#why does Legend's end up so long compared to everyone else?
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meldingintheunderdark · 3 months ago
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The Drow twins and Halsin
Notwithstanding Halsin's peculiar predisposition with drow, yet another interesting topic about the man tbh, the foursome is honestly quite sad.
First things first, solo romanced Halsin ends up as a mute bear. There is none of the daring flirt present with Astarion and Shadowheart. Absolutely tragic. While I understand dirty talking to an ever changing PC would have been a logistical nightmare for Larian, the scene feels rather stale. But it's nothing compared with Halsin's behavior before, during and after the "Underdark experience".
Halsin: An intriguing pair. Takes me back to my youth... Sszazar: Interested, Halsin? Halsin: More than interested, if you feel the same. [...] Sszazar: I would like to hire both of you. And I hope my partner will join us as well. Halsin: So long as all are willing, I see no reason why we should deny ourselves...
Whilst I've read comments arguing Halsin is not enthusiastic at all or cocky and happy to show off, I disagree with the lack of nuance.
Clearly, during the initial talk to hire or not the twins, the bear is down to have fun with them and, from my pov, the fact they are drow is the driving force motivating his choice. He craves drow as much as he despises them (Lolth-sworn).
Sorn Orlith: I can't quite believe it - a night of passion with the famous Halsin? I might faint before I can expend myself. Nym Orlith: Legends spread of you throughout the city... We heard tell that you can change into a bear. Halsin: I hadn't realised I was that popular. But we must give the people what they want, mustn't we?
It's interesting to note the first allusion to his traumas happens during said talk. Furthermore, as soon as they're in complete darkness, Sorn immediately admits they know who he is. The twins explain that Menzoberranzan drow (they seem to hint they fled this city) aren't merely spreading rumors about Halsin but legends. In other words, his traumatic years are widely distributed folktales, retold over and over again. We know that legends are altered over time, thus I wonder if details are embellished. Since Nym mentions his wildshape the instant Sorn is quiet, I do believe his traumas are now a bunch of raunchy, bawdy tales Menzoberranzan drow like to share when they're feeling naughty.
Of course, some stories may come from his other visits. Unfortunately, the canon doesn't give sufficient info to differentiate their content, let alone their sources.
So, Halsin is already thinking about his captors, moreover he is physically vulnerable because they're all blind and butt naked, then he is hit with this information.
Halsin: I hadn't realised I was that popular.
This sentence alone is worth analyzing.
Halsin is already aware he is popular amongst drow (and everyone else with good taste in men). This is probably related to one of his statements during his love confession :
Halsin: And I've been to the Underdark. Many times.
He returned to the Underdark despite his traumas (or rather because of them), therefore he has surely been exposed to his fame. Some of it, at least, because the emphasis "[...] that popular" implies he doesn't know how famous he actually is. He is now exposed to the glaring fact that he is (and his traumas as well) fetishized to a certain extent by Menzoberranzan drow.
Halsin: [...] But we must give the people what they want, mustn't we?
English isn't my first language, so my interpretation may be erroneous. Nevertheless, the use of "we" instead of "I" intrigues me. In my opinion, the pronoun is very significant. Why does Halsin switch from "I" to "we" the very next sentence? Because he is diluting the first person with the pronoun "we". He's distancing himself.
"But I must give the people what they want, mustn't I?" sounds harsher. He must do it. It's an obligation. He's compelled to do so. The pronoun "we" helps him feel safer. He's trying to have control in the given situation. People write novels about Astarion dissociating, rightfully so, yet I believe that "I" vs "we" is a form of dissociation too. He sees the twins. He thinks about his captors. He is sexually attracted to the twins. He was and still is trauma-bound to his captors. He learns his traumas are saucy tales in total obscurity, naked.
But it isn't the icing on the cake yet.
If we rewind to the very beginning, who are Sorn and Nym? They're prostitutes. They are paid 1000 gold to service their clients. And yet...
Sorn Orlith: Will tonight at last be the night I die during an act of pleasure? [...] Nym Orlith: Doesn't it...? How does it even fit? [...] *The drow are filled with awe at your and Halsin's habits throughout the night, time and time again.*
In the end, Halsin is servicing them, like he did with his captors. He shifts to a bear because they want it. Their overeager reactions and the narrator line may indicate they are thrilled to get the famed bear and have him at their entire disposal. He is a legend. Do they truly ackowledge him as a common, but thick af, wood elf? Or do they solely see the mysterious hero of some spicy tales? I particularly dislike the scene because it seems Halsin and, in my case, Sszazar are observed rather than pleased by the twins. I suspect that for Sorn and Nym Halsin is an exotic toy and not a normal client.
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Also, he only shifts back to his hunk self when the twins are out of the picture. In the closing shot of them all napping, he's still a bear. I assume he spent the whole night as a bear. Is it merely to become the best pillow available? I bet his wildshape make him feel safer.
Halsin: Indeed. Our time with them was... certainly bracing. Takes me back to some youthful misadventures in the Underdark.
Last but not least, the option to ask Halsin about his "misadventures" in the Underdark is available thanks to this encounter. Technically, Halsin can reveal his traumas without ever leaving the Underdark room at Sharess' Caress. His years of suffering are at the forefront of his thoughts and he opens up about them the moment he's asked by the one person who reciprocates care.
To conclude, I think Halsin did not have a grand time during the foursome, even if he appears eager at first. I don't believe the night was downright traumatizing, however it did reopen old festering wounds. His decisions are heavily influenced by his unhealed, unaddressed traumas.
It does bother me to read countless lame takes about Astarion vs Halsin, as if one deserves more care and attention than the other. They're both terribly traumatized. Because Halsin reacts differently to his traumas, because he is not the perfect, ideal victim, too many fans disregard his pain. The way I see it, the foursome is full of hints about his traumas. He's not dumping everything out of nowhere when morning comes. His pain was here all along. It's a fascinating encounter.
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snakesinsocks2005 · 1 year ago
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Very normal and calm about how others perceive my favourite character
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Hmmkay so:
Devineaux is Not dumb. Well, he's not *dumb* dumb.
Hes loud, dense, arrogant, stubborn, impulsive, egotistical and obnoxious, yes. But he's not dumb.
He believes things based in hard fact, physical and literal evidence and stone cold logic (atleast in his perspective). A huge factor why it took him so long to understand how carmen wasn't the evil doer she was assumed to be, is because of his very thick brick wall sort of thought process:
'This elusive smug woman is stealing. Stealing is bad. I must stop her from stealing. At the end of the day, any sort of motive or excuse you could make up for her Does Not matter because. She's Stealing. And as previously stated- Stealing=Bad.'
Whereas Julia is alot more curious and spares more thought in the 'why' aspect of things, and following reasonable yet sorta hard to straight up prove theories- Why is Carmen Sandiego stealing precious artifacts, only to then soon after, slip them back to the authorities? Might she be stealing from other thieves? The only logical motive for that would be to protect the said precious artifacts from the other thieves. And on and on.
Devineaux, truth be told, doesn't care. He's very much stuck on the "stealing things only to return them makes Absolutely no sense" (given the default assumption she's taking them for monetary value, why would she willingly give them back?? Boom, theory busted, cry about it.)
Other than the observation that two people can veiw one thing very differently (with both looking and focusing on different parts, individual interactions with carmen, with devineaux it's her strictly making smug small talk, and evading him- but with Julia she's *Alot* more friendly, passive and semi-includes her in the caper)
There are more factors to keep in mind.
General knowledge:
A note that we tend to forget quite frequently is that- Carmen sandiego I an internationally known figure. Dare i say a myth- cryptid even! All the common knowledge about her is her signature colour, hat and coat. So like, imagine your tasked yourself as the one to catch the woman the myth the legend, while your partner keeps trying to suggest there's more to the very simple picture. "Maybe she's doing it for a good cause"! Uh. Not sure about that bucko.
Incredibly unlikely, from all her rare moments of talkativeness, she seems to fit rather nicely in the 'stereotypical criminal who thinks their better than the law' type behaviour.
It's alot like trying to psychoanalyise DB Cooper. Who cares??? I'm just trying to find and capture her first! We can deal with the explanation and 'why' part after.
And another point:
Its a clearly made point, that Devineaux is a flawed individual. Very heavily implied and shown, with the little of the pov we see of him.
But! Thats just it! The entire show, as is its namesake, is 90% Carmen Sandiegos own personal view. We, the audience, see things from her perspective, as we have been spoon fed the basic information about the basic premise of the plot that surrounds and personally entails her. And with this pov, we see others the way she does. Julia is the unlikely ally, vile the biggest threat, acme the main antagonists and- well, devineaux isnt really all that relevent, compared to everything and everyone else carmen and team red have to face off against.
Because of this, he's painted as an inconvenient, and brutish obstacle. Purely in the way for reasons we and carmen know to be false- so it's very easy to just think thats How he is in his entirety! But he's not. Let's not forget:
Not Only is this guy a full blown Inspector, But, it's explicitly shown that he has the deductive reasoning, and skill with the process of elimination to (ONLY USING INTERPOL RESOURCES. NO ACME NEEDED!) Find viles home based!! Sure, by then it's Formerly home base as they blew up a whole 60% of it quite recently, but!!! Dude!!! Chief, the literal head and founder of acme, who's been looking for any trace of vile for twenty years couldn't even dream of managing such a feat!
Tldr: devineaux isn't stupid, he's just plauged by ego brain fog, extremely unlucky timing and lack of impulse control.
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postgamecontent · 1 month ago
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Nintendo Switch Weekly Round-Up for the Week Ending September 28, 2024
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Hello gentle readers, and welcome to the Nintendo Switch Weekly Round-Up for the week ending September 28, 2024. This has been a busy week for new releases, with a handful of obvious attention-grabbers and a lot of weird and interesting smaller games. I've included as many as I could fit, and I hope this helps you separate the cool junk from the boring junk. Let's check out this week in the world of Switch!
Select New Releases
The Legend of Zelda: Echoes of Wisdom ($59.99)
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A brand-new top-down Zelda game, this time featuring… Zelda?! Wow! Link has gone missing, and Princess Zelda is going to flex her magical power to save him and the rest of Hyrule. She has some help from a fairy named Tri and a magical artifact called the Tri Rod, the latter of which opens up all kinds of fun-looking mechanics. I might do a review of this one, in case anyone needs a review of something like this. You probably have already decided if you want it or not, though.
EA Sports FC 25 Standard Edition ($59.99)
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It's the latest edition of EA Sports' long-running series of soccer/football games, and I'm not going to disrespect either of us by pretending I know what's new here or even what makes one of these good or bad. Consider this a notice that it is now available for general purchase on Switch, no more and no less.
Disney Epic Mickey: Rebrushed ($59.99)
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Warren Spector's much-hyped Mickey game gets remade for the Nintendo Switch with this release. I haven't played the remake yet, but the original game was decent enough. If nothing else, this gives me the chance to remind everyone that Disney traded play-by-play commentator Al Michaels' contract to NBCUniversal to acquire Oswald the Lucky Rabbit for use in this game. And, you know, elsewhere. But the first use was in this game, and that's really funny to me. Anyway, try the demo and see how it sits with you.
Iron Meat ($19.99)
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Hailed by folks with numerous conflicts of interest with the publisher as "better than Contra" and by others as "a pretty good run-and-gun", Iron Meat is another solid entry in a genre that has seen a decent amount of love in recent years on the platform. Is it better than Blazing Chrome? Better than Operation Galuga? Does it matter? If you enjoy games like these, stop comparing flavors and dig in! You never know when winter is coming for any given genre.
Earth Defense Force: World Brothers 2 ($39.99)
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Sure, why not more World Brothers? Look, this isn't the Earth Defense Force some people would ideally want to see on Switch, but this is what we've got. And it's fine for what it is. Very much in line with the first World Brothers in design and performance, so if you liked that game on Switch then you're all set here. Similarly, if you found the technical sacrifices were too much in the original game, you won't have a better time with this one.
Worms Armageddon: Anniversary Edition ($24.99)
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Why would you buy Worms Armageddon for twenty-five buckeroos when you can get W.M.D. for six dollars during its very regular sales? The addition of the Game Boy Color version of the game probably won't be much of a pot sweetener for many, but this being a stealth Digital Eclipse Gold Master entry might. Yes, you get that timeline hotness! You don't even have to like the game, so long as you have an interest in gaming history. I can vouch for that, because I hate this game but I think this is a neat release that could have been even better as a full-blown Worms collection.
Cash Cow DX ($5.99)
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Moo-ve over, Donut Dodo. There's a new retro-style arcade action game in town, and it's ready to milk you out of your six bucks. This game comes from the developer of Donut Dodo and has a lot of the same qualities to it. You're running around each stage trying to grab all the cash while avoiding enemies. Very enjoyable stuff. Feel free to have a look at the review I posted yesterday, if you haven't already seen it.
REYNATIS ($59.99)
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Oh, it's FuRyu time again. I suspect we've got the usual FuRyu experience on our hands here. Which is to say, a rather middling game hobbled by its low budget with a few glimmers of greatness that might be enough to satisfy a few players. This one is an action-RPG, and the famous names that have been affixed to lure in the blissfully ignorant are scenario writer Kazushige Nojima (Zodiac: Orcanon Odyssey) and composer Yoko Shimomura (Code Name: Viper). This game is not very good at all. I might write up a review to explain why, if I have the time. No one brought their best here, but it's FuRyu, so what do you expect?
3 Minutes to Midnight ($24.99)
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It's never encouraging when you see that registered trademark name on a title. It suggest a certain set of priorities that are sometimes at odds with a quality creative endeavor. Fortunately, this bucks that assumption by being a rather decent point-and-click adventure game. It's one aimed at the more hardcore fans of the genre, as it is quite lengthy and involved, but there's nothing wrong with that. If you're a fan of the genre, this is worth investigating.
Go Mecha Ball ($19.99)
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Add another twin-stick roguelite to the pile. We've got tons of these, so what's this one's gimmick? Basically, you can ball up Samus Aran style and roll around at high speeds. You can get a bunch of weapons, abilities, and upgrades to help you on your way, which is more or less how these things go. There's something here, but I don't know that the spark of potential properly ignites. Not bad, but I wouldn't rush out and buy it or anything.
Exographer ($19.99)
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An exploratory adventure that sees you on a rescue mission on an alien planet. You'll explore levels, investigate an extinct civilization, and earn new powers that will help you reach previous inaccessible areas. There are puzzles to solve, and you'll have to make use of your special camera to figure things out. This game is really pushing science as its selling point, so we'll have to see if that results in an enjoyable game or not.
Lets castle ($13.99)
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I've retained the exact title from the eShop here, and believe me, I also find it a little irritating. This is a relatively low-pressure game where you have to build a castle from given parts. You'll occasionally get specific orders from the Queen and will need to build to her specifications. I like the pixel art, at least.
Ahro ($11.99)
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Okay, get this. Ahro is a side-scroller with a simplified yet stylish look, and it's a metaphor for mental health issues. Anxiety and panic disorder, to be specific. The gameplay gimmick is that you can release your spirit to explore and collect goobers. I'm kind of tired of this kind of thing by now, but perhaps you're feeling more fresh about the idea.
Looney Tunes: Wacky World of Sports ($49.99)
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Oh no, it's Game Mill. Don't expect too much. You get four sports here, including Basketball, Soccer, Golf, and Tennis. Up to four players can join in via local multiplayer, and there are nine playable Looney Tunes characters. I'm sure it's at least as competent as some of the sports games we see around the ten dollar price point on the eShop. If you really love the Looney Tunes, don't let me stop you.
Murder Is Game Over: Deal Killer ($4.99)
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I guess these must be going well for Ratalaika. Another mystery for Detective Guy and his dog to solve, this time concerning the murder of an executive of a video game publisher. I choose not to read anything into that. You don't have to have played the previous games to enjoy this one, so feel free to jump in if you're interested.
Luna-3X ($9.99)
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An off-beat game about a pair of heroes trying to save as many creatures as they can before the world ends in seven days. They do that, of course, by having one play the tamborine while dangling from a fishing rod held by the other. You can play alone, but this one is built for two players. One person controls the fishing rod while the other plays their instrument in rhythm to lure the creatures in. Charming and quite unique.
Arcade Archives Blast Off ($7.99)
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You would think that a 1989 release from Namco in a well-worn genre that also serves as a follow-up of sorts, albeit in name only, to Bosconian would be a safe bet. Alas, Blast Off is a rather dull example of the vertical shoot 'em up genre. I'm not sure I'd recommend it to anyone except those are basically buying every Arcade Archives game or every shoot 'em up. A really rare total miss from this publisher, but history is history. Hamster isn't just in it to reissue the hits.
JALECOlle Famicom Ver. Bio Warrior DAN The Increaser War ($7.99)
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The Earth is on the brink of total ruin, and only a time traveling bio warrior named Dan can save us! City Connection packed in a lot of extras for this one, including a new map screen, quick weapon switching, and a number of other UI improvements. The game is also fully translated into English, so that's nice. I'm really appreciating these releases so far.
Night Slashers: Remake ($9.99)
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I like Night Slashers as much as the next Data East fan, but even I wouldn't have had it near the head of the list for a remake. Nevertheless, here we are. Night Slashers in a very clean, modern graphical style that is probably trying to evoke Streets of Rage 4 but not quite getting there. Still, the price is right and it's as gory and goofy a time as ever, now with support for four players. I gave my thoughts on this one yesterday in my review, so do check that out if you haven't already.
Astrea: Six-Sided Oracles ($24.99)
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Hey, it's another one of these Slay The Spire/Darkest Dungeon deckbuilding turn-based roguelite things. As you can guess from the name, you'll be playing with dice in this one. It seems to have reviewed rather well on PC, and I imagine there are many Switch owners who will appreciate it as well.
The Holy Gosh Darn ($19.99)
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A time traveling narrative action-adventure, with four different worlds to explore across space and time. You'll have to engage in some time shenanigans to solve the puzzles and move the story forward. I feel like this has some real potential, but I haven't had a chance to try out the demo for it yet. But hey, the demo is indeed right there. Give it a shot and see if you like it.
Bloomtown: A Different Story ($24.99)
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This is a turn-based RPG with a 1960s Americana theme, and that's enough to help it stand out a little right off the hop. There's monster taming, some life sim bits, and a mystery involving two very different sides of one small town. Naturally, it's up to some kids to save the day. Early reviews on this have been positive, if not excessively so. If you're keen on the premise, you might want to look into it further.
