#will be the VFX of the film
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Behind the scenes of Alien.
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HOT LABOR SUMMER
#since i only reblogged a tweet here's the full source#with explanation of why it's 'only' 50 production-side artists#LET'S FUCKING GO GUYS#wga strike#sag aftra strike#uspol#politics#film#entertainment#vfx#5k#10k
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Spider-Verse Artists Say Working on the Sequel Was ‘Death by a Thousand Paper Cuts’
Why don’t more animated movies look this good? According to people who worked on the sequel, Across the Spider-Verse, it’s because the working conditions required to produce such artistry are not sustainable.
Multiple Across the Spider-Verse crew members — ranging from artists to production executives who have worked anywhere from five to a dozen years in the animation business — describe the process of making the the $150 million Sony project as uniquely arduous, involving a relentless kind of revisionism that compelled approximately 100 artists to flee the movie before its completion.
While frequent major overhauls are standard operating procedure in animation (Pixar films can take between four and seven years to plot, animate, and render), those changes typically occur early on during development and storyboarding stages. But these Spider-Verse 2 crew members say they were asked to make alterations to already-approved animated sequences that created a backlog of work across multiple late-stage departments. Across the Spider-Verse was meant to debut in theaters in April of 2022, before it was postponed to October of that year and then June 2023 owing to what Entertainment Weekly reported as “pandemic-related delays.” However, the four crew members say animators who were hired in the spring of 2021 sat idle for anywhere from three to six months that year while Phil Lord tinkered with the movie in the layout stage, when the first 3-D representation of storyboards are created.
As a result, these individuals say, they were pushed to work more than 11 hours a day, seven days a week, for more than a year to make up for time lost and were forced back to the drawing board as many as five times to revise work during the final rendering stage.
"For animated movies, the majority of the trial-and-error process happens during writing and storyboarding. Not with fully completed animation. Phil’s mentality was, This change makes for a better movie, so why aren’t we doing it? It’s obviously been very expensive having to redo the same shot several times over and have every department touch it so many times. The changes in the writing would go through storyboarding. Then it gets to layout, then animation, then final layout, which is adjusting cameras and placements of things in the environment. Then there’s cloth and hair effects, which have to repeatedly be redone anytime there’s an animation change. The effects department also passes over the characters with ink lines and does all the crazy stuff like explosions, smoke, and water. And they work closely with lighting and compositing on all the color and visual treatments in this movie. Every pass is plugged into editing. Smaller changes tend to start with animation, and big story changes can involve more departments like visual development, modeling, rigging, and texture painting. These are a lot of artists affected by one change. Imagine an endless stream of them."
"Over 100 people left the project because they couldn’t take it anymore. But a lot stayed on just so they could make sure their work survived until the end — because if it gets changed, it’s no longer yours. I know people who were on the project for over a year who left, and now they have little to show for it because everything was changed. They went through the hell of the production and then got none of their work coming out the other side."
#across the spider verse#spider man: across the spider verse#spiderverse#spiderman#marvel#atsv#phil lord#film#animation#vfx#post production#read the whole thing pls!
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location.scouting()
#projection#beam#laser#gif#graphics#digital art#art#graffiti#videograffiti#vide graffiti#moscow#sci-fi#high tech#cyberpunk#street#urban#hud#ui#gui#fx#vfx#sfx#film#filming
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youtube
Breaking my radio silence to hurl this fantastic animation (imho) to the Tumblr masses so it can get the love it deserves. :D My reaction (TLDR I can't stop singing its praises): +Beautiful animation and visuals. Love the intentionality and realism to the set pieces (machinery gets used for cover). I loved how the weapons had heft, the droids felt mechanical and brutal, the clones were simultaneously vulnerable and incredible. They felt like real soldiers with real fears and the drive to protect each other. +Cody gets to use his jetpack and rifle. It's about time! +I think my favorite moment from the short is the sunlight coming through the larty door and Cody's demeanor changing from brooding to thoughtful and present, before he looks at his men with pride. That scene just oozes everything good about Cody: Seeing the good moments and appreciating them, living for them. Appreciating and being there for his brothers, what they've accomplished together and who they are as individuals. And there are numerous moments throughout the short of his men showing their individual drive and flair, putting those skills to use. +The fight gets a bit desperate and I'm not entirely certain of the story behind it (Cody kinda fights a bit recklessly, though it surprises the droids and pays off in the end). I feel like they were sent there to investigate a dilapidated and 'abandoned' droid depot, and obviously it was a trap set up by Grevious. I'm a bit anxious as to knowing how they'll get out of there alive but I also remember well the one episode in CW where like three or four 212th boys pile on top of Grevious after the Droid General spider walks at them, no less. +I loved the little nods to the Gendy Tarkovsky Clone Wars animated series. The Squad Seven-esque entrance, the Grevious jumpscare, the dilapidated droid depot. I also felt like this was a parallel to Astartes, which I adore also (it got me into Warhammer 40k lore). :) +There was a lot of thought and care put into the character models. I love how realistic they are. Things like seeing the weathering on Cody's face, the grubbiness of the 212th's armor, the way the light hit the different materials --- it really told a sub-story about where the war is at and what these characters have been through up until this point. +Camera angles were great. They elevated the scenes into something akin to Andor or other thoughtfully shot shows or movies. The angles all had a purpose --- from establishing the staging area to giving Cody's charge at the droids extra momentum and scope (watching those B2 bolts whip after him had me on the edge of my seat). I appreciate the skill and awareness of Hoplite for not just creating these shots but using them masterfully to create pacing and feeling.
