#why does he look like this... little rpg npc...
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dizzybizz · 11 months ago
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npc shopkeeper-ass doggy. he sells things he finds outside.
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fertilize-my-eggs · 9 months ago
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“ why can't I get a girlfriend huh?? ”creepy incel shigaraki x fem chubby reader noncon smut
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A/N: hello!! This modern quirkless au oneshot, I don't have any plans for this one sorry. This is more of fanon unhinged feral shigaraki and extremely delusional asf in this. If I miss any tagged let me know and I'm sorry if it isn't proofread!! ( There the full story in A03 )
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“ why can't I get a girlfriend huh?? ” 
It's echoing in your mind as he holds your neck tightly with his slim fingers, how did you get here? 
Well you were having a terrible day, seeing this strange blue haired man everywhere you go.
At first you just saw him as a regular customer while you were working at a game store, he happened to appear out of nowhere in the middle of the night.
He taps on your shoulder as he gives you an unnerving nausea, you try your best to be polite.
“ What can I help you s-sir? ” this man didn't know any personal space as he leaned in and said.
“ Any options on this game? ” He rasfully spoke as he tapped on a cover that looked like an RPG with cute anime girls on it.
You were clueless when it comes to games, you look into his blood red eyes.
“ uhh… it's a great game, with a strong main character with a love stor- ” he rolled his eyes as he huffed in annoyance.
“ ughhh does it have sex scene in it?? ” you blink at him a few times.
“ Excuse me? ” There was long awkward silence as you felt a chill run down your spine as you tried your best not to judge a customer too fast.
“ well I've never played it but- ”
“ but? How the hell did you get this job in the first place if you don't know any game… npc females.. ” he whispers the last part quietly but you hear it loud and clear as you cleanse your throat.
“ I'm sorry sir. ” he ignored you completely as he put the game back on the shelf as he collected the games he was interested in. You rushed to the register as he put the games on the countertop.
You felt unsafe by this one customer but it's your night shift and it was your closing time. 
All you have to do is scan the products and send him on his way home, you grab one game at a time as you scan it. Maybe he was just grumpy and had a sour mood today or…
You flinched as his fingers resting on your hand as he said.
“... you.. are very beautiful.” you quickly removed your hand as you put a fake smile on.
“ Thank you… sir. ” he was giving you the ick and he didn't like how you reacted from his touch.
“ your cost is $67.45, would you like a bag sir? ” he nods his head as he remains quiet, watching you put the games into the plastic.
He grabs the bags as he walks to the door to leave, you thought you'd never see him again but boy are you wrong.
You started to feel a pair of eyes staring behind your back whenever you went to your job, you spotted him in a public area. At first you thought you'd had hallucinations seeing him and his long blue locks hidden in his hood, all black clothing as he disappeared into the crowd of people.
You noticed little things disappearing as well, you couldn't find your dirty panties. You were quite messy by leaving your clothes around the house, you were able to find them sooner… but it never comes back, your pillow cover has a questionable sticky texture and it smells horrendous!
It's been a couple of days, you decided to report it to the cops about your stalker but they simply told you that they'll take action if he does something… meaning they weren't gonna help you out and you were helpless.
You were woken up by him in your pitch black room, his hands at your throat not too harsh but it was firm.
You couldn't speak as you begin to tear up.
“ hello.. y/n. Aren't you glad to see me? "You could see his sharp eyes staring at you as he began to speak.
“ I don't understand…” he tilted his head as he loses it a bit so you could breathe a little.
“ I try to be nice.. but every female always rejects me, they always want a male that treats them like trash.”
“ They call me ugly weirdo… a freak of nature.” his fingers lightly rubbed your skin.
“ I’m a nice guy I-...” he leans in so close that your noses are touching.
“ I don't understand… ”
“ Why can't I get a girlfriend huh?? ” he raised his voice. It's echoing in your mind as he holds your neck tightly with his slim fingers.
“ I'll treat you right, give you everything baby. ” he slowly licks your cheek.
“ I'll let no npc hurt you…I'll murder them just for you ~. ” this man is a psychopath, you need to escape but somehow he reads your mind as he begins to chuckle.
“ trying to leave? You're not in your own room darling.. you're tied up in my room, I'm surprised you didn't wake up. You're a heavy sleeper hahaha ~ ” you blink a few times to process what he said as he removes his hands.
“ What the hell are you talking about?!? Are you insane??? ” you begin to sob out, taking the air in as he flickers the light. He was right it wasn't your room, it was far different from yours as you noticed familiar underwears on the floor.
“ I grew tired of jacking off to your filthy panties so I want the real thing.. "You were yank harshly as he spread your thighs wide.
“ Stop!! release me plea- ” you cry out, feeling his rough lips on your sensitive area, you start to squirm fast as he surp you like it was his last meal. It was so sloppy and  inexperienced, this man didn't know how to please a woman.
You yelp as your eyes look down at him, he rubs your skin softly as he growls.
“ stop moving like that unless you want harsh punishment? ” You were unable to speak due to how terrifying this situation is and you don't want him upset, who knows how he will act.
You shake your head but he slaps your thighs hard as you sob out.
“ I need words. "You look away as you look back to his vermilion eyes.
“ no.. ” he wasn't having it but you could see the faint smirk on his lips, he clearly enjoys this.
Sicko… 
“ you're my little plaything.. my player two mhmm~ ” you arch your back up feeling his hot mouth on your pussy, you made a high pitch moan as he slid his digits into your hole.
“ ohh god~!! ” his hungry lustful eyes stare at you.
Tongue flick your clit in harsh circles, his fingers crossed, push up your wall to find it..
Your eyes blink the tears away, you can't let this man have his satisfaction so you bite your lips and look away.
His hand landing on your thighs again as you scream in pain.
“ Keep staring at me… you really want me to punish you so bad hehe~.. ” your eyes wide in fear.
“ no!! Please don't. ” You begged him but he chuckled and went back to eating you out.
His arm wrapped around your thighs as he used his thumb on your clit, rubbing it fast and hard circles.
You couldn't wait any longer as your unwanted orgasm hit you fast, your eyes rolled back and your toe curled in.
“ shit… ahh fuck.. ” you pant heavily, feeling the bed move by him humping the sheets. You can hear his pathetic whimpers and groans as he swallows all your juices.
It's felt like hours as you're crying hard from the overstimulating, he continues to eat you out and bring out three orgasms.
“ please… no more. "You pant heavily, he gives a few sloppy kisses to your clit then finally move away.
“ We're just getting started with this gameplay~ you need to be trained to take this cock hehehe~ ” he purrs sweetly, seeing his face covered in your cum.
“ Please let me go, I don't want this... ” he rolled his eyes at you and he begins to mock your voice.
“ I don't want this, I wanna go home!! You're NOT leaving coz you're mine~!!! Your home is here with me. Don't you understand that!! ”
He grabs your neck firmly as he leans in.
“ I'm your boyfriend… shigaraki tomura~ ” you blink at him, you think you hear his name on the news being a japan world wanted criminal what the hell is he doing here in this country??
He has no patience as he grabs his thick long cock to your entrance as he begins to slide in, you scream at him to stop.
“ stop!!! it's fucking hurt! Please-. ” he covered your mouth fast.
“ God you're such a brat-... don't know how to shut up… mhmm but you feel so good and tight aughh~ ” he pushed more of it, pulling out slowly as he looked down.
“ oh… I see why it was hurting, you're losing your virginity.. ahh it's okay baby~ we are losing it together.” the blood covers his whole length as you closed your eyes tight, your mouth was open letting out a silent scream.
He caresses your cheek tenderly.
“ soon I'll destroy your mindset, you're become my wife… fuck~ ! ” His body language changes as he thrusts faster and harder into you.
“ Soon you'll carry my children.. ahhh  shit can't wait until you produce milk.. ” he leans in to bite your nipples, sucking it gently as he humping your body. Your mind went blank and a sobbing mess from the unwanted pleasure.
He harshly pushes your thighs to your head as he moves at fast paced.
“ I can't wait to see you nice and round of our baby ~. ” he kisses your breasts softly.
“ we got plenty of time to breed your insides~ aughh fuck~!! Want to make you a perfect mommy.. ” he whimpers out, his cock sliding in and out of your slippery cunt.
He covered your mouth as he smirk wide.
“ I'll fuck a baby into you in many rounds until you're full with my cum. ” he sigh heavy, your shaky eyes couldn't see him properly as you feel your head getting a headache and see blackness around.
“ Are you ready player two? Ready for our new save? A new life together you and I~ ” you felt heat in your core as he made a high pitch groan releasing his white thick cum hitting your wall, you felt it filling fast as you cried out and he removed his hand to passionately make out with you.
The cries were muffled as he bit your bottom lip, pulling it away as he rode his high. He called out your name and his dick twitched excitedly as he pants.
He kisses your face sweetly.“ I love you.. I love you Y/n you'll never leave… and if you do. ” you knew he was just manipulating you, his whole act seem so fake as his eyes have a shine in them.
“ you'll get a severe punishment if you do~ ” his thumb rubs your lips softly.
“ you're mine… you're my beautiful wife.. ” he looked down to rub your belly tenderly.
“ our beautiful baby as well~.. ”
“ you're insane.. ” he looked into your eyes and coo sweetly.
“ insane? No no no baby.” he pulled your face close.
“ I'm only insane for you.. my love for you is passion and if anyone touches what is mine. ” he grabs your neck softly.
“ they will die..” he begins to move his hips as you begin to cry.
“ You belong to me~.. ”
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canmom · 8 months ago
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more baldur gate
I think I've gathered most of the party now. time to venture forth
we did find another warlock it turned out. they've got a spin on him as a kind of demon slaying folk hero, which is cute. what's weirder to me is when characters will just casually speak of game mechanical stuff like being a 'warlock'. like, oh yeah i made a pact with an eldritch entity beyond space and comprehension, but it's no biggie, you know? there's one in every neighbourhood. though that is something of the problem of Forgotten Realms, it's such a kitchen-sink setting that it's very hard to figure out any sort of coherent narrative thrust for any of it.
my character seems to be settling by default into the kind of default 'pragmatic, generally prosocial crpg hero' model. most of the other dialogue options just seem needlessly standoffish. they do have certain party members disapprove when you take plot hooks, but honestly that all feels a bit silly to take as a prodding to play a more selfish character because like. what do you want me to do, not engage with the game? occasionally you get to click a 'hey, look, I'm also from baldur's gate!' dialogue option, but it never adds up to much.
it's frustrating in a way, because this being so specifically D&D-based really calls attention to the difference between CRPGs and TTRPGs. at the tabletop, I can give my character a distinctive voice, motivation, general habitas - and other players can respond to that and react appropriately. of course, this is not possible in a CRPG to the same degree, except within the rails laid down by the game writers. since the main character is unvoiced and characters react to dialogue the instant you click it, she is even further diminished from the voiced characters.
something noticeable in this is that it has a similar line reading problem as a lot of Bioware RPGs. characters' lines will sometimes noticeably differ in how they're acted - intonation, force, etc. - and there's that ever-noticeable cut between individual lines of dialogue. it has the feeling that the lines were recorded separately in a studio without much in the way of context.
overall the NPC acting in this game is... well it's that classic modern AAA videogame problem right? the character models and rendering are very lifelike when they're still, but the way the characters move is a bit stiff, a bit broad, a bit unnatural. of course nobody has the money to individually hand-animate every single dialogue line in a CRPG of this sort of scale, so they're leaning on canned animations and procedural blending techniques, and it works sorta well enough. it's got that fuzz of videogame jank to it.
it looks like we're about to run into the Evil Races D&D Problem pretty soon, oh boy! the goblins are attacking the poor tiefling refugees. why? i'm sure it will be given a clear understandable motivation and not just that they're evil by nature, right? this is something that I'm pretty sure the game is inheriting from the OG Baldur's Gate games - I definitely remember venturing into a mine to fight gnolls or something. Minsc was there. I have no doubt Minsc will show up in BG3 as well - he's like the most iconic character in the series.
the contrived nature of the premise is classic D&D shit. "you all meet on a mind flayer spaceship, united by parasites in your brain" is definitely the sort of thing that a human DM would cook up as a campaign starting point. that said, it does feel a little weird that everyone on the mind flayer ship between them cover most of the player classes, each with their own colourful backstory and an identically sized tent that they can pitch in your mysterious extradimensional campsite. I think the fact that the introductions are spread out a bit makes it feel more artificial - I get why they didn't want to frontload it with every single character right at the beginning, but it's like, 'damn, this guy has a player character sort of vibe, i bet he was on the airship' and sure enough, he was...
(speaking of the immersion-breaking camp, the respec guy really seems kinda unnecessary as a diegetic element. just have a menu somewhere, trying to make this skeleton guy make narrative sense just raises way too many questions.)
but I mean I can't complain too much that a videogame is a videogame, right? as I recall, in BG1, the recruitable party members were just random adventurers who you'd run into here and there. this is more of a KotOR II-like scenario, where every character has a thing in common that pushes them together.
the Tactician difficulty level, combined with the squishiness of level 2 characters, is definitely pushing me a bit. I had a fight with some bandits. all of them had names and unique voices, interestingly - really applying the Apocalypse World principles. however they will not like, surrender or anything. don't ask me why I was fighting these people to the death, I don't think they did anything that really did any harm to my character, but I wanted to unlock the respec character and you have to get past them to do it. not that I knew that when I saw hostile characters.
anyway, it was a cool fight because it was a bit of party-vs-party - the enemies were using the same abilities I was, and using the environment to their advantage (read: blowing me up with exploding barrels, the nerve of it). Larian of course have their fancy fluid sim system from the Divinity series, which actually integrates rather well with certain D&D spells like Grease. there's a lot of potentially interesting tactical possibilities, although in the end, it came down to the familiar tactics of 'split them up', 'disable them with debuffs' and 'focus dps'. D&D combat is very swingy - once I took out a couple of that other party, the fight was pretty much decided, but when I'd taken a few downed party members, there wasn't really much reason not to just load the quicksave.
