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kangoneko · 5 months ago
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In Defense of Froststar
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Today I'm going to share a few of the reasons why I think Froststar will be leader. I firmly believe the books have been building up to this and that any other choice will feel random and unsatisfying as a conclusion to the arc.
However, I believe the fact that there has been so much debate is intentional on the authors' part. They are deliberately being coy about it so as to not give the surprise away. I think this is part of why Froststar is being dismissed, because you'd think they would treat her a bit differently if she was the choice to become leader. But I believe such arguments are not substantial enough to firmly deconfirm her as future leader.
In the first book, River, Frostpaw outright balks at being leader. She doesn't want to be and the responsibility it entails scares her. This represents how she was never destined for a greater role in the Clan: she just had the greatness thrust upon her, like Spider-man. This is called out directly in the Thunder prologue:
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But Frostpaw is destined for great things now. Fate has been rewritten, however much heartbreak it cost, and the fate of RiverClan now rests in her paws.
This doesn't directly imply anything about her becoming leader, of course, but it does tell us that the Frostpaw we started out with has changed! And I disagree with the notion that this implies she has to be a medicine cat. Medicine cats are messengers, yes, but I think the fact Riverstar uses such a vague term like "messenger" in the first place is curious. I also don't see why she can't temporarily be RiverClan's messenger and later become something more. Sure, RiverClan needs Frostpaw to be their messenger now, but he's not implying Frostpaw has to be that messenger forever.
I also think it's generous to imply the StarClan cats know who the leader should be yet. It's very well possible they don't, and that they just know the cat who will choose the leader and some qualities such a leader should have. StarClan works in mysterious ways after all and time and time again they've been shown to know about as much as the Clan cats.
But the biggest issue for a lot of people is that RiverClan would be left without a medicine cat that has a connection to StarClan, and I sympathize with this a lot. My issue however is that, if Frostpaw magically gained powers, then why can't they find another cat? I know it's a lazy answer but I don't see why this issue can't be worked around. I also don't see why we can't explore other options like Frostpaw still maintaining a medicine cat's role as leader. It's unconventional of course but Froststar in itself is unconventional.
There's also the fact that RiverClan didn't have a cat like Willowshine for a while. It's far from ideal circumstances but the Clan still managed without a medicine cat with a connection to StarClan for a period of time.
But these aren't the only reasons I think Frostpaw will become leader. I think there have been great hints throughout the last two books, Thunder and Wind.
For one, Frostpaw goes to the Park Cats and learns the ideal qualities to look for in a leader--as well as who shouldn't be leader, the cat she learns killed Reedwhisker. Frostpaw's ideal qualities in a leader are awfully specific too, almost like they're things only Frostpaw could really enforce. Unless a cat happens to start showing these qualities in Star, Frostpaw is realistically the only one who can change the Clan the way she wants to change it. Like it or not, Frostpaw will be taking on a leadership role if she wants any of this to actually happen.
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This is practically Frostpaw's political manifesto. Unbeknownst to her, however, she is literally describing the perfect leader for RiverClan to be herself.
I also think the fact that Frostpaw is the first cat in RiverClan to openly reject Splashtail is key to her both gaining support and also coming into her role as leader. Frostpaw...isn't the best choice for leader yet, simply put. But she is getting there. She is rallying support for her cause to defeat Splashtail, an important quality in a leader. She fully intends on taking him down and restoring RiverClan to its former glory--no, even better. She has a crystal clear vision for what she wants RiverClan's future to be and I don't think any other cat in the Clan so much as comes close to the leadership qualities Frostpaw is displaying now. Once she defeats Splashtail I envision that she will finally complete her arc and become the leader RiverClan needs.
I also want to point out this random dream from Bee, which I think is great Froststar foreshadowing:
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Here is my interpretation: the frozen river symbolizes a RiverClan lead by Froststar. I believe the ice being thick is meant to show the strength of RiverClan under Froststar's leadership. The river being frozen so thoroughly also represents a safe bridge to outsiders. The sting of the ice represents how RiverClan still maintains the ferocity appropriate of a Warrior clan, and that it will defend its borders when needed. However, they do not react with hostility to all outsiders. They are curious, perhaps even interested in the knowledge the outsider may impart on them, like how Frostpaw learned a new way of life from the Park Cats.
This is all just speculation of course but I think this line is intentional foreshadowing on the writer's parts and I don't think it's safe to completely dismiss it yet.
We also cannot ignore scenes like Riverstar literally choosing Frostpaw over Splashtail at the Moonpool.
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Obviously this scene is meant to show Frostpaw has StarClan on her side, but this scene also shows clear symbolism foreshadowing a Froststar leadership, if you choose to read it as such. While you can just as easily interpret it as Frostpaw being the true medicine cat instead of Podlight, you can't help wondering if that could imply she's meant to be leader instead of Splashtail, too.