Silver Axe - The Honest Elf ($18.99)
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Another Metroidvania-style adventure for the pile. This one has a nice look to it and it's not outright terrible or anything, but in a genre this competitive I don't think it has what it takes to really stand out. It's just a bit too floaty, and the map designs don't have a nice flow to them. You might feel differently, though.
revive of the moon ($19.99)
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I suppose it is almost October, isn't it? Here's a zombie action game supervised by Japanese comedian Hidetaka Kano. It's not the fanciest of dinners, but there is a certain charm to its straightforward approach. The writing is a little better than you would expect, too. I'm not very interested in zombie stuff anymore, but if I were? This might be something I'd go for.
Creepy Tale: Some Other Place ($9.99)
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This little series has clearly found its audience. This is the fourth game in the series, and it tells its own little self-contained story within the fairy tale world and aesthetic that Creepy Tale is known for. Anyway, the usual business. Solve puzzles, follow the story, immerse yourself in the atmosphere. I've never been able to get into any of these, but I can at least see the appeal.
Beyond Galaxyland ($17.99)
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A sci-fi RPG about a human high-schooler named Doug who, along with his guinea pig Boom Boom, narrowly escapes the destruction of Earth. Now residing in a zoo-like collection of planets called Galaxyland, Doug embarks on a quest to try to set things right. He'll meet an odd cast of characters along the way, of course. This game fits a lot of things in, including puzzles, platforming, turn-based battles, and a creature-capturing mechanic for good measure. So far reviews seem relatively good, and I'm looking forward to checking it out when I have a hot minute.
Resope! ($2.99)
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It's always fun to find really low-priced games that serve as a good distraction for an evening, and Resope! is certainly one of those. There are sushi pieces trapped between wood blocks, and you need to free them. You do that by igniting the wood blocks, letting the sushi drop to the bottom. Make combos for a higher score, as one does in this kind of thing. There are a couple of extra modes here but the main one is fairly short, so be aware of that before you buy.
Anarkade ($14.99)
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This genre of game feels like it has dropped off a high cliff in terms of popularity, but you still see the odd one release now and then. It's a 2D multiplayer arena shooter for up to four players, either local or online. Nothing particularly special about this one as far as I can tell, but it seems well-made for what it is.
Food Boy ($11.99)
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It's like Paper Boy, except you're tossing pizzas at customers instead of newspapers. Run down any angry customers, and try to make a solid buck. Watch out for the many obstacles that will get in your way, of course. I'd rather have Paper Boy, but WB Games seems shy about sharing their old toys these days. That leaves an opportunity for games like this one, I suppose.
That's all for this week, friends. We'll be back next Saturday with another Round-Up as we make our way into October and the many games that will come with it. As ever, I will plug both my Patreon (where you can find lots of cool exclusive articles) and my Ko-Fi (tips help me run this blog). There, plugged. I hope you have a super Saturday, and as always, thanks for reading!
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demonfox38 · 6 months ago
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Completed: Ys I: Ancient Ys Vanished
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Place your bets on how many times I mention the words "Zelda" and "salmon" in this evaluation.
One term may be self-explanatory. The other…you'll find out.
I think I've been exposed to a fair amount of video games. If I've beaten hundreds of games, it's only because I've played thousands. What's limited my ability to fully experience as many video games as possible? Well, time and money are obvious restrictions. I'd put my nationality as a strong third contender. Which, yes, you're allowed to call bullshit on that, what with my nationality being American and all. I didn't have to go through half of the shit that someone from Brazil, Poland, or Russia had to just to play a damn video game. But, my tastes are Japanese, tainted Nintendo-red from the recovery of the home console market in the 1980s. Even with as much cultural and fiscal exchange that goes on between Japan and the United States, there are still going to be keystones and touchpoints that I am going to miss. Influences, spectral as they are, that I want to discover.
The "Ys" series is one such case.
I don't have sales figures for "Ys I: Ancient Ys Vanished." I can't definitively say that this series has influenced dozens of video games that I have enjoyed. What I can do is point at certain scenes within the game and go, "Shit, Nintendo ripped this part off in "The Legend of Zelda: A Link to the Past."" The amounts of ports this title has received over the years may also be a good indicator that "Ys I" was a darling of the 1980s Japanese home computer market. The PC-88 seemed like a good home for the title, but it damn well didn't stay there. Hopping to the MSX2, MS-DOS, X68000, TurboGrafix-16, Sega Master System, Nintendo Famicom, PlayStation Portable, and the gosh darn Steam market is testament to just how far this game has gone over the years. Hell, that's not even half of the consoles and computers this game has turned up on. It's a Blanche Devereaux of video games—old, present in more places you think, and enjoyed by a surprising amount of people.
"Ys I" (and the series at large) stars Adol Christin, a man driven by a salmon-like instinct to dive face-first into danger the first chance he gets. Such reckless behavior leaves him shipwrecked on an island after managing to plow through a wall of storms that has killed everyone else that has dared to cross it. (You are free to check off "Link's Awakening" from your "Potential Zelda Games Ys Influenced" bingo card.) After recovering from his little escapade, Adol plunges head-first again into the troubles of the island, seeking the goddesses that seemingly have left the island abandoned, as well as six tomes containing the great knowledge and destruction of the mighty civilization Ys that fell long ago. Who else seeks these tomes? Where are all of these demons coming from? Why does this island have so many blue-haired chicks, and why does Steam want to give me three achievements for harassing one of them?
Look, I don't think the original game was designed by delinquent perverts. Whoever made the achievement list might have been, though.
As you may suspect, a lot of how I understand "Ys I"'s design is through my understanding of "The Legend of Zelda" and its subsequent games. Is that a fair comparison to make? Well, they are roughly the same age, one being published in 1986 and the other in 1987. Different systems, sure. Same environment. It's not like "The Legend of Zelda" is the be-all, end-all of top-down fantasy action games. But, more games of this build are likely to emulate "Zelda" than "Ys," even when I talk about "Ys" being an influential younger sibling plot-wise to the former's later titles. If we want to be a bit more diverse, we can throw "Hydlide" into the mix. But, there's always a danger with having an American talk about "Hydlide." Especially, if they don't put that game's age into context!
Look, it's way fairer to compare games from 1986 and 1987 than games from 1984 and 1987. Three years of difference then is like decades of difference now. People and technology evolved that fast. The Japanese economy and Moore's law were amazing like that.
Because I am familiar with the "Zelda" game style, "Ys I" was initially difficult for me. (Okay, it was extremely difficult at two specific points later in the game, but let's just start with the initial play style.) See, one important design detail about "The Legend of Zelda" is that its main hero is left-handed. This helps a player center their shots, often putting them square with their foes. Adol, as you may have guessed, is not Link. Adol is a "Dungeons and Dragons" rogue in a weapon and armor set that should be way too heavy for him. His modus operandi is to crash into an enemy's back or sides, slamming in that flanking bonus for all its worth. He is not a salmon jumping into a bear's mouth (although, I suppose he is that narratively.) He is a salmon plinking off the side of a bear until it inexplicably explodes.
This style of fighting can feel messy to a "Zelda" veteran. It's not something that can't be overcome, but it does require some study. However, it does feel more natural than the "hold A to go offensive / release A to defend yourself" situation that "Hydlide" had going on. At least, a person is way more likely to figure out "Ys I" naturally than they would "Hydlide." I guess playing "Ys I" after "The Legend of Zelda" is a bit like learning how to drive a car with a manual stick, then being given an automatic car. Like, sure, the automatic is simpler. But, if you're used to taking control, you'll feel uncomfortable having that control removed from you. At least, a bit on ice.
I don't know how "Hydlide" fits into that analogy. Maybe it's like going from a manual car to a car that operates on "Red Light Green Light" rules, but you don't figure that out before crashing it into an electrical pole.
Don't expect much in terms of combat evolution with "Ys I." The tools that Adol gets are meant more for hocking or trespassing than any changes in how you attack. There's no bow or boomerang to give him some range. If you get a weapon, it's just another sword with more power. Nothing much outside of a little numerical boost. (Okay, a power bonus, and actually allowing damage on two bosses, but we'll…we'll get to those damn bosses.)
Everything comes down to you hauling ass into combat, then tearing Adol's ass back out. The poor boy has almost no invincibility frames to speak of, so it's very easy to make silver sashimi out of him if you aren't careful. While he does have some automatic health recovery, it requires him to be still and either in an open area or using a particular ring that you get later in the game. Sure, you can pop a healing potion from time to time. Just maybe not when you'd need it, like in a damn boss fight!
Seriously, man. What's up with that? Do you need to set out the fine china before you can take a sippy, Adol? That's very un-salmon-like behavior of you.
Because so much of the combat revolves around this hit-and-run style of swordplay, a lot of the boss design and tactics will devolve into "run at that guy the first chance you get" and "run in circles until you can stab that guy." About the only major curveball the game throws at you with this is requiring silver equipment for precisely two bosses. These bosses are also infuriating in the "Ys I" variant I played. Like, I easily spent 20-30 minutes killing a boss that only takes a minute to kill when done correctly. It's never a good sign when you open up an FAQ only for it to go "LOL, good luck." It got to the point where I had to mute the game just so that I would stop getting distracted by the awesome music. That's what these bosses did to me. They drove me into committing audio felonies.
Now, this boss issue is something I lay at the feet of the designers for the "Ys I" variant I played (the Chronicles+ Steam port.) See, when I look at PC-88 footage for these bosses, I don't see the particle hell that I had to endure. Even other ports aren't as aggressive as the Chronicles+ version. I don't know if someone had bullet hell brain rot or wanted to throw as many projectiles on screen as possible just for a computational flex, but man, was it aggravating. 
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If everything about "Ys I" was as frustrating and repulsive as those bosses, the game wouldn't have survived past its inaugural entry. Lucky for it, the game has a lot of things going for it aesthetically. The game puts a great deal of effort into its character portraits and sprite work, blending top-down action with full portraits like something out of a visual novel. It can be a remarkably peaceful game to look at. Like, I did end up taking breaks while digging through an abandoned mine or a massive tower's annex just to admire what little sunlight came down upon gently swaying bridges. The Chronicles+ version is at least pretty. I'll give it that! Even the original release has its charms with its sprite work. Frankly, I think the main screen and final boss portraits look better in the PC-88 version, if for nothing else than for the feelings of imaginary nostalgia and subtle chills I get looking at them.
While "Ys I" doesn't have the most complex plot in the world, it was certainly leaps and bounds ahead of most games from the 1980s. The game puts a great amount of effort into its NPCs, giving several their own portrait artwork and side quests. Hell, in the Chronicles+ version, you even get an achievement for talking to everybody. While never being fully conclusive on the exact nitty-gritty of Ys' fall, it's clear to understand what has happened to this place, as well as its goddesses. There are a lot of games that run Shintoism through European trappings, sure. Multitudes of goddesses, talking to sacred trees, sometimes getting swords out of them—I can think of at least two "Zelda"s and two "Tales" RPGs that work with the same tropes. However, this was one of the first games to do this, and it did it very well. There were at least two twists that I didn't see coming, one of which was quite shocking. Half of it was me not assuming that all brunets are related, sure. The other half? Well, let's just say I got more of a response out of it than when a certain "Final Fantasy" character got notoriously shafted.
The best quality of "Ys I", by far, is its soundtrack. I'm not kidding when I say this is how I was originally exposed to the game. A lot of what I listen to while working is video game soundtracks from the 1980s and 1990s. When this came up in my recommendations, I definitely took note of it. When it's not being eerie and mystical, it's driving with that sort of intensity rarely seen outside of late 80s/early 90s Japanese rock. If you are a synth fan, you owe it to yourself to listen to it. At least, give it three and a half minutes.
Hell, if you need a professional recommendation: former Capcom sound designer and current music professor / bird aficionado Hideaki Utsumi owns at least two variants of this game. I would imagine he would be much better at articulating how awesome this soundtrack and its programming is than I would.
As an additional note—one of the original composers for this game (Yuzo Koshiro) went on to make his own audio company, as well as contributed to a crapton of additional video games. (Not that Mieko Ishikawa is a slouch! She's holding the "Ys" series and other Nihon Falcom titles down just fine.) The particular interest I have with Mr. Koshiro is his contributions to "Castlevania: Portrait of Ruin." Like, yeah, the "Kid Icarus Uprising" stuff is mildly interesting, and anyone who is anyone in the Japanese video game music industry has ended up in a "Super Smash Bros." soundtrack at some point. But, ya know. I might like "Castlevania" a little bit. I could easily see his work slotting right into that series. (Or, hear, I guess.) Frankly, I'm surprised he wasn't called in to do more.
And, hey—if you're looking for more soundtracks that the pair worked on, check out "Sorcerian." Really confuse your YouTube recommendations. (Unless you're already on whatever pulse wave I'm already surfing, I guess! Then, I'm certain it's easy for us to shoot soundtracks we've both already heard to each other.)
I am curious about the limited amount of animation used by the Chronicles+ version of "Ys I." Originally, the animated intro was what made me think this game was based on a re-release set on the first PlayStation console. (I suppose it could have been a PlayStation 2 re-release as well.) It's a lovely intro! I dig it. I just don't know why the ending didn't have that quality to match it. I mean, I guess a still image was all the original "Ys I" had as well. It just feels weird to not have that same effort extended to the ending—especially, after all the effort I put into getting to it.   
Maybe the "Ys II" ending has a bit more going on with it.
I may have one or two ways to find that out…
I'm left in a weird place with "Ys I." It was mostly a good experience, but when it was bad, it was godawful. I can't imagine most modern gamers would have the patience or undead ego it requires to beat either of the bastard bosses I mentioned before. It's only 9 hours if you're going in raw, but man, will you come out raw in at least one of those hours. If you need a test of your ability to overcome absolute bullshit, then I guess you can give the Steam version a try. Honestly? I'm more prone to recommend an older version, even without my having played the older versions. The PC-88 version at least looks like something an average human could have beaten. At least, something that would have become a mind worm to the general development of games that followed in its wake. The Chronicles+ version…man, I don't know. At least don't pay full price for that. Especially not when my recommended solution would be…let's just say, not using any silver. Running black flags to ruin magical black capes.
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Honestly, Adol should have just jacked that cape like Dorothy Gale and the Ruby and/or Silver Slippers. Clearly, its previous owner isn't getting any more use out of it. Might have been a pain in the ass to wash out and mend after the stupid sword fight, though.
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luimagines · 3 years ago
Text
You React to Him Getting Sick/Injured Part 2
Masterlist
Part 1
This one will included Wild, Legend and Warrior!
Content under the cut!
Wild
Wild came back to camp after hunting with questionable stains on his clothes. It was all over his wrists, all the way up to his elbows. It was all over his chest and it stained the entirety of his left leg. 
Out of curiosity, you poke him as he passes you and quickly retract your hand by how slimey it felt. He pauses at your touch and raises an eyebrow at your actions. “Yes?”
“What on this sweet Earth is that?” You wipe our finger off onto your shirt and try to get the last of the residue off.
Wild blinks and looks down to where you’ve poked. “Oh. I didn’t realize it was that bad. I ran into some chu chu’s. They explode when you kill them. It’s fine.”
“Ok.” You hide your grimace at the information and nod. “Well, you might want to get that cleaned. ...Before it actually stains your clothes and all that.”
“Will do.” He grins and continues through the camp.
You bite your tongue at how the stains look from behind and continue on with your little hand held project.
The hours pass and Wild does eventually change out of his clothes and into some cleaner ones. You don’t know if he actually got around to washing them but you have faith in him to take care of himself.
Wild however, seems to be a little off as the day progresses. It wasn’t that bad in the beginning and was very subtle, but by the time it was time to go to bed, he checked out early and quietly got out of everyone’s way.
You had the second watch for the night and it all seemed normal. No monsters, not threats and all was quiet. Wild kept tossing and turning all night compared how silently he normally slept but it could have easily been a nightmare.
With your heart bleeding for him, you make your way over to him and shake him by his shoulder. “Wild. Wild. Wake up.”
Wild doesn’t open his eyes, his face contorted in discomfort but he does whine at your call. “Is it my watch yet? I was supposed to go after Twilight.”
“Are you ok?”
“I don’t feel good.” He groans and turns away from you, curling up into a fetal position.
You frown and place the back of your hand against his forehead.
It’s burning hot.
“You’re sick. You’re burning up.” You gulp and pull his blanket higher over him. “Don’t worry about your shift. I’ve got it covered.”
“You’re gonna go twice?” Wild is starting to fall asleep again even if he’s trying to  keep a conversation with you.
“I’ll take an extra long watch.” You shrug. You go to move away to go get something to cool him down but you place your hand on his leg by accident.
It’s also burning up.
Now you’re even more concerned.
With Wild no longer being responsive, you move the blanket out of the way and check his leg. You realize he’s only changed out of his shirt and kept the stained pants from earlier. When you roll it up you see a long, shallow cut, right where the chu chu jelly was.
It’s obviously infected.
You bite back the scream of frustration that wants to build up within you and instead go to your pack. You try to find something to help fight the infection and also to help with his fever.
It’s a quiet endeavor as you tend to him. You take care of the leg first and wrap it up with your personal bandage roll. You go to place a wet towel on Wild’s forehead.
You also try to scrounger up a kettle or something similar to make him some tea to help. But at this point you’re a little louder than you’d like and you wake up Hyrule in the process.
Which is fine. Really.
His watch was up next anyway.
“What are you doing?” He rubs his eyes and sits next to you.
“Wild got himself sick because he let a cut get infected.” You sigh. “I’m making him some tea.”
“He’s sick?” Hyrule sits a little taller. “He’s hurt?”
“Not much we can do about it now. Just watch and wait it out.”
“Do you need help?”
You pause what you’re doing and look at him. Wild is actually being very mellow despite his condition, but he could also just be very exhausted from the day and his disease. You need someone to check up on the cut soon and someone to change the towel so he can keep cool. But you also need to keep an eye on the tea so that it doesn’t scorch and you’re pretty sure breakfast is going to fall on you since in the morning since the resident chef is out.
“Yes, I’d like that a lot actually. Thank you.”
Legend
There was nothing out of ordinary with the day but you couldn’t shake the sense of foreboding. Your stomach was up in knots and you had no idea why.
Something bad was going to happen.
You kept looking all around you, trying to spot anything in the distance that would be the cause for your discomfort. But you see nothing.
“Everything ok?” Legend tilts his head. “You’re spinning around like a concerned goffer.”
“I...Don’t feel good.” You admit.
“You can go vomit in the bush. I’ll watch over ya.”
“No, not like that.” You correct him, waving the idea away like a dog fart. “I feel like something bad is going to happen.”