I decided to spec my 'lock as a bladelock - I'm playing a chainlock on tabletop so this seemed like a good way to mix it up. of course then it turned out that Wyll is also a bladelock, so he's probably not gonna get much time in the party ^^' but maybe I should bring him along and we can just be warlock buddies. that said... the 4-person party size is... I can see its necessity as a balancing measure, but it does feel like it pushes me towards the standard healer (shadowheart)/tank (lae'zel)/rogue (astarion)/me structure. since I need someone to unlock doors, I need someone to heal, and I need someone to stop the enemy beating up my poor squishy party members. but now I'm a bladelock, maybe I can take over from Lae'zel as the frontliner and free up a slot for one of the other guys. probably it's a big enough game that there will be room to mix and match parties over the course of it.
one thing I do kinda miss from Bioware's games is the intra-party dialogue triggers. the characters here mostly don't have random conversations, at least so far - maybe they will later in the game. that stuff did a whole lot to add life to your party members and make them feel more like characters.
honestly? this is making me want to go back to various isometric CRPGs like Tyranny. so far, despite spicy elements like the mindflayer thing, I'm not fully hooked by this story. but I will give this one a chance all the same.
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hassedah · 5 months ago
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hiii! I was wondering if you could write about the boys with a reader that's really into tabletop rpg games? like d&d, cthulhu, ordem paranormal, etc. which of them would be down to play, who'd try to be a game master, which characters they'd enjoy playing
MC is a rpg games player :
Hi! How are you? I hope you are well! ^^
Here's the headcanons you requested! I hope you enjoy it! ^^
Take care of yourself and have a nice day! ^^
Vladimir :
Vladimir had never heard of this type of game before you told him about it. Well, Ivan and Ethan had talked about it before, but he'd never really listened. He regrets this a little because he would have liked to have been able to follow the discussion with you.
He's a bit surprised when you tell him that some people think that JDR makes you violent or Satanist. It's literally an interactive story, he would have loved to have been able to play this kind of thing when he was alive, even if he would have been looking for love stories, the idea of reading/playing a story that could enable him to win the heart of a character seems really fun to him (you'll have to tell him about otome games).
Vladimir has no idea how to create a character. There are so many things to choose from and set up, and he often gets the characteristics mixed up. So he always asks for your help to create his character and his characteristics.
He'll bombard you with questions during the first few games, especially about the rules of the game, which he sometimes finds very hard to understand. What does it mean that he has 1 HP left? What do you mean, he can use his HP to cast a spell because he has no MP left? What do you mean he doesn't have enough Strength points? What is a critical failure? Why can't he discuss the situation with Aaron next to him? All right, Aaron in the game is in another room, but he can have a chat with him as he's next to him! What's an NPC? It can't be a non-playable character because the GM is playing it! MC please find a language he understands and don't get upset, he's really trying to play with you and understand what's going on.
His character's alignment is always the same, he's a loyal good. He never changes alignment and is incapable of playing a evil or even worse a chaotic character. He often plays a sort of prince or aristocrat, (this at least helps to explain the fact that his character is almost completely incapable of fending for himself), he's not very strong, nor very good at fighting, but he always has plenty of money on him and points of charisma or authority, at least enough to get out of difficult situations without constantly having to call his housemates for help (although this happens quite often).
He doesn't know the rules well enough to be the GM and he only plays the RPG if you play it, whether you play as the GM or as a character. When he plays, his character always gets on pretty well with Raphaël's or Aaron's character.
Béliath :
He's already heard of this kind of game, either at Moondance or from Ethan and Ivan. He's not really interested in it though, but that changes when you talk to him about it. He likes to be interested in what you like, so of course when you told him you often play RPGs, he wanted to know exactly what they were and how they were played. However, there are so many different RPGs out there and so many different ways of playing, he feels a bit lost. What do you mean there's even a RPG where you're cats?
He really enjoys pairing up his character with yours at the start of the game, or winning your character's heart before the end of the game. If that's not possible… he'll fall back on Ethan, Vladimir, Raphaël, Aaron or Ivan, listen his character has to end up in a relationship with someone even an NPC would suit him. Sure, it's an adventure game, but who says you can't hit on people while saving the world? Raphaël always agrees to put his character in a relationship with hers, the only problem is that they always end up having arguments in the middle of battles.
Unlike Vladimir, he often changes the alignment of his characters, although he has a preference for the chaotic good, which he finds much easier to play than the Loyal good (he also doesn't understand what's so funny about this character, why do you want to respect the law so much? It's boring!)
Béliath is always creating vampires (yes, even a vampire cat if he has to, he has to be a vampire), as cliché as possible. He can't help it, it makes him laugh. He loves the irony of being a vampire playing a vampire.
He's a pretty good actor, so he really loves playing his character, talking to him about live action role-playing games, and he'll insist on playing one as soon as possible.
He's not a very good GM and he's not very interested in taking on the role. He gets bored quickly every time he's the GM and he's not authoritative enough with him - the slightest decision between the players can take several hours, he doesn't want to rush them and he enjoys watching his housemates squabble over details.
Ivan :
He was delighted when he realised that you played RPG. He used to play it quite regularly when he was still human, and it's been a long time since he met someone to play with. Of course, there was Ethan at the mansion, but they spend all their time arguing as soon as they start a game together. Because of this, Aaron comes to tell them off and forbids them to play. After learning that you like to play this kind of game, he quickly invites you to play a game with him.
More than just acting, he loves creating characters. He has dozens and dozens of them, his characters have different alignments, they're vampires, werewolves, ghosts, sometimes humans, they have different jobs and different skills. He has written the story of each of them in great detail, and he won't hesitate to tell you about it if you ask him. However, his favourite character is a necromancer who pretends to be a simple bard, and he often uses him in his games.
He has a clear preference for fantasy and medieval RPGs.
If you're not the GM, he'll always try to at least be friends with your character. He might even suggest that you create a character duo with a shared story for the times when you play together.
Despite his many arguments with Ethan (he can't get along with him. He tries, he really does, but for every action they take they have different opinions), he's a good player, he listens to other people's opinions, often suggests ideas and has a very good knowledge of the game's mechanics, which makes him very effective when he's playing with Vladimir, who systematically doesn't understand a thing that's going on: Their in-game relationship could be summed up as "Don't try to understand, I'll explain it to you later".
Despite his many arguments with Ethan, he has already sacrificed several of his characters to save Ethan's.
He could be a good GM but he lacks authority. Nobody listens to him in the manor, everyone ignores his instructions, or even listens to what he has the NPC say, only to complain that he didn't give the right instructions. It gets worse when the players start arguing, at which point he knows it's a waste of time and he won't be able to do anything to restore calm. In the end, he hates being the GM because of this.
Aaron :
He only knows the RPG because he's already played with Ethan and Ivan, and at first he played mainly to stop them fighting, but now he also plays because he likes the game. So he doesn't really need much explanation from you (unless you have a miracle solution to stop Ivan and Ethan arguing during a game, at which point he'll take any solution). If you offer to play a game with him, he'll accept straight away.
Despite Ethan and Ivan's arguments, it's a game he enjoys. He loves the fact that the decisions he makes with the rest of the players have an impact on the story and he loves the discussion phases where he debates with the others about the next thing to do. Aaron is one of the most serious players, he tries to make the story progress in a coherent way, tell him to escort this or that NPC from point A to point B and everything will be fine, the NPC will be escorted and he'll do everything he can to protect him as best he can from the stupid ideas of his housemates, he refuses all side quests as long as they don't have a direct link with the main story and has the protection of his team at heart.
He has a preference for horror stories, so it doesn't matter whether they're set in a medieval or science-fiction world - all that matters to him is that you get to fight ghosts, demons and other supernatural creatures, or hunt down a serial killer.
Aaron plays two different types of character. Either his character is an invincible brute and a powerful fighter who protects the rest of the team by regularly acting as a human shield. Or his character is a healer when Raphaël refuses to be one. He knows that his character isn't the most resilient and that he has to rely on the other members of the team to protect him, but he tends to forget that, and the result is that he's often kidnapped, killed or taken hostage (which always delights Vladimir in these cases, because for once he's not the one who needs rescuing).
When his character is a brute, he has a very bad habit of breaking anything that causes him problems. A door? He breaks it down. A wall? He smashes the wall. A complex mechanism? Break it. A complex puzzle where you have to think long and hard for fear of making a mistake that will kill you all? He breaks everything! His character is a tough guy, with a big heart but who thinks very little, and he'll play him to the hilt without hesitation.
He's a good GM, he knows how to get people to listen to him and more often than not manages to stop the players fighting or arguing (well, except for Ethan and Ivan). He also knows the rules pretty well, he's able to guide the players when they're lost without giving them the solution and, above all, Aaron knows how to tell stories. It's very easy to be captivated by what he's telling and to be totally immersed in the game, although this can be a problem when the story is a horror story.
Raphaël :
He knows it by name, because he often hears Ethan and Ivan talk about it, but he clearly doesn't know what it is or what to do about it. The first time you talk to him about it, Raphaël pays attention. He thinks this kind of game might appeal to him - after all, he loves stories, so the idea of being able to move a story forward through the actions and decisions he takes seems excellent. He quickly agrees to play with you.
These characters are usually blind like him. Whichever character he plays, he will be friends with the character of Vladimir, and even for a game the idea of betraying Vladimir pains him. He often plays good characters and more often good chaotic characters than good loyal or good neutral characters. He also mostly plays healers, as he likes to protect and be protected by his team-mates.
If it's Vladimir, magnificent! The main quest won't be forgotten in favour of the couple's story and they'll just be a cute couple until the end of the game, but if it's Beliath, well… we can only hope that the main quest wasn't that important for the survival of the world, because it's likely to be quickly ignored because of the couple fights they'll start.
Whatever happens, he doesn't really follow the story. Raphaël accepts every side quest he comes across, from a grandmother asking you to retrieve her cat stuck in a tree to the old mayor asking you to defeat the manticore attacking the inhabitants of his village. This greatly annoys the other players, who can't follow the main story without being interrupted by Raphaël, who is absolutely determined to help the widow and the orphan. His character is often forcibly taken away by the others to continue the main story, despite his loud protests and complaints.
He's been collecting dice ever since you taught him to play RPG, and has over a hundred in a box that he hides under his bed. They come in all shapes, sizes and colours. He loves taking them out of the box to play with them or to show them to you.
He's not a good GM, but he manages to deal with conflict and tells the story well - that's not the problem. The problem is that he talks too much, he gives a lot of detail, often unnecessary detail, he comments on the NPCs' clothes, the decoration of the rooms, the sounds of the place, the whole life of the NPCs. Just wanted to ask the peasant for some information? You'll know everything about his life from birth. It would be fun if it was just one character, but it's all characters. What's more, he's too helpful to the players, you just have to ask him nicely for the solution and he'll give it, and he can't play a real villain, you can win every fight just by talking to your opponent. It drives Ethan completely mad.
Ethan :
Ethan has been playing RPG for years. He loves it, so he was really pleased when he found out you were playing. It's just that, since he's been living in the manor, he's had far less opportunity to play, well… he can play with Ivan, but if Aaron doesn't play with them it inevitably ends up in an argument. He's quick to offer you the chance to play with him, and even lets you choose the RPG you want, even though he has a preference for RPGs set in a science fiction world.
He creates a new character for each game and doesn't like taking on a character he's already played with. He very rarely plays a support role, preferring to be the team's thief or mage rather than the healer. It's not that he despises this role, he knows it's often essential to a team, but… he already spends his days healing his housemates in real life, so in the game he prefers not to have to worry about it. However, despite his best efforts to refrain from treating others, he finds it very hard to stop himself doing so, and always ends up shouting at Aaron or taking something out of his belongings to treat someone.
Ethan always chooses to create good chaotic characters, but he pretends to behave like a evil chaotic just to piss off his housemates. This works really well on Raphael, his character always ends up sulking his own.
When Ethan is one of the players, he tries to keep the others focused on the main quest. It's not easy, he feels obliged to keep an eye on everything Raphael does lest he accept a random quest from an NPC or tell too much about a secret mission, he stops Beliath from flirting with every NPC he meets (they've been chased out of several inns because of it), he stops Aaron from putting his character in danger and makes sure Vladimir doesn't get kidnapped while they're away from him. In fact, the only one he doesn't need to keep an eye on is Ivan, and it's all the more of a shame given that they're incapable of playing a game without arguing at some point.
Ethan is a pretty good GM, much to the astonishment of his housemates. Miraculously, he doesn't even disadvantage Ivan when he could have done so much to hurt his character as a GM.
Neil :
Neil had never heard of RPGs. The people they knew before they were locked in the cellar didn't play it and once they were out of the cellar they weren't in the frame of mind to find out about it. So this is the first time he's heard about it when you explain what it is and he's quite curious. He really likes the concept of a story that changes according to the decisions you make, and he's keen to try playing it with you. At least to try it out and see if he likes it.
All the characters he creates are powerful. He doesn't play a specific character alignment because the only thing he really wants is to either keep power over others or take power over others. His characters are always important people, a prince, a king or a nobleman. He has a strong preference for games involving coups d'état and power plays, whether the game is set in a science fiction, medieval or fantasy setting.
