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#when I'm feeling all off DA2 is there for me
meggannn · 3 days
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rambling thoughts here, and not to be all doom and gloom, but: i think i saw this coming when bioware announced htla won't matter in veilguard, so in my head i'm not surprised, but my heart is still very disappointed to find out the leak of imported choices showing ~3 decisions really is all we're getting.
i’ve been feeling for a while that every new game from bioware is probably going to aim to appeal to new players going forth, and i’m preparing myself that the choice importations we know them for are likely gone for good. inquisition was very new player-friendly despite being only a few years after da2 (which is fine) but ten years later, 0% of origins matters, 0% of awakening matters, 0% of 2 matters, and ~5% of inquisition matters. ten years from now, veilguard will be old news too, and it’ll be the next new batch of players they’re after. dragon age's proudest feature, its connective tissue tracking your changes between games, is basically a thing of the past, and i'm honestly expecting the same of mass effect going forward.
it makes showcasing varric and morrigan prominently in the trailers feel even worse, and i was already unhappy with how much space they're taking up. i'd guessed it was nostalgia bait, but now that we know they won't remember or mention hawke, hawke's lover, the warden, kieran, the well... their inclusion feels like insecurity that their game won't do well without these characters, but they don't, or can't, commit to expanding on the many variations that these characters can be.
based off of his lines in the trailers, i'm prepared to just be seeing varric the quip machine, who conveniently won't mention any details about hawke, but i'm sure his possible guilt over his role in his friend's death won't affect his personality at all when he's establishing yet another hero in the making; and a one-size-fits-all morrigan who is now the same character regardless of "i will not be the mother you were to me" or whether she drank any interesting bathwater. who cares, it's morrigan in the trailer! she's swooping! you guys like swooping, right? (by this point i fully expecting them to dig out varric's resurrected corpse in 2035 to get people to buy dragon age 5. and the frustrating thing is that it will work.)
i've had the suspicious sense that veilguard was made for solavellan players (and new players) first, everyone else second, and this news is not really changing my mind. i'm not happy, but i'm also not surprised.
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momochanners · 4 months
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After a good night's sleep, I think I can better solidify my thoughts in regards to the Dragon Age trailer.
First, let's start with the positives:
- Companion diversity: This has always been part of the series' DNA that has been clearly depicted with every iteration, so those who cry foul over "Asian & Black elves", prosthethics, etc etc...I really don't get that, because values and sensibilities evolve over time. Even the series itself has course corrected when needed, eg. Player character creation influencing the family ethnicity of the Couslands in DA:O vs the Hawkes in DA2.
- Unlocked romances: Letting players choose whoever they want to romance regardless of their sexuality and race has always been a positive for me. Allowing everyone to enjoy the experience equally is great (and I'm sure the nuances of player race & gender will be addressed through dialogue and banter). Moreover, CRPGs are long and time-consuming, so to be locked out of character romances mid-way through is never going to be a good time (from personal experience and observing fandom in the past).
Now the negatives:
- Maybe it's me being on the older side of the Bioware fandom (15 years in Dragon Age, 20 years if you count older games like KotOR and Jade Empire), but I cringed very hard watching the trailer. If you followed the development of this game in the past decade, the cancelled live service element that was to be DA4 in one of its iterations was so all over the way the companions were introduced that it brought out a visceral reaction in me. The tonal whiplash from how foreboding Dreadwolf was presented in the past to the patronising happy quippy MEET OUR LITTLE GUYS YOU'RE SURE TO LOVE also did not help as a first concrete look of what to expect after all this time (also poor anachronistic choice of soundtrack when you already have Trevor Morris' compositions right there). I was so dismayed when they went with a looter-shooter-esque lighthearted vibe when they could've leaned hard on the foreboding established mood and momentum they've already got going with Dreadwolf. 
- The branding switch this late in the game that comes with it, especially one as drastic as this will always come with questions and ambivalence. I feel that mitigating uncertainty from announced changes (party number, combat mechanics, setting and environment, etc) should've have been prioritised to reassure existing and lapsed fans before appealing to new ones in such a jarring way.
-  I'm simply baffled at the marketing suit who signed off on whatever this is to be their "best foot forward" at reintroducing the final form of this game? If only there were confident with the world they've already built instead of relying on trendy gimmicks, the amount of damage control I'm seeing prior to the gameplay reveal tonight was so avoidable. Controlling the narrative from the get go is so very important especially now as opinions can easily snowball overnight into behemoth-like proportions especially from bad faith actors. You would think that lessons were learned from DA:O's "THIS IS THE NEW SHIT" and DA2's "Press a button, something AWESOME happens" debacles.
(The thing is, despite it being my least favourite DA out of the three, imho Inquisition has the best marketing campaign in the franchise despite the developmental troubles going on in the background. So it has been pulled off successfully before!)
- I think the Bioware layoffs, especially the recent extensive gutting of senior staff in September 2023, significantly depleted my goodwill as a fan. To see Varric being paraded as a mascot in the trailer, game promotion and supplementary media while having his creator unceremoniously let go after years of building the franchise we love left me so very cold. And it's a me problem, but seeing many other fans barely acknowledging that save for few hollow words before getting back into the fun frustrated me so much. I get being excited to finally get something solid after years of false starts, but with what was lost along the way...I personally don't feel right to approach this installment without cynicism.
Idk, I'm just a bundle of conflicted feelings over this series I guess? When it's so good, it's really good and stays with you as memorable gaming experiences that stays with you for life, but when it stumbles and fumbles the bag...it hurts to see.
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v-arbellanaris · 4 months
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i feel like some of you are really shooting yourselves in the foot. i get it! trust me, i get it! i, well known dai hater, also have my anxieties abt da4 - and yes, even expectations abt things like where the plot is going to etc - but the teaser is TWO MINUTES LONG and i've been ripping it to shreds to get SOMETHING out of it, but the truth is that it's just not going to be indicative of the full game
the teaser trailers for dao imply that the sacred ashes quest is gonna be the huge memorable quest - and for me, they simply weren't? and how different did the actual game look to the teasers like let's be sooo real. da2 teasers hinged on the qunari invasion which was like... just one of many, many events in da2. and hawke and isabela didnt even look like that. i cant even remember seeing solas in the inquisition trailers?
the teasers aren't even for the plot, is the thing. these teasers are literally companion reveals, of course it's aimed to make the characters look cool and interesting, rather than really foreshadowing anything deep about the storylines - that's for things like tevinter nights, and the comics, and even absolution. it just feels really weird to use the thing they're using to advertise the companions for this game as a metric for the entire game plot and vibes. dao and da2 trailers were SO FUCKING INTENSE and then you get iconic lines like swooping is bad and hawke stepped in the poopy like...............
like da4 is not going to be dao. it's not going to be da2. it's not going to be dai either. all three of these games were tonally totally different from each other, and idk where the expectation is coming from that da4 will be like the other games. especially when the writing direction, as i've talked abt on this blog a few times already, is definitely changing and evolving. whether or not i personally like that direction is irrelevant to the fact it's happening.
i support the haterisms - god knows ive got my issues with it - but sometimes i just think you guys are unnecessarily hostile for weird reasons and i dont get it. "people who hate dragon age the most are people who love it" i dont think you guys like dragon age anymore, is the thing. which is fine, but i'm not obliged to tolerate it, or you. like you can just say: you liked dragon age origins. you liked dragon age 2. you maybe even like dai. and you're not interested in da4. that's fine. because da4 is not those games. i dont really care to hear abt the whinging abt how da's ruined or whatever - da hasn't been the same literally since da2, which was already a tonal shift from dao. da has been changing, and i have opinions abt the changes, but fundamentally, i am - cautiously, warily, anxiously - excited about a new game. new content. new companions. new maps. new knowledge. new narratives to chew on. aren't you?
if you're not, have you considered that you just don't like dragon age anymore? and that's fine? and you can just move on?
and idk why are you acting like a 2 min teaser is gospel for how the entire game is going to anyway? we know practically nothing, and at least try to keep that in mind when you're drawing firm conclusions abt the wholeass game based on the trailers because you literally WILL NOT KNOW. the teaser literally means nothing except: here are your companions. this is what they look like and where they're from. everything else based off the trailers is wild conjecture
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exhausted-archivist · 4 months
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Common Fanons That Are Confused As Canon
Through my time of collecting lore and learning things about Thedas I've come across a couple things of fanon that leaked into lists of canon elements. Which was an interesting little thing to follow the rabbit hole of where they even originated. While making this list I did ask others for any that I might have missed or not seen because I wanted to be thorough as I could when even making this list. I haven't been in the fandom long enough to see all the things that have come up.
To be clear, I thought it was neat to see what became so pervasive in the fandom to become easily mistaken as canon or misunderstood. I'm also not discussing whether canon as it stands is "good" or judging the fanon or anything like that.
I just wanted to put it all together in a list, especially as I have had friends who were getting into the series and ask about certain things; as well as Dragon Age Summer hitting us soon and new interest in the series abound.
General
Mages can sense other mages The closest source I can find to this is the fact that Anders states that he can "feel the power in you". No other mage states anything similar and could likely be attributed to the fact that he is possessed. Much like how Cole can sense your magical connection as an Inquisitor. An outlier is how Keiran can sense your magic regardless of if he has the Old God soul; but he is also not confirmed to be a mage as of yet.
All Saarebas always have their lips sewn shut/horns cut off This seems to originate from da2 specifically, with the model of Ketojan having the scarring, the other saarebas missing horns, the concept art, and then boils down to BioWare being inconsistent with their lore/depictions. Most of Thedas fixates on the fact that the Qunari have saarebas with their lips sewn shut, the Seer's yarn tale denotes that tamassrans tell the story of a saarebas with their lips sewn shut, the tarot art for Saarath, and the flippant joke between Sera and Iron Bull. But, the lore specifies that it is in extreme cases or in general that it can occurs but it is not the standard. [WOT p. 103 & 128] Much like tranquility, it is used as a form of punishment - one that we know can and is abused by certain factions. We also see saarebas characters in Inquisition who do not carry either of those traits. Specifically Hissera (multiplayer), Saareth (Trespasser), Heroes of Dragon Age models, and some Qunari in da2.
All Saarebas have their tongues cut out This is seperate from the previous point due to the different source of this fanon. It seems to be an exaggeration of one particulare line from Sten. In dao, Sten will state during the Broken Circle quest that "This is why we cut the tongues from mages, in Par Vollen." He is very general with the statement, but contextually it is reasonable people took this to mean all mages. However, since dao it has been made clear that it is not a universal practice throughout the Qun.
Elves are shorter than humans This one does have a clear point of where this started, though it is never stated in lore, back in Origins elven models were universally shorter than humans. But from DA2 onward, male elves were only shorter than their human counterparts of the same sex while female elves are shorter than both human sexes. Fenris is taller than f!Hawke while both forms of Hawke are taller than Merrill. Solas, Abelas, and a m!Lavellan are taller than female human characters but all human characters are taller than female elves (except Sera who has a female human model).
Dalish are illiterate This is a little less clear to me where its origins started. Perhaps based off of medieval period history (which da isn't necessarily medieval in time period) or due to the fact that most common folk in certain regions in Thedas are illiterate and reliant on pictures over written words. But we know from the Witch Hunt dlc that the Dalish keep tomes of their history and of the ancient elven empire. They also actively translate ancient elven script for their own records. Whether this is role restrictive or not is unclear, but we do know that the Dalish are literate in both Common and semi-literate in ancient elven script.
Dalish and City Elves don't have contact This seemingly comes from a misunderstanding stemming in the city elf origins in dao where some npcs will comment on how Dalish might be myths. However, in dao, da2, dai, the comic Knight Errant, and the novel The Masked Empire, that elves from both sides do semi-regularly trade people with each other if not visit certain alienages, as well have other points of contact with each other. Pol, Zevran, Coran (Vaea's uncle), and potentially Feynriel are all city elves that join Dalish clans. Merrill and Arianni are known Dalish who join alienages.
City elves are genetic/physical differences from the Dalish elves This one I have seen around a lot, most stemming from the idea of the previous one that the elves in the city are generations apart from the Dalish, implying they have no contact with each other. Which could be true for certain alienages. But as far as lore is concerned there isn't any example of this, not even as being a point of reference for the Dalish to consider any of the aspects as to what makes them "less of an elf" in comparison to Dalish.
Elves pass on their elven traits Most seem to know this isn't canon, albeit one of the less popular canon elements; but new fans don't always know this. It is popular fanon to give half-elven children the reflective eyes, smaller stature, more angular features, straighter nose bridge, and/or pointed ears from their elven parent.
Only elves can have mixed kids with other races This seems to come from the fact that elven traits aren't passed on to their kids when mixed parentage is involved. However humans, dwarves, and vashoth can all have mixed kids from the other races. According to Patrick Weekes, this decision was made consciously to avoid very racist and harmful rhetoric. We know of many elf/human mixed kids: Alistair, Eiton, Feynriel, Gestan and Thale (residents of elven area of Halamshiral), Kieran (conditions), Michel de Chevin, Rinnala, "Sabina's Brat" (son of the elven prostitute Sabina at the Blooming Rose), Slim Couldry, Tainsley (Potentially. Is described as a 7'(2.13m) human, though he references a Dalish uncle.) While mixed dwarf children are rare simply due to dwarven fertility issues we do know of two dwarf/human kids: Keiran (conditional) and the child of Tyrdaa Bright-Axe(Avvar) and Hendir (dwarf).
Elfroot leaves get you high/is Thedosian marijuana This is another Origins era thing, due to an easter egg that made a play on the American "This is your brain on drugs" anti-drug campaign using elfroot. This was then repeated in 2015 when Patrick Weekes said that its medicinal properties were rediscovered in 4:20. [Source] Elfroot hasn't been shown to get anyone high in canon, it is the roots that are primarily used as medicinal. In World of Thedas (WoT) vol. 2 the recipe for Dalish Deep Forest Comfort says you can substitute elfroot for spinach making the leaves more vegetable in quality. That said, marijuana leaves are edible and rather nutritious. They just don't have the chemical make up to induce a high. Those lie strictly in the buds. According to Origins, elfroot does flower though.
