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#warek icons
wlwicarus · 5 years
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elite maulers
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queerafk · 4 years
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Warek "The Untamed" is a
🐻 Bear 🐻
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ratac1d · 4 years
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AFK Arena Tips, Tricks, and Heroes for the Abyssal Expedition
The Abyssal campaign was pretty fun. It was an entirely different occasion, with various procedures, groups, and managers. There was a great deal to take in, and every little thing about it was new to the point that not many had a smart thought of how to beat it until two or three days.
Luckily, that was the first. Like they evidently state about nurturing, it's just terrifying the first run through on the grounds that you don't have the foggiest idea what you're doing. Thus, we have the experience, and luckily, we'll have a genuine responsibility from all players (on the off chance that you do the precious stone enlistment thing), so this time it will be incredible.
Anyway, for what reason am I making this post? All things considered, there's a great deal of ground to cover in this occasion. It's a misuse of endurance to utilize your full LB meta group in a powerless spot, and luckily, you don't need to! Here are a few hints, stunts, and saints I'd recommend executing into your techniques:
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1. Use as hardly any saints as conceivable in a battle.
In deep, there's an endurance meter for each saint. They start off with 60 energy and gain 4 consistently. Most fights require 12 energy from each legend required to begin, and you get some back by beating the stage with certain conditions. One star on the off chance that you beat it, a star if no one kicks the bucket in the fight, and a star on the off chance that you win inside 30 seconds of the beginning. Each star you acquire gives both of you energy back, which means you can net a deficiency of just six energy.
Be that as it may, here's an interesting point: you could utilize four legends in a fight to get three stars on a fight, or utilize one saint to two-star it (in the event that you win a performance, the base is two stars since you'd lose on the off chance that somebody kicked the bucket). Without a doubt, the four saints lose less energy independently, however you'll generally lose 24 energy, rather than losing 8 by soloing it. Particularly if it's a saint you wouldn't regularly use in a group comp in any case, it's very justified, despite any trouble to solo it at whatever point you can. (Except if it requires 3 legends to one star when you realize you can three-star with five, at that point it's a deficiency of 30 energy in any case.)
2. (modified) Have a solid list from the beginning.
A significant piece of this occasion is the honored embodiment. It tends to be utilized to purchase relics, which buff legends in various branches. (More on branches in another tip.) Blessed quintessence is obtained from taking out towns, towns, and urban communities. Notwithstanding, the underlying buffs from the tree (regarding HP, atk, def) presumably won't sufficiently be to quickly begin running your Elite+ and Legendary saints.
Accordingly, my recommendation is utilize your acceptable saints at a high rising except if A, they as of now work at lower climbs (Mehira for instance) or B, they're a manager executioner (like Cecilia or Saurus). At that point, when the branches begin arriving at lv 2 or 3 when the detail buffs make climbs practically inconsequential, you can begin turning out with the E+ young men.
Fundamentally, attempt to plan what saints you put in your list so you can limit energy use and augment results (grimy deeds done bargain basement, I needed to). You just get 10-25 saints relying upon your position, so pick shrewdly!
3. Construct your branches, particularly the ones you use.
Much the same as in the ordinary game, the Abyssal campaign has a tree, with branches that buff the saints in them. In contrast to the customary game, be that as it may, each branch is great (if you don't mind buff mage branch). You won't turn out badly in building any of them, so attempt to organize the branch you have numerous legends in, and on the off chance that you have any saints in it, buff the officer branch too (likely the best one of the five). In any case, you'll most likely need to overhaul each branch for journeys, and it's simply a smart thought to do that in any case. That is to say, it isn't so costly, so what do you need to lose?
4. Facilitate with the civilian army and construct common trust.
This occasion is certainly not an independent occasion. You'll presumably be separated from everyone else for the main day or two, however attempt to associate with different players as fast as could be expected under the circumstances. Since players that are associated can assault anyplace associated with a common like, your gathering will advance route quicker than if there were 70 lines made a beeline for the last chief.
