to learn the art style of The Doctor Foxglove Show:
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As well as a background study from S1 of LO:
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And of course here are a handful of the shitloads of studies I've done to try and "figure out" how to draw Hades and Persephone from S1 of LO:
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Aaaand just for the fun of it, here are some completely non-LO studies, like the ones I did of Kazuma Koda's background work and Akihiko Yoshida's character designs for Nier: Automata:
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And this sorta rotoscoped ??? animatic of Mitsuhiro doing the opening jig for Still Feel by Half Alive which is 100% not done and probably never will be LOL
I'm always progressively doing studies of both LO and other media in this way so that I can update my knowledge and continue to improve my skillset.
Though, despite my best efforts to mimic the original creator's style, works like Rekindled will always have my own stylizations present, as that's just an inevitable consequence of it being made by myself and Banshriek (and the fact that we just refuse to draw worse to look more like LO because jfc so much of LO's original art, even the stuff we love, is rooted in Rachel's trial and errors lmao), but that's a feature, not a bug :') <3
So the answer is yes, the Minthe S3 redraw was done through skills I developed over time, though not necessarily through tattooing, simply through learning how to actually practice properly beyond "drawing a lot". And you can too! Draw lots, but also remember that your brain isn't naturally just going to "get better" at whatever you're trying to achieve just because you really want to achieve it. I try to avoid the mantra of "just practice" because it oversimplifies what's truly necessary to learning - having something to learn from outside of your own imagination. If you don't learn how to practice properly, then you'll just wind up repeating the same mistakes and reinforcing the same bad habits over and over again.
All that's to say, if you want to learn how to draw like a certain artist, try and recreate their art for yourself ;0 (but like also please for the love of god remember that it's for EDUCATIONAL PURPOSES, I shouldn't have to tell y'all not to copy directly off other artists' work for your own because that's just deadass stealing lmao) I know this enters the ethical dilemma of tracing, and whether or not it's a "valid" way to learn, but there's a lot of virtue in learning through referencing other artists and building new skills through them. I'm sure folks will argue that it's a 'crutch' or 'training wheels', but that's all often being touted from the perspective that crutches and training wheels... are automatically bad things and aren't meant to help people ?
Like obviously if you want to create your own thing that isn't purely "living in the shadow" of the works that inspired you, you WILL have to make that leap into the unknown. But that leap's a lot less scary to make when you have a parachute.
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trungles · 8 months ago
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Processing Process, and More Processing
I made this post free and publicly readable on Patreon, but I'm reposting the whole thing right here too because, well, it's a free post, and I don't want to make you click away from your dashboard if you don't need to. But also if you want to support my work, here's the link to the post.
It's a little bit about cartooning, a little bit about drawing, and then it turns into a eulogy for a chicken.
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I wrote “process” more than once, and now the word looks funny and is beginning to lose its meaning to me.
This post is about a few things, and it’s a little bit on the sad end of things. Nothing dire! No worries. There’s just a little mention of death, just as a heads up.
Before we get to that, though, I’ve been doing some work and had some thoughts.
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I’m often asked about how I draw the noodle hair on my characters, and the answer is typically that I draw each and every line with my hand. But there are considerations of movement and volume that go into it beyond its texturally decorative purposes. I love being able to convey shape and motion with it. It’s less evident, I think, in my illustration work, but I think it’s much more obvious when I do sequential work. In the above image, you can see me working out a sequence of Angelica having a series of thoughts. Her head sort of moves, and her eyes follow. You can see I’d planned out the general shape of the hair and how I’d like it to move.
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I wound up moving the drawings a little bit so that the readers eyes will actually follow the character’s eyes as it moves gently rightward on the page. The hair is there to accentuate the movement, like so:
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It’s a consideration I employ in all my drawings, but especially when I’m drawing hair and fabric. I don’t use a lot of action lines, so this becomes an important way to give the reader the information that someone is moving through a space. Resistance, gravity, and motion are all things I have to keep in the back of my head when I’m doing these little drawings. I think the planning actually takes more time than the inking, which can happen pretty quickly once I map it all out.
In other news, I’m starting to take my extracurricular artistic development a little more seriously in the silliest way possible.
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You wouldn’t know it, but I studied painting college—a medium I switched to after the printmaking professor and head of the Art Department at the time told me I probably shouldn’t be an artist (he gave me a hard candy for my trouble). I recently bought a bunch of little dolls, dressed them up, and am returning to my painting roots. It feels really nice to work in big blobs of color instead of lines. It’s an exercise I came up with in response to a common lament from art students.
One of the more aggravating generational tensions described to me by art school students is when professors describe a student’s portfolio as “too anime” without much explanation. I know what the professor means. They’re trying to get at how referencing your favorite anime or cartoons means that your style becomes a simulacrum, an imperfect copy of a copy, and you never learn to develop your own sense of judgment about where a line or a shape needs to go. And we can tell. It’s a way of working that is perfectly fine for cartooning because cartooning is closer to hand-writing than it is to drawing. I always turn to Charles Schulz’s work for an example. Those figures aren’t literally depicting children—with their little chessboard-pawn proportions and bread-loaf feet—but we read them as endearing children because we’ve come to a consensus between us, the readers, and Charles Schulz, the author, that those shapes mean those things. There are no whiskers or paws in the shape of the word “CAT” but you look at those three letters together, and you know the thing to which it refers. That’s an aspect of cartooning, too. Of course, what elevates it from mere writing is, in part, due to the fact that those little figures do not lose their meaning the more you depict them.
To really draw well, though, you have to do those fundamentals. You have to draw from life. There’s no way around it. It helps you develop a stronger sense of where you like to lay down your lines and shapes, no matter how stylized you like to work. It grows your judgment, and every artist’s best tool is their own well-honed sense of artistic discernment about their own work.
But that doesn’t mean you have to surrender the stuff you like or the things that inspire you to make art! I tell students that if they want to hold fast to their anime style AND hone their fundamentals to develop their eye as an artist, they should buy little figurines and toys of their favorite characters, prop those up against a light source, and draw them as still life objects. Like, yes, do the vases and the figure drawings and all those, I still think those are important. But if this is what you need to keep you interested in drawing from life, having some toys around is a great way to do it! Also, bless those sculptors and toy designers. They’re the best.
I think there’s something to be said about remembering to imagine the physicality of the things we draw, in all its dimensions and in the way it catches the light or casts a shadow. It helps sentimentalize things, too. Makes them feel more real, even emotionally.
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Edwina died on Tuesday night, after a few final snuggles, surrounded by her favorite treats. She was about five years old, which is old for a chicken, and she had a very comfortable life. We buried her this morning. She was a good hen, J’s personal favorite.
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It really feels like the end of an era. She was the last surviving member of our very first flock. After the other hens died, she really seemed to prefer the company of people over other hens. She is survived by Snooki and Nelly, our two other young birds who get along quite well together, actually.