Red lyrium is completely different and more dangerous from blue lyrium This one is all on BioWare in regards to this misconception. Because while yes, it is more dangerous than the blue lyrium, they aren't two seperate substances. More that red lyrium is a branch off. To cover the generals of the written lore of lyrium it breaks down like this: Blue lyrium in it's raw form innately toxic to just be around to all but dwarves, however it will kill a mage who gets too close in proximity. That proximity being within the same room while non-mages would have to touch the stuff. It also has a pension of self-combustion without warning or a clear cause. When it is refined down for templar use it is "safe" for non-mages to come in contact with and consume. Whether this level of refinement is the same level as what is used to make various cocktails and liqueur is unclear. But we do know that getting too close, being in same room as lyrium refined to this level, is enough to make a mage sick. Finally, we have the most refined and diluted stage of lyrium, this is used by mages to make potions, certain alchemical work, and other things. This isn't enough to kill a mage, make them sick (without extreme over use), and infact can result in positive outcomes for a mage. Red lyrium overlaps with most of that, with a couple key differences. First off is that red lyrium doesn't seem to self-combust. There is some contradiction on whether or not non-dwarves can mine it as due to game mechanics you can destroy it, but the only ones we see mining wild nodes are dwarves. But if the red lyrium is grown from a living creature it seems accessible to all races? In codices about the various types of red templars, we learn that a small vial around a templar's neck is enough to make all the mages in the area around him sick.
Character Specific
Alistair
Alistair is a dog person I couldn't track any clear origins for this, it seems to be a case of overlap with the stereotype that "all Fereldan's love dogs" and a mix of building off of a line of dialogue about him being raised by the hounds and them being his family. However, he doesn't seem overly one way or the other. He mocks dog at times, talks down in not such a playful way, and at times seems to treat dog with the same attitude he does Morrigan though not as blatantly. This could be chalked up to his joking nature though.
Alistair's obsession with cheese While he does admit to an obsession to cheese, it is often cited that Alistair makes a ton of cheese jokes in dao. When in truth he only makes four through out the entire game. Given his joking nature it is up to personal interpretation of how much he actually loves cheese.
Alistair and Cullen knew each other before Origins This is more specifically that the two went to the same monastery for their templar training. There is no canon evidence for this though. That said, there is a possibility due to not knowing much of anything about how the Templar Order trains its recruits nor the amount of monasteries they have in Ferelden for training.
Alistair collects toy soldiers This seems to come from the gifts he can be given during the Feastday dlc. Canonically he is given runestones and carved statuettes of various types stone. These statuettes are described in a manner closer to effigies than toy soldiers.
Alistair's mother is not Fiona This one is a bit funny as it has multiple origins and is dependent on the player's experience with the series. From what I have gathered there seems to be one of three sources: - People who never read the Dragon Age novel The Calling - People who read The Calling after playing dao and feels like it is a retcon (though The Calling was released prior to the release of dao, same with the novel The Stolen Throne) - People who take a "chuck the baby with the bathwater" approach to the lore The funny thing about this is that the cover story in dao for Alistair's mom is based off a combo of things; the hypothetical scenario Fiona told Maric and answers she gave Maric when he asked what to tell Alistair if he asked about his mother. The hypothetical was that Fiona would not return to the Circle and would hide from the templars and pretend to be a washer woman. When Maric asked what to tell Alistair of his mother, Fiona said to tell him his mother was human as she did not want him to deal with being half elven and all the stigma that comes with that as well as to tell Alistair that she was dead.
Avaline
Aveline is straight She will kiss Hawke regardless of gender and ask them if they ever considered her and them. Though it is clear she never had romantic interest in Hawke in particular. An easily missed aspect I think given the general opinion of Aveline as well as most people seeming to not choose the flirtatious option with her.
Blackwall
Blackwall doesn't have a sense of humor This one genuinely surprised me considering he jokes with Sera, The Iron Bull, and Solas. His banter shows as much that he does have a sense of humor and tells jokes. But it does seem pretty common of a fanon characterization for him.
Dorian
Dorian paints his nails His model doesn't have painted nails in game, but it is a popular fanon. There is nail polish in Thedas though. It's mentioned in the novel Masked Empire as well as the novel Last Flight. It seems to be of Anderfles origins, but given the Last Flight is post Orlesian occupation, it could originate in Orlais.
Lady Mantillon said, tapping an elegantly lacquered fingernail on the polished wooden arm of her chair, “we will fail, or we will be killed. Neither is acceptable.” - Masked Empire, Chapter 17 p. 362 Every one of her fingers glimmered with a jeweled ring, and her nails had been freshly lacquered. - Last Flight, Chapter 13 p. 144
Fenris
Lyrium can be drawn from Fenris' tattoos There is no mention of this being possible in da2 or any of the subsequent media. There isn't even mention of others being able to sense the lyrium in his tattoos or even mages getting sick around him as they sometimes will dependent on the concentrations and/or purity of lyrium.
Fiona
How Fiona was cured of the taint This comes from The Calling novel, where it isn't ever clarified what actually removed the taint from Fiona. The common fanon is that it was either the mentioned brooch, or that by having Alistair. That it was by having Maric's son who has Great Dragon blood due to being of the Theirin bloodline that cured her. However, in the novel she is very clear that the mages at Weisshaupt aren't sure what cured her. She only offers one explanation that the Grey Wardens theorized and trails off before saying what the second one was.
“It’s gone,” she said flatly. “The mages at Weisshaupt weren’t sure if it was because the First Enchanter’s brooch sped things up artificially, or... at any rate, all the corruption vanished. They don’t think it’s going to come back, either. There was test after test, but they think I may be the first Grey Warden that never has to endure the Calling again.”
Hawke
Hawke is stabbed by the Arishok This fanon likely came into being due to one of the moves the Arishok has where it will leave you almost dead. So a bit of canon as it is in his move set, but fanon in the idea it is something that always happens in canon.
Unable to confirm if Fanon, Canon, or a mix of both
Teagan marries Bella, the barmaid from Redcliffe This one goes back really far and is hard to tell if it is a case of mistaken identity and association, or a really buggy option for the epilogue, or isn't actually a possibility. What I can confirm is that Teagan does have a woman he can marry given certain conditions are met in dao, but it is actually Kaitlyn, the sister who's brother goes missing in Redcliffe. If you properly compensate her for her grandfather's sword she'll open up a foundry in Denerim and will marry Teagan after having known him for a few months. According to this thread, you have to get Kaitlyn to move to Denerim with her brother, make Bella the maid to Teagan and in the ending slide Teagan and Bella will get married. Though I haven't been able to confirm that this is possible. (If you have a screenshot/video of this slide and know how to trigger this please let me know) This is also not an option mentioned in the Keep, however neither is Kaitlyn's. Which isn't surprising given some of the ending slides that were not direct player choice (ex) choosing Orzammar's king) are mostly cut from canon.
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felassan · 2 months
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Thoughts on the DA:TV reveal trailer from June 9th. DA:TV spoilers under cut.
this post is rly late, ik hh ◕‿◕
General and some random stuff
It's important to bear in mind what the trailer advised at the bottom, which is that the trailer is "game engine footage" and that "not all images appear in game".
Overall I really liked the trailer and it made me feel super excited!! I thought it was cool. the general more light-hearted tone of it and the music choice weren't what I would've guessed or expected, but they were interesting choices. I was a bit [dog cocking head from side to side in confusion] in the early portion hh, but it really came together for me all chills n stuff with the 'rise of Rook'-kinda shot and the group fight scene at the end, by which point I was overwhelmed with excitement, all the new stuff it had shown and the prospect of going back to Thedas fr to the point that I was teary lmao (don't look at me). I think as well the subsequent gameplay reveal video was more representative of the tone that the game will have, and that DA has.. previous [affectionate] for slightly ?? trailers and portions of the marketing. (remember the DA:O-era Marilyn Manson 'This Is the New Shit' metal trailers with like blood splattering all over the place & screen like strawberry jam fountains and stuff and the male Cousland who inexplicably looks about 40-50 years old? hhh. yea).
I think it looked great ^^ it's very pretty and detailed, it has cool art.
I also dug the sound design, like when there were sound effects like Venatori drawing swords and stuff (as a random example), it was just very crisp and satisfying
Trailer song
I'm so curious to know who the cover/rearrangement of "Heroes" is by and to be able to listen to it in full sometime. Do you think it's simply music for the trailer, or that it's part of the game OST? Didn't DA2's have some Florence and the Machine on it for example?
Interesting to note that "Heroes" is about two lovers from different sides. "Under constant fear of death, they dream they are free, swimming with dolphins". the song "represents two opposing forces", a sense that they will be separated, and the idea that love can endure or overcome anything (umm Var lath vir suledin? 😭). it brings to mind the idea of two people on opposite sides of something as parted friends or star-crossed lovers or something like that.
I also think this is interesting: "Bowie placed the [song] title in quotation marks as an expression of irony on the otherwise romantic or triumphant words and music". When Solas raised the Veil, he saved his people and the world but also doomed his people and destroyed the world - he is an ironic and sad/tragic hero. In a previous trailer, he says [to Rook probably] in a non-positive, almost bitter tone, "They call me The Dread Wolf. What will they call you, when this is over?" It sounds like he thinks (knows..) that though Rook may save the day now, they could poetically end up like him, a mirror of him - hated for it after the fact, or a big damn hero that sadly no-one knows about (remember in Mass Effect when Kirrahe says "We are trained for espionage. We would be legends, but the records are sealed. Glory in battle is not our way"? remember when Mark Darrah said that at one point or other, the 'vision statement' for DA4 was "We would be heroes, but the records are sealed"?), or being a hero at great personal cost to themself, or saving the world from one issue but inadvertently setting off another or causing great collateral damage or something like that. a "hero", but an ironic one in some form or other. it's argued by some that despite its sound, "Heroes" is not a feel-good anthem per se:
Describing the song, [Bowie] stated it is about "facing reality and standing up to it", about achieving "a sense of compassion" and "deriving some joy from the very simple pleasure of being alive". Likewise, Pegg contests the song contains underlying dark themes that juxtapose its uplifting chord sequence and delirious vocal [...] while the repeated announcement of "nothing will keep us together" asserts that time is short. Regarding the themes, Lurie stated: 'alchemy: We may be average and regular in the present moment, but we have the potential, at any time, for heroic thought and action – even if only for one day. The transformation can be brought about by an external event or through an internal change in perspective'."
Purple and bronze
My favs <3 :)
People we've met before
We knew Lucanis wasn't really dead
I really liked the focus of the trailer and its accompanying text blurb on the cast of characters, a thing which is a mainstay focus of Dragon Age and something that people really love about it. The trailer gives the impression that the game is about Rook becoming a leader, the leader of this specific A-Team crew; the relationships between them and the crew members; all their unique and complimentary strengths and personal storylines as woven into the main plot; and working as a team to defy the odds.. together. the old lesson of, if we work together, we have the power to resist and triumph. real The Power of Friendship, Found Family-vibes, yknow? 🥺 I really liked this line "Create memories with your team which will deepen your experiences and give you more to fight for." (Dates and friend dates with them please). In ME, Liara can ask Shepard what she's fighting for, and if it's a chance to give Garrus peace. Shepard can reply that Garrus has been hurt and betrayed, and that she would like to offer him something better. that's the sort of thing that that line makes me think of.
I also get the impression that yeah, the DA:TV prologue/lead-in comic Dragon Age: The Missing was definitely originally intended to end not long temporally irl before DA:TV marketing content of this kind came out. like if you read The Missing then immediately watch this trailer, you can see what they may have been trying to go for in that comic and how they connect together. The Missing ends with Varric and Harding in Minrathous, and in this trailer, here they are in Minrathous. At the time of The Missing, I wondered:
this sounds like it’ll be Varric’s role in DA:D, right? The person who puts together the new Team, but not a companion per se. so… Varnick Fury? he recruits us? maybe the various characters Varric and Harding meet in this comic series are part of the wider team in DA:D, contacts, folks we meet?
and
D] highlight these four groups/factions and introduce the two new ones (Veil Jumpers and Shadow Dragons) in advance of DA:D. [...] Certainly if I was Varric at the moment when Harding asks “So who are you thinking?” at the end here, after the events I had experienced and people & groups I had met in recent weeks, with those being fresh in my mind, I would be thinking about the Grey Wardens, the Antivan Crows, the Veil Jumpers and the Shadow Dragons, both as groups and terms of the mental list of people that I had recently met who Solas doesn’t know. again it makes you think about the popular speculation that the DA:D PC will have the background of being from one of these groups.
this trailer and subsequent marketing materials since then have indeed detailed that Varric is not a companion, that he recruited Rook, that the devs were kinda thinking of an 'Avengers'-type team, that Neve (appeared in The Missing) is a companion, that Rook can be a Warden, Crow, Veil Jumper, or Shadow Dragon (among other things), that those factions are all important in the storyline of the game, that the companions include a Warden, a Crow, a Veil Jumper, and a Shadow Dragon, and that the crew will also have contact with non-companion NPCs who will be "faces" of their respective factions!! like we don't know for sure that the 'face' NPC[s] of the Veil Jumpers will be Strife and Irelin or one of them, but we do know thanks to Game Informer that e.g. Strife and Irelin do appear in the game as NPCs. When Harding asks Varric in The Missing "So who are you thinking?", it mirrors the trailer, where Varric asks Harding "What are you thinking?" after she states that this will take more than just the two of them.
