#which is easy to read as shorthand for anyone but i think its literal. really truly only thinks freedom is for men.
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i understand that what happens to max in season 1 of bs is uncomfortable to think about. however i think a lot of you could stand to think more about it otherwise you make posts saying shit like the character responsible for that has the best politics.
and i just don't think that's true, i think he deeply views women as lesser. i think he holds a woman in sexual slavery to his crew while claiming to oppose slavery as a whole. and the show never gives him growth on that.
#i mean actually i dont think he claims he opposes it as a whole i think he says he opposes men being held in it#which is easy to read as shorthand for anyone but i think its literal. really truly only thinks freedom is for men.#there is also the problem of the recent outbreak in posts slamming max for bad politics as if she's the only one#and as if there wasn't an extreme event that informed her thinking and motivations on this. weird!#im conflating seperate posts. and ik its wholly possible the posts about charles arent that deep. HOWEVER.#i do think that charles deserves more criticism than he gets these days. he deeply sucks when it comes to his views on women.#i wish the show hadnt shied away from it after s1 it was worth taking a closer look at i think it was kinda lazy and cowardly. oh well!#they wanted the audience to forget about it so his death would hold more impact. worked on most people.
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How did you get started with investing? I've seen you talk about it before and I know that's something I need to do, but I feel so lost in terms of which companies to invest in and how much money I should put in. I have retirement accounts but nothing outside of that. And really, I feel like I can't talk to anyone IRL about this because I'm too embarrassed - I'm literally a CPA and do corporate taxes for a living but still find investing to be so intimidating 😞.
I mean, when people say "you should be investing" often, until you reach a certain wealth level, they are actually referring to your 401K. This is more general advice for the readers, but don't feel bad if you're not investing outside of retirement, especially if you're early in your career or if you're in a job where you don't have much disposable income. Don't feel bad in general, honestly, even if you haven't got a retirement fund at all; life is hard and money is necessary but stupid.
I only really started to invest invest in the last two years and even then I'm pretty conservative about it. On the plus, as a CPA, you will probably have a leg up in terms of knowing a lot of financial terms and kind of...understanding how money works in at least some sense.
I actually got started studying investing with my retirement fund. I was young and broke and mad that a chunk of my paycheck was going into my 401K when I could use that money NOW (see Sam Vimes Boots Theory for more on why ready cash now can often beat more cash later). I didn't know much about finance but I knew that a) I was basically being forced to play the financial markets with that money and b) the fate of our country's economy is tied to the stock market which is a mood ring hooked up to a roulette wheel. Being the Oldest Living Millennial I also understood I might not actually ever get to retire, so I decided to treat my retirement fund like Monopoly money: real but meaningless. And so I thought, well, let's Learn About Investing with it.
When you invest with a 401K or IRA usually you're not buying straight stocks; you're buying some conglomeration of investments bundled together as a fund (this is not a technical term, fund has a specific meaning in the technical sense, but it's easier to just use fund as a shorthand so I'm gonna). These can include stocks, bonds, mutual funds, and other more esoteric vehicles. So I started looking into the funds available to me -- there's the "retire in this year" fund that most people just dump all their money into, but there were also ways to invest in small businesses abroad, in health care or in funds that are "socially responsible", ways to buy into funds that did nothing but attempt to keep up with inflation, and on and on.
I didn't know any of that, of course -- I just saw something like "International Explorer Fund" and decided it sounded interesting and I'd learn what it was and what it did, and when I was satisfied that the reward was worth the risk, I'd dump some cash from my 2045-Retirement investment into it. While "past performance is no indication of future success" past performance isn't a bad way to at least pick something to research, and usually there's an earnings graph on the fund's prospectus page. I'd start reading prospectuses and looking up every word I didn't know or felt had a specific context I was missing (mostly on Investopedia, a GREAT resource). I'd take the term, add it to a vocabulary list, and rewrite "what is this and what does it do" in my own words. Eventually I internalized a lot of the terminology but I still check my notes once in a while.
There are financial literacy courses you can take, of course, and I don't think you should be AT ALL ashamed about trying to find a good one (lots of scams out there) or asking colleagues about them. "Hey, I'm not comfortable with my level of literacy about investment vehicles; do you know of any good educational material or class that would fill in the gaps?" is a good way to go about it. Very few people know jack shit about investing and my level of knowledge is just BARELY above jack shit, to be honest, so no shame, my friend. It is also totally fine to find a financial planner or investment advisor outside of your work and have a sit-down with them to get advice, which is what my parents do. Many banks offer that kind of service, so check with wherever you do your banking, and almost any retirement fund administrator (like Vanguard or American Funds) will be happy to send someone to meet with you and advise you. I was never prouder of my financial self-education than the one time I met with a guy from Vanguard who said, "Basically, keep doing what you're doing, this is a model portfolio."
Once I was investing in my retirement funds more confidently, I got the RobinHood app and started studying stocks, which is really just like, "find a stock and do a book report on it". Look at past earnings, who the CEO of the company is, what their board makeup is like, what they're doing in the news. And of course the most important advice: Never, ever invest money in the stock market that you aren't prepared to lose.
Aside from my stock adventures on RobinHood, which is about five hundred dollars that I turned into a thousand dollars over a couple of years, I have money in a few savings accounts. I don't have CDs or money market accounts or any of that, because I still don't have quite enough cash to make it worth it. I just parked some in a credit union that pays 6% interest on the first $1K you put in, and the rest in Betterment, which had a 2% interest rate when I started but now is down to .3% which is a bummer. But I haven't found another vehicle like Betterment which allows you equally easy access to your money while having as intuitive and modular an online interface.
So overall, aside from retirement (which is at $116K, which seems impressive until you remember you're supposed to retire with 25x your yearly salary in your 401K) I have a grand in the stock market, a grand in a 6%-interest savings account with a credit union, a grand in an emergency-only savings account attached to my checking, and roughly five grand with Betterment. It's a fairly conservative setup but I'd like never to be poor ever again, so I'm hedging carefully :D
Some great resources that I've used include:
Investopedia
Planet Money podcast by NPR and its sister podcast, The Indicator
The Financial page of the newspaper (I used to read NYT, now I read Tribune)
Rankandfiled.com, a free stock filings resource site that basically scrapes the SEC for financial data -- this is for if you really want to do a deep dive once you've got more experience
Good luck! It's a slog at first, but eventually it gets kinda fun :)
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I HAVE LIKE LITERALLY NO LIFE SO HERE ENJOY SOME GASTINA HEADCANONS <3
In general, I headcanon both of them being extremely sarcastic
And they have some kind of shorthand that makes it really easy for them to communicate with each other but to outsiders its a mess
They have a room in their house just dedicated to books
After the great genre argument, it's best they have separate bookshelves
On Birthdays/Anniversaries as gifts they give each other their favorite books (annotated & tabbed, of course)
Nina started the tradition
One rose every morning for Nina - different color & meaning (which she loves to decipher)
They start buying two of the same newspapers because they read at different speeds
Favorite type of dates are picnics or dinners at a little hole-in-the-wall italian restaurant they frequent
So we all know Gastón gets jealous (and so super dramatic its cute gastón dw )
but like, Nina also gets jealous at times.
She becomes really closed off and doesn't like to talk about it (because yes, she trusts gastón, but it takes her back to Delfi and Flor and that's not fun for her)
*AHEM* since gastón canonically plays the piano, he teaches nina
MORE DUETS
i do think that once both of them graduate from oxford, they travel the world. both as aspiring journalists
That's all I got so far, but if anyone has anything to add on, feel free!!
#gastina#gastina headcanons#gaston perida#nina simonetti#nina x gaston#gaston x nina#soy luna#soy luna 2#soy luna 3
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2020 Can Take My Hair, But Not My Hope
My hair started falling out on election night.
I thought at first it might be the anxiety, that I was literally pulling my hair out with worry over numbers I already knew were not going to be definitive before the night wore into morning but which I stayed up until 3:30am watching anyway. I tweeted rapidly, reassuring my jittery timeline that not only had we all known that the night would bring no results but that we had even expected Trump to lead in key states because of the greater number of mail-in ballots from urban areas that would largely count for Biden. We knew. We all knew. But we were all terrified, flashing back to 2016 and already dreading another four years of living life on high alert, in constant survival mode.
I posted a selfie with a tweet that read, "Could be the last presidential election I vote in (blah blah stage 4 cancer blah blah) and I wish it were better and clearer than this but it's a crucial privilege to have voted. Remember, whatever the outcome, the last thing they can take from you is your hope."
To me that last sentence has been a mantra for these years and for my treatment. I have consistently refused, despite overwhelmingly terrible odds, to lose hope. The story of Pandora's Box tells us that the very last thing left inside was Hope--that even once all the demons were out in the world there was that tiny, feathered creature left to hang on to. It hasn't been easy, but I am one of the most stubborn people you will ever meet (and if you doubt this just ask anyone who's ever fought me on anything!) and it has turned out to be a saving grace rather than an irritating personality trait. Feeling like the world was trying to take my hope away made me angry. And when I get angry I will fight back.
I know I'm not alone in feeling like we entered some kind of alternate nightmare timeline on election night 2016. To that point, despite periods of immense personal difficulty, nothing truly terrible had happened to me. Then, in short order, my marriage ended and I was diagnosed with and began being treated for a terminal illness, all against the backdrop of a regime so deliberately hateful that it was truly incomprehensible to me. Then, a global pandemic and national crisis swept away the small consolations I'd found in my new life with cancer. The temptation to feel hopeless was strong and I struggled with it, particularly in the isolation of quarantine. I'm struggling with it now, facing a winter of further lockdowns, social isolation, continued chemo, and the added indignity (and chilliness!) of not having any hair. But somehow the coincidence of my hair loss with election night seemed like a good omen for the future, if a sad thing for the present.