+ The music felt gritty and very Doom-esque. I think it's fitting in the sense that many might find the 212th's effectiveness and badassery a surprise. If there is any doubt of these two things being true of the 212th, the music puts that to rest. >:D Rip and tear until it is done! XD I also listened to "Tenet - Trucks in place," "Darktide - The Immortal Imperium," "Darktide - Disposal Unit (Imperium Mix)," and more just for a different vibe while rewatching this short.
#commander cody#212th animation#notmyart#star wars#clone wars#clone troopers#badass#Hoplite VFX#fan film#Youtube
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Hey, who wants to see the start of a massive shitstorm?
Considering it seems the AMPTP plan was to use algorithmic generation ("AI") to make scripts that they'd then exploit non-union VFX crews to animate 3D body scans of actors and generative algorithms to voice based on scammy contracts for likeness rights...this kind of fucks that whole plan.
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they don’t do fantasy cinematography like they used to, because i rewatched 'the lion, the witch, and the wardrobe' last night and it felt so beautiful and nostalgic ���
#2000s fantasy films i love you#i don’t know enough about film to talk much about it but i like that cgi and vfx weren’t as advanced as they are now#like Narnia‚ LotR‚ even the early seasons of GoT just looked so much more beautiful and realistic to me ; ironically in a way that#is a bit unreal because it just has that ethereal factor idk ! personally i think it’s utilizing practical fx alongside a sprinkle of cgi…#but ahhh i don’t know how to explain — it just delivers fantasy while still maintaining a natural feel....#— 𝓭𝓮𝓵𝓲𝓬𝓪𝓽𝓮𝓼
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Joshua Gouw
Character Artist @Prime1Studio - jooo_gouw@yahoo.com
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More from «Artstation» here
#joshuagouw#Character Design#drawing#Jinx#realism#fortiche#realistic#noai#animation#arcane fanart#film#artstation#face#3d portrait#texturingxyz#stylized#Arcane 2#live action#character design#leagueoflegends#riotgames#arcane#VFX for Film TV Animation#Arcane season 2#Digital 3D#Zwrap#cinematic#Joshua Gouw#3d modeling#artist
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New BTS! Looks like the VFX Department is hard at work! I’m hoping they do a BTS video for the visual effects this season! I’m guessing the bath stuff and Chardonnay are Karen’s. They appear to be filming a lot at the Wheeler House this season. The props team is killing it as usual!
#stranger things#dailystrangerthings#tvstrangerthings#st5 spoilers#st5#st5 production#st5 filming#st5 bts#karen wheeler#the wheelers#demogorgon#vfx
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weird to me whenever people say that the disney live action remakes are made to make a buck off the adults who grew up with the originals. because those are usually the people we see hating them and in my experience as someone with a gen alpha sister the target audience is kids who haven't seen the originals and are just used to cgi slop.
#i feel like it's mostly so that disney a. doesn't have to come up with something original and b. doesn't have to make a fully animated movie#i'm not saying those films are probably easy to make because like no movie is#i'm saying it's probably significantly easier for them than what people actually like#and most of the workload is probably placed on the vfx artists anyways#so yea i just saw the lilo and stitch trailer#it doesn't even look that bad i'm just tired of people saying this and know i'm going to see it like 30 times in the next week#idk i was born late enough that i was in the target audience for a lot of them when they came out#but i was vehemently against watching like anything live action when i was a kid it scared me for sum reason#hila has spoken
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David Cronenberg and James Woods on the set of Videodrome, 1983.
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vimeo
Happy to share some of the most fun I've had animating on a project a while back with my Long Distance showreel!
#they let me have so much creative free reign on this film#my animation#my videos#cg stuff#vfx#3d animation#long distance#clearly this movie isnt getting any press or attention or blu ray or anything so. ive waited long enough. im sharing my work. bite me
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Anyone who watched Better Man knows it was robbed.
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who up swaggin they on
do tags work on tumblr? follow me on that one horrible website if u want
#animation#art#d#digitalart#cartoon#anime#illustration#danimation#design#artist#drawing#graphicdesign#motiongraphics#artwork#blender#animationart#cinema#film#characterdesign#disney#aftereffects#motiondesign#dart#animated#sketch#video#photoshop#render#vfx#artistsoninstagram
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_power.day/ I — II — III
#projection#beam#laser#gif#graphics#digital art#art#graffiti#videograffiti#vide graffiti#moscow#sci-fi#high tech#cyberpunk#street#urban#hud#ui#gui#fx#vfx#sfx#film#filming#antenna
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✨ WIP ✨
I've made many changes to his proportions since my last post, but I think I finally reached a balance between a more real version of Solas, and keeping his original features.
Next are brows and eyelashes 🤞
#solas#dragon age#solavellan#digital art#digital portrait#3d art#film#video games#cg art#3d model#portrait#photorealism#zbrush#substance painter#autodesk maya#vfx artists#artwork
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