#what do you mean this isn't the actual dialogue
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If y'all don't mind me elaborating on this particular idea. Probably everyone and their mothers that are into Touhou long enough would know about the Hifuu girls and Maribel having very strong connections to Yukari, leading to people thinking she IS Yukari but from a different time period before Gensokyo's founding (it's a lot of wacky time and dimensional shenanigans, you get used to it) Where does that leave Renko in all of this? Sure, it's likely she would have grown old and passed away like normal while cheering for Merry's success, but I have this strong feeling that she wouldn't want to leave Maribel all by her lonesome if the latest CD in the Hifuu series is anything to go by especially. When I originally made this headcanon I simply wanted for RenMerry to be happy in some way (maybe ReiMari in the process) and really, who wouldn't? It's obvious they actually care about each other in some way and want a better world since the world they're currently living in... isn't. I then started to see a few similarities between Mima and Renko the more I thought about it--for example, their ability to do some form of magic or pull off some ability related to stars (Mima doing star magic, Renko having an ability involving navigation and looking at constellations to see where they're at, which could have been a precursor for star magic in Gensokyo) There's also the one simple fact of--we technically don't know WHEN she supposedly died and became a vengeful spirit wielding a knife in the first game, as the Touhou Wiki even states that she's been around "for a very long time". For all we know, she could have seen the birth of Gensokyo, maybe even been involved in its creation, and none of us, not even the other Hakurei lineage would have known. Perhaps the ritual for creating Gensokyo went awry somehow and someone's life was lost in the process, forcing her to wander the void in Hell until a very young Reimu came along and beat her. Also for some reason, she happens to know what the true power of the Yin-Yang orbs and the Hakurei Shrine actually are, but she's so old she's forgotten? Beyond Marisa simply wanting to run away to the Forest of Magic to learn magic at all (as we have no real clue why she would run away from her home beyond maybe dialogue from Enoko talking about Marisa running away crying, which could mean many things) Why would Mima specifically have her under her wing as someone that's subservient to her, maybe even teaching her magic in the process? Also barring ZUN probably having a harder time figuring out how to maybe implement her into the mainline Windows series for Touhou, what would make her disappear for many years without so much as a peep to anyone? And here's a big one--does Yukari know about her?
Just so many questions, and much to think about!
idk who were the people shipping Mima x Yukari but whoever you guys are. biggest brain ever. holy shit
#touhou#ramblings#i like speculating about my headcanons for a rarepair that i care about#and also touhou lore in general even if some of this is a reach
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#what do you mean this isn't the actual dialogue#top gun#maverick mitchell#charlie blackwood#i want to make this clear this is NOT a mav/charlie#and the 1986 sub of the year award goes to....yet another tom cruise character#ray.gif#icemav
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funny how the more dramatically clear and thematically sound and just generally well put-together a story is, the sillier bioware's dialogue system looks in the middle of it. what do you mean I get to make that choice in harding's personal quest lmao are you fucking joking haha
#i need to talk about harding need to yell about her need to write essays. poems. hymns even#she is everything to me her story is everything. what do you mean choose compassion. are you fucking deluded. it's a straight line#the most beautiful elaboration of honoring and accepting your rage. you cant rip her agency away at the 11th hour. stick to your guns#ugh#veilguard spoilers#dragon age the veilguard spoilers#text#it's such a catch-22 the player centric thematic goalposts they let you move in increasingly authored thematic parables. feels. entropic#i think the dialogue wheel needs to go. or be for big plot choices you control plus silly things plus self actualizing remarks. that's it#stop giving away your positions by throwing the key in our hands and closing your eyes it makes your writing feel spineless#even when it isn't
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if the reading comprehension of some people who do make dead plate text posts is so bad (as i've had at least two people tell me in the tags) then maybe i SHOULD start analyzing every little detail in the game.
#dream's textposts🖋️#and I'd be so good at it too. i am so fucking tired of people viewing rody as an innocent cinnamon roll#for one that is a grown ass man who's pushing 30 or so. and did any of you actually read his dialogue? i know he was snarky at LEAST once#especially when vincent said he had no taste when he was meaning it literally and rody said smth like “yeah i saw the decorations outside”#that's not even all of it either because he has so much to mention regarding vince's taste in interior design for his apartment#PLEASE let rody be an asshole. it's good for him. he's intended to be a character written realistically and with nuance. vincent too#i think this one is obvious but he didn't even have to burn the bistro down technically but he did that anyways. stop watering him down#on the opposite end stop making vincent fully an asshole. be fucking for real. yes he's bad. guess what though. he has morals#why else would he view serving his customers dishes with human meat in it with so much disdain? he's not gonna do that#“yeah but HE ate people” Out of desperation. yes. he wanted to test if he could taste again if he ate someone. so what.#it does haunt him afterwards that he'd basically murdered two people in cold blood and nothing came of it#manon isn't fully innocent either because she caused the game to take place in the first place but even then she had a motivator for it#and it was reasonable. im not going to bash her for what she did when she broke up with rody because it was necessary so he'd improve#im pretty sure the rebound with vince is what really messed everything up though. overall the story was well put together however#i think most of the fandom's problem is not catching up on implications. those really make a story good if used correctly#especially with evidence! i mean we never even get to see an actual dead human body in dead plate but we KNOW manon is gone#i don't know i just love small details and foreshadowing and implications it's very fun to unpack them in a plot#i even technically have a lot to say about rody and vincent's respective apartments and what it says about them as a person and how it fits#im kind of nervous about posting it to tumblr but whatever. i'll have to clean it up and post it whenever i think about it#if you got this far then congrats. i don't even know if people read tags anymore
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Since I'd been talking a lot about JP Vesperia (primarily Yuri and Flynn and the heavy changes that surround them, and because I'm highly passionate about them in their original context), I wanted to compile some more jarring if not outright glaring mistakes in the localization (or what were likely intentional changes, because I can't look at some of these and just call them "mistakes"). I'm not going to mention every little change throughout the game, so smaller things I'll mostly be leaving out (namely things that don't really affect characters or context). I primarily just wanted to give some insight on some of the bigger parts.
Some of the changes seem to have been mistakes in translation itself (not just localization, but misunderstanding what was being said in general; such as, there's an instance I mention of that between Patty and Don), so I've got some mentions hanging around for clarity purposes as some scenes didn't make much sense, likely because of this.
Vocal tone with Yuri was the most prominent issue that got me making this, and the context that was changed being right after if not equally next to that (most often also with Yuri but also Flynn).
This is something that has been bothering me for a while and I've been wanting to share this stuff with people interested in seeing the game with its original context. Generally speaking, the plot and story themselves are on point. The majority of the differences surround Yuri and Flynn respectively, so there's going to be a lot of mention of them throughout.
I've also posted video clips of my favorite scenes and the heavy changes, so consider those a supplement to this and vice versa.
Part 2.
Part 3.
Part 4.
(Other) GTF Favorites.
I'd like to preface this by mentioning the chief director and producer of the game itself has also spoken about localization inaccuracy issues, so that's something to keep in mind (it's in Japanese, but you should be able to use the offered post translator).
I'd also like to preface this by mentioning that in the original, Yuri is more playful and relaxed/casual (generally but including with Flynn, which the dub pretty much entirely changed until arc 3), but also gentler and softer. He has a very large variety of tonal behaviors/tonal "moods" that were pretty much nuked from the dub.
Basically, to get the full experience for Yuri, I can only really recommend playing the game in JP audio. Obviously you won't get the actual context because all you'll have is the dub context, but that's also partly why I'm making these posts - to cover the contextual changes while the video clips cover some of the tonal changes (because lbh I don't expect anyone to actually go watch the entire game in JP with subtitles unless you're as insanely dedicated as I am, and I'm largely doing it out of my love for the original Yuri and Flynn and my disdain for how the localization treated them).
As a heads up, there won't be many skits in here because I'm going through a specific YT playthrough for these screenshots. Specific skits won't always come up in the playthrough in question, and I can't find a whole list of skits in JP anywhere online. I don't have all skits unlocked in my own save either yet (you can unlock all skits with Grade which I have yet to do in the DE), so I can't use that to compare all skits right now.
There are plenty of small changes here and there that I won't be including in these posts because there are some sentence changes that aren't impactful but do exist. I just don't want to be here for a year covering the random changes that don't matter much. I'm also not going to include details of a lot of honorifics because I'd be here all day, but there is one one major instance that I mention later on.
For reference if anything wants to actually watch the game in JP with the subs (it goes until just after Hypionia), most of the references come from here. Since in some cases the subber just reused localized text even when the context wasn't the same, I did bring some of those up in these posts too. These were subbed before the DE version came out. I used screenshots with subs where possible to make it easier to follow along.
I have a lot of passion for JP Yuri and I hope I can pass on some of that passion to others. 🙏
Apologies in advance if some of these sound cranky. If I sound cranky about some specific changes, it's probably because I am.
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Since I talked about the whole, Raven being shady and Yuri therefore not being grateful to him incident that the localization for some reason butchered and made Yuri sound like a generally ungrateful or just outright dumb person who doesn't understand gratitude, I'll summarize that one again here:
Yuri has a skit with Estelle originally talking about how he can't find himself being grateful to someone like Raven for showing him how to sneak out of the castle. Basically, Raven is shady and he's not sure he should be grateful to someone like that, and is confused as to why Estelle would be so grateful when she doesn't even know him (because in his mind, he isn't sure he wants to trust a guy with those vibes). The dub just kinda... makes him sound like an ungrateful jerk and not so much because he's not sure he wants to trust Raven. It doesn't really sound like it's an issue of his with Raven specifically but more that he just generally doesn't feel grateful for the aid (and that in general one shouldn't feel grateful for aid like this), which gives off a really wrong impression of him that doesn't hold up throughout the game. Yuri wasn't wholly ungrateful for the gesture itself, but because of who it came from (and I imagine a weird peppy guy in jail is good cause to be skeptical).
We start off we a classic "Yuri, you idiot!" that was changed to "come on already!".
Yuri's response to Estelle mentioning he'd been in the knights doesn't actually give a time frame for how long he'd been there (the dub made up three months, but there was never originally even a time frame given).
Here when Yuri asks Estelle why she can't just leave, her response indicates she actually does know why. The dub made it more ambiguous, which could be easily misinterpreted as she really doesn't know, so I'm dropping this one here.
For some reason the localization seemed to have Estelle responding to Karol directly about the ace always performing their attack last ("I don't think so"). What she was referring to was the tiny monster that walked by, asking for confirmation that that monster was not the eggbear they were looking for (I wasn't gonna fight with the video to get a better screenshot without the annoying YT red bar in the way so the monster is in the corner mid-movement lol). Not sure if that was a genuine mistake, but it was an odd one.