I heard the news that they had called Pennsylvania for Biden at a peaceful Airbnb in the Catskills after stepping out of a shower where lost hair in handfuls. It felt oddly like a sacrifice I had made personally. I joked about this with friends on the text chains that lit up and that (despite my promise to myself and my writing partner that we'd "go off the grid") I responded to immediately. Instant replies, with emojis and GIFs, participated in the fiction: "Thank you for your service!!!"; "We ALL appreciate your sacrifice!"; "Who among us would NOT give up their hair for no more Trump?". The feeling was real for me, though. It was as though the good news demanded some kind of karmic offering. You never get something for nothing, I thought, and really it was a small price to pay.
The rest of the weekend passed too quickly, with absorption in the novel I plan (madly, given that I also work full-time) to work on for "National Novel Writing Month" (NaNoWriMo), walks in the unseasonably warm woods, and nighttime drinks on the back deck under the stars, watching my hair blow off in fine strands and drift through the sodium porch light. My friend and I read tarot and both our layouts contained The Tower, the card for new beginnings from total annihilation, the moment of destruction in which (as the novel's title says) everything is illuminated. "This might sound dumb," he said, "but maybe yours is about your hair." It did not sound dumb.
[shaved heads, the 2020 election, and a couple pics under the cut]
There is probably no more iconic visual shorthand for cancer than hair loss. It happens because chemo agents target fast-proliferating cells, which tend to inhabit things that grow rapidly by nature (hair, fingernails), or that we need to replenish often (cells in the gut), as well as out-of-control cancer cells. But not all cancer treatments, not even all chemotherapies, cause hair loss. In my 20 months of being treated for cancer and my three previous treatments (four, if you count the surgery I had) nothing had yet affected my hair beyond a bit of thinning. This despite the fact that my first-ever treatment (Taxol) was widely known to cause hair loss for "everyone." I had been fortunate with this particular side effect in a narrow way that I have absolutely not been on a broader scale. "Maybe," I had let myself think, "I can have this one thing." The odds were in my favor too; only 38% of people in clinical trials being treated with Saci lost their hair. I liked the odds of being in the 62% who didn't. But--as we all felt deep in our gut while they counted votes in battleground states--odds aren't everything.
I had come to treat the "strength" of my hair as a kind of relative consolation (though as with everything cancer "strength," "weakness," and the rhetoric of battle have nothing to do with outcomes). I treasured still having it, not just out of vanity (though I have always loved my hair whatever length, style, or color it has been) but because it allowed me to pass among regular people as one of them. I had no visible markers of the illness that is killing me, concealed as first the tumor and then the scars were by my clothing. "You look wonderful," people would tell me, even when I suffered from stress fractures from nothing more than running or sneezing; muscle spasms in my shoulder and nerve death in my fingertips; nausea that I swallowed with swigs from my water bottle that just made me look all the more like a hydration-conscious athlete; and profound, constant, and debilitating fatigue. Invisible illness had its own perils but I would take them--take all of them at once if necessary!--if only I could keep my hair and look normal.
It was not to be. A part of me had known this, since a lifetime with metastatic cancer means a lifetime of treatments a solid proportion of which result in hair loss. But I had hoped. And I had liked the odds.
The hardest thing for me is having to give up this particular consolation before knowing whether or not my new treatment is also working on my cancer. Unfortunately, there really isn't a correlation between side effects like hair loss and effectiveness of treatment. If it is working then I will feel that--like the election to which I felt I had karmically contributed--it was all completely worth it. Yet, even in this best case scenario, there's a new reality for me which is that while I am on this treatment I will stay bald. When you are a chronic patient you hope for a treatment that will work well with manageable side effects. And if this treatment works--and if the other side effects are as ok-ish as they are now--then I will remain on it.
It's that future that I am furious about more than anything else. I want to continue to live my life, of course, but I don't want to have to do it bald! In part that is because I don't want to register to people constantly as an archetypal "cancer patient" when I know that I am so much more. It is also in part because I don't want to think of myself as being ill, and living every day having to disguise my absent hair will make that all the tougher. I have already noticed that I feel, physically, as though I am sicker because of my constantly shedding hair. How could I not, in some ways, when every move I make and every glance at myself (including in endless Zoom windows) shows me this highly visible change?
For that reason, I'm shaving my remaining hair tomorrow (Wednesday). It's a way to feel less disempowered--less like hair loss is happening to me--and wrest control of the situation back. I will try to find agreeable things about it: wigs, scarves, cozy caps, bright lipstick, statement earrings, and a general punk/Mad Max vibe that is appropriate to 2020. But I don't want anyone to think for a second that I find this agreeable, or even acceptable, or that I don't mind. I mind a whole hell of a lot. My hair was my consolation prize, my camouflage, my vanity, my folly, and my battle cry.
I dyed it purple when I was first diagnosed because I knew (or thought I knew) that I would be losing it soon. I didn't, and I came to cherish it as a symbol of my boldness in the face of circumstances trying to oppress me, to make me shrink, to tempt me to become invisible. I refused and used it to "shout" all the louder in response. Because of what it came to mean to me, I'm nearly as sad about losing the purple as I am about losing the hair itself. It both symbolized the weight I was carrying and also that I would not let that weight grind me down. It was my act of resistance and my sign resilience all at once.
I sent a text to my friends, explaining this and offering, as an idea, that I could "pass the purple" to them in some way, small or large. It would feel more like handing off a torch or a weight (or the One Ring) than anyone shaving their head in solidarity. (After all, if they did that it would just remind me as I watched theirs grow back that, in fact, our positions were very different.) You're welcome to do it if you'd like too, internet friends, with temporary or permanent dye or a wig or a headband or one of those terrible 90s hairwraps or whatever. But I don't require that anyone do it because I feel support from you all in myriad ways, all the time. (But if you do, please send me pictures!)
It's November 2020. The election is over and Joe Biden has won. I still have cancer and I'll be bald tomorrow. I hope it's a turning point, both personal and global, because it feels like one. We've given up a lot in the last four years and I cannot say that I feel in any way peaceful or accepting about having to give up yet one more thing. But in losing my hair I absolutely refuse to also give up my hope.
(On our walk we did also seem to find a version of The Tower, all that was left of an abandoned house)
#life update#my life as a cancer patient#stage 4#mbc#metastatic breast cancer#losing my hair#unfair things#election 2020#I just have a lot of feelings#the tower#us politics
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A PANEGYRIC TO THE THINGS I DO NOT UNDERSTAND
I generally don’t talk about why I write criticism; I presume no one cares. The core of my contrarianism rests on the fact that many of the things I dislike or have an aversion to I think the market is set up to reward. This holds true both for what I write about and how I choose to write about it. I’m not writing about all these Drawn And Quarterly books that seem like novelty gag gifts for people who don’t actually like comics. I’m not writing about simplistic YA material put out by major publishing houses. I’m not reading superhero trademark maintenance. To me it feels like pre-chewed food I see and know to avoid. I’m also pretty put off by work that’s self-consciously “lowbrow,” but to that stuff’s credit, I don’t think it’s particularly popular. It just seems to fit into larger trends of what’s readily digestible, due to its own willingness to dismiss itself.
When it comes to criticism, I read a fair amount of other people’s writing, and collate a list of ways I don’t want to write that coincide with what I hate to read. I don’t want to read anything that’s “personal” in a way that takes the general premise of the existence of a book as an excuse for a narcissist to talk about themselves. Still, it seems like people love that. It is essentially the lingua franca for a whole type of websites, to have writers leverage their identity or trauma for the sake of hot takes. Even if no one gets paid particularly well, there is a reward in the economy of attention. People also really like writing that praises things that are already popular, because they want to be given permission to like the things they like, but no one needs that. People also like dismissive takes based around incredibly shallow surface-level impressions of something that then becomes this shorthand “common knowledge.” if you say “Chris Ware’s boring” or “Rob Liefeld can’t draw feet” there will be no shortage of people chiming up in the comments to say the same thing. People love to be given permission to not have to think about things, and while I understand that impulse completely, I’m too far gone down the hole of obsessiveness to play along.
I wish I could say all that I dislike falls into one of a fixed number of categories, but in actuality, I am all too often reading writing that makes me ask “why won’t you just shut the fuck up?” or exclaim “jesus, this is so depressing!” and it seems new ways to garner these reactions are continually being manufactured, though in general, the innovations in this area are being done in the more lucrative world of music writing. Still, many of the things I wish to avoid have been done by writers I absolutely admire, partly because they’re more prolific I am, and so can’t allow themselves the luxury of overthinking what they’re doing for the sake of avoiding trends. (I also try to avoid writing stuff that’s just plain stupid and offensive, but lord knows that gets hate-clicks, and hate-clicks are as valued as any.)
I try to engage the work that’s on the page. The best work encourages a multiplicity of readings, I write a lot with the implicit assumption that the framework I’m bringing to bear might be wrong. I believe the work that has the most ideas present inside it will be conflicted enough in depicting multiple ideas simultaneously that it doesn’t encourage a straightforward and easy read. I relate it to the paradox that the most interesting people are those who don’t talk about themselves, but ask questions of others. Presumably, those who are disinterested in others don’t interrogate themselves in their moments alone.