It's always complicated playing with him and other people. Neil wants to lead the troupe, he wants to be in charge and make decisions for everyone. It's difficult to get him to understand the principle of democracy and he often doesn't even have the patience to listen. More often than not that's his problem, he doesn't listen to the group's decisions and ends up endangering his character or his group in one way or another.
The only opinion he takes into account is yours, and even then he'll argue for several minutes to try to convince you that he's right. He is, however, capable of listening to you and following your advice once he has listened to your arguments and you have convinced him that you are right.
It's nice to play with him though, when he doesn't want to get the better of everyone. He gives good advice and often has good ideas.
He's not a good GM at all, he's overbearing and often unpleasant. He sighs and complains as soon as they think the players are making stupid decisions and he tends to make opponents much too strong for the players. It's not particularly pleasant to play with him as a GM.
Léandra :
Léandra likes to hang out in all the circles so she knows the JDR. She started playing it when she was just starting out and continued to do so when it was very fashionable. However, she lost interest little by little and it's been a long time since she's played it, she'd almost forgotten it existed, but the fact that you're talking to her about it brings back the memories. It's always been a lot of fun and she's quite keen to play with you. She'll look for gaming communities for you if you want.
She always creates different characters, but her characters are always chaotic, whether they're chaotic good, neutral, or Evil, she's incapable of playing a loyal character, she's tried from time to time but has never managed to keep it coherent.
She particularly likes creating wizards or demons, and she's looking to have fairly powerful characters, so she'll do everything in her power to become even more powerful over the course of the game. She also does a lot of Picrew to show what her character looks like.
She has a lot of fun getting her character to flirt with most of the NPC, and that's her main way of providing the team with information about the quest. She's a good player overall, always playing her character with conviction (which is what she prefers) and making decisions that suit her character. She also proposes interesting solutions to the problem and, above all, she knows how to listen to the suggestions of the rest of the team. This doesn't mean that she'll follow the majority opinion, even if she doesn't agree with it, but rather that she manages to change her mind when good arguments are put forward.
She's a good GM, even if the NPCs she plays tend to be a bit flirtatious. She manages to keep the players focused on the main quest and prevents most of the arguments. She also knows how to adjust the level of the enemies to the level of her players, which means that everyone can have a good time without dying at the first monster they face.
Farah :
Farah has already heard of the JDR, thanks in particular to some werewolves who were visiting the pack and playing it. She's even played a few games with them. She likes this type of game, even though she doesn't often get the chance to play it. When you tell her that you like playing RPGs, she's quite happy, especially if it means she can play a bit more often.
It's been a long time since she's played, so she may not remember all the rules very well. You don't need to explain everything to her again, though, and after a few questions she'll feel ready to play with you.
Most of the characters she creates are loyal good. She finds that much easier to play. Most often she plays a human and a paladin. On rare occasions, she also likes to play werewolves or elves, in which case she prefers to play druids or priests.
She's pretty serious, and her character sheets are always impeccable and precise. It has to be said that she has created very few characters, but they all have very well-developed histories.
She has a real preference for stories set in a medieval world, whether fantasy or entirely based on reality, although she will tend to quibble with historical facts if the story is based on reality. She wishes she didn't, but she can't help it, she knows when certain weapons were used and it always ruffles her feathers to see a rapier walking around in the early 11th century.
She likes it when the atmosphere in the team is good, so she always tries to encourage dialogue so that everyone can give their opinion, even if her habit of leading a pack sometimes makes her a little too authoritarian.
Farah is a very good GM, she knows how to tell stories very well which helps her a lot and as she's been managing her pack for years she also knows how to manage a team of players. She also always remembers all the players' character sheets very well.
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joculine · 2 months ago
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DIE Issue #5 Reread (Gillen & Hans)
We are so back. Lets get into Premise Rejection.
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This is my second favorite issue of the first arc, after Issue #2. I think it holds my favorite panel, which we'll get to later. This is a really bombastic finale to the trek to Glass Town and it sets up what will become a wild couple arcs. I'm sure you aren't expecting a standard ending to this "hero's" journey from DIE and that's certainly not where we're going. Let's get into it.
Art
I really like the design of this harvest god above. He's massive and lanky, and seems like kind of a mess.
I absolutely adore the design of this robot brain guy from the Eternal Prussian forces. Look at him.
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What a weird little thing!
This issue is also full of stand out appearances for Ash and Sol. And gosh... are they stand out...
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Good lord these two are volatile together. This is a great example of a relationship between a GM and their most "In It" player. The issue is really just long fight for control over the plot. I love that they are made for each other in the worst ways possible.
So About The Fallen
Part of why this is my second favorite issue of the arc is that it has the second Oh Shit moment of this comic. The reveal that the Fallen are dead players is such a great plot point. It clicks with the whole fantasy becomes reality becomes fantasy again deal, it keeps Sol around to stir up trouble after his death, totally re-contextualizes this type of enemy and how they've treated them, and, best of all, raises far more questions than it answers.
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Big contender for my favorite Sol panel.
So everyone who has ever played this game and died ("the word is die") is revived as The Fallen. What does that actually mean? Aren't our crew here the only kids who have played the game? How are there so many Fallen here already? What about the elf queen, who was an NPC Sol made?
For those first questions, perhaps this is the Homestuck in me or perhaps this is me back-reading some later plot into this, but it seems pretty obvious some sort of time shenanigans needs to be in play. And it eventually sort of will be. (It will be quite similar to how Skaia functions actually.) We'll save that for the issue it shows up in, wayyy down the line.
As for the NPC Fallen, I believe there's some clarification in the RPG book here—there are Fallen, the monster and enemy a GM can throw out and there is the Fallen class, which all players receive upon dying in DIE. Diegetically though, I think there is not much difference between an NPC who has been abandoned or skipped over and a player character (or player as the case is here) who has died. They are both expended beyond their purposes and given a new role as detritus. They also have a drive to claw relevance back from the blood of the Paragons, something that would bring them back to life (and back into importance.) DIE has a zombie curse but only for those who would make the most emotionally painful zombies to deal with. Very on theme.
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In this way, it's also very Dark Souls, isn't it? I wondered about this too for those games. Why can Ornstein and Smough not just come back hollowed and kick my ass again? They lack the curse of Undead, that tormenting anchor of relevance that only affects those hungry enough for dominance to keep going past the point of death.
Those who are Fallen (like the Paragons or the Chosen Undead) are meant to exist as long as needed to see their stories to the bitter end. Is that curse something imposed on them? Yes. Is it something they feed into themselves? I think so. There's nothing stopping Sol from just giving up at this point. But that's not what he's going to do. He's going to keep going because he can't let go of the game. Dying is no reprieve. And hey, now the Fallen aren't so morally simple to kill after all! Remember what Izzy was saying about the House Rule? Looks like they may have been cutting into actually Real People from the Real World for some time now. Ruh roh. We'll see this play out more soon. For now, we can think about how poor Sol has found out he is more at the whims of Die than he may have thought.
Speaking Of, Sol Has Kind Of Always Been Like This
Which I'm sure comes as a very painful shock to him. He's someone that views himself high above the players, a plotter pulling the strings. A real mastermind GM type.
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That's what this boy is telling me. His work, be it Legos, Glass Town, the ruleset, or his grand second game, it all exists in a complete, crystaline state. You admire it. You follow the path he has set out for it. It is "finished" before any of the players set foot back on Die.
This is, of course, not how things will go. The title of this issue is Premise Rejection after all. Ash figured out quite quickly that Sol has put them in a railroading Saw trap to force them to play along. In response, she is guiding the party to pull it apart by the screws. Rather than look for these keys or whatever the Chamberlain was talking about, everyone has used their skills to pick away at Glass Town's defenses and put the big robot army against Sol's cool magic castle. With a fairly light application of their magical power, they manage to pull of city wide carnage at little risk to themselves.
This is classic player behavior and a great example of how a little thinking can tear down even the grandest GM constructions. Remember how we talked about how Glass Town was a pretty poorly thought out city? Sol is finding out just how problematic his plot holes are proving to be.
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I love watching him come down with his big stupid cape. Look how unprepared for this he was. Do you think he was hiding at the top of Glass Town the whole time? I bet he even had a palantir or something. What a dork.
Very quickly we watch him start to edit the rules on the fly like a flailing GM. The damage is already done, so at this point he's flexing out of spite. Look, he's even restricting class abilities:
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I do find it interesting how Sol's Master abilities are written to reflect Ash's Dictator ones. They're both italicized and both have squiggly lines around the speech bubbles. They're also both highlighted in colors, Ash with red (a major one in her color palette) and Sol with blue (also in his palette).
Let's connect their magic briefly with color (we'll talk more about color very soon) and say the red Dictator compulsions in this issue are destructive and "game breaking" while the blue/purple Master laws are defensive and "game enforcing."
Importantly, they both deal with the narrative but in different ways, Ash more with emotion and motivation, Sol with what people and things can literally do. We know from go that a Dictator is a story-teller and a plan-maker... that's not too dissimilar from a GM!
But Sol, huh? What a sore loser.
A Dictator's Best Weapon
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I never really got why Ash has this crazy death touch thing. It struck me as an odd choice to give the social manipulation class. Chloe shared her thoughts with me when we were talking about DIE a few months back and it's illuminated things for me.
The Dictator commands emotion, yes, but they command narrative as well. What is this death touch if not the ultimate command—a powerful punctuation to the Dictator's arsenal. If making you love her doesn't work, making you dead will get the job done too... and there's certainly no way to argue with Ash on that. It's as though she's walking around with a big pen she can use to strike out bits of Sol's story she doesn't like. She went big here and scratched out the author section. Yikes. Hope you got a plan to follow up on that, Ash!
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Look at her go, already editorializing just seconds away from killing Sol. Do we think Ash believes the narrative she's telling herself? Do we think she believes she can make us buy into it? The great part is, I don't really know! It's moments like these that pull us out of the story and remind us we're being given most everything through Ash's words that get to the core of what DIE is after. It's about these people trapped in stories of their own making and how it turns them into quite awful characters.
This is probably the darkest we've gotten so far. A great reminder to Ash's friends and first example to the reader at just how much she can commit to playing the anti-hero. Anyway, let's get back to the death touch.
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This is the other half of that power—the power of its implication. See how Hans has set up this panel: first, your eyes hit the glowing hand, the brightest object in the panel and the thing that has just killed Sol. Then you move back to traditional left to right and see Ash. She's crying, but resolute. Then her words. They're harsh. Maybe understandable though? Then back at that hand. It's not just the weapon that killed Sol now, but the thing that may touch someone else. She's reaching out for their hands to start the ritual. She's letting them know what "anything" means... they'd better be unanimous. Now that's a master manipulator at work.
This is that favorite panel BTW.
How Far Is Too Far?
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Here's another stand out panel from this issue. Ash's expression is exquisite: pain, anger, thrill, resolve. It's all there. This comes moments after using the voice to completely dominate the Chamberlain of Glass Town and it's not what I'd expect to see from her.
She's filling her role both as Dictator and schemer and yet I feel like she's about to throw up or cry. Or both. The metaphor here paired with the destruction she saw the from the Steel Dragon in Issue 3 is delectable. She's recognizing the horrible power she's choosing to wield in order to bring ruin to Glass Town... but she's also not rejecting it.
This is a question DIE is going to keep asking of its characters: how far are you willing to go with your role? Will you play your part even if it is horrible? What if harnessing the power of a Paragon is your only option? What if it's not?
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Here's Angela, the badass cyberpunk, failing to both be grizzled or distant from her humanity. I think it's interesting Case, such an innocent pet, is mechanical, especially given that our other examples of robotic entities are all warmongering automatons. She treats him as so real, while she views the Prussian leaderbot as a tool to be hacked and who's autonomy is to be overridden. That's not to say I think that leaderbot is isn't merely an automaton though... I actually think this is more damning to how Angela anthropomorphizes Case.
I said last issue Case is a pricey distraction. I think that's still correct. Even here she feeds him one last piece of Fair Gold, understanding he will probably die again tomorrow. It's a bit of a waste before what's going to be a dangerous battle.
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Matt, meanwhile, seems perfectly able to indulge in his pain enough to... save his friends? Or start an attack on a city full of people? Both I suppose. Not a great look but one he appears to have little issue with for now.
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This interaction stood out to me this read. I've always had trouble understanding why the Emotion Knights have talking weapons. It's cool, obviously, but I had trouble seeing something deeper than that. I realized tonight though, these weapons are their emotions, not separate entities.
That sword is Matt's own worst impulses, weaponized both literally against his enemies and psychologically against himself. After all, what is a knight but their weapon? "Don't listen to it," Ash says. She might as well say "That's just the depression talking." Yeah, no shit.
Another quick observation... is she even listening? Getting "back to [his] family" is exactly what the sword (Matt's own grief) is worried about. Very empty words, but perhaps very intentional to keep Matt on track and focused.
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Chuck has no problems living as a swashbuckler in a fantasy world because he is Chuck. No other comment needed.
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Imagine for a moment that I stopped there and moved onto Isabelle. I feel it's important to at least entertain the hypothetical joke if we're going to talk about the Fool. Chuck (and his class) exist as a joke, but he's a joke you have to take seriously eventually, right? And be respectful and shit.
We see his carefree and self-focused attitude come to a head when he draws a gun on Ash. Yes, Chuck has no problems living as Die wants him to and he's willing to go frighteningly far to keep it that way.