(Also, side note and not putting an image here because it's more general, but Yuri refers to Karol as "Karol-sensei" which was translated in the localization to "Captain Karol". Basically, Yuri calls him "sensei" because that's a teacher/professor, and he's making a play on Karol's knowledge and being their "teacher" about monsters/maps/etc.)
I'd say this is more along the lines of overexaggerating and not overreacting, but this line was literally changed to "haha" in the dub. The whole point wasn't that Yuri just brushed her comment off or found it funny. At this point he still literally thinks she's exaggerating about her lack of knowledge out in the world, her excitement, etc.
Not the only instance you'll find of the dub just changing entire sentences to something meaningless as if they ??? didn't know what it meant (they actually changed Patty saying an entire sentence to "aye"). In some cases they added entire sentences that weren't even there...
Even though I can kind of see where they went with the dub here, the point was supposed to be that Flynn actively thought he would be happy for Yuri to go outside the barrier and see the world.
The dub changed this to Flynn saying that he, in the now, is happy that Yuri is outside the barrier, but then says he got a little less happy when he saw the wanted poster, indicating he was previously happy but got less happy, yet says in that moment that he is happy.
It's a weird case of (past/present) tense usage for the most part, but they also removed the fact that Flynn is literally saying "I thought I would be happy" (thus expressing he'd been wanting Yuri to see the world outside the barrier and would've been happy to find out he did). The reason he's not finding himself happy is because of the wanted poster and the crimes listed on it, following up that his honest happiness for Yuri (ultimately because of the poster) was a lie.
This also means they removed Flynn expressing the honesty of his happiness for a positive concept for Yuri, which, given all the changes toward Flynn in the dub, already now takes away from the fact that he'd been actively hoping for good things for someone and we're left with this more sarcastic take on him being "happy".
Obviously his happiness wasn't really a lie because most of the crimes were falsified (primarily the ones that would make him actually mad, because Flynn has had to have been aware this whole time that Yuri has committed small time crimes for the past few years now), but at the time, the focus on this conversation is that Flynn thought he'd be happy at a time that Yuri left the barrier; meaning he'd been hoping for it prior to it happening.
I'm also mentioning it because it's the very first in a whole line of changes the dub made to their relationship (and it's their first in game interaction ffs) and to Flynn himself as he's perceived as a character. The original is much more expressive of how important they are to each other in a lot of various ways.
Inserting the JP audio version of the following scene with Flynn here.
And... the following one from there.
This was changed to "damn, we if lose our balance...". I know they did it because Yuri had just fallen over, but I'm including this one because the context isn't... really the same thing?
This dub change is a bit odd to me. They had him saying something along the lines of "she is a princess after all" in the dub, regarding the council backing her.
The original context is more like, the council is backing her and he's hearing it directly from Ioder and he probably doubts Ioder would lie like that or about that, cementing that yes, she truly is, like he suspected, a princess, but it's almost still a bit odd to know. It's sort of like, he knew/had suspicions but hearing it directly from Ioder just confirms it for certain.
The dub just made it sound like well yeah, it's obvious they'd want to back her, she's a princess... but Ioder is a prince, so that doesn't explain why they're not backing him. She is a princess after all, so of course they'd back her... but what's stopping them from backing the prince?
Another weird one for me. In the dub Yuri says that "even the Commandant was a little in over his head", when he actually... really wasn't? All he did was step in. Things got bad enough that he had to, but he wasn't in over his head. Not sure how or why the dub ended up with that.
An example of the dub having a habit of just adding in random lines that didn't actually exist (and in this case the one added didn't even contextually make sense. This was no thank you from him, this was literally him making Yuri do something for him because he was going to ask Flynn for a favor and ended up with Yuri in the cell instead).
Another super weird one in the dub. They had Yuri saying Flynn was "too" late, implying he hadn't made it in time, but he did. He made it just before the battle started, but the original context only says he's late, not too late (which makes sense given that they were ready to fight but hadn't started yet).
This was changed to Yuri just mentioning there was one way they could get out of there without actually saying what it was, and Judith saying if he thinks it might work what's the harm in trying it out. Not sure why they changed Yuri literally telling her his plan, so... again, a super weird change that I don't get why they didn't just keep the context the way it was.
Third image was changed to "someone get me away from this psycho", which... I also don't get why they put that there unless they just wanted so much flavor text that they wanted to change the whole "they're in a fight and he's telling her not to come over here because he's pissed at her because they're fighting" part of the fake fight they had going on.
Not one I have a huge problem with, but definitely good examples of them going out of their way to change just... perfectly normal stuff that literally has no reason to be changed? Some of it is flavor text and some of it feels over the top for me. Stuff that makes me like... why would you change that when there was no reason to? Could be more of a personal pet peeve of mine, but I just don't like unnecessary changes when there was nothing wrong or odd about the original text and doesn't at all come off odd in English. Unfortunately Vesperia got littered with those.
I didn't feel like getting a whole video for this, but basically Judith gives a little laugh instead of just the more upset/distressed(?) sound she made in the dub. Feels more fitting imo to keep up the "lie" Yuri started for her. The dub makes it seem more like she feels guilty, versus here she's giving a little forced giggle to go along with it. Again, a change I'm not sure why they put in.
Ngl I get completely different vibes from these. The JP comes across more as concern, rather than... treating them like they're some mob on the loose...?
Once again, this gives off negative vibes toward Flynn as a character imo.
Here Judith gives more of a reason for coming with them, which they changed in the dub to "with the circumstances being what they are, this is just how things turned out". Reasonably, she didn't have to stick around after they ran from Dahngrest, but here she gives a quick "reason".
The dub changed this to "I'll bet he is". They were just told he's the current magistrate in Heliord, and all Yuri says here expresses he's letting it sink in and realizing exactly why all this is happening here. It's not a huge story beat or anything that gets changed, but it's an example of changing things that don't need to be changed as if trying to play things up in a way that... doesn't feel necessary to me? In this case the situation is kind of dawning on Yuri as he realizes how bad this situation could be/why it's like it is, but in the dub it comes across as more just unimpressed and "of course he'd do that".
An unfortunate, classic moment of them changing how much Yuri believes in and trusts Flynn. They changed this to "gotta run, Flynn!" and he just... leaves. I'm sorry but in what universe does "leave the rest to you" equal "gotta run"???
This one is one of those cases where the localization text was super awkward and wonky, and worse, they actually voiced it that way (like "we have guild's job to deal with". Yes, they actually voiced it that way too on top of everything else grammatically wonky with the entire conversation that they didn't bother fixing when the DE came out).
Also here, they changed what Yuri says about Cumore and Flynn. "I don't know how I could explain this to Flynn" doesn't, at least to me, carry the same weight as Yuri actually feeling ashamed (in the dub he says "what a shame", but does not express shame, versus him saying "how pathetic" and expressing shame in feeling pathetic) and saying he can't even face Flynn because Cumore got away. The thing is, Yuri does tend to posture, so when he fails at something, it hits him pretty hard.
And let's be honest, this just hits way harder than "he will get what he deserves".
Interestingly, Yuri could also fall into the category of viewing himself as sinful later on, which I talk about in my favorites post and the usage of "crime" and "sin" within the JP context.
Not particularly important, but just another (more mild) case and example of how the dub just randomly changed tone/mood/wording for no reason.
Another case of Yuri being more aggressive in the dub than he actually was. Here, all he says is just a plain statement. In the dub, he has an attitude about it and says it in a tone that's more insulting that Ioder didn't know about Heracles.
This isn't the only case of dub Yuri acting aggressively toward Ioder when he wasn't supposed to be and we'll get to that, but Ioder is another similar case of the dub making Yuri unnecessarily vocally rude (despite that Ioder is very polite toward Yuri).
(I left out the subtitles because all they did was copy the dub's localization, which kinda defeats the point of this post LOL. This will be the case going forward for any same circumstances.)
This one's a more interesting tidbit to me and less of a harmful change (i.e. I find that a lot of if not most changes relative to Flynn do more harm than good when compared with the original context). Basically it's saying "sweet mask and sharp eyes", implying Flynn's sweet face is a mask and saying it contrasts with his sharp eyes. I could get into a whole rant about why I love that in relation to some side material, but even in the game itself, there's the knight Flynn with his sweet, polite side and his real side that only shows when he's around Yuri (basically, who Flynn has to be for his job and who he actually is as a person, which he only gets to be around someone who knows the real him).
I'd guess this got changed in the dub because they weren't sure how to word it, though there's no mention of "heartthrob" here at all and instead actually says "sweet mask" as if, again, to say his sweetness is just a mask. It's actually a very interestingly accurate representation of his character - how he tends to not be himself when he's being "knight Flynn", and how that sweet face is contrasted by the look in his eyes (which they say, you know, eyes are the windows to the soul, so this would imply the sweet face is the mask and the eyes are the real Flynn. And of course, this Flynn is implied to show himself in his sparring with Yuri in Aurnion, where sword fighting is the best way to express himself. This isn't to say Flynn being a nice person in and of itself is a lie, but that his overly polite, respectful, kind knight side is a sweet mask contrasted to the man who loves to fight and has a sharp look in his eyes)
For now, we'll be back at Mantaic in the next post (due to image per post limit).
