#which. in my opinion
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falconscales · 5 months ago
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My kin sideblog that has become me posting stimboards for two weeks in a row and then not posting for months at a time
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nubs-mbee · 1 year ago
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The people against bows becoming a trendy fashion accessory has annoyed me sooo much lately. Saw a tiktok that was like “if you get uncomfortable with us saying wearing bows infantilizes women and supports the patriarchy, it just means you’re uncomfortable with us pointing out you’ve been engaging in a harmful trend/behavior 😌” aaaaaAAAAAAH people online are allergic to nuance
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probably-impossible · 9 days ago
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Gender is not real at the Ministry but horror movie monster archetypes definitely are.
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poorly-drawn-mdzs · 6 months ago
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Whatever the result is, I will attempt to recreate it as a drawing!
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demaparbat-hp · 8 months ago
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She will (and he'll let her)
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perplexingly · 9 months ago
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I kinda wish they bonded over their dead man walking like behavior…
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egophiliac · 1 year ago
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ENG PLAYERS I BESEECH YOU
I have been informed that you guys are getting part 4 of episode 7 tomorrow, which means we are FINALLY going to get the official romanization of Revaan's name, somebody please tell me because I need to know what it is.
like, yes, it's probably just Revan/Levan, but look, I'm sitting here with my finger over the button of all these Laverne and Shirley jokes and just waiting for the opportunity to deploy them --
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maddiem4 · 1 year ago
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Trans women are touched by the divine and you can taste it on them. You should try. You should get yourself an entire goddamn mouthful.
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yujateaandpi · 5 months ago
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Gobbled up the Dandadan anime and manga recently and absolutely adored it all. Not only does it feature the most likable and strongly written female characters I’ve ever seen in a shonen, it discusses extremely pertinent themes about consent and bodily autonomy from a lens of female solidarity while also elevating healthy relationships with kind communicative male characters who respect boundaries. It’s wacky, fun, gorgeous, and super refreshing. 
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lucabyte · 9 months ago
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On autonomy, and what it means to be Obliged to Help.
Bonus:
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#a homestuck walks into an antechamber and asks#hey is anybody going to make this dynamic wholly deterministic and thus dubiously consensual by its very nature#ANYWAY bigger ramble below. scroll down like usual#isat spoilers#isat#isat fanart#isat siffrin#isat loop#sifloop#THATS RIGHT WE'RE STILL SHIP TAGGING IT BABYYYY#in stars and time#in stars and time fanart#lucabyteart#RAMBLE START: anyway i think loop is wrong here. they have it backwards. as-- in my opinion--#the main reason they could be called back into existence postcanon is because *their* wish for help is still not complete#they still need help. siffrin still needs help. neither of them will ever stop needing help.#they will thus uphold the wish until the end of siffrin's natural lifespan.#that said. what does it mean that loop can be so wholly forced to abide by siffrin's wants?#(assuming the dagger cutscene posession is them being forced to uphold the 'help siffrin' wish via harsh universe logic)#[as opposed to something capricious and cruel the change god did. which feels out of character for the change god to me?]#much like how the island wish and duplicate objects are neutered by simply sliding off people's brains...#is loop subtly ushered toward their wish? obviously it's not a full override (see: the bossfight). but is there any interference?#and if so. so what? does it matter? if they don't notice? is it even real if they don't notice?#and even if they do notice. the universe leads we follow. how much do either of them value their free will in a belief system like that?#the whole game is dedicated to siffrin habitually NOT excersizing his free will. doing things the same Every Time.#Loop ESPECIALLY does this. predetermined predetermined predetermined even in the FACE OF CHANGE. REFUSING. ANY CHOICE.#Maybe they'd even be comforted by having a universe-ordained purpose even if it is subservient. even if its to Him.#(though. i can't see siffrin enjoying the idea that someone is subservient TO them... then all their suffering is his fault...)#loop got into this mess via WANTING too much. no more free will. can't be trusted with it. take it away from them.#but yeah. gets my greasy detective pony hands all over this. and everyone please do remember i like to make characters Outright Wrong A Lot
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arcanegifs · 3 months ago
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Here are some Season 2 Arcane GIF comparisons before and after I color and sharpen them! | Season 1 Comparison GIFs
#arcane#arcaneedit#gifmaking#reminder that if ur not a fan of the coloring and sharpening then i dont need to hear ur opinion so fuck off and make your own gifs :)#sooo yeah!!! just sharing this very old coloring comparison i use from time to time to make sure i follow a certain peg for my gifs#but i dont really follow it to the T of course#and now i will use the tags to rant/comment about my coloring process lmao#ok so.... arcane s2 is SOOOOO much brighter than s1 i am so so so thankful we have such bright scenes instead of all the dark ones in s1#because it makes my life so much easier#that being said my coloring isnt really perfect i still cant handle more complex tones like the mel gif......#i used to have a more stylized coloring wayyy back in s1 (esp when u look at my old gifs) but i kinda realized i had to change it#so i scrapped all my old psds and now coloredit EVERYTHING MANUALLY#hence why sometimes i gif the same scene but theyre colored different since i never use a preset PSD now#however it became way more tedious to make gifs... so yeah.... lmao#but in the end i like it more!!! i like that my new coloring just basically matches the show more but is just brighter and more saturated#unless ofc i dont like the tones of the original show i.e. the vi gif you see there where its super green gray???? idk i dont like it so#i recolored the entire thing#anyways thats really it coloring will always be something i continue to try to improve on but recently ive just been v busy so i just#speed color and edit everything and dont rlly take all adjustments into account so no more complex tones and#i just stick to basic things#oh right sharpening! so for sharpening i use a very basic setting: just 500 px and 0.4 radius which is what i use for almost everything#i also dont add noise bc the landscape photographer in me does NOT like it LMFAOOOOOOOOOO#but yeah thats really it for sharpening oh i also use 4k sources as much as possible bc it gives the best quality and if#i cant find any source i just upscale everything by myself then crop stuff again back to 540 px and imo it really just does look better#personal tag
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bad12amcomic · 3 months ago
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De-escalation
Content Warnings: eye strain, implied violence, scopophobia, mind control
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Happy Valentine’s Day!
