#what is mobile app development services
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stellanovaglobal · 12 days ago
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Why Custom Mobile App Development is a Better Choice in 2025
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In 2025, mobile apps have become the backbone of businesses, facilitating everything from customer engagement to streamlined operations. The choice between off-the-shelf solutions and custom mobile app development services has become more critical than ever. This article explores why custom mobile app development is the smarter choice, especially as businesses navigate a rapidly evolving digital landscape.
What is Custom Mobile App Development?
Custom mobile app development involves creating applications tailored to a business's specific needs. Unlike generic apps, these solutions are designed to address unique challenges, align with brand identity, and integrate seamlessly with existing systems.
The Current Landscape of Mobile App Development
Rising Demand for Personalization Consumers today expect apps to cater to their individual preferences. Generic solutions often fail to meet these expectations.
Competitive Market Businesses must stand out in a crowded app marketplace. Custom solutions provide the edge needed to outshine competitors.
Rapid Technology Advancements Emerging technologies like AI, IoT, and blockchain are easier to incorporate with custom apps, ensuring future-readiness.
Advantages of Custom Mobile App Development
1. Tailored to Your Business Needs
Custom apps are like bespoke suits—designed to fit perfectly. Whether it’s integrating with your CRM or offering unique features, custom apps deliver precisely what your business requires.
2. Scalability for Growing Businesses
As businesses grow, their needs evolve. Custom mobile app development services ensure that your app scales effortlessly with your operations, unlike off-the-shelf solutions that may become obsolete.
3. Enhanced Security
Security is non-negotiable in today’s digital era. Custom apps allow businesses to implement robust, industry-specific security measures, reducing the risk of data breaches.
4. Seamless Integration
Custom apps integrate seamlessly with existing tools and platforms, from accounting software to inventory management systems.
5. Superior User Experience
Custom apps are designed with your target audience in mind. This results in an intuitive, user-friendly interface that keeps users engaged.
The Role of Cross-Platform Development in Custom Apps
One significant trend is the growing preference for cross-platform mobile app development services. These solutions allow businesses to reach both iOS and Android users simultaneously, cutting costs and time-to-market without compromising on quality.
Benefits of Cross-Platform Development
Cost Efficiency One codebase, multiple platforms—this reduces development costs significantly.
Faster Deployment Launching apps on multiple platforms simultaneously speeds up time-to-market.
Consistent User Experience Users get the same high-quality experience regardless of their device.
Why 2025 Demands Custom Mobile App Development
1. Rapid Digital Transformation
The digital transformation wave is accelerating. Businesses need apps that can keep up with technological advancements and industry trends.
2. Increased Competition in the App Market
Standing out is harder than ever. Custom apps help businesses differentiate themselves with unique features and functionalities.
3. Rising Expectations from Users
Users now expect apps to be fast, secure, and tailored to their preferences. Custom mobile app development services deliver on all these fronts.
4. Focus on Sustainability
Custom apps allow businesses to incorporate eco-friendly practices, such as reducing server usage and optimizing app performance.
Case Study: Success with Custom Mobile App Development
Consider a small e-commerce startup. By leveraging custom mobile app development services in India, they created a scalable app tailored to their niche audience. Features like personalized recommendations and seamless payment integrations drove higher customer retention and increased sales.
Industries Benefiting from Custom Mobile Apps
1. E-commerce
Personalized shopping experiences and streamlined checkouts keep customers coming back.
2. Healthcare
Custom apps ensure secure patient data management and enable telemedicine services.
3. Education
From e-learning platforms to interactive quizzes, education apps are reshaping learning.
4. Financial Services
Banks and fintech companies use custom apps for secure transactions and personalized services.
Choosing the Right Mobile App Development Partner
When selecting a provider for mobile app development services in India, consider the following:
Experience and Expertise Look for a company with a strong portfolio and expertise in your industry.
Communication and Collaboration A transparent development process ensures the app meets your expectations.
Post-Development Support Ensure they offer ongoing maintenance and updates.
Stellanova Globaltech Pvt Ltd, a leader in custom mobile app development services, exemplifies these qualities, offering top-notch solutions tailored to your needs.
Future of Mobile App Development
As we move deeper into 2025, expect innovations like AI-powered features, AR/VR integration, and heightened security measures to dominate custom app development. Staying ahead means embracing these trends with a custom approach.
Conclusion
Custom mobile app development is no longer a luxury but a necessity in 2025. It provides businesses with the flexibility, scalability, and unique features needed to thrive in a competitive digital landscape. Whether you’re a startup or an established enterprise, investing in custom solutions ensures your business stays relevant and future-proof.
FAQs
1. What are custom mobile app development services?
Custom mobile app development services involve creating applications tailored to a business's unique needs, offering greater flexibility and scalability than generic solutions.
2. Why choose cross-platform development?
Cross-platform development allows you to reach both iOS and Android users with a single codebase, reducing costs and time-to-market.
3. How do custom apps enhance security?
Custom apps implement industry-specific security protocols, minimizing vulnerabilities and ensuring data protection.
4. Are custom mobile apps cost-effective?
While they may have higher upfront costs, custom apps deliver better ROI through scalability, user engagement, and long-term adaptability.
5. Why are mobile app development services in India popular?
India offers skilled developers, competitive pricing, and high-quality services, making it a top choice for businesses worldwide.
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tofupixel · 8 months ago
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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flutterflowdevs · 5 months ago
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Mastering Flutterflow: Tips and Tricks for Aspiring App Developers Why Every App
In today’s fast-paced digital world, app development is more crucial than ever. With millions of apps available, standing out is a challenge for aspiring developers. This is where Flutterflow comes into play. Imagine being able to design and build beautiful applications without the steep learning curve of traditional coding. Whether you’re a seasoned developer or just starting your journey, Flutterflow offers innovative tools that can simplify the entire process. What if you could create mobile apps with minimal effort while maximizing creativity? That’s the magic of using Flutterflow as your go-to platform. It's not just about building an app; it's about mastering an art form that blends functionality with stunning visuals. If you're eager to dive into the world of app development and want to make waves in this vibrant ecosystem, let’s explore how Flutterflow can elevate your skills and help you become a proficient Flutterflow App Developer!
Benefits of Using Flutterflow for App Development
Flutterflow revolutionizes app development with its no-code approach, making it accessible for everyone. You don’t need extensive programming knowledge to create stunning applications. This feature empowers designers and entrepreneurs to bring their ideas to life quickly. The platform’s drag-and-drop interface streamlines the design process. It allows you to visualize your app in real time, reducing the back-and-forth typical of traditional coding methods. You can see changes instantly, enhancing creativity and efficiency. Another key advantage is the built-in integration with Firebase and other services. This means developers can add backend functionality without hassle, saving valuable time during project execution. Collaboration is seamless too. Flutterflow enables team members to work together effortlessly on a single project, ensuring that feedback loops are short and productive. With these benefits combined, it's clear why so many are choosing Flutterflow as their preferred development tool.
Designing Your App with Flutterflow
Designing your app with Flutterflow can be a seamless experience. The platform offers an intuitive drag-and-drop interface that simplifies the design process. You don’t need to be a coding expert to create stunning visuals. Start by exploring pre-built templates tailored for various industries. These templates provide inspiration and save time, allowing you to focus on customization. Utilize the extensive widget library available in Flutterflow. Widgets help you craft unique layouts while ensuring responsiveness across devices. From buttons to complex animations, there’s something for every vision. Pay attention to color schemes and typography; they define your brand's voice within the app. Consistency is key when it comes to user experience—ensure elements align well visually and functionally. Harness real-time collaboration features if you're part of a team. This ensures everyone stays aligned without losing creativity during the design phase.