#Tales of Vesperia#GTF JP Vesperia Things#GTF Vesperia Localization Woes#really like... a lot of the time? the other characters weren't changed all that much#it's primarily Yuri who got this weird shift where they just... flattened his personality?#but some of the biggest offenders ended up being some of the most important scenes in the game which is what bothers me#and sometimes the localization is pretty much just... on point with the plot dialogue and other characters#yet for some reason they just... changed a lot of tone for Yuri?#it's just like... Yuri will have personality in his tone and they instead make dub Yuri speak it in a flat way in those moments#this did happen with the original dubbing quite a bit but it's also just SUPER noticeable with the new lines#my suggestion would be to at least play the game w/ JP dialogue and see how you feel coming out of it if you're a fan of Yuri and/or Flynn#and if you like it enough then I'd suggest watching the playthrough in JP that these screenshots came from if you're RLY dedicated lol#it's not JUST Yuri it's just /dominantly/ Yuri. other odd lines just didn't... go as hard?#like Raven and Karol especially go pretty hard on their lines in JP and the Schwann stuff with Karol was OOF#or if you'd rather just skip to watching it in JP I mean be my guest lol I just know some ppl might rather PLAY it#I just feel like... like... even tho not everything in the dub is horrendous... if you're a YURI fan?#it's hard to go back to the dub (impossible for me ngl) when you have this actual silly little guy#who is a lot more emotional and wholesome and Yuri isn't acting like he has a stick up his dubbed ass in some scenes#I still prefer the 360 version plot-wise for the most part and it's a mixed bag there a bit but#I can't get JP audio on the 360 so. it's the struggle ig.#in my case though it's this feeling of like... them wanting to create an image onto Yuri that wasn't supposed to be there?#obviously I don't know what went on in the loc room but I do know I walked out looking at dub Yuri like#him and the original Yuri aren't even the same. I get so frustrated with dub Yuri's unnecessary ATTITUDE sometimes#which wasn't ever a problem for me period in JP. he's emotional and sincere WAY more often#also lbh I cannot reasonably picture dub Yuri all dressed up and pretty the way he is in official artwork LOL#and that's the thing. I see them so differently it's like they're different people#I also just feel like the dub was like. he doesn't fit OUR vision for him. what WE want him to be like#and again I don't know what went on in that loc room but I DO know that's how I came out feeling from this game#anyway this is in hope more ppl will come to love JP Yuri's personality and stuff#but yeah more next time on ''why did you do this to my sweet baby boy''
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stop fucking flirting with me, you rancid little man
#bg3#thoughts about media#never had this dialogue before. durge exclusive or...??#either way- I'm lying astarion. please keep talking about murder. it does something for me personally.#also LMAO at him “hiding” his vampirism. baby I can SEE your fangs and bite mark. you aren't hiding shit.#imagining him asking corydalis this and corydalis having to explain that decapitating him would be difficult due to his scaly skin.#with the parasite- his abilities are weakened and thus he can actually be poisoned whereas normally he is immune.#he'd admit he's always been curious what it's like to be poisoned lol.#you know. despite only having fully beat the game once- I have nearly 500 hrs in bg3.#I've half finished many campaigns. and now. when I must begin an adventure with no corydalis to return to...#...well it hurts. it is not the same without him...I will forever treasure him and experiencing the story alongside him.#this new character is a durge. aaaanother tiefling because I enjoy them. he isn't Actually the durge lorewise though.#I had my own story already formulated for him. even before I made him in game. I think I still want to keep him a bhaalspawn though.#if not bhaal- he'll be tied to myrkul. since corydalis has existing beef with myrkul.#he's got body type 1 instead of 2 and goodness it is SO strange to Look Up To the gents. like what do you MEAN they are TALL?!#astarion is like a little mouse. he is not supposed to be tall! wyll has transmasculine short king allure. he is not supposed to be tall!#gale can be a LITTLE tall. I guess. but he's such a sopping wet cat of a man. I can hardly imagine him being THAT tall.#none of them are taller than corydalis! bar halsin and karlach of course.
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why is tumblr so fucked up on my chromebook-
#rambearling#i mean i know it has to be either stylus or new xkit but idk which-#need a new laptop....... this bitch old-#can't get updates anymore. the screen's fucked. it's slow#my desktop's also getting on in age even with firefox it's pretty slow (though faster than when i was using chrome)-#firefox is better in like every way i think . i like how it has themes they look nice there's a teddie persona 4 one heehee :3#teddie persona 4 my beloved........ the most character ever..........#i wish i had a debit card so i could buy the teddie plush myself i don't wanna have to wait for christmassssssss#i need to squish and cuddle and throw myself-#i feel like all my posts here lately end up being derailed into me talking about persona 4. can you tell it's my favorite video game-#i need......... persona 4 remake......... please atlus please please pelase please pealse pelase pelasde#let yosuke actually be bisexual this time klsdfjfsdjfsdkjsdf-#<- i say that as if he isn't low-key still bisexual. i'm still convinced they didn't change any of his dialogue#except for removing his actual confession. he still sounds so fucking gay-#what do you MEAN yu is good with his hands yosuke please elaborate-#in one of his weekend hangout invites he literally says he's inviting someone else so people don't think you're dating??? like????????#they're not even my favorite ship (teddie and rise my beloveds..........) but yosuke's so funny to me-
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a little under a year ago i started writing an alfred centric fic! i think i tried to come back to it like. maybe three or four times and i've finally come to the conclusion that i'm not going to finish it.
Thomas, yawning, comes through the door. Held in one arm is Bruce, fussing quietly. Alfred looks up briefly, starting to put down his work to offer assistance. Whatever it is that Thomas needs, Alfred can help him with it, after all, it is his job. Thomas smiles tiredly at him and waves him away. “Oh, I don’t want to interrupt your work,” he whispers, trying not to disturb his son. “I���m just trying to get Bruce back to sleep. Carry on.” “Well.” Alfred sits back down, picking up the polishing cloth once more. “If you’re certain.” “I am.” Thomas sits down at the table, adjusting his arms to cradle Bruce against his chest. His eyes are half-lidded with dark shadows smudged underneath, but there’s a brightness to his expression as he hums a quiet lullaby. Alfred looks at them across the table. Thomas holds his son with an impossible gentleness, this precious child, this priceless life. Alfred hasn’t held Bruce since the one time Martha had placed him in his arms. He doesn’t particularly want to hold him again, but his father has him well in hand. Bruce is loved. “Fatherhood suits you,” Alfred says quietly. Thomas chuckles lightly. “You think so?” he asks, a wry tilt to his grin. “Martha and I haven’t slept for days, and I feel like we’ve always got some sort of stain on our clothes.” “You wouldn’t be as worn out if you hired more help,” Alfred says. “A nanny, or nursemaid, or something of the sort.” Thomas shakes his head, still smiling. “And miss a minute with Bruce?” He adjusts his arms slightly, and Bruce lets out a tiny yawn. Thomas smiles down at his son, radiant. Alfred watches them for a moment, hands stilled. “Like I said.” He turns away and gets back to work as Thomas coos at his son. He can see them reflected in the newly polished silverware. “Fatherhood suits you.” “I suppose it does, doesn’t it? What about you, Alfred?” Thomas asks absently, still looking at his son. “Did you ever think about having children?” “No,” Alfred says. “And I’m quite content without them.”
#do i still like the fic concept? yeah a lot!#it was going to be about how alfred is the source of bruce's parenting skills for better or worse#esp how he threatens to quiet his job so often and his reluctance to actually be a father even though he's bruce's main caretaker#there's another scene i would share if it was more than like various lines of disorganized dialogue where alfred reuinites with/meets julia#something about like. oh i wouldn't have been a very good father anyways. i don't have any children no.#anyways back to the manor and the child i take care of who isn't mine.#you know what i mean?#fics i probably won't write#fic snippet
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Recent game related things .. hrmm...
#I do like the inconsistency of the first map. that is actually something older but that I re-found and added to my Game Reference stuff#so that when characters reference where they're from I can be accurate. I like that the whole map is kind of shifted up that way. Where the#actual south part doesnt even count as the south since its Too Far and Scary lol. and if you say you're from 'the north' thats basically#like.. one single continent. Though some people do make distinctions like 'north midlands' or etc. still. I like the ways that common#language isn't always precisely accurate like that. and thinking about why a culture would classify things a certain way or etc. etc.#The inventory page is so funny to me because it's literally just the BASe like.. sample layout just to make sure it works properly with 0#actual design into it. just colored rectangles thrown together in MS paint. but what if I like... left it like that.. what if all the other#art in the game and UI is like stylized and fully matching BUT the inventory/journal/etc. screens I just left as plain colored blocks#with random misalignments and black spots and etc gjhbhjj... It looks unfinished in a Funny Contrast way to me.#the wordcounts are just like... my past few days of writing.. I am still not getting 2200 words a day done or whatever I needed. I'm lucky#if it's even half of that .... tee hee.. :3c I do also keep having appointments and other things going on but..grrr...#The full map of the area is probably not necessary but I thought it would be more realisitc if people were able to reference things. Like i#you have people all living in a city area probably at some point someone might mention a neighboring city or some landmark nearby#or etc. so I thought having at least the basic names of what's around for reference would be sensible. A side character mentioning#'oh yeah I don't live here full time I just travel from Marisene sometimes' or whatever makes it seem more like a Real#Fleshed Out Place than people just making vague references like 'the river' or 'i come from a city nearby' or 'i went to a place somewhere#around here' or 'the other city' or etc. lol.. Especially since global cities/global areas are weird as they operate almost like an#independent country within their walls. so it's like a micro country inside of another country usually. just plopped down in some agreed#upon plot of land that won't be too disruptive to the main country around it. That could get very complex depending on the cultural and#political backdrop of where they're placed (though obviously they try to choose the 'easiest' areas possible for it). Asen is a very mild#country without much history of conflict or anything so it's fine. But still interesting that Sifeh and the entire branched out global area#border three other districts of Asen. Which means like 3 times the local representitives you'l have to negotiate with for some major change#or anything. I think one of the 'random characters you can find around the world and have short discussions with just to make the area#feel more populated and real even though theyre not actual important npcs' is going to be a guy who actually serves on the council that#handles running the global areas and he's like.. some perpetually exhausted middle aged elf running around with a clipboard or whatever#ANYWAY...... hrgh... still trying to write when I can....#I WISH so badly that I had the scope for a simple character creation menu and all character interactions would allot for the background#of your player character. And also to have a simple day night cycle where places in the world you explore/people you talk to during the day#have new options or dialogue at night.. BUT alas... I already am so behind on everything as is lol.. aughhh... T o T#As the worlds number one Needless Detail And Complexity Enjoyer i must dilligently prevent myself from adding additional complexity
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I APOLOGIZE FOR THE PERSON I WILL BECOME WHEN THIS SHOW PREMIERES!!!!!!!!💙💙💙💙💙💙💙💙💙💙💙💙💙💙💙💙💙💙💙💙
no I'm not
youtube
Newest teaser trailer for Disney+’s ‘Percy Jackson and the Olympians’
#percy jackson#percy jackon and the olympians#percy jackson tv show#percy jackson trailer#video#annabeth chase#grover underwood#clarrise la rue#zeus#chiron#ares#sally jackson#camp half blood#ok but everything about the trailer was so good!!!???#Everthing and everyone looks SO AMAZING#AND WE GOT ACTUAL DIALOGUE IN THIS ONE!!!!! YAAAAY!!!!!!#GROVER'S 'Don't freak out' LINE WAS MY FAVORITE LINE SO FAR#my goat son🐐❤#ALSO DID ANYBODY ELSE PICK UP ON THE 'Am I a troubled kid? Yeah. You could say that' LINE FROM THE BOOK CUZ I DID!!!!!!!#AND WE GOT THE LOTUS CASINO AND TUNNEL OF LOVE OH MY GOOOOOODS!!!!!!❤❤❤💙💙💙#I'M SO LOOKING FORWARD TO SEE PERCABETH'S EARLY DYNAMIC DONE RIGHT!!!!!!!!!!!!!!!!!!!#AND THAT PERCABETH HUG????????? MY HEART😭🥰#Y'ALL WHEN I TELL YOU MY HEART EXPLODED WHEN I SAW ANNABETH HUG PERCY!!!!💙💙💙🥰🥰🥰#book readers and percabeth shippers you all KNOW what I mean😏😏😏#PERCABETH NATION WHERE YOU AT!!!???#OUR TIME IS COMING!!!!!!!!!#ALSO RIPTIDE!!!!!!! ITS EVERYONE'S FAVORITE SWORD LADIES AND GENTLEMEN!!!!!!!! AND IT LOOKS READY TO SLAY!!!!!!!#hehe. see what I did there?#AND CAN WE JUST SAY THAT ZEUS. CHIRON. AND ARES ARE LOOKING AMAZING TOO!!!!!#I'm just sad that Lance isn't gonna get to see his performance in all it's glory. i hope his family is doing okay
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being alive at the time i gleaned some general elements abt encanto but never actually heard we don't talk about bruno beyond awareness it existed popping off & i think i heard like the title recited off key off rhythm but in a way that indicates speak singing nonetheless lol so upon experiencing it it's like oh but it's the Verses? while the last refrain goes harder but prior to that it's comparatively underwhelming to said verses which feels appropriate like verses / pieces of a larger picture & that a "we don't talk about him" as a disappointing Lid on infinitely richer more characterful & dynamic "but: talking about him" instances. like well personally it'd be like um seven foot frame....anyway besides being able to firsthand go like oh damn Real (the kind of thing you know exists if alive at the time) it's like alright hang on lol. one thing when a core theme is yeah like "is it a refuge if 'especial' vulnerability ultimately gets pushed out rather than made safer" subset like the parties whose even observation of truths (problems) & drawing attention to them is seen as Ruining Things, like if you're painted as Making futures that aren't simply what's desired or reassuring rather than a guidance via just observing & sharing the truth. but then it's like whaddaya mean living in fear of bruno stuttering and stumbling you could always hear him sort of muttering and mumbling lmao like now that's just Association between the Truth Perceiving & Telling behavior & behavior that's just apparently distinctive of the same person. & like Not Accidentally when [what if people were magic] specifics are obviously primarily abt a metaphorical meaning & like, indeed it was made clear like oh this situation isn't Just b/c [boo we hate your prophecies] & that [an Ability that isn't directed towards what anyone Wants / is "weird" even by these magic standards] isn't Coincidentally given to someone who just so happens to already be "weird" in other ways & be set up to have a different perspective & be pushed away due to having the supposed "extra" vulnerability of unmet needs / insufficient support, same as someone who doesn't "correctly" have any kind of magic ability....like yeah banger and also like Oh Yeah Kind Of Devastating re: that metaphorical resonance allowing for like [set the metaphor aside] now hang on with this about this disabled family member lol. misinterpretation to The Ruinerrr / The Problemmm / The Maliciousss etc (i.e. the scapegoatinggg) despite their efforts likely entirely to the contrary. then despite like, efforts aside, Just Existing, always kind of muttering & mumbling like & what of it. & then like oh sorry weird pets. weird [auspicious for adaptable tenacious thriving surviving; either way simply creatures, existing] pets.