On a comparative note, you'll likely need to collaborate with another person to take out your first towns and urban communities since they're so troublesome. Simply know that the individual who murders the last adversary involves the region that was all in all battled for, so make certain to inquire as to whether they need it before you kill it after another gathering was at that point attempting to take it. That is simply mean. Have the activity to help other people before they help you, it will pay off over the long haul since you'll have the option to rapidly trust everyone around you. I realize that seems like some sort of kindergarten educator stuff to state (no offense to any kindergarten instructors out there), however it's actual, it caused me out so much the last time and made the occasion more fun.
So those were the principle tips and deceives I needed to discuss, presently for some saints I utilized that were great:
Orthros Icon
1. Orthros–obviously they're revamping the tank branch (presumably in light of the number of individuals griped about Orthros), however I figured that on the off chance that you can't beat em, join em! He was truly tanky last time; even at L+, he was killing it! Likely in light of the fact that risings don't make a difference that much yet whatever.
Fundamentally, Orthros has an aloof capacity where he gets more max HP until he's at 150% of his base, at that point mends 3% of his HP consistently. That doesn't seem as though a great deal, yet since he has 1.5 occasions his maximum HP, it's more similar to 4.5% of his HP every second. The tank branch at that point expanded HP regen by half, which means he was mending practically 7% of his HP every second. That, alongside his ult, which let him recuperate even in halted time, made him practically unkillable except if you had silly blasted harm or Ferael/Oden. Talking about…
Oden Icon
2. Oden–another instance of "in the event that you can't beat em, join em." When he was on the foe side, he truly screwed with your group. He moves legends into one another, takes their energy, and does gigantic AoE harm, particularly when he gets his eyes opened.
Clearly, that implies you can gain by it by utilizing him in your group! Consolidate him with another AoE unit (like perhaps Skriath or… no not going to make reference to him), and you have a wombo combo, dynamic couple, um… torment train, energy pick up, Bruce Wayne. (what am I sayn'?)
Warek Ascended
3. Warek–so you think about mission Warek? Better believe it, he kinda sucks to battle against, and you know why. However, imagine a scenario where I revealed to you that he could do that for you.
Warek on your side with overhauled may is a beast. Envision him in the mission, yet about twice as great and can solo an adversary group with no issue (so fundamentally envision him twice as great, he could as of now devastate me). This Madlad can be utilized at any climb in view of the base detail buff, yet clearly, he will improve a SI and stuff. That is to say, you're presumably previously utilizing him for supervisor battles, you should mess around with him somewhere else.
Estrilda Ascended
4. Estrilda–she's likely the legend that is polished the third-most by the powerful tree. Where Warek was a unit, Estrilda is a super unit, with all the AoE she bargains and the existence siphon she gains from the tree. Once more, you're presumably utilizing her as of now, yet she can without much of a stretch performance battles on the off chance that you need to rapidly move to certain urban communities or a chief.
Rigby Icon
5. Rigby–(Quick aside here, I will let you folks realize that Rigby is my #1 legend in the game. I use him a great deal, so I know a ton about what he can do.) If saints like Warek and Estrilda picked up great buffs from the might branch, Rigby turns into a beast with it. Envision a saint with 90% harm decrease, more than 150 scurry, and huge loads of life siphon when he's at low HP. As far as I might be concerned, that is the meaning of OP, and you'll certainly observe it on the off chance that you use him. He can likewise harm supervisors, not exactly Saurus level yet at the same time strong generally speaking.
That is pretty much all I need to state on this. I will likely refresh this post as I experience the occasion for the subsequent time, regardless of whether to add more tips and deceives or to share some offbeat legends that my gathering has had accomplishment with. I trust this is a decent first guide, I plan on adding more here!
Read more about Abyssal Expedition here.