A baby chick costs between three and five American dollars, typically. An egg-laying hen could be between twenty and fifty bucks, depending on the breed. There are roughly 26 billion chickens living in the world today, about 518 million of them here in the United States. They come pretty cheap. And a part of me was moved to cynicism, entertaining the thought that it might be strange to feel sadly over a little animal that, at most, might be roughly equivalent to the price of a fancy lunch and a coffee.
I watched the 1974 musical version of The Little Prince recently, and I remember it mostly because Bob Fosse was in it and scared the crap out of me as a kid—he played the snake that would take the Little Prince back into the sky when his body gets too heavy to take with him. Gene Wilder plays the Fox whom the Little Prince befriends and tames among a garden of roses. The Fox explains that he is like any other fox in the world, but he is changed—made special and particular to the Little Prince—with time, effort, and patience. So, too, is the Prince’s little flower special to him. Out of all the flowers in the universe, she was the one he watered and protected under a little glass jar. And that’s enough.
I knew my little hen would not live that long. It could be very easy to take a broad view of the life expectancy of a hen and distance myself from it by virtue of its mortality and its commonness. People who raise livestock do it all the time. But I also think it’s wonderful that we should all be capable of loving very small, very brief little things. Edwina is not, to my mind, the rough equivalent of a fancy lunch and a coffee. She was our little hen. For her whole life, she was ours. And I’m so happy she was here.
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fantastic0fairy · 4 months ago
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From Cherry Blossoms to Giant Robots: How Anime and Japanese Culture Captivate the World
Imagine a world where cherry blossoms float through the air, where samurai honor codes meet futuristic technology, and where everyone, from a teenager in New York to a retiree in Paris, can find joy in animated tales of adventure, romance, and heroism. Welcome to the realm of anime and Japanese culture, a vibrant, dynamic force that has crossed borders and generations, leaving an indelible mark on global society.
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The importance and growth of anime.
Anime, Japan's unique style of animation, isn't just cartoons it's a cultural phenomenon. From classics like "Astro Boy" and "Dragon Ball" to modern hits like "Attack on Titan" and "My Hero Academia," anime has a diverse range of genres that appeal to all ages. What makes anime so special? It's the blend of intricate storytelling, complex characters, and stunning visuals. These aren't just shows; they're experiences that pull you into their world.
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Anime is a gateway to Japanese culture. Through anime, viewers learn about traditional customs, festivals, and even cuisine. Think of "Spirited Away," where the protagonist, Chihiro, navigates a magical bathhouse filled with spirits a nod to Japan's rich folklore and Shinto beliefs. Or "Your Name," which beautifully portrays the rural-urban divide and the traditional practice of "musubi" (tying threads as a symbol of connection).
Global influence by connecting generations
Anime's influence stretches far beyond entertainment. It's a style, a vibe, a community. Fashion brands like Uniqlo and Gucci have launched anime-themed collections, while sports stars like Naomi Osaka openly express their love for anime characters. Moreover, the principles and aesthetics of anime have seeped into global pop culture, inspiring everything from Hollywood films to video games.
One of the most magical aspects of anime is its ability to bridge generational gaps. Parents and children can bond over shared favorites like "Pokémon" or "Studio Ghibli" films. For the older generation, anime offers a nostalgic trip back to their childhood while providing fresh stories that resonate with today's themes and issues.
Anime has created a global community of fans who gather at conventions, participate in cosplay, and engage in online discussions. Events like Anime Expo in Los Angeles or Comiket in Tokyo draw fans from all over the world, celebrating their love for this unique art form.
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Fun Fact: The Origins of Cosplay
Did you know that cosplay (dressing up as characters from anime, manga, and video games) originated in Japan? The term "cosplay" comes from "costume play," and it has become a worldwide phenomenon. From local conventions to international events, cosplay is a testament to the creativity and dedication of anime fans.
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Anime and Japanese culture are more than just entertainment they are a window into a different way of life, filled with beauty, tradition, and endless creativity. They remind us that, no matter where we are in the world, we can find common ground in the stories we love and the values they teach us. So, whether you're a seasoned otaku or a curious newcomer, dive into the world of anime. You might just find a new favorite story or even a new perspective on life.
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Ready to start your anime journey? Check out classics like "Naruto" or "Sailor Moon," or dive into newer hits like "Demon Slayer" or "Jujutsu Kaisen." And if you're already a fan, share your favorite anime moments with someone new you never know whose life you might brighten with a little bit of anime magic.
Happy watching, and may your adventures be as epic as your favorite anime!
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References.
Cavallaro, D. (2010). Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland.
Condry, I. (2013). The soul of anime: Collaborative creativity and Japan's media success story. Duke University Press.
Napier, S. J. (2005). Anime from Akira to Howl's Moving Castle: Experiencing contemporary Japanese animation. Palgrave Macmillan.
Noppe, N. (2013). Fanning the flames of fandom: The commercialization and transformation of fan activities in the age of media mix. In M. Ito, D. Okabe, & I. Tsuji (Eds.), Fandom unbound: Otaku culture in a connected world (pp. 104-127). Yale University Press.
Steinberg, M. (2012). Anime's media mix: Franchising toys and characters in Japan. University of Minnesota Press.
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sanctus-ingenium · 1 year ago
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answering asks vol 2.
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'Smiths' can encompass enginesmiths (mercury), armoursmiths (mars), alchemists (saturn) and some others - generally a smith is someone who works with engines or metal in any capacity, whether by constructing them, managing their fuel, making armour, etc. all of them have a completely degendered role in the church. They are supposed to be wholly devoted to their craft & church, to the point of becoming almost unpeople, sexless.
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I like pantera :) he's the main character beast sure (alongside leun) but he's got a lot of interesting history and has been through a lot.
To start out I do some basic sketches while looking at bestiary diagrams of the animal type. Then I draw the base proportions over a photo of the animal's skeleton. Once the joints are all in place and I could imagine it moving relatively freely, I pick a motif and design the armour shapes with that in mind (i.e leun's trefoils, taurus's waves). The motifs come from a bunch of sources - if I see them in medieval art around that animal, the beast's use purpose, the culture that built them and how it might differ in art styles to the 'basic' designs from the heart of the Mezian theocracy. Fun stuff like that.
As an exercise I have taken (human) characters from other settings and made holy beast versions of them, trying to imagine what animal it would be, what weapons, what armour designs, etc. Behold, Bowman:
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It's a fun exercise! I recommend :>
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Hi! Thank you for the suggestion! I actually did try to use OneNote for my thesis but I found that it ended up an extra step that got in the way. Instead I organised my reference papers manually (and wrote up all my bibliography by hand as well). I haven't heard of Notion so I might look into it :> as someone with adhd I find that the best way for me is to make it stupid easy, which is why discord works because I already use it for talking with friends and I like the mobile app.