truly like As Is The Idea I'm Sure quickly becomes like hands behind back standing at the window Uh Oh Sisters musing on all the [disabled person] metaphorical & already literal elements there. blair witching it in contemplation like We've All Been There whether being so resented for the mere disruption of "existing in a group as the 'abnormal' odd one out" or like people talking shit abt anything associated w/you as soon as you've left the room, which is also made relevant like, this wasn't Only directed at this person when seemingly permanently gone, nor were they unaware / unaffected prior....pacing in the Musing parlor like things don't Have to be compared to billions but i only ever even see so many things & it's like billions sure is like "get scapegoated rword" & then said scapegoating is presented as only beneficial & we hate autists & even beyond that it's like, grabbing billions, Imagine If Things Meant To Be About Something Were About Something. quite a contrast when they are & furthermore like, deliberate thought & Care for [who gets scapegoated & why] & the truth of like, people getting pushed aside & out who have a key perspective & are primed / liable to come through for others similarly vulnerable & the supposedly Ruinous, Problems Generating disruptiveness is actually the strongest effort to make essential changes to a group. & come through with like, it'd be undermining thee point if it was "reassuring" us like oh haha people will be supportive b/c bruno will be more normal, so great that it Didn't like no, no Normality Reassurance(tm), presence of abnormalities(tm), Good, & everyone Can Deal b/c if you don't then it's pushing this person away, is exactly what happens, including even if they're still Around but are being mistreated b/c that is entirely part of that pushing away like anyone's victim blaming is ready to pounce at any time but if someone can't stand to stay / leaves b/c they can't see another option like that's not out of nowhere nor Regardless of what full support & flexibility they were getting lol. these Active Measures everyone loves so much, which are everywhere always & would include Staying & Trying To Make It Work & those efforts would be "disruptive" & resented & Bringing It On Oneself & etccc smh
that is to all say like. Woww when clearly basically the core thread was these beats of like, the crucial site of [thee scapegoated], & why that comes down on someone & how that plays out. endless ideas about how someone weird(tm) & disabled (&/or queer. but there's no Or here lol. & again like it's a Context like, to even be the one person without kids? likely not living up to "full" correct sexuality in that way alone; any oppression's logics of "inferiority" being logics of ableism, ready examples being that "inferior" race, gender, sexuality (& their experiences as people classed as inferior) all being pathologized as disordered) are seen & treated as someone Ruining Things & who cannot belong like whew. bracing. winding. which, i also recall like i was watching with headphones & during this one dialogue pause i was like "?? what's this Extra Sound i heard there" & had to go over it like twice before being hit upside the head like well it Was still the dialogue pause but it was also bruno Stuttering in a very quiet whisper for the duration of that pause before continuing like iiiiiiii x_x
#[sitting waiting right here] for billions to have its vulnerable weird scapegoated misfit outcasts actually band together lmao....#like Sure Doesn't b/c billions is like we all hate weirdos & we all love telling them to shut tf up & go away to die or w/e. correctly#can't believe ultimately the Different fund disappears w/o its scapegoat & the Correct ''weird'' char is full axe cap mode finally#& it's sure not a Comment when billions affectionately gives them their free heavenly reward & Ensure zero scapegoating consequences#the [imagine if something about something was about something] approach to Banished Relatives being thoughtful & loving like#& here you see how even As they're banished everything isn't Really fixed for it incl. that people aren't Really just happy he's gone#billions is like no we killed him And everyone has gladly & legitimately forgotten he exists (save the instant it's time to use him)#the hilarious(tm) tragedies surrounding rian like billions' can't make her ''care'' abt winston be anything save more violence#can't pretend rian was anything more than [again we all Know your nads like w/taylor like w/winston] bagina + dialogue source combo in s6#when it's still dimly relevant for prince in s7 but you miss Nothing re: rian if you have no idea that plotline exists#& speaking of actual ''weirdness'' rian was never allowed to have: the tragedy of the tension of Closeted Transness present on screen fr#just as billions has no idea / further willingness to let rian be so ''weird'' as to actually care abt winston or abt not being a bully Lol#meanwhile i figured like oh i'll like a scapegoat. did know ahead of time like bruno's just some guy; not even ''redeemable'' antagonist#but In Practice & w/all that beloved Disabledness & crucial appreciation like you Need this guy; the understanding is Key#like well ofc i would kill for him. ofc just constant like mhm go off king slay fire etc. god tier character cherished forever thanks#but then also like im sure a zillion [intention; inspiration; thoughts] going into Tfw Family Things characters; a zillion interpretions &#thoughts to follow like it truly is Arresting like this clarity on A Disabled Person In The Group like. much much to consider & whew.#reference point like when autistic ppl in some job see an obvious [problem to future mess] pipeline; so you know bruno madrigal. My Vision#When You're So Hated like hey i wanna live unseen w/my so hated little friends lol. just reread how to disappear completely never be found#when it's like grabbing people Who Cares if someone's being ''obviously'' disabled or weird just as how they are existing godddd#people get so mean like Who Cares just talk to them; be around them. some effort some mind your own business some You're Not Above Them#when it's obviously You like yeah. nonzero but limited applicability like [specifically my own nuclear family] but re: Weird; Disabled#as ever i'll Relate & be like but i probably seem nothing like that. or maybe i am very much like that. kind of difficult to tell b/c like#you Do get the disinterest lol & feedback is Not that familiar / in depth even if positive like well. the emergent So Hated / Scapegoating#noting like if a character just seems refreshingly familiar; Understood; comfortable; fun; what's the odds they're cishet allistic lol....#anyway the epiphany like oh it was figurative blink & you miss it stuttering....did [waiiit] Pace that one off like inhaaale Waugh#in fact i'm sure the Verbalizing Effort has staved off the kind of [thinks about all of it a moment] to go Aauughhh about again#which; again; also something happening 5 yrs in re: the clairvoyant soothsayer autistic neuroqueer quant on the show w/No Thoughts abt it#ppl being invalidated by others having to validate themselves (& others in the same boat); billions going & How We Hate Them For It lol#oh & encanto's [excluded party's effort to partake] tragedy vs billions' [where's winston in this office? this event?] good riddance idc
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At this point I am convinced some people are watching this show solely via the subtitle files, because that's the only thing that explains drastically misunderstanding everything that's not spelled out in dialogue to this extent.
Honestly some of the most embarrassing mass failure of media literacy I've ever seen. It's not even complicated stuff, it's basic text comprehension and story fluency.
- No, Caitlyn's "I know!" is not anger at being called out; she's saying she is very, very painfully aware of what she's done wrong. Watch it again.
- No she didn't take the guards away or go to the cell to have sex with Vi. TF?!?
It was Vi who initiated; Caitlyn was surprised she did.
She pulled the guards away to help Vi if/when she chose to do what she knows her well enough to know she probably would. Vi makes her choice - Caitlyn doesn't "let" her, she just supports it, because it's Vi's choice to make.
Vi has no idea she's done this until after, it doesn't affect her "agency" at all. That's not what any of those words mean!
- She did this as a direct acknowledgement of and response to Vi's previous criticisms.
You are supposed to be able to make the very, very minimal leap of imagination required to understand what the show is telling you here; that she is genuinely sorry, genuinely committed to getting her shit together, and that she has heard and received every word that Vi has told her.
The reason this gesture is so important is that it demonstrates she's now going out on a limb to put herself, her resources, and her privilege to work for the greater good.
And the reason Vi reacts the way she does is that she understands all of this immediately.
You should not need the show to sit you down and spell this out to you step by step Barney the Dinosaur style.
- She works very hard and sacrifices quite a lot to try to do right by people after fucking up so badly before, but not before very explicitly acknowledging that she can't undo the harm she's already done. And this isn't even an inference thing, she actually even says this bit out loud twice, and you still somehow missed it.
- For $5, what do you think the show was suggesting by having Sevika take up her seat, her final costume have no Enforcer uniform elements, and having her allude to an ongoing struggle. Come on, guess.