“Why?” He glares at you momentarily. “Why would you tell me this? I was having a good day. Now I’m going to be paranoid with you.”
You snort. “Sorry man. That wasn’t my intention.”
“Well next time, think about it and we’ll have to- AUGGHHH!!” An arrow imbeds itself into Legend’s shoulder, knocking him onto the ground.
More fly after it, two more imbedding themselves into your friend before you’re able to lift up your shield and jump in front of him, blocking any more from injuring him. The shots rain down above you both and you’re forced to hunker down so the that the shield covers you as well.
You look down at Legend as he tries to get up his feet. There’s an arrow in his main shoulder, in his torso and in his thigh. You very quickly notice that he’s collecting a lot of blood on his clothes.
He’s in no condition to fight this.
He’s out before he can get in. 
You groan and try to reach for your weapon. The others are quick to come over and help out. Wild retaliates with his own shots and Twilight and Time are quick to give the two of you cover. 
“Get him out of here!” Time commands over his shoulder.
You nod and put your shield arm down, getting onto your knees and wrapping your arms around the Hero of Legend. 
“I can stand on my own!” Legend snaps at you but he’s too locked with his own pain to do much to fight you off.
You growl at his rapidly growing blood stains and bite the bullet. In one swift move, you’re quick to pick him up bridal style and run away from the chaos.
“Forget about me! The others are going to need your help!”
You put him down behind a large enough tree and kneel next to him. “The others can handle themselves. You’ve lost your dominant arm and are bleeding profusely from three separate locations. I’d argue that you need the help right now.”
“I blame you.” He hisses, leaning back against the tree as you take out your spare health potion. 
“Why?” You keep him talking, making quick work off the arrow in his leg and in his shoulder. “How is this any way my fault?”
“It’s- aaugghh - you’re fault because you- aaugghh-  told me about your stupid accurate gut feeling of doom.” Legend pants and places his good hand by his shoulder. It’s not much but you can tell that he already feel marginally better about not having a piece of flint and a sharp stick stuck inside of him.
You uncork the potion and give it to him. He takes it although his grip is weak and there’s still one more arrow you have to go through before he can drink it.
“I’m not done. Just hold that, ok?” You move aside the folds of his tunic and can feel Legend tense up from underneath your hand. 
“This is going to suck so bad.”
“It’ll be quick, then you drink the potion and you’ll be good as new again.” You take a breath and brace yourself against the arrow and his body, anchoring your weight onto the mossy ground. “On the count of three, ok?”
“I don’t trust you.”
“I don’t think you have a choice.”
“Ok.”
“One.”
Legend curses.
“Two.”
He takes a breath and you pull it you of him. Legend is quick to scream and fill the air with profanities even as you guide the potion to his lips. He drinks out of pure spite and rips himself away from you.
“What happened to three?!” He shouts, potion half gone and dribbling a little down his chin.
“I counted that in my head.” You shrug and begin to dig out a cloth and your water skin.
“I hate you. You suck. That was awful. I’m never speaking to you again.” Legend whines and keeps sipping the potion as you start to clean up the blood to the best of your ability.
“You don’t mean any of that. I know for a fact that you actually love me very much.” You try to grin and ignore how the sounds of battle are continuing on without you.
“I’ll never forgive you.”
“Let the potion do it’s job and then you can talk to me again.” You smirk and shift your weight to get onto your feet.
“Are you going to help the others finally?” He looks up at you, taking deep breath to calm his heart and blood pressure.
You bite your lip and think about it for a moment. “You’re not jumping into that fight.”
“Do you think I can?”
“After that potion, I don’t think I can trust to not do that. I’ll stay here. Someone has to make sure you don’t throw yourself head first into battle.” You take a step and move to sit by Legend’s side behind the tree. “I don’t know about you but Hyrule will have my head if we waste a potion on you, only for you to get hurt again.”
“He wouldn’t. He’s too nice.” 
“Time will though. And I don’t think I’ll survive their collective disappointment.”
“I don’t need a babysitter.”
“All Links need a babysitter.” You counterargue. “It’s like herding cats. I’m staying.”
“Fine.”
“Good.”
A moment passes.
“...Thank you” Legend says it like you’re still fake arguing but you know he’s trying to be genuine.
You hold back a snort and only succeed by a hair thin margin. You copy the tone and grin to yourself. “You’re welcome.”
The others are fine.
Warrior
Warrior was a little more jumpy than you would have given him credit for. You had always considered him calm and collected- if only a little full of himself. But your consolation was that he could put his money where his mouth was. Whatever he claimed he could do- he proved it soon after.
So you let it slide most of the time.
Except for this.
“What is happening right now/” You ask him, eyebrow raised and full of judgement.
“Don’t question it!” He screeches and runs by your side in the opposite direction.
“Charming.” You deadpan. “The Hero of Courage, ladies and gents.”
You sigh and knock your arrow, aiming at the skulltula in front of you. You kill it in a single shot and wait for Warrior to make his reappearance.
“You killed it right?”
“Yes. I did.”
“Ok. Good. Cool. Thank you.” He takes a breath and comes back to your side, dusting the none existent debris from his tunic and scarf. “That’s great. Where do we go from here?” 
“Are you actually afraid of spiders?” You frown and let him lead the way again. “Because this place is bound to be full of them. You shouldn’t be the one to take the lead this time.”
“Really?” He stops mid step to look at you. It’s the most panicked you think you’ve ever seen him.
“Yes.” You snort and move past him. “Just follow me Soldier Boy. It’s bound full of spooky scary scalies.”
“Don’t joke about that please...” Warrior grimaces and falls into step behind you. “Look I’m not afraid of spiders.”
“You’re terrified.”
“OK! No. I just... I just don’t like bugs... or things that can crawl on the wall.... Or just jump down on you with no reason or prior warning.”
“Spiders aren’t bugs actually.” You grin. “They’re arachnids. Only two body segments and eight legs negate anything they would have in the insect category.”
“Thank you for that unnecessary information.”
“It’s not that ba- LINK LOOK OUT!” You scream and are powerless to watch as a blue wizzrobe appears from the ground and fires directly at Warrior.
He’s quick to dodge out of the way but he’s misjudged the distance between him and the attack. While Warrior sends himself careening into the wall, head first, the magic shot goes straight to you and you’re quick to grab your weapon and parry it back in the direction it came from. 
The wizzrobe makes the unfortunate decision to reappear right as it’s sent backwards and is stunned in place with its own magic. You jump over Warrior, who’s now slumped against the wall with a hand on his head, and slice at the magic creature before it shakes off the magical effect.
Your attack unstuns it but it disappears instantly and you’re left alone for the time being.
You don’t have a lot of experience with wizzrobes but you doubt they go down that easily so you stash away your weapon and make a mad dash toward your friend, aiming to make a quick getaway towards the end of the dungeon corridor. “Are you ok?”
“No.” He answer immediately and pulls his hands away. His gauntlets and fingertips are coated in blood and it’s beginning to slowly trickle down his face.
“Why on earth did you do that?” You scold and gently take his hands away, placing your own on his cheek to turn his head ever so slightly to the side to get a better look at it.
“And what would you rather have me do? Get hit by the magic bullet?”
“You didn’t have to ram yourself face first into the wall.”
“I wasn’t trying to.”
You snort and pull your sleeve up, holding it gently in your fist. You brush away his hair and dab at the wound. It’s mostly superficial and you doubt it would scar. But head wounds are always worrisome.
“Well at least you’ll get to keep your pretty looks. Legend would never let you hear the end of it. Your reputation is on the line.” You smile and poke his nose. “It’s nothing serious. Are you ok to keep going?”
“I think so.” He mutters and pushes himself off the wall and back onto his feet.
The wizzrobe comes back in tandem with Warrior’s movements and fires again. Warrior growls and blocks it with his shield. You attack again as it’s stunned and watch as it dissipates into the cloud of purple smoke they all do what they die.
“That was anti-climactic.” You mutter and kick the remaining cloths that it left behind.
“Please don’t temp anything else.” Your companion whines.
“Sorry.”
“I hate this.”
“I know.”
“Let’s go.”
“Ok.” You shrug and lead the way with Warrior quick on your heels and close by. But you don’t want him to go flying into another brick wall for any other reason so you grab his hand and together you walk further into the darkened dungeon.
He’s surprising a bit calmer after that.
Part 3
134 notes · View notes
shotorozu · 4 years ago
Text
relationship realizations
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— ₓ˚. ୭ ˚○◦ 3k followers milestone
character(s) : multiple characters (bnha)
legend : [Y/N = your name] they/them pronouns used, quirk not mentioned
note(s) : happy 3k ‼️ thank you all for all the love, and most especially those that continue to send love, and indulge in my works. further context, this is what the bnha boys/men learned by being with you :))
»»————- ♡ ————-««
midoriya izuku
↮ that his opinion does matter. okay— it’s not like you handed his confidence to him, no that’s different. but, you are a main contributor to the sudden increase of confidence in himself. before, he was just so used to be brushed aside, other people being told to ignore him whenever he does this, and for his rambles to be ignored like white noise— but after you showed up and spent some time with him, he realizes that it’s not the end of the world if he does ramble, and it’s not the end of the world to not be confident about your opinions 100% of the time, but what does matter is that his opinion was heard. which ultimately lead to him being more confident in expressing his own opinions, not caring if it’s apart of the vase majority, or the minority. he’ll forever love you for this.
todoroki shouto
↮ that taking your time isn’t abnormal. shouto, being someone that had little to no set example of what romance is, and being exposed to romance comedies, and tv shows— made him realize something. that people were already kissing on the first date, and he felt well,, under developed because of it. he was never the biggest fan of physical touch, it’s not to say that he never wanted to kiss you, he always does want to, but— he won’t just kiss you just because it’s the first date, or because the movies said so, even as much as he wanted to, no. that’s not what he wanted. he felt worried that he was moving too slowly, compared to the examples he’s seen online but— you say things differently. you allowed him to take his time, showing him patience as you peck him on his temples, and he couldn’t be more grateful to love someone like you.
bakugou katsuki
↮ that being vunerable isn’t a bad idea. you’re even aware of the many few boundaries katsuki has set up for himself— like no pda. which, you’re perfectly fine with, but katsuki hated the idea of being vunerable because well,, people shoved him onto this pedestal at a very young age, he’s thee bakugou katsuki, there’s no room for vulnerability (or so he thinks) besides all might and deku, you’re really the only one that has seen the vulnerable bakugou katsuki, not the loud and explosive one everyone is used to. he was repulsed by the idea, but after the first time he allowed himself to cry on your lap, shedding tears as he trembles in your caring embrace— he realized that he has someone, and that someone wouldn’t care for the world if he wasn’t this big and strong person 24/7. he won’t say it out loud, but he’s incredibly thankful
kaminari denki
↮ that people do take him seriously. nearly everyone sees this man as this.. class clown, goof ball, and that he’s ‘stupid’ or he’s ‘lacking braincells’ most of the time, and that’s all they make him out to be. denki doesn’t like drowning in self pity, but he can’t help it, why doesn’t anyone take him seriously? but wait, that’s when you come along. it was heartbreaking to say the least when you saw how shocked he was when you wanted to hear his plans and ideas. to anyone else, it might appear to be the bare minimum, but it’s everything to denki. to be taken seriously when the time says so, to be treated like the next person with ambitions. sure, he loves being a jokester, he loves making people laugh, but he can’t bite back the smile, when he sees you worry about him after every short circuit, and kiss him on the cheek whenever he comes back to his senses.
shinsou hitoshi
↮ that not everyone’s opinion is valid. okay hear me out, that might be considered a bad thing, but it’s really not. in fact, it’s a good thing. hitoshi’s just used to hearing sugar coated and backhanded compliments being thrown his way, people saying that “you’d be a good villain, at least!” but, he doesn’t want to be a villain. sometimes they’re not even backhanded, and he’s just used to accepting it as it is. because, everyone has been thinking that way, since well— he first manifested his quirk. but that’s when you come along, and blow away his expectations. you weren’t afraid to tell him the truth, that he shouldn’t have allowed all of them to insult him like that, since he deserved all of the good that was in the world. that wasn’t the part that stuck out the most, but it was the part where you told him that it’s the intent that mattered, and who cares if his quirk seems villainous, as long as he meant well? for once in his life, he stopped paying attention to the senseless comments, and focused on what really mattered— you.
kirishima eijirou
↮ that you don’t need a flashy quirk to be honorable. his quirk, while it took some time for it to be in the state that it is today, it has always been an insecurity of his, not that he’d admit that. that he can’t create big explosions or large glaciers of ice like bakugou or todoroki, or he can’t create whatever he desired like yaoyorozu, he just felt,, plain sometimes. which was something he never voiced out in such a blunt manner before, since he always presented himself as this cheery dude that’s always ready for the occasion. it might be easy, he probably curses at himself for being under your spell a little bit too easily, but he feels great whenever you praise him for his hard work, and especially his quirk. even when the insecurity slips out by accident, and when you’re questioned if you really meant that, you stay true to your statement, and that was an eye opener.
amajiki tamaki
↮ that there are other ways of being strong. look, it’s not like tamaki’s quirk is weak— in fact, it’s the very opposite, but his self esteem, and the absence of a sociable personality does take a toll on him sometimes. he feels like he can’t do anything right, especially when he mutters, messes up on what he wants to say, more importantly when he has an idea on what to say. he feels helpless, compared to the other two strong personalities of UA’s big three. and that’s why, you’ve showed him that shyness is completely normal and fine, and it’s not just him that struggles with socializing— and besides, tamaki does have other strong points, like his ability to be considerate with his actions, and his carefully selected words of affirmation whenever he sits next to you on a date. tamaki might be socially uh.. weak sometimes, but he’s come to realize that it’s fine, since he has other strong parts!
monoma neito
↮ that he won’t be forgotten, and also— that being nice to class 1-A doesn’t sound that bad. come to think of it, neito DOES have a nice side in him, but it’s just not exposed to class 1-A for several different reasons (that are layered) when he was younger, he was told that his quirk wasn’t that spectacular, people have underestimated his quirk a lot. not because it’s ‘boring’ but because it just ‘copies other quirks,’ and has no individual attributes. thus, lead neito to act out as an attempt to stand out and not be ‘boring.’ in reality, neito doesn’t realize that he’s anything close to that, and that he can be remembered in the best ways. like, when you first saw his room, and it was covered in pastels, and whenever he sees you, the first thing he says is a compliment. who would’ve guessed it from him? and most importantly, when he is nice to class 1-A, he finds himself laughing at amusement— and he thinks ‘hey! this,, isn’t bad.’ it’s a slowburn for him to finally act like how he is with his class but hey, process!
dabi todoroki touya
↮ that he needs someone. how ironic, a villain— needing someone, and all for what? just to be abandoned for someone better? no thanks. you didn’t actually shove it in his face for him to realize it but, you did contribute to it. his staples were starting to falling off again after another gruesome mission, dabi didn’t feel like plucking them out himself, but he knows that he has to— he went to go pick them off, until, you come in. a stapler in your hand, as you practically make him sit tightly as you replaced the staples. it stings, not that he’ll ever admit that, he’ll just stick to making fun at you in such dabi fashion. but ugh, there’s that warmth again everytime he looks at you. it’s not the cruel burn, similar to his quirk— but it’s,, gentle. it makes him want to disembowel himself, but he doesn’t mind it when you touch the cool metal. just,, get out of his face before he decides to flame you, all just because he learned that he needs someone (he won’t actually flame you but ugh, he’s still dealing with that kind of warmth you’re making him feel)
»»————- ♡ ————-««
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blackswaneuroparedux · 3 years ago
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Anonymous asked: I love your long posts which make for great reading and I wish you could do more because you’ve got such a range of astonishing interests. I’m hoping because you’ve served in the military you would have studied military thinkers. Do you think the Art of War by Sun Tzu is way overrated by everyone? I studied him a bit for my masters but I still couldn’t get my head around him. Interested to know your thoughts. Thanks!
“To lift an autumn hair is no sign of great strength; to see the sun and moon is no sign of sharp sight; to hear the noise of thunder is no sign of a quick ear." - Sun Tzu's Art of War, Chapter IV - Tactical Disposition, Clause 10.
Sounds cool, doesn’t it?
But what the hell does this quote really mean? Do you know what it means? Can anyone else tell me?
Look, I enjoy a good Sun Tzu quote as the next person. Only recently I was exchanging thoughts with a fellow blogger whose studying Thucydides, Clausewitz, and Kissinger for an advanced course at the US Naval War College. Even he prefers Sun Tzu over Clausewitz. I can see why too. If you can make sense of chapter one of Clausewitz’s tome On War you deserve a Nobel Prize.
Unlike my very learned fellow blogger, there are lot of folk who don’t know Sun Tzu at all. They can quote him, but almost certainly out of context. As someone who partly grew up in the Far East and even learned Chinese and Japanese (a pitiful but functional degree of fluency) I’m embarrassed (not hard since I’m English) when I hear other Western compatriots romanticise and elevate Eastern icons to mythic status that the Chinese themselves have never done.
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I am even more bemused than embarrassed after having hung up my military uniform for ‘civvy’ corporate clothing at how badly abused Sun Tzu’s book is in the corporate world. In my workplace I grit my teeth at corporate high flyers who mistake a balance sheet for a real battlefield by quoting Sun Tzu out of their arse, and then as self-styled ‘corporate warriors’ work themselves up in a lather of testosterone induced self-importance to crush their corporate enemies into the dust.
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This is why the The Art of War by Sun Tzu has invited a jaundiced eye roll. And rightly so. I can see why many view Sun Tzu as over-rated because many easily impressed people go all woo woo over anything ancient and Eastern.
It’s become a familiar trope to say the art of ‘strategy’ as a science began 2,500 years ago with the writing of The Art of War. I would dispute this. Not that the writing of Art of War was the earliest written but whether I would call it a manual of strategy per se - more on this below in my answer.  However you rate or overrate the Art of War it’s important to have perspective and remember this book is written in 512 BC. Other than the bible and some religious books, there are not many books that can survived thousands of years and still remains a steady bestseller and enjoys a wide influence in military academies and army staff colleges today and even as far into board rooms.
The question behind your question is just as interesting to me: why did Sun Tzu and his Art of War gain such traction in the West?