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SO true!! You can make whatever the hell you want forever and that sounds really cool, I'm glad I was able to help in some little way >:) (although, holy beasts are not robots.. i think the best description for them is just. exotic vehicles.)
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lmao it's totally fine!! I love to talk
Sir Heaven had such a profoundly negative experience with Leun that he struggles with the concept of making anybody else do what he now considers to be his burden. He also feels that taking any new people inside Leun would endanger them.
The bishop of Salvius cathedral is the guy Heaven answers to, and his superior officer. The bishop has reported the matter to the pope and they're still working hard presenting new potential novices to Sir Heaven, but the thing is that Sir Heaven rejects them for seemingly valid reasons. He doesn't just say 'no I'm not taking apprentices', he says 'this one's reaction speed isn't good enough' or 'this one is too prideful'. But the longer he tries to keep this up, the more suspicion he heaps on his shoulders. If the time came, no, he would not be able to deny a direct order from the pope.
Ketjan was selected at random, one of a large group of other children who were not raised in the church. This is to ensure that there is no per-existing bias or knowledge of how holy beasts work. And he just happened to be the only one of the group who could master Leun's very demanding dialogue tattoo. The recruiting enginesmiths, who designed Leun's systems, were the ones to train him, but Ketjan was the one to write most of the procedures for operating Leun based on feedback from the dialogue.
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@ospreyonthemoon @kicks-tiktaalik-back-into-water
Krokodilos had an amazing high-tech ventilation system that used active air pumps to keep it circulating. But exactly like the second reply says, it broke down frequently. And because of how it worked, the interior of croc had to be air-tight so that the pumps could work efficiently. And, of course, if it broke down, and it was air tight on the inside, it instantly became a more dangerous deathtrap than your average passively ventilated beast.
There were valves that could be opened in an emergency but these were only added after the first Incident. The pumps would break down from the fabric seals degrading, lose efficacy, and then the parts furthest from the pumps would suddenly not get enough air anymore because air couldn't be moved such a distance with faulty pumps. The reason his enginesmiths want him to be re-commissioned is because the only barrier was the material used for the seals, and they believe they can innovate some new materials or try something different and have it work. They were even thinking of trying natural rubber, which would have worked perfectly, but they never got approval for it.
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pastafossa · 2 years ago
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Using Tarot To Help You Write
Right ok, so I’ve wanted to do this for a bit - there are vague references to tarot in my story TRT and I’ve answered a few questions about how I use the RWS-style tarot to write but now I have a little bit of time while I wait for my laundry to dry. So let’s get into it.
If you’re looking for another tool in your writer’s kit, you could strongly consider adding a box of tarot cards to the bag. Set aside, for a minute, what you’ve heard about it. Set aside any spiritual aspect, telling the future, the ‘OoOOOooOOh evil’, or even the ‘DRAW DEATH MEANS DEATH’ you see in movies. Instead, strip it down to its base.
Tarot is about telling a story.
(Below: Oak, Ash, & Thorn Tarot)
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From a storytelling perspective, the first 18 cards of the RWS style tarot, known as the Major Arcana, essentially tell the Hero’s Journey as the Hero sets out on an adventure and searches for knowledge. There’s disaster, love, temptation, and wise people they meet along the way before eventually finding enlightenment at the end of their journey. The Major Arcana contains major archetypes and themes present through so many stories. When you add in the rest of the cards in the Minor Arcana - the other 56 cards, encompassing a variety of emotions, archetypes, figures, and various life events you might run into - you’ve got something perfect when you want to introduce new elements to your story. I keep a small deck on my desk and use it frequently when creating random OCs, plotlines, or problems for characters to solve.
And before you go, holy shit Pasta that’s a lot to take in, using tarot for your story doesn’t have to be complicated. You don’t need to have 20 years of tarot experiences, you don’t need to be an expert, you don’t need A Great Gift. You don’t have to know about tarot at all, really. You just need one thing:
The right storytelling deck.
More below the cut.
Look, there are a million styles out there, some that focus heavily on storytelling imagery and some that focus more on symbols; some that feature animals or nature, and some that focus on people. I generally lean towards animal-based decks since I’m more familiar with animal/nature imagery, body language, and symbolism, but in reality the best deck to use for writing is simply the one you’ll actually use. If you’re drawn to one, go for it. That being said, if you’re looking for something to use without needing to get into all the symbolism of each card, I generally recommend using a deck in which all cards, including the Minor Arcana, depict a scene you can examine - aka, one that plays up a story rather than a straight up symbol. Let me show you an example with three decks.
Left: Mystical Cats tarot; Middle: Oriens tarot; Right: Children of Litha tarot
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These all depict the same card: the Seven of Swords, meant to depict deceit, theft, betrayal, lies, and trickery. The middle card relies a little more heavily on symbolic meaning (the black widow spider, which ‘betrays’ when mating and uses a sticky web - symbolizing a potential trap), whereas the other two cards show an active scene (Card 1: OH NO HE’S GONNA STEAL YER MOUSE WHILE YOU’RE NOT LOOKING; Card 3: YOU LOVESTRUCK DIPSHITS, TURN AROUND, THE SNAKE’S EATING YOUR EGGS). I’ve found cards like Card 1 and Card 3 are faster and more convenient for storytelling, because you’re basically presented with a scenario/characters/a situation right off the bat, whereas a symbolic card is more open-ended and might require some digging unless you’re already fairly familiar with the symbolism. If you’re going to get a deck that depicts people instead, I recommend looking for a deck that’s diverse. Humans come in all shapes, sizes, and colors, and having a deck that reflects that (something like the Modern Witch tarot) is valuable for storytelling. So if you’re picking a deck to help you write, look for:
Decks that use scenes/storytelling imagery for all cards
Decks with imagery/body language you can easily read at a glance
If you’re looking for a deck with people - decks with a diverse range of body types, ethnicities, sexualities, and genders
A deck with imagery you actually like, otherwise you won’t want to use it
‘Ok, so let’s say I’ve found a deck, or I already have one. What does using tarot for fic even look like?’
Let’s do two quick readings for two writing scenarios you might use this for! This will also show you can be as complex or as simple as you need to be. These are also the two scenarios I use tarot for most when writing - character construction, and plotline construction. First I’ll use the Children of Litha tarot, which uses a moderate amount of storytelling imagery. Then I’ll use the Mystical Cats tarot, which is probably the most story-heavy deck I have, imagery-wise. That way, you can see how construction gets a bit easier depending on how scene-heavy a deck is.
Scenario: I need an original character for this chapter or scene! Quick, draw three cards!