I might be being reductive. So many of my own thoughts might be overly simplistic, a set of half-thought-through opinions designed to arrive at a place of dismissal so I can move on. I spend a lot of time thinking about the sort of creator-owned genre comics Image traffics in these days, because I have zero interest in them, and they don’t seem appealing at all. They don’t come close to my idea of good. I generally object to the way contemporary comics are colored, but I think the issues run deeper than that. The line generally used in reference to them is to call them movie-pitch comics. But is that why they’re bad? I don’t know. Maybe the issue is just the way their writing stands in relationship to economy, where a single issue is not a satisfying story. Maybe superhero comics work better than that stuff because there’s an explicit formula established doing the heavy lifting, and if you are doing something more “high-concept” you need to spend more time with exposition and can’t just defer to the visuals of a fight scene that superhero comics demand. I don’t know! Any answer to the question of why things don’t work is going to end up with some broad statements, because the act of artmaking involves an incalculable amount of choices, any number of which could balance out or redeem any of the others. It’s almost surprising that the history of comics isn’t littered with works that were concerned failures at the time of their release but seem prescient in their storytelling choices now.
I want to write about work that is interesting to think about. What’s interesting to think about is that which I don’t understand. Obviously, writing is an attempt to make sense of something, and much of what I write about then becomes something I understand, or at least, have a take on. But I still want to engage, in some sort of honest way, the work I don’t understand, that short-circuits my brain.
A good example of something I don’t really understand is Stella Murphy’s comic Hometime, which I ordered from Domino Books. It’s a collection of single-panel gag cartoons, kinda? Every page is meant to be taken as its own entity. It’s printed and red and yellow, it feels eye-searingly bright. There’s dialogue balloons, not captions. The visual language sort of seems like it comes from underground comics, of the way underground comics relate to older cartoon styles. I’m saying all of these things like they’re sentences but if I were speaking to you there would be no hint of certainty in my voice. Another paradox: I often feel like I don’t have the language to describe what images in a comic look like unless I have an idea of what the narrative is doing. Maybe these gags feel like they work because they’re incredibly economical in their subversion of the expectation one comes to gag cartoons with. That almost seems too simplistic an explanation to count. I’m sure, if you haven’t read Murphy’s cartoons and grappled with them, that sort of conclusion seems like I’m saying literally nothing.
I’ve been reading Krazy Kat again. It’s interesting that that’s a strip which is notably formulaic, but also is all about subverting that formula or having it play out differently or avoid it altogether. It seems pretty agreed upon that the key to successful comics writing is to have a degree of economy in terms of the words on the page. This allows the images to carry their weight, but images themselves have their own weight of meaning that’s accrued over time. Think about being born on this Earth, and all of the acclimation to one’s surroundings that occurs concurrently with the acquisition of language. Talking with a computer programmer friend, his stance on writing code was, the easier it is for you, the less lines you have to write, the more code has been written by other people before you that you’re relying on. So many of the best comics are consciously written with an awareness of expectations that are then subverted. I don’t know. Generally the argument I make, when talking about “experimental” work, is to contrast it with “formulaic” work. This is my way of asserting the obvious superiority of the former. But maybe this is wrong, and the best and most effective comics, including the ones I’m labeling “experimental,” nonetheless have a formula they’re playing with? Because the truth of the matter is my use of scientific language is a pose premised on my not actually understanding math.
I imagine that a normal person wouldn’t understand why anyone would feel compelled to write comics criticism in the first place. For all the shame I feel about the fact that this is what I’m doing, I’m proud to say I don’t know what my fucking deal is.
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french in 1.5 years anon
Kinda random but I just found out that I’ll be required to be intermediate/advanced in French by the next 1.5 years; ALL I KNOW IS THAT MEIRDE IS A BAD BAD WORD! Idk if you’re a native speaker but I was wondering if you could provide me of any good French language resources (or language in general since I’ll be needing to learn Arabic soon as well), and like tips for language learning and how to go about it? Sorry to bother you haha this is MY stress but I appreciate any help! Have a great day!
HEY. so i really fucking dropped the ball on this one, i’m sorry. 2019 has been one health fiasco after another (or more like the same fiasco again and again) and i kept telling myself i want to sit down and make a proper post for this, until i realised that that’s just never going to happen given the way things are rn. and i’d rather give you a quickly-written post which is actually helpful than never write that perfect bullet-pointed one.
first of all, i’ve been in your EXACT position (so no, i’m not a native speaker) except i had about...six months to go from je m’appelle teesta to voyez-vous, le problème qui se cache derrière tout ça n’est pas le manque de respect mais la personne dont il s’agit or whatever. i was like, i can so do this. (spoiler: i didn’t, because i was 18 and overconfident and stupid and didn’t actually know how to learn a language.) GOOD NEWS: having learned 3 more foreign languages since then, i am now REALLY GOOD at learning languages REALLY FAST. 1.5 years is a good amount of time, so don’t stress.
i’m going to go generic on this, with some extra tips about french since i speak it, unlike arabic.
first thing, that typical thing everyone hates to hear but knows is coming from the mouth of an accomplished person (pat on my back) in any field whatsoever: you’re going to have to work really hard and practice like fuck.
there’s just nothing else that can replace it. i’ve filled up notebooks and notebooks with japanese verb conjugations, once i did like 1800 of them in one sitting. but you better believe that a bitch will never forget those now. resign yourself to putting in at least three hours of your day to this until you get to the level you need. (and three hours is...kind. at my peak i was literally reading through french dictionaries at the library, 10 AM - 8 PM. i treated it like a workday.)
now, what you need to establish is: are you a hands-on learner or a digital one.
i don’t really care for all the auditory learner and visual learner stuff, i don’t know about anyone else but i personally used those as excuses to avoid certain exercises. unless you have actual disabilities preventing you from accessing certain methods of learning, you can train yourself into anything. it’s a matter of practice. i could barely understand a new song without reading its lyrics first, now i eat up podcasts.
SO. the question here is different. a hands-on learner, like i used to be more or less throughout my bachelor’s, is someone who absolutely cannot retain information unless they’ve written it down BY HAND at least once. pen and paper. (i’m still like this but i’ve learned to combine it with digital methods to go faster.) if this isn’t a hurdle for you, congratulations. your process is going to go that much faster, at least for french. (you’ll have to spend hours practicing your written arabic however, if you’re not familiar with the script.)
now, if you’re a hands-on learner, you need to add an extra hour to your daily time. no matter how fast you write, you will take that time. and you cannot shorthand your way into languages. you need to understand how french is spelt, what accents it uses, that they put a space before exclamation points, question marks, and semicolons. (side tip: learn the IPA. it will be useful to you forever in language learning, at least for the romance languages.) i’m not gonna teach you how to make notes since i’ve never benefitted from copying someone else’s style, so if you don’t have a set method start establishing that. you need regularity and rhythm when you learn a language. my grammar notes look the same regardless of the language. i don’t have my french ones since it’s been years and i didn’t take good ones then anyway, but here’s my japanese and russian stuff.
JAPANESE NOTES // RUSSIAN NOTES
now, it bears mentioning that these notes are NOT the notes i take when i don’t know shit. these are final level notes. they’re brief, idiosyncratic, and only reminders. something to refer to when i’m revising and suddenly forget a rule. the first notes i make are much more elaborate, whether they’re pretty or not. i’ve gradually lost the fucks i had about really going ham on academics so my russian notes are very messy, but my japanese ones from back in the day are magnificent. here’s a look. during lesson one i realised that japanese and my mother tongue, gujarati, are syntaxically similar as shit, and i started taking notes with references in gujarati. it sped up my learning process 2x while my french classmates were still going “BUT WHY IS IT LIKE THAT”.
PRACTICAL GRAMMAR // THEORETICAL GRAMMAR
if you plan to learn more languages in the future, this will be so valuable. sometimes a phrase i learn in russian doesn’t make sense in its french explanation, but a phrase in english might use the same logic. bam, put down the translation in english then. you get what i’m saying? the more languages you learn, the easier it gets to learn languages.
now if you’re a digital learner, i’ve got great news for you. duolingo and anki are your best friends. duolingo’s memed to hell and has a system that might not work for everyone, but they’ll do the brunt work of compiling grammar notes for you in the beginnings/ends of their lessons. note those down and transform them into anki flashcards, and you can learn grammar concepts without doing 20 exercises. (do those exercises if you can, though, nothing beats mindless practice.) now anki is an intimidating-looking but actually super intuitive app that basically builds digital flashcards for you and shows them to you in a rhythm based on your own learning speed. it’ll show you the front of a card, let’s say merde. you say the english translation out loud, shit, and hit enter. correct! was that easy? anki’ll show it to you in 10 minutes. hard? it’ll show you in 1 minute. super easy? merde won’t come up again until tomorrow. eventually you get so good at it that you can bury a card for 2 months. anki will also show you the same cards reversed, which is harder but trains you better. you’ll see shit and have to remember what it’s called in french, which is more difficult than you’d think it is.
you can use anki for more than just vocab, like i mentioned. it’s a little tricky learning to convert grammar concepts into front/back flashcards, but you can do it. for example, here’s a sample of one of my russian grammar cards:
front ^^
back once i hit enter^^
see? not that difficult. now don’t be an idiot like me who manually entered every single flashcard into anki. you can find pre-made packages online (but you can’t guarantee they’ll be correct) or you can make your own without killing your fingers. what you wanna do is open up a spreadsheet and make two columns, A for front of the card and B for back. it’ll look like this:
then you’re gonna save that spreadsheet as a .CVS (comma separated values) and import that into anki. bam, your flashcards are made for you with half the effort. there’s also a script floating around somewhere to make excel translate words automatically for you, but i don’t recommend that unless they’re really easy words. google translate can fuck up. reverso is your friend.