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Joining him is Izzy, who has begun to take her role as a "cleric" very seriously. What's going on here is complicated. Let's lay out the facts:
Isabelle is the one who brings up the House Rule. "We treat Die as if it's real." She's also expressed fear at being relied on as a teacher (both holy and high school), while still assuming responsibility of it.
This moment is a union of those two traits. She wants to stay in Die because these are real people who's lives they've ruined and she feels like someone needs to step up and guide them. While she hates the idea of doing that, she (very rightly) does not trust anyone else to a good job of helping the residents of Glass Town (or perhaps any job.)
This is especially odd with the role of the Godbinder, who deals in debts and balances with the gods. As she describes in 1991, she's an atheist with pets—really more demonologist than cleric.
Excepting Angela (who I think is underused in this issue TBH,) the party is in full roleplay here. What comes of that commitment? The burning of Glass Town. Not a good sign.
The Emotion Wheel
This is already so damn long and emotion wheel talk is going to drag it even more... but I need to do it at some point. Let's start with the first proper introduction of the wheel.
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Oh look, it's Plutchik's wheel of emotions. This is not an original insight, it comes directly from one of Gillen's essays in the back of each issue. I think we might respond to those directly soon.
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The wheel posits that all emotional states are variations of mixtures of 8 core feelings. This is how the Dictator and Emotion Knights function (the former mechanically, the knights more textually. Sol may be a fan of Plutchik's work.) Dictators treat this as a palette to work with, Emotion Knights as a sworn order to follow.
I think there is a strong connection between the coloring used in many of these panels and the colors on the wheel. Memory scenes, for instance, play with purple and blue: disgust, sadness, remorse, disapproval. Ash's story of the Joy Knight is pink and red, quite far from the yellow of joy and closer to contempt, loathing, and anger after many years walking as a corpse.
But Cassie, you may say, Ash's dictator powers are always red... and so is Matt's sword! Hold onto that thought with Matt, but it's also not an exact key. Which is good! I think that would be pretty boring!
As I noted in the Dictator/Master section, I've thought of reds and blues and destructive and constructive magic. This follows with the red skeleton, the blue magic core mantaining Glass Town's shield, the red sword that destroys it, and Isabelle's portals to escape.
I also think that Fantasy Heartbreaker is just a really really red arc. If I remember correctly, future arcs have a more varied palette. Perhaps there will be more color for us to explore there.
Now that I've dropped this big unwieldy graph, I also want to share a bit about how much I love Emotion Knights. I've run a game with a Fear Knight before, which was a lot of fun. And could you imagine a Trust Knight, sapping and destroying bonds between people to use as critical hits? I can imagine a very potent relationship between her and her Dictator wife. Really just a fantastic and juicy concept. I think they should be in every game.
Other Thoughts
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I don't have anything to say about this other than it's great.
I think it's fun how badly Ash reads Sol's eye theming. I don't think he's afraid at all.
It's almost impossible to see Dominic and Ash as the same person. Ash is just so... confident in everything. She schemes. She kills. She's beautiful. She's a dominatrix... but outside Die she just... isn't that at all. She's so scared and so hollow on Earth.
I say almost impossible, but that's not really true. I think it's a familiar feeling to many trans women. It's scary to see how hard she's fighting to go back to that in this issue. Is it good for her to do that? I don't think so. Not entirely. Is it easier for her to be on Earth than Die? I honestly don't know. But I think it appears easier to her. Die is the world in her closet, but it can be so painful to stay there when there's so much waiting for you outside it. And yet... I don't think she's ready to go. There's still deeper for her to go.
Kieron writes her well.
Next time we'll be talking about either the end of issue essays or just jump into issue #6, I haven't decided. It'll be much shorter than this, but we had a lot of character stuff to cover. I'll leave you on my favorite line.
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ridiasfangirlings · 1 year ago
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Saruhiko playing a game where he can romance a character and Yata ends up getting jealous because Fushimi actually begins to like that NPC.
I bet the NPC also just so happens to be short, red-headed and hot-tempered and Yata’s like what does Saruhiko even see in that character. Fushimi normally isn’t the type to play the sort of games where you romance characters but maybe he got talked into by Scepter 4, like post-ROK Fushimi is trying to be more open to hanging out with other people. Enomoto suggests a new game Fushimi might like and Fushimi reluctantly decides to give it a try one day. Say that even though they aren’t dating he’s been spending nights at Yata’s place fairly often too, he stops by Yata’s apartment but Yata isn’t there yet because he had to stay late for work. Fushimi has a key and Yata told him earlier to just let himself in, while he’s waiting Fushimi starts playing the game.
Yata comes back a few hours later and Fushimi is just engrossed, Yata’s surprised to see Saruhiko so into a game again like when they were kids. Fushimi shrugs and says it’s not that great, but he’s obviously super focused. Yata wonders what kind of game it is, Fushimi shrugs and says it’s an RPG but there’s stupid elements in it, like romancing characters. Yata laughs over the idea that Fushimi would be interested in romancing even a video game character and Fushimi just clicks his tongue. Yata leans in to look at the screen and he’s like wait you aren’t right, Fushimi claims he’s just trying to get a full completion score.
Eventually Fushimi stops playing the game so they can hang out but over the next few days he’s at it pretty regularly. Yata kinda leans over his shoulder to watch a few times and there’s this one NPC that Fushimi is very intent on romancing. Yata wonders if Fushimi just likes this character and Fushimi says they’re interesting, that’s all, and maybe Misaki should get a hint. Yata has no idea what that means but also meanwhile he’s a little….annoyed at how interested Fushimi is in this NPC. Like they’ll be hanging out together and Fushimi’s on his phone, playing the game and romancing this one character. Yata’s even seen Fushimi smiling when he thinks no one’s looking. 
Imagine one day Yata’s complaining to Kusanagi about this, like he doesn’t know why but it really pisses him off how much Saruhiko cares about romancing this stupid game character. Kusanagi agrees it’s not like Fushimi to be so focused on a video game and asks what kind of character it is that he’s so interested in. Yata’s like that’s the thing, this character is so annoying! He’s got a super bad temper but he’s also not very bright and he smiles all the time and he seems kinda stupidly honest, like is that really the kind of guy that Fushimi goes for. Kusanagi just gives him a flat look and Yata’s like what, Saruhiko gave me the same look when I asked why he keeps romancing that one character. Kusanagi suggests Yata think about it a little more and Yata just sighs, like what is he missing here it’s so weird. 
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yandere-flower · 1 year ago
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Hi! Long time fan of yours and I absolutely love reading about your oc's! I wanted to ask: Say Darling is playing a videogame that the yanderes thought was just an action RPG that they've been playing for a while now. Darling has gushed about the cool story and the fleshed out characters that they grew to love, which they think is nice; Darling's having fun and this is a good distraction away from interacting with people. One day, they grew curious enough to watch you play for a bit. 1/3
It starts off like they expected, a lot of fighting and magic, doing quests, yada yada yada. They're about to leave until you reach camp and start talking with some of the characters and suddenly they hear you gasp as one of the NPC's starts talking all sweet to you? As they watch the scene unfold, they are shocked to find out that THIS GAME HAS ROMANCE OPTIONS?! And are you squealing and giggling over what they're saying?! (cough- Baldur's gate COUGH) 2/3
How would they react/feel about this revelation? I doubt any of them is going to be happy about it but would some be petty about it? Would some try to understand why Darling likes that character so much? Would they act differently if Darling was IN a relationship with the yanderes? I personally gush over some of the romantic scenes in games, and Baldur's Gate 3 has such great character interactions that I can't help but love all of them. I hope this isn't too much to ask, thank you! 3/3"
I knew this was about Baldurs Gate immediately cause same...only doing the boys here since it'll get long but let me know if you want the girls version!
Sawyer- He plays video games but isn't quite into the culture as isn't into turn based as much so he's like "sure whatever can we play together". Very slow at learning and will cast fireball on you and kill you constantly because he doesn't understand. But has so much fun being a nuance to the NPCs, and the moment he accidentally flirts with someone he goes full panic mode and starts apologizing, refuses to romance anyone. Is a bit peeved why you romance, but won't stop you. He does try to understand why however, and gets a little huffy at each romance scene. Also slightly makes fun of your choices. Will try and shove them off the edge when you're not looking.
Desmond - This man has not touched a game....ever, but he's happy to see you're happy and actually a little glad you're so engrossed in some that keeps you indoors and away from people. I actually thing that Desmond wouldn't care? He knows it's fictional, it'll hopefully get you in the mood, and he likes how if he asks you some thing about the game, you'll gush to him for hours. He still has you. But depending on your romance choice he might get curious why you chose that
Mizu - This fucker has already completely a playthough, bought you a custom cosplay of Shadowhearts camp clothes, and constantly wants to roleplay with you. But also gets insanely upset if you so much as mention your romance option and will make fun of all the characters you like. Makes you stop your own playthough so you two can play co-op and he can "watch you".
Cliff - Has no interest in playing, but is familiar with DND back when it was popular when he was a child. Still not super interested, but he likes hearing you be passionate about something. If you mention your romance option he'll perk up a bit, get cheeky, and start to mimic the things you like if it aligns with him. Obviously expects you to romance Halsin though because he likes to imagine there are similarities....
Antonio - I'm torn, cause I do think he'll like the game but I also think he's a bit jealous of your time and will only let you play it with him "so I can share your hobby and see you get excited is all!" Will try and argue that you shouldn't have that character cause it's not good for your party comp, or try and disrupt your romance scenes. He wants to appear like a good sport, but very obviously isn't
Ezra- He hates it. He doesn't understand video games, but he likes seeing you happy. You should be hanging out with him though, and he knows there is co op but he's terrible at it and clearly isn't having fun. He seethes and mopes the entire time you play, and almost cries if you talk about your romance option. Why aren't any of them sweet or kind or like him?? Do you not like him??
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mycomicbox · 7 months ago
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Random Thoughts on Persona 5 Royal - Part 3
[Progress: October 13th, 5th Palace conquered]
<<< Part 2
I've been thinking a lot about what it'd be like if I were a Phantom Thief. Perhaps I'll draw that sometime.
God damn, this game is long. I consider myself someone with pretty good JRPG stamina, but I'm about 103 hours into this game and I'm nowhere near the finish line. For reference, my Persona 4 Golden playthrough maxed out at 100 hours.
It took me far too long to notice that the letters on Caroline and Justine's hats spell out "oxymoron".
The Doraemon reference in the movie theater got a chuckle out of me.
I like the little quips from your party members while exploring Mementos. One of my favorites is Morgana complaining about the tiny school desks in the suggestion box.
Ryuji and Yusuke's Showtime attack is the funniest shit I've ever seen.
The fact that Futaba's All-Out Attack splash screen says "Git Gud" is pretty indicative of when this game initially released. If the game came out now, it'd probably say "Skill Issue" or something.
Haru's Phantom Thief costume is probably my favorite. Hats with feathers in them are guaranteed to look cool.
Add Futaba to the list of characters who desperately need a hug. I like the idea of someone willingly asking for their heart to be stolen. After all, the Phantom Thieves don't just beat the shit out of scumbags: they help those who can't help themselves.
I also like how Futaba's awakening is somewhat of a callback to Persona 4, as she awakens to her Persona by facing her Shadow directly (no face-bleeding required).
How is she so goddamn short (then again, I guess being a shut-in could've stunted her physical growth)
You can tell that I have some stuff to say about Futaba. Yusuke has some competition for favorite Phantom Thief.
Another Persona game, another awkward beach scene... (except for Yusuke's lobster gag, that amused me).
TANAKA IS BACK, LET'S GOOOOOO
Why did Ryuji think that Los Angeles was the United States capital? Is he stupid?
HOLY SHIT, MAGICAL GIRL
Shadow Okumura needs to speak up, man. It's like they lowered his volume compared to the other characters (which kind of makes sense with the space helmet he's got on, but still).
Unfortunately, I have been spoiled as to the Black Mask's true identity. I don't care how old this game is, tag your damn spoilers!
When I was in middle school, I went to a water park on a school field trip, and the county schools rented it out for the students. I thought that alone was magical. Imagine getting a whole Disney park rented out just for you and your homies.
With the death of President Okumura, and the tanking of public approval, the Phantom Thieves' resolve is starting to waver...
The sixth calling card is addressed to Sae Niijima. I can't wait to see how this story will unfold.
⚡️Confidant Lightning Round
Beep boop.
My man Sojiro going through it...
With the way that Futaba peppers her speech with video game references, I see a bit of my 15-year-old self in her. I've noticed references to Pokémon, D&D, and RPG terms in general (EXP, trash mobs, etc.).
Imagine meeting a cute nerdy girl and the first thing she does is ask if you're a NPC 💀 poor Mishima, I would've never recovered from that
I like Iwai's little quips about gun terminology.
Takemi please step on me
You're telling me that the Get Smoked hat was from this game!?
I would do anything for a politician like Yoshida.
As I have discovered, there are some unused voice lines implying that Sae was planned to be a romance option at some point. That would've been one hell of an enemies-to-lovers (even if it wouldn't make sense narratively).
Well, I've gotten the Faith and Councillor Confidants to their proper ranks before their deadlines. I guess I'll wait and see what happens next.