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Sun Tzu (544-496 BC) wrote the original text of The Art of War shortly before 510 BC. During most of the past two thousand years, the common people in China were forbidden to read Sun Tzu's text. However, the text was preserved by China's nobility for over 2,500 years. The Chinese nobility preserved the text of The Art of War, known in Chinese as Bing-fa, even despite the famous book-burning by the first Emperor of Chi around 200 BC. The text was treasured and passed down by the Empire’s various rulers. Unfortunately, it was preserved in a variety of forms. A "complete" Chinese language version of the text wasn't available until the 1970s. Before that, there were a number of conflicting, fragmentary versions in different parts of China, passed down through 125 generations of duplication.
Indeed at the beginning of the twentieth century, there were two main textual traditions in circulation, known as the (Complete Specialist Focus) and (Military Bible) versions. There were also perhaps a dozen minor versions and both derived and unrelated works also entitled Bing-fa. Of course, every group considered (and still considers) its version the only accurate one.
When I last visited China before the Covid pandemic for work reason, I had time off to go to a couple of museums that housed the fruits of a number of archeological digs uncovering the tombs of the ancient rulers of China in which sections of Sun Tzu’s works were found. These finds have verified the historical existence of the text and the historical accuracy of various sections. I understand new finds are still being made.
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The first complete, consistent Chinese version was created in Taipei in the 1970s. It was titled The Complete Version of Sun Tzu’s Art of War." It was created by the National Defence Research Investigation Office, which was a branch of Taiwan's defence department. This version compared the main textual traditions to each other and to archeological finds and compiled the most complete version possible.
This work was completed in Taiwan rather than mainland China for a number of reasons. Mainland China was still in the throws of the Maoist Cultural Revolution, which actively suppressed the study of traditional works such as Sun Tzu. The mainland had also moved to a reformed character set, while Taiwan still used the traditional character set in which the text was written. Only today is the study of Sun Tzu in mainland China growing, interestingly enough, through the translation of Sun Tzu into contemporary Mandarin. Based on the archeological sources we have today, we are reasonably certain of the historical accuracy of this compiled version that is the basis of what most people use today.
Surprisingly, the Art of War only came to light in the West around the 18th Century.  
Historians believe it was first formally introduced in Europe in 1772 by the French Jesuit Joseph-Marie Amiot. It was translated at the time by the title “The thirteen articles of Sun-Tse”. Joseph-Marie Amiot (1718-1793) was not just a Jesuit priest but also an astronomer and French historian, as well as fervent missionary in China. He was one of the last survivors of the Jesuit Mission in China (he died in Beijing).
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Many of the historical problems with understanding Sun Tzu's work can be trace back to its first Western translation in French. A Jesuit missionary, Father Amiot, first brought The Art of War to the West, translating it into French in 1782. Unfortunately, this translation started the tradition of mistranslating Sun Tzu's work, starting with the title, The Art of War (Art de la guerre).
This title, copied the title of a popular work by Machiavelli (a criminally underrated writer on military strategy), but it didn't reflect Sun Tzu's Bing-fa, which would be better translated as "competitive methods."
We cannot say what effect being translated by a Jesuit priest had upon the text. It was unavoidable that the work's translation reflected the military prejudices of the time era when war was both popular and Christian. It was also unavoidable that most future translations would reflect some of the first translation's prejudices. However, war was on the verge of becoming much less Christian in the West since this time was the era of the French Revolution (1789).
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The work might well of slipped into obscurity after its initial publication, but it was discovered by a minor French military officer. After studying it, this officer rose to the head of the revolutionary French army in a surprising series of victories. The legend is that Napoleon used the work as the key to his victories in conquering all of Europe. It is said that he carried the little work with him everywhere but kept its contents secret (which would be very much in keeping with Sun Tzu's theories).
However, Napoleon must have started believing his own reviews instead of sticking with his study of Sun Tzu. His defeat at Waterloo was clearly a case of fighting on a battleground that the enemy, Wellington, knew best. Wellington’s trick at Waterloo was hiding his forces by having them lie down in the slight hollows of this hilly land. This is exactly the type of tactic Sun Tzu warns against in his discussion of terrain tactics.
After Napolean, Sun Tzu's theories made their way into western military philosophy. Many of his ideas are reflected in the ideas of work of Carl von Clausewitz. who defined military strategy as "the employment of battles to gain the end of war."
The first English translation of The Art of War is less than a hundred years old. Captain E. F. Calthrop published the first English translation in 1905. Lionel Giles, an assistant curator at the British Museum and a well-known sinologist and translator, attacked this early translation, and he published his own version in 1910. It soon began to be read alongside Clausewitz’s 8 volumes of turgid German military prose.
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It wasn’t long before military thinkers were ditching Clausewitz for Sun Tzu because no one could get past Chapter One of Clausewitz’s On War. The “Clausewitz is dead, long live Sun Tzu” school was first championed by the influential British military theorist B.H. Liddell Hart in the 1920s.  Basil Henry Liddell Hart (1895-1970) was a captain in the British Army. He was a very influential military theorist and historian, and author of several books such as The Future of War (1925) and Strategy (1954). Having witnessed first-hand the mechanised onslaught of the Great War, Liddell Hart sought a philosophy of warfare based in the prudent use of technology, psychology and deception - and the avoidance of the 'total war' catastrophes of preceding decades.
The main idea of Liddell Hart is to bring the set of principles of warfare in a so-called ‘indirect approach’ to the enemy. His advocacy in his scholarly work of an ‘indirect strategy’ over direct, frontal operations, was a reaction to the high casualties of the Western Front in the First World War. But his ideas were not simply about physically outmanoeuvring an opponent. Instead he pushed for a psychological scheme: to strike from unexpected directions, to generate strategic dissonance, and to induce paralysis. Hart’s well-known thoughts are “Only short-sighted soldiers underestimate the importance of psychological factors in time of war”, “Originality is the most important from all military virtues”, and “The principles of war could shortly be condensed in a single word: concentration”. 
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Liddell Hart believed that distilling historical insights of strategy and operations would offer the chance to avoid the costly disasters of modern war and ensure a more cost-effective route to success. He imagined technological solutions in the form of air power and mechanised land forces outflanking and shocking an enemy at the tactical level. This would be complemented by taking indirect strategic ‘ways’. Like his contemporary J.F.C. Fuller, Liddell Hart considered concentrations of air and armoured forces driving deep into enemy territory to destroy their ‘nervous system’. The psychological aspects of this were central, since acquiring an advantage demanded moves that were unexpected, with precise attacks at the most vulnerable points. As the most influential military writer of the modern age, revered and reviled by three generations of strategists, armchair and armipotent, his controversial theories of armed attack laid the foundation of the famed German Blitzkrieg.
Hart’s championing of Sun Tzu’s work as articulated through his own works got a new lease of life as the world gingerly settled into the ice bath of the Cold War. The rise of Communist China, against all the odds having defeated the well disciplined nationalist armies of Chian kai-Shek, was a wake up call for the West. There was a general befuddlement among western military analysts to explain the secret of Maoist success. There was an intellectual inquest in the 1950s and 1960s for some way to explain (and, it was hoped, learn to counter) Maoist military doctrine. Sun Tzu was seen as one of the historical and cultural sources of some particularly Chinese or Asian way of war, and his work made its way into Western discussions of counterinsurgency and asymmetric warfare.
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Into the breach - and with fortuitous timing - appeared a new translation of The Art of War that was to become the defining translation right down to our day. Liddel Hart provided the foreword to Samuel Griffth’s 1963 translated copy of the Art of War. It was to quickly become a key text in US war colleges and this version is still to this day favoured by most of these institutions. We also studied Griffith’s translation at Sandhurst alongside Liddell Hart’s ideas.
There is no question that Griffith’s translation has become the standard go to translation to this day in military circles - that is until James Clavell’s more populist and looser translation came along in the 1980s. One can see why. Griffith’s translation provided a number of historical Chinese commentaries on the text. It should also be noted that Griffith’s strengths was his immense experience in the military and knowledge of military history as a brigadier general in the U.S. Marine Corps.
However, this was also his version's greatest flaw. Like many other critics I have the impression that Griffith did not really believe or understand all of Sun Tzu. Indeed he would often explain away Sun Tzu's direct statements without making it clear that this was his commentary and not what Sun Tzu wrote. The other main criticism and this one is stylistic and therefore just my opinion, Griffith was also not much of a writer. By our standards today, much of Griffith’s language can seem awkward and dated.
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Looking back it feels ironic of the US military were wrapping their heads around Sun Tzu as way to get inside the Chinese communist mind (of Mao the military strategist especially). Unknown to them Mao had desperately tried everything to get hold of a copy of the Art of War from the Chinese Nationalists. Cambridge historian and doyenne of intelligence history, Christopher Andrew in his book The Secret World: A History of Intelligence, wrote that the theory that Sun Tzu’s The Art of War was critical to mastering contemporary warfare is propagated through the use of a tantalising anecdote: “During the civil war between Communists and the Kuomintang regime [Mao Zedong] sent aides into enemy territory to find a copy of it.” The ancient text, ostensibly, was of such vital importance that Mao was willing to risk men’s lives to obtain it, while Chiang Kai-shek vowed to protect it all costs. It’s a questionable anecdote at best as there are no historical evidence of it.
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We can say that the notion that Sun Tzu’s slim treatise is considered both potent and slightly dangerous - providing the master key to unlocking victory in war through the ages - is a compelling myth that refuses to die. Mao most likely never ordered a clandestine operation to pilfer the text, nor did Chiang Kai-shek give any thought to shielding its contents from prying eyes. Both men certainly read it long before the start of their civil war, both most likely had ready access to it during the conflict, and neither man won or lost based on adherence or divergence from its teachings. But undoubtedly it set the hearts of Western military theorists aflutter in trying to unlock the secrets of Eastern military thought.
Sun Tzu and his ideas in a reincarnated form took hold of the wider public imagination in the 1980s. The 1980s was synonymous with Japan. With the perceived rise of Japan as a global economic power and the changes in post-Mao China, there was a Western (meaning American) search for more explanations. What was the secret of Asia’s rise? How were Japan and China ‘doing’ this?
In Western business circles it was for a time trendy to read it because of the perception that it was part of what made Japanese businesses so successful during the 70s and 80s. Management gurus and other corporate consultants certainly latched on to it and touted it as a way for Western businesses to re-orient their entire management and business philosophy. I don’t know if that ever actually was the case in Japan - my father who worked in both China and Japan in the corporate world at a very senior level said it wasn’t - but what is true is that in the West as the Japanese economy languished into the lost decade of the 90s so too did interest in Japanese business practices, and thus Sun Tzu.
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The idea that The Art of War was a kind of how-to guide to ‘strategy’  was made especially popular by Hollywood in the 1980s. Oliver Stone’s iconic film ‘Wall Street’ seemed to typify the ‘greed is good’ New York capitalist scene of the 80s and 90s. Hollywood mirror imaged the rise of the corporate raiders and junk bond kings like Ivan Boesky and Michael Milken. Hollywood sent thousands of American businessmen off to read Sun Tzu to look for ‘leadership secrets’. This is part of a general Western fascination with ‘timeless Asian wisdom’, the American idea that ‘the mysterious East’ is possessed of secret knowledge. American and European businessmen were enamoured of the idea that “a battle is won or lost before it ever begins”, a saying that reinforced traditional American business attitudes about a winning mentality and a ‘can-do’ spirit being two keys to success.
Because Japan and China were trendy in the 1980s and 1990s it also influenced Western popular culture, not just fashion (think Kenzo) but also comic books (manga) and anime. In this Eastern friendly climate it led a number of popular fiction authors to release their ‘own’ versions of the work to capitalise on its newfound popularity. These versions were more about the pop culture of the era than Sun Tzu. Unfortunately, though popular, none of these versions took advantage of the work completed in Taiwan creating a definitive version of Sun Tzu's text by this time. These versions were based either on old English translations (the Calthorp and Giles versions) or incomplete Chinese sources. However, all of these versions remain popular today, despite their questionable sources and poor quality of translation.
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In 1983, James Clavell updated The Art of War translation of Lionel Giles and published it in a very popular version. This started a very common practice in English translation: creating a ‘new’ version from other English translations instead of going back to the original source. Authors today continue to follow this practice, which only perpetuates and exaggerates the problems with early translations.
Thomas Cleary, another well-known author, did his own The Art of War translation with historical commentary in 1988. Again, his name recognition did much to increase awareness of Sun Tzu, even if his work did nothing to improve the general quality of the translation.
Looking back the whole Sun Tzu as a business model fetish in the 1980-90s was really pretty silly, rather like 80s shoulder pads. Of course, there are some similarities in leadership regardless of profession, but the basic goals and working environments of war and of business are so wildly different that applying Sun Tzu to business is superficial at best.
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So to me the problem is not that Sun Tzu is ‘overrated’ per se, the problem is that every half baked author out there try to apply its principles to every problems that mankind have. The Art of War, as the title suggest, is not The Art of Managing your Business, the Art of Winning in Competition against your classmates, The Art of picking up Women, The Art of Living Life to the fullest. It is, and only is, The Art of War. It is ‘overrated’ only if you expect it to answer every problems in your life.
The Art of War is not the word of God. It is a war manual advocating common sense with pithy aphorisms - and a very good one.
It’s not that I think the Art of War is over-rated it’s that the more common problem is that many people vastly under-rate Sun Tzu. By misreading Sun Tzu thoughts and ideas, I believe many are in effect under-rating the problems which Sun Tzu is addressing, namely war, or the continuum of conflict resolution where divergence in interests of multiple parties extends to the possible use of lethal force on a massive scale. A lot of people trivialise this problem with idiocies like “what if someone threw a war and nobody came” (clue, they would win, then hunt down and enslave or kill everyone too foolish to contest the issue, as has happened countless times in human history) or “ban war” (said ban apparently enforced by throwing flowers at soldiers).
Understanding that war is a very real and intractable problem is necessary to fully appreciate the genius of Sun Tzu’s work, especially where it avoids fixed and easily definable tactics specific to the Warring States period and instead illustrates timeless concepts of out-thinking the enemy at every level of conflict. That the text is still mostly readily applicable or at least reasonably insightful after thousands of years is a testament to the inability of humans to push warfare beyond the fundamental aspects of conflicting interests and continuum of forcible resolution Sun Tzu addresses.
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Still, the particular translation matters far less than having an appreciation that, in war, you have an active opponent who is trying to out-think and counter any moves you make, and having an appreciation of non-dualistic philosophical reasoning more characteristic of Chinese classics generally. The classic symbol of Yin-Yang (and a number of derivative versions) illustrates apparent dualism as being a part of a deeper structural unity which does not permit a fixed division into separate parts.
Hence the difficulty of applying the principles of the Art of War to artificial ideas of “winning/losing” (or war/peace, right/wrong, us/them) as categorical absolutes rather than negotiated possibilities in a continuum of desirability/costs. And it is very difficult, no one should sugar coat that. Humans sort and construct their perceptions of reality by appeal to such gross simplifications. Binary logic is an immensely powerful tool in many areas because it leverages the ability to simplify complexity and then build valid inferences based on fixed premises. But at some point you have to go beyond that to have a more fluid response to reality as it is. Which Sun Tzu does for the reality of war.
I would recommend anyone to read it. At the end of the day it’s a book of highly general aphorisms that effectively synopsise the essential insights that apply to all kinds of human conflicts. Turning an enemy's flank has the exact same effect in 2500 B.C. and in 2000 C.E. and it has the same effect in the boardroom, or public market as it does on the battlefield. Deception and intelligence are still used in exactly the same way, whether conquering foreign lands, or stealing market share from a competitor. It's a book about common sense; but common sense must seem profound to those who have none.
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Overall, I think Sun Tzu’s Art of War is a worthy read and not overrated because in our society of over educated achievers, common sense is in as short of supply as it has ever been; if this book can provide the meaningful framework for educating very bright people in down to earth common sense, that can only be a good thing.
The value of the book then is to drive home the fact that, in human conflict, there really is Nothing New Under the Sun (Tzu).
Pardon the pun and thanks for your question.
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sometipsygnostalgic · 3 years ago
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This is the post I was working on that I accidentally sent privately before I’d finished it, LOL. Thanks @imorahtarm107 for sending it back after what must have been a confusing request. 
CONT: Rebecca Sugar  has spoken before about how much they dislike the statement by press that Bubbline only became “canon” in the finale, because Sugar and Muto were working on that pairing all the way back in s3, those characters have been canonically queer the whole time. It’s not some novelty thing that was canonized at the very end just because everyone else was doing it, or that the characters were only queer and dating if they got to kiss on the mouth! 
So yeah, I was a bit salty abouta  few things. I mostly thought that season 10 had been underwhelming compared to the spectacular seasons 7 to 9. Honestly, I still stand by that opinion because those seasons were really good. 
I felt that there were some other things missing from s10, but some of those got followed up either in the finale or in Obsidian, albeit less in depth than I’d have liked (primarily the fallout to Elements on the side of the Elementals themselves - I thought this was only appropriate considering what happened in Jellybeans Have Power. Are they not terrified of themselves? What are the long term consequences of that takeover, if any? It seems much bigger than the stuff with the Lich that barely anyone knew about.)  
HOW MY THOUGHTS HAVE CHANGED
Well, honestly? Just hearing more from the crew about the problems they faced on CN, not just the AT crew but also Rebecca Sugar with SU, it clears SO much up. 
Kent Osborne said to Ghostshrimp in a podcast that, even though they knew the show was ending, the team had no idea how many episodes they had left! Unlike the earlier seasons where CN just made block orders of 52 eps, it seems like from s6 onwards, things were far less stable. CN no longer ordered consistent season lengths. I’m not sure if they instead ordered blocks of eps, or if they gave the crew a flexible budget to work from, like Legend of Korra had. 
From my observations and theories, the reason seasons 7 to 9 have so many miniseries is possibly because Adam Muto was using those as a way to appeal to what CN wanted out of Adventure Time, and therefore, to prolong the lifespan of the show. It worked really well as both standalone miniseries and as episodes of the show. Olivia Olsen commented that there were many times they thought they were on the last season but it turned out they weren’t.  Adam Muto pitched the first eps of Distant Lands originally as miniseries to “extend” season 10. He was probably hoping he would be successful! 
Unfortunately, this time he was not successful, and Kent Osborne said that the crew were taken off guard by Come Along With Me being their last ep. When they started work on it, they thought it was a special in the middle of what could be a longer season. Kent even believed they would’ve had another 26 eps left. Adam had to beg for an extra couple of months so they could figure out how they could turn what would have been a gumbald special (whatever that would have entailed) into a finale for the entire show! 