you need to review your anki cards every day. it’ll take less and less time as you go along. i can review 300 russian cards in 15 minutes now. but you need to keep the rhythm going. download ankiapp and sync your cards, review them on commutes or in the hallway or whatever. trust me, it’s magic.
apart from this, if a traditional textbook helps, go for that. i’ve always used textbooks and workbooks, more as supports than as principal methods, but it does help. it’s structured and organised and these people know how to train you. bescherelle is a good go-to for french.
media is always a great way of immersion too, until you get to the country itself. it’ll show you how french people speak french. when i first came to france i didn’t have that experience and even though i spoke an arguably decent amount of french when i got here, it was like, if this is french then what the fuck was i learning in high school. if you like watching movies this is your chance. watch the classics first so that you can get an idea of french pop culture. amélie (though the pop culture aspect here is about shitting on it) and les intouchables, for starters. watch your favourite films, first subbed, then subbed and dubbed, then just dubbed. i watched all ten seasons of friends with french subs, it was wild. with music you want to start off with some indie-ish singers since they will universally sing softer and slower, making things easier to understand than idk, la tribu de dana. (if you’re into bts there’s a hilarious video of their baepsae choreo set to la tribu de dana.) anyway - angèle, cœur de pirate, céline dion, fréro delavega, uhhh that fucking french sufjan stevens. what’s his name. VIANNEY. don’t fucking listen to biglo and oli or like, fatal bazooka right away. you will not understand shit. i barely understand it. white people are wild. ooh listen to stromae. orelsan too, he’s a rapper but he has a relatively clean diction imo. he also sang the french opening for OPM. they call him orelsan-san in japan.
last but not the least: if you have the opportunity to interact in french with people, DO IT. native speakers will do their best to help you and be kind about it. people who learned french might sometimes be assholes from experience. it’s a whole superiority complex thing, and very hypocritical. anyway - online or IRL, wherever you can practice your french, do it. it’ll be immensely helpful. there’s nothing like the frustration of not being able to express simple things to get you motivated to get better. do your best to immerse yourself - changing the language on your devices can make a difference too.
i think that’s all i have and again, i’m sorry for taking this long to finally deliver, thanks for your patience! if you have any specific questions don’t hesitate to hit me up, on anon or not.
good luck - it’s not going to be the easiest but nothing is as gratifying as beginning to understand the workings of a language. you’re gonna love it!
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A Rambling and Brain-Fried Post on Hermeneutics
It's a godless and blighted hour (11AM) as I write this, and scheduling heartache has left me swirly-eyed and sleep-deprived. Lately I've absorbed a pretty specific combination of media that's led me to think dazedly about hermeneutics, basically "systems of interpretation of a work of media" such as stories. And in light of my past couple games, and a game whose premise I haven't finished chewing on, I think getting some thoughts down (and maybe even some discussion?!) might help someone. I don't know, maybe me?
Inciting Events
By now anyone reading this has heard of Undertale. Spoilers happen here. The creator of Undertale recently released a . . . possibly-related videogame called Deltarune. I say possibly related with good reason, and I don't intend to directly spoil the game as it just came out, but it gave me interesting questions about narrative interpretation--hermeneutics--more generally. I also will probably talk a bit about Doki Doki Literature Club! which you might not have encountered or played. Some high-level spoilers will occur. This post will contain zero 'fan theories', as that has nothing to do with my game-design beat--rather, academic theories on "how do people approach interpreting stories" has a lot to do with my pretentious narrativist game-design ethos!
Also of note, I've watched a playthrough of a videogame called Witch's House, and without spoiling that, it struck me that one of the puzzles will behave drastically differently, depending on whether the player reads one of the ubiquitous hints. Meaning, not only do the hints constitute a mechanic, but discerning how to trust hints becomes a game objective. And further, since "reading a hint" is an in-game action, but recalling a hint is not, the game may behave unpredictably to the player who reads a hint, doesn't save, dies, and reloads--and doesn't read the hint again.
Lastly, I've revisited some analyses of Don't Hug Me I'm Scared, and it put me in mind of discussions about This House Has People In It and The Cry of Mann, and in particular: discussions about those discussions, arguments about how presenting interpretations can color people's formed interpretations. And last warning, I'm still pretty brain-fried, I'll blame that if I end up rambling incoherently.
Setting Out
There's a lot of literature about literature, and literature about literature about literature. Perhaps some day people will spill ink about ink than anything else. Fortunately, we haven't yet entered a boundless singularity of self-referentiality. So I can afford to stake out a couple terms I expect I'll mutter:
hermeneutic: a specific approach, strategy, or philosophy to understanding a work. This can be totally informal ("Christian songs are easy to write, just take a pop song and replace 'baby' with 'Jesus'") or very rigorous ("Derrida's analysis of identity puts it to blame for religious and nationalist fanaticism"), but just treat it as technical shorthand for "approach to understanding a thing".
auteur theory: mostly used in film analysis, in our backyard it means "the author of a work arbitrates its meaning". So, eg Stephen King can definitively and canonically say "Leland Gaunt is an extradimensional alien, not Satan, the Adversary and the Prince of Darkness, from orthodox Christianity". And if King says this, that makes it true and the audience should understand Needful Things in light of this fact King told us with his mouth but not with his story.
Death of the Author: by contrast, 'Death of the Author' means that once a work has an audience (the creator published it, or put it on Steam, or hit Send on Twitter, or just played a song on their porch), the audience has liberty to interpret it however they please, and the creator's word about What It Means has no more weight than the audience. Which would mean that if King tells us Leland Gaunt is an alien, and Needful Things is closer to Lovecraft than King James, that's cool--it's a neat theory, Steve, but I think it's about . . . (Note: I don't know if King has made this claim, but Needful Things does have a few weird neat textual indications that Gaunt is some kind of Cthulhu and not the Lightbringer.)
code-switching: technically from linguistics, borrowed into social sciences, in this post it means a creator of a work putting something into the work that implicitly or explicitly prompts the audience to consciously alter or monitor their interpretation. As a very simple example, suppose someone says with a straight face and deadpan delivery, "I'm a law-abiding citizen who supports truth, justice, and The American Way." Now, suppose they make air-quotes around 'law-abiding'--it rather changes the meaning, by prompting the audience to reinterpret the literal wording.
Okay, I . . . think that'll do. So hi, I'm consilium, and as a goth game designer it should come as no surprise that I like my authors with some degree of living-impairment. Interpreting a text has an element of creativity to it that the creator simply can't contribute on the audience's behalf. More than that though, there just seems something off about the idea that, say, a reader of Needful Things might read about Sheriff Alan Pangborn, and interpret the specific way he defeats Leland Gaunt as allegorical of how cultivating creativity, community, and empathy can help prevent the dehumanization of consumerism and capitalism--only for King to say "no, Alan was just a parallel-universe avatar of the Gunslinger and thus could defeat Gaunt, who was just an extradimensional eldritch predator". If King were to say such a thing after audiences have gotten to know and love Alan on the terms presented in the text, and King were to come back with "maybe that's what I said but that's not what I meant"--my response would have to be a cordial "interesting theory, but it doesn't seem supported by the text".
So, I generally like Death of the Author! But . . . but. I've taken to gnawing on this idea in this game-design blog because--of course--It's More Complicated Than That. Roleplaying games as a medium work about as differently from other media as, say, sculpture and songwriting. And despite essentially just putting bells and whistles and protocol on top of possibly the oldest human artistic medium--storytelling--RPGs have a lot of weirdness they introduce for analysis and critique.
For example, my reservations on Death of the Author! Specifically: taking "in-character, in-game events and narration" as the work of interest, and "the other players at the table" as the audience, what happens when you describe your character Doing Something Cool--based on a mistake? We need a teeny bit of "creator as arbitrator of meaning", so we can at least say, literally, "oh, no, that's not what I meant"! Otherwise, the other players' "freedom of interpretation" leads to your character doing something nonsensical and now they have to have their characters respond--they have a worse work to create within.
This gets at something pretty foundational in treating RPG stories as art: almost any other medium has a creator create a work as a finished thing, and only then does an audience ever interpret it. Whether plural creators collaborate or not, whether the work exists as apocryphal oral tradition and mutates through telling, whether some audience members take it up as their own with flourishes (such as with a joke), there still exists this two-stage process of "author creates" and then "audience interprets". Except in stories within roleplaying games as generally practiced.
In RPGs, the creators almost always constitute the entire audience (I'll ignore things like "RPG podcasts" and novelizations of someone's DnD campaign here, as they make up a vanishingly tiny minority). The audience of the work not only creates it though--they experience the work almost entirely before you could ever call the work 'completed'. Even if we falsely grant that every game concludes on purpose rather than just kinda petering out because people get bored, leave college, have other things to do, or whatever else killed your last game, players experience the story in installments that don't exist until the end of the session. So "interpretation" gets . . . weird.
