#what? I am well known there
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robbinggoodfellows · 2 years ago
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Y'all my new vocal stim is Mischa Bachinski's entire monologue and I hate it its so tiring to do but fuck its so much fun
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aromacaque · 8 months ago
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every time i see "old" aro/ace terminology that isn't nearly as commonplace as it once was because the online communities that either created them or promoted them got destroyed during the peak of exclusionism during the 2010s i get so sad
it was genuinely horrific watching aspec communities dwindle in numbers online in real time during 2015-2019 (i'm sure it is a major contributor to how bad my internalized arophobia was at the time) and i wish people other than aro/ace people spoke up about it or even Acknowledged the amount of damage it did to our community
this post was brought to you by black ace rings, white aro rings, ace of spades, ace of clubs, ace of hearts, ace of diamonds, and all of the other symbols we had that have been lost to newer generations due to so much of the community being effectively harassed away by TERFs
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poorly-drawn-mdzs · 1 year ago
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Peeped the horrors
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saturnpanther · 1 year ago
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I think everyone is doing Austria a disservice when they write him as a prudish blushing flower, and not as a manipulative bitch who has mastered weaponized sexuality. YES he's an uptight snob, but when you look at the history of Austria's military alliances there is a lot of calculated moves based around arranged unions instead of (or to subdue) all out wars. It's much more fun imo to see Roderich as someone who can seduce you into a strategic marriage for the sake of saving his own ass.
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ganondoodle · 12 days ago
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actively fighting a full blown panic attack born out of sadness and anger after having to drive by yet another victim on the side of the road
it makes me livid how accepted it is to just let cats suffer and die disgustingly horrid deaths and live awful short lives just so what, for what?? so you dont have to play with them for an hour a day??? when i was little it was just kinda normal that they disappeared at some point, i didnt understand what it actually meant until our outdoor cat i loved dearly was found in the bushes near our house in a condition so horrible my dad has never told me and i have never dared to ask, she only made it to 6 and had horrible scars and infections before that i allowed my family to convince me to let my first own cat outside, we only had her for a year, she died at only 2 years old, i am still suffering from the guilt, it has never let me go, she went missing for a week and i walked the entire vilage up and down every day, yelling her name, wandering into the forest alone, talking to every stranger i met until one morning my mom told me that our neighbour who works for the city asked if we had a white cat with a very specific collar she had- he found her on a busy road crossing in the next bigger city, i never even got to bury her, its haunting me, the thought of her wandering lost and scared in the city for a week until meeting an awful end gives me headaches, the fact that i was the last one to see her alive, that i put her outside bc we were late for school and had to leave quickly, that she had come home with oil in her fur from crawling through maschines and cars before, that i was worried but still didnt act, that it is my fault, any time i am up to late its coming back, it will never let me go, if i had stood my ground and not allow her outside unless on a leash or similar shed still be alive today, any time i read a description at our local shelter it comes back, they still advocate for outside cats, all of them, even if they have only been an indoor one before, its madness my older sister had a cat, i dont even know how old he got but it wasnt long either, he got hit by a car in front of their house, she has two now again and the only reason she hasnt let them outside is because they havent shown much interest in it, i tried to warn her before and she didnt listen and shes still resistent, even after losing one too
i have seen so many on the side of the road, anywhere i drive i see them, i cannot forget a single one, we are surrounded by farm land and all its giant maschinery, its still common to poison rodents, why do people value them so little, you wouldnt let your dog just live outside in the woods and streets for half the day or more, you wouldnt just throw your guniea pigs on the road and tell them have fun, you wouldnt just let your bird roam outside, there probably assholes that do that too but you cannot tell me its as common as outside cats
i dont understand it, i dont, i wont, i never will, i will never forgive myself this poor little animal that was my responsibility having to pay the price of my ignorance, or my own weakness letting my family convince me despite the awful way we lost one before, it makes me want to explode it hurts my brain in grief and anger i can barely contain
cats deserve to live a safe and long life, i get only having them inside may feel like you are locking them up, but do you think that not doing so is worth having them die a painful death? being poisonend? on purpose even by disgusting people that hate them? abused and chased by other animals and dogs? hurt and lost? cutting their lifespan in half? if they even make it that far? the amount of wildlife that they kill unnecessarily so when all of that is already in a steep decline everywhere? and if they eat what they hunt get infected with diseases or again, poison? die somewhere in agony? if cared for they dont care about going outside, plenty can be leash trained or given a secure way to roam like those cat proof aviary like things, if you dont want to put effort into caring for a cat DONT GET ONE, ALL pets require adequate care, and if you think cats are the easiest bc you only have to feed them every now and then IF they come home? you suck, you are an asshole, i hate you and you do not care about them, if you just want to occasionalyl feed and pet an animal go to the petting zoo
(this is about pet cats of people who can absolutely afford to keep them healthily inside, i know feral cats and those in poor neighbourhoods are a thing, even if not here where i live, and thats a whole other but still similar problem and not the point of this post)
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wafflesrisa · 5 months ago
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As an actually autistic person who learned English as a second language can I just say this about Yuki:
If your reaction to Yuki’s sincere apology, written in his own cadence and “imperfect” English, is to disbelieve his statement that he genuinely did not know what the R-slur meant and then call for cancelling him on all platforms -
I want you to take a long look at yourself and think hard about where your expectation that he is lying about his knowledge of the term actually comes from. Think about it for a second.