Adding Functionality with Actions and Interactions
When it comes to enhancing your app’s capabilities, Flutterflow shines with its intuitive approach to adding functionality. The platform allows you to incorporate various actions and interactions seamlessly. Widgets are the building blocks for interactions in Flutterflow. You can easily set up buttons or gestures that trigger specific actions within your app. Whether it's navigating between screens, triggering animations, or launching external links, everything is straightforward. One of the standout features is the ability to add backend functionality without needing extensive coding knowledge. With just a few clicks, you can connect APIs or databases directly through Flutterflow’s interface. This opens up a world of possibilities for data-driven applications. Moreover, integrating third-party services like authentication providers is simple too. Set up user logins or social media sign-ins efficiently and securely using pre-built options available in Flutterflow. Testing these functionalities is equally hassle-free; you can preview changes instantly as you build your app. This iterative process helps refine user experience right from the start. Exploring these actionable elements will undoubtedly elevate your skills as a Flutterflow App Developer while also making your projects more dynamic and engaging for users looking forward to their next favorite application.
For More Information :
Flutterflow Application Development
Develop AI Apps in Flutterflow
Flutterflow Web Development Company
#In today’s fast-paced digital world#app development is more crucial than ever. With millions of apps available#standing out is a challenge for aspiring developers. This is where Flutterflow comes into play. Imagine being able to design and build beau#Flutterflow offers innovative tools that can simplify the entire process.#What if you could create mobile apps with minimal effort while maximizing creativity? That’s the magic of using Flutterflow as your go-to p#let’s explore how Flutterflow can elevate your skills and help you become a proficient Flutterflow App Developer!#Benefits of Using Flutterflow for App Development#Flutterflow revolutionizes app development with its no-code approach#making it accessible for everyone. You don’t need extensive programming knowledge to create stunning applications. This feature empowers de#The platform’s drag-and-drop interface streamlines the design process. It allows you to visualize your app in real time#reducing the back-and-forth typical of traditional coding methods. You can see changes instantly#enhancing creativity and efficiency.#Another key advantage is the built-in integration with Firebase and other services. This means developers can add backend functionality wit#saving valuable time during project execution.#Collaboration is seamless too. Flutterflow enables team members to work together effortlessly on a single project#ensuring that feedback loops are short and productive. With these benefits combined#it's clear why so many are choosing Flutterflow as their preferred development tool.#Designing Your App with Flutterflow#Designing your app with Flutterflow can be a seamless experience. The platform offers an intuitive drag-and-drop interface that simplifies#Start by exploring pre-built templates tailored for various industries. These templates provide inspiration and save time#allowing you to focus on customization.#Utilize the extensive widget library available in Flutterflow. Widgets help you craft unique layouts while ensuring responsiveness across d#there’s something for every vision.#Pay attention to color schemes and typography; they define your brand's voice within the app. Consistency is key when it comes to user expe#Harness real-time collaboration features if you're part of a team. This ensures everyone stays aligned without losing creativity during the#Adding Functionality with Actions and Interactions#When it comes to enhancing your app’s capabilities#Flutterflow shines with its intuitive approach to adding functionality. The platform allows you to incorporate various actions and interact#Widgets are the building blocks for interactions in Flutterflow. You can easily set up buttons or gestures that trigger specific actions wi#triggering animations
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rainet00 · 2 years ago
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Payout API Provider
Rainet Technology has established itself as the best Payout API Provider company through its exceptional services and commitment to customer satisfaction. With its user-friendly interface, seamless integration, and reliable payout solutions, Rainet Technology has proven to be a reliable partner for businesses looking to streamline their payment processes. The company's dedication to innovation and continuous improvement sets it apart from its competitors, ensuring that clients receive the most advanced and efficient payout solutions available. As businesses continue to evolve and seek more efficient payment solutions, Rainet Technology remains at the forefront of the industry, ready to meet their needs. So, why settle for anything less than the best? Choose Rainet Technology for all your payout API requirements and experience the difference for yourself.
Visit Website: https://rainet.co.in/upi-collection-api.php
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the-fandom-crossroads · 1 year ago
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Folks talking about Game Devs dropping Unity or how it won't hurt small indie devs with under 200,000. Are missing the point.
Some of these Unity games can't change to another engine because they have years of code piled on top of each other at this point. aka POKEMON GO. They'd basically have to rebuild the game from scratch.
Not to mention Unity is mostly used by phone app games or Indie's that are lucky enough to get picked up by console. Indie games on Mobile easily pass 200,000 downloads. Temple Run 1 and 2 are in Unity, Crossy Road, Angry birds 1 and 2, and Hearthstone. All of these past 200,000 downloads years ago but aren't bringing in money now except hearthstone.
The Developers will do what happened to the first Angry birds app. They'll take it down, build it in a new engine for "HD", and add a shit ton of micro transactions. We are about to lose countless original versions of the OG pre lootbox mobile games.
We are also about to lose some of the biggest Indie games of the last decade. Among Us, Plague Inc., 7 Days to die, the original Slenderman game and it's sequel, I am Bread, Ori and the Blind Forest, Dream Daddy, Overcooked 1 & 2, Pathfinder online, Cup Head, Bendy and the Ink Machine, Oxygen Not Included, Bloons Tower Defense 6, Beat Saber, Subnautica, The Stanley Parable, Untitled Goose Game, Power Washing Simulator, Fall Guys, Inscryption, Phasmophobia
And the big one FUCKING HOLLOW KNIGHT. Silk song has already been pushed back out of this year specifically because it's being made by a team of like 3 people. It is so close to being finished and now they are being told they have to start over from scratch basically. Hollow Knight got over 200,000 downloads from being on playstation and was eventually put on Playstations subscription service. Every cent they made from hollow knight has gone back into making silk song. Which might now be delayed by multiple years and oh they are going to have to use some of that funds to pay unity now. Or find a way to get out of a contract with playstation. Because folks will keep downloading Hollow Knight for free and Unity will send the Hollow Knight team the bill.
oh and there's one more teeny tiny game made in Unity that you guys might not want to suddenly disappear. One with almost 3 years of monthly code updates, one with 139 million downloads to date, and 4.8 million monthly users.
Genshin. Guys Genshin Impact is made completely in Unity and that's not a game that can have it's code just copy and pasted to another engine.
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secretstime · 2 years ago
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exeggcute · 2 years ago
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the great reddit API meltdown of '23, or: this was always bound to happen
there's a lot of press about what's going on with reddit right now (app shutdowns, subreddit blackouts, the CEO continually putting his foot in his mouth), but I haven't seen as much stuff talking about how reddit got into this situation to begin with. so as a certified non-expert and Context Enjoyer I thought it might be helpful to lay things out as I understand them—a high-level view, surveying the whole landscape—in the wonderful world of startups, IPOs, and extremely angry users.
disclaimer that I am not a founder or VC (lmao), have yet to work at a company with a successful IPO, and am not a reddit employee or third-party reddit developer or even a subreddit moderator. I do work at a startup, know my way around an API or two, and have spent twelve regrettable years on reddit itself. which is to say that I make no promises of infallibility, but I hope you'll at least find all this interesting.
profit now or profit later
before you can really get into reddit as reddit, it helps to know a bit about startups (of which reddit is one). and before I launch into that, let me share my Three Types Of Websites framework, which is basically just a mental model about financial incentives that's helped me contextualize some of this stuff.
(1) website/software that does not exist to make money: relatively rare, for a variety of reasons, among them that it costs money to build and maintain a website in the first place. wikipedia is the evergreen example, although even wikipedia's been subject to criticism for how the wikimedia foundation pays out its employees and all that fun nonprofit stuff. what's important here is that even when making money is not the goal, money itself is still a factor, whether it's solicited via donations or it's just one guy paying out of pocket to host a hobby site. but websites in this category do, generally, offer free, no-strings-attached experiences to their users.