Basic Hermeneutics
On a surface level, the story of an RPG usually doesn't demand a lot of depth and analysis: some protagonists, inciting incident, various conflicts, faffing about as the PCs fail to get the hint, some amusing or tense or infuriating whiffs and failures along the way, and charitably, some kind of resolution to the main conflict and dramatic and character arcs. Usually metaphors tend to be explained straight up ("my character's ability to 'blur' things reflects her own weak personal boundaries and over-empathization"), and motifs often even moreso ("guys, seriously, what happens every single time your characters see spiders?"). A lot of this comes from necessity of that very immediate, improvised, as-we-go nature of the medium! You have to make sure your audience gets what you intend them to get--because in mere seconds they'll create some more story that depends on the bit of story you just created. And back and forth.
But, quite without realizing it or meaning to, we can't really help but inject other chunks of meaning into stories we help create. Maybe even chunks of meaning that contradict others' contributions at the table. Spoiler alert: I do not have a theory or framework to address this. The Queen Smiles kind of digs into this, but this goes beyond my current depth. So, what can we conjecture or say, what scaffolding could we build, to build a more robust "literary theory of game stories"? I have some basics as I see them:
Auteur theory (creator arbitrates meaning)
This can only apply to one player's contributions, not across plural players.
Necessary, for both basic clarification and because perfectly conveying the ~*~intended meaning~*~ frankly just doesn't work as a thing you can do off the top of your head when your turn comes to say what your character does.
GMs (where applicable) shouldn't use this to defend poor description or ill-considered presentation of "cool things for PCs to care about and cool things to do about it"--just because the GM intended the cop to be sympathetic doesn't make him so, and if he's not sympathetic . . . the protagonists will not treat him so.
Dead authors (freedom of interpretation)
Players can try this out on their own characters, and should, but should ask other players about their characters if something seems odd, confusing, intriguing, or otherwise. "You keep making a point of meticulously describing your character's weird nervous tic. The exact same way every time. How come? What's it mean?"
Players of course can answer engagement like this any way they please, including stabbing themselves with the quill: "you figure it out, if your character were to ask mine, mine would supply her answer which I may or may not know".
GMs (where applicable) should really lean on this: improvise, throw ideas and themes at the wall, and frantically build on top of the audience's ideas, since those ideas clearly resonate with the audience.
Code-switching (deliberately modifying interpretation)
We all do this all the time: the dragon is not telling you to roll for your attack, after all. The GM is, by switching between narrating the world, and communicating with a player.
More subtly we do this when switching between "what our character believes" and "what we players reasonably expect". Your costumed superhero might think of herself as righteous vengeance incarnate, but you hope everyone at the table knows you think she's conceited and delusional at best, and a full-bore psychopath at worst. This hopefully doesn't mean you play your psychopath superhero any less sincerely, but it does require a bit of ironic detachment, you know something about her that she can't know about herself (beyond that she's a fictional character, of course).
Even more subtly, sometimes weird game interactions (of the rules, other PCs, other players) imply things we wish they wouldn't, but can't quite control, and often everyone knows this. "Why can't you muster up your courage one more time?!" "Because I ran out of Fate points," your character doesn't say. Instead, your fellow authors share a look over the table, and gingerly tiptoe around an obvious, character-appropriate thing, and seize on some other thing to say or do, hopefully just as obvious and character-appropriate. But, everyone switched codes, from "characters doing things for reasons" to "the rules inform our story, and we follow them because they help".
Prepaid analysis (game-specific themes or arcs)
A lot of games have some baked-in themes right off the shelf, and provide good starting points and directions of inqury for interpreting a story born out of playing them. Monsterhearts deals with teenage cruelty and queer sexuality. Succession deals with faith, one's place in the world, and how these relate to morality. Bliss Stage tumultuous coming-of-age and taking care of one another, or failing to. If you use eg Lovesick to tell a story that you can't approach or interpret in light of "dangerous, unstable, desperate romantics"--you probably picked the wrong game. You should pick a better game.
Besides these themes, many games also have more abstract ideas--arcs or processes--that they really enshrine. Exalted gives Solars (mythical heroes patterned after ancient folklore) a mechanic called "Limit Break" which mechanically funnels a Solar toward destroying themselves with their own virtue. Likewise, even if you somehow excise Monsterhearts' focus on teenage cruelty and sexuality, you really shouldn't play if you want to avoid social stigma as a theme, because most of the mechanics hinge on it.
We players often deliberately bring in some themes and ideas we'd like to play with, too. "I want to play a character whose determination will be her own undoing--and probably everyone else's." Or even just "I really like themes where physical strength is tragically and stupefyingly unhelpful". Those make for great starting points and prompt good questions to interpret stories!
I know someone with more literary theory and less sleep deprivation could add a few basic givens, but I think this at least goes to show we have ground to stand on and territory to explore. And probably more importantly, it points out some useful kinds of questions we can ask about the story of a game and how to interpret it. So, why did I ever bring up Undertale back there?
Audience Awareness
The following works have something in common: House of Leaves, Funny Games, This House Has People In It, The Cry of Mann, The Shape on the Ground, Undertale, and Deltarune. Besides "being very good", they all explicitly pose the audience as an entity within the story--but, they do it in a very unusual way.
See, the story of a Mario game is about Mario even if the player controls Mario--and though it's a subtle distinction, this also applies to eg Doom, where you play as an explicitly nameless faceless protagonist, intended to be your avatar. Even in the most plot-free abstract game, if we can salvage out a story (if perhaps an extremely degenerate and rudimentary one like 'how this game of chess played out'), the 'story' happily accommodates the audience within it.
That's not how the list I gave does things. Not at all.
Instead, the works I listed single out the audience as something else: in House of Leaves, unreliable narrators call out the unreliable interpreter reading the narrative. In Funny Games, the audience doesn't participate--but the audience watches, and the film knows this, and singles the audience out as complicit in the horrible events that unfold. This House Has People In It casts us as the prying NSA subcontractor watching hours of security footage and reading dozens of e-mails, and makes it clear that even our Panopticon of surveillance doesn't give us a complete account of reality. The Cry of Mann casts us as gibbering voices from an eldritch plane of cosmic horror. The Shape on the Ground poses as a disinterested and clinical psychological test, but it clearly has some ideas about what would lead us to take such a 'test'.
And then there's Undertale and Deltarune. Last warning, I'll say whatever I find convenient about Undertale and probably '''spoil''' something about Deltarune in the process. I do not care.
Hostility to the Audience
If Undertale itself had a personality, one could fairly describe it as "wary of the player": it plays jokes and tricks, but it knows the player is a player, of Undertale, which Undertale also knows is a videogame. It gives you ample chance to have a fun, funny, and sometimes disturbing game, with a lot of tempting and tantalizing unspoken-s hiding juuuust offscreen. But Undertale's point as a work involves giving you the chance to not do that while still, technically, engaging with the game.
Namely, the Genocide Run. By killing literally absolutely every single thing in the game that the game can possibly let you kill, the game very purposely unfolds entirely differently--and on multiple playthroughs, the game will outright take notice of multiple playthroughs, and challenge you for--in effect--torturing the narrative it can deliver by forcing it to deliver every narrative. Let's think about that for a moment:
Most videogames have some kind of excuse of a narrative, and lately, many have really good, nuanced stories to tell--and many of those even go to the (mindbendingly grueling) effort of delivering a plurality of good narratives that honor your agency as a player--maybe even a creator, as best a videogame can with its limitations.
But, what can you say about a story that has multiple endings? Or multiple routes to them? And what can you say about a story that, in some of its branches, simply goes to entirely different places as narratives? It strains the usual literary critical toolkit, to say the least.
Now, a game like Doki Doki Literature Club! approaches this exact same idea of addressing its story as manipulable by the player, of the player as an agent in the story, but in a pretty straightforward way as far as "a narrative that works this way": the narrative already describes "and then the player came along and messed everything up". All of the player's different routes serve this one overarching narrative: the game has an obsessive fixation on you and wants you to play it forever (which, given its nature as (roughly) a visual novel . . . perhaps asks quite a lot).
Undertale takes a step back from even this level of abstraction, though: the implicit and often hidden events of its world and narrative unfold / have unfolded / will unfold, and a given player's "story" consists of "what the player does to this multi-branched narrative-object". The game judges you to your face for contorting its weird timeline-multiple-universe meta-story . . . but lets you do it, to prove the point it wants to prove.
And without much controversy, we can conclude that point roughly summarizes to "playing games just for accomplishment and mastery doesn't give as rewarding an experience as immersing in the story and characters". The subtler point under that, though, comes out through multiple playthroughs: "immersing yourself in a story and cast of characters too much will harm your life and your enjoyment of other things". Undertale, were it a person, would probably look nervously at you after several 'completionist' playthroughs to "see all the content", and it explicitly describes this exact behavior to the player's face as something objectionable--even calling out people who watch someone else play on streams and video hosts.
"Just let it be a story"
Which brings us to Deltarune. I've no doubt dozens of cross-indexed internet-vetted analyses and fan-theories will arise in the next few months (and I look forward to them), but on a once-over the game seems to have one specific thing to say to the player's face: "you are intruding on a story that isn't about you". The game opens with an elaborate character-creator (well, for a retroclone computer RPG), then tells you "discarded, you can't choose who you are, and you can't choose who the character is either". It has fun with giving the player dialog options--then timing out and ignoring the input. It even tells the player in in-game narration that "your choices don't matter". The story itself doesn't even care very much about the player's character, instead hinging on the development and growth of an NPC, following her arc, without much concern for the player's thoughts on the matter. And at the very end, after playing mind-games with the player's familiarity and recognition of Undertale characters--the close does something both inexplicable and disturbing. This is not your story: it's not about you, your choices don't affect it, and it doesn't care what you think.
