It's probably the old-school Dungeons & Dragons fan in me talking, but I love historical polearms that try to be every polearm at once. Like, it's a pike and an awl and a glaive and a billhook and it has an iron-banded haft for parrying and there's an extra spike on the butt-end in case you ever need to stab the guy standing behind you. Fucking "this is the thing they killed Medieval Shinzo Abe with"-ass weapons.
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whumper using a catch pole to catch, restrain, and manhandle whumpee
still slipping the loop over their head despite their struggling. they’re jerked to a stop, the wire cinching tight around their throat. the more they thrash the tighter it becomes, they choke and gag
eventually they have to allow themselves to be lead like a rabid animal, if they don’t want to suffocate
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so I might be having a blast playing Rebirth, but I'm still thinking Octo2 stuff, and just realized bc of the Dolcinaea fight I could see the weaknesses for every character (except Agnea) and since I can turn just about any random detail into a "hmm, does this mean anything" thought exercise, here's some observations (minor story spoilers):
Throne, Osvald, and Partitio have the fewest weaknesses at 3. This makes sense for Throne and Osvald (professional thief/assassin raised to be a thief/assassin, Throne can't have any openings if she hopes to survive; Osvald relied on his keen observation to Shawshank Redemption himself out of prison, so of course he'd have fewer openings bc he's always keeping an eye on things around him). But Partitio surprised me--although it does make some sense, he had to keep his wits about him to become the best merchant in Oresrush, and he's wicked smart (honestly, Ori's the only one who ever seems able to genuinely sneak up on him, and that makes sense given that she's, y'know, Ori).
Hikari has no weaknesses to weapons of any sort, and only has elemental weaknesses as a result. He is not weak to light or dark though (a reference to Shadow's Hold/Light's Radiance or else his bloodlines perhaps?). On the flipside Osvald has no weaknesses to elements and only weaknesses to weapons (all the weapons he's weak to--polearms, daggers, and bows--are "ranged" in some sense, suggesting his magic maybe makes it impossible to get close enough to attack him).
Throne and Temenos continue to act as foils to each other, with Throne having only one elemental weakness to light, and Temenos having only one elemental weakness to dark. Throne's only two weapon weaknesses are axes and bows, which sort of makes sense (either someone has to get close enough to strike her quickly or they have to attack from a very far distance to get the drop on her; there are also interestingly the hunter's base weapon set, so the only way to stop a thief is to hunt them; also there's a ranged bow counter to her close-range sword and a close-range axe counter to her ranged dagger). Temenos's weapon weaknesses include swords, daggers, and axes, which are interestingly all "close range" weapons to some degree (Temenos never lets anyone get too close to him emotionally, so it makes sense the only way to actually harm him would be to "get close" to him; swords and daggers are also the thief's base weapon set, and given how much assassination goes on in his story, it makes sense he too would be vulnerable to Throne's trade weapons).
Partitio's only elemental weakness is ice (makes sense given how arid his hometown is). He has a weakness to swords and staves, both close range weapons to contrast the longer-ranged polearm and bow weapons he uses.
Castti's only weapon weakness are bows (a long-range contrast to her shorter-ranged axe), but her elemental weaknesses are what's really interesting. She has a weakness to fire (this makes sense, given that she has an ice-based skill, and a lot of water symbolism in her story arc), but also wind and dark--the two key elements needed to create and spread the purple rain that nearly killed her.
Ochette's the only character with a balance of two weapon weaknesses and two elemental weaknesses: polearms and staves (a longer-ranged weapon to counter her short-ranged axe, and a close-ranged weapon to counter her long-ranged bow); and fire and wind (wind makes sense given that it's the usual weakness to thunder, which is the only elemental attack she has access to in her base skillset, but her weakness to fire is more interesting--is it because she lives in a forest, which are historically susceptible to fires? or because she lives surrounded by water, and fire is the natural opposite?)
Hikari is the only character weak the thunder, just as Throne and Temenos are the only characters weak to light and dark respectively. The other major elements all have two travelers weak to them: Ochette and Castti to fire, Partitio and Hikari to ice, and Castti and Hikari to wind.
Likewise, every weapon is strong against at least two characters, with the exception of bows which are strong against three characters. Swords: Partitio and Temenos, Polearms: Ochette and Osvald, Daggers: Osvald and Temenos, Axes: Throne and Temenos, Bows: Castti, Throne, and Osvald, Staves: Ochette and Partitio.
I dunno if there's any significance to the pattern of: every weapon is strong against two characters except one is strong against three, and every element is strong against two characters except for three elements that are only strong against one character each. But it is some fancy balancing for as far as numbers go.
Anyhow I wasn't going anywhere with this, these were just some interesting observations I wanted to jot down instead of going to bed like I should have half an hour ago.
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The sword of the day is the glaive.
This polearm consisted of a single-edged slashing blade on the end of a staff, like a European equivalent of the Japanese naginata. Unlike the naginata, the glaive blade was generally affixed to the shaft by means of a socket, similar to a spear, rather than the naginata’s sword-like tang. It is likely, though, that it saw less use than more thrust-focused polearms, which are far easier to use with many other soldiers in formation; it is difficult to get a good swing in when the person you’re standing right next to is trying to do the same thing.
*(The 1983 science fantasy movie Krull had a five-bladed throwing weapon they decided to call a “glaive” for some reason. I don’t know why they did this. Glaives are not throwing weapons.)
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