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Quick reading: she’s very gentle but there are also two tigers inside her and one of them wants to kill you, especially if you fuck with her pet birds
More complex reading - Personality, Flaw, Backstory:
Card 1 - Personality: This character is someone who’s unafraid and bold in their kindness even when faced with danger, and they know when a gentle touch is needed. They believe strength is found not in being cruel or violent but in responding with love. This usually works out for them, to the point that even Scary People (TM) seek this character out, knowing they’ll find love and affection. Alternatively, this character is one half of the Brooding Rough One Loves The Gentle Soft One trope. Whatever works for you!
Card 2 - Flaw: Despite all that, the gentle character’s got a temper, and it exists in direct conflict to what they believe about strength, thus producing cognitive dissonance. This is someone who’ll dodge conflict to avoid showing their temper, but eventually that repression’s going to blow up into a real fight and it’ll be messy.
Card 3 - backstory: This temper and conflict avoidance is due to some tragic incident in their past that left them deeply wounded. It’s one reason they’re so gentle, but there’s a lot of lingering anger and trauma. These wounds are not healed, and if you look deep enough, you’re going to find blood.
Depending on how important this character is, you could add even more: a card for a strength, a card for a challenge they need to overcome to grow as a person, their family dynamic, etc. Again, you can make it as detailed or as simple as you need.
PASTA NOW I NEED A LITTLE PLOTLINE FOR CHARACTERS TO SOLVE. Quick, draw four!
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Quick reading: holy SHIT your characters gotta move fast, cause there’s a pissed off dude out there who wants revenge NOW and is ready to fuck up a *shuffles cards and draws* religious temple of peaceful cat loving monks, one of whom is the one that fucked up Angry Dude in the first place WHEN HE WAS A BABY WITH HIS MAMA, PLOT TWIST OH NO, IT’S PROBABLY THAT ASSHOLE STEVE IN THE BACK OF THE THIRD CARD, LOOK AT HIM LOOKING OFF INTO THE DISTANCE.
More complex reading - Theme, Problem, Setting, Solution:
Card 1 - Theme: As you can tell from our cat with zoomies, your protagonists are on a clock. The theme here is urgency, it’s speed. Things will start off with a bang and they won’t have much time to slow down. This’d be good for a one shot or a chapter.
Card 2 - Problem: look at that cat, they’re so ANGRY, they are PISSED, someone did them dirty and they’ve been stewing over it for a while. They can’t stop feeling that betrayal no matter how much they try to lick it off shake it off forget about it. They want REVENGE for what was done to them and they’re gonna cut someone up.
Card 3 - Setting: Ah, a peaceful, sunny place where everyone’s just chilling. Everyone’s happy. Maybe a religious place, say, a church or a convent or hell, a nudist retreat. Either way, no one knows what’s coming. Except (and this is why scene cards are so fun)... for STEVE there in the back. Look at him. Everyone’s relaxing in the sun but he’s staring out into the distance. He knows. And just like that, Steve’s the In Hiding person who betrayed our Problem - Steve the Asshole isn’t a part of the Sun card’s meaning, but a storytelling scene card lets you stretch like this and have fun.
Card 4 - solution: Clearly the only person who can stop Bad Person... is their MAMA (or potentially his siblings). Maybe a character goes to find the Problem’s mother and brings her to the church to talk the Problem into giving up. Maybe the protagonists desperately tell the Problem that your family wouldn’t have wanted this, even if that family was hurt - the Empress is generally very nurturing and loving, so that’s a fair bet. Either way, the solution to the Problem is their family.  
Once you get the hang of this, you’ll start to find other ways you can use it. I’ve used it for creating quick or more complex or more randomized characters, for creating plotlines and character arcs, for a few of Jane’s cases in TRT. You can use it for backstories, for settings, for problems and solutions, for deeper themes to explore with your characters. Hell, if you want some practice, you could literally go through the Major Arcana and write one-shots dealing with each card’s theme. Ultimately the possibilities are endless, whether you want to construct a detailed plotline or if you just have a new character you want to randomize or flesh out a bit.
In short: go get yourself a deck and have some fun!
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i-really-like-phrogs · 2 months ago
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wh did your obsession with Bettyjuice come from (no hate I just want to know also I luv ur Bettyjuice art <3)
This is a little funny— but if I remember correctly… I think it was born out of a lack of skill!
As I absolutely love to talk about, I have been a very big fan of the cartoon since 2020– also since I was a much younger artist. I was always doodling the characters, but it was SEVERAL years before I could get Toonjuice right. His proportions are very tricky in my opinion, and it was especially so for a kid who was used to drawing hot anime girls.
My first Betty drawing— that I can remember, was the first fully finished drawing I’d ever made starring the ghost with the most, and at the time it was the most on-model thing I’d ever done. I had somewhat figured out him out by then, but I still found it extremely difficult, especially because I wasn’t used to drawing things masculine.
So I wondered to myself one day what Beetlejuice would look like as a lady in a wedding dress. I would end up ditching the dress idea, but the idea of feminine Beetlejuice was a go! (At the time I didn’t know her as “Betty Juice”, because I was limited in my cartoon knowledge, so back then I referred to her as ‘Beetle-Lady’.)
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Unexpectedly, I fell in love with this character! And thus began a huge new obsession, and a new line of study! I wanted to learn more about drawing plus size people, wanted to learn about drag so I could make her look more glamorous, wanted to study the cartoon to put her better on-model… I didn’t know it would happen, but she also became my first fictional female crush! Silly thing.
That drawing would become my first profile picture for years… and it was right around the time I was getting on social media too!
Somehow making my subject feminine just let everything click so much more for me… I’ve heard the advice, “Draw what you like”, and if it holds any weight at all—here’s your proof! You’ll learn so much by figuring out what you like to make and then studying how to make it better.
How silly I must sound to write such a long Drabble about her, but I seriously would not have the versatility nor the skill level I have today if not for her! So, my friends: No matter what subject, character, style, or inspiration it is that you want to create… Dive in head first after it and figure out how to celebrate it better and better through the work that you do! It can seem silly to others, but I promise it will pay off.
Thank you so much for asking this question, I’m off to go doodle some more!
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egg-noodle · 11 months ago
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You have so many unique ways of stylizing you characters! How did you come to developed the very geometric one? Also, how do you decide what art style to use for each work? (Rooting for your recovery. Ganbatte!)
There's quite a long story behind this haha. I injured my wrists in my second year of uni and realised I couldn't continue with how I had been drawing up until that point. I had to have a very hard think about the direction I wanted my art to go, since I wanted to be able to create for as long as possible. So for 6 months I went full research and analysis mode into artists who were making minimalist work. Who was currently successful? What parts of their work did I like? How could I switch to drawing completely differently than what came naturally to me while still feeling creatively fulfilled? So I had all my research, and then I spent the next 6 months trying to test out as many styles and techniques as I could, to see what felt right to me. This was around 2012, from memory? Concurrently to all this, at uni we were given all these little drawing exercises to do, and I remember one of them being 'draw a character in 4 lines'. It was meant to be a gestural exercise, but it really resonated with me, the idea that you didn't need a lot of detail in order to communicate what you wanted. So that morphed into my overall goal: minimal output, maximum message/connection. Then in my third year at uni, we got taught the Point < Line < Shape hierarchy, which is how you can control what your eye is drawn to first. It was meant to be used for creating appealing compositions (e.g. draw a bird, a tree, and a mountain in as many different configurations as you can), but I ended up applying it to my character design, and I've never looked back.