(I do want push back against the retrospective nostalgia of "everything on the internet used to be this way" because I don't think that was ever really true—look at AOL, the dotcom boom, the rise of banner ads. I distinctly remember that neopets had multiple corporate sponsors, including a cookie crisp-themed flash game. yahoo bought geocities for $3.6 billion; money's always been trading hands, obvious or not. it's indisputable that the internet is simply different now than it was ten or twenty years ago, and that monetization models themselves have largely changed as well (I have thoughts about this as it relates to web 1.0 vs web 2.0 and their associated costs/scale/etc.), but I think the only time people weren't trying to squeeze the internet for all the dimes it can offer was when the internet was first conceived as a tool for national defense.)
(2) website/software that exists to make money now: the type that requires the least explanation. mostly non-startup apps and services, including any random ecommerce storefront, mobile apps that cost three bucks to download, an MMO with a recurring subscription, or even a news website that runs banner ads and/or offers paid subscriptions. in most (but not all) cases, the "make money now" part is obvious, so these things don't feel free to us as users, even to the extent that they might have watered-down free versions or limited access free trials. no one's shocked when WoW offers another paid expansion packs because WoW's been around for two decades and has explicitly been trying to make money that whole time.
(3) website/software that exists to make money later: this is the fun one, and more common than you'd think. "make money later" is more or less the entire startup business model—I'll get into that in the next section—and is deployed with the expectation that you will make money at some point, but not always by means as obvious as "selling WoW expansions for forty bucks a pop."
companies in this category tend to have two closely entwined characteristics: they prioritize growth above all else, regardless of whether this growth is profitable in any way (now, or sometimes, ever), and they do this by offering users really cool and awesome shit at little to no cost (or, if not for free, then at least at a significant loss to the company).
so from a user perspective, these things either seem free or far cheaper than their competitors. but of course websites and software and apps and [blank]-as-a-service tools cost money to build and maintain, and that money has to come from somewhere, and the people supplying that money, generally, expect to get it back...
just not immediately.
startups, VCs, IPOs, and you
here's the extremely condensed "did NOT go to harvard business school" version of how a startup works:
(1) you have a cool idea.
(2) you convince some venture capitalists (also known as VCs) that your idea is cool. if they see the potential in what you're pitching, they'll give you money in exchange for partial ownership of your company—which means that if/when the company starts trading its stock publicly, these investors will own X numbers of shares that they can sell at any time. in other words, you get free money now (and you'll likely seek multiple "rounds" of investors over the years to sustain your company), but with the explicit expectations that these investors will get their payoff later, assuming you don't crash and burn before that happens.
during this phase, you want to do anything in your power to make your company appealing to investors so you can attract more of them and raise funds as needed. because you are definitely not bringing in the necessary revenue to offset operating costs by yourself.
it's also worth nothing that this is less about projecting the long-term profitability of your company than it's about its perceived profitability—i.e., VCs want to put their money behind a company that other people will also have confidence in, because that's what makes stock valuable, and VCs are in it for stock prices.
(3) there are two non-exclusive win conditions for your startup: you can get acquired, and you can have an IPO (also referred to as "going public"). these are often called "exit scenarios" and they benefit VCs and founders, as well as some employees. it's also possible for a company to get acquired, possibly even more than once, and then later go public.
acquisition: sell the whole damn thing to someone else. there are a million ways this can happen, some better than others, but in many cases this means anyone with ownership of the company (which includes both investors and employees who hold stock options) get their stock bought out by the acquiring company and end up with cash in hand. in varying amounts, of course. sometimes the founders walk away, sometimes the employees get laid off, but not always.
IPO: short for "initial public offering," this is when the company starts trading its stocks publicly, which means anyone who wants to can start buying that company's stock, which really means that VCs (and employees with stock options) can turn that hypothetical money into real money by selling their company stock to interested buyers.
drawing from that, companies don't go for an IPO until they think their stock will actually be worth something (or else what's the point?)—specifically, worth more than the amount of money that investors poured into it. The Powers That Be will speculate about a company's IPO potential way ahead of time, which is where you'll hear stuff about companies who have an estimated IPO evaluation of (to pull a completely random example) $10B. actually I lied, that was not a random example, that was reddit's valuation back in 2021 lol. but a valuation is basically just "how much will people be interested in our stock?"
as such, in the time leading up to an IPO, it's really really important to do everything you can to make your company seem like a good investment (which is how you get stock prices up), usually by making the company's numbers look good. but! if you plan on cashing out, the long-term effects of your decisions aren't top of mind here. remember, the industry lingo is "exit scenario."
if all of this seems like a good short-term strategy for companies and their VCs, but an unsustainable model for anyone who's buying those stocks during the IPO, that's because it often is.
also worth noting that it's possible for a company to be technically unprofitable as a business (meaning their costs outstrip their revenue) and still trade enormously well on the stock market; uber is the perennial example of this. to the people who make money solely off of buying and selling stock, it literally does not matter that the actual rideshare model isn't netting any income—people think the stock is valuable, so it's valuable.
this is also why, for example, elon musk is richer than god: if he were only the CEO of tesla, the money he'd make from selling mediocre cars would be (comparatively, lol) minimal. but he's also one of tesla's angel investors, which means he holds a shitload of tesla stock, and tesla's stock has performed well since their IPO a decade ago (despite recent dips)—even if tesla itself has never been a huge moneymaker, public faith in the company's eventual success has kept them trading at high levels. granted, this also means most of musk's wealth is hypothetical and not liquid; if TSLA dropped to nothing, so would the value of all the stock he holds (and his net work with it).
what's an API, anyway?
to move in an entirely different direction: we can't get into reddit's API debacle without understanding what an API itself is.
an API (short for "application programming interface," not that it really matters) is a series of code instructions that independent developers can use to plug their shit into someone else's shit. like a series of tin cans on strings between two kids' treehouses, but for sending and receiving data.
APIs work by yoinking data directly from a company's servers instead of displaying anything visually to users. so I could use reddit's API to build my own app that takes the day's top r/AITA post and transcribes it into pig latin: my app is a bunch of lines of code, and some of those lines of code fetch data from reddit (and then transcribe that data into pig latin), and then my app displays the content to anyone who wants to see it, not reddit itself. as far as reddit is concerned, no additional human beings laid eyeballs on that r/AITA post, and reddit never had a chance to serve ads alongside the pig-latinized content in my app. (put a pin in this part—it'll be relevant later.)
but at its core, an API is really a type of protocol, which encompasses a broad category of formats and business models and so on. some APIs are completely free to use, like how anyone can build a discord bot (but you still have to host it yourself). some companies offer free APIs to third-party developers can build their own plugins, and then the company and the third-party dev split the profit on those plugins. some APIs have a free tier for hobbyists and a paid tier for big professional projects (like every weather API ever, lol). some APIs are strictly paid services because the API itself is the company's core offering.
reddit's financial foundations
okay thanks for sticking with me. I promise we're almost ready to be almost ready to talk about the current backlash.
reddit has always been a startup's startup from day one: its founders created the site after attending a startup incubator (which is basically a summer camp run by VCs) with the successful goal of creating a financially successful site. backed by that delicious y combinator money, reddit got acquired by conde nast only a year or two after its creation, which netted its founders a couple million each. this was back in like, 2006 by the way. in the time since that acquisition, reddit's gone through a bunch of additional funding rounds, including from big-name investors like a16z, peter thiel (yes, that guy), sam altman (yes, also that guy), sequoia, fidelity, and tencent. crunchbase says that they've raised a total of $1.3B in investor backing.
in all this time, reddit has never been a public company, or, strictly speaking, profitable.