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To conclude, I do think there's still a chance Froststar might not be leader, but I can't say any evidence to the contrary has been sufficient enough to change my mind or have me leaning towards any other potential options. I do think it's possible Frostpaw can inspire the change she wants in RiverClan as a medicine cat, but given the lack of other suitable options for leader it's difficult to imagine. Again, I wouldn't be shocked if one of the other characters starts displaying leadership qualities in the final book, Star, but I simply don't think it would hold the same narrative satisfaction of Frostpaw becoming leader.
Also, just...come on. She's literally front and center on the cover of Star. The foreshadowing for Froststar is off the charts right now. Don't sleep on my girl just yet!
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dragoneyes618 · 4 months ago
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You know how a cat blinking at you means the cat loves you?
Now take a look through the Warriors series and take note of every time the narration says "X blinked at X." So really, no matter what the context or conversation, that character was telling the other character that they loved them.
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tritoch · 2 months ago
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the other thing I find very funny about trying to write a canon compliant wol is taking all the wolship hints extremely seriously.
I don't really wolship because I'm just fundamentally not that kind of fan. But I know for those who are, the sheer number of romance hints FFXIV throws at you can be overwhelming to parse in a context where you have a preferred/intended wolship, particularly if you're not attracted to the gender the hints are coming from in the first place (a particular tip of the hat to wlw fans navigating the g'raha of it all). I've seen plenty of people write around them or write them out or be like "no aymeric was for real inviting my wol to a nice platonic zero-subtext dinner," and God bless all of you.
But it's really funny to imagine them all as all-too-real but unreciprocated or perhaps unreciprocatable. The sheer scale of it is comedy. Spoilers for all of FFXIV follow.
Oh God, the Lord Speaker wants to have dinner, just the two of us, at his family estate and not a government building. I hope he doesn't bring up his crush on me. Thal's balls he's about to bring it up—oh thank God there's an emergency. Oh no someone got hurt! Oh no it's the teenage girl with a crush on me.
Your life is a cosmic joke. You watch the Sultana get poisoned and all your friends probably die to save your life and it's kind of all your fault in some ways, I mean at the very least you should've spoken up when they gave the teenager a private army, and then the teenage boy speaks up and is like, "hey, I guess we have at least one ally. What about if we go visit that guy who is really obviously down unbelievably bad for you and wants to lick the sweat off of you." and you have to be like, yeah, Alphinaud. Great idea. Let's do it. I'll call him.
(brief interlude: also haurchefant's DEATH hits so good if you don't reciprocate. It's okay. He gets it. You're going through a lot and even if you had time to sort through your feelings maybe you're just not into him. That would be okay! You can love someone, or the idea of someone, without needing it to be romantically reciprocated. That's chivalric, even. Knightly. So he won't ask you to lie to him and say you love him as he lies dying in your arms. He's not so low as all that. But could you smile for him as you used to? That true hero's smile of yours. And you do, and he dies. And you both know he died for a lie, in a way, or a flight of fancy. And he's okay with that. Are you? Should you be? Should he?)
Then you're into Stormblood and it's like wow, okay. That last part was all high fantasy, of course there were loyal knights and elegant princes. But this is war. Imperialism. Grim business, surely there's no way—oh no BOTH handsome young revolutionary leaders seem to have a special interest in you?! And so does the Crown Prince of the Empire? Come on, man. I should get to do the whole horrors of war thing without having to also deal with this. Gaius sucked and it was weird that he let his foster daughter run around being openly obsessed with him but at least he never made it my problem.
You can't even get away from it across dimensions. Shadowbringers is a horror story about going on a teambuilding camping trip with your work colleagues for some reason except they all suddenly got really hot and they keep touching you affectionately on the shoulder and being like "I care for you and your happiness. Truly." And also you're being stalked for the whole camping trip by two old men who are obsessed with you. The false climax of the story is that the one old man tries to betray you and give a dramatic monologue about how he loves you but the two of you are doomed by the narrative and then the other old man shoots him in the back like "no actually its MY turn to betray them and give a dramatic monologue about how our love is doomed by the narrative." Then the real climax is old man #1 backstabbing old man #2 in the middle of said monologue before old man #2 dies and gives ANOTHER wistful monologue about his doomed love. Then for the patches they're like okay so we have this even CRAZIER old man who's gonna strike when you're weak and give a dramatic monolo—
and that's without even getting into the literal soulmate ghost only you can see
my warrior of light never felt more betrayed than in that scene where Y'shtola is like "haha Alisaie and G'raha have crushes on the warrior of light." Like I thought we were COOL, Y'shtola! I work here! This situation is already in such a delicate balance! Right when I got here I met Alisaie's "friend from work" who was like oh haha so YOU'RE the one she can't stop talking about and we never followed up on that because the woman died horrifically like five minutes later right in front of us! Then when Vauthry got away and we had to do all that shit with the dwarves, G'raha kept pausing every ten minutes to be like oooooh I'm so old I'm gonna die soon...at least I got to spend some time with some people who are really important to me...in fact here's what I'd tell the person who's most important to me...actually u know them really well haha. And I just had to sit there and be like wow, dude, crazy.