Watching Come Along With Me with the knowledge that the crew were taken so off guard changes entirely what I think of it, because what originally seemed like lazy rush jobs - Simon turning back but not having any time as himself, the ep havingt so much going on, the conflict between Bonnie and Gumbald being a bit empty - now feels like the best possible outcome!! How on earth did they make Come Along With Me as good as it was?? They gave so many characters good moments, they had the whole thematic resolution to the land of Ooo and the themes of the world going in circles but nothing staying the exact same, they paid respects to Finn’s growth, and had the outro as the finale song while showing life goes on! 
Now that I’ve had so long to process exactly what happened in the ep, I greatly appreciate so many scenes that I previously overlooked or dismissed. The intro sections by Steve and Tom are brilliant at building up tension, which is part of why the second section feels so jarring. However, the dream sequence is so funny, with interesting imagery that it’s still nice to pick apart. Jake gets to be a good brother, Finn gets to battle Fern, and you have that chilling swapperoo epiphany with Gumbald and PB. The scene where they’re all on the beach is so cathartic. 
Then the second half of the special is just intense start to finish - everyone working together at the culmination of their character arcs, to take down GOLB! Until the power of a little robot’s song turns out to be the best tool of holding it back, and Betty performs the ultimate sacrifice for her mistakes with a smile on her face. So good.  The ending scenes with Finn and the treehouse, Shermy and Beth, the music hole, those are a thematic conclusion to the show. 
So, yeah, it did a great job. To an extent it’s better enjoyed if you pick it apart than if you watch it all at once, since it’s unfortunately not as hard-hitting as a lot of the single 11-minute eps of Adventure Time, including the previous season finale Three Buckets. However it absolutely does its job.
As for Bubbline, well...  Adam was trying to get the show extended, and if anyone looks at the twitter comment I currently have as my pinned post, then you’ll understand that there’s no way PB and Marcy could have kissed or made their relationship undeniably explicit unless it was the very end of the show :/ 
Adam said himself that he didn’t see it as much his fight to battle the decisions of execs as Rebecca did. And while that hurts, it makes sense - he was the owner of someone else’s show that is a smorgas board of a large number of people’s ideas, whereas Rebecca was the owner of their own show and felt that if they weren’t able to express themself in their own show, Sugar was willing to completely take down SU. And that actually happened - Steven Universe got cancelled immediately!!! Adam was not prepared to do that with AT, especally when CN were already talking about cancelling it. 
The good news is he didn’t give up on having PB and Marcy’s relationship be at least fairly clear, especially s7 onwards. I don’t know what happened behind the scenes, but it’s likely a number of the crew members taken on at that time found it important to press for Bubbline, and Adam decidedly agreed. If someone other than him had taken over as showrunner, or even if Pen stayed in charge (he supported it but didn’t want to be wrapped in controversy), I wonder if they’d have never interacted after What Was Missing :/ 
So yeah, with that in mind, as annoying as Marcy and Hunson still is, I can forgive the crew for doing a finale kiss. Rather, I can really thank Hanna K for pressing for one - she knows how important it was to at least confirm what people had expected, without a retroactive tumblr post ala Korrasami. 
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yeeyee-alumni · 3 years ago
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Joel did not doom humanity (no matter how much the second game wants you to believe that)
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To demonize Joel’s decision at the end of the first game (saving his surrogate daughter’s life) you need to bend over backwards and ignore any and all context the first game gave us with regards to who the Fireflies truly are. Because the truth of the matter is: a) they knocked Joel unconscious while he was trying to revive a young girl b) they drugged Ellie immediately to tear her body apart for their needs c) THEY DID NOT ASK ELLIE FOR PERMISSION to give her life for their cause, they didn’t even tell her she would have to die (Ellie was making plans with Joel after the giraffe scene, “Once we're done, we'll go wherever you want. Okay?”, clearly indicating she had no idea she would have to die) d) they did not let Ellie and Joel see each other to say their goodbyes e) they were about to walk Joel out into the wilderness without any of his gear/resources, which during the zombie apocalypse is a certain death sentence f) they didn’t hold up their end of the bargain (remember how Marlene promised Joel guns in return for delivering Ellie?) So even if you show them as much goodwill as possible, the Fireflies are still a bunch of assholes. If the exact opposite had happened, they let Joel go all on good terms and then he suddenly decided to turn around and murder everyone I would have called him a terrible person, but that is not what happened. As it stands, the Fireflies are shady and questionable at best. But it actually gets worse:
a) the procedure that would 100% kill Ellie had an incredibly low success rate (the doctor mentioned in his recording that every previous operation with other test subjects had failed) b) the same recording mentions cerebrospinal fluid having been extracted, meaning they were capable of performing a non-lethal spinal tab, but they’re unable to perform a non-lethal biopsy or craniotomy on Ellie? (this may seem like nit-picking, but actually further solidifies my point about how incompetent the Fireflies/Abby’s dad were/was) c) to add to their immense incompetence, mere hours after receiving Ellie they decide to IMMEDIATELY KILL THE ONLY PERSON KNOWN TO BE IMMUNE as oppose to keeping her alive for as long as possible to run every single test in existence on her. But let's paint a picture of the best case scenario, which is Jerry, the absolute legend that he is, actually manages to get a vaccine out of Ellie, what happens then? a) How are the Fireflies, who are nearly extinct at this point, supposed to MASS PRODUCE and NATIONWIDE DISTRIBUTE a vaccine? That is logistically impossible. b) More than likely, they would use the vaccine as a bargaining chip against FEDRA (granted, this is more a guess than a fact, but to believe they wouldn’t take advantage of the vaccine in the fight for political power against the government they’ve been fighting for years is beyond naïve). But let’s be even more generous: turns out the Fireflies are the most altruistic resistance group to have ever existed, they actually manage to produce and distribute the vaccine into every last corner of the country, everyone is immune. What now? a) You might be immune to spores and bites, but your immunity doesn’t help you when a clicker rips your throat out or a bloater crushes you to death, the infected can still kill you in numerous other ways. b) The faction wars going on are not gonna disappear overnight. WLF and Seraphites will continue to kill each other by the dozens every day, one could even argue that introducing a vaccine into the conflict would only cause things to escalate further. c) Numerous cannibals, hunters and bandits still roam the country, they will not abandon their practices overnight and they are arguably a much bigger threat than the infected to begin with. Just because everyone is immune does not mean that the world returns to sunshine, rainbows, and flowers. To imply that it would, means being simplistic and naive beyond reason. It should be obvious by now that Ellie’s death WOULD NOT HAVE IMPROVED ANYTHING. The chances of actually getting a vaccine are slim to none, the chances of vaccinating everyone are even more dour, and even then the overall situation would not improve much. With such bad prospects I wouldn't be willing to sacrifice my child either. (I am aware that an argument can be made that none of these factors had an impact on Joel’s decision to save Ellie, yet they’re still crucial when making a judgement about the Fireflies/Abby’s dad). To summarize: a) Abby’s dad was incompetent and a horrible person (his conversation with Abby in the second game tells us that he would not be willing to sacrifice his own child, but if it’s someone else’s it’s a-okay for him). b) The Fireflies were a malicious and incompetent terrorist group with messed up morals. c) No, Joel did not doom humanity. Subsequently, Abby’s quest for revenge was not justified because the Fireflies and her dad were never justified in their actions to begin with. And this is only solidified by the second game having to retcon the hell out of all these arguments I just painstakingly illustrated and explained in order to even attempt to have Abby’s motivation be seen as justified. Only one example being how it was clearly established in the first game that they had MULTIPLE doctors in Salt Lake City (Marlene: “The doctors tell me that the cordyceps, the growth inside her, has somehow mutated.”; Ellie: “She said that they have their own little quarantine zone. With doctors there still trying to find a cure.”). Yet in the second game we are told by
Abby that actually no, turns out her dad was the only doctor that could have developed vaccine. And it doesn't take mental gymnastics to see why the second game takes it upon itself to alter most of the context of the first one: to (retroactively!) condemn Joel. HOWEVER, a sequel doesn’t get to pick and choose which established facts from the first entry it builds upon or what it gets to retroactively declare as non-canon only to have it fit their preferred narrative. Quite frankly, that’s bad writing. A sequel, in order to be considered well-written, has to not only be a natural continuation of the events, but has to stay consistent with the characters and the world that were previously set up. And if you have to alter much of the context to make it look like Joel condemned the world, isn't that the most obvious sign that he never actually did? And all of this effort for just one goal: to justify Abby’s quest for revenge and yet it still wasn’t and here’s why: Joel killed her dad in order to PREVENT HIM FROM KILLING HIS DAUGHTER. Abby on the other hand WILFULLY SLOW TORTURED Joel for what appears to be hours, prolonging his death for as long as possible, all for her own gratification (and we won't mention how she went through with it despite Ellie's crying and pleading). And don’t even try to make the argument about Abby wanting “justice”, Joel didn’t torture her dad out of revenge or for his own gratification - this is not justice, this is simply sadistic. A man killing someone who is about to murder their child in semi-self-defense cannot be compared to someone wilfully slow torturing someone to death for their own gratification, like Jesus, I didn’t think I’d have to spell that one out. I am aware that the second game tries to do whatever it can, including retconning their own original story, to paint Ellie and (especially!) Joel as evil. And for a considerable amount of the player base this actually worked, and while I cannot find it in me to condemn them (we all experience stories differently after all), I reserve the right to reject arguments in defense of Abby such as “all people are forced to do bad things during the apocalypse” and “does context even matter?”. If the only way you can defend/justify Abby's actions is to remove all context and nuance, then your reasoning is built on quicksand.
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thundrpilot · 3 years ago
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Naruto Fic Rec 1/∞
Naruto Fic Recs: [1] [2] Fic Masterlist here for full list.
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** Kill Your Heroes by TheLightAtLastAndAlways
Word Count:  268,501 (68/?)
Summary:  It's time to stop waiting for other people to save you. A story about fear, resilience, and Sakura.
Comments:  Slow Burn BAMF!Sakura. Also, Kakashi working his way up to being a good teacher and good mentor to Sakura. Genjutsu-type!Sakura.
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** Bleed Out by HazelBeka
Word Count:  103,754 (16/16)
Summary:  After Iruka’s confrontation with Kakashi before the chuunin exams, he’s targeted by a serial killer who seems to be picking off disrespectful chuunin. Iruka survives, but it’s only a matter of time before the killer returns to finish the job. Finding his name on the suspects’ list, Kakashi bullies his way onto Tenzou’s investigation in an attempt to clear his name and protect Iruka from the real threat.
Comments:  Murder Mystery, ANBU, Seals Master!Iruka, basically all the best tropes all in one fic. This was the first Naruto fic I ever read, so I’m very attached and compare all KakaIru fics to this one.
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** The Bingo Book by flailinginlove
Word Count:  64,500 (10/10)
Summary:  Kakashi avoided relationships. He didn't want to put others in danger. So he couldn't understand why there was a face staring back at him, as a sub-entry to his own, in this Bingo Book. Umino Iruka (lover) the caption read. It didn't matter that it wasn't true. The Book was fact, and to Kakashi's enemies, Iruka had just become a weakness they could exploit.
Comments:  Sensor-type!Iruka, ANBU, awkward KakaIru, what else could you possibly want in a fic? I love it when Iruka surprises people with how good of a ninja he is, even though he's "just a chuunin teacher". One of my favorite tropes, along with his chakra-location (like echolocation) from that one episode. Also, flailinginlove is an amazing author and you should go check out more of their stories.
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How to File Form 39-B by thehoyden
Word Count: 10,426 (1/1)
Summary: The first time Iruka met Hatake Kakashi, he was still on some pretty god painkillers.
Comments: Kakashi/Iruka. This one is cute, very light-hearted read with a pinch of angst and a heaping of Iruka parenting Naruto.
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The Bijozakura Seal by megyal
Word Count: 38,055 (13/13)
Summary: Kakashi and Iruka are bonded together, entirely against their wishes. While Iruka begins to deal with it, Kakashi still has… doubts.
Comments: Mission!fic, the two start off not exactly friends, and this fic definitely leans into the angsty and kinda uncomfortable, not-as-often-considered side of having a psychic bond with someone you don't know that well or trust.
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Part of the Pack by SparrowStrike
Word Count: 125,303 (37/37)
Summary: Legend has it the Hatake Clan is an off shoot of the Inuzuka Clan. It's where they get their sharp teeth, affinity for ninken, and tendency to casually adopt every other person they meet.
When Kakashi realizes Naruto's assigned caretakers aren't even sort of doing their job, the young anbu decides to do a bit of long term babysitting (and possibly commit treason). What follows is the story of Uzumaki-Hatake Naruto and his unconventional family.
This is primarily a slice of life piece and heavy on both fluff and angst. It covers a lot of the canon events and has cannon typical violence and darker themes. It can be read as a stand alone, but is the first work of 3 planned in this AU.
Comments:  Dad!Kakashi raising Naruto, lots of politics, hella canon divergence. Part 1 of 3 in The Pack series.
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Roots and Wings by ideaoforder
Word Count:  84,985 (12/12)
Summary:  When Naruto is kidnapped from his orphanage at age three, Kakashi is so done with this shit. He gets Naruto back, tells the Hokage where to go (politely, because he isn't suicidal), and raises the boy himself. Or, you know, tries and is proud when there aren't too many explosions.
Then everybody starts to copy him and it's a whole thing.
Comments:  Found family plus Fix-It fic galore! Focus on Kakashi being a good dad to Naruto, but does have some pairings aren’t that central to the plot: Kakashi/Iruka, Naruto/Shikamaru. Bonus Iruka being a Fuuinjutsu BAMF.
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** by my blood by justdoityoufucker
Word Count:  30,892 (7/7))
Summary:  Kakashi finds love and family, all in one near-successful murder.
Comments:  KakaIru. Found family trope, Everyone Lives / Nobody Dies, Jiraiya is a Hatake, Iruka Whump. This is 100% one of my new favorite Naruto fics, its not what you are expecting and I love it.
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Thought and Feeling Interwound by tucuxi
Word Count: 36,122 (1/1)
Summary:  Tsunade walked around the desk and sat directly next to Iruka, turning both of their chairs with a casually powerful grasp. In the end they were facing each other, not the desk. He tried and failed to hold her gaze. She reached out and tipped his chin up, forcing him to look at her again. Another hit landed. This time it came from Iruka's left. It felt like it must have shattered bone, ribs grinding against each other in his chest, and Iruka bit his tongue almost until it bled to keep from crying out.
“Tell me, Iruka-sensei,” Tsunade said. “How long, exactly, have you been feeling Hatake Kakashi’s emotions?"
Comments:  Kakashi/Iruka. Accidental Soul Bond fic, also known as Jutsu Gone Wrong. Slowburn fic with lots of denial and angst and misunderstandings.
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Fic Masterlist here for full list
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aion-rsa · 3 years ago
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Doctor Who: Perfect 10? How Fandom Forgets the Dark Side of David Tennant’s Doctor
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As recently as September 2020 David Tennant topped a Radio Times poll of favourite Doctors. He beat Tom Baker in a 2006 Doctor Who Magazine poll, and was voted the best TV character of the 21st Century by the readers of Digital Spy. He was the Doctor during one of Doctor Who‘s critical and commercial peaks, bringing in consistently high ratings and a Christmas day audience of 13.31 million for ‘Voyage of the Damned’, and 12.27 million for his final episode, ‘The End of Time – Part Two’. He is the only other Doctor who challenges Tom Baker in terms of associated iconography, even being part of the Christmas idents on BBC One as his final episodes were broadcast. Put simply, the Tenth Doctor is ‘My Doctor’ for a huge swathe of people and David Tennant in a brown coat will be the image they think of when Doctor Who is mentioned.
In articles to accompany these fan polls, Tennant’s Doctor is described as ‘amiable’ in contrast to his predecessor Christopher Eccleston’s dark take on the character. Ten is ‘down-to-earth’, ‘romantic’, ‘sweeter’, ‘more light-hearted’ and the Doctor you’d most want to invite you on board the TARDIS. That’s interesting in some respects, because the Tenth Doctor is very much a Jekyll and Hyde character. He’s handsome, he’s charismatic, and travelling with him can be addictively fun, but he is also casually cruel, harshly dismissive, and lacking in self-awareness. His ego wants feeding, and once fed, can have destructive results.
That tension in the character isn’t due to bad writing or acting. Quite the contrary. Most Doctors have an element of unpleasantness to their behaviour. Ever since the First Doctor kidnapped Ian and Barbara, the character has been moving away from the entitled snob we met him as, but can never escape it completely.
Six and Twelve were both written to be especially abrasive, then soften as time went on (with Colin Baker having to do this through Big Finish audio plays rather than on telly). A significant difference between Twelve and Ten, though, is that Twelve questions himself more. Ten, to the very end, seems to believe his own hype.
The Tenth Doctor’s duality is apparent from his first full appearance in 2005’s ‘The Christmas Invasion’. Having quoted The Lion King and fearlessly ambled through the Sycorax ship in a dressing gown, he seems the picture of bonhomie, that lighter and amiable character shining through. Then he kills their leader. True, it was in self-defence, but it was lethal force that may not have been necessary. Then he immediately topples the British Prime Minister for a not dissimilar act of aggression. Immediately we see the Tenth Doctor’s potential for violence and moral grey areas. He’s still the same man who considered braining someone with a rock in ‘An Unearthly Child’. 
Teamed with Rose Tyler, a companion of similar status to Tennant’s Doctor, they blazed their way through time and space with a level of confidence that bordered on entitlement, and a love that manifested itself negatively on the people surrounding them. The most obvious example in Series 2 is ‘Tooth and Claw’, where Russell T. Davies has them react to horror and carnage in the manner of excited tourists who’ve just seen a celebrity. This aloof detachment results in Queen Victoria establishing the Torchwood institute that will eventually split them apart. We see their blinkers on again in ‘Rise of the Cybermen’, when they take Mickey for granted. Rose and the Doctor skip along the dividing line between romance and hubris.
Then, in a Christmassy romp where the Doctor is grieving the loss of Rose, he commits genocide and Donna Noble sucker punches him with ‘I think you need somebody to stop you’. Well-meaning as this statement is, the Doctor treats it as a reason to reduce his next companion to a function rather than a person. Martha Jones is there to stop the Doctor, as far as he’s concerned. She’s a rebound companion. Martha is in love with him, and though he respects her, she’s also something of a prop.
This is the series in which the Doctor becomes human in order to escape the Family of Blood (adapted from a book in which he becomes human in order to understand his companion’s grief, not realising anyone is after him), and is culpable for all the death that follows in his wake. Martha puts up with a position as a servant and with regular racist abuse on her travels with this man, before finally realising at the end of the series that she needs to get out of the relationship. For a rebound companion, Martha withstands a hell of a lot, mostly caused by the Doctor’s failings. 