APIs and third-party apps
reddit has offered free API access for basically as long as it's had a public API—remember, as a "make money later" company, their primary goal is growth, which means attracting as many users as possible to the platform. so letting anyone build an app or widget is (or really, was) in line with that goal.
as such, third-party reddit apps have been around forever. by third-party apps, I mean apps that use the reddit API to display actual reddit content in an unofficial wrapper. iirc reddit didn't even have an official mobile app until semi-recently, so many of these third-party mobile apps in particular just sprung up to meet an unmet need, and they've kept a small but dedicated userbase ever since. some people also prefer the user experience of the unofficial apps, especially since they offer extra settings to customize what you're seeing and few to no ads (and any ads these apps do display are to the benefit of the third-party developers, not reddit itself.)
(let me add this preemptively: one solution I've seen proposed to the paid API backlash is that reddit should have third-party developers display reddit's ads in those third-party apps, but this isn't really possible or advisable due to boring adtech reasons I won't inflict on you here. source: just trust me bro)
in addition to mobile apps, there are also third-party tools that don’t replace the Official Reddit Viewing Experience but do offer auxiliary features like being able to mass-delete your post history, tools that make the site more accessible to people who use screen readers, and tools that help moderators of subreddits moderate more easily. not to mention a small army of reddit bots like u/AutoWikibot or u/RemindMebot (and then the bots that tally the number of people who reply to bot comments with “good bot” or “bad bot).
the number of people who use third-party apps is relatively small, but they arguably comprise some of reddit’s most dedicated users, which means that third-party apps are important to the people who keep reddit running and the people who supply reddit with high-quality content.
unpaid moderators and user-generated content
so reddit is sort of two things: reddit is a platform, but it’s also a community.
the platform is all the unsexy (or, if you like python, sexy) stuff under the hood that actually makes the damn thing work. this is what the company spends money building and maintaining and "owns." the community is all the stuff that happens on the platform: posts, people, petty squabbles. so the platform is where the content lives, but ultimately the content is the reason people use reddit—no one’s like “yeah, I spend time on here because the backend framework really impressed me."
and all of this content is supplied by users, which is not unique among social media platforms, but the content is also managed by users, which is. paid employees do not govern subreddits; unpaid volunteers do. and moderation is the only thing that keeps reddit even remotely tolerable—without someone to remove spam, ban annoying users, and (god willing) enforce rules against abuse and hate speech, a subreddit loses its appeal and therefore its users. not dissimilar to the situation we’re seeing play out at twitter, except at twitter it was the loss of paid moderators;  reddit is arguably in a more precarious position because they could lose this unpaid labor at any moment, and as an already-unprofitable company they absolutely cannot afford to implement paid labor as a substitute.
oh yeah? spell "IPO" backwards
so here we are, June 2023, and reddit is licking its lips in anticipation of a long-fabled IPO. which means it’s time to start fluffing themselves up for investors by cutting costs (yay, layoffs!) and seeking new avenues of profit, however small.
this brings us to the current controversy: reddit announced a new API pricing plan that more or less prevents anyone from using it for free.
from reddit's perspective, the ostensible benefits of charging for API access are twofold: first, there's direct profit to be made off of the developers who (may or may not) pay several thousand dollars a month to use it, and second, cutting off unsanctioned third-party mobile apps (possibly) funnels those apps' users back into the official reddit mobile app. and since users on third-party apps reap the benefit of reddit's site architecture (and hosting, and development, and all the other expenses the site itself incurs) without “earning” money for reddit by generating ad impressions, there’s a financial incentive at work here: even if only a small percentage of people use third-party apps, getting them to use the official app instead translates to increased ad revenue, however marginal.
(also worth mentioning that chatGPT and other LLMs were trained via tools that used reddit's API to scrape post and content data, and now that openAI is reaping the profits of that training without giving reddit any kickbacks, reddit probably wants to prevent repeats of this from happening in the future. if you want to train the next LLM, it's gonna cost you.)
of course, these changes only benefit reddit if they actually increase the company’s revenue and perceived value/growth—which is hard to do when your users (who are also the people who supply the content for other users to engage with, who are also the people who moderate your communities and make them fun to participate in) get really fucking pissed and threaten to walk.
pricing shenanigans
under the new API pricing plan, third-party developers are suddenly facing steep costs to maintain the apps and tools they’ve built.
most paid APIs are priced by volume: basically, the more data you send and receive, the more money it costs. so if your third-party app has a lot of users, you’ll have to make more API requests to fetch content for those users, and your app becomes more expensive to maintain. (this isn’t an issue if the tool you’re building also turns a profit, but most third-party reddit apps make little, if any, money.)
which is why, even though third-party apps capture a relatively small portion of reddit’s users, the developer of a popular third-party app called apollo recently learned that it would cost them about $20 million a year to keep the app running. and apollo actually offers some paid features (for extra in-app features independent of what reddit offers), but nowhere near enough to break even on those API costs.
so apollo, any many apps like it, were suddenly unable to keep their doors open under the new API pricing model and announced that they'd be forced to shut down.
backlash, blackout
plenty has been said already about the current subreddit blackouts—in like, official news outlets and everything—so this might be the least interesting section of my whole post lol. the short version is that enough redditors got pissed enough that they collectively decided to take subreddits “offline” in protest, either by making them read-only or making them completely inaccessible. their goal was to send a message, and that message was "if you piss us off and we bail, here's what reddit's gonna be like: a ghost town."
but, you may ask, if third-party apps only captured a small number of users in the first place, how was the backlash strong enough to result in a near-sitewide blackout? well, two reasons:
first and foremost, since moderators in particular are fond of third-party tools, and since moderators wield outsized power (as both the people who keep your site more or less civil, and as the people who can take a subreddit offline if they feel like it), it’s in your best interests to keep them happy. especially since they don’t get paid to do this job in the first place, won’t keep doing it if it gets too hard, and essentially have nothing to lose by stepping down.
then, to a lesser extent, the non-moderator users on third-party apps tend to be Power Users who’ve been on reddit since its inception, and as such likely supply a disproportionate amount of the high-quality content for other users to see (and for ads to be served alongside). if you drive away those users, you’re effectively kneecapping your overall site traffic (which is bad for Growth) and reducing the number/value of any ad impressions you can serve (which is bad for revenue).
also a secret third reason, which is that even people who use the official apps have no stake in a potential IPO, can smell the general unfairness of this whole situation, and would enjoy the schadenfreude of investors getting fucked over. not to mention that reddit’s current CEO has made a complete ass of himself and now everyone hates him and wants to see him suffer personally.
(granted, it seems like reddit may acquiesce slightly and grant free API access to a select set of moderation/accessibility tools, but at this point it comes across as an empty gesture.)
"later" is now "now"
TL;DR: this whole thing is a combination of many factors, specifically reddit being intensely user-driven and self-governed, but also a high-traffic site that costs a lot of money to run (why they willingly decided to start hosting video a few years back is beyond me...), while also being angled as a public stock market offering in the very near future. to some extent I understand why reddit’s CEO doubled down on the changes—he wants to look strong for investors—but he’s also made a fool of himself and cast a shadow of uncertainty onto reddit’s future, not to mention the PR nightmare surrounding all of this. and since arguably the most important thing in an IPO is how much faith people have in your company, I honestly think reddit would’ve fared better if they hadn’t gone nuclear with the API changes in the first place.
that said, I also think it’s a mistake to assume that reddit care (or needs to care) about its users in any meaningful way, or at least not as more than means to an end. if reddit shuts down in three years, but all of the people sitting on stock options right now cashed out at $120/share and escaped unscathed... that’s a success story! you got your money! VCs want to recoup their investment—they don’t care about longevity (at least not after they’re gone), user experience, or even sustained profit. those were never the forces driving them, because these were never the ultimate metrics of their success.
and to be clear: this isn’t unique to reddit. this is how pretty much all startups operate.