even in the face of apocalypse you still gotta go back in time like 12,000 years and there's somewhere there who makes you sit and listen to his story which is that the purpose of his whole godlike immortal life was to be in a throuple with you and old man #2 from the camping trip. and you just gotta sit there the whole time knowing you/your past life is the one who broke up the throuple over politics. He's like come help me harangue the old man into streaking in public, he'll do it if you ask.
then you meet and fight and kill God and you gotta turn to the team and be like hey sorry guys can you give me a sec. I'm gonna call God by her real name because we met one time for like four days and after that the promise of meeting me again was one of the things that sustained her through her millennia of suffering. Not like that but like. Idk. Just gimme a sec!
It's a relief when you finally get to Lahabrea and he's like actually I still don't fuck with your vibe. Like thank GOD.
And my WoL is very obviously dad-shaped so Dawntrail had a very specific energy for me but I understand that for plenty of people your deepening rapport with Wuk Lamat had a romantic subtext (same for Koana depending on how you read a few of his lines). And personally I think it's the height of comedy to be like, noooo, babe, your highness, I know you and your brother the king are in love with me and want me to stick around and support you emotionally through this governmental transition haha. But it's just...the cursed wineglass, babe. I GOTTA go figure out what's up with this cursed wineglass.
It's a running gag in some of the more optional content that people are like "you have an unreasonable number of hobbies and side gigs" to the WoL from time to time. But if every time you tried picking up a new hobby some new elf started baring their soul to you, you too would be like Hey Jessie (or sometimes Krile or Tataru), my good friend who is one of the only people in my life who knows what professional ethics and work-life boundaries are, any chance you need muscle on a gig on the other side of the world? Ideally with only Cid and his ex so all libidinal energy in the room is directed towards machinery or someone who isn't me?
ironically one of the only places you get a break from psychosexual obsession is the nier content
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picaroroboto · 8 months ago
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in the ShB role quests, we watch each of Ardbert's party members make some sort of personal sacrifice, forced to discard their own goals, for the sake of the greater good. The moment they make that choice is when a Crystal of Light appears, officially marking them as Warriors of Light in recognition of their heroism and sacrifice. "By your sacrifice, a warrior made.", as the Shadowkeeper says in battle.
The same lore doesn't hold true for the WoL, back when they were in crystal-collecting mode in ARR and HW, the crystals just appear after major victories without the need for some sort of momentous sacrifice, and seem to serve mostly as a marker of how much story progress you've made/need to make to the end of the expac.
But if you think about it not lore-wise, but symbolically -
With each victory over a Primal, you're ensuring that you'll be the person who'll be called upon for help when next a Primal appears. You're cementing your own role as hero each time.
And each time, you are making personal sacrifices.
You might not even realize it until much later, what you have offered up, bit by bit - your freedom, your peace of mind, your own goals and desires, for the sake of the greater good of the star.
"By your sacrifice, a warrior made."
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ineffablelunatics · 11 months ago
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So I have looked and looked at his face during this scene. Trying to gauge some sort of something.
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I think I finally realized what it is
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These aren’t the best gif examples, but the scenes themselves are. Crowley circles Aziraphale in both scenes. He’s the guard dog sneering at anyone saying don’t come closer. I’m not saying that Aziraphale isn’t Aziraphale. No, he is himself. It’s just that over the years, he got used to Crowley circling him. Guarding him. But now, he knows that he’s not there. For the first time, in a very long time, he is on his own. No one is coming to save him. He has to guard himself.
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That’s the face of the Guardian of the Eastern Gate who carries a flaming sword and is ready to start a revolution
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enigmaticspy · 2 months ago
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nerdanelparmandil · 2 months ago
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Maglor, even tempered and with a voice like molten gold. Maglor who kills at Alqualonde and burns the ships and does not speak against his father. Maglor who runs around Beleriand with Maedhros for their hunts and diplomatic feasts. Maglor who takes the Gap and holds the front with his elder brother, keeping the other five behind their lines. Maglor whose voice is strong and commanding on the battlefield but persuading and compelling in meetings and honeyed and cristal clear when raised in song. Maglor who follows Maedhros and protects him from treachery during the Nirnaeth. Maglor who kills and kills in Doriath, in Sirion, who buries his younger brothers. Maglor who takes pity on little children and raises them, growing fond of them, as little might be thought. Maglor who is sick and weary, who has seen his land lost, his people turn their back on him and Maedhros, Maglor who prefers to surrender than to commit another atrocity, who still hopes beyond reason that there can be forgiveness even for them, that the oath can sleep if the Silmarils are safe, even if they do not have them, who hopes the Powers can render their oath void, and if not, better the Everlasting Darkness than killing again. Maglor, who caves, who kills again, who betrays one last time, who listens and follows his elder brother one last time as they stand back to back against Eldar, Men and Maiar. Maglor, who, despite everything, casts the Silmaril away. Maglor who might have faded, might be alive, alone at last.