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Series 4 develops the Doctor further, putting the Tenth’s Doctor’s flaws in the foreground more clearly. Donna is now travelling with him, and simply calls him out on his behaviour more than Rose or Martha did. Nonetheless the Doctor ploughs on, and in ‘Midnight’ we see him reduced to desperate and ugly pleas about how clever he is when he’s put in a situation he can’t talk himself out of.
Rose has also become more Doctor-like while trapped in another reality, and brutally tells Donna that she’s going to have to die in order to return to the original timeline (just as the Doctor tells Donna she’s going to have to lose her memories of travelling with him in order to live her previous life, even as she clearly asks him not to – and how long did the Doctor know he would have to do this for? It’s not like he’s surprised when Donna starts glitching). Tied into this is the Doctor’s belief in his own legend. In ‘The Doctor’s Daughter’ he holds a gun to Cobb’s head, then withdraws it and asks that they start a society based on the morals of his actions. You know, like a well-adjusted person does.
What’s interesting here is that despite presenting himself as ‘a man who never would’, the Doctor is a man who absolutely would. We’ve seen him do it. Even the Tenth Doctor, so keen to live up to the absolute moral ideals he espouses, killed the Sycorax leader and the Krillitanes, drove the Cybermen to die of despair, brought the Family of Blood to a quiet village and then disposed of them personally. But Tennant doesn’t play this as a useful lie, he plays it as something the Doctor absolutely believes in that moment, that he is a man who would not kill even as his daughter lies dead. It’s why his picking up a gun in ‘The End of Time’ has such impact. And it makes some sense that the Tenth Doctor would reject violence following a predecessor who regenerated after refusing to commit another double-genocide.
In the series finale ‘Journey’s End‘, Davros accuses the Doctor of turning his friends into weapons. This is because the Doctor’s friends have used weapons against the Daleks who – and I can’t stress this enough – are about to kill everyone in the entire universe. Fighting back against them seems pretty rational. Also – and again I can’t stress this enough – the Daleks are bad. Like, really bad. You won’t believe just how mindbogglingly bad they are. The Doctor has tried to destroy them several times by this point. Here, there isn’t the complication of double-genocide, and instead the very real threat of absolutely everyone in the universe dying. This accusation, that the Doctor turns people into weapons, should absolutely not land.
And yet, with the Tenth Doctor, it does. This is a huge distinction between him and the First Doctor, who had to persuade pacifists to fight for him in ‘The Daleks’.
In ‘The Sontaran Strategem’ Martha compares the Doctor to fire. It’s so blunt it almost seems not worth saying, but it’s the perfect analogy (especially for a show where fire is a huge part of the very first story). Yes, fire shines in dark places, yes it can be a beacon, but despite it being very much fire’s entire deal, people can forget that it burns. And fire has that mythical connection of being stolen from the gods and brought to humanity. The Time Lord Victorious concept fits the Tenth Doctor so well. Of all the Doctors, he’s the most ready to believe in himself as a semi-mythic figure.
Even when regenerating there’s a balance between hero and legend: the Tenth Doctor does ultimately save Wilfred Mott, but only after pointing out passionately how big a sacrifice he’s making. And then he goes to get his reward by meeting all his friends, only to glare at them from a distance. His last words are ‘I don’t want to go’, which works well as clearly being a poignant moment for the actor as well, but in the context of Doctor Who as a whole it renders Ten anomalous: no one else went this unwillingly. And yet, in interviews Russell T. Davies said it was important to end the story with ‘the Doctor as people have loved him: funny, the bright spark, the hero, the enthusiast’.
It’s fascinating then, that this is the Doctor who has been taken to heart by so many viewers because there’s such an extreme contrast between his good-natured front, his stated beliefs, and his actions. He clearly loves Rose and Donna, but leaves them with a compromised version of happiness. They go on extraordinary journeys only to end up somewhere that leaves them less than who they want to be, with Russell T. Davies being more brutally honest than Steven Moffat, who nearly always goes the romance route. Davies once said to Mark Lawson that he liked writing happy endings ‘because in the real world they don’t exist’, but his endings tend towards the bittersweet: Mickey and Martha end up together but this feels like they’re leftovers from the Doctor and Rose’s relationship. The Tenth Doctor doesn’t, as Nine does, go with a smile, but holding back tears.
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It’s a testament to how well written the Tenth Doctor is that the character has this light and shade, and with David Tennant’s immense likeability he can appeal to a wider audience as a result. It’s not surprise he wins all these polls, but I can’t help but feel that if the Doctor arrived and invited me on board the TARDIS, I’d want it to be anyone but Ten.
The post Doctor Who: Perfect 10? How Fandom Forgets the Dark Side of David Tennant’s Doctor appeared first on Den of Geek.
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skullsandwineglasses · 3 years ago
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Arsenal Military Academy (2019) Full Review
My first impressions of episodes 1-13 can be found here. I think I was a little dubious at first, but now that I’ve finished the drama, I have to say that I really enjoyed it. This is going to be a short(ish) review because I just don’t have much to complain about. [SPOILERS AHEAD]
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The Leads
Xu Kai shines as Gu Yanzhen. Much more than he did as Mo Qing in The Legends. Gu Yanzhen is just such a fun character. While yes, he is an overgrown and spoiled rich kid, he has a great character arc. He learns how to be responsible, caring, devoted, and considerate. Whether it’s love or serving his country, once he’s devoted to something, he’ll put his whole heart into it, which makes him a great friend and leader. And despite his maturation and all that he’s been through, he still stays cheeky and playful until the end. 
That’s what I really like about this drama. It’s consistent. Both in terms of plot and character. And for cdramas, consistency is something that’s often butchered. This drama is 48 episodes long, which was perfect for developing all the plot points in the story. At first I was worried about the length. But the plot is so well-paced. There was no filler, and if there was, then I didn’t even noticed because I enjoyed all of the scenes and interactions between the characters. 
Bai Lu was great at switching between cross-dressing as her brother, and being her “true” self. She carried off being both masculine and feminine, and I enjoyed seeing these two sides of her character. What I also appreciated about this drama is how even when she is revealed to be a girl, nothing really changes in terms of how she acts or how she’s treated by others. Her classmates still call her by her brother’s name. She wears the same clothes, talks the same, walks the same. Of course, by that point, most people have already found out, but for the characters who haven’t found out yet, they don’t dwell on this revelation. They don’t say sexist things about her appearance or mannerisms. They treat her the same as they always have. At first, I was worried that the drama would have a dramatic plot shift after her identity is officially revealed, but there wasn’t a shift. Her reveal was actually not that big of a plot point. (Yes, she was put in prison and accused of killing the chief, but this was resolved in like 2-3 episodes). It blended in seamless with the rest of the plot, and there were bigger issues in the story to address. 
In my First Impressions review, I complained that Xie Xiang was a bit of a flat character. I still think she’s a little underwhelming in comparison to some of the other characters in the drama, but she was watchable and relatable, and she definitely grew on me more as the drama went on. I also applaud her for recognizing her feelings for Gu Yanzhen (I was worried that the drama would make her be conflicted between them), but she did frustrate me a little with how she couldn’t be upfront with Shen Junshan and just strung him along. 
Again, I liked seeing the different sides of her character. Xie Xiang was never a tomboy growing up. She likes theatre and the arts. She likes acting, dancing, and singing. She likes dressing up and accessorizing (when appropriate). Her best friend, Tan Xiao Jun, acts as a foil and shows us what Xie Xiang is really like (or used to be before joining the academy). But her brother was a huge influence and inspiration for her. She learned how to fight from him. She learned what is means to be righteous and fight for justice from him. But she doesn’t want to become him; she just wants to fulfill his dreams. In the academy, she isn’t the best student, nor does she want to be. She doesn’t want to compete with the others, but she just wants to best the best cadet that she can be. It’s all about challenging herself and pushing her own limits, not comparing herself to everyone else in the class.  
Supporting Characters
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All of the secondary characters are great. Side characters and villains all served a unique purpose. Villains, such as Jin Xin Rong and the bully in the academy, were sympathetic characters. They all had their own backstories and development arcs, but they didn’t detract from the focus on the leads. In fact, the drama never strayed from the leads, unlike some cdramas were sometimes the focus would move away from the protagonists as the drama dragged on. Importantly, all the subplots were interwoven, and each mission that they completed progressed the plot and developed character relationships. I had a lot of praise for Qu Manting in my First Impressions review, so I won’t go into it again here, but she was a great second female lead (even though I did wish that she had less scenes with Gu Yanzhen). I was also surprised that she’s my age (and also Xu Kai’s age). She’s such a mature and steady actor. 
Edit: Just found out that Toby Lee who played Shen Junshan was the guy in Soulmate?? Didn’t recognize him at all. 
Plot
I loved the humour in this drama. It was quick, witty, and smart. But the drama did take a serious turn in the last arc where there were deaths of 3 prominent supporting characters, which was really surprising. I thought the drama would be a light-hearted comedy all the way through. So when I saw that it was possible for a prominent supporting character to die, I realized that there could be some real and serious consequences for characters in the drama. 
Speaking of deaths, I was also surprised by the amount of violence and liberal killing in the drama. The cadets at the academy never hesitated to kill, and murdering people never affected them. The writers justified the deaths by dismissing the victims as being traitors to the country, whether they were just a driver or security guard for the Japanese or a Japanese nurse or doctor. If they were affiliated with the Japanese and got in the way of a mission, then the leads would kill them. At times it felt like a video game because the cadets would use so much gunpowder to just plow through anyone who was an inconvenience to the mission. The drama also really advocates revenge, which was also really shocking. Revenge can be engaging to watch when it’s fictional, but I don’t morally agree with revenge, so I was surprised that a drama with so much killing and a revenge fetish was allowed to get past censorship. 
Overall, the plot was really good. The drama rarely ever dragged, except for maybe episodes 22-26 where it felt like Gu Yanzhen didn’t really have anything to do with the main plot, but the drama recovers quickly after that. Episodes 16 and 31 are probably my favourite in terms of interactions between the ML and FL. 17-22 are when they’re separated and bond with the supporting leads instead. That was clearly a purposeful move by the writers. They gave us peak sweetness between the leads and then separated them immediately afterwards. Those episodes made me worry that they would be angst, but there wasn’t. Those episodes showed that even when the leads were separated and went through hardships with someone else, they still thought about each other. Again, another example of how every mission progresses the plot and develops character. 
In terms of the romantic plot, I would say that about three quarters of the drama is about characters liking people who don’t like them back, and what you get is a convoluted love rectangle that expands to a pentagon. What I like about Gu Yanzhen is that while he can be childish and obnoxious, he gives Xie Xiang a lot of space. There were some scenes when either Huang Song or Shen Junshan was trying to pursue her and I was like, why isn’t Gu Yanzhen here to intervene? But then I realize that it’s actually good that he isn’t constantly stalking her. Gu Yanzhen may seem possessive at the academy, but he doesn’t prevent her from doing things either on or off campus. On the other hand, when Shen Junshan figures out Xie Xiang’s true identity, he acts entitled to her to the point where it feels manipulative. He would tell Xie Liang Chen that he’s meeting Xie Xiang for lunch, knowing that this would prompt Xie Xiang to dress up and rush off campus to meet him. He changed her room without asking her first, saying it was for her own good. I might have to rewatch the earlier episodes, but I don’t think Gu Yanzhen ever used her secret to underhandedly leverage power against her like that. I don’t think he ever tried to “test” her. It was only after she found out that he knew when he started to teasingly blackmail her with her secret in order to get her to wash his clothes or be nice to him, but this was done upfront to her face, so she knows what she’s dealing with. And also despite being constantly annoyed by him, Xie Xiang feels very comfortable with him. She trusts him. She knows that no matter what, he would never share her secret, so she was able to be herself with him from the beginning. In contrast, there was always a distance and formality between Xie Xiang and Shen Junshan, even though they went through a lot together.
The bigger question is why Gu Yanzhen fell for Xie Xiang instead of Qu Manting. I think it has to do with how Gu Yanzhen likes who he is whenever he’s with Xie Xiang. Manting is too much like his playboy self, so it always feels like he’s putting on an act or playing a game when he’s with her. They clash too much and both have huge egos, even though Manting has done so much for him and has seen him at his most vulnerable. But Xie Xiang is someone whom he wants to unconditionally protect and support. He teases and flirts with her, knowing that he’ll get a scolding and a beating. He wants to expend energy with Xie Xiang, but is fatigued with Manting. Xie Xiang is simple, down-to-earth, and has a purpose. She’s everything he isn’t. She anchors him, while he gets her to open and loosen up in what is otherwise a threatening and uptight environment. A classic example of how opposites attract. 
The Ending
The main character of this drama is the academy. Go figure since that’s the drama’s name. So it made sense that the final shot would be of the academy. Gu Yanzhen and Xie Xiang are shown walking off into the sunset just before that. And while I was really curious to see what their life would be like beyond the academy (I mean, what skills do they even have besides military prowess? What are they even going to do in terms of careers?), it made sense that the last shot we see of them is them leaving the academy. Their future is left to the imagination, almost like a fairy tale. That’s because their story is only one of many that comes out the academy. Their future is uncertain, but the future of the academy is certain. The academy is like a beacon, and it will continue to be here even long after the leads are gone. 
The deaths of Huang Song and Instructor Guo were just tragic. Huang Song never got to find out Xie Xiang’s true identity despite being her closest friend, and he had such a bright future and so many goals. Instructor Guo, who spent the last 2 decades in depression, never got to have his happily ever after. Li Wen Zhong finally redeemed himself, and yet the writers had him sacrifice himself. I thought their deaths were needless, but I did see how their deaths had narrative purpose. It still really, really sucks though.
I think I’ll give this drama an 8.5/10 if not a 9/10. It’s been a while since I last watched a drama with consistent pacing. Wish I could watch this drama for the first time again. 
Going to end the review with some pictures. 
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The worldbuilding was really immersive thanks to the costumes, colour grading, OST, and set designs. 
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Look at the power stances of this ensemble cast. They’re unstoppable. 
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I can’t get over these two. Such a different dynamic from The Legends, but still so much chemistry. 
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And deleted scenes though!! I don’t remember this sit-up scene in the drama. 
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ready-to-obeyme · 4 years ago
Text
starlight (Lucifer/MC)
For @dazatsu for the Obey Me Secret Santa for 2020. I hope this fic of mine makes you smile at least once! :) I loved thinking up of the prompt for your secret santa, so I hope I did your aesthetics and preferences justice! I tried including both of your faves and ended up focusing on one. 
Feel free to message me on discord or on my personal @epiphyllous.
Happy Holidays! :)
Summary: It’s been a few days or so since you’ve returned to the human world to attend your university classes. Missing you, Lucifer decides to give you a visit, (with Belphie tagging along) hopefully without being seen, just to check up on you. 
Or so he planned. He never could have anticipated how much he actually misses you. 
notes: gn!reader, College Student MC, sfw, (sorta) established relationship, pining
--
Be patient, Lucifer tells himself. One semester: four months, or even better, fifteen weeks. Lucifer would never admit it to anyone else, but he counts the days until you come back to the House of Lamentations, occupy the room that is now too quiet for comfort, and sit at your seat at the dining table and laugh with all of them again.
The first week after you leave to attend university classes, he keeps his brothers in line, making sure they keep on going to RAD classes instead of spending the entire day moping over your absence. Not that he didn’t miss you, because, of course, he did. At the best of times you were like a buoy in a stormy night, and at others, you were a comforting presence at his side who taught him how to laugh again.
But you had promised to come back, and he had promised that they would be waiting for you when you did. Lucifer prides himself on control, so in control he would be.
Or so he would have been if he had not already planned to ‘check-up’ on you in the human world at the end of this week. 
(He tries not to think about the fact he has caved in only one week after you’ve been gone, but demons are weak to temptation-- so he forgives himself, just this once, because it is to see you.)
To anyone else, especially his brothers, he’s visiting the human realm to take care of human exchange student documents. Only Diavolo, and Barbatos by association, knows why he’s actually settling the last piece of his paperwork prior to his trip. Diavolo had only given him a wide smile, but he is embarrassed to be so evidently transparent to his old friend. (It would have been even more embarrassing had Barbatos had been there to receive the news, so Lucifer is thankful for that at least.) 
With everything in order, his brothers threatened to do well in class while he was gone and too distracted to notice the real reason he’s so eagerly planning a trip away, Lucifer heads out the door.
Belphie is waiting for him in the doorway. 
“You aren’t planning to go by yourself, are you?” Belphie says with a leisurely smile, and Lucifer can only sigh.
.
.
“Oh, sorry-- er, Pro-Professor…”
Lucifer watches as another student meekly ducks past him, skittering away with their head ducked low until they merge with their group. He can hear snippets of what they’re saying, and he isn’t sure what to think when all the comments have been on his attire. It didn’t dawn on him when he first walked onto campus grounds with Belphie in tow, but with the glances he’s been given and the attention he’s been garnering despite his attempts to stay hidden, he realizes how strange his outfit must be when compared to the rest of the population. 
He sighs and crosses his leg on the wooden bench they’ve perched themselves on, turning towards his youngest brother when he hears him laugh. Belphie gives him a sleepy smile that does not hide any of the amusement behind it. “Those people think you’re a cosplayer,” he says to Lucifer, pointing to a group of students who were looking at the two of them. “From an anime about vampires or butlers.” 
Lucifer looks down at his fur-collared coat on his shoulders and gives it a slight tug. “Ah, I suppose the coat is a little bit ill-suited for the weather, isn’t it?” He huffs when Belphie gives him a deadpan. “I jest, Belphie,” he says, crossing his arms (regally, in a way that only convinces everyone who watched him that he was playing in-character). “I understand clearly now that my ‘casual’ attire is not the norm for this university campus.”
“Or any other campus,” Belphie mutters. “People have been saying your vest makes you look like you part-time at Olive Garden… wherever that is. You should have just dressed like me today.” And Lucifer cannot argue with that sentiment, considering how well Belphie fits in with the university atmosphere and environment with his long jacket worn over his tee. If he ignores the comments on his own attire, Lucifer can hear the whispers of awe and even admiration at the cow-printed pillow that Belphie has brought along with him today to ‘comfortably sleep in class while he waits for you,’ or so he has explained to Lucifer.