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I currently am a freelance animator and designer, and no matter the job, there's always a style that I need to emulate, so a fair chunk of my professional work also bleeds into the art I do in my free time. As for how I decide on which style to go with for what pieces, I don't really have a system for it haha. I use my Likes on all my social media as one giant reference folder, so I just scroll through those until I find a technique, a composition, a shape, a colour palette, etc that I think I would like to try. I'm still in the habit of researching and analysing other people's work constantly, so there's always something new I want to test out for myself. TL;DR I injured my wrists at uni and searched for a way to draw without injuring myself further haha.
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fool3 · 10 days ago
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I've realized that most of my interested are involved in or have at least a little bit of escapism inside. I love acting, and I've never really asked myself why until now. I think it's because of the fantastical and outlandish things I get to do as someone else or even multiple people sometimes. The thought of being something completely different than yourself for even a minute in a strange or familiar place excites me. In fact I can't think of an example of any of the arts not having escapism, even in my comic book style illustrations it's a way to just forget about everything and let your hand move, creating whatever you want, and in that moment you are separate from the world you actually live in. Or if you're making art of something that already exists, like a character that you possibly love, it's a way to surround yourself and meet that character again in a new way, your way. It's the same with reference art, drawing something that does exist in the world. You can find escapism in reality just as easily as watching a television, look at things differently, think about how they were made or the idea behind them, and the new ideas in your head about them.
Things that I escape through in reality are animals. I've thought about why I like them so much but I still haven't come to a definite answer. It could be because they are some of the only things that remain of the world before humans, and that makes me happy. Perhaps it's their huge complexity, their cellular components all functioning together as machines in a machine. It's probably because humans are awful and boring, because I'm one and why would I want to learn more about myself, and looking into an unfamiliar duck's eye and seeing emotion and though, is so much more interesting than seeing it in a familiar human's. These bring me escape because it is a trip out of my world and into one I've never seen before. In a way this secret side of Earth is it's own fantasy land that I want to explore, with its own races and languages.
The last thing that I love the most (I can't decide if I love animals or this more) is Lord of the Rings. Before freshman year in high school I was a fan, I had watched the movies and loved them very much, but only perhaps as an average enjoyer. I got put in the class Reading for Pleasure and decided to take up the Hobbit because my mom and I were talking about it, I even bought my own copies. I read it in nine days and fell in love instantly. After reading the entire thing, I was already hooked, but going to the Hobbiton set in New Zealand, seeing where they filmed Gollum's Pool and the plains of Mordor, and crying while watching them just days after the trip filled me with more joy than I could ever imagine. Middle Earth to me is not just a place in a book with fun cool races, it is a world I think about every single day, full of courage and herosim and inspiration. It is hard to put to words how much I feel about this series, and reading the Silmarillian has only made it better. Just hearing Howard Shore's shire music brings tears to my eyes as I am transported to Bag End, and Bilbo's little Hobbit hole at the top of the hill. The history and world created by Tolkien is so rich that it is just REAL, it has inspired me to create and write things that make me feel the same way, and that is the ultimate escapism.
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k00297230 · 6 months ago
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Hello you jubilant jaguars!
We've finished our final project and have placed all our things on the wall for assessment on Thursday. I didn't have as much to physically present because I didn't have my larger drawings from the first animation brief.
I've very much enjoyed the animation discipline work we've done and the overall process and pacing of the workflow. It was a little bit jarring in the beginning but once you started getting into it, it felt productive and consistent.
Final Brief "Nursery Rhyme"
I have to admit I was a little hesitant with doing group work that is often either really good or really annoying. I was blessed to be in the former of groups.
In the beginning I was a little withdrawn perhaps because my mind was on CCS and the prompt of
Three Blind mice
Epic/Historical
Space Age
wasn't something that sparked many ideas for me. I don't have a great pool of reference for space themed bits of media so I didn't feel super comfortable coming up with ideas. The first day we were supposed to make draft scripts to which I opted to do some research instead of. In the beginning it didn't feel like I was pulling my weight as such but during the weekend we had a call on Sunday to show off our newly written script, of which I did do.
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It was my first time writing a script but I was actually really enjoying it towards the middle. I finished after an hour and didn't really revise it because I was occupied with CCS work I needed to get done. There's a couple of things I learned, from the time I spent.
I'm not supposed to write descriptions of shots. (in the beginning)
My dialogue was really long and wordy. (I wanted to get my ideas of characterization across and didn't give myself time to revise and edit it which I would've done usually.
On Monday we finalized the script after taking different aspects of each of our scripts that we liked. From my script they took:
The beginning shots of the space craft showing characterization through visuals.
"Some of the characterization and dialogue ideas such as "is that Russian?"
I spent Monday working on CCS and then on Tuesday my group had storyboard stuff done but I didn't have much of an impact on it besides revising the argument scene between Ridley and Latimer in the buggy. I found myself although not contributing as many new ideas to a discussion but rather looking at the ideas we had and seeing if they fit in with an overall vision. I suggested having an overall theme for the story as it is an Epic and came up with the idea of blind beliefs and the consequences that can lead to.
I knew I had to start pulling my weight for the group and we started doing research. I was put in charge of landscapes as well as spaceships and their interior.
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I found the Observing the Moon book to be quite useful for looking at the Apollo missions, reasons for its' discontinuation and the geography of the moon. Moonshine was a Dreamworks background art book that more so served as inspiration and motivation for my future background work.
We put together a google slide consisting of the research we did and these were the ones I made.
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We then went onto look at style/aesthetic and once again I felt like I didn't contribute much to this discussion although I was okay with going for the Star trek, Akira hybrid we settled on.
We then started going into concept art. I was put in charge of landscapes and backgrounds along with Mik. I focused on the moon surface and the spaceship interior and exterior. I found this youtube video to be quite useful for getting started as I wasn't too confident in my abilities to make background art.
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I found this process quite fun in keeping loose shapes with wide brushstrokes and practising stroke economy which aims to show great detail and imagery to the viewer with implied detail. I also tried playing with values. It was also my first time really using the gradient tool which add a little interest to the sky as opposed to just a flat colour.
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I feel like I could've experimented more with composition but I wanted to get more work done so I took one of the compositions and changed the hue/saturation/brightness to show different colours and palettes to see what type of feel we want for the background. I did try and place the ship in different spots to see how it'd look composition wise but that was the extent of it. I settled on a closer view of the ship for my master shot.