Maglor, whose voice and words are the only thing of him left behind, telling of the sorrows of the Noldor.
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Why The Genderswap Is The Best Thing About Warriors
Here's another post on The Warriors genderswap because I’m still not over how good it was!!!
You've got to understand that changing the Warriors to women was a sacrifice. No matter how good a choice it was, it alienated a lot of the people who would otherwise be obsessed with it.
Warriors is already a cult 70s movie - it doesn't have a huge fanbase. Making the main characters women basically alienated that entire fanbase. Because Warriors is very much a movie about masculinity.
The fans liked it because it was about masculinity, and masculine themes (courage, honour) done masculine-y.
You can find megafans of the movie on reddit or tumblr, who are very much annoyed that the story is no longer about men being men. The story isn't the same anymore, and they aren't interested.
But the change wasn't made without reason.
Lin Manuel Miranda previously thought it was impossible to turn the Warriors into a musical, despite it being one of his favourite movies. The thing that changed his mind? The genderswap.
The Warriors album was made because of the genderswap. Lin thought it was the only interesting way to tell the story in the modern age - and you know what? He was right.
Everything just hits harder when they're women.
Orphan Town and We Got You are hilarious because they're women.
Turning a male/female seductions on their head. Male seduction is a k-pop Ballad about being a nice guy? Genius.
Moments like Call Me Mercy and Park At Night are empowering and emotionally charged because they're women.
Mercy looks at the Warriors and for the first time in her life sees women that have empowered themselves, and drops everything in her life to join them, because she wants to feel like that too.
Ajax sees a catcaller sexually harassing all of her friends and thinks "I need to teach this guy a lesson, because no one else in the world will ever do that"
The story feels more intense - it feels scarier.
On some level, every women is afraid to walk home at night, and Warriors is just that feeling elevated to a musical. The threat doesn't just feel more real - it feels intimately relatable.
The genderswap was heavily inspired by gamergate. Warriors is now a story about women not being believed, being falsely accused and taken advantage of.
But the story's moral still ends up being that these women need to keep their pride, need to keep pushing on. Through everything they still hold their heads high.
God it just works so well.
Re-intepreting Luther into an incel-type villian who wants the women out of his "space"? Brilliant. Turning the controversial Swan/Mercy romance into a lesbian love story? Fantastic! Shifting the story from being about courage, to being about the courage to hold your head high even after being attacked with gender-charged abuse? Life-changing.
The emotions just... work better when they're women. Reversing the genderswap now would be taking the story's teeth away.
You can't reverse time now guys!
Much like Warriors evolved the book - the musical evolved the movie. The dudebros are scratching their heads - angry they can't relate to the musical, without realising that they aren't supposed to.
Warriors is no longer a story about masculinity. It's about femininity now and I couldn't be happier.
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Galaxy: a fundamental structure of the universe. A massive system of stars and interstellar matter bonded by a mutual gravitational point, separated from other such systems by even more massive voids of space.
I think these characters that appeared for twenty seconds deserve to have a poster-style piece done for them. I hope all four fans of these guys enjoy ⭐️
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autumnslance · 3 months ago
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I really appreciate Gulool Ja Ja as a ruler, a father, and a hero in his own right. There were concerns about why the Scions, as outsiders, would be participating in a contest of succession, and everything we learn about Gulool Ja Ja's younger years, and his reasons for the Rite of Succession, neatly addresses that.
As a much younger man, Dad^2 traveled the lands of Tural with his own diverse group of comrades, from all races and walks of life. From Kettenramm as the foreigner, to Cahciua the long-lived Shetona wilderness expert, to Pelupelu and Yok Huy, to Hanu and Xbraal; especially given the animosity between some of those clans at that time.
And along the way, Gulool Ja Ja learned how much stronger they were together. Alone he is a formidable champion, but even Blessed Siblings can't do it all. He also learned about the diverse peoples and cultures of his homeland. It's not so far off from the Warrior of Light's journey; traveling with competent heroic companions as we adventured through the 3 Continents and lands beyond them for so long, loving people and places we found along the way.