I am loathe to call people stupid just because some tv show stuff sailed over their heads, but... y'all are legitimately testing that. This is not exactly The Holy Mountain or something, it is very straightforward storytelling.
And just... I mean why would you be this loud about anything without making sure you didn't have it ass backways first?!? In public!?!? 💀
You guys, you have to watch shows to know what is happening in them.
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So about the Battle Subway Trains
Hi, I love trains! And the Trains in Unova have a surprising amount of detail? And nobody talks about it? And if I don't talk about it I will explode!?!!!
So despite Unova being inspired by New York you'd think the Battle Subway Trains would be based on The New York Subway Trains? However they look like they are more based on Japanese Railway Trains!
I'd like to preface before going into this that despite talking a lot about the Japanese Railway, I am not Japanese, while I did my best to research as best I can, some stuff may fly over my head, I also used an online translator for some information so it might not be 100% accurate.
Alrighty lets get into this! This is mainly for fun and its going to be under the Read More because it is verrrrrrrrry long, I hope that you enjoy!
If you aren't aware, each train in the Battle Subway has lore! All the lore comes from this Worker NPC on the bridge in Anville Town. Depending on the day, a different train will show up on the turntable, and he'll give you a little dialogue for that train! This dialogue is what I'll be mainly analyzing :]
Single and Anville Town Trains:
"This is a Single Train! It's the oldest train in the Battle Subway. It's for a loop line to go around the Unova region! Do you know Tubeline Bridge? The train that runs on it is this Single Train."
"As you know, this is a local train to Anville Town! Isn't it just so cute? This one is a little slow and heavy. When it runs, the whole train sways. The train car is the same model as a Single Train. Because it is an old train car, I hear the maintenance is hard, but it's the one I always ride, because I loved it as a kid!"
So! The Single and Anville Town Trains are the same model of train, you can actually see this in their designs where they both share the same face but they differ in the livery. (Livery is a term referring to the train's decor/color, the color is often associated with a particular company or in this case a particular train line.) I'm going to use this fact to assume that if one train has one feature, then it's likely that the other train also has that same feature. Such as how the description of the Anville Town Train says it sways as it runs, if that is the case then the Single Train also probably sways. (which sounds kind of awful to battle on, unless you have good train legs I suppose X_X)
It is stated that the Single Train is the oldest in the Battle Subway. I believe though, that it means the oldest train that is currently running in the Battle Subway. As there is another train that seems much older and no longer running, but I'll get to that train much much later.
Older trains are indeed harder to maintain, and expensive too. This is because the older the equipment, the harder it is to get its parts as they become more obsolete. Though I will say this, trains can last a long time! The average service life of a train is about 30-50 years, it really varies from train to train. These trains would most likely be on the older side.
There is a slight possibility that it has been continued to be maintained past it service life. Given how fond the Worker NPC talks about the train, it might have high sentimental value. Therefore if it is past its service life, it has not been scrapped or recycled yet because of it. I doubt this is the case though, usually it is never worth the maintenance cost (especially for regular operation.)
Like the description says, you can see the Single Train running on the Tubeline Bridge, here's a video of it! Apologies for the way I am recording this, I don't exactly have a capture card, but I wanted to show you guys regardless
You can see how fast the train is going as it passes below you! At least the just Singles Train anyways, seems to me like it's going about 20-30mph? I tried doing math to find the exact speed but that's difficult for several reasons (no idea how large a "tile" in Pokemon really is and objects in the overworld are not very accurate in size so I can't exactly do any comparisons. The perspective of the camera also makes it tricky.) Given how the Anville Train is described as "slow and heavy", I would hazard a guess to say that the other trains of the Battle Subway may run faster than this.
You can also see that each train is made up of 7 cars as it passes below you if you slow down the footage. Which is not surprising, you have to win 7 battles in a row to complete a "set" where you are then dropped off at a rest stop. I believe the Battle Subway trains to be electrical multiple units (EMUs) so it would probably make them 7-car sets.
It also looks like the Singles Line is very busy with the trains only being seconds apart! Now I know this is more a visual thing so the environment would be interesting to look at, but I'd like to think it indicates that the Battle Subway/Singles Line is very popular! (and very well organized!)
As for Real life train inspirations I think perhaps the Tobu 10030 series?
The Tobu 10030 is a version of the Tobu 10000 series with some minor changes, such as the design of the face and using a bolsterless bogie. (Bogie is a part of the train that refers to a frame that holds sets of wheels as well as the suspension, breaks, etc. in which the body of the train car rests upon.)(A bolster is a part that connects the side frames of the bogie and the underside of the car's central pivot point.)(A bolsterless bogie is a bogie type that doesn't have a bolster). The front of the train is covered in fiber reinforced plastic and the outer panels are "bead molded" (which... I have no clue what that means...) This series has been going under renovations since 2010.
Double Train:
"This car is a Double Train! This is a mass-produced car from a decade ago! Compared to a Single Train, the number of parts was reduced so it could be built for a lower cost. The number of parts influences the budget and construction time. The streamlined and beautiful design of the Double Train is still valued today."
So the Double Train is at least 10 years old! (That's what decade means!) Honestly though, I think the Double Train might be older than 10, in Japanese the description just says that it is a "mass-produced train from a long time ago" and doesn't mention a number... Another reason is that in the Multi Train description, it mentions that it is a test model for future trains that will replace the Double Trains. Which means perhaps that the Double Trains may be reaching near the end of its service life, which again average 30-50 years. It could be a possibility that this train may have a shorter service life than usual, who knows. This all speculation really.
As for lowering the amount of parts, from what I found it makes the train lighter. It would also probably lower the cost as well like the description says (trains are really really expensive to build! EMUs can cost $2mil-$10mil per car!)
It also mentions that it is a mass-produced car! It's a train made with mass production for commercial purposes! I believe it's usually for train lines that are really busy, where they would need a lot of trains? It typically means that there are a lot of them. (All this makes me wonder about train production in the Pokemon World...)
As for Real life inspirations, I think that the Double Train is inspired by the Tokyu 1000 series train.
The Tokyu 1000's design and equipment is similar to another train, the Tokyu 9000 series, with improvements such as improved handling and making it easier to do inspection and repair work. As well as reducing the amount of spare parts from the Tokyu 9000.
Multi Train:
"This car is a Multi Train! Few cars of this model were produced. This is a test car to develop future mass-produced cars that will replace the old Double Trains. The technology born during the creation of this train car made the Super Single Train and Super Double Train possible!"
The multi train is a test/prototype train! A little surprised that an entire line is running off a few prototypes. Like the description says, not many are produced as the purpose of a prototype is to test features and improve upon them if needed before they are put into mass production. Given that it says the technology from this train was the reason the Super Single and Super Double Train was made possible. I'm thinking it was most likely testing some eco friendly features? As it is the Super Single and Super Double Train's main feature.
Perhaps them using a model with so few trains means that the Multi line isn't that busy/popular? (Surprising then the train platform is not swarming with more train photographers haha!)
As for real life inspirations, while the livery may not be the same I think it could be the Keisei 3000 (2nd Generation.)
The Keisei 3000's body is made of lightweight stainless steel and the passenger doors have a paper honeycomb structure. When they were designing this train, they wanted it to be both environmentally (energy saving) and customer friendly (being accessible to elderly and those with disabilities.)
Super Single and Super Double Trains:
"This Super Single Train is a new mass-produced car! It's an environmentally friendly train, because they revised all the parts to drastically reduce power consumption! Newer trains have to be built in a way that's both functional and environmentally friendly. Compared to the past, they've improved significantly."
"This Super Double Train is a new mass-produced car! Such a streamlined and refined design! Beauty and utility working together! That kind of beautility is unique to mass-produced train cars! It uses the same train car as a Super Single Train. The only difference is the appearance. It is a superb train car that will go down in the history of the Battle Subway!"
The Super Single and Super Double Trains are the same model. Honestly the description of these trains doesn't give me a lot of information besides the fact that these trains are eco friendly. So I'll talk about what trains do to make themselves (even more) eco friendly!
They are stated to be eco friendly by reducing power consumption. I think it could be referring to a "VVVF inverter control" (it stands for variable voltage variable frequency. In English its mainly called the VFD or variable frequency drive.) A VVVF is a type of system for an AC motor that can reduce energy consumption! (There are two types of electrical current, DC or Direct Current and AC or Alternate Current. An AC motor is a motor that is driven by AC electricity.) It is important on energy saving trains! I won't get too much into how it works, but essentially it controls the AC motor's rotational speed by controlling the frequency. By controlling these, it can control the speed and acceleration of a train. You'll find that a VVVF is often paired with a three phase motor (I will not go into that...) Let's just say that these systems are very efficient at using power and help save energy.
Really, reducing power consumption usually means being more efficient at using power. Like using LEDs, using better insulation to retain cooling or heating, and generally using parts that use less electricity. It could be that the train is lighter in weight too (lighter vehicles use less power.)
Both of these Super Trains are mass produced! Which tells me that there are a lot of Super Single and Super Double trains! Its lines are probably busy.
As for real life inspirations, it is very much inspired by the E233-2000 series train
The E233-2000 is a little bit of an oddball in the E233 family exterior design wise. Its design was inspired by the Tokyu 5000 series. Its basic running equipment is the same as the E233 trains before it though.
I think it is a bit of a stretch, but I'll mention it anyways. The E233 (which the E233-2000 is a subsection of) is a train that has won the Laurel Award in 2007. The Laurel Award is an award given to trains by the Japan Railway Friends Association for trains with an excellence in technology and design (specifically geared towards commuter trains.) It could be what all the "beautility" comments could be referencing to? They do look verrry different though, and the E233-2000 came after the award was given...
Super Multi Train:
"This train car is a Super Multi Train! This is the latest train car! Improved acceleration and deceleration! Automated train-car controls! It's full of cutting-edge technologies. Also, a regeneration brake system, a car-body tilting system, a whatchamacallit system, a thingamabob system... I don't remember all the details, but it's just a big festival of all the latest technology!"
Ohhoho! The Super Multi Train description is a goldmine of details! This train is the whole reason I wanted to make this post! Let's run through its features!
Improved acceleration and deceleration means that it can run between stops faster, allowing for quicker operation time.
Automated train-car controls or ATC is a safety system on trains that prevents trains from going over a certain speed! If the train goes over the maximum speed permitted then the ATC will pull the brakes automatically to reduce the speed and release the brakes when it is below maximum speed. It also displays the maximum speed to the driver. It is an incredibly important safety system!! From what I understand, the term ATC is very common in Japan, in other countries the ATC would simply be a part of cab signaling (it is a safety system mainly for the driver and train crew, it tells them track status and condition information) and train protection technologies. ATC is installed on all Shinkansen trains, it is also installed in some subways and heavily used railways.