A fun fact about the trailer is that the 'most replayed' segment is the Lucanis and Bellara part. the people know what they want hh.. ^^
Opening segment: Venatori, Varric, Harding
The trailer begins with a view of Docktown, Minrathous, just from a bit of a different angle to the one in that screenshot. the now-familiar floating castle is in the sky. I guess the bright green light on the docks in the trailer version of this scene is one of Minrathous' magical neon shop signs, specifically one above the door of the building on the docks that you can see here (albeit it's unlit there because it's daytime/or at least not overcast). it's foggy/misty, with a general moody vibe. Varric and Harding are in a bar. I think the bar they're in is through the doorway with the neon green light above it, and I wonder if that bar is this one.
Are the carved creatures with human heads and wings in the foreground statues on the nearest shore (where the 'pov' is standing) or carved prows of ships in the harbor? they remind me of harpies or angels. have we seen these assets before in DA? in-world were they based on a Thedosian creature?
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[points] repeating rings/concentric circles
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this bit reminds me of the different shapes and patterns here. (around 'Level 30', around '0 points available', and the skill tree itself both in terms of design and the pattern behind it)
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Who doesn't love a good Mass Effect-style lens flare? :D somehow these always make me feel nostalgic.. this bit reminds me of an eclipse (of which much could be said in the context of DA and DA:TV..) or other astrological event, or like an event horizon or something.
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These guys are Venatori Soldiers. Compare with those in the gameplay reveal video. they even attack in a big group of guys in the trailer the way they do in gameplay, Power Rangers badguys-style (a Venatori classic..). ^^
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What's the deal with some of their weapons being red btw?
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It's giving red lyrium, it's giving red lyrium blade like Certainty (two), it's giving the vibe of the red lyrium weapons pack, it's giving general Venatori fuckery (they have messed with red lyrium stuff for their own nefarious ends several times before).
the symbol on their foreheads is also familiar.
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It shows up in Dragon Age: Absolution.
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(from here) the flag scene on the right is seen during Hira's flashback when the Venatori killed her family as an example, punishing them for helping those less fortunate in Tevinter. so it seems like the Venatori have a new symbol and a new look in the post-DA:I material, right? like irl art direction/art updates-wise. just, in-world, they actually were using it in the past, as we can see it in the Hira flashback, at which point she was a child, long before the time of the Inquisition forming. unless this is a specific faction or offshoot of Venatori..?
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I'm not sure that it actually is or not, but when I see this type of thing I also think about red lyrium shards. also, some of them have lil spiky shoulder blades -
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which reminds me of that 'hostile architecture' vibe Tevinter architecture and designs of stuff have going on, like the spikes on the back of the chairs here. and I wonder if the guy with the red face covering is the leader of this particular squad?
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When it pans out to this shot, we get a good look at the bar and also it's clear what a bunch of cowards the Venatori are. What is this, like, 7 on 2 at least.. but it was actually more than that in the beginning because Varric and Harding have already laid several Venatori soldiers out flat on the ground (I count at least 3 there and 1 flat on the bar lol). 11+ v 2 LOL. there are also a couple of injured but not KO'd people crouching who could be more injured Venatori, or else just innocent bar patrons who got in the way. in the background you can see what looks like a hookah, which we have seen in northern Thedas before. also, at this point, Rook is right there, sitting there all casual and nonchalant at a table over by the window, with their hood up and their back to the fight hh. the other thing that strikes me about this shot is the intricate patterns on the rug and how beautiful the lighting is - all those shafts of sunlight and candle/firelight and stuff.
Bar fights are such a fantasy, D&D-type classic. I wonder if this bar is the Swan, the tavern Corinne mentioned as being in Minrathous which has good tavern music? or if it's the same bar as where the game starts off, where Rook has the choice of intimidating a bartender or not? an article also mentioned a pub in the streets of Minrathous which has a dozen NPCs in it and which is reached via a wide, winding pathway. (probably at least two of these various bar/pubs are actually the same one being described/shown in a different way hh.) the Venatori try to look all menacing and the barperson, understandably, tries to scuttle out the way.
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Bianca looks great and has had a glow up. the carved patterns are so pretty, and with the eyepieces and stuff she looks almost steampunky or Fable-y. which makes her subsequent demise at Solas' hands in the gameplay reveal video all the sadder. 🥺 we can also see at this point that at Varric's belt, he wears a symbol of the Inquisition, even though it's been around 8 years.. 🥺 as in The Missing, you can also clearly see that Varric has been aging. he looks old and tired, he has more of a beard, and his hair is thinning and graying. this look of his, including the outfit and scarring around his eye, iirc first appeared in Issue 2 of The Missing.
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I wrote then of that,
he looks Older and more tired, and also maybe redesigned (outfit, scar etc). if this comic is set around 9:52 or shortly beforehand, he’s over 50 years old now since he was born in 9:1. according to this tweet of Fernando’s, it wasn’t Fernando who did a redesign, BioWare had sent along the reference for Varric for this comic. are we looking at Varric’s DA:D Era (Dad Era..) Redesign? is this how he’ll look in DA:D? 
and it seems we were, and it seems it is! :D
When the shot cuts to Harding, we can see that the bar has a roaring fire (tho I question the heat efficiency of this with a wide open door :D). I like the symmetry of having Varric and Harding both shoot one Venatori each with their bow/crossbow at this point. Harding is in her new gear, the new look that appeared in The Missing. She looks so good! I love all the detailing on her and Varric's clothes, like the fur parts at their collar and shoulders (which up here in Tevinter seems so quaintly southern, Fereldan-y hh). my heart skips a beat when Harding whips her head around and blows her bangs out her face. 🥰 the motion of her and Varric's hair is soo goood (and for stuff like Harding's cape whipping around), and look at the detailing of her braided updo!!
Mid bar-fight, when despite being mid-fight Varric reaches for a tankard and Harding summarily takes it off him.. it reminded me of this panel from The Missing #2. at that time, I thought,
“food poisoning” ye sure okay bud. at the end of issue 1, Varric was after a stiff drink. this panel is a smart bit of continuity from that. [but] on a serious note though I hope Varric is doing okay like, and this was just a hangover after a celebration like he says, rather than part of his recent tired/sad/kinda strugglin vibe. otherwise coupled with his older tireder more haggard look it reminds me a bit of Ser Aaron. [and it's] sad to think about [anyone going through or struggling with that] :( (RIP Aaron...)
and the tankard moment in this trailer reminded me of that worry again. Varric, buddy... are you okay 😭
It's so funny (in a good way) when Harding in the background uses her bow like a freakin baseball bat to level a guy while in the foreground Varric is like 'yea it's fine, she got this' because he knows she can handle herself hh. and like, yea, in these few seconds Harding takes out three dudes herself. Varric is still looking forlornly at his now-empty hand when she's smacking a guy clean across the face with the mug. Harding.. make it rain!! :) bad guys drop to the floor and the sparkly effects of spilled drink both fall around her. also, does it look to anyone else that on the front of a pouch Harding wears on her front, there's the eyeball Scout-or-Inquisition symbol, like how there is on her bow? then Varric is like. 'okay, I'm listening'. :D
Neve
We see Neve meeting someone in a Minrathous backstreet. the setting here reminds of the Minrathous streets in the gameplay reveal, of this concept art and of this scene from a previous trailer. it's raining at night and she's meeting them - an informant or contact etc - at a specific time and place in a secluded area to make some sort of trade. they show her the goods and she offers them a pouch of what is presumably coin
from how the Venatori talk about Neve in the gameplay reveal, and maybe even a lil based on how this 'contact' (who is actually trying to rob her or maybe even trying to complete a hit/kill contract on her) is dressed, I wonder if this person was Venatori or one of their agents?
Neve's saunter made me weak in the knees. she seems so confident and capable. she has great instincts/reflexes, which makes sense for a character who investigates alone on the night streets; she saw the attacker's feint (and their real goal all along) coming straightaway. you can't get one over on Neve
In the final triumphant shot of her, when she holds the item aloft, she's got one foot on the felled person, who is lying on the ground hh
I appreciated the attention paid to the sound effects of her footsteps! it's like there's a metal clinking sound when she steps with her metal leg.
She does her specialty, ice magic, and ice magic looks so lovely - a bright white light coming from it, snowflakes floating all around
though I know it's probably more like, this was her planned design and the comic artist was given BW's reference for her, I love how faithfully Neve's complicated, fashionable design was carried over from the comics into this trailer/vice versa/matches in each!! e.g. the toe of her boot, her leg, all the details of her overcoat, the shape of her snake-belt, everything
Also her mannerisms match too! the spell she does here, with its staff-less magic and both hands coming forward with a burst of ice magic, is exactly like she does in the comics. :D (on the right below). I just think that's such a thoughtful touch.
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I'm rly curious about the item that she was after. the red shard-type thing reminds me of red lyrium, and at this point a red gem-like thing set in golden metal surrounds remind me of the Venatori. those are different shapes of course, but see above with regards to: the red and gold symbols on the foreheads of the Venatori guys who attack Varric and Harding in the bar; the red and gold brooch or clasp thing from Absolution; and the red and gold symbol of the Venatori on their banners in Hira's flashback in Absolution.
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What is it, and why was she after it? the other thing it reminds me of is the round enchanted clay discs from her TN short story, The Streets of Minrathous. they were seals to the demon's prison (the one that is under Minrathous) and involved blood magic. (this is red and gold though so it doesn't super-match tho, as if I remember right the seals in TN were described as being seated in polished black shell on gold chains, with a long, thin, 4-winged dragon etched on the front that was rising out of a dark sea..)
Another thing to notice here is when Neve's name's splash text comes up, what look like orange-red leaves blowing in the wind blow across the screen. this imagery repeats in a few of the other companion segments.
Lucanis
He assassinates a target in a crowded, beautiful, colorful and busy marketplace. Do you think this is Antiva, Tevinter or somewhere else? ^^ the target is frantic, he knows he's in danger and that he's being chased/watched (makes sense, 'The Demon' has a reputation); but Lucanis is so stealthy that he has no idea where he is. Lucanis is quick and deadly.
the orange-red leaves swirl around in the air
on the back of Lucanis' outfit we can see the purpley wing motif and the patterning of many eyes (more thoughts on that here), these are placed really prominently in this trailer.
Again the detailing of hair movement, clothes etc is awesome! Even the back of the target's cloak is all bejewelled and detailed.
Lots of NPCs in the crowd. peer around at their hairstyles just in case they're among those that are available in the CC for Rook :D we also now know that we will be able to re-create NPCs like these in the CC, as it was used to make them all.
Who do we think the target is? they are a human man. is he simply a random person to showcase Lucanis' assassin-ness for the purposes of the trailer, or meant to indicate a person from a particular group or faction? can we infer anything from the design of his clothes? the red pointy spike on his shoulder pad for example kind of reminds me of that of some Venatori (see above in barfight segment). and in general he seems well-dressed, and maybe his outfit has a sort of mage-y vibe. a higher-up Venatori? a bad magister? we know Lucanis has been going around taking contracts to kill prominent Venatori from TN, and that he was intending to do more of these jobs.
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It's a mixed crowd, there are humans present and you can also see elves, qunari and dwarves. :) (please ignore the top right hand corner of the image below, I guess a copy-paste failed and I didn't notice at the time hh).
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After the target knocks someone over by mistake, an angry guy behind him gesticulates, understandably annoyed.
Lucanis catches and kills him in one fluid motion. I would let Lucanis assassinate me
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Grabs em by the face hh (makes sense, he then covers their mouth so they can't scream and draw attention I guess - it's the middle of a crowded marketplace after all)
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mullet singing magnificently in the wind
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lil crowfeather-like hair tufts sticking out
And he snaps his neck rather than stabbing with one of his knives or swords (and he is wielding one in this encounter). I guess it's more efficient and quick in this instance than stabbing. it also makes less of a mess. :D The setting and dialogue line for this segment is smart too - Lucanis kills this person by leaping out of the shadows/where he was hiding into the broad daylight, and kills them when it's light outside hh.
Bellara
an ancient elven ruin in Arlathan (Forest or Crater). birds fly overhead. I love the lighting and all the greenery :)
the orange-red leaves continue to fall in Bellara's segment too. they aren't a surprise here of course, the gold/orangey 'omg it's Arlathan/the Veil[Jumper] archer place from old concept art' trees are in Arlathan, where this segment is set, but they also crop up in the trailer in e.g. Minrathous in Neve's segment, in Lucanis' segment. they're a nice continuous aesthetic linking the scenes together ^^ We also see them on the Golden City version of the DA vinyl cover art, twining through the dragon's wings and growing among the buildings, in a way connecting this foliage to the Fade.
the design of the place reminds me a bit of the bridge at the Temple of Mythal in DA:I. I wonder if this ruin was a temple or palace in the past, and if so, to/of whom?
it's so beautiful and makes me feel really excited to explore ancient elven ruins and Arlathan :)
the two startled halla look so pretty
interestingly, the black bird that flies near the halla looks like a corvid - making you think of rooks, and Rook.
green Fade-y light gathers in the archway and our Veil Jumper's official proper introduction, fittingly, has her leaping out of the Fade[?], or otherwise leaping through part of the Veil :D Bellara's segment is so fun and I love that for her and us. when she first appears, she looks so happy and thrilled to be on the adventure that she's on here.
in her hand she grasps her prize, which I guess she's just taken from wherever she was - a gold-colored triangley thing (so, a piece of ancient elven tech or another ancient elven artifact). when she gets caught and pulled back into the portal, she drops it and it falls out of her hands.
👁️ Now, about the tentacles. from previous materials like the short story Ruins of Reality and DA: The Missing, we know that in Arlathan, space and time, and reality, has been warping. the Veil is thin and wild, wacky stuff is going on in there. there are Veil Bubbles. the Fade is a mess close to Solas' ritual and demons are coming through, etc. the tentacles in this segment are very interesting indeed 👀 Veil Jumpers are also being attacked by tentacles in this DA4 concept art. here's another DA4 concept art with a tentacled monster in it. I wonder where Bellara was jumping from? a different pocket of reality in Arlathan or elsewhere? a place "in-between"? from a Veil Bubble? the tentacles also reminded me a lot of the Cekorax. it was a big tentacled monster that Dorian hired Hollix to kill in Minrathous. in that TN story, Dorian recalls that a Mortalitasi once told him of "things past the Veil of our world, neither demon nor spirit"...