You are not actually helping autistic people. You’re just racist.
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goldensunset · 5 months ago
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i’m always such a huge sucker for when a character never addresses another character by name until a big plot moment happens
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ancha-aus · 1 month ago
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RealAgeAU Drabble - Artist Woes
Hello everyone! I am back with my BS as always and more baby nightmare shenenigans! @spotaus Hope you ready :D
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Ink is a very interesting Pov to write! It was fun! And as always. No beta or anything :D We here to have fun!
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Ink hums a happy song as he slowly sketches out the shape of a very familiar skull. He had beent rying to stay distracted after everything he learned.
He thinks he is doing an okay-ish job! Even if Error calls him an idiot for trying to escape his own new feelings.
Ink just... thinks! He should first get used to his kinda there feelings... and then on his god position! Before he... thinks about some specific feelings.
Ink groans as he grabs his phone and searches the past text messages.
Finding the right conversation quickly.
Hey Ink! Want to hang out with Dream and me? Let me know!
And then the line that Ink blocked his contact.
Ink groans as he just lays on the floor. He is a mess. Why is this so hard? It was never hard to hang out wiht Blue before. It was just nice and easy and it was fun! Now it just feels... different. it feels more important.
Not to forget his stupid feelings now actually work so he realises just how terrified he feels about being an idiot in front of Blue.
Again.
Fuck Blue has seen him do so much stupid shit. How does he deal with that?!
His phone buzzes and he picks it up with a smile before his smile falls. It is a message from Dream.
Of course it isn't a message from Blue. Blue can't send him messages because Ink blocked him!
Which... Blue knows... Ink is sure that Blue hates him or is sad or hurt because of Ink's stupid behaviour and-
HIs phone starts to ring.
Ink almost drops it before picking up "Hey Dream! I was jsut about to answer your text!"
Dream hfufs "Right." he does not sound convinced "Look. I need your help with a situation. Can you come meet us?"
Ink feels his being start to shake slighty. Us. Dream says us. Which means Blue is there!
He hadn't seen Blue since the Gyftmas party. Ink had gotten callen away for more god lessons and he hadn't even had the chance to see if Blue liked the bandana he got him.
And now Ink doens't feel sure enough to ask if Blue likes it. Waht if Blue likes it? What if he doesn't!? What if he likes the bandana but if he hears Ink got it for him he won't like it anymore!?
"Ink?" Dream sounds impatient.
Ink jumps up and rushes to grab his broom "Yeah! Sure! On my way! You send the location?" he has his broom and is already ready to cast the right magic to teleport to another location before remembering he still needs the location.
Dream is silent for a moment before answerign "You feeling okay? We can delay this a few days if you need time to rest-"
"No no no!! I am okay!" Ink rushes to stop Dream. No he needs this! He cna finally hang out wiht Blue again and because Dream is there it will be normal and not at all weird and Ink can maybe try to get an idea of how Blue feels about him and! He needs this! "You send me the location and stuff?"
Dream is quiet for a moment and Ink hears him talk with someone else before Dream answers "I send you it in a text. see you in a bit." and he hangs up.