I talked about the difference between “make money now” companies and “make money later” companies, and what we’re experiencing is the painful transition from “later” to “now.” as users, this change is almost invisible until it’s already happened—it’s like a rug we didn’t even know existed gets pulled out from under us.
the pre-IPO honeymoon phase is awesome as a user, because companies have no expectation of profit, only growth. if you can rely on VC money to stay afloat, your only concern is building a user base, not squeezing a profit out of them. and to do that, you offer cool shit at a loss: everything’s chocolate and flowers and quarterly reports about the number of signups you’re getting!
...until you reach a critical mass of users, VCs want to cash in, and to prepare for that IPO leadership starts thinking of ways to make the website (appear) profitable and implements a bunch of shit that makes users go “wait, what?”
I also touched on this earlier, but I want to reiterate a bit here: I think the myth of the benign non-monetized internet of yore is exactly that—a myth. what has changed are the specific market factors behind these websites, and their scale, and the means by which they attempt to monetize their services and/or make their services look attractive to investors, and so from a user perspective things feel worse because the specific ways we’re getting squeezed have evolved. maybe they are even worse, at least in the ways that matter. but I’m also increasingly less surprised when this occurs, because making money is and has always been the goal for all of these ventures, regardless of how they try to do so.
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stellardigital · 2 years ago
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dazonntechnologies · 2 years ago
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mostlysignssomeportents · 2 years ago
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When Facebook came for your battery, feudal security failed
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When George Hayward was working as a Facebook data-scientist, his bosses ordered him to run a “negative test,” updating Facebook Messenger to deliberately drain users’ batteries, in order to determine how power-hungry various parts of the apps were. Hayward refused, and Facebook fired him, and he sued:
https://nypost.com/2023/01/28/facebook-fires-worker-who-refused-to-do-negative-testing-awsuit/
If you’d like an essay-formatted version of this post to read or share, here’s a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/02/05/battery-vampire/#drained
Hayward balked because he knew that among the 1.3 billion people who use Messenger, some would be placed in harm’s way if Facebook deliberately drained their batteries — physically stranded, unable to communicate with loved ones experiencing emergencies, or locked out of their identification, payment method, and all the other functions filled by mobile phones.
As Hayward told Kathianne Boniello at the New York Post, “Any data scientist worth his or her salt will know, ‘Don’t hurt people…’ I refused to do this test. It turns out if you tell your boss, ‘No, that’s illegal,’ it doesn’t go over very well.”
Negative testing is standard practice at Facebook, and Hayward was given a document called “How to run thoughtful negative tests” regarding which he said, “I have never seen a more horrible document in my career.”
We don’t know much else, because Hayward’s employment contract included a non-negotiable binding arbitration waiver, which means that he surrendered his right to seek legal redress from his former employer. Instead, his claim will be heard by an arbitrator — that is, a fake corporate judge who is paid by Facebook to decide if Facebook was wrong. Even if he finds in Hayward’s favor — something that arbitrators do far less frequently than real judges do — the judgment, and all the information that led up to it, will be confidential, meaning we won’t get to find out more:
https://pluralistic.net/2022/06/12/hot-coffee/#mcgeico
One significant element of this story is that the malicious code was inserted into Facebook’s app. Apps, we’re told, are more secure than real software. Under the “curated computing” model, you forfeit your right to decide what programs run on your devices, and the manufacturer keeps you safe. But in practice, apps are just software, only worse:
https://pluralistic.net/2022/06/23/peek-a-boo/#attack-helicopter-parenting
Apps are part what Bruce Schneier calls “feudal security.” In this model, we defend ourselves against the bandits who roam the internet by moving into a warlord’s fortress. So long as we do what the warlord tells us to do, his hired mercenaries will keep us safe from the bandits:
https://locusmag.com/2021/01/cory-doctorow-neofeudalism-and-the-digital-manor/
But in practice, the mercenaries aren’t all that good at their jobs. They let all kinds of badware into the fortress, like the “pig butchering” apps that snuck into the two major mobile app stores:
https://arstechnica.com/information-technology/2023/02/pig-butchering-scam-apps-sneak-into-apples-app-store-and-google-play/
It’s not merely that the app stores’ masters make mistakes — it’s that when they screw up, we have no recourse. You can’t switch to an app store that pays closer attention, or that lets you install low-level software that monitors and overrides the apps you download.
Indeed, Apple’s Developer Agreement bans apps that violate other services’ terms of service, and they’ve blocked apps like OG App that block Facebook’s surveillance and other enshittification measures, siding with Facebook against Apple device owners who assert the right to control how they interact with the company:
https://pluralistic.net/2022/12/10/e2e/#the-censors-pen
When a company insists that you must be rendered helpless as a condition of protecting you, it sets itself up for ghastly failures. Apple’s decision to prevent every one of its Chinese users from overriding its decisions led inevitably and foreseeably to the Chinese government ordering Apple to spy on those users:
https://pluralistic.net/2022/11/11/foreseeable-consequences/#airdropped
Apple isn’t shy about thwarting Facebook’s business plans, but Apple uses that power selectively — they blocked Facebook from spying on Iphone users (yay!) and Apple covertly spied on its customers in exactly the same way as Facebook, for exactly the same purpose, and lied about it:
https://pluralistic.net/2022/11/14/luxury-surveillance/#liar-liar
The ultimately, irresolvable problem of Feudal Security is that the warlord’s mercenaries will protect you against anyone — except the warlord who pays them. When Apple or Google or Facebook decides to attack its users, the company’s security experts will bend their efforts to preventing those users from defending themselves, turning the fortress into a prison:
https://pluralistic.net/2022/10/20/benevolent-dictators/#felony-contempt-of-business-model
Feudal security leaves us at the mercy of giant corporations — fallible and just as vulnerable to temptation as any of us. Both binding arbitration and feudal security assume that the benevolent dictator will always be benevolent, and never make a mistake. Time and again, these assumptions are proven to be nonsense.
Image: Anthony Quintano (modified) https://commons.wikimedia.org/wiki/File:Mark_Zuckerberg_F8_2018_Keynote_%2841118890174%29.jpg
CC BY 2.0: https://creativecommons.org/licenses/by/2.0/deed.en
[Image ID: A painting depicting the Roman sacking of Jerusalem. The Roman leader's head has been replaced with Mark Zuckerberg's head. The wall has Apple's 'Think Different' wordmark and an Ios 'low battery' icon.]
Next week (Feb 8-17), I'll be in Australia, touring my book *Chokepoint Capitalism* with my co-author, Rebecca Giblin. We'll be in Brisbane on Feb 8, and then we're doing a remote event for NZ on Feb 9. Next is Melbourne, Sydney and Canberra. I hope to see you!
https://chokepointcapitalism.com/
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funkin-news · 1 month ago
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ninjamuffin newgrounds post!
tl;dr
fuck ads!! use adblocker whenever you can!!
the crew tries to make fnf as ad-free as possible, not just the game but where you download it- it's why it's on itch/newgrounds and not anywhere that offers ad revenue
that being said, fnf mobile will likely have a free version which... will have ads. they will try not to make the ads too obnoxious
(there will be an ad-free paid version too!)
extra note from me, not the post: if you're an android user you totally shouldn't use youtube revanced and purpletv or anything for mobile youtube and twitch adblockers. it would be such a hindrance to the advertisers. ha ha
full post copied below ⬇️
greetings and merry xmas newgrounds
on my brain for a very long time has been advertisements. Something about ads that stick in my brain ever since I came across this little thing from Lichess.