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Emmrich
Cut to Emmrich in the Grand Necropolis in Nevarra. See the bottom of this post for thoughts on the final shot of the Emmrich segment.
Digging up a lot of buried secrets.. it's giving the mysteries of the Grand Necropolis (the lowest reaches of it are quite ancient), and it also makes me think of secrets in the Deep Roads, Descent-style 👁️
The pov at the start of Emmrich's segment has the camera inside the chest (or coffin-type thing, since the skeleton seems to rise from it a few seconds later) these two people are opening and looking inside. the lore says that the geography of the lower parts of the Necropolis varies and changes, producing a disorienting effect on visitors which has successfully prevented robbery attempts. but we can probably assume from location and context cues that these people are looters or grave robbers right? you could imagine grave goods and other treasures/loot to be found in the elaborate Nevarran crypts. (and, some of the wealthiest Nevarrans decorate their crypts with their most prized possessions.) Emmrich is a Mourn Watcher, a member of an order which serves as guardians and keepers of the sacred Necropolis. so it makes sense to see him foiling an attempted graverobbing :) [disrespectful of the departed anyway, but especially so in a culture where their death-related practises are kinda sacred to them like Nevarra]
I wonder if the people are just random petty thieves created for the purposes of the trailer, or if they represent members of a specific group/'speak' of a particular plot-thread? like I could imagine e.g. some Lords of Fortune or something wanting to loot a storied tomb full of walking dead, for treasure and glory.
the way Emmrich casts his magic here, he reminds me of a pianist or a composer. he's so calm and composed.
he's behiiiind youuu, Pantomime-style hh :)
when the splash text appears on-screen, in the bottom right you can see a fire burning - looks to be one of the robbers' dropped torches, which is a fun touch.
Davrin
I really love Davrin's design and I'm super curious to know which Creators' vallaslin designs he and Bellara have. he's so calm in battle, you get the sense that he's a skilled warrior for sure and I immediately trust him with my life. like Harding and Varric in the bar fight, he's holding off loads of enemies just him (well, him and Assan ^^).
He's fighting darkspawn which have been afflicted by red lyrium. (here's the "red lyrium darkspawn" for real too). as if regular darkspawn and the threat of being Tainted by contact with them wasn't enough, now you need to be careful of their red lyrium claws and the spread of red lyrium and stuff too. look how gross they look from behind.
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In the background is a statue of a griffon, so I think Davrin is fighting in a Warden-related area. there are stone structures around and you can see some banners (albeit, not with Grey Warden symbols on them from what I can see).
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It's dark and all around are the signs of the Taint - the darkspawn themselves, the dead gnarled trees, the corrupted tendrils, things which look like they could be Blight pustules/sacs, etc. I think the Davrin scene is set in the same location as this screenshot (which as it happens, also features Davrin!):
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in the bottom left of this screenshot you can see water, and in the trailer, Assan runs past a boat. plus the other stuff looks the same too. and being that it's apparently a Warden-y location (griffon statue), I think that it's maybe the surrounds (or.. remains..?) of Weisshaupt in the Anderfels, and I definitely think it's the same place as here from the DA Day 2023 trailer:
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- as the rock, lighting, structures, red lyrium etc all match up. Remember the line from that trailer, "Grey Wardens don’t hide in our castle. I won’t ask good soldiers to turn tail and run"? chat, it's not looking good rn for the Grey Wardens or for Weisshaupt (ctrl-F "Weisshaupt" in this post, and see also this post, for more on this topic.)
when the big red lyrium darkspawn charges forward, it knocks over one of the small ones hh.
Cut to Assan. good boy Assan!! he's already taken out at least one darkspawn by himself over there and we see him sitting on it hh. I wonder if Assan will join us in battle if we select Davrin as one of the 2 companions? it looks like he and Davrin have a close bond - he knows what move Davrin is thinking of just by how Davrin looks over at him. :) he's a strong baby - when he leaps on the big darkspawn he knocks it right over all by himself from the force of the impact. I love Assan's model and I think he's so cute oml 🥺 the way his ears perk up when Davrin looks at him 🥺... his big blue eyes like a husky or something.. the way he's kinda rangy and a bit scraggly like a puppy in the 'teen' stage where they're kinda tall and leggy but haven't really filled out yet 🥺 the lil whinny and squeaky roar he makes. HIS LYNX-LIKE EAR TUFTIES...
The shield-launching move is so fun and cool :D I think it's my favorite shot in the whole trailer. I just love Davrin, the relationship depicted here between Davrin and Assan, the trust and fun in that moment, the bond between them. and when he launches Assan here, Davrin looks so joyful and happy, it's nice :)
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On Assan - is he one of the thirteen griffon hatchlings Valya discovered in 9:42 Dragon? or is he from a subsequent clutch? it's about 9:52 now, the question is how long does it take for a griffon to reach maturity? ^^
I also really wanna know more about Davrin. :D like Bellara and Taash, he hasn't appeared in prior DA secondary media like a comic or story so we don't have insight into him from something like that. we got quite a bit of insight into Bellara as a character in the Game Informer cover story (how we meet her, her personality etc) and a few lil snippets about Taash have come out here and there from social media (though I'd also really like to know more about Taash!). I'm dying to know more about Davrin too!! how did he come to join the Wardens, what motivated him to do that? what Dalish clan is he part of (is it a known one or a new-to-us one?), and where did they tend to roam? was he specifically entrusted with the care of Assan as a Warden assignment, was it more happenstance that he came into his care, or did Assan when he was a lil baby see Davrin one day and kinda be like "yea that is my guy" (griffons chose their riders by themselves, not the other way around) ((also. valid))? what does Davrin think of the possible Grey Warden civil war, the First Warden, the Hero of Ferelden? how long has he been a Grey Warden for, and how far is he from his Calling? what are some random lil trivia factoids about him? does he travel around killing other monsters in addition to darkspawn and saving people from them, and that's how he made his name as a monster hunter ("monster hunter" is giving a lil Witcher-vibe to me, and the voiceover line here anyways implies that Davrin also fights demons)? ◕‿◕
Also at this point is a neat transition to darkness. back in the bar, Harding and Varric are fighting back to back, a trope I am a sucker for hh.
Taash
(reverb womp womp womp sfx like a giant boomerang is being thrown :D)
"We'll need someone with fire in their blood" [to face dragons]. I know what this conveys (fight fire with fire, Taash is badass, brave, bold in the face of danger, will fight dragons etc) but I also thought this was an inchresting choice of line for Taash's segment.. Iron Bull once said "So, when you face a dragon, does it get your heart pumping? Do you breathe a little faster, feel the blood racing?" When qunari Inquisitor speaks to Old God Soul Kieran, he tells them: "I noticed your blood. It doesn't belong to your people." Corypheus taunts Adaar, "What do they call you? A qunari? Your blood is engorged with decay! Your race is not a race, it is a mistake!" In some scenarios, Corypheus can say of Adaar that they are "a beast of strange blood". and some believe that the Tamassrans cultivate dragon blood within the Qunari. so 👁️..
Some thoughts on Taash's design. (so I don't repeat myself too much. I link to each post in that series btw, one for each companion, at the end of this post).
Taash's segment is set on the Rivain Coast (two). you can see the palm trees, beach, bright blue waters, the skeleton of a large dead creature, that statue in the background, etc. fittingly she's fighting a dragon and there's fire everywhere :) I wonder if the Rivain Coast locale is where we will recruit Taash. she isn't among the characters (like Neve) who Varric knew prior to the start of the game; at the timepoint he speaks his Taash line in the trailer, he doesn't know her.
omg, the physics on Taash's braid! :D it looks like the gold cuffs on her horns have an eye symbol carved on them. dear Taash, please tell me the story behind each shiny trophy that you wear. 🙏 in addition to the dragonscale-looking parts of her armor, it looks to me like on her gauntlets there are also teeth (assumedly dragonteeth). love that for her. and as she gets up to charge forward, she does a small smile or smirk to herself. she's havin a great time fighting a dragon :D the heat-warping effects from the fire are cool too.
When Taash's splash text appeared on screen, it was at this point (the last one lol..) that I realized there were different effects on the companions' name texts. Harding has horizontal lines through hers, like the flightpath of arrows. the bits in Neve's could be chunks of ice. Lucanis' looks scratched/slashed, as if by daggers. Bellara's contains the floating triangle pieces that indicate ancient elven magitech. maybe Emmrich's is the particle effects of his necromancy? Davrin's could be slash marks from a sword or claw marks from a griffon's talons. and Taash's is all burning and on fire, with dragon-looking claw marks. smart!!
check this out in the background, the rock structure which looks like a head with pointed teeth -
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it's the same structure as in this shot of Rivain from the DA Day 2023 trailer.
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only in Taash's scene, she's on the beach and the teeth-rock structure is in the background, whereas in this shot, the POV is like you're standing under the jagged overhang, looking out from the jaws of the 'beast'. in the 'in jaws' shot you can even see the beach Taash may be fighting on, it's the area with the big skeleton on the shore. when we saw this shot in the DA Day trailer, it reminded us of teeth, and now that we can see the rock shape from another angle, it really does look like the maw of a great dragon-y creature, with fangs on the top and bottom jaws. the placement of this in Taash's segment interests me because there is also the suggestion of a dragon-y creature with teeth in the background of her card art. ^^
I also wonder if we can identify what type of dragon it is here from the dragon's design? ^^
When Taash leaps through the air, you can hear her yelling. :D at this point it looks to me like this is the same place as in this screenshot of Rivain Coast that came out later. you can see the big skeleton ribs, the campfire, the wall, and the hanging line thing. it's just from a different angle.
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Rook and back in the bar
Do you think the Rook shown in this trailer is the 'default' Rook for marketing, like mage dude Hawke in DA2? And/or the Rook from the gameplay reveal video? you can see a lil bit of their face in this trailer.
dae get the feeling that when Varric says "This crew needs a leader. Someone we can count on" he might be thinking of Hawke? not to suggest as the leader of this crew (remember how he gave the Inquisition the run around to protect Hawke when they were looking for them), but just like, he's thinking back to a different place, a different time, a different crew, a different found family. 20 years ago in Kirkwall, his home, when he was part of Hawke's gang and they sheltered all the DA2 misfits (affectionate) under their wings. a reality he hasn't inhabited for ~10 years now. 🥺 "Someone that the world can count on" takes me back to his line to Cassandra in her interrogation, "The entire world is on the brink of war. And you need the one person who can help you put it back together". And it also has me wondering if by that point he's also thinking of the Inquisitor, another leader that he followed, a leader that saved the world. 🥺
Varric also understands the importance of a good leader as the core of a group, of the power of bringing friends together around someone great. a lesson he learned at Hawke's side, then later solidified or emphasized at the Inquisitor's. then, with "But where are we gonna find...?" he's probably going through the factions he and Harding encountered in DA: The Missing in his head at this point, but I also feel like he's rotating the leader-hero blorbos he keeps in his head and scrolling through them. Hawke? [if not left in the Fade]. Absolutely not, the world has taken too much from them already and he just wants to protect his friend. The Inquisitor? Won't work [for the literal leadership role], at this point they know they need to find someone that Solas doesn't know. and it doesn't even occur to him that he himself could lead the new crew. for one thing, Solas knows him obviously, and he's tired, but for another, Varric knows he's the storyteller, just a character in other peoples' stories, a follower, not a leader (of that kind). its a lil meta but it (and the rest of the stuff I said here) is also just 🥺.. when you think about Varric's life and what's happened in it.
Where in the opening segment, Rook was there chillin sitting all casual at a table by the window in the bar, they've now gotten up and started laying into Venatori themselves. (contrasing with e.g. the bartender, who ran out of the way, and other bar patrons who stand around in the background during the fight at various points or are seen floored. you can see why Rook specifically attracts Harding's attention at this point.) it's so funny [pos] - Varric and Harding are now staring thoughtfully into the fire discussing their plan in a circle of KO'd Venatori, Varric with his hands on his hips, meanwhile Rook has taken the heat off them and fends off a gang of Venatori by themselves. and the Venatori are back to trying to like, 6v1 someone. Oh Venatori dudes, you're so retro Power Rangers badguys. Rook only came out here for a quiet drink, and they are feeling so attacked right now.
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Varric and Harding conducting a demon-summoning Heroic Leader[���]-summoning ritual
The unconscious/dead Venatori on the bar is still there on the bar. Rook lays someone else out on a table. Harding hears the commotion behind her and slowly turns around. Venatori flail towards Rook. Rook, backlit all cool, smashes two of their heads together silly-style (pos) and then steals their stuff (a sword). Rook pistol-whips a guy in the face with the handle of one of their own swords. Rook then launches themselves off a bench (floored Venatori in the background), yeeting the Venatori on their back (floored-table Venatori also in the background) into the bar, then elbows them in the face. Harding, understandably, falls in love (I know you, I walked with you once upon a dream..). Varric isn't aware of what's going on yet, either because he's so lost in thought reminiscing about his glory days with Hawke and/or because maybe his hearing is going a lil in his old age. Harding makes bedroom eyes at Rook.
Five Venatori then run at Rook (haha.. these fuckin guys :D). At first I was like wait, where did this wave come from? but if you look around Varric and Harding's feet at this point, the Venatori that were laid out in a circle around them are no longer on the ground - so that's a nice touch, that it's the same ones who got back up to have another go. Rook executes the swashbuckling action-adventure trope of cutting a rope to drop a chandelier, crates or other objects on some bad guys, which is fun. this bar patron (hit the image limit on this post hh) with the magnificent feathery collar is unfazed and just enjoying their drink. Harding's cape whips as she turns around; Harding is paying ATTENTION. The Venatori tackle and swarm on top of Rook like they're playing rugby. The chandelier drops. The Venatori are taken out. Harding is like 'wake up grandpa, get with the program'. Varric turns ("HUH?") and then, understandably, also falls in love. Varric makes bedroom eyes at Rook.
