#voxel developement
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zephagame 2 years ago
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beastinthecave 1 year ago
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Sooooooo I kinda accidentely made a minecraft clone....
Cant seem to figure out structure genaration though :(
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regrowal-the-game 11 months ago
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Wildlife on Planet 55e
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Working on some more wildlife today as well, here's some Butterfly variants and fish species, notable the Sailfin, Bigjaw Salmon, and Glimmer Bass!
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Here's some of what I made yester- er- three days ago? I don't even know time is a blur and a lie. Regardless, it's the Rock Lizard along with some WIP Fairy Bugs, a firefly-like creature which comes out at night in several hues- notably a yellowish warm glow or a cool blue currently. I'm also working on some bio-luminescent plankton for a similar effect in the depths of the oceans.
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recusantalchemist 10 months ago
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Updated the Globe (...Cube?) uhh Planet model- and the Orrery. Good morning by the way, everyone. Someone throw a monster or some coffee at me please.
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luckyitslynn 2 months ago
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still messing around with things, but have some WIP Global illumination
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jobot 10 months ago
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Something I've been working on. This is Aerollel, a game that I've been making for the past few weeks. It is essentially Minecraft mixed with Roblox and if it was released between 2005 and 2007.
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betadecaygame 2 years ago
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Voxel Exo-Planet | beta decay
youtube
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lord-radish 2 years ago
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Tens of thousands of people have been fired in the tech sector in the last six months alone. With the economy the way it is, and with people who are already unable to get a job, I wonder how an extra 20,000+ jobseekers are going to have any luck finding work.
#i just want to point out that this isn't just automation. it's different for every company but a lot of it comes down to profiteering imo#the video game industry made disgusting amounts of money during the pandemic. best three years of sales in history#but that momentum was never going to keep up forever. even when the momentum was at full swing people were getting laid off#Activision-Blizzard laid off over a hundred people just before christmas while bobby kotick got a $250 million bonus#thst might have even been before the pandemic#but you're seeing it with microsoft and ubisoft. wouldn't surprise me if sony and nintendo were following suit in a less public manner#microsoft - arguably the biggest tech conglomerate in the world (next to tencent) - laid off 10 thousand workers alone#i live in a town with just over 10 thousand people. in my entire fucking town. in my perspective that's more or less the world around me#all of those people - jobless#facebook - didn't like 7k people just get fired? that's hot on the heels of john carmack leaving too#john carmack is probably one of the top 100 people in the tech industry. his tech improvements helped aging PC hardware keep up for years#DOOM might be a meme but it ran that well because id software under john carmack revolutionised rendering techniques and scrolling#and stuff like that. john carmack has been at the forefront of graphical technology and game development for 30+ years#that's resulted in a couple duds like RAGE. he was also all-in on voxel technology before he moved into VR#all of that was context for this: john carmack left meta (who bought oculus) and lambasted the company for poor management on the way out#saying that he'd never seen such unnecessary and wanton expenditure in his career. meta were throwing their money at things thay don't work#here's john carmack trying to lay the groundwork of a successful game for meta's metaverse. here's meta chasing superfluous buzzwords#meta spent almost $14 BILLION on buzzwords and marketing at the behest of the actual tech. and then they FIRED 7000 PEOPLE!!!!!!#they had a HAIL MARY working on their game - because metaverse IS A GAME - and they prioritised SELLING THE PRODUCT BEFORE BUILDING IT#IT COST THEM $14 BILLION + THEIR HAIL MARY - AND THEN THEY FIRED THOUSANDS OF PEOPLE!!!!!!#Ubisoft and Activision-Blizzard have been facing mass resignations after years of abusive and toxic workplaces#and on top of that they're firing people too. google stadia just went under. it wouldn't surprise me if 2k and rockstar were firing people#I don't know how many other unemployed people there are in america - hundreds of thousands? but 20k more is even worse for everyone#keep in mind that even with a $14 billion loss - meta still makes billions. Microsoft is in no financial danger#tech is more lucrative now than ever. i genuinely believe that these cuts are to keep record profits at record heights#because the pandemic boom is ending and their ALREADY OBSCENELY LUCRATIVE revenue flows are going back to normal#so 20k+ tech workers are losing their jobs to keep $80 billion instead of $79 billion. all of those people - jobless#that's 20 thousand people with individual lives and families and expenses. lost their jobs in the last six months#that example i gave - $80 billion instead of $79 billion. that's not revenue. that's profit.#all of those people out of work due to incompetence at best and rank orofiteering at worst. their salaries and benefits come under revenue
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duodraconis 2 months ago
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and some more progress of the territories made in voxel
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firstpersonmusicgame 1 year ago
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Exporting a Magica Voxel model to Unreal
I need to be able to export my models to actually use them in my game, so in Magica Voxel there is a export menu in the bottom right I use to export the model as a .obj.