As an aside, it seems like quite a good game--but I think that comes in part because of this very drastic intent and the skill with which it executes that intent (ie, bluntly at first, subtly enough to almost forget, and then slapping hard enough to prompt a flashback).
And holding this alongside Undertale's stark (even literal) judgment of the player for 'forcing' the narrative to contort to accommodate the player's interaction with that narrative, it seems clear to me that where Doki Doki Literature Club! has fun with the idea of "player as complicit in something gross, and as motivating something cool", Undertale and Deltarune seem much more interested in making the player take an uncomfortable look at how they engage with narratives.
Defensive Hermeneutics
On one hand, Funny Games, The Cry of Mann, and Undertale and Deltarune stare back at the audience, judge them, treat them as an intruding, invading, even corrupting force from outside the work, criticize the audience for enjoying the work, and even call the audience out for engaging in detailed critique, like some kind of cognitive logic-bomb, or a cake laced with just enough ipecac to punish you for eating more than a slice.
But on the other, House of Leaves, This House Has People In It, The Shape on the Ground, and Doki Doki Literature Club all want the audience to participate, to scrutinize, to interact with the narrative and question it, as well as themselves. What does that first camp have in common besides wariness and hostility to the audience, and what does this second camp have in common besides treating the audience as creative of the work's meaning? I'll call it "a defensive hermeneutic".
Notionally, the audience has hermeneutics: ways of understanding a work. But, a creator can't help but have some understanding of the likely mental state and view of a(n imagined) audience, approaching the text in some way. A creator can thus bake in or favorably treat some approaches over others, and can even use this to guide criticism about their work.
That first group, which I'll call "defensive", has one striking common feature: the 'surface level' plots either don't matter, or have very simple outlines. Funny Games' plot is exactly as follows: two psychopaths terrorize, torture, and eventually murder an innocent family. The Cry of Mann shows us what looks a lot like a small child trying to mimic a melodramatic soap-opera, before Things Get Weird (and any extant 'surface level' plot goes under the waves). And Undertale and Deltarune give us the stock "hero appears in strange land, arbitrary puzzle-quests ensue, climactic final confrontation restores peace to the land". This serves as the set-dressing and vehicle for the actual plots--or sometimes simply cognitive messages--to get into the audience's minds:
"What, exactly, do you get out of slasher torture-porn movies? Why do you create the market for things like this?" "Are you sure about where your sense of empathy and identification points you? What makes you think you have a grip on reality enough to judge who's right and relatable, and who isn't?" "Don't just passively consume games like they were kernels of popcorn. But don't gorge yourself on the same dish, either--there's more out there, but you have to look for it."
In short: these works don't want you to nitpick the works themselves. Their entire message consists of second-or-higher-order interpretation. To put it another way, they want to make sure you don't pay attention to the handwriting, because the gaps between the words spell out a poem and the words themselves only create those gaps.
Participatory Hermeneutics
By this same token, I'll call the second camp "participatory": they treat the audience as a kind of creator in their own right--Borges did this a lot and with relish in his later years, and Doki Doki Literature Club! makes it a game mechanic. A creator using this "participatory" hermeneutic essentially doesn't consider their work 'finished' until the audience interprets it. This should sound familiar. The audience contributes meaning to the work, by interpreting it, and a "participatory" work counts on it. And, to contrast with the "defensive" camp: they use complex (sometimes even overcomplicated) plots, which matter and inform interpretation, and tie into the second-order meaning that the work attempts to convey. The "surface level" plots don't solely carry a tangled "interpret this" into the audience's brain. Instead, the surface plot has enough complexity to have a plot-hole, enough character depth to have problematic characters, and enough weight on its own merit to have unappealing implications. In other words: even without convoluted postmodern hoity-toity highfalutin' hermeneutic jibberjabber, a member the audience can find a story they can just enjoy on its merits.
Before anyone angrily starts defending the characters in Undertale or complaining about the directionlessness of This House Has People In It, I hope I've made it really clear, I lumped these works into these two categories based on an overall tendency and commonality, in approaching this one really abstract concept, and as with any work, any binary you can think of will have gradations if you look among "all works, ever". And, even more importantly:
I really love all these works, and I love what they do and how they do it. They all also have flaws, because flawed humans made them, and flawed humans enjoy them. That all said: the "participatory hermeneutic" has everything to offer for my purposes, while the "defensive hermeneutic" . . . might get a post of its own someday.
So What Now?
In aeons past, I wrote about feedback and criticism, and this seems like a good time to dust off that idea with a new application. In particular, that old post talks simply about players (and GMs where applicable) helping each other to contribute their best, and get the most enjoyment out of a game. Here, we'll look at some basic questions players can pose each other as creators of a work, rather than participants of a game or members of an audience.
So let's take that 'player survey' and repurpose it for Dark Humanities and getting a toehold on literary criticism:
Can you describe your approach to your character?
What do you want to convey about your character?
What was one thing you want to make sure we all understand?
How do you interpret my character so far?
What theme or motif do you think our characters express together?
What misconception or misunderstanding would you like to clear up or prevent?
What themes do you want to explore?
And just like the 'player character questionnaire', everyone should update and refine their survey every few sessions. As a given game goes on, for example, you might get to know one of the PCs so well that you never need to worry about "misconceptions or misunderstandings", regarding that character's motivations and personality and thematic implication. But, that character's connection with eg themes of parental abandonment might change, and when that topic comes up, you can devote a question or three just to asking things like "might your character be treating this person as a surrogate mother-figure?" Maybe the player never thought of it that way! Maybe the player thinks that would be a great idea! But neither of you will think about it without pausing a moment to consider things like this.
And once everyone has shared a bit about their characters' themes and clarified everyone else's, you can discuss deliberately pursuing an idea, through your characters. Obviously your characters have no motivation for this, but your characters don't even exist, so they don't have any say in the matter.
For example, cyberpunk naturally deals with corporate oppression, alienation, dehumanization, and technological obsolescence. But, when one PC regularly takes recreational drugs, and baits another into joining them, a third concocts elaborate revenge fantasies, and a fourth picks up broken people like stray cats and tries to parent them into being functional . . .
Maybe they all share a more specific theme of "dysfunctional coping mechanisms". The drug-user is nice and obvious--and their partner joining them in partaking perhaps has a need to belong. The vengeful obsessive might be compensating for feelings of powerlessness and vulnerability by hurting or preparing to hurt others. And the self-styled Good Samaritan and would-be Guardian Angel might be doing the opposite--just as unhealthily.
Importantly, everyone keeps playing their character, the character they made, the character they want to play. But, with some good chewy discussion about story, everyone can also look for spots where, indeed, their character might just so happen to--do something to further this sub-theme of "dysfunctional coping mechanisms", on top of the background of alienation, obsolescence, and dehumanization.
Academic, critical, literary discussion of roleplaying games as games seems like a sadly underexplored subject. But critical discussion of the stories themselves, the ones happening at each table, might as well be completely unknown--so here's hoping someone can build on this!
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The Best Films of 2018, Part I
I’ll associate my moviegoing this year with two things: subscription models and superhero films. Realizing that I was the target audience, I signed up for Moviepass in March, then canceled just before they started extorting people in July. (I’ll remember you all semi-fondly, conniving alarmists in the Moviepass Reddit thread.) Thanks to Moviepass, I took full advantage of my free time over the summer, and I found some nice surprises that I wouldn’t have checked out otherwise. From there I joined AMC A-List, which is the rare corporate service that I cannot complain about in any way. Moviepass always felt like some kind of drug deal, whereas A-List is as easy and inviting an experience as possible. I get to seek out Dolby, IMAX, or 3-D showings instead of getting locked out of them, and the electronic ticketing helps with my last-minute availability. (I’ve mastered the art of lovingly putting my daughter to bed, only to desert her and my wife five minutes later. “You know, there’s an 8:10 showing of The Predator, which means 8:30 after previews...”) My overall viewing was up 11% this year, which I have to attribute to these subscriptions. Perhaps I saw too much though. After a self-righteous five-year ban on superhero movies, I caught up in 2019 like the madman completist that I am. On the plus side, I enjoyed Wonder Woman and Guardians of the Galaxy, and I vaguely feel more connected with the culture-at-large. But I could have been more selective. The diligence required to watch X-Men: Apocalypse late on a Thursday night took away from, say, my Orson Welles project or...reading books. To get some of the business out of the way, I haven’t seen Burning, Shoplifters, Destroyer, Cold War, The Sisters Brothers, Tomb Raider, The Wife, or The House That Jack Built. Not all of us get screeners or care about seeing The Wife. Mostly for argument purposes, I list everything I saw and divide the movies into the categories of Garbage, Admirable Failures, Endearing Curiosities with Big Flaws, Pretty Good Movies, Good Movies, Great Movies, and Instant Classics. Hey, speaking of superheroes: GARBAGE
123. Venom (Ruben Fleischer)- Venom was first announced as an R-rated film until it was neutered into PG-13 at some point in the development road. That was the right choice because this is a movie, in all of its broad, careless storytelling, for children. "So he's going to get married to her but then he looks at her email and then he interviews the guy and he gets fired so then she leaves him and he drinks now?" This is a dummy's version of what a journalist is or what a scientist is, and it never shades into more subtlety than exactly what is on the expected surface. I guess that Tom Hardy gets to jump into a lobster tank if that floats your boat, but the story is stuck on fast-forward for the whole movie, never relenting to develop character or do anything other than communicate information that we don't really need.