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In due time, unfortunately this post will become a bit hypocritical, as we will eventually publish FNF onto mobile, and that will very likely have a free ad supported version. Hopefully that doesn't undermine my thoughts too much, however FNF is more than just me and my brain! Not everything I say goes in terms of FNF decisions! So with all that being said, let me begin shouting about everything I hate about ads.
I use adblocker on everything, and you should too. UBlock Origin has been my reliable go to. Online ads are especially an insidious breed. I'll try not to be some tinfoil hat, but I do often wonder what the internet would look like if the online ad model *wasn't* fruitful back in the early days of the internet. Would Facebook, Google, etc. have an arms race to the bottom to get infinite amounts of data on every single person ever? Would social media algorithms optimize for a different experience other than *spend as much time as possible on our site*? Ads have existed before Youtube, Google, internet though. They exist on TV, on subways and buses, on radio, in newspapers. I think for the most part my deep hatred of ads is for online kind, I do think there can be "irl" ads that I find very unpleasant. Going on a subway or sitting at a bus stop, I think people deserve more dignity from their city public transit than to have something sold to them! I don't think an ad free life should be only reserved for those who can pay for spotify premium, youtube red, etc. I think everyone should be entitled to that DIGNITY.
X (the everything app, formerly Twitter ) has a Premium subscription that costs 10$/month (CAD), and they will only give you *half* the ads in your feed. How generous of them. I will be dramatic, and say that I look at ads with disgust. I hope to think I'm somewhat justified, as most ads look like dogshit, and are pretty worthless.
For a very long time (and currently, as of writing/posting) FNF has been entirely ad free. We did stand up to putting it on other web portals that offer ads and ad payments/rev share, because we do somewhat want to be part of the change we'd like to see in the world. We want to believe in a world where someone can put out a free game on itch/newgrounds, and have the development be supported purely off donations (which FNF was supported by that in the early days / first 6 months of development!). We definitely could have made much MUCH more money if we put FNF on websites that offer ad rev share, but we didn't, and I hope that doesn't fall on deaf ears.
However we do promote our own things from within the game, Kickstarter, merch, etc. I suppose I'm less upset or even thinking about that, I think there's a big difference if we had a lil Kickstarter trailer in-game that played, opposed to having an in-game advertisement for some fuckass mobile game or some cosmetics or somethin. We specifically are still curating what we are putting in the game with our lil links to merch, kickstarter, etc.
We also provide the soundtrack on Spotify / streaming services, which do indeed get money from ads. I think I'm so detatched from Spotify ads and being angry at them, since I've been spotify premium user even at the brokest poorest in my life... i need them album downloads!!! I do think that's an aspect where there is an adfree alternative, which is Bandcmap, where you can listen to the FNF OST as much as you want, and if you pay some coin, you can download it in high quality!
My thoughts on FNF mobile with ads is that they will make me very unhappy and deeply sad. I do sincerely apologize to those of you who would be unable to play FNF on anything other than a mobile device, and aren't able to get the full mobile version, so you become punished with ads. We do hope to not be obnoxious with mobile ads. If you have a computer, even a shitty busted one that runs slow, I personally hope you end up compiling the mobile version yourself to get past ads. The thought of that lets me rest easier just a little bit. The FNF will be proudly open source forever.
There will also be a paid version of FNF mobile, that will have no ads. Pay for that one if you please.
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whetstonefires · 4 months ago
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After seeing your weatherbugapp reblog i installed duckduckgo and tried it.
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I don't know much about technology tbh but i downloaded this app less than 30 mins ago and in that time google tried to track me 112 times?? And they tried to collect finger prints? And my first and last name? And my gender? And my country, state and city? My gps coordinates? My postal code? My network carrier? My fricking battery level for whatever reason? Can you please tell me if this is normal at all, because i'm freaking out right now. I just turned 18 and started using mobile banking and stuff and this shit scares me
Why tf does it need to know my screen density???my system volume????my charging status????? What tf are they cooking
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Now it's at 476 tracking attempts bro???? barely 5 mins passed.....
I condensed your three asks into one for readability!
And yeah, I'm very far from an expert about any of this, but as far as I know that's just. Normal. That's the normal amount of spying they're doing on your phone. I assume the numbers we see are to some extent because having been foiled, a lot of these scripts try repeatedly, since I can't imagine what use thousands of trackers per phone would be even to the great aggregators.
Tracking the phone stuff like screen resolution and battery level is because (apart from that definitely not being considered remotely 'private' so it's Free Real Estate) in aggregate that data can be used to track what phone use patterns are like on a demographic scale and therefore. Where the smart money is.
Almost all of this is getting sold in bulk for ad targeting and market analysis. This does presumably make it very hard to notice when like. Actually important stuff is being spied on, which is why I feel better about Having Apps with the duckduckgo app blocker thing.
My bank's app reportedly sells data to a couple aggregators including Google. Not like, my banking info, but it's still so offensive on principle that I avoid using the app unless I have to, and force stop it afterward.
The patterns that show up on the weekly duckduckgo blocker report are interesting. Hoopla attempts about two orders of magnitude more tracking than Libby, which makes sense because they're a commercial streaming service libraries pay by the unit for access, while Libby is a content management software run by a corporation that values its certification as a 'B' company--that is, one invested in the public good that can be trusted. The cleanness of their brand is a great deal of its value, so they have to care about their image and be a little more scrupulous.
Which doesn't mean not being a little bit spyware, because everything is spyware now. Something else I've noticed is that in terms of free game apps, the polished professional stuff is now much more invasive than the random kinda janky thing someone just threw together.
Back in the day you tended to expect the opposite, because spyware was a marginal shifty profit-margin with too narrow a revenue stream to be worth more to an established brand than their reputation, but now that everyone does it there's not a lot of reputation cost and refraining would be sacrificing a potential revenue stream, which is Irresponsible Conduct for a corporation.
While meanwhile 'developing a free game app to put on the game store' is something a person can do for free with the hardware they already have for home use, as a hobby or practice or to put on their coding resume. So while such apps absolutely can be malicious and more dangerous when they are than The Big Brand, they can also be neutral in a way commercial stuff no longer is. Wild world.
But yeah for the most part as far as I can make out, these are just The Commercial Panopticon, operating as intended. It's gross but it probably doesn't indicate anything dangerous on an individual level.
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agapi-kalyptei · 7 months ago
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crowdstrike: hot take 1
It's too early in the news cycle to say anything truly smart, but to sum things up, what I know so far:
there was no "hack" or cyberattack or data breach*
a private IT security company called CrowdStrike released a faulty update which practically disabled all its desktop (?) Windows workstations (laptops too, but maybe not servers? not sure)
the cause has been found and a fix is on the way
as it stands now, the fix will have to be manually applied (in person) to each affected workstation (this could mean in practice maybe 5, maybe 30 minutes of work for each affected computer - the number is also unknown, but it very well could be tens (or hundreds) of thousands of computers across thousands of large, multinational enterprises.
(The fix can be applied manually if you have a-bit-more-than-basic knowledge of computers)
Things that are currently safe to assume:
this wasn't a fault of any single individual, but of a process (workflow on the side of CrowdStrike) that didn't detect the fault ahead of time
[most likely] it's not that someone was incompetent or stupid - but we don't have the root cause analysis available yet
deploying bugfixes on Fridays is a bad idea
*The obligatory warning part:
Just because this wasn't a cyberattack, doesn't mean there won't be related security breaches of all kinds in all industries. The chaos, panic, uncertainty, and very soon also exhaustion of people dealing with the fallout of the issue will create a perfect storm for actually malicious actors that will try to exploit any possible vulnerability in companies' vulnerable state.