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It gives me a few files, but I only need to drag the .obj file into the Content drawer to put it into my project.
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From here I can drag the static mesh into the world as a prop or make it into an actor.
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rubyroboticalt 9 months ago
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QBLR QUARTERLY WEEK 2!
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Minecrafters grab your pickaxes, and catch up on the QBLR QUATERLY! What's up guys, update just dropped! It sure is something to try and decipher, huh. We've got pages of new stuff to go over, so let's catch up on all the events and mishaps that happened on the server this week!
Desnay finishes his base, and Perrito has a concert!
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A new emote touches the server, it's the purple guy stand emote. Surely, nothing can go wrong with that emote and so many creatures around.
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Smashing last week's record, Cheez logs a total of just under four full 24-hour days on the server. It has been up for 9 days. Does this man sleep? Eat? Stretch maybe?
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All this just in time for a special server event! The dark magician who clears dropped items every 15 minutes gathers up all the creatures running around the island, and distributes them to groups of carers! This goes about as well as you'd think for a server of people in the prime age to develop baby fever over a voxel egg.
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And for folks who would rather remain childfree, no need for concern! Planned Parenthood opens a clinic on the server where both reproductive health and world hunger concerns can be addressed. Any unwilling parents can pick up an Abortion In A Bottle free of charge!
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Of course, there are plenty of folks who have other ventures going on, including the theatre kids' first outpost on the server, and some autistic minecraft behaviors. No, I mean some really autistic minecraft behaviors. This is impressive.
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The theme of this week's builds is farms! A lovely community farm where everyone on the server is coming together to create a seed vault and garden that anyone can take a seed from if they're missing a plant.
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And of course, there are plenty of new seeds and plants found and collected by the several intrepid world border expeditions! All four borders were reached this week. The border is 30k x 30k in length and width.
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If you thought there was only one server event this week, you'd be wrong! Due to timezones and lag reasons, a second creature event was planned and held a day after the original! This event came with complementary drugs!
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With two creature events down, the creatures start settling into their new homes and bonding with their new carers. Some creatures are kept in utmost safety, and others partake in activities that perhaps a creature should not be partaking in. As of yet, there are no family vloggers on the server, so that's a win.
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While Nightmare Stalkers are nightmarish as the name suggests for the first few nights of having such vulnerable creaturess around, they quickly become nothing more than a regular nuisance. As such, traps and poisons to dispatch them swiftly are set up around the server.
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But wait, there's more! That's right it's a third creature event batch! The final group of creatures are assigned carers and begin to settle in.
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With all these creatures now assigned, a creature task system begins to be implemented, and carers take photos of the tasks with their creatures to earn tokens. These tokens ARE valuable.
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Otherwise, all the creatures begin to make their mark on the world, with players also building many important venues and farms for the server. This includes the server's XP farm, a mob farm designed for lag easing while still providing XP.
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And, of course, there are shenanigans aplenty with creatures and residents alike, including picnics, pole dance classes, abyss exploration, and the birth of G-dzilla.
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And the second week of the server is aborted peacefully.
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zephagame 2 years ago
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Introducing Zepha
Hi, I'm Auri and I'm reinventing the wheel making a voxel game / engine. Recently I've managed to scrape together a really cool RGB voxel lighting algorithm so I'm going to make a post about it!
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One thing that was really important to me when designing my game's lighting was that I wanted the static lighting to fit in with more fancy graphical effects. That means that Minecraft's lackluster diamond-shaped lighting wasn't going to cut it. I wanted spherical light and I wanted colors!
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To accomplish this, I split the lighting into 6 channels. RGB for block light, and RGB for sky light. (technically there's 9 channels but that's too complicated to get into right now). I also store the direction that light comes from so that I can build a pseudo-sphere of light around the source.
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To make things performant, I had to delve deep into micro-optimizations like Word Level Parallelism, which is a technique to do the same operation on multiple numbers packed into a single integer. The algorithm supports a huge dynamic range for colors and brightnesses, and operates in real time.
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Any color can be used, and bright lights even overexpose. Lights can span chunks in radius!