Venom is almost--almost--interesting as a new branch in the superhero economy. Why shouldn't Tom Hardy and National Treasure Michelle Williams trade the equity they've built for caring about their work into this trash? I don't begrudge them that for a second. I hope they make more money for the sloppy sequels. 122. The Equalizer 2 (Antoine Fuqua)- The first Equalizer was flat and pointlessly long with pedantic dialogue too, but at least it had the Home Depot sequence. This one makes very basic stuff incoherent and dawdles all the way to the end. Your boy is now an expert hacker too? I guess it's too late for Fuqua to start caring about scripts.
121. Mandy (Panos Cosmatos)- I need somebody to explain to me why, dramatically, this is good without something like, "It's so metal! What a midnight movie! Chainsaw fight lol!" If you want to talk about the visuals that are stylized within an inch of reality, then I'll listen. But there's nothing to hold onto dramatically. I think I've developed an overall irritation with revenge films, but this filthy dirge of a movie felt empty and endless by any standard. 120. Fifty Shades Freed (James Foley)- Its intentions are too guileless to upset me, but Fifty Shades Freed uses up the goodwill I sort of had for the first two by tugging the viewer relentlessly through conflict that always seems temporary. Part of the fun has always been how bizarre basic human interactions seem in this universe. (Has anyone ever returned from a vacation to be surprise-promoted?) But this entry expects way too much from its viewer's loyalty. 119. On Chesil Beach (Dominic Cooke)- There's supposed to be a disconnect to the behavior of the couple in On Chesil Beach, a movie that asks us to harken back to a time when newlyweds were so sexually innocent that they had trouble figuring out how to consummate a marriage. Their fumbling seems foreign to us, which is the point. But what's the excuse for none of the behavior in the movie ringing true to any human experience?
I'm talking about Florence refusing to tell her string quartet that she's engaged because she thinks they'll assume that her marriage will break up the group even though she's sure that it won't. I'm talking about her father, who feels the need to humiliate his son-in-law in tennis because that would prove that he's dominant over the boy in some way that being his employer does not already prove. I'm talking about a plot that literally would not exist if the characters had just engaged in one conversation that it seems like they would have had in the flashbacks, which frame them as a kind of open, reasonably affectionate, easy-going couple. But by all means, McEwan, change that whenever it suits you. 118. Jurassic World: Fallen Kingdom (J.A. Bayona)- I reject the whole premise of this deliberate lowering of stakes that never rises above obligation. To paraphrase a Griffin Newman joke, it makes Jurassic Park 4 look like Jurassic Park 1.
While we're here though: Can I have a movie about the guy who compiled the guest list for the dino auction? I want to see a guy looking at a spreadsheet--or is it an Access file?--and getting to, like, Mark Cuban and weighing the options: "He probably has the $27 million to spare on weaponized recombinant DNA. He would definitely appreciate the wow factor of having his own Indoraptor. But is he more of a neutral evil or a chaotic evil? I guess I'll reserve a seat for him and send the invitation. If he says no, then he says no. Okay, we're still in the C's..."
117. Tag (Jeff Tomsic)- Tag is going to show up on a lot of "worst movies to ever win an Oscar" lists when Jeremy Renner wins an Oscar for it. 116. A-X-L (Oliver Daly)- This is a melodramatic movie about a weaponized robotic dog and the dirtbike kid who befriends it. Nothing wrong with that; a ten-year-old boy might like it, and there aren't enough movies specifically for that audience. But what's weird is how nonchalant the main character is about the whole thing. He immediately starts training this one-of-a-kind "war dog" android and imprints it with his DNA like this is a regular Tuesday. It's one of many things that is just kind of off in this picture.
This being a cheap genre film, you do get treated to those L.A. locations that have been around the block. I think the nondescript complex that houses Craine Industries is also the one from Sneakers and The Lawnmower Man. You know, Craine Industries, the company that is working on a $70 million prototype for the military but, because this is a cheap genre film, seems to have two employees.
I do think there's an interesting movie to be made about motocross. The movie kind of works when it's just about an underdog father and son fixing bikes, before it gets into all of the robot stuff. ADMIRABLE FAILURES
115. The Little Stranger (Lenny Abrahamson)- Dr. Faraday: "Wanna marry me?" Caroline: "Maybe. Do you actually love me?" Dr. Faraday: "Probably not." Caroline: "Hmm, I think I would marry you only as an excuse to go to London to get away from my dying mother and this crumbling house that probably has a ghost." Dr. Faraday: "Oh. Well, glad we're discussing it now because I want to marry you specifically to give me a reason to stay in this crumbling house that probably has a ghost. I'm drawn to it for some reason." Caroline: "Is it because you grew up poor?" Dr. Faraday: "Yes. All dry, cold British stuff ultimately comes down to that.
114. Damsel (David Zellner and Nathan Zellner)- Had I done my research, I wouldn't have watched this Zellner Brothers follow-up to Kumiko the Treasure Hunter, one of my least favorite films of that year. Like that movie, Damsel is a story of two halves, punctuated by a shocking moment that happens halfway through. Unfortunately nothing interesting happens before, and nothing interesting happens after. 113. Suspiria (Luca Guadignino)- This is a movie about duality that gets extended. English, German, and just a sprinkle of French. Six parts and an epilogue. A dual role (and a bit part). Personalities that clash until one pulls ahead. There are ideas here. But, especially considering I don't like the original Suspiria, I didn't find much to hold onto as a visceral experience. It's a long, foreboding sit. Guadagnino knows how to end his movies, but he still doesn't have much to say for the long middle parts. Shout-out to Amazon; I hope that, in some circuitous way, betting on maximalist Italians helps them to sell paper towels or whatever.
112. Early Man (Nick Park)- I still love the Aardman aesthetic, but this material was thin. It's too juvenile for adults and too adult for juveniles. 111. Beirut (Brad Anderson)- The screenplay takes an hour to set up what should have taken twenty minutes. Some of that time is dedicated to developing Hamm's burnt-out alcoholic wheeler-dealer, but he's a character we've seen a hundred times before anyway. Some shorthand would have done some good. Once the plot gets going, it's serviceable, but I was bored by that point. Pike and Hamm need to fire their managers. 110. Upgrade (Leigh Whannell)- I'll admit that I owed the film more attention than I gave it since I was nodding off the whole time, but nothing in the gloomy programmer interested me enough to want to go back.
109. Red Sparrow (Francis Lawrence)- Good as a steamy blank check provocation from the director and star--not much else. I'm sure people will take down the easy target of Jen Larry's Russian accent, but they're ignoring just how much she tries in something like this. She is a gargantuan Movie Star who commands the screen, and a lot of that presence comes from the commitment of, say, learning how to ballet dance for what must have been months. She hasn't slept through a performance yet.
I didn't think this endless movie made much sense, especially near its conclusion. Perhaps it's my personal distaste for the way that spy movies introduce major plot points without so much as a music sting to guide you. As soon as anyone says the term "double agent," my brain turns off.
108. Hot Summer Nights (Elijah Bynum)- If you want to direct a music video, just direct a music video. I like all of the actors in this, but the filmmaker has nothing to say. 107. The First Purge (Gerard McMurray)- Even James DeMonaco seems to be admitting that the bloom is off the rose a bit, since he only wrote this entry in the franchise--and his direction is missed in the action scenes. Just enough of the political subtext remains, (The New Founding Fathers get funding from the NRA, and a character uses "pussy-grabbing" as an insult. Thankfully, a Black church getting shot up by men with Iron Cross flags happens off-screen.)
But there are more characters I didn't care about than characters I did care about. Since its prequel setting doesn't reveal much about the world that we didn't already know, the film needed to do a bit more with the survive-the-night scenario that we already saw in the second film.
106. Vox Lux (Brady Corbet)- A movie that, up to and including the last minute, keeps promising something better than it actually is. Everyone here is making...choices… 105. Madeline’s Madeline (Josephine Decker)- I'm glad David Ehrlich liked this as much as he did. There are some intriguing ideas, most notably the suggestion that a mentally unstable person would be better suited for acting than a healthy person. What a debut for Helena Howard as well. But for it to add up to something by the end, I think I needed it to have more dramatic structure--the sort of fall of the Molly Parker character feels invented and insincere--or go all the way into experiment. 104. Shirkers (Sandi Tan)- One of those "you won't believe what happens next" documentaries that positions itself as an example of truth being stranger than fiction. But removed from a festival context, does it ever rise above its logline? Is it really even that odd?
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5 'Lovesick' Fictional Characters Who Are Really Just Dicks
We learn that Snape was secretly in love with Harry's mother, Lily, which explains his animosity toward Harry for all those years. Snape fangirls and Snape/Lily shippers were vindicated (if you were a part of online Harry Potter fandom, this was a life-changing paradigm shift). See, all that nasty Snape stuff was due to pent-up rage that came from his unrequited love. How romantic! Harry even names his son after him, proving that all is forgiven. It's beautiful, as long as you forget about literally every detail of it. Continue Reading Below Advertisement The reality is that Snape, if he were real, would be nothing more than a troubled, petty man who bullied a child for years because the child looked like his dad. And remember, Harry isn't the only child he relished torturing, as he was all about making Hogwarts' resident punching bag Neville Longbottom's life a living hell, too. He pined after a woman who (rightfully) stopped associating with him after he called her a wizard slur, and he only switched sides when his boss set his kill-sights on her -- an event which Dumbledore used to convince Snape to help him take Voldemort down. He only did his one nice thing in his whole life because he got pissed at Voldemort for going after his high school crush. He's not a tragic figure; he's an obsessive, cruel dick who refused to move on from a woman who didn't want him.