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crowsent · 1 year ago
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so when i was young there was this game where the storyline is that your little sister is sick. a villain with magic is responsible and you, being the good big sibling that you are, set out to save her. but theres no actual time limit so i spent most of the game fishing and running away from hostile npcs. little salt was in the single digits and he was not about to fight pixel enemies.
it was basically 3d stardew valley with rpg mechanics and minigames available on the main menu for shit like racing and obstacle courses. you help the various npcs in your town, buy accessories like hats and scarves and shit. bribe someone to ferry you to different areas. help some black shadow blob thing that child salt didnt look at for too long bc he was convinced it would leap out of the tv and devour his soul.
well anyway i never finished it. i got stuck in a cave chapter where the only way to progress is to get past a series of enemies and child salt was a mix of terrified and sad. terrified bc again, single digits. having a child go through a scary cave with snakes and gorillas and other such nonsense should be qualified as cruel and unusual punishment. sad bc even though the models and sfx had no right to sound that intimidating, child salt still had to go and fight snakes and gorillas and other such nonsense and child salt LIKES snakes and gorillas. they were enemies, but child salt didnt want to fight them. or the wolves. or the bats
so why does this rpg-esque open-world-esque chill game with a decent narrative force you to fight animals when you could be fightin orcs or goblins or other such nonsense?
bc you played as a regular house cat
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that-foul-legacy-lover · 3 years ago
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Digital Heart
Foul Legacy Childe x Reader Gender Neutral (no pronouns mentioned) Angst Warnings: Falling, fighting, minor injuries, nausea, breathlessness 
In which Genshin is an interactive RPG accessed through an immersive headset, and you find yourself pushed to play it by your friends.
~ * ~
It started with a game.
For thirty days and thirty nights, your friends have been pleading for you to play it. Genshin Impact it was called, an free immersive open-world RPG with hundreds of weapons, characters, and power ups. Accessible through a specialized headset that tracked movement, it had only been a month since the freely downloadable game’s release and it was already a success, garnering praise from the customizable main character and the interactive playstyle. Play it. Your friends beg. You’ll love it. We can play together. 
You refuse at first. The game might be free, but the headset isn’t, and you need to save that money to pay for food and clothes. Alongside your financial state was your schedule, a long list of work and chores that left little time to play games with constant updates like Genshin, so you told your friends- politely, as that’s how you were raised- that it’d have to wait. They agreed, quietly.
Then the next day, they ask again. You make an excuse- too much work. They agree, again.
The second day, asking. You’re too tired, you say. Of course, they respond.
Everyday, the same question. The same request, the same demand. It wears on you, amused exasperation drawing a sigh from you everytime you open your notifications.
Play it.
You can’t.
Play it.
You don’t have time.
Play it.
You need to focus!
Play it.
…Alright.
Finally, you cave. You create an account, a headset en route to your house. You clear an area in your house so you don’t accidentally hit anything. The headset arrives, and you insert the batteries, said to last up to an entire day playing nonstop, a stage you dearly hope you never reach. You pull it down over your head, cringing at the thought of your hair getting so mussed, and switch it on. A long and potentially worrying warning flashes before your eyes and you blink, not used to the in-depth cameras yet, as the screen goes white.
Welcome to Genshin Impact! Please name your character… appears, and you subsequently slip down the rabbit hole.
It’s fun, you find. Your friends were right, you did like Genshin Impact, although you thank your lucky stars that you weren’t as attached as some players were, as you still had work and life to attend to. The combat and story were enjoyable, and the characters were funny and diverse in personality and playstyles. The main character, who was also your customizable avatar, was quite literally you, the story explained, a traveler from distant lands who fell face first into Teyvat by mistake and tragedy. Of course you still haven’t gotten entirely used to the whole immersion thing, and sometimes shuddered under the eerily real programming of the NPCs and characters, but that was nigh unnoticeable when focusing on fighting monsters. Your deep love for exploration and discovery surfaces, and you take as long as you want exploring every inch of the wonderfully modelled map as you follow the main story, or “Archon Quests”. You calm the great dragon Dvalin and bid your friends at Mondstadt- Kaeya, Amber, Lisa, Diluc, Jean, and Venti- goodbye, Liyue sprawling out before you in wooded forests and cloud-covered mountains. A mysterious man runs across you at the Inn, the immortal Adeptus Xiao, although you would’ve thought he was quite young due to his short stature, and you encounter Zhongli in the Harbor, along with Lady Ningguang and her subordinates, Keqing and Ganyu. A member of the malicious-seeming Fatui also greets you and introduces himself as Childe, a name you don’t trust for a second, yet find yourself getting strangely attached too. The story progresses with you at Zhongli and Ningguang’s sides, the suspicion being pointed more and more to the Fatui, and you find yourself staring up at the elegant pillars of the Golden House, the mora mint building.
You gulp. You know this is where Childe’s boss battle takes place, and you’re not sure if your team is prepared, even if you stocked up on food right before leaving the Harbor. Inhaling a deep breath, you shove the enormous front doors open, and a cutscene pulls your fear tight against your throat. Everyone’s suspicions were right- he was here to steal the Geo Archon’s gnosis, and you have to stop him. 
Easier said than done. The cutscene of your face shows a determined, fierce expression, instead of the nervous one you had in real life, and you almost laugh. You dearly hope your characters are strong enough, and step into the arena.
Phases One and Two are relatively short, as you quickly learn to avoid using Childe’s respective elements of his Vision and Delusion while his shield is up. The battle is fun and fast-paced, and you feel a thrill in your bones as you dodge another attack before swinging your sword in retaliation. Childe stumbles, and Phase Two ends with a cutscene. The corpse of Rex Lapis, something you considered a bit gruesome, is discovered to have no gnosis, and you can feel the raw anger in the Harbinger’s voice as the air crackles and hisses. A horrible, blinding light shines, and Childe is gone.
At least, human Childe is gone. In his place floats a monstrous version of himself, nearly 14 feet tall and complete with horns and armor, and your mouth drops open slightly as you gaze at him wide eyed. But your focus is violently shifted when the floor cracks and turns to dust, sending you tumbling down into the belly of the Golden House. You land with an unceremonial thump, thankful that the creators hadn’t been cruel enough to make you feel the damage you took in-game.
And Phase Three, the final phase of Harbinger Tartaglia, commences.
He has considerably more health, and his attacks can range from irritating to deadly, you just barely dodging the falling Hydro arrows that would’ve slaughtered your current character. Of course, it doesn’t help that you’re sneaking glances at your attacker every few minutes. Your mind wanders to the lore as you shield yourself from violet lightning. Does this transformation hurt? Where does it come from? Why does it look like a moth? Maybe one day you’ll get answers. 
Despite the raised difficulty, Phase Three also ends rather quickly. Your characters, it seems, were overleveled. The remainder of the Archon Quest passes, Childe reappearing once at the end, and it’s over. The screen blips off as you log out and place the headset on a table before laying on your bed and using the last few hours before bed to contemplate what you’ve just seen.
The next days quickly fall into routine. After completing all your work, you’d take an hour or two to play Genshin, leveling up your characters even more and going through various quests, Childe’s included. You see his transformation, dubbed the Foul Legacy form, again, and almost swoon before stopping and giving yourself a harsh scolding. You fulfill requests and tasks for various people around Teyvat, or at least the parts of Teyvat you can access, and improve your skills and stats. You have a talent for dodging, you find, and use it to your advantage while fighting.
And every Monday, when the clock resets, you re-enter Golden House to battle with Childe and claim your just rewards.
Of course you could do it everyday, but a squirming, guilty feeling in your gut stops you, making you feel like you’re hurting him, no matter how many times you try to tell yourself that he’s simply a video game character, a program in an electronic system.
This thought makes you a bit sad, you think.
The fights are getting easier, something you credit to your rising stars of characters, and you stand before the Ley Line Blossom quicker and quicker each time, something you expect to be no different today.
Phases One and Two are just the same as you take advantage of Vaporize and Overload, drowning out Childe’s pre-programmed sounds of pain with your own abilities. The battle pauses, and you’re transported to the same chamber underground, with its fiery walls and glittering arches, as the fight resumes. With the same attacks and characters, it’s becoming a tad dull, and you frown, wondering if you should try to get another character soon.
You’re lost in your thoughts when you slip and fall.
This you feel in the real world, having landed hard on your back and knocked the air out of your lungs. For a few moments you struggle to breathe, and Childe takes the opportunity to appear right over you, his spear flashing purple. You swear internally, bracing yourself as he readies his weapon.
But the strike never comes. You inhale desperately, oxygen finally flowing into your chest, and open your eyes. The graphics of your game are gray and fuzzy around the edges, framing Childe as he slowly puts his spear down and, to your amazement and slight terror, jerkily reaches towards you. Voice clips play overhead, pieced together to make not words, but a static-interspersed whining sound, much like a concerned beast. Your eyes widen, and Childe stops, withdrawing slightly almost as if he’s worried that you’re afraid, and you whisper his name once, as a tentative question.
Then with crackle and a ping, your game crashes and everything goes black.
You gasp and rip off the headset, chest heaving as you struggle to comprehend what just happened. You’re shaking, nervous and fearful, but curiosity runs strong through your veins. Your finger slides towards the On button, and you press it and slip the device back on.
You’re standing outside, the doors of the Golden House closed as if the battle never happened. The guards surrounding it look ordinary, occasionally repeating phrases you’ve heard and ignored countless times. Glancing around and trying to squash the nauseous bubbling feeling in your gut, you push the doors open again.
It’s different this time. Instead of being in the upper room, you fall a short distance into the Third Phase Chamber, your shoes clicking on the tiled floor. Childe floats in the center, his back to you, and you take a tentative step forward. He turns and looks you dead in the eyes, before flinging his spear to the side and rushing towards you on his feet, kneeling to your height. Instinctively, you jump away as he sits on the ground before you, letting out joyful chirps and trills, sounds you didn’t even know he could make. You approach him, sword held loosely in your hand as an extra precaution, and he tilts his head and coos as you cautiously sit with him. Your hands are trembling as you try to understand that this is real, he is real, all of this is happening.
And if it’s not, then it’s some damn good programming.
Questions start to fill your mind, one after another, and you ask him, responses coming as a nod or a headshake.
Is this real?
Yes.
Or programming?
No.
Could you always do this?
No.
Just today?
No.
Over a period of time. Yes.
How…?
The final question hangs in the air, and he shrugs slightly, then points at you. You did this. You woke him up, made him feel pain, sorrow, and happiness, all stemming from you, his love for you. From the minute the Archon Quests let you meet, he was vaguely curious, the most emotion he’s ever felt in his cold, empty programming since before. And when the code broke, he adored you, not like Childe viciously adored battle, but a soft adoration, one with all his digital heart could muster. You smile, and he purrs at what a wonderful smile it is.
Something flickers in the corner of your eye. Then another. And another. You turn and squint, then gasp as your surroundings begin to dissolve into colorful squares, the game taunting you as it glitches and lags. You and Childe leap to your feet, only to watch helplessly as the world crumbles away. You look down at your hands and see them beginning to break apart into pixels. Childe reaches out to hug you, to hold you close, but his hand passes right through you, a sickening reminder of how unreal he is. He wails in anguish as you both try to grasp each other, only to shatter more, the pixels covering your screen like rain on a windowpane.
Your game crashes for a second time, the only sound a desperate whimper that soon fades into an electronic squealing.
It takes a week to fix your device, the tech people saying that it was “overloaded”. Finally the repairs are finished, and you’re back at the Golden House, the doors already ajar. You slip into the room, expecting either a battle or, hopefully, someone to greet you.
But the room is empty. No one, human nor monster, stands in the center. Instead there is one lonely Ley Line Blossom, waiting, the final gift from an impossible love. 
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natsukitakama · 4 years ago
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Hey you <3 I just wanted to request a headcanon for the 104th cadets, please : how do they act while playing co-op games (you know, the kind you have to resolve some kind of enigmas, like pressing two buttons at the same time, etc) with their s/o ? Thanks a lot !
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Author note : hi there ❤️ thank you for your request hope you’ll enjoy this ♡ Somehow I described them as a gamer ? Hope you’re fine with that, I actually really enjoy this 
i do not own those gifs credit to the owner(s)
Warning : rage quit / eren is litteraly me / Modern AU cause the canon-verse suck Lmao / I based this on my own experience 
Masterlist
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Eren Jaeger - impulsive 
How did you not end up dumping him ? The man is DANGEROUS 
You think that he is all screaming and yelling like all the FUCKING time ? 
Play a game with him 
Spoiler : it’s worst 
I mean at first he saw this as a challenge and just getting the possibility to do play a game with you ? 
He couldn’t say no to that 
The thing he just took this way to personally, so he had to finish this with the best score getting the things you had to unlock during a game. 
He had to 
Doesn’t mean you want to.
The whole idea of co-op game is to play together in order to finish the game
But he didn’t hear that : he wants to do everything by himself 
And when he can’t do it he would ask some help.
Don’t expect him to be good with synchro-enigma he can’t he is either too quick or too late. 
I’m sorry to say that but he might complain about your game (while he was the one who is losing all the heart because he can’t read an enigma properly) 
And you see me coming but if can’t resolve an enigma and if you can’t help him he would just stop and won’t play at this game until he feels like he can do it 
Oh and he sucks at game like Overcooked you know those kind of things were you’re supposed to work at the same Time as his partners he is either too slow either too quick (but always pretend he isn’t his fault) 
Don’t think I mentioned that but he cursed a lot, he complained a lot (to my fellow frenchie he is like Sardoche in real life I don’t make the rule here) 
7/10 because it’s funny to see him being angry at a game 
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Mikasa - skilful
i wanted to say that if you’re not eren she won’t play with you LMAO 
But if she is dating you, she would do it because she wants to please you and spend some good quality time with you (she is not a fan of video game but she can tolerate some RPG) 
She tends to be quiet while playing and only speaks when she got an idea about how to solve enigma or difficult game who implies being coordinate. 