Ink smiles as he jumps in place as he finds the location. Okay. Okay! He can do this! He can be totally normal! He will have anice hang out and then Blue will think he is cool and maybe Ink can brush off the blocking as an accident thing and everything will be fine!
He uses his broom and melts into a puddle of ink.
It feels like swimming to use his teleporting and he quickly gets to the right location. He jumps out and smiles.
Dream shoots him a grin before shooting the skeleton next to him a smug look. Blue rolls his eye lights at Dream before girnning at Ink himself "Hey Ink."
Ink is frozen. he is wearing the bandana. it looks so good on him but can he just say that? would it be weird for Ink to notice? Ink knows his memory isnt the best. would it seem obsessive if Ink noticed a difference?
Blue's grin falls as he looks worried and to the side. Oh shit he is quiet for too long isn't he?!
Ink rushes over "Hey Blue! Hey dream. It has been a while! I got busy and stuff. God stuff is weird! Hah! I mean Dream knows as well so i don't doubt you know it as well! I mena you two always hang out and stuff so of course you know. Not that that is wrong! I mean you two are best friends! It is normal!"
Oh please shut up shut up why is he still talking?!
Dream and Blue share a look. Blue frowns "Ink? Are you sure you are okay? You are acting weird..."
A snort "Seems normal to me."
Ink looks over and sees Error. Error just looks highly amused from where he is leaning agaisnt the tree. knowing look in his eye sockets.
Oh no. No no no no! Error knows about how Ink feels about Blue!! Well. Kinda feels. His whole soulless situation and feeling through paint together with ascending to godhood got weird and Ink doesn't even fully understand how it works but that is beside the point! Error was just there when Ink figured out he liked Blue a whole lot more than is normal and that is why Error knows! And Ink does not trust him with that knowledge to not make a fool out of Ink to Blue!
Well. Not that Error needs to do anything to make a fool out of Ink. Ink manages that just fine himself apparently.
Blue is frowning at Error "Error that isn't nice. He could be sick."
Error snorts nad mutters "love sick alright." and Ink prays no one heard him.
Blue doesn't react to what error said so maybe ink is lucky! And oh shit Blue is close and checking his temperature! What does he DO?!
Blue frowns "I think he is fine... You sure you feel up for this Ink?"
Ink nods "Yes! of course! Always ready to help you... two!" Ink looks between Blue and Dream before he laughs softly as he rubs his neck "What are we doing?"
Dream sighs "you seriously didn't read my texts?"
Ink slowly takes his phone out and notices that Dream send a long explanation about something to him. something about ink having to meet someone and having to help them with letting this mystery person meet the other gods.
Ink looks up and Dream sighs before nodding "okay fine. I found my brother."
Ink blinks. Something about nightmare? There hadn't been issues wiht nightmare right? Ink can't remember anything being off about him at least...
Dream looks very disapointed and hurt "Did you seriously forget my brother went missing?!"
Ink flinches. right. that. he rubs his arm "sorry..." he is a terrible friend. he had been so busy with god things... right... blue and drema ahd been working on searching for Nightmare and... and ink was too busy to help and after a while he jsut forgot aparently!
Dream sighs and Blue joins his side to support him. It stings a little.
Blue smiles "but everything is fine! We found nightmare and we are working on introducing him to many people to make sure Fate and Balance don't mess with his domain!"
Ink gives a slow nod. he knows he should know more about those two and why it is important but he can't remember at the moment. Ink hopes he will eventually remember "so... we want a truce?" maybe that is it? a truce between Ink and Nightmare?
Not the hnag out Ink wanted but he will take it at this point. He just wishes he never blocked Blue. How is he even suposed to fix that?! He doens't know!
Dream laughs and rubs his neck "I guess you can call ti a truce. Not that it matters with both Nighty and I having switched domains so we aren't even against each other in any way!" He smiles brightly.
Ink feels even worse. Fuck. He forgot. Dream switched domains! That was a whole thing. Also a thing he hadn't helped with. come on. He knows this. He knows which domain it is. something... soemthing about moving on? healing through moving on?