But Gulool Ja Ja also became Dawnservant, and now as his years catch up to him, a new ruler must be found. And it's in the conversation after dueling the WoL that he bluntly states his reasoning, speaking to them as a peer:
Even this early in the contest, you must have realized…As potential rulers, all four claimants are lacking. This is why I elected to hold the rite of succession─not to choose a fitting candidate, but to cultivate one. And if no one has impressed me by the end of it, then to no one will I yield my throne. As a parent, I pray that my children rise to the occasion…With outsiders dragged into my game, I am also hopeful that the different perspectives you and your companions have to offer will inspire them to grow. I imagine you in particular have traveled many lands. Known many peoples and cultures─loved them and been loved in turn. Guide Lamaty'i as you think best. Walk at her side and, when needed, push her to walk ahead. Watch over her, champion. Koana's recruits are no less sharp─as one might expect of Galuf's countrymen. They saw the flaws in our claimants from the outset. The other two, though… They dismiss comrades willing to point out their shortcomings, and no good can come of it…
Emphasis mine.
We see this too, in the interludes to Team Second Promise, as Thancred and Urianger turn on their own Dad Skills and gently guide Koana toward his own realization: that innovation is all well and good, but so is taking into account the traditions and needs of his people. As he watches his sister's growth, and how the people love and trust her to respect their ways of life, to help them because it's the right thing to do.
And Wuk Lamat learns and grows, gaining confidence, learning when to rely on her comrades, how and when to face a challenge on her own. The Wuk Lamat after level 96 is a different woman than the girl we met in Sharlayan. She's not done growing and learning, not in so short a time, but the cultivation Gulool Ja Ja put in place succeeds in her and Koana--because they are willing to learn, and listen, and love.
The other two claimants, as Dad^2 noted, don't understand the reasons for the Rite, for the methods the electors choose, or what the Dawnservant is looking for. And they refuse to entertain perspectives that would attempt to point that out, surrounded by sycophants and cronies.
Bakool Ja Ja doesn't learn the same lessons, though he comes around; he was never shown kindness and understanding, never asked what HE wanted, until Wuk Lamat demands he say it out loud. His growth is a surprising one, and along a trajectory he could never have imagined.
And Zarool Ja...his arc is a negative one, and a tragedy of his own making. He works as an antagonist because his fall is entirely avoidable, but utterly inevitable. It didn't have to be this way, yet there's no other way it could go. He internalized all the pressure and potential, all the comparisons, until it ate him alive.
This is a story about the complicated politics and demands of leading countries, of there being no easy answer to peace even when you wish there was. But it's more a story about family, and legacy, and honoring the past while striving to build a better future.
The Warrior of Light sees their own story reflected in Gulool Ja Ja's history, and in the shaping of Wuk Lamat. To fulfill their love of adventure and exploration, but from a new perspective. And taking all that experience and skill and applying it in a slightly different way, though perhaps not so different from some previous side and job quests where we help others and introduce them to friends so they can continue to grow and help themselves after WoL's moved on.
Hydaelyn's brave little spark has long been a beacon of hope for others to follow. As inheritor to the Shepherd of the Stars, the WoL takes steps toward shaping their legacy, still an active participant, but also seeing how those other stars might shine, and like Gulool Ja Ja, finding that some of those stars need a nudge to find their own glowing potential.
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kangoneko · 11 months ago
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Squirrelflight's Choice
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"I hope the mistakes I've made, I've made out of love."
Hello all! Today I'd like to discuss the character of Squirrelflight in the hope that I can help spread my interpretation of the character. I hope you'll continue to the end, and if my post changes your mind about her in any way, I would be so happy.
This will largely be focused around her choices surrounding the kits she chose to raise at Leafpool's request. Spoilers from Squirrelflight's Hope and other books that released prior will appear here.
In this post, I want to argue against the idea that Squirrelflight only took the kits because she thought she was barren, and argue that what she did was the best choice considering the circumstances. I believe this interpretation not only makes for a stronger, more cohesive narrative across all of these books, but also makes logical sense.
Let's start with the events surrounding Leafpool's pregnancy and the sisters' decision to raise the kits in ThunderClan under the lie that they were Squirrelflight and Brambleclaw's biological children.
This decision had many factors surrounding it. The first being that Leafpool couldn't go forth with her plan to raise kits outside the clans with Crowfeather after Cinderpelt died and leave ThunderClan without a medicine cat. On top of this, the novella Leafpool's Wish reveals that Leafpool was told by her warrior ancestors that she had to have her sister raise the kits in ThunderClan, leaving her with little other option but to lie that they weren't hers.
Many people criticize this decision from Leafpool, for multiple reasons. For one, she could've stepped down as a medicine cat and raised them herself. For another, she could've pretended that they were random kits she found instead of ones related to her and Firestar. And while I see what they mean, it just wouldn't work out.