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ginkgo-bilob4 · 4 years
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Abyssal Expedition of AFK Arena
The Abyssal lobby was pretty fun. It was a totally unique event, with different systems, gatherings, and supervisors. There was an extraordinary arrangement to take in, and each seemingly insignificant detail about it was new to the point that very few had a savvy considered how to beat it until a few days.
Fortunately, that was the first. Like they clearly state about sustaining, it's simply frightening the initial go through in light of the fact that you don't have the foggiest thought what you're doing. Subsequently, we have the experience, and fortunately, we'll have an authentic duty from all players (in case you do the valuable stone enrollment thing), so this time it will be unimaginable.
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Anyway, why am I making this post? Taking everything into account, there's a lot of ground to cover in this event. It's an abuse of perseverance to use your full LB meta bunch in a weak spot, and fortunately, you don't have to! Here are a couple of clues, tricks, and holy people I'd suggest executing into your strategies:
1. Use as barely any holy people as possible in a fight.
In profound, there's a perseverance meter for each holy person. They start off with 60 energy and gain 4 reliably. Most battles require 12 energy from every legend needed to start, and you get some back by beating the stage with specific conditions. One star if you beat it, a star if nobody kicks the basin in the battle, and a star if you win inside 30 seconds of the start. Each star you get gives both of you energy back, which implies you can net an insufficiency of only six energy.
In any case, here's a fascinating point: you could use four legends in a battle to get three stars on a battle, or use one holy person to two-star it (if you win a presentation, the base is two stars since you'd lose in case someone kicked the can). Beyond question, the four holy people lose less energy autonomously, anyway you'll for the most part lose 24 energy, instead of losing 8 by soloing it. Especially if it's a holy person you wouldn't routinely use in a gathering comp regardless, it's legitimized, in spite of any difficulty to solo it at whatever point you can. (But in the event that it requires 3 legends to one star when you understand you can three-star with five, by then it's a lack of 30 energy regardless.)
2. (altered) Have a strong rundown from the earliest starting point.
A huge bit of this event is the respected exemplification. It will in general be used to buy relics, which buff legends in different branches. (More on branches in another tip.) Blessed core is gotten from taking out towns, towns, and metropolitan networks. In any case, the basic buffs from the tree (with respect to HP, atk, def) apparently won't adequately be to rapidly start running your Elite+ and Legendary holy people.
Likewise, my proposal is use your worthy holy people at a high ascending aside from if A, they starting at now work at lower climbs (Mehira for example) or B, they're a director killer (like Cecilia or Saurus). By then, when the branches start showing up at lv 2 or 3 when the detail buffs make climbs basically insignificant, you can start turning out with the E+ youngsters.
Essentially, endeavor to arrange for what holy people you put in your rundown so you can restrict energy use and expand results (dingy deeds done clearance room, I expected to). You simply get 10-25 holy people depending upon your position, so pick wisely!
3. Build your branches, especially the ones you use.
Much equivalent to in the common game, the Abyssal lobby has a tree, with branches that buff the holy people in them. Rather than the standard game, nevertheless, each branch is extraordinary (if its all the same to you buff mage branch). You won't turn out gravely in building any of them, so endeavor to put together the branch you have various legends in, and in case you have any holy people in it, buff the official branch as well (likely the best one of the five). Regardless, you'll in all probability need to update each branch for excursions, and it's essentially a savvy thought to do that regardless. In other words, it isn't so expensive, so what do you need to lose?
4. Encourage with the non military personnel armed force and build normal trust.
This event is surely not an autonomous event. You'll probably be isolated from every other person for the primary day or two, anyway endeavor to connect with various players as quick as could be normal in light of the current situation. Since players that are related can attack wherever connected with a typical like, your social affair will propel course snappier than if there were 70 lines rushed toward the last boss.