Dream's smile slwoly falls and Ink can hear Blue sigh. Ink holds up his hands "No! No wait! I know this!" he knwos this! come on. He knows this he knows this he knows this! "it... it... it is about... like.. moving on? healing? kinda like determination and keep going?" right? He looks at Dream desperately.
Dream blinks but laughs and nods "honestly? Very close! it is Progression but those things got to do with it."
Blue grins proudly at him "You are remembering things!"
Ink gives aslow nod "kinda..." ish. Not that much. Though he does keep remembering how pretty Blue looks with his new bandana. The neutral grey but silver and blue highlights are so pretty on him.
Error groans "Are we done yet? We got a schedule to keep here." he huffs and crosses his arms.
Dream focusses too "We are. Ink?"
Ink nods and grins "Lets make a truce!"
A voice "Finally! This was getting boring" and Killer jumps down from the tree branches.
Ink has his broom ready but Blue rushes to his side and pushes his arms down "No! No fighting! we cool!" Ink froze but not because Blue stopped him or what he said. but because Blue is holding his hand! wlel more like just pushing his hands down but it counts! Ink is totally counting it as them holding hands!
Killer grins at them "Anyway. Meet. Boss! Or well... tiny boss" and he grins. As he waves to the side and Cross jsut appears out of thin air with a child in his arms.
Ink frowns and stares before looking at Killer "I know my memory is bad.. but wasn't nightmare like... adult and gooped?" he looks at Blue to double check.
Blue smiles at him and nudges their shoulders togther "true! But Nightmare got deaged when he finished his job as god connected to balance. He went back to how he was before getting that job." and he nods over to Cross who is holding the tiny skeleton.
Ink blinks and stares at Nightmare.Nightmare just looks back at him.
Ink is hit with a dejavu and snorts "Oh yeah i can see it now. got the exact same 'you are an idiot' look as his older version." and he leans against broomie.
Blue laughs from beside him and Ink puffs his chest up a tiny bit. He got this. he got this!
Nightmare huffs and pouts as he leans clsoer to cross "Well he is an idiot."
Cross purrs as he nuzzles the skull "You are 100% right."
Ink looks ar Dream and Blue "So... what now?"
Dream smiles "We need to meet the other gods. but the more gods on our side the better." Dream sighs "Especially meeting the other gods..."
Ink frowns as he tilts his skull "Why?"
Reaper is floating nearby as he speaks and hey when did Reaper get here? "Because of Fate and Balance. We don't think they will like Nightmare not falling into either of their domains anymore."
Ink frowns and he finally remembers! "Right! They were real mad when you picked your domain right Dream?"
Dream grins "Yup! They tried to make me switch but they couldn't because everyone knew my job by then. We are trying to get Nightmare the same setup."
Ink rubs his broom as he speaks "what... euh... is the domain anyway?" they hadn't mentioned that right? he checks with blue but blue just smiles at him. So they probably didn't tell yet!
Blue looks at the gang and it is Killer who answers "Nightmare is a god of Restoration!" he nuzzles Nightmare and nightmare just looks grumpy but doens't turn away from the attention.
Ink frowns as he thinks "So... we are going to meet the other gods now?"
Blue nods as he smiles at him "That is the plan! Can you come with as extra support?"
Ink nods "sure!" He would follow Blue anywhere.
Blue smiles back.
Maybe this isn't a complete mess up just yet.
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#utmv#realageau#nightmare sans#deaged nightmare#dust sans#killer sans#cross sans#horror sans#error sans#ink sans#dream sans#blue sans#reaper sans#What is this?#Ink angst?#Look. I am jsut saying. Ink having even a tiny bit of emotions and feelings? Would make his situation a bit oa tragedy#because he would be aware that he forgets things and just. can't remember things no matter how important.#and that people woudl just keep being disappointed in him for this because being forgotten is also not nice.#Also in short. Ink still needs his paint bottles. but jsut doens't need to actively drink them. it is kinda passive absorbance of emotions#from the bottles that makes him able to feel. though the bottles still need to be refilled and stay full for him to be able to feel.#his bottles full? he can just feel like other people wihtout having to drink them. bottles empty? he cant feel.#we good? we on the same line? cool :D#I wanted this to be about soemthing else as well but it got a bit long so i decided to leave it with just Ink :D#Ink is in the known!! He knows about the baby :D#and ink is just... not that interested. How could he be? him and blue are HOLDING HANDS!#it is more like touching but don't ruin this for him.#blue: Ink probably has too many god things to do... why spend time with me? just some mortal :(#Ink: ... am i acting weird? Am i weird? are my arms moving weird? Does blue dislike me?#Ink jsut became hyper aware of hismelf and his feelings once he got access to them.#he will evnetually figure it out lmao
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demigods-posts · 8 months ago
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something that i'll be eternally grateful for is the support i recieve on this blog. i created it in may of 2023 so i had somewhere to put my pjo fixation. and almost a year later, there are nearly five thousand people who look forward to hearing what i have to say. truly a blessing. forever grateful.