If you're interested in the project, and want to see more, please join my Discord! I do weekly livestreams and I post updates often! Thanks for your interest 鉂わ笍鉂わ笍鉂わ笍
aurail.us/discord.html
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Researchers at Concordia have developed a novel method of 3D printing that uses acoustic holograms. And they say it's quicker than existing methods and capable of making more complex objects. The process, called holographic direct sound printing (HDSP), is described in a recent article in the journal Nature Communications. It builds on a method introduced in 2022 that described how sonochemical reactions in microscopic cavitations regions -- tiny bubbles -- create extremely high temperatures and pressure for trillionths of a second to harden resin into complex patterns. Now, by embedding the technique in acoustic holograms that contain cross-sectional images of a particular design, polymerization occurs much more quickly. It can create objects simultaneously rather than voxel-by-voxel.
Read more.
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regrowal-the-game 11 months ago
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I've also been working on a *lot* of new UI elements and mockups lately, here's a few of them! *(please ignore the aseprite font- it's not our actual font in game and looks kinda wonky on the mockups)
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(Ignore the totally-normal-mannequin standing in in the place of the player model at the moment.)
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Some WIP UI's (the last screen is the current state of the main menu and has our current menu/text font) -@recusantalchemist
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recusantalchemist 10 months ago
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Mossy Cat (WIP)
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Looking for some feedback today, this cute lil guy is based on a Bobcat, which is known to have fluffy cheeks- but I think it may look better without them honestly. What do ya'll think?
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the-monkey-ruler 17 days ago
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Minecraft (2009)
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Date: May 17, 2009 Platform: Mac / Xbox 360 / PlayStation 3 / Xbox 360 Games Store / PlayStation Network (PS3) / PC / iPhone / iPad / Android / Windows Phone / PlayStation Vita / Wii U / Browser / PlayStation Network (Vita) / Xbox One / PlayStation 4 / Linux / Amazon Fire TV / New Nintendo 3DS / Nintendo Switch / Xbox Series X|S Developer: Mojang AB / 4J Studios / Other Ocean Interactive / Digital Eclipse Software, Inc. Publisher: Mojang AB / Xbox Game Studios / Sony Interactive Entertainment America / Sony Interactive Entertainment Europe Genre: Action-Adventure Theme: Fantasy Franchises: Minecraft Also known as: Minecraft Xbox One Edition / Minecraft Xbox 360 Edition / Minecraft: PlayStation 4 Edition Type: Crossover
Summary:
Minecraft is an open world, first-person, survival sandbox game, developed and published by Mojang. It was originally released in a pre-alpha state via the TIGSource forums on May 17, 2009, and was later hosted online for supported browsers before receiving a standalone release for PC, Mac, and Linux on June 30, 2010. The game would officially exit its Beta version on November 18, 2011, although major updates continue to be released. Since August 2011, a number of ports of the game have released for consoles and mobile devices.
Presented with a unique low-resolution "voxel" aesthetic (where everything is shaped using cubes), the game allows players to interact with a variety of different "blocks" in a procedurally-generated world. Along with both resource mining/gathering and item crafting (hence the game name), the game features exploration (with multiple biomes and locations), combat, and construction. In addition to the standard "Survival" mode, the game features a "Creative" mode that allows players to design environments with an unlimited amount of blocks at their disposal and no survival elements. The game supports online multiplayer and later supported numerous content packs (including new world/block textures and player skins, many of which are cross-promotions with other games and franchises).
Originally created by indie developer Markus "Notch" Persson (whose roles were later taken over by fellow indie developer Jens "Jeb" Bergensten), Minecraft was ported to numerous smartphones (originally known as Minecraft: Pocket Edition) and consoles (originally known as Minecraft: Console Edition, with the "Console" in the name being replaced by the console's name). On September 20, 2017, the game received a major "Better Together" update that merges the smartphone version with some console versions (including Windows 10, Xbox One, and later Nintendo Switch) together for a single multi-platform version (known as Minecraft: Bedrock Edition, with the original computer versions renamed to Minecraft: Java Edition) with all features accessible (including cross-platform multiplayer). Alternate editions include a multi-platform version for use in classroom settings (Minecraft: Education Edition), a cut-down version for small RaspberryPi microcomputers (Minecraft: Pi Edition), and a multi-platform version for use in China (Minecraft China).
The game has received a number of spin-offs, including the 2015 adventure game Minecraft: Story Mode (and its 2017 sequel), the 2020 dungeon crawler Minecraft: Dungeons, and the augmented-reality mobile game Minecraft Earth. As well, Minecraft's procedurally-generated sandbox elements would inspire many other games, in both 2D (such as Terraria and Starbound) and 3D (such as Dragon Quest Builders and LEGO Worlds).
Source: https://www.giantbomb.com/minecraft/3030-30475/
Link: https://www.youtube.com/watch?v=DOphBjAAxTo
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