“I’m not sure how I would pull off the university-look you so excel at,” Lucifer says exasperatedly. “I doubt it would…” Just as quickly as he cut his sentence off, Lucifer jumps to his feet, quickly dragging Belphie by the pillow (much to his complaints) to hide behind a particularly bushy shrub. 
“Ugh, let go of my pillow, you’re going to stretch it out--”
“Shh, be quiet,” Lucifer snaps, glaring at his brother who only stubbornly looks back. “I’d rather not be caught sneaking around on campus when we’re not supposed to.”
“Wait, what? Aren’t we here to see them?” Belphie retorts, “Isn’t this the whole point? Wait, unless…”
Lucifer can feel the tell-tale heat on his ears as warnings of an oncoming blush and wills it away with a scowl, daring Belphie to finish his thought. As expected from his free-spirited and equally willful brother, Belphie does anyway.
“You didn’t tell MC you were coming, did you?” Belphie says, and as much as Lucifer is happy to have such a cunning brother, he wished Belphie were otherwise at the moment. “That’s why we’ve been hiding around trying to find them rather than just having them ditch class--”
“I would not make them ditch class--”
“--and spend time with us.” Belphie pauses. “Why didn’t you just tell them we were coming?” 
In the corner of his eyes, Lucifer sees you walk down the crackling pavement-- backpack on your shoulders, skin a healthy glow (thank Diavolo), and eyes as bright as ever-- and Lucifer’s thoughts trail to a stop. His gaze follows you as you walk past them without notice, and he thinks to himself that a human like you truly does belong to a place with the sun, because you are as radiant as starlight.  
Lucifer looks back towards Belphie who had fallen silent, only to fight back another bout of embarrassment as Belphie stares back at him with a knowing, mischievous gleam. 
“Let’s grab a seat in their class,” Belphie says, standing up easily and walking the same direction Lucifer watched you disappear into. Just when Lucifer thinks the gleam is only from the sun, Belphie continues, his voice dripping with saccharine, “Just so you can watch them a little more closely.”
Lucifer sighs, less inclined to argue when they have little time to catch up with you. (Though even if he did have time, there was not much to say when nothing Belphie said was wrong.)
.
.
Looking back at the conversation now, Lucifer wishes he did argue, just a little, because maybe then he would feel better upon watching in horror as Belphie sleeps beside him in class only five minutes into lecture. 
After following you, they had picked inconspicuous seats in the back row of the lecture hall (with these tiny, little tables-- Lucifer doesn’t understand how anyone could write on these), hoping to remain unseen by you who sat a few rows up in the middle. Based off the scattered, quiet laughter that surrounds them, Lucifer thinks that their choice in seats was a moot point now. 
“Belphie. Belphie,” Lucifer hisses, nudging his brother’s leg in hopes of stirring him awake. “Lecture just began. How are you asleep already?” 
“S’fine,” Belphie mumbles, waving a flippant hand. “We don’t even take this class.” 
From behind them, Lucifer hears someone quietly whisper ‘legend’, and it takes everything in him to not bury his face into his hands and make themselves even more noticeable. He sighs, but regardless, he looks forward, spotting the back of your head almost immediately in a sea of students. Ever so often, he would see your head dip down to look at your laptop and up again to read the slides that were presented. The movement is repetitive, most likely reminiscent to how you would also be in a Devildom RAD class, but for some reason, watching you focus and intently study in your university classes makes it very evident how often he finds himself proud of you. 
And he almost feels guilty for following you on campus. After all, he did make a promise to be there when you came back after waiting patiently for you, and it was not as if you left happily. If anything, you had hoped to stay-- but your future awaits, and so you promised to work hard to get back to them as soon as possible. Perhaps he should keep to the promise you had made to each other-- oh. 
Lucifer watches as you lean down to rummage through your backpack, and he almost feels his heart stop when he sees your D.D.D in your hand. Your fingers scroll through something: Past texts? Your gallery, perhaps? Regardless of what the reason is, Lucifer feels something warm spread within his chest as he thinks that maybe you had missed them (hopefully even him?) just as much as they missed you. 
What he does not expect is to have his phone vibrate with a text from you. 
>> Are you busy right now?
Lucifer is thankful that Belphie is asleep because he does not see the way Lucifer fumbles to get his D.D.D out and text with his heart at his throat. 
<< Not at the moment. 
He pauses. 
<< Is something the matter?
The response is quick.
>> No, nothing is wrong! 
>> I’m just in class right now and ngl it’s kind of boring.
Lucifer buries his chuckle into his fist.
<< And here I thought you had an emergency.
>> :crying emoji: This IS an emergency. I’m DYING
>> of BOREDOM
>> Save me, Lucifer!!
<< I will not be an accomplice to distracting you during class. 
He’s already enabling you by responding, so it’s not exactly the truth, he admits. But he does like the way you tilt your head as you are wont to do when you find something amusing. 
>> Darn, okay I tried
>> I just
Lucifer watches as the text bubbles stay on screen, and he waits for your upcoming message when the people around them stand up, putting their laptops into their backpacks at the end of the lecture.
>> I miss you guys
He looks up to see you standing up, D.D.D. in hand, head down and fingers still over the screen. After a moment, you type something else and lock the phone, putting it into your backpack before heading down the aisle to leave the class. 
Your last few messages pop up.
>> Class just ended so I’ll have to go study at the library but
>> I just wanted to say I really miss you
>> Hope you’re doing well
>> Love you. 
“What are you waiting for?” 
Lucifer turns toward Belphie, whose violet eyes are still bleary from sleep but whose words are as clear and succinct as ever. He yawns before continuing, “Go after them. Let me know when their classes are done so we can actually do something together.” 
At this, Lucifer feels his gaze soften. “Yes, I’ll let you know,” he says, standing up and walking down the path to the door. “And, ah, Belphie…” He waits until his youngest brother looks up from his pillow before telling him with a small, wry smile, “Be sure not to get locked inside the classroom when all the lectures finish.” 
.
.
After a few mishaps, Lucifer manages to ask for the directions to the library most commonly used by the student body. The first few times he tried, his language was too formal for anyone to truly believe he was asking for direction. “Who are you cosplaying? Can I take a picture with you?” was thrown at him numerous times. “Am I being pranked right now? Are you a youtuber?” was also asked at him twice-- which was not often, but it was strange that it happened that many times. 
Eventually, someone had, after watching him cross his arms indignantly, given him the instructions to the library. It was only when he was walking up the steps to the building that he thought that everything would have gone much faster if he had only demanded directions and hypnotized a random student into telling him. But he imagined that if you ever found out, you would not be pleased, and that-- if anything-- was the one reason why he resisted the urge to. 
Lucifer walks into the air-conditioned building and searches for you. It does not take him long until he sees you, sitting at one of the desks in the library, laying your head on your arms, fast asleep.
It is around three in the afternoon, the sunshine filters through the ceiling windows and scatters across your desk, showering you in a flurry of light, and Lucifer thinks he was a fool to ever think he could bear to not see you for a moment longer. 
The seat beside you is open, so he sits there, watching the moving sunlight dance across the hand you placed near your face. Your chest rises and falls evenly, and for a moment, you clench your hands but do not wake, seeming to dream of holding onto something instead. It takes all the self-control Lucifer could muster to not take your hand in his. Instead, he drapes his jacket over your shoulders, careful not to let it fall off, and watches as students filter in and out of the library in the hustle of academic life. 
Lucifer isn’t sure how long he waited, surrounded by tall shelves of books and aisles of encyclopedias, but you start to stir, waking up and wincing at the sun in your eyes in a way that has him smiling in amusement. You first grab onto the jacket that had started to fall off your shoulders, and upon realizing that it did not belong to you, you look up to see Lucifer, smiling fondly. 
“Lucifer?” 
Lucifer can feel the side of his eyes crinkle at the sound of your voice still raspy from sleep. He sweeps away the lint on your shoulder as you sleepily gather up his jacket into your lap. “Whatever happened to ‘studying in the library’ as you told me?” He says teasingly, smile widening when you fluster and laugh nervously. 
“I-- you know… I was taking a break and,” you start to say, pausing only to look at him accusingly, much to his amusement. “Wait, forget about that! How are you here? Why are you here?” 
“I’m the vice-president of the student council-- I’m able to be wherever I please,” he tells you, and you huff at how smug he sounds. “As for why I’m here, it’s to check up on one of our human exchange students, of course… is what I would say.” Lucifer leans forward and gently caresses your cheek with his thumb, unable to push the affection that bubbles forth as he sees your hand press over his. “But I also just wanted to see you.”
Lucifer hears a cough from behind him and feels heat rushing into his cheeks at the (quite frankly) polite reminder that he was in a public space. He retracts his gloved hand and clears his throat, hoping that the moment is enough to clear away the pink that has undoubtedly found its way onto his face. He expects you to tease him, as you often do whenever you have the chance. When it does not come, he glances back to you, only to feel his heart squeeze at the way you look at him: your eyes softened, lips upturned gently, and gaze adoring in a way that made it seem like you believed he had hung the stars.
(If there were any more ‘coughing’ to remind Lucifer that they were, in fact, still in the library instead of their own world, neither of you take notice.)
“I missed you too,” you say, summing up his feelings in the simplest way that only you could do. You take his hand into yours and gently sway it back and forth. “Thank you for coming to visit me.”
It had been a good idea, after all, he thinks, to indulge himself for once and come see you if it meant he could hold your hand like this again. “Belphie was hoping you would give us a tour of your university,” Lucifer says softly, sweeping his thumb over your hand. “If you were done with classes.”
He feels you squeeze his hand in response to his affection, and his heart soars even as he listens to you speak. “Belphie is here?” You ask, surprised. When he nods in confirmation, you laugh. “Did he catch you when you were leaving or something? Threaten to tell your brothers if you didn’t take him along?” 
Lucifer doesn’t answer you, preferring to huff instead, though he can’t deny that he is pleased that you can know his brothers’ behavior well enough to hit it right on the money. “He opted to sleep in the last lecture hall you were in rather than go on the wild goose chase I had to find this library. Is nobody at your university unable to fathom that someone would wear something slightly more formal to class?”
“Yup,” you reply easily, grinning at him. “But it’s okay, I like your outfit. It’s very you.” You pause. “Also, we can always go shopping later, though, so people can stop staring at you. And also to buy some souvenirs for your brothers!” Your eyes brighten as you think, and his heart melts at the fact that his brothers are in your thoughts. (For as much as he wants to have your attention, he finds that the love you can give to his brothers is as equally enjoyable to witness.) 
You hum thoughtfully, “I think Beel might appreciate some food from this new restaurant that opened up last week. Maybe Levi would like something from the cute Japanese store down the road? Oh, and face masks for Asmo!”
“I’m sure they’ll be happy with anything you purchase for them,” Lucifer says, making you look up at him with a smile. And he wants to reach out to cup your face again.
Ring ring!
The both of you glance at your phone when it plays a tune, and as quickly as the alarm goes off, your hand is there to turn it off. Lucifer looks at you questioningly before you sigh.  “I have class in about ten minutes,” you say apologetically.
“Is that so?” Lucifer says, standing up from his seat. “Then I shall accompany you.” He extends a hand in askance for his jacket, only to give a huff of laughter when you only stare at him incredulously. “Is it that much of a surprise that I would like to escort you to your classes? Unless, of course, you would prefer me not to--”
“No!” You duck your head down, looking around quickly, much to Lucifer’s amusement, before lowering your volume. ‘No, I mean,” you fluster, “I’d like that. Thank you.”
Oh, how Lucifer wants to press a kiss to your forehead, but to save you (and himself, though he thinks he no longer has anything to lose) the embarrassment, he settles for easy laughter as he wraps his jacket around himself. You follow after him, pushing in your chair and lugging up your backpack, your laptop securely inside. 
“Shall we go then?” he asks, holding out an elbow for you to hook your arms with his. When you slide yourself close to him and walk down the steps outside the library, he realizes that this is the many things he has missed since you've been gone. Your hand is a comfortable presence on his arm and your footsteps are aligned with his as you walk in tandem to your next class. He briefly thinks about his brothers, most particularly how Mammon would bluster about their proximity, or how one of the romance novels Satan would have described this very situation he was in: walking alongside someone dear to him on a campus that does not seem as big when you are together.
Your hand squeezes his arm gently before you guide him through hallways and pathways. When a crowd of students bustles past them at the end of lecture, he feels you inch closer to him. 
“It’s a lecture hall, not a discussion class,” you start to tell him, much to his confusion. You laugh. “They won’t notice you’re not part of the class, so you can sit next to me.” You lower your hand and take his hand in yours.
Lucifer squeezes your hand comfortingly as the last of the previous class files out. “Try not to be too distracted by my presence,” he comments and cannot help the upturn of his lips when you shoot him a withering look he does not have to see to know it has no heat behind it.
Among other glances and subtle affection that you provide him the rest of the day convinces him fully that there has never been a better decision than to visit you. When the two of you finally meet up with Belphie, who had been asleep on a nearby bench, the night is spent out following you as you guide them around campus and at the nearest hub of entertainment. 
In the end, you do collect enough gifts for all his brothers, even sneaking a small present into his hands with a sly smile on your face.
And when he returns to the Devildom after a long, long farewell where no one wanted to leave, he provides his brothers with their souvenirs (after they stopped complaining to him about going off to the human world with only Belphie). He tugs off the coat that now lingers with your scent and places the gift you had purchased him onto his desk-- a little trinket that he can now look at and remind himself of you, with eyes of starlight and laughter as warm as the sun.
He thinks of the last message that you sent him and sends you a response.
<< I love you too.
<< Until next time. 
168 notes · View notes
beautifulterriblequeen · 3 years ago
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Trickster: an Ethari theory
I've had yea many Ethari headcanons, and I hope I live to have yea many more. Most of them are probably wrong, or incomplete at best. But boy are they fun.
I love to wonder what Ethari will really be like in canon when we get to know him for more than 3 minutes, but whoever he really is on his own, he will have an effect on Runaan , Rayla, and everyone who loves him, because they love him.
The first headcanon I can remember having for "Tinker" was that he could be like Leonardo da Vinci: a genius, creative, surrounded by beautiful ideas given shape by his hands, but also capable of creating deadly weapons, enchantments, and devices with equal beauty, and perhaps not really seeing where the line between them was. It was fun, but Ethari has ended up far softer than my headcanon, and I love and support him in his softness!
After a nice string of Ethari headcanons, this year I've started poking at the Trickster archetype and seeing if it applies to him. And I think it absolutely does!
Tricksters often seem like Chaos. But they're not. They're just Difference. "Chaos" is subjective. Like the "divergent" in "neurodivergent." Who says? Divergent from what, exactly? Perspective matters, and Tricksters have a very broad take on things which allows them to think outside any box people might try to invite them into.
My enjoyment of Loki has brought all kinds of ideas to my dash with the arrival of the Loki show. I've got a copy of the Edda, and I highlighted the hell out of it a couple of years ago as I searched for the roots of Loki's origin story. (It's truly fascinating reading and the symbolic language hidden inside their poetry is dazzlingly amazing and I'm super using it sometime just so you know)
Loki is a Trickster, and he's far from alone in myth and legend. Anansi, Coyote, and Sun Wukong are some you may have heard of. Aaravos is another, of course. Tricksters can be called upon to lend aid and wisdom when the rules don't have an answer for some extraordinary circumstance which the Trickster's people find themselves in. But that's not because they are truly outside the rule of order. They are actually a part of it. They are the catch-all for when the everyday ordinary rules fail people, and something "unthinkable"--in the literal sense--might just hold the answer.
This post crossed my dash today, and something finally clicked in my head, and all of this coalesced from what felt like separate places. But they're not separate, not anymore! Serotonin, baby. It's basically upped my headcanon to a full-blown theory.
What caught my eye was an answer to why Ethari's clothing is so determinedly asymmetrical, compared to Runaan's specifically, but Moonshadows in general. It's because of this:
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Long protective sleeves below patterns on shoulders. A high collar paired with a bright and noticeable swoop around the neck. Fine detailing and graceful taste. Asymmetrical tunic point on the left, below broad strappy leather. Knee high boots with stylish protective gaiters.
And let's not forget the curling horns! In some comics, Loki has a broken horn. So does Ethari.
Yes, there is a lot of similarity here, but I'm not focused so much on the visuals as the reason they were chosen. Feel free to consider other aspects of Ethari's personality and how they might be similar to certain parts of Loki's. I did! But I wouldn't be me if I didn't go deeper than that.
My favorite book in the universe (so far) is Lois McMaster Bujold's The Curse of Chalion, and one of the many reasons why is because of her pantheon. It holds five gods, represented by a hand: Father, Mother, Son, Daughter, and Bastard. The first four all have their roles and places. The Bastard--the thumb--inherits everything else. He is the god of all things that do not belong to any other gods, and that includes self-sacrificing vengeance and queerness. He is a Trickster, and his influence on Cazaril's life is far deeper than at first glance. Chaos has its place. It belongs, and so do the Tricksters who engender it. God, I love this book. Please read it if you haven't. Bujold's work is amazing.
If you've seen or read any version of MDZS/Untamed, you know that Wei WuXian is a trickster. Competent and badass in battle, but playful and teasing to the point where sometimes even he isn't sure what he truly wants, he can bring a massive amount of power and focus when he wants to. It's always a matter of "but is it important to me?"
I love WWX so much. The Trickster vibe is very apparent in his character, and in a way you just don't get in Western media. We see him on his own, and we see him with family and loved ones. And he's always feeling something so intensely! He's driven by his emotions, for good or ill. He vibes with chaos, and he will create it if it doesn't exist yet. But he will also create family from nothing, and that's something you don't see enough of! WWX is a Trickster with an emotional preference for joy.
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In TDP, Ethari doesn't have a lot of lore yet. It's being Moonshadowed because spoilers for future seasons, and I respect that. The longer the wait for S4, the more ideas I will just amuse myself with in the meantime--and yeah, this is one of them, so what? :))) But we do know a little about him.
He loves music. He loves to read. He leaves his mark on things in swirly form. He works very hard, even through headaches, because what he's doing is that important to him, even though he would much rather be making jewelry. He loves taking the time to polish rough stones into brilliant jewels, and he adores big pretty flowers and had them at his wedding.
Ethari has a temper, but he also loves puns. The weapons he crafts are exquisite: "light, elegant, strong, and clever." And he knew darn well that Runaan was trying to flirt with him, but why return a sentiment he may or may not feel yet when he can play with the overly earnest assassin just a little bit first?