On a near note, you'll probably have to work together with someone else to take out your first towns and metropolitan networks since they're so problematic. Just realize that the person who kills the last foe includes the locale that was with everything taken into account struggled for, so make sure to ask concerning whether they need it before you slaughter it after another social affair was by then endeavoring to take it. That is essentially mean. Have the movement to help others before they help you, it will pay off as time goes on since you'll have the alternative to quickly confide in everybody around you. I understand that appears to be a type of kindergarten teacher stuff to express (no offense to any kindergarten educators out there), anyway it's genuine, it caused me out so much the last time and made the event more fun.
So those were the rule tips and beguiles I expected to talk about, as of now for certain holy people I used that were incredible:
Orthros Icon
1. Orthros–clearly they're redoing the tank branch (probably considering the quantity of people complained about Orthros), anyway I figured that if you can't beat em, join em! He was really tanky last time; even at L+, he was killing it! Likely considering the way that risings don't have any kind of effect that much yet whatever.
In a general sense, Orthros has an unapproachable limit where he gets more max HP until he's at 150% of his base, by then retouches 3% of his HP reliably. That doesn't appear to be like an incredible arrangement, yet since he has 1.5 events his greatest HP, it's more like 4.5% of his HP consistently. The tank branch by then extended HP regen considerably, which implies he was retouching basically 7% of his HP consistently. That, close by his ult, which let him recover even in ended time, made him essentially unkillable aside from in the event that you had senseless impacted mischief or Ferael/Oden. Discussing…
Read more about Abyssal Expedition here
Oden Icon
2. Oden–another case of "if you can't beat em, join em." When he was on the adversary side, he genuinely screwed with your gathering. He moves legends into each other, takes their energy, and does massive AoE hurt, especially when he gets his eyes opened.
Plainly, that suggests you can pick up by it by using him in your gathering! Combine him with another AoE unit (like maybe Skriath or… no not going to make reference to him), and you have a wombo combo, dynamic couple, um… torture train, energy get, Bruce Wayne. (what am I sayn'?)
Warek Ascended
3. Warek–so you consider mission Warek? Without a doubt, he kinda sucks to fight against, and you know why. Nonetheless, envision a situation where I uncovered to you that he could do that for you.
Warek on your side with redesignd may is a monster. Imagine him in the mission, yet about twice as incredible and can solo a foe bunch with no issue (so generally imagine him twice as extraordinary, he could starting at now obliterate me). This Madlad can be used at any move considering the base detail buff, yet unmistakably, he will improve a SI and stuff. In other words, you're apparently already using him for manager fights, you should play with him elsewhere.
Estrilda Ascended
4. Estrilda–she's possible the legend that is cleaned the third-most by the ground-breaking tree. Where Warek was a unit, Estrilda is a super unit, with all the AoE she deals and the presence siphon she gains from the tree. Again, you're apparently using her starting at now, yet she can without a very remarkable stretch exhibition fights if you need to quickly move to certain metropolitan networks or a boss.
Rigby Icon
5. Rigby–(Quick aside here, I will let you parents understand that Rigby is my #1 legend in the game. I use him an extraordinary arrangement, so I know a ton about what he can do.) If holy people like Warek and Estrilda got incredible buffs from the might branch, Rigby transforms into a monster with it. Imagine a holy person with 90% damage decline, in excess of 150 dash, and tremendous heaps of life siphon when he's at low HP. Taking everything into account, that is the importance of OP, and you'll unquestionably notice it in case you use him. He can similarly hurt managers, not actually Saurus level yet simultaneously solid as a rule.
That is practically all I require to state on this. I will probably invigorate this post as I experience the event for the resulting time, whether or not to add more tips and tricks or to share some unique legends that my social occasion has had achievement with. I believe this is a good first guide, I plan on adding more here!
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queerafk · 4 years
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BLACK LIVES MATTER, from some of our queer heroes of color.
For those who may be interested in using these, the original creator respectfully asks that nonblack people do not use the flag with the fist. If you wish for the blank flag with a character I will oblige.
🏳️‍🌈✊🏻✊🏼 ACAB ✊🏾✊🏿
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