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candyriku · 7 months ago
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It's still scaly since it's only a week old but I couldn't hold off posting it anymore - here's my Riku tattoo!!!!
Reference under the cut - it's that manga panel, of course :-)
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I made an edit to remove the text boxes and the rain and sent it to my artist, and she made a few more changes like giving him a fully defined mouth!
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alongtidesoflight · 13 days ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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rawliverandgoronspice · 1 year ago
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Hello!! I'm back for: more whining about TotK Quest Design Philosophy
I can't reblog a really great post I just saw for some reason (tumblrrrr *shakes my fist*), but hmmmm yeah not only do I completely agree, but I think I might expand on why I feel so much annoyance towards TotK's quest design philosophy at some point, because it does extend past the fundamentally broken setup of trying to punch a pseudo-mystery game on top of BotW's bones, where the core objective was always explicit and centered and stapled the entire world together; or the convoluted and inefficient way it tells its story through the Tears, the somehow single linear exploration-driven quest in the entire game.
Basically: I'm talking about the pointless back-and-forths. There were a lot of them, a lot that acted against the open world philosophy, and almost none of them ever recontextualized the environment through neither gameplay abilities nor worldbuilding nor character work.
I'll take two examples: the initial run to Hyrule Castle (before you get your paraglider), and then the billion back-and-forths in the Zora questline.
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I think?? the goal of that initial quest to Hyrule Castle is to familiarize you with the landmark, introduce the notion that weapons rot, tell you about the gloom pits, and also tell you that Zelda sightings are a thing? But to force any of these ideas on you before giving you a paraglider is, in my opinion, pretty unnecessary. I think the reason it happens in that order is to prevent Link from simply pummeling down to the gloom pit under Hyrule Castle and fight Ganondorf immediately while still introducing ideas surrounding the location; but genuinely, the Zelda sighting makes the next events even more confusing? Why wouldn't you focus all your priorities in reaching the castle if you just saw her there? Why lose time investigating anything else? Genuinely: what is stopping you from getting your paraglider and immediately getting yourself back there, plunging into the depths to try and get to the literal bottom of this? (beyond player literacy assuming this is where the final boss would be, and so not to immediately spoil yourself --which, in an open world game, you should never be able to spoil yourself by engaging with the mechanics normally, and if you can that's a genuine failure of design)
I think, personally, that you should not have been pointed to go there at all. That anything it brings to the table, you could have learned more organically by investigating yourself, or by exploring in that direction on your own accord --or, maybe you think Zelda is up there in the castle, and then the region objectives become explicitely about helping you reaching that castle (maybe by building up troops to help you in a big assault, or through the Sages granting you abilities to move past level-design oriented hurdles in your way, etc). Either way: no need to actually make you walk the distance and back, because the tediousness doesn't teach you anything you haven't already learned about traversal in the (extremely long, btw, needlessly so I would say) tutorial area.
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But to take another example, I'll nitpick at a very specific moment in the Zora Questline, that is honestly full of these back-and-forth paddings that recontextualize absolutely nothing and teach you nothing you didn't already know. The most egregious example, in my opinion, is the moment where you are trying to find the king, and you have to learn by listening in to the zora children who do not let you listening in.
So okay. I think Zelda is great when it does whimsy, and children doing children things guiding you is a staple of the series, and a great one at that. But here? It does not work for me on any level. Any tension that could arise from the situation flattens because nobody seems to care enough about their king disappearing in the middle of a major ecological crisis, except for children who are conveniently dumb enough not to graps the severity of the situation, but not stressed out enough that it could be construed as a way for them to cope about it and make anything feel more serious or pressing. It feels like a completely arbitrary blocker that isn't informed by the state of the world, doesn't do anything interesting gameplay-wise with this idea, doesn't build up the mood, and genuinely feels like busywork for its own sake.