And then Rook rises (backlit, among flames and from the heap of a whole football team of Venatori that they KO'd themselves), and also rises. at the same time the music is crashing to a crescendo and the song says "We can be heroes". :D And at this point I'm feeling a bit unhinged over trees, but it looks to me like some of the particles floating around at this point are the orange-red leaves again hh.. Having no "Rook" splash text at the Rook-focus segment makes sense, they aren't a companion and while they are always "Rook", that isn't their name and of course they are the player-defined character of the bunch. I really like the shot where they look over their shoulder, back at Harding, Varric, and the pov.
looping back to the question I first asked in the 'Rook' section of this post, in this trailer it looks like Rook is wearing this outfit, which is also the outfit Rook (there a Shadow Dragon Rook) wears in the gameplay reveal trailer. So I think we can surmise that the Rook in the character reveal trailer is a Shadow Dragon Rook (and a rogue too, as in the gameplay reveal). I wonder if this Rook, this Shadow Dragon Rook, is sort of the 'default' Rook for marketing? or whether in the next trailer, they have a different Rook?
About Rook's clothing in this trailer. it looks similar (e.g. hood shape, presence of a hood, diamond-quilt-like pattern in places, the diamond-shape pattern on the shoulder, etc) to this figure on a Minrathous street from the 2020 trailer, who I assume is a Shadow Dragon or Shadow Dragon Rook. like in that post, it again makes me think of the art which accompanied Minrathous Shadows, the short story about the Viper. the outfit of the person in that art isn't the same as Rook's, but there are similar aspects in the way that people from the same faction have similar aspects in their outfits. again I'm wondering if maybe the Viper is associated with the Shadow Dragons faction, maybe even the Viper leads it? and what if their contact in that story, a lady who is lightning smart, is Neve? ^^
Also, Rook already has the Veilguard symbol on their clothes in this trailer. I wonder which moment the trailer is depicting. Is it depicting the moment when Varric and Harding first met Rook, then after it they recruited them to join the team? Or is it depicting a time after that when Rook had already been travelling with them for some time (per some info we were told before we know that Rook has been with Varric for a while already before the start of the game), as just a lil part of the team, only their performance in this bar fight was the moment when Varric and Harding realized that Rook could lead? Is it neither of these, and more just a cool scene for a trailer for vibes (that is very valid btw, it's a trailer - we didn't see the Hero of Ferelden's eyes for example glowing blue as they entered that specific cavern full of darkspawn like in that one DA:O trailer etc) - the trailer did note at the start that not all images in the trailer appear in the actual game. the trailer also depicts a barfight, and we know the game can kick off with a fight in a Tevinter bar (depending on if Rook chooses to be aggressive in the bar, a fight scene can follow). or maybe the trailer is showing when Varric and Harding met Shadow Dragon Rook specifically? since we know that faction choice basically determines why Rook has been called to help in the fight against Solas, and in this trailer it's Harding being impressed by Rook in Minrathous as they fend off Venatori, specifically.
End group fight
I really love the tagline "Together - Defy The Gods". "Together" puts the emphasis on the companions, the characters and their relationships with Rook & one another as they work together as a team. it makes sense to flash up at this point too, when the whole party (not just Rook+2) is fighting a serious battle together and quite a few of them get a spotlight of them doing their thing as the camera pans around this battle. the tagline also reminds me of when the Inquisitor can say defiantly to Cory at the end of DAI, "I don't believe in gods". ◕‿◕ I also really liked the swelling of the music and the drumming as the trailer ended, it was cool.
At this point, we can see Shadow Dragon Rogue Rook, Neve, Harding, Lucanis, Davrin and Bellara, though in the next bit we also see Taash fighting in the circle. am I just missing her at this first point? can anyone see Taash in that image? ^^ (Emmrich runs up in a following scene.) they're fighting off loads and loads of red lyrium darkspawn (when I watched this scene a second time I realized those humanoid darkspawn remind me a lot of the husks from Mass Effect, only red instead of blue). the big darkspawn swinging a hammer near Lucanis looks like one of the redesigned ogres. I really liked the group fight scene, I thought it was really cool and heroic. :) I hope this is a cutscene and bossfight-type battle at some point in the game's main storyline, because it is a really cool scene. :D maybe the trailer version with all the companions in it is just that, the trailer cinematic version of the fight, and in the gameplay it's Rook+2 companions as in this screenshot?
from the way the structures around them look architecturally, the place they're in has ancient elven ruins. the red sky is ominous. from the darkness and the curling tendrils, and what looks like maybe sacs on the walls, the place they're in is afflicted by Taint corruption. there are also floating chunks of rock in the sky, a trait of the Fade or places in the mundane world where the Veil is thin and Fadey things are Fadin'. they are in the same place as in this screenshot. (when the dragon alights later in this segment, it also generally evokes the sense of this key art for me.) and like I said here, this place and dragon encounter bears a resemblance to the 2x cover arts of the DA Vinyl, which we know were called "Golden City" and "Black City". so here we are maybe, in the corrupted/Blighted Black City..? and if it has ancient elven architecture.. brb, lying awake at night thinkin of how the elven architecture on the vinyl cover art basically confirmed the long-held theory that Arlathan is the Black City. these tower-tops are quite like what we see here in Arlathan Forest and here in Arlathan Forest at Solas' ritual site in the gameplay reveal video, for example.
Bellara's bedroll in her backpack in this climactic battle is so cute and pratical. 🥺 when her 'arrow' hits its mark, darkspawn blood and guts go everywhere. Rook has a cool golden dagger. Lucanis, please move, you are about to be smashed by an ogre's hammer. I'm really curious about his purple wing ability - like how does it work and what does it do? he pretty much stays on the same spot, wings outstretched, for the duration of this scene. I love the way Neve moves when she casts magic, it's like she's dancing, like some forms of bending in Avatar or something. when she lights up with the bright light she looks even radiant-er than usual. and the flash of Neve's ice magic turning the screen white for the next text to appear is a smart transition. ^^
(darkspawn feet pic.)
I'm a sucker for a good ol' 'camera pans around the gang fighting something off together and looking cool'. you know that one shot in the Avengers somewhere where it circles round them when they stand ready in a circle? that's the vibe, and it reminds me of when the devs mentioned the Avengers in the context of talking about the game's name change.
Davrin's boots have spur-looking parts! you can feel the force of Taash's blow there. and then Emmrich comes running up to the team from somewhere else chased by more darkspawn and the freakin dragon. did.. did they use poor Emmrich as DRAGON BAIT (I kind of get the impression that they wanted to draw the dragon to this particular location, and I wonder if that has something to do with the circle)? 😭😭 Grandpa..?? they wouldn't let him help fight in the circle with his magic, or assign a more physical member of the team to be the bait, and were instead just like run old man, run. 😭 he's running for his life and Harding's like over here Emmrich, I'll keep them off you, promise. at this point you can also see lots of those Blight sacs on the walls. the dragon is huge and looks really cool and detailed - when it's getting ready to breathe fire, you can see light through the tissue of its throat, and the fire dripping from its maw is cool.
in the final scene with the dragon's wings outstretched, on the left you can see a red lamp-type thing. it's the same as the blue ones here, only red. I wonder what those are? and why do they change color?
and of course, like I said here, in the background at this point we can see the Evanuris symbols in the form of their headshapes, specifically on the tops of statues just like the ones that surrounded Solas' ritual site in Arlathan Forest in the gameplay reveal. this makes me wonder - this battle seems quite climactic, if it occurs at the end of the game, maybe the game ends where it all really began, back at the Arlathan Forest Ritual Site, which by that point has maybe become extra Fadey and has corruption spreading in it, which killed all the vegetation? that would be poetic. an alternative spin on this theory is that, since this place is kinda Fadey, maybe it's the in-Fade reflection (specifically the Black City) of the irl ritual site.
I've previously wondered if the dragon in this shot is Elgar'nan (dragons were a form reserved for the divine, i.e. the Evanuris, in the time of the Evanuris), but on a re-watch, from the way things are positioned (maybe that was intentional?), the statue-head directly behind the dragon in the center as it spreads its wings is actually the one with the Ghilan'nain headshape, so maybe it's actually Ghil? this dragon's horns curve down like Ghil's headpiece curves, not upwards like Elgar'nan's. this concept art piece for DA4 to me implies both Ghil and Elgar'nan take dragon form (2 dragons here, 2 Evil Gods rising), and as we know, they were a shape of the divine generally speaking back then anyway so it's totally feasible. the dragon in the trailer matches the one on the left in this concept art more than the one on the right.
The other big thing about the final shot is that there is an eclipse in the background. this is just like on the vinyl cover arts, and is something we've seen a lot in DA:TV marketing (ctrl-f "eclipse" here), e.g. the astral-looking spheres here, this previous iteration of the logo. it's also a thing that has cropped up in related lore in previous games, along with sun&moon imagery (example), like:
two shadowed spheres among stars / an eclipse as Fen'Harel stirred [Emergent Compendium]
and I looked up and saw the seven gates of the Black City shatter, and darkness cloaked both realms. [Chant of Light]
etc. and if you think about it, in a solar eclipse, the moon blocks out the sun. Elgar'nan in Dalish lore is the son of the sun; he threw the sun down from the sky and is known as He Who Overthrew His Father. throwing down the sun would cause darkness, and it could be a poetic reading of an eclipse-type event like we're seeing here. additionally, the Dalish believe that when he did so, he buried the sun in the abyss (which might be the Void), a place which sounds like it's in a different part of reality to the waking world and which sounds like it could potentially be Blighted. (and in this trailer we're looking at a Fade-y or Fade location, and it is corrupted).
as the trailer ends, we can see pretty designs similar to the one here around Rook's level in the top left.
At the end of this post I'm gonna link to some more of the other posts I made about the trailer & related things at the time, just for the sake of completion. ^^
Post with the reveal trailer in it
Related official new screenshots from the website
Yeyyy, griffons are back (outside of the books)
Vallaslin
We saw you from across the bar
Lucanis wings compilation pic
Floating building, welcome back
He is here
A dream come true
Thoughts on the companion 'tarot-style' art pieces: Taash | Neve | Davrin | Harding | Bellara | Emmrich | Lucanis
Yoooo
They have come to deliver this world..  (◡ ‿ ◡ ✿)
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eastern-lights · 8 months
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Ok so we all know how amazing Baldur's Gate 3 is. I could talk for hours about everything it did perfectly.
But rn, I want to talk about what I think Dragon Age Inquisition did better. And this is not to judge which game is better overall, but what still makes DAI so special to me despite its flaws.
1. Voiced protagonist
Yeah, starting off controversial. I know some people prefer silent protagonists, but I just find myself wishing we could have a fully voiced Tav, even at the cost of fewer dialogue options. I'm sorry, but Tav's silent indifferent face just always breaks the immersion for me, especially when contrasted with the award-worthy acting and animation of the characters they're speaking with. In DAI (and DA2, although to a lesser degree) your character could be heavily customized, but they were always an actual person who fit in with the rest of the universe and flowed seamlessly with the story.
2. Mystery and dread.
BG3 is full of heavy, scary, traumatizing stuff hidden all over the place (or in plain sight). But it can always be explained in some way. There are dreadful things in Faerûn, but we always know what they are (mostly due to most of them having to have precisely given stats as the result of being based on DnD). We know what happens after death and what we can do to bring people back from it. The closest you get to truly dread-inducing mystery in BG3 is "Do Illithids have souls" and "where do illithids come from" and (at least in Act 1) "who is the Absolute".
In Dragon Age, the whole world is made of existential dread. What happens when you die? Dunno. Is God real? No idea and if He does, He hates you. What is the Blight? Are all darkspawn capable of independent thought? What is lyrium singing about? What happened to the titans? What happens when all of the Old Gods die? And this is just the Big Questions. There's a myriad of small things, small mysteries you encounter that just have no answers. Stuff that reminds me of those creepy Goldshire children forming a pentagram in World of Warcraft. While having an explanation for everything makes for deeper worldbuilding, a world full of mysteries without answers makes for a much scarier and, in some ways, exciting experience.
3. Group dynamic and party banter
I enjoyed the party banter in BG3. Hell, it had some of the funniest lines in game. But it didn't do enough to make the group dynamic feel any less Tav/Durge-centric. You hear the companions exchange banter, but you never get beyond stuff like "Karlach and Shadowheart both enjoy wine" and "Gale enjoys Lae'zel telling him about the Astral plane". The protagonist forms amazingly written relationships with each of the companions, but they never seem to have such a bond with one another. The closest we come to what I'd like to see is Karlach and Wyll's friendship, but even that's kind of shallow, I feel. The companions do comment on the others' personal quest, but it's always one sentence reaction, before going right back to being mostly indifferent. DA2 had the same issue, if to a greater extent (srsly, the companions had the same attitude about one another over the span of 10 years)
The banter in DAI was superb. It told a story. It had arcs. You could watch in real time as Solas and Dorian became friends over their shared magical nerd-dom. You could even take part in it, such as when telling Blackwall to stfu about jousting for a moment, or telling Sera that what you and Solas do in private is none of her business. You could see Dorian and Bull fall in love. You could watch Varric slowly chip away at Solas' worldview until he arguably came closer to changing his plans than Lavellan ever did. The relationships grow over the course of the story and by the time of Solas' betrayal, you're not just sad because he betrayed you, you're sad because he betrayed Varric, Dorian, Bull, Cassandra and everyone else. Because you saw how they cared about him, each in their own way.
There is nothing more heartbreaking than Varric's "Chuckles, what have you done?"