The whole reason she decided to come back was to be the Clan's medicine cat, and there is no way she would be allowed to continue being a medicine cat after it's revealed she not only had kits, but that she had them with a warrior from a rival clan. That's two codes broken for the price of one. On top of this, StarClan told her to do it. Her kits are special, part of a prophecy about being Firestar's kin. It simply wouldn't work if she just pretended they were some random kits. Keep in mind that this lie was never intended to come to light, and since two of her kits were blessed with magic powers, her secret would've been discovered in no time. StarClan must have known this, hence why they told her to tell that lie specifically.
But we're not really talking about Leafpool, are we? We're talking about Squirrelflight. Squirrelflight herself has faced criticism for going along with this decision, chiefly surrounding her keeping it a secret from Brambleclaw. While people acknowledge that StarClan directly told her to lie to everyone that the kits were Brambleclaw's, some still think she should have told him. Especially since Brambleclaw, when the kits' parentage is revealed, says he would have gone along with her lie.
And to address that, we need to take a look at Squirrelflight's arc in the novella Leafpool's Wish.
Despite the fact that there is a perfectly serviceable Moonkittii video summarizing the book, many people misconstrue the events of it and say things happened that really didn't. The most egregious of these mistakes is thinking that Squirrelflight only took the kits after Yellowfang told her she was barren, as well as largely ignoring a lot of her agency in her decision to take them.
When Yellowfang lied to her and told her she was barren, Squirrelflight was very upset. But while she told her sister that she loved her and would do her best to help her as much as she could, she still steadfastly refused to take the kits and lie to Brambleclaw and the rest of ThunderClan in the process. She only changed her mind after the kits were born, when Feathertail visited the two sisters and urged Squirrelflight to reconsider. Squirrelflight, having then realized how much she had grown to care for the kits, agreed to take them so that they could live the best lives they possibly could in ThunderClan.
Squirrelflight not only struggled with the decision, but also refused to change her mind until they were already far away from the clan. This is understandable, considering how dishonorable and painful lying to ones kin and clanmates can be. Keep in mind that she was even doing this for her sister, the cat she was closest to, and yet she still had trouble going along with it.
Taking all of this into consideration, why would she have risked the chance that Brambleclaw rejects them? Better yet, why are we taking Brambleclaw at his word that he would have still accepted the kittens if he was told the truth? Keep in mind that after the lie is revealed, Leafpool steps down as a medicine cat out of shame. Brambleclaw's position as deputy is incredibly important to him, with his ambition for power being his main character motivation throughout The New Prophecy. Lying to ones clan is incredibly dishonorable, and after the truth came out, Brambleclaw would either step down out of shame or feel pressured to by his fellow warriors.
But let's not make him sound entirely self-centered, either. Lying is not always an easy choice. Making Brambleclaw keep the lie makes him complicit. There's kindness in not involving him, in making him an innocent party. Brambleclaw already has to put up with a lot for being the mirror image of his father, but for it to be found out that he played a part in such a serious lie? It could be proving everyone who doubts him in the clan right. Not only this, but the kits would feel betrayed by both of their parents if the truth ever came out. I can't imagine that any of these thoughts hadn't occured to Squirrelflight, a cat who already felt uncomfortable lying herself.
Ultimately, while I could neither feasibly blame Brambleclaw if he did reject the kits nor say for certain that he would, I don't see why it's so unbelievable to expect him not to, especially when Squirrelflight herself grappled with the decision. The sisters both needed 100% from him, nothing less. And Leafpool didn't get 100% from Squirrelflight until weeks after the initial proposal.
I believe Brambleclaw is only able to so confidently say he would keep Squirrelflight's lie because he has already come to love the kits as his own, similar to how Squirrelflight only agreed to take them after she came to love the kits as a mother. To take him at his word is an entirely unfair criticism of Squirrelflight's decision. Anyone can say they would have done something, but actually doing it is another matter entirely.
Anyway, acknowledging that Squirrelflight had agency in the plot of Leafpool's Wish also makes Squirrelflight's Hope make a bit more sense than it normally does. While StarClan taking zero responsibility for the lie about the kits' parentage is insulting, Squirrelflight still made a choice--her own choice--to go through with it. And I like this about her. I like that she tried to help her sister and give the kits the best life they could. They not only got to grow up knowing who their kin was, but they grew up with two loving parents as proud warriors of ThunderClan, all while not having to face the prejudice of being half-clan kits or kits of a medicine cat. The aftermath when everyone found out was undeniably terrible, but I love how you can see the decision had actual merits. That it was understandable. That it was human.