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My group liked the bottom three particularly the bottom left purple hue. I then took this and fixed the sky to make it pop more with stars.
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I also spent time working on the space ship itself. I sketched them out traditionally based off the video I had in my research to get used to the shape and structure of the exterior and then went to do it digitally/. I quickly sketched out my shapes and then went over them with a paint brush. I didn't do line art and kept it pretty basic.
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I think I got the basic look of it down here and once again played with the hues/saturation/brightness to see how it would look differently.
I went over it again but took more time to make it fit the Akira aesthetic more. I used airbrushes, with a lack of line and tried to make it more detailed in spots. In the end I finished it early and was mostly happy with the top half.
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Before starting my master shots at home, I wanted to look at other parts of the project for my time in college. I felt like we were lacking some of the civilization development and ideas and started drawing up designs for that.
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Basing it off roman architecture with elements of irish stone carvings with the idea of rat/mice imagery and looking at how a language could be formed from this with writing. When it comes to writing I knew the writing would be composed of scratches as if done by mice. The writing I thought would look like symbols not too dissimilar to kanji or Chinese characters but in a more primal less sophisticated form.
I knew the pillars would be the most opportune asset in our storyboard to illustrate a culture or some form of civilization. I played with shapes and tried relating them to Ryan's work so they would feel connected. (Ryan's work below).
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I then took these designs and tried making very quick digitized versions but I didn't quite like how they turned out. I also tried seeing how their look in a dark environment being lit with flashlights to the same result.
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This was all the concept and design work I was able to get done and I was quite happy with the results. If I gave myself more time to work on this I would've liked to have breached out to other parts of the project such as character work, cave interiors and the city itself. I think it would've been interesting to see what we all would have come up with for each part of the project but with the time we were given I would've liked to have experimented more with composition I think.
After preparing for the pitch presentation I focused on the master shots I was responsible for. I did the exterior of the ship on the moon landscape in the composition I picked out earlier.
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Liberty did the sketch for the interior of the ship taking reference from the video I had seen for research.
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I went over this in my style to keep it consistent. I found this workflow to be more efficient.
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I think a big thing I learned from doing these backgrounds and something to keep in mind for next time is to use darker colours against the light ones to create more contrast and create depth. I feel in some parts of my work certain things don't pop out as much as I would like them to.
We then had our presentation which went well. I wrote down a scripts and practised it multiple times until I felt confident In what I was saying and could talk around it if I forgot any words. I used a Q card to help prompt my sentences with words that I knew I blanked on during my practises written down. I felt my part went smoothly and I remembered my points. I did speak too early for one of my script lines during the animatic but I don't think it that much of an impact.
Coming to the end of this project I learned quite a bit working with my group. I was quite happy with the work I did do and wasn't used to the actual good communication and enthusiasm my group displayed overall. Although I faltered in the beginning, all members in our group felt they had a moment or moments they weren't doing as much. We still covered for each other and always had new work to look at each day. It was really nice to work on something with people who were equally as dedicated to making something together.
If I had to change somethings for next time it would definitely be how much I contributed to new ideas in the group. I did come up with ideas but I felt I kind of took a back seat and looked at the ideas we already had to see if they would fit without coming up with much of an alternative.
I felt also that there were some things I was thinking that I didn't quite vocalise at times but as I grew more comfortable with the group I was more relaxed in sharing my ideas and criticisms.
This might be my last Tumblr post but thank you guys for the support and love you've all given me throughout this journey.
Signing out,
~K00297230
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crispywisp · 9 months ago
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I really like that barney animation you made, and I've been trying to do something simmilar, do you have any good advice for animating humans?
thank you anon! yeah i saw that my barney calhoun animation was going around again, it's nice to know that ppl still like it
your question is a little broad, but since you said that you wanted to do something similar to my barney anim, i'll assume you're looking for advice on animating dialogue specifically
first i wanna disclose that i have a lot more experience in 2d anim than 3d anim (though i had recently been looking into exploring 3d anim again), and i focus more on naturalistic movement, so i'll give broad advice about this style of animation that doesn't go into the technicalities of an animation program:
one of the best ways to make a character feel more natural is making sure that not everything starts and ends at the same time. a simple example would be a head turn showing from the chest and up, here's the general order of movement:
1. character moves their eyes to the side first (head and body do NOT move at all yet)
2. soon after their head turns
3. then their shoulders follow through (but they only move slightly in comparison to how much their head turns). the head should have already stopped moving before the shoulders come to their final pose
if you animate everything moving at the same time, it will give it a very robotic feel
for lipsync, the same thing applies. when you talk, sometimes your lips and jaw start moving before you make any sound, such as when you're trying to interject in a conversation
also another thing about lipsync, a common mistake i see is ppl overemphasizing every mouth shape or moving the jaw up and down for every. single. syllable.
your lips and jaw do not move as much as you think they do, put your hand underneath your chin and say your dialogue out loud naturally, you'll find that a lot of syllables blend jnto some jaw movements. it feels very unnatural to move your jaw up and down for every syllable
for slower movements, if you're aiming for a more naturalistic approach to animating like me, you'll have to use lots of easing. i'll copy and paste a comment i made on an animator's shot i was correcting, since a common note that the director kept making on a lot of animators'shots is to add more easing:
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"For reference/inspiration on what [the director] is looking for when it comes to easing, take a look at this shot from Anastasia from 20 to 24 sec, especially the character on the right side! Notice the way how he moves from the 1st pose (arm raised up) to the 2nd (plainly standing upright), he's continually being animated with new drawings that are almost the same as each other as they get closer to his 2nd pose, just super tiny adjustments in spacing"
so in traditional frame by frame animation, this means lots of drawings that look nearly identical to each other. for 3d animation, that means adjustments in the graph editor when cleaning it up (and having a really solid blocking stage before you begin doing so)
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cerealmonster15 · 8 months ago
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[background template source!]
hmm yknow what. maybe i was supposed to describe the unique magic in that bottom box. oh well teehee!!!!!
updated references for twst rsa ocs Char and Dañarte!!!!! for now. i'll add them to artfight soon!!! I was gonna do another one for Dañarte's Scarabia Era but I worked on these all week.... so i'll just do that one separately sometime maybe lol. anyway i've posted about these guys a lot as u can see from the tags i gave them on my blog, BUT my main origin post about their soap opera lore is really long and intimidating to read.... I have a shorter lore post here, but JFKSJLDJFKLDS.... finding these templates made nice, more condensed intros for them lol. and I [slightly] updated their looks so they aren't just carbon copies of what the seven dwarf characters are wearing!!!! but i'm bad at clothing design so i didn't really change them much!!!!
also i tried to be careful but my handwriting is Bad so i'll retype the info / talk more under the cut.