In BG3, the relationships are mostly left to your imagination, which has its perks, but still, the group dynamic feels more like a wheel with Tav at the centre rather than a web.
4. Having limits on the romance options
Let me start by stating what I am not saying: I am not saying that bi and pan people shouldn't be represented. Far from it. But I don't think making the whole group pan is the way to go about it. I can't help but feeling it is, in a way, pandering to players, making every single companion interested in them as long as they have a sufficiently high approval.
Making some companions explicitly bi, pan, gay or straight made for a more real experience. Getting rejected by Sera on the grounds of "We have a lot in common - we both like women" felt disappointing, yes, but also real. This also allowed the writers to make the characters' sexual/romantic preferences a part of their, well, character. We got Dorian's personal quest, which I think is great. Limiting Solas' options to just Lavellan allowed the writers to make it about him realizing that his people are not mere shadows. It allowed them to write the Vallaslin scene. None of this could have been done if he were romanceable to all races.
When you have diversity in romantic attraction among the companions, suddenly the pan and bi characters (in Bull and Josie respectively) feel like their orientation is part of who they are, rather than a game mechanic to prevent players from missing out on content.
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crossdressingdeath · 6 days
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It's so weird to me seeing people insist that all Rooks are going to be the exact same with no real variation between them besides the names based on the fact that they all get involved with the Veilguard after prioritizing saving lives over their faction (if you look at the blurbs even the "they go against orders to save people" angle only applies to Thorne, the others didn't know or didn't have actual orders to go against, and even "prioritizing lives over their faction" doesn't apply to Mercar (going against slavers is kind of their job and the Shadow Dragons want them out of sight to protect them) or de Riva (they didn't actually know about the wider mission at stake and could easily have assumed that their superiors urging caution didn't mean letting civilians die)). For a few reasons, actually. First and most obviously... people are making a lot of assumptions based on the very brief and vague backstory overview you get at the start of the game. The character introductions we get at the start of the game have always been a brief overview with no emotional details; the details come in the game proper (which is also when Rook will I'm sure get the chance to discuss how they feel about their faction and the events that led to them leaving it; it's very strange to me that so many people seem convinced we won't get to make decisions about that based from what I've seen solely on the single paragraph of background information we get before the game even starts). Bioware didn't stop in the CC of DAO, DA2 or DAI to ask us exactly how our character felt about their background, they let us decide that for ourselves during the game, and I really don't understand why people are assuming it'll be different here.
Secondly it's based on a massively oversimplified view of what exactly happens in each backstory blurb. I mean there is of course the general setup of each character's background before the incident that led them to the Veilguard (do not come here and try to tell me that a baby found by the undead and raised by necromancers in Nevarra is the exact same as a kid raised by a military family in Tevinter, using the two whose childhoods we have any information on as an example; they are not the same and would have very different viewpoints on the world), but there's more to it. The actual incidents are quite different if you look at them beyond that basic "prioritized lives over the faction's best interests" angle! Aldwir choosing to give up a valuable artefact to save their teammates isn't the same as Thorne refusing to wait for reinforcements when a nearby village would be destroyed before they arrived, which isn't the same as Laidir pissing off the nobles and risking drawing the authorities' ire down on the Lords by killing a corrupt noble, which isn't the same as de Riva unknowingly compromising a larger mission by rescuing Antivan citizens taken captive by the Antaam. These are different events! Saying they're all the same is a very, very simplified read of them!
But I'm sure people will still argue that they're too similar because of that very simplified read. To that I say: every Warden is the exact same because they all get involved in a dangerous event and then get recruited by Duncan. Every Inquisitor is the exact same because they all go to the Conclave and pick up the Anchor. The details of their backgrounds and their thoughts on those backgrounds and their dialogue that's impacted by their backgrounds don't matter, the inciting incident is the same so clearly they're all the exact same character and the only things that change are names, classes and aesthetics.
...Stupid, right? Obviously if you boil down the protagonist of an RPG to the most basic description possible they're going to appear the same as every other possible protagonist of that RPG. The protagonist needs a plot hook to get them involved in the main story and that plot hook is always going to be similar to every other potential protagonist's plot hook. The Warden needs to be in a situation where they would get recruited by Duncan, and it makes for easier writing if that happens in a situation where there's a good chance they'd be grateful for it. The Inquisitor needs to get the Anchor. And in this game Rook needs to be in a position where their faction wants or needs them out of the way for whatever reason and Varric would want to take them for the Veilguard. With those two factors in mind, them putting innocent lives over their faction (for lack of a better way of putting it, see my comment on Mercar and de Riva in the first paragraph) is a good choice. It's something that ensures their faction will encourage or order them to join up and something that would encourage Varric to pick them! If you agree that it's stupid to claim all Wardens or Inquisitors are the exact same regardless of backstory because of the inciting incident that gets them into the plot (which I assume everyone does), then don't automatically assume that all Rooks are going to be the same because of their inciting incidents having some similarities.
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himluv · 3 months
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DA Review Series: Hard in Hightown
<<< Previous Review: DA2 Character Stories
It's been a minute, but I'm back to talk about more Dragon Age Media Tie-Ins!
Title: Hard in Hightown Author: Varric Tethras (with Mary Kirby) Year Published: 2019 In-World Year: 9:33 Dragon Verdict: I mean, it's Varric doing what he does best — telling stories. At only 72 pages, why wouldn't you read it??
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Hard in Hightown is a noir murder mystery set in Kirkwall. It follows Donnen Bren— look, I'm going to be honest, I can't remember character names because they're all just DA2 characters with the serial numbers filed off. Varric populated his most popular serial with his friends and I absolutely love him for it.
The main character Donnen is obviously guardsman Donnic, but with some Varric flare thrown in. Carver is the rookie Donnen's been saddled with. Merrill, Fenris, Isabela, Aveline, and Hawke all make appearances.
As do The Executors. Which is the one thing that REALLY caught my attention beyond all this fun whodunnit nonsense. When do we first learn about Those Across the Sea? If I'm not mistaken, THIS book is the first time.
Of course, there are chapters of Hard in Hightown spread all over Inquisition, and the Executors are included in a war table mission, "Unmask Those Across the Sea" but... Why is the first time we learn of them in a work of fiction?
And how does Varric know about them?
Sure, they're dismissed as a sort of myth or legend, and aren't ACTUALLY in the story, but still. That's weird, right?
Anyway, other than the Executors, there isn't any lore here. It's just Varric writing "Friend fiction" as Bela would say. But what I loved most about it is that it FEELS like Varric. It SOUNDS like Varric. He even breaks the fourth wall and bungles his own 3rd person POV because he didn't want to research boats, which made me cackle (big mood, Varric).
So, hat's off to Mary Kirby. Her brilliance really shines through on this one when you stop to think about it. She's writing Varric writing Donnen and it's absolutely stunning work.
And it's just plain fun!
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sadko101 · 3 months
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Varric is soo kean on helping solas instead of just stopping him because he couldnt stop anders
(more indepth and corrected version of my old post)
TW: very brief mentions of suicide and usual Anders stuff
okay the title is even more mid but this point is about how i believe one of the big reasons Varric is set on not just stopping Solas but helping him is because of what happened in Kirkwall. enter brief collection of thoughts:
one thing i loved about dragon age 2 is Varric and Anders friendship and how that added to the tragedy of both of their stories.
if your Hawke doesn't like Anders, Varric is the only one who actually enjoys his company and considers him a friend throughout the entire game. we also see in there banter that Anders is very Anders when interacting with Varric. it is also through there banter we see Anders lean more into the vengeance/justice and "lose" himself:
act 1
Varric: So a human, an elf, and a dwarf walk into a bar...
Anders: The human says, "You're lucky you're so short. That hurt like mad!"
Varric: You could have just stopped me, Blondie.
Anders: Why waste a perfectly good set-up?
act 2:
Anders: Boiling in oil.
Varric: Too prosaic. Trapped in a cave with hungry bears, right at the spring thaw.
Anders: That lets him off too easy. Dipped in molten gold and left as a statue in the Viscount's Keep.
Varric: Ooh. That's poetic!
Hawke: What are you two talking about?
Varric: What to do to Bartrand when I find him.
Anders: Any suggestions?
and the Parallels of act 3:
Varric: So, three templars walk into a tavern.
Anders: Not right now, Varric.
Varric: You feeling all right, Blondie? You're always in the mood for templar jokes.
--
Varric: So, the knight-commander... Boiling in oil? That one never gets old.
Anders: This is past time for joking.
Varric: I'm helping you indulge in elaborate revenge fantasies. I think it's good for you.
Anders: Meredith will die. Do not doubt that.
Varric: Go away, Justice. Can Anders come out and play?
Anders: [Justice voice] Stop.
Varric: You are no fun anymore.
Anders offers Varric his embroidered pillow, the only thing he was allowed to take from home to the circle. anders states to varric how he was a good friend. Varric denies it presumably thinking that Anders is planning on killing himself when he tells Anders "to have many more dreams of killing templars on it''. Varric obviously has concern for Anders and cares for him that we have seen throughout the game. when the chantry blows up all of Anders actions entirely add up to that action. you can only presume that Varric (and probably the rest of the cast) thought back on the warning signs.
the warning signs that Anders was going to do something drastic were there, for example, after act two he begins to isolate himself (regardless of if Ella died or not, but the reasons are different). its clear that he is struggling with his mental state and loosing control.
codex entry "after the deep roads": In the past three years, Anders has become more reclusive, verging on paranoid.
codex entry "the last three years": (if Ella is killed:) The past three years has seen Anders cross the edge from moodiness into open paranoia.
(if Ella is saved:)  Anders lost interest in the cause of mage revolution. Convinced he was no better than an abomination, Anders was determined to gain mastery over the spirit inside him... or die trying. It is increasingly apparent that he is losing this struggle. Prone to wild mood swings between deep melancholy and manic determination.
people don't wake up terrorist, Anders decline and why he did what he did to the chantry was something out of paranoia, vengeance and a kind of insanity. by act 3 'Anders' seems to have very little rational thought left in him, and the bomb was not a rational thought.
Anders story in da2 is his and justice's tragedy and how they spirals into madness together, pushing each other to the worst version of themselves by accident.
so back to Varric, in the trailer we saw how determined he was to stop solas, how he doesn't want to give up on a friend who is in "need". this feels parallel to his inability to stop Anders
*note, Anders and Solas are two very different characters and so are there actions, the similarity here i only Varrics friendship to them.
so i conclude that, i believe that one of the Varric is so intent on stopping Solas through helping him was because he could not stop Anders, and Varric doesn't want to see another friend loose his mind.
end note: Anders and Varrics friendship is so important to me you don't understand how much da2 broke my heart
intresting note from people on reddit: justice was becoming vengance the moment he got stuck in the mortal real in kirstoffs body (mightmake a write up on that too)
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screechingpaperdeer · 4 months
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I finally watch the DA4 official gameplay review, and I have things to say!
The game looks lovely. When the game opens up and we're exposed to the raining city of Minrathous I was salivating. This is a dark city that evokes a sense of uneasy and pain. The agony and suffering of the cities citizens are what keep that floating thing in the sky, I swear. Even off that very linear path we're treated with, the urge to explore these streets is intense!
This is a very, very personal criticism on my end. I hate flipping. I understand Rook was just dodging. It's dumb, I know, I just hate it.
When Solas turned around, after Varric tries to stop him, all I could see was Megamind turning around. Re watched the shot like 4 times because I couldn't stop cackling.
@vulpixelates said it best in their post where they talk about a playable backstory like in origins. I haven't seen the Netflix show. I've not read the books. I don't know who the shadow dragons are, but I would love to learn more! And what better way to let me learn than through a playable backstory. Hell, even DA2 where Hawke is escaping lothering with their family, I'll take something like that. I just don't want what we got with Inquisition, it was one of my biggest gripes for that game. Please don't let Rook's story be "hey, they were just some person fighting in this tavern with us and we said yeah they're cool enough to help us fight an ancient elven god."
All and all, I look at Dragon Age has always had my heart and soul. I'm sure someone has honest criticisms just from the gameplay, I am not that person. I will forever and probably always look at the series with rose colors glasses, because I've never ended a game feeling disappointed, and I'm sure Dragon Age: The Veilguard won't let me down either.
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fereldanwench · 4 months
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thoughts as i watch:
environments are gorgeous but we knew that'd be the case tbh. they were gorgeous in dai too
i dont feel strongly one way or the other about a more action-oriented combat approach, but i can see this being a controversial choice (although i would say even with dai's tactical cam, the series has been headed in this direction since da2)
still not sure how i feel about the style. the venatori are standing out to me especially--they looked eerie and unsettling in dai; i feel like the simpler design has definitely lost some presence here. it's not enough to make me not want to play or anything, but my criticisms of the trailer in this regard are more or less still standing
the demons were another thing i liked in DAI--i know some demons have been reworked across all the games, but the pride demon remained consistent and was iconic. i feel like it didn't need to be changed here
also not sure about the UI--it's very clean and well-designed but as with just about everything else from graphic design elements, it just doesnt evoke dragon age to me. minrathous is obviously very different from other thedosian locations we've seen--maybe the sleeker visuals there will help the UI feel more in place. but i still like a grungier da, personally
the first thing im gonna do when i recruit neve is get that goddamn graduation cap thing off her head lmao
definitely building some tension with varric and solas D:
approval system still in play, guessing that'll factor into romances
solas' teeth are really distracting me lmao did he get veneers
ooooooh what just popped outta the fade i actually dont want to know or speculate too hard dont tell me
didn't really get a sense of the protagonist, but that's not necessarily a bad thing if we're gonna be able to really customize and roleplay our own character. i did notice harding's comment about who he is and his skills--felt a little shoehorned as a way to let the player know "hey, your choices matter" but im not mad about it
it looks fun. it looks like a game i will enjoy. still not sure if it'll be a day one purchase, but all things considered given what has gone down at bioware since inquisition (since even before that really), this does look pretty polished
i'm going to be very restrictive on what else i willingly expose myself to between now and the release. i am interested in seeing the CC and i would like to see a little more about lucanis, maybe a little more combat from the other classes, but i think i've seen what i need to for now
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godsgamefreak · 25 days
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After 1354 saves and just over 60 hours, I finally finished my Dragon Age II re-play, the first of its kind since the game came out 13 years ago. I toyed with it for a bit longer, I know I bought the Mark of the Assassin DLC and I think I even finished it, but I barely remembered it. But not a single proper playthrough in 13 years.