Squirrelflight to me is such a selfless character, it saddens me to see people scorn her when she was just trying to help her sister. It also sucks to see the narrative of the books treat her so poorly, and for Brambleclaw to ignore her attempts to mend things between them for so long, a decision he later regrets after he comes to understand why she did what she did. It sucks to see this treated as an "everyone was bad" issue when it's more like everyone was right, in some way, but that some handled the fallout worse than others. That there was more heartache than there needed to be, and that the sisters are not the source of the problem, but a result of the systemic problems that surround the clans and the Warrior Code as a whole.
Thank you for reading! This post was mostly born of a desire to scream into a voiceless, unfeeling void about how much I love Squirrelflight and how much I want other people to love her, too, but if You (hypothetical reader) got anything useful out of it, then I'd love to hear your feedback! Let me know if you want to hear me yell about any other warriors characters. Or don't, I might just do it anyway. ฅ^•ω•^ฅ Toodle-oo!
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wistfulwatcher · 2 years ago
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the death of reruns was the death of television.
we talk a lot about why streaming is killing television, but i think one factor that is under-discussed is syndication. there have been some good short-run series, but the majority of our most beloved series had long runs. like, 5+ season runs. runs that hit that sweet 100 episode mark, meaning they qualified for the most lucrative syndication deals. streaming shows are reducing and eliminating the need for such deals because they’re so siloed. instead of making a syndication deal with another station (and paying your creatives fair residuals), streaming services host their shows on their own platforms and instead pay the streaming rights residuals that are nowhere near as fair.
because these streaming networks (both streaming-only, like netflix, and core networks with original content streaming, like cbs and nbc) aren’t selling their shows off-platform, they don’t need to hit any kind of episode landmark to be cost-saving. you can host a show in any increment, so having a 20-episode series is the same as having a 60-episode series. except the 60-episode series, of course, takes longer and costs more to produce. as long as a network makes one season of a show, they get to market it for new viewers. and once they feel they’ve gotten all the new subscribers they will out of a series, they drop it to save money.
until there is some monetary benchmark incentive to get a series past one or two seasons, television as long-form storytelling is dead.
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anneapocalypse · 4 months ago
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On the Former Scions and Leadership
Something that's kind of interesting to me about the Warrior of Light, which has always been there but which Dawntrail has me thinking about in a new way, is that the WoL really isn't a leader.
(Disclaimer: Obviously everyone has their own version of the Warrior of Light and is free to headcanon over and rewrite parts of the story to suit their character, and so what I'm saying here may not apply to everyone's character! For our purposes here, I'm just talking about The Warrior of Light as written.)
(Further note: I understand that there are a variety of feelings out there about the new characters and everyone is entitled to their own opinions about that; however this post is not an invitation to trash those characters in the notes so please refrain from that here; thank you.)
The Warrior of Light is a hero, but not a leader. Thanks to the linear nature of FFXIV's storyline, the game can't really offer us the conceit of making real choices, and so pretty much everything the WoL does is a result of someone else asking them to do it. So many of our major relationships with NPCs are with leaders: Minfilia, Nanamo, Kan-E-Senna, Merlwyb, Aymeric, Raubahn, Hien, the Exarch, Vrtra, Fourchenault, Wuk Lamat and Koana, every guild leader in our job quests. The WoL is someone called upon by leaders rather than being a leader themselves.
The Scions themselves have an interesting relationship to leadership in general. I've written before about how much the Scions feel like they're living in the shadow of Louisoix, especially in ARR, and how this affects their actions. As the leader of the former Circle of Knowing, Minfilia steps into the leadership position in his absence. I love Minfilia dearly; I think she has a true gift for bringing people together, making people feel welcomed and not alone, and helping them find purpose. I think all those skills probably availed her well as the leader of her Echo support group. It's when the Scions suddenly find themselves in the spotlight on an international scale following the defeat of the Ultima Weapon that I think the cracks start to show. I think that, very understandably, Minfilia is not prepared for the weight of that situation, and that's part of the reason she allows Alphinaud to step into such a leadership role himself (and also, and I say this with all the love in the world for both Alphinaud and Minfilia, why she even kind of lets him push her around at times). For Alphinaud himself, his experience of leadership with the Scions is disastrous, for which I think some responsibility also has to be laid upon the adults around him, who might have seen the red flags but didn't stop that train.
When Minfilia disappears, I think it's so telling that no one else steps up to fill the role of the Antecedent. Alphinaud is no longer so eager to take on that burden, and no one else is jumping at it either. Certainly the Warrior of Light isn't going to do it. (They're the boots on the ground, and the Antecedent is largely an administrative job.) The Scions instead just kind of agree to keep carrying on doing what they each do best, without an official leader. If anything, the glue holding the Scions together at this point is Tataru, who keeps the books and manages the budget and does her damnedest to keep certain people from putting overpriced purchases on the company card.