Here's an example of what it looks like! The green triangle there is the (current) maximum speed. There are a lot of different types of ATC systems and this ones a D-ATC (stands for Digital Automatic Train Control) from within an E233! There are a whole lot of different types of ATC, and they can come in many looks! I would show more examples, however, I have hit the image limit on this post... :[
A regenerative brake system is a special type of breaking that allows a train to generate electricity via breaking! The electricity can either be used immediately, stored, or returned back into the line. You might've heard this feature on electric or hybrid cars. It is a common eco friendly feature!
A car-body tilting system is a feature in trains that allows the body of the train car to tilt into a curve! It allows the train to go faster on a track (not needing to slow down on a curve) but the feature is mainly for passenger comfort! When you ride, you don't feel the centrifugal force at all when going around a curve! And it makes the ride so smooth! Here's a short video demonstrating what it looks like:
youtube
There are essentially two major ways to do a car body tilting system. There is active tilting (forced body tilting) or passive tilting (pendulum system). A forced body tilting system uses computers to tilt the train using track data or sensors, telling the train when and how much to tilt. If the calculation is not done correctly, it can leave passengers with motion sickness (An infamous example is the Advanced Passenger Train in the UK). The tilting itself I believe is done via hydraulics. Forced Body Tilting is more popular in European and American trains.
As for passive tilting, the train in the video uses it! (A controlled pendulum train!) It means it uses natural forces to tilt the train car. I'll dive deeper into this type of tilting in the Wi-Fi train section because it actually mentions it's a pendulum train! As to which tilting type the Super Multi train has... it could honestly be either.
(Ah! I forgot to mention this, but tilting trains are especially useful in mountainous regions, where there are a lot of curves.)
In the Japanese version of the Super Multi description, it also mentions that it has a "earthquake warning system" and a "tornado monitoring system".
An earthquake warning system is not something fully installed into the train, rather it's mainly a set of sensors installed along the track, coast, and major inland areas. For passenger rail, if any signs of an earthquake are detected, it will alert any trains in the affected area and drivers are required to apply their emergency brakes. For shinkansen trains it will cut off power to the affected area which will automatically activate the emergency brakes.
Well, I found something close to a tornado warning system. There is a "gust warning system" where sensors measure wind speed and to predict where strong gusts of wind would go. Again, it's not a system that is installed within the train. From what I could tell, they would restrict travel speed during strong winds. If wind speeds are too high, then they would shut down the lines. (I suppose would be very useful, especially when there's some legendaries that cause powerful storms roaming around.)
In the Japanese version of the text, it also states that the Super Multi Train is also a test train. Which again means there's also not a lot of this train. It also states that some of it's features are unnecessary due to it being a test train lol
In the description all these features are stated as "cutting edge" and "a festival of all the latest technology" when these features are not all that new? And Regenerative breaking seems to be pretty common? (Every irl train I have shown thus far all have it.) Eh, I don't think it's that big of a deal. They are just fictional trains after all.
I originally thought the train looked like an Eizan Railway Deo 800 series, but thanks to the leaks, it looks like that the JR East 205-500 was used as a base to design the Super Multi Train? With probably heavy modification to the final design. (While I don't condone the method that these leaks were obtained, curiosity did get the better of me. This is the only train that I ID-ed this way.)
This Train was exclusive to the Sagami Line, though it ended operation in 2022 and every one of these trains have been scrapped. The blue color I believe is an homage to the Sagami River that runs along the line. The Train used a semi automatic door system for its passenger doors. Which means that rather than the conductor opening and closing the doors, the passengers would press a button to open the door when the train has stopped.
Wi-Fi Train:
"This train car is a Wi-Fi Train! It is the fastest long-distance high-speed train in the Battle Subway! This is called a pendulum car. Its body tilts while going around curves, so it can run without slowing down! Faster! Farther! Our engineers' spirits are infused in it!"
A pendulum car is a very specific term!!! Like I mentioned in the Super Mutli Train section it is a type of car body tilting. There are multiple types of Pendulum systems, There is Natural Pendulum, Controlled Pendulum, Air Spring (also called Simple Pendulum), and Hybrid.
Natural Pendulum is just using the centrifugal force of when it goes around a curve to tilt the train. This type was known to cause motion sickness in riders because when it straightened out, the car would "lag" or wobble. Sometimes the force was not enough to tilt the train and this would also cause passenger discomfort. These issues were fixed later with a controlled pendulum, where there would be a degree of control to the tilting. Using mechanisms similar to forced body tilting, it would prevent wobble and ease the tilt. The air spring method, as suggests in the name, uses air springs to help with tilting. It is similar to the controlled pendulum, though it tilts less than it (controlled pendulum can tilt 6 degrees and air springs can only tilt 2 degrees). Air springs are cheaper to build though and still are able to make the train go faster. Hybrid is the combination of controlled pendulum and air springs, allowing for an 8 degree tilt.
I hope the Wi-Fi train is not a natural pendulum? You're telling me you have to battle on that and you might get motion sickness?? Though it sounds like it might be more high tech so it is most likely the other types... Hopefully...
It also states that this train is the "fastest long-distance high-speed train in the Battle Subway!" Looking at Japan's tilting trains (that are not shinkansen), they go about 120kmh-130kmh (about 75 mph-81 mph.) So it could be a possibility that the Wi-Fi goes something along those speeds.
I've looked through Japan's tilting trains, and the closest one might be the JR Hokkaido Kiha 201 series? It's not at all close though... I can't really find a good match tbh. I think the 113 series seems to be a bit more closer visually.
The one on the left is a Kansai livery and the right is a JR Shikoku livery. They are both the same train, JR Shikoku bought the 113 series from JR East to replace some aging trains and then modified it. Which is why they look a bit different. The modifications include strengthening the front of the train and adding shock absorbing material inside.
So Those are all the trains that run in the Battle Subway! However there are 2 trains that don't, instead they only show up in Anville Town on certain days. I'll be calling them "Old Train Car" and "Futuristic Train Car"
"Old Train Car"
"This train car is the kind that ran a long time ago. Compared to contemporary train cars, it has more parts, so I heard it was difficult to build. The old train cars built with lots of small parts have their own unique beauty and attract a lot of fans. Those cars no longer run in the Battle Subway, but I hear they're still used in a faraway region. Ah... I'd love to be on that train!"
So this sort of car used to run on the Battle Subway. It's said to be still running in another region, though with how old the train looks I can only think that maybe it would be running by railway preservationists.
The design of this train reminds me a lot of old Japanese electric trains and trams. Especially trams with that double roof. I don't think it's really based on any particular vehicle? Here's a couple that I found;
The only one I feel like is worth mentioning is the Jomo Electric Railway Deha 101 (this specific car is the Deha 101, others of its kind are called Deha 100 type) and the Nagasaki Electric Railway 160 type. Both of these vehicles I believe are still running to some capacity.
The Jomo Deha 101 has been running for over 90 years. While car 101 still resides at Jomo Railway, other Deha 100s have been transferred to other private companies where they have been scrapped. I believe the only existing Deha 100s today are Car 101 and Car 104 (which has been painted bright yellow.)
The Nagasaki Electric Railway 160 type used to belong to the Kyushu Electric Tramway where it was called the Type 1 Electric Tram. When it was transferred to the Nagasaki Electric Railway it was renamed into the 160 type. Today, there is a single car in operation. I believe it is the oldest wooden car in Japan that is still in service.
I suppose I will also mention the Keifuku Electric Railway Mobo 21 Type Train, it does look the most similar. Though, it's purposefully designed to look like an old style tram.
"Futuristic Train Car"
"This train car is a new train to run in the future! Wooo! Cool! Super cool! The latest motor breathes fire! Uh-oh, if it really breathed fire, that would be bad! But it is full of the latest technologies! It's undergoing a lot of testing. It's called a gauge-convertible train. It's a sweet car that can adjust its wheels to run on any rail!"
So first off, I'd like to say that this train visually kind of looks like a "Sonic" 883 series (nothing to do with the blue hedgehog, it was just a coincidence lol)
However the description!!!! A "gauge convertible train" that is undergoing a lot of testing... That description matches exactly with the GCT! (literally standing for Gauge Change/Convertible Train, though in Japanese it's called FGT or Free Gauge Train!)
The GTC is the project name for this experimental shinkansen. The one in the picture is the GTC-01, the second generation of its kind (as this is the version they would be testing before and during the development of the game, there is now a 3rd generation.) So, the term gauge refers to the distance between the two rails. Different trains run on different gauges, they can come in either narrow gauge, standard gauge, or wide gauge. Japan's rail network is mostly narrow gauge (specifically Cape Gauge.) The main exception are the shinkansen trains, which run on standard gauge. This shinkansen like the description says would be able to run on any gauge. It used to be under a lot of testing by the Free Gauge Train Technology Research Association. Today though, the GTC-01 second generation sits on display in the Shikoku Railway Heritage Museum.
There are a lot of challenges that the GTC faces. It takes a bit of time for the wheels to adjust to the gauge and you need to go slower when it's doing so. It has increased maintenance costs. The heavier specialized bogie creates more wear on the rails as well as making the train harder to detect. (Ok! Basic explanation for Railway Signaling! Tracks are split up into sections called "blocks", and a small electrical current is run between the two tracks that makes up the block. When a train runs through, the wheel and axle of the train disrupts the current, which then the system detects that block as being occupied by a train. If it is occupied, the signal lights at the end of the block will be turned red, preventing other trains from entering the same block, thus preventing collisions. The problem arises in the GTC in that the wheel and the axle are separate, thus something about this is making it hard to detect on the rail.)
With this train being a "gauge change train" it really made me wonder what gauge the Battle Subway trains runs at? I thought maybe standard gauge or maybe even wide gauge because you can only make the train so wide depending on the gauge. And you'd probably want it wider so that there is more room, especially if you are fitting a battle arena in it! However in Japanese the description mentions that "The rails are a little wider on the tracks that run at higher speeds." Which is... exactly how Japanese rail works? So the Battle Subway lines are probably narrow gauge?
Another thing that's interesting about the "Futuristic Train" is the date that it actually shows up. In Anville Town the way that each train shows up is dependent on the last digit of the day of the month, like so:
0- (10th, 20th, and 30th) "Old Train Car"
1- (1st, 11th, 21st, and 31st) Single Train Car
2- (2nd, 12th, and 22nd) Double Train Car
3- (3rd, 13th, and 23rd) Multi Train Car
yada yada you get the point (4- Super Double Train, 5- Super Single Train, 6- Super Multi Train, 7- Anville Town Train, 8- Nothing, 9- Wi-Fi Train)
The only exception is the "Futuristic Train" who will show up ONLY on February 1st, June 12th, October 1st, October 14th, and December 30th, pretty random huh? haha of course not! These dates are dates significant to the History of Japanese Railway/Transportation!