In that time DA2 of course got ripped apart by the media for the glaring issues of developing a massive RPG in 16-18 months, like the re-used assets (particularly in dungeons) but I had remembered enjoying it well enough as I played. Though, I also had issues with a lot of the Companions at the time too.
After being quite soured in my playthrough of Inquisition a few years later, I had fully dropped the series, with little to no interest in anything it was doing (granted it wasn't a lot, with Veilguard only just recently being properly announced) outside of the animated series on Netflix which was neat. But with Veilguard around the corner, and over 10 years of life under my belt, I thought... why not give it another try, see what's different?
Turns out both not much and also a fair bit. The not much was how much I enjoyed it - while certain mechanics don't work the way I'd like or aren't communicated as well (I'm very sad I couldn't truly be a proper tank, since enemy threat was constantly all over the place) I still had FUN with it. Since I remembered being meh on a lot of the Companions, I made sure to keep a particular eye on them this time around and I came to realize I understood them all a lot more this time around.
Merrill held a conviction, though a dangerous one, and while commendable to hold to it despite understanding the dangers... was completely blind to so much more. A great comparison to Anders, who was so much WORSE than I remembered, finally coming to a head if you question him during his Act 3 companion quest. I literally had to get up out of my chair in anger when he tries to threaten your friendship over his cause ("trust me even though I lied to you" like fuck off man).
Fenris was still overly grumpy about so much, but the reasoning is still solid, and it was nice to see him loosen up a little here and there. Agreeing to drop the mage freedom topic with Isabela and deflecting with a game of "guess my undergarments colour" was wonderful. Speaking of Isabela, I'm definitely older and care less about her darker side than I did as a "young and pure paladin" of 20 years old. I even romanced her, due in part to a similarity to one of my wife's OC's. Her romance story ends so sweet too, and her story is quite interesting. I wish the game had more time to expand on both Fenris and Isabela's stories and personal growth.
Varric and Aveline are still great, I love how they individually check in on Hawke through the game. They feel like the closest friends you have, in that they check on you just as much as you check on them, with no other major goals taking up their time and attention. Though the Aveline vs Isabela lines feel like they get a little too catty, there was one scene of them laughing over a drink once that made me happy to see they could get along.
My biggest regret is that Bethany is so absent from Act 2 and most of Act 3, not even making an on-screen appearance over your mother's death - the quest of which still hits pretty hard, though I didn't fully realize it until afterwards.
All in all, it was wonderful to re-play it, re-experience it, and play it in its complete form start-to-finish, and did exactly what I hoped: re-ignited my desire to care about this dark fantasy world, and make me excited to play Inquisition again. This time with less faffing about, more paying attention, and spending more time with Companions (and other major characters). I barely remember what happened in the game, so it's almost like finishing a re-play of DA2 before the big new game comes out. I hope I really find something I missed in my first DAI playthrough that makes me love it after hating it for 10 years.
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bloodycyrano · 29 days
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Okay so I LOVE that Merril from DAO and DA2 are one in the same, but I wish there wasn't such a difference in personality and demeanor. You know? Because when I first played my dalish origin in DAO, I thought she seemed really stern and stuck up in a way, and it really annoyed me. Playing da2 in middleschool and early high-school, it took me like half a playthrough to realize it was the same Merril because she seemed to sweet and cute and meek. You get me?
So I'm writing the details for a rivalry between teen Warden and Merril, taking inspiration from both games to try and create a direct route for both character archetypes to work with a single Merril.
I know people change, and I kinda had the same Bitchy gifted kid to nervous autism demon personality pipeline (And I miss my bitch era everyday, it was so freeing to speak my mind all the time), but it just seems super far off from the DA2 Merril character we know and love.
I can attempt to chalk it up simply to the Warden having a pre-established rivalry with Merril before the events of DAO, but I really can't imagine Merril from DA2 being that cold- Except.. I sort of can, because my Warden was really toxic about things; and following the idea that Merril is autistic, and likely grew up with the Warden, I feel like she wouldn't mask as hard around her.. I'm working this problem out mid post, so I'm sorry if we've lost track. But yeah. That's the post.
I think instead of writing full on fanfiction, I'm going to write journal entries from my Wardens perspective and maybe the occasional scene.
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mrs-theirin · 14 days
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quilllllll! hi, hello, i simply had to let you know that i've been slowly but surely re-re-rereading the road, the hidden truth, and you, and first of all, gorgeous, beautiful, touching, magnificent, imagine a rainstorm of chefs kisses raining down uponst you <3 but i got curious and had to ask...are there any cut scenes/fun facts/behind the scenes special features you might want to share with the class? 🥺 hehehe i just know /i/ always end up having a bunch of stuff like that once a project's done, and i'd LOVE to hear any juicy tidbits you've got!!! :P (either way, had to remind you how gorgeous this - AND ALL YOUR OTHER WRITING - is!)
we are somehow on the same wavelength as i was rereading it myself when i got this ask.....i'm onto you queenie......
all jokes aside THANK YOU i am always blown away when you compliment my writing, truthfully, it means the absolute world to me and i'm glad you enjoy what i put out. from the bottom of my heart, your support is greatly, greatly appreciated
that being said. well. as far as fun facts go. one fun fact is that this was barely my idea. that's well known at this point i think but you can thank @merrybandofmurderers for originally giving me the idea of a fake dating, roadtrip au. second fun fact is that i winged the HELL out of this fic. 19 years old staying up (apparently, since i checked the outline???) till 5 in the morning trying to get it done. winged the hell out of it. i had a broad idea, but i built the chapters based off of da2 quest names. so like. i had almost nothing planned. i took a da2 quest title i liked and built a modern au plot around it. great idea i think. poor execution LMFAO
no cut scenes or anything due to the rushed and unorganized nature of the original draft. there are things that i cut from the original in my rewrite, but that's because i felt like they weren't serving a real purpose. i also was super excited to change it so it was modern au but with elves and kirkwall and all that stuff. does it make sense orzammar is in new york? no. do i care? also no
i have been intending to write a follow up ever since the ORIGINAL story, but it just hasn't felt right yet. i know i want to do it. and i really hope i will do it. but for now it will stay in my drafts, lovingly titled "trthtay superbowl follow up". between that and the eden/varric wedding at skyhold fic, we could place a bet on which one gets finished first! (psst, it's probably the wedding fic. i've written more for that. unrelated but maybe expect that? soon? ish? don't hold me to that)
anyway, i'd say the biggest thing is that trthtay was my "i can do better" fic, truthfully. i was STUNNED when it got on a screenrant article (before it was even finished too?), i mean, i still have my section printed out in my dresser. it was exciting. but to see so many eyes on something i didn't think was of the quality i'd like it to be was stressful. i wanted to be great. i wanted the thing that so many people saw from me to be groundbreaking. and i really didn't feel like it hit that mark. i don't even think the rewrite hits that mark! there are things that i've written that i feel are better than both. but, there's a bright side to everything, and that's that even what i would consider one of my worse fics was loved. it was loved. it was enjoyed. not only by the author of that article (david caballero, there's nowhere i can message you on that site, but if you ever see this, thank you so so much) but by everyone who decided to click the link and give it a try. by YOU, one of my biggest inspirations and someone whose writing i aspire to match someday. i cannot thank you enough (you, personally, queenie, and you, plural, anyone who's read my writing) for giving me a chance and pushing me to be better
so. anyway. i'm sure you didn't expect your question to get an emotional response, but i think any conversation about trthtay comes back to that. to hope. to gratitude. it truthfully blows my mind that you love it the way you do. thank you thank you thank you. i'm glad i have you in my corner :)
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I hope you are well 🖤💕 I have an ask.
We all know Fenris is jilted towards mages, understandably so, but what if he falls in love with a mage, sort of like in DA2 but this is pre-Kirkwall before he would meet the champion. He's out exploring and stumbles upon a young mage who is being harassed by bandits and he jumps in to save her, only to find she's hurt, and also quite pretty. He struggles with her abilities at first but then soon sees her creating ethereal style butterflies as she sits in their camp, and he finds himself enamored.
Thank you very much for the ask! This is my first ask that's from my new list and I'm very happy to write this for you! I will try my best for you 💚
Being a mage wasn't easy, with most of the people you've come across on your travels, they didn't exactly take to you very well. You were seen as a danger and they kept their distance, apart from the odd few who would confront you, weather it be on the road somewhere or in public. You had been many places all over the land, and you didn't feel very welcome in any place you visited, so you ended up only going into the public eye to get supplies for yourself. You were able to sleep easily on the road, occasionally helping the odd person hear and there for coin, and it was a fairly comfortable life...but that's not to say that it wasn't lonely for you. You had noone travelling with you, and you kind of wanted that, but if it wasn't meant to be, it wasn't the end of the world. You had just passed a market stall on the edge of Kirkwall and stoped to get some things to make for your dinner tonight, you grabbed some cured meat, vegetables, fresh fruit and a new water pouch. You walked happily back through the market, that was until this sudden thump was felt in your shoulder before you fell to the floor with an aggressive push.
Someone had knocked you off your feet, and you look up to see this arrogant man covered in scars, and 3 of his men behind him laughing at your fall. "Aww what's the matter little mage? Can't handle bumping into a real man?" You hated this man with this single question, you hated arrogant guys like this. You stood up, brushed yourself down and smiled back at him "No I didn't, but when I do I'll be sure to let you know" This mans friends all go "Ooo!" Behind him, this annoys the man who pushed you. "You need to be careful little girl, you know rudeness is not attractive" "Hears a question then? What makes you think I'm trying to attract you?" He was stumped, he looked at you like a deer caught in the light, he wasn't expecting that response. You smirk and walk past them all, leaving the market behind and onwards to your next place to travel, which seemed like the forest in the distance ahead. You were kind of used to that happening to you, not everyone was a fan of mage's, especially if you were a woman too. But because it was such a normal thing, you were used to it and tended to push it to the back of your mind.
You camped up a little while later and made a small fire with your magic, it saved spending money on stuff for it when you could just wave your hand. You had eaten and were watching the sun go down through the trees, it was a lovely end to the day....or so you thought. By the time it was dark, you were just reading a book by the fire when you hear muffled chatter and laughter, from quiet to louder as it got closer to your camp. When you finaly see who it is, you realise this wasn't good "Hello again little mage!" This was the same man and his friends from the market, they seemed a little drunk, but not enough to be properly impared. You just tried to ignore them and continue reading, but they were now in your camp, and you couldn't ignore them now. "Wanna tuck us in little lady?" "No, go away" "Ah come on, hey, if your lucky...I might let you sleep in the same bed roll as me? I think you'll be quite impressed" "You do know, being a dick isn't going to make yours any bigger?" Again, his friends were amused by how you could defend yourself and anger this man. "Watch your mouth mage! I know I can take you single handed!"
"I really hope one day you choke on all that sh#t you talk" "Oh is that right? Well then, it seems we're all going to have to teach you a lesson. Boys!" This man and his friends all charge at you, which catches you a little off guard, but not enough for you to make a protective barrier just in time to push them back away from you. But what you didn't realise, was that they seemed to have planned this attack on you, and you weren't aware of the man behind you until it was too late. You felt a painful blast behind your back, causing you to fall to the floor in pain, where this hidden man jumps towards you and grabs your arms, pinning them behind your back. "Ahaha! That's what you get you little b#tch!" This man and his friends advance on you, and start kicking you and punching you, rendering you helpless and being made to endure all this pain. You weren't able to say a single magic encantation with them punching you in the face, and your hands were being held behind you so your couldn't conjure anything, you were stuck, and scared. "Mages like you don't belong hear! And we're going to make sure you never retur-nngguuhh!"
This mans voice is suddenly cut off by the sound of him grunting in pain, through your swollen eye, you see that a mans fist has gone through his chest. But there seemed to be magic infused into his hand, and they wore a gauntlet of sharp claw like shapes. When the fist is pulled back out, the man holding you throws you to the ground and you fall forward and collapse onto the ground infront of you. Your in so much pain that the sound of fighting is just a white noise to you, and you lie there trying to make sence of what's going on around you. Your vision is blurry, but you see these men falling like flies to this unknown man. You can't make out what he looks like, but you can make out this strange colour from him...it was white...and it seemed to be, almost vibrant against his skin. It was something you'd never seen before, were you really seeing this? He seemed to have white hair, grey armour, and he had eyes like emeralds. You were fighting consciousness, and as the last man gets slane, your eyes are slowly starting to close. This unknown man walks over and kneels beside you, the last thing you remember is the feel of this mans hand against your cheek, before everything went black.