You didn’t have to anything in such mission she will synchronise her game with you don’t question her. I don’t know how she is doing it but she can no matter if you tend to push way to quickly every button or if you’re a slow one. One look from her and she does it 
She is really god any games it piss me off
When you struggle at an enigma that you decided to resolve on your own she will either give you tiny tips or just ask you to just stop right now get some tea and try again later when you’ll be more relax 
The only problem with her is she wants to help so much that she might do everything on her own especially if one of your mission imply fighting (like kill a boss together to unlock another level) she would quickly get over it without questioning you and you end up getting so many xp and items while you didn’t ever touch anything 
She wants to help you so much poor thing ♡ 
Also if you’re hurt during a game or if you life are pretty low she would stop everything in order to heal you. Even if it’s very cute from her, it piss you off cause now you have to start again because both of you died together. 
9/10 she is the best she cooks cookie prepare some tea for you. 
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Armin - strategic 
i love him I really do 
But you can’t play with him 
He needs to make a plan on every mission, Like sweetie just relax you need to chill a little bit. 
Although he tends to overthink everytime He is very good when your goal is to kill a boss, cause he will do two jobs : healing and helping you to kill him. Give him 5 min and he will give you a whole tactics so you can fight the boss easily and earn even more xp. He won’t be afraid to go and heal you too if you’re in need and would never judge you if you’re struggling (even if he guides you during the game) he understand that the game is pretty difficult. 
He is good to with enigma like it’s just sound quite easy for him. All he has to do is read the thing and BANG he got the solution how can you do that ?
He will even explain the whole thing so you could also resolve enigma with him 
The problem is he is way too slow, if your level implies being coordinate it would take you forever until being able to finish the game. Especially because he is not comfortable with a joystick like they got way too many button and he is not good with coordination so he ends up being confused with the button 
When it came to videotgameswhere all of you have to work in coordination, he is always slow. He really tries but he is always way too slow, but he counterbalances his lack of skills with his minds so after you’ll lose because he couldn’t manage to do something within 30s he’ll find a solution to win 
It’s really funny to play a cop-game with him on Fortnite cause he’s like « y/n why would you play at such a game ? What’s the point of killing people ? » and he is the one who is throwing a grenade and shoot at the same time so a lot of people can dies with one shot or planing a trap so a lot of people might die at the same time. He is very dangerous when he wants to just saying. 
8/10 because sometimes mind isn’t enough and you need skill to win 
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Jean - Skill and minds 
Do not let him play with Eren 
I swear don’t do it otherwise they would spend the whole game yelling at each other « you should come quicker Horse face ! » « Oh yeah ? Who’s the one who though that would be wise to attack the boss without getting heal first uh ? Such an idiot bastard » 
It’s not comfortable if you’re playing while being on the phone but it’s so funny to see him getting angry because Eren (as usual) run without thinking about a plan
Like Armin he tends to be very good when it came to resolve enigma or find an enemy’s weakness : all he has to do is to let Eren, Connie and Sasha run at first so he could analyze the boss’ behavior (yeah he totally uses them as guinea pig and he doesn’t regret that especially when he hears Eren getting Angry or Connie complaining it’s so funny) 
Unlike Armin he is pretty food with a controller so he can actually being very efficient as long as Mikasa isn’t around 
He tends to be close to you EVERYTIME and he would even protect you, heal you everytime you got hurt because you protects Connie, Eren or Armin, it’s cute at first but very annoying then because he only focus on you and isn’t into the game anymore. When he turns like that, someone need to tease him about not being good like Eren and he will scream a little bit (how dare you as if he could even be worst than that suicidal bastard) but then he is on it. 
Watch him beating the shit out of the boss 
BUT when it came to games like overcooked when you have to share task he is bad. Not because he isn’t skillful but because he wants to be the chief so badly and of course Eren thought he could be the leader while everyone knows he isn’t coordinate enough to do that. So most of the time Armin is the leader in such a game 
Just give him a task where he has to be quick and he’ll be fine but don’t let him in the same group as Eren, they would argue about who should to this and you’ll end up losing because they argue. 
Also if you’re playing something like a RPG with him he gave you SO MANY things like everytime he drop something this is for you, at this point he doesn’t care about his character (he does but he can’t just not give you something) 
You didn’t ask it but I’m just say it, if you play animal crossing with him he would spoil the shit out of you, can’t blame him he just wants to help so badly. He’ll text you about his plan, the stuff he got he would even help you with flowers. 
8/10 because he tends to flirt with you or argue with Eren so you’ll lose precious time for the mission 
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Connie & Sasha - Funny 
I put them together because 1) they tends to play everytime together 2) because they play the same way 3) they share one braincell (meaning either you’re dating connie or Sasha you’ll have to play together) 
One word : a mess 
Always questionnaire why we’re doing this or why we shouldn’t do this, this way 
BUT they’re like very synchronized, it’s like seeing someone and his reflection (sometimes you’re even jealous cause you can’t do that)
They tends to be very effective when you need to coordinate something 
They’re pretty skilled too 
But they can’t make a plan even to save their life 
The number of life you’ll lose because them and Eren decided to run into the boss’ lair without asking permission 
It should be illegal to run that easily anyway 
If Connie is really dumb when It came to enigma 
Sasha is very good to notice tiny elements that actually was the key to resolve the problem 
She tends to be super good to drop every tiny things that was hide behind a tree too a really hunt (but won’t share her things with you if you’re not giving her puppy eyes I’m sorry) 
But Connie is your best allies to fight couple of ennemie at the same time, like you were walking and boom you’re surrounded by NPC and he will come to save you. 
Connie is a protector 
I mean Sasha is too but she more into prevention, safety than protection but if during a game you might be in danger of course she’ll run after you (ask you extra cookies for that) 
Dont expect any of them to be good at enigma or games like overcooked, I mean Sasha might spend her whole call luring about foods while Connie might try to do everything on his own since he is incredible (he says it) 
If you’re calling one of them during a game, it’s actually more entertaining than the game, I can’t explain they’re just super funny
If you’re playing in a RPG that might have a huge map you’ll definitely lose them at some point during your game, they don’t have any sense of direction and since they can’t read a map (that’s me don’t bully me I’m trying) well they get lost and will send you a picture of their screen so you could help them  
6/10 because they’re trying to their best but since they share one brain cell well it’s always more complicated than it should be 
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Bonus : Marco Bott - Motivating 
My cute sweetheart 
He is doing is best everytime you call him for a game 
He is so good at overcooked than I’m jealous of him 
Kinda good with Enigma but he is really good when game imply strategic (he also loves how focused you are and how he could motivate you with his plan) 
He doesn’t play at any games that involve war or anything so don’t ask him about a fortnite game he won’t do it 
He really love role-play (not put intended lmao), he is actually a good narrator and is so good at at owning xp : his character might not be the greatest when it came to strength but he is very balanced character 
Playing with him it’s actually relaxing, he never raise his voice and seemed to always find a way to relax anyone that might be too into it. 
Especially good when It came to help Eren and Jean to just shut up and play the game without yelling : don’t ask me how he does that the man is a genius 
If he teams up with Armin during game like Among us you loose any chance to win (I mean if you’re the traitor he would never say it but he noticed so does Armin but won’t say anything about it) the man knows everything, and is able to make you confess it’s really fun to watch but bother you when you’re loosing yourself in your explanation 
When it’s just you two playing a game together and somehow you struggle to resolve an enigma or a level, don’t worry your boyfriend Marco he is
The best cheerleader in the whole univers fight me on this 
+100 ego boost for Y/N 
In the end your resolve that damn enigma 
10/10 yeah I’m not impartial but I love him 
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mllemaenad · 4 years ago
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So I just started a new DA2 playthrough, and remembered something that I'd love to get your thoughts and opinions on, especially since your Joanna romanced Anders. If you give Fenris to Danarius, basically everyone disapproves, except Anders, who actually *approves*. I understand the basics: he's so far gone to his cause he wants everyone who disagrees with him *gone*, fellow ex-slave or no, but I'd love to see if you had a more in-depth thought process on it. Thanks!
Hi. :)
I ... honestly don’t have much in the way of deep thoughts on Anders himself here, because I don’t think Anders is the core problem. I’ve seen people wring their hands over that +5 before, and it’s always confused me. I feel like if you’re worrying about the minutiae of a +5 to friendship you are not grappling with the full horror of what just happened. This whole quest is a catastrophic failure of the friendship/rivalry system.
So - the quest page is here.
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Digging a little further tells me that on XBox, at least, Isabela will give a +5 to rivalry for the threat to Fenris’s sister, but nothing for Fenris himself. She has a line, objecting to Hawke’s actions, but no friendship/rivalry change.
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I mean - what the hell are we looking at here? Do you know? Because I absolutely do not.
We have a solid +10 rivalry average for handing a friend over to a slaver. I can make that back with two moderately funny purple responses in the right places. In fact, as this is an Act 3 quest I would imagine that many people are missing some or all of these changes because they’ve already maxed out their companions’ scores one way or another. It’s an utter non-event.
Merrill, whose people were enslaved en masse by Tevinter, who lost her whole culture to them and is scrabbling to reclaim it, gives a +10 to rivalry when a fellow elf is handed over to a Tevinter Magister for enslavement and torture. Isabela, the pirate captain who liberates slaves has no followup on that at all. Our biggest rivalry gain is from Aveline, at +15, and - wow. Impressive. A whole 15 rivalry points for doing the worst possible thing to a long-time friend and comrade.
+10! +10! What does it mean? “We can still go for drinks later, but we’re going to sulk”? “Hawke, you’re barred from game night for the next two weeks for that silliness”? I can’t let it go. Those little +10s to rivalry make me much angrier than Anders’s +5 to friendship because they’re treated as sufficient. Anders’s +5 causes distress and dismay, because it worries people that he approves of slavery, but a tiny +10 to rivalry for one of the worst things you can do in this game - and we are not a little bit worried about everyone else’s moral compass?
This isn’t the dealbreaker? This isn’t the day we all leave and never talk to Hawke again? Why the fuck not?
So - for context, in The Urn of Sacred Ashes, back in Origins, Leliana will literally fight you to the death over desecrating the relic; if you spare Loghain in The Landsmeet, Alistair will leave you; if you don’t murder Anders in The Last Straw in retaliation for the death of Grand Cleric Elthina, Sebastian will leave and wage war on Kirkwall. But we can give Fenris to a slaver and it’s fucking fine. Oh, we’re a little annoyed, but we’ll get over it
I am so angry. Not at you, for talking about it, but at the writing in this quest. I don’t think there’s anything very meaningful to be said about Anders specifically. He and Fenris loathe each other. They fight and they poke each other’s sore spots. It seemed like a good idea to someone to give Anders a minor friendship bump if Fenris leaves. When the positions are (broadly speaking) reversed, and Fenris gets to comment on Anders’s fate in The Last Straw he says “He wants to die. Kill him and be done with it”. This is not Fenris having strong opinions about the mage rebellion - although he does have those elsewhere. This is a very broad, facile “fuck that guy”. Obviously the circumstances differ, but in terms of caring about each other’s wellbeing they’re about the same. Fuck that guy. If he’s going away, I’m having a good day.
Was it tacky for Bioware to put that +5 friendship into Alone? Yes. Definitely. But I don’t think it means anything at all about Anders or his view on slavery or his cause, because if I did think that, I’d have to think the other companions’ responses were significant too. I’d have to think that their firm position on this is to wrinkle their collective noses a little and then forget about it. And - I’m just going to do the obvious and gesture emphatically at Isabela’s whole character arc here in refutation of that.
I’m not opposed to evil choices in RPGs. That’s ... kind of how role playing works. But this one is so utterly facile as to be revolting. There are no meaningful consequences for this. And while it is possible to do other revolting things in Dragon Age, things done to companions stand out, because from a narrative perspective they matter. We can say in theory that the deaths of unnamed NPCs are bad and wrong - but it will be the characters we know and love that we mourn over. This isn’t the only bad choice you can make, but it’s a really big one.
For Joanna - this is a non-issue. She’s not going to hand anyone over to a slaver, much less her friend, so (mercifully) I do not have to try to rationalise this nonsense.
For anyone going to because they’ve committed to an evil playthrough? This might be a really good time to bring in “Varric is an unreliable narrator” and head canon yourself some reasonable fallout.
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cuyguy · 2 months ago
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I'll focus on RPG characters but since that's a 35 year history for me, I don't remember all of them.
Ulgarim, my D&D half-orc barbarian. Not because he does anything, it's just naturally perfect.
Meep, my D&D kobold artificer. Not because they need it, but because they want to try all the things.
Charles, my sci-fi bioengineer who lets his frustrations with himself and his upbringing out on other, including his player
Sephana, my fantasy scale-chimera knowledge priestess. She's just usually the gentlest person, unless someone needs a clobbering. She's probably the person I aspire to be like the most.
Meep! Can it explode? Can I find ways to make it explode?
Charles, but he'd try his damnedest to never let anyone know!
Charles - he'd be the scientist who is eaten by the monster moments before he can explain how to defeat it or he'd be the one who inadvertently opens Pandora's box (of alien fungi)
Depends on how "has been with you the longest" is meant. Could be Alrik, my very first The Dark Eye character from when I was 9 years old, or it could be Ulgarim, because he feels like "still present" even though his campaign has ended years ago (with him dying, no less)
Meep, the game just recently started
Ulgarim!
The Prospector, an NPC in a Weird West game I'm GMing! He's constantly running from someone and it's only because of the very special kind of Weird attached to him, that he has never been caught.