This is especially tragic when the inherent concept of "the zora king has been wounded by what most zoras would believe to be Zelda and is hiding from his own people so the two factions do not go to war over it" has such tension and interest and spark that the game absolutely refuse to explore --instead having you collect carved stones who do not tell you anything new, splatter water in a floating island, thrud through mud who feel more like an inconvenience than a threat or, hey, listen to children playing about their missing king less than a couple of years after being freed from Calamity Ganon's menace. It feels like level designers/system designers having vague technical systems that are hard-coded in the game now, and we need to put them to use even if it's not that interesting, not that fun or not that compelling. It's the sort of attitude that a lot of western RPGs get eviscerated for; but here, for some reason, it's just a case of "gameplay before story", instead of, quite simply, a case of poorly thought-out gameplay.
Not every quest in the game is like this! I think the tone worked much better in the sidequests overall, that are self-contained and disconnected from the extremely messy main storyline, and so can tell a compelling little tale from start to finish without the budget to make you waddle in a puddle of nothing for hours at a time. It's the only place where you actually get character arcs that are allowed to feel anything that isn't a variation on "very determined" or "curious about the zonai/ruins", and where you get to feel life as it tries to blossom back into a new tomorrow for Hyrule.
But if I'm this harsh about the main storyline, it really is because I find it hard to accept that we do not criticize a structure that is at times so half-assed that you can almost taste employees' burnout seeping through the cracks --the lack of thematic ambition and self-reflection and ingeniosity outside of system design and, arguably at times, level design-- simply because it's Hyrule and we're happy to be there.
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There's something in the industry that is called the "wow effect", which is their way to say "cool" without saying "cool". It's basically the money shots, but for games: it's what makes you go "ohhhh" when you play. And it's great! The ascension to the top of the Ark was one of them --breathtaking, just an absolute high point of systems working together to weave an epic tale. You plummeting from the skies to the absolute depths of hell is another one; most of the dungeons rely on that factor to keep your attention; the entire Zelda is a dragon storyline is nothing but "wow effect" (and yeah, the moment where you do remove the Master Sword did give me shivers, I'll admit to this willingly) and so is Ganondorf's presence and presentation in the game --he's here to be cool, non-specifically mean, hateable in a non-threatening way and to give us a good sexy time, do not think about it too hard. What bothers me is that TotK's world has basically nothing to offer but "wow effect"; that if you bother to dig at anything it presents you for more than a second, everything crumbles into incoherence --not only in story, but in mood, in themes, in identity. This is a wonderfully fun game with absolutely nothing to say, relying on the cultural osmosis and aura of excellency surrounding Zelda to pass itself off as meatier than it really is. This is what I say when I criticize it as self-referential to a fault; half of the story makes no sense if this is your first Zelda game, and what little of that world there is tends to be deeply unconcerned and uncurious about itself.
And no, Breath of the Wild wasn't like this. Breath of the Wild was deeply curious about itself; the entire game was built off curiosity and discovery, experimentation and challenge (and I say this while fully admitting I had more fun with the loop of TotK, which I found more forgiving overall). The traversal in Tears of the Kingdom is centered around: how do I skip those large expanses of land in the most efficient and fun way possible. How do I automate these fights. How do I find resources to automate both traversal and fights better. It's a game that asks questions (who are the zonais, who is Rauru and what is his deal, what is the Imprisoning War about, where is Zelda), and then kind of doesn't really care about the answers (yeah the zonais are like... guys, they did a cool kingdom, Rauru used to run it, the Imprisoning War is literally whatever all you have to care about is who to feel sad for and who to kill about it and you don't get a choice and certainly cannot feel any ambiguous feelings about any of that, and Zelda is a dragon but we will never expand on how it felt for her to make such a drastic and violent choice and also nobody cares that's a plot point you could *remove* from the game without changing the golden path at all).