First guy: CHAR
Age: 18
Best Subject: Animal Languages
Birthday: March 19
Class: 3-C
Club: Fencing [does rsa have a fencing club. idk. they do now.]
Height: 175 cm
Hobby: Horseback Riding
Homeland: Shaftlands
Likes: Arts & Crafts, Shellfish
Dislikes: Keeping Secrets, Beets
Unique Magic: Unknown [I haven't decided one for him yet, and I may simply make him a late bloomer who hasn't discovered his yet lol]
Extra info:
Favorite Stones: Pink Opal & Chrysoberyl
Older Cousin to Dañarte
Long-lost childhood friend + new love interest to Cater
Source Character: Prince Charming from Cinderella
Second guy: Dañarte*
Age: 17
Best Subject: Ancient Magic
Birthday: February 13
Class: 2-C
Club: Equestrian Club
Height: 182 cm
Hobby: Writing Speeches
Homeland: Shaftlands
Likes: Planning, Grain bowls
Dislikes: Tenderhearted people, Undercooked meat
Unique Magic: Kiss of Frost: He kisses something or someone and temporarily freezes them ICY STYLE!!!!! or something like that. idk it doesn't kill people[???? maybe it could. idk.] but it don't feel good. Perhaps the area of frost can vary as well, like a small smooch spot vs spreading through the whole body? We gotta workshop it a bit more I'll get back to u on that someday. maybe.
Extra info:
Favorite Stone: Apatite
Char's younger cousin
"Love interest" to Cater + later on, Jamil...
Source Character: Hans from Frozen
RSA -> NRC -> Scarabia [He gets expelled and/or leaves RSA for whatever reason, I still haven't come up w/that part LOL... and ends up at NRC post breakup with Cater and gets sorted into Scarabia.]
* Disclaimer bc I feel the need to point out whenever I bring him up about his name lol- Dañarte isn't truly a name, it's just a spanish verb that's like "to hurt you". his character literally spawned from a convo I was having with a friend when I was trying to think of a name for Char, and something I said got autocorrected to Dañarte, and we made jokes about an evil princely character... so he became his own thing and I just kept that as his name lol.
anyway. i like talking about them but i also get shy and embarrassed about it klfjslfjks. also i probs did not draw them to scale bc life is hard. so are colors. i went very basic bc im scared but im trying to remember how colors work again in our year 2024 or whatever. WAHOO FUNNY LITTLE GUYS!!!!
shoutout to op of this template [@unfinished-projects-galore] making me sit here and consider the lives of these boys a lil more w/that bio layout. i was tempted to put summoning as Char's best class but WHAT do they summon. tell me idia what does that MEAN - jk it's probably like how juice bb summons cauldrons lol. I also considered Potionology for Dañarte but I think he'd like stuff like history and all that jazz and older [perhaps FORBIDDEN] ways of doing things.
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llitchilitchi · 3 months ago
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The tags you added to your answer are so interesting!! The arch and the vines do frame them very nicely, and its always wonderful to learn how much thought gets put behind a piece like that. Do you always use references when you draw/paint? If you dont mind sharing, id love to hear more abt your process :))
I don't mind sharing at all!
the truth is there is no process. stuff tends to just Happen most of the time. I tend to soak up everything I look at like a sponge and like to watch videoessays about art of any kind that break down certain aspects so I can use the pieces and put them into something new. I love art, be it live action movies or animation, stop motion or a music video, stained glass or architecture of fiber crafts, oil paintings or comic books and so on. when I go places I try to take it all in, I take notes, pictures if necessary, and then vomit it up on paper when the time comes.
it's like 'oh, I like This area in This game because of the ambience' (which resulted in the image in my header), or 'oh the colours in this movie Fuck' and I apply them when they come in handy. it's a bit of a backup library, especially if I know I will be working with that stuff soon (cough cough I may or may not have a lot of images of medieval manuscripts at hand for Reasons)
if I have a more specific idea for a vibe I wanna go for, though, I like looking through reference. I'll be posting a piece (Soon) of my OC and the composition and the overall clutter of it was inspired by the work of Satoshi Kon. my pride art was inspired by local 19th/20th century illustrations of folk motifs. when I worked on my pin-up zine piece, I looked through a lot of antique pinup photography, but I also wanted to tilt the overall vibe to the work of the artist Sakizou so I went through her artbooks. when I still worked on Monarchy Restoration I liked to visit places that fit it time-wise (aka late medieval castles or romantic castles that reimagine the medieval) along with watching old Czech fairytale movies, which were the key inspiration behind the aesthetic of the AU.
honestly I'm a little paranoid at times that if I look up reference of particular styles or techniques, it will show too much in my work and people will call me a fraud lmao. I don't really know why, since a lot of people very openly reference the works of famous artists and it isn't a problem (nor do I mind it when they do it), but a small part of me gets kinda mad when, idk, the houses in the background look too much like those in Cabinet of Doctor Caligari, or something. obviously that doesn't really apply to needing precise anatomy/clothing reference but I tend to put away any reference images the moment I start working on the final product so I'm not replicating someone else's work.
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kashuan · 2 years ago
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Hi I love your art style! Especially how dynamic your poses and how distinct and expressive your faces are.
For somebody currently struggling with their own style, do you mind sharing how you got to where you got? Probably lots of studies, right? 😅
Did you focus on realism and built your more stylized take on that? I'm mostly a digital artist but I have heard that practicing a lot with pencil and paper may help, do you have any experiences with that?