Sephana, mostly loving bees
Probably the Prospector - which does not speak well for the cooking abilities of any of my OCs XD
The Kumi, a vampire villain in my Weird West campaign who, at the end of our last game night, has just stepped away from the bar of the social club the heroes were investigating, after announcing to them that he's going to have a drink.
Meep, because I struggle with getting the character traits across, that I envision them to have
The Prospector. It's easy to slip into his style of talking and to really understand his point of view - maybe because I'm writing and voice acting little stories for him regularly.
The Prospector. A perfectly normal, average human being, who somehow turned into one of four almost immortal story collectors wandering a magical continent.
Meep. Overenthusiastic D&D artificer - this can only go (hilariously) wrong
The Kumi because he's quite a pretty guy, if you can look past the fact that he's dead
Charles - he'd just let the game run automatically, until a sim has some success, then change something about their environment to make them less happy (like removing the door to the toilet or something)
My favorite would be Sephana's religious symbol: A scroll case containing a scroll on which are written all the universal truths her order has discovered - the scroll is empty
Flesh, an NPC/monster from my Weird West game who does not understand why humans value their bodily integrity and most recently requested to be murdered when it was used as a demonic energy battery and nobody would even give it a little spare toe or something (it talks by moving the flayed hands of the people of Sandy Tusk to pluck the strings of a broken piano and semi-magically shaping those sounds into words) Or Charles, because nobody gets along with Charles
The Prospector is probably a lot closer to godhood than even he himself realizes and he'd be a minor deity like the god of stories shared at a campfire
Charles, but even if he were well rested he'd just stay grumpy out of spite
I am super proud of some of the details for Sephana's religion and at some point, I want to have her religious symbol as a pendant.
I made a little questionnaire for people with multiple OCs. (There are many like it. This one is mine.)
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Copy-paste-able text only version under the cut
Which of your OCs…
has the best hair?
uses/would use the most products?
frustrates you the most?
makes you smile the most?
is the happiest?
is the saddest?
is/would be the first to die in a Horror scenario?
has been with you the longest?
is your newest?
has the best butt?
is/would be the most likely to get caught committing a crime?
likes/would like animals the most?
can/could cook the best?
are you the most excited about right now?
is the most challenging to write/draw/RP?
is the easiest to write/draw/RP?
is the hardest to explain to a person unfamiliar with their setting?
would be the easiest or the most fun to put into a completely different setting?
looks/would look best in high heels?
would log the most hours in The Sims?
would have the best merchandise?
would you least get along with if you were transported into their setting?
if given the opportunity, would be the most likely to become a god (and of what)?
needs a nap the most?
would you like to share a shower thought about?
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steve0discusses · 3 years ago
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Yugioh Season Zero: The Yo-yo Crimes of Jounouchi Pt 2
OK, last we left off, we were in a different Youtube video. This one I grabbed off of 2 different videos (you’ll see their watermark in the corner change) and it makes me appreciate the quality that our other episodes have been, honestly. A little bit of compression going on in these, just to give you even more of that nostalgic feel of watching a bootleg anime from the 90′s your brother got from his weird high school friend’s Napster account.
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Because this is done with subtitles on, it takes more caps to cover it. Part of why I rewrite the dialogue in these recaps is to help abridge stuff, and so consider yourself warned...there’s a lot of caps in this one. For most of you, that’s probably not much of a problem. But I’m just letting you know because...I sure wasn’t expecting it to be over 40 caps for half an episode, and I’ll probably just type less to make up for that. (Tumblr keeps Erasing All My Words anyway, so this is for the best, but that’s a tech issue I already went into in another post.)
(read more under the cut)
So, to start off, Yugioh and co. walk up to a bar like a really weird version of a bar joke and are like “do you know where we can find the yo-yo gang?” And, much like a video game npc, the bartender was like “I know EXACTLY what you’re talking about, and I heard every part of their intimate conversation. Let me give you all the details, children.”
Hey, PS, there’s an entire Wikipedia entry about the bar joke. And that is wild. Apparently the first bar joke was from Ancient Sumeria, and Wikipedia was like “Here is the Sumerian joke, but we Do Not Get it. Please don’t try to get it.”
The joke being: "A dog walked into a tavern and said, 'I can't see a thing. I'll open this one'."
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Damn. I can’t believe the Sumerians were onto meme humor before we ever invented memes. They were in the Galaxy brain over there in the land before time, holy crap. Depositing their memes knowing that 7,000 years later mankind would look at the world’s first joke and be like “I don’t get it!” while all the millennials and zoomers with our MB of nonsense memes on our phones are like “No. I get it.” Good on you Sumerians, that is freakin the best joke ever made. 7000 years to get to the punch line of confusing the hell out of all us. Bless.
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They promptly tell Miho that everything was resolved and that she should go to bed and she was like “Cool!” and exited stage left. Bye, I guess. Anzu also went home, but she didn’t have to be tricked into doing it, she just went the hell to bed.
(PS, I just realized that if I want to write less...I should probably not look up Wikipedia articles about the world’s first ever bar joke. But y’all, habits die so freakin hard, and I just feel like it’s very pertinent to this Yugioh recap, although I know it’s really not.)
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Yuugi and Honda decide to visit the warehouse and harass Jounouchi. In the context of the show, they’re going out of their way to pull their best friend out of society’s systemic downward pull of a life of crime and most likely turning into exactly like his Father. But, the way that it’s storyboarded makes it look a lot like these kids just show up out of the corner and this gang was like “Damn it, again? OMG small children, please leave us alone!”
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Honda hands over the symbolism sash, to which Jounouchi symbolically says “Nyeh.”
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And Honda didn’t take it very well.
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After tending to his kidneys for a little while, Honda decided to go back at it again at the Krispy Cream and do some sort of insane parkour over this completely ordinary fence.
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Ah, the very first instance of real duel law where you duel over a relationship. In later seasons duel law is invoked for things like Mai’s marriage and the right to date Tea (and then just kind of forgetting you ever won the right to date Tea twice). But to think the very first time was Honda dueling for the right of Jounouchi to be part of nerd gang because Jounouchi had fallen to the dark side yo-yo gang across the street run by some 40 year old man with blue hair.
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How many times is Honda gonna fight with a broom? Like are they just magnetized to his location? where are they even coming from?
Freakin janitor powers over here, put him in a Final Fantasy style RPG. I want to see what his limit break would be.
Not like it matters, because Hirotani very quickly explains why these yo-yo’s are at all a threat.
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Which honestly shouldn’t be...so lethal? Seems like the weight is all you need, not really the spikes. But it’s at least stronger than Honda’s janitor stuff.
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Unfortunate for Honda that he just destroyed an antique.
So with lightning reflexes, Yuugi does what he does most:
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The death yo-yo ricochets back and does this little itty bitty scrape to this guy’s face and he’s real bothered by it. Although it’s like...well dude, you’re a 50 year old high schooler, I don’t think people will notice the scrape compared to everything else falling apart in your life.
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And so then the Yugioh Season Zero team was like “oh shoot is it time to torture Yuugi???” and they got hella excited.
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Like I thought it was just Yuugi’s class that were a bunch of disturbing criminal disasters, but I guess it’s the whole city. Like...was Yuugi’s class the good school?
I mean, it can’t be, there’s no way...
but like...is there a good school in this universe? How does anyone survive till graduation? If you so much as disgrace a yo-yo, you will get the torture treatment that I sure did expect in Yakuza games, but not so much in Yugioh, tbh.
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Just a reminder: This is the third time we’ve beat up Yuugi this episode. Within the first meeting of Yuugi and Hirotani, he beat the tar out of Yuugi within eye shot of Jounouchi. So like...Jounouchi was reallllllllllllllllly lax on that deal, right? Like...he took his toot sweet time to realize “yeah this just ain’t ever gonna happen.”
And then the yo-yo wars begin.
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Just like Solid Snake crawling through the radiation chamber.
Hirotani throws his Fyper-yoyo, Jounouchi intercepts with his Eireboy, and Hirotani’s completely terrible yo-yo just flies off the string again because Hirotani should have just sticked to using his fists. No wonder they wanted to recruit Jounouchi so badly, their yo-yo game is so off.
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We never get a door to darkness in this episode, dipping our enemies into mind horrors. Instead, we get home-alone style traps. But, this makes sense. Not only do the show makers have to make Yuugi avoid solving problems with magic in front of Jounouchi, they also have to make it Jounouchi’s choice to leave Hirotani behind. If Yuugi did it for him in like...some sort of duel law situation...then that sort of leaves out Jounouchi’s choice in the equation.
Not like this ever really comes up in later seasons, since who even follows through with duel law and marries Mai? But like, it does feel like Season Zero calls out the later Seasons a bit in this regard. Honda got beat up because he tried to win Jounouchi back by force (or game, I guess.) That was just another form of coercion on the heels of Hirotani’s. What Jounouchi actually needed was to make his own decision to leave.
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...most other anime I’d be like “I’m sure that’s just a translation error” but not this one.
So Yuugi runs to the roof where Jounouchi will never see this.
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My audible sigh reading this line about fight club roof.
These stupid gang members went into Yuugi’s native territory, not just a fight club roof, but on a warehouse? They were dead before they arrived.
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This was like maybe 3 frames of animation in just rapid succession, it was pretty silly and good.
Reminder that like 4 minutes ago, Yuugi was about to get like executed on a meat hook.
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Speaking of getting executed on a meathook:
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Hope you like the idea of glass in your eyes, because this anime’s got it.
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They chase Yuugi around, in a sequence that was done mostly to conserve frames, so you rarely saw the ground until this shot:
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Lots of falling down this episode, but unlike Tea, who fell from a warehouse ceiling once and just kind of rubbed her ass after and was like “ah damn it.” these guys won’t come out of it virtually unscathed.
Also, Honda is here now:
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Jumping off of his symbolic sash trapeze, he decides to do in Hirotani for good.
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Hey so like...walk the dog is a fairly gentle walk that a yo-yo does slowly on the ground right?
Just pointing out how sensitive Hirotani’s fingies are.
And he...didn’t appear to be dead, so I don’t have to add to the bodycount...but it’s gonna be a real long road for recovery.
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And now, with the gang back together Jounouchi is back at school knee deep in make up assignments he’ll probably completely ignore since we know that in a years time, these fools are going to be trapped on Pegasus’ island, and at that point school will be just that place you talk about when you try to remember why you’re friends with Bakura.
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---hey aren’t those chairs attached to the desks?
Because...holy crap, Anzu.
Honestly this is what you see before you die, but I guess Jounouchi died off screen after the episode ended, so I don’t have to add him to the deathcount (again). RIP.
Alright! That took like...8 tries to get Tumblr to save this one, but it managed! (well...I guess “managed” isn’t the word you’d use for a typing program that takes 8 tries to save)
Next time, we’ll be back to S5, for an arc I’ve heard is kind of boring. We’ll see. If it truly is, I can condense episodes into fewer posts. Or maybe it’s a secret gem? I guess we shall see.
And if you just got here this is a link to read all the Season Zero recaps from the start:
https://steve0discusses.tumblr.com/tagged/yuugi-muto/chrono
(there’s also a link to read all the Yugioh posts we wrote from the start in chrono order but straight up, this file won’t freakin save, and I just can’t even will myself to look up that link again. It’s on the home page of this blog on the right.)
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evajellion · 4 years ago
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2020 vidya ranking: #1 Bug Fables The Everlasting Sapling
You already knew that I was going to tell you that this was the best game I had played last year.
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Imo, this should have been indie GOTY back in 2019, but whatever, I guess I should explain why I ranked this one at the top.
Back in 2004, Paper Mario: The Thousand Year Door was released. I had sadly missed out on getting the original game on the Nintendo 64, but I was nonetheless very excited for the sequel. I got the game, still have my copy even years later… aaaand I got confused in Rogueport Sewers because I was a dumb eight year old, but I swear I picked up the game a second time. Got through all of the chapters, and had fallen in love with the game.
I loved the characters, the battle system, the story, the chapter progression, the cooking system, even the hidden lore and the amount of side quest scattered throughout the game. I even cried. It was the first time I had cried over a video game.
I wanted more, but then, Nintendo didn’t do it again. Sure, Super Paper Mario had a fantastic story, and a lot of people treasure that game the way I do TTYD-- I wouldn’t even mind if the series stayed in that direction. After that though?
Well, Sticker Star happened and stripped away all of the things I loved. Two similar games and one spin-off followed after that. Needless to say, me and several other fans of 64, TTYD, and Super weren’t happy about it. Seemed like I would never get another game like the one that was so dear to me ever again.
Cue me finding Arlo’s video about a cute little game called Bug Fables, just around the summer time. It had come out in 2019 and had been in development for some time by an indie studio. I was skeptic, but at this point I wanted anything-- besides, I actually love insects.
And after the first two chapters, which were a bit bland, I found it. I found the game I had been looking for. I was so afraid that this would be another Mighty No. 9 or Yooka-Laylee, but Bug Fables was anything but. Sure, it took inspiration from Paper Mario with its gameplay structure, but saying that this game is “just Paper Mario” doesn’t do it justice, because game can stand tall on its own.
I loved just about everything here in the same way I loved TTYD. Characters (except for two), the battle system, the story, the chapter progression, the cooking system, the hidden lore and the amount of side quest-- and there was even more than that.
“Gee what did Bug Fables have that Paper Mario didn’t?”