I'm so aggravated by the argument "in Zelda, it's gameplay before story" because gameplay is story. That's the literal point of my work as a narrative designer: trying to breach the impossibly large gap between what the game designers want to do, and what the writers are thinking the game will be about (it's never the same game). And in TotK, the game systems are all about automation and fusion. It's about practicality and efficiency. It's also about disconnecting stuff from their original purpose as you optimize yourself out of danger, fear, or curiosity --except for the way you can become even more efficient. And sure, BotW was about this too; but you were rewarded because you had explored the world in the first place, experimented enough, put yourself in danger, went to find out the story of who you used to be and why you should care about Hyrule. I'm not here to argue BotW was a well-written game; I think it was pretty tropey at large to be honest, safe for a couple of moments of brilliance, but it had a coherent design vision that rewarded your curiosity while never getting in the way of the clarity of your objective. There is a convolutedness to TotK that, to me, reveals some extremely deep-seated issues with the direction the series is heading towards; one that, at its core, cares more about looking the part of a Zelda game than having any deeper conversation about what a Zelda game should be.
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lovesickeros · 6 months ago
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lord its so dark in here the sahara desert of tsaritsa content you are like a shining oasis. your characterisation of her compels me & mihoyo would be hard pressed to top it imo.!! caaaaan i humbly request yr thoughts on her first meeting w a reader of any kind, or maybe even multiple kinds (sagau, sagau god au, isekai, etc) if you so desire...
it really is like a desert here. being the fan of a character we aren't getting until the last damn nation is driving me up a wall but i will persevere bc if nothing else i support morally bankrupt women in media. we r in a severe drought over here but i do my best. unfortunately nothing i say is ever coherent so pull out your translation notes its abt 2 be messy
also this got out of hand but thats bc first meetings w the tsaritsa are tricky to write + a LOT of her characterization lies in deeper exploration then just surface level yknow...NOT A DIG AT YOU this is just my excuse for rambling. gently pats the tsaritsa she can hold so much complexity i do not have the word count to delve into it completely :]
gonna talk cult au for a bit here though because that's 99% of my content. and honestly? she thrives in sub au's of the cult au like villain au + imposter au. it's basically made for her. i mean, early days, the imposter au had been going around for a little while but one of the first few ideas was the Fatui taking reader in so like. it kinda technically actually was. pretty sure cult au Tsaritsa popped up because of the imposter au. a lot of it's writers kinda left though which. man am i getting old or.
anyway.
there isn't much of a chance her first impression is all that positive. at best it's usually neutral, imo, but rarely if ever positive. specifically because i view the Tsaritsa as someone who isn't as fanatical as most of the acolytes typically are towards the creator. she's not exactly going to worship the ground you walk on unlike a certain geo lizard. which is partially why i think she thrives in the sub au's i mentioned.
imposter au, for example. she meets you at your lowest. there's no gaudy extravagance or pampering from the acolytes waiting for you because your own acolytes have turned on you. for all intents and purposes you aren't a "god" at all. which is why i don't think she meshes well with normal cult au reader. the Fatui are made up of outcasts, basically, and imposter au slots right in just perfectly. you're weak, at your lowest, when you meet the Fatui in the imposter au. and the Fatui can help you, too.
a mutual exchange, really. the Tsaritsa sees a tool she can use to one up the rest of the nations and especially Archons, and she has no qualms about you using her and the Fatui in turn. you both want something out of it, after all. whether you just want to be safe from the rest of the acolytes, or you want revenge, or whatever else..she'll give you the power to fulfill it, and she gains the strongest piece on the chessboard when all is said and done.
the best way i can describe the first meeting is "practical", i suppose. she sees an opportunity in you. the ultimate gamble. because if she "saves" you, and you dont trust anyone else because they tried to kill you, well..she holds all the cards, doesn't she?
but the Tsaritsa, imo, is just as capable of being just as fanatical towards you as anyone else. she just won't worship you as the creator. but as yourself? clawing your way back to your divine power and taking back what belongs to you? the Tsaritsa is, to me, a character who's character flourishes in long-term fics more because she changes a LOT between "just met reader" and after having been with reader for some time. she's practically apathetic at the beginning but a lot of her character, in my characterization, shines through LONG after the first meeting.