2It's Easy To Take The Wrong Lesson From 500 Days Of Summer
500 Days Of Summer was everyone's first date movie in 2009, and probably a lot of couples' last date movie as well. Zooey Deschanel is charming as ever as the bubbly manic pixie girl of Joseph Gordon-Levitt's dreams, in a story that slowly turns sour as she jerks him around. She acts interested, then distant ... when they don't end up happily ever after, you feel his pain. They were perfect for each other! Why didn't she just see that? What's with all the games, Zooey?? Continue Reading Below Advertisement This movie is a great indication of how a story changes based on which character is the protagonist. If you follow the events entirely from Summer's point of view, you realize that she was clear about what she wanted from the beginning, which was a no-strings-attached relationship. And while way too many romance films dictate that you need to be in a long-term relationship to be truly happy and that no-strings relationships are only for degenerates and Jon Hamm, this is not that kind of film. She had a guy who was projecting all of his wants and fantasies on her, regardless of how she acted in response. When it becomes clear that they are on two different levels (he considers her the woman of his dreams, she considers him an increasingly creepy friend whom she's having sex with), Summer breaks up with Tom, and he freaks the hell out. He has a crazy breakdown at work, lashes out at everyone around him, and when he goes on a date with another woman, he just talks shit about Summer and then insults said woman for not being her. He even buys LIQUOR in the DAYTIME (that's movie shorthand for "This man has truly spiraled"). Through it all, he's a "good guy who good things just don't happen to," in his own words. Continue Reading Below Advertisement In this genre, there's supposed to be a turn in the third act in which the girl finally realizes that what she wants/needs is a guy who is as passionate and devoted as JGL. He's the hero of the movie, the leads are both adorable, we all know how this is supposed to end. So many people read this the wrong way that Joseph Gordon-Levitt has publicly stated, "I would encourage anyone who has a crush on my character to watch it again and examine how selfish he is." In reality, it's the portrait of someone who thinks that love doesn't involve caring about what another person wants at all.
1Xander Is One Of Buffy The Vampire Slayer's Biggest Heroes ... And Its Biggest Creep
Xander Harris is the geeky everyman of Sunnydale High, and saves the world a few times even though he has no supernatural or magical skills to speak of. And that's why this one hurts, you guys. But I have to admit it: Xander Harris is just relentlessly angry when it comes to women he's attracted to, and we're supposed to just let it slide. Continue Reading Below Advertisement Let's start with how cruel he is to Buffy, one of his best friends and someone he has an unrequited crush on for years. In the episode "Halloween," when Buffy protects him from a bully, Xander yells at her for "humiliating" him instead of thanking her ... and she's the one who ends up apologizing to him, as he is a man-baby. Or see "Revelations" and "Becoming Part 2," in which he manipulates Buffy multiple times for having the gall to be in love with someone who's not him. But all that might not be as bad as "Entropy," wherein Xander beats the hell out of Spike (if you're a Buffy novice, he's the white-haired vampire with impeccable, ungodly cheekbones) because he had sex with Anya, Xander's ex. Never mind that he left Anya at the altar and they weren't together anymore because of him, or that Anya, being a single woman, could have sex with anyone she wanted to, male, female, or super demon. He even tries to slut-shame her ("I look at you. I feel sick. Because you had sex with that"), and then turns it right around on Buffy when he finds out that she'd had sex with Spike too. And no one calls him out on it, because poor nerdy Xander is just too fragile and likable to ever face the repercussions of the shittiest parts of his personality. Hey, here's an idea: Let's make it a goal to never tell stories this way ever again. Archie does think a man in love is a beautiful thing -- just when he's not being weird about it. Chat with her on Twitter, or check out her other work on her website. Get to writing your own sane male love interests with a beginner's guide to Celtx. Support Cracked's journalism with a visit to our Contribution Page. Please and thank you. For more, check out 5 Female Archetypes From Romantic Comedies That It Would Actually Be A Nightmare To Date and The 5 Stages Of A Successful Relationship (In A Romantic Comedy). Hey. You. Follow us on Facebook. Read the full article
0 notes
Text
5 'Lovesick' Fictional Characters Who Are Really Just Dicks
We learn that Snape was secretly in love with Harry's mother, Lily, which explains his animosity toward Harry for all those years. Snape fangirls and Snape/Lily shippers were vindicated (if you were a part of online Harry Potter fandom, this was a life-changing paradigm shift). See, all that nasty Snape stuff was due to pent-up rage that came from his unrequited love. How romantic! Harry even names his son after him, proving that all is forgiven. It's beautiful, as long as you forget about literally every detail of it. Continue Reading Below Advertisement The reality is that Snape, if he were real, would be nothing more than a troubled, petty man who bullied a child for years because the child looked like his dad. And remember, Harry isn't the only child he relished torturing, as he was all about making Hogwarts' resident punching bag Neville Longbottom's life a living hell, too. He pined after a woman who (rightfully) stopped associating with him after he called her a wizard slur, and he only switched sides when his boss set his kill-sights on her -- an event which Dumbledore used to convince Snape to help him take Voldemort down. He only did his one nice thing in his whole life because he got pissed at Voldemort for going after his high school crush. He's not a tragic figure; he's an obsessive, cruel dick who refused to move on from a woman who didn't want him.
2It's Easy To Take The Wrong Lesson From 500 Days Of Summer
500 Days Of Summer was everyone's first date movie in 2009, and probably a lot of couples' last date movie as well. Zooey Deschanel is charming as ever as the bubbly manic pixie girl of Joseph Gordon-Levitt's dreams, in a story that slowly turns sour as she jerks him around. She acts interested, then distant ... when they don't end up happily ever after, you feel his pain. They were perfect for each other! Why didn't she just see that? What's with all the games, Zooey?? Continue Reading Below Advertisement This movie is a great indication of how a story changes based on which character is the protagonist. If you follow the events entirely from Summer's point of view, you realize that she was clear about what she wanted from the beginning, which was a no-strings-attached relationship. And while way too many romance films dictate that you need to be in a long-term relationship to be truly happy and that no-strings relationships are only for degenerates and Jon Hamm, this is not that kind of film. She had a guy who was projecting all of his wants and fantasies on her, regardless of how she acted in response. When it becomes clear that they are on two different levels (he considers her the woman of his dreams, she considers him an increasingly creepy friend whom she's having sex with), Summer breaks up with Tom, and he freaks the hell out. He has a crazy breakdown at work, lashes out at everyone around him, and when he goes on a date with another woman, he just talks shit about Summer and then insults said woman for not being her. He even buys LIQUOR in the DAYTIME (that's movie shorthand for "This man has truly spiraled"). Through it all, he's a "good guy who good things just don't happen to," in his own words. Continue Reading Below Advertisement In this genre, there's supposed to be a turn in the third act in which the girl finally realizes that what she wants/needs is a guy who is as passionate and devoted as JGL. He's the hero of the movie, the leads are both adorable, we all know how this is supposed to end. So many people read this the wrong way that Joseph Gordon-Levitt has publicly stated, "I would encourage anyone who has a crush on my character to watch it again and examine how selfish he is." In reality, it's the portrait of someone who thinks that love doesn't involve caring about what another person wants at all.
1Xander Is One Of Buffy The Vampire Slayer's Biggest Heroes ... And Its Biggest Creep
Xander Harris is the geeky everyman of Sunnydale High, and saves the world a few times even though he has no supernatural or magical skills to speak of. And that's why this one hurts, you guys. But I have to admit it: Xander Harris is just relentlessly angry when it comes to women he's attracted to, and we're supposed to just let it slide. Continue Reading Below Advertisement Let's start with how cruel he is to Buffy, one of his best friends and someone he has an unrequited crush on for years. In the episode "Halloween," when Buffy protects him from a bully, Xander yells at her for "humiliating" him instead of thanking her ... and she's the one who ends up apologizing to him, as he is a man-baby. Or see "Revelations" and "Becoming Part 2," in which he manipulates Buffy multiple times for having the gall to be in love with someone who's not him. But all that might not be as bad as "Entropy," wherein Xander beats the hell out of Spike (if you're a Buffy novice, he's the white-haired vampire with impeccable, ungodly cheekbones) because he had sex with Anya, Xander's ex. Never mind that he left Anya at the altar and they weren't together anymore because of him, or that Anya, being a single woman, could have sex with anyone she wanted to, male, female, or super demon. He even tries to slut-shame her ("I look at you. I feel sick. Because you had sex with that"), and then turns it right around on Buffy when he finds out that she'd had sex with Spike too. And no one calls him out on it, because poor nerdy Xander is just too fragile and likable to ever face the repercussions of the shittiest parts of his personality. Hey, here's an idea: Let's make it a goal to never tell stories this way ever again. Archie does think a man in love is a beautiful thing -- just when he's not being weird about it. Chat with her on Twitter, or check out her other work on her website. Get to writing your own sane male love interests with a beginner's guide to Celtx. Support Cracked's journalism with a visit to our Contribution Page. Please and thank you. For more, check out 5 Female Archetypes From Romantic Comedies That It Would Actually Be A Nightmare To Date and The 5 Stages Of A Successful Relationship (In A Romantic Comedy). Hey. You. Follow us on Facebook. Read the full article
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