More than one super boss
A card game
Three party members in battle at a time
An entire side quest chapter that you can miss
An in-game randomizer
Higher difficulty settings
FREE DLC
Actual quality of life improvements
And finally, a villain who doesn’t just get a mere slap on the wrist as punishment for their actions. It’s one of the things Super did far better than TTYD because Beldam being let off scott free in the ending always pissed me off as a kid. The final boss is less ham-fisted in general too.
You have three characters at all times-- they’re your only party members and the only ones you need because they’re all perfectly balanced: Kabbu, Vi, and Leif. The third of which you won’t even meet until a bit into the first chapter. You don’t have to worry about wasting turns by switching your members out in this game.
The story starts off simple with the team of three collecting artifacts for Queen Elizant II, who seeks the Everlasting Sapling for an unspecified reason. About half way through the game and into the fourth chapter, the tone of the situation begins to shift, as the wicked wasps from the Wasp Kingdom also seek these artifacts for their lord.
This game doesn’t skimp out on being accurate to bug details either, there are little nods to how things work in real life, which is something I always appreciate. There isn’t really a dull moment in the story or a second where you feel stuck, because with the amount of Medals you get, there are plenty of strategies you can play around with.
Bug Fables is also… surprisingly dark, which perhaps isn’t unfitting of a game inspired by Paper Mario, given the direction TTYD and Super would get into. I can’t really spoil anything in regards to that, because much like with Three Houses, I would rather someone experience that themselves.
In terms of the flaws in this game, I can only think of two. One is regarding a terrible Flappy Bird game that’s required for 100%. It just shouldn’t be there, or at least be easier on the eyes.
The other is that this game suffers from having too many characters, when only four of them get actual character arcs: The main trio and the queen. You have some characters that get more fleshed out in side quests such as fellow team members or NPCs, but I feel like other “major players” suffer in the process.
Neolith is a big one. Cute nerdy moth who just exists as exposition for the artifacts and is a part of Kabbu’s backstory, but he never really does anything besides that, which is disappointing because he’s very cute. I would have loved more lore to him and Kabbu’s past, maybe a future DLC quest can solve that!
Your “rival team” also suffers a bit in this department. The team leader, Mothiva, is a snooty diva who never properly gets her comeuppance or realization that she needs to stop making everything about herself. I guess that’s the point, to give that vibe similar to old Pokémon rivals. But we’re supposed to believe she’s an official couple with her partner; Zasp, who just seems to simp for her in a one-sided way. Perhaps this could also be fixed with another DLC quest.
The worst of the bunch is Kina, Maki’s overly protective and possessive sister to the point of it being creepy. Unlike Mothiva, who is your rival, Kina is supposed to be a supporting cast member, yet she has even less likable traits. She stalks her brother and constantly wants to be with him, gets upset at the idea of him needing space, threatens a small caterpillar character-- you could remove her from the story and it changes nothing. There’s not even a backstory reason for her to be the way she is.
Mind you-- these are very minor nitpicks that don’t really bog down the game. Some may say the main villain of the game suffers from this as well since he shows up halfway into the game, I personally think he was handled perfectly, because you can piece together his motivations and backstory through lore.
Speaking of lore, I hope with so much in this game, that we end up getting a sequel. There are so many questions left unanswered, so much more I wanna know about! 
Other than that thought? The trio of Kabbu, Vi, and Leif and their story is just about perfect. I can’t thank Arlo enough for introducing me to it, and I think this game will catch on more in the future since Chuggaconroy said he was playing it on Twitter, and Fatguy just completed his LP of the game.
I think… we’re entering an age where we should start expecting this level of quality from indie developers more often. This game didn’t feel like an indie game, it felt like a grade a RPG. Which is funny, because that’s what Paper Mario used to be.
God speed, Paper Bug devs. Keep up the good work in the future, thank you for bringing back a feeling I thought I’d never experience with a video game again. I know it sounds cheesy and stupid, but that’s.. just how much Paper Mario effected me back then. Even now, it inspires the books I wanna write, and it’s safe to say Bug Fables did the same.
By the way, can I talk about how delicious some of the food items look in this game? This is insect cuisine, and even I would eat these.
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For recap on what the other games I had played this year were, just so you know how Bug Fables topped ‘em:
2. Fire Emblem: Three Houses
3. Animal Crossing: New Horizons
4. Story of Seasons: Friends of Mineral Town
5. Super Mario All-Stars
6. Fire Emblem: Shadow Dragon and The Blade of Light
7. Final Fantasy VII
8. F-Zero
9. Star Fox
10. Puyo Puyo Champions
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rpgmgames · 5 years ago
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November’s Featured Game: Grimm's Hollow
DEVELOPER(S): ghosthunter ENGINE: RPG Maker 2003 GENRE: Indie RPG, Adventure WARNINGS: Discussions of death, losing a loved one, grief SUMMARY: Grimm’s Hollow is a spooky, freeware RPG where you search the afterlife for your brother. Reap ghosts with your scythe, explore haunted caves, and eat ghostly treats on your journey through death.
Download the game here! Our Interview With The Dev Team Below The Cut!
Introduce yourself! *BB: My name's Bruno and I did some of the music along with Nat! I’m super happy to have participated in this game! *NW: I’m Nat Wesley, a.k.a. Natbird! I’m a composer available for hire with a few projects in the works. I’m honored to have had the chance to work on the soundtrack to Grimm’s Hollow! *GH: Hello! I go by ghosthunter online; I started developing RPGs with a friend in school when we found out that we both enjoyed RPG Horror. I enjoy art, webcomics, cartoons and narrative-driven indie games a lot. I bought RM2K3 on sale and started pouring pixel art into it, before learning how to do things like chase scenes, cutscenes, etc. I used to fantasize about making my own game, drawing dungeons and ghosts in the back of my sketchbooks, before I finally started Grimm’s Hollow. Now I’m near the end of high-school, and I’m hoping the best for uni!
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What is your project about? What inspired you to create this game initially? *GH: Grimm’s Hollow, originally, wasn’t as ambitious or personal. It was simply just going to be “my first game”, something that I could finally put my doodles and RM2K3 skills to. I wanted a game that a younger me would have enjoyed, back when I first discovered the classic RPGMaker games and replayed them constantly for those endings. That was my initial inspiration. It eventually evolved into an action turn-based RPG that relies on timing, yet it’s mostly narrative-driven. You traverse death in search of your sibling, and try to make an escape. There are unexpected pieces of me that ended up in this game, some of which I’m still noticing even now.
How long have you been working on your project? *GH: Since the summer of June 2018.
Did any other games or media influence aspects of your project? *GH: Standstill Girl, OFF by Mortis Ghost, Undertale, Over The Garden Wall, and the animation medium in general.
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Have you come across any challenges during development? How have you overcome or worked around them? *GH: Many! Making your first game is such a giant learning curve, that the list of challenges goes on. I would say that the most difficult issue I encountered (and that, in some ways, I am still facing after release) is working around the limitations of the game engine I am using. I wanted to see whether creating an engaging but simple 1-party RPG in RM2K3 (without going completely custom) was feasible, and I experimented with quick time events as part of that. I worked around the engine’s built-in formulae so players could see progress when they upgraded their stats - although the game might display as defence as “10”, in reality the game stores it as 40 since the engine splits defence by 4. Since I did not want to create an RPG which was too complex for my first game, I also scrapped traditional staples such as armour or weapons. There were also issues such as having an appropriate “game over” handling event which wouldn’t shoot you back to the title screen after you lost a battle; getting RM2K3 to play a small cutscene where you faint and respawn somewhere else was tricky. I felt that if the player had to reload after a loss, it would disrupt the game flow.
Have any aspects of your project changed over time? How does your current project differ from your initial concept? *GH: Like I mentioned before, the game started off impersonal. I just had a soft spot for a spooky cute aesthetic, and I wanted to indulge in that. It was (and in its essence, still is) meant to be a short story, to keep the player invested for the short game length - nothing grandiose. The original draft did not have Baker play a role in the narrative - he was just an ordinary shopkeeper NPC. For a long time during development, Lavender did not even have a name. In the very first draft, she was a silent protagonist the player could name and customize. But she played a very active role in the final outline, so it was hard not to give her own unique voice when one emerged from the narrative naturally. I am glad I did; she grew on me quite quickly! Grimm was virtually unchanged from beginning to end. The only difference was that a close friend suggested that he seemed like he would be into drinking Oolong tea - so that’s what he offers you when you meet him. Timmy also did not go under massive overhauls like Lavender and Baker did, but his relationship with Lavender became much more fleshed out as I wrote the narrative. In other facets of the game’s design, there were not many changes to the original prototype.
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What was your team like at the beginning? How did people join the team? If you don’t have a team, do you wish you had one or do you prefer working alone? *GH: It was just myself, doing the art, writing, programming, etc. But halfway through creating the second cave, I realised I would need a very specific sound for Grimm’s Hollow. So, I contacted Nat for music, but I also created a post on tumblr calling for a composer since there were many tracks to make. I met Bruno as a result! I am very happy with their work and I am so grateful I’ve got to work with them! (Some players are asking for an OST release, which is in the works).
What is the best part of developing a game? *GH: I really enjoyed the early stages of development: creating new tilesets, sprites and maps and piecing them together in the editor, then taking a small screenshot and sharing it with my friend over summer vacation … It was nice to see the game’s world slowly come together. I think that’s what I enjoyed the most from beginning to end: that sense of world-building, that sense of relaxation from making a small cosy game. The latter started to disappear as work and other responsibilities started to intrude, and pressure began to seep into development time - but I never stopped loving making the world and characters. I also want to say that, by lucky chance, I have met a lot of kind people from making my first game. I’m very grateful for that, so thank you to everyone.
Do you find yourself playing other RPG Maker games to see what you can do with the engine, or do you prefer to do your own thing? *GH: All the time! Other RPG Maker 2003 projects are great inspirations for pixel art tilesets, as well as how to code harder features such as custom menus. They’re also just fun to play.
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Which character in your game do you relate to the most and why? (Alternatively: Who is your favorite character and why?) *GH: Lavender and Timmy are relatable to me in multiple ways. I can’t elaborate on Timmy since that would go into spoiler territory, but I somewhat relate to Lavender’s insistence on managing her life on her own - sometimes to her own detriment. I’d say the most fun character to write for was Grimm. He can be unintentionally silly while speaking in the most formal way, but also very caring too. Everything he does and says was easy to write, whereas I had to think harder for the interactions between everyone else - especially for very crucial scenes regarding their development. That being said, my favourite is still the game’s central two siblings. I can not pick between them for the life of me.
Looking back now, is there anything that regret/wish you had done differently? *GH: I wish I started testing even earlier! Not only does it give you a good sense of what’s missing, but seeing people enjoy what you’ve made yet get hindered by bugs is a very strong incentive to fix your game immediately. When I was lacking motivation or was stuck, I found that good feedback and support made me motivated again. I also wish that I could have pushed the deadline a little further, or perhaps released the game on Early Access since it will take me a while to refine post-release bugs - but as it is, the 31st of October really was the deadline for my game due to external circumstances (no, that deadline wasn’t just because it was Halloween!). Other than that, I wonder if using an updated version of RPG Maker would have produced the same game …? It’s hard to tell, but I hope people enjoy it for what it is - I will be working on that post-release patch soon!
Do you plan to explore the game’s universe and characters further in subsequent projects, or leave it as-is? *GH: There are no current plans, but I would be happy to have the opportunity to improve and expand on the game. As it is, the game’s released for free and done as a hobby, so I would struggle to do that by myself.
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What do you most look forward to now that you have finished the game? *GH: Earlier on, I was really looking forward to players’ reactions. Games are made to be fun, and I would have felt distraught if my game didn’t achieve what it was set out to do. Yet it was not just about the gameplay; it was about the narrative. I hoped that what I found funny, the player would too; what was heartfelt to me, was heartfelt to the player as well. Like sharing a laugh, or just a good experience together. I hoped they would enjoy the feeling that went into it, despite the struggle of making it against circumstance and limitations. Now, I look forward to resting and sleeping once this over. I want to explore my other interests, improve, and explore new media. I want to relax, and refocus again like I was before the heat of development.
Is there something you’re afraid of concerning the development or the release of your game? *GH: Bugs! Some are easy to fix, but others are harder due to the limitations of the engine (e.g an error in one ending is caused by an overflow error).
Do you have any advice for upcoming devs? *GH: Show your game as early as possible, to as many people as possible. As soon as you have something playable, it’s ready for feedback. You’ll see if that game mechanic you spent hours refining works, or if it doesn’t work and why. You’ll understand what players enjoy and what they want more of, but also what they don’t like or don’t enjoy. And you will definitely encounter bugs. You’ll be able to pinpoint and fix minor problems early on that can easily become a larger issue later. You’ll be able to fine-tune your game so its best bits shine, and the difficulty is just right.
Question from last month's featured dev @dead-dreams-dev: Is there anything you’ve added to your game for no other reason than because you’re hoping fans will get a kick out of it? Fanservice, fourth wall breakage, references to other games, jokes, abilities that are just ridiculously overpowered and badass, etc? *GH: It’s hard to say; game design is trying to find the intersection between what’s good for the player, what the developer enjoys, and what’s feasible to implement. Every decision made should be conscious of that … I think a lot of the game’s early light-hearted jokes was not only made because I enjoyed it, but I hoped the player would “get a kick out of it” too. But more so, I think it’s because I would struggle to write a story which is serious and bleak from beginning to end. The game is a little self-indulgent in the narrative that way.
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We mods would like to thank ghosthunter & team for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved!
Remember to check out Grimm's Hollow if you haven’t already! See you next month! 
- Mods Gold & Platinum
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