Okay, just... A "simple craftsman" deciding that it's going to be fun to toy for a bit with a broody assassin's feelings? Would you risk that? Ethari got balls the size of the moon, and a brain to match. When he has to make weaponry, he does not half-ass it. Ethari's stabby creations nearly have a life of their own. His creations are literally called "trick weapons." This elf is a lot, okay. And it's possible that he doesn't even know how "a lot" he is. Yet.
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We're meeting Ethari after he's found something that is, in fact, genuinely important to him: Runaan, and Rayla, and Laindrin too. Ethari has found a relatively stable place to settle and find a role to adopt. I say adopt, though, because making weaponry for his loved ones is not what he grew up wanting to do. It's what he had to do to keep them safe, once he found a place to bestow his heart.
But in the show, Ethari has lost his family, one by one. First Lain and Tiadrin, ghosted. Then Runaan, supposedly fallen on his mission. Then Rayla, ghosted for abandoning Runaan. He and Rayla have reconnected now, but the rest of his family is still out of his reach. If Rayla has indeed told him, by S4, what she learned at the Moonhenge in TTM, then Ethari may parallel Rayla's journey to seek answers. But even if he doesn't know yet, and gets pulled into some other story arc first, we will be seeing Ethari without his family.
Remember the ATLA episode "Zuko Alone"? Consider: "Ethari Alone."
Ethari has chosen, for love, to fit himself into a box that wasn't of his own making. And now that box has broken. His family doesn't need him to be their craftsman anymore. Perhaps others will need him to be other things to them. Or perhaps he will know that his family does need him, but to be far more than just a maker of pretty swords. A rescuer, perhaps. A healer, a guide? An avenger?
A trickster. Capable of taking many shapes, because he understands them all. Ethari works with form and function. If he needs to transform himself, he will.
That's what Tricksters do. It's delightfully queer and delightfully neurodivergent. Ancient peoples accepted and revered the different among them and actively sought their help with things they themselves struggled with.
Tricksters are Difference. Sometimes that manifests as chaos, sometimes as genius. But if you do not love and appreciate your chaos, it will absolutely turn on you. Wei Wuxian did. Loki certainly has, many times. Perhaps Aaravos is doing so as well.
I cannot wait to see what Ethari does with his difference. I have something very specific that I hope he goes and breaks.
All this from a picture of Tom Hiddleston in his Avengers 1 Loki costume? Yeah. Because Ethari was designed to wear asymmetrical clothing, in a Moonshadow culture that prides itself on balance. Sure, there are some other Moonshadows who wear this or that asymmetrical item, and I do love to see it. But Ethari has the most asymmetrical lines of them all. The meta glee I feel knowing that Moonshadow elves are designed to hold many layers of meaning in their appearances--that the writers, creators, and character designers just flexed with them--is truly a delight.
Ethari is asymmetrical. The full and practical application of that is a glass casket, and I hope it becomes a gift that keeps on giving, because boy do I want to keep receiving it. But right now, I'm genuinely seeing evidence of the Trickster archetype in him. And I really hope it gets to come out and play.
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magnificent-nerd · 3 years ago
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Why Naqib in The Boys sucked
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Image description: fictional character Naqib in Amazon Prime’s show The Boys.
(Is the fire in the background an excuse to use racist Yellow Filter to show how exotic he is? Hmm.)
I first posted this on my blog in Dec 2020, and since nothing in superhero media has changed for the better at this time (September 5th, 2021), I’m going to keep talking about it.
Because nobody else does. So, without further ado:
WHY NAQIB SUCKS.
I was a big fan of The Boys season 1; I love superheroes, I love deconstructing a genre. Sure, it has its problems, but overall I enjoyed season 1 and thought the show had potential.
(That’ll learn me for being hopeful!)
When season 1 ended with this big build up of mostly nameless brown and background characters as Muslim terrorists (deep sigh) we the audience are left thinking this one Muslim character (Naqib) whose superpower is to blow himself up repeatedly (insert another long deep sigh here) is going to be The Big Bad of season 2.
I had my misgivings about that direction. Firstly, as you can see from the image of Naqib, he is highly exoticised and is walking around bare chested with Arabic writing on his chest. He looks more like a generic western media depiction of a genie than he does a supervillain. 
And yet he's the first prominent Muslim character in superhero media I've seen in YEARS.
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(See my post about MENA and Muslim character good guys, including Joe played by Marwan Kenzari in The Old Guard, which is technically a comic book movie but it’s not what I’d call ‘caped and costumed’ superheroes so it’s more... superhero adjacent.)
I follow superhero content closely and as far as I'm aware the last time we saw any named Muslim characters in superhero movies WITH SPEAKING LINES was:
Instance 1) Iron Man 1 back in 2008 with The Ten Rings in Afghanistan, showing multiple Muslim characters as baddies/terrorists, but only two of them as a named character and with any meaningful lines to say. And despite one of them, Yinsen (actor Shaun Toub), being a good guy he still dies! Which is common in western media for Muslim and MENA characters.
Note: Fellow Iron Man 1 castmate, actor Sayed Badreya, makes an important point in this GQ article: "I die in Iron Man, I die in Executive Decision. I get shot by everyone. George Clooney kills me in Three Kings. Arnold blows me up in True Lies…" (x)
Instance 2) A more recent instalment in Batman V. Superman in 2016, with some unnamed 'General' character and mercenaries/terrorists in Nairomi, Africa, referred to only as "the desert" throughout the movie. All reference to the General's actual name are available in an extended/deleted scene only, so a very poor and vague depiction in the final cut.
Instance 3) The generic and badly written ‘bad guys’ in Wonder Woman 1984 (2020 movie), which was honestly such a racist depiction of Arabs and Muslims that many critics pointed out we hadn’t seen a depiction this terrible since 1994′s True Lies. (At least most critics were in agreement that WW84 movie was generally terrible, so there’s that.)
And that's it, those are the only major instances showing any Muslim actors or characters in a caped and costumed superhero movie. 
Some other fleeting glimpses of Muslims onscreen:
Glimpse 1) I spotted a girl wearing a hijab among the nameless and unspeaking background characters of Peter Parker's class in Spider-Man: Far From Home (2019). A first for Marvel movies, apparently.
Glimpse 2) Disney Plus show Falcon and Winter Soldier (2021) had two nameless Muslim characters walk by in a scene that’s supposed to be Tunisia (using Yellow Filter), and ‘thank’ the present American Air Force (eye-roll).
Glimpse 3) Netflix show Jupiter’s Legacy (2021) had a nameless Muslim sailor conversing with one of the main characters in a scene, with meaningful dialogue about racism. (WOW. Really good.) Bonus: no yellow filter. It’s a pity he’s a nameless background character because this brief instance is the least problematic MENA rep I’ve seen in ages, but it is very brief.
I just wrote about Glimpses 2 and 3, and how the Netflix show outdid Disney when it comes to these nameless walk-on Muslim characters.
This is pretty pathetic overall, these small crumbs, especially compared to better rep and probably the only instance of legit MENA superheroes in a ‘costumes and capes’ style superhero show, the Tarazi siblings on DC’s Legends of Tomorrow.
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Anyway, now I’ve listed what crumbs are available across the live action superhero genre, back to The Boys.
I was intrigued about how season 2 would handle Naqib and any characters relating to him, and what storyline they'd use. 
Was I excited at the possibility of seeing Muslim supers onscreen? Damn straight I was. Did I mind that they were baddies? Well, yes and no. When you only ever get crumbs or no crumbs at all, you tend to get excited over one stale old crumb.
After the build up for season 2, I eagerly sat down to watch the first episode, only to have the first five minutes of episode 1 Trigon him.
Note: who's Trigon, you ask? Well if you didn't watch the DCEU's Titans show, Trigon was The Big Bad who was hyped up throughout season 1, introduced in the season 1 cliff-hanger episode as this big 'oh shit!' moment for the cast of heroes, only for him to fizzle out like a wet fart in the first episode of season 2 while the show pivots wildly in another direction. 
Exactly what happened to Naqib in the first five minutes of The Boys season 2.
Erm, so, Naqib. Farewell, I guess? As a character you briefly appeared in 2 episodes, portrayed by a different actor in each (Krishan Dutt, and Samer Salem). It seems the writers used you as a plot device when they needed a cheap cliff-hanger for a direction that ultimately went nowhere.
Am I disappointed? Yeah, I am. Overall I thought season 2 of The Boys was weaker than season 1, but I'm not here to talk about the whole season: I want to talk about Naqib and this missed opportunity.
The Boys and its showrunners sell the show as being a satire of recent and well known superhero content, of all the big movies and TV shows. There's been a lot of patting themselves on the back for calling out overused tropes in superhero media (and sometimes they've done this satire well: see the LGBT marketing scene with Queen Maeve in season 2), but my issue with the show on their Muslim rep, or should I say lack thereof, is if your show has even less Muslim character rep than the content you're trying to parody, how is this a win for satire?
Naqib and that whole angle came across as a lazy, half-assed swing from the writer's room. Sure, perhaps a lot of the non-Muslim and non-MENA audience won't even notice, as we've been ignored by western media or made into nameless, generic, vacuous baddies for decades now. Non-Muslims and non-MENA just accept that we're always the baddies for no particular reason at all (which feeds into Islamophobia, by the way) and The Boys' writers could say they are simply satirising the tropes already present in media...
But, and this is a big but, the media that The Boys is satirising has already made a step toward better inclusion and representation: Ms. Marvel (Kamala Khan), Marvel comics' first Muslim superhero, is entering the MCU as a lead character in her own Disney Plus show, debuting in 2022. 
Ms. Marvel/Kamala Khan is also cited to appear in upcoming Captain Marvel sequel, The Marvels (2022), which will be a major movie.
The MCU has also cast a Muslim actor (Mahershala Ali) as the lead in a reboot of Blade. That's going to be big news when it starts filming.
So to the showrunners on The Boys, I say this: now you've done this small angle of 'all Muslim characters are terrorists, yuckity-yuck!' like we've seen in major superhero movies thus far, and you've brushed that aside in favor of focusing on other whiter villains, my question is will you come back to Muslim and MENA characters again? Or is that all you got?
Because if that was ALL, then the current score is Disney/MCU:02, Netflix:02, DCEU:02, and The Boys: a big ZERO as far as Muslim and MENA rep goes.
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Originally posted on my blog, magnificently nerdy.
If you, like me, are always on the lookout for onscreen Muslim and MENA characters in superhero media, and have spotted any characters in superhero TV shows I haven’t watched yet, let me know about them!
Here is my post on good guys, featuring Old Guard’s Joe, and Blindspot’s Rich Dotcom.
Here’s my post about the Tarazi siblings on DC’s Legends of Tomorrow TV show.
And, if Marvels’ Eternals gets released on schedule for 2021, we will have a MENA actor portraying a supporting character. I just hope Marvel gives him a name.
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akampana · 4 years ago
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Continuation of this ask
Bedivere x Arturia - Ship it
What made you ship it?
TBH I was one of those few people who shipped it based on that like 2 second scene at the end of FSN. The Camelot Singularity just reinforced it. A lot came from the original Arthurian legend as well. Bedivere is similarly insanely loyal as he is in the game, and like in Fate lore, he’s been with Arthur longer than most.
What are your favorite things about the ship?
He journeyed so far for so long just to see her smile OH MY GOD BRB IM SOBBING HOLY CRAP CAN YOU JUST IMAGINE—
I’m a sucker for intensely loyal knights and I will always be. ALWAYS.
THE ANGST POTENTIALLLLLL but also THE FLUFF POTENTIALLLL
This man loved his king so bloody intensely. So strongly that his desire to see her survived the test of time. To be loved so much, so unconditionally for a thousand and a half years? Gods, that’s just too much, man. ;-;
And I absolutely adore how much it means to him to remain her knight, even if he tends to be insecure about the limb that he lacks, and how he believes he is nothing special in comparison with everyone else. I love that Arturia recognizes his strength and his worth, even if he himself can’t see it.
THE ENTIRE CONFRONTATION IN THE THRONE ROOM LET ME TELL YOU I WAS CRYING SOOOOO HARD THROUGHOUT THAT IK NIT EVEN KIDDING
THIS, the MINDBREAK Arturia goes through when she tries to remember
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Is there an unpopular opinion you have on your ship?
I think that THIS SHIP NEEDS MORE LOVE AND I REALLY OUGHT TO CONTRIBUTE
All the other answers below cut!
Irisviel x Arturia - Ship It
What made you ship it?
I think I was bound to the moment I watched Fate Zero. When I was younger it was overshadowed by the feels Diarturia brought and not to mention Kiritsugu and Iri but this ship is damn good on its own.
What sold it though, is the argument she and Kiritsugu have in Episode 16, right after the last Saber and Lancer fight. Irisviel, who we all know loves her husband so much, forced Kiritsugu to answer Saber. That’s just how important Arturia was to her.
What are your favorite things about the ship?
I think they both found in each other something they themselves lack. It’s actually kind of funny. Arturia is human, and yet she’s so heavily consumed by her ideals that she doesn’t act like one. Irisviel, on the other hand, is not human, and yet everything that she does and wants to do is exactly that.
Throughout the anime, Being with Iri puts Saber into such mundane, ordinary situations that it teaches her to live. The suits, the escorting, being a passenger instead of a driver, appreciating the water by the seashore, etc. It's like the woman wants to leave her with some appreciation for the world, especially when she herself doesn’t have all that much time left.
On Irisviel’s part, I think she found in Saber the companionship she would have wanted from Kiritsugu during the last few days she remained on the Earth. Arturia had been the perfect knight in shining armor, taking Irisviel around to see the world as much as they could amidst a war. If they’d just had more time, I have no doubt Arturia would have taken Irisviel even more places, you know?
It makes me sad :( but in a good way.
Is there an unpopular opinion you have on your ship?
I’m pretty sure Irisviel would wear the pants in this relationship ya know what I mean? Hahaha
Much as I love this ship, I think that it becomes all the more valuable because of how it ended. To each other, they were this brief, fleeting feeling of happiness. A love that was so short and yet so strong.
Shirou x Arturia - Don't Ship it
Hooooooo boi. Hear me out, mkay ? But this is just my personal opinion so pls no hate
Why don't you ship it?
I’m gonna start out by saying I don’t think I need to, tbh. Hahaha there’s enough content for this ship being fed to us, so my liking it or not is immaterial. But the reason is well...I watched FSN and Shirou x Saber was...not the best thing about it (the best thing about it was the soundtrack omg iconic) Shirou comes off as a bit of a misogynist, and kind of immature, and the whole time it’s like he doesn’t really listen to Arturia at all. Plus, it’s kind of like he just likes her looks at times. The final deciding factor was the date scene. That was just unbearable.
But then I go online and I see all this good stuff about them. And my friend ships them cause they’re canon, right? So, I’m like okay, what if I judged too quickly, let’s play the VN...and I did. And I still didn’t like him with Saber at all. So, I played the next route, watched the next anime, trying to redeem 1st route Shirou as much as I could but it just....didn’t happen. I think I can safely say I tried to like them. I really did. But no.
What would have made you like it?
Removing the misogyny and the immaturity and letting him listen to her. Like he should have.
At no point in their interactions did it feel like they were standing on equal ground, ever. Either he was speaking over her or the opposite. So less of that and a lot more respect.
And when you compare this relationship to what he has with like with his other two love interests, it makes this ship fall completely flat. It’s pretty...bland and honestly kind of shallow. It’s like the story just tells you they’re in love but there’s no answer to why they’re in love. Make him fall in love with her for her without necessarily forcing his need to save everyone on her.
Despite not shipping it, do you have anything positive to say about it?
I may not like how they got there, but in the end Arturia was able to pass peacefully.
I acknowledge that Shirou was important and made a change in her life.
That ending scene where they meet after so long, NGL is pretty sweet.
A lot of my headcanons happen post-Shirou, so there’s also that.
Archer x Rin -Ship it
What made you ship it?
Tsundere x Cynic has gotta be one of the best dynamics out there.
What are your favorite things about the ship?
His true identity. The fact that she dragged him all the way across space and time to return as her Servant, that’s just bloody fate at work.
The fact that he keeps acknowledging she’s a strong Master despite his later conduct in UBW.
Archer is ridiculously crass and Rin is easily riled up. In the Fifth Holy Grail War, they had the best Master-Servant relationship period. They have this explosive chemistry that just works so well.
When he smiles at her at the end of the route, and you just know that Tohsaka’s gonna be stubborn enough to make sure Shirou doesn’t end up going down the exact same path.
I think it’s sweet that he ends up going along with her whims because he secretly likes housework.
THE PRINCESS CARRY/ CATCH. MAN OH MAN.
Unlike the previous ship mentioned here, these two actually stand on equal ground with each other.
Is there an unpopular opinion you have on your ship?
I don't think it's exactly an unpopular opinion, but I think they really ought to have more official content y'know? Rin is important in every route, and Archer's the actual climax of UBW and also entirely significant across three routes.
Medusa x Sakura - Don't ship it
Why don't you ship it?
Because while journeying through the routes, I always saw Rider as more of a best friend/sort of motherly figure to Sakura.
Or that Rider fulfilled the kind of relationship that she wanted to have with Rin, while Sakura unknowingly filled the void Medusa's sisters left in her life. I thought she was more of a guardian angel really, not a romantic interest. Kind of like how Heracles was to Illya.
What would have made you like it?
If I could maybe forget about the threesome with Shirou and the implied romantic feelings Rider has for him in Ataraxia that would be great.
Despite not shipping it, do you have anything positive to say about it?
Sakura deserves all the happiness in the world and I really do believe that Rider could fulfill that.
This ship DEFINITELY DEFINITELYYYYYY NEEDS MORE CONTENT
Diarmuid x Cú - Ship it
What made you ship it?
oooh this probably sounds surprising since based on my content you'd think, no i dont ship this BUT I DOOOOOOO (i just happen to hc them as bros more often)
Honestly what did make me ship it is the parallels.
What are your favorite things about the ship?
IMO They have the biggest potential for hurt/comfort amongst all the ships mentioned here.
They can help each other get through their trauma. Their whole relationship would be extremely healing and supportive.
I love that Diarmuid seems to have idolized Cú Chulainn at some point and honestly who wouldn't be honored to stand beside him, no?
They could be up to the funniest shenanigans because Cú is chaos and Diarmuid would absolutely be an enabler because when he isn't angst-ing he's super damn chill.
Bros being bros hahahah...unless?
Is there an unpopular opinion you have on your ship?
Not really. Maybe that I think Lancer Diar and Cascu would get along better and Saber Diar and Lancer Cu would also get along better but honestly any form is good this ship is good
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