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lazylittledragon · 1 month ago
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so uhhhhhhhh. not to be cryptic and bitchy on main but congratulations to everyone in my messages for like 5 months on being right i guess
#ramble#ughhhhhhhhhhhh ok so#i will delete this later bc idk if this person has tumblr and i genuinely mean no ill will i just need an outside opinion#i vented about it on my close friends story already but i need like. a neutral party#i won't say their name but if you're on other socials you probably know who it is#basically for a while i've been getting messages saying 'this person has hacked your art style' or 'is REDACTED your alt account'#and in the beginning there were like. similarities? but nothing i could really claim and also i don't want to accuse someone of theft#like i don't own any stylistic choices or anything. i've used things from other artists i like. honestly it's kind of flattering#and we are actually really friendly in DMs now and we even joke about it. we message eachother any time we get a comment about it#i made a joke literally 2 weeks ago about how we're two different people i swear#but after adding some Very specific things to my art (like the paper texture/hatching/shiny lighting). they also added them#and i gave them the benefit of the doubt bc i don't like to believe anyone has bad intent with stuff like that. and i've done the same obvs#but recently they dropped some tav lore and it was. basically a panel for panel copy of one of my cyra comics down to the HAND PLACEMENT#and obviously i don't own the Bitch Mother trope or anything but it's just. mmmmm it makes me feel weird#idk it just feels like it's gone a bit far now and i'm not sure what to do about it#like you would think after we became moots they would get scared and stop but i think i was too openly trusting and they just kept going#recently someone on THEIR PATREON thought they were me and they weren't even one of mine (which by itself is funny but. y'know)#i don't want to call anyone out or upset anyone bc it only causes more problems but like. i Know. and idk if they should know that i know#maybe i'm just stupid idk i really trusted that it wasn't happening but it is and i don't know how to feel#hONESTLY I'M JUST MAD THAT I CAN'T DO ANY MORE CYRA LORE NOW BC PEOPLE ARE GOING TO ACCUSE **ME**#also PLEASE do not witch hunt this person i want to deal with this as quietly as possible#i really felt like i was in the twilight zone or just being paranoid so i had to ask
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poorly-drawn-mdzs · 4 months ago
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The Charcuterie Board, as designed by your votes! Thank you to everyone who participated; this was a fun challenge!
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thebrainrotsreal · 3 months ago
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The way my brain activates when the brainrot kicks in. I don't even know what possessed me. Cecil stans please accept my offering of your pookie. My art style is evolving against my will <3
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inbabylontheywept · 2 months ago
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Babylon's 6 D&D Tips
I DM’d D&D for ten years. I started in middle school, and I kept it up until my sophomore year of college. This is my mini-guide for what the game is, what it isn’t, and how to play it well. So. From the top.
Tip 1: Don't make your main storyline time dependent. 
D&D is an amazing open-world experience. You can pick at any detail. Nothing is a non-interactable part of the scenery. If there’s a sewer manhole, you can lift it up and climb down. If there’s a house, you can look inside and rob it. If there’s an NPC that you meet at the market, you can follow them home and see their whole life. Their parents, or their partner, their trade - all of it. It will be made up on the fly by some sort of reasonably skilled improv speaker, but it will also exist after that. That’s how the world is built. That’s the secret sauce that makes D&D beautiful.
If your plotline is too urgent, it kills those opportunities. The worst example of this that I have isn’t even from D&D, but FO4. The game is clearly built around exploration and adventure. The plot is built around rescuing your kidnapped baby. There’s a lot of tension between those goals. The plot does not work with the game mechanics, and it's really, really, jarring.
Be wary of doing that. It's surprisingly easy.
Tip 2: Don't set up giant, epic, fantasy battles between multiple armies. 
D&D is not a very good epic-battle simulator. There are games that have streamlined combat mechanics to allow for whole armies to fight, but D&D is very detail oriented, and trying to control too many people at once makes combat slow to a crawl. That very creative DM who can tell you every detail of an NPC’s life is also just not very good at multitasking. 