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You awake some time later, with bandages on your wrists, one of your shoulders and you can feel healing remedies and oils on your face and skin. You seemed to be safe, but who was it that saved you? You slowly sit up, with your body aching and creaking as you do, this makes the man sitting by the fire notice you, and he moves to sit infront of you. "Woh woh, take it easy there. You've had a few nasty injuries" "You?...your the man who saved me?" For some strange reason he looked a little taken back by that comment, but then he said "Yes, my name is Fenris. I heard a commotion on my way through this forest. And when I investigated, that's when I happend upon you. And those awful men who were attacking you" "What did you do to them?" "They are dead, they will no longer bother you or any other mage anymore" "Well, thank you very much for saving me Fenris, my name is Y/N" "Its a pleasure to meet you" "Just one thing, how did you know I was a mage?" "Well, it was only because I over heard those men saying that you were, I don't normally spend time in the presence of mages, but you were in danger. So I made an exception"
"Thank you for that again by the way. May I ask why you don't like mages?" "Well it's because of a mage who I have had bad experiences with, he uses dark and bad magic. Hence why I don't particularly trust mages. But...I noticed when you were being attacked, you didn't use any dark magic, only a protective barrier" "I don't like the thought of dark magic, I only want to protect myself and others around me.....which I guess I couldn't do this evening" "You were over powered by many men, don't put yourself down about that" "That's kind, thank you" he made sure the bandages were secure and that you weren't in a great deal of pain, after what felt like a few hours of general chit chat, you decided to ask him a question. "Fenris?" "Yes Y/N?" "I wanted to ask you....what are those markings are on your arms and neck? I can sence magic in them, am I right?" "Yes, you are right. I imagine I must look strange to you, I did not receive these markings by choice, even so, they have served me well. Without them, I'd still be a slave" "I'm sorry? A slave?"
"Yes, I'm afraid that my story isn't a nice one, infact my story is part of why I happend upon you this evening. You see, I was a slave to a magister by the name of Danarius, he was my master and I did not want to be his property. That is why I am hear, I have escaped his clutches and I am now being hunted by bounty hunters" "But if he's getting people to hunt you down, what does he want from you?" "Not me, more the markings on my skin. It is Lyrium, burned into my flesh to provide Danarius what was acquired of his pet" "So that's why I met you tonight? Your on the run?" "Not quite, I was on the run. But I have realised that I don't want to run anymore, I don't want to live my life in fear. So I'm looking for my former master Danarius, and I intend to kill him for everything he has put me through" "I take it because he is a magister, he's a difficult man to find?" "That's correct, he is a magister of the tevinter imperium. They hold all the power over the chantry and the imperial court, and he is also a very slippery man who is able to evade many moments where I was very close to confronting him"
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"It sounds like you need help finding him?" "That's right, the only thing is, whose going to help an escaped slave looking to kill their former master?" "I don't know? Maybe a mage who you saved? And is now in your debt with the knowhow and abilities to help track someone down" "Y/N, I don't know. This is a dangerous thing to ask of anyone, and being around a mage is difficult enough as it is" "Don't you like that I'm a mage?" "You seem like a lovely woman, but after my history with Danarius, I'm very cautious. You can understand that right?" "Of course I do, you have a very good reason not to trust mages. But you were kind enough to help me, and I would like to return the favour. I have many abilities as well as magic, and if I can, maybe I can show you that not all mages are the same. From the sounds of Danarius, I don't want to be anything like him. Anyone who keeps slaves and burdens them with a body burned with Lyrium, is someone with a cold soul, which I'm nothing like" Fenris looks conflicted, but he also knows he can't take on Danarius alone. "Look, if you do want to help me with my former master, then I am happy for the help. But it will just take me time to trust you, and if your magic is harmful in anyway, I will no longer want you around. Is that understood?" "Understood Fenris" "Alright, then we have a deal"
You and Fenris camped there that night after striking a deal, he was kind enough to save you, it's only fair you offer to help him in his moment of need. You and him traveled through towns and villages hunting down any information on Danarius, all while you were slowly healing from your injuries. Fenris was kind enough to offer his support and help you when you were either in pain or if you struggled with something you were unable to do at the time. After the first week of travelling with him, a friendly bond was made between you both and there was mutual respect on either side. After a few more weeks, the only thing you and Fenris were able to accomplish was slaying more of the bounty hunters and find out what Danarius's next possible moves could be. You and Fenris now got on much better, but you hid from him that you found him quite attractive. He was strong, brave, resilient and clever, and whenever he looked into your eyes, you felt so comfortable and warm. You had heard of women feeling this butterfly sensation when they see a man they have feelings for, but you didn't feel that with Fenris. You just felt calm, you wondered why? You knew more about eachother now, and you knew Fenris was scared at the thought of magic being used, hence why you didn't use any around him.
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And if you did, it was very small. One evening, you and Fenris had found a place to pitch up a tent in a woodland area beside a river, Fenris was pitching up his own tent when you had finished and decided to sit on the edge of the soft and slow flowing river. It was a short distance away from the tents, but still far enough that you wouldn't be able to hear him unless he was shouting at you. It had been so long since you had done magic, and it was always so easy for you to do. Hence why when you were by the water, the colours in the water from the moon light and the fire, made you feel magic in your finger tips, and you so easily made an ethereal bunch of butterflies. They were a beautiful dusty blue colour from the water and the moonlight, and a lovely milky yellow underneath their wings, that contrasts wonderfully with the blue. You made about 6 or 7 of these lovely little butterflies, and they just flutter around you and over the water as you smile.
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Little did you know, that Fenris was watching you from his tent, but not with fear, but like he was entranced. Ever since he's known you, he has been very honest about his thoughts on magic and mages, and he was very pleased that you didn't do magic around him. But as he got to know you, he had this gut feeling that you were indeed, nothing like Danarius, just like you said. He also grew to like you more from spending more time with you, and when you did use the odd but of magic hear and there, he was pleased you made sure it was only small and nothing damaging or threatening. But right now, he was witnessing you use your magic, and he quite simply couldn't look away. Not just because he was impressed with your skill in creating these beautiful butterflies, but it was your smile that was catching his eye too. He loved your smile, he loved watching you in your element and how happy you were by simply making something so sweet. He had been denying his feelings for you for a long time, and he knew he wouldn't be able to keep them in for much longer, not with him falling even more in love with you everytime he saw you smile.
He walked over to you and sat beside you at the river, which made you very confused. "Fenris?" "Yes? You sound suprised that I've seated myself beside you. Have I done something to upset you in any way?" "No, not at all. I'm just confused" "About what?" "What do you think?" You ask while pointing to the floating butterflies. "Ah, I can understand your thoughts. But I have to admit, that I'm actualy quite impressed by your magic" "You are?" "Indeed. When we first met, you told me you wanted to show me that not all mages are the same, and that you were nothing like Danarius, and in our time together, you have proven just that" "I have always been honest with you Fenris, I wouldn't ever want to hurt you or any other innocent person with magic" "And I know that now, I see that. I see it every day, and I see your kindness and honesty in your smile too.....your smile....the moon, stars and camp fire could all be hidden from view, and your smile will still be the brightest view" "Fenris...that's beautiful" "I'm just trying to show you my honesty. Y/N, I know that I am still a man on the run, but with your help I've managed to get closer to Danarius more than I ever have before and I'm very thankful for that. But during our time, I have found that I have grown a certain....feeling towards you. A feeling I'm hoping is reciprocated, if it isn't I will understand, but I needed to be honest with you if we were going to continue hunting Danarius"
"Fenris? Is this your way of saying you have romantic feelings for me?" "That's what I'm trying to do yes. I do apologise, I haven't been in this situation before and I'm not quite sure how to tell you my true feelings" "Well I can put your mind at ease Fenris, because I feel the same way" "You do?" "Of course I do" "Oh I, that's wonderful" You giggle and blow a butterfly towards his face, making the end of his nose tickle. "I thank you for this" "You do realise you don't have to thank me for liking you back Fenris?" "Yes, I know. But this is just a wonderful thing to happen to me, and I felt the need to say it. But I'm happy, very happy. If there is a future to be had, I will walk into it gladly at your side" "I couldn't quite hear that, could you speak up?" You ask cheekily. "Why don't I make it clearer for you?" He says right before he leans in with a desperate need, and he kisses you with a fiary passion. Holding the back of your head with his hand, and his lips were locking so perfectly with yours, like he craved your touch. Your eyes were closed, but you could sence that his markings were glowing as he kissed you, almost like his body was vibrating with excitement. When he pulled away after you both needed some air, he looked at you with his deeply green emerald eyes, and you were hypnotised. "Was that sufficient for you?" He asks with a little smile. "Hmmm, I don't know. Maybe you should kiss me again, just to make sure" "I think it's safe to say I will never tire from this"
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loquaciousquark · 10 months
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hi! i’ve been a fan of your writing since da2 and i’m so glad you’re playing bg3 now too. it’s been really interesting following your play throughs and character choices and how that ties in with your fic. i know you went with the choice to have astarion kill tav when he firsts bites her because it’s hilarious and i always want to do that, but i think i’d miss the scene after with the whole camp (and all the approval for defending him lol) and ahhhh i just don’t know! if you feel like it, i was wondering if you would talk more about your HCs around that choice and what to you makes it worth losing the morning after scene with everyone because i feel like it’s such an important group moment but… i want to punch him for killing me and also kind of slow things down with him so we stay just reluctant but oddly compelled allies for longer
Ahhh, what a fabulous question! Thank you so very much for this handcrafted opportunity to sit you down at my kitchen table with a cup of coffee and trap you for the next three and a half hours.
So the first bite scene ending in Tav's death wasn't actually intentional! I started playing BG3 in a three-person MP team with @eponymous-rose and @mystery-moose, and it so happened that my character (Tavish Gale, already ironclad) was the one who came across the boar and triggered the bite scene that night. By pure chance I rolled two natural ones on both those checks, and when it cut to the next morning and Tav was outright DEAD, we couldn't stop laughing! We had no idea what to expect or what the consequences would be, and when I switched to a SP campaign so I could horrifically binge this game like the gremlin I am, I felt compelled to recreate that glorious, character-defining moment.
However, as you note, that does mean you miss out on that lovely post-feed conversation where everyone says they're okay with him. On the other hand, you get that absolutely flat read of "Oh no. Something terrible happened here. :|" and then you get to punch him, so, you know, basically equal losses on either path. I know you get a ton of approval points after with the survival track, but I'm finding I'm not hurting for approval even in early game (I actually had to go and mod his approval 15 points lower about halfway through Act 1 this run because I was triggering his romance scene too early ahead of the party).
I actually need to probably sit down and write out the details of what happens here, but I do think a couple things take place. I know for sure that Tav fails the checks & doesn't fight it because she gets sucked into the feeling of relaxation and lethargy and the sense that nothing matters anymore. She spends most of Acts 1 & 2 fairly certain they're going to die any day, so why not live life to the fullest and do whatever you want in the moment without thinking about the consequences? If she's going to go out early anyway, why not to a relatively painless vampire bite instead of the agony of ceremorphosis? She probably realizes she's dying in those last seconds, but it's very much a "finally" instead of "oh no," so it's not really any skin off her nose.
I'm almost certain Astarion is shocked out of his mind when her heart stops. I don't think he realizes what's happened until he sits back and she's ice-cold and smiling, and his first instinct is to run off into the dark ASAP before everyone else wakes up and shanks him. Except because this happens IN THE MIDDLE OF CAMP, LARIAN, I think someone sees the whole thing go down and realizes Astarion didn't mean to do it and Tav was a brick-thick idiot who leaned all the way into her own death.
On pondering, I kind of think it was Shadowheart, who is utterly disgusted with both of them but who also knows she can bring Tav back with a scroll and does so without much drama. She'd be the kind of person to see what was going on, but who doesn't care enough to intervene or go "hey everything okay over here I can't help but notice you're engaging in some risky behavior", but who also wouldn't leap to TIME TO KILL ASTARION the moment it went too far.
I think Tav wakes up with a raging headache, and now that there are suddenly consequences she can't immediately brush off, she gets embarrassed and mad. Cue the punch, the argument, and probably everyone else waking up in the aftermath. Lae'zel initially wants to boot him from the group, I think, but Tav's anger burns out pretty quick (and she's pretty aware of her own failures to stop him), and she points out that if they're going to saddle themselves with Wyll's, Gale's, and her own baggage, it'd be pretty hypocritical to dump Astarion over his. So we still get some defense of him to the group, and I think Karlach (and probably Wyll, and honestly maybe Shadowheart who saw his fear) would be onboard with keeping him around pretty quickly. Promises never to do it again, keep your teeth to yourself, etc.
Astarion I think spends this entire conversation very, very scared and doing everything he can to hide it. I think he's completely overwhelmed by euphorically feeding on a thinking creature for the first time and then completely horrified by killing her - not because he likes her but because what if this is why Cazador commanded us not to, what if I can't control myself on my own without his compulsion, what if I really am the beast he's always said. He's panicking from the outrageous swings of emotion and talking really quickly and trying to put up a bold front, but inside he's about half a hair from snapping off into the woods and never coming back.
I think it's the punch that kind of shocks him out of the spiral, and then Tav then defending him to the group helps him flip into the "well obviously I deserve to stay and in fact to kick me out of the group would be not only stupid, but deadly" mode long enough to get through the night. He tries to put on the usual devil-may-care indifference, even though everyone can see through it, and they have a tense few days where everyone's pretending everything is fine even though it's really, really not.
Astarion & Tav are also avoiding each other religiously here, until something happens in a battle (the harpies, I think) and one of them gets injured because of that avoidance. That night, Tav stakes him to the ground and makes them talk about it. I think this is where she says she's not actually averse to him feeding on her and in fact asks him to do it that night - to get them both over the hump of what happened the first time. Astarion needs to feed without fear & she needs to not get swept up in the lethargy, and if he's going to get back to the sneering equilibrium he ought to have in the first and second acts, he needs to be successful at this and he needs to feel like he's won, or at least like he has an edge over her again. She's a little transparent about wanting to be bled in part to help him get back to this position of control, and in part because she does like forgetting the weight of reality, and in part because, again, they're gonna die in like twelve hours, surely, so who cares?
Anyway, it goes as well as it can for the two of them, even if they're both a little prickly throughout, and by the end they're a lot more comfortably back in that manipulative space they prefer. From there it moves on compliantly with canon into the party leadup (Loviatar and such) and then the party itself, and then progresses as scheduled with the rest of the game.
Ahh, it's so fun to think about these kinds of things. I'll continue to ponder, but I think this is either it for them or very close. Thank you so much for asking and for letting me ruminate! <3
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