The analysis / speculation part:
globalization bad lol
OK, more seriously: I have not even heard about CrowdStrike until today, and I'm not a security engineer. I'm a developer with mild to moderate (outsider) understanding of vulnerabilities.
OK some background / basics first
It's very common for companies of any size to have more to protect their digital assets than just an antivirus and a firewall. Large companies (Delta Airlines) can afford to pay other large companies to provide security solutions for them (CrowdStrike). These days, to avoid bad software of any kind - malware - you need a complex suite of software that protects you from all sides:
desktop/laptop: antivirus, firewall, secure DNS, avoiding insecure WiFi, browser exploits, system patches, email scanner, phishing on web, phishing via email, physical access, USB thumb drive, motherboard/BIOS/UEFI vulnerabilities or built-in exploits made by the manufacturers of the Chinese government,
person/phone: phishing via SMS, phishing via calls, iOS/Android OS vulnerabilities, mobile app vulnerabilities, mobile apps that masquerade as useful while harvesting your data, vulnerabilities in things like WhatsApp where a glitched JPG pictures sent to you can expose your data, ...
servers: mostly same as above except they servers have to often deal with millions of requests per day, most of them valid, and at least some of the servers need to be connected to the internet 24/7
CDN and cloud services: fundamentally, an average big company today relies on dozens or hundreds of other big internet companies (AWS / Azure / GCP / Apple / Google) which in turn rely on hundreds of other companies to outsource a lot of tasks (like harvesting your data and sending you marketing emails)
infrastructure - routers... modems... your Alexa is spying on you... i'm tired... etc.
Anyway if you drifted to sleep in the previous paragraph I don't blame you. I'm genuinely just scratching the surface. Cybersecurity is insanely important today, and it's insanely complex too.
The reason why the incident blue-screened the machines is that to avoid malware, a lot of the anti-malware has to run in a more "privileged" mode, meaning they exist very close to the "heart" of Windows (or any other OS - the heart is called kernel). However, on this level, a bug can crash the system a lot more easily. And it did.
OK OK the actual hot lukewarm take finally
I didn't expect to get hit by y2k bug in the middle of 2024, but here we are.
As bad as it was, this only affected a small portion of all computers - in the ballpark of ~0.001% or even 0.0001% - but already caused disruptions to flights and hospitals in a big chunk of the world.
maybe-FAQ:
"Oh but this would be avoided if they weren't using the Crowdwhatever software" - true. However, this kind of mistake is not exclusive to them.
"Haha windows sucks, Linux 4eva" - I mean. Yeah? But no. Conceptually there is nothing that would prevent this from happening on Linux, if only there was anyone actually using it (on desktop).
"But really, Windows should have a better protection" - yes? no? This is a very difficult, technical question, because for kernel drivers the whole point is that 1. you trust them, and 2. they need the super-powerful-unrestrained access to work as intended, and 3. you _need_ them to be blazing fast, so babysitting them from the Windows perspective is counterproductive. It's a technical issue with no easy answers on this level.
"But there was some issue with Microsoft stuff too." - yes, but it's unknown if they are related, and at this point I have not seen any solid info about it.
The point is, in a deeply interconnected world, it's sort of a miracle that this isn't happening more often, and on a wider scale. Both bugfixes and new bugs are deployed every minute to some software somewhere in the world, because we're all in a rush to make money and pay rent and meet deadlines.
Increased monoculture in IT is bad for everyone. Whichever OS, whichever brand, whichever security solution provider - the more popular they are, the better visible their mistakes will be.
As much as it would be fun to make jokes like "CrowdStroke", I'm not even particularly mad at the company (at this point - that might change when I hear about their QA process). And no, I'm not even mad at Windows, as explained in the pseudo-FAQ.
The ultimate hot take? If at all possible, don't rely on anything related to computers. Technical problems are caused by technical solutions.
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mariacallous · 5 months ago
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In March 2007, Google’s then senior executive in charge of acquisitions, David Drummond, emailed the company’s board of directors a case for buying DoubleClick. It was an obscure software developer that helped websites sell ads. But it had about 60 percent market share and could accelerate Google’s growth while keeping rivals at bay. A “Microsoft-owned DoubleClick represents a major competitive threat,” court papers show Drummond writing.
Three weeks later, on Friday the 13th, Google announced the acquisition of DoubleClick for $3.1 billion. The US Department of Justice and 17 states including California and Colorado now allege that the day marked the beginning of Google’s unchecked dominance in online ads—and all the trouble that comes with it.
The government contends that controlling DoubleClick enabled Google to corner websites into doing business with its other services. That has resulted in Google allegedly monopolizing three big links of a vital digital advertising supply chain, which funnels over $12 billion in annual revenue to websites and apps in the US alone.
It’s a big amount. But a government expert estimates in court filings that if Google were not allegedly destroying its competition illegally, those publishers would be receiving up to an additional hundreds of millions of dollars each year. Starved of that potential funding, “publishers are pushed to put more ads on their websites, to put more content behind costly paywalls, or to cease business altogether,” the government alleges. It all adds up to a subpar experience on the web for consumers, Colorado attorney general Phil Weiser says.
“Google is able to extract hiked-up costs, and those are passed on to consumers,” he alleges. “The overall outcome we want is for consumers to have more access to content supported by advertising revenue and for people who are seeking advertising not to have to pay inflated costs.”
Google disputes the accusations.
Starting today, both sides’ arguments will be put to the test in what’s expected to be a weekslong trial before US district judge Leonie Brinkema in Alexandria, Virginia. The government wants her to find that Google has violated federal antitrust law and then issue orders that restore competition. In a best-case scenario, according to several Google critics and experts in online ads who spoke with WIRED, internet users could find themselves more pleasantly informed and entertained.
It could take years for the ad market to shake out, says Adam Heimlich, a longtime digital ad executive who’s extensively researched Google. But over time, fresh competition could lower supply chain fees and increase innovation. That would drive “better monetization of websites and better quality of websites,” says Heimlich, who now runs AI software developer Chalice Custom Algorithms.
Tim Vanderhook, CEO of ad-buying software developer Viant Technology, which both competes and partners with Google, believes that consumers would encounter a greater variety of ads, fewer creepy ads, and pages less cluttered with ads. “A substantially improved browsing experience,” he says.
Of course, all depends on the outcome of the case. Over the past year, Google lost its two other antitrust trials—concerning illegal search and mobile app store monopolies. Though the verdicts are under appeal, they’ve made the company’s critics optimistic about the ad tech trial.
Google argues that it faces fierce competition from Meta, Amazon, Microsoft, and others. It further contends that customers benefited from each of the acquisitions, contracts, and features that the government is challenging. “Google has designed a set of products that work efficiently with each other and attract a valuable customer base,” the company’s attorneys wrote in a 359-page rebuttal.
For years, Google publicly has maintained that its ad tech projects wouldn’t harm clients or competition. “We will be able to help publishers and advertisers generate more revenue, which will fuel the creation of even more rich and diverse content on the internet,” Drummond testified in 2007 to US senators concerned about the DoubleClick deal’s impact on competition and privacy. US antitrust regulators at the time cleared the purchase. But at least one of them, in hindsight, has said he should have blocked it.
Deep Control
The Justice Department alleges that acquiring DoubleClick gave Google “a pool of captive publishers that now had fewer alternatives and faced substantial switching costs associated with changing to another publisher ad server.” The global market share of Google’s tool for publishers is now 91 percent, according to court papers. The company holds similar control over ad exchanges that broker deals (around 70 percent) and tools used by advertisers (85 percent), the court filings say.
Google’s dominance, the government argues, has “impaired the ability of publishers and advertisers to choose the ad tech tools they would prefer to use and diminished the number and quality of viable options available to them.”