If you really, really want to - fine. But you should be ignoring standard mechanics when you do so. Move to a “cinematic mode” and just go by vibes. And generally, take a moment to “get” the game before modifying it. If the kind of plot you really want is urgent, and involves epic scale armies, maybe look into different RPG systems. D&D specializes in exploration and small, focused parties. Using it for things outside of that is kind of like hitting nails with a wrench. 
Tip 3: Don't prepare your plot like it's a book. Kill your lore codex. 
D&D is a collaborative storytelling adventure. That's the secret sauce. Writing out codexes and trying to crystallize the world before you start playing ruins the collaborative element. It’s genuinely better if you build as you go. It lets your players give input. And it saves you a lot of time. Why bother trying to write up who the Mayor of Snoresville is if there’s a good chance your party never even talks to him?  
(I would also apply this to writing in general. If you want to write all of your world's lore before starting your book, you'll never start your book. And you'll go crazy. Fear the lore codex.)
Tip 4: Prepare your combats and your NPCS rigorously, but generically. 
This ties in to Tip 3. If you spend a lot of time preparing the lore of the Bandit Leader of Redgrove, things like his family history, or his trauma, or his deep-down character motivations, and then the party never goes to Redgrove, it all goes to waste. D&D evolves rapidly and chaotically, so building things in a modular, reusable way really pays off. 
So. I tend to have two big pools for my NPC work. One is a character sheet pool. I keep it small and focused. I can generalize most melee classes ahead of time, so I can have an Archer, a Brawler, a Tank, and some Generalist Infantry. That’s like, 80% of your martial enemies, done. Spellcasters are a bigger pain in the ass, but a few pre-mades thrown into a campaign pays off if you know your themes. If you’re dealing with a death cult, make some death clerics. A dragon will probably have sorcerer acolytes. 
My second pool is a pool of character mannerisms. Some should absolutely be practiced ahead of time. Figure out what mannerisms make your villain really pop. And if the party skips that villain, just move those mannerisms to some new guy down the line and you’ll still be fine. Nothing wasted. A lot of the mannerisms are going to be picked with no heads up when the party does something weird, like following a random merchant around for a few days just to see how they live. You can get through almost all of those extremely well with just variations on the 4 humors, the 3 socioeconomic classes, and regional dialects.
Tip 5: Give your players permission to inject themselves into the world. 
It is common for people to over-formalize the rules and responsibilities of “being a player” vs. “being a DM.” I think the most common way to phrase it is something like “The Players are in charge of their characters and their backstories, the DM is responsible for the worlds and its NPCs, and both need to stay in their lanes.”
It’s isn't just better to mix it, it's necessary.
Failing to share these roles forces the world to exist in a crystallized state before the campaign even starts - at least if you want to integrate backstories into the plot. Groups that fail to do this can often feel like the characters were born the day the campaign began, and did nothing interesting beforehand. 
So, for DMs: Don’t be afraid of trying to inject NPCs and details of this world into your player's past. Imagine that your party rogue goes into a town and finds a fence for selling some stolen trinkets. Maybe, have the fence recognize the rogue. “Gods of fire, it’s McClellan. I haven’t thought about you since the candy-rat incident. You took a real beating making sure I got away that day. Glad to finally have a chance to pay you back!” 
Now, the rogue still has a choice here. They can say something like “Ah, this guy is mistaking me for someone else, but I can roll with it to get a better deal.” It’s their character, and their choice. But they can also go, hey, I do know this guy. I was apparently part of something called “The candy-rat incident.” I can decide how I know this guy, and where, and for how long, and what that incident was. That’s not less control - that’s more! 
And for players: Don’t be afraid of injecting your past into the world. Maybe you’re a fighter in a wartorn setting and you run into a group of deserters robbing refugees by the roadside. The DM has clearly planned this as some vindication, some enemies you get to thrash without feeling bad. But you have different plans. You take your helmet off, and you look the deserter’s leader in the face, and you say “Jack, you saved my life back on Stone Ridge. You were a good man once. You could be one again. Ride with us.” 
Now that's powerful stuff. Do you even know what Stone Ridge is? Hell no. Are you gonna? Hell yeah. And what you just did was way better than the DMs plan of bonking bad guys to feel good. You changed the writing of the world, commandeered an NPC, and made the whole encounter far more interesting.  
Tip 6: Ignore all portrayals of D&D in the media. 
The best players that I get are people with no experience with D&D of any kind. The second best are those that are willing to drop their preconceptions at the door and just play. The worst are people that have seen D&D portrayed somewhere and are insistent on imitating the portrayal. The exact nature of the failure varies - at worst, they’ve seen some kind of tongue-in-cheek parody, like order of the stick, and then hyperfocused on all the worst parodied aspects as the whole point of the game. D&D is not about outsmarting the mechanics (which is trivially easy, and largely pointless - it just makes your own storytelling less fun), nor is about turning everything into shallow tropes about Horny Bards and Dumb Fighters and Insufferable Paladins. At best, they’ll have seen some kind of ultra-cinematic example of D&D played on a podcast, where the DM has a theatre degree and ever party member is a professional actor. Those people are nice, but they often have unrealistic expectations.
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