I'd love to hear if you have any advice <3
Hey! First of all, thanks so much! ♥
In terms of stylization, aiming for and sticking to a single style is something I've heard that some people do, but was never something I really thought about too much myself. I started by just copying the artists I liked, so in the beginning I was just mimicking another's style 1:1 for the most part. After doing that with several artists, the styles naturally started to blend together, until I was eventually able to develop a more conscious sensibility of what I did/didn't want to include, which just comes through a lot of the practice. Over the years my style has been really all over the place, from Extremely anime influenced, to western comic book style and cartoonish, to fairly strict realism, to where I am now which I think is something like stylized realism. It's inevitable that you'll go through a few styles as you grow as an artist, even if you're only sticking to one genre, and I believe it's important to allow that to happen, rather than trying to strictly force yourself to stick to one in specific. I don't draw in the styles I used to, but I think little touches of it still remain in my current one, which I think helps give it a little bit of uniqueness. In regard to my current style though, yes, I do studies from life almost every day to help me keep a strong grasp on realistic anatomy as well as to continue to grow my understanding of it. I use references too with almost all my drawings, but then I add stylization on top of it, which is something I wasn't able to do with much success until I had been practicing for years, so don't be discouraged if this is a struggle. I will say though as soon as I began to do studies regularly, my improvement went like 500% faster than it had before; just about the only thing I wish I'd done differently on my journey with art would have been to start doing studies from life sooner. So if stylized realism is a style you're interested in, I can't recommend that enough! And even for more cartoonish styles, the better your understanding of forms and anatomy, the easier time you'll have exaggerating it confidently, tbh. Re: digital versus pen and paper, this isn't so much related to style specifically, but even as a primarily digital artist myself, I highly recommend getting in some practice with real media too. It forces you to be more deliberate and decisive with your mark making, especially if you're using something like pen-- once the line is made, you can't erase it-- and that skill carries over to how you draw your lines digitally. I still try to do pen studies at least once a month and I think it definitely influences the confidence of my digital lines. Lastly, I'd also say keeping some sort of inspiration board is a great tool. I have a side blog for saving pieces that I see which I would like to incorporate elements of into my own style, whether because I liked the way the figure was posed, the expressions, the artist's mark making, the composition, the interaction between the subjects, etc. There's so much like that which all goes into influencing an artist's specific style and it's really interesting to think about when you consider what you want from your own! Whenever I'm feeling a little dry on inspiration I look through my dash over there or in the folder of inspiration I've saved and it almost always helps get some new ideas flowing. Like I said, I don't think it's necessarily a good idea to focus in on just one specific style and constrain yourself that way, but to instead consider how you'd like to use bits and pieces of many styles can be very helpful to growing your own. There's a whole lot more than can be said on this subject, but I hope this much is of some help to you ♥♥
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waxingrunes · 1 year ago
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what are your thoughts on tracing ? because im fairly new to digital art and i’ve been trying to draw this truck forever now and i cant !! but i cant help but feel that if if i trace its cheating ?? but like also fuck that because art is art but some people can be really mean about it.
I’ll be really transparent with you here and you might not like my answer for that fact.
Firstly, as a beginner (I’ll circle back to this later in my answer) you do whatever you need to do in order to get comfortable with your style and learn. Trace the truck, trace whatever you need to and evolve and adapt as you go, I’m rooting for you newbie.
To answer on a greater scope, I’m very much of the mindset that this place is a stupid little ‘community’ for us to all enjoy no matter what you like or do or don’t do, or to what level. No piece of art created within this fandom space is up for exhibition in the Tate, none of it is up for marking or comparison, etc and should be created however you want to create it. Nothing here is that deep at the end of the day and every single one of us should be here to enjoy the same fictional characters no matter what.
All this being said I will be honest and say, I know for fact one or two artists here trace and make out it’s ‘100% their own’ and some of this stuff is so painfully obvious it’s traced, it makes me wildly confused when the hoards of ‘talent’ comments pour through. I hate this part of me that twists in annoyance because the other half up there ^ wants to throat punch me for it. What pains me about it, I think, is when people will claim one thing to be true when it’s not. They don’t have to make a big show out of it or how/where their materials are coming from, I’m not asking for a dedicated paragraph every time with cited sources and images, just be a bit more honest and transparent about where your shit’s coming from. If that’s AI, amazing, just don’t pass it off as your own. If that’s tracing, nothing wrong with that, just don’t churn out piece after agonising piece and say “I only use references” when it’s eye-wateringly clear that’s not the case. If I see it, I won’t be mean about it, just suffer in silence. And if the topic comes up amongst people I trust I’ll pass my opinion between those safe walls, as I don’t advocate for unwarranted, uninvited public criticism.
I don’t want to discourage anybody from learning to draw digitally through tracing because we all start somewhere. I’m pretty certain I had a sketchbook in the womb with me and have drawn humans/bodies/animals/basically living forms for a long time, but anything else like trees, buildings, furniture, scenery (this fucking car I’m trying to draw for the next piece) I suck at and absolutely despise doing. It bores me, but as a personal choice I won’t turn to tracing because I want my art to be consistent (-ly shit) over suddenly perfect. I don’t think I’m superior for making that choice and am not saying you suck for wanting to trace because honestly, I am constantly oscillating between ‘it ain’t that serious’ and ‘I just wish people would be more honest’.
I’m still going bet you regret fucking asking! Basically I’ll never be a dick about it if I see it or someone tells me, ‘hey I trace!’ Because good for you, give us the good shit, give us the characters and pairings we want in that form and I’ll eat it up just like the rest of us because we’re starved. But yeah, food for future thought maybe.
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niicevibe · 2 years ago
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1 -> FULL BODY SKETCH -> $30 2 -> FULL BODY LINE ART -> $40 3 -> FULL BODY LINE ART + BASE COLOURS -> $60 4 -> FULL BODY LINE ART, BASE COLOURS + SHADING -> $75
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5 -> HALF BODY SKETCH -> $15 6 -> HALF BODY LINE ART -> $20 (+ $10 for base colours)
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7 -> EXPRESSIONS HEADSHOTS (pack of 4) -> $50
4 of any expression type (not limited to the examples above).
includes line art, base colour + shading
please note that the above examples are outdated ones.
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8 -> MY HERO ACADEMIA: LITTLE HERO BUNDLE -> $80
comes with a casual model, a hero model, and a school model.
schools can include UA, setsubutsu, shiketsu, + seiai
disclaimer: the background used for the above three images is not mine. you can access the psd (photoshop) files at this link here. this package will only come with character images, as i will not claim profit over someone else's design, of which it is free. you can find the base psd files HERE.
OTHER ART EXAMPLES
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IMPORTANT INFORMATION
Hi, everyone! If you've already seen my old commission post, I had to make a new one because it wouldn't let me edit it. Note that my prices have changed!!
Here are some important points to remember when commissioning me:
My currency is in Canadian (CAD) Dollars! $$$
All payments must be upfront, and I accept them through ko-fi, Paypal, and e-Transfer!
I draw in the art styles of Genshin Impact, My Hero Academia, One Piece, Bleach, Naruto, and Demon Slayer.
I will not draw NSFW, fetish, mecha, or heavy anthropomorphic (strictly because I'm not good at drawing full animals, lol).
Each stage of the commission (depending on the type) will be sent to you for approval before I move on.
I don't draw backgrounds, and I will only provide PNGs (no background) or images with single colour backgrounds.
I only draw for the purpose of providing you with character references, meaning should you choose to use this as a basis for a character for a story, or for a reference to give to another artist-- I do not draw scenes, etc.
Please contact me through Tumblr (or, we can meet on a different platform if it's more convenient for you) so we can discuss your commission in detail! We'll go through a checklist of items before I get started, and I'll be able to provide you with a time frame based on my availability.
I'd like to apologize in advance, however: I am a full time college student that juggles two jobs and teeters on the line of both insomnia and narcolepsy. I will get your art to you, but compared to some other artists, it might take a little longer depending. Again, this is something we'll discuss should you choose to commission me!
OPEN SLOTS: 5/5 *˙︶˙*)ノ
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please do not use any of the above images for personal or representative use.
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