The government alleges that Google staff spoke internally about how they have been earning an unfair portion of what advertisers spend on advertising, to the tune of over a third of every $1 spent in some cases.
Some of Google’s competitors want the tech giant to be broken up into multiple independent companies, so each of its advertising services competes on its own merits without the benefit of one pumping up another. The rivals also support rules that would bar Google from preferencing its own services. “What all in the industry are looking for is fair competition,” Viant’s Vanderhook says.
If Google ad tech alternatives win more business, not everyone is so sure that the users will notice a difference. “We’re talking about moving from the NYSE to Nasdaq,” Ari Paparo, a former DoubleClick and Google executive who now runs the media company Marketecture, tells WIRED. The technology behind the scenes may shift, but the experience for investors—or in this case, internet surfers—doesn’t.
Some advertising experts predict that if Google is broken up, users’ experiences would get even worse. Andrey Meshkov, chief technology officer of ad-block developer AdGuard, expects increasingly invasive tracking as competition intensifies. Products also may cost more because companies need to not only hire additional help to run ads but also buy more ads to achieve the same goals. “So the ad clutter is going to get worse,” Beth Egan, an ad executive turned Syracuse University associate professor, told reporters in a recent call arranged by a Google-funded advocacy group.
But Dina Srinivasan, a former ad executive who as an antitrust scholar wrote a Stanford Technology Law Review paper on Google’s dominance, says advertisers would end up paying lower fees, and the savings would be passed on to their customers. That future would mark an end to the spell Google allegedly cast with its DoubleClick deal. And it could happen even if Google wins in Virginia. A trial in a similar lawsuit filed by Texas, 15 other states, and Puerto Rico is scheduled for March.
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rainet00 · 2 years ago
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API For UPI
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pillowfort-social · 1 year ago
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Happy New Year! We’re kicking off 2024 with a Community Update after a very eventful end of 2023. We’ll give you a look at what Staff have been doing behind the scenes, an update from our Developer Team, and a preview of what’s in store for the platform. Community Stats: 
As of January 19, 2024 Pillowfort currently has over 170,467 registered users and over 9,928 Communities. The rest of this post is under the cut.
In 2023 we have…
Avoided shutdown thanks to your generous support.
Launched Pillowfort Premium
Tested and launched Drafts 
Added new premium frames. 
Updated our Terms of Service.
Updated our Business Plan.
Continued work on the PWA & Queue.
Blocked ChatGPT Bots our platform.
Announced our upcoming policy on Generative AI.
Increased weekly invitations keys to from 10 to 50. 
Continued patching bugs. 
Welcome New Users!
Welcome to Pillowfort. We are so glad you are part of our community. If you haven’t yet, check out the Pillowfort101 Getting Started Guide.
Thank you for keeping Pillowfort Alive! 
Your support during the End of Year Fundraiser helped us avoid ending contracts with our Staff and averted the end of our platform for another six months (July 2024). We can not express our gratitude enough to you. This has been an extremely challenging and stressful time for each member of the team. We are going to work hard to keep Pillowfort online. You have motivated us to continue the fight to be a viable platform. You may have noticed that our donation bar has reset to $5,000 at the beginning of January. This number is our monthly operating costs going forward.  Each month in 2024 that we meet our funding goal it will extend Pillowfort’s life past July 2024. 
Generative AI Ban Policy Update
We will be implementing our updated policy regarding Generative AI in the next site update. Prior to when the policy will be implemented we will share with the community what our definition of Generative AI is and our moderation process. 
We're aware that there are concerns about how moderation systems surrounding generative AI have been abused and used for harassment on other sites: we have consulted with experts on how to avoid those issues, and the suite of moderation methods from international universities also assist with identifying harassment. Abuse of reporting systems will be taken seriously by Staff.
End of Year Fundraiser Limited Edition Badge Gift Form
The form for gifting the Limited Edition Badge to other users who couldn’t donate is now live! Click Here to Fill Out the Form. (Note: We’ll be also making a separate Staff Alert with the link as well.)
Updated Business Plan
The Pillowfort Premium subscription model remains our primary answer to generate the necessary funds needed to cover the costs of running our platform. We will continue to offer optional premium features which can be purchased by users a la carte. However, we will be working on completing the following major projects / updates as an expansion of our revenue strategy in the first half of 2024:
Release of the Progressive Web App w/ Push Notifications - The data is very clear that the lack of a mobile app is hindering our overall growth. A PWA will allow our mobile users to experience all the functionality of a native mobile app and will be much easier for our Developer Team to build & maintain than a native app. We also won't have to worry about App Store content restrictions.
Post Promotions & User-Submitted Advertisement Opt-Ins - Users will be able to promote their posts (as advertisements) by paying a fee. No subscription is required to promote a post. By default, this promoted content will only be displayed on a page specifically for viewing promoted content. While this will mean potentially less revenue, it is important to our philosophy to respect our user’s experience and not force advertising on everyone. However, users can opt into viewing promoted content in their home feed, and will receive a discount on premium features for doing so.
Subscription Gifting - Users will be able to purchase subscriptions that can be gifted to other users. Subscriptions can be gifted to a specific other user, or can be added to a communal pool for any unsubscribed users to take from. We will provide special badges for users who gift subscriptions.
Pillowfort Premium Price Increase - We will be adjusting prices to help us fund our overall operating costs. We will notify the community before any price increase is final.
Mobile Pillowfort Premium Frames - Add an option for mobile users to view Pillowfort Premium Avatar Frames in their feeds.
Other Goals for Completion in 2024 (Goals are subject to change)
Release Queue & Scheduling
Rebuild the post image uploader widget.
Rebuild the way notifications are logged & retrieved in the back-end to be more efficient & reduce errors.
Release an Onboarding Guide for new users.
Release Multi-account management/linking.
Add 2-Factor Authentication.
Enable Community Membership Applications.
Release Community Topics/Organization Options.
Help Us Keep the Lights On!
At Pillowfort we do not receive any funding from venture capital or other outside investors because we are committed to keeping our user experience a priority, and not being beholden to outside interests. While this approach allows us to stay true to our ideals and content guidelines, it also presents many challenges to our team in the form of limited resources, personnel, etc.
Our continued survival depends on the generosity of our community. If you are able to, please consider supporting us with a one-time or recurring monthly donation to help keep Pillowfort online. Any money donated to us now will be applied as a credit to your account when we release paid features & benefits in the future.
Bug Bounty Reminder
We are still offering a Bug Bounty. If you find a bug on the site, particularly one that could pose a threat to the security or functionality of the site, contact Staff through our Contact form or directly at [email protected]. If you are unsure if we received your report, you can send us a DM to the Staff account here, or DM one of our social media channels to check on the status. 
We sometimes do not receive all notifications from users on other social media. DMing the Staff account on Pillowfort to check on the status is the preferred method. 
The first individual to notify us of a certain issue will be eligible for monetary compensation, depending on the severity of the issue found and the information provided.
Abandoned / Modless Communities Transfer 
We are taking Ownership Transfer requests for Abandoned and/or Modless Communities. The form is available here. 
Pillowfort Dev Blog
Follow our very own Developer Blog for the latest updates from Lead Architect & Founder Julia Baritz.
Follow Us on Social Media
Interact with Pillowfort Staff, ask questions, plus learn about upcoming features and more on social media. 
Pillowfort: Staff Pillowfort Dev: PF_dev_blog Bluesky: pillowfortsoc.bsky.social Tiktok: pillowfort.social Instagram: pillowfort.social Facebook: Pillowfortsocial X/Twitter: @pillowfort_soc Tumblr: pillowfort-social Reddit: pillowfort_social Threads: @pillowfort.social
Best,
Pillowfort Staff
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