February 1st: The opening of Japan's first electric street car in 1895!
June 12th: The temporary operation of Japan's first passenger railway in 1872!
October 1st: The release of Japan's first Shinkansen, the series 0 in 1964!
October 14th: The official opening of Japan's first passenger railway in 1872, with the first two stations between Shimbashi and Yokohama! This day is also Railway Day in Japan, celebrating this event, Tokyo holds a Railway Festival and train companies like to do events on this day as well!
December 30th: The opening of Japan's first subway line in 1927, The Ginza Line!
Rails, Station Platform, and More Train:
So the Station, there are a few details I can pick up on here!
The type of track that the trains run on (at least in the station) are ballastless tracks! It means the rail is tied directly onto a slab of concrete rather than having ballast hold it up (ballast is that rocky gravel that you often see beneath the tracks.) This type of track is quite expensive to build and makes the place a lot nosier, but it has a lot of advantages! For one, because there is no ballast to maintain, it has lower maintenance cost (ballast must be packed every now and again using a ballast tamping machine. Which lifts the track and jostles the ballast beneath it. Ballast also needs to be replaced after a while because the rocks have to be irregularly shaped for it to work, and natural weathering can make them smooth out.) It is also easier to clean and has a longer lifespan. Because the rail is tied to slabs of concrete the rails are less prone to deformation, which is good! Though it is also that same inflexibility means that it is difficult to change anything about it and takes longer to repair.
Their buffer! (that little black thing at the end of the line, I think it is a buffer?) It doesn't look like that effective of a buffer... The purpose of a buffer is to stop a train if brakes fail. Though this thing seems to be more for the driver telling them where the end is, hence all the, what I presume are, lights. Let's hope they have some sort of other safety system in place.
There doesn't seem to be a third rail. I have a feeling that might be because most Japanese railway trains are powered via overhead wire (literally every irl train I have shown is powered this way.) Maybe the Battle Subway trains might be powered via overhead wire? I might be over analyzing here, they might not have thought of modeling such a small detail haha
The train itself has some sort of device on top (that box thing.) I believe it to be some sort of air conditioning unit. Given how each train car has one large unit on top of it, I believe that it uses a centralized cooling system, which means there is one large air conditioning unit. (There are 2 other types, they are distributed cooling which consists of 6-8 small units and centralized distributed which consists of a couple of medium sized units.) Central cooling systems are easier to install and maintain because there is only one unit to worry about.
Signboards:
The Buildings in between routes have a electronic news bulletin board, and depending on which city is connected to it, the news bulletin will give a little flavor text about the city. There's some flavor text about the Battle Subway when it's about Nimbasa City, and it different depending on whether you are playing the first one or the second one, here they are:
BW
"Run and battle! Trains never stop!” Battle Subway in Nimbasa City"
"They say someone who loved battles also happened to be a railway maniac, and thats why we now have the battle subway"
So, this might be a coincidence, but there is an old name that Japanese Train Fans used to call themselves. The name was "Railway Mania" (鉄道マニア direct translation). It was used up until the 1950s. Today it's seen as a derogatory term but it was used very commonly back in its heyday (even more popular than "railfan" apparently.) I think it is kind of interesting that the term "Railway Maniac" was chosen for this flavor text and I wonder if it has anything to do with this old name. However, I say it might just be a coincidence because the term "Maniac" is not unheard of word in Pokemon (Item Maniac, Poke Maniac, Hex Maniac, etc.) But regardless, there's that little fun fact for you!
B2W2
“Get on a train and fight!” Battle Subway in Nimbasa City"
"The energy generated by heated Pokémon battles is the fuel that keeps the Battle Subway running"
I'm going to get a little headcanon-y here. We can interpret this figuratively, as in if there are no battles then its not really a Battle Subway is it? But I think it would be fun to interpret it literally! What if Pokemon Moves could get absorbed somehow to power the Train? And if the Train doesn't need it it could go into the line to power something else in the Subway! I think that would be cool :]
Extra Stuff:
●I think the Battle Subway Map could also be inspired by JR East's rail map, the main reason is the single lines (dark green) which goes in a loop around the Unova Region...
Reminds me of the Yamanote Line (light green) which also goes in a loop connecting a variety of major stations together in Tokyo and is a very very important line!
●While I do believe Gear Station is inspired by New York's Grand Central Station, I do think there's a lot of design elements taken from Tokyo Station as well
●The gray bodies of the Anville, Single, Doubles, and Multi cars are probably meant to represent an exposed steel/aluminum body rather than the ones painted white like the Super Trains.
●In the Anime, the trains are said to have an ATO system, this is also a real system, it stands for Automatic Train Operation. It's a system that allows a computer to control when the train stops and goes with no driver involved! I don't think that the trains in the games run on an ATO system though, as there are Depot Agents who talk about train driving (Depot Agent Cameron who says "I’m good at driving, but I’m not good at dealing with Pokemon." at the start of battle, and a way more obscure Depot Agent whom you can talk to on the platform after 14 wins on a Super Train who says "I’d rather have an exciting battle than slowly drive the train.")
●In the Anime, there's a stamp rally, which is a real thing! There are station stamps in Japan which tourists can collect. Though, occasionally Pokemon will collaborate with JR East to create a Pokemon Stamp Rally! The most recent is this Pokemon Horizons Stamp Rally promoting the show! Here's a map of what stamps you can collect at each station and the prizes you can get!
●In the Nacrane city library there is a book that mentions that Nacrane used to have steam locomotives running through it!
"This book is about the things you can ride in the Unova region, such as Castelia City’s cruise ship and Mistralton City’s planes. Before there were planes, locomotives carried people all over Unova. The railway in Nacrene City is a legacy of those lines." (B2W2)
What kinds of Steam Locomotives? I suppose we will never know, as we never see one in game.
●There's an Roughneck NPC you can talk to at Tubeline Bridge in B2W2 where he says
"Watch it! People use “railway fan” as a catchall term, but there are many types of railway fans! There are riding fans, detraining fans, station fans, train-car fans, schedule-table fans, picture-taking fans, recording fans, and more! Don’t go thinking they’re all the same!" (B2W2)
So in Japanese, Railway is Tesudo (鉄道, testu 鉄- Iron and do 道-Road) and a Railway Fan is Tesudofan, however fans will abbreviate to just Testu and stick what aspect of trains they enjoy with it, so like 乗り鉄 (Nori 乗り-Ride, 鉄-tetsu) as a Train Riding Fan, or 撮り鉄 (Tori 撮り-Taking a Picture, 鉄-tetsu) as a Railway Photography fan. There are a lot of these and the NPC does go over some! There's also Railway Modeling Fans (Fans who collect model trains and/or construct model railways), Collecting Fans (Fans who collect railway related items such as tickets or stamps), Operation Fans (Fans who like researching railway operation and equipment), Regulation Fans (Fans who like researching railway handbooks and laws and regulations that go into a railway), Simulation Fans (Fans who like playing train driving/railway management games), Artists/Writers, Urban Explorers, and Railway Preservationist (I gave up on the last ones lol). There are lots of ways to enjoy trains!
There's also the super specific terms of "Mama Tetsu" where a mother becomes a railway fan because of their children's interest or "Oyako Tetsu" where a child becomes interested in trains because of their parents.
●The badge on Ingo and Emmet's hats probably represents the logo for the railway company that they work for, while researching about Japanese Railway Companies, I noticed that they have a lot of circular logos, here's a handful:
From what I could gather, these types of black and white circular logos are called a mon, kind of like a crest? If you wish to scroll about the logos, here is the link for the Wikimedia commons list.
The company's logo is also what's usually depicted on irl conductor's hats anyways, in the exact same place too.
(I was looking for a screenshot to showcase the hat to put here, but instead I found this promotional video! It's actually pretty good at going over the basics of what a driver and conductor actually do! Please feel free to check it out)
youtube
●The name "Depot Agent" is a little bit of a strange name, in Japanese the name is simply "Railway Worker", a depot is often referred to a train yard, however depot can also refer to a station, given where we see this trainer class working (at Gear Station), it is most likely that the depot in this case is referring to station, so they are station workers!
Final:
After all this I have come to the conclusion that somebody at Gamefreak really liked trains! And I really think all the little details are so awesome! and it really cements the Battle Subway as my favorite battle facility!
Anyways I hope you learned a thing or two and I hope you gained a new appreciation for trains and the Battle Subway! Thanks for Reading! ✌
(If I got anything wrong, please feel free to correct me, there was a lot of information I had to sift through and I am NOT an engineer * _ * and if you have something to add please do! I would love to learn more! ^ ^
#post#long post#VERY LONG POST#THIS TOOK SO LONG TO WRITE I STARTED THIS IN AUGUST#I love trains too much. Its a sickness really...#submas#battle subway#pokemon#pokemon black and white#pokemon black 2 white 2
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idfk what im doing. thank u @fansblogs for helping with some dialogue editing
Transcript v
Suitcase: Fan?
Fan: Oh- H-Hey Suitcase!
Fan: So- how's it feel to be the season 2 winner, huh?
Suitcase: Heh, it feels… strange- yet… nice. But- are you alright?
Fan: Oh, I'm fine… all fine… except the fact that I'm- y'know, not real! Hah… I just… can't help thinking- was I just made to like the show? How am I even supposed to process that! I'm not sure how I didn't even notice- and I was… well- made to pay attention to the show… or so I thought.
Fan: Just- just look! Ha-ha, oh- an actual fan is ALSO a fan of the show! I mean- my- my first appearance was…. just a little gag. From how they(the viewers) viewed us- to what everyone else was made for- I had been right- we all were just some characters! Just… scripted, and, well- fake. But- but with this whole… "what's real" question, uh… you… did put on a very good speech.
Fan: I dunno. I just- well. I tried to keep the show from being practically- uh… everything? But, I still…
Suitcase: It's... still very important to you. I get that.
Fan: I- ...yeah.
Fan: Even if I know there's more... I'm still kind of- well... I'm still the biggest fan, right? Like- go ask Marshmallow and she's completely cutting ties with it! But- I can't give up the show like that. Would that be fake? To keep that purpose...?
Suitcase: Well... you've put a lot of time and effort into the show, and you still do.
Fan: O-Of course I do! I just- I don't know if that's just... some reflection of MePhone- a-and, y'know, as the #1 fan, that should be a dream come true, right? But- it's kind of... taking away any individuality to the point where I'm- I'm apparently just-
Fan: ...Something to be projected onto- like the egg... gosh, that's really making it hurt.
Suitcase: Even then- you've still built around that. You're more than that.
Fan: I- I know! But- MePhone left to- who knows where! Inanimate Insanity finally ended- and how am I supposed to deal with that?! If- If I was initially made to love the show- and- and there's no chance of continuation- then what do I do now?! I- I can't just- well, just... just...