#asks#Anonymous#sagau#tsaritsa#like. am i explaining this coherently?? first meetings r GOOD and i could go on a tangent of like. first meetings w zl and make it work#but first meetings w the tsaritsa is like. you just cooked a 5 course meal. took one bite. called it a day.#so much of my characterization lies in the “after” of the first meeting#because her first meetings are generally the same. she's apathetic at best!! she does not gaf abt the creator in the SLIGHTEST#but show that you are more then the creator? that you do not cling to the title like a shield? that you do not rely on it?#youve got the worst person youve ever known ready to kill a man for you.#tsaritsa is very like. EXTREMELY hard to earn the trust of but when you do she will kill someone for you no hesitation no question#which is why she works SO WELL in villain au and imposter au!!!!!!!!!#esp if theres a fake “creator” calling you the imposter. she hates their ass and was .5 seconds from dethroning them anyway#you just made it 10x easier#also cant do just first meetings bc i am incapable of not shoving themes of love into every fic w her SORRY#tsaritsa going on a full multiple month long mental breakdown bc she is not in love with you but she would destroy everything for u..#(shes in denial)#tsaritsa and complex themes of love and what it means for the god of love to be incapable of feeling it + what it means when reader shows u#LIKE UGHHHHHH okay. i guess ill write another tsaritsa fic and put it in my vault#aka my drafts#i hold so many fics hostage there its crazy#this answered like 0 of ur questions sorry i see tsaritsa and black out and this happens#i just think first meetings dont let her character really come thru but my response got out of hand so uhhhhh everyone look away. please#putting tape over my mouth now so i shut up before this gets worse#basically tsaritsa gravitates more towards outcast reader rather then one who has already become accustomed to the adoration of the acolyte#does that make sense........#i havent slept in forever and im running on nothing but spite and dreams atp dont expect coherency when it comes 2 the tsaritsa from me#head in hands someone please stop me i keep rambling abt the tsaritsa it makes me go NUTS#lays down. explodes
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mechieonu · 1 year ago
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but like maybe bill had a point if i saw a man that wasn't yet infected w The Horrors but was very clearly intending to run headlong into them I'd snatch him up and ruin him for anyone else too
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princeoftheroses · 2 years ago
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SET FOURTEEN - ROUND ONE - MATCH SEVEN
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"Reply of the Zaporozhian Cossacks" (1880–1891 - Ilya Repin) / "Garden of Earthly Delights" (1490-1510 - Hieronymus Bosch)
REPLY OF THE ZAPOROZHIAN COSSACKS: Uuuuuuooo I’m pretty sure somebody has submitted the world famous Repin with the fella holding his dead son, and yeah that one is truly harrowing and I think it should be in the final bracket cause it would sweep but Repin has such a range and it’s all very deeply felt and sensitive stuff. For this one he did a couple of versions - you could pick either because they’re both rich in a really immediate sense of humanity. Again on the technical side this is a truly bonkers piece of work because he stitched its elements together from countless studies of people he knew and the result is still somehow a Realist masterpiece rather than the patchwork amalgamation you’d expect.
And each figure isn’t just irresistibly human - he gives all of them so much tangible warmth (the riotous laughter! The attention paid to detail in their clothes! The irritated dog in the bottom left corner) and the fact that theyre all his friends and colleagues is really charming. Dunno if its like “molten lava” kind of evocation of emotion but it certainly makes me feel something. ( @idiotpalespiral )
GARDEN OF EARTHLY DELIGHTS: think it's one of the greatest odes to human imagination and it's insane that it was painted around 1500. it's hard to overstate how innovate and unique bosch's art is. besides, he probably hadn't even ever taken acid in his life, so i don't know how he did that (@cuties-in-codices)
(The "Reply of the Zaporozhian Cossacks" is an oil on canvas painting by Ukranian born Russian artist Ilya Repin. A large number of the "Cossacks" are modelled after either friends of Repin or people he saw around him, including the bald head belonging to the Grand Chamberlain of the court of the Russian Emperor who declined to be added and Repin painted in anyway. This painting measures 203 cm × 358 cm (80 in × 141 in) and is located at the State Russian Museum in Saint Petersburg. The submitter originally submitted the preliminary version of the piece.
"The Garden of Earthly Delights" is a triptych oil painting by Hieronymus Bosch. It measures 205.5 cm × 384.9 cm (81 in × 152 in) and is located in the Museo del Prado, Madrid.)
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