And that's not to say that none of the others have leadership skills! But it's interesting how, for those who do take on leadership positions, it's generally away from the Scions. After years of hiding under her sister's identity and "Papalymo's little shadow," Lyse takes an active role in the Ala Mhigan resistance, and helps to lead her people to freedom--a journey which ultimately takes her out of the Scions as she decides to stay in Ala Mhigo.
I'm counting G'raha as a Scion here since he does become one eventually, though not until after his hundred-year stint as the Exarch. It's clear both from the community that has grown up around the Crystal Tower, and from some really great G'raha moments in Endwalker, that he has real skills both at bringing people together for a common cause, and at taking charge in a crisis to protect the vulnerable. For the most part, though, he seems quite happy to take on a sidekick role after he returns to the Source. After a hundred years, I imagine anyone might be ready for a break from being in charge.
Y'shtola is harder to analyze because she's gotten less direct character development than most of the surviving Scions, and has remained largely in a supporting role thus far (though she remains a very interesting character to me, and I am hoping for a bit more of her in the Dawntrail patches given the setup for a cross-rift-travel solution). Y'shtola has always seemed reserved and a bit of a loner, and never seemed particularly interested in leadership until she threw in her lot with the Night's Blessed in the First. By the time we meet her again, she's become a trusted figure among the Blessed and the others clearly look to her for guidance and leadership. (It's also kind of interesting to me how both of the characters who wind up in leadership positions in the First are Seeker Miqo'te, and it probably was just a coincidence, but it'd be interesting to analyze how Seeker culture might prime a capable person to be willing to rise to the occasion where they see a group of people need.) Yet Y'shtola too seems perfectly content to settle back into a support role when she returns to the Source.
Endwalker is all about standing together, working together, the necessity of hope to overcome despair not merely individually but as a collective effort. The Scions all rally, each bringing what they have to offer, and they do so without ever appointing a new leader. They go where they see a need, like Urianger choosing to stay on the moon, or Thancred watching over the Warrior of Light and the twins when things go south on the relief mission to Garlemald, or the twins later taking a personal interest in the rebuilding efforts there. They also defer to leaders within the Eorzean Alliance where appropriate, happy at this point to work alongside the nations' armies rather than attempting to command one.
And the more I look at the Scions' history this way, the more their disbanding at the end of Endwalker seems inevitable and the logical end to the organization. In a very real sense they have completed the work that Louisoix and Minfilia set out to do. They've been leaderless for some time now already and it has not stopped them from doing good where needed. They are not leaders. Their goal was never to steer the course of world events indefinitely. They've all learned a lot about applying their individual talents for the greater good and having faith in one another to do the same, without having to be directed by one charismatic leader every step of the way--a major point of growth from where they were in ARR.
And all of this makes our role in Dawntrail really interesting to me, because it's all about leadership! And the Warrior of Light and their companions are, as characters, perfectly primed to take a supporting role and take initiative in that role where needed (see: Thancred and Urianger doing what needs to be done behind the scenes during the second act crisis). What the former Scions aren't, as a whole, at this point in their story, is people inclined to step up and take over. And this is a good thing for this story. Both Wuk Lamat and Koana need to learn and grow on their own, and in the context of their own cultures. The former Scions can help, they can support, and they do, but they aren't going to take over. Sure, they have opinions! At various points, we see characters on both teams (including the Warrior of Light) make some pointed faces at one another indicating that they have some doubts about the direction in which their candidates are taking things. But they withhold direct judgment or criticism for the most part and I think that makes sense both for their characters, and for the nature of the story.
I also think it was probably intentional that the former Scion with the most extensive leadership experience, G'raha, is not one of the characters hired by the claimants and doesn't come back to the plot until later. While I love G'raha and I did miss him, I understand story-wise why he couldn't be here; his unique circumstances mean that he has had more leadership experience than most people could ever have in a single lifetime, and it's probably for the best that that doesn't overpower the experiences of our young claimants who need to learn their own lessons on their own terms.
The support role of the former Scions also makes sense in other ways, I think, in terms of allowing the Turali characters and especially Wuk Lamat, as the main character, to shine in their own right and to avoid what could otherwise have been some problematic tropes. But I also think it works pretty well as a natural outgrowth of who these characters are and have grown into over multiple expansions, the Warrior of Light included.
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tritoch · 7 months ago
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
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none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
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but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
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lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
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this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
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stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
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in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
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and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
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from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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picaroroboto · 8 months ago
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all of the stuff I've said about the WoL's suffering and dehumanization as a result of being chosen as Hydaelyn's champion, but also the fact that Venat does truly, deeply care about them.
Everything you've gone through, good and bad alike, does serve a higher purpose. But She didn't choose you just to forge you into a living weapon, but to make a perfect counterargument against the Endsinger's nihilism, against despair itself. You are the answer.
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adeleine-everyday · 3 months ago
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more of ado warrior cat!! (+ friends..?)
day 146
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oh my lord there's more cats
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