Suitcase: I'm... sorry, Fan, but- you have to accept that the show... is over, and... that really isn't all you are... you know that.
Fan: I... I guess.
Test Tube: Fan! I need your help!
Fan: Oh- c-coming, Test Tube! See you, Suitcase!
Suitcase: Bye... Fan.
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So, full disclosure, I haven't been a Solas fan before.
I am now.
And that's because of Veilguard and the many, many ways in which I felt let down by this game.
The aspect that bothers me most is the reduction of nuance and complexity.
Rook's hero's cakewalk (because “journey” really isn't the right word) is a ready-made path that offers no deviation at all and never challenges the player in any meaningful way.
Sure, you can spend some time pondering the pros and cons of saving Treviso or Minrathous. Ultimately, it makes no difference. Rook does their best, they just can’t be in two places at once.
Same with the companion character arcs. What does it mean if you decide to you turn Emmrich into a lich? For the most part, it's idle musing. Indulgence. He’ll be happy either way, there are no real stakes. Yeah, your actions do have consequences, just not the sort of consequences that make a substantial difference. It’s the illusion of choice – reduced to cosmetics.
The problems with decisions that cost nothing is that they don’t feel like an accomplishment. They also don’t allow for character growth. Rook doesn’t change, they remain static. Even the section in the Fade where Rooks faces their regrets is easy and comparatively lightweight. Varric was killed by Solas, Harding resp. Davrin died in combat and either Bellara or Neve was abducted by Elgar’nan. It’s not like Rook’s decisions actually caused these events, it’s not like Rook actually failed through a choice they had to make that turned out to be the wrong one. Everyone was there willingly and volunteered to fight the good fight. Rook’s regrets are not about real guilt, they are about feeling sad and guilty. And that – it needs to be said – is not the same thing. At all.
At the same time, the story carefully avoids any kind of true ethical dilemma.
It's not even about the lack of mean or edgy dialogue options; that’s just a symptom. The cause is the writers’ unwillingness to let realism intrude in Rook’s fairytale – the lack of anything that would require Rook to compromise on morals, or fight temptation. Rook is never faced with any sort of moral conundrum, or allowed to act out any kind of vice that realistic characters have. In its straight-path simplicity, Rook's story is apparently written for children and people who remain child-like in their yearning for simple, uncontested truths.
Of all the sorts of conflicts that a story can offer, Veilguard carefully avoids the most realistic and (in my opinion) interesting ones: Character vs. self and character vs. society, aka, politics. The game firmly refuses to go there. To the point where it creates a completely unrealistic consensus on all sides that eliminates yet another sort of conflict: character vs. character.
If Rook and their companions would talk politics, they’d all be on the exact same side. In a two party state, they’d all cast the same vote.
I am sure that there are many players who feel comforted and reassured by that fact, who sincerely believe that this is how stories should be written. That stories should reflect the world not as it is but as they think it should be. But for everyone who likes their stories a little more realistic, that lack of meaningful interpersonal conflict, that lack of real diversity which comes not from appearance but from different cultures and opposing viewpoints amounts to a frankly cringe-worthy, artificial and juvenile surface-level interaction between characters. Or, to phrase it differently: the diversity remains skin-deep and doesn’t extend to the philosophical, and even in the few instances where it does, it shies away from the political.
Which means that the only conflicts that remain are the most boring and stereotypical ones: character vs. monsters resp. the supernatural, where all foes are evil in the blandest way (Supremacist Venatori! Fascist renegade qunari! Power-hungry necromancers!). These conflicts are resolved through exploring maps and endless, repetitive combat.
The only thing that brings a bit of nuance to the game is Solas’s story. And there is an element of character vs. character in Rook’s and Solas’s relationship, but the sad truth is that what could have been a fascinating mirrored character journey falls flat for all the reasons already explained – because where Solas is a character as layered and controversial as it gets, Rook is anything but.
Solas’s story shows how even people with the best intentions and the greatest integrity are ultimately broken by what life throws at them, both by the decisions that are forced upon them and the choices they make on their own. It shows how a prolonged war is always a sunk cost fallacy: I’ve gone this far, if I stop now, it was all for nothing.
Rook’s victories, on the other hand, come without a cost – both in terms of moral corruption and in accountability. The guilt Solas bears is real. The fight against the titans, followed by his war against the Evanuris, requires compromising his own morals, one day at a time, one century after another, he’s trying to save the world yet doomed to fail. Sacrificing the spirits to win a battle after the war has gone this far? Every single war leader around the globe would make the same decision. In fact, all of them do: They do sacrifice the lives of others if it will help them win, they do send soldies into the trenches to die, whether these soldiers want to or not, and they are rarely, if ever, truthful about the reasons why.
In a certain way, the story of the spirit of wisdom turned flesh is reminiscent of the biblical Fall of Man: the original sin. Solas has fallen, and he’s broken. In trying to heal the world, he’s trying to heal himself. The burden is too heavy, the responsibility to great, the knowledge that he is responsible for all of it too devastating. Solas’s greatest conflict is character vs. self. It has the potential to be great. In a way, it is. It’s the single redeeming quality that, depending on your interpretation of what went on behind the scenes, the writers managed to salvage from the original concept of Dreadwolf or the lone pillar that withstood all their attempts to bring it down.
Only sadly, infuriatingly, in the end, that fallen hero’s ending is put into the hands of a protagonist who judges him from the perspective of someone who has never even stumbled – not because they are wiser, braver, or kinder. No, just because the writers were gracious – or cowardly? – enough to never let them fail.
The game gives Rook a moral high ground which isn’t earned in the slightest because Rook never had to walk even a quarter of a mile in Solas’s shoes. They don’t know what they would have done in his stead, they have no idea what it actually means to see the sorry shape the world is in and know that it was your hands that shaped it. And even where Rook might actually be culpable – the interruption of Solas’s ritual that freed the remaining Evanuris – anyone is quick to assure Rook that it wasn’t their fault.
Whatever regrets Rook carries, they’re born from self-doubt and trauma response. Survivor’s guilt, mostly. When compared to Solas’s immense guilt, Rook’s regrets are, for lack of a better term, insignificant. That Rook manages to face them doesn’t mean that they are more truthful or emotionally mature, it just means that Rook’s story is a tale for children and Solas’s is not.
It’s not that I’m necessarily opposed to the idea that the player decides Solas’s fate through their actions. It’s the injustice of it all that bothers me: The player is led through a game that provides a safe space for their character, one that is devoid of any interpersonal conflict and any ethical quandary. Rooks succeeds through kindness and heroism and taking their companions on team bonding exercises.
As if Solas could have won the war against the Evanuris if he’d taken the time to take his companions on coffee dates.
The juxtaposition – Rook vs. Solas – fails, simply because of this deep divide. Rook’s story is detached from reality and yet Rook gets to be Solas’s judge, jury, and executioner. On what grounds?
As I said, right in the beginning, I haven’t been a Solas fan before. But by the end of Veilguard, I was firmly, irrevocably, Team Solas, just because I was so annoyed that the narrative put Rook in a position of moral superiority. I detested my own character. Jesus, what a goody two-shoes! I was rooting for Solas simply because his story was so much more: a genuine tragedy, a study in complexity. Rook, on the other hand, remains bland, snotty, unchanged. Untried.
The thing is, I don’t believe that my reaction was one the writers had intended. I strongly feel that they didn’t mean for me to pick up on their double standard, that they expected me to walk away fully satisfied, convinced that Rook and The Team were the Good Guys because they went on picnics and petted the griffon, their final victory well-earned and just. If only Solas had had a Team and taken care of their emotional needs – he could have taken down the Evanuris with nary a scratch!
It’s all so very disingenuous.
Rook and, by extension, the player exist in a bubble of sanitized content. That is clearly deliberate. The player is meant to like it there. (In that sense, it’s only logical that they changed the title from Dreadwolf to Veilguard.) And clearly, it does resonate with a certain kind of their player base: mostly with people, I think, who would like their real life to be a bubble too and whose only experience with moral corruption is when they find it in others.
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Rook's backgrounds make no sense or gatekeeping is good, actually
It's didn't sit well with me ever since bioware admitted that all 6 background for Rook can be played by any race you choose
Looking back at Origins it's clear why most of the backgrounds were race-specific. Not only it provided a better understanding of the separate cultures (you wouldn't really understand what dwarfs are about if you were able to play as a surface dwarf commoner) it also established the rules of the world (elves are opressed, you can't become a queen/king cuz the nobles will riot, humans colonize them and inforce their religion and rules on everyone, dwarfs are considered weird)
Now, looking at the veilguard, I can't help but ask:
How can a fully grown dalish with vallaslin be a crow? They buy slaves as a way to get more assassins, usually elves, children, so they could easier ruin their psyche. why the hell would a dalish stand for it?
How can a qunari be a Gray Warden? Wardens don't discriminate, sure, but this far, we haven't even heard of a qunari warden. Rook should be a legend, Rook should be questioned at actually being a warden by NPCs, OR sit in some Warden outpost and being studied by their mages, because no one actually knows how Blight and joining might work with Kossith body instead of running around with Varric.
Veiljumpers were organized by dalish, right? Then why in the world would a human be allowed to join? How and why did they change their minds to accept literally anyone, even if it's a potential threat/thief(Morrigan)/zealot/etc..?
How can a dwarf, someone who isn't even connected to the fade be a Veiljumper?
How can a dwarf be a part of the Mourn Watch? A Mortalitasi, an exclusively MAGE order? What can they even do?? Preform a non magical mummifications with herbs and salts like Egyptians did? Sweep the mausoleum? Be some sort of a funeral organizer/lawyer/genealogist? That could've been really interesting if only the game actually bothered to say anything about it. It did not
"Well it's up to your headcanons!" then why make the backgrounds in the first place??? They don't matter anyway!
I mean, obviously it was just a way to promote the game to older fans. Look, the backstories! The thing you've been craving for is back in game! Only they forgot what actually made them so great. The most important part. They mattered, they created a basis for my character. They gave them families, connections. They changed the way my character is perceived (elves in general) and what they can do plotwise (become a monarch/paragon).
I don't fucking care if 3-5 NPCs might have some additional dialogues for me, cuz they don't matter anyway. I don't even know these people, i never met them before, my character did, but I didn't. And now I don't care enough to know. like, i'm playing as a mourn watcher, but before going to Nevarra i barely knew anything about them, and what i know now is still rather surface level shit
Let alone the fact that all the backgrounds are practically the same. You pissed off some influencial people by doing good and was send away. Bravo.
........if this post gets one like I'm writing my own ideas for DA4 protagonist's backgrounds
#i'm one mental breakdown away from making a self indulgent visual novel to wipe this shit out of my memories#veilguard critical#dragon age#dav#veilguard spoilers#bioware critical
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